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/vr/ - Retro Games


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File: 13 KB, 250x200, 250px-Half-Life_OfficeCom9.jpg [View same] [iqdb] [saucenao] [google]
6677841 No.6677841 [Reply] [Original]

>> No.6678445
File: 98 KB, 1200x960, hl office complex.jpg [View same] [iqdb] [saucenao] [google]
6678445

Offices in Half-Life 1 were always the comfiest levels. The contrast of fighting alien monsters in these mundane human environments is what made HL so great for me. That's also why I loved Duke Nukem 3D more than Doom.

>> No.6678590
File: 130 KB, 1680x1050, steamworkshop_webupload_previewfile_244861148_preview.jpg [View same] [iqdb] [saucenao] [google]
6678590

>>6677841
Turn off that blur filter.

>> No.6678610

>>6678590
https://steamcommunity.com/sharedfiles/filedetails/?id=244861148

make a file called userconfig.cfg in notepad and put it in the valve folder.

bshift and gearbox folders for expansions.

gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
gl_ansio "0"
gl_round_down "0"

>> No.6678619

>>6677841
half life sucks

>> No.6678618

>>6678610
disabling the "HD Textures" in options menu is also recommended.

>> No.6678698

>>6678619
There he is!

>> No.6678740

>>6678619
I feel like people here shit on half life a lot when the real problem was Half Life 2 which is by far a lot worse and is what every developer copied after 2004.

>> No.6678763

>>6678740
What are you talking about? What games copied Half-Life? 2000-2008 was the era of military shooters, mostly WWII and Vietnam shooters until modern military shooters took their place. Call of Duty, Medal of Honor, Brothers in Arms, Battlefield 1942, Vietcong, Conflict: Vietnam, Men of Valor, Line of Sight etc.
Can you name one single game that was trying to cash in on Half-Life 2's success?

>> No.6678781
File: 88 KB, 1280x720, testchamberrrrrrrr.jpg [View same] [iqdb] [saucenao] [google]
6678781

Yesterday I got to experience Half-Life on a Voodoo2 SLI setup. It was amazing to be able to play my favorite game on the hardware that I could never afford back in the day. I just need a good crt now.

>> No.6678782

>>6678781
What you need is a good solid blow to the head you stupid zoomer

>> No.6678785
File: 376 KB, 1280x960, bilinear.png [View same] [iqdb] [saucenao] [google]
6678785

>>6678590
>Haha bilinear interpolation bad xD
You revisionists are a cancer upon this world. Texture filtering was a huge fucking deal that not everyone had the luxury to enjoy. Huge squares everywhere do not constitute sharpness and detail.

>> No.6678790

>>6678785
not everything had n64-tier low ass resolution textures

>> No.6678798
File: 569 KB, 2560x1024, filtering.jpg [View same] [iqdb] [saucenao] [google]
6678798

>>6678790
I agree, filtering matters even more then.

>> No.6678808
File: 89 KB, 645x773, 1349906309939.png [View same] [iqdb] [saucenao] [google]
6678808

>>6678782
hopefully with a crowbar

>> No.6678820

>>6678785
>lies that nintendies and dumbass gpu early adopters tell themselves
software mode or nothing, console cuck

>> No.6678824
File: 96 KB, 960x720, EQXLlxvWsAAz5wP.png [View same] [iqdb] [saucenao] [google]
6678824

>>6678798
enjoy your blurry poop smears, then

>> No.6678828
File: 1006 KB, 1440x900, 70_screenshots_20170130024750_1.jpg [View same] [iqdb] [saucenao] [google]
6678828

>>6678590
>>6678610
The textures are still subsampled. Software mode is the way to go to enjoy crisp textures.

Pic related: compare the First Aid texture

>> No.6678829

>>6678798
now post quake 2's hideous filtering

>> No.6678836
File: 10 KB, 640x918, grapes.gif [View same] [iqdb] [saucenao] [google]
6678836

>>6678820
>Lies that sonydrones and dumbass CPUlets tell themselves
Imagine having to box someone into a wrongful category to feel at ease. I never even had a N64.

>> No.6678837

>>6678828
almost based but downvoted for using hd models

>> No.6678838

>>6678836
>sonydrones
i never owned a console
imagine blahblahblah faggot

>> No.6678843

>>6678838
Excellent reading comprehension, you should write a novel or something.

Note that I never specified you as a console owner, only that I lumped all critics of filtering into two groups. You already made it clear that you are a CPUlet rationalizing your lack of real hardware.

>> No.6678849

>>6678843
lmao
2mad

>> No.6678856

>>6678590
Nah i dont like pixelated shit in a 3d game

>> No.6678873
File: 466 KB, 2562x960, interpolation.jpg [View same] [iqdb] [saucenao] [google]
6678873

>>6678849
It's okay to cope. That's how we get through our lives.
>>6678829

>> No.6678889

>>6678785
Do you even know what sharpness and resolution is?

>> No.6678910
File: 56 KB, 1200x823, 1200px-Sinc_function_(normalized).svg.png [View same] [iqdb] [saucenao] [google]
6678910

>>6678889
In the mathematical sense, it's defined the the presence of high-frequency components in a signal.
In the case of filtering, nearest neighbour sampling adds high-frequency noise that exceeds the nyquist frequency, which in its terms is considered aliasing.

>> No.6678916

>>6678785
bilinear filter was made for CRT monitors
looks trash on LCD so you use nearest
also >>6678790

>>6678873
>>6678798
quake 2 looks better filtered and quake 3 looks better unfiltered, take a long look.
Q3A is crisp, blurring it just lowers detail
Q2 is blocky and pixelly, blur makes it look like something somewhat natural.

