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/vr/ - Retro Games


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6614224 No.6614224 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6604146

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6614227
File: 80 KB, 320x240, 1594342426564.png [View same] [iqdb] [saucenao] [google]
6614227

=== ONGOING PROJECT ===

2048 Units of /vr/
Rules: >>6570917

=== NEWS ===

[7-16] Anon shares their 7-map wad, Hell Frontier Episode 1
https://www.doomworld.com/forum/4-wads-mods/

[7-15] Anon shares their 3-map project, Akoopasoup: Free Lyle
https://mega.nz/file/ysdgRCxQ#Y1jyG9hGGbi4LkCxP4_6qt4SKjfHfg66wsFWD3B89Qg

[7-14] SNES DOOM source code released:
https://github.com/RandalLinden/DOOM-FX

[7-13] Lost Frontier, a "realism" inspired gameplay mod for Strife, has been released
https://forum.zdoom.org/viewtopic.php?f=43&t=69291

[7-13] Anon shares two projects, a music randomizer featuring music from various megawads
http://www.mediafire.com/file/3rttokitvwh421b/TheUltimateFloppy.zip/file
And an edit of X-Weapons: Helstrum featuring only the weapons and slight control tweaks
http://www.mediafire.com/file/yn4pbiltjisq15o/HelsturmNMedit.zip/file

[7-11] Anon shares the first map for their megawad project, LoungeMEGA1.wad
https://www.mediafire.com/file/mfhmnkumtmcg31v/LoungeMEGA1.wad/file

[7-11] 1000 Lines 2 Community Project released
https://www.doomworld.com/forum/topic/115653-1000-line-2-cp-rc1-out-now/

[7-10] Anon shares a map, bigdig.wad
https://www.mediafire.com/file/7bbj5xwdhm3tcvr/bigdig.wad/file

[7-8] Anon shares a deathmatch map
https://www.mediafire.com/file/mo2m5bim6lc3it5/FortLoungeDMFinalA.wad/file

[7-5] Righthanded Doomguy spritefix
https://mega.nz/file/X50hXJYK#VdSHYOON4ewTSsuoE_TkTsBUWkZL3-FE4zlJSxbRzPc

[7-3] Demo for Iron Assault is released
https://forum.zdoom.org/viewtopic.php?f=19&t=68096

[7-1] Mutagen Rapidem, a new single-level wad
https://www.doomworld.com/forum/topic/115224-mutagen-rapidem-single-map/

[6-27] The Quake arcade prototype has been finally cracked!
https://github.com/mills5/quakeat-decrypted
(with a playable out of the box version https://mega.nz/file/kOpxkLIQ#Y0xm4uaVdKPuArrS9hh49SQb6Df9YspFIfBboJysPp0 )

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6614241

What are some good gameplay mods that make the game fun without making it utterly retarded and unbearable to look at? Less Project Brutality-like and more Contra Doom-like.

>> No.6614246
File: 239 KB, 800x600, I wonder what day it is.png [View same] [iqdb] [saucenao] [google]
6614246

YOU KNOW WHAT DAY OF THE WEEK IT IS, OR MAYBE YOU DON'T BUT NOW YOU DO
SHOW YOUR SHIT OFF, YOU KNOW YOU WANT TO

UNLIKE THIS GUY >>6614017 I'M NOT POSTING ON PAGE 10 BUT THERE'S SOME SCREENSHOTS TO LOOK AT

>> No.6614249

>>6614241
Treasure Tech, Final Doomer, anything by Kegan, anything by TerminusEst13.

>> No.6614262

>>6614212
Are you doing it all proper? are the sector linedefs referencing the inner sector from both sides?

>> No.6614265

>>6609465
https://www.moddb.com/groups/doomdb/news/wild-weasel-mod-list
Diaz/WWHC: The Last Hours of Purity, Police Brutality/Terrorists!

>> No.6614270
File: 76 KB, 1581x687, holes.png [View same] [iqdb] [saucenao] [google]
6614270

Hope you guys don't have any kind of debilitating trypophobia!

>> No.6614273
File: 151 KB, 1920x1040, Безымянный.png [View same] [iqdb] [saucenao] [google]
6614273

Anyone with the knowledge of self-reference sectors, help me unfuck the bridge in this map.
http://www.mediafire.com/file/xv8s7wvksdfbq8y/BARGE_IN.WAD/file

>>6614262
I think so.

>> No.6614282

>>6614270
What is this

>> No.6614289

>>6614273
Maybe make the linedefs face inward? Thir front side, I mean

>> No.6614304

>>6614282
Maybe won't be the most visible if you can't look up or down any, but I think it's worthwhile.

>> No.6614312

>>6614273
Did some experiments, seems any linedef intersecting the surrounding fucks it up somehow.

>> No.6614314

>>6614289
One of the first things I tried, didn't help. I think there might be a problem with node builder, or something.

>> No.6614315
File: 857 KB, 1755x4667, whatcoulditbe.jpg [View same] [iqdb] [saucenao] [google]
6614315

>>6614282

>> No.6614317

>>6614315
Ty

>> No.6614342
File: 237 KB, 656x519, bridge crate.png [View same] [iqdb] [saucenao] [google]
6614342

>>6614273
After much experimentation, this is the closest I could get to what I assume you wanted.
https://www.mediafire.com/file/0z07ix9klgkbmax/bridge.wad/file

>> No.6614370
File: 381 KB, 1280x720, Screenshot_Doom_20200718_161717.png [View same] [iqdb] [saucenao] [google]
6614370

>>6614246

>> No.6614391
File: 29 KB, 480x360, Battle Arena.jpg [View same] [iqdb] [saucenao] [google]
6614391

Hey dudes let's get some nostalgic Doom videos going. I'll start with the most obvious:

https://www.youtube.com/watch?v=TA9gM5DAxFg
https://www.youtube.com/watch?v=dhNFoDpc62I

>> No.6614406

>>6614342
Yep, that worked. I'll gather everything up, give it one last playtest and upload a final version in a moment.

>> No.6614414

>>6614391
https://www.youtube.com/watch?v=_v9TMxM5qRM

>> No.6614418
File: 235 KB, 1345x782, Annotation 2020-07-18 110336.png [View same] [iqdb] [saucenao] [google]
6614418

>>6614246
I may or may not be able to get this out before the deadline

>> No.6614419
File: 1.18 MB, 1614x967, Adnotacja 2020-07-18 165803.png [View same] [iqdb] [saucenao] [google]
6614419

Fuck it, there's no way Im going to release the 2048 map on time, Im like at 50% of the map. I really crunched it past these days but I still wont make it, I started doing it too late

>> No.6614451

>>6614175
Here's a final version for my two maps.
https://www.mediafire.com/file/kt96ngoffpxk26g/retitrement_grease.wad
https://www.mediafire.com/file/ve8zwba0lmo5no5/sewers.wad
Credit them to Sitri

>> No.6614460
File: 59 KB, 800x450, ragemiata.jpg [View same] [iqdb] [saucenao] [google]
6614460

>dog ate gamepad
>can't properly playtest maps now
>deadline tomorrow
GRAAAAAAAAAAAWRGHHHHHHHHH
I WAS GOING TO DO ANOTHER MAP TOO IF THE DEADLINE WOULD BE EXTENDED
LOOKS LIKE THAT WON'T BE GODDAMN HAPPENING

>> No.6614461
File: 24 KB, 700x313, e55db81d-1b27-4af0-9930-063bd01592c0_700_313_5_80.jpg [View same] [iqdb] [saucenao] [google]
6614461

>>6614175
Submission for "2048 units of /vr/" community project

Map name: "Barge In"
Author: Khooque
Difficulty levels: Implemented
Music: "Voyage, Voyage" by Desireless, cover by Sergei Minaev, midified by Andrei Khodakov (no relation)
www.midi.ru/song/149626/
https://www.youtube.com/watch?v=E6NUVW7N7w0

This is my last hurrah and swan song, as far as vanilla/Boom mapping concerned. From now on, it's TCs only (though I may participate in future /vr/ projects if I will like the theme). Archive includes some unrelated midis that may be used for maps with no music replacement.

http://www.mediafire.com/file/q86733j1cg0riqw/BARGE_IN.zip/file

>> No.6614464

>>6614451
You can just give these whatever music. I don't have any midi compilations saved.

>> No.6614465

>>6614460
>dog ate gamepad
Sounds like you're making excuses now. Also, who plays doom with a gamepad?

>> No.6614467

>>6614460
>using gamepad for testing
Honestly, my experience with fighting games and recent playthrough of Sonic Robo Blast had taught me one thing - gamepads are the worst control method that is in current use, and there is no "gamepad" game that wouldn't be improved if it was made with KB+M in mind.

>> No.6614468
File: 1.02 MB, 1591x909, sladeshot-2020-07-18-172905.png [View same] [iqdb] [saucenao] [google]
6614468

>>6614246
Almost finished with my 2048 map, but there's still quite a bit left to do so I'll release the playtest version tomorrow (deadline on 19th means I can still submit it on 19th, right?) and try to make some quick fixes if needed.

>> No.6614473

>>6614460
>not playing with gelatin keyboard + trackball
https://www.youtube.com/watch?v=TljEswt4bOg

>> No.6614474

>>6614468
>deadline on 19th means I can still submit it on 19th, right?
Yes.

>> No.6614475
File: 121 KB, 640x533, 1464548379582.jpg [View same] [iqdb] [saucenao] [google]
6614475

>>6614473
I'd rather play with various fruits.

>> No.6614478

>>6614465
>>6614467
I use a mouse in my right hand, and a gamepad in the left one, in place of a keyboard, because I grew extremely tired of WASD over the years and a good analog stick is 300% better.

>> No.6614483 [DELETED] 

>>6614246
I regret to inform you that the last thing I made in Doombuilder was Sonic.

>> No.6614485

>>6614419
Not with that attitude you won't. Get back to work anon!

>> No.6614487

>>6614467
>Honestly, my experience with fighting games and recent playthrough of Sonic Robo Blast
Were you using the Simple control scheme?

>> No.6614498

>>6613705
>so it's obviously not going to be that good.
Wew, no kidding.

>> No.6614515
File: 917 KB, 1920x1080, roundabout_cliffside.png [View same] [iqdb] [saucenao] [google]
6614515

Alright, I think I've done enough to share my 2048 map.
Download Link: https://www.dropbox.com/s/d16pzl4dctg5p4e/roundabout_cliffside.wad?dl=0

On a side note, I don't know how to fix the two weird texture alignments near the exit portal without it looking even further out of place.

>> No.6614526

By the way, are we going to publish it on Doomworld?

>> No.6614527

>>6614515
You mean above & below the teleporter? Just set them to upper & lower unpegged.

>> No.6614551

>>6614175

Ok, v3 and probably final even if time period extends.

Map name: Straight Walled Rooms"
Author: manuk3r
Link: https://files.catbox.moe/vxyq5k.zip

>> No.6614557

>>6614498
Thanks for reaffirming. Honestly didn't think anyone would bother replying anything after playing. Mind spending a few additional seconds writing out what I may try to fix?

>> No.6614570
File: 53 KB, 412x708, exit_teleporter.png [View same] [iqdb] [saucenao] [google]
6614570

>>6614527
I mean these things next to it.

>> No.6614574

>>6614570
Looks okay to me.

>> No.6614582

>>6614414
>Vanilla COOP with lots of skins
I miss when Doom multiplayer was like this. All Zandro is Bagels, MM8BDM, AOW, and Complex.

>> No.6614586

>>6614582
I don't understand Complex Doom's popularity. The people who I know play it usually shit on other games' mods that have enemies that take a million hits while killing you in a single huge AOE attack, but swear by Complex Doom.

>> No.6614592

theres an interesting mapping experiment going on at doomworld right now. I might sign up just to contribute
https://www.doomworld.com/forum/topic/115781-doom-1-a-doomworld-experiment/

>> No.6614593

>>6614478
Stop being a faggot and use a keyboard for a bit if you care that much.
>you don't
You just wanted to bring up that same shit about gamepad+mouse from a few threads ago.

>> No.6614601

>>6614586
Honestly, it's pretty fun without LCA, but no one plays it without LCA anymore.

>> No.6614602
File: 150 KB, 495x1020, simplefix2.png [View same] [iqdb] [saucenao] [google]
6614602

>>6614570
Just do something like this and you'll be good.

>> No.6614603

>>6614592
We had a similar idea like a year ago, but never did it because it didn't seem like something you can herd a bunch of anonymous cats into doing reliably...

>> No.6614608

>>6614391
https://www.youtube.com/watch?v=KN0K58EfJSg

>> No.6614614
File: 205 KB, 1920x1080, Ettioc.jpg [View same] [iqdb] [saucenao] [google]
6614614

>>6614246
Would you care to purchase some of my jewelry? Maybe a bracelet or an amulet for you? Or maybe instead you may like one of my many paintings here on the floor. The Parias painting has sold quite well recently!

>> No.6614615

How's the mapping project coming along?

Looking forward to it.

>> No.6614620

>>6614615
Hope it comes with a forced pistol start option.

>> No.6614621

>>6614615
Looks like it's coming along better than 100min. Which is dope. I'm looking forward to it as well. I wanted to make a map, but I don't have the time.

>> No.6614625

>>6614593
I can play keyboard, it's just that I've grown uncomfortable with it, playing RTCW a while back (which doesn't support a gamepad, or at least ioRTCW doesn't), I got through it fine, but my fingers were fucking hurting after a while.
I could playtest with the keyboard fine, probably, but I just hate it, and I was pissed because of my somewhat short temper.

