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/vr/ - Retro Games


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6499542 No.6499542 [Reply] [Original]

Why do we like old game so much?

>> No.6499553

I like late 70s-early 80s arcade games because there wasn't really any genres, except for "Space Invaders clone", but still I feel like their were a lot more unique ideas like Bubbles, Joust, Zookeeper, Mario Bros, Pac-Man, Mappy, before there were frameworks like belt scroller and vertical shooter where you could basically just swap out the graphics and sound in the same game. Then platformers, each of them more unique than the various belt scrollers but there was still an absolute fuckton of them after SMB came out.

>> No.6499556
File: 164 KB, 496x556, 20200607_120353.jpg [View same] [iqdb] [saucenao] [google]
6499556

graphics

>> No.6499559

what a waste of a thread

>> No.6499573

>>6499542
Old good
New bad

>> No.6499574

>>6499542
>>6499573
out

>> No.6499596
File: 16 KB, 640x480, japo gaem.png [View same] [iqdb] [saucenao] [google]
6499596

>>6499542
>Fujitsu no Cunny no Angellike
what did they mean by this :/

>> No.6499598

>>6499573
This but unironically. Eat shit zoom.

>> No.6499602

>>6499542
the games i like just happen to be old, idk.

>> No.6499641

>>6499556
ソウル

>> No.6499690
File: 65 KB, 740x516, FFVII-00308-Kalm-Flashback-Sephiroth-Battle.png [View same] [iqdb] [saucenao] [google]
6499690

>>6499542
limitations breed creativity.
massive rpgs is a gem to retro video games like chrono trigger and secret of mana.

>> No.6499720
File: 31 KB, 402x600, 1345694623108.jpg [View same] [iqdb] [saucenao] [google]
6499720

OLD GAME SOUL/NEW GAME SOULESS

>> No.6499731

>>6499596
Oh fuck off. I bet you are the Arleposter.

>> No.6499742

Older games were developed on simpler hardware by relatively small teams of developers. Now, games are developed by enormous teams of people driven by marketing departments that want to maximize their profit margins rather than deliver something that even the developers would want to play.

>> No.6499852

>>6499542
When I pop in Contra I'm immediately shooting dudes. When I pop in a new game I have to sit through a minute of company animations, then some character in game chatting while I'm stuck standing there doing fuckall, then a forced tutorial explaining the most inane shit like pressing forward moves you forward, then the game starts but the difficulty doesn't actually get anywhere interesting until about eight hours in then it's already over. There's exceptions but that's my big beef with most modern games.

>> No.6499867

>>6499542
games back then were GAMES. has to do with what this anons says >>6499852

comfy
all you needed to do back then was put on the catridge, turn on the console and press START. that's it, that's all you needed to do. it was just you and the game alone. no cinematics, no tutorials, no loading screens, no unnecesary shits popping out - no, you just oved right and you were already playing it.
no bullshit. no nothing. simpler and comfier experiences

nowday games are either:
a. A FUCKING MOVIE. where all you do is do some easy, forced and stupid tasks in oder for the MOVIE to play
b. a parody of other things. tryhard titles where they try to be cool and trendy and unique and ayy lmao i break the 4th wall xddd (undertale being the worst example)

of course this has to do with the genres, but i think the simplicity or platformers and beat em up is lost these days

>> No.6499869

Free and easy to pirate

>> No.6499883

>>6499573
/thread

>> No.6499885

>>6499542
2D graphics > 3D graphics
>>6499869
So are modern games except for the tiny few uncracked ones. Biggest issue is that the filesizes are ridiculous.

>> No.6499887

>>6499852
When I pop in blazing chrome...

>> No.6499925
File: 199 KB, 560x377, new thing bad old thing good.png [View same] [iqdb] [saucenao] [google]
6499925

>>6499542

>> No.6499967

>>6499542
because they have soul

>> No.6499971

>>6499542
games are made for lowest common denominator and that has fallen very very low for modern games, that said not all new games are bad just majority of them

>> No.6499983

Because modern games bloated busy work that aren't fun to play and delight in wasting your time, they're easy as fuck or hide the challenging content behind 200 hours of playtime, they're full of storyshit, they're full of needless shoehorned progression that overcomplicates everything, they are too long, they expect you to play for long sessions, everything about them is unappealing. Even getting into the game requires you to sit through load times and 10 logos. The occasional old school style indie and short burst multiplayer action games are the only ones I can stomach.

