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/vr/ - Retro Games


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6666036 No.6666036 [Reply] [Original]

Are there any good beat em up games? I always find one button mashers boring.

>> No.6666038

You posted one. Button mashing will end your credit in no time

>> No.6666042

>>6666036
Streets Of Rage 2

>> No.6666047

>>6666036
Belt scroller is a meme genre, almost as shitty as shmups.

>> No.6666048

>>6666036
Beat em ups by nature should only have two buttons: attack and jump. If you want combos and shit go play street fighter

>> No.6666050

>>6666047
Stick to your rpg board, tranny

>> No.6666058

>>6666036
Try to 1cc this game and tell me it's boring.

>> No.6666060
File: 10 KB, 200x190, 1582611043564.gif [View same] [iqdb] [saucenao] [google]
6666060

>>6666036
Go emulate Bare Knuckle III (or get the Mmrican translation). Shit's FUN.

>> No.6666086

>>6666036
its crazy how addicted i was to this genre in arcades

i was just obsessed of seeing the entire game in its entirety, seeing how youtube wasn't a thing back then. So this was the only way to see who or what the last boss was, and what the ending would be. The further i got into the game, the more i wanted to play. Same for watching others play who made it near the end of the game. For me it was just morbid curiousity.

As a grown man, these games get so tedious after a couple levels i just lose total interest.

Specifically with Final Fight, i always lose interest on the Bay Area level.Its just a long boring marathon of enemies. Level 1 had you go in the basement, level 2 had you board a subway, Level 3 had you get kidnapped into a cage fight, Level 4 had bullshit fire obstacles. But Level 5? Nothing, halfway you see a public bathroom, which may or may not be a homage to The Warriors scene where they fight the Jones Street Boys. But the level just drags on forever, with the same fuckin scenery.

The only beat em up that still keeps me coming back is probably D&D:Shadow Over Mystara, and Castle Crashers(and even then i played it to death.)

>> No.6666102

>>6666086
Bay Area's only big problem is the slow as fuck Poison rush but even then you can just speed it up if you want not like the game's stopping you from scrolling the screen. Otherwise stop credit feeding and suddenly you'll find quite a few tense fun encounters in that stage. The Hollywood rush in particular.

>> No.6666108

>>6666036
Takashi Nishiyama ranked:

Importance

Street Fighter > Fatal Fury > Final Fight

>> No.6666120

>>6666058
>1cc

thats just an arbitrary challenge

its doesn't add fun, it just gives a sense of accomplishment for those willing to put time into exploiting the game

Not to say thats a bad thing, if you think it worth your time, thats great.

But i don't find it fun to put a challenge into a game just to squeeze some resemblance of fun. I rather just play something else that doesn't require me making up rules for my amusement.

>> No.6666126

>>6666120
Final Fight has a secret 1cc ending if getting acknowledge is more important to you than fun. 1cc does add fun by adding challenge. Any game is boring when you credit feed, because it takes away all challenge and thought.

>> No.6666141

>>6666120

What an utterly retarded perspective

>> No.6666156

>>6666126
>secret 1cc ending

yeah, i totally wanna go through that bullshit just to see sum retarded credits roll

again, good for you. Imma play something else.

>> No.6666195

Violent storm is fun AF with an interesting take on the Gameplay.

Guardians Denjin Makai 2 is one of the most satisfiying beat em all I played. Many characters, each with 5 special moves each with commandes inputs.

Zero team (New Zero team) Even with it small sprites is also interesting to play as there is many hidden moves and combo.

>> No.6666207

>>6666156
What bullshit though? You just have to learn 2-3 boss loops and you're good to go, the rest is just the game's basic mechanics, or extra exploits that are by no means necessary to 1cc the game.

>> No.6666212

>>6666207
>boss loops
>training to play a video game in 1 credit
What’s wrong with you?

>> No.6666220

>>6666212
Action games are wholly focused on giving you challenges to overcome through learning and practice, what's wrong with YOU?

>> No.6666246

>>6666220
Games can be challenging without having to play for 1cc autism.

>> No.6666271

>>6666220
yeah with the purpose of getting to the end

>1cc
is just people wanting to defy the fact that these games were meant to steal kids lunch money

which is cool in its own way.

But c'mon, you make it sound like its mandatory for humans to wanna 1cc arcade games.

