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File: 75 KB, 320x320, ss2.png [View same] [iqdb] [saucenao] [google]
6541758 No.6541758 [Reply] [Original]

I believe the plans the Many have for me are greater than I even imagined. The change is upon me. But the path is more glorious than we imagined. It does not stop at a mere single mutation! the form I've been promised is more beautiful than even that! They tell me I will FLOAT through the air and strike at the foes of our biomass with my mind... with OUR mind... my cup runneth over!

>> No.6541767

Is this the power of DMT?

>> No.6541860

>>6541767
It is the power of a very immersive and fun first-person single-player or cooperative game.

>> No.6541952

I've only played System Shock 2 with other people once, and that was on /v/ back in like 2007. I want to go back to that time.

>> No.6541962

>>6541860
I wouldn't describe SS2 as fun, it's very boring in fact

>> No.6542004
File: 21 KB, 432x312, jedemdasseine04.jpg [View same] [iqdb] [saucenao] [google]
6542004

>>6541962

>> No.6542051

Listening to the audiologs it is a bit ridiculous how passive everyone was while the ship went to hell.

>>6541962
It's much more fun to watch than play in my opinion.

>> No.6542063

I wish the weapons of ss2 were better.
There's no point for most of them.
The pistol is completely outclassed by the assault rifle.
The shotgun is ass, but hey, at least ammo is common.
The assault rifle is broken, you would have to be a complete retard to not use it.
The wrench is the only practical melee weapon, unless you want to deal with the massive skill investments for the crystal shard and laser rapier.

The laser pistol invalidates the EMP rifle, because the rifle is only strong against fully mechanical enemies. That said, the laser pistol itself is only good if you carry three or more of them.
https://youtu.be/9-N9uv1is5o

The grenade launcher is good. It's strong and versatile, but at the cost of needing a lot of space for all the grenade types.
Which is fine because the other two heavy weapons are awful. The Stasis Field Generator is useless and the Fusion Cannon is comically weak. Both of them are a waste of ammo and skill investments.

The two annelid guns are useless. Poorly conceived joke weapons.

>> No.6542073

>>6542051
>It's much more fun to watch than play in my opinion.
I wish it was more fun really, the combat is such a let down.

>> No.6542082

>>6542063
Going laser pistol over the grenade launcher as a secondary weapon to your standard weapons is totally viable, it's a good weapon. But yeah it is a shame the weapons are so poorly balanced.

>> No.6542087

>>6541962
>>6542063
>>6542073
I wish the Assault Rifle wasn't so fucking OP and I wish maining psychic abilities didn't make you want to kill yourself with how tedious it is to switch between them.

>> No.6542103

>>6542087
Yes well at least they improved those things for Bioshock.

>> No.6542114
File: 2.02 MB, 734x250, 67969679.gif [View same] [iqdb] [saucenao] [google]
6542114

>>6542103
Then Infinite came and set it 20 steps backwards.

>> No.6542118

>>6542114
This.

>> No.6542128

>>6542087
>I wish the Assault Rifle wasn't so fucking OP
Have you tried grenade launcher?

>> No.6542138

>>6542063
>the massive skill investments for the crystal shard
Isn't it like 2 exotic and 1 something else?

>> No.6542170

>>6542128
weaker than the assault rifle

>> No.6542174

>>6541758
It's a fun game but if you don't pick Navy you're basically shooting yourself in the foot since hacking is super fucking useful.

>> No.6542180

>>6542170
You mean it can kill several enemies with a single press of a button as well?

>> No.6542189

>>6542138
It's 1 exotic, but with a whopping 4 research.

>> No.6542190

>>6541767
he kinda does look like Toe Rogan

>> No.6542192

>>6542174
Hacking isn't that useful. I did my first playthrough of the game with a navy build and pretty much no hacking (except the mandatory hack, iirc)
I mean, it's useful for extra ammo and nanites, but hardly necessary.

>> No.6542193

>>6542190
>Soldier, have you ever smoked weed?

>> No.6542194

>>6542189
>4 research
So that's why I thought it's near free. Yes, I'm not a minmaxer.

>> No.6542207

>>6542194
Come on man, 4 is objectively a lot. And cyber modules are fairly uncommon on higher difficulties. If you want that crystal shard, you're definitely going to have to plan for it.

