[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 57 KB, 680x478, VvsV.jpg [View same] [iqdb] [saucenao] [google]
667831 No.667831 [Reply] [Original]

Hi /vr/

Many of the games we know and love go through remakes and ports with bonus content and so on.

What I want to know what, from your experience, is the best version of a game in your opinion? Did a certain port or remake take a good game and make it better or worse?

I'll start,
Castlevania SOTN
> PS1 VS Saturn VS PSP (port found on Castlevania X UMD)
- If you have a PSP then go for this version as it is basically a PS1 port with some of the extra content from Saturn. I have read issues with crashing but that has never happened to me.

This content includes fighting Maria and using her as a playable character. If not then go for PS1 version, the Saturn version doesn't live up to the other two, despite the additional content of two small areas and items. These issues are numerous and nonsensical considering the Saturn had more than enough to make this game god tier version.

PSP followed by PSX wins. Saturn version blows.

>> No.667842
File: 2.57 MB, 4236x3523, spriteman.jpg [View same] [iqdb] [saucenao] [google]
667842

Megaman sprite bump

>> No.667862

I really prefer the GBC version of DW3

>> No.667890
File: 53 KB, 632x471, GDEight-FootUmbrella05[1].png [View same] [iqdb] [saucenao] [google]
667890

Super Ghouls 'n Ghosts and G-Darius have slowdown free ports on Capcom Classics Collection 1 and Taito Legends 2 respectively. Really helps improve the experience and I'd recommend buying those collections just to play them that way.

>> No.667906

>>667831
The psps version does not have the original voice acting.
No WHAT IS A man at all.

>> No.667909
File: 53 KB, 540x360, Super-Mario-Advance-4-Super-Cape-540x360.jpg [View same] [iqdb] [saucenao] [google]
667909

A lot of people say the definitive version of SM3 is the orignal or the All Stars version. I think it's the Advance version.

>> No.667913

>>667909
save system really killed it for me

>> No.667924

>>667909
>crappy sound

No thanks.

>> No.667929
File: 52 KB, 480x269, arnold-schwarzenegger-screaming-kindergarten-cop_480_poster.jpg [View same] [iqdb] [saucenao] [google]
667929

>>667924
DIDN'T ASK YOU CRACKER

>> No.667927

I'm Curious... would you guys recommend the GBA A Link to the Past over the SNES's?

>> No.667937
File: 63 KB, 365x500, perfect-dark-cover.jpg [View same] [iqdb] [saucenao] [google]
667937

-Fixed framerate
-Fixed controls
-Goldeneye weapons in the multiplayer
-Online options for co-op, dark ops and straight up 4-8 player multiplayer along with the ability to host online custom matches with bots

PD 360 > N64

>> No.667939

>>667927
The bonus dungeon is nice but the sound is worse.
It comes down to preference.

>> No.667941

>>667927
SNES, the port is the exact same but the GBA has a button layout that doesn't feel right for the game (L/R bumpers and an A/B buttons. Stick with SNES.

>> No.667945

>>667939
>>667941
GBA version is shit because of Link's annoying voice clips.

>> No.667943

>>667937
*Counter ops

>> No.667946

I'm still convinced the GBA version of FFV is the best. I can't think of any reason to play the translated SFC version unless one is fonder of literal translations of games that don't exactly have strong scripts in the first place.

It doesn't suffer from FF6 Advance's palette/sound problems or FF4 Advance's ATB bugs.

>> No.667950

>>667906

That's a good thing because the original voice acting and translation was horrible

>> No.667952

>>667950
get out of /vr/

I bet you prefer Twin Snakes too

>> No.667956

>>667937
you forgot

>goldeneye maps for deathmatch

>> No.667957

>>667909
>think it's the Advance version.

It is the Advance version if you have a save file with all extra levels from the e-cards installed.

http://www.mediafire.com/download.php?9o4uco5bbge92vb

>> No.667961

While not particularly superior to the original, Maverick Hunter X is a pretty cool game. It takes the original game and updates it with nice graphics without looking awkward, the new capsule locations are a welcome change after 100+ replays of the original, the voices and dialog add more personality to the bosses and Vile mode is just awesome.

Definitely not deserving of all the bad rep it gets.

>> No.667960

>What I want to know what, from your experience, is the best version of a game in your opinion?

Like.. in general or what? Because it very heavily depends on the game. I love straight updates like Wily Wars (or, for SMB it would be All-Stars. Or Super Star Ultra for Kirby) that don't fuck with the engine much. SMB:SMAS fucked with it a little, but it was still alright.

It's just a toss-up sometimes within the same game. Megaman: Powered Up used its new casualized engine to remake MM1, and the softer, slower engine just neutered it. It's so easy. But then, it made up for it with a fuckwin level editor and online sharing stuff, as well as a huge playable roster.

One of the recent Castlevanias included the entire NES Castlevania game as a stage, and like MMPU did to MM1, it just killed the challenge, you know? But again, it was cool having that roster and shit.

>> No.667965

>>667952

Metal Gear Solid actually had a competent dub and translation, while they didn't even try with Castlevania and the translation was one of the worst ever in a video game. Good thing nobody played SoTN for the story.

>> No.667971

>>667961
>Vile mode is just awesome.

Word up. I have custom firmware on my PSP that includes a cheat program, and I used it to fight Sigma as Vile. If you recall that's not possible in the normal game because Vile Mode ends at Sigma Stage 3 with a fight against X and Zero.

>> No.667972

>>667960
>One of the recent Castlevanias included the entire NES Castlevania game as a stage,
Which one?

>> No.667974

>>667965
Clearly you have no idea what you're talking about. The translation was excellent.

The only thing "off" about SotN was the voice acting was hammy. Even then, everyone is fine except Alucard who sounds a little flat and Richter who is doing a total eyes-on-the-script monotone.

Having said that, those somewhat cheesy affects have a definite camp charm and add to the game's soul. They also prove that throwing on some reverb fixes pretty much everything.

>> No.667975

>>667972
Unless another one did it he might be talking about Harmony of Despair, the big HD multiplayer one for PSN

>> No.667979

>>667974
>The translation was excellent.

Stopped reading right there.

That's simply wrong because the original translation bears little resemblance to the original Japanese script.

Obviously, you are the one who has no idea what you're talking about, your nostalgia goggles are welded on too hard.

>> No.667982

>>667972
Castlevania: Harmony of Despair

It's a loooonnnng stage. It's literally the entire NES game patched together as one continuous map. They tried to make it difficult by making the enemies hit like tanks, but it doesn't work too well. All of the characters in the Harmony of Despair engine are ridiculously agile and have lots of moves. The platforming difficulty is just gone from it because everyone is a fucking acrobat; there's some points where you can fall and instead of dying where you would in the original game, it just drops you down to a lower level because there's no bottomless pits.

It's still kind of cool though.

>> No.667983

All remakes are shit. They all undermine the original games concept.

>> No.667985

>>667983
REMake was a good remake because it was handled by the same person who created the original.

