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/vr/ - Retro Games


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661453 No.661453 [Reply] [Original]

This game. This fucking game. Perfect Dark thread.

>> No.661525
File: 45 KB, 799x489, 18[1].jpg [View same] [iqdb] [saucenao] [google]
661525

If you look really closely in her right eye, you can see Elvis the alien.

>> No.661532

Act your age Joana

>> No.661547

>>661453
Man I got lost in a daydream, thinking about what was cool in this game yesterday. They really paid attention to detail. A masterfully crafted game; not sure what happened to them after their acquisition by M$.
Cautious sage for questionably /vr/

>> No.661573

>>661547
N64 is /vr/. We've had Perfect Dark threads before.

>> No.661578

>>661573
Sounds good to me, then. Carry on! I love this game .

>> No.661704

I ashume you have some evidence.

>> No.661752

>>661704
Shertainly, Shir.

>> No.661848

>>661704
this is a recording of a meeting between OP and the other conspirators.

>> No.661892

Obligatory favorite gun question? I like the K7... it just feels solid. My brother likes the Callisto.

>> No.662025

>>661892
Mine are the Laptop Gun and CMP 150.

>> No.662137

>>661892
shotgun

>> No.662145

>>661892
Probably a toss-up between the DY357 and the Dragon.

If it's multiplayer we're talking about, though, nothing beats N-bomb trolling.

>> No.662149

i am not ashamed to admit to you that when i last checked, my combat simulator profile had over 300 days of playtime. 300 days. days.

>> No.662147

>>661892
k7 avenger

>> No.662164

>>662149
dafuq anon? impossibru!!

>> No.663845

perfect dark has actually aged remarkably well

>> No.663867
File: 7 KB, 350x346, 1252396099189.png [View same] [iqdb] [saucenao] [google]
663867

>somebody at Rare actually thought it was a good idea to put in a one-hit kill gun that can shoot through walls and automatically track targets

>> No.664017

>>663867
This is offset by the fact you can customise the weapon loadouts to prevent the weapons you consider game-breaking showing up.

This game is always... THERE. You can run off and play a bunch of other games, but PD is sitting in the corner of your vision, waiting for you. Patiently. Like a serial killer. Or some spooky Japanese horror shit.

You will never escape this game's effects on your mind.

>> No.664023

>Playing Perfect Dark at friend's house for first time
>Broken N64 joysticks because Mario Party
>Dark Sims
>That utter terror as you can't turn around in time to even attempt to stand a chance

>> No.664057

>>664023
I know that feeling. I was playing it with a friend the other day, and we were both freaking out. Sadly, we killed each other more than the DarkSims killed us.

>> No.664067

The 6.4 beta of Perfect Dark leaked a week or so ago, and hackers are trawling through it looking for cut content. Trouble is, it's only a few months before release, and Rare were perfectionists. They were really only polishing by that point. However, some interesting stuff is in the process of being documented. For a start, the Felicity map originally had paintings and urinals and stuff in it.

I expect the Cutting Room Floor Wiki page will be updated soon.

>> No.664069

I had more fun with the combat simulator set up with Hard sims than I ever had with another human being.

>> No.664070

>>664067
Well Goldeneye had whole maps and profile portraits left in there so here's hoping

>> No.664086

I played this game when it first came out but I think I was too young to appreciate it at the time. I came back to it years later, when I traded in my Xbox and got a N64 and PD. Best decision I ever made. I spent that summer learning all about this game. Fuck having friends and actually doing stuff, this was way better.

>tfw speedrunning area 51 on perfect agent to unlock some cheat code for fun
I remember that being pretty hard. Took me a lot of attempts but oh-so-satisfying when I finally pulled it off.

>tfw chicago stealth music
Glorious.

Great game and great memories. Easily among my top 5 games.

>> No.664117
File: 47 KB, 720x720, 1363992950861.jpg [View same] [iqdb] [saucenao] [google]
664117

Goldeneye was better only in terms of gunplay.

I actually think the multiplayer here is far superior.

>> No.664136

>>664117
>Goldeneye was better only in terms of gunplay.
Hit the nail on the head, anon. Perfect Dark had a strange relationship with violence. Wheras GE was an action movie made into a game with waves of goons to gun down and big awesome explosions, Perfect Dark is a much more subdued experience. Enemies talk, they are afraid of death, you sometimes accidentally kill surrendering foes and feel really shitty afterward... It's almost like an anti-FPS. Yet strangely PD has god-tier weapons. It's honestly a situation unlike anything we've seen in a game before.

Not to mention the fact PD puts a bigger emphasis on non-lethal combat.

>> No.664138

What do you guys think about that xbla remake?
I honestly prefer the original one, because:
>You can have more bots in the combat simulators
>You can make a character that has Elvis' body with a human's head.
Why, oh why did they remove that in the xbla? And not being able to switch Mr. Blonde's head on his body? I wanted to play as a character that has Mr Blone's body and a white helmet from one of those guards, but you can't do that on the xbla version for some reason...

>> No.664146

>>664136
Goldeneye was like ROOTY TOOTY SHOOTY MCBANG BANG HAHAHA I SHOT THAT GUY IN THE NUTS

Perfect Dark was like Oh hey this guy might have a family or something, I should leave him alone probably. Maybe use the tranquilizer.

PD perfected the stealth elements GE had, where being stealthy actually felt more rewarding.

Still, I really miss that bullet penetration sound effect. THWIP THWIP THWIP UGH URGH AUGH UGHH.

>> No.664154

>>664138
Are you *sure*? I heard there was a button you hold on the XBLA port to keep the current head while switching bodies.

>> No.664162

>>664146
"Please... don't shoot."

"Oh, my God! I'm dying!"

"Why... me?"

I can't recall any other mainsteam FPS games where your enemies talk that way.

>> No.664161

>>664154
There are?
I might turn on the box and do a quick check.

>> No.664175

>>664162
I agree.
Anothing thing I really liked was that you could disarm them all by shooting their weapons or by using melee. Running around and disarming every single enemy on the level was so cash.

>> No.664179

>>664162
Deus Ex definitely gave me this vibe, even though people only scream when they die.

That conversation with the family in the Parisian restaurant really chilled me.

>> No.664213

>>664179
Deus Ex and Perfect Dark are remarkably similar games. The key difference is focus. But they're both cyberpunk FPS games, and both released in 2000. One by Texans, the other by Brits.

It's regrettable that anti-console elitism stops a lot of Deus Ex fans from trying Perfect Dark.

>> No.664217

>>664154
>>664161
Nope, just checked. Couldn't find any buttons or anything.
If you choose Mr Blonde, then you're stuck with Mr Blonde's head as well...

>> No.664220

>>664213
Actually, both games share an emphasis on choice, but it's expressed differently. PD emphasizes choice in terms of killing and not killing, in which route they take, and what method they use to complete their objectives.

>> No.664228

>>664213
I basically grew up as a teenager playing PC and console FPS, and I have always viewed them as separate genres. Two of my favourite games are Timesplitters and Deus Ex.

I got Perfect Dark on the 360, I loved it and made some friends over multiplayer, but I can't get past the level inside Area 51 where you have a crate to guide, I always fuck it up, so I can't say a grand amount about the game yet.

>> No.664245

>>664217
Try this, from gameFAQ:
"First pick the head you want through it's normal body, then hold right bumper while selecting a new body."

>>664228
You can:

A: Blow hole in wall using crate.
B: Blow hole in wall using proximity dragon.
C: If you spared the agent near the hoverbike on previous mission, he may open the locked door on second floor if scared. Follow through to lift area and you will find phoenix pistol with explosive rounds.

Use xray to find weak spot in wall. Ignore the game if it scolds you for accidentally destroying the crate and use B or C.

>> No.664251

>>664245
Wow. Fuck.

I had no idea about B or C and I just restarted the level every time I got that message. I was convinced that I was just blowing the box away from the crack as I shot it. Makes me think of some of Timesplitterss 2's level design, really.

>> No.664263

>>664245
>"First pick the head you want through it's normal body, then hold right bumper while selecting a new body."
Well how about that, it worked!
Why do they always have to complicate things that were so simple in the original? I mean, how are you supposed to know you can do that? Anyway, thanks for the tip, anon. Much appreciated.

>> No.664271

>>664251
If you destroy the crate correctly, it should work fine. The alternate methods in Perfect Dark are just for flexibility. (You can still sneak into G5 building even if you destroy the taxi accidentally - by using a bombspy found in the alleyway dumpster to kill the guards in the car park, for example. Or you can stop Air Force 1 going out of control by shooting th hijackers in the cockpit, something very few will do.)

I suspect you might be blowing the crate in the wrong spot. Use the xray goggles and check for the weakness.

>> No.664312

>>664136
>Why, me
>I- I'm dying
>I don't wanna die
>That NOOOOOOOOOOOOOOOOOOOO

And shooting them on the head is worse, those choking noises, man.

Shame that perfect agent was too hard to go nonlethal.

>> No.664341

>>664213
I can't remember the exact time "PC master race" went from a joke to something serious, probably at the same time valve and gabe newell became holy cows.

There also the whole "anything slighty asian looking is weeaboo shit" but at least that keeps them out of /a/ and /m/.

>> No.664352

>>664312
I'd like to see someone do it. I think it would be possible. It's weird though. In some ways, it's refreshing how PD offers you non-lethal options, but doesn't cheat in order to make them usable. If you charge at armed guards with assault rifles, swinging your firsts, YOU WILL DIE. JUST LIKE REAL LIFE. (TM) But it's possible to treat each encounter as a kill or be killed snap choice between shooting them and trying to take them out.

>Kill guard.
>His companion drops his weapon and begs for mercy.

That is pure awesome.

