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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 205 KB, 1600x800, H2x1_N64_PokemonSnap_image1600w.jpg [View same] [iqdb] [saucenao] [google]
6528641 No.6528641 [Reply] [Original]

YOU WERE CLOSE!

>> No.6528651

Friends and I spent a week just beating this over and over. I swear we could do 100% in 40 minutes.

>> No.6528654
File: 16 KB, 273x310, snaptodd.gif [View same] [iqdb] [saucenao] [google]
6528654

What happened to the other thread?
Anyway, glad to see a sequel finally happening even if I don't own a Switch. Snap is based.
WONDERFUL!

>> No.6528656
File: 269 KB, 449x329, snap_sq.png [View same] [iqdb] [saucenao] [google]
6528656

>>6528651
The real deal was playing levels for score.
Did you beat the default hi-scores for each level?

>> No.6528664
File: 175 KB, 500x375, cutestbubusinging.png [View same] [iqdb] [saucenao] [google]
6528664

>>6528654
mods probably deleted it because they thought it was gonna be a stealth thread to talk about the new pokemon snap game (which is pretty dumb).

>> No.6528687

>>6528664
That's dumb indeed if that was the case.
Also what's up with that screenshot? Was there a way to have 3 jigglers on there?

>> No.6528714

>>6528687
yes, it's probably the highest scoring event that doesn't involve mew or pikachu.

>> No.6528719

>>6528714
damn, don't think I ever knew that, sweet.

>> No.6528962

>>6528641
Wich emulator does this thing work?

>> No.6529142

>>6528687
Defeat the 3 Koffings

>> No.6529192

I was surprised photography never became its own game genre. Snap was like an adventure game rail shooter hybrid and I really liked it

>> No.6529197

>>6529192
Same. Playing for score on Snap really gives you an idea that there's a lot of potential in it. Snap is mostly a comfy ride, but you could make a lot of different games with different settings, like imagine a Call of Duty Snap where you're a war photograph, it could work. But sadly rail shooters are already niche enough, so it's not happening.

>> No.6529203

>>6529197
a photography game doesn't have to be on rails, in fact it would be better if it weren't

>> No.6529207

>>6529203
Maybe, but there's Afrika on PS3, which is not on rails and it's not really that interesting.
The rails aspect gives it a more ludo perspective, otherwise it's more like an extra feature, like how you can take pictures on Majora's Mask or even Pilotwings 64.

>> No.6529212

>Today I can just emulate Pokemon Snap and take high-res screenshots of my photos to share however I want
>For some reason I still miss printing them out on tiny stickers

>> No.6529220

>>6528641
This game is boring shit and I'll never ever understand why people jerk off to it enough for it to deserve a sequel.

No, I am not a zoomer, am 33
Yes, I did play it when it was new, and even then I found it boring.

>> No.6529221 [DELETED] 

>>6529220
why did you join the thread?

>> No.6529229

>>6529220
You are boring shit

>> No.6529231

>>6529220
Why do you think it's boring?
I think it's fun as fuck, just too short and doesn't have all 151 monsters, but rather have a short and sweet game than longer but lower quality.

>> No.6529238

>>6529203
The rails allow for more interesting choreographed moments because the developer knows what angles you can see at any time. It's far more difficult to do what Pokemon Snap did (playing with perspective, having timed events, score based on specific photo ops, etc) without the rails. An open free-roam environment can be good for a lot of things, but it's a nightmare for a score-based camera game; you'd just end up with something that's far less.

>> No.6529242

>>6529207
>The rails aspect gives it a more ludo perspective,
this is nonsense, all it does is restrict what kind of pictures you can take

>otherwise it's more like an extra feature, like how you can take pictures on Majora's Mask or even Pilotwings 64.
this also doesn't make sense, a game can have literally anything as an extra feature. the difference is that if you make a whole game built around a feature then that feature is going to be more thoroughly developed. there's no obvious reason taht realistic photography simulation can't have an entire game devoted to it

>>6529238
>but it's a nightmare for a score-based camera game
just have it be online and other people score your pictures, ai is terrible at aesthetic judgment in the first place

>> No.6529251

>>6529242
At that point, you're not even really playing a game, so much as just roaming around in a CG environment taking screenshots. Pokemon Snap was a score attack game that used the rail system to add a sense of urgency to the gameplay without rushing the player so much that they just take whatever shots they can get.

>> No.6529253

>>6529242
Another game, Gekisha Boy on PC Engine, is also on rails, except it plays like a side-scroller instead of 3D.
I guess there could exist a "photograph simulator", but I don't know how fun it would be, especially when taking screenshots is rather common nowadays.
If I had to choose between Afrika and Snap, I'll choose Snap for sure.