>> No.667990

All I know is that Majora's Mask on the Zelda Collector's Edition for the Gamecube is the shittiest emulation I've ever had the displeasure to play. The massive framerate slowdown. The sound constantly screwing up. The random freezes. Good god, was it awful.

>> No.668005

>>667983
Where you came from please go back

>> No.668017

I thought Twin Snakes was great despite the stupid kung fu shit they added to a couple cinematics.

>> No.668018

>>667985
That's impossible, all remakes are made by fresh-faced teenyboppers who wouldn't know a good game if it hit them in the face!


There's absolutely no possibility that the original creator is not involved or anything, in an attempt to expand or revisit ideas they could not properly introduce in the first release.

>> No.668023

>>667831
Speaking of Dracula X for PSP, I'd like to say that the PSP remake comes very close to topping the original. Hidden collectibles, boss rush modes and a customizable soundtrack making it a contender. The default soundtrack isn't as good as the original and the 3D graphics are hit-or-miss, but overall it's a very nice upgrade to the core game. To me, though, the overall feel of the original (graphics, sound, harder difficulty) make it beat out the remake. But barely. Either way you get the best 2D Classicvania ever and my favorite game of all time, so you can't go wrong.

Avoid the port of the original included as a hidden bonus on the UMD, though. It's pretty ass. Stick to the Wii VC port or just play the remade version if you're looking to experience it.

>> No.668024

>>667831
Worth noting that Maria in SotN X and Maria on NotM are not the same; Iga changed her to be more like RoB Maria (but older) because he wanted to forget the Saturn version was ever a thing, even the one REALLY FUCKING GOOD part.

Saturn version is worth having around for Maria if you didn't have to break any banks for it or are emulating, but nothing else (for the love of god do not try playing Alucard on that rig, bleh). If I had to pick a best SotN, I'd probably say XBLA (inb4 shitstorm); while it lacks any Maria at all, it has almost no slowdown whatsoever (even the PSX ver has slowdown in places due to hardware), and makes for the most fluid gameplay of the versions.

Basically, if you want to play Maria, play Saturn or PSP and enjoy their differing flavors. If you don't give a fuck about the bitch, XBLA is probably the best, although the differences between it and the PSX are probably negligible to most.

>> No.668027

>>668017
Twin Snakes is Raiden's VR training, hence Snake turning in to a fucking spider monkey.

>> No.668032

>>668024
>XBLA
>Symphony of the Night without "I am the Wind"

No thank you

>> No.668045

Has anyone played NiGHTS, the Playstation Network or Steam version? How does it stack up to the original?

Because right now a Saturn is kind of out of the question for me and Saturn emulators are total balls.

>> No.668041

>>668032
play the xbla version and then listen to I am the Wind on youtube. voila problem solved

>> No.668042

>>667941
>the port is the exact same
Then why can't you attack while standing in a door in the GBA version?

>> No.668043

>>667831
Yoshi's Island Advance is a million times better than the SNES.

>> No.668056

>>667979
Not the guy you're responding to, but 'little resemblance' is a bit much; even if you just compare the two english texts together, you can see that the gist of what is being said is the same. Take Richter's bit with Dracula, for example: They argue over the morality of Dracula's actions, Richter makes a remark about Dracula being unholy, Drac retorts with a questioning of the value of religion. Richter gets mad and says mankind would be better off without Drac. Drac gets mad and says people are scum. Then they fight.

That's the same from either version; one is campier with its words is all. For those who like the camp, this has value. For those who don't, there's another version for you.

>> No.668059

>>668043
HNNNNNNNNNNG

BLOING-HOP

No thanks.

>> No.668076

>>668043
Nah.

www.youtube.com/watch?v=d9kgdJn79vI

www.youtube.com/watch?v=0NFs4PnBfBQ

GBA's sound was garbage compared to SNES. Otherwise I would agree with you. All SMA3 has over YI original is that extra set of bonus stages.

>> No.668082
File: 691 KB, 541x541, SMBDX_Boxart.png [View same] [iqdb] [saucenao] [google]
668082

The ONLY downside is the limited screen space. If you can look past that, though, this was an amazing package with so many extras. I wished so much for them to re-remake this on GBA, but alas it never happened.

>> No.668092

>>668032
I mean it's a good song, but come the fuck on lol; you can just pop open the song on your comp or soundsystem as the credits start rolling if you're so desperate.

>> No.668124

>>668082
When you think about it, it was the direct precursor to the Super Mario Advance ports.

>> No.668126

>>667956
There were already a couple Goldeneye maps in N64 PD (Facility and Complex I remember for sure)

>> No.668149

>>668126
I played egyptian temple online too

>> No.668245

>>667831
>I have read issues with crashing but that has never happened to me
I've had issues with Sotn crashing. it's right at the point where you've just defeated shaft in the richter battle. try to take the teleporter and crash.

>> No.668278
File: 85 KB, 596x359, 3423433454.jpg [View same] [iqdb] [saucenao] [google]
668278

Can someone cover lunar 1 and 2. It's been ported on a bunch of consoles. Which do you say is best?

>> No.668285
File: 1.12 MB, 256x238, anim01.gif [View same] [iqdb] [saucenao] [google]
668285

>>668043
I'm conflicted.

On one hand the sound is worse, they gave Yoshi those annoying noises he makes in later games, the colors are washed out, the resolution is lower, and some of the fancy graphical effects don't work properly. The effect when you touch a fuzzy in particular isn't anywhere near as good looking.

But on the other hand, most of those secret levels are amazing, and I guess it was kinda nice that the game saved your life total.
Endless World of Yoshis is far and away my favorite level in Yoshi's Island.
Runner up would be Fight Toadies with Toadies, another secret level.

If someone made a ROMhack that added the GBA exclusive levels to the original game, I'd just play that.
Actually, does anyone know if that's already been done? I mean, it seems like such an obvious thing.
Same with the e-reader levels from Super Mario Advance 4.
I'd much rather play these hacks than the GBA games if the hacks exist.

>> No.668304
File: 272 KB, 800x923, 1287108067068.jpg [View same] [iqdb] [saucenao] [google]
668304

What about chrono trigger. All I know is that the psx version is shit.

>> No.668309

>>668278

Oooh...that's a tough one.

I almost daresay that's one time where a remake is just as good as the original. Mind you, there are some differences that change difficulty(at least two bosses in Lunar 2 were made to be chumps in the remake, from the anal rapers they were in the original), but they both have a charm all their own. My personal opinion? Play them both and make your own decision...it's not one that anyone can really make for you.

>> No.668317
File: 13 KB, 480x432, donkeykong94.png [View same] [iqdb] [saucenao] [google]
668317

Well, there's Donkey Kong '94, if you can even count it as a remake with how extensive the changes and additions are.
It makes the original arcade game look like shit by comparison.

>> No.668318

>>668304
She doesn't look like Bulma.

>> No.668326

>>668304
The psx version ain't shit. It's just got atrocious loading times. But it added a lot of features.

