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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6495760 No.6495760 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6486094

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4


== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6495761

=== NEWS ===

[6-5] Ion Fury dev is starting a map tutorial for Mapster32. Focused on IF, but should help with other games as well
https://www.youtube.com/watch?v=I1day0eLWng&feature=youtu.be

[6-1] Akeldama, 32-map megawad collaboration.
https://www.doomworld.com/idgames/levels/doom2/megawads/akeldama

[6-1] https://www.doomworld.com/forum/topic/114797-dbp24-spaceballs-the-sequel-the-quest-for-more-dbp-maps/
Spaceballs, the .wad

[5-31] Egypt themed map for Hexen 2
https://www.moddb.com/games/hexen-ii/addons/shifting-sands

[5-28] Eternal Slayer, a new 3rd person melee mod.
https://forum.zdoom.org/viewtopic.php?f=43&t=68667

[5-28] Wrath Update 2+ Big Box
https://youtu.be/VmJc5ReteFQ

[5-28] DBP24 trailer released
https://www.youtube.com/watch?v=y4rmaWofQP4

[5-26] Pandemonia 2.0 released
https://drive.google.com/file/d/1GKjW1ZGQkViW3MOBDxnyK3Sk41ynpv6S/view

[5-25] The Force Engine was updated
https://www.doomworld.com/forum/post/2133742
https://theforceengine.github.io/downloads.html

[5-24] Smooth Blood released, its like Smooth Doom but for Blood
https://www.moddb.com/mods/smoothblood

[5-23] Punishment, an episodic replacement for the first Doom
https://www.doomworld.com/forum/topic/114613-punishment-an-episode-1-replacement-for-doom/

[5-23] Anon shares some Sandy Peterson videos
https://www.youtube.com/watch?v=QwV3uwM19EY
https://www.youtube.com/watch?v=LlSb1esFt0A

[5-22] La Tailor Girl updated
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=405#p1152235

[5-22] Dark Forces DeHacker updated to v1.3
http://df-21.net/

[5-22] Realm667 repository submissions are on hiatus
https://www.realm667.com/index.php/en/home/archiv/17-site-news/2259-repository-submissions-on-hiatus

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6495771

No End in Sight is the most cancerous shit I've ever played.

>> No.6495778

>>6495771
ok

>> No.6495853

What are the best ports of Doom and Quake for the Vita?

>> No.6495864

>>6495760
>GOG: gives away games for free
>they've all already been in your library for a decade

>> No.6495896

Who is Espi and why is he so highly regarded

>> No.6495898

>>6495771

Did you get banned from doomworld

>> No.6495903

>>6495896
Hes a big guy

>> No.6495913

>>6495896
Made cool maps, then died.

>> No.6495935

>>6495771
>switchlet

>> No.6495961

Is there a way to get SS2 control scheme in SS1

>> No.6495997
File: 11 KB, 240x311, 1363195884310.jpg [View same] [iqdb] [saucenao] [google]
6495997

DOOM AND GLOOM

>> No.6496012

>>6495961
You mean wasd and tab for inventory?

I think so.

>> No.6496016

>>6495896
Espi made Suspended in Dusk, a 2005 vanilla compatible minisode that has a few "how did he do that in vanilla?" details.
He also made map27 in 2008's Eternal Doom 4 demo, an unfininshed zdoom sequel to Eternal Doom.
He had his right arm amputated in 2008, and then later died of cancer in 2009

>> No.6496026
File: 241 KB, 1152x864, suspended in dusk.gif [View same] [iqdb] [saucenao] [google]
6496026

>>6495896
Made some really cool maps which also played really well, was pretty influential in his mapping, also figured out a lot of vanilla mapping tricks which still aren't obvious to a lot of people today.
If you want to see his most famed work, look up Suspended In Dusk, dirty brutalist bunkers made out of old gray concrete slabs and rusty plate metal have never been so beautiful before.

>> No.6496047

So, Doom, Heretic, Hexen, Strife, Chex and Hacx are the only commercial games released on Doom engine. Am I correct?