>> No.6529254

Why are pokemon spinoffs so much better than the mainline series?

>> No.6529259

XXX

>> No.6529267

>>6529192
There have been a few other games that played around with photography mechanics. Fatal Frame is probably the most well-known. It's a survival horror-photography hybrid where you "attack" ghosts by taking their photo. It has a scoring system similar to Pokemon Snap where better photos (centered, in-focus, good pose, ect) deals more damage.

>> No.6529268

>>6529242
>ai is terrible at aesthetic judgment in the first place
That's exactly the point, it wasn't some kind of AI scoring, all the scores were programmed by human beings specifically because the on-rails nature of the game allowed them to accurately predict and judge your photos in advance.

>> No.6529363

>>6529254
Pokemon is genuinely a fun setting and getting the license is a good way to have guaranteed higher sales right at the starting point. You can attach a weird idea to it with less fear than just putting the weird idea out on its own.
Sometimes it goes well, like Snap, other times it's a miss, like Hey You Pikachu. We've seen less of these neat spinoffs as the series has become less popular worldwide. Although maybe there's a bunch of Japanese exclusives since it's still a big deal there.

>> No.6529394

>>6529363
We still get the weird experimental Pokemon shit. It just takes the form of mobile games like Pokemon Go and the Toothbrushing App nowadays. Obviously neither of those began life as a Pokemon game, but had the license integrated into them for mainstream attention (nobody played the original non-Pokemon version of Go, but it became a worldwide phenomenon once they added the license).

>> No.6529901 [DELETED] 
File: 238 KB, 1916x945, 1563663340804.jpg [View same] [iqdb] [saucenao] [google]
6529901

H-hold on... is that...
NINTENDOOOOOOOOOOO 64 from my childhood?!
THEY'RE MAKING ANOTHER GAME LIKE THAT GAME FROM MY CHILDHOOD?
AAAAAAAAAAAAAAAAAAAAAAAA NINTENDO TAKE MY MONEY TAKE MY MONEY TAKE MY MONEY TAKE MY MONEY!!!!!!!!! AAAAAAAAAAAAAAAAAA I'M SO EXCITED!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I KNOW THE ORIGINAL WAS LIKE A HOUR LONG AND WAS LITERALLY ONLY CREATED TO MAKE A QUICK BUCK OFF POKEMANIA BUT STILL IT'S BLATANT CASHGRAB FROM MY CHILDHOOD! MINE!!!! AAAAAA!!!!!!! I'M SO EXCITED NINTENDO!!!!!!!!!!! OH MY GOD!!!!!!!! THEY REALLY DO CARE ABOUT ME!!!!!!!!!!!!!!!!!!!!!! I'M DEFINITELY BUYING THIS!!!!!!!!!! THANK YOU THANK YOU THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.6529958

>>6528962
use Dolphin and emulate the virtual console version

>> No.6530067

>>6528641
>>>/vp/43898775

>> No.6530359

>>6528962
If you have a Wii you can get it on VC

>> No.6530379
File: 189 KB, 483x240, Przechwytywanie.png [View same] [iqdb] [saucenao] [google]
6530379

>> No.6530407

>>6529220
Same as this anon, baffled why this shovel ware spinoff has such a following

>> No.6530409

>>6529220
>anon never made it past the first level
it's more common than you think. back in the day everyone I knew played snap, but they all thought the beach was the only level.

>> No.6530694

>>6530409

Surely you can't be serious.

>> No.6530698

>>6530407
Autism & nostalgia, Nintendo 64 especially had that in spades.

>> No.6531285

>>6530407
>shovelware
I wish there were more "shovelware" like Snap.
I like the game and I don't even care about pokemon much, I just enjoy a creative rail shooter based on environmental interactions and photographing. The only other similar game is Gekisha Boy on PC Engine.
>>6530698
console warrior, I hate to break it to you but your favorite system also has nostalgic fanboys who overrate games.
Snap is actually a fun little title, not the best game ever but its uniqueness makes it stand out. I just wish it wasn't related to the Pokemon franchise, since that's likely the main reason people like you shit on it, other than being on N64 which you're also clearly biased against.

>> No.6531315

>>6531285
>Snap is actually a fun little title
Even as a kid it was a shit and blatant cash-in.

