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/vr/ - Retro Games


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6664235 No.6664235 [Reply] [Original]

>"Dark" Palace
>Monkey themed architecture
>Boss is fire-mask-dino
A Link to the Past was strangely bad at having memorable and aesthetic dungeons. Everything is this muddled stew of basic enemies and repeated switch based puzzles. All the stuff it did right was taken and perfected by Ocarina of Time e.g. the two worlds premise, mystical maiden / sage scenes, and lots of neat weapons you pick up along the way.
Played both games when they first came out but after going back and playing ALttP again just now it's clear how much further OoT went with the idea. The sights and sounds of OoT are still impressive to this day. And unlike ALttP you got dungeons impossible to forget.
Forest Temple was haunting and mysterious, like being deep in some lost civilization's ruins reclaimed by nature, Fire was like some cult religious compound, Water was a submerged labyrinth, Shadow was a horror film, Spirit was a desert bandit adventure deal, etc.
Anyway though, fuck that dinosaur. 20 slow swinging hammer hits just to break his stupid mask.

>> No.6664236
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6664236

>>6664235

>> No.6664241

>>6664235
>Everything is this muddled stew
That's early 90s Nintendo for you.
>Welcome to Dinosaur Land!
>Donut Plains
>Chocolate Island
>Football enemies

>> No.6664242
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6664242

>>6664241
>Footbarr enemies
they symborize gaijin! rike you!

>> No.6664245

>>6664235
I think LttP is a game you had to play when it was released to understand why it was such a big deal, same with Half Life. It was obviously hugely influential but I vastly prefer other games in the top down action adventure category. The only thing that LttP does better than OoT is having a solid and consistent framerate of 60.

>> No.6664246

>>6664235
A Link to the Past looks consistently amazing and timeless

>> No.6664249

I agree, dungeons and bosses felt very unmemorable, might had to do with the fact they were so easy

>> No.6664251

>>6664245
>I think LttP is a game you had to play when it was released
Nope, you just need decent taste in games. It's obviously a classic, and no other top down or iso action games from any era do what it does as well

>> No.6664252

>>6664235
I have a bone to pick with a 28 year old game made by men who are now in their 50s and 60s let me go on /vr/ to see people get upset over my opinion.

>> No.6664263
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6664263

>>6664249
Yep. They really are so very boring compared to OoT.

>> No.6664265

>>6664235
no man the first 3 dungeons and like, 3 of the later ones were great. the one under the town and the one in the forest were both really good. I also like the ice dungeon

>> No.6664269

>>6664249
easy? i thought the boss fights in AlttP were really hard

>> No.6664280
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6664280

>>6664245
>I think LttP is a game you had to play when it was released to understand why it was such a big deal,
I already said I played both when they were first released.

>> No.6664284

>>6664252
>to see people get upset
No. I'm the one who will get upset if anything. I get angry over internet arguments too easily.

>> No.6664303

>>6664235
>"Dark" Palace
>Monkey themed architecture
>Boss is fire-mask-dino
Okay and? Zelda lost all its creativity when the designers decided each dungeon had to have its own unique theme.

>fire dungeon
>fire-themed architecture
>boss is a fire dragon that breathes fire
>water dungeon
>water-themed architecture
>boss is water
HUUURRRRRRRR

>> No.6664314

>>6664303
Is that the same game where there's a dungeon inside a giant fish and a desert temple where two old witches combine into one youthful hottie

>> No.6664316

>>6664303
If you think all dungeons should look the same still to playing Neutopia and 2D zelda

>> No.6664319

>>6664235
>this 30 year old game doesn't meet my Full Sail University game design work criterion
get bent

>> No.6664320

>>6664303
How the fuck can anyone look at this
>>6664263
and think ah yes, the creative one is on the left

>> No.6664325

>>6664251
>no other top down or iso action games from any era do what it does as well
Link's Awakening was better.
Also ALttP copy-pasted an eyeball enemy with an orbit of tiny enemies for 2 different Dark World palace bosses. And the second one recycled the Agahnim lightning asset. And the last palace was a fucking turtle palace. Fire and ice was a cool idea for boss power there but again OoT did it much better by having fire and ice witches instead of a fire and ice turtle.

>> No.6664331

>>6664319
You don't need a game design degree to notice that ALttP's dungeons were repetitive uninspired crap. It was literally one-upped by its Gameboy sequel.

>> No.6664331,1 [INTERNAL] 

Is the same game in which there is a dungeon inside a big fish and a desert temple in which two old witches are joined together into one young hottie.

>> No.6664339

>>6664331
nintendo is forgiven. they had only been making video games for a little over 10 years at this point and the Zelda series was still new.

>> No.6664342

>>6664325
>Link's Awakening was better
LA's a masterpiece, but it's not as good as ALttP; it feels too confined and it doesn't play as fluidly. And your arguments are a meaningless list of autistic minutiae

>> No.6664343

>>6664339
That's true but doesn't suit my angry anonymous persona.

>> No.6664345
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6664345

>>6664319
>Full Sail University
If nothing else this thread was neat for letting me discover the existence of a computer animation school. Not that I would switch careers and go back to school at my age but it's cool to know that exists.

>> No.6664351

>>6664342
I don't think it's that autistic of a complaint. Why have the same eye with orbiting little guys as the boss twice on two dungeons? Repeating Agahnim made sense as bookends but that other boss repeat was just creative laziness.

>> No.6664358

I like to think of ALttP as the most consistent Zelda game. It has good, if visually boring, dungeons, practically two overworlds with tons of content that interact with each other, good graphics, charming characters, a simple, fun, if a little too basic story. It's a nice package that doesn't particularly excel at one single aspect of itself, but you'll have lots of fun with it anyway.