The DS version is the best version, though. TONS of added content, and no loading times. And I don't mean shitty added content like in a lot of game re-releases, this is all legit, good added content.

>> No.668335

>>668278
SSSC is the first version that should be played. Then maybe Eternal Blue instead of EBC

>> No.668342

>>668317
That is not a remake. That's a completely new game..

>> No.668351

>>668309

I played 1 years ago, I have 1 on PSP but haven't tried it. I also have Sega CD version.

I'm more curious about 2. I never played it and want to but want to play the best version first as I'm not gonna play it again for a long while if I do like it. I have PSX and Sega CD versions.

>> No.668358

>>668342
But it includes all the levels from the original game.

>> No.668361

Speaking of remakes, here's one that may turn out pretty damn good.

https://www.youtube.com/v/asgXVnLlEno

>> No.668365

>>668351

Ah...hmm. I can't recall if the PSP remake(PLEASE tell me it's the remake, and not the shit-tastic 3rd entry) was good or bad.

I would say that the main reason to play the remake there would be eye-candy and a good story. If you want to play an epic, then go with the original SCD version.

>> No.668369

>>668365
PSP version has attrocious loading times, for everything, even if you're using CFW and running the ISO

>> No.668371

>>668365
The one on the PSP is almost good. It's so good in the graphics area and the music area (except the re-translated songs with lyrics. They're even more cheesey now). But they fuck up the general gameplay. Getting rid of walking around the world map and segmenting dungeons really really sucks. The segementing of dungeons pretty much gets rid of open spaces to run from enemies on the map.

>> No.668381

>>667909
>efinitive version of SM3 is the orignal or the All Stars version
All Stars is horrible, noone says that.
For me the definitive version of SMB2 and 3 are the GBA versions

>> No.668387

>>667960
>I love straight updates like Wily Wars (or, for SMB it would be All-Stars
Hahaha, oh wow. WW and All-Stars both look like mushy shit and have horrible physics changes to them.

>> No.668396

>>668304
DS version is definitive.

>> No.668424
File: 30 KB, 256x192, 05.png [View same] [iqdb] [saucenao] [google]
668424

I thought Kirby Super Star Ultra was a great remake.
A significant amount of new content?
Better graphics?
Yes please.

>> No.668432

>>668424
It's the perfect remake to me. Keep the engine the same, update the graphics a bit, and add new stuff.

>> No.668459
File: 454 KB, 1000x1384, rsaga-ms-NA-big.jpg [View same] [iqdb] [saucenao] [google]
668459

A phenomenal remake of an early SNES game.

It adds in mechanics from later games such as sparking (learning skills mid battle), combination attacks, field skills, fixes the amount of enemies on the field (they aren't swarming like a cloud of locusts), changed the quest system so it isn't just static quests but quests come and go depending upon what you do and how "far" you are into the game, added in a simplistic but interesting black smithing system, a new song along with all of the old music redone by the original composer.

This is how remakes should be, not just a graphical and sound type one with a couple post-game dungeons or something, but something that is familiar along with changing many fundamental things, or adding new mechanics, especially for the better.

>> No.668468

>>668424
>>668432

Except for how they rotated the buttons by 90° for no reason.

>> No.668527

>>668432
What about the other way around? Keep the graphics and update the interface and engine.

>> No.668631

If you're not an FMV loving faggot, the N64 version of RE2 is the best.

>> No.668671 [DELETED] 

>>667831
>If you have a PSP then go for this version as it is basically a PS1 port with some of the extra content from Saturn.
You are very wrong.

1. Content is not from Saturn. It's entirely new content. Modes and locations from Saturn only exist in the original Japanese Saturn version.

2. The PSP update of SotN that goes with Dracula X Chronicles used ugly resized sprites, ugly letterboxing, and a retranslation that's just as stupid, but takes itself seriously this time around, too.

>> No.668684

>>668671
How was the fan translation of PSX SotN?

>> No.668748
File: 162 KB, 1024x768, DragonSpirit_01.jpg [View same] [iqdb] [saucenao] [google]
668748

to me dragon spirit on the turbografx is way worse then NES version.

>> No.668804

>>668318
Not drawn by Samefaceyama

>> No.668814

How did you feel about the Star Ocean PSP remake?

>> No.669021

>>668023

I've played RoB original side-to-side on PSP and Wii VC and the only difference I noticed were the colors (but maybe it's something to do with my TV, I should try to play the PSP connected to a TV).
Otherwise it plays exactly the same.

>> No.669037

Compared to the PS1 version, Resident Evil 2 N64 added new content, better quality music, and added a new control scheme without tank controls. First time I ever enjoyed playing a classic Resident Evil game.

>> No.669050

>>668671

>1. Content is not from Saturn. It's entirely new content.

It actually includes new familiars from the Saturn version, but it doesn't have the new zones, and Maria's controls are different, in DXC Maria plays more like herself on Rondo.
OP also forgot on the PSP ver. you can play as Richter too.

>ugly resized sprites

Mind a comparision pic? never heard of this before.

>ugly letterboxing

Never noticed this either, maybe I'm not a huge SOTN nerd as I thought after all.

>retranslation that's just as stupid, but takes itself seriously this time around

The original japanese is just as stupid, it's not Shakespeare, it's Castlevania.

>> No.669061

>>669037
>N64 RE2
>Better quality music
What the actual fuck?

>> No.669074

>>669061

yup, N64 RE2 is awesome.
Maybe suprassed only by the dreamcast version, but I haven't played... does it have loading times? cause the n64 version doesn't (thats always a huge plus to me, also why I prefer megaman 64 to legends)

>> No.669078

>>669061
Yep. Even though the mp3 voices are a bit muffled, the N64 version also has surround sound, in addition to higher quality music. Yes, the music is sampled, but the samples are higher quality than the PS1 version, and the end result is the same as if it had been straight recordings.

The Dreamcast version has some of the improvements from the N64 version such as somewhat better music, but not the extra files to collect, the new non-tank controls, or the surround sound. Same with PC version.

>> No.669080

>>669074

I want to play the N64 version but there's no way I'm forking out £40 for it when I have a copy for the PS1.

>> No.669082

>>669078

I was wondering... was RE2 64 the first RE without tank controls? After all, they were developing RE0 originally for N64... maybe RE2 64 served as a prototype for the controls in REmake and RE0

>> No.669086
File: 685 KB, 1326x2300, 1368059045258.jpg [View same] [iqdb] [saucenao] [google]
669086

>>669074
The N64 Resi 2 does have loading screens like the other versions. This probably wasn't needed - it was most likely just to preserve the pacing the original game. Here's a chart showing the different versions and what they offer.

Only the PC versions let you skip transition screens.

Only the N64 version has free-movement controls. You can basically run circles around zombies, which is fun.

>> No.669089

>>669037
>>669074
>>669078

I've heard that RE2 64 has a mode which randomizes item pickups? Any truth to that? If so, is it fun or can you work yourself into a no-win scenario/is it purely for diehards? If it's what I hope it is, I'm definitely chalking RE2 up for a replay, it'd be nice to experience another version of the game.