>> No.6500024

YOU'RE OUT OF TOUCH
YOU'RE OUT OF TIME

>> No.6500149

>>6500024
BUT I'M OUTTA MY HEAD WHEN YOU'RE NOT AROUND

>> No.6500150

My computer can't run anything new

>> No.6500368

>>6499542
1. Old games "start" much faster. No long company animation, no long intro cutscene, no long tutorial.
2. Back then, games were influenced by things OUTSIDE the game industry: Movies, novels, mythology, real-life activities like hiking and such. Today, most games are inspired by other games.
3. The graphics were technologically limited, but the simplicity allowed them to make much crazier stuff for much less development time. For example, the majority of JRPGs had world maps, because world maps were really easy to make. You just copied tilesets around a lot. It's a lot more complicated to do a world map in 3D. You could also have some things that were abstract and the player would fit in the blank, but with the level of graphics nowadays it's close enough to reality that not filling in the blank looks out of place. For example, in Final Fantasy 6, there's a battle that takes place in midair as your characters have jumped off a waterfall and are fighting fishes that are jumping out of the waterfall. But to do that, all they had to do was put a waterfall animation in the background and make the fish sprites appear with a water splash. In 3D, you'd have to actually animated the characters "falling down" (as in, not just make them "stand" in mid-air), and you'd have to animated them somehow moving near the fish to attack them.
4. Limited space served as an "editor". Developers were FORCED to cut stuff out because it wouldn't fit in the cartridge/disc, and obviously they would cut out the worst parts (boring areas or reduce cutscenes that go on for too long). Today, they have nearly infinite space, and there's no "editor" position in game companies like novel publishers or movie production companies have. Because of that, all the bullshit is left in the game. If it was made, "it'd be a waste to not use it", and the game industry has the mentality that longer game = better game, regardless of how it achieves that length.

>> No.6500369

>>6499542
No DRM. No ham-handed j-agenda. No bloat. No launchers.

>> No.6500373
File: 64 KB, 720x720, pepe-crying-on-computer-headphones.jpg [View same] [iqdb] [saucenao] [google]
6500373

My parents used to throw things and hit each other prior to their divorce when I was a kid, and I would play games on my Sega Genesis to drown out the sound of their fighting

Old games now forever give me a feeling of peace and calm even when shit scuks

>> No.6500383
File: 3 KB, 373x66, A thread died for this.png [View same] [iqdb] [saucenao] [google]
6500383

>>6499542

>> No.6500462

Too broke to buy new games, emulate old games for free

>> No.6500471

>>6500368
>Today, most games are inspired by other games.
This one really annoys the fuck out of me especially when I see some indie game and the description is nothing but a list of a bunch of other games it's inspired by rather than trying to sell me on its own merit.

>> No.6500569

>>6499731
What's an Arleposter?

>> No.6501321

>>6500569
Some chucklefuck that doesn't stop posting about Arle (from Madou Monogatari/Puyo) and going on about retro "cunny". Cringy as fuck and is summoned by anything involving little girls.
Could be either one person or 3 different, equally cringy posters, same shit really. Nobody that uses the word cunny deserves respect.

>> No.6501346

>>6500369
J-Agenda?

>> No.6502943

>>6501321
retard

>> No.6503035
File: 7 KB, 224x224, Doomguy_happy_face.jpg [View same] [iqdb] [saucenao] [google]
6503035

Because half life and halo ruined the fps genre. The 00s and mid 10s were a wasteland for shooters, thank god the boomer shooter revival started in the wake of doom 2016 and DUSK. Eternal was the first time I've had fun with a triple A in years. It's telling that nu-/v/ considers the fact that it's too "videogame-y" to be a downside.
Also you have to factor in that doom has almost 30 years of modding behind it at this point, you could play a new WAD every day and die of old age before you ran out.

>> No.6503079

Modern gaming is just commie propaganda and advertisement

>> No.6503086

>>6499542
Because we value some art and design trends that were phased out in favor of ones that we either like less or that are less good.

>> No.6503134
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6503134

I'm surprised how good they and how well they stand up. Why would they take a year to make megaman with expertly designed levels and excellent pixel art when stupid kids would have brought any old rushed game. Its because the developers wanted to push themselves and it was a sense of pride to make a good game. The game's made by American video entertainment didn't have this.

>> No.6503183

>>6499542
I don't like old games because they're old.
The games I like just happen to be old.
If the very same games were modern ones, I'd say that I like new games.

>> No.6503197

I'm a poorfag and retro games are easy to steal. That and they're visually more interesting to me than games that waste all the horsepower of each new generation trying to look more realistic.

