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/vr/ - Retro Games


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6511847 No.6511847 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6502619

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4


== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6511849

=== NEWS ===

[6-10] GZDoom 4.4.1 has been released
https://github.com/coelckers/gzdoom/releases/tag/g4.4.1

[6-10] Satanic Infestation v0.0.5 released
https://www.doomworld.com/forum/topic/113234-satanic-infestation-open-iwad-project-current-version-v005-mapping-contest-being-held/?page=14&tab=comments#comment-2133632

[6-10] Q2 retexture project updated
https://www.moddb.com/mods/quake-2-retexture-project/news/quake-2-retexture-and-relight-progress-1

[6-10] cannonball posts release candidate for Return to Hadron Episode 3
https://www.doomworld.com/forum/topic/114906-return-to-hadron-episode-3-rc1/?tab=comments#comment-2139913

[6-10] Nicolas Monti releases Alpha Centauri, a new Doom 2 episode using Doom stock textures plus alpha textures
https://www.doomworld.com/idgames/levels/doom2/a-c/centauri

[6-10] Abandon, a Boom-compatible wad composed of large slaughter maps, has entered beta
https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
https://www.youtube.com/watch?v=Pzt0ylYlEhY

[6-5] Useful Wolf3D FAQ created
https://faq.wolf3d.net/

[6-5] Ion Fury dev is starting a map tutorial for Mapster32. Focused on IF, but should help with other games as well
https://www.youtube.com/watch?v=I1day0eLWng&feature=youtu.be [Embed]

[6-1] Akeldama, 32-map megawad collaboration.
https://www.doomworld.com/idgames/levels/doom2/megawads/akeldama

[6-1] Spaceballs, the .wad
https://www.doomworld.com/forum/topic/114797-dbp24-spaceballs-the-sequel-the-quest-for-more-dbp-maps/

[5-31] Egypt themed map for Hexen 2
https://www.moddb.com/games/hexen-ii/addons/shifting-sands

[5-28] Eternal Slayer, a new 3rd person melee mod.
https://forum.zdoom.org/viewtopic.php?f=43&t=68667

[5-28] Wrath Update 2+ Big Box
https://youtu.be/VmJc5ReteFQ

[5-28] DBP24 trailer released
https://www.youtube.com/watch?v=y4rmaWofQP4

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6511869

>>6511847
> elf
guys, hear me out
> heretic, but dwarf

>> No.6511917

How do i search for wads without custom textures, monsters and weapons?
>inb4 fuck off bethesda

>> No.6511923

>>6511917
Fuck off Zenimax.

>> No.6511928

>>6511917
just go to /idgames and look for PWADs with no new graphics

>> No.6511942

>>6511917
I can understand no new enemies or weapons, but why textures? Look for vanilla style wads in general, there's D2TWID, Interception, Going Down (has one new boss monster but other than that it uses vanilla resources only).

>> No.6511949

>>6511928
ok ty
>>6511942
Im using doom64 textures and monsters and they seem to conflict with the wad maskim zul, some weapons dont spawn either. So im searching vanilla as possible levels. Thanks for the suggestions m9

>> No.6511969
File: 75 KB, 700x824, f471d8100159977f9d99cf41a654a54f.jpg [View same] [iqdb] [saucenao] [google]
6511969

>>6511869
I could dig it. Cool that GMOTA is getting a kobold eventually.

>> No.6512107

Help I can't stop playing Blood. Doom is too slow and the enemies don't go AAAAAAAAAAAAAAA when they die.

>> No.6512113
File: 8 KB, 225x225, cover.jpg [View same] [iqdb] [saucenao] [google]
6512113

Tower of lies
Unloved

Looking for more to play like this. Any cool must play horror wads that play well and aee fair but also not overly zoomerdronum modded (i dont even want to have to jump crouch or freelook if i dont need to) type of wads out there?
Thanks fellas.

>> No.6512118
File: 157 KB, 953x953, Front.jpg [View same] [iqdb] [saucenao] [google]
6512118

>>6512107
I wish i didn't suck so much at blood because it is really cool. I dont have patience to door fight everytjing all the damn time because so many hit scans. Funny i just asked for horror wads then read your post. maybe its high time i should finally play through blood but on an easy difficulty. I play doom on uv but what should i try blood on?

>> No.6512132

>>6512118
I had fun on Lightly Broiled with pitchfork starts to make it still challenging, the beginnings of the maps can get quite hectic and you have to strategize with your weapon usage, but at least you don't get half your HP blown away the moment a cultist spots you on this difficulty.

>> No.6512135
File: 116 KB, 1920x1080, javaw 2020-06-09 02-16-31-299.png [View same] [iqdb] [saucenao] [google]
6512135

>>6512118
Lightly Broiled is stellar for FPS vets but Blood is kicking their ass on Well Done. I only went back to Well Done after I really got good at the game midway through episode two. No shame in Lightly Broiled, Blood is a hard fucking game.

>> No.6512147

>>6511847
lol

>> No.6512154

hard to swallow redpills
- doom peaked in 1993
- doom.wad is the best doom wad
- knee deep in the dead is the best episode
- doom 2 is a shitty borderline shovelware cash grab and the reason why it wasn't shareware is that nobody would buy it
- all non-id wads are shovelware
- brutal doom matches the original vision of the devs
- I want la tailor girl's ass on my face
- the doom reboots are great

>> No.6512158
File: 82 KB, 320x200, Doom go hom.gif [View same] [iqdb] [saucenao] [google]
6512158

>>6512154
zzzzzzzz

>> No.6512170
File: 73 KB, 218x225, teeth.png [View same] [iqdb] [saucenao] [google]
6512170

You will know what to do when the time comes.

>> No.6512175

>>6512170
>goes through wrong door
WOOOOW HOW WAS I SUPPOSED TO KNOW WHICH ONE TO CHOOSE

>> No.6512179

>>6512107
Nothing wrong with preferring superior products
Doom had its time and place

>> No.6512181
File: 2.89 MB, 540x398, 2020-06-11 18-26-41.webm [View same] [iqdb] [saucenao] [google]
6512181

Decided to try and build a dead simple clone of my own. The spiders are pretty cool, but mancubi are all being lazy bastards. Probably will be fine when I add some niches with smaller more agile monsters

>> No.6512191

>>6512135
Blood on Well Done is easier than many other FPS games on their harder difficulties. That being said I might just be good at the movement, dmg values might be more punishing for other people who dont know the cultist shuffle

>> No.6512194

>>6512191
>Blood on Well Done is easier than many other FPS games on their harder difficulties
Like?

>> No.6512197
File: 540 KB, 700x979, 1573_original.jpg [View same] [iqdb] [saucenao] [google]
6512197

>>6511869
Had an idea for a mod/TC about a dwarf. Main gimmick would be that it has four ammunition types, and weapons may use more than one ammo type. Let's say the ammo types are lead, gunpowder, oil and acid.
>lead only - air gun
>gunpowder+lead - firearms
>gunpowder only - bombs/rocket launcher
>acid+lead - lightning gun
>oil only - flamethrower, lantern, throwable flasks
>acid only - flamethrower altfire, throwable flasks
Too bad I realized it would be too similar to Wrath and Futa Orc.

>> No.6512201
File: 1.47 MB, 480x270, b67c9a17d8298d7652ac872617c680523925d099f6556ff53458681180c5db6f.gif [View same] [iqdb] [saucenao] [google]
6512201

>Tom Hall got fired because he wrote design document
>Romero got fired because he didn't write design document

>> No.6512208

>>6512181
The Mancs need less obstructions. Part of what makes Dead Simple work is that they have a ton of room and you have little cover, aside from a small corners and using their bodies to block each other's shots. The first one in that clip could barely even shoot out of the crevice.

>> No.6512210

>>6512194
Keep in mind Im not normal.

Unironically:

>Quake 3 Arena, SP mode
>Wolfenstein: The New Order
>Plutonia pistol start UV
>Shadow Warrior (seriously, I had a way harder time with this than Blood)

there are probably more. Sometimes RTCW got to the point where it was punishing me just as hard as Blood if not more, at least on my first playthrough

>> No.6512214

>>6512208
How much more space can they possibly need?

>> No.6512215

>>6512210
>Keep in mind Im not normal.
Yeah that checks out to be desu. That's not necessarily a slur, but your opinion on Well Done is totally an outlier.

>> No.6512223

>>6512154
I cut the BS from your post. here's the result:

>>easy to understand Zoomer pills
>doom peaked in 1993
>knee deep in the dead is the best episode
>I want la tailor girl's ass on my face
>the doom reboots are great

>> No.6512224
File: 42 KB, 160x220, 1578960332384.gif [View same] [iqdb] [saucenao] [google]
6512224

>>6512197
This basically sounds like Secret of Evermore but with a badass dwarf and now I want it

>> No.6512225

>>6512214
Enough to actually fire both shots, for one.

>> No.6512227

>>6512225
Do you have any numerical values? Are they also affected by grid orientation?

>> No.6512230

>>6512227
Check the angles that their shots fire at. They generally fire one straight, and one at a 45degree angle. Part of why they usually have so much open space in all directions. Otherwise you might as well just use Barons or something.

>> No.6512231

>>6512210
I did Plutonia too and it didn't kick my ass as hard as Well Done, though I can understand this opinion. And Shadow Warrior I can actually agree on.

>>6512107
I had a hard time going back into Doom since it seemed so slow and clunky after playing Blood.

>> No.6512232

>>6512230
Sorry, correction, the off-angle shots are at 11.25 to one direction, then the other, then each shot is offset by 5.625

>> No.6512235

>>6512230
Well, I need to use mancubi because the whole thing runs on tag 666. Though maybe I should indeed try something else with them.

>> No.6512242

>>6512235
Instead of having those angled alcoves like that, having the walls lower to make a more square or rounded overall arena would be a good way to go. The mancs can lower from columns from the ceiling, while kept elevated a bit to keep them from moving off or the player moving on to them, maybe 8 total (one in each cardinal and diagonal dorection from the Mastermind trap.) Those elevations can also be used as cover from any of the mancubi aside from the one standing on it, and the middle Mastermind trap can be used similarly. After they all die and its time for the mastermind, you could have some of the platforms lower to give the player less cover, or even make it so that 4 lower quickly while the others drop slowly in segments (making the cover thinner) to give a bit of urgency to the fight.
Granted, make sure to have adequate health and ammo to match whatever level of cover/number of enemies you go with.

>> No.6512246

>>6512242
The mancs have to rise as long as they are tied to arachnotron deaths. That's how Dead Simple thing works.

I was considering making their platform closer to the middle but I'll probably need to redraw the whole thing to fit them. This whole six-pointed star didn't work for me anyway.

>> No.6512251
File: 94 KB, 960x720, 1588784010209.jpg [View same] [iqdb] [saucenao] [google]
6512251

Tell me /vr/, do you play with or without mouselook/freeaim, and if so, why?

>> No.6512252

>>6512251
I play Doom without vertical aim. Build Engine and Quake I usually play with - they already have that implemented properly. Doom is just getting weird with it.

I used WASD+Mouse in all games.

>> No.6512258

>>6512107
Blood is an overrated piece of poo poo.

>> No.6512260

>>6512181
The layout is nice, but the fatsos are kind of wasted, I agree with the other guy in that they would need either to have a wider field of fire from where they're stuck, or they would need to be able to leave their cubbies and come after you.
Potentially, you could make them just teleport into the arena.

>> No.6512261

Doom is an overrated piece of doo doo

>> No.6512265

>>6512258
Fair argument, anon, but consider the following:

https://youtu.be/bodqcJRnOsc?t=2

>> No.6512267

>>6512246

sounds like increasing the overall arena size at the same time as the 666 script is the way you'll want to go, then, or something completely different like having them teleport in after being awakened via the kill script. Space restrictions are just hard to work with in general for mancs, so you usually either have to be boring or pretty creative, which is why a lot of people tend to not like dead simple maps.
If you want a good way to see how their attacks and the terrain should mesh, i'd say check out Alien Vendetta's. The ground area has the type of cover/openness I think makes for a good manc arena.

>> No.6512271

>>6512261
Based

>> No.6512272

>>6512251
Mouselook+autoaim. Fuck the vanilla experience, I want full control. Rockets randomly flying wherever they want is not challenging, it's just annoying.

>> No.6512275

>>6512260
The more I think about it, teleporting would be a good way to approach it too. The alcoves the arachnotrons created would give them good attack angle freedom, and the Mastermind trap would provide cover for some but not all at any given time. Maybe even throw a skelly boi or baron in the spots the mancs are in with that example when playing on UV/Nightmare if you want to be evil.

>> No.6512290

How to you use special gun move for Hae-Lin in demonsteele. Do you have to hold the right mouse button and tap a direction. I'm using Gzdoom 4.3.3

>> No.6512314

>>6512260
Probably teleporting mancubi and putting revenants into corners is the optimal choice here.

>> No.6512315

>>6512201
If you've read Masters Of Doom and heard Sandy talk about his time there, you'll learn that they were a pretty fickle bunch.
Commander Keen, Wolfenstein 3D, Doom, Quake, it was kind of a perfect storm that those got made, they were ever only all gonna hold together as long as they did.

>> No.6512324

>>6512251
without mouselook
I'm legit too lazy to aim

>> No.6512336

>>6512154
Knee deep is a great starter episode indeed, but it needs to be updated in the vein of E1M4b and E1M8b by Romero to stay relevant.

The rest of the iwad stuff (episode 2-4, Doom 2, TNT, Master Levels) are junk, except for Plutonia, which is a non-canonic spinoff mapset.

No Rest for the Living is the actual Doom 2. It can be considered as the third canonic episode.

The actual second episode is Sigil. It's the Inferno episode which had been promised after beating Knee Deep.

>> No.6512338

>>6512314
I would reshape the corners and double the Mancubi there.

>> No.6512345

>>6512338
This whole geometry is a nightmare, to be honest. I might just scrap that and try making an 8-pointed star. Would be easier to accomodate everyone in this case.

>> No.6512368

>>6512154
>- brutal doom matches the original vision of the devs
in what ways?

>> No.6512382

>>6512368
it's more doom-y than doom!

>> No.6512392

>>6512382
why?

>> No.6512394

>>6512345
Or do something else. Honestly, Dead Simple clones are the most predictable, uncreative and boring levels of any wad, except for Valiant.

>> No.6512406

>>6512394
I think it would be a valuable experience for me, even if I won't put it on my fridge in the end.