>> No.664428

Fuck yes, Perfect Dark thread, still my favorite game of all time

Allow me to share my setup for a stupidly fun combat simulator match:

> Standard combat scenario, on your own team or make one or two allied Human sims if you so desire
> Enemy team consists entirely of Elvis sims (no practical reason for this, but I find fighting a bunch of maniacally laughing grey aliens to be fucking hilarious)
> All weapon slots set to Laser
> Perfect Darkness cheat MUST BE ON
> Levels are all pitch-black, only way to see is when there's active laser fire
> Stumble around the dark in terror until entire room lights up with blue bolts of death streaking past your face, and an entire horde of laughing aliens hunts you down
> FUN

Anyone else got fun combat simulator setups?

>> No.664529

>>664136
>Perfect Dark had a strange relationship with violence.

I grew up playing all kinds of vidya and watching R-rated movies all the time, never felt bothered by it. But there's something about the violence in PD that really struck me like nothing else has before or since.

I distinctly remember playing it one day and realizing that for the first time in my life, I actually felt disturbed by what I was seeing. At first I was just fucking around basically, on the first level on agent difficulty setting, but I began to notice something. It was such a graphic depiction of murder every time I would open up on some poor, helpless fool who was just doing his job being a security guard or whatever. They wouldn't even see it coming or have time to react, in some cases. It was so easy and quick to take them out, it seemed unreal even for a work of fiction, like it wasn't really happening even within the game itself.

That would be followed by the brutally efficient, satisfying sound effect and animation sequence of Joanna reloading her pistol. The cold, indifferent clicking and clacking of her weapons and ammo was the only response given to many countless victims as they uttered their last words.

Then I would continue on my way without even breaking stride, as if nothing ever happened. Joanna would remain totally calm before, during, and after the fact. She had no emotions of any kind, apparently. Clearly, these peoples' lives meant nothing to her. It was so fucking heartless, like literally being a killing machine.

God, maybe I was high at the time. I don't remember. My point is, for me, PD's relationship with violence is more than a little strange... I'd say it borders on obscene.

>> No.664542

GAT HURR

>> No.664543

>>664529

I dunno about all that but I always found the blood spatter effects hilariously and disturbingly realistic. The way it expands on a wall or floor, and the smaller drops that fall from an injured enemy, it's better than what a lot of modern games manage to pull off. Goddamn, this game needed a worthy sequel.

>> No.664585
File: 9 KB, 317x240, dante looking suprised.jpg [View same] [iqdb] [saucenao] [google]
664585

>Goldeneye was developed by a team of people who had never made a game before and were from radically different fields

>The real Dr Doak had a biology PhD

>> No.664598

>>664136
>Perfect Dark is a much more subdued experience.
I agree that the content of the levels in PD was more subdued than in GE, but that doesn't mean the game as a whole is. What about the grandiosity of PD's storyline? I mean, you start out doing standard secret agent shit but by the end of the game you're battling aliens on another planet. I'm pretty sure having a story of such depth and scale was a rare thing at the time, too.

>> No.664607

>>664428

Oh God, I've got one even better. Try this out:

> Combat, Perfect Darkness on, no player or pickup highlights
> You and team of normalsims vs. one darksim
> Pistols only
> Spawn
> Pitch fucking black, fumbling around, here gunfire in background
> Suddenly, room lights up with gunfire
> Strobelight effect, can't see shit but there's a bunch of humanoid shapes running around, can't tell who's who, oh shit fuck
> Finally happen to pick up a gun
> Only way to navigate effectively is to keep firing, but very limited ammo
> Hunker down with a few of your normalsim bros to try and form a defensive perimeter
> I-it's dark
> Suddenly darksim
> Room lights up, everyone gets wrecked in a second flat

This is truly the most 2spooky thing I've experienced from a game ever. Everyone needs to try this, it's exhilarating

>> No.664629

>Play combat simulator with a friend
>King of the hill on Temple
>Me and him vs a fuckton of bots
>They manage to get the hill, which is located in a small room
>Nearly all of them runs around in there
>Suddenly, idea
>Toss a ton of remote mines on my friend
>He kamkazes right into the room
>BOOM
>No survivors
>I take the hill
>We win
Fucking love this game.

>> No.664657

>2013 - 13
>having a female protagonist in a FPS
Way ahead of its fucking time. Hell, this game would still be ahead of its time if it had only just come out yesterday.

>> No.664689

>>664657
The year 2000 gave us No-One Lives Forever, Turok 3, and Perfect Dark. Three FPS games with a female lead.

>> No.664723

>>661892
Cylcone
http://www.youtube.com/watch?v=ycoP8pB9v5s

>> No.664726

>>664689
Pretty sure unreal default is a chick.

Not sure why he cares though.

>> No.664729

>>664657
One strange thing about PD is the frequent disputes over whether it's "dated". I think that while there are arguably areas of PD's design which could be improved, the basic design isn't so much "dated" as "Rareware made deliberate design choices which conflict with other developer's notions of good FPS design."

Even the fact you can move and shoot at the same time in PD, something a lot of people claim is impossible until they're shown it can be done.

>> No.664732

>>664629

If only I weren't using my friend's computer I'd have a proper reaction image. I choked on my own spittle.

>> No.664736

>>664732

Go through his pictures and find the best possible image

>> No.664746
File: 2.21 MB, 3264x2448, 025.jpg [View same] [iqdb] [saucenao] [google]
664746

>>664736
>>664629

>> No.664771

>>664746

saved

>> No.664836

>>664428

Bomberman Mode

Weapon loadout:
>Grenade
>Grenade
>Timed Mine
>Timed Mine
>Proximity Mine
>Remote Mine

Now max out the number of sims
For extra fun add Perfect Darkness

>> No.664858

>>664729
What? Moving and shooting is just...there's people who don't...what? How do you not know you can do that?? In what FPS on earth can you not move and shoot?

>> No.664860

I never had the opportunity to play this, so I might be completely off here, but Perfect Darkness just sounds really annoying. Does it work better than it sounds?

>> No.664910

>>664858
In Goldeneye and Perfect Dark, the default controls used the Analog Stick to move and turn, the C-Buttons to strafe and aim up/down, and you could hold R to aim with the Analog Stick, but simultaneously preventing movement.

Apparently, a lot of players just moved until they found an enemy, aimed and shot by holding down R, immobilizing themselves. Obviously, this is a poor strategy for a firefight.

Both games had, as the 2nd control scheme (there were like 8), a setup wherein the analog stick was for aiming left/down/up/right, and the c-buttons were for moving foward/back/left/right, just like Turok and similar to the dual-stick or KB/M FPS standard.

>> No.664921

>>664910
Man I didn't remember changing the control scheme but now that you mention it.
Jesus, people are stupid though.

>> No.664923

>>661892
I always had a sweet spot for the maian weapons, and both dragons are a blast to use in campaign mode.

My favorite gun of both games, maybe of all shooters, is the PP7, accurate as fuck, packs a punch, doesn't waste ammo, and you have it in almost all stages.
The falcon 2 isn't as good and ammo isn't as scarce in perfect dark.

>> No.664935

>>664910
>changing the control scheme
>ever
Who even does that?

>> No.664939

>>664935
People who are not retarded apparently.

>> No.664949

>>664939
>being retarded
>not realizing that something that seems incredibly unimportant could be that useful
Pick one.

>> No.664953

>>664949
What are you talking about? Why would you choose to use a shitty default scheme when a much more natural and workable option is right there?

>> No.664962

>>664949
EVERY time I start a new game I immediately head to Options>Controls and try and figure if I can remap their setup to anything better, or at least learn all the controls.

The one time I took it for granted I went through 90% of a game before realizing there was even a block button.

>> No.664965
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664965

>>664607

>it's exhilarating

>> No.664974

>>664953
How would you even know the better one exists?

>>664962
>EVERY time I start a new game I immediately head to Options>Controls
That's nice.

>> No.664984

>>664974
Because the default is bullshit and you say to yourself "there's got to be a better set-up than this...yup here it is"

What is your deal?

>> No.665003

>>664984
Except I played the game for several years and never had any problems with the default.

>> No.665571

>>664935
1.2 master race

>> No.665887

didn't one rare dev leave while they were making this game because he was disgusted with the framerate

>> No.665912

>>664860
Perfect Darkness Mode switched on the "room dark" flags and (literally) killed all the dynamic light objects, forcing you to play with night vision goggles. Quirky, but not all that useful.

Strangely, Turok 3 had a scrapped cheat named "Dark City" which appeared to do something similar.

>> No.666013

>>661525
I have a headache, and with a head this big, that's no joke!

>> No.666045

>>664162
>Chicago
>Run into civilian

"PLEASE...JUST TAKE MY WALLET!"

>> No.666049

>>664161
I managed to make it work once and I put one of the dev's heads on Cassandras body.

It looks like they patched it out since then though, for whatever reason.

>> No.666104

>>664910

>Apparently, a lot of players just moved until they found an enemy, aimed and shot by holding down R, immobilizing themselves. Obviously, this is a poor strategy for a firefight.

Actually most people eventually just learned where the "centre crosshair" would be and just "hip fired" their weapon so to speak while moving. You play the game long enough and you become accurate with it even at medium to long distances to a good degree. Holding R and aiming did let us lean around corners to shoot down long distances. E.g. Silo mission on Goldeneye when chasing Ouromov.

Granted you could change to the Turok style controls of C buton movement and analog stick aim if you wanted to.

>> No.666402

>>666104
or you could be like a normal personand aim with the joystick and move with the c buttons

>> No.667072

>>661453
nigga you just made me get out my copy and start having fun

>> No.667154

>>666402

I always preferred to move with joystick and aim with C

>> No.667201
File: 39 KB, 359x450, 1361418096036.jpg [View same] [iqdb] [saucenao] [google]
667201

>>664067
>No Gameboy Camera facemaker mode

>> No.668089

Great thread. bump

>> No.668148

>>667154
>I always preferred to move with joystick and aim with C
That works too, anon. Whichever scheme gives the best results for you. The trouble was some people never bothered to find the best scheme for them, and needlessly griped about the controls.

