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/vr/ - Retro Games


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File: 87 KB, 470x210, TreasureCoLogo.png [View same] [iqdb] [saucenao] [google]
6577784 No.6577784 [Reply] [Original]

I miss them so much.

>> No.6577854

Aside from Dynamite Headdy and Gradius V, their games were trash though.

>> No.6577907

>>6577854
fpbp

>> No.6577912

>>6577854
Gunstar Heroes...

>> No.6577927

They made a McDonalds platformer and GameFan gave it a huge spread

>> No.6578134

>>6577854
sin and punishment(s)

>> No.6578162

>>6577854
Dynamite Headdy and Gradius V are literally their least remarkable games.

>> No.6578185

>>6577784
>>6577854
>>6577907
Fuck off anti treasure shizo

>> No.6578191

>>6578162
That would be Suganami's games. Terribly half-assed level designs and shoves too many gimmicky boss fights in your face.

Fuck Gunstar, Alien Soldier, Mischief Makers and Sin & Punishment.

>> No.6578194

>>6578191
>>6578185

>> No.6578197

>>6578191
Fuck off man

>> No.6578256

>>6578191
Oh it's just this autist again. Hang yourself please.

>> No.6578325

why does Treasure attracts certain kind of shitposters that have these autistic opinions on them? Either "OMG I HATE THEMM" or "ONLY THIS 2 GAMES I ARBITRARILY CHOOSE ARE GOOD THE REST BAD"?
Is it because of console wars, or something else?

>> No.6578330

Bangai O is the best treasure game. The rest feel dated with nothing spectacular about them. Gunstar is neat but like 30 minutes long.

>> No.6578332

>>6578325
/vr/ is kind of the runoff from /v/ of yesteryear, around the early 2010s when being an autistic contrarian was cool.

>> No.6578336

>>6577784
treasure games are neat, gimmicky and they feel like they take mediocre mechanics and wear them with the utmost pride.

>> No.6578343

>>6578336
Examples of mediocre mechanics?

>> No.6578347

>>6578343
lane switching and directing the guardian in guardian heroes

>> No.6578365
File: 80 KB, 1022x1024, 1588685713671.jpg [View same] [iqdb] [saucenao] [google]
6578365

>>6577784
They are still around you colossal mongo. Their offices in Nakano-ku, Toyko are open and the website is operational. They even answer to mail.

>> No.6578382

>>6578325
If you hadn't noticed yet, this board is full of autistic retards making the same boring shitposts over and over again every time their weekly X thread pops up.

>> No.6578401
File: 506 KB, 1917x947, treasure_office.jpg [View same] [iqdb] [saucenao] [google]
6578401

>>6578365
and there it is; 2-chōme-35-10 Arai
Nakano-ku, Tōkyō

>> No.6578421
File: 73 KB, 1080x516, Screenshot_20200706-213642.png [View same] [iqdb] [saucenao] [google]
6578421

>>6578365
They've made four games in the past 11 years and 3 of them are remakes.

>> No.6578429

>>6578421
*Or sequels

>> No.6578526

>>6578421
Doesn't matter. Company is still operational(and privately owned).

>> No.6578572

>>6577784
Is RS3 project still a thing?

>> No.6578583

>>6578325
It's literally one guy.

>> No.6578587
File: 193 KB, 328x353, file.png [View same] [iqdb] [saucenao] [google]
6578587

>>6577784
not enough porn of her.

>> No.6578696

>>6578572
No, Iuchi went to M2.

>> No.6578948

There's plenty of modern indieshit that's as "good" as what Trashure developed for you to play, OP.

>> No.6579160

>>6578948
Ah, there he is, the trashure shitposter.
What happened, they didn't develop stuff exclusively for your favorite console/brand? cry more

>> No.6579846

>>6579160
>Someone doesn't like a developer that I like? Better pull the consul worz card!
The only tears I see here are yours, friendo.