>> No.6542223

>>6542207
I like learning things so research was a must for me by default.

>higher difficulties
If I want a challenging FPS I'd rather play UT. Not shitting on people who prefer SS2, just preferences.

>> No.6543393

>>6541758
Why do Looking Glass games always have the scariest looking spiders.

>> No.6543416

>>6543393
forget the spiders, those damn worms give me the creeps

>> No.6543459

>>6543416
those nasty sounds when they get out the eggs

>> No.6543461
File: 39 KB, 400x400, look at you hacker.jpg [View same] [iqdb] [saucenao] [google]
6543461

>>6541758
Look at you...

>> No.6543516

>>6543461
SHODAN just needed a good dicking.

>> No.6543546
File: 740 KB, 1589x985, tetracorp in ss2.png [View same] [iqdb] [saucenao] [google]
6543546

Ok i'm abandoning the other thread I just made. Didn't realize this one was already here.

How did Tetracorp go from making mechs shown at the end of System Shock 1 to making fridges & code locks to play second fiddle to Trioptimum? Did the hacker totally fuck their shit up between the events of SS1 & 2?

>> No.6543554

How did Beta Grove make it to Tau Ceti V in 30 years after being blasted off of a space station orbiting Saturn? Why would an ejector function on a garden grove segment of a space station have faster than light drives before the starship von braun was created?

>> No.6543564
File: 80 KB, 800x450, Citadel Station and the Von Braun.jpg [View same] [iqdb] [saucenao] [google]
6543564

>>6543554
Wormholes, man.

>>6543516
If ss3 actually happens and capitalizes on rebecca now being a fleshbag SHODAN this might end up happening.

>>6543546
Probably like every other megacorp in scifi, they branched out into a new market and found a niche they could exploit. No reason not to sell both mechs and energy drinks to the military.

>> No.6543574
File: 761 KB, 1000x1418, Nyuunzi-808292-SHODAN.jpg [View same] [iqdb] [saucenao] [google]
6543574

>>6543516
True.

>> No.6543602
File: 132 KB, 1123x800, the von braun has been hijacked.jpg [View same] [iqdb] [saucenao] [google]
6543602

>>6543554
Don't they realize that radiowaves travel at the speed of light and that the von braun is a faster than light speed ship? The many or shodan could make it to earth in the von braun quicker than the radio warning would.

>> No.6543606
File: 374 KB, 1623x1034, bananas.jpg [View same] [iqdb] [saucenao] [google]
6543606

Does anyone else bring the basketball all the way from Earth to the Rec Deck every time they play even though it's literally a waste of inventory space just for a meme easter egg?

>> No.6543608
File: 508 KB, 1214x816, 11d9b4b1702999dea82d94cf9a0f12488bc5800b4a93263b41f433ee17df5403.jpg [View same] [iqdb] [saucenao] [google]
6543608

Love both SS1 and SS2, but SS1 is better. SS2 beats it in the spooky horror aspect, though.

>> No.6543610
File: 9 KB, 636x296, VBEngineering.png [View same] [iqdb] [saucenao] [google]
6543610

>>6543602
They didn't know that the FTL engine was still functional, and the Rickenbacker is STL. Better to send any form of warning rather than just surrender and die/get worm'd

>> No.6543616

Where did Rebecca & Tommy plan to go after they got out in an escape pod?

>> No.6543619

>>6542051

They aren't passive, the ships get compromised insanely fast. Bronson manages to rally her mallcops and give hell until they hunt her down with sheer numbers, and scattered cells of people manage to put up a fight right before you find them all dead because engine isn't good with allied NPCs.

>> No.6543631
File: 7 KB, 636x296, VBOps.png [View same] [iqdb] [saucenao] [google]
6543631

>>6543616
Bang all the way back to Sol or ride out the Many/SHODAN killing each other and reclaiming the ship, though the former is more likely because IIRC they weren't aware the player is active until you get to Ops.

>> No.6543637
File: 287 KB, 1710x1069, anal proliferator.jpg [View same] [iqdb] [saucenao] [google]
6543637

>mechanical shotgun *chk chk* sound
Am i loading the beaker full of worms into it rather than just the worms?

