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/vr/ - Retro Games


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File: 131 KB, 300x267, Super_Mario_64_DS_Coverart.png [View same] [iqdb] [saucenao] [google]
6518761 No.6518761 [Reply] [Original]

>> No.6518762

All of them. No more need be said on the matter, ever.

>> No.6518774

The plethora of abhorrent GBA games ported from the SNES

>> No.6518778

>>6518774
Yeah Sonic and DKC maybe

>> No.6518795

>>6518761
What was wrong with 64 DS? Genuinely interested, it's been awhile since I played it and I can't remember it being bad.

>> No.6518798

>>6518795
Only real gripe is it makes you start as Yoshi, otherwise its a DS tech demo with new content and bad controls. Pic unrelated somewhat. People here don't want to discuss actual bad remakes they want to gather to the most replies

>> No.6518806

>>6518795
The DS just wasn't up to the precision control you needed to still play the game as Mario. I thought it was pretty obvious that's why they added the other characters; hell you could play as Luigi 99% of the time and just steamroller the fucking game, because he's essentially "Gameshark Mario". I think that's a pretty big design flaw, when the remake of a game causes the title character to virtually disappear from it.

>> No.6518817

>>6518774
>become a port machine portable
>instead of trying to upgrade NES titles into made for system remasters like Zero Mission
>just shoddily port every Super Nintendo game under the sun with thermonuclear colors, horrible audio, and incredibly bad screen cropping
>also games designed with six buttons to a handheld with four
what the fuck were they all thinking

>> No.6518837

>>6518817
>what the fuck were they all thinking
"Nintendo, why were you such an asshole to us when we wanted to port games to the Wonderswan?"

>> No.6518846
File: 1.22 MB, 3300x1500, remake mario 64.jpg [View same] [iqdb] [saucenao] [google]
6518846

>> No.6518860

Mega Man: Maverick Hunter X
Pokemon HeartGold/SoulSilver

>> No.6518863

>>6518846
This too. Though I wasn't aware the changes were so...Extensive.

>> No.6518898

>>6518762
Well said.

>> No.6518903

>>6518774
mostly this. They messed with colours and sound.

>> No.6518912
File: 25 KB, 452x342, 1580174903057.jpg [View same] [iqdb] [saucenao] [google]
6518912

>>6518817
Snes games on the go WHAT WHERE THEY THINKING

>> No.6518914

>>6518761
New n' Tasty to Oddysee

>> No.6518916

>>6518912
Unplayable versions of them.

>> No.6518926

>>6518916
they all run fine (except sonic)

>>6518860
How is Heartgold bad? elaborate

>> No.6519142

>>6518846
remake eel is cute. i would let him be my friend. i would let original eel be my friend too but still

>> No.6519148

>>6518846
>>6518863
The design changes will be inevitably carried on to the next remake

>> No.6519178

>>6518926
>elaborate
Sorry anon, only the first one is free.

>> No.6519238
File: 2 KB, 125x125, 1588773917470.jpg [View same] [iqdb] [saucenao] [google]
6519238

>>6518846
Honestly, the Remake has bigger issues to it like the fucking D-Pad controls (circle pad kinda works but it's still emulating 8 directional movement instead of 360) and the run button instead of honestly what I'd consider minor nitpicks about graphics.
>interesting marbled-blocks
Has anyone ever thought about these blocks before? Their origin, their creator, their purpose? No, of course no they are just blocks.

>> No.6519295
File: 280 KB, 1068x1344, cgi_64_017.jpg [View same] [iqdb] [saucenao] [google]
6519295

>>6519238
it was one of the few objects shown in official Mario 64 art

>> No.6519450

>>6519238
the blocks are pretty distinctive, like they're made of cork or something

>> No.6519461

Is Rockman Megaworld that bad? I though it was okay. RM1 is more fun with sliding enabled via GG codes.

>> No.6519480

>>6519238
>Has anyone ever thought about these blocks before? Their origin, their creator, their purpose? No, of course no they are just blocks.

No but in my day the blocks had INFINITE MYSTERIES to them, there was so much >soul put in that muddled preModern design, why do the devs have the audacity to try to make things look good? the fools

>> No.6519490

>>6518846
imagine reaching this hard. is nu 4chan just reddit?
>muh le contrarian opinion
>wahhh extreme minor details left out killed the game
redditors disgust me

>> No.6519502

>>6519490
those people have their actual discussions on reddit and come here to shit on things they dont like
sad really

>> No.6519506

>>6519502
you're not wrong, and thats the sad part

>> No.6519508

>>6519506
The thing the other poster missed was popular things they don't like. They know if they spouted that shit on their home site they would get down voted to fuck and back.

>> No.6519535

>>6519148
>next remake
Unfortunately that would only end producing more soul vs soulless discussions and meme shitposts like the wario and nonexisting builds theories ones around the internet

>> No.6519541

>>6518806
You literally can play as Mario in the first minute of Bob-omb Battlefield, and he controls fine. I played this game when I was a 10 year old shitter and had zero issues with the controls, and I never felt like one character controlled worse than the others.