>> No.6496054

>>6496016
>>6496026
Sounds like it's worth checking out some of his maps, especially if he was pulling off great tricks in vanilla. Love the look of that Suspended In Dusk screen; I'm guessing he worked magic with lighting and geometry as well as textures.

I think that's something a lot of people don't grok about Doom (and even id struggled with in Doom 3) - at heart it works best when you have room to keep moving while you shoot. It isn't a corridor/cover shooter - a bit of running round corridors is OK, but the best maps (like that one) have plenty of wide open spaces to maneuver in.

That's my 2c. anyway; your mileage may vary.

>> No.6496084
File: 669 KB, 4096x1173, Helltaker Girls.jpg [View same] [iqdb] [saucenao] [google]
6496084

Somebody's gotta do a Helltaker mod, with each monster being a helltaker-style girl.
Kinda like Stylish Hell, but with much higher res sprites and ACTUAL style.

>> No.6496116
File: 61 KB, 811x507, zrada.jpg [View same] [iqdb] [saucenao] [google]
6496116

>>6496084
>zdrada

>> No.6496124

>>6496047
you forgot doom 2 trololo

>> No.6496129

>>6496124
And Final Doom and Ultimate Doom and Deathkings of Dark Citadel.

>> No.6496130
File: 28 KB, 600x907, 1439007647013.jpg [View same] [iqdb] [saucenao] [google]
6496130

>>6496084
I'd rather not play Doom with only one demon the entire game.

>> No.6496140

>>6496116
Pretty close, the dev is Polish and the word 'zdrada' means betrayal.

>> No.6496141

>>6496124
+ doom 64

>> No.6496143

>>6496141
doom 64 doesn't run on the doom engine it runs on some weird new 3d engine

>> No.6496145
File: 184 KB, 1200x748, Demons.jpg [View same] [iqdb] [saucenao] [google]
6496145

>>6496116
The game was made by a Polyak, so he used some of the polish names for demons, and names don't translate.
Zdrada means "Treachery" in polish.
Malina means "lewd stuff" in jargon literal translation would be "raspberry", but context meraning is "perversion", since she's the Lustful Demon.

>> No.6496148

>>6496143
Isn't it still just a modified version of the Doom engine? Because Doom 64 doesn't actually support full 3d.

>> No.6496149

>>6496084
Alright, you do it.

>> No.6496152

>>6496130
They can be redesigned to look significantly different, just want them to look close to that european-comic artstyle.

>> No.6496156
File: 202 KB, 820x611, ssgsanic.png [View same] [iqdb] [saucenao] [google]
6496156

>>6496149
I would.
If I could draw for shit.
My maximum is sanic-level scribbles

>> No.6496157

>>6496156
Now's a good time to work on that stuff and improve then.

>> No.6496159

>>6496143
Doom 64 is using the Doom engine, it was just upgraded for a bunch of things. Still has linedefs, sectors, and vertices, still uses BSP trees, and still has the same kind of monster behavior and all.

>> No.6496162

>>6496156
Still better than Chris-Chan...

>> No.6496174

>>6496084
>waifushit
No.

>> No.6496176

>>6496156
>>6496157
No no no, you retard, don't improve, make a mod in this style.

>> No.6496180

>>6496176
Somebody on DW already does that.

>> No.6496182
File: 20 KB, 480x337, 152555607.jpg [View same] [iqdb] [saucenao] [google]
6496182

>>6496176
>don't improve

>> No.6496184

>>6496180
Did sergeiwhatever ever produced actual sprites out of those concepts? From what I understood, he was hoping for someone else to do it for him.

>> No.6496187

>>6496143

No it doesn't you fuckaloo

>> No.6496189

>>6496176
Why not both?

>> No.6496194

Scythe is pretty good

>> No.6496270

>>6496194
So I hear.

>> No.6496335

Well time to try and beat System Shock 1. Cant seem to get into it as easily as i could 2

>> No.6496338

>>6496335
SS1 is amazing for its time but jank as hell.

The dark engien and the Thief team really made SS2 the experience that it is.

Levine then proceeded to fuck everything with bioshit.

>> No.6496343

>>6496026
Suspended in Dusk is 95% gray and that's how I feel about its gameplay.