>> No.668181

>>664529
My stepdad used to buy me games all the time, got me into Doom, all that sort of stuff, he never had a problem with game violence because he was a good parent and made sure I understood what was going on

But Perfect Dark was literally the only game he ever saw me play and said "Man, this is kinda fucked up, you sure you're cool with this?"

>> No.668187

>>664271
>shoot the hijackers

dude, WHAT

>> No.668242

>>661892
Better question. Is there a gun in Perfect Dark that was not satisfying to use?

>> No.668260

>>664146
>PD perfected the stealth elements GE had
Are you kidding me? PD barely has any security cameras or alarms, and no hostages to rescue. GE was the stealth game, PD was the ROOTY TOOTY game. Well, it depends on how you played them.

>> No.668269

>>668242

Never cared for the Magsec or tranq pistols, to be honest. Magsecs had shit for accuracy, and tranq pistols, while fun for sneak kills, were better done with N-bombs.

Honorable mention would go to AR34, thanks to its secondary function.

>> No.668281

>>668269
>AR 34

>not satisfying

get a load of this datadyne employee

>> No.668294

>>668281

I'll take my CMP150 against your POS34 any day, Chumpington Institute tool.

>> No.668305

>>668260
>Are you kidding me? PD barely has any security cameras or alarms, and no hostages to rescue.
Not entirely true. The entire first mission was riddled with security cameras. They only appeared on Perfect Agent, however.

Goldeneye's stealth was crippled by the linear nature of the maps, and the fact the game filled rooms with guards and gave you no other way past.

Perfect Dark's stealth is a tad broken because the AI has such wide FOV. But on missions like Air Base and G5 building, it's perfectly functional.

Goldeneye cheated by making infinite waves of enemies respawn if an alarm was sounded. Perfect Dark nerfed the infinite waves of enemies. It's much harder to fail at Perfect Dark, and this allows a lot more flexibility.

>> No.668313

Try this for combat simulator
>8 sims of any kind
>Car Park
>All weapons are N-bombs

Can't see shit Captain!

Also name me any other game with a 'pacifist bot' so much fun to just throw them in

>> No.668315

>>668260
>no hostages to rescue.
I'm pretty sure the Carrington Institute assault mission had more hostages to rescue than the average GE mission.

Then there was rescuing the President. And rescuing the negotiator.

>> No.668321

Why don't any other games feature a counter-operative mode?

For those without PD in the thread it's a 2-player mode where you play any story mission with the 2nd player playing as a Random guard with ~10% of the health that the 1st player has.
If the guard player dies he then takes control of another guard on the level.
If the guard is stuck behind a locked door or is too far away he can take a suicide pill
If all guards are dead the 2nd player will resurrect a random body with 1HP and possibly no weapons

>> No.668324

>>661453
IT was absolutely godtier at the time. I adored the game and 100%'d it. Completed it on Perfect Agent and unlocked all the speedrun required cheats.

Unfortunately it's aged worse than my dead grandma's asshole. I prefer not to play it and just remember it for what it was, when it was.

>> No.668325

>>668294
cant hear you over the AR 34's glorious roar, captain spitgun

>Datadyne: GEEEZ
>Carrintong Institute:1

>> No.668327
File: 1003 KB, 220x220, I enjoy ur mad.gif [View same] [iqdb] [saucenao] [google]
668327

>>668315

>Perfect Agent
>Rescue the Negotiator

Cool story, bro.

>> No.668331

>>668313
>car park
>not facility

Lol

>> No.668349

>>668325

I don't hear you either...oh wait, you're dead because you just spray and pray and I lock on and kill.

>Datadyne: 1
>Carrington Institute: 1(I'll give you the sound effect)

>> No.668345

>>668321
There were so many great things that GoldenEye and Perfect Dark did that no games or very few did after them. It's a goddamn shame.

Btw, was GoldenEye the first game to have reloading weapons with size mags? I never saw proper reloading in an FPS or any game before I played GoldenEye. Duke Nukem 3D had that pistol reload but that's it (and you couldn't control when he reloads it).

>> No.668354

>>668331
Car Park is more enclosed. No escape from the N-bomb blast radius, heck even explosions in floors above or below will get you

>> No.668357

>>668324
>Unfortunately it's aged worse than my dead grandma's asshole. I prefer not to play it and just remember it for what it was, when it was.
I don't think that's true at all. The game's still pretty much peerless. I can't point to any single aspect of the game and say, "that is shitty." Everything still gels.

>>668321
>Why don't any other games feature a counter-operative mode?
Because it requires a lot of work. The whole map has to be accessible at once. And it means the cheap tricks like respawning enemies becomes obvious. It works so well in Perfect Dark because PD is a sandbox FPS shooter. In a game like COD, you're being funneled from one set piece to the next with impassable barriers and doors.

You can open pretty much every door in Perfect Dark. Think about that. Then play Call of Duty: None of the Doors Work Edition.

>> No.668360

>>668349
>downplaying the 34's ludicrous accuracy

im sorry, you cant lock on to me when im on the other side of the map, chappo

>then some fuck with a farsight.exe

>> No.668362

>>668345
There were some PC games with that sort of thing. Marathon, I think. But Goldeneye was the first FPS game with stealth mechanics. Nobody can deny that.

>> No.668364

>>668360
>im sorry, you cant lock on to me when im on the other side of the map, chappo
Actually, he can. Especially if he's a member of the 1.2 master race.

>> No.668370

>>668360
>>then some fuck with a farsight.exe
Wasn't it great how Perfect Dark allowed to choose the weapon lists, so you could ban any gun you didn't like? You could even control which weapons spawned where if you knew which slot was which.

>> No.668376
File: 63 KB, 624x499, even better.png [View same] [iqdb] [saucenao] [google]
668376

>>668357
Take off your nostalgia goggles you complete idiot.

The controls and framerate are both disgusting. The movement is slow, irresponsive and clunky as fuck. If you play it on the N64 (i.e. without emulating it at a higher resolution) it looks like a blurry disgusting mess that gives you eye cancer. The soldiers are also retarded. They can't shoot whilst moving and always do some random shooting animation when they see you in order to kill you.

It sucks now. Deal with it. Better yet just kill yourself for having such a terrible opinion.

>> No.668383

>>668360

Nice finish to the post, bro.

>>668370

One of the biggest things that made me gravitate to PD over and over for multiplayer. I would play GE for the story, but PD owned my multiplayer heart.

>>668376

So, were you born this butthurt, or did you work at it? You don't like PD, that's fine...just take it to a fire and die there with it.

>> No.668389

>>668362
I really liked how they gave extra objectives on the higher difficulty settings. I liked how after completing the game on medium you get an extra level, and then on hard you get another extra level (and they were both awesome). All the levels themselves were also so great and offered so much variety. Then I liked how you could unlock cheats by completing certain levels on certain difficulties within a certain timeframe.

All this shit was soooo good. Then it seems we never saw it again. Tsk tsk.

The best cheat unlock was turbo mode, unlocked on Silo I believe (what an awesome run n gun level). Turbo made turned multiplayer into an absolute blast. We used to play w/ Turbo mode and no auto-aim. Good fucking times. Dem strafe circle shootouts.

>> No.668391

>>668376
>The controls and framerate are both disgusting.
The controls are fine with 1.2 - move with c-buttons, aim with stick. What's your issue? And I'm a PAL-fag, so I got a slightly better framerate. I consider the framerate acceptable. Besides which, the game has an XBLA re-release with 60fps for people who can't handle that.
>The soldiers are also retarded. They can't shoot whilst moving and always do some random shooting animation when they see you in order to kill you.
It's funny how they manage to kill you. Over and over again. Until you finally admit Perfect Dark is hard as fuck.

And you're wrong. NPCs can walk forwards while firing. They do it all the time. Walk towards you emptying their entire clip into you.

>> No.668392

>>668383
I loved PD back in '99. I've explained my position of why it's aged like ass. Deal with it/kill yourself. Choice is yours.

>> No.668394

>>668392
>loved PD back in '99. I've explained my position of why it's aged like ass. Deal with it/kill yourself. Choice is yours.
It wasn't around in '99.

>> No.668398
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668398

>>668391
>It's funny how they manage to kill you. Over and over again. Until you finally admit Perfect Dark is hard as fuck.

>mfw I 100%'d the game when I was 12, completing it all on perfect agent and unlocking all the cheats by the required speed run targets
Nice try bro.

>> No.668402

>>668394
Oh who gives a flying shit autist.

>> No.668403

Typical PD butthurt:
>FRAMERATE!
Buy the XBLA version, or run an emulator if it bothers you.
>CONTROLS!
There are multiple control schemes. 1.2 is the best. Buy the XBLA version, or run an emulator if it bothers you.
>AI is shitty!
Beat the campaign on Perfect Agent, then get back to me.

>> No.668405

>>668403
>implying I'm fag enough to own a 360
never that m8

>> No.668409

>>668403

The AI is kinda shitty, though. Those damn evasive rolls the AI does were needed for you to crack a shot off in the 64 version. When you play the Xbox version, you notice how shit it really is.

>> No.668414

>>668409
How different is the XBL version to the original?

>> No.668418

>disarm Sims (peace Sims?)
>n-bombs
>every time you die you respawn still fucked up
shit was terrifying. I literally remember screaming whenever I would see a not start approaching me.

>> No.668420

>>668414
Graphics look nicer and doesn't have framerate issues like the N64 version AFAIK

I was mostly commenting because the controls are so much better that you see how easy the game can be. Still a load a fun, though.