>> No.6678938

>>6678837
the only problem I have with the HD models is the fact they thought it was a good idea to make the MP5 a fucking M16 for some godawful reason which makes you think it has longer range than it actually does.

>> No.6678941

>>6678916
>Bilinear was made for CRT monitors
What does it matter?
I'd actually argue that the opposite is true, since CRT's are innately blurry, the texels will be filtered out without intervention anyway. You don't get that luxury on an LCD, so you have to blur everything yourself to avoid jaggies.
>Q3A is crisp, blurring it just lowers detail
More like breaking any sense of contiguity.
The reflection on the left is supposed to look like its being diffused by the surface, but the seams break that illusion completely.

>> No.6678942

>>6678938
M16 SOUL
MP5 SOULLESS

>> No.6678980
File: 583 KB, 1024x1551, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6678980

>>6678785
n64 couldn't do true bilinear, it had an approximation called 3-point bilinear, which results in a sort of diagonally blurred look
really, a lot of the fanciness the n64 adds are a bit hacky in nature, it's AA isn't real, either
pic related, top is in an emulator using regular real bilinear, but it looks wrong, because the texture was mapped to exploit the diagonal blurring, the bottom is what it should look like

>> No.6678993

>>6678941
>CRT's are innately blurry
theyre way sharper than any LCD at the same resolution though
>blur everything yourself to avoid jaggies.
we're talking about textures here, friend
you want jaggies? play software HL on a CRT. i tried it a while ago, so fucking sharp that I actually decided to blur it and I'm someone insistent on no filter. disabling filter on an LCD restores the image to something that resembles a CRT more - by the time LCDs were commonplace, games started using AF filtering which plays much nicer with LCD
>The reflection on the left is supposed to look like its being diffused by the surface, but the seams break that illusion completely.
yeah but now you mention it i actually like it more, glass looks like half life glass and thats way cooler than PS2-shit
but i guess Q3A went PS2 game so uhh

>> No.6678998
File: 284 KB, 1920x1080, n64.jpg [View same] [iqdb] [saucenao] [google]
6678998

>>6678980
Did they add it into the PC port yet? I added a shader myself to test it out.

>> No.6679008

>>6678998
why would you play mario 64 on a computer.

>> No.6679014

>>6677841
We have a FPS thread for this

>> No.6679019

>>6678942
Special forces worldwide use the MP5, deal with it. It's also more practical inside closed spaces.

>> No.6679020

>>6679014
fuck off!

>> No.6679028

>>6679020
I'm will state this until faggots like you get the fucking hint.

>> No.6679031

>theyre way sharper than any LCD at the same resolution though
No, they're not. There's a reason for the whole CRT filter thing. We deliberately blur the image in a specific way to increase the perceptual realism. LCD's have an edge in pure pixel-aligned user interfaces, but it manifests as aliasing in games.
>we're talking about textures here, friend
They're closely linked by the fact that bilinear filtering eliminates jaggies in textures. That's why MSAA only ever needs to sample geometry contours.
>yeah but now you mention it i actually like it more, glass looks like half life glass and thats way cooler than PS2-shit
It's just one of many effects in Quake 3. Nearest neighbour may look fine for opaque objects, but transparencies of all kinds look broken.

>> No.6679037

>>6679019
i love the MP5, but that model isn't an MP5. and what kind of MP5 has a grenade launcher? its way too short too.

when im holding the M16, i feel like a badass. The half life mp5 is like a chubby micropenis compared to the MP5 navy from cs1.6, now thats a good MP5

>> No.6679043

>>6679028
>go talk about half life in the doom thread
are you a tiny little bit retarded?

>> No.6679057

>>6678942
>>6678938
Pretty sure it's an M4. Not that it changes much, the shared pistol ammo is still absurd.

>> No.6679059

>>6679031
Meant for >>6678993

>> No.6679060

>>6679043
wait, the doom thread is supposed to be an fps thread?
i haven't been on /vg/ long, and i've long since been bored of doom, so i've never gone to the regular doom threads

>> No.6679064

>>6679031
well i guess this is going nowhere then
the pixels on a CRT are razor sharp compared to the blur that creates the rough representation an LCD puts in your face, and you know that. this blur gets prpgressively worse as you use other resolutions different from the native res. CRT on the other hand just spits it out.

>> No.6679071

>>6679060
It's supposed to, doesn't mean it is.
The retro FPS blanket really only covers other classic Id games.

>> No.6679072

>>6679060
Theres a retro FPS thread here but it mostly just gets used for doom discussion and people talk about WADs

>> No.6679078
File: 38 KB, 663x579, c2d.jpg [View same] [iqdb] [saucenao] [google]
6679078

Half-Life Absolute Zero just came out on Steam a week or two ago and it's one of the most pathetic mods I've seen.
>+10 year long development cycle
>most of that time was spent just remaking the areas that were from screenshots and videos to be accurate as possible to the 1998 version of Half-Life
>still fucks up massively by having the alpha Questionable Ethics and with most maps being just made up rather than based on anything concrete
>they're still just remaking the same few maps again even though they're already done
>had to launch on Steam in Early Access which made it the first mod to come out on Steam that was literally unfinished
>they plan on ceasing development no matter what in October so it'll probably still be unfinished by then
>the modding community big wigs love the guy making it so it won't be seen at 2020's HDTF like it should be since it's an unfinished joke of a mod
>lead dev actively tells about how much he hates the Half-Life modding community
There's a joke about how most of the beta mods die off because they keep remaking Ted Barney over and over again, but in AZ's case it's literally the case.

>> No.6679087

>>6679043
I will remind you daily.

