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/vr/ - Retro Games


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File: 142 KB, 370x269, The_Legend_of_Zelda_Ocarina_of_Time_box_art.png [View same] [iqdb] [saucenao] [google]
6494358 No.6494358 [Reply] [Original]

Why the FUCK was this never succesfully copied? Nobody even TRIED it.

There are GTA clones. There are Pokemon clones. There are Diablo clones. Hell Stardew is a Harvest moon clone. But there are almost no Ocarina clones, the best game ever made.

A game which shamelessly copied it but of course with new lore and assets would be quaranteed to be a cash printing machine.

>> No.6494379

>>6494358
try Brave Fencer Musashi

>> No.6494383

>>6494379
that's more like a set piece driven action game, which is also why it's a phenomenal game. OoT is more like a guided tour through a museum

>> No.6494387

>>6494358
heres been some but Zledafags are actually autistic so they dont cre about them, all tey want is to play as a little kid with green thighs and a fairy as a companion.

Okami, Darksiders... try them.

>> No.6494390

Because every time someone successfully copies the 3D zelda formula of action adventure games, the nintendies begin howling at the top of their lungs in rage and deriding anything without the Zelda seal of approval.

>> No.6494393

>>6494358
It felt too platform specific. The PSX really couldn't handle a game like this and in the sixth gen people were getting settled with twin sticks.

>> No.6494398

Because it's fucking boring.

>> No.6494401

>>6494358
Also most games that take from the Zelda formula do it A LOT better. Usually. Zelda is like the baseline.

>> No.6494418

>>6494358
Beyond Good and Evil came close.

>> No.6494419
File: 64 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6494419

>>6494393
Why tough? Spyro is proof that the PSX was able to handle 3D levels. Some were vastly bigger than a dungeon room. I guess the hardest thing would be kakariko village but Spyro has levels that are bigger than it as well.

>> No.6494428

>>6494358
you can't copy it because that would involve creating a long story, writing a bunch of great music, well designed puzzles, dungeons and setpieces, etc

Why don't people just copy a great and well-made game?!!? lol?!!? just code it bro

>> No.6494429

>>6494428
>what is kickstarter?
>what is free music?

>> No.6494431

>>6494419
It could handle it and did handle similar games just fine.

>> No.6494440

>>6494429
>free music
Free music is shit, unless you're thinking of royalty free music, which you still have to pay to license, and is still shit.

>> No.6494448

>>6494440
Wait isn't music made by mozart or something literally free? Evangelion used a lot of classical music and it was kino as fuck.

>> No.6494452

>>6494419
>vastly bigger than a dungeon room
Anything get as big as hyrule field or lake Julia?
Spyro was impressive and so was legacy of kain but these are talented developers, and in general, I think there's a negative correlation with talent and the compulsion for making clones.

>> No.6494454

>>6494387
>Okami, Darksiders... try them.

I have, and they really aren't the same. They try to copy the basic structure of LttP/OoT, but completely lack the game's nuance and are far more linear and straightforward, mostly consisting of a series of tasks given to you one after the other to complete.

>> No.6494460

>>6494448
Are you a moron? You have to license the recordings of the orchestra/chamber group playing the pieces.

>> No.6494475

5th gen was basically Playstation and N64, and Nintendo had the genre on deadlock. From 6th gen onwards you started having a lot more of derivatives and current Zeldas are more influenced by them than the opposite.

>> No.6494479

>>6494460
>There isn't any recording older than 100 years.
[x]doubt
Altough my knowledge of inventions isn't perfect. Also if there are like 10 000 different recordings by as many groups how the fuck will they even find out I stole from them? You can't just reverse search it. One of the members actually has to play the game and recognize his own music which is unlikely.

>> No.6494485

>>6494479
You realize copyright holders pay people to hunt out violations right? And why would you want to use a 100+ year old recording, have you ever actually listened to music recorded back then?

>> No.6494492

>>6494460
Just use digital shit like midi or whatever the fuck is hip these days

>> No.6494494

>>6494492
It's going to sound like shit if you don't have nice software instruments, which you could pirate I suppose, but free software won't make up for knowing next to nothing about sound/mixing.

>> No.6494495

>>6494479
>soundtrack is a recording from 1920
This sounds kinda cool if it was a game about Italian gangsters

>> No.6494498

>>6494485
Those people play all 500 new games that get released every month and search for their music? Are you retarded?

>> No.6494504

>>6494495
it'll sound like shit, if you want that style you'd be better off paying someone to re-record it with the same instruments/arrangement but better mics.

>> No.6494505

>>6494498
Is that your argument? That maybe nobody would notice? That's how you're saying you can get 'free' music for your game you plan on selling?

>> No.6494507

>>6494358
Cause its not a fucking masterpiece you zeldafag,and try Darksiders 1 and 2

>> No.6494510 [DELETED] 

>>6494504
Just found this. It sounds fine:
https://www.youtube.com/watch?v=wxN9uLRPKCs
You could probably remove the noise with a tool or something. I still doubt it is free tough. Our world is so fucking Jewish, his offspring probably found loopholes to prevent it from becoming public domain. Nothing is free in our world.

>> No.6494525

>>6494510
nigger that sounds like shit, and you really need to learn about licensing before you decide something is an easy way around it. With video games you have to license both the composition and the master recording. Beyond that, trying to shoehorn in 100+ year old recordings into your game is a design nightmare.

>> No.6494559

>>6494358
If you listen to Nintendo fanboys, literally every game ever made copies OoT in some way.

>> No.6494569

>>6494559
Honestly it was pretty mediocre. When I first played it after having been a PSX boy for years and used to the excellent music by capcom, square and konami (MGS, SH, RE, FF etc) I was shocked how fucking shit ocarinas music sounds.

>> No.6494570

>>6494507
Good games but they're rather on the devil may cry side instead of zelda

>> No.6494697

>>6494387
>Okami
OP said successfully.

>> No.6494791

>>6494358
The PSX Harry Potter games

>> No.6494802

>>6494358
People did but it was different enough stylistically for you to not realize it. I'd say a game like Fable or Jade Empire is heavily inspired by Zelda but I never see anyone else say that these days.

>> No.6494805

>>6494358
Same reason there is not a good TeS clone not made by Bethesda, it's too easy to bitch but doing one right is hard

>> No.6494817

>>6494505
It's legally air-tight though, Anon, what could possibly go wrong?

>> No.6494832

Honest real talk: what's so special about Ocarina in particular?

To me Zelda as a series was one I enjoyed as a kid but kind of "grew out of":
>Dungeons are good, but they're not *that* complex or maze-like
>Real time combat is nice, but it's not *that* challenging or fast paced
>Puzzles are nice but they're not *that* difficult or brain bending
I've reached a point in my life where I prefer things to be challenging and Zelda series was never that challenging in any regard. If I want fast paced top down dungeon crawling combat I'm more likely to replay Ys Oath in Felghana or some shit.

That said I will say that Zelda's atmosphere is inimitable. And I really think that that (along with their historical place and childhood nostalgia) is what keeps them on top 100 lists, etc.

But still, if you're going to tell me that these games do exploration or dungeon crawling in some uniquely perfect way, you're going to have to sit down and explain it to me slowly because I'm just not seeing it.

>> No.6494834

>>6494817
they could hold out for your game to become successful and then collect a gross% of revenue in a drawn out lawsuit

>> No.6494843

>>6494358
OoT was just your run of the mill late 90s 3D adventure game. Its just another tomb raider clone with absolutely nothing special in it.

>> No.6494865
File: 33 KB, 466x341, 51Gtau5KiSL._AC_SX466_.jpg [View same] [iqdb] [saucenao] [google]
6494865

Ocarina of Time is just a clone of this amazing game, though.

>> No.6494890

>>6494865
Why is his face so fucking punchable? I seriously hate the goemon series, its retarded.

>> No.6494895

>>6494832
Majoras Mask is just as special
There's something very special about the N64
Extremely enjoyable system

>> No.6494903

>>6494390
>>6494401
These. OOT is massively overrated and rides off of nostalgia. As soon as someone else does it better it causes massive amounts of butthurt.