>> No.6519552

>>6518926
>How is Heartgold bad? elaborate
I wouldn't say "bad", but certainly botched. Screwing the GameCorner is a big example, but I'd say what hurt it so much more is firing (oh, excuse me, "electing not to renew his contract for unspecified reasons") the translator they'd been using since fucking Red and Blue for some pozzed bitch from The Pokemon Company.

>> No.6519553
File: 51 KB, 1024x576, you-keep-using-that-word.jpg [View same] [iqdb] [saucenao] [google]
6519553

>>6518761
>remasters

>> No.6519560

>>6519541
>You literally can play as Mario in the first minute of Bob-omb Battlefield, and he controls fine.
You mean the easiest stage in the game? The one you should be able to beat even if you only have your dick and your left pinky to control Mario with? Wow, Anon, you are sooooo fucking good at the vidya! Here, let me buy you a free handy down at the local brothel!

>> No.6519570

>>6519560
Any mainline Nintendshit is so easy you should be able to beat them with your dick

>> No.6519574

>>6519570
Go troll somewhere else, fag.

>> No.6519582

>>6519574
>Troll

The only Mario games with any difficulty are Mario Bros 2 (JP) and a few of the Star Road levels in SMW

>> No.6519609

>>6519582
But you didn't just confine your statement to Mario, you said "mainline Nintendshit", as in "the entirety of Nintendo's main franchises". These are two very different claims, Anon, and you can bet they're sure as hell going to garner different responses.

>> No.6519627

>>6518846
Most of these changes were made to match the newer artstyle, like the blocks and enemies. The biggest problem of the remake is playing the game on a D-Pad.

>> No.6519685

>>6518761
Looks like someone never tried the minigames

>> No.6519690
File: 108 KB, 1018x768, 429A30C1-219B-48A4-8C0A-3452D603DBE2.jpg [View same] [iqdb] [saucenao] [google]
6519690

>>6518846
>interesting marbled blocks

I agree with the image for the most part but cmon

>> No.6519696

>>6518795
>>6518761
>porting a game made for n64's joystick to a platform with just a d-pad
ninty so crazy

>> No.6519698
File: 1.08 MB, 800x783, file.png [View same] [iqdb] [saucenao] [google]
6519698

One huge flaw:
They didn't tint the red coins
In the SNES version, only red tinted coins could be red coins. Some red tinted coins weren't red coins, like every coin effected by gravity is red-tinted, but if a coin doesn't have a red tint you know it can't be a red coin.
In the GBA version, there are no tints. Every coin has a black outline and nothing else.

>> No.6519705

>>6518846
interesting marbled-blocks

>> No.6519709
File: 2.98 MB, 1920x1080, remake_OOT_compare1.webm [View same] [iqdb] [saucenao] [google]
6519709

>> No.6519720

>>6519709
what the fuck. everything gets ruined.

>> No.6519721

>>6518762
Explain how Kirby Super Star Ultra is a bad remake

>> No.6519728

>>6519698
The Gba version has extra levels though

>> No.6519734
File: 447 KB, 1600x1400, remake_superstar_005.jpg [View same] [iqdb] [saucenao] [google]
6519734

>>6519721

>> No.6519741

>>6519734
These infographics are honestly so lame. I can't believe
>shine removed from kirby's head?
Is even an argument.

>> No.6519745

>>6519698
This is rarely mentioned but drives me nuts. I played the GBA one a lot as a kid but can’t go back to it now.

>> No.6519750

>>6519728
yeah but there's rom hacks for those

>> No.6519751

>>6519728
And they're shitty ROMhack-tier levels with none of the quality seen in the original levels.

>> No.6519752

>>6519721
Because it was made.

>> No.6519760

>>6519734
Both the Adventure and Super Star remakes were made during the period where Nintendo and HAL made all their Kirby games resemble the anime. Thank goodness that Return to Dream Land did away with that.

>> No.6519764

>>6519490
If anything a redditor would favor the DS version because it’s newer or it’s what they played as a kid.

>> No.6519770
File: 274 KB, 1488x618, remake_superstar_bell.jpg [View same] [iqdb] [saucenao] [google]
6519770

>>6519741
nobody said you have to agree with them. im just pointing out why I prefer the original's style

>> No.6519776

>>6519721
Changed the control scheme to retarded for no good reason.

>> No.6519808

>>6518761
This remake needs a port urgently.

>> No.6519812

>>6519734
>the thick outline

wow, for once I actually agreed with one of these stupid infographics.

>> No.6519824

>>6519808
The only port you are getting is a Switch Remake with maybe Luigi only in co-op mode, the ds only levels and bosses might will end being not planned

>> No.6519847
File: 95 KB, 480x320, sma.jpg [View same] [iqdb] [saucenao] [google]
6519847

Most handheld remakes tend to be a political move.
Even if they don't quite match the original it'll still serve the purpose of telling the consumer "wow, handheld X has the power of console Y!"