>> No.6512409

>>6512251
If straight vanilla, horizontal mouse turning and auto-aim, if anything else, freelook, no auto-aim, and crosshair.

>> No.6512426

https://old.reddit.com/r/Doom/comments/h115f5/oblige_with_realm667_monsters_and_weapons_needs/

>> No.6512442

>>6512394
D2TWID did a good one.

>> No.6512449

>>6512442
>D2TWID
>good

>> No.6512452

>>6512394
Valiant map07 is not a dead simple clone, IMO. It uses the 666 tag, sure, but the concept behind its use is completely different.

>> No.6512456

>>6512392
Romero said that if something like Brutal Doom was released in 1993, the game industry would be completely rocked, and video games would be banned and cemented as satanic indoctrination devices
Zoomers and smoothbrains see this and think "this must mean that id wanted to make brutal doom the whole time, and now that it exists, it's basically the devs' true vision!"

>> No.6512471

>>6512449
Yes, D2TWID is very good.

>> No.6512472

>>6512456
It's more that Mark made that interpretation, and then repeated it to his horde of gremlins.

>> No.6512480

>>6511847
How do I watch BlooditeKrypto's shit ass cheating demos? I wanna kek.

>> No.6512490

what do you think about freedoom?

>> No.6512497

>>6512480
"The DWIronman League dies to: Base Ganymede"
Search this up on Doomworld. Page 1 has links to his demos (most if not all of which are deleted) along with links to previous competitions with more of his demos.
Page 5 has his meltdown

>> No.6512525

>>6512490
Better when it was all original content with its own style instead of just slamming in Eriance's sprites and Double Impact and other donated maps. The monster and item sprites are considerably improved, and I guess it's better to have community maps than placeholders, but the weapons really didn't need to be changed at all. The old SSG and pistol had downright good designs.

>> No.6512537 [DELETED] 
File: 13 KB, 429x186, joe.png [View same] [iqdb] [saucenao] [google]
6512537

>>6511847
Why is this guy such an asshole

>> No.6512540

>>6512537
>brony avatar

>> No.6512543
File: 41 KB, 387x500, what.gif [View same] [iqdb] [saucenao] [google]
6512543

>>6512537
>horsefucker
what were you expecting

>> No.6512556

https://forum.zdoom.org/viewtopic.php?f=37&t=65146

>> No.6512560

i got to tnt map 27 and frankly it just made me drop the entire game. tell me plutonia is better or should i skip to doom 64

>> No.6512562

>>6512560
Plutonia is infinitely better. Short but challenging maps.

TNT is ok for the first half, but as soon as it reaches MAP20 it dives off a fucking cliff into unacceptably terrible.

>> No.6512564

>>6512560
plutonia is even worse
go for d64, it's the third best main entry in the series

>> No.6512565

>>6512537
>mlp avatar
I think that says everything

>> No.6512568

>>6512564
filtered

>> No.6512571

>>6512568
completed it on uv before you were even born, shitstain
it's an overrated epitome of bad design

>> No.6512576

>>6512571
>boohoo when i die it's bad design
bet you used saves too, you big baby

>> No.6512578

>>6512537
I have everyone on that site with an MLP avatar set on ignore so I don't see their posts. Makes browsing Doomworld much easier.

>> No.6512579

>>6512576
>moving goalposts
>strawman
good one kid

>> No.6512580

>>6512579
nothin personnel, KIDDO

>> No.6512583

>>6512537
Nigga ask him yourself if you care so much

>> No.6512594

>>6512578
>>6512565
>>6512543
>>6512540
filtered

>> No.6512602

>>6512594
filtered

>> No.6512607
File: 7 KB, 225x225, download (1).jpg [View same] [iqdb] [saucenao] [google]
6512607

>>6512251

no freelook
no crouch
no jump
zdaemon > zandronum
capped fps

>> No.6512610
File: 4 KB, 64x72, 8krSTIe.png [View same] [iqdb] [saucenao] [google]
6512610

https://www.doomworld.com/forum/topic/114950-door1-meme-edition/?tab=comments#comment-2140670
https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/?page=49&tab=comments#comment-2139786
loving these door textures

>> No.6512613

Where can I find the moonmanmod?

>> No.6512657

>>6512560
It's a lot better, can have some bullshit moments but as the other anon mentioned even then the maps are short at least, especially compared to the giant slogs TNT has.

>> No.6512674

>>6512472
It's not. Apparently Romero legit like it. He even used footage with it to promote Sigil (even if it was just to lure the Brutal kids, you can tell that at least he doesn't hates it).

Some people believe on this myth that Romero is a God and Doom was masterfully assembled by a pantheon of other transcendent Gods, when in fact it was just a bunch of nerds having fun throwing ideas at a wall seeing what sticks, and BD is just like that. Mark just works on it because he enjoys it. The mapping community goes full autistic to make levels that requires perfect understanding of Doom's core gameplay while Mark goes full "hahaha single SSG shot makes Cacodemon go splat!". So it's no surprise that an energetic nerd that plays with it's spaghetti enjoys another energetic nerd's spaghetti.

>> No.6512678

>>6511969
GMOTA has half of a dwarf

>> No.6512692

>>6512251
without vertical mouselook, because playing with it can trivialize many scenarios

>> No.6512706

>>6512537
Undiagnosed aspergers which was never addressed in any way.

>>6512560
Gonna be real honest with you, skip Map 27 and then go on to play at least Map 28 and Map 29, because those are good. I was gonna say I was surprised you didn't drop it at Map 22, but it's not as long winding I suppose.

>> No.6512726
File: 76 KB, 749x1042, 1591255394546.jpg [View same] [iqdb] [saucenao] [google]
6512726

>playing pirate doom for the first time
>underwater level
>that music
>ammo is scarce as fuck

fuck that level

>> No.6512727
File: 2.63 MB, 1920x1080, Screenshot_Doom_20191114_201246.png [View same] [iqdb] [saucenao] [google]
6512727

>>6511847
yo guys. does anyone know of any wads / pk3s with just the glowing liquid textures like pic related?

>> No.6512732

>>6512726
Who needs ammo when you have a sick as fuck cutlass?

>> No.6512759
File: 985 KB, 1920x1080, 2020-06-11-155955_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
6512759

beep beep

>> No.6512761
File: 2.99 MB, 540x394, DS clone 2.webm [View same] [iqdb] [saucenao] [google]
6512761

Well, simpler shape made it look less interesting, but I can now scale it properly. Once I put some revenants into the walls, it'll be fun, I promise.

>> No.6512769

I'm playing Doom 2 after trying to find decent wads for doom1/ultimate doom
and the level design feels weird, like most maps looks like they came from PWADs

>> No.6512772
File: 904 KB, 1920x1080, Screenshot (1910).png [View same] [iqdb] [saucenao] [google]
6512772

nvm, this will have to do.

>> No.6512778

>>6512761
I've got a crazy idea anon. You're probably using that black middle column for the exit switch or something, but what if there was a caged Spider Mastermind there, with walls going up and down in a way that makes you constantly move around the map in order to hide from the chaingun fire. And if you kill the Spider an another one appears

>> No.6512780

Are The Lost Levels playable on Doom64 EX? If so, where can I find them?

>> No.6512789

>>6512772
>taskbar on top
ultrachad

>> No.6512792

>>6512778
That's an interesting idea, but probably for some place else. Here it will just cause more problems. I haven't decided if I want to put anything important into the spiderbox, probably a key to the exit.

>> No.6512793

>>6512789
kek. honestly I love the symmetry between that and my music player on the bottom.

>> No.6512818

>>6512778
Foursite did something like this for its final encounter, there's a mastermind sitting on a platform in the middle of a big room filled with shifting walls, and the player has to navigate through this while not being caught in the open to press a switch that crushes the spider and ends the game
It's probably the only vanilla usage of a mastermind I've ever liked

>> No.6512823

>>6512769
that's just based sandy petersen for you

>> No.6512825

>>6512769
Plutonia is the only IWAD to actually understand how to use Doom 2's monsters effectively. Doom 2 was the test run, TNT was the mistake, Plutonia finally got it right.

>> No.6512896

>>6512780
I don't think the new maps were added into the old version of EX. Its in the steam version tho

>> No.6512915
File: 285 KB, 816x639, broke archie.png [View same] [iqdb] [saucenao] [google]
6512915

Are monsters just break if they attempt to step of the platform that is rising under them and it keeps raising? That's a thing, right?

>> No.6512931

>>6512778
> And if you kill the Spider an another one appears
Was gonna say there's no way to do that in Vanilla, but I'm wrong.

>> No.6512936

>>6512931
You can queues them in a teleporter ad nauseum. But that's more annoying than challenging.

>> No.6512964

are there any tutorials out there on how to merge wads / mods. I want to merge a ton of monster mods / wads together and randomise enemy spawns. maybe even do the same with weapons too.

>> No.6512976

>>6512915
Yeah they get stuck on the linedef or w/e, poor guy never had a chance

>> No.6512982

>>6512964
project brutality

>> No.6512985

>>6511847
What sourceport does Freedoom work on best nowadays?

>> No.6512998

>>6512982
yeah I have that. I want to add more enemies within the original mod / wad though as opposed to adding extra wads / mods on top of PB.

>> No.6513000

>>6512985
any limit removing source port, it would work on vanilla if it weren't for map12

>> No.6513002

>>6512985
I have freedoom working 100% on my gz doom with a bunch of mods. PB + UV and some texture mods. want screens?

>> No.6513006

>>6512985
Freedoom support has been cancelled because of internal drama within conflicting dev teams, I don't think you'll be playing it any time soon

>> No.6513018

>>6512998
Not sure if I understand your request.

You could create your own wad/PK3 with all your monsters and weapons in it, all with original IDs (as to not over write anything)
place them in randomize "containers" that replace vanilla spawns and it should work on any map

>> No.6513023

>>6513018
thanks. is there a tutorial on how to do something like that anywhere?

>> No.6513036

>>6513023
Are you using GZ Doom?
I think I found the wiki page on randomizing.
https://zdoom.org/wiki/Classes:RandomSpawner

You'll still have to create all the different monsters and items in DECORATE then add them to your spawn table.

You could also use it to create "tiers" (rare/common) etc. hope this helps it's more simple than it looks

>> No.6513049

>>6513036
yes I am. thanks mate! I can't imagine its any more difficult than adding chars to mugen via text files.

>> No.6513063

>>6513006
Source?

>> No.6513073

>>6513063
No you goober, it's on Id Tech 1

>> No.6513082

>>6513049
Right on brother, trust in that wiki. You can use that function to have various monsters spawn random items on death. Like an RPG, a rare Imp has a chance to drop a rare Item etc.

>> No.6513091

>>6513082
I have an idea in my head to make a mega-megawad. retextured, PB + UV already included, with a massive amount of weapons + enemies included and many different map packs accessible via the menu. not sure how far I'll get with that though.

>> No.6513093

>>6513006
Stop lying.

>> No.6513107
File: 2.99 MB, 538x396, Dead Complicated.webm [View same] [iqdb] [saucenao] [google]
6513107

Well, everything does work fine and everyone shows up on que. Just need to figure the balance out.

>> No.6513110

>>6513006
What the fuck are you talking about, it's a .wad with replacement/placeholder content so that you don't need to buy Doom to play it, it should work on literally any sourceport regardless of what the people making it have to say about it.

>> No.6513139
File: 1002 KB, 1920x1080, Screenshot (1911).png [View same] [iqdb] [saucenao] [google]
6513139

doggo companion!

>> No.6513154

anyone know of any high quality, dark texture packs? pref with glowmaps / brightmaps?

>> No.6513163
File: 1.81 MB, 720x360, houston, we have synthfire.webm [View same] [iqdb] [saucenao] [google]
6513163

That was easier to pull off than I thought. Though now I need to make this more satisfying to use.

>> No.6513183

>>6513107
I like the overall approach, but as you likely guessed the balance feels way off. Archies at the outside spawns is a Plutonia idea, anything less (namely Barons or Revenants) is a more vanilla balance. All of that aside, in terms of overall balance, pickups for both ammo and health are obviously another factor. I personally like using more than just two types of enemies, but that makes it that much more important that it would be pistol start compatible.

Shaping up much better than the original samnple though. It still looks simple overall, but thats a lot more to the design of the level type than your input at this point. The enemy attack limitations are also much better, as weven though i dont agree with the archvile placements their attacks are incorporated well enough to the level geometry. It seems like you agree that the level design cant exactly be spectacular, but it feels like you're understanding a lot more what each part is making of the whole.

>> No.6513212

>>6512726
Fuck off ya landlubber.

>> No.6513237
File: 858 KB, 1707x960, Screenshot_Doom_20200523_114704.png [View same] [iqdb] [saucenao] [google]
6513237

i don't think we're in kansas anymore.

>>6513154
DTHP Alterations

>>6513163
ayo, when is jango fett simulator coming out?

>> No.6513242

>>6513163
I see a blaster with a fancy paint job and what looks like a tricked out motion scanner. Is this a vaporwave mod?

>> No.6513280

>>6513139
>Taskbar on top
I'm triggered

>> No.6513284

>>6513237
thanks bro!

>>6513280
kek that always gets a reaction

>> No.6513286

>>6513237
What mod is that?

>> No.6513302
File: 523 KB, 1707x960, Screenshot_Doom_20200523_114748.png [View same] [iqdb] [saucenao] [google]
6513302

the laws of space prohibits this but fuck you have a low yield nuclear 40mm nade.

>>6513286
call of doom

>> No.6513308

my god. why are so many brightmaps out of place / displaced on PB 3.0.

>> No.6513315
File: 864 KB, 1920x1080, Screenshot (1912).png [View same] [iqdb] [saucenao] [google]
6513315

>>6513308

>> No.6513320
File: 763 KB, 1920x1080, Screenshot (1913).png [View same] [iqdb] [saucenao] [google]
6513320

>>6513315

>> No.6513415

>>6512251
I play mostly with gameplay mods so I might as well enable mouselook, unless I want to use a more vanilla-like port for some specific reason.
Yeah. I know I shouldn't shoot switches that are not in the same height as me.

>> No.6513417

How do I run maps past Map32 in prBoom? The -map33 command doesn't seem to work, idclev33 doesn't work either. It does work in GZDoom though. I'm trying to play map33 of 200 minutes of /vr/ in prBoom.

>> No.6513431

>>6513308
>>6513315
>>6513320
FIXED

and woooo lads. I figured out how to open pk3 / wad files and replace textures!