>> No.6679109

>>6679087
i dont need constant reminders of your retardation, retro FPS threads are just doom threads that include build engine games occasionally. whats your problem

>> No.6679110
File: 345 KB, 1300x961, LCD.jpg [View same] [iqdb] [saucenao] [google]
6679110

>>6679064
>the pixels on a CRT are razor sharp compared to the blur
Picture related.
>this blur gets prpgressively worse as you use other resolutions different from the native
Sure, but only due to the nature of the display.
The thing with CRT's is that they are essentially equivalent to an insanely high-res LCD that can never display in its native resolution, so you get minor blurring no matter what, but it doesn't look bad since it approximates a natural gaussian distribution.
LCD's look really sharp in their native resolutions since everything is perfectly aligned, but that flies out the window once you try to scale it.

>> No.6679125

>>6679109
I will remind you halfwit until you follow the board rules.

>> No.6679203

>>6679110
you usually want to play one res lower anyway, you get highest refresh rate and sharpest image. 800x600 on 1024x768 display looks sharper and runs faster. plus whether you're playing 640x480 or 800x600, a CRT always looks good, and it always looks better with film, video and games that have "realistic" graphics. the image has depth, and the only reason you can argue against a CRT is if your eyes are affected by the flicker or you want a larger, less bulkier display. CRTs are a superior technology that had to be discontinued because LCD was so much cheaper to make that it made no sense to continue making CRTs despite their technological superiority. Flat CRT exists, so the only reason here is cost, weight and power. but as for image, CRT always.

>> No.6679224

>>6679110
but you are right native res CRT is ugly
always buy one res over what you want.

>> No.6679302

>>6678873
>>6678916
Quake 2 using yamagi sourceport looks much better with texture filtering disabled.

The blur makes the game look like shit.

Same applies to Quake 1, Doom, etc...

>> No.6679731

>>6679302
I agree with you on Quake 1 and Doom, but Quake 2 made a dramatic shift in art direction that justifies texture filtering. Basically, the prior games look like comics, but Quake 2 aims for pure photorealism.

>> No.6680798

>>6679125
There's no board rule that says every type of game can only have a single thread to discuss all games of that genre. 90% of all threads are made for individual games.

>> No.6681819

Half Life ruined a whole generation of first person shooters.

>> No.6681824

There he is

>> No.6681868 [DELETED] 
File: 5 KB, 237x213, hdf.jpg [View same] [iqdb] [saucenao] [google]
6681868

>Half Life ruined a whole generation of first person shooters.

>> No.6681931

>>6679057
It's an m4 with a 9mm conversion kit. Those exist, doubt the devs knew about them but telling myself that makes it bother my autism less.

>> No.6682347
File: 136 KB, 285x421, Shephard2.jpg [View same] [iqdb] [saucenao] [google]
6682347

Where is he bro's, will he ever come back?

>> No.6682368
File: 128 KB, 1600x1200, 1467928370724.jpg [View same] [iqdb] [saucenao] [google]
6682368

>>6679037
>what kind of MP5 has a grenade launcher

>> No.6682516

>>6682347
No, not in the current clown world because he was a white hetero male.

>> No.6682702
File: 2.84 MB, 1280x960, Q2 texture filtering.webm [View same] [iqdb] [saucenao] [google]
6682702

>>6678873
>>6678829

>> No.6682707

>>6682516
Was he cisgender though?

>> No.6682709

>>6682702
mm, those crunchy unblurred pixels

>> No.6682848

>>6682702
>320x240
Soul.

>> No.6682859

>>6682516
Who says he can't be retconned into a mestizo?

>> No.6682883

>>6681931
>>6678938
What about the fucking beretta? Never heard of one carrying 17 rounds and packing a secondary auto mode.
It's not like the military uses it in the game anyway if that were the rationale.

The one thing I do like is the HEV suit. The HD one resembles the artwork much more.

>> No.6682884

>>6682848
This nonsense needs to end.

>> No.6683163

>>6682702
gl_texturemode GL_NEAREST_MIPMAP_LINEAR

is best ;)

>> No.6683170

>>6679125
is that you barneyfag?

>> No.6683203

>>6683170
I will remind you until you follow the rules.

>> No.6683205

>>6683203
>Half Life fags, this is your mindset
yep it's him. Go back to the DOOM thread you autist.

>> No.6683214

>>6683205
You will keep this to the official FPS thread or there will be consequences.

>> No.6683237

>>6683214
all those fags talk about over there is doom and zdoom drama.

>> No.6683242
File: 30 KB, 489x417, EVYDujiXgAEw-rr.jpg [View same] [iqdb] [saucenao] [google]
6683242

>>6683214
>he's going to notify The Cyber Police

>> No.6683245

>>6682702
Normally I don't comment on religious debates like this shit but that vid... I don't know if there's some sort of undiscovered psychological trick going on here, but the unfiltered version pops out in a way even modern games don't. I can't really describe it other than I feel more pulled into the game.

>> No.6683250

>>6678785
They're zoomers who want everything to look like their epic retro chunky Minecraft and don't know that everyone played HL with a graphics card like >>6678781 back in the day.

>> No.6683278
File: 68 KB, 670x435, iq54rx85c7n01.png [View same] [iqdb] [saucenao] [google]
6683278

>>6683250
>Unironically associates unfiltered textures with Minecraft
>Calls others zoomers
This is the high quality posting I keep coming back for.

>> No.6683284

>>6683245
I do like how unfiltered looks for Quake 2, but texture filtering actually looks pretty damn good on a higher resolution, like 800x600, or 1024x768 (you would have needed an SLI Voodoo 2 setup to really run it well at 1024x768. though)

>> No.6683289

>>6683278
>software
NOBODY in 1998 wanted to play HL in software mode.