>> No.669091

>>669082
>I was wondering... was RE2 64 the first RE without tank controls?
Yes, it was. It was pretty revolutionary, but unfortunately a lot of people never tried the new control scheme, since tank controls were default. You had to open the options menu and select "first person controls" as part of configs C or D.

>> No.669095

>>669091

so its not actually a "first person" perspective, right?

>> No.669103

>>669095

No, it's just that whatever direction you point the analog stick in, that's the direction the character moves on-screen.

It still has pre-rendered backgrounds after all

>> No.669105

>>669089
Yes. Item randomiser. You have to beat the game once to unlock it, I believe. It makes stuff like herbs and ammo random, so you're forced to scrounge without knowing what you'll find from memory.

>> No.669107

>>669105

okay. yes. this is my fetish.

>> No.669115

>>669086
>there will never be a definitive version with all the best parts of all the rereleases for games like this or Rayman 2

>> No.669121

>>669091
Out of curiousity, which classic Resident Evil games besides RE2 N64 supported non-tank controls? Did any of the remakes? I'm under the impression it was somehow unique to the N64 version - the Resident Evil 2 team implimented the feature, then the subsequent teams who did other Resi games didn't.

It's quite depressing when people talk about the different versions of Resi 2 on fan forums, and never\rarely mention the N64 version's controls. It's a pretty drastic change, which changes the gameplay quite significantly. (Hey, and it's optional, so purists are still happy.)

>> No.669124

>>669050
>It actually includes new familiars from the Saturn version,
Which ones are they? I thought it was just a pretty direct port of the Japanese Playstation version in terms of item placement.

>Mind a comparision pic? never heard of this before.
There's some filtering and scaling being done just because of the different resolution and the fixed pixels of the PSP screen. It's done to preserve the proper 4:3 ratio and on an LCD screen there's really little else they could have done.

Making out there's a HUEG and unbearable difference suggests the dudemeister upthread has only really played SotN in a badly configured emulator on a TFT, thus with square pixels rather than the rectangular ones stretching the original PS1's 256x240 rendered image out to 4:3 would bring about on a CRT.

>> No.669131

>>669124
Found a pretty good explanation of the issues with porting it here:
http://blog.hardcoregaming101.net/2012/03/explaining-resolution-intro-of.html

>> No.669149

>>669131
That explains why the original looks a mess at 4:3 on the cheapy LCD I'm stuck using for gaming, I guess. Suppose it might be better to emulate and let the PC handle the scaling rather than relying on the TV's awful scaler to do the work?

One more reason I wish I had the space for a decent CRT.

>> No.669158

>>669078
Hmm. I had literally no idea they'd made such improvements there. I'd always just assumed the jump to cartridge would have gutted it the same way it did stuff like Tony Hawks. I'll definitely have to get my hands on a copy and give it a shot.

>> No.669175

>>669086
>The N64 Resi 2 does have loading screens like the other versions.
It could be that things were heavily compressed on the cart and were being decompressed on the fly during the loading screens.

I can't begin to imagine the sorts of wizardry used to cram a two disc game like that on to a 64MB cart. I'd bet the programmers involved have some stories to tell.

>> No.669201 [DELETED] 

>>668684
What?

>> No.669204 [DELETED] 

>>669050
>It actually includes new familiars from the Saturn version
Now, it includes the familiars from teh Japanese PSOne version, which were also in the Saturn version. The Japanese original game, Dracula X: Nocturne in the Moonlight, had two more familiars (both were pallette swaps, though).

>> No.669213

>>669050
>>669124
The two extra familiars aren't specific to the Saturn version, they were also in the Japanese PS1 version, but they were taken out of the American version. They were removed because the Nose Demon is identical to the normal Demon, and he's a joke character based on some pun that only works in Japanese, and the Halfling is identical to the Fairy, but voiced by some popular voice actress and she sings a song if you take the right actions in the game. The American PS1 version also moved some items around to fill the spots where those missing familiars would have been.

Aside from the graphic and sound differences, the PSP version of SotN is the same as the Japanese PS1 version with a more professional translation and all the content that was removed from the American release left in. The only major difference is the added Maria mode, which as someone already said earlier, is different from the Saturn's Maria mode and closely based on how Maria from RoB plays.

>> No.669317

>>669201
http://www.romhacking.net/translations/1427/

This. It's just the Japanese version of SotN but with the text translated to English, so it also includes those alternate familiars and whatever else was different to the US version. I didn't really think too much of the dialogue, but it was nice to have the item names fixed (Hrunting instead of Terminus Est, etc) and Norio Wakamoto is always a treat.

>> No.669318

>>669149
Just get a five inch and sit really close to it

>> No.669356
File: 73 KB, 640x480, img_656302_21241083_1.jpg [View same] [iqdb] [saucenao] [google]
669356

>>669213
Nose Demon's actually a voice actor joke. Joji Yanami not only voices characters with big noses, but is considered to have one himself.

>> No.669369
File: 95 KB, 640x908, Resident_Evil_(GC)_(EU)[1].jpg [View same] [iqdb] [saucenao] [google]
669369

Resident Evil REmake is the only notable remake in existence. It not only updated everything and made all games before it near obsolete, but came out the other end as the single best entry in the entire series, even 11 years later.

>> No.669380
File: 168 KB, 800x713, Lufia_DS_Cover.jpg [View same] [iqdb] [saucenao] [google]
669380

Have you ever played a remake that took a shit on everything you ever loved?

>> No.669563
File: 29 KB, 256x228, ff4ds.jpg [View same] [iqdb] [saucenao] [google]
669563

>>669380
Sure have!

>> No.669607
File: 44 KB, 400x409, Castlevania Chronicles.jpg [View same] [iqdb] [saucenao] [google]
669607

Why hasn't this been posted yet? I'm disappointed in you /vr/...
http://www.youtube.com/watch?v=5dEtDBb7kdI
http://www.youtube.com/watch?v=g0v_xMimjfE

>> No.669615
File: 59 KB, 550x396, Mio-V.jpg [View same] [iqdb] [saucenao] [google]
669615

>>667831
DS remake of DQ IV.
>Those accents
>Dat postgame content

>> No.669619

>>669380
I see it as more of a reboot than a remake.
At least it didn't have Tia leaving the party after beating like a bratty, jealous child.

>> No.669627

Remakes inevitably fuck up the music, or the graphics, or the gameplay, or all 3.

Even Lunar SSSC, the only remake I've played that I can say is flat out better than the original, has worse quality sound for some reason. Its masked a bit by the fact that the tracks are all new, though.

>> No.669643
File: 1.83 MB, 200x200, AmazingOutOfMind.gif [View same] [iqdb] [saucenao] [google]
669643

>>667909
This video shows why we need romhacks for this game:
http://youtu.be/yy-9FAwwMvM

Go see other romhackers and force them to start hacking this!