>> No.6494927

>>6494895
Majora's Mask is my favorite. Mostly because like I said, the one part of Zelda that absolutely holds up is the atmosphere/aesthetic/story. And Majora's Mask has the best overall theme and feel behind it.

>> No.6494934

>>6494927
PS: That's also why like I said I just don't get why OOT is so enduringly popular besides nostalgia. I can understand Majora because it's got a really interesting theme and way of presenting its story, but Ocarina is just so...vanilla.

>> No.6494941

>>6494865
Complete nonsense.

>> No.6494943

>>6494934
>but Ocarina is just so...vanilla
That's the beauty of it. It's a story about a boy who is kind of an outcast, because he doesn't have a fairy and lives in a secret mystical village nobody can leave, who gets tasked with saving an entire kingdom he didn't even know he would ever see, and he has to defeat an evil wizard from the desert who schemed his way into power and help a sacred princess who is literally the descendand of a goddess while travelling through ancient, magical dungeons and solving puzzles and using your wit as well as fighting skills and meet countless people and strange races whom you help and also mastering random weapons and horse riding and wielding a legendary sword.

It's basically a British fairy tale of a sword wielding hero who defeats dragons and wizards and saves a princess. Yet there is twist to it, it is has a Japanese touch to it and is more strange, weird and creative. BECAUSE it is so vanilla it is the best game of all time.

>> No.6494951

>>6494358
Because it was a shitty game.

>> No.6494952

>>6494358
Every 3D non-platforming game ripped it off in one way or another.

>> No.6494983

>>6494943
I can def respect that...I just feel like there are examples of that which I prefer.

Like for me, Falcom games do the "vanilla" classic heroes journey feel better while also being much more challenging and cool games as well.

Don't get me wrong, I do think its inimitable in terms of style though and I can respect the personal taste in liking Ocarina/Majora best as far as that goes.

It's when people hold it up as an experience that's sublime on a gameplay level too that I just don't get. I honestly can't imagine replaying most of the series today. Most of them just don't have much going on honestly. They're functional and polished adventure games but they're also easy, simple, relatively clunky in combat, etc. they're not bad but I still can't see holding them up as masterpieces when nostalgia, history, and emotional reactions to the aesthetic is taken out of the equation.

>> No.6495009

>>6494431
>It could handle it and did handle similar games just fine.
No it couldn't lol

The closest equivalent to OoT like Soul Reaver is fogged to shit (and Soul Reaver is a well programmed game). PS1's hardware is physically incapable of drawing large textured areas because of the sheer amount of tessellation it would require.

A handful of games on the PS1 like Spyro and Terracon use custom LOD engines which drop texturing at a distance as a way to get around the tessellation issue. Those games look great, but the technique only works if you are going for a cartoony aesthetic. If you want an OoT-like aesthetic which is vaguely realistic, which Soul Reaver sort of went for, then on PS1 you need to just fog the shit out of everything, there's no way around it.

>> No.6495010

>>6494943
>That's the beauty of it
Only if you're a 10 year old maybe.

>> No.6495013

>>6494460
Just pay to record a small orchestra playing music in the public domain. Would probably still be cheaper than having someone write all new music

>> No.6495020

>>6494832
The nes zelda is the only one that’s worth your time. There are actually secrets giving you a reason to explore, rather than npcs giving you hints about every damn thing in the game, and the overworld feels much less empty due to it. The dungeons also get very hard around dungeon 6, more so than any other zelda game. The combat is fierce and you will die a lot. And, what I think is probably the most important part, all the items are actually useful and you will use them outside of the dungeon you find them in. I used the boomerang for like half the game, as opposed to every other zelda game where you get the bow one dungeon later. Just make sure you keep the manual handy in case you get stuck.

>> No.6495024

>>6494358
>Gothic
>Outcast
>Elder Scrolls Adventures: Redguard
>Megaman Legends
There you go faggot OP. All the OoT-likes from the same year.

>> No.6495026

>>6495020
Times of Lore is better than zelda.

>> No.6495029

>>6495020
Yeah, I've played through Zelda 1. Great experience.

Only thing that I wish it had was diagonals, heh.

>> No.6495038

>>6494358
Because in all truth N64 Zeldas sucked big time

>> No.6495040

>>6494951
Underrated

>> No.6495059

>>6495009
Meh PS1s library easily blew the N64 out of the water. MGS1, RE1-3, Silent Hill, FF7-9, Dino Crisis 1-2, like 100 fucking JRPGs, Spyro, Crash, I could go on and on. N64 was for dumb Americans because they sucked Jap dick so much and for rich kids who already had a PS1 (probably chipped) to throw money away.

>> No.6495060

>>6495059
>MGS1, RE1-3, Silent Hill, FF7-9, Dino Crisis 1-2, like 100 fucking JRPGs, Spyro, Crash
I'd rather play goldeneye than any of those.

>> No.6495064

>>6495059
Bizarre topic changer but ok

>> No.6495075

>>6495060
Goldeneye is great and probably my favourite N64 game, but you're really dumb if you don't ever try the amazing titles for other platforms. The war is over, Rambo

>> No.6495080

>>6495075
>MGS1
Archaic controls and gameplay, over the top views, shitty writing, too much cutscenes and gimmicky bossfights, just crappy in every way.
>RE1-3
>dino crisis
Glorified alone in the dark ripoff.
>Silent Hill
I love the atmosphere but the combat and puzzles are boring as fuck.
>jarpigs
Lmao.
>Spyro
Poor man's banjo.
>Crash
Poor man's sonic.

>> No.6495085

>>6495075
>The war is over, Rambo
>he says while being the one who brought it up

>> No.6495093

Well, Nintendo is a top tier company. That said, I think the formula is too specific and involves having well known characters to work. Take any Mickey Mouse show and replace the characters with literally whos, it would show how shallow they actually are.

On the other hand, you can find things on the PC that for many people will feel closer but better, like TES, Gothic, etc. I wonder for example how come TES was the only 3D medieval open world for a while when you would expect the genre to become more popular earlier.

>> No.6495121

>>6495080
>RE1-3
>dino crisis
>Glorified alone in the dark ripoff.

Yeah but unlike Alone in the Dark they're actually fun.

I will never understand Alone in the Dark fags. It's everything bad about RE with none of the good.

>> No.6495127

>>6494570
>they
Not the the first one

>> No.6495136

>>6494358
Beyond good and evil
Fable
Darksiders 1 and 3
Souls games
Y’s

>> No.6495146

Without the nintendo brand and marketing their franchise-based console flagship games would just be middle of the pack shit. Cloning them without the brand because you think they're actually golden, perfect game designs is a recipe for disaster.

>> No.6495165

>>6494358
There are many clones, but they are that shit that you don't get it at first glance.
It's actually very hard to copy a game with such a gigantic dick.

>> No.6495167

>>6495080
>Poor man's sonic.
Sonic was poor man's Mario.

>> No.6495192

>>6495167
Mario was poor mans tomb raider.
>literally better platforming and more atmospheric than having a game with empty levels with barely any platforming drowned in bright seizure inducing colors

>> No.6495208

>>6495192
God damn that is some crazy levels of delusion

>> No.6495314

>>6494492
I wish sound hardware still came with synthesis chips. I think there’d be a sizable market for them these days, especially with how many kids with a macbook think they’re pro music producers.

>> No.6495319

OoT making Snoys seethe over 20 years later is a hell of an accomplishment.

>> No.6495323

>>6495167
2D Sonic is distinct enough from Mario
Crash, while a fun game with cool death animatinos, really isn't that revolutionary other than it being a plaltformer on the PlayStation that can compete with the N64's Super Mario 64

>> No.6495327

>>6495121
Its because you hate puzzles, open ended level design, actual item management, and reading. RE and Dino Crisis are action shooters made for people who want to pretend they're playing something that requires more than half a brain.