>a few threads back
What? Did I miss some conversation recently?

Anyway, I remembered I had an old one from years ago, which I stopped using after playing with it for many, many years of near daily play, as the analog stick began to stick to the left sometimes, the mechanism anyway, otherwise the stick itself was fine (barring some sort of material degradation on the rubber on the tip, it's surface is slightly knobly and very slightly sticky, I don't remember that when I was putting it away), I transplanted that stick to my new pad, which lost its stick.

It seems like it's working. Again, my temper can be short, particularly when something costs money for no good reason.

>> No.6614638

>>6614620
Yeah how will that work. Will we need to use a cvar console command to reset on each map?

>> No.6614647

>>6614638
In prboom+ I have a key bound to "restart current map", which I use for pistol starts. I'd be shocked if GZDoom and other ports in its family don't have this function.

>> No.6614657

I'm going to try and make 2048 speedmap or I will forever regret being left out. But I forgot what texture pack we use and link seems broken.

>> No.6614671

>>6614657
GOTHICTX

>> No.6614685

>>6614647
bind , "map *"
bind . nextmap

>> No.6614702 [DELETED] 

Hey guys! so Jammidodger is doing a trans pride 2020 stream and it's really cool! You should check it out!
https://www.youtube.com/watch?v=Nmz4_P3cYM4
Here's the link^

>> No.6614703

Why is my builder hangs up in Boom format on "Building Map Nodes" when I'm trying to save?

>> No.6614712

>>6614702
Who is Jammidodger? Are they a Doom, Quake or so on youtuber?

>> No.6614714

>>6614702
Who?

>> No.6614719

>>6614712
>>6614714
I will erase YOUR fucking faces if you don't stop giving (you)s to fucking tranny rights.

>> No.6614721

>>6614702

I AM A WOMANNNNNNN

>> No.6614728

https://www.youtube.com/watch?v=slRRfm7-IMU

>> No.6614730 [DELETED] 

>>6614712
Nope they just like a reddit channel pretty much but it's a nice channel and if john friggin romero said trans rights it shall be doom law
>>6614719
Blow it out your ass!

>> No.6614738

>>6614730
John Romero made rape threats in the past, shouldn't you guys be cancelling him?

>> No.6614742 [DELETED] 

>>6614738
when the fuck did that happen

>> No.6614743

>>6614742
Wait, we now need actual evidence to #MeToo someone? Fuck off, gamergater.

>> No.6614747
File: 1.16 MB, 480x358, stop it.gif [View same] [iqdb] [saucenao] [google]
6614747

>>6614738
>>6614730
>>6614719
>>6614702

>> No.6614748 [DELETED] 

>>6614743
No I just never bloody heard of it

>> No.6614749

>>6614747
You won't silence us! #CancelRomero!

>> No.6614754

>>6614747
#CancelRomero #JusticeforAdriansAss

>> No.6614756

>>6614748
Not our problem.

>> No.6614798

>>6614602
Cheers, I've fixed it up on my end.
>>6614647
I think Smooth Doom has an option for pistol starting without relaunching every map with cvars.

>> No.6614805
File: 144 KB, 809x963, defconguy.jpg [View same] [iqdb] [saucenao] [google]
6614805

Stupid zombiemans.
https://voca.ro/d56m96gfe9A

>> No.6614826

Okay, I thought I didn't have another map in me, but it seems I have. Gonna be gimmicky as fuck, but oh well.

>> No.6614835

>>6614551
>probably final even if time period extends
There's still plenty of things that should be improved upon:
1. The lighting in during the first half of the map is the same boring shade. Play around with it more.
2. Every midtexture (like the bars and cages) are all one sided, making it look weird.
3. The mancubus/baron cage isn't marked as impassable, meaning you can push the monsters out of it, or they can get stuck and become helpless.
4. The mud texture on the ceiling isn't animated. This is because you chose one of the textures not labeled with a "1". I would consider changing the mud ceiling altogether, because it's plain ugly.
5. The map could use some more health pickups. Thankfully there was no issue with the amount of ammo you supplied.
6. The lava floors should be slightly lowered, they look odd being on the same plane as the floors adjacent to them.
7. You can press use on one of the random pillars in the final room, which will exit the level.

>> No.6614870

>>6614835
I will review this things, thanks.

>> No.6614886

What wads are yall playin through, and what with?

My current playthrough is:

High Noon Drifter
Zmovement settings: Quake 3 strafejumps, doom4 double jump and ledgegrab, regular crouch slide
Plutonia 2

>> No.6614914
File: 487 KB, 816x639, appointment with mr pain.png [View same] [iqdb] [saucenao] [google]
6614914

It's going to be the squariest map I ever made, and I always make square maps.

>> No.6614928

>>6614728
Gun sprites good.
Mob sprites repurposed.
Gameplay mediocre.

>> No.6614956
File: 142 KB, 856x480, crispy-doom_Rs5VrUa6YA.png [View same] [iqdb] [saucenao] [google]
6614956

Still can't comprehend how Requiem did 3D bridges the way it did. There's this tutorial but my room temperature IQ can't understand a word in it. https://www.doomworld.com/tutorials/fx8.php
May any anon knowledgeable in this make a proper tutorial?

>> No.6614964

>>6614956
Study a map that has these bridges.

>> No.6614972

>>6614964
Just opening them in the Builder doesn't tell much. It makes use of a trick that isn't displayed. It's black magic or some shit.

>> No.6614974
File: 43 KB, 1012x124, Annotation 2020-07-18 151545.png [View same] [iqdb] [saucenao] [google]
6614974

>>6614657
Also you're allowed to put in monster teleporters and dummy sectors and stuff outside of the 2048 limit as long as the player cannot reach that area without cheats

I really wish I had screencapped the rules.

>> No.6614979
File: 2.64 MB, 956x716, 54cn9et.webm [View same] [iqdb] [saucenao] [google]
6614979

is there a source port/mod that lets you play Doom in this perspective?

>> No.6615000
File: 635 KB, 1191x663, temp8.png [View same] [iqdb] [saucenao] [google]
6615000

>> No.6615001

>>6614979
there's doomrl but its kind of a whole different game

>> No.6615004

>>6615000
fireblu is really just the formula goop they use to make fruit by the foot

>> No.6615019

>>6614979
IIRC there was a Hotline Miami clone made in GZDoom

>> No.6615187
File: 2.14 MB, 2000x3000, doom iceberg.jpg [View same] [iqdb] [saucenao] [google]
6615187

>> No.6615195

>>6614647
Hello Decino.

>> No.6615230
File: 2.68 MB, 400x225, d154f217-d49f-42af-99be-e30e24491251_text_hi.gif [View same] [iqdb] [saucenao] [google]
6615230

>>6614972
>It's black magic or some shit.

>> No.6615234

>>6615187
Fucking noice

>> No.6615240

>>6614974
>I really wish I had screencapped the rules.

https://files.catbox.moe/soal54.png

>> No.6615243

>>6614956
The really good mapper Dragonfly has a basic tutorial about self referencing sectors. Adding 3D middle textures is fairly simple too, just make sure no new sectors are created when you're making the lines. Having the 3D bridge actually walk-underable requires some trickery with line actions.

https://youtu.be/R8TJ8WlX_iA

>> No.6615250

>>6614175
>>6614551
>>6614835

v4:

https://files.catbox.moe/fhco1k.zip

>> No.6615252

>>6615187
>The Father Demon and the Brother Resurrector
kek

>> No.6615258

>>6611873
RC2 of my level, just playtesting and final touches left
http://www.mediafire.com/file/brqf37zyg3rn4sb/suspiral.wad/file

>> No.6615262
File: 1.16 MB, 1015x503, Doom_Toy_BFG.png [View same] [iqdb] [saucenao] [google]
6615262

>>6615187
You need to put "Giger influence on Doom" somewhere high and "Giger influence on 90s toys" somewhere lower.

>> No.6615263
File: 37 KB, 720x534, IMG-20200718-WA0007.jpg [View same] [iqdb] [saucenao] [google]
6615263

Anyone can identify the game?

>> No.6615269

>>6615263
Battletoads 3D

>> No.6615272

>>6615263
Opposing Force I think?

>> No.6615274

>>6615263
Z: Steel Soldiers

>> No.6615281

>>6615272
HUD is yellow, it's either original game or Blue Shift.

>> No.6615286

>>6615272
Looks like it. Never been too much of a HL fan so I could not recognize the weapon.

>> No.6615289
File: 107 KB, 728x107, Снимок.png [View same] [iqdb] [saucenao] [google]
6615289

Excerpt from official Ultimate Doom manual. Seems like savescumming is an official way to play the game.

>> No.6615304

>>6615263
Thats a segment of on a rail.

>> No.6615310

>>6615262
Giger influence on Doom is pretty damn evident though, his designs were used in Aliens, which was a big inspiration for Doom, and there's a good chance Adrian was a fan otherwise.

>> No.6615325

>>6615310
True shit, especially D3. Sometimes I subconsciously refer to the Mars base as a "ship" because of the design similarities

>> No.6615327

>>6615289
Wut? Saving and loading is not savescumming. Savescumming is for games where RNG has a lot of influence on your progress, so all randomly generated levels like in roguelike games

>> No.6615334

>>6615263
Was gonna say SoF but the hud is wrong.

>> No.6615338

>>6615263
>everyone missing it

Half Life, original not expansions. You can tell from the shiny glove.

>> No.6615341

>>6615263
14:26
https://youtu.be/jAnNALE1cHY

It's this room in Half Life but in your image it's slightly different. No sand bags on the railway tunnel. Do you maybe return to this same area in an expansion?

Either way it's Half Life/Expansions

>> No.6615345

>>6615338
Makes sense nobody would recongize it here seeing as HL is the total antithesis to retro shooters.

>> No.6615346

>>6615289
Saving and loading is fine, the question is if you abuse it or not. It's kind of given to you on the honor system, it's up to you if you want to be a cheat with it.

>> No.6615352

>>6615345
>total antithesis to retro shooters.

Its as fun as Unreal 1 I might say even better.

>> No.6615354

>>6615346
>the question is if you abuse it or not. It's kind of given to you on the honor system, it's up to you if you want to be a cheat with it.
>saving the game is cheating
Do whatever you want with the save function, it's apart of the game. Might as well be saying using the bfg too much is cheating.

>> No.6615358
File: 587 KB, 1360x768, thingy.png [View same] [iqdb] [saucenao] [google]
6615358

>>6614246
Working on a new rocket launcher.
I think i'm almost done.

>> No.6615360

>>6615352
Never played Unreal 1, but it's safe to say HL totally changed the formula for shooters. It plays nothing like doomengine, quake, or buildengine games, which are the centerpiece of these threads. Of course people don't recognize it, they don't give a shit about it.

>> No.6615363

>>6615360
>It plays nothing like doomengine, quake, or buildengine games, which are the centerpiece of these threads.
Agreed but this doesn't mean its 100% a worse game, just different and appealing to a different crowd

>> No.6615367

>>6615363
Never said it was a worse game, though I don't enjoy it at all. I said it was the total antithesis to retro shooters, which it is.

>> No.6615376

>>6615243
Those self-referencing sectors are easy and I already knew how to do them.
Requiem's are a whole other level. There's self-referencing sectors inside self-referencing sectors, and some are connected to regular sectors without fucking up the nodebuilder.

>> No.6615379

>>6615354
I never said that saving the game is cheating, I said that it CAN be cheating, depending on how it's used.

>> No.6615385
File: 586 KB, 1280x720, Screenshot_Doom_20200718_201842.png [View same] [iqdb] [saucenao] [google]
6615385

>>6614246
This fight needs more development.

>> No.6615386

>>6615354
Saving and reloading a million times to ensure the "correct" outcome occurs sounds like cheating.

>> No.6615394

>>6615379
It can't be cheating depending on how it's used. It's a feature of the game intended to be used as much as you want. If they didn't want you to use it certain ways they'd have prevented you.

>> No.6615395

>>6615394
If they didn't want you to type IDDQD at the start of every level, they would have disabled cheats.

>> No.6615403

>>6615395
IDDQD is a literal cheat you mongoloid.

>> No.6615407

>>6615386
This does not happen in Doom. There is no sufficient rng for abuse.

>> No.6615409

>>6615403
And it's still something programmed into the game.

>> No.6615414

>>6615409
Labeled as a cheatcode by developers, who at the time regularly implemented cheat codes in games.

>> No.6615417

>nu/vr/ doesn't recognize HL and pretends boomers didn't like back then.
The absolute state of this shit board.

>> No.6615420

>>6615417
Half Life was gay and I'm glad I waited a year for Soldier of Fortune instead.

>> No.6615424

>>6615367
Yeah, Its more like a progenitor to today's shooters than a retroshooter, though lack of cutscenes makes it stand apart from today's moviegame shit

>> No.6615425

>>6615394
>It's a feature of the game intended to be used as much as you want.
Just like the cheatcodes.

>> No.6615429

>>6615425
Yes, still does not change the fact that saving the game is not cheating in any way whatsoever.

>> No.6615430
File: 3.97 MB, 5120x4026, arsjac.png [View same] [iqdb] [saucenao] [google]
6615430

>>6615417
No, that's just one person with some sort of brain injury.