>> No.6513452

what some GOOD wads.no CACOWARD. .cacoeard BIG SHIT

>> No.6513459

>>6513452
Nihility

>> No.6513469
File: 2.59 MB, 1920x1080, 1565118041741.png [View same] [iqdb] [saucenao] [google]
6513469

this is getting extremely tedious and I'm still in the same place

>> No.6513479
File: 609 KB, 1920x1080, MAP33-Anachronism.png [View same] [iqdb] [saucenao] [google]
6513479

>>6513417
-warp 33

>> No.6513481

>>6512336
>E1M4b and E1M8b by Romero

It really surprised me how good those both were.
Honestly they are probably the best work he'll ever do.

>> No.6513489

>>6513481
I keep saying that of all of Romero's talents, level design is by far his strongest. I think he has others, but it's the one he has a seriously good knack for.

>> No.6513497

>>6513479
Thanks, I'll try that out.
The description file in the speedrun demo pack for this wad said that there's not enough ammo to max the map, but I found it to be false during my playthrough.

>> No.6513631

>>6513417
PrBoom+ requires you to use -warp for 33, 34 and 35 slots. The only reason maps can even work at all in these slots for vanilla and boom, is because they are the music slots for the story screen, intro and tally screen respectively.

>> No.6513642

>>6512336
>TNT is junk
Fuck you, no. TNT is brilliant, as is Plutonia.
>Ep2-4 is junk
2 and 3 are not at all junk. 4 is not as great, but still good.
>Doom 2
What drags D2 down is the middle levels starting with The Pit. They're just overly long, pain in the ass levels. Strong start, strong finish, garbage middle.
>Sigil
Trash. The entire thing is a fucking speedrunner game with no way to actually win the levels properly .

>> No.6513645

>>6513642
>The entire thing is a fucking speedrunner game with no way to actually win the levels properly.
Didn't the later versions of Sigil nerf speedrun routes?

>> No.6513652
File: 1.17 MB, 1920x1080, cdoom2.png [View same] [iqdb] [saucenao] [google]
6513652

>>6511847
Anybody got the following?
>antisocial.wad
>anti-social.wad
>Externat.wad
>rootpain.wad original file
>tier.wad
Been trying to find these but they get all get banned. Can't even find much info on most of these. If anybody's got any info on the mosque one I'd appreciate it too.

>> No.6513663

>>6513652
seconded. I am also interested in any and all banned wads.

>> No.6513669

Do the guys who made Arcane Dimensions have jobs in the gaming industry?

>> No.6513679

>>6512118
I love Electric Wizard

>> No.6513681

>>6513679
funeralopolis and burnout are amazing

you should check out a storm of light, technically also doom metal. earlier albums are the best.

>> No.6513693

>>6513242
Naw, it's another NES themed thing I'm doing.

>> No.6513715

>>6513642
>What drags D2 down is the middle levels starting with The Pit. They're just overly long, pain in the ass levels.
Refueling Base, Circle of Death, Inmost Dens, Industrial Zone, Tenements, Courtyard, and Gotcha! are levels I enjoy quite a lot.
Also, The Pit is overhated. It's one of the most action-packed levels in all of Doom 2. I also think Suburbs is underrated, too.

>> No.6513728

>>6511847
https://www.youtube.com/watch?v=zKG6oEjSt7Y

>> No.6513732

>>6512175
how about getting the right door and then hitting the wrong one after to rush out from the fireballs

>> No.6513735

>>6513663
If you haven't picked up abyssal and mark IV's shooter wads you should before they fall into obscurity and disappear. I'm sure most of the stuff I'm looking for is still up on mediafire somewhere, it's just whenever they get linked on forums the post gets deleted.

d u 1 g 2 w 2 j 1 5 h a x 7 0 (slash) mall (dot) zip (slash) file

c y d 5 p g b 2 3 v l r 7 b 7 (slash) abyssal_school (dot) zip (slash) file

o 4 d 9 g d w 6 m h p v d u c (slash) nightclub (dot) zip (slash) file

Mandalay bay still up on moddb and you can find cdoom2 if you look hard enough.

>> No.6513737

>>6513735
these are mediafire links by the way spamfilter is fucking gay and had to spend a half hour figuring it out. Just write "mediafire (dot) c o m (slash) file (slash)" before the rest.

>> No.6513739

Holy fuck, why is Blood so stingy with ammo?

I'm tired of pitchforking zombies

>> No.6513741

>>6513739
Always thought of it like a survival horror honestly. Especially with the CD soundtrack as opposed to the midi.

>> No.6513751

>>6513735
>>6513737
cheers bro you're a star! if you come across anymore please post :)

>> No.6513772

>>6513652
>>6513663
>>6513735
>>6513737
>>6513751
so are these school-shooter/nightclub-shooter wads or what the fuck? is it even demons you're shooting at still or did the edgelords put kid/adult sprites in there?

>> No.6513775

>>6513772
They're civilian sprites ripped from tekwar.

>> No.6513782

>>6513772
Mandalay bay has demons but they're so far away it doesn't matter.

>> No.6513793
File: 26 KB, 480x270, Team+columbine_3d679a_5888178.jpg [View same] [iqdb] [saucenao] [google]
6513793

Speaking of school shooters, I once found a CS map of my university on the university LAN. It was in folder where only lecturers and professors could write files.

>> No.6513801

>>6513739
It only feels stingy at first. As you go on things get way easier, assuming you know how to use the weapons to good effect that is.

>> No.6513802
File: 1.24 MB, 1920x1080, cdoom2(1).png [View same] [iqdb] [saucenao] [google]
6513802

>>6513793
Nice. Funny how people get assblasted about these wads then move on to mow down civs in gta and red dead.

>> No.6513812
File: 66 KB, 850x731, oie_ZPHkKBkOgtVY.jpg [View same] [iqdb] [saucenao] [google]
6513812

Shitty meme template I threw together in MS Paint, have at it, I guess.

>> No.6513816

"Script error, "mall_massacre.wad:DECORATE" line 673:
Script error, "mall_massacre.wad:DECORATE" line 673:
Tried to define class 'Clip' more than twice in the same file."

goddamn it. how do I fix?

>> No.6513820

>>6513816
Run with ZDoom

>> No.6513828

>>6513820
not GZDoom?

>> No.6513835

>>6513828
Nope abyssal's shooter maps only work on ZDoom. For co op use ZDL. cdoom2 has 2 versions, 1 for GZDoom (superior version) and 1 for all others. And I think mandalay bay is zandronum.

>> No.6513837

>>6513652
The mosque one is called Christchurch.wad, just Google it and it's the second result.

>> No.6513838

>>6513835
ok, thanks mate.

>> No.6513847
File: 37 KB, 398x376, 1591856845115.jpg [View same] [iqdb] [saucenao] [google]
6513847

>>6513837
>the British grenadiers plays in the background

>> No.6513851

Trying Alpha Centauri and going mad in the first level trying to get the backpack, ive run the level back and forwards and cant find any switches or floors that open that area or the other secret im missing

>> No.6513854
File: 402 KB, 1920x1080, Screenshot_Doom_20200612_032956.png [View same] [iqdb] [saucenao] [google]
6513854

>>6513851
this is what ive got so far

>> No.6513873

>>6513802
I am pretty ass-blassted about it, whoever did that chose to model the most boring part of the building. Not the really fun ones like the basement that you can only access from the second floor.

>> No.6513883

>>6513873
Don't think it ever got completed. Texture glitches everywhere and there's this big empty hallway with an invisible wall at the end. If I recall it came from here on /vr/ though.

>> No.6513885

>>6513802
I'm more offended by that gun sprite. What the fuck is that.

>> No.6513887

>>6513883
I'm talking about that CS map, not the whatever trash is on your screenshot.

>> No.6513890
File: 1.90 MB, 1920x1080, cdoom2(2).png [View same] [iqdb] [saucenao] [google]
6513890

>>6513885
Yeah Tec-9's way better though.

>> No.6513891

>>6513890
Still a bit of a blurry piece of shit.

>> No.6513893

>>6513887
You still got it?

>> No.6513898

>>6513891
Every sprite running on GZDoom is blurry.

>> No.6513901

>>6513891
Probably the fact that filtering is o-
>>6513890
You can't fool us, graf.

>> No.6513904

>>6513898
If you leave filtering on yeah. The sprite itself is fucked, guarantee if you cracked open the .WAD in slade and extracted the sprite, it'd be just as shitty and blurry as it is in the screenshot.

>> No.6513908

>>6513893
Unfortunately not.

>> No.6513910
File: 339 KB, 1920x1080, zdoom version.png [View same] [iqdb] [saucenao] [google]
6513910

>>6513904
better than the zdoom version lmao

>> No.6513913

>>6513910
Sprite's cleaner but that angle is utterly fucked

>> No.6513928

>>6513913
Perspective is too. Everything's fucked about it. Blurry sprites are aesthetic. Rather a blurry compressed image sprite than a clean deviantart level sprite made from scratch.

>> No.6513930
File: 23 KB, 481x383, this is a start at least.jpg [View same] [iqdb] [saucenao] [google]
6513930

>>6513928
Good job, you got an extra (you) outta me.

>> No.6513940

Fixed up the clip issue, now it's complaining about a line 545 starting with l

the planet fucking hates me

>> No.6513943
File: 470 KB, 1920x1080, Screenshot_Doom_20200612_040434.png [View same] [iqdb] [saucenao] [google]
6513943

>>6513851
>>6513854
apparently here was one secret

>> No.6513946

>>6513940
You on ZDoom 2.8.1 with Doom 2? It'll get some errors loading up but it should still run fine.

>> No.6513961

>>6513669
Some of them do. Sock is porbably the most famous one.

>> No.6513992

Cave Story but FPS.

>> No.6514009

>>6513992
Cola 3

>> No.6514083

>>6514009
Meh.

>> No.6514162
File: 2.57 MB, 1240x1754, _quake__hunter_by_ceresy-dbv6hzp.png [View same] [iqdb] [saucenao] [google]
6514162

This post is dedicated to Hunter, the actual best of the id Software waifus.

>> No.6514171

>>6511847
Is there a test map showing all animated textures and buttons in the IWAD?

>> No.6514312

>>6514162
Careful, you might trigger our resident whalefucker.

>> No.6514321

>>6514312
I don't judge.

>> No.6514330

>>6514321
But we do.

>> No.6514356
File: 156 KB, 1522x857, file.png [View same] [iqdb] [saucenao] [google]
6514356

Why does one sky texture work out of the box, but the other doesn't?
I know having split sky textures like this might cause issues, but this is purely for demonstrative purposes, and it happens with the texture on the right all the time anyway, yet the texture on the left, all I have to do is set the ceiling texture to it and boom it works.
Please, I'm making the most revolutionary WAD ever, I just need to solve this and I will make history.

>> No.6514361

>>6514312
/r/ing the THICKER mancubus post

>> No.6514368
File: 808 KB, 1920x1080, cyber demon.jpg [View same] [iqdb] [saucenao] [google]
6514368

That new Akeldama wad is pretty good.
That's all.

>> No.6514374

Any way to make doom/heretic maps less dark? BESIDE using the brightness option or using gzdoom

>> No.6514416

>>6514368
It looks pretty, but why would you ruin the screenshot with that big-ass green circle crosshair

>> No.6514419

>>6512135
What I love about the remade Blood on steam is that you can customize difficulty.
I found medium to be too easy once I learned the game mechanics, but hard to be too hard with the full packs of dynamite thrown at you and everything else.
so I played with a custom difficulty, all medium except with all the monsters from harder, and it was a blast, perfect blend of easy and hard.

>> No.6514436
File: 878 KB, 1920x1080, caco cola.jpg [View same] [iqdb] [saucenao] [google]
6514436

>>6514416
Damn, I forgot to turn it off after playing some mods with vertical aiming.

>> No.6514446

I can't help but think that sounds are the weakest part of the original Doom. Between camel imps and piddly pistol sounds, it is obvious they weren't paying much attention to that particular part of their game. For chist sake, id was in fucking Texas at that time, how they weren't able to obtain good gun sounds?

>> No.6514449
File: 137 KB, 1200x1200, mancubus.png [View same] [iqdb] [saucenao] [google]
6514449

>>6514361

>> No.6514478

>>6514416
You stop noticing the crosshairs after playing with them for a bit

>> No.6514480

>>6514449
Not the anon you're replying to, but do you also have "nice abs"? Please, I need a laugh

>> No.6514481

>>6514419
You can do that in GDX/NBlood too.

>> No.6514486

Anybody want to work an an experimental episode based on collaborative storytelling?
Everyone gets one level, and the episode (like Doom episode) will have a pre-defined plot, but each contributor has control on how their level will tell their part of the story, like an episode (in the tv sense).

>> No.6514491
File: 186 KB, 1200x1200, cyberdemon.png [View same] [iqdb] [saucenao] [google]
6514491

>>6514480
i sure do

>> No.6514493

>>6514478
Eugh.
You just don't need crosshairs in Doom. Even if you're playing with freelook on. The ranges that your typical fight is going on at are so close that you can very easily judge where the shots are gonna go without a big fat green circle in the middle of the screen. And even if you are sniping chaingunners a kilometer away or something - firstly: you can get them without needing the crosshair. secondly: don't do that you cheat

>> No.6514497

>>6514493
as I said, you stop noticing, and stop caring
esp. if you use somth like 1 pixel dot

>> No.6514501

>>6514491
Based, thanks anon

>> No.6514508 [DELETED] 

I wish doomniggers fuck off of this board, you retards are as annoying and degenerate as the fatfags on /trash/

>> No.6514510
File: 724 KB, 1925x1130, comfy.png [View same] [iqdb] [saucenao] [google]
6514510

in times like these i realize /vr/ is the comfiest and least cancerous board on this shitfest of a website with this general being a cherry on top

>> No.6514514

>>6514510
/v/ is always the scapegoat, but I think lgbt and pol were the culprits in ruining it.

Alongside trash mods.

I remember when /tg/ was acutally fun.

>> No.6514530

>>6514510
We sure as shit are. You're welcome.

>> No.6514535
File: 462 KB, 640x476, screenshot56.png [View same] [iqdb] [saucenao] [google]
6514535

>>6514510
>tfw playing Capcom vs SNK 2 on Dreamcast
mmm its sooooo fucking good
This is truly the best fighting game EVER.
Plus I love the 2d sprites with 3d background aesthetic, that I've never seen anywhere else.