>> No.6519849

>>6519709
I hate that the word atmosphere can mean anything now but that pretty much sums up how this and many other remakes miss the mark.

>> No.6519853

>>6519734
Super Star Ultra is the best remake of all time.

>> No.6519865

>>6519853
Not with the bad controls it has.

>> No.6519880

>>6519720
And now, you know. Don't let any faggot tell you otherwise.

>> No.6519889

>>6518817
Super Nintendo games rarely used all the buttons anyway, especially when the game was also on Genesis.
Target audience was people with long train commutes who wouldn't be able to hear the audio anyway

Dev's also just didn't consider handhelds legit platforms back then. Even the DS had a good few years of nothing but really shallow 5 hour games that didn't even scratch the surface of what the system could do.

>> No.6519894

>>6519849
But remember, Anon: it totally doesn't matter and even if it did it's all in your head: atmosphere simply doesn't exist, dontcha know.

>> No.6519896

>>6519764
i love this ethereal redditor that's everything shitposters need him to be all at once. he's both simultaneously an insufferable collectorfag so.yboy too obsessed with retro shit and he's also a 12 year old who's never even played mario 64 before

>> No.6519907

>>6519776
>>6519865
https://www.romhacking.net/hacks/5205/

>> No.6519921

>>6519698
That can be easily be fixed with a romhack

>> No.6519964

>>6518846

I always saw the interesting marbled-blocks as being made out of cork.

>> No.6519979

>>6519896
People on this site are so fucking obsessed with reddit the only rational explanation could be that they also have an account there. It is literally the most tryhard "N-no, I'm totally one of y-you guys, I s-s-swear!" posturing I've ever encountered. And it's just sad: I don't give a good rotten fuck where else you browse or what else you do with your time on the 'net: I just don't want to hear about it unless it's relevant to the conversation I am currently having with you. Mind-blowing stuff, I know.

>> No.6519983

>>6518762
Resident Evil

>> No.6519993

>>6519896
>hates reddit
>hates retro
You clearly don't belong nor here nor there

>> No.6520020

>>6519698

Well this at least gives the magnifying glass a reason to exist. In the original it was pretty much useless since you could spot the red coins as you said anyway. Though I still found it cool, one of my favourite items.

>> No.6520037
File: 10 KB, 261x187, 1591298999425.jpg [View same] [iqdb] [saucenao] [google]
6520037

>>6518837
>Implying WonderSwan and GBA have almost the same resolution

>> No.6520070
File: 198 KB, 998x917, 1501105278872.jpg [View same] [iqdb] [saucenao] [google]
6520070

>>6519734
holy shit

>> No.6520595

>>6518846
Is no one gonna talk about the culling of rainbow-lighting which mysteriously occurred around the time all these N64 remakes started coming out
>No rainbow lighting on Bowser in final boss battle on SM64 remake
>No rainbow colored bridge to Ganon’s castle in OoT remake
>No rainbow lighting in the observatory in MM remake
I really liked that aesthetic and never figured out why they didn’t include it. I remember an anon once stating other examples and providing evidence that the DS could handle the same tech needed to replicate it, meaning it was a conscious choice.

>> No.6520679

>>6519552
>but I'd say what hurt it so much more is firing (oh, excuse me, "electing not to renew his contract for unspecified reasons") the translator they'd been using since fucking Red and Blue for some pozzed bitch from The Pokemon Company.
Wait, what?

>> No.6520683

>>6520595
Because rainbows are gay af

>> No.6520690
File: 19 KB, 639x519, image0.jpg [View same] [iqdb] [saucenao] [google]
6520690

frogger for ps1

>> No.6521430 [DELETED] 

reported and saged 3

>> No.6521486
File: 93 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6521486

>>6518846
>replaces interesting marbled-blocks with generic brown bricks

>> No.6521649

>>6518795
DS one is fine if you want a different experience. Its basically a different game.

>> No.6521784
File: 26 KB, 315x316, 03ECD568-AFD7-4197-ABD6-2C7054D48977.jpg [View same] [iqdb] [saucenao] [google]
6521784

Sucks for all the reasons the other SNES to GBA ports do

>> No.6521787

>>6521784
It's too bad because unlike most SNES to GBA ports, the music on GBA is much better. But everything else is so monumentally worse that it isn't worth it.

>> No.6521794

>>6521787
Is the sound actually better? Now I want to compare. It's been so long since I played the fan translation, probably close to 20 years. I don't actually remember how the translations compare, but I remember the fan translation being really good, especially for the time it was released.