>> No.6579882

>>6579846
Australia-kun (the guy who uses "trashure") was caught on record saying he holds it against Treasure because they developed for Nintendo.
I think it's less about the fact he's an actual console warrior/sega fan, and more to do with the fact he's a fervient anti-nintendo guy.

>> No.6579898

Sonycucks still seething the only good game they got from Treasure was Gradius V while Sega got Gunstar Heroes, Headdy, Alien Soldier, Radiant Silvergun and Ikaruga while Nintendo got Bangai-O, Mischief Makers, S&P, Gunstar 2 and Astro Boy.

>> No.6579913

>>6579898
I still think australia-kun isn't really in any japanese company's side. He says he likes Sega, but I think it's simply because Sega was more popular in PAL territories (according to certain narratives, anyway, because a lot of the times people don't count Famiclones, which were very popular in PAL regions too).
Australia seems to be mostly an old boomer who prefers euro computers more than any japanese system, really, and he has a giant hateboner for Nintendo.
Most of the anti-treasure shitposting on /vr/ comes from him, so

>> No.6580008

>>6578185
After you, treasurefag

>> No.6580115

>>6580008
>>6578256

>> No.6580228

>>6580115
>>6580008

>> No.6580239

Damn, I just wanted to talk about one of my favorite devs, didn't mean to start an argument.

>> No.6580252

>>6578526

How do they stay in business without a consistent cash flow?

>> No.6580269

>>6580228
>>6580239
You said all the last times you are not fooling anyone fag

>> No.6580282

>>6580252
Porting Ikaruga to every platform in existence.

Wish they'd bother porting some of their other games too, I'm itching to play Bangai-O 3 and Silvergun with an improved scoring system.

>> No.6580286

>>6578162
Fuck yourself, Headdy is the best 4th gen scotformer.

>> No.6580303

>>6579898
sega got Bangai-O too

>> No.6580328

>>6580303
true, but it's a watered-down port with worse gameplay

>> No.6580354

>>6580286
I thought your favorite scot was Sparkster, australia-kun.

>> No.6580425

>>6580354
You mean Rocket Knight Adventures, Sparkster is the sequel that's a different game on SNES and Genesis. Sparkster on the SNES is better than either Genesis game though.

>> No.6580426

>>6580252
The company is privately owned and the current owner is pretty wealthy

>> No.6580432
File: 12 KB, 216x212, 14875644.jpg [View same] [iqdb] [saucenao] [google]
6580432

>>6580425
>Sparkster on the SNES
Imagine having no taste at all

>> No.6580443

>>6578401
So this is maegawa’s house?

>> No.6580448

>>6580432
Rocket Knight Adventures can't decide if it wants to be a hallway simulator or a bad shmup. Sparkster on SNES has more exploration based level design like Sonic and that's a good thing. And the less said about Sparkster on the Genesis the better.

>> No.6580474
File: 186 KB, 500x500, sparkster.png [View same] [iqdb] [saucenao] [google]
6580474

>>6580448
>>6580425
Based anon. SNES Rocket Knight was the only good Rocket Knight.

>> No.6580475

>>6580474
too much slowdown

>> No.6580481

>>6580475
Less slowdown than RKA.

>> No.6580483

>>6580474
>SNES Rocket Knight was the only good Rocket Knight.
Sparkster is my favorite game in the series and I know you don't really feel that way.

>> No.6580494

>>6580481
Wrong. Sparkster is a very sluggish experience on the SNES. RKA is not on the Genesis.

>> No.6580501

>>6580494
RKA is a essentially a boss rush game and every time you do big damage to a boss the game slows down.

>> No.6580517

>>6580501
This but every frame of Sparkster is experienced in slowmo.

>> No.6580525

>>6580517
No that would be RKA actually.
https://youtu.be/aiVg4YShx5g?t=2153
Any time an enemy flashes colors upon taking damage the game slows down. Considering every enemy that doesn't die in one hit flashes colors that has to be more slowdown than Sparkster on the SNES.