>> No.6615435
File: 1.99 MB, 4640x2610, IMG_20200718_231451.jpg [View same] [iqdb] [saucenao] [google]
6615435

>>6615263
Half Life

>> No.6615436
File: 400 KB, 816x639, appointment with mr pain.png [View same] [iqdb] [saucenao] [google]
6615436

>>6614227
My submission for 2048 units. An Appointment With Mr. Pain by ViolentBeetle. I didn't have much time to work on it, so it's basically a speedmap, about 4 hours from start to finish. So it's not very detailed. Or balanced. Or even properly tested. Or anything, really. Music is Shawn God Shotgun from Doom 2.

https://www.mediafire.com/file/qba5au8iatevema/appointment.wad/file

>> No.6615440

>>6615430
Not everyone who dislikes Half Life is one guy you sperg. Seen this guy around less and less though.

>> No.6615441

>>6615429
Whatever makes you feel better.

>> No.6615443

>>6615435
Gross.

>> No.6615447

>>6615441
Same applies to you.

>> No.6615479

>>6615440
Not everyone that likes Half life doesn't like other retro fps. They aren't incompatible like you said.
The fact this board likes to talk mostly about id and build engine fps doesn't mean you should not be allowed to discuss other games.

>> No.6615483

>>6615479
Never said any of that. Half Life in structure and gameplay is the antithesis of it's predecessors, is the only statement I've made, and it is factually correct.

>> No.6615486

>>6615435
kill it with fire

>> No.6615497

>>6615436
Not bad anon. The secrets felt kind of redundant unless there was some way to get them earlier, I found them at the end. A chainsaw and a berserk in the same level is kind of weird. Ammo is really tight at the start due to all the pinkies but it evens out. The exit switch was also kind of confusing since I thought the TV with the pain elemental was a portal (cute moment btw). Have a demo.
http://www.mediafire.com/file/gk8qqdhazu6xsew/appointment.lmp/file

>> No.6615509

>>6615497
>The secrets felt kind of redundant unless there was some way to get them earlier, I found them at the end
Nah, you need to open the vents. I just couldn't think of anything else to make a secret so I just tagged "Yay you explored the vent!"

>> No.6615513

>>6615497
>http://www.mediafire.com/file/gk8qqdhazu6xsew/appointment.lmp/file
What is it recorded in? I've got an error.

>> No.6615521

Why are you people like this?.
So revisionist.

>> No.6615526

>>6615483
Still retro.

>> No.6615541

>>6615513
GLBoom+

>> No.6615546

>>6615526
Again, never said it wasn't. I have no idea what you think you're arguing about.

>> No.6615548

>>6615360
Fuck off Quake 1 and 2 are pretty straightforward, especially 2.

>> No.6615556

>>6615548
Quake 1 stuck to the Build/Doom formula. Quake 2 is more along the lines of Half Life formula.

>> No.6615561

Nice backpedal Alf.

>> No.6615568

>>6615556
No one cares about your autism.

>> No.6615572

>>6615541
Oh yes, too late did I realize I was trying to feed it to Crispy Doom and not Boom-compatible.

>> No.6615573

>>6615568
No one cares about Half Life. This is a Doom thread.

>> No.6615586

>>6615573
>DOOM THREAD / RETRO FPS THREAD
>All other retro FPS welcome

>> No.6615590

>>6615586
They make dedicated HL threads newfag.

>> No.6615594

>>6615436
Slightly updated version with a few extra shells, fixed texture misalignment around blue lights and missing tag restored on a vent door:
https://www.mediafire.com/file/8drl7ecs5hbvb8q/appointment.wad/file

>> No.6615603

>>6615590
>calls me newfag when he can't recognize an obvious HL level and never played Unreal.
>also likes SoF a barely if not retro game.

>> No.6615604
File: 112 KB, 640x479, 2048maplevelpicturething2.png [View same] [iqdb] [saucenao] [google]
6615604

http://www.mediafire.com/file/d7qmqhzdswztyu0/revenantbay.wad/file
I'm pretty sure I fixed all the issues, but let me know if this map needs anything else
Map: Shipwreck Cavern
Author: Samuel Samuelson

>> No.6615610

>>6615603
>you have to have played the entire catalog of fps released in the 90s
I never liked the 3d polygonal aesthetic and SoF was the first 3d game I ever had.

>> No.6615634

>>6615430
Based.

>> No.6615642

>>6615521
Because you don't do anything about it.

>> No.6615646

Half Life

>> No.6615651
File: 532 KB, 1920x1080, Screenshot_Doom_20200718_191845.png [View same] [iqdb] [saucenao] [google]
6615651

https://www.dropbox.com/s/4yi376k8ek8vve2/30DaysInTheCoolerForTalkingV2.wad?dl=0

Updated my map. Cleaned up some visuals to make it less tech base-y, and implemented difficulty settings.

>> No.6615654

>>6615642
About what?

>> No.6615660

Doom is boring.

>> No.6615663

>>6615646
Fucking worthless trash LMAO,. Imagine being a HL fag believing the pseudo Hitch hikers guide tier writing is anything more than dog shit cringe.
>gordan+faggo
>aLyX= faggot
jee-meng= faggot
(you) faggot

congratulations, you played yourself

>> No.6615680

>>6615663
Seethe

>> No.6615681
File: 375 KB, 1448x1040, Imzage1.jpg [View same] [iqdb] [saucenao] [google]
6615681

I got the layout pretty much mostly done but still got too damn much to do with this map.

>> No.6615683

>>6615263
Based for making schizos seethe.

>> No.6615687

>>6615663
He's literally baiting at this point pay him no mind.

>> No.6615689

>>6615687
???

>> No.6615694

bro

>> No.6615698

>>6615263
You have to go back >>6614913

>> No.6615705

Is it considered bad taste to use regular music instead of midi music for a megawad or is it fine?
I just wanted to see if I should put in the effort of converting music to MIDI format or not.

>> No.6615715
File: 353 KB, 1920x1080, Screenshot_Doom_20200718_144432.png [View same] [iqdb] [saucenao] [google]
6615715

>>6614246
Redid these guys with a new, more vibrant palette.

>> No.6615720

>>6615263
kys zoomer.

>> No.6615725

>>6615705
>converting music to MIDI format
That is a LOT of work.

>> No.6615730

>>6615715
looks cool, contrasts a bit with buildings but cool

>> No.6615732

>>6615440
thats what he ALWAYS says tho, literally part of his playbook. its possible but HL spammers need to just leave regardless

>> No.6615739 [DELETED] 

HL1 is not retro>>6615483

>> No.6615747

>>6615705
I would say if you're doing that for a full megawad, you should package the soundtrack separately. That way you can release updates without making people pull 200MB of MP3s again, and the people who leave music off or have bad connections won't have cause to complain either.

>> No.6615749 [DELETED] 

>>6615732
Or maybe this board rightfully hates this game and CS 1.6 unlike /v/edditors.

>> No.6615761
File: 100 KB, 920x711, 503cripplefight-bb6bbcd2-3010-4192-b398-0d86dd363616.jpg [View same] [iqdb] [saucenao] [google]
6615761

hl bait wars

>> No.6615776

>>6615739
>>6615749
Hey schizo, GabeN snuck into your house last night and hid a bunch of gold doubloons under your wrists. Only one way to get em out, you wouldn't want to miss this fortune.

>> No.6615780

NOOOOOO YOU CAN'T CRITICIZE MY GAME

>> No.6615784 [DELETED] 

>>6615776
Valve is the most destructive PC company.
Keep coomsuming their fps games goy.

>> No.6615787

Even SoF is more respected here.

>> No.6615797

>>6615784
The gold aint gonna cut itself out. Posting the same three phrases won't get you any closer to the bounty that is hidden just below your skin. Do it anon, what's the worst that can happen?

>> No.6615801

>>6615715
look at those cute little vehicles aww

>> No.6615808

>>6615787
Not really.

>> No.6615812

>>6615715
Warms my heart after the fuck up that was mech 5.

>> No.6615818 [DELETED] 

>>6615808
It didn't ruin the genre like HL so it's better.

>> No.6615824
File: 361 KB, 709x723, 1593807637034.gif [View same] [iqdb] [saucenao] [google]
6615824

>>6614175
Shit, can we extend this a day or two?
Im hard pressed

>> No.6615828

>>6615818
I wish you'd get a better tape player. Yours only plays the one tape.

>> No.6615852

>>6615828
Cope no one cares or recognizes HL1 here.

>> No.6615864

>>6615687
You're right my drunken spregness has failed me yet again

>> No.6615890

Aww /v/ is mad because their favorite 90's fps is being insulted.

>> No.6615895

>>6615824
Don't worry there's a good chance the project's gonna be extended.

>> No.6615901

>>6614620
>>6614638
>what is idclev
>what is -warp -skill

>> No.6615903

>>6615852
I mean I like it when your player malfunctions, making the tape skip and it says Alf instead of half but otherwise it's complete shit.

>> No.6615909

The antithesis of retro fps.
Doom, Quake and Build Engine chads hated it.

>> No.6615919

>>6615901
terrible, hacky, tedious, pacing-ruining crutches

>> No.6615926

>>6615919
How is it tedious to type six letters and two numbers every time you enter a map?

>> No.6615929

>>6615263
Shit taste. Go back.

>> No.6615932

>>6615926
it simply is. you need to check the level number as well. also I forgot "osbcure" and "unintuitive".
if you think this is the way Doom must be played, but your sourceport doesn't have a single-button solution for this (and you don't pester its devs), then you don't respect yourself.

>> No.6615948

What's the matter janitor?
Butthurt over the true.

>> No.6615949
File: 34 KB, 480x360, უტილირება.jpg [View same] [iqdb] [saucenao] [google]
6615949

What wad is this?

>> No.6615950

>>6615949
KYS

>> No.6615956

>>6615949
The antithesis of retro fps.

>> No.6615959

>>6615187
try to not put similar sounding captions (doom is 1D / doom is 4D) too close to each other

>> No.6615964

>>6615548
Missions packs maybe, most Q1 levels loop in some way or form.

>> No.6615969

>>6615956
>>6615949
>>6615948
>>6615909
>>6615890
>>6615852
>>6615818
>>6615808
>>6615787
>>6615784
>>6615780
>>6615776
>>6615761
>>6615749
>>6615739
>>6615732
>>6615720
>>6615698
>>6615694
>>6615689
>>6615683
>>6615680
>>6615663
>>6615660
>>6615646
Quit fucking samefagging and shitting up the thread.

>> No.6615975

>>6615949
it's a shoop but there's at least one incomplete attempt at porting HL monsters and weapons to DOOM. got a cacoward iirc.

>> No.6615976
File: 17 KB, 423x457, 1516.png [View same] [iqdb] [saucenao] [google]
6615976

>>6615969
Fuck off schizo

>> No.6615984 [SPOILER] 
File: 431 KB, 1238x781, 1595122114864.png [View same] [iqdb] [saucenao] [google]
6615984

>>6615824
>>6614175
I'm also probably going to need an extension, my layout isn't even finished yet

>> No.6615987

>>6615787
SoF was in the same tradition as Half-Life. It had better gunplay and location variety though.

>> No.6615989

I need a new Heretic/Hexen game.
The lore and the artstyle is badass

>> No.6615990

>>6615976
Lol, day well spent. If you want to be useful while you spend hours on this thread then playtest some fucking maps instead of baiting about a game you don't even care about.

>> No.6615993
File: 865 KB, 500x500, tumblr_n4jyukHITI1tz5we9o1_500.gif [View same] [iqdb] [saucenao] [google]
6615993

>>6615989
You've played Heretic 2 and Hexen 2 already... right anon?

>> No.6615994

>>6615987
Don't understand why developers stopped trying out stuff like ghoul engine.

>> No.6615995

>>6615976
Jannies ban this faggot already.

>> No.6616000

>>6615993
Yes
And I need more

>> No.6616001

>>6615994
Raven never stopped. Plenty of gore to go around.

>> No.6616015

If HL1 is so good then why no ones defends it.
SoF is better.

>> No.6616018

>>6616001
Ghoul was extreme though. Bullets would just chew through guys.

>> No.6616019

>>6615969
>>6615990
Rent free

>> No.6616020
File: 242 KB, 640x480, 198236100.png [View same] [iqdb] [saucenao] [google]
6616020

target is better than HL1 you zoomies

>> No.6616021

>>6616015
Shut the fuck up, don't ruin SoF with your fucking spam.

>> No.6616023

Current thread theme
https://www.youtube.com/watch?v=1xyJtOYtME8

>> No.6616035
File: 145 KB, 985x369, this fucking thing.png [View same] [iqdb] [saucenao] [google]
6616035

besides the comic and maybe brutal doom, where did the idea of doomguy being the "strongest" came from?
because i don't think his power level was even that much of a focus ever besides being just being a touch and one of the strongest uac marines
i feel like a lot of it came from an insecure and somewhat jealous portion of doom fans, that looked at halo, metroid, warhammer and more and feared that they had something done better than doom or something that doom doesn't have
like, any series that may be "more metal" or "more x" made someone go "no, doomguy should be more powerfull than this character and also the most tragic one" etc
the new direction and "lore" of the new games seems to be this way because of this
it's not a matter of attracting audiences of those mentioned pre-established franchises but also making doom compete with those and feel like a "cooler" version
even at the cost of making doom look less unique or a bit more plagiarizing
meanwhile other doom fans just didn't care and played the games
or some like modders actually thought of "expanding the universe" by coming up with something they thought could fit doom, regardless of whether or not was to spite some series that never had any relevant connection to doom
also, this whole thing probably started as a joke too

>> No.6616038
File: 1.80 MB, 2000x1500, 066.png [View same] [iqdb] [saucenao] [google]
6616038

>>6615994
Valve did some stuff
and more recently, Killing Floor 2
I think Hatred also? Vivisector?