>> No.6521820

>>6521794
https://www.youtube.com/watch?v=wPb2GCFuYfc
https://www.youtube.com/watch?v=YSV4HgrgzYA

>> No.6521849

>>6521820
Damn, you weren't kidding. I checked some other tracks too. It's definitely an anomaly among GBA ports. Still some great (but low quality?) tunes in the original but I love how the GBA tracks are done.

>> No.6521894

>>6518817
Zero Mission sucked ass, though.

>> No.6522021

>>6519552
HG/SS is the best remake Game Freak had ever put out though. Your nitpicks are minor at best, and are far outweighed by all the new additions it brings to the table.
My only major gripe with it is that unless you use a cheat, you have to basically beat the game to unlock the GB sounds item for the original (slightly altered) Game Boy music, which should have been built into the options menu from the start..

>> No.6522026

>>6518761
Is the analog hack done yet? Someone was working on basically binding the precise touch-pad control movement to a control stick a while back.
I don't think people will shit on this game as much once it comes out.

>> No.6522240

>>6522026
>I don't think people will shit on this game as much once it comes out.
Yes they will because a rom hack won't change how the game was released in 2004.

>> No.6522251

>>6522240
but it will change how people choose to play the game in 2020, which is more important.

>> No.6522276

>>6518761
64DS had Luigi in it
Therefore it's automatically better than the original.

>> No.6522281

>>6518846
Nessie looks better on the DS, fits better than the almost realistic blue atrocity in 64
The fish also looks better, more in line with previous games
The eel is pretty good in both, but the DS version is less scary
the spider thing in DS is garbage, what were they thinking?
Caterpillar looks better in the DS version, no contest there
Idk what the fuck happened to the metal texture in M64DS, but it's garbage

>> No.6522286

>>6521894
Zero Mission is a masterclass in what remakes should be. I cannot imagine genuine gripes with the game outside of the Zero Suit bit (and if you were playing it just as an updated version of Metroid, you could stop after beating Mother Brain)

>> No.6522413

>>6518795
No analog stick, considering how well it was used in the original. It's not bad overall, but the lack of true analog input is a serious minus.

>>6518916
Most of them weren't that bad.

>> No.6522454

>>6518846
This pic is so autistic that it makes us "SOUL/SOULESS" posters look pathetic.

>> No.6522492

>>6522454
>look

>> No.6522509

>>6521820
The gba version sounds way worse

>> No.6522519

SM64DS is an atrocity for the most part, but the new swamp level was pretty fun and all the minigames were absolute kino

I spent so much time just playing the minigames....

>> No.6522618

>>6519461
>Is Rockman Megaworld that bad? I though it was okay. RM1 is more fun with sliding enabled via GG codes.
Yes, it controls and looks like shit and they messed with tons of things for the worse.

>> No.6522910

>>6522509
I don't know how many levels of contrarian you have to be on to think this.

https://www.youtube.com/watch?v=aGcFGJaRX4U
https://www.youtube.com/watch?v=Tfc-Wz0AzQ0

>> No.6522926

>>6520037
>implying no such thing
It's called business politics, dummy: "You were a royal fucking asshole to us when we wanted to make games for the Wonderswan, so here's a bunch of half-baked ports for your players to choke on per our contractual relationship you forcibly renegotiated just recently. Fuck you and have a great day!"

>> No.6522941

>>6520679
Nob Ogasawara was the gentleman you have to thank for much (and in later games, *all*) of the translated USA region text of the mainline Pokemon games. If you ever wondered how it all sounded so tonally consistent throughout the years (minus Gen. I and II, where he had to deal with a dubiously competent boss overruling him on some shit, which is how we got garbage like "Rage Candybar"), that was him. And after Platinum, they fucking fired him. And a lot of the shit Gamefreak had been handling personally regarding the Pokemon franchise got handed off to The Pokemon Company. Who are just fucking awful at everything they do.

>> No.6522945

>>6518846
Holy fuck I played the N64 game as a kid and the DS game when it came out, I didn't even notice this shit. Thanks for ruining the DS game though

>> No.6522952

>>6522021
>Your nitpicks are minor at best, and are far outweighed by all the new additions it brings to the table.
I don't think we're ever going to see eye-to-eye on this, Anon: my stance is that it's a great remake marred by some pretty serious flaws. Worth picking up second-hand or at a reduced price but absolutely not worth the going new rate I foolishly paid when I preordered it. If it were just the Gamecorner, I could forgive, but the markedly inferior translation is like that one fat sweaty asshole on a bus ride with otherwise enjoyable people who just WILL NOT STOP FARTING. And he ate chili with shredded cheese the night before or some shit.

>> No.6522954

>>6522251
I like the way this Anon thinks. To the future!!!

>> No.6523009

>>6518817
>>6521784
>reeee cropping, muh sound
Try Mortal Kombat Advance or Sonic on GBA, then you'll understand how bad things can really be. GBA got all kinds of absolute garbage ports that can't even be blamed on hardware limitations.