>> No.6580537

>>6580525
>Any time an enemy flashes colors upon taking damage the game slows down.
Which is why you had to provide a very specific example of this happening.
https://youtu.be/aiVg4YShx5g?t=1227
https://youtu.be/aiVg4YShx5g?t=918
https://youtu.be/aiVg4YShx5g?t=1944
Sorry too, occasional slowdown on impact during a point where you can't be hurt? That's a much smaller issue than Sparkster's constant slowdown on SNES.

You need to deflect less and learn to keep your focus. Sparkster needed an SA1 hack to be considered playable because for almost 30 years it was considered a bad, disappointing sequel to the better game.

>> No.6580550

>>6580537
https://youtu.be/aiVg4YShx5g?t=1722
https://youtu.be/aiVg4YShx5g?t=911
In your first and second examples you can see the game slowing down, in the first one it only stops because the flashing stops so quickly. Nice try though.

>> No.6580576

>>6580550
Wow, it's indiscernible. Unfortunately in Sparkster it is not.
https://youtu.be/PEx3Wa86Mes?t=96
https://youtu.be/PEx3Wa86Mes?t=121
https://youtu.be/PEx3Wa86Mes?t=188
That's why it needed an SA1 patch to be made playable. You know people considered it basically a massively inferior sequel for almost 30 years before the patch? Now it's just a game that's not as good as the original.

>> No.6580594

>>6580576
>game literally goes into slow motion for several seconds
>Wow, it's indiscernible
>links to examples in Sparkster where the game slows down for a fraction of a second
Australia-kun... Were you actually dropped on your head as a child? There isn't even an SA1 patch for Sparkster.

>> No.6580597

>>6580474
No you simpleton

>> No.6580604

>>6580448
>exploration based level design like Sonic
Lolwat, Sonic games are super linear aside from maybe CD.

>> No.6580605

>>6580474
More liek Fagster AMIRITE

>> No.6580606

lmao, are you fuckers replying to auster? lockdown has got you guys bored huh

>> No.6580614

>>6580594
Ah, my mistake. I remember people begging for one to fix how unplayable the game was. With so much demand I mistook it for there being a patch. Guess it's still unplayable.

>> No.6580618

>>6580614
If only there was a way to fix the rampant slowdown in RKA.

>> No.6580628

>>6580618
Fortunately it's not really a problem. Sparkster on the other hand...Hey if I'm this Australia guy can we get you a name too? May be the Nintendicksucker? Nintendeflector? Seems like you've got a but up your butt about a Nintendo game having problems.

>> No.6580634

>>6580628
>Fortunately it's not really a problem
Evidence says otherwise. In fact it shows it to be a much larger problem than the slowdown in Sparkster on the SNES.
>Seems like you've got a but up your butt about a Nintendo game having problems
We already know you have an unhealthy obsession with Nintendo but that isn't me. I praised Sparkster (SNES) for having level design like Sonic and that is because I like Sonic games more than Mario games.

>> No.6580635

>>6580628
Not him, but nah, in order to achieve a nickname like australia-kun did, you have to say something really stupid.
Saying "no, my slowdown isn't as bad as your slowdown" isn't anything special, you do it, the anon you're replying to did it, /v/ does it all the time with their console wars.
Truth is, slowdowns are more of a zoomer problem, nobody complained about slowdowns back in the day, even arcade games had them.
There's many Genesis games with slowdowns, but nobody's going to stop playing Bloodlines because it lags.
Stop acting like /v/ kids and having console wars over slowdowns, you're no different from the /v/ children posting screencaps of digital foundry's framerate analysis.

>> No.6580637

>>6580634
What does the evidence demonstrate? It happens during iframes? I don't think this is as big a problem as making you vulnerable as demonstrated here: >>6580576


>>6580635
I don't personally care much about slowdown. Some games can have it very bad, like Gradius 3. I'd consider Sparkster worse than Mega Man X, but better than Gradius 3 of course. RKA is right along side MMX as far as severity.