>> No.6495329
File: 203 KB, 600x593, R-5157062-1386038003-8947.jpeg.jpg [View same] [iqdb] [saucenao] [google]
6495329

>> No.6495341 [DELETED] 
File: 274 KB, 1280x720, BGEHD-screenshot-3tcm2112426.jpg [View same] [iqdb] [saucenao] [google]
6495341

Definitely should play Beyond good and Evil

>> No.6495343

>>6495341
Neither retro nor good.

>> No.6495348 [DELETED] 
File: 274 KB, 782x440, beyond-good-and-evil.jpg [View same] [iqdb] [saucenao] [google]
6495348

>>6495341

>> No.6495349

>>6495009
>The closest equivalent to OoT like Soul Reaver
threads of fate, brave fencer musashi, brightis, someone is even throwing their hand at recreating OoT on the PS1. PS1 could easily handle games like OoT and you need to shut the fuck up.

>> No.6495350 [DELETED] 

>>6495341
God damn I miss this swine like you niggas wouldn't believe. Same for the gargoyle in Primal.

Why are anthropomorphic bro companions so damn underrated? They barely occur in games anmymore.

>> No.6495358

>>6495327
Alone in the Dark is utterly baffling, even back then.

It's a 3d horror game made at a time when 3d graphics weren't suited for rendering anything but cartoon characters. So you have a horror game where all the characters look more at home in mario 64, along with the pastel color palette that effects the environment too. Big Boo's Haunt had more atmosphere.

There's absolutely no reason for it either. You could absolutely do a horror game back then, you just make it sprite or hand drawn based with a first person perspective ala shadowgate and various pc puzzle-horror games.

Resident Evil isn't scary at all either tbf, but it at least has some semblance of atmosphere.

As for the gameplay, I'm not even going to argue about that. I bet your some fag who thinks Ultimate 3 is the pinnacle of rpg gameplay for being an archaic unplayable tedious mess.

>> No.6495408

>>6495329
Is it good? Red pill me on it. I might have seen a youtube saying it's shit but I barely remember it anymore.

>> No.6495414

>>6495408
>psygnosis
it will at least have something good about it

>> No.6495434

>>6495408
Better than OoT.

>> No.6495438

>>6494890
Goemon would probably bash your skull with his pipe before you could even attempt to lift your weak nerd half-shut fists.

>> No.6495445

>>6495438
Cringe.

>> No.6495446

>>6495349
>threads of fate
Poor draw distance. Three quarters camera angle is a dead give-away.

https://www.youtube.com/watch?v=OPY3GjuFrGk

>brave fencer musashi,
Poor draw distance. Three quarters camera angle is a dead give-away.

https://www.youtube.com/watch?v=-XN4EMvg6x4

>brightis
Little to no draw distance. World literally fogs-in from a few meters ahead of you.

https://www.youtube.com/watch?v=MX27r0FON44

>PS1 could easily handle games like OoT and you need to shut the fuck up.
No it couldn't, unless it went for a Spyro-esque LOD art style. And that's not "easily".

>> No.6495453

>>6495445
Zoom.

>> No.6495456

>>6495453
>look I said the buzzword! do I belong yet? :D

>> No.6495460

>>6495446
You whinge but all you've demonstrated is it's handling 3D action games like OoT even better than the N64 because it's not running them at third rate but half rate.

Now shut the fuck up.

>> No.6495468

>>6495456
>cringe is based, but zoom isn't!
zoom zoom

>> No.6495470

5th gen console wars are so sad.
And,oh surprise, it's always Sony fanboys participing and shitting N64 and Saturn threads.

>> No.6495471

>>6495468
Consider this: While you don't really know if I'm under 25 or not I know definitely that you're cringe. That means I win.

>> No.6495472

>>6495470
false flag, it's always n64 fans shitting up saturn/ps1 threads.

>> No.6495474

>>6495471
I still made fun of you for being a nerd trying to act tough by saying he wants to "punch" a fictional character. I'd say you're the cringe here, but whatever zoom, I'll let you have this virtual "win".

>> No.6495476

>>6495472
Several SOTN Saturn threads would probe you otherwise, along with many other Saturn threads that were shitposted by Soiny Boys.
>muh falseflag
Decent enough argument, falseflag is common, but Nintendo or Sega fans won't bother shitting their own threads just to prove how dense Sony fans are, everybody already knows.

>> No.6495482
File: 104 KB, 1294x956, dfsgdfsgdsf.png [View same] [iqdb] [saucenao] [google]
6495482

>>6495474
I'm not even him lol. I just wanted to point out that you defending a random obscure game character as if he is your best friend is cringe.

>> No.6495483

>>6495349
>threads of fate
Why are you so obsessed with this shitty game?

>> No.6495485

>>6495482
>defending
I think you're unironically autistic if you thought anybody here was defending anyone, but I'm not surprised by someone who actually wants to punch said fictional characters with his fragile nerd hands.
>posting screenshots
Typical samefag retardation. Nobody will stop thinking you're samefagging, editing a picture is the easiest thing. When you're accused of samefag, ignore it. Otherwise you sound desperate, especially by posting screenshot. Anonymous board 101, newfag.

>> No.6495489

>>6495476
why would a sony fan shit up a saturn thread when they basically like the same kinds of games?

>> No.6495493

>>6495485
Lol believe what you want. I'm not him. Have a great day and sorry if I triggered your autism with a single 'cringe' comment.

>> No.6495496

>>6495489
Saturn fans aren't RPG fans.
As for why they'd shitpost, it's because Sony fans hate their games being on other systems. They hate SOTN on Saturn, they hate Yakuza on PC, etc, etc.It happens to this very day.

>> No.6495498

>>6495496
>Saturn fans aren't RPG fans.
yes we are

>> No.6495501

>>6495493
No problem anon, have a nice day too. You didn't trigger anything, I just found it funny that someone woul go online and say they want to punch a fictional character, I just imagined the nerd behind the screen. Sorry if my comment triggered you.

>> No.6495504

>>6495498
No we don't. At least not as our favorite genre, nor one of the central ones even.

>> No.6495505

>>6495504
Speak for yourself N64 fanboy. Saturn has some great RPGs and it's one of the biggest genres on the platform. You revealed yourself with just one comment, how does it feel?

>> No.6495512

>>6495505
Nice try, Sony shitter. I bet you go and shitpost Saga threads in your spare time when you're not shitposting N64 threads.
Saturn has RPGs, a lot of them japan-only, but that still doesn't make it the first choice for Sega fans, as it does for Sony fans on their crippled system that can't do good 3D nor good 2D.

>> No.6495513

>>6495512
>Saturn has RPGs, a lot of them japan-only, but that still doesn't make it the first choice for Sega fans
Speak for yourself n64 fanboy. Your biases are clear, you don't even own a saturn.

>> No.6495517

>>6495513
>you don't even own a saturn.
I will post screencap pic of my Saturn (which I have owned since the 90s) later today when I get home.
Really, if you actually have as much games as you say on your shovelstation, then go and play. What, are the loading times too long that give you enoug time to shitpost in between each turn based combat battles?

>> No.6495518

>>6495517
>I will post screencap pic of my Saturn
do it 64 fanboy

>> No.6495519

>>6494358
I think theres a lot of respect for the game, especially from those who craft games or have a lot of knowledge about games.

But you find a lot games which are highly influenced by Zelda like Dark Souls.
Plus the game itself developed in a different direction and improved on several aspects (debateable), now we have Breath of the Wild, which is basically an improved Zelda. Why copy the old ?

>> No.6495520

>>6495513
>Speak for yourself n64 fanboy
The Saturn is more known for its arcade-style games than its RPGs, anon.

>> No.6495523

>>6495520
That's nice, but it also has numerous solid shooters, lots of strategy games, and tons of RPGs. It has a great amount of variety.

>> No.6495525

>>6495518
I will, check this thread later tonight, sonybitch.

>> No.6495538
File: 2.60 MB, 260x291, 1387414973856.gif [View same] [iqdb] [saucenao] [google]
6495538

>>6495358
The absolute state of jarpig pleb.