>>6522286
>Zero Mission is a masterclass in what remakes should be.
ie, a completely different game aimed at people who don't like the original

>> No.6523012

>>6519148
>The design changes will be inevitably carried on to the next remake
We have a PC port now, Nintendo can make whatever crap they want idgaf

>> No.6523018

>>6518798
>>6518806
>>6522413
>>6519696
The 3ds lets you use the analog stick and it's fucking glorious. It may have sucked back in the day, but now it's the best way to play sm64

>> No.6523021

>>6519889
The DS couldn’t do anything. It was shitty underpowered hardware with a stunning amount of shovelware. There’s maybe 30 great DS games, tops.

>> No.6523026

>>6523018
>3ds lets you use the analog stick
It's still only 8 way control

>> No.6523029

>>6518762
ok boomer

>> No.6523032

>>6523026
Supposedly, it's just enough to make it not feel like shit anymore. I still wish there were a way I could show up at Nintendo HQ and get part of my fucking money back.

>> No.6523037

>>6523021
I like it well enough. Prolly because a lot of companies besides Nintendo wisely ignored the shitty touchscreen gimmick.

>> No.6523051

>>6519896
>>6519979
>>6519993
A drama, in three parts.

>> No.6523061

>>6523026
It's still pretty damn good compared to the d pad

>> No.6523807

Man I wish BS Zelda was put on GBA. Imagine the fuckin meltdown these people would have over it

>> No.6524016

>>6518846
marbled? I've only ever heard it described as a cork box

>> No.6524084

>>6518846
>generic brown bricks
like the ones at peaches back door?
mario lore runs deep

>> No.6524093

>>6519450
This, always though they were made of cork.

>> No.6524121

>>6518762
fpbp

>> No.6524223

>>6523018
>>6523032
>>6523061
I've only ever played Super Mario 64DS on a 3DS, and the circular pad is NOT a functional substitute, it just takes away from what precision you can hope for with just the DPad itself.

It was still fun, because it's still pretty much Super Mario 64, but it's really not even close to as good as with the original analog. Man, I need to get one of those steel sticks for my controller, the original stick is all loose and wobbly, and I haven't played SM64 or Goldeneye in what feels like eons.

>> No.6524247
File: 237 KB, 1200x1095, 1200px-HeartGold_EN_boxart.jpg [View same] [iqdb] [saucenao] [google]
6524247

>>6518761
The soundtrack and the usual modern shit just destroyed this remake for me

>> No.6524440

>>6524247
You can always revert it to 8 bits, retard.

>> No.6524445

>>6524247
There's no point in playing that over the original.

>> No.6524491

>>6518846
Some of the ds stuff is bad, but a lot of it looks like they were just trying to keep the artstyle consistent with SMW.

>> No.6524498
File: 287 KB, 301x500, file.png [View same] [iqdb] [saucenao] [google]
6524498

>>6521784
IMO this happened to be a GOOD retro remake.

Widescreen works really well for megaman and being able to play as Vile was super cool.

>> No.6524502

>>6524498
Both this and Powered Up were fucking excellent. It's a huge shame they never made further remakes.

>> No.6524505

Most 8-Bit nintendo games get pretty decent remakes in 16/32 bit but few failed to mention late 90s early 2000 remakes of early 80s arcade games are pretty dull most of the time. Shit like Paperboy 64 was considered standard for some reason

>> No.6524650

I dunno what you guys are talking about I thought mario 64 ds was easy although I guess spinning bowser around on the d pad doesnt feel to good on the thumb.

>> No.6524667

>>6519921
>that can be easily fixed with a romhack

>> No.6524670

>>6523021
The amount of power was never the problem when the most Developers were doing with the system was fucking pac-pics.
the jump in quality on games before 2007 and after 2007 was staggering.

>> No.6524682

>>6518774
They couldnt even port NES games to the GBa properly

>> No.6524706

>>6524440
>You can always revert it to 8 bits, retard.
>He thinks the "8-bit" demix soundtrack sounds like the original.
Holy fuck lmao. Hell a bunch of the demake sfx misses various parts of the songs.

>> No.6524863

>>6524682
Why would they bother when PocketNES is public domain? I think even Nintendo used it once.

>> No.6525063

>>6524247
HGSS is pretty exactly the same game with new graphics and music. It's only flaw is not touching the shitty level curve. They at least put a bandaid on the pokemon distribution with the new safari zone.

It's perfectly fair to prefer the originals for their graphics and music but calling HGSS a bad remake is stupid.

>> No.6525176

>>6518762
>Odin sphere leafhioafhanzer
>Monster world
>Castlevania Re:birth
The only good remakes

>> No.6525179

>>6523018
retarded namefag

>> No.6525195

>>6518761
All of them

>> No.6525206

>>6525063
No slots. It's shit.

>> No.6525208

>>6524498
It's cool but inferior to the original.