>> No.668430
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668430

>>668409
>The AI is kinda shitty, though. Those damn evasive rolls the AI does were needed for you to crack a shot off in the 64 version. When you play the Xbox version, you notice how shit it really is.
It's not that simple. You're thinking of Perfect Dark as a blunt FPS, which it isn't. Those evasive moves give you time to run up to guards and steal their weapons, for example. Not to mention the fact that you can use the custom difficulty unlocked after Perfect Agent to set the reaction times up to a 100 times faster than normal. Perfect Dark is still very, very hard, even on an emulator with mouse and keyboard controls.

If Perfect Dark, say, used simulant AI for singleplayer, the game would assrape you until you got frustrated and stopped playing.

Another point - on an emulator, you can see how good the NPC models actually are. Image relevant. The 360 version has new models, though. Personally, the N64 ones were better.

>> No.668436
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668436

>>668389
>strafe-circle shootouts
EVERY TIME

>> No.668441

>>668420
>I was mostly commenting because the controls are so much better that you see how easy the game can be. Still a load a fun, though.
I'll agree fully that the game can be much easier. But practically speaking, somone on a 360 doesn't actually have much of an edge over someone on an n64, controls-wise, since the 1.2 setting allows you to move with the c-buttons and aim with the stick. The only real difference is framerate. In fact, the porting team had to explain to the media that Perfect Dark always in fact had analogue aiming, and seemed a bit bemused by this. I guess a lot of people failed to notice the "controls" menu in Perfect Dark, and assumed the game only had one control scheme.

Sorta like how Resident Evil 2 on N64 introduced revolutionary new non-tank controls called "first person controls", and a lot of people failed to even try them out.

>> No.668450

>>668441
Here's a great interview on porting the game to Xbox 360. http://www.craveonline.com/gaming/interviews/140120-perfect-dark-xbla-interview

Crave: Does this Perfect Dark remastering feature an updated control scheme. One that’s a bit more contemporary, where you don’t have to stop moving in order to aim?

Nick: You didn’t have to stop moving in order to aim in the original Perfect Dark…

Crave: Err, sorry, what I meant was being able to move while in the precision aiming mode, you know, looking down the barrel of your gun. From what I remember from the original game, you weren’t allowed to do that…

Nick: Ah, you’re referring to the Free Aim mode, where holding down a modifier brings up a reticule that can be moved freely around the screen for very precise targeting. Yes, that is still how the game works. But you can still side-step left and right while in this stance, too. However, one of the side effects of migrating to a dual stick solution is that this mode doesn’t feel quite as necessary as it did in the N64 game – you can move and aim with much greater accuracy on 360. The increased 60fps framerate and native 1080p resolution contribute to this as well. But we left it in, mostly because it looks cool to see Jo waving her guns around.

Also, we didn’t change the fundamental behavior of the aiming system simply because that is not how Perfect Dark was played. Ultimately, we wanted to be faithful to the original game rather than try and map a modern control scheme onto it. This is why we have Auto Aim on by default (although you can turn it off if you prefer).

This was generally seen as a flaw in Perfect Dark Zero, which tried to combine the original Perfect Dark system with aspects of Halo. We have button mappings based on Halo and Call of Duty, but these relate to the positioning of buttons rather than the feel of the controls. Perfect Dark with COD-style “snap to target”..? *shudder* That just wouldn’t be Perfect Dark.

>> No.668457

>>668441
>>668450
Everybody on this fucking board who played PD/GoldenEye back in the day knows about the C button control scheme you muppet. Nobody ever used it.

Even that was clunky as fuck and the analog stick of the N64 sure didn't help matters.

>> No.668461

>>668441
>I'll agree fully that the game can be much easier. But practically speaking, somone on a 360 doesn't actually have much of an edge over someone on an n64, controls-wise

Except the ability to play 4 player splitscreen with decent controls.

>> No.668464

I used 1.1 for years. Refused to touch 1.2, found it too confusing and fiddly. So I blundered along, unable to aim properly, blaming the N64 controller every time I died.

Then in 2011, I finally caved in and taught myself to aim with the stick and move with the c-buttons. Haven't looked back since - I can now strafe into a room, fire three headshots, then run back behind cover without missing a beat. I get that Rareware didn't want to intimidate players, but honestly, making 1.2 the default would have been a good move.

>> No.668469

>>668391
>And you're wrong. NPCs can walk forwards while firing. They do it all the time.
Yeah, they had that one retarded walking animation of doing that.

It was fucking piss to avoid their gunfire. Not only could those retards shoot only based on those dumb animations, once they shot somewhere they couldn't deviate from the target while shooting. So all you had to do was strafe out of the way of their line of sight and that would be that.

Don't tell me about PD/GoldenEye you nostalgia ridden cavernous vagina. I know those games. I loved them then, but they haven't aged well, and you're just going to have to deal with it. :D

>> No.668472

>>668464
i can do all that in less time.


with 1.1

>> No.668478

>>668457
>Nobody ever used 1.2.
Uh... Who are you talking to? Pretty much the entire hardcore PD community uses it. All speedrunners use it. The only people who objected to it were people who had issues with left thumb dexterity - most of these could overcome it with a bit of practice - I know I did.

The analogue stick on the N64 isn't that bad. Yes, it needs lubricating or it grinds itself useless within 12 months. But the stick works pretty well for aiming. Turok 3, for example, was silky smooth aiming with it, since it dropped the god-awful look spring from previous Turoks.

>> No.668482

>>668398
>100%'d the game when I was 12

I don't believe you. Those Combat Simulator challenges got so fucking retardedly hard man

>> No.668489

TOTALLY ON-TOPIC:

We need some hi-resolution Perfect Dark art and/or company logos so I can start repping DataDyne on shirts and coffee mugs

>> No.668491

>>668472
>i can do all that in less time.
>with 1.1
Some people can move and aim at the same time with 1.1 Most people can't, since:

A- aiming up and down is imprecise on C-buttons.
B-Trying to move and turn on the stick and strafe and look up and down on the c-buttons is a bit fiddly. A *lot* fiddly. The 1.2 scheme is basically southpaw modern FPS controls. People play guitar with their left hand. They sure as hell can learn to aim with their left hand.

>> No.668498
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668498

>>668478
>hardcore PD community
>implying

>> No.668505

>>668489
Someone has done that sort of thing - look http://www.redbubble.com/people/lynchmob1009/works/8555363-perfect-dark-datadyne-small-logo?p=kids-clothes

>> No.668506
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668506

>>668482
I 100%'d it around that age, as well as Goldeneye. Took me a long, long time, though.

>> No.668516

>>668506
Perfect Dark is the sort of game you can 100% even if your FPS skill are dogshit. The key is tactics. Overcome your inability to hit anything by ambushing and running like a little girl. It actually works.

>> No.668523

>>668506
>That feel when you did it
So... utterly... satisfying.
Those long summer days spent grinding it out in GE/PE, getting your skills up to scratch, finally getting the level done in the required speed run time. Orgasms.

Then you told your friends and they appreciated it briefly but that was that.

>> No.668528

>>668505
>babby clothes

fug that, i want a Datadyne polo shirt

>> No.668532

>>668516
mmhmmm, I'd like to see you 100% the game like this on the N64. Oh wait you can't and you never did.

>> No.668539

>>668469
>It was fucking piss to avoid their gunfire. Not only could those retards shoot only based on those dumb animations, once they shot somewhere they couldn't deviate from the target while shooting. So all you had to do was strafe out of the way of their line of sight and that would be that.
Wait a moment. Perfect Dark had a special mode for complainers like you. "Perfect Dark" mode. Why didn't you play it? It let you set reaction speeds to 1000%, for example. So they would be shooting your arse before you had time to blink.

I have played Perfect Dark extensively on emulators. Even with perfect mouse-keyboard aiming, Carrington Institute: Defense is still hard. Why? Because K7 Avengers are really, really accurate. And the people carrying them are shielded. And they work in groups. Perfect Dark is a hard game. If you don't like the singleplayer AI, then just play the combat simulator and enjoy being raped.

>> No.668548

>>668539
>enjoy being raped


>darkfistsim.avi

>> No.668549

>>668532
>mmhmmm, I'd like to see you 100% the game like this on the N64. Oh wait you can't and you never did.
Granted, I was exaggerating. But you can complete a huge chunk of the game using careful tactics and your environment. Beating the Darksims is mostly about exploiting your environment, and not straight shooting.

>> No.668553

>>668548
I_cant_see_shit_and_my_guns_keep_flying_off_my_body.mp4

>> No.668558

>>668516
I actually got pretty damn good at both of them on the hardest difficulty. Half due to knowing where every enemy is, and half due to being able to aim damn well in it. Though I really doubt you could 100% it without being pretty good in it, considering that like all of the challenge comes from being able to do everything really damn fast.

I'll never get those skills ever again.

>>668523
I don't recall the hardest weapon challenge, but for me the hardest cheat to unlock was easily the godmode. In both PD and Goldeneye. Was the most satisfying thing to complete legit.

>>668528
That would be awesome.

>>668539
This. PD was special in that you could have it so easy you could beat it by playing with your feet, and so hard you can't do a damn thing with a controller, and it's ASSRAPINGLY hard with a mouse and keyboard.

>>668548
Dark sims, all slappers. The fucking horror.

>>668549
That's how it is in virtually any FPS.

>> No.668559

>>668539
Meh, I beat the game on Perfect Agent, with no problems, when I was 12. That was the hardest mode on N64 and that's what I beat. Keep dealing with it.

Oh and chances are I'd rape your ass in MP, too, at least in GoldenEye.

Unfortunately Perfect Dark MP never seriously took off where I lived. People were moving on to shit like Counter-Strike and Quake III on PC but I was the absolute king of GoldenEye amongst my friends. They would play me 3v1 (Turbo Mode + No Auto Aim) and I'd destroy them with scores like 20 - 0 - 0 - 1. I'm not exaggerating, I would totally rape them. The few times we did play PD I'd rape them in that, too, but they just could not be bothered to even try.

They got sick of playing GE because I was so damn good at it. Chances are I'd rape your face, too, son.

