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/vr/ - Retro Games


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6520678 No.6520678 [Reply] [Original]

>> No.6520687
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6520687

>> No.6520740

>>6520687
>>6520678
>I'm so skilled for using cheap tactics and exploting bugs!

>> No.6520745

>>6520740
Post your Final Fight 1CC if you're so great.

>> No.6520750
File: 206 KB, 500x344, 91047392de0d3308034c4589d6a92f8a.gif [View same] [iqdb] [saucenao] [google]
6520750

>> No.6520760

>>6520678
Would you consider that a pussy way to play or a wise way to play, /vr/?
To me, it looks kind of a pussy way because a wise way would actually be atacking them in different ways, implying you will need to move in different ways and make diverse strategies in order to beat them all, but oh well, at the end he continued to the next stage and that's what matters althought he left one guy alive which is kind of a lame move for me.

>> No.6520762

I call them jab 'n jogs.

>> No.6520779

>>6520740
The first one is really risky and hard to do.

The second one is the oldest trick in the book if you're a C&D player.

Obviously, you don't know anything about either game.

>> No.6520784

>>6520760
I would call that a very ingenious way to pass that section if anything

>> No.6520874

Meme genre that died out in the '90s because it was shit.

>> No.6520968
File: 6 KB, 256x224, Mighty_Morphin_Power_Rangers.png [View same] [iqdb] [saucenao] [google]
6520968

>> No.6520981
File: 133 KB, 725x1024, 1224914700_150217_1532962986_sumario_normal.jpg [View same] [iqdb] [saucenao] [google]
6520981

My favorite, both of them were. I spent so many credits on these. "Welcome to the D&D World!" is still engraved on my mind... probably the most nostalgic i've felt when it comes to re/playing games

>> No.6520984

>>6520981
and, dare i mention... it's still one of the most accurate d&d adaptations out there even if it's a completely different genre

>> No.6521015
File: 55 KB, 1440x1080, image.png [View same] [iqdb] [saucenao] [google]
6521015

But what does it mean when the knife flashes red
Faux blood effect? Cody goes murder mode???

>> No.6521034

>>6521015
It does that when an enemy is in melee range, making Cody stab with the knife (instead of throwing it like the other characters).

>> No.6521163

>>6520784
Yeah, true.

>> No.6521174
File: 1.00 MB, 640x702, 2891147-ff3.png [View same] [iqdb] [saucenao] [google]
6521174

I know its an easy one, but I 1cc'd Final Fight 3 on expert difficulty yesterday. Using best character Haggar of course. I'm happy with it. Working on Final Fight 2 now; then graduating to harder games.

>> No.6521184
File: 15 KB, 300x299, higinbotham.jpg [View same] [iqdb] [saucenao] [google]
6521184

>>6520678
You can always tell that a zoomer makes a thread like this because of their alternate terminology, such as:
>beat 'em ups
>shmups
>etc

Btw the real original terms for those respective genres are:
>fighter
>shooter

>> No.6521189

>>6521184
Cringe.

>> No.6521192

>>6521189
Yikes.

>> No.6521197

>>6520678
this is supposed to be fun?

>> No.6521205

>>6520874
yep, even as a kid I was unimpressed by the lack of animation

>> No.6521206

>>6521184
I'll give you "shooter", but nobody ever called these "fighters" ever since actual fighting games became a thing, which is when most beat em ups came out anyways. Maybe back in the Double Dragon days.

>> No.6521208
File: 118 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6521208

https://www.youtube.com/watch?v=aSXl2pd1-w0

The hitboxes for this game look horrible. But otherwise dope soundtrack.

>> No.6521209

>>6521206
>but nobody ever called these "fighters" ever since actual fighting games became a thing
Except for boxes, magazines devoted to the subject;et al.
>Maybe back in the Double Dragon days.
Eh yeah like I said originally and SF II cemented the term for a long time.

>> No.6521226

>>6521206
Back in the day, they were called Vs. fighter to distinguish the street fighter-likes and belt-scrolling fighters to distinguish the double dragon-likes.

>> No.6521235

What's your favorite beat 'em up sound effect?
I like OOORIAH and HIDEAK.

>> No.6521242

>>6521235
WOPWOPPADOOOKUS!

>> No.6521260
File: 95 KB, 1920x1080, Guardians.png [View same] [iqdb] [saucenao] [google]
6521260

>> No.6521283

>>6521260
That game is so funky. First of all, it has awesome combo mechanics. But the combo system increases the game's difficulty with the bigger combos you do. You're actually punished for doing combos in this game. There's no incentive to do combos unless you're playing for points. So if you're going for a 1cc, keep your combos short and simple. Characters who naturally do high-hitting combos like the 2 girls are heavily penalized in not only higher game difficulty but also much lower damage because damage also scales with the more hits you do in a combo.

>> No.6521287

>>6521260
first jab n jog i ever 1cc'd. maybe it's easier than others, but it's a damn fine game, really fucking fun. just wish the bosses were a little better.

>> No.6521521
File: 1019 KB, 1920x1080, Denjin Makai.png [View same] [iqdb] [saucenao] [google]
6521521

>>6521283
Really? I've played through that game multiple times and never noticed the difficulty increase, only the agressive damage scaling. How do the combos affect the game exactly?

>>6521287
It's an easy game overall, it's predecessor was harder.

>> No.6521620

>>6521521
It's pretty simple. Getting high combo counts bumps up the rank. You notice it a lot more with characters like Kurokishi or Zeldia than others.

>> No.6521658

>>6521208
Best bosses

>> No.6521664

>>6521235
DOGOOON

>> No.6521671

>>6521283
It seems like every rank system is totally busted and dumb

>> No.6521714

>>6520678
Andore a gay

>> No.6521717

>>6520784
This. As with most game skills, I'll go out on a limb and say that's probably harder than it looks. I suck at FF and have never made it that far on the arcade version, but hell, even the "two punch look away" trick is hard for me to pull off consistently, despite looking super simple to do.

>> No.6521725
File: 202 KB, 900x600, V3R7CYMTKJB35LXMCKCKCZM4G4.jpg [View same] [iqdb] [saucenao] [google]
6521725

Does Moonwalker count a s beat'em up?

>> No.6521735

>>6521717
I can't even get past stage 2 on one credit. Tough game, but quite fair once you learn its rules.