>> No.6495546

>>6495519
>dark souls
>influenced by zelda
King's Field was a ultima underworld clone made long before ocarina of time. Aside from KF miyazaki cited Oblivion and Monster Hunter as his inspiration. Souls games have fewer item based puzzles than zelda and more rpg aspects, very akin to ultima underworld.

>> No.6495551

It's too bad Dinosaur had to have the Star Fox IP attached to it. Would have been nice if it became a franchise.

>> No.6495553

>>6495538
Don't get me wrong, I think most 16-bit JRPG's only really have music and art going for them, and mostly don't hold up, but they sure as fucking hell hold up better than any autistic trash you'd find on western pc's at the time.

>> No.6495558

>>6495358
>Alone in the Dark is utterly baffling, even back then.

It was so baffling that the technique it invented, the use of 3D models within 2D pre-rendered backgrounds, influenced the entire industry for a decade with even games like Final Fantasy VII using it.

>> No.6495572

>>6495558
...and when that technique is clearly not at the level yet to be create any real atmosphere, why would you use it to create a HORROR game of all possible genres? The ONE genre where dark/serious mood and atmosphere is half the fun?

Like, remember all those stories about how Toy Story was about Toys because the technology was at a level where it made characters look stiff and plastic at best?

You design your game around your fucking limitations. If Alone in The Darks visual style had been employed for a wacky colorful platformer or rpg, it'd have been fine. But they had no business trying to do a game like that at that point.

>> No.6495576

>>6495572
Have sex.

>> No.6495582

>>6495576
seethe and cope

>> No.6495616

>>6495572
There are reasons why the game was a critical and popular success, why it's often listed in "most important" or "best games" etc lists, why it got many awards; and that's not just because of the engine.

Also, a platformer with that engine is an awful, awful idea. If anything the system works best with adventure horror games exactly because of the camera angles system and the controls that go with it.

Looks to me like you're looking at the game with the eyes of a kid from 2020, you're entitled to that opinion as the saying goes, but that doesn't give you the right to be a revisionist and claim "it sucked even at the time".

>> No.6495631

>>6495358
>>6495572
AiTD was dark and atmospheric as fuck though. The graphics might have looked wacky, but combined with the excellent lovercraftian writing it was a twisted dark comedy. The gameplay was excellent, thanks to the static camera item placements were more natural than RE and you could drop items anywhere you wanted when your pocket is full. The combat was melee oriented and had a respectable skill ceiling. AITD with its music turned off definitely scared me more than RE and Dino Crisis.

>> No.6495679

>RE a rip off of alone in the dark
>Not a rip off of Sweet Home

>> No.6495692

>>6495679
>party based gameplay
>top down graphics
>turn based
>zombies arent the most prominent enemies
>no dogs
I really don't see how RE was inspired by Sweet Home aside from a few minor references. AiTD's influence is much stronger.

>> No.6495798

>>6494358
ICO has a familiar feel to a Zelda dungeon.
Arguable Portal is basically rooms with puzzles.

>> No.6495830

>>6494387
I genuinely believe everyone that says Darksiders is a Zelda clone never played Darksiders.

>> No.6495834

>>6495679
The whole Sweet Home thing is pure Capcom marketing, nothing more. Like how Mikami wouldn't, or couldn't admit the AitD at the time he worked there, but did once he was gone.

>> No.6495836

>>6495830
I genuinely believe you've only played darksiders 2 if you think that

>> No.6495847

>>6495546
Miyazaki was more inspired by Ico anyway. His own words. Ico is still a monolothic achievement so it's no surprise it had such an impact on so many designers.

>> No.6495850

ITT Sonygger cope.

>> No.6495851

>>6495798
Portal quite literally is a sequence of rooms with puzzles. It's a puzzler.

>> No.6495859

>>6495631
delusional westcuck

>> No.6495861

>>6495836
I’ve only played the first one

>> No.6495870

>>6495851
Which is what the Zelda dungeons are. Portal just lacks an overworld.

>> No.6495874

>>6495870
Portal is basically just the equivalent of a couple of back to back Zelda dungeons.

>> No.6495882

>>6495874
Agreed.

>> No.6495885

>>6495874
>>6495882
Huh?

>> No.6495889

>>6495885
What?

>> No.6495909
File: 86 KB, 600x540, 56491363_p3.jpg [View same] [iqdb] [saucenao] [google]
6495909

>>6494358
*reflects your path*

>> No.6495931

>>6494358
They don't succeed because the formula is bad. Look even at Nintendo's own: the sequels that play exactly like that don't even sell as much as a fucking N64 game. OoT was a good prototype for something better, but nobody ever attempted to make it better, only more of the same. And that on its own isn't fun, so none of the clones and sequels and all that are any good. And that's why we have Breath of the Wild.

>> No.6495939

>>6495546
Yes, but then they adopted the combat from Zelda
>>6495847
He was inspired by ICO’s world and giant castle, just look at Anor Londo by comparison

>> No.6495946

Shit thread, shit board.

>> No.6496005

>>6495349
You are way too personally invested into those shitty games to even begin to understand the shittiness of the playstation

>> No.6496037

Ban 5th gen until kiddies learn to behave.

>> No.6496043

>>6494454
>LttP/OoT
>Not super linear and straightforward
Zeldafags are so adorably delusional.

>> No.6496058

>>6495931
A lot of people don't want to admit it but the zelda formula is pretty bad. Predictable too. The best Zelda inspired games are ones that focus and greatly expand on specific elements, something which Zelda seems terrified to do.

>> No.6496064

NINTENDO BAD

>> No.6496076

>>6494832
it's a pretty good game in a sea of trash games

it was unique for the time of course it doesn't seem fucking unique after 20 years

>> No.6496094

There are either fanboys or contrarians in this thread because I refuse to believe anyone wouldn’t enjoy replaying OoT today, it was a good game and it still is a good game

>> No.6496218

>>6494358
OoT was Zelda in 3D. Zelda in 2D was already copied, and people were already applying the 2D Zelda mechanics to 3D games. Mystical Ninja is a good example of this.

>> No.6496543

>>6495692
>I really don't see how RE was inspired by Sweet Home aside from a few minor references. AiTD's influence is much stronger.

Sweet Home definitely has the "feel" of RE a fair bit.

Most prominently it's got the inventory management, the usage of items and "puzzles" are similar, and the general layout and progression have a similar feel.

Honestly I'd say that the turn based rpg gameplay is actually where it's closest. Resident Evil always felt like a classic dungeon crawl to me, where you're exploring and choosing a careful path while trying to manage your combat resources and health. The combat is real-time but you're so limited and resource dependent that it still has that feel.

Anyway I think Alone in The Dark has aged much worse (desu I'd rather be playing a horror game with ascii2 roguelike graphics. No visuals are better than goofy visuals when I'm trying to get immersed in a setting like that), but if you like it whatever. Still, saying RE 1-3 is braindead makes you a complete retard and a cuck. The spencer mansion in RE1 Remake is probably one of the best level designs in video game history. Just because it's not as "open" or the puzzles aren't as hard doesn't mean it's bad. It's still a great example of well layed out exploration with fantastic atmosphere.

On a more on topic note, it's a bit like saying Ocarina of Time was a "bad" game. I personally think it's over-rated and a bit bland, but that's a matter of taste and it's 100% a super functional, polished, and lovingly crafted game no matter how you slice it.

>> No.6496583

>>6496043

I always find the progression of the series to be interesting to examine in its own right.

Zelda 1 is obviously the most non-linear. You can basically traverse 90% of the world map right from the get go and do a good chunk of the dungeons out of order, even if it's not recommended. There's a lot of ways to play the game and reasons to explore.

Link to The Past is WAY more linear, but it's not nearly as tight or constricting as later games. The overworld now has decently sized chunks gated off by a required item, but said areas are relatively small.