>> No.6683304

>>6683278
Stupid zoomer tryhard. https://www.youtube.com/watch?v=I9f7XpkFUBE

>> No.6683340
File: 243 KB, 800x600, fullsize-apc.jpg [View same] [iqdb] [saucenao] [google]
6683340

>>6683304
This says nothing. This was around Quake 2 days where they also did a 3dfx hack job and it looked terrible. The assets and direction were clearly not meant for it, but hey they loved their day 1 implementation even if shitty. By the way the Team Fortress 2 Brotherhood in Arms stuff they included on the Half-Life disc were in software rendering. So yeah, zoom zoom.

>> No.6683341

>>6683278
>>6683289
People only played it that way because they didn't have any kind of 3D accelerator. Even on a Pentium II, the performance wouldn't have been great, especially if you wanted to play at a higher resolution.

>> No.6683525

>>6683341
>no 3D accelerator in late 1998
I almost forgot there were indeed poorfags among PC gamers.

>> No.6683895
File: 61 KB, 850x638, soft_renderer_mipmapping.jpg [View same] [iqdb] [saucenao] [google]
6683895

>>6683304
Why is this guy so obsessed with AI upscaling? It honestly looks like crap, and it's definitely NOT going to reveal any new unresolved details. The best it can do is give the impression of being high-res.

>>6683340
Why was it not meant for acceleration? Quake 2 looks broken in software thanks to the monochromatic lights, and the smooth radiosity gradients really demanded more precision than it offered.

>> No.6683906
File: 295 KB, 640x480, cherrypicked screenshot to support my argument.jpg [View same] [iqdb] [saucenao] [google]
6683906

>>6683895
The video was upscaled because it's a blurry MPEG from 1998, not textures. https://www.youtube.com/watch?v=kq1WfjcmdJg

>> No.6683965

>>6683895
Games that were being made or close to release around the time when acceleration was a thing was a blessed and cursed time. New tech was out, new tricks, better performance, but the assets and art direction at the time just weren't built to be filtered. Quake 2 and Half-Life come to mind first. So yes, having better performance, no more jittering, less blocky, more realistic lighting were all good to haves, but not at the expense of fucking up all the textures and overall image clarity. Texture filtering didn't even look good until Unreal and Quake 3 because the art were created with filtering in mind. Sort of like N64 games. Do not ever turn filtering off for OoT.

>> No.6683975

>duhh me played game like this
>therefore MY WAY is the ONLY way of playing it and NO ONE EVER played it differently and everyone claiming they did is a LIARRRRRR
Is this what undiagnosed autism looks like?

>> No.6684048

bilinear texture filtering only makes sense on low res CRT monitors where unfiltered graphics make the game look like a mess

>> No.6684837

>>6683214
there's an FPS thread?
i've been here for a while now and haven't seen one

>> No.6684845

>>6683278
>Unironically associates unfiltered textures with software rendering
>Calls others zoomers

>> No.6685026

>>6684048
brainlet

>> No.6685030

>>6684048
CRTs are extremely forgiving.

>> No.6685076

https://github.com/ValveSoftware/halflife/issues/1544
http://youtu.be/uKkJPFmDW9Q?t=38s

>> No.6685121

>>6683525
When you want to play that sweet new Half-Life game but all you have is the family PC with a Pentium 1 (MMX if you were lucky) and maybe an S3 Virge, which was known as a 3D decelerator.

>> No.6686342

>>6683965
How was Half-Life not made for filtering? The fact that it opted for higher than 8-bit textures separates it from prior comparable games. The highly variable texel density also gives nearest a jarring look.
>>6685076
I really wish someone would make a better video. This one is kind of misinforming.

>> No.6686531
File: 96 KB, 640x476, otis blart.jpg [View same] [iqdb] [saucenao] [google]
6686531

Finally! A comfy thread about my favorite shooter.
What are you anons' favorite mods? Played anything new lately?
I recommend Residual Life and Hazardous Course 2, if anyone hasn't played them yet.

>> No.6686572
File: 73 KB, 1024x768, aom.jpg [View same] [iqdb] [saucenao] [google]
6686572

>>6686531
Most likely Afraid of Monsters. The atmosphere is just unparalleled, especially with, ahem, texture filtering turned ON.

>> No.6686616 [DELETED] 

>mentions half life out of nowhere
lmao
>>6685696

>> No.6686624

>>6682516
At least he always has mask!

>> No.6687175 [DELETED] 

>>6686616
fucking Castletrannies ruining everything.

>> No.6687189

whew

>> No.6687196

>>6686531
Echoes is must have.

>> No.6687634 [DELETED] 
File: 1.80 MB, 1616x1125, 1596664650635.png [View same] [iqdb] [saucenao] [google]
6687634

Pick one

>> No.6687675

>>6687634
First one is the best overall, but out of the 3 updated, higher poly models, I'd pick 4, though I kind of like the head from 2 a little more.
3 has some kind of water head going on.

>> No.6687709

I didn't like Half-Life much when I played it a few years ago. I managed to finish it, but it felt a bit tedious, like I was expected to walk somewhere, get shot at, figure out where the enemies were and load to actually get a chance at the game. I prefer having room to react. I guess I'm not a big fan of rooms full of shit to kill before I can move on either.

>> No.6688038

>>6687634
1. good, looks like a fairly normal, but very weathered, old man
2. asian blow up doll version
3. what the actual fuck
4. this one just look too alien, i get he possibly is one, but it's not supposed to be obvious

>> No.6688902

>>6681868
how?

>> No.6688946

>>6687634
First one has the best face. Courthouse tan, beady eyes, a slouch with fallen arches. Exactly what I'd imagine a creepy g-man to look like. What's with the Black Mesa logo on the suitcase, though? He doesn't have that logo in the other games, or does he?