>> No.6666276

>>6666246
So what? I'd easily take games that require consistently good performance over some grindy perfectionist platformer with checkpoints every 5 seconds. Besidea if you want to treat beat em ups like those games you can since you're in charge of how you practice.

>> No.6666290

>>6666271
It's not defying that fact, think logically for a sec. Say you're a kid in the 90's who got some cash to spend on your favorite games. Are you going to mindlessly pump quarters into the machine and play out credits that last a minute, or are you going to learn to play well so you can play for longer and cheaper? Now that you can play with infinite credits that need is gone, so a 1cc becomes the most natural way to play because otherwise your mistake have 0 consequences which is not how games are supposed to work.

>> No.6666324

>>6666036
Xmen Simpsons King Of The Monsters 2

>> No.6666365

>>6666290
>you just logically become a 1cc player

guy, hardly no one at the fuckin arcades would 1cc a game

there wasn't enough time in the world for a kid to give that much of a fuck

this is an era in gaming where new and fresh games came in truckloads every month and every major title would get a sequel the following year. Not like today where sequels come every 5-7 years.

you would get good enough to be able to see the ending at reasonable amount of quarters or just spend a wad of cash if you sucked.

once you saw the ending, you were kinda done with the game. You'd move on to Simpson arcade. Then X-men arcade. Then Street Fighter would be a thing by 1991. Now those games had you wanting to get good. Cuz if you blew ass, you were back of the line. But if you were a "killer", you'd be on the cab for hours.

>> No.6666372

>>6666365

Just treat it as if its a console game and so 4 credits. If that becomes easy, go down in credits.

>> No.6666402

>>6666290
>>6666365
not to truly say that 1cc didn't exist back then, but it definitely wasn't young kids doing it.

You need quarters just to practice.

But 1cc became a thing because later in the decade most arcades made beat em ups "FREE PLAY"

and i doubt many people who 1cc arcade games in the past 15 years actually did it on arcade hardware. Many are just enthusiasts with emulators. So Free Play is all you have, and of FUCKIN course Beat em ups are boring as shit, if you FREE PLAY. So logically, you fucks would 1cc them, just for the sake of enjoyment. But don't be acting like kids would wanna learn Sodom's or Rolento's boss patterns in 1989.

>> No.6666413

>>6666042
>>6666060
Konami arcade > SoR

>> No.6666435

>>6666048
kill yourself, retard. variety makes games better.

>> No.6666449

>>6666435
Nintentard spotted.

>> No.6666450

>>6666365
This is some revisionist history, unless you constantly traveled or got lucky with the place you lived, the places you'd frequent would have a limited selection of games to choose from and you'd inevitably pick your favorites and stick with them, it's not like the internet where you have access to everything all the time. A year is a long time especially to a kid, and while everyone wasn't trying to 1cc the game per se saving credits and getting good was the norm. Do you think all of these strategies you see people use in Final Fight are new? No they came out of the original arcade scenes. And all that's moot anyway, because now you have no money at stake, unlimited access to games and a fuckload of practice tools. Credit feeding at this point is like using godmode, because there is nothing on the line at all.

>> No.6666487

>>6666402
ALL games are boring on free play, that's the point. You could butcher anything if you gave the player infinite health and rewarded them when they died because it removes the gameplay from the game. Sodom's tough but Rolento? You don't have to do anything special to learn how to fight him, just play the game.

>> No.6666564

>>6666450
Well i live in California and arcades were plentiful here

And certain places would get the latest arcade titles, you wouldn't know what to expect when you came in every week or so.

I mean, we had em every where.

>Malls
>Convenient stores
>Laundromat
>Theatres
>Ice Rink
>Mini Golf
>Grocery store
>Chuck E. Cheese
>Bars
>Pizza places
>Dedicated arcades.
>etc...

So idk, about your situation. Kids would find out about a new cab, and we'd flock to it.

>"The mexican grocery store has a Championship Edition cab!"
>"The Mini Mart got Mortal Kombat 3"
>"The mini golf has Virtua Fighter"
>"The Century theatres has a X-Men: Children of the Atom cab"
>"The Laundromat has NBA JAM"
>"The Chuck E Cheese got 3 Killer Instinct cabs!"

Granted this was more a fighting game thing.

and by the late 90's we had Nickel Arcades with Free Play cabs, which we mostly 80's titles and beat em ups.