>> No.6616040

>>6616035
You're the worst poster on this board. I would rather have the HL1spammer totally derail the thread and ruin 2048 units than read another barely legible paragraph of your drivel. Get fucked.

>> No.6616041

>>6616038
What's the pic from?

>> No.6616049

>>6616040
>spammer
The entire board hates the game.

>> No.6616054

>>6616041
https://web.archive.org/web/20171024003013/https://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf
also:
https://steamcdn-a.akamaihd.net/apps/valve/2010/gdc2010_vlachos_l4d2wounds.pdf

>> No.6616056

>>6616049
That's what Gabe wants you to think. He thinks you're too dumb to find the secret treasure he hid in your wrists. He knows that if he can keep you glued to your computer then you'll never find the gold under your wrists. He has been controlling you this entire time, and the only way you can thwart him is by slicing your wrists and taking the gold that's rightfully yours. I believe in you anon.

>> No.6616059

>Valve
NOT RETRO

>> No.6616065

>>6616049
This faggot goes around spamming pro and anti hl shit doesn't matter to him. Took 1 guy to mention SoF and he just picks it up and spams that as well.

>> No.6616074

been playing Blood on Extra Crispy for them shits 'n giggles, but those dastardly hitscanners in Monster Bait have finally been kicking my ass to hell and back

you folk have any tips to get gud?

>> No.6616081
File: 429 KB, 975x1160, 574950_dabbledraws_olive-the-devil-clown.png [View same] [iqdb] [saucenao] [google]
6616081

>>6616023
That reminds me, what are some good clown themed wads?

>> No.6616083

>>6616054
Bet they couldn't get away with this if they were human enemies.

>> No.6616085

>>6615263
Pull the trigger.

>> No.6616089

>>6616081
Happy Time Circus is the quintessential one.

>> No.6616090

>>6616065
Take your meds.

>> No.6616097

>>6616090
Quit spamming the board and fucking kill yourself.

>> No.6616102

I must admit, I'm not the HLschizo, I don't even agree with him, but sometimes I pretend to be him just to get (You)s

>> No.6616103

>>6615975
Paranoiac for Doom 2

>> No.6616104

>>6616097
Quit defending the death of fps and fucking kill yourself.

>> No.6616107

>>6616104
I DON'T GIVE A FUCK ABOUT HL EITHER OR. IT DOESN'T FUCKING MATTER. JUST SHUT THE FUCK UP ALREADY YOU FUCKING STUPID SHITHEAD.

>> No.6616108 [DELETED] 

HL1 is as hated as SOTN and MGS now.
I won.

>> No.6616115

>>6616108
I'm happy for your victory anon

>> No.6616117
File: 3.04 MB, 1920x1080, p_army3_0000.png [View same] [iqdb] [saucenao] [google]
6616117

Half-Life has some atmospheric mods.
Pretty neat!

>> No.6616119

>>6615949
Lambda on map 10 of doom 2, playing with HL weapons on Doom is pretty fun.
https://youtu.be/DIbd5-VTbRo

>> No.6616120
File: 73 KB, 919x737, alflife2.png [View same] [iqdb] [saucenao] [google]
6616120

can you guys knock it off

>> No.6616123

>>6616102
Based. I'm really tempted to sometimes because getting a (You) is legitimately satisfying, but it's like comparing masturbation to sex. Having a great conversation will always be better than a simple baitpost.
>>6616117
Paranoid is sick. Something about HL1 mods gives them this unique atmosphere, maybe the primitive engine trying its hand at realistic spaces (which isn't even feasible in doom) has an uncanny valley effect. Think Afraid of Monsters or Cry of Fear.

>> No.6616128

>>6616123
>getting a (You) is legitimately satisfying
Jump off a building you piece of shit fucking rat.

>> No.6616130

>>6616128
Thanks for the dopamine rush friend.

>> No.6616131 [DELETED] 

You have yet to explain why HL1 is good.

>> No.6616139

>>6616123
The atmosphere in Paranoia mostly stems from the use of compressed real textures. I like the Sharpshooter3d gives off similar vibes.

>> No.6616143

What time is this one guy gonna go to bed? Imagine the hours spent where you could be playing vidya.

>> No.6616148 [DELETED] 

Not until HL is banned from /vr/.

>> No.6616159
File: 3.02 MB, 1920x1080, p_indust17_0000.png [View same] [iqdb] [saucenao] [google]
6616159

>>6616139
while true to a degree, I found Paranoia 2 and Cry of Fear to have less of that atmosphere than their previous installments, despite the better photosourced materials. there's something else to it.
the sound design also helps.

>> No.6616162

>>6616159
This a Doom board zoomie.

>> No.6616164
File: 86 KB, 580x580, into the trash.jpg [View same] [iqdb] [saucenao] [google]
6616164

>>6616162

>> No.6616167

>>6616148
You're the only one talking about it, you sperglord. Again!

>> No.6616171 [DELETED] 

HL mods like Paranoia are the antithesis of retro fps so they don't belong here.
Jannies do your job.

>> No.6616175

>>6616139
Right, but Paranoia uses lo-res photographs as textures in earnest, even though it is a super amateurish way of texturing your environments. I think it contributes to the feeling that what you are seeing on your screen is an interpretation of reality rather than a copy of it. Like >>6616035 has said in some of his admittedly difficult to discern ramblings, these old games evoke a sense of mystery through their vague and indistinct environments. The genuine but failed attempt at resembling reality ironically makes the aesthetic stronger because it's so abstract; it refuses to play its hand like modern games tend to for fear of confusing the unwashed masses. TL;DR bad graphics good, good graphics bad

>> No.6616186

>>6616148

Half Life is retro. Its a decent game.

Half Life Echoes was a hell of a good mod. Had more fun in it than most retro inspired shit.

>> No.6616209
File: 93 KB, 803x737, tards.jpg [View same] [iqdb] [saucenao] [google]
6616209

I came here to see some new 2048 submissons or feedback or something but you all gave me schizoposting.

>> No.6616217

>>6616209
It's just hlfags in denial.

>> No.6616251

This is why 5th gen and late 90's games should be banned.

>> No.6616253

Do we do mapping projects often? I just emigrated from /v/ and this place finally inspired me to start learning mapping. I might be able to push something terrible out but I'd rather use this ruleset to cut my teeth and bring better a better level on a different project.

>> No.6616259

Name one good fps game. Go ahead, i'll wait.

>> No.6616261

>>6616259
Daikatana

>> No.6616272
File: 49 KB, 386x500, Nerf.jpg [View same] [iqdb] [saucenao] [google]
6616272

>>6616259

>> No.6616282 [DELETED] 

It makes me happy that comfy HL1 threads will not be a thing anymore.

>> No.6616285

>>6616253
not too often. there was talk of doing another quake thing next, maybe a month or two after 2048u

>> No.6616293
File: 199 KB, 1271x716, Screenshot_6.jpg [View same] [iqdb] [saucenao] [google]
6616293

Ok, so I entered this for the Doom -1 thing
It looks like shit and i'm aware of that, more effort was put into the custom boss monster than the actual level. Hopefully someone else can pretty it up. I added more rockets and plasma cells into the level but for some reason UDB didn't save that.

Anyway, this enemy is probably the most effort I put into.
>Baphomet
>5000 hit points
>Made entirely in dehacked
>Fast movement
>Whenever he goes into his pain state he throws out a boss cube
>Throws out baron projectiles at a somewhat quick rate

>> No.6616295

>>6615993
Not quite the same, more like Victorian style instead of Lovecraftian, though it has some of the latter too, but did you ever play "Undying"? More of a horrorfps than Heretic/Hexen though. It's in here: https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

>> No.6616296

>>6616000
>>6616295
Oops, wrong anon

>> No.6616330

Halls of the Damned is honestly one of the most terrifying FPS experiences.

>> No.6616367 [DELETED] 

HL1 sucks.
The fact that /v/eddit loves it tells you everything.

>> No.6616370

>>6616367
who asked

>> No.6616376

>>6616370
You should hate the game more.

>> No.6616382

>>6616376
stop acting like a schizo and maybe I just might consider it

>> No.6616384

carl seems like more of a mancubus than an imp

>> No.6616402

It will never be a classic.
Forever a divisive game.

>> No.6616408

>>6616402
again, who asked, and what's your reasoning

no, do not say "grrr hl1 has story elements", other games tried dabbling at this too (ex: cybermage)

>> No.6616414

>>6616408
(i meant "dabbling at this before half-life", woops)

>> No.6616417

>>6616408
It created modern garbage.

>> No.6616420

>>6616417
ok, how about an explanation that isn't so vague

>> No.6616425

>>6616420
Linear cinematic garbage like COD and Halo.

>> No.6616431

>>6616425
HL1 wasn't the first to do that you fucking moron, try again

>> No.6616432

I miss the pocket mod

>> No.6616435

If there was a poll about which retro fps is the best/favorite, HL will be very low.

>> No.6616438

>>6616431
Prove it.

>> No.6616441
File: 405 KB, 1711x640, Annotation 2020-07-19 004439.png [View same] [iqdb] [saucenao] [google]
6616441

I was going to try to have the layout of my 2048 map done by tonight so that I could get some feedback on it, but I'm just way too tired to keep mapping. Here's what I have so far if anyone is curious

>> No.6616448

>>6616438
Play cybermage.
Play GoldenEye 007 64.

>> No.6616459

>>6616448
They aren't cinematic or linear.

>> No.6616461

>>6616435
Let's see.
https://strawpoll.com/d8q6v8apf

>> No.6616463

>>6616459
Play Malice

>> No.6616469

>>6616463
No

>> No.6616474

>>6616469
damn

>> No.6616480

>>6616469
Pansy

>> No.6616482

>Play a Quake conversion
Lmao

>> No.6616486

Thank you Half Life promoter for confirming my belief its the best game of all time. If the only people who are vocal about disliking it are such massive losers then it must be absolutely perfect.

>> No.6616493
File: 120 KB, 1002x954, unknown.png [View same] [iqdb] [saucenao] [google]
6616493

I was looking at the columbine map again and these line placements are disgusting. What's with highly offensive doom wads and having barely any effort put into them?

>> No.6616503

>>6616486
ok well it's not the WORLD'S BEST game of all time but it's an alright game

>> No.6616519
File: 271 KB, 1377x1209, 2048 2.png [View same] [iqdb] [saucenao] [google]
6616519

>>6604275
Another map for 2048: "The Wretched Scythe Hole" by aan. Music track is UN43.mid from the unused Doom music compilation Romero released forever ago, feel free to replace it with something else if you want.

https://files.catbox.moe/ztj98n.zip

>> No.6616552

>>6616486
Name one good game influenced by Half Life.

>> No.6616570

>>6616493
Cause it's meant to offend everyone including you. The more half assed it is, the higher quality it is as a whole.

>> No.6616576

>>6616493
What's so disgusting?

>> No.6616625

>>6614227
The link for Hell Frontier Episode 1 is wrong.

Just in case anyone's looking for it:

https://www.doomworld.com/forum/topic/115739-hell-frontier-episode-1-7-maps-for-now-limit-removing-doom-ii-wad-official-pre-release-playtesters-wanted/

>> No.6616646

>>6616519
Don't have time to beat it, also PrBoom isn't a port I usually use and it's not configured quite right. So just watch me die for a bit and give up.

https://www.mediafire.com/file/eqviwt0ltaveofd/wretched.lmp/file

>> No.6616656

>>6616441
Does that hallway on the right side fit in the 2048x2048?

>> No.6616667

>>6616656
It seems like a monster closet to me so it shouldn't matter.

>> No.6616697

>>6616576
That table has over 300 line defs

>> No.6616704

>>6616697
Oh, I didn't realize it's a table. I thought it's just a room with curving tool applied to it.

>> No.6616716

>>6616704
Also the curvature seems real lazy, but maybe this was before ellipse tools were a thing.

>> No.6616772

Here are my two maps for 2048. These are the final versions, both have been updated from previous versions posted in these threads. My personal preference is that they aren't placed back to back in the WAD.
Author name: LunchLunch
Map names: 'Welcome To The Peanut Gallery' & 'For They Defiled Our Waters'

peanutgallery2048.wad - https://drive.google.com/file/d/1xvKTNl4r8NTtmPya5YGQcNqGwWA5H8_J/view?usp=sharing
MIDI: Fungi Forest Mine Cart
(https://www.khinsider.com/midi/n64/donkey-kong-64))

defiledwaters2048.wad - https://drive.google.com/file/d/1-gdjIU9aLRq08sxosxzevoW2uPQ1wkxK/view?usp=sharing
MIDI:Glitter Gulch Mine Factory Remix (https://www.khinsider.com/midi/n64/banjo-tooie))

>> No.6616792

>>6616716
nope, it's an aliasing thing
all of those vertexes are 1 unit away from each other

>> No.6616802

>>6616519
This map is unfair. Gave up at the archvile. Where the fuck is all the ammo, dude? Everytime I get to the yellow key door, I'm out of ammo or have like four shells. Then, after the tedium of punching all the enemies to death here, I'm given a second rocket launcher. I mean thanks, but why is there a second rocket launcher? The rockets are helpful considering I HAVE NO AMMO but also not at all helpful because everything after this leading to the archvile is close quarters combat and all I have is a fucking rocket launcher which is going to deal splash damage to me even if I try my hardest not to. Then after clearing out that tiny room full of monsters, I'm out of ammo and have no way of dealing with the archvile. I am going for 100% kills and killing everything in sight, which maybe you didn't account for? I don't know, just put more ammo in your goddamn map. At the very least two boxes of shells and a box of ammo when you walk in the yellow door. The level itself seemed well designed otherwise.
Also two minor complaints:
-Misaligned texture on wall in the lift next to blue key
-Raise the stones a couple pixels from the blood in the opening room, it looks weird with everything flat

>> No.6616807

>>6614419
Upload it and I'll finish it
t. 2048 anon

>> No.6616906
File: 25 KB, 640x480, lmao2cat.png [View same] [iqdb] [saucenao] [google]
6616906

>>6615715
Higher resolution sprites are definitely needed. These are too low res.
Or better yet - low poly flat shaded models like those from MW2 (though MW 2 had some decals and textures for rocket docks, everything else was flat shade)
IDK if you can rip those directly or not.