>> No.6543642

>>6543637
Actually speaking of, this thing doesn't even have a lowering-your-weapon reload animation like the others. You can really tell how unfinished Exotic weaponry is.

>> No.6543668

>>6543608
SS1 is a more functional and finished game for sure, it's really fun to play Enhanced Edition. It's an FPS Metroidvania sort of deal and not an FPS RPG with half-baked not well thought out stats like SS2. SS2 has more memorable levels but i still remember finding SS1's impressive despite its age and comparatively primitive technology.

>> No.6543732
File: 102 KB, 1277x240, pozzed.jpg [View same] [iqdb] [saucenao] [google]
6543732

>tfw using the pozzed psi, worm armor and exotic weapons build

>> No.6543837

>>6543732
How do you deal with juggling all the psi abilities. I tried doing it once and wanted to jump off a bridge.

>> No.6543898

>>6543668
I kinda thing it's a mixed bag. Each game had their own levels that really stood out, SS1 in paticular was the final 2 levels and maintenance, where as SS2 had engineering, hydro and a ton of other really spooky areas. SS1 had a lot of really bland shitty levels though, where SS2 didn't have anything that was bad at all really.

>>6543837
You can bind psi abilities to shift-F-keys. I didn't get far in my psi run, so I forget exactly how it worked, but I know binding it and using the F keys to switch through them was a lot easier than using the mouse or whatever alternatives there was.

>> No.6543914

>>6543837
By running and taking cover most of the time lol. Though a lot of my Psi usage is utility abilities for stuff like hacking and weapon anti-entropy.

>> No.6543995

>>6542192
>Hacking isn't that useful
>I mean, it's useful

retard

>> No.6544004

>>6543616

literally in one of the audio logs:

>"Don't stop Rebecca. Keep moving. Get to the escape pods on the command deck. We'll take off, set the toaster to wake us up in 30 years and we'll be back on Earth before you know it. A toaster built for two, baby, that's our next stop. Sound good? So let's do it. I won't take any excuses."

>> No.6544006

>>6544004
30 years to get back to earth from tau ceti v, how fast do these escape pods and garden groves travel?

>> No.6544010

>>6544006

slower than the von braun itself. I don't remember how long the von braun took to get to tau ceti but it wasn't 30 years.

>> No.6544014

>>6543616
>>6544004

reminder that this is why shodan hitched a ride in their pod. she wanted a way back to earth to give it another shot.

>> No.6544063
File: 613 KB, 680x680, 4abaab17bacaf2f0ccf3be8677f1f3f0e640436c8dfd3b2b809e2d018d45a89c.png [View same] [iqdb] [saucenao] [google]
6544063

>>6543995
>>It's a fun game but if you don't pick Navy you're basically shooting yourself in the foot since hacking is super fucking useful.
>Hacking isn't that useful
>I mean, it's useful .... but hardly necessary.
That dude was saying it can give you extra shit and nice things, but it's not the end all be all skill the original poster made it out to be. It's almost like context matters.

>> No.6544065
File: 127 KB, 828x389, tau ceti distance.jpg [View same] [iqdb] [saucenao] [google]
6544065

>In 2072 the Hacker jettisons Beta Grove off of Citadel Station, Beta Grove ends up crashing on Tau Ceti V in 2102, 30 years later
>Tommy & Rebecca's plan involves taking an escape pod from the Von Braun and going into cryosleep for 30 years to get back to Earth
>The Von Braun is notable in that it is capable of faster than light interstellar travel, and it's made clear that the Rickenbacker literally has to piggyback on the Von Braun to achieve that itself.
>Somehow escape pods and a garden grove from a space station can travel 12 light years in 30 years, but the Rickenbacker can't.

P H Y S I C S
H
Y
S
I
C
S

>> No.6544087

>>6544063

pick anything other than navy is retarded. the other two options are "guns" (all of which you can use as navy with no trouble whatsoever) and "psychic shit" which is useless autism trash

pick navy or get the fuck out of my face

>> No.6544096

>>6544065
>Somehow escape pods and a garden grove from a space station can travel 12 light years in 30 years, but the Rickenbacker can't.
Kinda confused. It says the Rickenbacker piggybacks on the Von Braun to do a 30 year journey in 12 years, but I don't see it saying the Rickenbacker can't do the 30 year journey on it's own.