>> No.6666593

>>6666487
>all cames are boring on Free Play

not fighting games, nor racing games, or games like Gauntlet where credits simply meant play time. Specifically sports games like NBA JAM, NFL Blitz, Pigskin, or any soccer game etc.. Your credits only allowed to play a quarter or single period, regardless of winning or losing.

So eat shit zoomer.

>> No.6666640

>>6666593
So in other words, the games that are good pretty much just force you to play as if you're 1cc'ing them. Do you not see how fucking retarded of a point this is? Introduce beat em up style freeplay into fighting games and you have a mash until you win game, introduce it into racing games and you have hold acceleration til you win games, introduce it into Gauntlet and you have a braindead shooter, the sports games will also turn into completely mindless mashfests. Do you just NEED games to force you to 1cc them for you to enjoy it?

>> No.6666707

>>6666640
>only Beat em ups have depth

you seem to forget that these games aren't limited to just playing against the CPU

Fighting games, Racing Games, and Sports games allow for head 2 head play against another human

And even if you played by yourself, each game has fuckton more content than any simple Beat Em Up.

Fighting games
>multiple characters
>multiple movesets
>multiple endings

Racing
>multiples cars
>multiple tracks
>manual or automatic handling
>physics based (plenty of nuance in the controls)

Sports
>plenty of teams
>long games
>play an entire season

Thats not including the endless fun to be had when playing against another human opponent


fuck, you must be a special kind of stupid

>> No.6666734

>>6666640
>hurr, i can do these 5 levels without dying
>im having so much fun
>you wish you were having as much fun as i am completing these same fuckin levels without dying
>oh god, why can't hold all this fun

>> No.6666769

>>6666707
No, I'm saying that beat em ups also have depth, but by credit feeding you're willingly removing it all and killing the games, which would happen to any genre.
>And even if you played by yourself, each game has fuckton more content than any simple Beat Em Up.
>racing
Are you legitimately and unironically brain damaged? Manual and automatic handling are not content, by those standards autofire in beat em ups is "content", and in most games auto is fucking worthless and nets you shit times so it might as well not exist. The games are short as fuck, the cars are mostly the same thing with slight differences, they lack tracks.
Beat em ups :
>Multiple characters
>Multiple movesets
>Multiple bosses
>Multiple enemy types
>Weapons, environmental hazards, items
>Different stages, sometimes even branching paths
The fact that this genre had far more content is literally the reason why I played it far more than racing games which were complete fucking ripoffs

>> No.6666775

>>6666769
Quality > Quantity

>> No.6666791

>>6666775
Then why bring up content at all? Beat em ups have both fortunately, far more depth and replayability than most racers too since there's only so much fun you can squeeze out of barebones arcade physics on 3 tracks before it becomes frame saving autism.

>> No.6666848

>>6666769
>multiple characters

you are comparing fuckin Team Rosters, or Fighting games with 16+ characters

to your 3 or so characters. Who legit don't do fuck all but just have the same attacks at varying ranges. (TMNT, Simpsons, Cows of Moo Mesa)

>Multiple Movesets
1 attack button, maybe 2 tops.

>Multiple bosses
usually just 5 or 7. With later reskins, or boss rush near the end.

>Multiple enemy types
that hardly do anything, but stand there waiting to get punched half the time. Unless they have a charging gimmick or range attack.

>Different stages
like 7 or them

>Branching paths
hardly any beat em up takes advantage of this aside from Shadow Over Mystara. And even then it doesn't amount to much.

>> No.6666878

>>6666848
>Cows of Moo Mesa
You're really showing how deficient your brain is by listing a fucking run n gun as a beat em up. And now compare that to Final Fight - 3 characters each plays differently, you'll be relearning the game when you play with Haggar after you beat it with Cody, combat tactics moves everything's different. That's not even mentioning others like Alien vs Predator, that's like playing a different game each time you switch chararacters
>1 attack button, maybe 2 tops.
Single punch usually with some kinda shifting mechanic, full combo that can be chained into a throw often backwards and forwards, several kinds of jump attacks with different properties, neutral throws, directional throws, jump throws, special attack(s), unique moves for weapons, sometimes juggle systems even.
>that hardly do anything
Post a video of you playing Final Fight's later stages passively, let's see how short your credits are
>hardly any beat em up takes advantage of this aside from Shadow Over Mystara.
IGS beat em ups have a shit ton of secrets and branching paths, Light Bringer has somewhat non-linear design

>> No.6666938

>>6666878
>final fight
>re-learning the game with each character

wow haggar has a jumping pile driver

cody can keep a knife

guy can jump kick of walls

wow you sure showed me, beat em ups are so fuckin deep.