>> No.6496346

>>6496338
Yeah i can usually tolerate older games and hell even enjoy them for their quaintness but SS1 is a little over what i can handle. But the enhanced edition stuff helps. Wish someone made SS1 in the dark engine honestly

>> No.6496349

>>6496346
There are far worse. SS is still playable. But dont beat yourself over it.
We know how it would have looked kinda in the dark engine by the ending parts of SS2.

SS1 is impressive but is right on the cusp of what I consider the turning tide that started with doom.

Which is funny because I come to these threads for anything but doom, from build games to other stuff mostly mods.

>> No.6496351

>>6496335
I prefer Marathon Infinity

>> No.6496352

>>6496084
I'm sorry, anon. That'll take over a month, longer than this flavor has left.

>> No.6496354

https://twitter.com/doomwiki/status/1268758645577310208
make sure to save and back up anything doom in the internet archive and wayback machine

>> No.6496369

>>6496351
I suppose i see a similarity lol

>> No.6496378
File: 728 KB, 960x776, 1525835369004.png [View same] [iqdb] [saucenao] [google]
6496378

Should I do UV or HMP?

>> No.6496381

>>6496378
UV-Fast.

>> No.6496383

>>6495760
HEY GUISE, WHATS THE NEW HOT MOD OF THE WEEK THAT EVERYONE SHOULD PLAY?

>> No.6496385

>>6496378
UV

>> No.6496389

>>6496378
UV. Disregard local retard who keeps shilling "HMP at first playthrough" to everyone.

>> No.6496392

>>6496383
Iunno, Treasure Tech?

>> No.6496396

>>6496383
ComplexDoom4.03_BrutalFix.pk7

>> No.6496398

How would I go about learning how to make custom Doom content when I have no programming or Build Engine experience?

>> No.6496406

>>6496398
Why do you need Build Engine experience for Doom?

>> No.6496408

>>6496406
Well I don't know much about stuff like that so I just figured Build Engine was for general 2.5D rather than specific games like Duke Nukem or something.

>> No.6496410

>>6496398
You don't need any knowledge to start mapping, just get a grip on how to use the editor and know how to make good gameplay. You could try making gameplay mods with Decorate since it's really easy to use and doesn't require any programming knowledge either, and it would serve as somewhat of an introduction into the basics of programming I guess.

>> No.6496414
File: 10 KB, 379x245, 1590177603731.jpg [View same] [iqdb] [saucenao] [google]
6496414

What's the difference between GZDoom and LZDoom?

>> No.6496420

>>6496410
Okay. I figured it would take some kind of past programming knowledge or something of the sort.
I guess I should have tried to actually do it first before asking. Thanks

>> No.6496423

>>6496414
LZDoom is maintained by another guy. Uses old OpenGL renderer that performs much better on some hardware.
Features that absolutely require OpenGL 3/4 are either adapted/rewritten/scaled down or thrown away. Usually this has no effect on mods aside from maybe some visual effects not working/glitching.

>> No.6496424

>>6496414

LZDoom isn't a complete clusterfuck

>> No.6496425 [DELETED] 
File: 4 KB, 100x100, avatar.png [View same] [iqdb] [saucenao] [google]
6496425

does he browse /doom/?

>> No.6496429
File: 262 KB, 1448x2048, dan-pingston-lucy-retrogasm-2.jpg [View same] [iqdb] [saucenao] [google]
6496429

This post is dedicated to Lucy, the best and beefiest of the classic id girls.

>> No.6496434

>>6496429

what the fuck is wrong with her calves

>> No.6496435

>>6496408
how tf someone gets to such a conclusion

>> No.6496437

>>6495771
>ended

>> No.6496438

>>6496434
big boots

>> No.6496453

>>6496423
Wait, does it fully supports ZScript and its bells and whistles?

>>6496425
Nah, he got banned a year ago for off-topic posting.

>> No.6496461

>>6496453
Yes, it supports everything that is not OpenGL related. That's its goal.

