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/vr/ - Retro Games


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File: 398 KB, 619x448, SFA2.png [View same] [iqdb] [saucenao] [google]
6533559 No.6533559 [Reply] [Original]

What are some beautiful 32-bit games?

>> No.6533581

Kek, I remember spending a straight hour getting my ass handed to Shin Akuma, but I got this fag eventually.

>> No.6533747

If this game had Karin and R Mika it'd be perfect

>> No.6533749
File: 18 KB, 240x240, image.jpg [View same] [iqdb] [saucenao] [google]
6533749

>>6533747
I'M TIRED OF YOU MOTHERFUCKERS IGNORING MY BOY

>> No.6533764

You don't really need anything more than Sakura, Chun Li and Rose.
OK, maybe Cammy.

>> No.6533773

>>6533764
Rose is one of the worst characters ever made

>> No.6533778

>>6533773
Hyperbole is the worst fad of the century.

>> No.6533779

>>6533773
Filtered and gay

>> No.6533792

Akshully the CPS2 used a 16 bit Motorola 68k processor.

>> No.6533802

Kolibri on 32X for sure

https://www.youtube.com/watch?v=4T1-dbHkLP8

>> No.6533807

>>6533792
Akshully the 68000 has a 32-bit bus.

>> No.6534159
File: 3.00 MB, 800x600, 1573204640003.webm [View same] [iqdb] [saucenao] [google]
6534159

Megaman Legends games.

>> No.6534163

>>6534159
Those games sux

>> No.6534426
File: 271 KB, 1200x931, waku waku 7.jpg [View same] [iqdb] [saucenao] [google]
6534426

>> No.6534489

>>6533764
Cammy is in the console version.

>> No.6535706

>>6533559
legend of mana

saga frontier 2 (but it's a shitty game)

>> No.6535718

>>6534489
Look up how to unlock her, it's the dumbest shit ever.

>> No.6535719
File: 84 KB, 1280x720, 49ba612d-549b-48c7-927c-70e7e0157d9f.jpg [View same] [iqdb] [saucenao] [google]
6535719

Einhander, look at those transparencies, the N64 and the SS couldn't do that, the glows are done really aesthetically.

>> No.6535730
File: 148 KB, 1463x1003, Einhaender (USA)-200620-171407.png [View same] [iqdb] [saucenao] [google]
6535730

>> No.6535732

>>6535719
>Einhander, look at those transparencies, the N64 and the SS couldn't do that
It's literally a gouraud shaded semi-translucent object. Yes they could have done it.

>> No.6535741
File: 79 KB, 1280x720, mesh.jpg [View same] [iqdb] [saucenao] [google]
6535741

>>6535732
Saturn was a disaster, I hated the mesh technique even in the 90's.
https://www.mattgreer.org/articles/sega-saturn-and-transparency/

>> No.6535743
File: 3.75 MB, 1300x2966, PlayStation.png [View same] [iqdb] [saucenao] [google]
6535743

>>6533559
many 2D ones

>> No.6535812

>>6533807
The Sega Genesis has a 68000 but nobody considers the Genny a 32-bit console.

>> No.6535835
File: 138 KB, 560x480, PLAYSTATION--Chrono Cross_Mar13 3_24_08.png [View same] [iqdb] [saucenao] [google]
6535835

Gameplay aside, I still think chrono cross is one of the best looking ps1 games.

>> No.6536120

>>6535718
I can only find one that says press start twice over bison. Is that it?

>> No.6536129

>>6535835
iirc the menus ran at a higher resolution than the rest of the game. They looked great.

>> No.6536206
File: 18 KB, 268x188, images.jpg [View same] [iqdb] [saucenao] [google]
6536206

>>6535719

>> No.6537861 [DELETED] 

[Deleted]

>> No.6537864
File: 7 KB, 672x135, Screenshot_2020-06-21 Street Fighter Alpha Secrets — StrategyWiki, the video game walkthrough and strategy guide wiki.png [View same] [iqdb] [saucenao] [google]
6537864

>>6536120
Just look at it.

>> No.6537883

>>6533747
its always about fucking cooming isn't it

>> No.6537886

>>6537883
Sakura is just a shotoclone, at least Karin has unique gameplay.

>> No.6537896
File: 769 KB, 640x448, 22-020.gif [View same] [iqdb] [saucenao] [google]
6537896

>>6533559
legend of mana
>>6535835
i agree
>>6536129
not him but the character models themselves had a significantly higher polygonal count and coordinated movement for the ps1. texture-wise too, chrono cross sports extremely detailed and numerous to textures to account for the aforementioned polygonal count

>> No.6538712 [DELETED] 

reported and saged

>> No.6538823

>>6534426
24-bit

>> No.6538990

>>6535743
This was the peak of gaming visuals.

>> No.6539048

>>6538823
just like the jaguar is "64-bit", right?
the neo geo mvs, which is the board waku waku 7 runs on, uses an m68000, which can be both 16 and 32-bit

>> No.6539051

>>6539048
Yeah, but pretty sure the entire bus system of the NG is strictly 16 bit wide. It's probably sufficient for what the system was designed for.

>> No.6539065

>>6539051
at the very least, it isn't 24-bit. i'd say the game fits well into the 32-bit "era" even if it isn't 32-bit

>> No.6539152

>>6535835
What's the native resolution for this menu? And is it supposed to include the overscan? Without it, it is 432px high.

>> No.6539246

I feel like the art style was good enough to get some details in there but bad enough to force devs to be thoughtful to make their game not look like shit.

>> No.6539251

>>6534489
She was added in Gold, not original Alpha 2.

>> No.6540327 [DELETED] 

reported and saged

>> No.6540786

>>6535743
fantastic grid

>> No.6541473

>>6533749
Cody is literally me IRL. I love him.

>> No.6541528

>>6535835
The FATE boss looks incredible.
Never once did I think "look at those graphics, that's a PS1 title, alright". It's just that good.