Link's Awakening is where the modern ultra-linear Zelda formula really crystalizes IMO, because it introduces a key element: new areas and dungeons aren't just gated off by an item you need to reach them, they're also gated off by story events and setpieces that need to be triggered first. IE the little sub-story about Bow Wow doesn't trigger until you finish the first dungeon, and you can't get past the swamp till you trigger and finish it.

I think that emphasis on out-of-dungeon little sub-stories are what make the modern games feel so ponderous at times. They're cute, yeah, but they hold your hand a ton and really force you to jump through hoops and sit through a lot of chatter when you often just wanna explore a new environment or dungeon.

>> No.6496621

>>6496543
>desu
Opinion discarded.

>> No.6496646
File: 139 KB, 320x244, say_desu.gif.png [View same] [iqdb] [saucenao] [google]
6496646

>>6496621

>> No.6496660

>>6496646
Kys weebshit. >>>/a/

>> No.6496685
File: 48 KB, 400x302, 181.jpg [View same] [iqdb] [saucenao] [google]
6496685

>>6496660

>> No.6496707

>>6496685
Not an argument. Also I don't know who the fuck that is.

>> No.6496714

>>6496707
>not an argument
not an argument

>> No.6496753
File: 26 KB, 640x480, 16f.jpg [View same] [iqdb] [saucenao] [google]
6496753

>>6496707
>Also I don't know who the fuck that is.

>> No.6496772

>>6496753
>falling for bait

>> No.6496837

>>6496543
This reads like a cope post.

>> No.6497302

>>6496583
Nintendo learned after AoL that games had to be approachable to keep selling, and that it helped if it tells a story. A to B to C following a path helps with that. Players can forgive needing to learn to battle, if they aren't completely lost on the overworld map. Even BotW has the formula, except it's split into 4 separate lines instead of a single one.

>> No.6497321

>>6496837
Yeah aitdfags can't cope about their game being shit.

>> No.6497343

>>6495505
>it's one of the biggest genre in the platform
HAHAHAHA What the fuck, Sega and Nintendo both fucked up with no having Jrpgs dude
>but my two shitty linear 30 hours rpgs!
Yeah, what a joke

>> No.6497364

>>6495523
>but it also has numerous solid shooters
It has exactly one.

>> No.6497372

>>6494358
>ok, so, my question
>is so FUCKING INTERESTING
>heh
>WOW
>you wouldn't have thought of such a based and awesome question

>> No.6497396

>>6494358
Never played Twilight Princess, huh?

>> No.6497441
File: 120 KB, 628x824, download (4).jpg [View same] [iqdb] [saucenao] [google]
6497441

Ocarina of TIme gets a big YIKES from me in the graphics department. There's also a reason why so many homosexual furries owned only an n64 as kids. Those poor people deprived the essentials of a stable childhood.

>> No.6497447

>>6497441
Ok sonytranny

>> No.6497451

>>6497441
>emulator shots for MML except for that center image
Ebin. People only remember that game for its waifus and graphics.

>> No.6497468

>>6497441
Anon MML was also in the 64 I think

Also I was a both consoles chad (except shiturn because it has no game) AND I'm a furry chad, guess what? Never gave a shit about furry games like Banjo the bear and Crash

>> No.6497515

>>6496543
>Honestly I'd say that the turn based rpg gameplay is actually where it's closest. Resident Evil always felt like a classic dungeon crawl to me,
So is alone in the dark, even moreso than RE. Here's from an interview with the dev.
"His early vision involved articulated and polygon skilled 3D characters like zombies and monsters. A fan of pen and paper roleplaying games, he envisioned an adventure or action theme that places the player all alone in the year 1920"
>where you're exploring and choosing a careful path while trying to manage your combat resources and health. The combat is real-time but you're so limited and resource dependent that it still has that feel.
AitD only has like 36 bullets, 2 or 3 arrows, and not more than 5 healing items in the whole game.
>Anyway I think Alone in The Dark has aged much worse
Speak for yourself. From an objective perspective, AitD has more complex combat system and mechanics than RE. RE is just aim horizontally and shoot, and there's a magical treasure chest that will transport your items anywhere you go. Definitely not goofy and immersion breaking.
>goofy visuals
And you think Jan Švankmajer's movies aren't disturbing and scary either because they have "goofy visuals" right? And RE games are scarier because they look like generic hollywood zombie movies? Fine, whatever, consoom more.
>Still, saying RE 1-3 is braindead makes you a complete retard and a cuck
How underage are you?
>The spencer mansion in RE1 Remake is probably one of the best level designs in video game history. Just because it's not as "open" or the puzzles aren't as hard doesn't mean it's bad. It's still a great example of well layed out exploration with fantastic atmosphere.
Feelings aren't facts.
>I think OoT is over-rated and bland
>but its made by a multi billion dollar company and very popular therefore 10/10
As expected from an RE fanboy. Keep consooming.

>> No.6497527

>>6497447
B-but megaman legends is on N64

>> No.6497535

>>6497515
>AitD only has like 36 bullets, 2 or 3 arrows, and not more than 5 healing items in the whole game...From an objective perspective, AitD has more complex combat system and mechanics than RE

Harder != better
More complex != better

Anyone who's been playing games for long enough knows that any asshole could hack a game to make it 10x harder or more long winded. Doesn't make it fucking good. Sometimes less is more.

>And RE games are scarier because they look like generic hollywood zombie movies?

RE comes from the golden age of Capcom when they were absolutely on point with character/enemy/world design. If you think it's generic than I apologize for your complete lack of taste.

>Feelings aren't facts.

It's objective as fuck. It's about as solid and well designed as any piece of level design ever has been

>but its made by a multi billion dollar company and very popular therefore 10/10

Nice strawman. I said its solid and well crafted, but so are countless other titles from the same era.

>> No.6497557

Just a passersby, gotta say I prefer the REfag since he makes better points and isn't a bitter fuck like the Alid fag

Ps: Horror games are boring as fuck, RE never got good until 4 and 6 is the best

>> No.6497559

>>6497515
>And you think Jan Švankmajer's movies aren't disturbing and scary either because they have "goofy visuals" right?
There's a difference between something that's weird and unsettling through cartoonish visuals and imagery because it deliberately set itself up to create dissonance in that way, and something that looks goofy because of tonal incompetence or technological failings that completely undermines the intended theme. Alone in the Dark is firmly in the latter case.

>> No.6497567

>>6497527
Yes it is, which makes the image fucking retarded or ironic

>> No.6497635

>>6497535
>Harder != better
>More complex != better
More coping. AitD isn't hard if you know what you're doing. It's not complex if you bother to read the books scattered throughout the game. The combat is not hard if you bother to learn how it works and how different attacks and weapons have different reach, timing, and angle. There's only 1 action button and 1 menu button, how much simpler do you want it to be?
>RE comes from the golden age of Capcom when they were absolutely on point with character/enemy/world design.
They're just slight deviations from the average zombie movies and B movie creatures. I wouldn't call them masterpiece. Enemies aren't AitD's strength, but even less so for RE, it's not very creative.
>It's about as solid and well designed as any piece of level design ever has been
Yeah, a sequence of rooms with items in them, resource management, backtracking with the right loadout, AitD has that too.
>but so are countless other titles from the same era
So there's literally nothing special about it being "solid" and "well crafted". It's just a generic product.

>>6497559
>deliberately set itself up to create dissonance
Because aitd isn't deliberately grotesque? If you read the game's lore that's just how the game was intended to be. Raynal was inspired by Lovercraft and Dario Argento, both created their horror around mystery, weird twisted events, and fear of the unknown, rather than spooky visuals.

>> No.6497639

>>6497447
>>6497451
>>6497468
>replying to bait

>> No.6497648

>>6497635
>More coping. AitD isn't hard if you know what you're doing. It's not complex

Then why fucking site it as having less resources and more complexity as an advantage over RE then? What are you even arguing anymore?

>They're just slight deviations from the average zombie movies and B movie creatures. I wouldn't call them masterpiece. Enemies aren't AitD's strength, but even less so for RE, it's not very creative.