>> No.6521746

>>6520687
Mustapha First is such a Reddit-tier name

>> No.6521749

>>6520984
STICKS TO SNAKES!

>> No.6521751

>>6520760
Wise, one of the big thing that distinguishes good players from bad is their willingness to experiment and find good, low risk, consistent strategies for tricky parts. Now if the entire game just devolves into spamming one attack like Armored Warriors and Battle Circuit, that's different.

>> No.6521763

Streets of Rage 2 is a janky turd of a game where everything is unreliable. Sometimes enemies just don't get hit if you attack groups, sometimes grabs don't work and the grab range in general is wonky, enemy hitstun isn't long enough to complete Max's combo, and so on. Why do people like it again, is it because they stick to baby modes instead of playing Mania?

>> No.6521950

>>6521763
Mania is just a broken ass difficulty setting. The game itself is definitely worse than a lot of arcade beat em ups though. Fun game to play casually.

>> No.6521981

>>6521763
Why not play the remake instead?

>> No.6521993

>>6521981
Because I don't want to jump through hoops to make the ants-oriented windowed mode fit for human eyes

>> No.6521997

Streets of rage is ok. I like the Final Fight games better, though. They feel more solid to me. A bit more... I dunno 'fighty'.

>> No.6521998

>>6521950
It sucks because the enemy speed and aggression are good, especially for a 4th gen console, but the game's sloppy mechanics can't handle it

>> No.6522009

>>6521997
Final Fight is infinitely more mechanically solid, indeed. Everything is well tuned and reliable in that game, except for the lack of wakeup invincibility and input buffers. Funny because it pioneered the 90s beat em up formula, while SOR2 already had plenty of good examples to learn from and still messed it up.

>> No.6522012
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6522012

>>6521993

>> No.6522069

>>6520874
Streets of Rage 4 came out 2 months ago, inbred

>> No.6522075

>>6521184
They were called beat em ups and shoot em ups in the early 90's, actual zoomer

>> No.6522129

>>6520745
Recently played the x68k version, is it just me or is that harder than all the other versions

>> No.6522135

>>6521763
The gameplay in Streets of Rage 3 is a lot tighter. Too bad they fucked up the music and atmosphere, and butchered the western version though. Also I like playing as Zan.

>> No.6522148

>>6522129
The enemies feel a bit more aggressive there, but on the other hand there's less of them and the goons before Belger are much easier

>> No.6522201
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6522201

>> No.6522278
File: 2.10 MB, 2016x1512, Deep_bass_attract_sounds_for_arcade_attention.jpg [View same] [iqdb] [saucenao] [google]
6522278

I totally broke quarantine just to play Streets of Rage 4 alongside a couple of friends for 3-player fun when it debut. While the gameplay in the genre can be simple, the communal shared experience I a joy.


>>6521174
Between Cammy White, Maki, and Lucia Morgan Capcom knew what I would like before I even knew what I would like.


>>6521208
This was the first 4-player Konami brawler I remember playing in the arcades. Was good times playing the game alongside strangers who would join in. X-Men, the Turtles games, etc. were fun to go through with others.

>> No.6522290

>>6522201
This game deserves more love instead of crap like TMNT and X-Men

>> No.6522363

>>6522278
Cool collection. Shame that TNJA is the only good game there. You need to add Batman Returns though. It's the OTHER only good beat em up on the SNES.

>> No.6522393

>>6522148
I dunno it just felt like the hurt boxes are much larger than the arcade version

>> No.6522567

>>6521763
What were they thinking with those grab commands and why didn't they fix them in SoR4

>> No.6522576

>>6522363
You should have a more positive attitude

>> No.6522583

>>6522567
I don't see the problem on that front. They are different than in other games but once you get used to them they make sense and give grabs more depth. Though a big problem is Max' neutral grab, the way it locks you into the animation is fucking retarded. You have to use a blitz move just to break out of it, I can't even imagine why they thought this was a good idea.

>> No.6522835

>>6522069
>woke indie trash
Like he said, the genre's dead.

>> No.6522837
File: 2.52 MB, 2016x1512, Consolodated_Kunio_games.jpg [View same] [iqdb] [saucenao] [google]
6522837

>>6522363
How can a fan of brawlers not like the SNES TMNT:TIT?

>> No.6522856

>>6522835
Why would you want an AAA beat em up? That is retarded, most of these games were made by small tightly knit teams on small budgets. The low production costs are why SOR4 could stay true to its roots

>> No.6522858
File: 159 KB, 584x584, genesis-mystical-fighter.jpg [View same] [iqdb] [saucenao] [google]
6522858

I've been playing this game recently and it's really fucking good. What are some other good beat em ups for the Mega Drive? I know of Cyborg Justice but that game sucks ass.

>> No.6522876

>>6522856
Because westcucks can't make good bmups, also they have to inject their games with shitty political correctness like putting more playable blacks than whites in the game or turning bikers into fat black bulldykes who don't need no man.

>> No.6522880

>>6522837
>SNES TMNT:TIT?
It gets trashed here constantly but I played it recently for the first time in a very very long while and it's actually better than I remembered. Slam attack is overpowered and the dash inputs are weird, but it plays very smoothly. I think it even has more than 4 enemies onscreen when mousers show up.

>>6522858
I like the Golden Axe series, might be an acquired taste. Alien Storm is similar, and has a lot of differences from the arcade version. Splatterhouse 3 is pretty nice if you play the Japanese version, US version has 'balance fixes' that make the game way less balanced.

>> No.6522886

>>6521184
They were always called beat em ups in the west, fucking idiot, a "fighter" usually refers to a (versus) fighter, as in SFII. Cover blown Zoomy.

>>6521189
And YOU shut your whore mouth.

>> No.6522890

>>6522876
Thats not even a response to anything said but an unrelated rant, stop being such an emotional faggot. SOR4 and Fight N Rage are both good and are a sign of westies getting over their dumb arrogance and actually learning from the people who pioneered and developed the genre into what it is.

>> No.6522991
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6522991

Playing this on my PSP, the game is nice and looks good but feels way too clunked for the lack of a better term. Everything feels so heavy. Wonder if it's just me.