>> No.6688952

>Half-Life total conversion mod
>still uses default Half-Life sound effects

REEEEEEEEE

>> No.6688973

>>6688952
>half-life mod
>doesn't use half-life sound effects
REEEEEEE

>> No.6688987

>>6687634
Why did they use a different HD model for Blue Shift and Opposing Force?
Either way, they're both uncanny for not having any dynamic expressions compared to their fidelity.

>> No.6688992

>>6688973
Well, then it isn't really a pure total conversion.
The idea is that you could make it a stand-alone product if the source code were GPL'd.
I really wish they would just release it. I don't like Xash 3D's inaccuracies.

>> No.6690036

>>6678445
based anon. I also love the spoopy motel theme.

>> No.6690396

>>6684048
CRT monitors weren't even that low res. 720P had been doable since the early 90s.

>> No.6690780

>>6690396
>"The Extended Graphics Array (XGA) is an IBM display standard introduced in 1990."
not sure if any graphics hardware could output 1280x720 then, but this standard is for 768 progressive lines, which is more than 720p
"720p" is a bit of a misnomer though, since it refers to "HD", which means specifically 1280x720, not just 720 lines. "720p" is just for comparison to older analog formats like 480i, which, due to the way CRTs work, only need to count horizontal lines
tl;dr, an XGA-compatible monitor can display a 1280x720 signal

>> No.6690948
File: 6 KB, 264x270, DOTPITCH.gif [View same] [iqdb] [saucenao] [google]
6690948

>>6690780
1024x768 is effectively 720P. You are right that it usually refers specifically to the "HD" standard.
>which due to the way CRTs work, only need to count horizontal lines
Not true at all. CRTs have horizontal and vertical pixels similar to how LCDs do. NTSC standard is specifically 64x525@60i, but only 480 lines are visible. Those other lines were used for things like closed caption data if I recall.

>> No.6690953

>>6690948
640, not 64

>> No.6690986

>>6677841
shit game

spawned great mods, but the game itself was nothing special. I'll never understand why people fawn over it.

>> No.6691121

>>6690948
>CRTs have horizontal and vertical pixels
those aren't pixels, while they do contribute to a limit to how sharp an image you can produce on them, unlike pixels, they may not be uniformly lit
this mask also doesn't limit the signal you can feed a crt, you can sent a 3840x768 signal to a 30 year old XGA monitor and it will display it, of course, the mask and other things will prevent you from fully benefiting from 3840 dots horizontally, after a certain point things will start to blend together, but it's intended 1024 dots isn't a hard limit either, you should still be able to make out 1280 dots on such a display
>NTSC standard is specifically 640x525@60i
no, NTSC is an analog standard, it has no fixed horizontal resolution at all, there are no pixels, only lines, "640" is only relevant to computers, and just represents a convenient value close to the same density horizontally as it is vertically (1:1 pixel aspect ratio). while 640 is common for computer applications, in other applications like DVD, 720 is the chosen "sweet spot"
>Those other lines were used for things like closed caption data if I recall.
the space outside of the visible area is primarily used to give time for the beam to move between lines and fields, ready to start drawing a new line/field
closed caption information information is encoded as part of the picture during the vblank interval, this was not part of the NTSC standard, and came much later, but the interval is quite large and tvs had no trouble syncing even with this added "garbage" in the signal

>> No.6691164

>>6690986
Cope doomtranny

>> No.6691171

>>6678445
>>6678781
>>6678808
>>6681868
>>6686531
Based
>>6678619
>>6681819
>>6687709
>>6690986
Cringe

>> No.6692382

>>6690948
>NTSC standard is specifically 64x525@60i
No, it's not. Absolutely categorically wrong.
There is NO quantitative horizontal resolution in NTSC. The effective number hinges entirely on the bandwidth, and even if we suppose that only square pixels exist, NTSC is not fixed to one aspect ratio.
The actual resolution is defined by sampling standards. The one in practice defines the resolution to be 720x480, no matter what the aspect ratio is.
The notion of CRT pixels simply makes no sense from a hardware perspective.

>> No.6692443

>>6690986
It's hard to understand the significance of games when you're born a decade after the release and every game since has built on what the game did.

>> No.6692935

>>6686531
Hazardous Course 2 was seriously a fucking blast, is there anything else like it?

>> No.6692964

>>6692443
such is the fate of any game which is the first of it's kind, or first to do it well
everything else copies it, which in turn makes the original look extremely bland and predictable

>> No.6693901
File: 1.78 MB, 800x1200, filters.png [View same] [iqdb] [saucenao] [google]
6693901

>>6678445
>Half-Life: Source

>> No.6696514 [DELETED] 

bump.

>> No.6696524

>>6692443
I was born nearly 3 decades before its release and it's a shit game. It started the fucking linear style-over-substance shit gameplay era of FPS that craps all over classic design and gameplay and fun. HL was trash and part of the beginning of the downfall of gaming into the pile of absolute trash it is today.

>> No.6696534 [DELETED] 

>>6696524
>>6696487
Take your meds schizo.
5th gen and 90's late games are FUCKING RETRO
Get over it larping zoomer.

>> No.6696850 [DELETED] 

This is what Doomtards actually believe.
>>6696785
Let's laugh at them HL bros.

>> No.6696939

>>6696850
i can confirm, i'm a doomtard and i've made 100% of posts in that thread and that's exactly what i think

>> No.6696947 [DELETED] 

>>6696939
sad

>> No.6698118 [DELETED] 

Half Life is as bad as Shitphony of the Night and MGS.
Stay mad jannies.