>> No.6544104

>>6544087
Navy really is just an ace of all trades in SS2. Marine is hurr durr big gun slight boosts to stats in that direction, except you get absolutely cucked with Hacking, Modify, Maintain, Repair, Research to start and Psi Ops is more trouble than it's worth for short stat buffs with your Psi spells and shit, also Psi costs a fuckton of cyber modules to get anywhere near max Psi level, for some reason, and that's before you buy the individual spells, it's totally unbalanced for how the cyber module currency gets doled out.

Picking Navy & Standard Weapons is like a billion times better than everything else.

>> No.6544105

>>6544104
>Picking Navy & Standard Weapons is like a billion times better than everything else.

ah, a fellow patrician

>> No.6544109
File: 129 KB, 1080x1075, 1574303986314.jpg [View same] [iqdb] [saucenao] [google]
6544109

>>6544087
If that was true you wouldn't have to completely misconstrue peoples posts to prove your point.

>> No.6544132

>>6544109

I don't give a shit about your autism dickwaving contest with the other poster. when you get down to arguing about individual words used in a random internet post about videogames it's time for suicide my friend

>> No.6544140

>>6544096
No, no. It says that the Von Braun is setting off on mankind's first interstellar journey using FTL travel, and specifically that the Rickenbacker is incapable of FTL travel.

The 12 light year journey to Tau Ceti V is done in 5 months by the Von Braun, which is fine, it's a faster than light ship. Here's the thing though, how is an escape pod & beta grove able to make a 12 light year journey in 30 years. It takes 12 years for light to make it from Earth to Tau Ceti V, are the escape pod, beta grove and rickenbacker capable of reaching 40% the speed of light?

I guess it's true that they wouldn't be faster than light capable, but how would they create small escape pods, garden groves and military ships capable of travelling 40% of light speed. That is VERY fast.

119,916,983 m/s is 40% of the speed of light, the speed required to make it to Tau Ceti in 30 years. 73,888 m/s is the fastest spacecraft to date IRL.

If you can make it to a nearby star system in 30 years of space flight, how has it taken until the Von Braun getting FTL drives to make the first interstellar journey?

I'm pretty sure the writers just brain farted.

>> No.6544164

>>6544140
>If you can make it to a nearby star system in 30 years of space flight, how has it taken until the Von Braun getting FTL drives to make the first interstellar journey?
Actually, this is even more weird considering cryosleep exists.

>> No.6544178

>>6544140
>I'm pretty sure the writers just brain farted.

I think this is the case. I remember being confused about this too when I first played it as a child and I am still confused about it to this day.

Maybe we could say that the escape pods are so fast because they're launched from the von braun using spooky science magic? And the groves, well, it's shodan. She's literally creating an alternate universe using the von braun's engine by the end of the game, she probably jury-rigged a 40% c drive out of two pepsi cans and some super glue to launch the groves. That's my complete retard take on it anyway.

>> No.6544285

>>6543619
>nurse Bloom finds the plans for the cyborg midwife augmentations and notices that her DNA sequence has been used in its creation, but does nothing about it
>head nurse Loesser sees a cyborg midwife yet seems remarkably calm about the whole thing, just remarks that one of her staff was tending to some eggs and "had been changed in the most horrible unnatural fashion". She does kill Miller, but only after he's augmented her entire staff.
>technician Grassi helps unload the shuttle from Tau Ceti and notes that Korenchkin is already starting to mutate. Tells him he should see Dr. Watts but gets told to go to hell. Does not pursue this further.
>chief engineer Sanger sees Delacroix and Korenchkin having an argument where Korenchkin tells Delacroix that she doesn't know the pleasure of the joyous unity. Just writes it off as "my bosses are so dumb lol"
>Polito kills herself when she realizes she released SHODAN
>After hydroponics is ordered cleared Rebecca notes "People have been disappearing. There's a kind of gloom hanging over everybody, but no one seems to be willing to talk about it."
>Rosenberg is still spending all his time fucking holograms while everyone's dying (ok maybe this one is realistic)
>UNN soldier Bayliss was there for first contact on Tau Ceti and realized something went horribly wrong, but does nothing about it other than give the SHODAN disc to Polito and call it a day.