>> No.6514539

>>6514514
>still blaming the gays
the most cringe of all copes

>> No.6514545

>>6514539
If only that board was actually gay.

>> No.6514556
File: 70 KB, 509x767, thicker.png [View same] [iqdb] [saucenao] [google]
6514556

>>6514361

>> No.6514560

>>6514556
that's the one, thank you

>> No.6514563
File: 116 KB, 354x286, 69f.png [View same] [iqdb] [saucenao] [google]
6514563

>>6514535
>THIS IS TRUE LOVE WE'RE MAKING
>THIS IS TRUE LOVE WE'RE MAKING
>THIS IS TRUE LOVE WE'RE MAKING

>> No.6514579

>>6514563
>THIS IS TUNA WITH BACON

>> No.6514583

has anybody decoded nerves of steel's god-awful .pot image format yet?
i want to make an actual recreation of it in doom, but i can't because all of the game's graphics are in its odd image format

>> No.6514593

decino finally did it, the absolute madman
Sunlust 100% UV

>> No.6514597

>>6514579
RISING TACO
(Japan, to America): BOMB YA' TOO

>> No.6514598

>>6514563
>>6514579
Man, that era of Capcom had some of the best music.
>I WANNA TAKE YOU FOR A RIDE

>> No.6514612

>>6512560
At least play map28. Thats the best map in the final third of TNT.

>> No.6514625

>>6514508
>>>/v/

>> No.6514627

>>6514583
>.pot image format
Where can I read more about it?

>> No.6514651

>>6514627
just take a look at the game's texture folder, 95% of the game's textures are .pot files, as far as i know, this is a format specific to the game, if you're talking about documentation about the format, none exists at all to my knowledge, mostly because nobody has bothered to try and reverse engineer it

>> No.6514652

>>6513652
Check out cannibalwolf's channel, chances are he has them

>> No.6514705

>>6514593
>that audible panic and desperation when he was about to lose in the final fight

god he motivated me to get back to getting good at doom

>> No.6514709

Hrer is idea - Wolf Einstein.
Wolfenstein conversion where Albert Einstein prevents creation of atomic bomb.
Main enemies are G.I's from 1945. Swastikas replaced with white stars, Nazi eagles with bald eagles.
Final boss is Oppenheimer with nuclear wheelchair.

>> No.6514715

evening lads

>> No.6514716 [SPOILER] 
File: 46 KB, 300x328, 1591979737088.jpg [View same] [iqdb] [saucenao] [google]
6514716

>>6514709
I like that idea.

>> No.6514738

>>6514356
WTF are you even trying to do

>> No.6514739
File: 2.17 MB, 1642x650, belonghere.png [View same] [iqdb] [saucenao] [google]
6514739

>>6514510

>> No.6514749

>>6514356
I just want to use a sky texture as a skybox, man.
When using the texture on the left, applied to a ceiling, it works ezpz automatically, but using the right texure just applies it to the ceiling like a normal texture.

>> No.6514751

>>6514749
oops means to reply >>6514738

>> No.6514780

>>6514749
>>6514751
You can't use 2 different skies side by side lol
You cant even use 2 different skys in vanilla in one level
You need Boom and special action function for that

>> No.6514786
File: 172 KB, 1522x857, file.png [View same] [iqdb] [saucenao] [google]
6514786

>>6514780
did you even read my fucking post
>I know having split sky textures like this might cause issues, but this is purely for demonstrative purposes, and it happens with the texture on the right all the time anyway, yet the texture on the left, all I have to do is set the ceiling texture to it and boom it works.
They are side by side for demonstrative purposes, even in a plain room, the texture on the right doesn't work for some reason, while the left one does.

>> No.6514793

>>6514625
he's right.

>> No.6514794

>>6514786
because you just plastered a texture on the ceiling and expected it to somehow work
In Doom you ghave to replace Sky completely
You can do differently in Boom

>> No.6514798
File: 151 KB, 1522x857, file.png [View same] [iqdb] [saucenao] [google]
6514798

>>6514794
But it works with some textures.

>> No.6514813

>>6514798
because that is not a texture
that is a sky marker

>> No.6514817

>>6514798
bro do you even RTFM https://doomwiki.org/wiki/Sky

>> No.6514848
File: 995 KB, 720x720, 1589121169441.webm [View same] [iqdb] [saucenao] [google]
6514848

Does Doom 2 get any better on a second run? I'm thinking of doing one on UV pistol-start but the memories of those piece of shit city levels (the big fight at suburbs was cool tho) keep me from doing it.
Also, I'm considering trying out freeaim I'm really conflicted on it because the aim is fine for everything but it sometimes fucks me over for rockets.

>> No.6514851

>>6514848
>Does Doom 2 get any better on a second run?
No_____________

>> No.6514856
File: 57 KB, 573x425, file.png [View same] [iqdb] [saucenao] [google]
6514856

>>6514813
What's the difference between SKY1 and SKY2?
They are both the same resolution, why does only one work?
>>6514817
Okay, I've read it, so my problem is because the level I'm testing is in the first third of the game, because the game changes sky for every third?

>> No.6514862

>>6514848
Did nosave run recently, and I think it's fine. I happen to actually like city levels, though.

>> No.6514863
File: 37 KB, 595x408, file.png [View same] [iqdb] [saucenao] [google]
6514863

>>6514856
>Okay, I've read it
no you didn't

>> No.6514865

>>6514856
>https://doomwiki.org/wiki/Sky
>In order to appear out-of-doors, a sector is given the special ceiling flat name of F_SKY1 (but see below). This flat is not actually drawn, however. The engine recognizes it as indicating that the ceiling is transparent to the sky beyond, and draws sky above the ceiling height. The actual sky texture drawn depends on the episode and/or level number as described above. It is important to note that the sky is drawn similarly to a wall, not like a regular ceiling.

>> No.6514867

How do I fight Shambler in quake. He seems like it instantly zaps me across the map arch-vile style, but no way there's time to hide.

>> No.6514872

>>6514856
You have to put SKY_1 in a level but its not really a sky
its a marker for a sky to be placed
actual sky is SKY1, SKY2 or SKY3 depending on episode (doom 1) level (Doom 2)
You need to replace SKY1 texture, as in actually replace it
As in make a different texture and call it SKY1
And then not put it on the wall/ceiling. You still put SKY_1 on wall/ceiling
But you put new SKY1 in your WAD.

If you want to change SKY mid level you have to use BOOM format and special triggers that activate sky changing when player corsses them

But the level will still use SKY_1 everywhere for every single sky
Even if you want different skies
Because SKY_1 is not a texture
SKY_1 is just a marker

>> No.6514875

>>6514867
IIRC you are supposed to get close to him and bait him into melee like a revenant.

>> No.6514879

>>6514867
Always be one step away from your hiding spot, in the moment he starts raising his arms, hide. Also use the supernailgun to kill him.

>> No.6514880

>>6514875
You mean like a Pinky.

>> No.6514884

>>6514867
Like the archvile, the shambler's attack is a charge-up hitscan with limited range. However, its range is much smaller, so if you're far enough away, he won't be able to hit you. Keep him out of reach while pelting him with nails.
If you don't have nails, you need to learn the shambler dance. Run up to him and bait out his slow melee animations, then step back or sidestep and use a shotgun. Don't move too far away or he'll immediately follow up with lightning.

>> No.6514885

>>6514880
Nah, pinkies can be kited easily. Revenants will just shoot rocket at you if you get too far from them (which will be devastating at close range).

>> No.6514891

>>6514880
Works on revs too.

>> No.6514893

>>6512727
That screenshot causes me such great anger.

>> No.6514895
File: 1002 KB, 1920x1080, Screenshot (1916).png [View same] [iqdb] [saucenao] [google]
6514895

anyone know what the red brick texture name is?

>> No.6514898

>>6514895
WALL49

>> No.6514903

>>6514898
damn son that was quick. thanks.

no help though unfortunately.

I'm looking to remove this middle replacement texture from a texture pack I'm using. and I figured it'd have the same filename as the original, but no.

>> No.6514905
File: 1.01 MB, 1920x1080, Screenshot (1917).png [View same] [iqdb] [saucenao] [google]
6514905

>>6514903
forgot pic.

>> No.6514906
File: 783 KB, 832x716, file.png [View same] [iqdb] [saucenao] [google]
6514906

>>6512727
>>6514893
>chromatic aberration

>> No.6514916

>>6514905
What exactly is the texture pack?

>> No.6514920

How could Id fuck up something so basic such as animdefs and skies?

>> No.6514924 [DELETED] 

Reminder
>>6514918

>> No.6514926

>>6514916
I think its origin is fearrific, but it was included in a pack called valhalla amongst a few other things. want link?

>> No.6514930

>>6512251
Could it be? The legendary YOU MEAN TO TELL ME THAT THE ORIGINAL GAME HAD MOUSE AIM bait?

>> No.6514931

>>6514926
I'm just gonna delete like 20 textures at a time from a converted zip file and reconvert to pk3 then check to see if its changed until I have a rough idea of which file it is.

>> No.6514937

>>6514920
What's wrong with the skies? And what is animdefs for that matter?

Also, who built all those castles in quake? Am I actually an invader rampaging through peaceful countryside of chainsaw enthusiasts, steal their relics and telefrag their bulbous president?

>> No.6514941
File: 113 KB, 640x987, 1588339680017.jpg [View same] [iqdb] [saucenao] [google]
6514941

>>6514930
No, just an actual question out of curiosity, sorry for not fulfilling your expectations anon.

>> No.6514949

>>6514924
Based

>> No.6514954

>>6514949
based

>> No.6514959

>>6514937
The skies doesn't display properly across episodes in linuxxdoom source by default, and the buttons doesn't animate when they are pressed. The former can be fixed by literally changing one line of code, the other needs an addition of around 10 lines or so, I have no idea how those defects went through in the release.

>> No.6514970
File: 10 KB, 393x25, chromab.png [View same] [iqdb] [saucenao] [google]
6514970

>>6514906
>>6512727

>> No.6514972

>>6514949
>>6514954
on what

>> No.6514979 [DELETED] 

>>6514972
kys hlnigger.

>> No.6514982

>>6514848
Just skip the shitty levels, since it's not a continuous playthrough anyway.

>> No.6514985
File: 7 KB, 158x153, 1588710454181.jpg [View same] [iqdb] [saucenao] [google]
6514985

>>6514982
Oh yeah, fair point.

>> No.6514989
File: 62 KB, 475x401, 2020-06-12-155324_475x401_scrot.png [View same] [iqdb] [saucenao] [google]
6514989

>>6514979
Cope.
You are just mad your infantile game doesn't this many servers active.

>> No.6515008

>>6514739
decent setup
my biggest treasures are a TFC poster, doomguy figurine and a painkiller big box

>> No.6515009

>>6514419
That's all nice and goo but the physics are broken. You can't make certain jumps and access certain secret areas.

>> No.6515023

>>6514652
Can't seem to find it. Got a link?

>> No.6515024

>>6515008
>doomguy figurine
good luck with that, everyone snatched up the 2018 box release and starting scalping each mini at $120 on average
and god help you if you try and go after a '96 version, those have all but disappeared now

>> No.6515025

>>6514989
>POPULAR GOOD
you are the reason why modern gaming is so garbage.
>>6515008
>TFC
fuck off

>> No.6515031
File: 57 KB, 488x396, 2020-06-12-155227_488x396_scrot.png [View same] [iqdb] [saucenao] [google]
6515031

>>6515025
No I am not the reason modern gaming isn't the way you like it, you are just a minority when it comes to proper taste trying to claim high ground. Blame your former friends who decided to stop playing your infantile game, not me.

>> No.6515043

>>6515031
Retro fps gamers hate HL1 and CS for ruining fps.
You are the minority.

>> No.6515068
File: 456 KB, 512x512, file.png [View same] [iqdb] [saucenao] [google]
6515068

>>6515025
the fuck do you think i meant by TFC?

>> No.6515075

>>6515068
Only other thing I can think of off the top of my head would be Team Fortress Classic.

>> No.6515082

>>6515043
>Retro fps gamers
Which is a subset of gamers that includes Half-life and Counter-strike players.
>hate HL1 and CS for ruining fps.
A minority of that subset claims that the taste of the majority of said subset is bad for not liking what he likes.

>> No.6515095

>>6515075
>paranoia to the point that he snaps when he sees an acronym that could be used to describe a game he doesn't like

>> No.6515113
File: 556 KB, 750x1343, 142915314296.png [View same] [iqdb] [saucenao] [google]
6515113

>>6515095
You think the HLfag hates it just for sharing an engine?

>> No.6515114

>>6515082
muh realism muh scripted sequences muh linear levels muh slow movement muh two weapon limit muh unskipable cutscenes.
It literally shits on everything that retro fps stand for.
Objectively bad game design.

>> No.6515119

>>6515113
no i hate it for ruining Quake TF.

>> No.6515125
File: 36 KB, 512x95, 2020-06-12-162952_512x95_scrot.png [View same] [iqdb] [saucenao] [google]
6515125

>>6515114
>scripted sequences
Where?
>muh linear levels
Subjective garbage.
>muh slow movement
Subjective garbage.
>muh two weapon limit
Subjective garbage, probably has more weapons than your infantile game.
>muh unskipable cutscenes.
Where?

>> No.6515130

>>6513802
>thumb behind of charging handle
Enjoy your short-stroke.

>> No.6515131

>>6515119
I highly doubt you were alive when QWTF was anywhere near its peak

>> No.6515147

>>6513802
>Funny how people get assblasted about these wads
I think it's because they're made by various Columbine faggot fanboy/fangirls, and almost never do they have any legit interest in Doom as a game, having a history of showing up in various Doom communities and asking stupid and tasteless questions which don't have anything to do with the game.
You also have things like some dipshit trying to sneak in Columbine stuff into community projects.

It's associated with very undesirable people, in short, and the media history of Doom being linked to Columbine doesn't help that.

>> No.6515153
File: 59 KB, 587x645, 1589601549990.jpg [View same] [iqdb] [saucenao] [google]
6515153

>>6515147
>You also have things like some dipshit trying to sneak in Columbine stuff into community projects.
Never heard of this, what do you mean? Like a map of their school just silently shoved in a group project or a straight copy and paste job of the original level of Columbine itself?

>> No.6515157

>>6515147
>a history of showing up in various Doom communities and asking stupid and tasteless questions which don't have anything to do with the game
Never seen this happen. Also who cares if some mod author "sneaks" columbine shit into a wad so long as it's still a good wad? For Doom having such an edgy reputation it's community is pretty fucking limp-wristed. They'll all out exile people for calling people faggots.