>> No.6522998

>>6522991
that game has some terrible level designs
last boss is a Mr. X ripoff too, lol

>> No.6523028
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6523028

>>6521184
Good bait, you'll get some (you)s.
We called them Shmups and Beat'm ups back in the nineties. _Especially_ the beat'm ups, as that was the quickest way to differentiate them from fighting games:
Beat'm up:
>Scrolling game where you beat the shit out of countless different bad guys. Power ups, some minor platforming or obstacle negotiation, end level bosses involved
Fighting game
>One-on-one fisticuffs
"Shmup" or "Shoot'm ups" was the quick way to differentiate genres as well:
Shump:
>Forced scrolling, usually horizontal OR vertical, usually with a flying vehicle of some sort. Power ups, enemy waves, bosses involved
Run 'n' gun
>Platformer with an emphasis on constant firepower and non-forced movement. Think Contra, Midnight resistance.

TL;DR: Yer a fagit.

>> No.6523465

>>6523028
Go back to /v/ moron.

>> No.6524473

For some reason I have been enjoying the SNES Final Fight a bit more than the arcade version.
I think it might be the slower pace, there's less pressure.

>> No.6524474

>>6522837
How does Slam Masters keep getting into these shots?
Is it a beat em up somehow?

>> No.6525146

>>6522890
>SOR4 and Fight N Rage are both good
Are how fucking retarded are you?

>> No.6525161

>>6525146
I may be retarded but I am also 100% correct

>> No.6525170

>>6525146
Haven't played 4, but FnR is solid even though I'm not the biggest fan of it. The number 1 thing most beat em up games fail at is giving you an aggressive set of enemies to overwhelm you. FnR does have an intensive juggle combo game, but it has its limits and enemies are frequently crowding you meaning you can't always optimize damage.

>> No.6525182

>>6525170
I think the biggest challenge is making aggressive enemies that aren't obnoxious to fight and don't have retarded bullshit like fast machine gun jabs, stupidly fast movement speed, crazy priority and basically everything to make normal gameplay as unviable and annoying as possible. Games like Final Fight did this very well, but Fight N Rage takes the SOR2 Mania route on Hardest-Unfair, especially with Ricardo and makes it so that you have to punch in advance and wait until enemies walk into your hitboxes, or rely on things like superjoy spam. Good game though. SOR4 didn't do any of that and has fairly aggressive enemies, but it made a lot of other retarded mistakes like giving player characters too many recovery frames across the board, and giving normal enemies a shit ton of hyperarmor. Huge step in the right direction either way.

>> No.6525330

>>6525170
I feel like combo systems are there just to keep people from saying "dude you're just doing one move" (ie this guy: >>6520760 ) but they don't really add a lot. I like the way the Ninja Warriors remake did it, you can circumstantially get some extra juggle hits in sometimes, but you don't have to type in a whole string of commands just to do any real damage.

>>6525182
I mean it's not like SoR4 is somehow more jank than the old games... but the fat guys and bald black belts are so annoying to fight. They also seem to like copy-pasting the same enemy a dozen times rather than have mixed crowds for some reason.

How did River City Girls turn out, anyway?

>> No.6525351

>>6520981
We should really have /vr/ netplays of this

>> No.6525380

>>6525330
The juggles work alright in SOR4 since you can't isolate an enemy in the air or any of that gay shit that juggling based games usually have, so they end up being ways to do extra damage and nothing else which is the way they should be done. They aren't a major addition though, the game would work perfectly fine without the juggles, or even better because that means you can't get juggled to death by the enemies if you eat a hit at the wrong time.

Both the fat guys and black belts are some of the worst enemies in the game, extra baffling with the fat guys since they used to be perfectly fine but they reduced them to an extra shitty midboss type enemy. I think the amount of mixing is alright for the most part.

River City Girls was total trash, everything felt janky, enemies had samey AI and basic movesets so they didn't play off each other, could be easily cheesed with easy juggle loops, had too much HP, took forever to wake up, had dumb wakeup attacks that ended up being ineffective if you just stand behind them, some dumb boss designs and more. A game made by people who don't understand beat 'em ups and just made a game for ironic weebs who clap when they see a cute schoolgirl dabbing.

>> No.6525483

>>6525330
>How did River City Girls turn out, anyway?
It's a cute game with a lot of heart but the pieces don't quite fall where they should. In that respects, it's like a lot of WayForward games.

Wait for a sale or try the unofficial demo.

>> No.6525748

https://youtu.be/d0ONM_IQBe8

here is a shaefer clear on hardest I did back in feb. Also D&D is based, playing it on netplay is really fun. I been a little burnt out on beatemups lately, thinkin about doin some 3d shit

>> No.6525967

>>6525748
Great Queen fight. That's about as clean a Queen fight as you can get.

I rarely use Schaefer's normal combo. I think it's more optimal, safe and reliable to use his dash punch (quick version) for practically all alien types. I noticed that you got out-poked by stalkers at times, which is a problem that most Schaefer players face. Dash punch would fix that easily. The trick is to hit Stalkers with the VERY tip of the dash punch (do it from a long distance), the part that you can only see for a split second. Don't try to get meaty hits on them, just barely touching them is enough as long as you touch them. You don't even have to knock them down, just touch them (although you will knock them down most of the time). THEN buffer into the reverse uppercut and pepper them with bullets. This is both a defensive and offensive maneuver. The reverse uppercut moves you back to a safe distance and also lets you shoot bullets, which are not only for damage but also to stun and push enemies back (don't hold the gun button, it's important not to over heat it). When you land, you will be at the perfect distance for another dash punch, which you will follow up with another reverse uppercut, followed up by bullets. Repeat the pattern until all enemies are dead. You need to use the tip of your dash punch for stalkers but for other alien types you can safely do meatier hits. When done properly, this trivializes almost all alien fights with Schaefer; the more difficult sections need some power bombs mixed in, of course.

>> No.6526016

>>6520678
>nope
>nope
>nuh uh
>sike
>get off me
>bye

>> No.6526334

>>6521763
rent free

>> No.6526353

>>6520678
Just beat SoR2. Didn't get a game over 'til level 7. Axel feels pretty cheap though. What's a "fair" character?

>> No.6526364

>>6526353
Did you play on normal mode? Try Hardest. That mode provides an actual challenge without being frustrating like Mania mode.

>> No.6526373

>>6526353
>What's a "fair" character?
Blaze should be up your alley.