>> No.6616932

>>6615715
These sprites lack detail in relation to their resolution

>> No.6616935

>>6616906
You are better off recreating them quickly yourself

>> No.6616941
File: 372 KB, 1600x1400, 1357994899805.jpg [View same] [iqdb] [saucenao] [google]
6616941

>>6616807
I've said yesterday that I'm through with vanilla/Boom mapping, and then I went and made another map for 2048 project. Actually, some time ago I was considering making a WAD called "Coffin Hotel", with four 1024x2048 levels named after segments from "Four Rooms" movie, to teach myself how to make small, cramped encounters. I never went anywhere with it except for the proof of concept for a certain gimmick which is used in this map. It's pretty short, not too hard, but I think it came out rather nice.

Submission for "2048 units of /vr/" community project
Name: Lobachevsky Overdrive
Author: Khodoque
Music: "Press the Button" By Technology
midi by MIN www.midi.ru/song/112167/
Download link: http://www.mediafire.com/file/bpp2xn7iyyxi032/ROUND.WAD/file

>> No.6616947

>>6616941
Ah yeah, difficulty levels are implemented.

>> No.6616948
File: 460 KB, 1366x768, E3M2.png [View same] [iqdb] [saucenao] [google]
6616948

>>6614227
My submission for 2048

Map: "The Dark Sanctuary"
Difficulty: Hard?
Author: Vaeros
Music: 'Sector 2' from Metroid Fusion.

All opinions are welcome

https://drive.google.com/file/d/14QtXmkfCDE60WSaWsdXfwe6GhodFXL7T/view?usp=sharing

>> No.6616959
File: 33 KB, 225x220, aaaaaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
6616959

>>6615993
How bad are the switch hunts in Hexen 2? I stopped playing the first after I had finished Seven Portals and only looked up where to ago a dozen times.

>> No.6616963
File: 194 KB, 1280x960, Single_Vanishing_Point-Perspective.jpg [View same] [iqdb] [saucenao] [google]
6616963

>>6615715
You might want to take a closer look at this concept.

>> No.6617031

>>6616493
Generally done by someone who doesn't have any talent or creative drive, but who wants to make people upset somehow.

>> No.6617038

>>6617031
>doesn't have any talent or creative drive
>hops onto doombuilder without knowing a thing and recreates school with custom textures and weapons
>just shits it out doesn't even have to try
>gets more traction and is more famous than anyone with "talent"
Someone's jealous

>> No.6617039

>>6617038
Edgy shitposting for 12yo

>> No.6617041

>>6617039
mad lol

>> No.6617045

>>6616948
- Is it me, or you can't jump back through the rocket launcher pillar, and you have to take a plunge into the gunk and take damage to get back?
- Encounter after the teleport is a bit unfun, lots of playing peekaboo from the right corner until you manage to clear up that clusterfuck a little and remove archvile.
- Some doors are not marked correctly.
- Presentation is top notch.

>> No.6617053

>>6617038
Oh yeah, we're all playing Tumblr Teenagers First Attempt At Using Doombuilder, it's a revolutionary mapset, it made us all forget about Alien Vendetta, Scythe, and Reverie!

>> No.6617054

>>6617053
The columbine map came from /vr/ you fucking newfag.

>> No.6617058

>>6617041
there, confirmed

>> No.6617060

>>6617054
Oh gee, the underageb& posted it on /vr/, my bad!

>> No.6617069

>>6617058
Confirmed that you're mad.
>12yo shit out sshooter map more successful than any of his maps
>only able to blurt out "muh teenagers"
Actually makes you look more pathetic if this was done by a teen. Sad.

>> No.6617070

>>6617060
>Oh gee, I'm a newfag and should have lurked moar
ftfy

>> No.6617072

>>6617069
If it's so successful, why haven't we heard about it?

>>6617070
I've been here since day one of /vr/, and Columbiners were always regarded as talentless dipshits who never cared about the game, because that's pretty much always what they were.

>> No.6617073

>>6617069
I bet if I go to the theater and shit on someone's lap I will cause way more reaction than actors on stage.

>> No.6617074

>>6617069
So what map are you submitting for 2048?

>> No.6617078

>>6617072
>I've been here since day one of /vr/, and Columbiners were always regarded as talentless dipshits who never cared about the game, because that's pretty much always what they were.
You're a liar. Anybody who's been on here for at least 4-5 years knows this wad and UAC Labs is a universally played map for oldfags on here.

>> No.6617083
File: 157 KB, 453x362, thats some funny shit.png [View same] [iqdb] [saucenao] [google]
6617083

>>6617078

>> No.6617084

>>6617074
Group projects are pretty gay. Used to contribute BCSMW tier shitposts that never made it in. Haven't mapped in years and only still stick around to get new mappers' first maps and tell them good job keep it up.

>> No.6617086
File: 237 KB, 476x476, 1591994621127.png [View same] [iqdb] [saucenao] [google]
6617086

>>6617073
Yeah and?

>> No.6617091

>>6617084
So your works were too shitty to make it into retarded ironic .wads where people made their maps shitty on purpose? I'm definitely a better mapper than you in that case, and any columbine dipshit.

>> No.6617096

>>6617091
Yeah sure thing buddy.

>> No.6617104

>>6617072
>I've been here since day one of /vr/
no you haven't

>> No.6617106

>>6617096
Absolutely, I'll prove it, too.

>> No.6617114

>>6617106
Listen, buddy, you probably have some nice maps ok? I don't want to discourage you from making maps. Just quit getting so assmad about a 5 year old /vr/ shitpost. No reason to let it eat yourself up. Link some maps. I'd actually want to try them. Just drop the faggy elitist attitude.

>> No.6617119

>>6617086
Does it means that I am more successful than those actors?

>> No.6617120
File: 2.63 MB, 1600x1350, SUPPLICE.png [View same] [iqdb] [saucenao] [google]
6617120

>still waiting for SUPPLICE
>was in development since 2009
>first forum post is 2012
>it doesen't come out until 2021 at least, maybe later
waiting is suffering

Anyway, I really like the way guns look in this mod.
Gives me that clean-ish Amiga-style pixel art vibe.

>> No.6617124
File: 507 KB, 1920x1080, bridge.jpg [View same] [iqdb] [saucenao] [google]
6617124

I'm making a dwarven city style map for my Hexen wad. This is one of the main areas that you go through in the beginning. I am going to flesh it out more today.

>> No.6617127

>>6617119
You occupy more space in the mind of the person who's lap you shat on for sure.

>> No.6617130

>>6617120
If it hasn't come out, it won't come out. Feature creep hell is forever.

>> No.6617140

>>6617124
Looks badass.

>> No.6617143

>>6617124
Thought about taking a few chunks out of the bridge or are you planing on making everything look more intact?

>> No.6617151

>>6617143
I thought about making a destroyed city, I think that concept is kinda cool. For right now I'll make an intact city and then maybe see what it would look like if I made it destroyed.

>> No.6617154

>>6617151
Cool. Would be interesting if you posted both versions (before/after).

>> No.6617162

>>6617086
>edgy 12yo

>> No.6617164

>>6617120
This is nothing like Amiga pixel art you clown

>> No.6617167

>>6617162
Got anything to add or you gonna just spam this stale normie meme?

>> No.6617171

>>6617164
I didn't say it was you imbecile
Learn to fucking read
I said it gave me similar vibe
It is mostly due to clean look and smoothly dithered gradients
Things don't have to be 100% same to share similar design sentiment and give similar feel

>> No.6617176

>>6617127
Do you think he's going to be quiet about it? Complete stranger shoves between the seats, pulls down his pants and craps on his pants. The poor sod begins to scream, other viewers are alerted, soon the chaos engulfs entire audience as realization of my deed dawns on them. Ushers are dragging me out while trying not to touch my unwiped arse, and I am screaming and kicking, adding to the ruckus. Actors can no longer play, and recollection of my brave performance reaches the press. Ain't I a successful person after all this?

>> No.6617178

>>6617171
This is nothing like Amiga pixel art you clown.

>> No.6617179

>>6617176
This is peak success. Would unironically rather be this guy than some gay actor. Imagine never having to work for the rest of your life because nobody wants to hire the infamous theatre shitter.

>> No.6617182

>>6617176
You're a miserable little shit stain.

>> No.6617183

>>6617178
>>6617164
>>6617171
>

>> No.6617187

>>6617182
But if I make a crappy school shooting WAD and get banned on DW for it, I am somehow not?

>> No.6617189

>>6617106
Hey I wasn't being ironic with >>6617114 I'm legitimately interested in playing some of your maps if you're still around.

>> No.6617216

>>6617187
Ban guarantees underground success.

>> No.6617218

>watch people on YouTube play user maps
>They zoom zoom through the entire areas and beat the map
>Don't EVER stop to look around and shit
I guess maybe they'd think their viewers would find it boring to watch a guy look around or something but I can't help feel bad for mappers that put dozens of Horus into maps for people to not even take it in the detail and effort that went into it and people just rush through.

I don't play usermaps often but when I do I take my time and inspect as much as I can.

>> No.6617223

I've never played the columbine guys maps. Anyone got a link?

>> No.6617226

>>6617223
The /vr/ one or Eric Harris' ones?

>> No.6617246

Posting a map on Doomworld honestly sucks ass, you have to send your stuff to thread streamers in the hopes of getting any recognition, while your main post is sinking further away into the abyss. At least on 4chan I got a couple of replies.

>> No.6617270
File: 523 KB, 1280x720, Screenshot_Doom_20200718_005221.png [View same] [iqdb] [saucenao] [google]
6617270

>>6617189
>>6617114
I'm busy making them, in due time. I want to hear from the Project Lead how long the deadline will be extended, and if I'll have time making the third one.

>> No.6617274

>>6617218
Joke's on them, they always get stuck on my teleport puzzle.

>> No.6617301

>>6617120
How do you get Doom to look like this, lighting wise?

>> No.6617303
File: 55 KB, 1280x720, it's over.jpg [View same] [iqdb] [saucenao] [google]
6617303

If I remember correctly, zmovement and Beautiful Doom aren't compatible, is there any way to patch them so they are?

>> No.6617316

>>6617301
Mostly custom palette and textures.
Lighting mode is Doom in GZDoom with Bloom effects.

>> No.6617321

>>6617316
>Lighting mode is Doom in GZDoom with Bloom effects
Thanks, I had mine on Dark

>> No.6617331

>>6617321
Dark and Doom are same, except Doom adds brighter spot around player similar to how it works in Software.

>> No.6617338

>>6617167
You are an edgy 12yo
Please leave this board

>> No.6617341

>>6617183
This is nothing like Amiga pixel art, you clown.

>> No.6617342

>>6617341
>

>> No.6617362

>>6617223
either

>> No.6617387

>>6615993
never bothered with hexen and hexen 2(maybe some day) but Heretic 2 is fucking great. Not really an fps but a great game

>> No.6617478

What's a good way to be a dick to the player in a way that's beatable?

>> No.6617502
File: 975 KB, 1521x828, Screenshot_Doom_20200719_1221343.png [View same] [iqdb] [saucenao] [google]
6617502

>>6617303
>Update:
I got the zmovement options to show up in the menus after attempting to patch it, but none of the feature work.
What am I doing wrong?

>> No.6617512

When I win the lottery im gonna pay modders and mappers and commission stuff for my dream mods and levels and shit.

What would YOU commission/love to see done with retro fps?

>> No.6617515

>>6616295
Of course. It's quite good.
I should play it again, it's been a long time since I've played it

>> No.6617523

>>6617512
>What would YOU commission/love to see done with retro fps?
Expansions for System Shock and Blood with the quality of Death Wish

>> No.6617543
File: 264 KB, 1920x1080, Screenshot_Doom_20200719_015858.png [View same] [iqdb] [saucenao] [google]
6617543

Well, the map I threw together plays fairly decently and has some rather challenging areas. On the other hand, I have too many shotgunners and sometimes it feels like I'm trying to cram in so much into teeny spaces. The consequence of a size limit. Still have to do a lot of polishing and texture fuckery since most of everything is the same drab stone texture.

>> No.6617547
File: 43 KB, 225x225, noeffort.png [View same] [iqdb] [saucenao] [google]
6617547

why are shitposters itt are fuckind dumb as a bread
cant even think of a funny line just copypaste same shit over and over

>> No.6617549

>>6617512
High quality weapon mod for Quake, that makes SG/SSG and NG/SNG analogues into separate distinct and interesting weapons.