>> No.668563
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668563

>mfw I see a Perfect Dark thread. And I cry a little bit inside. Happy crying. We laugh and we cry and we talk about how we all pretended we beat the challenges. All this love. Perfect Dark love.

>> No.668564

>>668559
Claiming to be good at multiplayer you've only played with your friends is silly and dumb. For all you know, they're all absolutely awful, and you're average at best.

>> No.668569

>>668559
>1v1 faggot say that to my face fucker not online see what happens get rekt scrub

This is how retarded you sound. That's acceptable on /v/ but try to step it up here. PS not the guy you're arguing with, just want to let you know.

>> No.668576

>>668558
>I don't recall the hardest weapon challenge, but for me the hardest cheat to unlock was easily the godmode. In both PD and Goldeneye. Was the most satisfying thing to complete legit.

Hmmm, I don't remember what the invincibility unlock was in PD, but the most satisfying one in GE that I remember was Facility in under 2:05 on Double O Agent. I think that WAS invincibility. I got that fucker right on the 2:05 mark. So satisfying.

>> No.668574

Combat sim AI isn't any better. The higher difficulty levels straight-up cheat.

>Darksims
>Move faster than any other person in multi
>start with shield
>99.9% accuracy rating

yeah no

>> No.668579
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668579

>>668563
>pretended
Why would we do that? Just go on the internet and tell lies?

>> No.668580

>>668559
If this is true, you mastered the only videogame worth playing in this universe. You have done all that is worth doing in life.

>> No.668584

>>668569
who cares?

>>668564
Nope. I was an untouchable god. We played a lot of games. I'm still damn good at vidya. I have no doubt I'd rape you.

>> No.668585

>>668564
>Claiming to be good at multiplayer you've only played with your friends is silly and dumb.
Still, anon, maybe he beat the challenges, too. Some people are just that damn good.

>> No.668590

>>668574
That's only Darksims. The other sims are personality based. They steal weapons to stop you gettng them, they victimise whomever is #1, and they have various tactics and playstyles.

>> No.668592

Most of the people that load shit on Goldeneye/Perfect Dark never played them on 00 Agent/Perfect Agent. That's where the real game begins.

Also Goldeneye/Perfect Dark would be some of the hardest games ever made if it wasn't for the exploitable AI. If soldiers didn't roll stupidly, or keep firing in one direction after they've started shooting you'd be dead every time.

The AI isn't defined by the smart things it does, but by the dumb things it does, and I'm fine with that. It makes the games really arcade-like.

>> No.668593

>>668576
It is. The PD one was I can't remember the level name the one where you escape that underground base with Elvis. It's not easy because you have to activate 2 computers in separate locations.

>>668584
You're silly, stop being silly or take your attitude back to /v/.

>>668585
That's completely different than multiplayer, though.

>> No.668601

>>668593
>That's completely different than multiplayer, though.
Except the challenges ARE multiplayer. Just saying.

>> No.668596

>>668584
say that to my 34' faget and see what happens.


ill wrek u good m8, swearon the institute. u aint got sh1t

>> No.668605

>>668592
That's really partially due to the controller. They had to make the AI do things like that, as well as take a while to start shooting you.

>>668601
I'm thinking the weapon challenges. Those are not multiplayer and are in a completely different environment.

>> No.668606

>>668590
The simulants are godlike with explosive weapons. Bouncing grenades off walls to get you. They're terrors when they have the Slayer.

>> No.668609

>>668601
by that logic, the campaign is also multiplayer

>> No.668610

>>668590
>The other sims are personality based.

That's not how it worked. You could give Darksims personalities, too. Darksim was the difficulty level, not the personality.

>> No.668614

I'm waiting for the inevitable moment where our resident MLG pro gamer realizes we're talking about Combat Simulator challenges and realizes that it's pretty much a completely separate game, then tries to pass it off and play it cool.

>> No.668616

>>668609
Well what are YOUR achievements anon?
Nothing

>> No.668618

>>668610
This. There were difficulty levels, and then what kind of playstyle they would go for. For example, slappers would just disarm and slap your shit in until you're either dead or too frustrated to continue.

>> No.668621

>>668605
>That's really partially due to the controller. They had to make the AI do things like that, as well as take a while to start shooting you.
I'm not convinced that's true, especially since Perfect Dark has analogue controls. In my opinon, it was a deliberate design choice to make shooting less important. You can approach situations non-lethally. PD has a big emphasis on that. Perfect Dark treats the shooter part of FPS as less significant.

>> No.668627

>>668616
what are yours?

also nothing

>> No.668632

>>668621
True, that's likely another reason.

>> No.668636

>>668610
darksim WAS a personality.

and it was merciless rapist from hell

>> No.668641

>>668621
In my humble opinion, the behavior of PD's AI feels more natural than the "I CAN SEE YOU, SO I WILL NOW SHOOT AT YOU RAPIDLY" design of stuff like Half Life. It gives you a chance to evaluate your situation. And when you factor in the fact that if they actually hit you, a single burst of K7 Avenger fire will kill you, the game would have been a clusterfuck with Half Life style AI.

>> No.668642

>>668627
100%'d PD + GoldenEye, raped friends at MP to the point they refused to play me. Your achievement is apparently having a big mouth saying it doesn't mean shit, but you don't have shit either.

Oh and if you want irl achievements:
Straight A's at A Level
BSc + MSc from top university in the UK
Living at my own place, starting salary £45000

Your turn

>> No.668654

>>668636
>darksim WAS a personality.
This is correct. Darksims were a personality type. A personality type which was heavily toned down before release, because early versions could:
Frame 1: Poke around corner.
Frame 2: Fire rocket.
Frame 3: Get back behind corner.

That's three frames. 1\10 of a second on the NTSC version. One of the lead devs saw it happen on a playtesting video he was checking, and immediately ordered they be toned down.

You can't beat a Darksim with normal tactics. You need to be vicious and dirty.

>> No.668667

Can we all calm down and admit something?

Nobody cares about your straight A's. Nobody cares about these real life achievements because even if they're true, they don't mean anything. We're on a board for retro games and are here to discuss retro games. Step it up.

>> No.668669

>>668654
Worth noting - the only simulant which can hold its own against a Darksim is a Perfectsim. And even then, the Pefectsim will generally lose.

Preysims are interesting. They attack the players\simulants with low health, no shields, and crappy weapons. Racking up points and avoiding damage.

>> No.668672

>>668667
*shrugs
That dude was being a faggot.

>> No.668681 [DELETED] 

>>668642
*I should add handsome and cock size seven inches. Not huge but bretty good.

>> No.668683 [DELETED] 
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>>668642
>your achievement is apparently having a big mouth
>hey everyone look at how great i am look at all these made up factoids about my great life aren't i cool hey everyone am i cool yet
you should start using a trip, itd make it easier to ignore you

>> No.668690
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668690

>>668683
>made up
Whatever helps you sleep better bro

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>>668690
>>668683
>>668681
No one cares.
Stop shitting up this thread with your pointless dick-fight.

>> No.668707
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668707

ITT:
Only one mention of Perfect Dark's glorious music.

WHY, GOD, WHY!?

>> No.668713

>>668707
I hated that faggot bitch. Nigger would get himself shot up and ruin my shit. Come in the way of my fire.

>> No.668718

>>668707
Why discuss the obvious? No one would ever refute that PD's music was god-tier.

https://www.youtube.com/watch?v=JXGfzSbbogk

>> No.668721

>>668713
ARE YOU SURE YOU KNOW WHAT YOU'RE DOING?

>> No.668726

>>668718
I listened to Perfect Dark: Zero's OST once. I had to listen to THIS one to wash my ears clean again.

>> No.668734 [DELETED] 

>>668642
>being this mad


oh man, this is great

>UK

oh lordy, yuropoor!

i should have known. git wreked m8, my greatest achievenmt is being something you could only wish to be.


American

>> No.668741 [DELETED] 
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668741

>>668734
Nobody's mad. Projecting?

>> No.668745
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668745

>Perfect Dark Zero exists

>> No.668747 [DELETED] 

>>668734
>>668741
See:
>>668705

Take your shit elsewhere.

>> No.668769 [DELETED] 
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>>668741
hmm huh, mr im so much better at you.


all you are is a filthy yuropean peasant.

ill be over here kicking your ass at PD if you ever consider being anything but a scrub, scrubmaster

>> No.668775 [DELETED] 
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668775

>>668769
>all dat buttpain

>> No.668780 [DELETED] 
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668780

>>668775
>mocking intensifies

>> No.668783

>>663845
What are you smoking? The piss poor frame rate and fucking god awful control scheme with loose aiming where the reticle isn't locked to centre have aged like shit.

There's a reason why Timesplitters, which originally used the goldeneye/perfect dark loose aiming style eventually gave the option of having it locked to centre.

You get so much more control with it locked to centre, it's a joke using the old scheme. You will get obliterated in deathmatch.

>> No.668784 [DELETED] 
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>>668780

>> No.668789 [DELETED] 
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>>668784
>assmad overload

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>>668789

>> No.668801 [DELETED] 
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668801

>>668794
>being this mad

>> No.668803 [DELETED] 
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668803

>>668801

>> No.668805 [DELETED] 

the two of you
>>>/v/

>> No.668812 [DELETED] 
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668812

>>668803
>Asspain level: apocalypic

>> No.668824
File: 103 KB, 960x863, GodMode.jpg [View same] [iqdb] [saucenao] [google]
668824

>>664428
OHHH good
>>664607
Ohhhh lord

gotta try this. Thanks for the tips

>> No.668826 [DELETED] 
File: 647 KB, 245x245, 1365373995525.gif [View same] [iqdb] [saucenao] [google]
668826

>>668812
I have to go. Be back soon x

>> No.668837 [DELETED] 
File: 56 KB, 279x443, 1333442922017.png [View same] [iqdb] [saucenao] [google]
668837

>>668826
Love you my little pet! see you soon

>> No.668935

>>668783
>>668783
>You get so much more control with it locked to centre, it's a joke using the old scheme. You will get obliterated in deathmatch.
How exactly will you get obliterated when everyone else is forced to use the floating aim system as well? I see the system as a design choice. It simulates the loss of accuracy associated with turning. In the grand scheme of things, it doesn't affect the game all that much.