>> No.6526376

>>6526353
Axel's grand upper is dumb and very cheap indeed, play Max he is probably the most well designed character and you need to know what you are doing. Also like the other anon said Normal mode is laughably easy, the step up in difficulty when going from Hardest to Mania is massive too.

>> No.6526380

Sega did nothing wrong, Crapcom cucks.

>> No.6526389 [DELETED] 
File: 46 KB, 1263x390, faggot.png [View same] [iqdb] [saucenao] [google]
6526389

>>6521184
I bet this is that retarded nigger on youtube that comments on shmup videos about such """terminology"""

>> No.6526414

>>6521174
>Final Fight 2
I kinda liked that game on normal but on expert the enemies have so much HP it just gets tedious beating on one guy for so long, and wears out my hands
Wish they would have made it harder some other way

>> No.6526450

>>6526389
Based youtuber. He's right, you are an interloper.

>> No.6526462

>>6526389
LMAO this is excessively autistic even by /vr/ standards and this board is already absolutely pants on head retarded about terminology - see dipshits who get upset about the use of "belt scroller"

>> No.6526514

>>6526450
sup Serpico

>> No.6526521

>>6526514
That ain't me. "Shmups" is short for "shoot-em-ups" which were shooters, which is what the genre was called from the beginning, but zoomers think they've always just been called shmups; it's sad.

>> No.6526523

>>6525967
A lot of people think that Kurosawa is better than Dutch, but that's nonsense. She's only better than him in the second Queen fight. She's also better for the first and second boss fights because she can do the pipe throw damage glitch, but those two fights are easy and inconsequential, so the only legit part of the game where she's objectively better is the last boss. Dutch is better for like 95% of the game. Playing Kurosawa is fucking slow and tedious once you get good with Dutch. Dutch can plow through enemies like a bulldozer.

Also I don't know why people bother punching in this game when you can cancel the slide or dash into down-up attacks. Pred. Warrior can basically okizeme enemies all day. People think his double kicks is "unsafe" but that's because they're tacking it on at the end of a punch combo. Don't freaking do punch combos, just slide cancel into the double kicks all day long.

>> No.6526526

>>6526523
And for slightly trickier parts spam the spear dive. Complete invulnerability.

Pred. Warrior is the single easiest 1cc in the history of arcade games.

>> No.6526709

>>6525967
Thats what my jp friend told me but I kinda barely used it, you right about that

>> No.6526723

>>6520984
>still one of the most accurate d&d adaptations
>Hi I'm Felkorh and this is my Magic User.
>I interrupt the fight to cast Cloudkill!
>I interrupt the fight to cast Cloudkill!
>I interrupt the fight to cast Cloudkill!
>"You are out of position after your last cloudkill and you die. Reroll."
>Hi I am Felkorh II, the Magic User. Since I am a brand new character is my Cloudkill back?
>..."yes"
>I interrupt the fight to cast Cloudkill!

>> No.6527187

>>6526723
It's weirdly accurate.
>I cast cloudkill!
>Wait what does that do again?
>everything stops for half an hour while the player and DM confirm/argue about the rules.

>> No.6527225

>>6526521
>but zoomers think they've always just been called shmups
Who? Are you having fun getting mad at imaginary people who only exist in your head? They call them shmups because the term shooter has been hijacked by FPS

>> No.6527260
File: 227 KB, 256x349, Streets_Of_Rage_2.PNG.png [View same] [iqdb] [saucenao] [google]
6527260

Is just my shitty rom, or is really the japanese version of Streets of Rage 2 slower than the american version?

>> No.6527306

>>6527260
Your "Japanese" ROM is the "JE" version, meaning it's for Japan and Europe. Your emulator most likely chose the Europe region, which plays at 50 FPS. Change your emulator's regional setting to Japan.

>> No.6527317

Are there any list or image for beat'them up for genesis or snes.

>> No.6527339

>>6527317
There are no good console belt scrollers. Stick to arcade.

>> No.6527370

>>6527306
Oh. It must be that. Thanks bud

>> No.6527558

>>6525380
>some dumb boss designs and more
Do you mind elaborating?

>> No.6527592
File: 153 KB, 782x1024, MMSega_09_Jul_1993_0077.jpg [View same] [iqdb] [saucenao] [google]
6527592

>>6526389
Fuck this faggot

>> No.6527715

>>6527558
There is a clunky bullet hell boss that can juggle you with each individual bullet, Abobo has poorly programmed transitions and snaps between states abruptly switching into his homing dive attack outta nowhere, and there's some more dumb shit I can't remember off the top of my head. In general the bosses all have too much health and are tedious fights, the genre already doesn't have good boss fights but at least most games keep it short.

>> No.6527742

Tried God Hand. Kinda hard to get used to. Should I stick with it? Is it a fun rewarding game?

>> No.6527767

>>6527742
Yes if you like beat em ups you should love God Hand. The game has a lot of things that will throw you off but at its core it has a very simple combat system, very similar to 2D beat em ups. Don't try to string random moves binded to different buttons together, your main punch combo is for dishing out damage, while the other moves are utility based. You can press the roulette button and then exit it to quickly face enemies. You should get used to the charged punches, you can launch enemies and either juggle them in the air or kick them into other enemies for crowd control. Once an enemy is launched you can use your side dodges to circle around them and set up a good kick into a crowd. Counter hits become more and more useful the higher your rank, an instant charged punch counterhit launches enemies into the air immediately. Downed enemies can be kicked into the air for juggles if you go up to them and hold up + triangle. You can do a very useful sweep if you press triangle while duck-dodging, will knock enemies down if you score a counterhit with it

>> No.6528082

>>6527317
Genesis: Golden Axe 1-3, Splatterhouse 3, Comix Zone, Hyperstone Heist, Alien Storm
SNES: Ninja Warriors, Turtles in Time

that's all I got anyhow

>> No.6528726
File: 1.64 MB, 5000x900, 27784624_big_p10.jpg [View same] [iqdb] [saucenao] [google]
6528726

>>6522583
>Though a big problem is Max' neutral grab, the way it locks you into the animation is fucking retarded. You have to use a blitz move just to break out of it, I can't even imagine why they thought this was a good idea.
Is this a thing in 4, cos I haven't played it.