Enemy designs like the Licker, Tyrant, Nemesis, and Birkin's mutations have stayed in the public consciousness for decades now even BEFORE the graphics were strong enough to properly represent the utterly top tier concept art. The problem is you, you tasteless faggot. Your comparison of Alone in the Dark with Jan Švankmajer only cements the fact that you have no aesthetic or artistic sense whatso-fucking-ever.

>Yeah, a sequence of rooms with items in them, resource management, backtracking with the right loadout, AitD has that too.

Sure, and other nuances too (routing for speedruns, different ways of avoiding enemies via different routes, etc.). I never said it did anything particularly special that alone in the dark didn't, just that it does what it does with extreme craft.

>> No.6497650

>>6497648


>So there's literally nothing special about it being "solid" and "well crafted". It's just a generic product.

No, those games are still the above average, cream of the crop. The scads of titles that make it to consoles generally aren't polished to that level.

>ecause aitd isn't deliberately grotesque? If you read the game's lore that's just how the game was intended to be. Raynal was inspired by Lovercraft and Dario Argento, both created their horror around mystery, weird twisted events, and fear of the unknown, rather than spooky visuals.
Motherfucker I could write a lovecraft story with cutesie chibis if I wanted to. Doesn't mean it isn't a fucking awful stylistic choice.

"b-buh muh offbeat indie creepy indie animations"

-which are nothing like either alone in the dark or the aforementioned chibi proposal. Fuck off idiot.

>> No.6497663

>>6494358
Megaman Legends is a spin on its formula.

>> No.6497668

>>6494452
Silent Hill has a bigger world than ocarina.

Hyrule field was completely baron.

And then you got those shitty first person open world games with the super fucking archaic gameplay that nobody likes. I think one is called dark tower and another is called kings field?

>> No.6497673

>>6497668
> then you got those shitty first person open world games with the super fucking archaic gameplay that nobody likes. I think one is called dark tower and another is called kings field?
Amazing how nobody cares about the Dark Souls of Dark Souls

>> No.6497681

>>6497648
Then why fucking site it as having less resources and more complexity as an advantage over RE then?
more features =/= complex
>Enemy designs like the Licker, Tyrant, Nemesis, and Birkin's mutations have stayed in the public consciousness for decades now even BEFORE the graphics were strong enough to properly represent the utterly top tier concept art.
They're pretty subpar compared to other body horror games and movies. People remember them because the games they're in are popular. Yes, aitd didn't age as terribly because it didn't rely on spooky visual, it's got more things going for it.
>you tasteless faggot
I'm not calling you tasteless or anything, but you sure prefer hollywood horror.
>it does what it does with extreme craft.
Same can be said for aitd according to its fans, so it's not a very useful metric.
>The scads of titles that make it to consoles generally aren't polished to that level.
Most are, even the third party ones. I think what you wanted to say is OoT is more cinematic and melodramatic than the rest.
>"b-buh muh offbeat indie creepy indie animations"
Making unique creative things is a bad thing now? Getting tired of this cope.

>>6497663
MML came out earlier.

>> No.6497685

>>6497673
Strife did everything King's Field series wanted to do, but better.

>> No.6497689

>>6497681
>Making unique creative things is a bad thing now?
Not that guy but cutesy shit that's actually horror is the lowest of the lowest, most of the time indie shit too, so they probably did it because they can't afford something that isn't rpg maker 2003

>> No.6497702

>>6497681
>more features =/= complex
Again, what are you even arguing anymore?

Shit started because faggots whined that alone in the dark isn't as popular as RE even though RE was inspired by it but ain't as hardcore as shit.

Now you're back pedaling and saying that oh yeah RE does all the cool shit Alone in the Dark does, but its somehow still worse and bad and for plebs.

>They're pretty subpar compared to other body horror games and movies.

Again, if you honestly think this, you have objectively terrible taste. Capcom's designers were some of the best of the best and the devil is really in the details here. All those aforementioned designs are fantastic, and yes, they are holleywood inspired...but they're also incredibly stylish and nuanced as well.

>Same can be said for aitd according to its fans, so it's not a very useful metric.

See above. If you're gonna concede that, you might as well give up on the seethe over RE when it does everything your precious Alone in the Dark does and does it just as well.

>Most are, even the third party ones. I think what you wanted to say is OoT is more cinematic and melodramatic than the rest.

No, not at all. And neither is that what I meant.

OoT is a huge fucking adventure game. And its incredibly polished the entire way through. That shit's fucking hard, even today let alone in the 90's. It may not be my thing, but damn if I can't respect the craft that went into a game as massive and ambitious.

>Making unique creative things is a bad thing now? Getting tired of this cope.

As >>6497689 if you don't do it RIGHT, then it's shit. Get some actual fucking taste so you can recognize the difference between good art like Capcom's golden age production or Švankmajer's shit, and a mess of pastel colored origami trying to be scary.

>> No.6497714
File: 16 KB, 280x305, 1588562621503.jpg [View same] [iqdb] [saucenao] [google]
6497714

>>6495501
>No problem anon, have a nice day too. You didn't trigger anything, I just found it funny that someone woul go online and say they want to punch a fictional character, I just imagined the nerd behind the screen. Sorry if my comment triggered you.

>> No.6497715

>>6496753
And neither do I, unironically. Explain

>> No.6497734
File: 1.30 MB, 720x720, eric butts consoom.png [View same] [iqdb] [saucenao] [google]
6497734

>>6497702
>Shit started because faggots whined that alone in the dark isn't as popular as RE even though RE was inspired by it but ain't as hardcore as shit.
The earliest argument was you could do a lot more in aitd than in RE.
>RE does all the cool shit Alone in the Dark does
You wish. Not even close.
>its incredibly polished the entire way through.
So is the last of us.
>As >>6497689
He didn't talk about aitd.
>Get some actual fucking taste so you can recognize the difference between good art like Capcom's golden age production or Švankmajer's shit, and a mess of pastel colored origami trying to be scary.
>WAAAAAAHHHHH IF YOU DON'T CONSOOM MY POPULAR CORPORATE PRODUCED TRASH YOURE A KEK WITH SHIT TASTE

>> No.6497747
File: 34 KB, 600x332, oldgames_aloneinthedark.jpg [View same] [iqdb] [saucenao] [google]
6497747

>>6497734
>The earliest argument was you could do a lot more in aitd than in RE.

Which devolved into "there are less resources and melee only and its harder and more complex therefore its better"

And when it's pointed out that harder isn't necessarily better and more complex isn't necessarily better, and that RE games still stick to solid fundamentals of level design and resource management, we get a bunch of weird insane back pedaling and confusing meme bullshit.

>So is the last of us.
There are deep and serious problems with tlou that Ocarina doesn't have. It's not even a close comparison.

>He didn't talk about aitd.

No he talked about your strawman about chibi lovecraft.

>Consoom

Says the guy who's so deep in his nostalgia that he thinks pic related is scary.

"BUH BUH ITS DARK AND TWISTED BECAUSE IT NAME DROPPED CTHULHU, THE POPULAR NERD FICTION GUY WHO I WAS TOLD IS THE BES1T HORROR WRITER EVER BY TV TROPES"

No anon, it's not scary, it's fucking cute.

>> No.6497783

>>6497468
>>6497527
And the 64 version of Legends was fuckin awful

Try again

>> No.6497848
File: 630 KB, 1600x1200, 20200605_235249.jpg [View same] [iqdb] [saucenao] [google]
6497848

>>6495518

>> No.6497915

>>6497848
dusty as hell, you clearly never touch it. N64 fanboys are the worst, always trying to cause division because their console wasn't good.

>> No.6497919

>>6497915
>muh dust
If I never touched it, it'd be stored in the closet, in some box, free of dust. Also I haven't been at home in a few days as I was visiting my gf, but think whatever you want to think, sonycope.

>> No.6497931

>>6497919
you, use commas, way too, much, it looks, like you are, angry about being, called out, n64 fanboy.