>> No.6531323

>>6531315
>it was shit
I guess you just didn't enjoy the idea of a rail shooter based on photography, but other people do.
>blatant cash-in
I dunno, Snap seems like it took some work to do, even if it's a short game, even if it doesn't have all the 151 monsters, it's a solid title that does what it does well.
I'd consider a blatant cash-in something like the puzzle league game, that people still like because it's Tetris Attack/Panel de Pon, but it's still just a reskin, which fits more with the concept of blatant cash-in.

>> No.6531357

It is not a game for everyone and that's fine. As long game design goes, it still hold it's ground.

The game itself has ambience, challenge, metric and tools to solve the problems. Some hidden secrets, some new ways to do old stuff, etc. It is just a game that entertains who wants to enjoy some time shooting pics. It is not rocket science.

>> No.6531362

>>6530694
ask around. I'd always say "what about moltres in the volcano though? or mew?" and wait for their look of bewilderment.
I've come to think that's why most people dislike snap. because they think the beach course is literally the whole game.

>> No.6531368

Sure is viral marketing in here

>> No.6531372

>>6531362
Really? When I was a kid, enough people had the game that I could discuss it with other random kids my I age I barely know. Hell, I learned how to get the last four Pokemon by talking to some random kids in the toy department at Big Lots while my parents shopped (I remember Dugtrio and Gyarados being two of them I couldn't figure out).

>> No.6531442

>>6531368
The only post ITT that refers to the new game is: >>6528664
We're just talking about the original here.
Also
>pokemon
>needing viral marketing
I'm always skeptical about shills, but pokemon is one franchise I don't think execs would justify paid shilling for.

>> No.6531451

>>6531368
go back to one of the various sega dicksucking threads on this board then

>> No.6531467

>>6529254
Because the mainline pokemon games start off with nagging tutorials and end up being a 40 hour slog on the badges and Elite 4.

>> No.6531686

>>6531315
What's wrong with it being a cash-in when it's still a good game? Did you scoff at Pokemon Puzzle League because it's a blatant cash-in too? Pokemon Pinball? Any licensed video game?

>> No.6532413

>>6529220
How does it feel having lived 33 years of being a huge faggot?

>> No.6533232

>>6528656
those high scores were fucking way too high.

>> No.6533246

>>6529220
>I'll never ever understand why people jerk off to it enough for it to deserve a sequel.
N*nt*nd*

>> No.6533324

>>6533232
It's possible to surpass them though, but it requires optimization and planning ahead, good management of the 60 or so photos you can take per course. You want to take pics of at least 1 of every pokemon in the course, and also get as many good photos as you can of them.

>> No.6533329

>>6531686
Yeah, if they're that blatantly hollow and cheaply made. Personally I don't think Pokemon snap is anything special. It's a rail shooter without a light gun. Not very appealing.

>> No.6533342

>>6533329
>It's a rail shooter without a light gun. Not very appealing.
What makes Snap special is that it's a rail shooter, not about shooting bullets, but about shooting photos. Also utilizing other ways of interacting with the environment such as pester balls.
I don't think Snap's gameplay would work with a lightgun.
I'd understand the "blantant cash in" if Snap was a reskin if another game, but considering they did a 100% original game that actually is pretty creative makes me think it's not a blatant cash in.
I wonder if Snap started development as a stand-alone photography game and ended up being about Pokemon later on.

>> No.6533348

>>6533342
>I don't think Snap's gameplay would work with a lightgun.
I disagree.
>changing definitions
it's a cash-in. It's not Gekibo Gekisha Boy 3D, it's a 30 minute pokemon game.

>> No.6533357

>>6533348
>I disagree.
Let's agree to disagree, then.
>It's not Gekibo Gekisha Boy 3D, it's a 30 minute pokemon game.
You mean Gekisha Boy is a longer game, or what are you trying to say here?
Also not changing definitions, just telling you how I see it. Pokemon Puzzle League is more of a quick cash-in since it's just a re-skin of another game. Snap is 100% original.
Also it could probably also be argued that every commercial video game is a "blatant cash-in", but whatever.

>> No.6533360

I wish Snap wasn't about Pokemon, it's a good game but the Pokemon franchise gets a lot of backlash from Pokemon haters.

>> No.6533372

>>6533357
>what are you trying to say here?
It's a franchise dip 30 minute game with enough content to see over 2 or 3 playthroughs and none of said content is particularly high effort on the developers part.
>Also it could probably also be argued that every commercial video game is a "blatant cash-in", but whatever
I agree, I don't think that's a worthwhile conversation with anything meaningful to say.