>> No.6617556
File: 2.35 MB, 490x390, duke ratbomb.gif [View same] [iqdb] [saucenao] [google]
6617556

>>6617547
Blow it out your ass

>> No.6617558

>>6617362
Couldn't find the original download page so here's the mediafire link for the school wad
https://www.mediafire.com/file/mozzi48q5ikdjng/ColumbineDOOM2.pk3/file

>> No.6617562

>>6617556
your face
my ass
what's the difference

>> No.6617569
File: 567 KB, 1504x870, 100 percent.png [View same] [iqdb] [saucenao] [google]
6617569

What are some weapon mods that spice up the gameplay without adding reloading and other dumb stuff. That means none of that Accessory to Murder crap.

>> No.6617572

>>6617569
This is for Doom, forgot to mention.

>> No.6617583

>>6617569
Good thing someone answers this question in every other thread. Read the archives.

>> No.6617604

>>6617512
Pay them to help me do things in my mod which I don't know how to do myself.

>> No.6617608

>>6615187
What the fuck is Carmack's Reverse

>> No.6617609
File: 952 KB, 1920x1080, screens.png [View same] [iqdb] [saucenao] [google]
6617609

>>6615258
Here is the final version of my submission for 2048 units.
http://www.mediafire.com/file/yfv02fre0yd69ay/suspiral.wad/file
The level is called "Suspiral" by 'punch you in the face man'. It is my first serious map. Thanks to everyone in the thread who helped me make this.
The music is 'Suspense Reprise' from Eternal Doom.

I also made the TITLEPIC that's been floating around the thread, could I be credited for it somewhere in the .txt?

>> No.6617617

>>6617608
it's some coding thing. either the hacky fast inverse square root approximation (misattributed to him), or the way opposite-facing polys get culled automatically

>> No.6617652

>>6616656
>>6616667
Yeah, it's a monster teleporter trap. I remember reading that areas outside the boundaries are okay as long as the player can't reach them

>> No.6617670

>>6615187
>E1M1 was the last map made for Episode 1. Everything came to be in reverse, for a reason. In hell, torment eternal, you relive your actions in reverse, hoping to get back to the start. But the entry door is always sealed so you end up going back to hell. Forever.

>> No.6617674

>>6617609
Punch you in the face man is my favorite character in every game, movie and tv-series.

>> No.6617678
File: 31 KB, 320x200, INTERPIC.png [View same] [iqdb] [saucenao] [google]
6617678

>>6617609
>I also made the TITLEPIC that's been floating around the thread, could I be credited for it somewhere in the .txt?
Sure thing.
Did the anon who made the intermission image want to be credited as well?

>> No.6617694
File: 371 KB, 1280x720, Screenshot_Doom_20200718_201719.png [View same] [iqdb] [saucenao] [google]
6617694

>>6617678
Sure. I'm Chopblock223.
I'm working on a third map, how much more time do we have?

>> No.6617696 [DELETED] 

m are same, except Doom adds brighter spot around player similar to how it works in Software.
>>
Anonymous 07/19/20(Sun)17:32:09 No.6617338▶
>>6617167
You are an edgy 12yo
Please leave this board
>>
Anonymous 07/19/20(Sun)17:33:35 No.6617341▶>>6617342
>>6617183
This is nothing like Amiga pixel art, you clown.
>>
Anonymous 07/19/20(Sun)17:34:29 No.6617342▶
>>6617341
>
>>
Anonymous 07/19/20(Sun)17:40:29 No.6617362▶>>6617558
>>6617223
either
>>
Anonymous 07/19/20(Sun)17:51:07 No.6617387▶
>>6615993
never bothered with hexen and hexen 2(maybe some day) but Heretic 2 is fucking great. Not really an fps but a great game
>>
Anonymous 07/19/20(Sun)18:28:15 No.6617478▶
What's a good way to be a dick to the player in a way that's beatable?
>>
Anonymous 07/19/20(Sun)18:33:25 No.6617502▶
File: Screenshot_Doom_20200719_(...).png (975 KB, 1521x828)
975 KB
>>6617303
>Update:
I got the zmovement options to show up in the menus after attempting to patch it, but none of the feature work.
What am I doing wrong?
>>
Anonymous 07/19/20(Sun)18:35:45 No.6617512▶>>6617523 >>6617549 >>6617604
When I win the lottery im gonna pay modders and mappers and commission stuff for my dream mods and levels and shit.

What would YOU commission/love to see done with retro fps?
>>
Anonymous 07/19/20(Sun)18:36:27 No.6617515▶
>>6616295
Of course. It's quite good.
I should play it again, it's been a long time since I've played it
>>
Anonymous 07/19/20(Sun)18:38:44 No.6617523▶
>>6617512
>What would YOU commission/love to see done with retro fps?
Expansions for System Shock and Blood with the quality of Death Wish
>>

>> No.6617707

>>6617696
jesus christ, how embarassing

>> No.6617721
File: 56 KB, 585x682, spurdo monitor.jpg [View same] [iqdb] [saucenao] [google]
6617721

>>6617696
What did you DO?

>> No.6617726

>>6617523
You should give ReWired a shot. I haven't played very much of it (only did the first deck IIRC) and it's definitely not on the level of Death Wish's quality but it's the only fan mission pack for SS1 that I've even heard of and what I did play seemed pretty decent. It's also got a new dynamic soundtrack which is interesting considering how the game uses arrangements, and some balance changes like laserrap being slightly more OP but taking up energy. Though like SS2's FMs, it has some fairly awful voice acting when you pick up audio logs.
https://www.moddb.com/mods/sshockrewired

>> No.6617738

>>6617678
Are we going to post the project on Doomworld?

>> No.6617759

>>6617721
extreme copypaste

>> No.6617773
File: 398 KB, 572x476, shodan.gif [View same] [iqdb] [saucenao] [google]
6617773

>>6617726
>You should give ReWired a shot.
I should have mentioned that I played it. It's decent, but like you said, it's essentially the only one.

>> No.6617791

>>6617678
Speaking of which, I think that I may want to tweak the brightmaps a bit.

>> No.6617858

N

>> No.6617920

>>6617791
>>6617678
Alright, I made the brightmaps a little brighter, as in my testing I noticed most of them weren't particularly bold.
https://files.catbox.moe/13h3b0.pk3

>> No.6617926

>>6616802
I played through again and there is a pretty substantial lack of ammo if you miss the secrets, so I've scattered some more shotgun shells and bullets around, and I also decorated the map with more health items. This should be the final version.

https://files.catbox.moe/hqzxde.zip

>> No.6617951

So is the deadline on 2048 Units of /vr/ being extended? I probably need one or two more days to completely finish my map.

>> No.6617954

>>6617951
drink a monster and fucking get it finished dude I want to play this shit already.

Enough extensions. Remember when the quake thing got delayed like 2 weeks? Fuck you. You had plenty of time.

>> No.6617983

>>6616959
There isnt any switch hunts, but its probably equally difficult as the first game. The puzzles are mostly ingredient / key hunts where you have to find an item and bring it to a specific place to do something. But they can be pretty well-hidden.

>> No.6617985

So do we know if the deadline is being extended? looking forward to playing the whole compilation

>> No.6617990

>>6617120
Jesus those gun sprites and foliage textures are gonna make me cum. Same artist as Ion Fury.

>> No.6618009
File: 26 KB, 550x550, 1m4z98.jpg [View same] [iqdb] [saucenao] [google]
6618009

>>6617120
As if that shit will ever see the light of the day.

>> No.6618010
File: 68 KB, 1015x728, 1468268684816.jpg [View same] [iqdb] [saucenao] [google]
6618010

Really dumb idea for gameplay mod - buy the same toys and chainsaw that were used to produce Doom sprites, and make new weapon sprites with really crappy photos of said toys. Also replace pinkies with toy dinosaurs.

>> No.6618031

>>6617120
>2009
nice...vaporware?!

>> No.6618043

>>6618031
IDK, the dude still posts new screenshots once in 6 months or so

>> No.6618047
File: 133 KB, 1366x768, rYT2wmX.jpg [View same] [iqdb] [saucenao] [google]
6618047

Never did get around to playing Blade of Agony.
Looks nice at least.

>> No.6618052

>>6618010
Map?

>> No.6618056

>>6618052
It's not a map, it's some kind of a mod for one of the Dominions strategy games.

>> No.6618067

>>6617120
>>6618009
>>6618031
Imagine noodling 11+ years over a Doom mod

>> No.6618072

>>6618067
I guess some people aren't in a hurry.

>> No.6618084

>>6618047
>fltrd

>> No.6618086

>kingpin reloaded announced 6 months ago
>Still not out

>> No.6618087

>>6618084
What?

>> No.6618090

>>6618067
Hellforged was like that and it turned out excellent.

>> No.6618103
File: 2.90 MB, 856x480, 1shotsmm4.webm [View same] [iqdb] [saucenao] [google]
6618103

I thought 1-shotting SMMs with the BFG was impossible. Welp, seems that's another rumor in the bag.

>> No.6618109
File: 1.65 MB, 1920x1080, kp.png [View same] [iqdb] [saucenao] [google]
6618109

>>6618086
what's the fucking point even?
it's already on steam, still looks great and I doubt they're changing the gameplay

>> No.6618118
File: 190 KB, 605x223, .png [View same] [iqdb] [saucenao] [google]
6618118

>>6618109
>I doubt they're changing the gameplay
>literally on the steam page

>> No.6618123

>>6618118
ah, I see, the point is to get the console bux. ok.

>> No.6618125

>>6618103
Well documented stuff.
https://doomwiki.org/wiki/BFG9000

>> No.6618131
File: 796 KB, 1350x615, screen4.png [View same] [iqdb] [saucenao] [google]
6618131

>>6604275

Oh shit I've managed to finish my 2048 map in time. Difficulties are implemented, I've tested it on all difficulties with Prboom+. Please tell me if the map is unfair or just not fun on UV, I've tried to make it brutal but short and entertaining.

https://www.dropbox.com/s/b9h9qdq5oo0elf8/Black%20Crest%20v2.wad?dl=0

Map name: Black Crest
Music: Space Boss theme from the Adventures of Batman and Robin sequenced by TheVideoGame (with some edits)
Author: Brxyz

>> No.6618135

>>6618109
Inb4 Cypress Hill gets cut

>> No.6618147

>>6618109
looked it up, still looks like shit with its super wobbly models.

>> No.6618149

>>6618109
If they dont fix the wobbly models then its a waste of time.

>> No.6618156

>>6618118
>Quest system?


What quest? Cut content? Game was pretty linear.

>> No.6618157

>>6618147
the remake or the original? I guess that would be a genuine area for improvement

>> No.6618162
File: 88 KB, 984x568, EdGqYDWX0AINwx9.png [View same] [iqdb] [saucenao] [google]
6618162

https://twitter.com/CreeperOfSteam/status/1283994966876971009

>> No.6618170

>>6618162
Not sure if I'd call that an improvement

>> No.6618171

>>6618162
before looks better than "after"
the right just looks like a shittier frankensprite, though they are both obviously frankened

>> No.6618175

>>6618162
Hey, it's a tiny Mancubus torso rather than a copy-pasted Bloated Butcher!

>> No.6618196

>>6618162
The first one is honestly better.

>> No.6618202

>>6618175
>>6618171
the fat zombie's body still looked like he has his shirt
the issue with the after one is that the skin tone of the classic shotgunner head is brighter than the manc's boy
i remember when drpyspy did a zombieman inspired by the 2016 possessed soldiers and it looked good
i feel like trying to recreate these modern desgins in a "classic" or simpler art direction then make sprites from it could work better

>> No.6618206

>>6618196
Agreed, it has a decent amount of asymmetry even if it's just a sprite-mix

>> No.6618219

>>6617738
why not. post it to doomer boards as well

>> No.6618243

>>6617543
wtf is that skin

>> No.6618260

>>6617670

:(

>> No.6618265
File: 24 KB, 569x568, noshirttry1.png [View same] [iqdb] [saucenao] [google]
6618265

>>6618202
>the fat zombie's body still looked like he has his shirt
My 1st attempt at masking the original wifebeater off him.

>> No.6618272

>>6618265
Looking at him now I realize I made him a little too dark. Gotta up the brightness a bit.

>> No.6618273

>>6618265
Where's his nipples tho

>> No.6618275

>>6618265

needs nipples

>> No.6618278

>>6618273
>>6618275
Get me an fmv fat guy pepperoni nip texture and I'll take care of it.

>> No.6618280

>>6618273
>>6618275
They were sanded off.

>> No.6618283

>>6618280
He got so greasy that they slid off

>> No.6618285
File: 110 KB, 1300x958, single-slice-of-pepperoni-meat-isolated-on-white-with-path-shot-from-E07D6T.jpg [View same] [iqdb] [saucenao] [google]
6618285

>>6618278
Just crop out this slice of pepperoni, darken it to match his skin, squish it vertically 20%, then shrink it down and put it on his moobs.

>> No.6618287

>>6618280

that's fucking bullshit man he needs nipple implants at the very least

>> No.6618291

>>6618287
Cybernipples that shoot laser?

>> No.6618292

>>6618285
I'll have to get one no watermarks will post in a sec.