>> No.6580638

>>6580637
>What does the evidence demonstrate?
That every time an enemy flashes colors the game slows down. Not always to the same extent but sometimes it can be severe. More so than anything you demonstrated from Sparkster on SNES.

>> No.6580640

>>6580637
>I don't personally care much about slowdown
considering how much you're posting a lot of youtube links and arguing about it and claiming certain games that many people love are "unplayable" due to slowdown, I think you do care about it. Or maybe you just care about it when it's on a system you don't like, but gets a free pass when it's on a system you do like.

>> No.6580648

>>6580501
>>6580525
>what is dramatic emphasis and satifying feedback, as you do damage for every frame your sword grinds into the enemy
Get the fuck out of here you brainlet, tastelet piece of shit. I don't know if being retarded enough to think Sparkster is superior to RKA would be fun or annoying due to things like dressing yourself being a challenge. It's not the same thing as SNES wheezing over 5 objects in motion, you dullard.

>> No.6580651

>>6580648
>what is dramatic emphasis and satifying feedback, as you do damage for every frame your sword grinds into the enemy
Excuses

>> No.6580652

Great, another thread gone to shit

>> No.6580654

>>6580651
It's hard coded. I've set GenesisPlusGX to 200% and Picodrive to 400% and it still fucking does it.

>> No.6580659

>>6580654
>hardcoded slowdown
Now I've seen everything.

>> No.6580663

>>6580659
Okay man. You win. You fucking win. You won the argument on the internet, because clearly you won't accept any other condition no matter what I present. Enjoy going through life with shitty taste.

>> No.6580671

>>6580654
>>6580659

This can be explained by the fact that the console has a limited number of sprites it can draw per scanline, so a game that wants to draw more than that number of objects at once, will be hardcoded to implement tricks which sometimes requires multiple draw passes. This does count, in ways, as "hardcoded slowdown", since it's a sub-optimal way of drawing everything.

>> No.6580676

>>6580671
or maybe it's just a fucking form of hit stop to enhance game feel? This is hardly novel or exclusive to the game.

>> No.6580678

>>6580676

Maybe. Why not leaf through the machine code and find out?

>> No.6580680

>>6580676
If it was just hitstops that would be one thing, but this is literally the game going into slow motion. Not hyperbole, literally.
https://youtu.be/aiVg4YShx5g?t=1695

>> No.6580689

>>6580680
That's great, kid. Still the best game in the series.
>>6580678
By overclocking the emulating and testing it, I've done more than 99% of shitposters are willing to do. I feel content enough to leave it at that. No u.

>> No.6580703

>>6580640
Yes, it's actually a lot of fun. You should try it some time although something tells me you do and try to dissuade others from doing it.

>> No.6580730

>>6580703
>Yes, it's actually a lot of fun.
Console war shitposting? Whatever, if that entertains you...
>although something tells me you do and try to dissuade others from doing it.
And what makes you think that? Seems like good old projecting.
I was always an idort, never had a reason for war.

>> No.6580745

>>6580730
I have all the competing consoles too, but why deny a favorite its place? The pretense of being fair? Disregarding flaws because it wouldn't be nice? How weak. Of course you do it. You're only living in denial.

>> No.6580950
File: 25 KB, 267x372, 91A5216A-3E7C-4A56-8270-76D1E0192AAB.jpg [View same] [iqdb] [saucenao] [google]
6580950

>> No.6580989

>>6580745
>No! you can't not be a console warrior!
Are you reading the shit you're spouting?
I like games, not "systems".
You may have all the competing consoles now, but maybe you didn't as a kid, and that's why you're bitter about it. Either that or you're just a chronic shitposter.