>> No.6533375

>>6533372
>none of said content is particularly high effort on the developers part.
Disagree again here. There was clear effort and polish put into the game mechanics, how the interactions with the monsters work, the amount of detail in their models and their animations, the secrets in each course, and the scoring mechanics warrant replays if you like the game. Even if you don't care about scoring, you can just replay for getting different kind of photos.
I was asking because you said "it's not gekisha boy, it's a 30 minute game", but Gekisha isn't exactly a 100 hour epic journey either.

>> No.6533381

>>6533375
The Gekisha boy games are comparatively high effort, dense with animation and little details. The interactions between pokemon are not as elaborate as you let on, it's more a lock & key approach. Often times experimentation yields no useful result. That's kind of how the whole system works, try things until you figure out what's optimal. I think that's too limited.

>> No.6533394

>>6533381
Disagree, there's a lot you can do with interactions on Snap. For instance you can alter most pokemon's animations by throwing them either apples or pester balls. You can make a lot of them move exactly where you want them to go if you're good at aiming apples. You can group pokemon together, etc.

>> No.6534840

>>6533394
No shit it isn't literally so lazy that they didn't even do anything. Do you seriously think having all the Pokemon react to two, maybe three things each is that high fucking effort? If the game were actually made with high effort it would have had more than 30 minutes of content padded out to 60 minutes. A game that short by that time is a clear sign of either being extremely rushed or being extremely cashgrab. No game at that time can justify being that length without being an arcade game. It wasn't 1987. That'll be $50 plus tax, Pokemania parents

>> No.6534850

>>6534840
ok anon.

>> No.6534854

>>6534840
>A game that short by that time is a clear sign of either being extremely rushed or being extremely cashgrab
The former. It was one of those games that had a hellish development cycle due to originally being a 64DD game. Finally, they just had to release what they could.

>> No.6534857

>>6534840
>No game at that time can justify being that length without being an arcade game
Star Fox 64?

>> No.6534864

>>6529221
Can someone please explain to me why /vr/ is filled with these pansy gamers who immediately shut down as soon as someone says something negative? Can you not take attacks on your childhood or something, because I see this weakwilled attitude on here more than I've ever seen it anywhere else.

>> No.6534867

>>6534864
You came into the thread just to shittalk a game. What the hell did you think was going to happen?

>> No.6534872
File: 1.80 MB, 254x196, 1582780955328.gif [View same] [iqdb] [saucenao] [google]
6534872

>>6534857
Are you unironically trying to say Star Fox 64 and Pokemon Snap have comparable amounts of content

>> No.6534882

>>6534872
Star Fox 64 was made to be cleared in one sitting. It's not a very long game.

>> No.6534892

>>6534882
I'm just going to assume you've never played either game since this is the only reasonable way you could say something this retarded.

>> No.6534919

>>6534867
>hurr samefag
are you just going to keep crying over opinions you can't handle?

>> No.6534926

>>6528641
>>>/vp/ pokefag.

>> No.6534930

>>6534919
I think it's even worse if you're complaining about replies to someone else's bitching.

>> No.6534985 [DELETED] 

>>6534919
>implying you’re talking to a single person
Guess again.

>> No.6535845

>>6534926
Oh, haven't seen you around in a while. I was wondering what happened to that obsessed guy who bitched in every single retro pokemon thread, but here you are.

>> No.6536559

>>6529220
Because we like it for what it is, and we like the atmosphere, etc. We like it on a surface level.
If you don't get that, nothing we say is going to convince you.

>> No.6537272

>>6529254
Because these spinoffs weren’t made by Game Freak

>> No.6537282

>>6529192
there is another good photography series I can think of but its very different and not retro
fatal frame

>> No.6537286

>>6529254
because the mainline series has had the same fundamentals every generation, and spinoffs are spinoffs

>> No.6538097 [DELETED] 

reported and saged

>> No.6538104

>>6538097
Filtered. Enjoy your one and only (You). Hope the dopamine hit from it filled a hole in your empty life.

>> No.6538127

>>6528656
Not him but yeah I did. I was hoping there would be something to unlock for it but ah well.

>> No.6538129

>>6537282
This is what I thought of too.

>> No.6538135

https://www.youtube.com/watch?v=gG_Qwe0_B80

>> No.6539156

>>6529212
I'm kinda sad that I never got to try it. I think the machine was gone from my Blockbuster by the time I got an N64.

>> No.6539172

>>6539156
My family wasn't big into movies, so we never had any reason to go to blockbuster. I did get to use it once, since Nintendo Power gave out a coupon to try it out.

>> No.6539176

>>6529212
>>For some reason I still miss printing them out on tiny stickers
They're basically purikura. It's cool to have automatic stickers to place on things.