>> No.6496462

>>6496425
Nmaybe

>> No.6496469

>>6496453
Yes but it may lag behind a month or two, so its not "The Latest Version"™, and "Working Of Mod On This Version Is Not Guaranteed By Mod Developer"©

>> No.6496474

>>6496354
>puts "disinformation" markers on archived pages they dont like
Yeah no

>> No.6496475

>>>/x/

>> No.6496490
File: 248 KB, 792x1096, 989bbd9536ffa11ee731433174f4e33d.jpg [View same] [iqdb] [saucenao] [google]
6496490

>>6496434
They're made for true patricians like R. Crumb

>> No.6496494

>>6496490
More of Namio Harukawa kinda guy myself

>> No.6496501

>>6496490
I identify with this image more than I care to admit.

>> No.6496503

>>6496378
HMP is the Normal setting, UV is the Hard setting. Nowadays everyone considers WADs like Doom or Doom2 to be easy, so to not die of boredom they play it on UV. This led to an unfortunate trend in the PWAD community to make maps with Hard difficulty only in mind, considering it to be the norm. However, this trend started to be bucked in later years, specially in the realm of hard WADs like those Ribbiks makes.

So in the end to answer your question - if you're playing Doom/Doom2 now, even for the first time? UV, unless you've never played videogames, I guess. Plutonia? HMP if you're not too confident, UV if you're ready for a challenge. PWADs? Check the TXT file to see if they implemented difficulties. If they didn't, do UV. If they did, then use your own judgement to gauge the WAD's difficulty versus your own skill/tolerance. If you find yourself loading saves a lot during levels that aren't too long, that might be a sign you should lower the difficulty instead of trying to brute force your way with savestates. But hey, you play how you want.

>> No.6496521
File: 180 KB, 1691x565, Lardbutt.jpg [View same] [iqdb] [saucenao] [google]
6496521

>>6496429
Based beyond belief.

>> No.6496523

>>6496369
I see both as sci fi shooters that emphasize exploration over series of rooms designed for specific encounters with level design not possible in Doom. And while SS1 has better sound design than Marathon, I think Marathon's level design and verticality is considerably more impressive than SS1's grid corridors along with a better story and more variety as far as enemy matchups go with you sometimes fighting with pfhor, against pfhor, against humans, with specifically hunters, etc. Neither are particularly Doom-like but I think Marathon sets itself apart further.

>> No.6496524
File: 216 KB, 453x600, QuakeQuick.gif [View same] [iqdb] [saucenao] [google]
6496524

I beat quake 1 plus Arcane Dimensions and I wanna play quake 2 now, what sourecport do I use?

>> No.6496525

>>6496521
>20-year-later fanart looks worse than the original model
fucker forgot the cellulite

>> No.6496526

>>6496525
Yeah, faggot doesnt appreciate true thicc.

>> No.6496536
File: 256 KB, 500x375, 1543426648686.png [View same] [iqdb] [saucenao] [google]
6496536

>>6496526
>you will never live in the timeline where the fanservice-loving drunk russies who modeled QC's characters were able to take a crack at Lucy

>> No.6496537

>>6496524
Yamagi Quake 2 for singleplayer, Q2PRO for multiplayer.

>> No.6496541

>>6496490
Why do most women in western comics porn or not, have face of a cheap hooker.

>> No.6496551
File: 32 KB, 1334x750, No Lucy, we are going to do it, right now.png [View same] [iqdb] [saucenao] [google]
6496551

>>6496537
Thanks ill try yamagi since Im assuming quake 2 mp is dead, im using the steam version so will I need to do anything to put the music back in?

>> No.6496556

>>6496551
Quake 2's multiplayer is fun as fuck if you can find people to play with, it's a lot like Quake 3, arguably better, depending on who you ask.

For the Steam version and music, maybe.

>> No.6496557

>>6496551
Q2 MP is more alive than either QW or Q3A (not counting live). I'd recommend checking out just for the mods like Action Quake 2 and Gloom with a buddy to see where Counter Strike, The Specialists, and Natural Selection came from. I don't know if the Steam version comes with the soundtrack but if not, you can just download it.