How can something age like shit when only one developer, more or less, does it. You're forgetting that Perfect Dark sits outside regular shooter chronology, since it's not based on the shooting style of quake, which most competing FPS games are. If Rareware made another Perfect Dark, they would be obliged to re-introduce the aiming style and weapon handling of Perfect Dark. Trying to change it to be more like Call of Duty really, really hurt Perfect Dark Zero.

>> No.668954
File: 312 KB, 640x480, Glide64_Perfect_Dark_07.png [View same] [iqdb] [saucenao] [google]
668954

I actually liked Pelagic II. The music was great. Finding Elvis, tucked away in a room somewhere, was not.

But the level layout was actually rather interesting, and it accurately reflected the fact that ships are, in fact, as confusing as fuck to navigate. It's sorta like Frigate from Goldeneye.

That said, every time I'm lost somewhere, I feel like playing the Pelagic II music. I need an emergency CD.

*can't find Mr. X's house*
*pops in CD, and Pelagic II plays*
*Drives around aimlessly*

>> No.668959

>>668954
http://www.youtube.com/watch?v=-2_A7YzqYvU

WHERE DO I GOOOOOOOOOOOOOO?
WHERE IS ELVIIIIIIIIIIIS?

>> No.668978

>>668954

I like Pelagic II because I feel sneaky headshotting goons through the viewports on doors. I don't like getting lost there. And I really don't like it on perfect agent.

>> No.668986

>>668935
I was referring to Timesplitters with that sentence, apologies.

Loss of accuracy with turning is one thing, but when you're looking dead ahead and have the free aiming mode, where you have to hold the stick away from centre just to maintain aim at a target of centre....it's just bullshit.

>> No.669000

>>668986
>Loss of accuracy with turning is one thing, but when you're looking dead ahead and have the free aiming mode, where you have to hold the stick away from centre just to maintain aim at a target of centre....it's just bullshit.
Can you elaborate on this? The R-aim mode was only for sniping, basically. You use the stick for fine aiming, normally, just moving it about. Yes, the sight itself lags slightly, but that's just the gun itself lagging. The sight, IIRC, reflects where the gun is pointing.

Could you elaborate a bit more, please?

>> No.669008

>>668986
The raytracing for the weapons is drawn from your gun, not from the viewport. Therefore, the sights have to lag to compensate with the way the weapons drift when you turn. Otherwise it looks very odd. Yes, it's a strange design, but it's got a purpose.

>> No.669020

>>669008
The XBLA port apparently supports sight locking. (Keeping sights locked to center of screen.)

>> No.669031

>>669020
In the N64 version, one of the weapons has the sights locked to center screen - the CMP150 in alternate fire mode.

Look, I think the floaty sights were a design choice which worked together with the weapon handling and animation. I don't think it was a design flaw. It was just Rareware being Rareware. People who prefer sights locked will probably enjoy the XBLA version a lot more. And there are hacks for emulators to make them locked as well. It's taste.

>> No.669036

>>669020
Just played through the XBLA version. Jesus christ I wish I had known this 2 weeks ago.,

>> No.669042
File: 18 KB, 200x196, thinker.png [View same] [iqdb] [saucenao] [google]
669042

>>669036
>Just played through the XBLA version. Jesus christ I wish I had known this 2 weeks ago.,
Is it just me, or does Perfect Dark hold endless secrets one only finds out about by trawling /vr/ threads?

Every time I see a new PD thread, I invariably learn something new. Such as the fact head swapping still works in the XBLA version. (Though apparently you now can't put female heads on male bodies or some such.)

I only just learned what "look-ahead" does. It centers your view when you walk up stairs and ramps, which is kinda useful.

>> No.669993

>>669042
>can't put female heads on male bodies
You can, hold down Right Bumper, it holds the head you had selected on the previous body to the next body. Alien bodies cause some visual glitches with human heads, minor visual glitches on some other bodies.

>> No.670098

>>668654
Good god that destroys my only defence against dark sims.

I still remember the last challenge or one of the last ones.
>Villa
>two Darksims vs. you

I still remember the only way I managed to win was to get into a location with a bridge looking onto two entrances where the sims would come after death.
I would be using the AR34 zoomed in watching the radar like a hawk calculating the exact second the sim would come round the corner and start firing just before it

I still found the hardest challenge to be the one in the villa with 3-4(?) Maiians all sporting explosive phoenix's, Hard/Perfect Sim AI and I swear were twice as fast

>> No.670117

>>668669
Don't remember preysims.

I still have the Prima guide around somewhere (sadly not in the house I'm in) and it listed the traits of the sims.
Dark Sims had near perfect accuracy, but Perfect Sims knew the map layouts perfectly including weapon locations

Here's another fun simulation to try
>6/7 Peacesims
>1 Dark/Perfectsim
>Free for all

Enjoy trying to kill a dark 1-on-1 with your gun flying off every two seconds

>> No.671552

my favorite n64 shooter and one of my favorite n64 games overall

>> No.671719

>>668559
>AM I KEWL YET GUISE? GUISE?

>> No.673561

>>664067
>>664067
The 6.4 beta of Perfect Dark leaked a week or so ago, and hackers are trawling through it looking for cut content.


Tell me more. What is the link?

>> No.673667
File: 80 KB, 320x222, PerfectDark-NTSCBetaDebug.png [View same] [iqdb] [saucenao] [google]
673667

>>673561
http://tcrf.net/User:Dragonsbrethren/Proto:Perfect_Dark/NTSC_version_6.4_beta

>> No.673691

>all those AI options for multiplayer
>those two fucking secrets we will never have explained
>that inaccessible area in sewer with an ammo pack
>all that secret stuff
>the game handling up to 20 players at once in a multiplayer mode, 16 AI and 4 humans
>hngggh

Perfect game. I cheated a little to get my rank up (not that ranks meant much aside from brag rights) by spawning with friend's controllers and murdering stationary humans.

>> No.673707

>>670117
>peace sims
That mode was fun as shit. Turn the radar off and see who can go longest without being disarmed.

>> No.673731

>>673561
>>673667
Holy shittt

>> No.673739

>>673731
Is the ROM available to play?

>> No.673983

>>673739
>Is the ROM available to play?
https://mega.co.nz/#!70QmwYgD!Fuj4X2SIKtbdsvbYbHW0wixvkHMqSPo0raeQ_B3isKk

They're tricky to get working, but they work. Use Project 64 1.6.1 and either Glide64 or that LLE videoplugin. (Need the LLE plugin to see the debug menus properly.)

>> No.677239

I will not allow this thread to 404

>> No.677478
File: 43 KB, 948x1185, sip_200-8cd52659abd57bb28c4d7bd3797c582d77527643-s6-c10[1].jpg [View same] [iqdb] [saucenao] [google]
677478

>be 12
>playing Perfect Dark with dad in the room
>Air Force One level
>dad remarks how unrealistic it is that there would be a black president in such a near future

>> No.677493

>>677478
Insanity can grip any nation quickly.

>> No.677659

> All guns in solo
> Start mission with Velvet (or any AI buddy)
> Psychosis gun
> Convert four enemies to my side
> Me and my crew of five hard-hittin' niggas go around being based and lightin' up mothafuckas who talk shit

>> No.677665

>>677659

> Come up with names for all of them
> Go on bloody rampages when one of my homies is killed in action

>> No.677707
File: 968 KB, 380x262, Endless loop of optimists.gif [View same] [iqdb] [saucenao] [google]
677707

>>677659
I done that a few times. It was always Angus, Chuck, and Tyrone.
Tyrone always died first, he was a crazy sumbitch.

>> No.677716

Is the Perfect Dark on Xbox live pretty decent?

>> No.677723

>>677478

>Black

>> No.677736

>>677716
The one on the XBL Arcade is well-thought to be a very good port. That's the only good one, though.

>> No.677749

>>677736

That's... the only one, period...?

>> No.677754

>>677749
The only good port of the original game, yes. Don't even bother with any remakes.

>> No.677774

>>677754

What remakes though, I'm not aware of any

Unless you're referring to Perfect Dark: Source, which was a trainwreck

>> No.677779

>>677774
Incase there are any I'm not aware of.

>> No.677792

>>677779

Nope, just this bullshit

http://www.youtube.com/watch?v=waGzMq_Jc-s

>> No.677823

>>677792
Doesn't look that bad. From the video, it seems playable after some more work.

>futuristic Facility level
Cute.

>> No.677846
File: 109 KB, 1264x587, OHGODWHY.jpg [View same] [iqdb] [saucenao] [google]
677846

>>677716
no, its fucking terrible. not to mention the fucked up controls.

>> No.678525

>>677846
>the fucked up controls.
They did include a few control options for the XBLA port, including the ability to lock the sights to center screen, which some people really appreciate. Sure, the new models are a mixed bag, but what, in your opinion, is wrong with the controls? They tried to keep them very faithful to the original 1.2 setting, but not southpaw. (They added southpaw controls back in with the patch.)

>> No.678531

>>677754
>Don't even bother with any remakes.
You're not referring to Perfect Dark: "Fuck this game is badly designed and doesn't make sense" Zero, are you?

>> No.678557
File: 2.29 MB, 200x174, truehell.gif [View same] [iqdb] [saucenao] [google]
678557

>>678531

> Perfect Dark will never get a good sequel
> That GoldenEye XBLA port will never be released

Why am I still alive, even?