If you're complaining about it in 2, then that's probably because it's an old game, and they tend to have slightly inconvenient things like that

>> No.6528737
File: 59 KB, 498x500, yumi ponder.jpg [View same] [iqdb] [saucenao] [google]
6528737

>>6521763
>sometimes grabs don't work
I don't recall these?
>>6522567
what grab commands?

>> No.6528740
File: 57 KB, 1440x1080, image.png [View same] [iqdb] [saucenao] [google]
6528740

>> No.6528761

>>6528726
That's not slightly inconvenient, that's near guaranteed health loss for doing a slightly different grab input. Capcom was putting out a bunch of beat em ups with neutral grab combos that you could stop at any point at the time SOR2 was made, the game is just very sloppy.

>> No.6528909

>>6522009
shut the fuck up bro, god damn troll.

>> No.6528914

>>6528909
seething sor2pleb

>> No.6528923

>>6525748
any tips on how to tackle the queen as lynn?

>> No.6529425

>>6528923
I've never cleared with linn, ive done p war p hunter and shaefer on lvl 8 . It's just hit and run usually , know how much damage causes a knock back. manipulate the boss like i do

>> No.6529456

>>6528914
Crapcom shill.

>> No.6529493

>>6528909
Is everyone who sees SOR2's glaring flaws considered a troll now?

>> No.6529519

SoR3 or BK3? I know most are going to be quick to jump on BK3 but i'm purely talking about the gameplay. I beat BK3 on very hard and it felt way too easy, is SoR3 any better in this regard

>> No.6529528

>>6529519
BK3, purely on gameplay.

>> No.6529529

>>6529519
Yeah, SOR3's hard mode is significantly harder than BK3's very hard

>> No.6529535

>>6529529
SOR3's normal mode is harder than BK3's very hard mode. Like waaay harder.

>> No.6529764
File: 458 KB, 1500x900, 27784624_p7.jpg [View same] [iqdb] [saucenao] [google]
6529764

>>6528761
in Streets of Rage 2, you hold towards your enemy once you've grabbed them to deliver blows to your enemy, and like the Capcom games you mentioned, you can go from those into a throw whenever you want(though you have more options too).

Max's neutral grab isn't an issue. It's his strongest grab, but it's best done when the other enemies are dead. If there's still other enemies about, you use one of the other throws.
It's honestly better that way, as it gives you proper reasons to use the different throws in different situations.

>> No.6529765

>>6529519
yeah, when they localized the game they made it harder

>> No.6529775

>>6529764
It is an issue because a single input locks you into the grab with no way to cancel without losing health (and I swear the game has a tendency to occasionally eat inputs but hey maybe that's just me), it's a retarded decision that makes no sense any way you look at it. The individual hits of the grab are already slow as shit and if doing quick damage is your goal going for throws is always the better option. A grab that only works when all enemies are dead has very little functionality, at that point you can basically do whatever you want to the enemy, and making it work like normal throws (tap punch for each hit) would not lose tiny bit of functionality it has which is a bit more overall DPS. It's extra baffling because the rest of his moveset is fairly well designed, except for the main combo I guess which is also so bad it lets enemies recover from hitstun and hit you in between your punches.

>> No.6529812

>>6529775
Don't fucking do it when you're surrounded by enemies you moron. Use some goddamn common sense.

>> No.6529821

>>6529812
No shit you absolute idiot, the fact that it's unusable in combat makes it a garbage addition to the moveset, same with the last hit of the combo. Can your miniscule brain follow a conversation?

>> No.6529827

>>6529775
>muh dps
gee I hope I don't get kicked out of my Streets of Rage guild for using sub optimal abilities! I always close all the curtains before doing the neutral grab just in case anyone catches me being less than 100% mathematically efficient.

>> No.6529830

>>6529821
It's not unusable in combat you pathetic retard. You're just shit at the game.

>> No.6529834

>>6529827
That's amazing, you managed to be completely illiterate, completely clueless of the mechanics of the game you're defending AND reinforced my point about the extra DPS not being a good reason for the grab to work the way it does since it's not a big deal. I am genuinely impressed, you beautiful criminally low IQ slobbering gay monkey

>> No.6529835

>>6529830
Post your Mania Max replays, let's see the caliber of expertise I'm dealing with here

>> No.6529838

>>6529835
Post yours.

>> No.6529843

>>6529838
OH so now all of a sudden your cock shriveled up and you're asking the person that supposedly sucks at the game to prove that he doesn't? Interesting

>> No.6529889
File: 22 KB, 225x225, download.jpg [View same] [iqdb] [saucenao] [google]
6529889

this > guardian heroes

>> No.6529969
File: 856 KB, 468x468, 2DF73E97-685F-4951-93B9-FE3F19136B1F.png [View same] [iqdb] [saucenao] [google]
6529969

>>6520678
Why does no one talk about this game? Stumbled across this in MAME last night and it kicks fucking ass.

>> No.6529990

>>6529969
its a great game, so is undercover cops. its more popular with the asian beatemup players.

>> No.6530009

>>6529969
I think with beat-em-ups people only really talk about big name games, or games from big companies

>> No.6530010

>>6529990
>undercover cops
Looks sick, thanks for the rec

>> No.6530091

>>6530010
make sure to play japan version or alpha revival version for the full experience.
Super famicom version is also good.

>> No.6530148
File: 11 KB, 512x512, 0D8A2455-FDAB-4A71-B727-4234798A2F36.png [View same] [iqdb] [saucenao] [google]
6530148

>>6521235
https://youtu.be/k-NsdUgV_Kw?t=36

>> No.6530198

>>6529889
yep fun game

>> No.6530584

>>6529990
What's special about Undercover Cops?

>> No.6530680 [DELETED] 

>>6529843
You're so fucking retarded. Do you actually think normal people make videos of games they play? Considering that you were the first to suggest it, it sounds like YOU are someone who does. You should spend more time on productive things, instead of crying like a pathetic bitch when your parents get in an argument in the next room about how much of a failure their son is.

>> No.6530683

You're so fucking retarded. Do you actually think normal people make videos of games they play? Considering that you were the first to suggest it, it sounds like YOU are someone who does. You should spend more time on productive things, instead of crying like a pathetic bitch when your parents get in an argument in the next room about how much of a failure their son is while you continue streaming on Twitch. I know who you are, cunt.