>> No.6515160

>>6515125
half life has one unskippable cutscene at the beginning and it's filled with scripted events.
You can't deny this.

>> No.6515161

>>6515153
One that I remember was some guy trying to suggest a new HUDface for Freedoom, without mentioning the little fact that he had made that HUDface to look like Dylan Klebold for some gay Columbine .wad

>> No.6515164

>>6513890
1) The Tec-9 is a complete piece of shit IRL, and 2), that's not even the model which was used.

>> No.6515165

>>6515161
lmao who cares? Don't like it? Just say no and move on.

>> No.6515168

>>6515164
>The Tec-9 is a complete piece of shit IRL
That's the whole appeal of the Tec-9. Half of them are made by guys in their garage, or made under the table at sheet metal or paintball gun factories.

>> No.6515172

>>6515147
Certain women seem to have an attraction to serial killers. I think that's why so many college chicks try dabbling in psychology and stuff. The age of a woman who does this correlates with the age of the killer, which is why there was (maybe still are) so many teenagers on tumblr who would do shit like making fanart and poems about Dylan and Eric. They don't actually have any interest in the games, just the duo themselves. It's obvious why everyone else looks at these twits the way they do.

But this is different to the people who actively make stuff like Christchurch.wad and moonman doom. They're edgelords trying to get a rise out of people and it usually works. I think a majority of >>6515157 the limp-wristedness comes from the big forums who are ran by ex-goons and trannies

>> No.6515173

does anyone know of any mods / wads that give sphere effects the old invert effect as opposed to the simple overlap of colour?

>> No.6515175

>>6514508
>he thinks this board doesn't belong to /doom/

>> No.6515179

>>6515165
I don't think he would take no for an answer until that was revealed, then he disappeared.

>> No.6515181

>>6515125
>we have posters that play Casual Strike in this thread
Yikes.

>> No.6515194

>>6515172
I think it's just awful that wads just fall into obscurity or disappear entirely just because a bunch of pussies took themselves too seriously and couldn't handle the edge.

>> No.6515195
File: 199 KB, 960x1280, tec-googly-eyes.jpg [View same] [iqdb] [saucenao] [google]
6515195

>>6515168
>Half of them are made by guys in their garage, or made under the table at sheet metal or paintball gun factories.
They were made by Intratec in their factory, using cheap plastic, zinc alloy castings, and cheap steel, anything else that I'm aware of is very small scale (and illegal) stuff done by other people way after they went out of business. The original KG-9 and KG-99 pistols from Interdynamics were made better, but they always had a brittle extractor design, were always picky with ammo, and always had trash magazines.

They do have a pretty cool aesthetic to them though.

>> No.6515196

>>6515194
Then you archive them, if they're so interesting to you.

>> No.6515202

>>6515196
I have a bunch backed up already. I'm looking for these >>6513652 so I can back them up as well.

>> No.6515203

>>6515160
And that is exactly why I asked, you are making a big deal of something that only happens in the beginning.

>> No.6515204

>>6515194
I don't think idgames accepts that stuff, but I'd assume you can find some of them on moddb or as a mediafire link in the description of some dude's youtube video

>> No.6515207

>>6515203
You're wasting your time arguing with him, he's very mentally ill and will never ever accept or concede anything that doesn't fit his world view.

>> No.6515208

>>6515195
A "paintball gun" factory got shut down in my home town cause they were actually just making tec-9s. They were running for years no problem too.

>> No.6515209

>>6514875
Thats more like an advanced strat. The actual intended method is to just get behind cover. Also if you're moving and far away enough he actually can miss you.

>> No.6515218

>>6515204
Yeah the youtube ones don't stay up anymore. Moddb is pretty good though. But you can't trust any doom forum when it comes to it. Even seen some get pulled from wadarchive.

>> No.6515238

>>6515218
I looked up externat and antisocial just to check, looks like you're right, externat gives a link to a removed youtube video, and antisocial gives a link to a removed wadarchive page.

https://www.wad-archive.com/wad/Tier
There's this though. A quick search says that tier.wad was a DM wad made by Eric, and this seems to fit the description, though I don't fully believe it since there's a bunch of rumors around what he actually did and didn't make.

>> No.6515243

Man, why does Spider Mastermind sucks so much. I really wanted to use her as a centerpiece of my map, but she just can't stop anyone. I guess I'll have to use Cyberdemon instead.

>> No.6515246

>>6515218
Doom forums have always been pozzed like that though, I have left the community entirely around 2012-2013 and only come here because there is some sanity left.

>> No.6515250

>>6515246
>and only come here because there is some sanity left.
>He doesn't know
Cute.

>> No.6515260

>>6515238
Don't think this is the real tier.wad. I had it on a usb that I lost in highschool. It was half finished and had texture issues.

>> No.6515265

Sorry Half Life fags linearity is not acceptable in FPS.

>> No.6515274 [DELETED] 

>>6515250
I said "some sanity", dumbworlders should fuck off back to their circlejerk forums and larping as trannies there (no the tranny invasion is not recent, they have always been present in Doom communities, lots of desperate teens catfished).

>> No.6515278

>>6515274
Anon, I don't know how long you've been here, but even the doom threads have been declining in quality over the years, and they're only gonna get worse.

>> No.6515279

>>6515274
i don't think you've ever been to doomworld

>> No.6515285

>>6515243
-biggest hitbox/bounding box in the game, requiring a very large amount of space to even adequately move around
-size is so big that it causes collision glitches, allowing pinkies (and anything else with melee) to clip inside of her and bite her to death while she sits there defenseless
-is also big enough to the point where players with the knowledge can literally run up and oneshot her with the BFG
-hitscan weapon combined with large health pool makes for encounters that either involve the player tediously peeking behind a corner while using shotguns or rockets, instantly shredding the player to bits, or pissing off every other demon around and making them all gang up on her
-walking sound effects are much less intimidating than cyberdemons', and are a tad irritating

-/+has a goofy design, even by doom standards

+has cool alert and death sounds

>> No.6515286

>>6515279
Actually I have been, the events I have described were more visible in Zandronum but there are overlaps.
And Esselfortium and CSonicGo are men.

>> No.6515292

>>6515286
so you're one of these people
>now i don't really know but i glanced over and it LOOKS LIKE i'm right
fuck off

>> No.6515309

>>6515292
Pot calling the kettle back. Are you going to tell me the complaints against Brutal Doom are honest? How about that time Mark got backlash for adding real guts to his mod despite Doom being goreish by nature? And Daniel? Were you there to see his ban and having the Dumbworld administration send a complaint to his ISP?

>> No.6515313

>>6515309
oh hi faggot mark iv
your stolen mod is shit btw

>> No.6515314
File: 136 KB, 400x300, x-junko_phone_1.png [View same] [iqdb] [saucenao] [google]
6515314

>>6511847

Hello based department?

Yes may I order your ID reaction images

Yes yes, a new hard drive.

Okay I'll wait, thank you

*click*

>> No.6515318

>>6515309
Anybody who's complained about the realgore mod hasn't played it. You couldn't tell the difference.

>> No.6515319

>>6515313
No I am not Mark, but I knew that was the assumption you would make because that is the entire modus operandus of the typical dumbworlder. You proved my point BTW.

>> No.6515321
File: 16 KB, 301x360, 1591488213351.jpg [View same] [iqdb] [saucenao] [google]
6515321

>>6515309
>Were you there to see his ban and having the Dumbworld administration send a complaint to his ISP?
Need to know more about this.

>> No.6515325

>>6515319
sure you aren't, fagboat
you forgot to post the link to the vid where he 'redeemed' himself by saying 'i dindu nuffin'

>> No.6515327
File: 237 KB, 476x476, 1588139754136.png [View same] [iqdb] [saucenao] [google]
6515327

>>6515314
Yes this is based department, your reaction images shall be deployed shortly.

>> No.6515334

>>6515321
He got banned for no reason, the pretext was "spamming" but he always denied that and there was no sign of that whatsoever, the Doom community is rotten to the core.
>>6515325
Becayse I am not aware of said video, I have only noticed that the complaints were coming from the same fucking circle of idiots.

>> No.6515335

>>6515325
He doesn't need to "redeem himself" because he legit dindu nuffin. Doom modding community is full of nutcase spergs.

>> No.6515338
File: 64 KB, 400x332, 1588145593713.jpg [View same] [iqdb] [saucenao] [google]
6515338

>>6515327
I'm the intern at based department so I don't know if there's a more efficient way of doing this and I don't know if there's an anon approved version of imgur so one by one it is.

>> No.6515340

>>6515334
I mean't what's the deal with them contacting ISPs?

>> No.6515342 [DELETED] 
File: 44 KB, 194x256, 1588634083387.png [View same] [iqdb] [saucenao] [google]
6515342

>>6515314
Better than posting about coonworld

>> No.6515345
File: 975 KB, 1200x1200, 1588147874162.png [View same] [iqdb] [saucenao] [google]
6515345

>>6515338

>> No.6515347
File: 9 KB, 424x630, boss_of_this_gym.png [View same] [iqdb] [saucenao] [google]
6515347

>>6515314
Fuck it, sure.

>> No.6515348

>>6515335
ah yes, faggot mkiv is just some poor, misunderstood genius
shouldn't you be gulping down adderall or something

>> No.6515349

>>6515340
I have no idea, perhaps their goal was to signal that he was doing something supposedly illegal, my best guess though is that he spoke in broken english and that got americans revved up. Spamming however wasn't outlawed in my country at the time so that didn't do much as far as I know.

>> No.6515350

>>6515309
>>6515318
the irony of brutal doom's popularity and positive repection and the drama around the author have the same case of dunning kruger syndrom and game-of-telephone, where most people just repeat what hear others say instead of posting screenshots, links or videos, even when shit like the yanderesim tier bugs and some of mark's behaviour are REAL
i swear some don't even play doom at all and just repeat "mark is a nazi" because their actual doom friend said so
so much for callout culture nowadays, yet you can't even apply that power to this one guy
also, a few doomworld folks, linguica included, are hbomberguy fans and somethingawful has beens with troll's remorse and i know at least one or two modders that follow zoe quinn on twitter
difference between mark and zoe is that one made an edgy suicide joke but the other made a suicide actually happen
now i see why slayers club/nu-id/bethesda treat r/doom posters, doot memes/stolen gifs twitter users and brand consoomers as their ideal doom fanbase
even the fucking poser hack that is midnight knows better
if they worry this much about mark's shitty side, might as well kick off graf, linguica and others until you accept nobody is fucking pure, specially those who think have the moral ground

>> No.6515356
File: 414 KB, 488x519, 1588148199239.gif [View same] [iqdb] [saucenao] [google]
6515356

>>6515327
>>6515338

>>6515347
Is the Revenant trying to fuck the pillow?

>> No.6515360
File: 177 KB, 499x396, 1409135348906.jpg [View same] [iqdb] [saucenao] [google]
6515360

>>6515347

>> No.6515362
File: 109 KB, 960x708, 1588160008279.jpg [View same] [iqdb] [saucenao] [google]
6515362

>>6515356
>>6515345
>>6515338
>>6515327

>> No.6515363
File: 160 KB, 499x396, 1409135348907.png [View same] [iqdb] [saucenao] [google]
6515363

>>6515360
I can't tell which one is the proper grayscale one, but I feel like both need to be posted.

>> No.6515364

>>6515348
I don't even care that much. I don't like Brutal Doom. The guy just got fucked over and I don't like it. I don't like moderators removing other people's content.

>> No.6515367
File: 325 KB, 728x546, 1588204334599.png [View same] [iqdb] [saucenao] [google]
6515367

>>6515362
>>6515356
>>6515345
>>6515338
>>6515327
Also, the Doom Guy Joe Rogan image was posted a while back, go get that if ya like.

>> No.6515368
File: 518 KB, 500x715, 1589231011506.gif [View same] [iqdb] [saucenao] [google]
6515368

>>6515367
I never realized how many reaction images I have dear fucking God.

>> No.6515369

>>6515350
>now i see why slayers club/nu-id/bethesda treat r/doom posters, doot memes/stolen gifs twitter users and brand consoomers as their ideal doom fanbase
Yeah people said the new Dooms were callbacks to the originals but if anything they felt like just quake arena.

>> No.6515370

whats the filename of the console / commandline background please?

>> No.6515374
File: 164 KB, 597x829, 1589333648095.gif [View same] [iqdb] [saucenao] [google]
6515374

>>6515368

>> No.6515375
File: 63 KB, 612x408, STRIKE.jpg [View same] [iqdb] [saucenao] [google]
6515375

>>6515363

>> No.6515378
File: 78 KB, 868x662, 1589060777208.jpg [View same] [iqdb] [saucenao] [google]
6515378

>>6515374

>> No.6515384
File: 2.22 MB, 512x384, 1589377184963.gif [View same] [iqdb] [saucenao] [google]
6515384

>>6515378

>> No.6515386
File: 265 KB, 750x733, dead end.gif [View same] [iqdb] [saucenao] [google]
6515386

>>6515375

>> No.6515387

>>6515370
the console uses the TITLEPIC as its background

>> No.6515391
File: 235 KB, 380x201, 1589411571168.gif [View same] [iqdb] [saucenao] [google]
6515391

>>6515384

>> No.6515393
File: 50 KB, 2329x1097, thisisnotright.png [View same] [iqdb] [saucenao] [google]
6515393

>>6515386

>> No.6515394
File: 73 KB, 1024x1024, 1591606984247.jpg [View same] [iqdb] [saucenao] [google]
6515394

>>6515391

>> No.6515395

>>6514851
I love how you added the underscores so that people reading wouldn't expect that you wrote a short "no"

>> No.6515398

>>6515387
thanks bro

>> No.6515403
File: 2.31 MB, 2000x2000, 1591702817910.png [View same] [iqdb] [saucenao] [google]
6515403

>>6515394

>> No.6515406
File: 26 KB, 879x275, 1497418690432.png [View same] [iqdb] [saucenao] [google]
6515406

>>6515393

>> No.6515410
File: 215 KB, 1266x680, 1591703341076.jpg [View same] [iqdb] [saucenao] [google]
6515410

>>6515403

>> No.6515414

>>6514989
Haven't played MP doom yet, isn't it actually pretty popular?

