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/vr/ - Retro Games


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File: 1.95 MB, 720x540, tox.webm [View same] [iqdb] [saucenao] [google]
6529345 No.6529345 [Reply] [Original]

Is this what people thought video games would look like in the future back in the mid 90s?

>> No.6529347

video games still don't look as good as that.

>> No.6529348
File: 1.85 MB, 640x483, beyond.webm [View same] [iqdb] [saucenao] [google]
6529348

>>6529347
ikr

>> No.6529372
File: 308 KB, 452x483, 1526678078870.png [View same] [iqdb] [saucenao] [google]
6529372

Lower budget 90's CGI is charming as fuck.

>> No.6529375

>>6529372
>$10 million budged
>"lower budget"
na, it's just old (1992)

>> No.6529376

Soul

>> No.6529386

>>6529375
Not low budget, just lower than say, Toy Story, or Jurassic Park. There was only about 10 minutes of CGI in the movie, and I don't think the majority of the budget would have went towards that.

>> No.6529393
File: 174 KB, 600x600, Reboot [U] [SLUS-00274]-front.jpg [View same] [iqdb] [saucenao] [google]
6529393

>> No.6529395

>>6529347
what the fuck are you on about?

>> No.6529405

>>6529386
fair enough

>> No.6529408

>>6529345
Looks a bit like N64 with better bump mapping and lighting

>> No.6529415

>>6529395
not him, but the only things i can think of about these kinds of animations that are remotely competitive nowadays are the polygon count and being ray-traced
otherwise no way, modern real time 3D utterly destroys this stuff in model complexity, animation complexity, texturing, etc, even the lighting is often competitive even without ray-tracing, and we're inching closer towards real time ray-tracing, too

>> No.6529416

>>6529345
Some indie games actually do look like that.

>> No.6529440

we are still 5-10 years away from reaching graphics of that level

>> No.6529443

>>6529345
>people
Canadians aren't people.

>> No.6529482

>>6529345
Remember, Tox-Det

>> No.6529503

>>6529443
>Canadians
I read that as Cardassians. Fuck I've been watching too much Star Trek.

>> No.6529510

With all those reflections over simple designs it looks like a N64 game but with way more polygons.

>> No.6530194
File: 281 KB, 1436x1080, Ktarian_game_graphics.jpg [View same] [iqdb] [saucenao] [google]
6530194

>>6529345

>> No.6530203

>>6529345
>readable, useful HUD
>special effects provide feedback about environment and enemies, not just clutter the screen
I still hope games will look like that sometime.

>> No.6530205

>>6529345
No

>> No.6530209

>>6529372
>lower budget
You have really no idea. This was very expensive in 1992.

>> No.6530217
File: 280 KB, 1920x1575, Fail.jpg [View same] [iqdb] [saucenao] [google]
6530217

>>6530194
>posting screenshot from the remaster

>> No.6530226

>>6530194
accurate prediction about modern game design

>> No.6530264

>>6529345
I wish.

>> No.6530405

>>6529395
it's a meme reply

>> No.6530437

>>6530209
Sure, the cost was somewhere in the ballpark of 5-10 million, but that was for the entire film. It was considered a lower budget film.

>> No.6530438

>>6530437
Still expensive and time consuming.

t. 3D artist

>> No.6530440
File: 211 KB, 1166x719, zoo.jpg [View same] [iqdb] [saucenao] [google]
6530440

>>6529395
I wish open world RPGs would adopt a everything is a comic book/concept art graphical style, the hardware is powerful enough to bring all that artistry from manuals alive now, would be so sick to play a Zelda in pic related

>> No.6530447

>>6529348
where him penis?

>> No.6530471

>>6529393
Fuckin' love ReBoot, but I could never get past the controls in this game.

also just wanna say the netflix series is a slap in the face for no particular reason

>> No.6530490

>>6529345
Um yeah? He's clearly playing halo OP.

>> No.6530509
File: 226 KB, 1200x800, cgi_swamp.jpg [View same] [iqdb] [saucenao] [google]
6530509

maybe someday they will look this good

>> No.6530648
File: 382 KB, 1166x719, fixed.jpg [View same] [iqdb] [saucenao] [google]
6530648

>>6530440
Yikes. Fixed that for you, no need to thank me.