>> No.6530794

>>6530683
What in the world are you babbling on about you schizo, you're the one spewing bs and throwing out git guds. So show me your expert neutral grab attack usage or shut your pie hole. We both know there's fuck all to show and you're just acting contrarian out of what I can only assume is sheer butthurt.

>> No.6530805

>>6530584
Nothing, it's just a very tight by-the-numbers beat 'em up with those signature highly detailed IREM sprites. All arounders like that are surprisingly rare for the genre desu.

>> No.6530828
File: 143 KB, 800x798, 210406-double-dragon-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6530828

Is there a reason you haven't played one of the best remakes of all time, /vr/?

>> No.6530908

I had it on my gba and finished it. Kicks fucking ass

>> No.6530995

>>6530828
It's awesome. If it had better sound quality, it would be perfect. Well, also if it didn't glitch out every once in a while.

>> No.6531082

>>6530828
Sadly smart phone Double Dragon seems to have been disappeared... even if you could find and emulate it, not sure if it can be played with a controller. But it's like DD GBA, but with more stuff.

>> No.6531102

>>6522290
>>6522201
Isn't this one of those games where the JP version is fairer than the US one? I have a US version board that I'm considering buying some EPROMs to convert it to the Japanese region.

>> No.6531134

>>6531102
Yes the JP version has a traditional health system instead of a timer and is very easy on normal settings

>> No.6531136

>>6531102
Oh and no boss rush, you just fight the pink chick right away. Still challenging enough on hardest

>> No.6531201

>>6531102
Why are the reasons behind making JP versions easier than US?

>> No.6531441

>>6531201
The Japanese versions are the original. The US versions were intentionally made more difficult.

>> No.6531457 [DELETED] 

>>6531441
>The US versions were intentionally made more difficult.
Why?

>> No.6531535
File: 386 KB, 850x1207, NBBM.jpg [View same] [iqdb] [saucenao] [google]
6531535

>>6529969
It's one of my favorites. Just enough depth and character differentiation with a super unique style and great music. It's a fun story as well, since the concept and character designs came from an American designer which the team at Irem interpreted into a game. I like it since it sort of parallels how baseball is big in both the US and Japan.

>> No.6531548
File: 95 KB, 640x943, 10472-1.jpg [View same] [iqdb] [saucenao] [google]
6531548

Any Sengoku bros ITT? I'm not on /vr/ too often but I assume that Sengoku 3 is cool here despite being a 2001 release, what with being a pre-bankruptcy Neo Geo title.

I really love the combat system in this game; very freeform and expressive with the juggling and dash cancels. I imagine that two very good players could create some insane ToDs if they were coordinated enough. The hitboxes (especially on the spike hazards) could've been touched up though, and the bosses are loaded with i-frames (especially the two unlockable characters and the final boss) that are generally only circumvented by constantly going for grabs.

>> No.6531553

>>6531548
Literally everything you do in that game SHOULD be a ToD. Juggles are the most efficient way to play. Also that game has really stupid, exploitable AI. Search the archives, an anon used to explain how to do it.

>> No.6531567

>>6531548
the samuari galsias are a pain in the ass, but its a really fun game

>> No.6531589

i have a street fighter 4 arcade stick and used it to beat streets of rage, captain commando. final fight and the sailor moon beat em ups

honestly, of the snes beat em ups ive played my favorite is the first sailor moon, very crisp game with infinite juggles on bosses depending on character, and genuinely interesting attack patterns on mobs

the second one is artificial difficulty with the slime monsters in the last few chapters, not fun but i enjoyed the levels with edges to throw enemies off

captain commando is good but it feels really floaty compared to the movement in sailor moon

what else would i enjoy /vr/?

>> No.6531595

>>6531589
Did you play the SNES versions of Captain Commando and Final Fight? I hope you didn't.

>> No.6531601
File: 3.57 MB, 2502x4390, 1590511336569.jpg [View same] [iqdb] [saucenao] [google]
6531601

>>6531553
I only have a couple playthroughs and one was as the big bald guy, but I can feel a lot more potential there than I was able to muster. I meant that a duo could make some really stylish back and forth combos.
>>6531567
Very true.

>> No.6531603

>>6531595
what else did captain commando release on! whats the matter with em?

>> No.6531614

>>6531603
Try the original arcade versions. They're about 1000 times better.

>> No.6531624

>>6531614
i typically dont like arcade beat em ups because of the artificial difficulty to drain quarters, i want something simple i can learn to one credit in a couple days and feel like a g

>> No.6531628
File: 2.49 MB, 3812x3220, 1571834686618.jpg [View same] [iqdb] [saucenao] [google]
6531628

>>6530828
Sorry anon, but The Ninja Warriors Once Again has set the bar for beat-em-up remakes higher than we could've imagined.

>> No.6531648

>>6531624
Okay, then stick with your vastly inferior versions of classics.

>> No.6531830

>>6531624
>artificial difficulty
bruh

just turn down the difficulty or something

>> No.6531836

>>6531624
You can learn to loop in renegade in about 4 hours.

>> No.6531843

>>6525351
the steam version works ok, and since the games are like an hour long each you can just finish them on one go.

>> No.6532276

>>6531628
True but TNWA was already top tier, DD on the other hand was an absolute mess, the remake did wonders and fixed pretty much every big issue while expanding it

>> No.6532309

>>6531589
Ninja Warriors Again, King of Dragons (SNES port is probably easier idk), The Punisher arcade, Metamorphic Force Japanese arcade version. Knights of the Round also, the arcade version is better as usual but the SNES port is much easier.

>> No.6532317

>>6531553
Is there even much to explain, they gave the AI similar movement speed/behaviors so you can run around the arena and wait until they group up which inevitably happens, then get them all at once preferably with a nice combo

>> No.6532328

>>6530148
Neat.

>> No.6532474
File: 285 KB, 498x498, 1555083229795.gif [View same] [iqdb] [saucenao] [google]
6532474

>>6531624

>> No.6532523

>>6531548
wait you can unlock the bosses?

>> No.6532697

>>6532309
>Knights of the Round also,
Not proud of it but this is too hard for me

I'm sorta coughing and wheezing my way through King of Dragons, maybe I can do this

>> No.6532825

>>6532697
Do you know how to parry and do power attacks in Knights of the Round?