>> No.6618294

>>6618292
Dude, it literally will not show when you shrink it down to be like 9 pixels

>> No.6618305

>>6618294
Original sprite isn't the right resolution so it'll take way more time. Pixels are all blown up.

>> No.6618308

>>6618285
odd looking japanese flag

>> No.6618337
File: 10 KB, 142x142, noshirttry1 still wrong size pixels.png [View same] [iqdb] [saucenao] [google]
6618337

WIP still gotta figure out what the og resolution was before the sprite got blown up

>> No.6618358

Here it is, original rez with nips. Make adjustments as you see fit.

>> No.6618359
File: 7 KB, 71x71, attempt p3.png [View same] [iqdb] [saucenao] [google]
6618359

>>6618358
forgot to attach

>> No.6618360
File: 459 B, 71x71, nips texture.png [View same] [iqdb] [saucenao] [google]
6618360

>>6618359

>> No.6618370

>>6615263
How does it feel that no one likes your game and everyone hates you and your kind here?.

>> No.6618373

>>6618370
Why the hate for HL?

>> No.6618376
File: 150 KB, 634x476, DarkSanctuary.png [View same] [iqdb] [saucenao] [google]
6618376

>>6616948
Author here, I made some changes for my 2048 map.

Here's the update:
https://drive.google.com/file/d/1YPzIDcCOlSu-vbZnGKsgL5K4n616-KD8/view?usp=sharing

>> No.6618405

i'm surprised the carcass' sprite wasn't give arachnotron type legs, considering that would make him somewhat closer to the classic doom art style and unlike "spider" enemies, he probably doesn't need to have more spiderlike legs

>> No.6618406
File: 402 KB, 469x498, returnofthemack.png [View same] [iqdb] [saucenao] [google]
6618406

Do you ever think he will return to video james?

>> No.6618408

>>6618373
It ruined fps and it's the antithesis of fps.
Same with Goldeneye, Perfect Dark, Quake 2 and CS.

>> No.6618409

>>6618373

ignore all the HL hate posts

>> No.6618413

>>6618409
Cope halfzoomer.

>> No.6618415

>>6618406
No, selling gimmicky VR shit to simps is far more profitable.

>> No.6618416

>>6617608
>>6617617
Used for stencil shadows. Came after Doom.

>> No.6618417

>>6618415
>living in a cave
https://www.theverge.com/2019/11/13/20963899/john-carmack-stepping-down-cto-of-oculus-work-on-ai

>> No.6618420
File: 644 KB, 522x1422, snyuip.png [View same] [iqdb] [saucenao] [google]
6618420

>>6618415

>> No.6618421
File: 226 KB, 511x474, please.png [View same] [iqdb] [saucenao] [google]
6618421

>>6618417
Like I give a shit or keep track of what e-celebs do you colossal simp

>> No.6618426
File: 64 KB, 248x287, ahahaha faggot.png [View same] [iqdb] [saucenao] [google]
6618426

>>6618421
No, but you seem to be enough of a faggot to save 3DPD reaction images.

>> No.6618427

>>6618370
>>6618373
>>6618408
>>6618409
>>6618413
Enough with this shit. We've finally got at ok thread going.

>> No.6618429

What are some tips for navigating levels? When I play I spend like half of my time just being lost and I hate it.

Also how do I make the first person weapon sprite smaller or away from the center of the screen in GZDOOM?

>> No.6618432

>>6618420
>stupid as nygger paying to look like a total fgt while playing

>>6618426
Mind if I shit in your mouth?

>> No.6618439

>>6618427
see>>6616552

>> No.6618448
File: 98 KB, 540x810, tired affleck.jpg [View same] [iqdb] [saucenao] [google]
6618448

>> No.6618449

>>6618421
Only a real caveman would get assmad for being proven wrong about a talk which he knows nothing of.

>> No.6618450

>>6618449
That's an insult to cavemen.

>> No.6618452

>>6618408
Ah yes okay goldeneye 64 ruined first person shooterin' forever ok yuh huh who asked

>> No.6618454

>>6618449
>>6618450
Shut the fuck up and quit derailing the thread you stupid fucking faggots.

>> No.6618458
File: 92 KB, 720x537, 1422794334484.jpg [View same] [iqdb] [saucenao] [google]
6618458

>>6618454
I won't deny I'm offtopic. But you bitching about offtopic posting is also bad, so who's going to be the bigger man first and start posting about Doom?

>> No.6618461

Boomers hate those games.

>> No.6618464

>>6618458
Just quit paying attention to this faggot HL poster. Jesus fucking Christ it's not that hard to notice he's baiting on purpose to ruin the thread. Thread was finally going just fine till he fumbled his retard ass back in here same time as he did yesterday. Just fucking IGNORE him and move on. It's not that hard.

>> No.6618467

>>6618449
You talk like a faggot bro

>> No.6618474

>>6618464
Are we sure that particular poster is that idiot?
Also let's be honest, it doesn't matter if we ignore him, he's too driven in his dumbass crusade. The only way to get rid of him is to have a janitor sweep up his garbage and put a temporary ban on him. Without the pocket mod that happens a lot less though.

>> No.6618479

>>6618464
this. just ignore half life posts and it'll all work out

>> No.6618480
File: 160 KB, 488x519, 223413.png [View same] [iqdb] [saucenao] [google]
6618480

>>6618376
Fuuuuck, I forgot to hide some weird linedefs from the automap. Here's another update godammit.

https://drive.google.com/file/d/1lv3Mdl1PWE0kI0Opo7FbAKOiDz0Od4I5/view?usp=sharing

>> No.6618481

>>6618474
>Are we sure that particular poster is that idiot?
Yes. He's always on at the same time of day, and never posts anything but bait and shitposts.

>> No.6618542
File: 48 KB, 716x960, THE COST OF PROGRESS.jpg [View same] [iqdb] [saucenao] [google]
6618542

>> No.6618616

>>6614224
STAY OUTTA MY FRIKEN ACID POOL!

>> No.6618634

>>6618265
He looks like George Floyd.

>> No.6618642

>>6618634

oh fuck he does

>> No.6618656

>>6618634
Yeah I picked too dark a base to mask the skin and accidentally turned him black.

>> No.6618678

>>6617738
You may have to remove some hidden Hitler textures from outside the playable area of my map if that's something they care about

>> No.6618680
File: 280 KB, 1120x796, map.jpg [View same] [iqdb] [saucenao] [google]
6618680

>>6614227
>>6570917

Ok, I went a bit hard on adding some map details to meet the deadline but it's getting late and I'd better submit it before I miss the boat. Title is 'Tiny Fragment' by charcola.

https://files.catbox.moe/gl382l.wad

>> No.6618686
File: 561 KB, 587x512, download.png [View same] [iqdb] [saucenao] [google]
6618686

>>6604275
Map name:Trifecta
Author: kakroucz
Download:https://mega.nz/file/7Idg0AbZ#fnmBhYWUufMxm8SD8UPmkTuUqf5EuIc4oNcGEl9yNy0
Musc:Castlevania: Aria of Sorrow-Clock Tower(downloaded it from https://www.khinsider.com/midi/gba/castlevania-aria-of-sorrow))
Tested in:Gzdoom Vinatage 3.8.2,made in Boom format
Difficulty level:Only tested on UV,sorry for the poor balancing.
Any feedback regarding level design and enemies is much appreciated

>> No.6618689

>>6618243
It's my favorite skin of a vampire demon ported over from a Quake II model. She's in the vrskins pack, been years since that's been updated but it's still kicking around the occasional multiplayer server.

>> No.6618703

>>6618678
Lol I already removed the hidden swastikas from the end of my map for that exact same reason.

>> No.6618716

>>6618703
>removed
should have doubled them Doomworlders are such pussies

>> No.6618720

>>6618678
They're the LunchLunch levels, the textures are on the 2048 units
border
>>6618703
I can't believe it's something people take seriously rather than just being a silly easter egg.

>> No.6618742
File: 47 KB, 720x757, 06f0b09db1a35e286f705f0079ebe517251cca79.png [View same] [iqdb] [saucenao] [google]
6618742

>>6618376
If the overly bright visuals in Boom is bothering you, keep pressing F11 until you disable Gamma Correction.

I've included a demo if you want to see me stumble for a few minutes: https://www.dropbox.com/s/sraicok4jcyxjze/dark_sant_21_demo.lmp?dl=0

Anyway, I couldn't get past the swamp-marble room at the start of the map. A quick summary is that this area is like E4M1's levels of hard, where you start out with not a lot of ammo and it's very cramped to the point where if you don't know where everything spawns on the map you'll get quickly destroyed.

I think you intended for the first chaingunners that spawned in to in-fight the pinkies, but I took a lot of health damage in most encounters. I think it might be better if the enemies spawn on attack, rather than a linedef trigger too. I eventually found the megahealth secret, though.

>> No.6618754

>>6618376
>>6618742
(Continued)

Swamp-Marble room:

* I didn't initially notice the SSG on the platform to the right due to the threat of the enemies. I'd suggest making the light flicker in that sector.
* The platform holding the RL looks like it you need to walk on health bonuses to get there, but it's easier to walk forward on it. I also tried to also SR 50 due to the weird angle it's on. Make the platforms straight instead of a diagonal pattern.
* There are too many revenants. It's too just it's too tight to dodge the homing without intentionally falling off the catwalk, I think you're supposed to kill them with the RL, but they is no ammo pickups to deal with them and it's punishing if you miss. I'd replace these with imps if you want to keep the pressure on the player.
* If you or the Hell Knight misses the barrels after the RL platform, you don't have enough ammo to safely detonate the barrel, making the Archvile fight impossible.
* There needs to be a pillar or something near the Archvile + Caco spawn. Infighting with the Caco might be the way to handle the encounter it, but dodging, let along surviving both monsters attacks is near impossible, and the SSG will probably not hitstun the Archvile.

Sorry for the wall of text.

>> No.6618756

Might be a weird question, but are there any Transformers themed WADS or mods? I just finished watching Bumblebee and now I'm in that kind of mood. Anything /m/ related is fine, too.

>> No.6618768

>>6618716
it doesn't matter 2bh, they'll go on whining anyway because it's a 4chan project. if they won't find anything they'll just make up some excuse.

>> No.6618772

what are some great maps in terrible mapsets?

>> No.6618773

>>6618768
Oh yeah that's for sure. Look at the straight up lies they say about guys like MarkIV.

>> No.6618845 [DELETED] 
File: 12 KB, 308x485, maplist 7-19.png [View same] [iqdb] [saucenao] [google]
6618845

>>6614224
Alright, so far I've gathered 23 maps, nice work everyone. Here's a download link for all of the wads listed in pic related so nobody has to search through the archives if they want to playtest. There's also as a .pk3 with some brightmaps for the gothic textures, created by a helpful anon:
https://www.dropbox.com/s/nurkaef4xq7hf34/2048Units1.zip?dl=1

-I've seen numerous posts asking for a map submission deadline extension and since we're so close to a complete 32 maps, I've decided to extend it by ONE WEEK ( Sunday the 26th, 2020). Hopefully that will be enough time for anyone still working to complete their submission.
-If anyone's interested, the MAP07 slot has not been claimed, so if you want to use those special tags for whatever reason, speak up. Also, if anyone wants to create some secret maps to occupy the MAP31/32 slots, please feel free to volunteer, and if any anon wants to add a secret exit to their map, it would be appreciated.

>> No.6618860

>>6618845
No-one made a dead simple clone in a congestion map project? /vr/, I'm impressed at your restraint.

>> No.6618882
File: 12 KB, 314x487, maplistredux.png [View same] [iqdb] [saucenao] [google]
6618882

>>6614224
Alright, so far I've gathered 23 maps, nice work everyone. Here's a download link for all of the wads listed in pic related so nobody has to search through the archives if they want to playtest. There's also as a .pk3 with some brightmaps for the gothic textures, created by a helpful anon:
https://www.dropbox.com/s/8k2dzypixqbm710/2048Units.zip?dl=1

-I've seen numerous posts asking for a map submission deadline extension and since we're so close to a complete 32 maps, I've decided to extend it by ONE WEEK ( Sunday the 26th, 2020). Hopefully that will be enough time for anyone still working to complete their submission.
-If anyone's interested, the MAP07 slot has not been claimed, so if you want to use those special tags for whatever reason, speak up. Also, if anyone wants to create some secret maps to occupy the MAP31/32 slots, please feel free to volunteer, and if any anon wants to add a secret exit to their map, it would be appreciated.

>> No.6618912
File: 1.71 MB, 658x948, triggerhappy.png [View same] [iqdb] [saucenao] [google]
6618912

>>6618756
I wish. I had an idea for a targetmaster themed mod where your weapons can transform into minions that fight on their own, but I'm too lazy to actually make it. Maybe one day.

>> No.6618928

God fucking dammit. There's always some NIGGER that's late and causes a delay.

You know who you are, fucker

>> No.6618949

>>6618928
srry :(

>> No.6619035

>>6618882
Have you thought about the map order yet? I assume the idea is to sort by difficulty.

>> No.6619071

>>6619035
Yeah mostly by difficulty and length.

>> No.6619078

>>6618882
Will there be custom title screen and intermission music in the final wad? Maybe we could decide on some.