The art style look awful, in fact the majority of 3D games on a 2D plane on PSP and DS look like absolute shit. This is also the case for the remake of Castlevania Rondo of Blood.
The sound has no punch, and some of the changes to the initial 8 maverick stages are questionnable.

The balance of weapons is off the charts as well. You talk of widescreen, but there is actually a smaller FOV in the remake due to the size of the characters; and as a result, the low-range flamethrower weapon becomes absolutely OP.

>> No.6525681
File: 51 KB, 584x194, mmx.jpg [View same] [iqdb] [saucenao] [google]
6525681

>>6524498

>> No.6525819

>>6522952
>Worth picking up second-hand or at a reduced price but absolutely not worth the going new rate I foolishly paid when I preordered it.
I can somewhat agree with you on that. I bought both versions new when they released. I think they went for 60 dollars each since they were bundled with the Pokewalker, I can't remember. I know typically DS games were sold for 40 dollars when they were new.
I think they were priced fairly when they came out, but since the games are pretty much sold only by scalpers now, usually without the pokewalker, or even the original case sometimes, they definitely aren't worth the going price. Having to pay 80+ dollars for HG/SS in questionable condition is fucking ridiculous.
But this is all kind of a moot point when they can easily be emulated now for free, or used on a flashcart/cfw 3DS.

>> No.6525831

>>6518846
DS version looks so much better, can we get it modded into the 64 version yet?

>> No.6525859

>>6519552
So is that translator being fired the reason now translators add shitty memes to the games now?

>> No.6525860
File: 6 KB, 240x160, ss_sma2.gif [View same] [iqdb] [saucenao] [google]
6525860

>>6518903
>messed with colours
To be fair they had to play around with the colors because of the retarded decision not to include a backlight on the original GBA model. The colors are only a problem when you play on an SP or are emulating

>> No.6525867

>>6525831
>DS version looks so much better,
You're objectively wrong and you have shit taste zoomie.

>> No.6525883
File: 1.56 MB, 1766x2403, 1534950520165.jpg [View same] [iqdb] [saucenao] [google]
6525883

I still haven't played Spyro Reignited, so I'm not sure how well it controls compared to the original. But in literally every single comparison pic that I've seen of the worlds, it seems like that there's some weird artistic liberties made for the redesigns that goes against the aesthetic of the original.
Like, It's a place called Cloud Spires, The environment is supposed to look like clouds, why change it to jagged rocks?

>> No.6525905

>>6519734
Right unironically looks much better

>> No.6525914

>>6524440
Only at the very end of the game when there's no point to it anymore.

>> No.6525917

>>6525867
Nah colours are all better, mario 64 looks like vomit in compassison to ds, and most the models are better, I dont even like 64DS cause bad controls and annoying new characters, but it id say 80% of the game looks better

>> No.6525953

>>6525917
>colours are all better
>bomb-omb battlefield ds grass looks puke green.
Ok faggot.

>> No.6525978

>>6518761
i actually enjoyed super mario 64 DS. haven't played since it came out. so maybe if i played it now i would feel different

>> No.6525982
File: 25 KB, 433x330, 9c2acca62ece9474e92ddd1807bc5290.jpg [View same] [iqdb] [saucenao] [google]
6525982

>>6518846
DS Wiggler looks better, much more like the actual design. 64 version looks like a beta placeholder.

>> No.6526002

>>6525953
64 Bob-Omb Battlefield is way, WAY too saturated. The DS version is a little far in the other direction but is much more pleasing to the eye.

>> No.6526012
File: 38 KB, 396x396, 59133C6DEFDE4ADF8C7DBAEB25838B14.jpg [View same] [iqdb] [saucenao] [google]
6526012

>>6518846
>interesting marbled blocks

>> No.6526034

>>6518846
the metallic effect looks way better on the N64, is there a technical reason for this change?

>> No.6526085

>>6523021
It was great for 2d games with godly sprite art and some of the games used the touchscreen pretty well, besides, being so underpowered and profitable allowed it to have lots of experimental games and weird shit ported to the west.
Besides, it didn't have 4 fucking buttons like the fucking gba

>> No.6526253

>>6525206
you can get them in Japan.
Blame PEGI for removing the game corner

>> No.6526407

>>6525883
Spyro Recobbled edition

>> No.6526434
File: 1.29 MB, 1983x548, spyro_midnight_mountain.png [View same] [iqdb] [saucenao] [google]
6526434

>>6525883
Dude that Fairy looks like a god damn mutant in the remaster. Midnight mountain is also fucked up. Everything looks like plastic and the sky is way brighter than it should be.

>> No.6526448

>>6522945
Same. I played the N64 one first, but when the DS version came out I pretty much exclusively played that because my N64 broke. I DID however go back to the N64 one and the first thing I noticed was the coins looked different. In the DS one they're these 3d brightly colored coins and in the N64 one they are these 2d sprite coins that also have a hard black shadow that doesn't match the lighting in the game. A lot of subtle shit like this made the N64 version really surreal and kinda creepy, which is probably why it has so many creepypasta's about it. They took a lot of the bite out of the game.