>> No.6533025

>>6532523
The two on the left of that art are bosses of two of the three starting stages that you can do in any order. Once all three are done there's a cutscene and they join up with the four main heroes; it lets you switch characters before the last three sequential stages even, if you want, so you could technically 1CC the game with two different characters.

>> No.6533193
File: 1.05 MB, 498x350, 1d8016b6198e1259fe1be8d0dd84084c.gif [View same] [iqdb] [saucenao] [google]
6533193

Why so few Beat em ups copied this? The major problem of beat em ups was the mindless button smashing. Being able to defend and grab seems like the best solution to that problem.

>> No.6533205

>>6533193
I think it makes positioning matter less.

>> No.6533340

>>6533193
It's a cancerous mechanic that de-emphasizes crowd control and positioning in favor of timing a single button press, it makes combat homogenous and defensive more often than not. Mindless button smashing isn't a problem with the genre it's a problem with your mindless credit feeder playstyle.

>> No.6533685

>>6521184
i always called em "smash n grabs"

>> No.6533706

>>6533685
They always called them "walky-n-chop-socky" in the magazines I read, dunno where you guys are from.

>>6533193
Does Super Double Dragon get better? I always start it up and think "wow this is shitty and slow"

>> No.6533714

>>6533193
Beat em ups would be 10000% better if they had button inputs like SF. Too many are just single attack games, or kick+punch

>> No.6533736

>>6533714
Start playing Capcom jab 'n jogs.

>> No.6533750

>>6533714
There are plenty like that and they aren't better at all, most of them are worse. It's all skin deep. A good beat em up has good enemy design, the inputs or lack thereof make no difference. King of Dragons is one of the very few single attack games in the genre and it rules.

>> No.6533889

>>6533706
It gets better, but not faster or anything spectacular so if that is your problem you will not like it

>> No.6534503

>>6532825
>Do you know how to parry and do power attacks in Knights of the Round?
Yeah I'm just really shit. I think I'm too stingy with the extra joy. Checked some youtube and nobody ever seems to approach Scorn/tall man with jabs. The regular attacks feel weird to me.

>>6532276
Double Dragon Advance is basically a totally different game that recreates the stages from the original (plus some more). Not that I'm criticizing.

>> No.6534508

>>6520760
That shit is nowhere near as easy as it looks

>> No.6534512

>>6521184
The term beat em ups were used in the fucking EGM and GameFan, what the fuck are you talking about you POSER

>> No.6534597
File: 125 KB, 1080x1102, IMG_20180301_090446_790.jpg [View same] [iqdb] [saucenao] [google]
6534597

I've got this at home next to SOR2 it's my favorite beat-em up

>> No.6535665

>>6533340
a finesse single button solution to controlling multiple enemies is refreshing compared to the usual herding that pervades the genre.
>>6533714
NO
honest to goodness the sf control scheme was one of the worst idea's that gained traction/popularity.
more buttons does not equate to better gameplay.
official button tier list
>elder god tier
2 buttons
>SSS tier
3 buttons
>acceptable tier
4 buttons
--
powergap
--
>stunted autism tier
anything more than 4 buttons

>> No.6535672

>>6534597
how would 4 americans play this

>> No.6535676

>>6533750
You sound like you just want to replay Final Fight over and over again. No wonder the genre died.

>> No.6535679

>>6535672
Things were different in the 80s/90s.

>> No.6535683

>>6535676
There are plenty of games that meet his requirements that aren't final fight. Hell, some games with deeper combo systems still meet his requirements.

>> No.6535684

>>6535665
Refreshing doesn't mean good, it just means novel. Once that novelty wears off you are left with a shitty mechanic that undermines many of the genre's strengths. Even "enemy herding" as you describe it is multifaceted and varied because of the unpredictable nature of their AI, different enemy types working together and covering each other's weaknesses so to speak, and the different utility of each one of your moves. It's more interesting of a process than just waiting for a punch and timing a button press that effective parry systems tend to devolve into. To be fair, some games gimped this mechanic to the point where it's highly situational like blocking in D&D or the parries in Fight N Rage, but that doesn't make the games better at all.

>> No.6535692

>>6535676
It's more like I don't want to play Revengeance or pre-NSIC Bayonetta : 2D edition. Or hell, Double Dragon Neon with its retarded parry buff that's practically required if you want to do decent damage. Even God Hand, while excellent, gets rather tedious with its counterhit fishing.

>> No.6535739

Honk Honk

https://www.youtube.com/watch?v=eveC5-N9Z3c

>> No.6536052

>>6535672
Leo and Raph players stand on the sides facing in it's pretty comfortable spacing since the buttons are angled up more

>> No.6536062

>>6534512
You've never read their magazines, zoomy. Even mentioning GameFag outed you.

>> No.6536274

>>6534597
>jump on the left
>attack on the right
The first of this game's many crimes. Pretty cool though, cheers.

Hey everybody, what's the easiest Konami licensed arcade belt scroller to 1cc?

>> No.6537129

>>6535684
>avoiding the pincer
>multifaceted
traditionalist i see. sometimes i like to play warriors of fate, other times i like double dragon or golden axe.

>> No.6537159

>>6537129
Sure it's multifaceted, you have different enemies with different behaviors and aggression levels working together, things never go as planned and there's often a good mix of defensive gameplay and aggression. Games like Warriors of Fate too defensive and herding focused for you? No problem, just play Final Fight or Streets of Rage 2 on Mania which have very aggressive enemies and dynamic fights in comparison. Adding a parry mechanic doesn't fix anything, it replaces one problem with another. And the more rewarding the parry mechanic, the dumber the gameplay.

>> No.6537229

>>6537159
adding a parry mechanic or more than one aoe option adds variety, something you seem adverse to. Don't know why you're referring to getting pincered as a problem, its the foundation of enemy ai the genre. Sometime its just nice to have a few more tools up your sleeve to deal with it, rather than rushing to one side of an area and funnelling all the mobs to same plane as they try to get you.

>> No.6537234

What console has all deh beat em ups? Where dis beatemups go? Why did beaters die but shmups livd forever?

>> No.6537289

>>6537229
That's not how beat 'em ups are played, it sounds more like Sengoku or something with badly designed AI.

And you're wrong in your assumption, it doesn't necessarily add variety, more often than not it does the opposite by adding more degenerate tactics into normal gameplay. A lot of moves already have the potential to do this, but parries are particularly dangerous because they are implemented as one size fits all solutions rather than highly situational parts of your moveset and quickly become dominant.