>> No.6698126

>>6696524
>>6698118
Holy based

>> No.6698312
File: 174 KB, 1600x900, download (26).jpg [View same] [iqdb] [saucenao] [google]
6698312

>>6696524
it was popular (though not as popular as it's mods), but it wasn't even close to the first linear, story-based fps

>> No.6698350

>>6698312
It was normalfag garbage.
The halo/cod of it's time along with counter strike.

>> No.6698546
File: 2.12 MB, 7461x925, grunts.png [View same] [iqdb] [saucenao] [google]
6698546

Which one would you like to introduce to your revolver?

>> No.6698551
File: 105 KB, 550x780, 1506425458051.jpg [View same] [iqdb] [saucenao] [google]
6698551

>>6696524
You really trying to make this a copypasta nigga?

>> No.6698575

>>6698551
See>>6698350
>>6698312

>> No.6698587

>>6698575
Yeah, that's why you gotta post the exact same thing in another thread >>6698121

>> No.6698719

>>6698587
Off yourself.
Half Life will never be a timeless classic like SS1.

>> No.6698795

>>6698719
hello hl-kun

>> No.6701681

NOGGER

>> No.6701696

>>6692443
I'm Gen-X, cope more.

The significance was mostly in the engine and what it was used for aftewards. The game itself is garbage, and not atmospheric in the least.

>> No.6701712
File: 173 KB, 307x300, 1566850622529.png [View same] [iqdb] [saucenao] [google]
6701712

is the anon from >>>/v/520430851 around here

>> No.6701731

Dang, this thread was doing pretty well but then thieffag had to show up.

>> No.6701967

>>6701731
See>>6701696

>> No.6701991

MGS, OoT and Half Life were the 3 biggest factors responsible for the heavy casualization and hand-holdiness which shaped modern videogames.

>> No.6702052

>>6701731
More than one person hates this game, anon.

>> No.6702410
File: 53 KB, 406x500, fefefe.jpg [View same] [iqdb] [saucenao] [google]
6702410

I loved this expansion

>> No.6703016

>>6702052
they can keep it to themselves, then, this is a /comfy/ thread

>> No.6703032

>Arguments about texture filtering
It almost feels like 1994 again.

>> No.6703038

>>6678619
true

>> No.6703042
File: 647 KB, 900x948, 1591673853728.png [View same] [iqdb] [saucenao] [google]
6703042

>>6702410
me too anon

>> No.6703071

>>6678619
Based
>>6703042
>>6702410
Off yourself
>>6703016
Wah wah stop criticizing my game.

>> No.6703082

Why are anti-hl fags extraordinarily autistic?

>> No.6703324

>>6703082
Cope the board hates your game.

>> No.6703331

>>6703082
because they don't like thing you like therefore they are insult.

>> No.6703340

>>6678445
Shit taste

>> No.6703384

>>6703082
Why are hlfags so pathetic?.

>> No.6703527

>>6703324
>>6703331
>>6703384
Thief sucks

>> No.6703587

Go play Echoes. Right now.

>> No.6705074
File: 382 KB, 885x633, 1591074092461.jpg [View same] [iqdb] [saucenao] [google]
6705074

What's the best retro card to run Half-Life on?

>> No.6705082

>>6705074
nvidia tnt2 ultra

>> No.6705095

>>6703082
Might just be one or two

Maybe they're just maassivley bitter about no hl3.

Not me though, I loved all half life stuff. Life changingly great and csgo is still the goat FPS.

How could anyone not like the sand buggies and insect armies, wtf games have done anything like that since. Every game now us an A-B railroad of shooting things in the head.

>> No.6705097

>>6703082
It's literally just one salty troll. Look at the poster count and how it never changes because it's the same guy every single time with the same cold takes.

>> No.6705101

>>6702410
It had its moments but its the weakest of the expansions. If only it had Barney doing one-liners like Duke Nukem.

>> No.6705107
File: 432 KB, 585x722, 1587356564129.png [View same] [iqdb] [saucenao] [google]
6705107

>>6705082
I'd figure a graphics card with TnL would be better like the Geforce2.

>> No.6705112

>>6705107
geforce 2 isn't retro

>> No.6705114

>>6705107
It isn’t retro but the GeForce FX series are the best cards for retro gaming. They’re cheap as dirt and work really well with 95-XP. I’ve never had compatibility issues with my FX 5200 256mb

>> No.6705118
File: 673 KB, 1000x880, 1586677628473.png [View same] [iqdb] [saucenao] [google]
6705118

>>6702410
Its hampered by its short length and lack of new monsters/weapons.

I'd like to see someone make a Blue Shift Extended mod. More levels. More monsters. More weapons.

>> No.6705157

>>6705114
kinda defeats the point if you get a card that simply brute forces itself on the game. You can do the same with modern cards.

>> No.6705774

>>6678619
>>6681819
>>6687709
>>6690986
>>6696524
>>6698350
>>6698719
>>6701991
>>6701696
>>6702052
>>6703071
>>6703324
How half life cucks will ever recover after this?.

>> No.6705816

>>6705774
See
>>6703527

>> No.6705831

>>6705112
Geforce 2 is basically Geforce 256 on steroids, a GPU from 1999.
3 is where we get programmable shaders.

>> No.6705843

>>6701712
Yes.
I don't have my hard drive installed, but try this.
>>/vr/thread/S3120167#p3142478

>> No.6705865

>>6705774
Imagine being assblasted over your favorite game losing a popularity contest to a game from 22 years ago.

>> No.6706028

>>6683250
>>6683289
>>6683341
This is factually inaccurate. I'm 35 and bought Half-Life with my summer job and allowance money literally the day it came out. I had been following its development on PC game websites and magazines and was really excited. It had a fair amount of hype pre-release and was definitely NOT a sleeper hit. There were expectations that it would be a success.