>> No.6526463
File: 84 KB, 1113x1489, oopj2qmvqe911.jpg [View same] [iqdb] [saucenao] [google]
6526463

>>6526434
They also opted to redesign a lot of characters since there was barely anyone of the original team that made them and might had detailed art about their original design, there are also cases of looking good in concept art but bad as a 3d model

>> No.6526467

>>6523009
Cropping is a pretty big deal though, and can ruin 2D platformers if you can't see enough of the screen.

>> No.6526474
File: 4 KB, 279x198, hgss.png [View same] [iqdb] [saucenao] [google]
6526474

>>6525914
If it's any consolation, you can use this cheat to get it at the start of the game. I always do so whenever I replay through it.
They should have had it unlocked from the start, It's dumb that you have to wait so long to get it.

>> No.6526480

>>6525831
While I disagree, I don't see why it wouldn't be possible to put the DS models in the open source PC port.
There's already people working on model swaps.

>> No.6527231

>>6525883
i love the originals and liked the remakes, while it's not exactly the same, it's not like they butchered it
certainly got me to 100% the games again in a new way

>> No.6527382

>>6526474
And there are a couple of songs that don't ever play again by the time you get it normally. I think the Team Rocket battle theme is one of them.

>> No.6527412

>>6518926
Not so much the fault of HG/SS itself as it is the entire generation, but it's ugly. The colors are washed out, and the combination of sprites and models looks like shit. It'd have also been nice if they'd done any meaningful rebalancing of the difficulty progression and wild encounters, but the original obviously has the same problem.

>> No.6527438

>>6521784
I played the fuck outta this game. Loved it.

>> No.6527439

>>6527438
It's a great game but you can tell how much the GBA held it back the instant you try the original.

>> No.6527743
File: 164 KB, 512x960, 1526261799681-2.png [View same] [iqdb] [saucenao] [google]
6527743

>>6518926

>> No.6527746

>>6525206
Voltorb Flip is better than any slot game. They should have cut slots sooner.

>> No.6527748
File: 226 KB, 1266x656, 1513146655238.png [View same] [iqdb] [saucenao] [google]
6527748

>>6519552
>>6522952

>> No.6527751

>>6527746
This.

Slots are just luck, unless we're talking about the exploits in BRY.

Voltorbflip not only takes to think a little, but it's a lot faster to get coins with it once you know what you're doing.

After a couple hours of training, I was able to get on average 1000 coins per 10-15 mins with Voltorbflip, and consistently. Try that with slots, it's not going to happen.

BTW - The Japanese version still had the slots.
I guess ideally they should have made it so that Johto has Voltorbflip and Kanto has the slots, so everyone would be happy.

>> No.6527752

>>6525883
2 and 3 on the remake are soulless as fuck. They're lazy remakes with awful direction because it that was what got outsourced to India the most.

I can't say I dislike the remake version of 1 though. It does take a lot of liberties with the original and has a lot of redesigns, but I kind of appreciate what it did differently.

If a remake can't be 100% faithful (which you really just can't be with a game like this) it should try to do something different but also good or outright better, which I think 1's remake sort of went for and saw some success with, at least in my opinion.

>> No.6527757

>>6527748
>double battles don't exist as a mechanic
>double battles exist as a mechanic and have for years
Change only makes sense. The shit in >>6527743 is inexcusable however.

>> No.6527759

>>6527743
Half of the road blocks in that image are just from the player trying to skip an NPC that's unskippable to begin with or characters giving you items that are actually new to the game and have to be given to you in some way. Those are all in like the first hour of gameplay and completely stop afterwards. That's a completely disingenuous image for the point you're trying to make.

The only bad new road block in HGSS is forcing the player to catch their box legend before moving onto the elite 4. There's no point in forcing you to do so and it completely kills the flow of the gym challenge. Yet mysteriously no one shitposting about the game ever brings it up, probably because it requires playing for longer than an hour.

>> No.6527763

>>6527759
>Half of the road blocks in that image are just from the player trying to skip an NPC that's unskippable to begin with or characters giving you items that are actually new to the game and have to be given to you in some way.
Literally none of those forced interactions were in the original. You're saying putting optional things like Guide Gent or the berry dude's house right obviously in the path isn't enough to let the player find it organically, the game has to literally stop and give it to you automatically?

If I wanted to play Pokemon on rails, I'd play Pokemon Snap.
>disingenuous
lmao, get a thesaurus, zoomer. "disingenuous" is not how you spell "i disagree with this opinion"

>> No.6527776

As far as HGSS is concerned, I think the originals have better graphical style, better music, and a couple of better dungeons/cave.

Everything else is infinitely superior in the remake however.
A good example of shit in the original are the plethora of fleeing mons in GCS, which you are supposed to catch with specific balls, except that none of those balls work due to a glitch.