>> No.6581001

>>6580989
I had them as a kid too, and don't be silly, posts you disagree with are not "shitposts." I am not the one going after discussion, you are the one who wishes to control what people think. I'm encouraging free thought. Close minded posters like yourself are poison to the community.

"No! You must NOT ever compare competing platforms and games!"
The fool bows down and obeys, quivering "yes, that would be unfair. Everything has its good parts, the bad parts aren't worth talking about."

The man of action disagrees, and finds no subject off the menu for discourse. Everything is fair game.

>> No.6581035

>>6581001
Nice try, but you've shown to have a bias for a specific brand/system, and not for actual games.
If you only played games with 0% slowdown, then maybe it'd be a bit more believable (although still kind of ridiculous), but as it stands, you're just condemning slowdown on a system you don't like, and giving it a gree pass on a system you do have a bias for.
Don't try to twist stuff around, not encouraging console war shitposting isn't being close minded.

>> No.6581037

>>6581035
>Nice try, but you've shown to have a bias for a specific brand/system, and not for actual games.
On the contrary, I have both. What's your next move?

>> No.6581050

>>6580989
Not him bit different systems clearly catered to different types of players. I wouldn't describe myself as a fan of sega or an antifan of Nintendo but over all I liked the games that came to Sega consoles more and outside of Animal Crossing there really aren't any first party Nintendo franchises I care about.

>> No.6581119

>>6581037
There's nothing to discuss with you. You claim everyone has to have a console war mindset. From that, I don't think discussion with you is possible.
I already said I care about games, not systems or brands. I don't see the point in defending or trashing a brand.
>>6581050
I don't think SNES and MD are that different. I'm mostly a side-scroller platform action guy, always have been, and both system offered good quality stuff for both.
Anyway, I'm not saying you can't have a preference, but most of the times, it's just people clinging to whatever bias they may have.

>> No.6581125

>>6581119
Ah, you seem to think I'm defending a brand. No, my bias doesn't lie with a name but the people behind it, the hardware they make and the software that runs the games. You're desperate to pigeonhole people you disagree with and are terrified to have forbidden discussions. You're truly closeminded.

>> No.6581128

>>6581125
I said defending or trashing. You're obsessed with Nintendo.
It's fine if Nintendo is not your favorite brand, but having such a huge hateboner for it and clogging up the board with it all the time ends up outing you as a console warrior.
I still find it pretty funny that you think anyone who isn't like you is "close minded", you aren't being a free thinker for having a hateboner for a japanese video game company.

>> No.6581130

>>6581128
You're awfully fixated on defending Nintendo. Seems weird to accuse others of doing exactly what you are doing, then demanding they stop.

>> No.6581138

>>6581130
Well, this board is anonymous, so you won't be able to see the many posts where I've criticized stuff about Nintendo, as I do with Sega as well. You see, I don't care about brands, but seeing your posts here, I see 2 simple things:
-You think the SNES sparkster game is unplayable because of slowdowns
-However, the MD game, despite having slowdowns, gets a free pass.
I rest my case. You're just shitting up game discussion due to brand wars.
I'm not defending Nintendo, or trashing Sega, I'm calling you out on bringing down the quality of discussion on the board. If you want to be anti-Nintendo, maybe you should be more subtle about it, but I hope one day you will start appreciating the games for the games themselves, and not the brands.

>> No.6581170

>>6581138
Yes, a different flavor of slowdown prevents it from rendering the game less playable. It happens at points where the player is not in harm. Only a delusional fanboy won't be able to comprehend this. It's like whinging over FF7 battles running at 15fps. At least the entire game doesn't run at 20fps.

>> No.6581194

>>6580950
based on-topic anon.
I love Light Crusader's OST, very classy and mystical.

>> No.6581205

>>6581170
>a different flavor of slowdown
well that's a new one

>> No.6581208

>>6581205
Not really, we talked about it earlier.

>> No.6581213

>>6581208
not the anon you were talking with, I just found the phrase "a different flavor of slowdown" hilarious.