>> No.669650

>>667909
JUST WHAT I NEEDED! JUST WHAT I NEEDED! JUST WHAT I NEEDED! JUST WHAT I NEEDED!

The sounds ruined all of those GBA ports. Which sucks.
>>668381
>All Stars is horrible

u wot m8

>> No.669651

>>668432
I hope we see the same with Kirby 64 on 3DS.
Hell, they should do the same with Mario 64 since the DS port was a disaster.

>> No.669659

>>669651
God, my dream is a Goemon's Great Adventure remake for the 3DS. It would be perfect.

>> No.669660

>>668024
I've heard Saturn Maria is pretty broken, though. Something about being able to spam certain magic/attacks on bosses making the game too easy with her.

>> No.669701

Tactics Ogre: Let Us Cling Together (SNES vs. PSP)

Both versions have their faults, and both versions are good games regardless.

SNES TO suffered from three major things: extremely slow-paced battles (imagine basic spells taking 10-15 seconds to cast), a botched "training mode" that made grinding even more of a chore than random battles, and lastly the melee classes were essentially useless because of the automatic counterattack mechanic.

Other than that, SNES TO's story is stupendous, the music is great, and the gameplay is some of the best on the system. Unfortunately it falls apart a little in the late game where enemy levels fail to match yours, but still. It's very obvious that a lot of time was spent polishing this to make it the best tactics game it could be.

PSP TO fixes some things while botching others. The training mode is gone, replaced by the familiar FFT random battle mechanic. There is also a skill system, but this skill system adds little to the game besides complexity and few extra novel abilities. Unfortunately, the pitch-perfect difficulty of SNES TO is no longer here - most battles will be fairly easy unless you're using subpar equipment or underleveled.

The translation of PSP TO is obnoxious Middle English - it's an ugly, baroque style that doesn't suit the game in my opinion. In addition, the characters and environments are now ultra-detailed, which I feel is a loss compared to the simplicity of the SNES designs. The gameplay is much slicker and quicker, though, which is a plus.

Overall, I'd say that if you had to play one, play the SNES version with the mandatory translation patch. It really captures the spirit of the game, while the PSP version has been somewhat Square-Enixified. SNES TO is dramatic. PSP TO is melodramatic.

>> No.669727

The Pokemon remakes and Zero Mission come to mind.
I can't return to RBY, GSC or Metroid NES anymore after playing them.

>> No.669732

>>669615
>dat no party talk in US version

>> No.669769

>>668278
I've always loved the SCD versions over their PSX remakes.

I like random battles.
I like navigating world maps.
I like the SCD sound chip.
I even liked the magic leveling system from EB.

>> No.669794

>>669732
Then someone hack it back in!

>> No.669823
File: 25 KB, 140x189, GD.png [View same] [iqdb] [saucenao] [google]
669823

>>667890

>> No.669849

>>667890
How does the Taito Legends 2 G-Darius port compare to the Playstation one?

>> No.669878

>>669849
Where can I download Taito Legends?

>> No.669896

>>669727
Zero Mission had too much handholding, much like Fusion.
The "navigation" should be the first thing to go when someone does a proper romhack of them. At least Metroid Prime made it completely optional.

>> No.669930

>>669896
Except it didn't. You could turn off the hint system, but you'd still get hints.

>> No.669973

Ocarina of Time on the 3DS is pretty much superior to any other version, unless for some reason you just inherently hate handhelds.

It is pretty much the only version of the game I will ever be able to play and I own most of them.

>> No.669994

I know this isn't quite the place for tier lists, but...

Good ports I've played:
>Pokemon FireRed/LeafGreen, and HeartGold/SoulSilver
>PS1 and GBA FF 1+2
>SNES and GBC Dragon Quest 1-3
>GBC Super Mario Bros.
>GBA Mario Advance games
>SNES Super Mario All-Stars
>GBA Link To The Past
>GBA Mother 1
>GBA Pac-Man Collection
>GBA Rivera
>Metroid Zero Mission
>PSP Final Fantasy Tactics
>PC Source Ports
>If it counts, Pinball Arcade

Meh ports I've played:
>PS1 FF Ports
>Chrono Trigger DS
>GBA Shining Force
>GBA FF Ports, unless you get the European version of all of them and use color/sound patches. Best Translation though.

"I don't get the appeal:"
>PS1 Tactics Ogre (I'd rather just the SNES version with the PS1 translation put in by fans)
>DS FF Games
>GBA Sonic 1
>GBA Donkey Kong Country
>DKC Donkey Kong Country
>R-Type 3 on GBA
>Any port of anything for mobile with Squeenix's name on it, normally anywhere else is better.

>> No.669998

>>669994
Oh, forgot:
>Good Ports
>Taxman's Sonic CD, any version.

>> No.670016

>>669994
>CTDS
I thought I was the only one who thought SNES version is still the best one.

The DS' additions are rather shitty outside of monster battling (recolored lavos =/= a good tie-in to Chrono Cross), and honestly I thought the translation could've used a little more work, though I do prefer the GBA translations of FF games to the SNES.

>> No.670043

>>669563
I wanna punch this guy in the dick.

>> No.670073

>>670043
Are you sure about that? I mean, the DS versions are so very different to the original that they might as well have been their own game. It was like calling Pokemon Brown a port of Red.

I may not completely agree, but he's justified in that opinion.

>> No.670094
File: 62 KB, 490x356, Chrono_trigger_snes_box1.jpg [View same] [iqdb] [saucenao] [google]
670094

I dunno. There are plenty of games (most have already been mentioned) that were remade for handhelds and may be superior in terms of content and just the fact that you can take your favorite games on the go. But there are some games that I feel are just better experienced in the living room on a TV where anybody can come in and see what your playing. That and typically the sound coming out of your stereo feels pretty rewarding.

Like Chrono Trigger or Zelda (LttP or OoT). They're on handhelds so you can take them and enjoy them on the go, that's the whole point. But if I'm just hanging out at home, I can't stand not to play them on their original console. Zelda: OoT in particular I feel almost claustrophobic playing such a "big" game on such a small screen, like I should be able to turn my head and take in my surroundings but I can't.

>> No.670103

>>669896
>The "navigation" should be the first thing to go when someone does a proper romhack of them

someone already did:
http://www.romhacking.net/hacks/750/
http://www.romhacking.net/hacks/751/

>> No.670115

Why do so many people prefer the PSP localization to the PSOne one? Millions of words dialogue out the ass and Yuri fucking Lowenthal.

>> No.670119

>>670115

Talking about Symphony of the Night here.

>> No.670126

>>667924
GBA ports go like this:
>SNES to GBA: shitty sound
>NES to GBA: better/updated sound

SMB3 was better because it was a port of an NES version.

>> No.670141

Zero Mission > Metroid

Why? Cause you can unlock and play the original Metroid anyway.

>> No.670149

I'm probably the only one who thinks FDS metroid is the best metroid.