>> No.6496590

>>6496551
>filename
god i wish

>> No.6496595
File: 387 KB, 917x636, 1241618915032.jpg [View same] [iqdb] [saucenao] [google]
6496595

>>6496590
Same.

>> No.6496596
File: 16 KB, 320x200, wolf.png [View same] [iqdb] [saucenao] [google]
6496596

>>6495761

Useful Wolf3D FAQ created

https://faq.wolf3d.net/

>> No.6496601
File: 418 KB, 1333x1000, ladies_of_quake_3_arena_by_rayph-d5t1sxs.jpg [View same] [iqdb] [saucenao] [google]
6496601

>>6496595
Were the 90's more body-positive than any modern controversy-spewer ever realizes?

>> No.6496604 [SPOILER] 
File: 121 KB, 1024x922, 1591393706770.jpg [View same] [iqdb] [saucenao] [google]
6496604

>>6496601
Yes.

>> No.6496607

>>6496595
>Mortal, it has 4 moons since the First Dawn of Nyeltohep. It is time for your Frag Flattening.
>Yes, dear.

>> No.6496609

>>6496604
To be fair, QC Sorlag isn't what Q3A Sorlag looked like at all. are you the one who made the /trash/ request

>> No.6496616

>>6496596
what mod is that in your pic?

>> No.6496617

>>6496601
I think back then we were actually a lot more tolerant - we didn't need "trigger warnings" before we read Shakespeare in school, for instance. No social media addiction, no getting shamed when someone leaked your sexts to all your friends...

Anyway. Haven't played Q3A but liking the fan art. And you know, for the token "big bruiser" chick-with-a-shotty, and given the general look of the other ladies, Lucy ain't all that bad. Certainly looks like she could headshot your ass and dance the fandango on the gibs...

Yeah, I know - "fap before posting"...

>> No.6496619

>>6496609
If you mean >>30666319 then yes.

>> No.6496625

>>6496601
Fat female characters were created as a joke or because creator had fetish for them, not to normalize eating disorders.

>> No.6496638

>>6496616
Photoshop

>> No.6496642

>>6496619
Hah, knew it. Doubt anyone will fill it but fingers crossed, yeah?

>>6496617
All the Q3 ladies are easy on the eyes, even a blubbery grease-pit like Lucy. It helps they're all portrayed as equally capable in a fight (other than the game-enforced tiers) whether they've got more wetware than a Shadowrun campaign like Slash, or nothing more than a lightning gun and a mean attitude like Hunter.

>> No.6496643

>>6496638
damn...

>> No.6496650

>>6496643
those alien bastards are gonna pay for shooping up my ride

>> No.6496659

>Who wants cum?
>Come get chum!

>> No.6496664

>>6496617
Fat girls don't dance, silly.
>"Stink! I can't move in these heels."
>"Oh, this girdle is killing me ... literally."
>"I should be floating. Must be the boots."
>"Well at least you lasted long enough to make me sweat, [enemy]."

>> No.6496691

>>6496601
Even though the art style of QC is the only thing I can really compliment it on, just looking at art and fanart of Q3A reminds me of what could’ve been.

>> No.6496698 [DELETED] 
File: 134 KB, 1280x720, Doom-Eternal-Classic.jpg [View same] [iqdb] [saucenao] [google]
6496698

>>6495760
What does Doomguy think of the fact that the nuDoom universe has video games that are an exact retelling of his adventures?

>> No.6496702
File: 180 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6496702

Is Decino /our guy/? He knows about Wojak.

>> No.6496703 [DELETED] 

>>6496698
NuDoom is not canon, also it is not retro and I reported your post.

>> No.6496704

>>6496698
he thinks “wow, these idiots really wanted to show everyone how oldschool and not shit this reboot is”

>> No.6496706

>>6496691
I'll never forgive them for getting rid of Slash's grody cybernetics, no matter how cute she is regardless and how fun sliding around at Mach 2 is. Would swap out Nyx for Lucy or Hunter in an instant. At least the classic weapon models are all neat as heck.

>> No.6496713

>>6496702
Wojak has plagued the greater web for a few years now, and has haunted 4chan and other image boards themselves for at least a decade, if not longer.
I laughed when I saw that thumbnail this morning.