>> No.6666992

>>6666938
Yes Haggar has that and other things. For starters, being slow both in terms of movement and attack speed makes him extra vulnerable to quick groups compared to Guy and Cody, mistakes are harder to recover from. This makes shifting, one of Cody's more powerful techniques, harder and more situational. As a result you have a character that has to put more effort into managing the screen, and he has unique tools for this like his body slam can be used together with backwards jumps to knock enemies in front of you. He has a lot of invincibility after throws making him a beast when you manage to get a suplex combo going. His movesets enables him to use a lot of unique strategies, it forces you to play and react to enemies very differently, and it also has unique weaknesses compared to Cody.

But because you're a moron who would rather drop credits than learn games you won't see any of it, you'll just see the cool pile driver and jump kick and think that's everything.

>> No.6667051

>>6666992
>But because you're a moron who would rather drop credits than learn games you won't see any of it

Yes u fuckin retard, i would rather do a lot of things than find out the inner workings of a fuckin beat em up

I RATHER PAY $20 JUST TO GET TO THE END AND SEE THE ENDING SCREEN, THAN FUCKING WASTING MY TIME FIGURING OUT HOW TO DO IT WITH 1 CREDIT.

are you dense?

I, like many people don't give 2 shits about trying to 1cc a 30 year old arcade game.

As a fighting game fag, i understand the intricacies of learning in-depth knowledge of a game down to the fuckin frames. Knowing setups, timings, glitches, exploits, etc... I do this for a lot of retro fighters. But you don't seem to understand that not everyone cares.

Some people don't give a fuck, the sooner you realize this, the better.

>> No.6667063
File: 62 KB, 320x320, 1595339844373.gif [View same] [iqdb] [saucenao] [google]
6667063

>>6666036
>e-celeb talks about game
>braindead retard creates thread for said game
like clockwork

>> No.6667089

>>6667051
This is like if someone went into fighting game threads calling them boring dumb button mashers but then got upset when people told him to stop playing against his casual friends and try it against someone decent before shitting on the genre. If you don't care then proceed to not care I'm just gonna tell you why you're talking bullshit and leave it at that

>> No.6667112

>>6667089
>OP claims that the genre is boring
>anons agree that the genre is tedious and repetitive
>HEY FAGGOT, HOW BOUT U 1CC AND SAY THAT TO MY FACE
>we don't care to 1cc
>SEE U GUYS DON'T KNOW SHIT

we said it tedious and repetitive because it is. Theres a reason its a pretty much dead genre aside from the occasional "hey rememeber me?!" Sequels like Double Dragon Neon, SoR4, or the new Battletoads.

>> No.6667134

>>6667112
>See I'm not retarded cuz other retards ITT agree!
>Response to "learn how to play" is "I don't care!!!"
If being dead meant getting decent to great new releases like Fight N Rage and SOR4 then I wish more genres were "dead", like arcade racers.

>> No.6667150

>>6667134
https://www.youtube.com/watch?v=zJ477xAIlgU

>> No.6667158

>the only time beat em ups can be successful is if they incorporate rpg elements (Yakuza series, Vanillaware games, Kunio-kun games, etc.)
Hmm, rly made me think...
You'd think if this genre were good it wouldn't need to pander to rpgfags just to stay alive.

>> No.6667162

>>6667150
Forza's a soulless open world hodge podge "simcade" the only kind of racer that can succeed these days besides kart racers I guess. It has neither the charm, simple gameplay, fast pace and unique tracks of arcade racers nor the mechanical depth of simulators.

>> No.6667163

>>6667134
>learn how to play

its a beat em up, there is no competency level

i you wanna play just, just press buttons, sooner or later you will reach the end

but much credits, again. Arbitrary rule, no one cares.

>> No.6667168

>>6667158
this guy gets it

>> No.6667170

>>6667163
Brain melt the post, fitting for a credit feeder

>> No.6667180

>>6667158
>popular = good
lol

>> No.6667181
File: 76 KB, 680x510, ELtiyQkX0AA1_5m.jpg [View same] [iqdb] [saucenao] [google]
6667181

>>6667170
its a literal "BELT SCROLLER"

you keep going left until the game stops feeding enemies for you to fight

relax, maybe if you tried competing against humans, you wouldn't be such an asspie

>> No.6667185

>>6667134
>SOR4
Didn't players shit on that game because of poor hitboxes and sluggish, clunky controls, and bad enemy designs with too much advantage like infinite juggles and wake-up armor?