Though on the other hand Delacroix does at least realize what's happening and says she'll complain to the company, but since the heads of both ships are infected there wasn't much she could actually do, which is why she starts working with SHODAN. Yount realizes that Malick hacked the sim units and reports it to Bronson, and Bronson tries to restore order but also just starts slaughtering crew members for no reason.

Still the others I mentioned above do seem kinda silly to me that the people were so passive.

>> No.6544287
File: 4 KB, 58x84, i just wanna go home.png [View same] [iqdb] [saucenao] [google]
6544287

>>6544285
>I don't know what's going on here and I don't want to know. I'm not here for the glory of the stupid company. I'm just supposed to make sure the replicators are running. And now people are dying! We've got to turn this ship around and go home. God, get me the hell out of this place...

>> No.6544297

>>6544065
Hmm never really thought about this before. If there was technology for reaching speeds that close to light speed then we would definitely be sending drones to near earth stars.

>> No.6544325

https://www.ttlg.com/forums/showthread.php?t=9286
>Post from 2001

>> No.6544378

>>6544285
>people don't report things and just go along with whatever is happening because they are incompetent drones just waiting for their next paycheck

pretty realistic, honestly

>> No.6544390

The writing & plot design are bad but the characters & setting are good & memorable.

>> No.6544391

>>6544390
>the writing is bad, but the products of that writing are good

interesting take

>> No.6544395

>>6544391
I don't know how else to explain how I feel about it. It's a very strange case.

>> No.6544447

>>6544395

I feel you senpai, I was just joshing you

>> No.6544458

>>6544390
>we began this journey as pilgrims of commerce, but we shall now complete it as pilgrims of grace
always loved that line

>> No.6544461

>>6544458
>"Naaahhhh."

always loved that line

>> No.6544482
File: 15 KB, 500x281, naaah.jpg [View same] [iqdb] [saucenao] [google]
6544482

>>6544461
very inspiring words

>> No.6544505

>>6544461
People always complain about this but it cracks me up. The system shock games (and later the bioshock games) decided to create a narrative heavy first person shooter by having you listen to spoken journal entries left by NPCs who are usually dead by the time you hear them. Compare that to Half Life's very different approach to this same question with its many scripted NPC encounters.

The Shock style is immersive and atmospheric, but it does stretch the suspension of disbelief at times. System Shock must exist in a universe where speaking out your thoughts to have them be recorded in a digital journal is a cornerstone of human society. There are no less than four separate journals in ss2 of people recording their own deaths, but many of the logs are kind of inane. So after listening to all of those journals from the extremely loquacious crew members, and shodan attempting to bargain with you after doing nothing but call you a pathetic waste of atoms the entire game, I thought it was hilarious that the soldier gives such a Laconic reply.

>> No.6544628
File: 170 KB, 1635x1044, satan.jpg [View same] [iqdb] [saucenao] [google]
6544628

What did they mean by this?

Actually, why does the Rickenbacker have a chapel on it and the Von Braun doesn't?

>> No.6544683

>>6544628
well that's true in real life. US Navy ships all have chaplains and the largest ones even have dedicated chapels, but no commercial ship does.

>> No.6544689

>>6544628
Eggheads on the Von Braun don't have time to pray.

>> No.6544751

>>6541758

So if the many landed on Earth what would happen after?

>> No.6544780

>>6544628
Great little moment, what with the cross being upside down.

>> No.6544807

>>6544751
I think its interesting how there's so much disagreement in the game over whether being part of the many is a good thing or not.

>> No.6544845

>>6544751
The ending of Prey 2017

>> No.6544907

System Shock 1 is a well polished game with a good narrative, good level design and solid fully functional gameplay. The biggest problem with the game for many years was its control scheme, which has been fixed with Mouselook Mod or Enhanced Edition, now it plays like Space-Station-Metroidvania-Doom-Ultima-Underworld.

System Shock 2 is an extremely unpolished game with badly balanced RPG elements, poor gameplay design to accomodate those RPG elements towards the end, poor item/ammo/energy recharge station placement from the Rickenbacker onwards and a generally unfinished endgame portion that was intended to be like three times as long as it is.

System Shock 1 is getting a remake simply because people are zoomers who can't stand looking at the original. System Shock 3 is getting made (hopefully it won't be as fucking bad as Underworld Ascendant). System Shock 2 is the game that could benefit from a remake like 5x more than System Shock 1.