>> No.670173

>>670141
>you can unlock and play the original Metroid anyway

In a pretty shit port. Formatted for the GBA resolution in the worst possible way with Samus sporting no neck and the Brinstar wall crawlers having their faces melted away. Not to mention how it seem to run at a lower colour depth (just look at Brinstar!).

If you really want to play Metroid 1 on a GBA play the Famicom Mini version. It's actually based on the FDS version which sounds generally better and handles the scaling much better. They even did away with load times!

>> No.670172

>>670149
If you mean compared to the US one, then it has better sound doesn't it? That applies to Castlevania 2 and 3 also.

>> No.670178

>>668748
mah nigga

>> No.670184

>>670172

3 didn't come out for the FDS. It did have that extra chip though that made it sound better on Famicoms.

I think that CV 1 and 2 sound better with the NES csound chip then the FDS one. The NES just has a bit more Oomph and bass to it that the Castelvania soundtrack really benefits from (most other games tend to sound better on FDS though). There are comparison videos on YT you can compare

>> No.670252
File: 432 KB, 838x1443, Ys_chronicles.jpg [View same] [iqdb] [saucenao] [google]
670252

DAT OST

>> No.670387

>>670184
Yes I know, and have already done a bit of comparing. Anyway to go back to the original question, did you mean Metroid (FDS) beats Metroid (NES) or just all other Metroid games?

>> No.671051

>>670252
FACT: Adol + Estelle(Trails in the Sky) = OTP

>> No.671105
File: 67 KB, 504x350, boy_and_his_blob_wii.jpg [View same] [iqdb] [saucenao] [google]
671105

This right here is the single best remake I've ever played. Better controls, beautiful graphics and some damn good storytelling without dialogue

>> No.673474

>>671105
But it isn't a remake, it's a full on sequel.

>> No.673497

>>669994
>>PS1 Tactics Ogre (I'd rather just the SNES version with the PS1 translation put in by fans)

This already happened. AGTP released a patch of the PS1 script put in the original SNES rom

>> No.673525

>>667937
If it got a PC port, I'd be happy.

>> No.673530

>>667983
Tell that to the doom community. They seem to masturbate over remake engines like Zdoom.

>> No.673538

>>673530
>zdoom
>remake
uwotm8?

>> No.673658

>>668285
I always wondered why the dizzy effect was watered down. Surely the GBA could have handled it, no? I say that because I saw a similar effect in Link's Awakening DX on the GBC.

>> No.673827

>>673530
You're getting source port mixed up with remake

>> No.673916

>>673827
Its still a similar concept.

>> No.674024

>>673525
>Perfect Dark XBLA
>If it got a PC port, I'd be happy.
This. This. A million times this.

>> No.675036

>>667831
>DuckTales

THAT SHIT IS NOT ALLOWED ON /vr/.

>> No.675041

>>673916
..no it's not

>> No.675113
File: 45 KB, 620x350, 249447-DTH.jpg [View same] [iqdb] [saucenao] [google]
675113

>>675036

Ducktales WOO-OO

>> No.675150

Speaking of Twin Snakes, my main problem with the cutscenes are almost entirely sound-related. It apparently wasn't physically possible to use the original recordings so re-recording was the only option. I have no problems with that, but the rewriting of parts of the script and the alterations to the soundtrack killed it for me.

The Grey Fox VS REX scene is the main perpetrator. Everything about the new version feels wrong. I don't really blame the recasting of Rob Paulsen as the Fox; he could've done a fine job if he had as strong a script to work with and had a good soundtrack backing him. Just compare the two scenes:

http://www.youtube.com/watch?v=IimjoFyUktY
http://www.youtube.com/watch?v=xuCh4ejrA4E

Forgetting the performances, listen to the music as Grey Fox talks about him and Naomi. In the Twin Snakes there's barely music at all so the scene ends up feeling empty. The script is more or less the same, except they try to "spice up" the dialogue by making Fox say "outwardly we may have looked like a contented brother and sister" when the original line sounded much more natural. Greg Eagles' "but every time I looked at her, I saw her parent's eyes staring back at me" is an infinitely better line than Paulsen's anemic "I trembled with fear". Maybe the original was very melodramatic, but at least it actually had SOMETHING.

The music throughout the scene leading up to Fox's death is again extremely generic and unmemorable. Then there's some more nonsensical line changes, altering Liquid's simple "He prayed for death, and it found him" to the awfully flowery line "When death is entreated, the battle is decided". Who seriously thought that sounded better?

>> No.675159

>>674024
This will never happen because Microsoft is shit and abandoned the pc market.

>> No.675167

>>675041
Eh, I'd argue that it is.

>> No.675170

>>675159
>Microsoft
>Abandoning the PC market
How ironic

>> No.675181
File: 24 KB, 250x251, METROID ZERO MISSION.jpg [View same] [iqdb] [saucenao] [google]
675181

Much better than the original in every aspect.

>> No.675190

>>668045
they fuck up the blizzard part in the last boss and some of the sounds are different. I also dislike the fact that you can see more on the screen at a time due to the higher resolution. There is an option to play with the original graphics wich are much better in my opinion.

So yeah not perfect but far from bad.

>Saturn emulators are total balls
you can play nights perfectly on ssf. i actually prefer it to the hd remake

>> No.675881

>>675167
Except it isn't. Mostly because it's not being done by the original company

>> No.675893

>>675881

There are many remakes that are not though. Even if they are then if enough time has passed many people from the original team will not handle it so what is the difference really?

>> No.675903

>>669998
Taxman's Sonic 1 port looks good too. It adds Tails and Knuckles as playable characters.

>> No.675931

>>675893
Yeah, but the majority of the remakes being discussed here were done by the owners of the original IP, like Metroid: Zero Mission or the myraid Final Fantasy repackagings because they were made by Nintendo and Square Enix.

The difference here is that source ports for stuff like Doom and Heretic are made by people who aren't affiliated with id or Raven.

>> No.675948
File: 8 KB, 255x198, galotg.jpg [View same] [iqdb] [saucenao] [google]
675948

>>675181
this is what casuals actually believe

>> No.675957

>>675903
It came out? Some other interesting things I may want to know about? Console releases?

>> No.675960

>>675948
>this is what tryhards actually believe

Zero Mission is a massive improvement, Metroid 1 is classic but it's fucking infuriatingly clunky to actually play

>> No.675972

>>675931

Most Final Fantasy remakes were actually handled by Tose or in some cases Sting, the Dragon Quest remakes have entirely different teams working on them (usually those in charge of the series at the time), Twin Snakes was Silicon Knights, LttP GBA was Capcom.

>> No.675971

>>667862
have you ever played the SNES japanese only remake?
it has a pretty good fan translation

>> No.675975

>>667842
I hate this sooo much. Instead of people drawing characters in the Megaman style, with their own body shapes and poses like all the villains from those games, whenever someone does a Megaman sprite it's always Megaman's body and Megaman's pose. It's so lazy.

>> No.675985

>>675957
It's coming out in NA soon, but EU already has it.