You can see this in beat 'em ups that did play around with parries, imagine how much more engaging the fights with Bradford and Muramasa would be if Knights of the Round had no parry mechanic, you would have to learn to move through their attacks and find good openings. And the game's an example of a relatively well implemented parry system, imagine if a game went full MGR:R with it. If you want to make beat 'em ups more dynamic, you make better enemies, not rely on a mechanic with a very spotty track record that doesn't jive well with the main appeal of the games.

>> No.6537323

ninja warriors has a block and its one of the best bmups of all time, you capcucks dont know what youre talking about

>> No.6537342

>>6537323
Blocking isn't a parry, it's distinct in that it doesn't give you a notable advantage besides nullifying an attack so it's never used as a substitute for aggressive play. You hold the block button when you're not doing something else, it could almost be the default action if no buttons are being pressed. Parries let you counter-attack in some fashion, so they work as both defense and offense which is why they tend to have such a cancerous effect on gameplay.

>> No.6537874
File: 125 KB, 1080x608, IMG_20171202_163835_720.jpg [View same] [iqdb] [saucenao] [google]
6537874

>>6536274
Funny, I swapped the button functions when I rebuilt it. It's much more playable that way.

>> No.6538204

>>6537323
>>6537342
Blocking has a few disadvantages in NWA but the main point is you're in a flat plane so you kinda need a block

>>6535692
>Double Dragon Neon with its retarded parry buff
Yeah that's what made me stop playing

>> No.6538626

Recently 1cc'd SoR2 on Hardest and Bare Knucle III on very hard, I'm grinding Final Fight a ton these days and I'm absolutely loving it but the last two stages fuck me up completely. Do the difficulty modes actually change anything in FF?

>> No.6538653

>>6538626
Hardest makes the enemies more aggressive, but the effect is subtle they don't start moving 10 times faster like with SoR2's Mania. iirc there's diminishing returns too so once you hit the later stages the aggression boost won't be as noticeable

>> No.6538695

>>6537234
SOMEONEANSWER ME RIGHT FUCKING NOW IM NOT FUCKING AROUND

>> No.6538716

>>6538695
oh ok

>>6537234
>What console has all deh beat em ups?
NES

>Where dis beatemups go? Why did beaters die but shmups livd forever?
1) belt scrollers never cracked the child molester demographic that kept shmups and dungeon crawlers going
2) every game that would have been a shitty belt scroller in the 90s was a shitty God of War clone instead
3) still some nice games still come out from time to time

>> No.6538718

>>6538695
SNES. Mostly because of Undercover Cops and TMNT IV.

>> No.6538731

>>6538695
Console beat em up suck, just get MAME, Fightcade and/or the recent Capcom collection there's your real answer. Besides that, there is no Saturn of beat 'ems the good ones are scattered across different platforms. For example the SNES has Ninja Warriors Again, Batman Returns, and some decent ports like King of Dragons/Knights of the Round. Genesis/Sega CD has the SOR series and the second best port of Final Fight. The Saturn itself got some releases like the D&D collection, Warriors of Fate, Guardian Heroes and Die Hard Arcade. PS1 has Mad Stalker, Ninja Shadow of Darkness and Panzer Bandit. The genre is not dead, we just got a relatively high budget well received Streets of Race sequel, a god tier remake of Ninja Warriors Again, a fantastic indie tribute Fight N Rage, and some less good but still notable releases like River City Girls, Mother Russia Bleeds and The Takeover. Bushiden seems like it will take a lot of influence from beat 'em ups too. Parsec and Fightcade brought some new life into classics too.

>> No.6538738

>>6538695
Neo Geo

>> No.6539045

>>6538731
>Mother Russia Bleeds
at least it's better than Coffee Crisis... but I still want my $0.99 + tax back.

>> No.6539047

>>6539045
Aye, total waste of an interesting setting

>> No.6539063
File: 27 KB, 384x224, 1301_2.png [View same] [iqdb] [saucenao] [google]
6539063

>>6533193
>>6533205
>>6533340
I found it to be pretty decent with how they implemented it in Knights of the Round.

>> No.6539136

>>6536274
Vendetta is decently difficult. You can get it with a few weeks of dedication.

>> No.6539174

>>6524473
>I think it might be the slower pace, there's less pressure.
makes sense, but I find this with most home ports. I always put it down to 2 things: The arcade game was designed to milk quarters out of you as fast as possible, and the consoles were so much weaker than arcade tech that they couldn't handle throwing as much shit at you.

>> No.6539230

>>6535739
DUDE!
I thought I was the only one that liked this game. I mean, it's awful, but I've loved it since I was a kid.

>> No.6539249

can someone explain me why people like these games?

>> No.6539268

>>6539249
Fun.

>> No.6540336 [DELETED] 

reported and saged

>> No.6540778
File: 58 KB, 667x780, CpCQy_aVMAAZ5uG.jpg [View same] [iqdb] [saucenao] [google]
6540778

>>6539249
Let's see...
>challenging gameplay but not so difficult that you have to be a perfectionist and work for months or years for a 1cc
>throws
>addictive mix of stage/enemy/boss memorization, fundamental skills and luck
>beating up big crowds of aggressive enemies that gang up on you and kill you in seconds if you let them
>simple utility based movesets, relatively lax execution, greater emphasis on routing, game knowledge and good decision making
>high number of transferable skills, getting good at the genre as a whole is satisfying
>throws
>varied characters with different playstyles
>harder difficulties that genuinely change enemy behavior and spawns
>the better you get the more aggressively you can play and the more exciting the games get
>god-tier co-op
>enemies/bosses full of personality, big detailed sprites, great aesthetics
>THROWS

>> No.6540787

>>6534597
nice machine

>> No.6541595

>>6540778
Throwing enemies and turning them into projectiles that hit every enemy or piece of the environment around them until they hit the ground is one of best feelings in the genre and I'm glad that it's a staple.

>> No.6541739

>>6533340
Nah. I still think that RDD has some of the best mechanics in the genre. You can do a lot of stuff and not just the same combo from start to finish.The game just needed more speed and variety of characters.

>> No.6541793

>>6541739
Nah, it has nothing on Streets of Rage 2 a few extra near redundant moves dont make the gameplay better