GSC in intself is more like Kanto 2.0, HGSS succeeds in giving the whole thing more personality; and there is so much stuff to do it'll take you 500 hours to do everything.

>> No.6527850

>>6527763
It's a remake, it's doing things different, it's adding new content. Two of those screenshots are the game introducing a new character for you, the guide gent forces the town tutorial on you to give you the running shoes, then stops you again to give you the map like he used to, the berry guy gives you a new item, Lyra stops you at the terminal to give you yet another new item (and incidentally I remember for a fact that that's literally the last new interruption). Incidentally pretty much all of these interrupts sans the town tutorial are like 10 second of mashing at most. HGSS aren't perfect remakes but getting hung up on some quick tutorial dialogue at the start of the game is ridiculous, there's better things to complain about.

I'll give you prof. Elm giving you his phone number after leaving the lab rather than while you're still inside, not being given the pokegear right away (the interruption with the woman npc stopping you from leaving town) and not being able to do violet gym before the sprout tower for whatever reason though. Sucks to be the guy who liked doing the gym first.

> "disingenuous" is not how you spell "i disagree with this opinion"
You're right, that's why I instead used that word for describing trying to present a minute tops of new dialogue or optional-tutorials-made-forced, all of which contained to the first hour of playing the game, as if the remakes have injected non-stop interruptions throughout the entire game. Sprinkling some extra dialogue into the first hour of playing doesn't kill the game. I guess I could have just said misleading instead huh.

>> No.6527916

>>6522519
swamp level? I dont remember a swamp level, and i just checked a list of all 'worlds' and there are no swamp style worlds...not being a dick, legit dont know what you mean

>> No.6528024

>>6518761
Does this play any better on a 3DS, or is the movement still 8-directional?

>> No.6528029

>>6518846
I didn’t realize the blocks are supposed to be marbled, I always thought they were cork board or something like that.

>> No.6528123

>>6525883
it's scary how many people think reignited looks good

>> No.6528125

Do the remake of Crash Bandicoot still have the fucked hit/jump detection?

>> No.6528140

>>6528123
Both look like Barbie playsets to me.

>> No.6528783

>>6528024
Still 8-directional only.

>> No.6528847

>>6528125
Its very slight and it only really comes into play in Crash 1.

>> No.6528849

>>6528847
His entire hitbox is wrong. It's still a big error to make in a precision jumping game and never fix despite endless ports.

>> No.6528949

>>6527748
Got any script comparisons? I don't know the differences between the two, and would like to see why some people think the new one is so shit.

>> No.6528954

>>6518762
No.

>> No.6528957

>>6525206
Game Freak was forced to remove slots because of child gambling laws.
>children aren't allowed to gamble digital currency on slot machines anymore
>children can still gamble real money on lootbox systems though
really makes you think...

>> No.6528960

>>6527776
>run into Entei in the wild
>freeze it
>still runs
>put it to sleep
>still runs
>paralyze it
>still runs

I'm still mad about it. Thank god pokemon with abilities like Arena Trap became a thing in gen 3.

>> No.6528963

>>6526463
this guy looks like he could shoot big cum loads

>> No.6528991
File: 2.87 MB, 540x304, 1590591170714.gif [View same] [iqdb] [saucenao] [google]
6528991

>>6518761
Say what you will, but I loved Mario 64 DS. I think the other characters, character-specific levels and minigames were a great touch. The only thing that wasn't so great was the fact that they were shilling touchscreen running as hard as they were. Of course, there was only a D-pad instead of an analog stick too, but that is not the game's fault.

>>6522276
Based Luigibro

>> No.6528995

>>6522276
>>6528991
So what’s it like living in your older brother’s shadow?

>> No.6528997
File: 63 KB, 256x384, Goomboss_battle.png [View same] [iqdb] [saucenao] [google]
6528997

>>6527916
This one, though I guess it's not really a full level. SM64DS added a bunch of new levels. Apparently this is where you need to go as yoshi at the start of the game to unlock mario

>> No.6529002
File: 124 KB, 683x1024, 1540334369820.jpg [View same] [iqdb] [saucenao] [google]
6529002

>>6528995
Why would I care that SM64DS is less popular? I'm not a Nintendo marketing exec. Anyway, I still like Super Mario 64. I watch Pannenkoek as religiously as everyone else on this board does.

>> No.6529350

>>6529002
>That pic
Oh fuck, I’d forgotten about that guy.
>Hello audience, today I’m going to attempt to complete a difficult challenge using a predefined set of conditions, which I have defined this way. To pull it off, we’re going to use math and some concepts in compu—
>NO YOU CAN’T DEFINE IT THAT WAY THERE’S NO SUCH THING

>> No.6529356

>>6529350
pretty sure henry's already said he now understands what the deal is
it's understandable that "half an a press" sounds pretty silly when taken without any explanation or context (which he is certainly at fault for not checking first)