>> No.6664359

>>6664242
Excellent post.

>> No.6664382

>>6664235
To be fair, you have to have a very high IQ to understand A Link to the Past. The aesthetics are extremely subtle, and without a solid grasp of Japanese videogame development history most of the style will go over a typical player's head. There's also Link's colourful hairstyle, which is deftly woven into his characterisation- his personal philosophy draws heavily from J. M. Barrie literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these asthetics, to realise that they're not just beautiful- they say something deep about LIFE. As a consequence people who dislike A Link to the Past truly ARE idiots- of course they wouldn't appreciate, for instance, the beauty in the Palace of Darkness' monkey architecture and dragoneseque boss," which itself is a cryptic reference to Miyamoto's childhood home of 園部町. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Shigeru Miyamoto's genius design unfolds itself on their television screens. What fools.. how I pity them.

And yes, by the way, i DO have an A Link to the Past tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid

>> No.6664447
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6664447

>> No.6664453

>>6664314
one of the bosses is a based tennis playing skeleton who might be your ancestor too

>> No.6664496

>>6664453
Isn't that Majora's Mask?

>> No.6664627

>>6664345
Full Sail is a scam.

If you want to make a game; think of what you want to make, find the right engine (Might help to look at modern games in same genre and look at what they do), learn the relevant programming language (much easier than you expect for the basics), then learn the engine. All along the way create mini-programs/games with what you learn, don't just read.

If you want to make non-indie shit, then get a specialized degree. Computer Science, 3D artist, whatever. Just never take a "Game Design" course, or a school that says it specializes in such.

>> No.6664902

>>6664235
They're memorable to me. The puzzles had just the right amount of complexity. With the bosses it was always a rush when that door closes behind you and the boss music starts.

>> No.6664905

>>6664235
the dark world kind of sucked

>> No.6664909

>>6664235
I didn't really like OOT all that much even as a kid. After the thrill of fully 3D graphics worse off the game felt shallow in comparison to 2D Zelda games.

>> No.6665023

The combat and puzzles are complete shit, just like every top down zelda

>> No.6665140

>>6664251
Alundra takes a steaming shit on ALttP.

>> No.6665154

>>6665023
Zelda 1 was good

>> No.6665187

>>6665023
>just like every zelda
ftfy

>> No.6665367

>>6664246
I've always loved the "chunky" look to the walls, etc.

>> No.6665427
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6665427

Why compare LttP with OoT? LA already started giving dungeons memorable designs.

>> No.6666790

>>6664245
>The only thing that LttP does better than OoT is having a solid and consistent framerate of 60.
You can't possibly have beaten Thieves Town and believe that.

>> No.6667471 [SPOILER] 
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6667471

The dungeon music would be my only complaint.

>> No.6667519

>>6664235
>20 slow swinging hammer hits just to break his stupid mask
just throw bombs at it, takes like 2 or 3

>> No.6667560

>>6667519
They don't explode on contact so you have to hope he moves into the bomb right when it explodes (I doubt you could time it reliably since it takes a few seconds for the bomb to go off and his movements aren't predictable enough to know exactly where he'll be standing by then).
Anyway hammer was a disappointing weapon.

>> No.6667567

>>6667560
I've done it many times, it works beautifully and saves time

>> No.6667569

>>6665140
Alundra's terrible. There isn't a single thing it does as well as Link to the Past

>> No.6667583

>>6664320
If you're taking their graphic fidelity as a 1:1 indicator of how creative they are, then yeah I guess that'd be silly.

Then again, you'd be silly for doing that.

>> No.6669380
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6669380

I've been playing the ALttP DX hack as basically my first playthrough of the game in probably 10-15 years. I think the dungeons have a good mix of combat and puzzles. I do wish they were a notch or two more difficult.

I think the puzzles are about as interesting as they can be for the time and hardware. Obviously if you've been playing 3D Zelda you're going to be disappointed, but you have to remember that ALttP is coming after LoZ.

>> No.6669386

>>6667583
Oh no I'm definitely not. I think Link's Awakening has more creative dungeons than A Link to the Past, after all. There was nothing stopping them from having a dungeon set inside a fish on the SNES, for example. They just weren't interested in doing that. I don't blame them, it was an early SNES game. But yeah I'm not basing it on graphics at all.

>> No.6669387

I guess the puzzle elements never really dawned on me as being important when I played LttP, I primarily viewed it as an action game, with the puzzles being just little tidbits thrown in for flavor. Then again, I'm saying this as somebody who played LttP before 3D Zeldas were even a thing.

>> No.6669471

>>6669387
That's how Zelda is supposed to be. But Awakening on the Puzzle Machine that was the Gameboy and Eiji "I can't play video games" Aonuma made it so puzzles became what the series was more known for rather than exploration and adventure.

>> No.6669640

LTTP was literally 3 in the series, the first didn't have super memorable dungeons either
They were still perfecting the ideas
It's unfair to say LA was better when LA was literally building off of LTTP

That being said I prefer Ocarina

>> No.6669675

>>6669471
I find ALttP to be some weird middle ground though. They didn't commit to the puzzle dungeon idea like in LA onwards, but it's not a pure action thing like the two NES Zeldas. That's why it kind of comes across as bland to me, the action isn't really there and neither are the puzzles.

>> No.6669679

I prefer Alttp just because it's comfier.

>> No.6670773

>>6667560
>so you have to hope he moves into the bomb right when it explodes
That's the challenge, should you choose that strategy.