>> No.6515417
File: 607 KB, 2286x1894, wizardry.png [View same] [iqdb] [saucenao] [google]
6515417

>>6515406

>> No.6515421
File: 1.50 MB, 1475x835, 1591725292202.png [View same] [iqdb] [saucenao] [google]
6515421

>>6515410

>>6515414
It's actually pretty populated, but it depends on time of day and stuff. Especially for Deathmatch.

>> No.6515426
File: 94 KB, 464x354, 1591769273596.png [View same] [iqdb] [saucenao] [google]
6515426

>>6515421

>> No.6515428

>>6515421
>this is all for some dork's intermission screen for their stream.
If I ever see your stream I'm going to call you a smelly idiot.

>> No.6515430
File: 94 KB, 1280x720, Screenshot_Doom_20200612_220840.png [View same] [iqdb] [saucenao] [google]
6515430

does anyone know how to remove fog from titlemap?

I'm using the fog addition that comes with UDV.

>> No.6515432

>>6515246
It's funny to see the vast difference between Duke/Build forums and Doom forums. I guess the sense of humor of the Build classics pretty much inoculated the whole community from becoming too PC.

>> No.6515435
File: 73 KB, 1280x719, 1589630453249.jpg [View same] [iqdb] [saucenao] [google]
6515435

>>6515426
Alright, that's all mine.
>>6515428
That's what it was? I just thought someone took together all the images in the thread to make a piss take about them or something.

>> No.6515437

>>6515435
Naw look at the BE RIGHT BACK, there's a thin red box around that text, that's for editing scenes in OBS.
T. Another dork who streams.

>> No.6515441

>>6515369
the main difference between the two is that quake is good while nudoom is mediocre

>> No.6515446

>>6515432
Buildengine is superior in every way anyways. Played Blood way before Doom and although I love Doom, it just feels lacking in certain places.

>> No.6515447

>>6515203
see>>6515265

>> No.6515450

>>6515437
Oh right, I remember I tried streaming once. I still don't know what I was thinking, my PC is a fucking Optiplex so I don't really know how I expected it to go but it was pretty garbage and I never ended up actually streaming as far as I recall. Been an odd two years or so since I tried that so I kinda forgot all the quirks of OBS.

>> No.6515459

>>6515432
I haven't visited the forums much, but the folks playing Megaton seemed very friendly and always up for a game, despite not being more than 10 or 20 players.

>> No.6515468
File: 1.51 MB, 643x363, rJbvHy1.gif [View same] [iqdb] [saucenao] [google]
6515468

https://forum.zdoom.org/viewtopic.php?f=19&t=68021&start=105#p1155406

>> No.6515472

Do you sometimes get spooked while playing doom? I have these days when a demon pops out and I just shit myself
Oh, and Doom 64 imps are terrifying

>> No.6515484
File: 63 KB, 278x263, 1589066301760.png [View same] [iqdb] [saucenao] [google]
6515484

>>6515472
That one level in Episode 2 where it's super dark and there's a bunch of fucking pinkies and spectres freaks me out. Though it eventually just goes from fear to wanting to get out because it isn't that fun of a map at all.

>> No.6515491

Was chasm meant to be earlier? It's pretty much all techbase and not hell at all.

>> No.6515501

>>6515472
Never got this feel from Doom cause of the midi. Maybe if it were ambient or quiet it'd work. Just doesn't have the atmosphere. It's like the difference you feel between playing Blood with the CD music or the midi. Totally different feel.

>> No.6515502
File: 357 KB, 1280x976, tumblr_oqxerkRv4u1s6dvxfo1_1280.jpg [View same] [iqdb] [saucenao] [google]
6515502

>> No.6515517

>>6515502
>Dear Doom Guy, how do you rip and tear so good with boxing gloves on?

>Crapfully yours,
> - Duke

>> No.6515518

>>6515309
Didn't Daniel constantly swipe resources from people's projects left and right without asking?

>> No.6515519

>>6515502
This is oddly specific. But still charming.

>> No.6515531
File: 2.71 MB, 640x360, More Deadly w Tracer.webm [View same] [iqdb] [saucenao] [google]
6515531

>>6515243
I've been having a really hard time working out a Vanilla+ fix that makes them not suck so bad. Only thing I've come up with so far is to have their attack start slow and accurate (then get faster and less accurate as it spools) and give a burst attack if the player stays too far away. Still feels pretty ass tho, hopefully I'll come up with something better.

>> No.6515552

>>6515342
Why is Bruce Willis in Doom

>> No.6515554

>>6515243
>>6515531
make her shoot streams of plasma instead, at faster rate than spiderlings
or better yet 2 streams of plasma.
That way she puts pressure on the player to move because they won't be able to pass the stream without taking heavy damage, while havingf a clear indication of what is gonna go on once she starts spewing them

>> No.6515559

>>6515472
No. Its to 90s heavy metal for me to be scared by it.

>> No.6515569

>>6515518
Wads have always contained derivative works of Doom itself despite that being against the law, and even the original work created by the community usually asks for credits in the text file and that is it (i.e. Gothic DM's textures), not to "ask before using".

>> No.6515579

>>6515243
There's many ways to make a Spider Momma threatening. Look at how Sunlust MAP28 uses her.

>> No.6515595

>>6515518
You don't see modders asking tekwar, obc and duke devs when they rip their sprites for their wads.

>> No.6515605

Cool blood trick:
If you alt fire with the shotgun and then immediately holster, and then unholster and altfire with the shotgun again and repeat, you now have a shell powered machine gun

>> No.6515619

>>6515531
I'd say give her some extra movement and make it so once she is alerted to your presence she goes search and destroy mode. But you might've already done that and I just can't tell because of her being on the Gotcha platform.

>> No.6515623
File: 73 KB, 995x490, 1588458690993.jpg [View same] [iqdb] [saucenao] [google]
6515623

>>6515579
>>6515243
>>6515285
>No bully plz I've been getting in shape

>> No.6515630

>>6515605
I didn't set a timer or anything but it certainly feels faster, though I'd probably never use this in normal play

>> No.6515649

looking for DOOM 64 Textures Wad by Soloandroidgames - anyone has or know DL location?

>> No.6515657

>>6515619
Yeah, her size makes it hard to fit on a lot of maps, it was the first one that came to mind. She moves faster and is a bit more aggressive overall, but that size makes it hard to put much into mobility in general.

>>6515554
Thats kinda the idea I had with the burst attack, as its accurate but can be outrun at long distances. Swapping to plasma shots would allow a bit more variety in their travel though, which might be able to make things more interesting, I'll think about it.

>> No.6515686
File: 78 KB, 800x600, Those furry bastards lowered my sperm count.jpg [View same] [iqdb] [saucenao] [google]
6515686

I just finished Quake 2 a few minutes ago(what a piece of fucking poopy). So now should I play master levels of doom 2 becase I have it already or should I play duke nukem 3d? I know to use eduke but where do I get the actual game? Im not giving randy money for the asstomic edition.

>> No.6515687

>>6515623
Spider Fatstermind.

>> No.6515691
File: 60 KB, 1280x720, ieyh0r6f2ew01.jpg [View same] [iqdb] [saucenao] [google]
6515691

>>6515025
no YOU fuck off, TFC is cool.
>>6515043
You mongrels keep trying to spread this lie but it won't work. Can't you samefags whine about Medal of Honor for once, your shtick is getting old

>> No.6515693
File: 38 KB, 671x369, Negative.jpg [View same] [iqdb] [saucenao] [google]
6515693

>>6515119
You can still play QTF tho

>> No.6515718

>>6515686
Please avoid doom 2 master levels.
Check the main post for duki nuki download

>> No.6515750

>>6515472
Only when Im at low health and an archvile or other boss type enemy kills me out of nowhere. sometimes makes me jump in my chair a tiny bit

>> No.6515751

That Revenant ain't right

>> No.6515756
File: 12 KB, 346x346, E2M1 STARTS PLAYING VERY FUCKING LOUDLY.jpg [View same] [iqdb] [saucenao] [google]
6515756

>>6515314

>> No.6515764

>>6515686
Master Levels are really not that good, go on to Duke Nukem 3D, it's real fun.

>> No.6515768

>>6515472
I was pretty young when I first played Doom, so I'm a bit irrationally afraid of the Barons/Hell Knights in dark spaces because their screams freaked me out. Used to just quit out of the game as a kid. Now it just sends a little chill down my spine sometimes.

>> No.6515770
File: 301 KB, 1114x800, little devil bitch gets DOOMED.jpg [View same] [iqdb] [saucenao] [google]
6515770

>>6515314
here

>> No.6515771

>>6515718
>>6515764
Okay thanks.
What’s wrong with master levels?

>> No.6515786

>>6515771
It's 21 levels selected from submissions in like 1994 or 1995, and there's some recognizable names there, but it was back when they were still learning and still developing a style. You have parts of an episode Sverre Kvernmo was making at the time, so a couple of levels sort of connect on a story bit, but then missing the rest of them.

The quality of all the levels range from "Ok." to "Eeh." to "Eugh!" and even "EEEWW!" and they're together mostly browner than Doom 2. It might be worth playing them sometime just to see for yourself, but if you just came off Quake 2 not liking it, you'll probably want something you'll enjoy for now.

>> No.6515790

>>6515768
Arch-viles send chills down my spine, they look freaky, huge cadaver-ish humanoids moving at uncanny speed, with their long and creepy fingers. Just the thought of being stuck in some dark cavernous area where it's hard to move correctly, with him skulking around in the dark, laughing at me, stalking me, that still gives me chills.

Of course, I also relish the challenge they can provide by throwing a fight on its head, and usually I feel confident in my ability to take him on.

>> No.6515816

>>6515786
Fair enough, thanks.

>> No.6515828

>>6515195
Does it have a caco butt on the back?

>> No.6515831

>>6511847
Quake 1, Q2, Q3A, Blood or Duke3D but you can operate flying vehicles and fight Xenomorphs.

>> No.6515840

>>6515831
>Q3A but you can operate flying vehicles and fight Xenomorphs.

literally ut2004

>> No.6515849

>>6515771
I think I got around half way through before quitting, it's generally just kinda labyrinthy and I fucking despise that shit, but that's personal taste. I remember Attack.wad being fun for that reason, it was just mostly fun action. The rest of the maps I literally can't recall by name.

>> No.6515850

>>6515840
If only UT2004's movement was more interesting

>> No.6515857

You know what's funny? I don't think anyone ever figured out how cheat to give yourself the silencer for the Luger in RTCW, there's codes for giving yourself everything at once, and individual codes for almost everything else, but that's one which I can never seem to find anywhere.

>> No.6515881

what exactly is the appeal of whispers of satan supposed to be again

>> No.6515892

>>6515472
Some levels in Doom 64 seriously put me on edge at times, especially with the fucking soundtrack and reverb on enemy sounds.
https://www.youtube.com/watch?v=1IE1NmyrbWA
https://www.youtube.com/watch?v=leUcIpcMZRs

>> No.6515893

>>6515892
Why did PSX Doom/Doom 64 go that route, anyway? I really like it, but it really juxtaposes the otherwise fast-paced and not at all survival horror aspect of the gameplay of Doom in general. And this was way before the real Doom 3 came out.

>> No.6515894

>>6515893
because it was on consoles, genius
it needed to be slower to accommodate for the shitty controls

>> No.6515923
File: 8 KB, 259x194, Duok eet kern.jpg [View same] [iqdb] [saucenao] [google]
6515923

>>6515686
I played a couple of levels so far its alright but somethings wrong, its not that the game is difficult i just feel like im playing it incorrectly somehow, is there anything i should know?

>> No.6515928
File: 184 KB, 1280x720, qmrU9toxjPohd.jpg [View same] [iqdb] [saucenao] [google]
6515928

This YouTube thumbnail. Jesus Christ

>> No.6515938

>>6515928

kek

>> No.6515941

>>6515923
How do you mean?

>> No.6515945

>>6515923
I experienced the same thing too. I guess it's just the regular feeling you get when playing Quake 2.

>> No.6515948

>>6515923
Yeah Quake 2 is not bad by any means. But its just okay.

Duke Nukem however is absolute fun.

>> No.6515949 [DELETED] 

>>6512181
Gameplay seems quite dull. Try having more enemies teleport in. Though desu, I'd recommend not doing a Dead Simple clone at all... people are definitely tired of it. It's been redone for decades.
The Spider Mastermind is a bad choice too, because there seems to be zero cover in the room.

>> No.6515951

>>6512181
Gameplay seems quite dull. Try having more enemies teleport in. Though desu, I'd recommend not doing a Dead Simple clone at all... people are definitely tired of it. It's been redone for decades and there's nothing particularly fun about its concept once you've replayed it a few times.
The Spider Mastermind is a bad choice too, one because there seems to be zero cover in the room, and two because it's a Spider Mastermind; it's an entirely dull enemy to fight if it's devoid of any company. If you provide the player with a Plasma Gun, they'll just have to peek in and out of cover over and over again if you decide to provide cover at all. It's a repetitious, undynamic action; if you give the player a BFG, they'll just have to press M1 twice and it's done; It's very anticlimatic.

>> No.6515952

>>6515945
>>6515948
No i meant i started playing duke 3d.
>>6515941
It just kinda feels like im not playing the way intended, im not used to the enemies yet so i keep just standing in the open instead of hiding behind walls when the pig cops show up with their hitscan shotguns.

>> No.6515954
File: 10 KB, 228x221, images (2).jpg [View same] [iqdb] [saucenao] [google]
6515954

why the fuck do so many people say "doom 1/2 the way id did it," the fucking name of the wads were there in front of you when you downloaded them, and they're there on the fucking title screen every time you boot the damn wad up

>> No.6515957

>should I play this
>should I play that
fuck, what's average age of posters here?

>> No.6515958

>>6515954
'Doom 1 and 2 the way Id did it' is the name of two fan-made megawads, anon.

>> No.6515961

>>6515957
>people don't have time to play the infinite amount of content for DOOM and want recommendations on a certain mod/mapset? madness!
Don't know but I think you may be dragging it down.

>> No.6515963

>>6515957
I wish people posted more links to obscure wads. I wanna play shit nobody else has.

>> No.6515964
File: 7 KB, 251x251, 1590949233641.jpg [View same] [iqdb] [saucenao] [google]
6515964

>>6515958

9/10 almost got me

>> No.6515975

>>6515952
Mind that hitscanners do not have perfect aim in Duke Nukem 3D, if you're moving and they're pulling the trigger, the shots will go where they were pointing, they don't perfectly lead like they do in Doom, so you can actually strafe them.