>> No.6497940

>>6497931
Your original claim was that I didn't own a Saturn, then you moved the goalpost to whether I used my Saturn or not, then you just went to grammar faggotry. Sonycope at display, my friends.
Do you own a Saturn, sonyncel? Post a timestamped pic

>> No.6497947

>>6497940
No reason to believe that's yours, you even had to reuse printer paper for your note. Pathetic. For someone who loves the Saturn so much you sure are invested deeply against it. Try typing like a normal human being rather than an easily upset child.

>> No.6497950

>>6497947
Nice saturn pic

>> No.6497951

>>6497950
Post a pic of your Saturn.

>> No.6497960

>>6497951
>gaslighting
If you don't want to believe that's my saturn, go ahead. Coping mechanism.
Let it go. You're only making sony fans look really bad at this point.

>> No.6497961

>>6497960
That's fine, I'm not a Sony fan. It's obvious you don't own a Saturn as there's no reason to let it get that filthy and take a picture of it.

>> No.6497965

>>6497961
Let's do this, if you post a timestamped pic of your Saturn, I'll take another pic of my Saturn, without the dust. Deal?

>> No.6497969

>>6497965
Nah, keep taking orders from anons on 4chan though

>> No.6497973

>>6497969
>claims he's not a sony fan
>doesn't own a saturn
So you're an actual N64 fanboy falseflagging as a sony retard?
Also nobody ordered anything to me, you claimed I didn't own a saturn and I offered to prove you wrong, as I did.

>> No.6497974

>>6497973
Post a picture of your Saturn.

>> No.6497982

>>6497974
I will post another pic of that same Saturn, which is mine, after you post a timestamped pic of yours.

>> No.6497991

>>6497982
Just ignore the baiting cunt, for fuck's sake.

>> No.6497994

>>6497991
I'm just waiting for an actual picture of the saturn. Wouldn't make sense someone with a Saturn would hate it so much.

>> No.6498001

>>6494358
nobody cares about ocarina, that's why

>> No.6498006

>>6498001
Countless game developers and video game players would prove you wrong

>> No.6498019

>>6494454
Are you seriously just asking why there aren't a bunch of 1:1 photocopies of OoT?

>> No.6498039

>>6494865
Why he holds a golden spoon?

>> No.6498230

>>6498001
See your statement would have any merit if this board alone didn't have "durr is ocarina of time overrated? I don't like it!" threads all the time, let alone it being mentioned everywhere and people still discussing it over 20 years later. By definition people prove here that apparently people do still care about OoT nowadays whether you like it or not, whether they like it or not.

>> No.6498407

>>6497515
Shut the fuck up beepzorz.

>> No.6498415 [SPOILER] 
File: 217 KB, 945x315, 1591461386141.png [View same] [iqdb] [saucenao] [google]
6498415

>>6496707
>>6497715

>> No.6498417

>>6497685
>Doom engine
No.

>> No.6498459

>>6497714
This is the only post I've seen in the history of this entire website I've seen that warrants a soijak. I don't know why that guy was going so far to defend a random video game character.

>> No.6498640

>>6494452
I hate how people like to give Jak And Daxter credit for being a seamless open world when Soul Reaver did it first and much better.

>> No.6498778

>>6498459
Posting on a board to say you want to punch a fictional character is more of a soi thing. Like you can imagine they never were in a IRL fight.

>> No.6498943

>>6498415
4chan being unhelpful as usual
faggot

>> No.6498948

>>6498943
Leave, tourist

>> No.6498951

>>6494559
>>6494358
literally true though, to deny the influence of zelda and OOT in general is to admit total ignorance. no game (besides maybe Mario 64 or even maybe Half Life or DOOM for PC) had as big of an impact on the gaming world from that point on. OOT demonstrated how to do a good action-adventure in 3D. denying its influence or quality is revisionist contrarianism at best

>> No.6499217
File: 865 KB, 4350x2200, 3DMap_LegendOfZelda-OcarinaOfTime-Future-SpiritTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
6499217

>>6495329
Its simpler combat, less polished, and the 3D platforming is far simpler.
But i think the general sentiment is that somewhat ambitious adventure games is rare/effort, so anything with working mechanics and exploration is very good by default.

>>6497685
>Make a Adventure RPG game
>In the doom engine
>With default doom controls
>Where basic shit like maps/worldmap/area being janky
>So is inventory and dialogue trees
I would say that Strife is more "powerful" in engine than what Doom is, since both use very similar formats to make the magic happened. But Strife is still unimpressive compared to Kings Field, despite Moonlight map format not being that superior to doom map files.

>> No.6499232

>>6498948
No, nigga

>> No.6499283

>>6496646
hello jissouseki

>> No.6500164 [DELETED] 

I came.
Oooooh.
This thread.
I came was a story it was a time was a thread.
I came.
Yes.

>> No.6500209

>>6500164
Unironically what did he mean by this

>> No.6500214 [DELETED] 

>>6497960
stop feeding that jew yous

>> No.6502038
File: 182 KB, 1011x769, Zelda equipment.png [View same] [iqdb] [saucenao] [google]
6502038

>>6494943
People will argue with this despite OoT being widely considered the greatest game ever. I personally couldn't get into zelda games because I don't like the gameplay, but their theme is fantastic.

>> No.6502040

>>6495059
n64 was better for kids, PS1 was better for preteens and teens

>> No.6502065

>>6499217
>Make a Adventure RPG game
>In the doom engine
Nothing wrong with that. Strife didn't suffer from the clunky controls, sluggish movement, and janky detection system King's Field had.
>Where basic shit like maps/worldmap/area being janky
I didn't have that issue.
>So is inventory and dialogue trees
I don't even remember KF having dialogue trees. Strife had more complex quests, better dialogue, and better characters than any King's Field game.

>> No.6502067

>>6502040
kids as in what? i got a playstation when i was 10 (picked it and payed for it myself), and had plenty of suitable titles to play with, crash bandicoot, spyro, tekken, rollcage, vigalante 8, g-darius, time crisis, ridge racer, etc, etc

>> No.6502086
File: 146 KB, 782x1200, EITFQVxW4AAxmqj.jpg [View same] [iqdb] [saucenao] [google]
6502086

>>6497747
>Which devolved into "there are less resources and melee only and its harder and more complex therefore its better"
No it didn't. That's a strawman purely from you.
>There are deep and serious problems with tlou that Ocarina doesn't have.
Except being too cinematic and linear? Lmao.
>No he talked about your strawman about chibi lovecraft.
No he probably talked about corpse party and its derivatives or some shit.
>Says the guy who's so deep in his nostalgia that he thinks pic related is scary.
Yes anon, pic related is creepy. Also, REfags apparently can't find enjoyment in reading horror literature because they can't read.
>No anon, it's not scary, it's fucking cute.
You find that cute? No wonder REfags jerk off too Suzi aka Sphincter Hunter.

>> No.6502158
File: 1006 KB, 500x288, 56d.gif [View same] [iqdb] [saucenao] [google]
6502158

>>6495456
Cringe is the biggest most useless buzzword, but zoomers like you have so much cognitive dissonance its a chore even yelling at you.

>> No.6502164

>>6502086
Give up beepzorz.

>> No.6502232

ys> zelda

>> No.6502247

>>6494569
Good bait

>> No.6502249

>>6494507
Tried them, forced myself to beat the first one, couldn't be bothered to finish the even shittier second one

>> No.6502267

>>6502086
Silent hill and alone in the dark are dead games
KWAB

>> No.6502308

>>6494559
>>6498951
Is there any evidence that OOT influenced every game ever made? What did it influence? What mechanics did it invent?

>> No.6502407

>>6494358
Because it would actually take effort unlike a shitty open world game.

>> No.6502409

>>6502067
>payed for it myself
>payed
with money someone else gave you anon.

>> No.6502416

>>6502409
well yea, money my pamphlet run employer gave me

>> No.6502419

>>6502416
don't lie anon, you've never worked a day in your life you scoundrel.