>> No.6544917
File: 78 KB, 750x1000, 569569659.jpg [View same] [iqdb] [saucenao] [google]
6544917

>>6544751
Humanity would get shit on hard since the bastards can probably blend in like The Thing when they're not in murder mode.

>> No.6544934

>>6544807
I always interpreted it all as people being brainwashed. At least with Diego that's what he made it sound like when he kept going on about how Anatoly is weak and he is strong so he can beat the brainwashing. I don't think anyone would actually "like" The Many if they were given the choice to look at it without the psychic mindfuckery going on in their heads.

The descriptions from crew members being taken over differ because some people are weak willed and gave in to the dopamine mindrape, and others were strong enough to resist it and look at it objectively.

>> No.6544939

>>6544907
SS2 gameplay wise really railroaded you into a certain playstyle but I really enjoyed the story and audio logs at least.

https://youtu.be/pf92cXs6fvg

Fuck me if this isn't top tier spooky even after all these years later.

>> No.6544947
File: 692 KB, 1920x1080, prey-ending-world.jpg [View same] [iqdb] [saucenao] [google]
6544947

>>6544845

>> No.6544987
File: 11 KB, 203x341, worm gun.jpg [View same] [iqdb] [saucenao] [google]
6544987

>>6543637
>>6543642
>shotgun-sounding mechanical *chk chk* sfx intensifies
The sound design of the Exotic weapons is fukin dumb copypastas of the other guns even when it makes no sense at all. I guess another symptom of large parts of the endgame portion of the game being unfinished. I think the Crystal Shard also shares sfx with the Laser Rapier but it's been a hot minute since my last Energy Weapons playthrough (EMP rifle was god tier vs the mechs).

That said, the Annelid Launcher is pretty good in The Body of the Many, too bad you only get it literally right before then and then you can't even use it on Shodan's virtual level because all Exotic shit becomes useless.

I just finished this playthrough with the Psi/Exotic/Worm Armor memes and it's just not that viable - Psi is not strong enough without investing literal hundreds of cyber modules into it and its functionality is clunk city. I only managed to make it to Psi level 3 with a few abilities in levels 1,2 and 3. Psi level 4 and 5 would have required like 150 cyber modules that I just didn't have because I had to get Research to 5, Maintenance to 4, Exotic to 6, Standard to 3 (otherwise no Pistol/Shotgun for robots etc) among other shit. I guess you would go Standard 3 and then max Psi if you were doing a real Psi build, but it's just not fun enough to warrant it, half of the abilities are ultra situational and the other half are underwhelming, and when they're ultra situational it just adds to the clunky menuing of selecting certain spells.

Exotic Weapons are actually fun to rape spiders and rumblers with (spiders especially, since Annelid Mode on them can't hurt yourself and they tend to swarm you). The Worm Armor draining Psi isn't as much of a problem as you would think (at least in the latest SS2 community patch version, which may actually change how it works), but if you're using Psi a lot you're spending all your nanites on Psi Hypos, especially if you need Psi points for the worm armor too.

>> No.6545005

>>6544987
Also I didn't really say anything about the Viral Proliferator but that gun is also really good.vs anything that it actually affects. You can just spam a few shots around a corner to hit some enemies and then take a jog for a bit til the damage over time ticks them down to zero. Bit of a different way to play compared to other guns because you're wanting to conserve your rare worm ammo.

>> No.6545070

>>6544934
>>6544807

It's basically like human instrumentality in NGE. You have no free will anymore but you're embraced by a Big Other.

It's kind of weird that despite being one mind that Korenchkin still talks like an individual after transforming.

>> No.6545084

>>6544907
>System Shock 3 is getting made
not anymore

>> No.6545114

>>6541758
I'm probably just butthurt on this point but I really, really dislike stories told through audiologs and I think SS2 was sort of the originator for this trope, at least in vidya. It's just a cheap device that allows writers to lazily let characters mouth off on whatever they want while also not having to make the characters actually appear in the present and interact with the player. Also Shodan is not an intimidating villain, she's over the top and campy.