Using cover on occasion wouldn't be a bad idea though, like just peek in and out from behind a pillar or corner, or duck down behind a desk or crate.

>> No.6515976

>>6515954
I don't understand your question.

>> No.6515984

>>6515952
Its like a slower blood.

You crouch and strafe and jump, you pump enemies full of lead, if they immediately die use the kick.

Throw pipe bombs liberally around corners.

>> No.6515993

>>6515975
>>6515984
Good to know, thanks.

>> No.6515998

>>6515894
No I meant, why was the music for both ports more creepy and atmospheric and not inspired by metal like the original Dooms?

>> No.6516023

Hot damn, I was expecting Plutonia 2 to be a bunch of shitty-to-mediocre maps with a Plutonia skin on them but this is actually the most fun I've had playing a doom wad in quite some time.

>> No.6516035

>>6516023
It's a very worthy sequel to the original Plutonia.

>> No.6516042

>>6516023
It's far from being Plutonia-like and it has some of Adolf Gusta's worst levels but it's still pretty solid.

>> No.6516060

Anybody got ROOTPAIN 2 : BUTTPAIN?

>> No.6516061
File: 69 KB, 512x401, everyone who heard them started a band.jpg [View same] [iqdb] [saucenao] [google]
6516061

>>6514848
Doom 2 was a middling game; its longevity was because everyone who played it realized they could make better maps than the originals

>> No.6516064
File: 430 KB, 2518x1200, doomhacx.png [View same] [iqdb] [saucenao] [google]
6516064

>>6515314

>> No.6516068

>>6516064
What's the game on the right?

>> No.6516078

>>6516068
hacx

>> No.6516108

https://youtu.be/DYNsuHnnk1A

>> No.6516109
File: 449 KB, 2518x1200, doomhacx.png [View same] [iqdb] [saucenao] [google]
6516109

>>6516064
actually

>> No.6516115

>>6516108
Quit linking your shit videos on this board.

>> No.6516116

>>6516064
>>6516078
>>6516109
is it any gud

>> No.6516118
File: 95 KB, 315x400, 1578881902792.jpg [View same] [iqdb] [saucenao] [google]
6516118

>>6515314

>> No.6516120

>>6516116
Yeah get 2.0

>> No.6516141

>>6516116
As stated in the meme, the game has very bad spritework. Most of the weapons look like rough cuts of 3D models, and the enemies are even worse. The world textures are passable for the most part.
AliensTC was never sold to my knowledge, so I think HacX is basically the first commercial TC for Doom. I'm pretty sure the art style, along with its release date, are the two biggest reasons that it's been all but forgotten.

It does a bunch of neat shit entirely through DeHackEd. The levels try to recreate realistic locations, like having elevators, office rooms, and cities with actual roads. There are decorations like monitors and office chairs scattered about that you can destroy by kicking them across the room. Glass windows are a thing, and you won't know they're there until you or an enemy hits one, which causes the glass to shatter and fly towards you. The way levels end are creative, and in the very first two, you progress to the next one by hijacking a train and "getting on" a boat. There are co-op exclusive areas in maps, one of which literally has giant text on the ground that says CO-OP, and you and a buddy have to press switches in different areas to reach the items. Also, there are some very clever secrets that make use of shootable switches, something which Doom only did about once or twice.

There are flying probe enemies that violently explode when you kill them, and there are flying mines that blow up even worse. The mancubus lookalike fires two sets of twin fireballs with splash damage, then he follows up with a hitscan burst attack. It's clever repurposing of existing stuff, though some Doom-equivalent enemies had to be gutted to make room.

I'd say give it a shot, try a few levels. It's in the OP

>> No.6516158
File: 1.03 MB, 3024x3024, flmhgFB.jpg [View same] [iqdb] [saucenao] [google]
6516158

Has anyone ever compiled all of Mark Klem's midis in one place?

>> No.6516257

>>6516158

Same anon here, found it:

https://static.angryscience.net/pub/hosted/klem/midi/

>> No.6516338

Just beat plutonia, way better than tnt but fuck map 29

on the doom marathon, what's better, doom 64 ex or the steam port?

power rankings so far

ultimate doom>sigil>no rest for the living>plutonia>doom 2>>>>>>>tnt

>> No.6516360
File: 1.71 MB, 1920x1080, HK97.png [View same] [iqdb] [saucenao] [google]
6516360

Any recommendations for single room arena slaughter wads like HK97?

>> No.6516365

>>6516360
I was going to say “what the fuck am I looking at” but then I realized what HK97 meant

>> No.6516497

>>6516338
Go with the steam port, it's pretty much an upgraded version of Ex, except some settings (free aim, jumping) are removed to make it vanilla.

>> No.6516578

>>6515963
Play Bloodstain
Its very underrated for how good it is

>> No.6516595
File: 220 KB, 1265x955, 2020-06-13_155604.jpg [View same] [iqdb] [saucenao] [google]
6516595

Finally finished my fifth map. It's short, linear, and very flat (intentionally so). Found out how to import my own textures properly and did a radsuit gimmick. Not difficult.
IWAD is Doom2.wad, Boom format, tested in prBoom. GZDoom might do some weird stuff. Slot is MAP05.
https://www71.zippyshare.com/v/k231Jkax/file.html

>> No.6516603

>>6515998
Because it needed to accommodate for the slow-paced gameplay, genius
Can you imagine peeking meekly into a room while something like E1M1 plays? Not so badaas.

>> No.6516669

>>6513652
Here are those two antisocial wads.
https://drive.google.com/file/d/1cPulB7ihGS3ft3-UubAgIrHrYoDdsM0P/view
https://drive.google.com/file/d/1VpHePAzCCyRVQBUWxTKg4pg7edSPHfAx/view

>> No.6516696

>>6515963
>>6516578
Make sure to play on HMP. UV can get a bit sloggish later on.

>> No.6516715

>>6516595
My gay country blocks zippyshare

>> No.6516726

>>6516715
Alternative link.
http://www.mediafire.com/file/lhbxmao461vcbfr/EGG5.wad/file

>> No.6516750
File: 1.45 MB, 1600x900, spasm0000.png [View same] [iqdb] [saucenao] [google]
6516750

Wait a minute.

>> No.6516825

>>6516750
?

>> No.6517053
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
6517053

I'm gonna post this now just to make sure I don't forget IT'S SCREENSHOT SATURDAY. WHAT THE FUCK HAVE YOU BEEN WORKING ON THIS WEEK? MAPS, MODS, SPRITES? LET'S SEE IT.

>> No.6517102

What sourceport is Decino running Sunlust on?
>>6514419
BloodGDX allows that, too.

>> No.6517107
File: 373 KB, 500x500, 1591341805064.png [View same] [iqdb] [saucenao] [google]
6517107

Why does PrBoom+ feel so weird to me? There's something about the controls itself, I can adjust the mouse speed to what I'm used to but the WASD movement itself feels too "smooth," like I have more inertia than I should and starting/stopping takes longer than in Chocolate. It really fucks with me and I don't know what setting I should change to fix it if I even can. I have other problems with PrBoom+ (like the inability to run it fullscreen with a nonstretched resolution) but this is the big one.

>> No.6517125

>>6517107
Just use GZDoom if you want Boom compatible since you can run a colored blood and mirrored corpse mod to emulate Crispy Doom.

>> No.6517162

>>6517102
From his description:
>glboom-plus (-complevel 9)

>> No.6517169

>>6516360
reelism

>> No.6517174

>>6517169
Seconding. Love Reelism. Sequel soon.

>> No.6517180

>>6516715
Pro tip - I have the same problem and I just use Tor.

>> No.6517198

>>6517107
You should not have such a problem, as prBoom physics are literally same as vanilla unless you fucked something up somewhere in your system.
So most likely you fucked something up in your system.

Disable all forms of mouse smoothing/acceleration/precision in your OS
In graphic drivers check "pre-rendered frames" or something like that, set to 0.
Disable all forms of "optimisation" and "low latency" modes in the graphic drivers.
Disable all forms of VSync everywhere.
Make a completely fresh directory for prBoom in a new location, set up everything from scratch.

>> No.6517203

>>6516595
>>6516715
>>6517180
Zippyshare is a gay file hosting for trannies

>> No.6517217
File: 1.59 MB, 1600x900, Screenshot_Doom_20200613_144725.png [View same] [iqdb] [saucenao] [google]
6517217

>>6517053
gun

>> No.6517267

>>6514510
>metallica with robert trujillo
dropped

>> No.6517294
File: 218 KB, 1600x786, reaperdoomminis.jpg [View same] [iqdb] [saucenao] [google]
6517294

>>6515008
Figurine. That's what I'm missing. Which figurine?
I was thinking about buying the reaper bones minis and painting them up a while ago. Reaper bones sculpts are fugly though but it looks like it's all we have in terms of doom.

>> No.6517295

does anyone remember a map that was kind of an arena map but had multiple instances of the same room (like a cavern). connected via teleporters if I'm not mistaken and in each instance was a large group of a single enemy type? and it went from the least threatening to most threatening.

I used to use this map on my old doomsday build like ten years ago to test alt enemy sprites / types when using custom enemy wads and stuff but I can't for the life of me remember where I found it.

>> No.6517302

>>6517162
Can a Doomhead explain why Glboom+ and not PR?

>> No.6517338

>>6517302
glboom+ is built with both the software and GL renderers
prboom+ just has the software renderer

>> No.6517397

>>6514501
Reminds me that the Project has a neat ass cacodemon if have to be honest!
It's well translated!

>> No.6517403

>>6517302
They're basically the same thing. It's the same project. When you compile the program it spits out both versions, but pretty much everyone should be using GLBoom+, EVEN if they choose the software renderer.

When people say "PRBoom+" often they just mean "GLBoom+". I don't think anyone ever means "no no make sure the binary you're using DOESN'T have openGL support" for some reason

>> No.6517412

>>6517403
>>6517338
But then how do I make the ugly UI filtered font go away for GLBoom+? I have the texture settings set to point, and filtering set to linear.

>> No.6517414
File: 391 KB, 729x501, 97hmvj.png [View same] [iqdb] [saucenao] [google]
6517414

>>6517294
>Reaper bones sculpts are fugly though
that's part of the charm

>> No.6517415
File: 194 KB, 1920x1080, 2020-06-13-104922_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
6517415

>>6517412
I can show you my settings and then you can try these to see which one does it, I guess

>> No.6517418

>>6517415
Oh it was patch filter. Fuck yeah, thanks.

>> No.6517421
File: 585 KB, 800x925, doomperson.jpg [View same] [iqdb] [saucenao] [google]
6517421

>>6517294
this one
yeah yeah i know, not retro, bite me

>> No.6517426
File: 181 KB, 1920x1080, 2020-06-13-105305_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
6517426

>>6517418
Make sure you also have Sector Light Mode set to "Shaders". The default "GLBoom" one sucks. With Shaders you're getting the Doomguy glow like in the software renderer.

Also, the currently active development fork for prboom has some nice quality of life things you might like, an anon has a MEGA folder with compiled windows binaries that they update regularly here
https://mega.nz/folder/UfQE3KZR#cU-qylDoY1LCrBrTo6wzMg/file/tXZB2aTK
Get the one that says "prboom-umapinfo_v2.5.1.7-dev(060120)-x64.zip"

If you want to compile it yourself or you're not on Windows, here is the repo
https://github.com/coelckers/prboom-plus
It uses cmake btw, don't follow the archaic instructions in the INSTALL file. Those probably haven't been updated since 2000.

>> No.6517459

Fucking with Blood: Fresh Supply. What the fuck is with the audio mixing? Caleb's voice is louder than everything, the music is super low even at 100%, and the music sounds worse than BuildGDX Blood. Everything about this except the audio is superior to BloodGDX, and that makes me hesitant to move to it. Any fixes?

>> No.6517473

does anyone know of a utility whereby I can easily identify in-game textures?

>> No.6517481

>>6517459
>is superior to BloodGDX
hahahaha

>> No.6517482

>>6517473
would doombuilder be the best bet?

>> No.6517486

>>6517473
slade

>> No.6517487

>>6517481
>Total customizability of the difficulty
>Cinematics play
>Better coloring

>> No.6517492

>>6517486
cheers mate!

>> No.6517496
File: 845 KB, 1707x960, Screenshot_Doom_20200514_153709.png [View same] [iqdb] [saucenao] [google]
6517496

something no one ever wanted; a goddam agitation emblem.

>> No.6517501

>>6517496
what gameplay mod is this?

>> No.6517510

>>6517501
Seconding. Gib

>> No.6517514

>>6517496
Is this RGA2? I haven't seen it in years.

>> No.6517519
File: 624 KB, 1707x960, Screenshot_Doom_20200508_155412.png [View same] [iqdb] [saucenao] [google]
6517519

apparently another road leads to oz that wasn't built by fort knox.

>>6517501
>>6517510
see
>>6513302

>> No.6517523

>>6517519
thanks

>> No.6517552

>>6517294
that boner looks like he's ripping a huge fart with a lighter held up to his ass.

>> No.6517568

>>6516578
Thanks, this one's sweet.

>> No.6517574

>>6515161
So what. Wow so distasteful. If it was an upgrade then good. Freedoom needs all the improvements it can get.

>> No.6517578

>>6515147
I run uaclabs on source ports to piss people off like you (also i like it)..
Grow a pair.

>> No.6517590
File: 566 KB, 1366x768, Screenshot_Doom_20190207_234124.png [View same] [iqdb] [saucenao] [google]
6517590

>>6517574
>sneak in something in that involves you shooting up your place of education/work because you're a faggot
>improvement

fuck off, you're part of the edgelord problem that's so prevalent on the doom community.

>> No.6517598

>>6517578
Here's the one from these screenshots
>>6513652
>>6513802
>>6513890
Run on GZ
https://ia802801.us.archive.org/24/items/ColumbineDOOM2/ColumbineDOOM2.zip

>> No.6517605
File: 84 KB, 720x703, 1588451140917.jpg [View same] [iqdb] [saucenao] [google]
6517605

>>6517590
>edgelord problem
>doom community
>implying Romero wasn't an edgelord to begin with
There's a pussy faggot problem in the doom community.