>> No.6503238

>>6499553
>belt scroller
Opinion discarded

>> No.6503273
File: 32 KB, 541x480, viktor-tsoi-afb98214-d499-48bb-a0d1-b9743aa89d6-resize-750.jpg [View same] [iqdb] [saucenao] [google]
6503273

>>6503238
Idk man, I play newer games here and there but I always loved retro games. the difference between them is that back then, they did wonders even with the hardware limitation, not only graphikz, the game plots and especially music...games used to feel like a 'videogame'.

Nowadays, you'd empty your wallet for passes, DLCs and other bs, every game is like the other one, shooters have the same formula; different guns, map design, different characters...

What I hate is when people hype up the game and when it gets released, it's just not as good as they were saying like Death Strading, Anthem and 'maybe' CyberPunk 2077( 80z futuristik iz so cool)

At this point people, well mostly teenage and kids play mindlessly, others play the game when it is released to get view on their channel

>> No.6503291

>>6503035
Doom 2016 and Eternal were trash mate. You are literally loyal to a brand.

>> No.6503301

>>6503291
No clue about Eternal but Doom 2016 was good although it has more in common with 3D beat em ups like Ninja Gaiden or Revengeance than old-school FPS.

>> No.6503314

The emphasis on narrative ruined the medium.
Normalfags love stories in their videogames and they are literally braindead so they can't appreciate good gameplay, unless there are hundreds of hours of gatekeeping.

>> No.6503317

>we
I don't remember you asking me.

>> No.6503319

>>6503035
>half life and halo ruined the fps genre

I've never played Half Life but how did Halo "ruin" the fps genre? By popularising it?

>> No.6503328

>>6503319
By popularizing the console FPS and serving as a blueprint for countless games to follow. No point blaming Halo though, this was probably inevitable.

>> No.6503332

>>6503328
How is this a bad thing?
Medal of Honor was wildly popular on PC and Playstation well before Halo came around. Hell, Goldeneye did more for console FPS' than Halo ever did. So something popular was imitated? There's always other games to play.

>> No.6503336

>>6503332
lets be real, they don't like halo because they don't like it's audience, and they don't like it's audience because it's a popular game, which means the audience is Joe Average, and a lot of them
basically, what they really want to avoid is not halo, but popular still-running franchises

>> No.6503343

>>6503332
Popularity creates trends which diverts developer attention and resources and homogenizes the gaming landscape, Halo style shooters pretty much completely overshadowed classic ones. Existing PC developers jumped on the console ship and added cancerous elements that were popularized by console shooters, and so on. It wasn't like it is now when there's a decent variety of shooters

>> No.6503686
File: 54 KB, 400x400, 1572404268308.jpg [View same] [iqdb] [saucenao] [google]
6503686

>>6499559
your post da yo

>> No.6503693

>>6499720
this but unironically

>> No.6503718

>>6499742
From what I've seen, most here have never actually explored the medium at all.

>> No.6503765

Old games on cheap pc computers have nice lad times, you can play the full game as compared to minimum operating requirements. Idk if everyone has a gaming PC with lots of ram etc, but playing the same game a few years later means that you don't have to have expensive PC to get the most out of the game. also you can find game chea

>> No.6503770

>>6503765
Like I found fallout 4 for two dollars,new unused in box, the other day at opshop. Not sure if want, but seemed too cheap to pass on

>> No.6503774

>>6499542
Pure nostalgia and nothing more.

>> No.6503783

>>6503774
There will be barely no nostalgia for the new games, remember we are in the age of remake and remasters

>> No.6503867
File: 2.30 MB, 250x250, arle is looking at you.gif [View same] [iqdb] [saucenao] [google]
6503867

>>6499731
I post Arle but I hate pedos

>> No.6503929

>>6499731
Why are people so obsessed with the girl from Chrono Trigger? I don't fucking get it

>> No.6503934

>>6499542
They're better.

>> No.6504110
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6504110

>>6503319
Slow movement
Less emphasis on mobility/positioning
2 gun limit
Regerating health (shield), forcing you to stop and hide in cover like a little bitch
No rocketjumping

>> No.6504325

>>6499720
is that some pinkletank

>> No.6504360

>>6499542
Why do ESL's post here?