>> No.6581219

Stop liking the super nintendo or else

>> No.6581225
File: 2.94 MB, 640x480, Literally unplayable reeeee, wait this is a Sega game and its OK when Sega does it.webm [View same] [iqdb] [saucenao] [google]
6581225

>>6581170
>It happens at points where the player is not in harm
You mean in harm's way? Because that is totally wrong. Really what did you mean by this?

>> No.6581230

>>6581225
>literally unplayable
Does it need to be slower for you nincel?

>> No.6581234

>>6581230
>nincel
You're a fucking /v/-tier shitposter, holy shit.
Not the guy you're replying to btw, and not even a nintendo fan, but you suck and you're tainting the reputation of other Sega fans.
Just go back to /v/ and don't come back.

>> No.6581237

>>6581234
>falseflagging this hard
Not the guy you're replying to but you're trying way too hard.

>> No.6581239

>>6581237
You defend using twitter SJW buzzwords on /vr/?

>> No.6581241

>>6581239
Not him but you're defending Nintendo? Are you some kind of flagrant fanboy console warrior or something?

>> No.6581242

>>6581241
I'm not using twitter feminist buzzwords.

>> No.6581243

>>6581242
And you're also not denying being a console warrior. Congrats, you've outed yourself.

>> No.6581251
File: 2.92 MB, 640x480, Look at this unplayable mess what a load of, wait I mean its perfectly fine.webm [View same] [iqdb] [saucenao] [google]
6581251

>>6581230
Not an argument.

>> No.6581256

>>6581251
>unplayable
Right? It needs to be slower. The SNES could slow down much better than this. Leave it to Nintendo to do it right.

>> No.6581261
File: 51 KB, 512x512, trunks22.jpg [View same] [iqdb] [saucenao] [google]
6581261

you idiots stop engaging in australia's console war bait. his goal is to derail Treasure games.
Reminder that he isn't even a Sega fan.

>> No.6581270
File: 23 KB, 480x360, soupjew.jpg [View same] [iqdb] [saucenao] [google]
6581270

Is Silhouette Mirage their most underappreciated work?

>> No.6581285

>>6581270
I love the visual style but I can't get into the polarity system. I heard the japanese original (or Saturn version) is better, is that true? Still a fun game though.
My pick for most underappreciated treasure is Yu Yu Hakusho

>> No.6581305

>>6577927
It was really good.

>> No.6581353

>>6581285
The Japanese version is more of a fast run n gun. You switch polarities but less often because you don't have to min max your energy and money grind. It's still not amazing as Treasure games go but much better than the Working Designs botch job.

>> No.6581434

>>6581353
Fun fact, Masato Maegawa complimented Working Designs' president on the changes they made to SilMir.

>> No.6581438

>>6581434
Typical japanese politeness.

>> No.6581727

Was Haruko Hosaka secretly running the company from behind the scenes?

>> No.6581774

>>6581438
This must be the case. The US version is a dumpster fire but the Japanese are far too polite and practical to say that.

>> No.6581794

>>6581774
Iirc it was something about the US version having less load times than JP and them improving the codec for the FMVs to make them look better.
You can find out more on Vic's forum.

>> No.6582130

McDonald's Treasureland > Sonic CD.

>> No.6584620

>No one is mentioning Raidiant Silvergun or Ikaruga
I know I'm falling for some kind of trap, but what reason do the cool kids have nowadays for not liking these masterpieces?

>> No.6584639

>>6584620
Hating Ikaruga has been a meme for over a decade. Radiant Silvergun not as much.

>> No.6584665

>>6584639
Hating things because they're popular is a trend that will sadly never die, regardless of the fringe group you associate with.

>> No.6584682

>>6584620
Their scoring systems are garbage.

The only good shmups Treasure made were Gradius V, Sin & Punishment and Bangai-O.

>> No.6585029

>>6584639
Radiant Silvergun has already been memed to death by Saturn collectors