>> No.6517608

>>6517590
and to no surprise it's the tasteless faggot himself who uses bd-tier gameplay mods who thinks a mild edgy joke is what's wrong with the community and not the twitter-tier trannies and furfaggots

>> No.6517632
File: 425 KB, 1600x1800, gdxlol.png [View same] [iqdb] [saucenao] [google]
6517632

>>6517487
>Total customizability of the difficulty
GDX has it.
>Cinematics play
They play fine in GDX too. Remove your ini, let it generate new.
>Better coloring
GDX has that too, in classic renderer, that's been around for a while now.

you are a faggot that has no idea what he's speaking about and claims that incaccurate buggy port with fucked movement physics and enemy behaviour is somehow better than a port that is accurate in every easpect to the point to having perfect demo-compatibility

>> No.6517637

>>6517107
Disabling mouse acceleration helps. But to me it still doesn't feel as smooth to control as GZDoom.

>> No.6517638

>>6517632
The only version that doesn't have fucked movement is the original running on dos.

>> No.6517640

>>6517574
>>6517578
cringe and bluepilled

>> No.6517642
File: 66 KB, 320x200, 2020-06-12-084551_320x200_scrot.png [View same] [iqdb] [saucenao] [google]
6517642

>>6511849

https://github.com/so-sleepy/Xdoom

This engine is intended to fix features already provided by Linuxxdoom, the only people who would like what I am doing here are those learning C, wishing to learn C, lovers of the C programming language, lovers of programming or curious about what it was like to play Linuxxdoom if it was fixed up. Linuxxdoom also appears to be the code base used in Doom BFG edition and Doom Eternal. I am always posting notes in the Issues section, which is much more comprehensive than following the commits.

The goals of the project are as follows, be warned that I am not very strict about them:
* To be easy to build.
That means no music since it requires a third party library such as SDL or WildMIDI. All it takes is going into the linuxxdoom-1.10 folder and typing "make", a compiled binary will appear in a folder called "bin".

* To be easy to port.
That means no third party libraries except the ones originally required by Linuxxdoom, because it was first projected to run on X. I might write a small text file describing functions and variables to keep track of, along with a list of all global variables. Whatever POSIX function found should be rewritten and added to the engine if possible, e.g. strcasecmp() is definitely going to be replaced at some point, everything will be written in pure C18 wherever possible. It shouldn't be difficult to convert this to ANSI C but good luck not relying on threads to have sound working properly and having it being gentle with the CPU.

* To fix game breaking bugs.
That means visplane overflows, medusas, or anything that could interrupt the enjoyment of the game by the player is going to be treated as bugs, and fixed, so vanilla compatibility is not priority. That one shotgunner stuck in MAP02 next to a barrel? He might not be stuck there forever, not sure.

Lots of things are in the drawing board at the moment so don't be surprised if there is something contradicting the README in the repository.

>> No.6517645

>>6517638
GDX runs demos recorded on DOS version without desynch, with every movement and behaviour being exact 1:1
It has been tested, experimented on and proven
test it for yourself and cease your faggotry

>> No.6517646
File: 193 KB, 710x320, doom2.png [View same] [iqdb] [saucenao] [google]
6517646

>>6517590
yeah i've noticed a lot of cringy people all of a sudden like them in the recent years and even cosplay them or gay shit like that. I've been running uaclabs since like 2008 every 4/20 now I just do it 24/7. I do it more for historical and antiquarian reasons though. There probably are spergs that come in and don't give a shit about doom/the community and only want to stir shit up or talk about them although I've never noticed that to be so prevalent that I would classify it as a "problem". I apologize for those types of people. I will not apologize for myself nor for running uaclabs and finding them interesting since they are not unlike myself and you most likely in many ways. Always have.

>>6515172
Most people find criminal activity/murder and the people who carry them out fascinating. Yeah certain types of women like bad boys. Some men like bad girls.


>>6517605
>>6517608
this


I shouldn't have added fuel to this fire. let's change the subject shall we.

>> No.6517651

>>6517645
>demos
I can make the tombstone jump on dos but can't on any other port. There's something off about them.

>> No.6517658

>>6517646
Any good 90s mappacks? Already got the 1994 community project. Looking for old school "my first map" vibes.

>> No.6517663

>>6517658
Fava Beans

>> No.6517669
File: 2.77 MB, 800x448, tombstone.webm [View same] [iqdb] [saucenao] [google]
6517669

>>6517651
Works perfectly fine for me.
Fucked on Fresh Supply because hitbox size is different for no reason, takes a lot more fiddling.

>> No.6517675
File: 40 KB, 403x392, 1591645134993.jpg [View same] [iqdb] [saucenao] [google]
6517675

>>6517669
>doesn't pick up akimbo

>> No.6517678
File: 339 KB, 1280x720, idle.png [View same] [iqdb] [saucenao] [google]
6517678

>>6517496
still irks me that the guy who did it used some of my rips without credit, even though credit was all I asked, and then screwed up the scaling even though I provided instructions on how to scale them perfectly

>> No.6517682

>>6517675
that was a quick demo to show that it works, that I recorded literally in a minute, not a real play session, chill

>> No.6517685

>>6517632
>GDX has it.
Not to the extent Fresh Supply does.
>They play fine in GDX too. Remove your ini, let it generate new.
Very based.

>> No.6517686

>>6517632
>They play fine in GDX too. Remove your ini, let it generate new.
btw which .ini

>> No.6517690

>>6517675
Akimbo is useless in that level in singleplayer anyways.

>> No.6517696
File: 51 KB, 333x450, Obvious.jpg [View same] [iqdb] [saucenao] [google]
6517696

>>6517686
bloodgdx.ini
obviously

>> No.6517697
File: 3 KB, 726x232, sweating.png [View same] [iqdb] [saucenao] [google]
6517697

>>6517696

>> No.6517714

>>6517697
In newer GDXEngine versions it puts them into %userprofile%/M210Projects\BloodGDX
Also cleaning up your Blood directory from anything that is not original installation so it contains no leftovers should help

>> No.6517718

>>6517459
>>6517632
So, guys, which version is actually better? I'm gonna play Blood after finishing Nuke Dukem.

>> No.6517728

>>6517714
Fuck that didn't work either. Thanks for trying though. I'll try a fresh install.

>> No.6517730

>>6517718
blood gdx

Get the "One Unit Whole Blood"

>> No.6517732
File: 1.38 MB, 1920x1080, horseshit.png [View same] [iqdb] [saucenao] [google]
6517732

>>6517053
Progress has been slow

>> No.6517740

>>6517718
>>6517730
I also have an old PC with windows XP on it.
Maybe I should just play the original game? Does it run in 160 FPS, or do DOS games have a framerate cap?

>> No.6517743
File: 2.70 MB, 800x644, bandicam 2020-06-13 23-23-30-167.webm [View same] [iqdb] [saucenao] [google]
6517743

>>6517718
GDX
The palette for Polymost became much better, very close to original, but obviously with True Color interpolation and no color banding.
Classic rendering provides same colors as original, banding and all that.

Both versions have same rendering bugs (mostly portal-related) as original. That's intended. In fact tomb stone jump >>6517669 demonstrates one of those, but was not caught by recording due to frame rate of the game being too high. - the top flat of the cemetery shifts briefly when you jump into its sector as bottom half of the scene gets portalled, but then snaps back when your whole body goes into the upper sector - happens for 1 frame, does same shit in original DOS version if your framerate is high enough to catch it - heres a handy vid, i slowed down the footage obviously

>> No.6517745
File: 1.12 MB, 1479x686, ROB.png [View same] [iqdb] [saucenao] [google]
6517745

>>6517658

https://doomwiki.org/wiki/Osiris

I just played osiris the other day, it's a TC though. I usually don't like TCs and would rather just play a mappack but I found the atmosphere of it to be really cool especially for mid 90s.. Probably a common wad that everybody knows about but if you didn't, def try it. Music is badass too.

>> No.6517758
File: 1.98 MB, 800x600, DosbuxBlood.webm [View same] [iqdb] [saucenao] [google]
6517758

>>6517740
IIRC nope. Nobody expected you to play it on hardware as good.
You can try however running it at high resolutions like 1400x1050 which it supports. Maybe then you'd get your FPS low enough.
At FPS higher than certain level the hands will choke you almost instantly, and there's be other glitches like there's some moving platforms that exist on different levels and get portalled - those might get desynched after a while leading to funny glitches like this one
Happens in DOS and Dosbox.
If you can't get cutscenes working at all - just watch them on youtube you won't loose much, and play on GDX.

>> No.6517793

>>6517732
Looks superb. I love Strife's textures and sprites.

>> No.6517809

>>6517730
>>6517743
>>6517758
Thanks a lot. I'll try the game on win XP, then compare it to the source port. I have a nice CRT, playing retro FPS on it is pure bliss. Games look awesome, and 160 Hz is mindblowing. Can't even play anything under 160 FPS anymore.

>> No.6517813
File: 2.93 MB, 538x396, dimple.webm [View same] [iqdb] [saucenao] [google]
6517813

>>6517053
Kept experimenting with different enemy combinations for dead simple-like experience. Cyberdemon definitely works better than Spider Mastermind as the final boss, even though I wanted to avoid using him - but cliches are cliches for a reason. Definitely some good infighting folder.

Considering putting him on a pedestal that is synched with the entry/escape elevator.

>> No.6517850
File: 85 KB, 640x640, kansas.jpg [View same] [iqdb] [saucenao] [google]
6517850

>>6516061
Or we thought we could but most of us fell flat.. Indeed we have people remaking dead simple in this very thread, and for good reasons!

KISS.

>> No.6517873

>>6517813
Looking much better anon. Good combination cover and infighting potential. It's still dead simple of course, but it shouldn't put people to sleep

>> No.6517890

a "Thief-Like" was announced today, and i am going to assume that posting it at least once is acceptable.
https://www.youtube.com/watch?v=fGbwGNs3ILA

>> No.6517909
File: 360 KB, 1600x900, Screenshot_Doom_20200613_223402.png [View same] [iqdb] [saucenao] [google]
6517909

>>6516595
>>6516726
Alright anon, I played through all 5 maps in one go. See screenshot for a missing texture in map01, also I think those doors did not have lower or upper unpegged.

Other than that solid maps, nice use of deadly vaccuum in map05. The hell knights were kind of stuck in that one room with the fireblu generator behind computer blocks and the floor lamps, so they were kind of a non-threat.

>> No.6517914
File: 2.89 MB, 640x360, boolet2.webm [View same] [iqdb] [saucenao] [google]
6517914

>>6517217
Ding, gun is done.

>> No.6517918

>>6517914
it looks
basic

>> No.6517919

>>6516595
Playing this right now. Love all the ambushes.

>> No.6517921

>>6517918
not everything has to be fancy

>> No.6517935

>>6517918
Sometimes, what you want is just a gun, but really big.

>> No.6517959

>>6517914
What is this for? 'Fraid I haven't followed much of you stuff, but this looks fun. I bet it'd be neat with ZMovement's Q1 preset.

>> No.6518013
File: 1.11 MB, 420x420, 144020.gif [View same] [iqdb] [saucenao] [google]
6518013

>>6517053
Solar Jetpack's pretty much done. Happy with how this turned out both aesthetically and mechanically, Synthfire is cool.

>>>/wsg/3509595

>> No.6518038

Regarding Sigil, the atmospheric duo of E5M5 and E5M6 (forgot the titles) are awesome. They are beautifully designed.

>> No.6518101

>>6517890
Looks interesting. Stealth is a very tricky genre to pull off so I hope they do it well. And I also hope he (Dusk dev) has improved his modelling/animation capabilities by now.

>> No.6518107

>>6512409
based chad

>> No.6518193
File: 334 KB, 586x804, 1589393790480.png [View same] [iqdb] [saucenao] [google]
6518193

I've been trying to ward off the feelings of loneliness with lots of Doom but it's not being as effective anymore

>> No.6518226

I just found out a patched Killing Time is on GOG, but I can't even access its page on their site. Are some games still banned from sale in certain regions?

>> No.6518265

>>6518226
Does anyone have a link for the GOG release of Killing Time?

>> No.6518363

Replacing HD pain sounds with every Ranger sounds was a mistake.

>> No.6518368

>>6517909
>>6517919
Thanks for giving them a shot! I'll fix the texture.

>> No.6518370
File: 58 KB, 377x320, v4 saab rifle.jpg [View same] [iqdb] [saucenao] [google]
6518370

>>6517914
It... has 4 cylinders.

>> No.6518378

>>6518363
>HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>> No.6518406
File: 502 KB, 1478x638, temp.png [View same] [iqdb] [saucenao] [google]
6518406

>>6517053
mappin

>> No.6518428

>>6518368
Are these your only maps?

>> No.6518454

>weapon mods add ridiculous muzzle climb in their guns
Might as well rename their mod as "Gun Wrestling Mod".

>> No.6518462

>>6518428
Yes, I've just started learning how to map.

>> No.6518467

>>6518462
Definitely keep at it dude these are sweet. They remind me of 90s and early 2000s maps. Everything coming out now is super tryhard TCs.

>> No.6518476

>>6518467
Thanks, will do!

>> No.6518521

>>6518193
Cheer up, Odo.

>> No.6518526

>>6518406
Are these Might and Magic VI textures?

>> No.6518530

>>6518526
No. I've never played any M&M games actually.
Except once when I solved a puzzle for a friend.

>> No.6518686

N-new thread?

>> No.6518732
File: 251 KB, 1920x1080, Screenshot (1920).png [View same] [iqdb] [saucenao] [google]
6518732

anybody know how I can correct this spelling error ? not sure which file I have to edit. I've searched through the source files in the pk3 to no avail so need some help.

>> No.6518742

>>6518732
I should've probably mentioned its PB 3.0.

>> No.6518752

>>6512118
>>6512135
i prefer the custom difficulty option that GDX & fresh supply have because most shooters prior to half-life feel empty to me on anything below hard.

i kinda wish other games did custom difficulties.

>> No.6518792

>>6518013
god, that gif. I love wacky gravity stuff

>>6517959
been working on that mod for half a year now

it's not compatible with zmovement, though

>> No.6518793

>>6518732
>>6518742

I had a look in my pk3, it's the MAPINFO file.

>> No.6518794

>>6518792
oh, that's not how spoilers work, had a brainfart there

>> No.6518810

i'm playing through doom for a second time, this time on UVfast without savescumming (still keeping mouse aim on though.) any advice for E1M9? the sonic speed pinky gangbang is filtering me hard

>> No.6518824

>>6518793
thanks man, you are a LEGEND! this was triggering me like fuck haha.

>> No.6518839

>>6518835
>>6518835
>>6518835

NEW THREAD