>> No.678580

>>678557
>> That GoldenEye XBLA port will never be released
Blame Danjaq and Activision for that one. They hold all the cards marked "Goldeneye IP rights."

On the bright side, they put the Goldeneye weapons in Perfect Dark HD.

What really upsets me? I want to play Perfect Dark on my PC without an emulator. Hey, I'd love to play Perfect Dark with friends online BUT I DON'T OWN AN XBOX 360. Or, *gasp* maybe even have some native mod support. After all, fan-made Perfect Dark editors exist. Imagine a souped up Perfect Dark for PC with the option to toggle the new models and textures on and off, and basic modding support so people can make their own maps and perhaps even release mods to buff some of Perfect Dark's rough edges. Say, a mod which alters the AI's placement and patrol routes to make stealth a much more viable option for every mission.

WHY DO YOU HATE MONEY, MICROSOFT?

>> No.678587

>>677716
good if you want to play with double-digit FPS in 4-player splitscreen + bots

>> No.678590
File: 5 KB, 227x388, ThePresidentXBLA1.jpg [View same] [iqdb] [saucenao] [google]
678590

>>677846
As a long time Perfect Dark fan, it is not horrible. PD was far from perfect and the XBL version is exactly what the game needed

My only qualm with it is making the president black. Quit being autistic. I'll take the Pepsi challenge and recommend the XBLA version everytime.

>> No.678613
File: 1.39 MB, 200x150, the-rock-rolling-eyes-WWE-WWF-1367967242l.gif [View same] [iqdb] [saucenao] [google]
678613

>>678580
>Too poor to afford a 360 at this point

Get a 360
Get Red Dead Redemption GOTY
Get Perfect Dark HD

Call me in the morning.

>> No.678623
File: 62 KB, 1024x768, notobama.jpg [View same] [iqdb] [saucenao] [google]
678623

>>678580

Honestly, Halo and Perfect Dark are the only reasons I own an Xbox anymore

If you could find like a 4 GB Slim for cheap just to play PD I'd do that. But as PD is my favorite game of all time I'm pretty biased here.

>>678590
I'm pretty sure they intentionally re-designed the President in the XBLA port to look less like Obama (which pissed me off but whatever). Holy shit, the original looked JUST like Obama with a beard. It's uncanny.

>> No.678632

>>678590
>My only qualm with it is making the president black.
But he was already black.

>>678613
>Get a 360
>Get Red Dead Redemption GOTY
>Get Perfect Dark HD
It's not about being poor. I don't want to play videogames on my TV. And I don't really like cowboy games. I'd much rather play Perfect Dark on PC, and I'd very much like it if the game had some basic mod support. People mod the N64 version, but it requires god-tier modding skills.

>> No.678752

>>678623
he says "a-shume"

>> No.678751

>>661892
The RCP-120. My accuracy was shit so the high ammo count was a godsend. My second favorite was the Callisto.

>> No.678762

>>661892
the k7 was fucking busted. I love it.

favorite gun though was probably the magsec 4. dual magsecs were pretty sick for pistols. I also love both the slayer and the regular rocket launcher.

>> No.678769

>>664117
goldeneye is better for license to kill pistols/knives. that's it. however, it is much better for that format.

>> No.678774

>>678752
>he says "a-shume"
I'm under the impression the voice actor is Scottish. Might be the same VA as Daniel Carrington. Can't be sure though. Pretty much all the key Rareware devs did voices for the game.

>> No.678787

>>678774
yeah, that's what I heard too. which is fine, just always found that funny.

>> No.678802

>>678787
He's the first Scottish-African-American POTUS.

>> No.678823

>>678787
I find it interesting how a British developer depicted the President of the United States as an African American. In 2000. Was this the first time this had been done?

>> No.678857

>>678823
pretty sure there was a movie before then where the president was black, but not 100% sure.

that being said, the fact that he resembles obama is a funny plus too.

>> No.678871

>>678823
It's because it was a scifi game

There were plenty of black presidents in fiction during the 90s and 2000s because it was shorthand for being IN THE FUTURE

>> No.678896

>>678857
Yea, but videogames? Did any of those edgy cyberpunk adventure games by American devs back in the 90's have a black guy as American president?

The weird thing is that since the game is British, it's not really making any sort of American statement like an American game would. Same as Elvis wearing an American flag. It comes across very differently when you realise the devs live in a constitutional monarchy.

>> No.678991

>>677846
Where did my cute Elvis go? ;_;
Any other graphic comparison images?

>> No.679015

>multiplayer bonus stars

>kills
Highest kills in one life assumedly
>game winner
You win duh gaem lel
>a blue one I can't remember
>and that fucking green accuracy star that only showed up if you never missed ONCE

>> No.679039

>psychosis gun was the only gun you couldn't give yourself with cheats
>any level it gave you one there was always one super tough random enemy
>one of them in the elvis level has dual gold revolvers

>> No.679091

>on the intro to reconaissance, if you disarmed the guard on the left then shot the other guard with the weapon you disarmed from the left guard, you got the crossbow
>there was no way to possibly know this, it is never stated anywhere
>also you can get N Bombs at the end of it if you did a specific thing

>> No.679121

>>679091
You can get a phoenix in the mission where you rescue Elvis, too. And you can get double phoenixes at the Battle Shrine by destroying ALL the pillars.

>> No.679131

>>679121
It's little shit like that.

That fucking ? box though.

>> No.679135

AW FUCK YEAH

I've been playing it again myself, but here's my problem, my N64 doesn't have an expansion card. Will I be able to play it without one?

>> No.679142

>>679135
Oh one thing I wanted to mention: I'm mostly playing the combat simulator because I really, really liked the multiplayer.

If we were to use emulators and kalieria, would we be able to set up a /vr/ game?

>> No.679148

>>679131
Just a bit of background. Rareware playing with your head.>>679135
>I've been playing it again myself, but here's my problem, my N64 doesn't have an expansion card. Will I be able to play it without one?
Basically, no. A very small part of the game is available. If by expansion card you mean the thing which goes inside the N64. You don't need a memory card for the game.

Americans need to bear in mind that the original revision of the American version had a buffer overflow bug which WILL permanently fuck the cartridge. It's caused in the warehouse map with a certain number of simulants, triggered when they try to enter vents. One of the challenges has this exact condition.

>> No.679154

>>679148
Oh shit!

What's the limit on simulants for that? if I just camp the vents, will it be okay?

>> No.679160

>>679148
Its incredibly rare for it to happen. How do you determine which version you have?

>> No.679164

>>679148
Also yes, I meant the thing that goes into the N64.

What were you thinking of when you said "A very small part of the game is available"? Is there another add-on I should be aware of?

>> No.679171

>>679148
This worries me because I want to buy a perfect dark cart on amazon but I have no idea if I'll get one that's fucked up or not.

>> No.679179

>>679148
Bullshit, I need a source. Like not joking, I need to see some documentation.

>> No.679180

>>679154
No. The simulants crash the game when they try to use the vents on that map. It's out of your control. It only affects the 1.0 American version. Not sure how to tell which version you've got...

Ah, yes there is. Load up the scene where Trent Easton talks to the Skedar at the crash site in the movie player menu. If Trent is invisible, it's 1.0 If he's present, it's 1.1

PAL versions aren't affected by the bug. The bug will corrupt the saves on the eeprom. If the corruption causes the game to crash on boot, you'll never fix the game.

>> No.679186

>>679179
Here's a thread on it:
http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=53728&sid=afa3935b545be4b7c4f4ecc0e1e94f17

These dudes are more or less the experts on PD, since it's a modding community.

>> No.679207

>>679186
What the fuck? Why?

>> No.679214

>>679164
>What were you thinking of when you said "A very small part of the game is available"? Is there another add-on I should be aware of?
Without the expansion pack, you can play some parts of the combat simulator. But not much. And the singleplayer isn't available.

>> No.679229

>>679207
Buffer overflows cause the game to read-write data places they're not meant to. In this case, the game wrote data to the eeprom save chip. Since the game reads the save data immediately on booting (for example, it decides whether to display the normal intro or that cool Perfect Dark logo loop) the game becomes broken. This sort of thing has happened with other games before. The bug was fixed in the PAL version, released a month or so later. So I expect it was a case of a nasty bug they found just a little late.

>> No.679236

>>679186
I bought my copy from Blockbuster when they were getting rid of all their N64 games...I bet I have 1.0. Shit.
Good thing I've never tried the challenges eh? I can't imagine that Nintendo's still swapping them out

>> No.679241

>>679236
You can find out by playing the cutscene between Trenton and the Skedar. If there are two characters, it's the fixed version. If there is only a Skedar talking to a wall, it's the 1.0 version.

>> No.679273
File: 28 KB, 520x500, known_memes_drawn_by_me_part_1_by_zcoogerchannel-d4wek70.png [View same] [iqdb] [saucenao] [google]
679273

>Just playing Perfect Dark one day
>Decide to play the villa mission of perfect difficulty.
>Instead of rescuing the negotiator with a sniper rifle, I was the negotiator
>mfw

>> No.679292
File: 56 KB, 800x730, 1287666826226.jpg [View same] [iqdb] [saucenao] [google]
679292

>That one jackass friends of yours who always went around disarming everybody for the lulz in multiplayer even though he had a full arsenal of weapons

You know what was bullshit? How the game didn't allow you to use the GoldenEye weapons in multiplayer.

>> No.679293

>>679273
Even better - Joanna's sleeves are different, because you're wearing the negotiator outfit. And when you play in cooperative, player 2 is up near the observatory, meaning they can snipe the enemies for you.

>> No.679295
File: 53 KB, 644x407, Cambria_Instantfied.jpg [View same] [iqdb] [saucenao] [google]
679295

>>679292
>get punched
>knifed
>n-bomed
>tranquilized

all in multiplayer, die and come back dizzy....

mfw pulling the tactic on my friends...