Still a good horror game tho

>> No.6545118

>>6544934
>I always interpreted it all as people being brainwashed. At least with Diego that's what he made it sound like when he kept going on about how Anatoly is weak and he is strong so he can beat the brainwashing.
Here's the full line
>I am a soldier and a simple man. I cannot explain what has happened to me or this mission. I take complete responsibility. I've brought danger to my ship, to my crew, to my honor. I cannot resist the changes happening to me. The call of the Many is seductive. They got Korenchkin, but that bastard is weak. I am not weak. I can resist this cancer... and if I cannot, I will remove it forcibly. God save the UNN.

To me he kind of comes off wanting to martyr himself for having allowed a lot of people to be killed.

The many want to destroy humanity and replace it with something different, but I think its intentionally ambiguous as to whether that change would necessarily be a bad thing. Human society in system shock does seem to be pretty grim, so maybe they could have improved things. It's weird, sometimes the hybrids seem to be suffering, other times they're in ecstasy. One of the security guards who gets hybridized talks about how terrible it is, but others talk about how amazing it is, and how they feel like they've been given a purpose.

I've always found the idea of a collective consciousness to be a really fascinating sci-fi concept. It's something that is truly alien, totally impossible to know what it would be like. That's something that's so frequently lacking from alien designs in science fiction, far too often they're just something like humans but more warlike, or humans but more materialistic. The mysteriousness of the Many is something I think is really cool and unique about SS2.

>> No.6545139

>>6545114
>Also Shodan is not an intimidating villain, she's over the top and campy.
Agreed, Shodan disguised as polito is way better. Its hilarious to me that you have this evil AI trying to pretend to be a normal human but not doing a very good job at it. Occasionally she lets slip something that's just to callous or bizarre.
https://www.youtube.com/watch?v=5ig4jZkITWs

Also here's an easter egg some people might not know about. When you finish hydroponics but go to rec without meeting Polito first this is what happens.
https://www.youtube.com/watch?v=224k_dVo7fE

>> No.6545171

>>6545118
>The many want to destroy humanity and replace it with something different, but I think its intentionally ambiguous as to whether that change would necessarily be a bad thing. Human society in system shock does seem to be pretty grim, so maybe they could have improved things. It's weird, sometimes the hybrids seem to be suffering, other times they're in ecstasy. One of the security guards who gets hybridized talks about how terrible it is, but others talk about how amazing it is, and how they feel like they've been given a purpose.
this is what it's like to live in canada desu

you get to enjoy it if you're a giant sadomasochist or a cuck

>> No.6545192

>>6543393
>>6543416
half the reason i never finished SS2 past like, the 4-5 floors was the amount of the eggs and spiders having me give up out of fear

>> No.6545195

>>6545171
please go elsewhere

>> No.6545213

>>6544939
Listening to the unfolding events chronologically is so interesting, from the shit going down to when everything is already too far gone and everyone is trying to do something while Goggles is running about

>> No.6545217

>>6545139
I love when she's losing patience you can just slightly hear the cyber chatter going on giving away her disguise

>> No.6545242

>>6545195
you sound hurt.

>> No.6545297

Hi Latro.

>> No.6545320

>>6541758
SS2 may have been a shit sequel, but those first audio logs are still brilliant
>Anatoly, there's only so much corporate calisthenics I can go through before I start to feel a little queasy, so let's get down to brass tacks here. We don't like each other. We each have our own motivations for undertaking this mission, so let me give you a little warning. I cannot be circumvented, I cannot be tricked, I cannot be manipulated, and I cannot be bought. You come at me straight and keep the fancy maneuvers for your next board meeting. Just because my father swam with the sharks doesn't mean that I do.

>> No.6545321

>>6544780
Upside down cross is the Hollywood Christianity equivalent of using a pillow to silence gunfire. It's a sign of humility, not of the demonic or unholy.

>> No.6545326
File: 153 KB, 246x358, Screenshot_2020-06-24 Malick webp (WEBP Image, 246 × 358 pixels).png [View same] [iqdb] [saucenao] [google]
6545326

>tfw 3 red friends

>> No.6545417

>>6545242
I'm really not interested in your politics, that's not what this board is for.

>> No.6546214

>>6545417
you dont deserve a safe place

>> No.6546757

>>6544285
Do you want people screaming into the ipads? Of course they can recite events somewhat calmly after the moment has passed.