Basically, it has about as much features as the Sonic CD port, with some "remastered" music. I quote because I have no idea what they mean by that.

>> No.676006

>>668285
I doubt there have been.. sadly most of the game hacks for the mario games are still stuck in the land of ridiculous level hacks and "tee hee ha ha, it says nigger/he has a penus" juvenile "humor" hacks

>> No.676017

But those games are still licensed by the IP holders, no?

Source ports are designed to run the original game's files in a new engine, sometimes with a few extra bells and whistles, like 3D floors and jumping with GZDoom, or sometimes just to emulate the original, like with Chocolate Doom , while these remakes are updated versions of the games. They usually use new assets and code not included with the original.

tl;dr: Source ports run the original assets, remakes are new assets

>> No.676035

>>676017
meant to link to >>675972

>> No.676043

>>676017
>>676035

So then you wouldn't call Taxman's Sonic CD and Sonic 1 a remake?

>> No.676128

>>669659
>>669651
My dream is Silhouette Mirage and Mischief Makers on 3DS.
>optionally shaking the 3DS to shake in game
CAPTCHA: perfect ofguels

>> No.676135

>>669080
u wot?
NTSC copies are $15-20

>> No.676164

>>676043
"In July 2009, he contacted Sega with plans to re-release Sonic CD for the iPhone. This lead to The Taxman being brought on board to create a new version of said game alongside Sega. Instead of being a port of the original ROM, it was re-created, true to the original game from scratch using his Retro Engine. This allowed for an array of personal control and adjustments for the game, provide a full 60fps frame-rate, and provide an aspect ratio to match the Apple device. The idea became a reality in December, 2011, with the release of the new Sonic CD. The new game is available on PSN, XBox Live, Steam, the Apple Store, and also as an Android app."
http://info.sonicretro.org/The_Taxman

It's a remake that doesn't use the original assets.

>> No.676181

>>676164

Aren't all the graphics assets in their own?

>> No.676273

>>676181
>it was re-created, true to the original game from scratch using his Retro Engine

I'd say no

>> No.676501

>>675181
Love this game. My only complaint is that it's pathetically easy, especially compared to the original.

>> No.676598
File: 142 KB, 607x600, 607px-Sonic_CD_Mountain_Art.jpg [View same] [iqdb] [saucenao] [google]
676598

>>676164

A distinct mechanic not everyone know is there was removed on the Sonic CD remake.
In the original, when you time travel (either past or future) and your timer is past 5'00'', it resets back to 5' again (so for example if you're about to run out of time at 9'59'' and you manage to time travel on the last second, you won't get a timer over and timer resets to 5', but they took this out in the remake for some reason.

>> No.676819

Am I the only person who is so used to seeing the red outfit on Scrooge that the blue just looks weird?

>> No.676863

>>676819
Hah, after all these years, I never really acknowledged it, but why did they decide to make his sprite red in the NES version?

>> No.676864

>>676273
No, it is actually the same assets and levels.

>> No.676870

>>676863
Probably the color limit.

>> No.676883
File: 1 KB, 145x60, ded (2).png [View same] [iqdb] [saucenao] [google]
676883

>>676870

>> No.677085
File: 41 KB, 339x480, UncleScroogeNo21.jpg [View same] [iqdb] [saucenao] [google]
677085

>>676863
in the original Carl Barks era Scrooge comics, which is what duck tales, the cartoon is, based off of, his blazer was red... it may have been a homage to the original comics

>> No.677675

>>677085
Yeah, the original LA-MULANA was released in the 2000s while the remake released last year and should have at least been nominated at the /v/GAs.
>VERY polished 16-bit visuals
>amazing remixed music
>Hell Temple
>Less cheap puzzles

>> No.680034

>>667831
I personally think the semi-official PSP port of Cave Story is the best version. It has the original game + widescreen, and it's fairly easy to port any mod which doesn't use assembly hacks.

>> No.680065

>>667909
>Voices

Disgusting.

>> No.680070
File: 463 KB, 1680x1050, Oddworld-Inhabitants-Logo-Widescreen-Wallpaper (1).jpg [View same] [iqdb] [saucenao] [google]
680070

Anybody looking forward to the remake of Oddworld Abe's Oddysee? Gameplay vid for those who haven't seen it.
https://www.youtube.com/watch?v=h4X2V4Y9uHc
and a comparison video of the old game to the remake.
https://www.youtube.com/watch?v=71Ynt8Jb134

>> No.683505

>>675975
I'm more bothered by how they don't even use the NES palette, let alone abide by NES palette limitations.

>> No.683567
File: 71 KB, 540x238, rocket-knight-returns1[1].jpg [View same] [iqdb] [saucenao] [google]
683567

[screams internally]

>> No.683586
File: 16 KB, 320x288, 1355966525112.gif [View same] [iqdb] [saucenao] [google]
683586

>>677675
>someone knows both versions of lamulana

YOU. My goddamn nigga.

>> No.683592

>>683586

Wait, is this really a thing? There are people who didn't know that the recent La Mulana was a remake?

>> No.683606

>>675975
Mega Man's sprite is still horribly outdated, considering it was first drawn in 1987. Future Mega Man games got better looking and more intricate looking backgrounds and characters, yet Mega Man sticks out by being such a relic. Mega Man fit in just right in 2, in 3 that was pushing it, 4 onwards was just out of place. It's like playing as blocky SMB1 Mario in Mario 3.

>>676164
>"Retro Engine"

Nothing makes me cringe more than hearing "Retro" as anything but a classification. "Retro Games" is fine, but "Super Retro Land" just screams "hipster ironist" to me.

>>683505
>but 3 colors per sprite is too limited, despite mega man himself using two palettes to circumvent it

>>683567
>Japanese game
>handled by western developers
>high expectations

>> No.683602

>>683567
...furries?

>> No.683608

>>683592
That, and people not being aware of La Mulana in general or hating it because it isn't Corridor Hallway Cutscene Hold Hands Adventure.

>> No.683620

>>683567

That looks like butt.

>> No.683617

>>683602
An example of a GODAWFUL remake of a bitchin' original game.

>> No.683625

>>683606
People made demakes of 4-8 for that reason though bro

>> No.683640

>>683625
I was talking about how Mega Man's NES sprite is pretty archaic looking in 3-6. Especially when you set him next to intricately designed characters such as Napalm Man or Plant Man.

>> No.683646

All the All-stars versions of the first 3 Mario games suck. I hate the new physics.

>> No.683729

>>683640
If they're gonna use more than 3 colors, the least they could do is use the NES palette instead of the MS Paint default colors.

>> No.683743

Mechwarrior 2 regular is way better than Titanium, if only because the music wasn't cut back by nearly a minute per track.

I mean, the textures are cool and all, but then again, DosBox has trouble with them (And with MW2:Mercs with textures active on the ground).

>> No.683751

>>683617
Pretty sure it's a crappy sequel to a bitching game.