>> No.6667202

>>6667185
People complained about certain aspects of the game, some are legitimate others are retard-tier though game was still very successful and a lot of the whiners play it a ton regardless. Overall it has some flaws cause of the usual westie incompetence, but it's a very solid game

>> No.6667331

>>6666120
>arbitrary challenge
Literally intended to play like that, retard. Why zoomer retards like you hate actually playing video games? there is literally no point in playing arcades if you credit feed.

>> No.6667395

>>6666108
Technically correct, the best kind of correct.

>> No.6667430

>>6666120
>its doesn't add fun, it just gives a sense of accomplishment for those willing to put time into exploiting the game

what if I told you FF can be beaten without exploits

>> No.6667482
File: 23 KB, 300x300, gen_mighty_morphin_power_rangers_movie_p_2gle0x.jpg [View same] [iqdb] [saucenao] [google]
6667482

Pretty solid beat em up, good soundtrack too

https://youtu.be/IRkWwWt_QT4

>> No.6667565
File: 984 KB, 1920x1080, Capcom-Beat-Em-Up-Bundle-Key-Buy-2.jpg [View same] [iqdb] [saucenao] [google]
6667565

>>6666036
All Capcom beat em ups
TMNT arcade, Manhattan Project & Turtles in time
Street of Rage 1,2&3
Double Dragon 1 & 2
Vendetta
Golden Axe (all of them)
Metamorphic Force
X-men
Night Slashers
Ninja Baseball Bat Man
Violent Storm

>> No.6667760

>>6666050
Wow, RPGs are the "safe spaces" of gaming.
Never realized that until this moment
Thanks anon for this enlightenment

>> No.6667818

What a coincidence avgn just made a video about this series
https://youtu.be/wm9J8o6zrSI

>> No.6667835

>>6667818
Revenge >Mighty Final Fight > Final Fight

>> No.6667898

You find them boring becusse;

1.) You have infinite continues. And thus there's no real "threat"
B] you play single player in co-op orientated games

>> No.6668151

>>6667898
>B] you play single player in co-op orientated games
This is just a meme, single player with a challenge (limited credits) is still 100x better than co-op playing like mindless retards with infinite credits.

>> No.6668167

>>6668151
t. never got drunk and mindlessly played co-op games with bros

>> No.6668179

>>6668167
In that case you are just enjoying the instance rather than the games, you could be eating shit and still have a fun time probably.

>> No.6668194

>>6668179
This is true every time I did this we just talked over the game for an hour, could have swapped it with anything and it'd be the same experience. Co-op 1cc's are some of the most fun you can have in video game co-op though

>> No.6668204

>>6668194
>Co-op 1cc's are some of the most fun you can have in video game co-op though
Yeah co-op 1cc is a completely different thing, very rewarding especially if it's something hard and requires teamplay

>> No.6668293

>>6666120
Dude, 1cc is literally the point of arcade games.

Both theoretically and in practice, as people who went to arcades had limited money and wanted to make the most of it to spend the afternoon.

I understand that its a way of thinking and playing that no longer exists, but to people who were actually there, you comment makes absolutely no sense.

That doesn't mean you can't enjoy the game in anyway you want currently, emulator, original hardware or whatever, but calling the literal objective of arcades (spending as much time playing the game with as little money as possible vs the game trying to spend you as much money as possible in as little time) an "arbitrary challenge" is just plain weird.

>> No.6668360

>>6666036
Congratulations anon

It's this easy to get like 100 replies, start arguments etc

>> No.6668587

HI GUYS, AVGN SAID I SHOULD COME HERE

>> No.6669654

>>6667112
>we said it tedious and repetitive because it is.
No one said that.

>> No.6669665

>>6667181
>MuH sUpErIoR pVp GaMeS

>> No.6669680

>>6667760
There literally is a safe space for RPGs in this very website: >>>/vrpg/

>> No.6669820

>>6667181
Oh look, it's the insecure fighting game autist again. Ever tried playing games for yourself rather than just to relieve your narcissism, faggot?

>> No.6669854

>most capcom beat 'em ups encourage 1cc with secret endings
>MuH aRbITRAry cHAlleNGe
every time, cope harder