>> No.6546760

>>6544907
I'm of a completely different opinion. SS2 has zero gameplay problems and does not need a remake. I fail to see any issues with it other than the sometimes crude graphics (even for the time).

>> No.6546768

>>6545171
Add Sweden to that list. Join the cuck choir and your golden. Dissent and lose your job or worse.

>> No.6546787

>>6546757
>those audio logs inside the body of the many where the guy is literally recording himself being carried through the digestive tract to the big teeth crushing room to get chewed up

>> No.6547246

>>6546214
If you can't contain your autism then you need to stay on your containment board. I asked you nicely, now please knock it off.

>> No.6548167

>>6546787
It's been a while since I played the game but I always thought that dude (was it Lafontaine?) was like a coolheaded scientist type, wandering in the biomass and taking notes to aid in future studies. Maybe he was just wandering around like the player character, instead of being passively transported in the digestive tract.

>> No.6548336

>>6544285
>>6544378

The Many were psionically affecting all the crew members, even before they infected them. They started with the captain and Korenchkin and then worked their way down.

>> No.6548669

What are you guys thoughts on the game from the Rickenbacker onwards? Pretty sure it's been said in interviews that there was a bunch of stuff cut from the game from that point onwards and you can definitely tell. The Rickenbacker doesn't have a single energy recharge station on it, like they just forgot to put it in and playtest that part of the game with an energy weapons/power armor build, you basically need to stock up on batteries before you get to that point in the game. The Body of the Many and Shodan's virtual world were also meant to be longer as far as I know, which would have really helped balance out the endgame content. The body of the many is short but just long enough that it becomes a problem for people maining energy, but not long enough that it becomes worth it to invest in Exotic weapons, then when you get to the virtual level right after it Exotic users will struggle and Energy users will breeze through everything including Shodan herself, but this level takes all of 5 minutes so it's still not worth investing energy for.

The endgame portion is really the reason why the game feels so unbalanced and why going standard or even heavy for the grenade launcher are way better. Throughout the rest of the game there's enough enemy variety to justify other builds.

>> No.6550430 [DELETED] 

>>6541758
I believe this board is full of zoomers, millennials, faggots, niggers , spics, queers, and other wastes of air that make stupid threads like yours.

>> No.6550751

>>6548669
>The Rickenbacker doesn't have a single energy recharge station on it, like they just forgot to put it in
this I really don't get

>> No.6551458

>>6548669
>The Rickenbacker doesn't have a single energy recharge station on it
How hard would it be to mod one in? I very vaguely remember that there is a level editor of some description, but usually official campaigns aren't editable in those.

>> No.6553321

Bronson last log, damn son i loved SS2 atmosphere

>They've killed my men and now they've killed me. I'm holding my guts inside of me with both hands. I'm almost done... resist. This is bigger than my little life, the lives of my men and the lives of the people I was forced to kill. Resist. Humanity demands it! Resist!

>> No.6554119

>>6544285
How did the medical officer even recognise who the first midwife used to be - was it the haircut?!

As for the crew’s passivity, I think it boils down to the annelids being incredibly lucky, in that they’re able to control the two commanders of the mission, and Diego in particular, well before anyone proactive enough realises there could be a problem.

Had Diego not gone on that first mission, he probably would've been sharp and suspicious enough to spot the problem and organise an effective response. After that mission, those senior enough on the Rickenbacker to know when and how to remove Diego and take charge would have been put in contact with the annelids pretty quickly.

For those lower down in the military, it's incredibly difficult to go against a senior officer, for a number of reasons, not least loyalty and pride. They were also effectively isolated by being summoned one by one by Antoly.

>> No.6554123

>>6554119
As for the Von Braun, it was mostly comprised of crew who wouldn't normally have to consider mounting an armed response to anything. A number of the crew complain that others who have gone to investigate have gone missing, and that it's becoming impossible to contact each other. As the lines of communication break down, it becomes harder and harder to figure out what's going on and then organise resistance. Just like real life, there are very few people who are actually really capable of doing this.

Bronson is too rigid and unlikeable to be a rallying point for resistance, while most of the science and engineering crew live in denial by focusing on what they know, until it's too late - a very human thing to do. They’re aware there could be a bigger picture, but they're opting to just carry on as normal in the hope that someone else has a handle on it. And most who do really grasp the situation - notably Polito - are crushed by it.