>> No.679303

>>679292
>You know what was bullshit? How the game didn't allow you to use the GoldenEye weapons in multiplayer.
That was unfortunate. Apparently it was either due to them being skittish about the fact they didn't technically own anything from Goldeneye, and the fact they didn't have time to test them.

>> No.679307

>>679295
I believe the XBLA port "fixes" the fact you spawn with blurry vision.

>> No.679317
File: 1.54 MB, 4912x1080, DSC01044.jpg [View same] [iqdb] [saucenao] [google]
679317

tfw having lesbian fantasies involving Joanna Dark and Agent 2...or the blonde haired lady with the necklace.

Also, taking the gun that pointed at shit through walls in the shooting range area and shooting some of the inhabitants

>> No.679321
File: 11 KB, 170x219, rare1.jpg [View same] [iqdb] [saucenao] [google]
679321

>>679293
Rareware game design:
Cooperative partners can spawn in different parts of map, free roam, and tackle different objectives as they see fit. Make sure nothing breaks, but allow as much freedom as possible.

2013 Game Design:
Funnel player 1 and player 2 down a corridor. Make sure both player experience the big set pieces. Make sure they can't move more than 20 meters apart.

>> No.679326

>>679317
Velvet Dark.

And Cassandra. Yea... Uh... Hmm... Yes, she surrounds herself with female, shotgun toting bodyguards. And she wants Joanna to be her special secret agent pet. And probably wear leather.

The worst mistake anyone can make is playing Zero or reading the tie-in novels. Not only do they desperately try to make sense, and fail, they will destroy your impression of all the PD characters.

>> No.679324

>>679321
>Cooperative partners can spawn in different parts of map, free roam, and tackle different objectives as they see fit. Make sure nothing breaks, but allow as much freedom as possible. Runs at 4 FPS because console idiots will eat that shit up anyway.

>> No.679329

>>679324
>Runs at 4 FPS because console idiots will eat that shit up anyway.
Vertical splitscreen ran a lot faster than horizontal splitscreen. The PAL version ran a bit faster, too.

>> No.679336
File: 23 KB, 288x499, Kornheiser_Why[1].jpg [View same] [iqdb] [saucenao] [google]
679336

>>679326
>play Perfect Dark
>Joanna is a classy mature British lady

>play Perfect Dark Zero
>Joanna is a retarded valleygirl

>> No.679342

>>679329
Does anyone know how fast PD ran in splitscreen?

Using PJ64 with Counter Factor 2, which is reasonably close to real N64, it runs at about 16fps in vertical, 12fps in horizontal. But the real N64 is possibly a bit different.

>> No.679350

>>679336
Two words: American audience.

I'm not convinced that Zero was good at any point during its long development. Even the canned Gamecube version looked terrible.

>> No.679352

>>679342
>Pefect Dark running at 12fps in horizontal cooperative.
>All my animu runs at 12fps.
>Therefore Joanna and Velvet are my waifus.

>> No.679379

>>679292
You know what was bullshit? How the disarm/punch screen blur was still visible AFTER YOU HAD RESPAWNED AND IT NEVER WENT AWAY

>> No.679380

Perfect Dark 2013 Social Justice Edition:

Joanna is bisexual.
Cassandra is married to her secretary.
The Skedar oppose same sex marriage. A giant rainbow appears overhead when you murder the Skedar King.
Datadyne oppose stem cell research.
The Carrington Institute has gigantic rainbow flags in the lobby.
Elvis is replaced by Lady Gaga.
Joanna greets random NPCs by saying "down with the patriarchy."
Jonathan is gay. And transgendered. And a member of 7 different ethnic groups.

>> No.679384

>>679379
It did go away, I'm pretty sure. It just took a few minutes.

>> No.679387

>>679326
Joanna missed a grand opportunity with Cass.

>> No.679397

Okay, I want my N64 to be able to play this again, so far it's only been regulated to Smash Bros and Goldeneye, what do I need?

-Expansion Pack
-New Controller (stick on the old one is extremely loose)
-A non-fucked up cartridge

I keep reading about fucked up expansion packs that eat N64s. How does that work? Can't I just take it out if it doesn't work?

>> No.679410

>>679397
>-New Controller (stick on the old one is extremely loose)
Get a good controller, then lubricate the stick to stop it wearing out.
>-Expansion Pack
Best to get a first party one. The likelyhood of it fucking your N64 is pretty low. And keep the original jumper pack. A few games don't work properly with the expansion pack installed - for example, Hybrid Heaven forces high-res mode. And one or two others crash.

>> No.679897

Doesn't Carrington make some remark if you crouch down in front of him repeatedly in his office?

>> No.680036

>>664271
>Or you can stop Air Force 1 going out of control by shooting th hijackers in the cockpit, something very few will do
Wait I thought this was what you're meant to do. What's the way of not doing this?

>> No.680040

>>680036
The pilots get shot, the plane goes out of control, and you have to go to the cockpit later on to stabilise the plane. Unless you run straight from meeting the president to the cockpit, they die.

>> No.680094
File: 221 KB, 640x480, Glide64_Perfect_Dark_12.png [View same] [iqdb] [saucenao] [google]
680094

I love how they put a strip club in Perfect Dark, locked the door, then left players to headscratch over it. (You get inside by disarming a guard and making him flee, usually.)

Precious ram being used for a strip club most players would never see during normal gameplay.

>> No.680141

Everyone found the hidden cheese wedge on every level, right?

http://www.youtube.com/watch?v=2U7Gd_-AHOo

>> No.680169

I love some of the lesser known design features and glitches in the game

Duel, Special Agent and Perfect Agent. Jonathan will never ever shoot you. They copied him directly from the game into it and he's marked as a friendly, so his gun shots all miss you as he cannot friendly fire. He can only kill you with a punch.

And if there's too many enemies on screen or if the game is suffering it will free up space by turning a random enemy into a friendly at times. It happens very rarely, but it's a neat work around they put in to help free up space as the friendly guard will kill others on screen.

>> No.680572

>>680169
>perfect agent duel

If you cheated and brought a Laptop Gun, then threw it as a sentry, it would kill every one as soon as it did that brief cutscene of you both taking three paces, so they'd die on the spot

>> No.680701

>>679329
>>679342
You want to see the game crawl?
Start co-op on Airbase Espionage. Have bro 2 wait outside while bro 1 inside with the disguise. Bro 1 disables the security system, then goes to the elevator and begins to mow people down while bro 2 fights his way to the elevator.
Welcome to negative frames per second.
My friend and I actually crashed the game doing this

>> No.681221

Remember the Cyclone?
It was like a huge orange soda can with a swanky blue muzzle flare. And it's secondary was basically death to everyone, even if you weren't dual wielding.

>> No.682660

So we can all agree that the Facility was the best multiplayer map, right?

>That one empty room where you could stand in front of the door and block anyone else from coming in
>Open door, throw a Proximity Pinball grenade, then duck back inside for an easy kill

God forbid you had the Farsight in this map, where the main strategy was just to stock up on ammo and book it into the vents above the bathroom and rack up kills.

>> No.683645

>>681221

> Air Force One level
> Slo-mo single player cheat / combat boosts (or both, holy shit I've never even thought to try that)
> Burst into President's quarters with dual Cyclones on secondary
> See how much of the wall I can coat in his blood before he hits the floor

>> No.684397

>>683645
>sequence break
>kill assassins before they kill the pilots
>auto pilot objective is in fact removed, and the pilots continue flying themselves, stabilizing the plane when it gets turbulent

The little things.

>> No.684434

>>680094
where is this?

>> No.684498

>>684434
The Punk Pond. It's in the Chicago streets level.

>> No.684553
File: 20 KB, 500x351, mission11_11.jpg [View same] [iqdb] [saucenao] [google]
684553

You can't make accusations like that without evidence. I ashume that you have some?

>> No.684592

Perfect Dark's animations with the closed fists and pantomiming always made me laugh inside for some reason.

http://www.youtube.com/watch?v=7w1rAswwh5o

>> No.684608

>>684592

>lego hands

>> No.684723

>>684498
The same level where you can complete the mission even if you accidently blow the shit out of the taxi cab. By finding the bombspy hidden in the dumpster and flying it into the car park.

There are many instances in Perfect Dark of "the developers thought of everything".

>> No.685248

I wish more FPSs took the route of expanding the amount of objectives in higher difficulties.

Don't like it when most just take the lazy route, and have difficulty settings determine nothing but how much health/damage the enemies have/do respectively.

>> No.685387

>>685248
>I wish more FPSs took the route of expanding the amount of objectives in higher difficulties.
But that doesn't work with the linear game design of modern FPS games. Perfect Dark is more like a sandbox - more like Deus Ex.

Perfect Dark Zero tried to repeat the "more objectives with higher difficulty" game mechanic, but it just didn't gel as well as Perfect Dark's did.

Modern games tend to substitute collecting random shit + achievements for actual objectives. Honestly, the level of scripting in modern FPS design is killing it. Perfect Dark had the right idea - whack the player in the map, have some sparse scripted events, and then let them roam about the level figuring out the objectives. Yes, some people got confused. But seriously, that's not an excuse to turn your game into a series of corridors, checkpoints, and giant arrows.

>> No.685719

>>685387
>But that doesn't work with the linear game design of modern FPS games. Perfect Dark is more like a sandbox - more like Deus Ex.

And that is why I want more games to go the route of perfect dark...

>> No.685745

I never knew there were people who didn't change the control scheme.
Jesus between this and the barrel in Carnival Night Zone how did you tards survive

>> No.685786

>>685745
FPSs were still a new thing for most console/gamepad users, so we didn't really have any personal preferences for controls at the time.

I was already familar with PC FPSs but keyboard bindings cant exactly translate into gamepads. especially not the N64 one.

>> No.685924

>>684592
The script is also pretty hilarious. It's like the writer was just making shit up as he went along.