>> No.683837
File: 98 KB, 640x1110, FirstDepartureUSAcover[1].jpg [View same] [iqdb] [saucenao] [google]
683837

>> No.683845

>>669994
>PSP Final Fantasy Tactics
Too bad you have to hack the game to unstretch the graphics and remove the slowdown

>> No.683863

>>669660
Doesn't sound any more broken than Alucard gets with the damn shield rod.

>> No.683881

>>683845
It is a shame, but the end result is worth it.

>> No.683898

>>683567

I liked this game.

>> No.683943

>>680070
something about it seems to capture less of the atmosphere of the original

i dunno maybe the nostalgia goggles, but somehow i wasn't grabbed

>> No.683963

>>683606
>Hipster
Man I wish that word would get added to instaban wordlist, especially on /vr/.
>Young
>Know nothing about a series
>Ask /vr/ for info
>Get accused of being a hipster wanting to steal muh nostalgia
Seriously, I hate hipsters too, but this shit is getting out of hand.

>> No.684069

>>683898
Same here I mean don't get me wrong I liked the originals better but it wasn't a complete train wreck.

>> No.684071

http://www.youtube.com/watch?v=asxHUOmSEWc

>> No.684080
File: 61 KB, 640x400, leisure-suit-larry-1-in-the-land-of-the-lounge-lizards_2.jpg [View same] [iqdb] [saucenao] [google]
684080

Was just playing the beta to Leisure Suit Larry Reloaded a few hours ago and even though it looks and sounds fantastic and has heaps of new content - it still doesn't charm me as much as the 90s remake of LSL1 with its post-modern art design.

>> No.684514

>>675903
>>675957
>>675985
Now they just need to take that engine and make Sonic 4 as it should have been.

>> No.686193
File: 67 KB, 400x300, Terranigmafront.jpg [View same] [iqdb] [saucenao] [google]
686193

That fucking game. I want more dungeons which lacked the whole half of the game. Also, I want this game to have a level editor so we can make more sprite based JRPGs

>> No.686316

>>684514
Fucking this:
http://soronline.net/sorr_info.htm
Just remember to download v5.0 and the 5.0a patch

>> No.686381

>>686193
This brotha right here.

There is so much more that someone could do to expand on the game.
>Fix the difficulty so that it actually becomes a challenge instead of just lol Bloody Mary
>More choices and ways to build your homes instead of lol drunk president destroys all progress
>Better clues to find the plot tokens during the final stretches of the game
>An improved magic system that doesn't rely on finite resources
>A superior, WD-tier translation
>Multiple endings

>> No.686415

>>667909

All Stars is horrible. The game runs slower, the jump mechanic feels slightly different and the visual appeal wears off.

I think the NES version is still the best but the GBA at least had the speed/jump right. Advance version is great if you don't have long to play it, too.

>> No.686429

>>667990

I never had framerate issues or never anything bad about the sound but good god the freezes. I stopped playing the game completely a few times because of those crashes.

>> No.686441

>>669994
>R-Type 3 on GBA
Why would you make a port when no one actually gives you the code to port over anyway?

>> No.686446

Am I the only one who thinks the added voices in the GBA ports of ALTTP and Yoshi's Island are seriously annoying?

They feel really out of place.

>> No.686520

>>686446
I thought they could've seriously used an option to turn it off. I didn't mind it for a while, but further in it was grating because you heard it every single time the sword was swung.

>> No.686539
File: 66 KB, 640x281, klonoa_comparison.jpg [View same] [iqdb] [saucenao] [google]
686539

As cringe-worthy as some of the voice-acting is, I'd say the Wii remake of the original Klonoa game is pretty good compared to the PS1 version. Even though the sounds were only grunts on the PS1, it was muffled, which was kinda annoying really. Plus the fact that the Wii version has cutscenes for certain events that would just be a text box with some sprites standing next to each other for the PS1 version.

Just my opinion anyway. It's otherwise identical to the PS1 version in every way.

>> No.686613

>>686539
But it allowed you to change the voice option.

>> No.686627

>>667831
Disney should really start showing Ducktales again on their main channel in order to promote this game.

>> No.686632

>>668358
Level 0. You fall from higher places and do a handstand and double jump.

>> No.686638

>>686446
>>686520
It depends on the game. In Yoshi's Island, it was kinda neat since Yoshi doesn't say that much, and it fits. LTTP on the other hand is pretty much what Chad Warden was talking about, except through the entire game,

http://www.youtube.com/watch?v=vyufDxxWIsM&t=1m30s

>>686539
>N-n-nintendo finally got Klonoa!
>T-two generations later!
>N-NINTENDOMINATION

>> No.686667

>>686539
not only that, but if you really didn't like the voice acting you could still just go to options and switch to the original voice actors. More remakes need stuff like that.

>> No.686874
File: 560 KB, 1280x720, image_guardian_heroes-pl13[1].jpg [View same] [iqdb] [saucenao] [google]
686874

Guardian Heroes XBLA.
Holy shit, this is a great remake/port.
Everything is better except that crappy HUD at the top.
They even went so far as to rewrite the English dialogue!
Besides not having an Xbox, why the fuck haven't you bought this and Treasure's other games yet?

>> No.687093
File: 36 KB, 300x300, 1366167553524.jpg [View same] [iqdb] [saucenao] [google]
687093

>>686316
>SORR actually got patched

Finally! When the fuck did this happen?

>> No.687757

>>687093
I have no idea.

And don't look now, but I've heard about efforts to remake Mother 1 in Earthbound's engine.
http://earthboundcentral.com/2013/01/mother-remake-hack-overworld-finished/

>> No.688301

>>686874
looks fucking hideous

>> No.688357

>>687757
Hm.. If they modernized Mother 1 a little it could be good

>> No.688364

>>668459
Only thing bad about it is the Voice Acting. It's sub-par at the least.

Claudia's and Schiele's are fuck-awful compared to the Japanese VA's. I listened to both versions and Schiele sounded more emotional in the JP version. Which makes sense given what her character has gone through.

>> No.688373

>>688364
Japanese: http://www.youtube.com/watch?v=NiYgKidq30Q

English: http://www.youtube.com/watch?v=6yW0vn3RUZ8

>> No.688391

I prefer SCD Lunar SS over Saturn Lunar SSS, PS Lunar SSSC, GBA Lunar Legend, and PSP Lunar SSH[it].
I prefer TG16 Jackie Chan over NES Jackie Chan.
I prefer TG16 Cadash over SMD Cadash.
I prefer SNES SMBA SMB2 and SMB3 over NES SMB2 and SMB3.
I prefer SNES LoZ:aLttP over GBA Loz:aLttP.
I prefer GBA Shining Force over SMD Shining Force.
I prefer NES Castlevania over SNES Super Castlevania IV (despite the name, it's the same game, but with clunky, awful controls).
I prefer N64 Conker's Bad Fur Day over Xbox Conker: Live and Reloaded.
I am torn between NES Metroid and GBA Zero Mission.

I would like to try Wild Arms Alter Code F but I've never owned any system newer than a N64 other than handhelds.