Anyway, yes, I had a decent 3D card at the time, and upgraded it 2-3 times while playing HLDM and its mods over the years (e.g., TFC, CS, countless others). I focused more on PC gaming than console gaming, but it's absolutely 100% the case that many people had nice graphics cards at the time and cared about resolution and framerate. I literally used FPS counters to make sure I was hitting at least 45 at critical moments with good resolution. Did the same when installing new mods. If not, I thought about upgrading.

>> No.6706134

>>6705843
thanks man

>> No.6706528

>>6706134
No problem. Good to see another GoldSrc map connoisseur.

>> No.6706554

>>6683289
>>6683278
The only reason software mode is sometimes preferred is due to some features missing in hardware acceleration. Overbrighting, non 2^x textures, procedural water, non-tiling textures, among other things.
Nearest texture filtering is absolutely not a reason, as you can achieve it in hardware, and it's almost certainly not an improvement. Software would have been perfect with 32-bpp and Unreal's texture filtering.

>> No.6706818
File: 95 KB, 1024x256, cliff-large.jpg [View same] [iqdb] [saucenao] [google]
6706818

Comfy thread? Ok, post your favorites Half-life/ Goldsrc skyboxes

>> No.6706831
File: 37 KB, 1024x256, xen9-large.jpg [View same] [iqdb] [saucenao] [google]
6706831

>>6706818

>> No.6706992
File: 30 KB, 620x465, 1566480990225.jpg [View same] [iqdb] [saucenao] [google]
6706992

>>6706818
max comfy

>> No.6707034
File: 97 KB, 1024x256, city1-large.jpg [View same] [iqdb] [saucenao] [google]
6707034

>>6706992

>> No.6707060
File: 76 KB, 1024x256, blue-large.jpg [View same] [iqdb] [saucenao] [google]
6707060

>>6706992
In as_oilrig, when I had time in a round, I always went to the sniper tower to watch the horizon

>> No.6707206
File: 323 KB, 800x600, halflife.png [View same] [iqdb] [saucenao] [google]
6707206

>>6678590

>> No.6707582

>>6705157
The reason why people like GeForce 4 Ti's and GeForce FX's for 9x games is due to them still having certain hardware features that were phased out on later cards, like 8-bit paletted textures and table fog.

>> No.6707946

>>6705774
It's true, there's actually no recovering from this. I'll never enjoy Half-Life again after reading those posts.

>> No.6708076

Well, I recently played Half-Life 2 for the first time, not a mod, not a total conversion, the og stuff. WELP, I think this alf-life dude was into something, Half Life maps sucks, they trick you into believing they are good maps, but they are just convoluted linear shit with scripted stuff as you walk by. Alf was right, HL is the cancer that brought us the triple A linear shitty map for the normies.

Source engine is great for an ass-old engine to run in my potato computers, but valve's mapping style is just a one pony trick thing, no real substance, and it really infected the whole mapping scene with it's cancer.

-t old ass 40 something boomer
>>6707946
Based

>> No.6708136
File: 624 KB, 1024x768, c1a3a0001.png [View same] [iqdb] [saucenao] [google]
6708136

>>6705074
For me it's Voodoo 2 in SLI. Pic related.

>> No.6708704
File: 140 KB, 317x449, 1574899091491.png [View same] [iqdb] [saucenao] [google]
6708704

Any hammerfags here?
Could a coop map similar to the CSGO coop maps be possible in 1.6?

>> No.6708886 [DELETED] 

>>6677841
Read this. Your game is very shitty.
>>6708783
>>6708786
>>6708789

>> No.6708890
File: 54 KB, 540x540, 1531881120255.jpg [View same] [iqdb] [saucenao] [google]
6708890

>>6708886
>The HLfag links his own posts

>> No.6709063

>>6708704
Have you checked out Counter-Strike: Condition Zero? The whole campaign might be playable in coop with sven co-op.

>> No.6709331
File: 269 KB, 431x432, schizo.png [View same] [iqdb] [saucenao] [google]
6709331

>>6708886

>> No.6709493

>>6708704
Literally just make a map for Condition Zero Deleted Scenes. I'm sure you can just place multiple spawns with maybe a little bit of tinkering

>> No.6709926

To the halfzoomers: let me tell you about every flaw of the game.
>Enemies
The enemies are very overspecialized and weak. 80% of the bestiary consists of little 30 HP critters. The rest of bestiary is flawed too, both grunts are sponges and unfun to fight. Unlike Doom, which has monsters for every niche and size.
>Bosses
The bosses are prop setpieces not able to be customized in fanmade maps, which proves how close Half-Life is to Halo and not just namewise. Tentacles are a stupid switchhunt, whereas Blood has interesting bosses with creative attacks and actual place in the little story.
>Weapons
A lot of farts and whistles used only in 2% of the game. They tried to turn every gimmick into weapon and, let's be honest, it failed. They should have done it like in Quake, which had only 4 weapons in essence, but all of them had clear-cut uses and didn't bite off more than necessary.
>Items
It's surely a downgrade from shooters like Strife and Hexen. There are absolutely NO powerups, which reduces a dimension from the combat. Not even an inventory! Here, have one kind of healthpack, one kind of armorpack and you're good to go! You can clearly see the developers were lazy and tried to pass off shit as a game.
>Levels
Unfun levels with no gimmicks or details, they ignored Duke Nukem 3D's example of good level design. They are not replayable and once you play them, you'll never play them again. Kinda like Call of Duty, don't you think? Not to mention the progression is basically just "corridor>arena>corridor>arena", FUCKING RAW! Level design is certainly horrible and no amount of """""programming details""""" will save it.
>