>> No.6502440

>>6497747
fhwaahahaa
what? this is it? I have no idea having played only RE but this is supposed to be a horror game? maybe if you're under 6 this could be considered scary

>> No.6503158

Hype The Time Quest

>> No.6503609
File: 1.74 MB, 640x480, Kingsley's Adventure (USA)-200608-172228..webm [View same] [iqdb] [saucenao] [google]
6503609

>>6495408
>>6495329
I downloaded it and cleared tutorial + first stage.
There is no map screen, so I assume there are no real dungeons. Instead you have rooms as puzzles.
Movement is slightly unpolished, but it controls okay if you use dualshock. It controls bad if you use a PS1 controller, since the dualshock gets extra sensitivity to turn faster/more precise.
Camera angles and jumping/viewing is jank.

Combat is barebones and somewhat functional. Can't tell if blocking has a windup, or if the game drops your input if you try to block too late.
But its basic, and not impressive.

>> No.6503943

>>6503609
holy shit that video quality, is this clip actually from 1995?

>> No.6503956

>>6503609
>Combat is barebones and somewhat functional
That's basically zelda

>> No.6504005

>>6494358
There is no real successful clones of those games either. Name a famous Pokemon/Diablo/GTA clone that's actually good.
As for Ocarina clones, I'd say Kingsley's Adventure.

>> No.6504009

>>6503609
Looks promising. Post more and better videos.

>> No.6504017

>>6504005
There are many good knockoffs of Diablo/GTA but they aren't retro

>Titan's Quest
>Torchlight
>Grim Dawn
>Saints Row 2
>Mafia 1 & 2
>Sleeping Dogs

>> No.6504020

>>6504017
Diablow is itself a gauntlet knockoff, but instead of having good game play it relies on being a skinner box.

>> No.6504579

>>6494387
Neither of those are retro.
>>6494697
It was poorly advertised but still an excellent game. It basically put Nintendo's own Zelda games after MM to shame until BotW.

>> No.6504631

>>6494943
This is nitpicking, but at the time OoT was made, Zelda was just a princess. The goddess lineage stuff came with Skyward Sword, which imo made everything related to Zelda and Ganon less compelling.

>> No.6505007

>>6494358
can't duplicate soul

>> No.6505448
File: 2.41 MB, 480x360, WatchfulAnyCoral-size_restricted.gif [View same] [iqdb] [saucenao] [google]
6505448

>>6495009
Also the fact that the Ps1 lacks a Z buffer and couldnt handle big polygons.
OOT was made from scratch to take advantaged from the advanced N64 features. The PSX os not even 100% 3D hardware as It does using software thanks to the GTE

Neither Mario not OOT could be realized on PSX
https://news.ycombinator.com/item?id=12558925

>> No.6505546

>>6504579
Okami is the most boring slog of a game I ever had the misfortune of trying.

>> No.6505558

>>6505448
>Neither Mario not OOT could be realized on PSX
they're being ported as we speak

>> No.6506801
File: 566 KB, 800x533, Okami_Dog.jpg [View same] [iqdb] [saucenao] [google]
6506801

>>6494387
>>6504579
Okami gave up any anspirations it had of being a Zelda clone somewhere in the first dungeon.
Darksiders gave up the same aspirations somewhere in the 2nd dungeon.

The general trend seem to be that studios try to make a Zelda clone, give up, and then just make it a vanilla Adventure game with some cues.

>> No.6506827
File: 700 KB, 640x480, Kingsley's Adventure (USA)-200609-181040..webm [View same] [iqdb] [saucenao] [google]
6506827

>>6503943
No, this is why you need a decent pre setup for ffmpeg to convert to webm in a reasonable manner.

>> No.6506850

>>6505558
Unless they use Spyro-style LOD they will be fogged to shit.

>> No.6506913

>>6506850
>Unless they use Spyro-style LOD
Why wouldn't they?

>> No.6507131 [DELETED] 

>>6494358
Nintendo assassinates anyone that copies their 3d Zelda games or tries to make a 3d zelda game. There was source code for a fanmade Link's Awakening years and years ago, now they remade a slightly less crappy version of it to sell to the masses that's like a snes game or something. They like to penny pinch and have been around for centuries, nintendo has.

Also there are conspiracy theories surrounding Zelda that have to do with religion.

>>6494418
Have you been in contact with them rec

>> No.6507371
File: 599 KB, 640x480, Kingsley's Adventure (USA)-200609-182158..webm [View same] [iqdb] [saucenao] [google]
6507371

>>6503956
Nope. And it depends on what you mean by "Zelda".
Zelda NES is very barebones and extremely functional. To the point where later clone irretarations carry over almost all the mechanics.

But this is only "somewhat functional". Your attacks has phantom range, some times hits doesn't register, blocking has a borked animation system, enemy hitstun and blocking isn't polished at all.
You can also get multihit by enemies/projectile/fall damage, meaning your 5 hit points can be instantly gone as well.

What the game do right, is that most bosses have a "desperation" phase at the last 1/3 of their healthbar. They stop doing time wasting moves and just try to melee zerg you.
But combat is just servicable. At the least its not so ambitious it tries to force you to do non functional things with the broken tools it has, but that also means it simple and barebones. Which again means there shouldn't be issues with hitstun, range or footsies.

>> No.6507389

>>6506913
Would require a lot of effort and would look less authentic to the original games in some ways. Though so would a fuckload of fog, so they can't really win.

>> No.6507391

>>6507371
>But this is only "somewhat functional". Your attacks has phantom range, some times hits doesn't register, blocking has a borked animation system, enemy hitstun and blocking isn't polished at all.
It IS a European game.

>> No.6507408

>>6507391
So is Gothic and Severance. They are also Euro games.
Gothic has severe issues with its target system and how combat works. Severance might be the most polished melee combat game I have played from that era.

This smells more like
>Oh its a kids game
>That means we won't have to polish it further
>So we won't have to try to do a better implementation
Which circles back to the quetion OP asked: Why has nobody tried to do a proper clone of Ocarina of Time?
Kingley's plays like a low effort kids game trying to copy some of the ideas, but its incapable of going anywhere with them.

>> No.6507762

>>6494843
edgy

>> No.6507814

>>6494358
Pretty successful bait you have there, anon.

>> No.6507915

>>6497557
I don't agree about 456 being the better games but since you and me are a one of the few who liked 6 I'm not gonna make a fuss.

>> No.6507923

>>6497747
Damn alone in the dark looks gay as fuck

>> No.6508019

>>6503943
encoding high frequency (sharp/pixellated) pictures is not that easy, it would actually be better to start with a filtered/AA'd image

>Error: Your image contains an embedded file.
got damnit, it does not
https://anonfiles com/zaA1V556o2/out_webm
>Error: Our system thinks your post is spam. Please reformat and try again.
fuck this place

>> No.6509043

>>6503943
No, but webm is still yuv420 by default, which gives it very stupid color banding of the compression fucks up.
Don't forget source is only sub-SD output, which means there is less pixels to latch on.

>> No.6509716

>>6494358
Mystical Ninja Starring Goemon

One of the best OoT clones and N64 games out there. Get with it, OP

>> No.6511316

>>6494390
>>6494903
Name some then, I want to play them

>> No.6511318

>>6494358
There were tons of clones they were just all awful, Hercules on N64 and stuff, mostly western devs who didn't really understand what they were getting into

>> No.6511675

>>6505558
Sauce?

>> No.6511747

>>6511316
Not retro (and no one got butthurt over it since no one bought it), but Sphinx and the Cursed Mummy was a pretty good Zelda clone.

>> No.6511817

>>6494358
>clones

>> No.6512002

>>6494890
Because you don’t like Asians, Bubba

>> No.6512053

>>6494428
>well designed puzzles
Most Zelda's puzzle are baby tier, require no actual thought to figure out and just takes time (to push blocks or walk from one place to another)
There isn't a single good puzzle in the game. The ones that aren't bad are just serviceable ways to add some variety to the gameplay
Bigger focus on puzzles was the worst change that happened when the series moved to 3d