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/vr/ - Retro Games


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6555920 No.6555920 [Reply] [Original]

it's good, but it isn't good enough to justify the existence of movie games today.
thank god indies have made a resurgence, I was almost forgetting what a real videogame looks like. Though modern indie games are kinda gay now, at least we got hotline miami and a few other games that focused on making a fun game over making a hollywood story
When I play a game, I want to have an experience that takes me somewhere like a dream does, and leaves my mind to wonder as I just pick up the skill of advancing further. I don't want to be sucked into some narrative where I feel like I'm just animating characters with no free will until they do a very specific thing, set in a very specific world that is just a copy of ours, only less fake and "friendly" than it already is. The only good games that take place in real life are the ones where your character is off in his own world in a place where noone cares - that's immersive, even in games with pixel or literal 8 bit graphics. The problem with modern "games" is that every character seems to revolve around you, as if you're the only person alive. Solid Snake is by himself and completing a one man mission, but still everyone speaks to him like its the only thing they're doing or exist to do. They talk to him like a baby, and despite playing another character who has a personality so unlike you, you - the player - are being spoken to. Its really corny.

The gameplay of metal gear solid is good, but it started a terrible trend, and there is too much in the game that breaks the immersion. Solid snake is not losing his mind, but the events going on around him are so unlike how people act in real life. What I'm saying is if your game wants to be set in real life, make people talk to the main character like they've got their own lives and don't have enemies that announce themselves to you like its a show and somebody's watching. Some dude is like Im a bad dude, and this is why I'm a bad dude. I have this problem with the world. fuck off

>> No.6555931

>spending paragraphs talking about modern games on /vr/
Wrong board retard. Go talk about the influence of MGS on modern games on /v/, the board for modern games.

>> No.6555932

shut the fuck up

>> No.6555941

It's not even that good, sure the gameplay's functional and enjoyable but nothing about is impressive in any way. It's not like you're going to be replaying it a lot for its deep well executed pac man style stealth, you just play it once and forget all about it. Waste of time.

>> No.6555957

>>6555941
I like replaying it, I played VR Missions after I beat it too.

>> No.6555958

Hey guys what if Meryl's "torture" was her getting her feet tickled? I know it's random but I thought it was a funny idea haha

>> No.6555960

It's a movie game that's better at both being a game and being a movie than all the shit AAA devs spew nowadays. Plus the menu sounds are amazing and it's made by Konami

>> No.6555979

>>6555931
/v/tards can't read more than one sentence per thread. and this is a retro game that is responsible for the terrible state of modern games that makes the divide between /v/ and /vr/ necessary.
>>6555941
this. its throwaway like a movie dvd is
maybe dig it out like 4 years later. maybe. its impossible to become obsessed with it, you could play through the whole series but once its over who tf cares throw it in the junk room in your house where you keep all your old shit
>>6555957
VR missions is an actual game though
>>6555960
i didn't say it was a bad game
i said it started the worst trend in all games, so it being good isnt enough to justify the legacy it left behind on games.
if i could choose between never playing this game and it never being released, i would actually choose the latter - as to save the rest of gaming from it's SHIT

>> No.6556010
File: 41 KB, 309x500, 02.jpg [View same] [iqdb] [saucenao] [google]
6556010

>>6555920
>I want to have an experience that takes me somewhere like a dream does, and leaves my mind to wonder as I just pick up the skill of advancing further. I don't want to be sucked into some narrative where I feel like I'm just animating characters with no free will until they do a very specific thing, set in a very specific world that is just a copy of ours, only less fake and "friendly" than it already is.
I found the game for you faggot. Now get back to /v/ if you don't appreciate stories in your game

>> No.6556031

Movie games were going to happen, I don't even think MGS did anything to accelerate that process, though it's understandable why it's sort of a poster game for that shift. And unlike those games, MGS is actually good.
You need to realize movie games aren't a thing because MGS showed the industry that it could be. You can't quite brainwash, subvert and hamfist political propaganda on a medium without a proper narrative. Movies games are both mechanically shallow, thus removing most of the skill gap involved, and they play like a movie, so jewllywood already knew what to do by then.

>> No.6556041
File: 269 KB, 982x694, Taffing.png [View same] [iqdb] [saucenao] [google]
6556041

Why do games need to be more cinematic? They are not movie but games.