>> No.6504520

>>6500368
>2. Back then, games were influenced by things OUTSIDE the game industry: Movies, novels, mythology, real-life activities like hiking and such. Today, most games are inspired by other games.
This is true. Also, more or less related, a lot of company presidents were boomers or great generation people who were greedy and forced developers to make good games that made money, while also letting developers do whatever crazy thing they wanted as long as, again, made moeny. They were just old businessmen who knew when to step back and let the experts do their job. The Monty Python Flying Circus or the best Looney Tunes shorts were made under this same work environment.

Also:
- Arcade locations test were though and made developers improve a lot their games.
- 2D graphics getting better and the start of the 3D revolution created an optimistic and hopeful future that made developers be excited about the future and experiment a lot.
- Games were not mainstream yet, so there was a kind of a relaxed punk attitude in games, magazines, ads, etc, which made you feel part of a crazy community of weird and fun high schoolers.
- There was not so much brand-awareness, so developers tried a lot of different things: erotic games, full motion video adventures, weird humorous games, licensed games that took a lot of liberties from the source material, etc.

>> No.6504552

>>6504520
>Also, more or less related, a lot of company presidents were boomers or great generation people who were greedy and forced developers to make good games that made money, while also letting developers do whatever crazy thing they wanted as long as, again, made moeny. They were just old businessmen who knew when to step back and let the experts do their job. The Monty Python Flying Circus or the best Looney Tunes shorts were made under this same work environment.
Reminds me of what Frank Zappa said about the music industry:
>"One thing that did happen during the Sixties was some music of an unusual or experimental nature did get recorded or did get released. Now look at who the executives were in those companies at those times. Not hip young guys. These were cigar-chomping old guys who looked at the product that came and said, ‘I don’t know. Who knows what it is. Record it. Stick it out. If it sells, alright.’ We were better off with those guys than we are now with the supposedly hip young executives who are making the decisions of what people should see and hear in the marketplace. The young guys are more conservative and more dangerous to the art form than the old guys with the cigars ever were. …Next thing you know [the hip young executive has] got his feet on the desk and he’s saying, ‘Well we can’t take a chance on this because that’s not what the kids really want and I know.’ And they got that attitude. And the day you get rid of that attitude and get back to ‘Who knows. Take a chance.’ That entrepreneurial spirit where even if you don’t like or understand what the record is that’s coming in the door, the person who is in the executive chair may not be the final arbiter of taste of the entire population.”

>> No.6504576

>>6504360
>ESL
Is that /vr/s meme world of the week?!

>> No.6504702
File: 329 KB, 970x1293, 206.jpg [View same] [iqdb] [saucenao] [google]
6504702

Soul

>> No.6505023

>>6503783
Bullshit, look at shit zoomers are nostalgic for now and the constant push for "it's old now therefore RETRO" on this board. I've seen people wax nostalgic over GTA 4 and Far Cry 3.
Whatever kids had when they where kids will inevitably breed nostalgia regardless of the quality or originality of it. Zooms are nostalgic over the Star Wars prequel trilogy ffs.

>> No.6505043
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6505043

>> No.6505095

>>6505023
I was referring to new - new games, still i can see them being nostalgic over games like Undertale or Smash Ultimate

>> No.6505131

>>6505095
In 20 years kids will be saying how soulful the *4th remastered, remake of game* is and how soulless the *5th remastered, remake of same game* is.

>> No.6505369
File: 13 KB, 225x225, 1590223834942.jpg [View same] [iqdb] [saucenao] [google]
6505369

>>6505043
> 2015

>> No.6506049

>>6505043
the fuck is a season pass?

>> No.6506189

>>6506049
Preordering DLCs

>> No.6506219

>be my dad 16 years ago

>builds a computer with multiple arcade classic's enough to fill up the whole drive.

>daughter is tiny 3yr old and likes the tiny pictures and sounds

> picks her on my lap up and tells her to hit the Z button while i take AWSD

> daughter loves it tuggs my arm to play every day

> do this every day for years.

After my parents divorced my dad sent me his computer so i could play at my moms. I still have it.

>> No.6506230

>>6499542
Some old games retain the feel of arcades, fast action, no fluff, lots of style and tight mechanics. Basically the opposite of the direction of modern-gaming. Exceptions exist, but older games are just too good.

>> No.6506330

>>6499720
Correct.

>> No.6506346

>>6504552
We need Zappa more today than ever, RIP

>> No.6506817

>>6503867
If you don't use the word "cunny" then you are cool.

>> No.6507525

>>6503035
STRAFE and the rise of the triad remake while both being insanely janky were a step in the direction of boomer shooters. And a few weeks ago STRAFE got its final update which removed a lot of the jank and made it a genuinely fun game.