>> No.6619097
File: 120 KB, 466x486, caco is disgusted.jpg [View same] [iqdb] [saucenao] [google]
6619097

mfw Sunder was remade for Chex Quest

>> No.6619109 [DELETED] 

Remember this is why retro fps gamers hate Half Life.
>>6619093

>> No.6619118
File: 984 KB, 1920x1080, Screenshot_Chex_20200719_220012.png [View same] [iqdb] [saucenao] [google]
6619118

>>6619097
>It's real
What the fuck? Interesting novelty I guess, if this is what you are talking about.
https://www.doomworld.com/idgames/levels/doom/Ports/s-u/sunderq

>> No.6619120

>>6619071
Do you have a rough map order? No point in thinking about adding a secret exit to a map that's going to be at the start or the end.

>> No.6619128

>>6619078
Sure, if you have any suggestions, feel free to share. I was thinking of something moody, given the gothic theme and all.

>> No.6619159

>>6616461
Why did you rig the poll?

>> No.6619175

>>6619109
Callate enfermo

>> No.6619179 [DELETED] 

>>6619175
Refute it.

>> No.6619184
File: 46 KB, 1200x630, evildead.jpg [View same] [iqdb] [saucenao] [google]
6619184

>>6619179
Refute this.

>> No.6619193

>>6619184
linear levels with no exploration are not a good replacement for maze shooters.

>> No.6619201

>>6619184
Don't bother, he's stuck in his own personal echo chamber.

>> No.6619220

>>6619120
Not yet. I'll try and come up with something and post it when the next thread rolls around.

>> No.6619318

>>6619184
Your containment thread. Stay in it.

>> No.6619327 [DELETED] 

It's just really boring. Ironically the most hated part (Xen) is the only time the game gets interesting. Shooting guys in grey corridors/orange deserts for hours on end is not fun. The reason I hate it though is because it also started a lot of ugly trends in the industry which were done OK in half-life but shit everywhere else. There's a bunch of them but these are the 2 biggest ones:
>Focus on being cinematic
>Long world building intro sequence

I have heard so many devs of other studios always reference half-life and that intro sequence as being epic. However, in 99% of cases games that copy it do a fucking shoddy ass job. It's one of the reasons I stopped playing modern games. Dishonored for example. Everyone jerks it off to being so great, even former Thief devs, but when I played it: First 10-20 minutes is no-gameplay intro sequence, followed by peaceful world building/semi-tutorial area, then the gameplay slowly starts coming in but throughout the game you'll be interrupted by people blathering words. By the time the game actually started I was already sick of it. Sound familiar? It's almost exactly how half-life starts. Except modern games have turned the shit cinematic/useless NPC dialogue parts up to 11.

In half-life it probably takes 10 minutes for the game to start. Every other game it feels like it takes 1-2 hours before it becomes a real game.

>> No.6619551

jesus christ can we just focus on DOOM and not other fucking FPS? There's gotta be a rule for these fucking generals now this has been really bad lately.

>> No.6619573

>>6619551
It's just one guy that samefags.

>> No.6619582

>>6619573

Can't we all just report these posts for spamming?

>> No.6619585

>>6619582
It's a coin toss if jannies address it or not.

>> No.6619595

>>6619585
Jannies see it out of context then mods ban you for false report.

>> No.6619603 [DELETED] 

Refute it>>6619327

>> No.6619640

>>6619551
>DOOM THREAD / RETRO FPS THREAD
>RETRO FPS THREAD
Right there in the OP; Doom can move over sometimes.

>> No.6619669

Get outta here, it's gonna blow!

>> No.6619684

>>6619669
Kys CSfag.
Another game as destructive for the genre as HL.

>> No.6619697

>>6619684
Blow it out your ass

>> No.6619714

>>6619697
Cope you couldn't defend your game in the hl thread.

>> No.6619727
File: 87 KB, 954x312, massive faggot.jpg [View same] [iqdb] [saucenao] [google]
6619727

>>6619684

>> No.6619735

>>6619727
Do you really believe HL and CS are good and didn't start bad trends?
Are you going to defend modern garbage like Dishonored, Cod or Halo?.

>> No.6619752

>>6619669
When?

>> No.6619756

>>6619735
I don't give a shit about your schizoid obsession. Fuck right off. You're in the wrong thread.

>> No.6619759

>>6619756
Literally the entire general and board agrees that those two games ruined fps.
You should go back.

>> No.6619779

You dumb fucks, you absolute retards. You're falling for his bait. This thread is derailing, I blame the summerfags.

>> No.6619789

>stating the fact that hl and cs ruined the genre is bait.

>> No.6619805

So whens the new thread?

>> No.6619813

>>6619789
GOOD THING THIS IS A DOOM THREAD THEN YOU IDIOT NIGGER

>> No.6619820

>>6619813
Not a Doom thread, more so a any-FPS-made-before-2000-and-Deus-Ex-too thread.

>> No.6619852

>>6619820
>he doesn't know
Of course you don't. You don't know anything.

>> No.6619892

>>6619852
Oh, I forgot about Ion Fury and Dusk.

>> No.6619905

>>6619892
>he REALLY doesn't know

>> No.6619920

>>6619905
Oh, did you not know?

>> No.6619961

>>6619920
A sad state of affairs. Disappointing, every time.

>> No.6620079

How much extra time do we have?

>> No.6620090

>>6620079
A week if I'm remembering the post correctly. Get to it.

>> No.6620091

>>6620079
Not much, we managed to obtain nuclear materials from Iran and tomorrow we will set off dirty bombs on several major stadiums in USA, hopefully provoking POTUS into a nuclear exchange with Russia and China, resulting in MAD scenario and a nuclear winter that will destroy the human civilization and pave the road for a reptilian domination. But if you somehow survive this, then you have until the next sunday to finish your map, can't wait to play the finished WAD.

>> No.6620092

>>6620090
Which post?

>> No.6620097

>>6620091
Next Sunday? That's ALMOST enough for yet another map.

>> No.6620102

>>6620092
>>6618882

>> No.6620115

how do i make a map.

Spoonfeed me

>> No.6620121

>>6620102
>>6620091
How many maps do we have?

>> No.6620131

>>6620115
get doom 2
get doom builder
set up doom builder (select doom 2 iwad file)
choose doom or boom map format for your first map
draw lines and squares, place objects,
figure out or read about how linedefs, upper middle and lower textures, texture offsets, sectors, linedef actions work
check out what upper and lower texture unpegging does and don't forget to set upper unpegging on the walls where a door is
learn the shortcut for to automatically align texture offsets, but don't rely on it too much since it can sometimes fuck up the alignment of your wall textures if you're not careful
if you want to learn about more advanced stuff read about dummy sectors, self-referencing sectors and voodoo dolls

>> No.6620137

>>6620121
>>6618882

>> No.6620147
File: 206 KB, 1346x605, screen5.png [View same] [iqdb] [saucenao] [google]
6620147

>>6618131
>>6618882

Posting an update to my Black Crest map, featuring a variety of tweaks and fixes, and a properly looping midi,

https://www.dropbox.com/s/os9rnpo8edcgx5w/Black%20Crest%20v3.wad?dl=0

>> No.6620251

Hmm, I think I'll just sneak in another Arch-Vile here, just to be a cunt.

>> No.6620269

>>6620251
t. Ribbiks

>> No.6620273
File: 37 KB, 576x433, evil tom.jpg [View same] [iqdb] [saucenao] [google]
6620273

>>6620269
Oh, don't worry, they'll only be one at a time. Probably.

>> No.6620291
File: 557 KB, 1920x1040, Безымянный.png [View same] [iqdb] [saucenao] [google]
6620291

>>6618882
There was a minor texture misalignment in my WAD that was driving me nuts, so I went and fixed it and bunch of other stuff, also found and fixed a bug when it was possible to grab the red skull without triggering the shenanigans.
http://www.mediafire.com/file/vwknwo091ypok6r/ROUND.WAD/file

>> No.6620305

Jesus, fuck.

So, I'm a newbie and I'm playing valiant. I am getting my ass handed to me almost every single level. I am so fucking frustrated.

My first run was the standard difficulty, HMP. I made it a few levels with a number of deaths. I took a break for awhile, and in my new run of HNTR, I've really fucking struggling. I have to save multiple times per level in hopes that I'll be able to make it to the next. I just beat Map10 (e2m4?) after a week of casual play. That major fight, against a cybie, in close quarters is going to ruin any new player, even in ITYTD.

I would say that I'm on the upper tier of bad/lower tier of a good player. I'm just thinking about iddqd-ing this map-pack. It's been cool so far, but waaaaay too fucking difficult for me.

>> No.6620330

>>6618882
Based

>> No.6620332

so, I'm trying to play bloodgdx, but there's like some weird mouse acceleration. i've tried adjusting the sensitivity, but it just doesn't feel right at all.
i am apparently the only person on the internet experiencing this.
i've tried disabling vsync, i've tried setting a framerate cap, nothing seems to fix it.
i tried NBlood and it works fine, aiming isn't a problem.
but i don't want to use nblood, i want to use bloodgdx
have any of you experienced this?

>> No.6620334

6 Days is a lot of time honestly. Maybe I could make one more if I crank up the Judas Priest?

>> No.6620337

>>6620334
I had a map idea came to me in dream. Maybe I would be able to make another one as well.

>> No.6620342

>>6620305
I haven't played Valiant yet, but if you're struggling as much as you say, try skill 1; it gives you a buff that reduces incoming damage by 1/2 and it doubles your ammo.
> That major fight, against a cybie, in close quarters is going to ruin any new player, even in ITYTD
The cyberdemon has a predictable attack pattern. Jump to the six minute mark in this video:
> https://youtu.be/ww-nB2pPA4k?t=360

>> No.6620343

>>6620332
Check your windows/driver settings
For me mouse works exactly the same in GDX and NBlood.

There was also an anon with similar issue in prBoom+, when noone else had it.

>> No.6620349
File: 397 KB, 250x150, Spider_Dance.gif [View same] [iqdb] [saucenao] [google]
6620349

>>6620337
Do it!

>> No.6620351
File: 540 KB, 504x725, thinking saw.png [View same] [iqdb] [saucenao] [google]
6620351

I wonder, IF we actually ended up with excess maps, do we put them in the 33 and above slots? In that case, would it be possible to sneak in a MAPINFO lump, so that if you play it in a ZDoom port, the additional maps can be played in a sequence from 32 and onwards, and on the last one you exit to 16?

>> No.6620369
File: 1.96 MB, 1920x1080, valiant.png [View same] [iqdb] [saucenao] [google]
6620369

>>6620305
Valiant isn't a newbie wad, clearly.
I didn't find the cybie cq fight that hard really, but then stuff like multi-archvile ambush on damage floor or kamikaze bombers made me say "fuck it" and start saving after every other fight

>> No.6620404

>>6620351
I was just thinking of making another separate wad for the excess maps. I suggested the mapinfo idea, but someone pointed out that it would be shitty to have some maps be restricted to zdoom ports in a boom project, and I agree with that sentiment.

>> No.6620406

>>6620369
Yeah, the cybie was the most recent in the list of me getting my shit shoved in. I'm saving it often and trying to conserve resources, but sometimes I make a mistake and have to redo a good chunk of gameplay. The maps have been really cool so far, and again, I'm new.

>>6620342
Yeah, I might just drop down to ITYTD.

>> No.6620423

>>6620404
I suppose that would be true.

>> No.6620434

>>6620404
You can actually access maps of any number by using the -warp command line (example, -warp 33). Doesn't work for the original DOS/Chocolate Doom apparently, but does work with Crispy Doom and prboom+.

>> No.6620438

>>6620291
>worried about misalignments
uncultured. Misaligned textures are part of the charm.

>> No.6620440
File: 850 KB, 1920x1076, DOOM0015.png [View same] [iqdb] [saucenao] [google]
6620440

>>6620406
Maybe try skill 1 pistol-starts no-saves on each map.

Preacher.wad is another good one to try on skill 1 pistol starts no saves, though I dunno how its difficulty compares to Valiant.

Base Ganymede is a good noob-friendly megawad. I haven't tried it on skill 3 but on skill 4 there's barely any health so you can get punished hard if you exit a map on low health if not doing pistol starts, but it's a Doom 1 megawad so it's only limited to the Doom 1 bestiary

>> No.6620463
File: 16 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
6620463

>>6620440
I'm working on a Base Ganymede episode two speedrun. This Summoning Salt video on Arcus' speedrunning inspired be to keep grinding to lower my time
> https://www.youtube.com/watch?v=7u1tVD7UEqw

>> No.6620468

>>6620434
I'm pretty sure you can only go up to 35 maps. If you try to warp to anything more than that, PrBoom+ won't open.

>> No.6620507

Anyone working on a new thread?

>> No.6620520

NEW THREAD
>>6620513
>>6620513
>>6620513

>> No.6620573

>>6620305
Newbies aren't really in mappers minds when they make maps. It's generally expected that most people who would delve into the community output have already finished Doom 1 and 2 before. Hell, thanks to the fact that Doom is 26-27 years old, some pwads even expect the player to have experienced other pwads beforehand, too.

>> No.6620595

>>6620573
I've beaten doom 1 and 2 on ultraviolence, no saves in level. Valiant has traps on traps on traps on traps. You think you just accidentally stepped on a bear trap? Bam, biatch! You just got figure-foured. Oh, you seekin' cover? Looks like you just walked into my snare, bitch!

>> No.6620598

>>6618882
Wait, are all maps pistol start? I assumed they are and balanced my map that way

>> No.6620606

>>6617512
pay randy enough for the 2001 build

>> No.6620608

>>6620598
I don't think anything stops you from doing continuous, it's just that balancing a map so that it's beatable from pistol start is customary.