>> No.6709935

>>6709926
>Story
Stolen from Doom and Quake. Their stories were meant to be an excuse, but Half-Life tried to extrapolate it into something cool. They failed. AGAIN. No characterization at all. G-Man is the only character beside Gordon and he has no personality. They tried to excuse his lack of flair as "he is mYsTeRiOuS and sTrAnGe", but he is just used as an asspull to everything.
>Graphics
Bland, most of the time the palette is either green alien world or grey labs or yellow deserts. They are horrible and very undetailed. Shadow Warrior handled the color palette design better. Hell, EVERY other game handled it better.
>Fanbase
There are 2 prominent ecelebs in Half-Life community. VNN and Marphy Black. There is nothing regarding Marphy, a good guy who likes making informative researchful videos about shooters. But VNN... What a handful of faggots they are. They never bother to look in the code or scour the Internet and instead they just regurgitate mainstream crap.
>Mods
Custom mappacks (not mods, MAPPACKS) are difficult to make and even then they are shitty to play because the game itself is. There is no point in refining shit if it's still shit. To fix every flaw of Half-Life, you would need to write a new engine and make every asset from scratch, proving just how BAD the game is. Fuck, even TekWar was better! It had a nice story with a little subpar execution.
>

>> No.6709940

>>6709935
>/vr/dict
Half-Life is a poorly designed, poorly executed, poorly conceived game and it cannot be changed. The fact it took me THREE WHOLE POSTS to tell about every flaw proves that. And that's not talking about 2 and Alyx, which somehow break the crappiness barrier and manage to be even fucking worse. It impacted the society by giving rise to linear shooters like Halo and Call of Duty, forsaking the nice games we had. Forget the frantic gameplay of Quake, forget the details of Build games, forget the balanced arsenal and bestiary of Doom, it's all lost because there is Half-Life, """""""the most innovative shooter I've played in years""""""". It took away everything we loved. It even corrupted the image of old shooters by inspiring Dusk, Gloomwood, Ultrakill and other pseudo-retro shit that will always fail to catch the soul because they're made by 17yo cyan-haired trannies. I sincerely hope coronavirus will get Gabe Newell and we will finally have a good life with shooters we actually like.
Fuck Half-Life.

>> No.6709941
File: 1.94 MB, 500x230, who gives a fuck.gif [View same] [iqdb] [saucenao] [google]
6709941

>>6709926
>>6709935
>>6709940

>> No.6710110
File: 72 KB, 1280x720, itsucks.jpg [View same] [iqdb] [saucenao] [google]
6710110

>what do you think about game x?
>game x sucks because game y did it differently
>uhh... care to elaborate?
>nah, not really

>> No.6710447
File: 103 KB, 720x718, 1593044161023.jpg [View same] [iqdb] [saucenao] [google]
6710447

>>6709493
>>6709063
>Condition Zero
I'll check it out though, thanks.

>> No.6712249

Explain
>>6711549

>> No.6712316

>>6678619
One day they will take away your internet access, Alf.

>>6678763
Not him, but I vaguely recall hearing Resistance 3 was sort of Half-Life 2-ish. I didn't play it though, and I'd say you're right in that it wasn't as closely imitated as Alf thinks.

>> No.6712385

The rules very simple.

If enemies in an FPS don't react to getting shot the game is shit.

>> No.6712405

>>6706028
>This is factually inaccurate
>I had a decent 3D card at the time
>it's absolutely 100% the case that many people had nice graphics cards at the time and cared about resolution and framerate
>This is factually inaccurate
Sundowning already, grandpa?

>> No.6712546

>>6710110
/vr/ in a nutshell

>> No.6712570

What is it that defines the half-life atmosphere? There's something about it that I absolutely love but I can't put my finger on it.

>> No.6712589

>>6677841

I never finished half life 1. I think i got to the alien world and quit.

>> No.6712965

Still no counterargument to this>>6709940
>>6709935
>>6709926
>>6708076
>>6705774

>> No.6713283
File: 9 KB, 200x242, no.jpg [View same] [iqdb] [saucenao] [google]
6713283

>please respond

>> No.6713618

>>6710447
Please get back here with results. I am really interested in coop CS

>> No.6713656

Are any of the multiplayer mods still active? Aside from officially released ones like CS and TF.

>> No.6713659

>>6713656
Probably every multiplayer mod still has an active community, some bigger than the others. I know Natural Selection and The Ship still have players, but I don't know if they have any benefits over the official spin-off releases. Half-Life 2 multiplayer mods are still going strong.

>> No.6714220

Why was Counter-Strike released as a stand-alone product when you could just download it as a mod for Half-Life?

>> No.6714262

>>6714220
It became popular enough to warrant its own release. Some people just wanted to play CS and it cut the middleman of having to buy Half-Life and download CS.

>> No.6714291

>>6714276
>>6714276
>>6714276
canceled prototype of tf2 got leaked, get in here

>> No.6714823
File: 477 KB, 1024x768, image.png [View same] [iqdb] [saucenao] [google]
6714823

>>6706818

>> No.6714915
File: 225 KB, 1600x900, Monster2.jpg [View same] [iqdb] [saucenao] [google]
6714915

>>6708136
Sounds good. This is the setup I originally experienced Unreal and HL on. With a nice, large multisync CRT that clicked audibly when changing resolutions. Magical days.

>> No.6715485

>>6705074
>>6708136
>>6714915
Shame that there is no Glide support. Half-Life is in general pretty wonky with hardware and had tons of compatibility issues with the drivers of the time.
The TNT is also a very good match with its 32-bit color support.