>> No.6556061
File: 17 KB, 418x279, pong.jpg [View same] [iqdb] [saucenao] [google]
6556061

>>6556041
>Why games need cutscenes
>Why games need music
>Why games need stories
>Why games need characters
>Why games need scenarios
>Why games need items
All we need is games like this

>> No.6556068

>>6556061
games had the chance to incorporate all these aspects while still retaining their identity, but we lost that ability around the turn of the century. then people started obsessing over 'ARE GAMES ART? YES YES THEY ARE!' and ironically ended up being the reason artistry was driven out of video games. now all we have left is ugliness

>> No.6556090

>>6556031
>Movie games were going to happen
Movie games were already happening but /v/ faggots don't know any retro movie game besides MGS

>> No.6556170

>>6555920
>don't have enemies that announce themselves to you like its a show and somebody's watching
they did that on purpose, they needed snake to input the PAL keys

>> No.6556216

Developers were trying to do movie games long before MGS: laserdisc games and the Video CD games of the 90s tried that but technology just wasn't there yet. It was something more pushed from americans than Japan or Europe, though.

>> No.6556284

tl;dr

>> No.6556535

>hl-fag-/ogg/-autist doesn't just make one, but two threads
based

>> No.6557634

Now imagine a parallel universe where it was Half Life that defined storytelling trends for next 20 years. Existence is pain.

>> No.6557713

>>6557634
I always use half-life as an example of how to tell a story using the gameplay. Instead, faggots need to watch a fucking unskippable movie for 15 minutes in the middle of the game.

>> No.6557779

>>6555920
didnt read lol

>> No.6558067 [DELETED] 

>>6557634
It did, HL1 had the garbage long unskippable intro cutscene and HL2 built directly on that design which later influenced countless games and created the infamous walking around doing fuck all while your character talks sections in modern games.

>> No.6558083
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6558083

>>6555920
>It's good, but it isnt good enough to justify the existence of movie games today
>thank god indies have made a resurgence, I was almost forgetting what a real videogame looks like. Though modern indie games are kinda gay now, at least we got hotline miami and a few other games that focused on making a fun game over making a hollywood story
>When I play a game, I want to have an experience that takes me somewhere like a dream does, and leaves my mind to wonder as I just pick up the skill of advancing further. I don't want to be sucked into some narrative where I feel like I'm just animating characters with no free will until they do a very specific thing, set in a very specific world that is just a copy of ours, only less fake and "friendly" than it already is. The only good games that take place in real life are the ones where your character is off in his own world in a place where noone cares - that's immersive, even in games with pixel or literal 8 bit graphics. The problem with modern "games" is that every character seems to revolve around you, as if you're the only person alive. Cloud is by himself and completing a one man mission, but still everyone speaks to him like its the only thing they're doing or exist to do. They talk to him like a baby, and despite playing another character who has a personality so unlike you, you - the player - are being spoken to. Its really corny.
>The gameplay of final fantasy 7 is good, but it started a terrible trend, and there is too much in the game that breaks the immersion. Cloud is not losing his mind, but the events going on around him are so unlike how people act in real life. What I'm saying is if your game wants to be set in real life, make people talk to the main character like they've got their own lives and don't have enemies that announce themselves to you like its a show and somebody's watching. Some dude is like Im a bad dude, and this is why I'm a bad dude. I have this problem with the world. fuck off

>> No.6558169

/v/-tier thread.

>> No.6558218

You can argue this about every game made in the PSX, truth is gamedevs always wanted to make their shit feel like movies because game designers have been film industry rejects since the dawn of time. People hating on shit like the Last of Us don't understand that even fucking JRPGs in the late 90s were putting FMVs every 10 minutes into our screens as a cinematic experience. Fuck off

>> No.6558231

>>6556068
No, your fucking dream of videogames was never going to happen, even NES games had a deeper narrative to them that wasn't shown in the hardware because of limitations, you are just delusional

>> No.6558356

>>6558231
When did i say games cant have narrative. Tell me.

>> No.6558960

>>6558356
He means that "art" through deep narrative along with the gameplay has always been a thing. The difference now is that better hardware turned these narratives cinematographic

>> No.6558973
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6558973