>> No.6496716

>>6496698
Tehy thought:
"Do you remember easter eggs, fellow kids? Aren't we cool, eh? EH?"

>> No.6496719

>>6496706
New Slash is a cutie, even if her voice can get grating and punk chicks are mentally fucked IRL, but I would’ve preferred they stuck with updating the older designs. Anarki got completely ruined.
And yeah, Nyx is a boring ””alien,”” they should’ve stuck with the Heavy Metal pornstar.

But this is neither here nor there, since the game will probably shut down within the year, and Quake as a series will continue to languish.

>> No.6496721

>>6496716
I wouldn’t call it an easter egg if they consistently shove it in your face

>> No.6496728

>>6496523
Agreed. Also it helps that marathon infinitys levels flow a little better. Also the combat feels better in infinity.

>> No.6496732

>>6496719
I had the opposite thing happen, her voice was grating at first but I started liking it the more I played and the more of her maniacal laughter I listened to after killing sprees. She's mentally fucked but at least according to her lore it's from having an Old One prodding at her brain, not just being a bad person from the get-go. SHE CAN BE SAVED. SHE IS GOODNESS. SHE IS HOLY. RANGER CAN DO IT.
Nyx is a walking sex doll and that's great and all but I also would've preferred Mynx, no matter how nice Nyx's lips and pits and butt are. Especially lips. Ha ha.

>But this is neither here nor there, since the game will probably shut down within the year, and Quake as a series will continue to languish.
That's the unfortunate truth, yeah. I doubt it'll be forgotten entirely by the players- given Q1 through Q3 are still receiving occasional fanart to this day, not even by people actively in the remaining communities but just people going 'hey I drew this character from a game I spent my youth playing'- but definitely forgotten by id other than salvaging parts to stick in Doom.

>> No.6496741
File: 27 KB, 666x360, preview.jpg [View same] [iqdb] [saucenao] [google]
6496741

Coomers leave

>> No.6496748 [DELETED] 

>>6496741
>caleb in a business suit
>after defeating the cabal, rescuing ophelia and getting married, he soon got a dead end job in an office and eventually went mad after not doing his rootin' tootin' gun shootin' for 15 years once he wiped the cabal off the face of the universe

>> No.6496750
File: 113 KB, 1024x768, EZX3c7vU4AEpuIm.jpg [View same] [iqdb] [saucenao] [google]
6496750

Hellground is fucking neat.

What are other WADs with similar castle / gothic / gloomy themes?

>> No.6496751

>>6496741
>caleb in a business suit
>after defeating the cabal, rescuing ophelia and getting married, he soon got a dead end job in an office and eventually went mad after not doing his rootin' tootin' gun shootin' for 15 years once he wiped the cabal off the face of the universe
>so basically The Office but with guns

>> No.6496752

>>6496702
wojak has been a facebook tier meme for 6 years now

>> No.6496769

>>6496741
Man that movie was a masterpiece, in many ways accidental. But its funny whenever I think of cyberpunk stuff outside of novels comics\manga and anime, my mind does not immediately go to blade runner, it goes to robocop.

The doom mod is great. Wish there was a more modern one.

>> No.6496771

>>6496741
Someone post the story about Paul Steed's office walls being completely covered in porn. Cooming and Quake is a time honored tradition.

>> No.6496775

>>6496741
Coomer Pride World Wide

>> No.6496781

>>6496769
>But its funny whenever I think of cyberpunk stuff outside of novels comics\manga and anime, my mind does not immediately go to blade runner, it goes to robocop.
Same, but also the Shadowrun SNES game.

>> No.6496793

>>6496702
https://knowyourmeme.com/memes/i-know-that-feel-bro

>Added 9 YEARS ago

>> No.6496796

Not gonna lie, rushing cyborgs and cutting them down with a Laser Rapier like a god damn Cyber Shinobi in SS1 is pretty dope. Shame they destroyed it in SS2

>> No.6496805

>>6496771
Quake and Quake 2/3/so forth are completely separate entities. Original Quake had none of this gross bullshit.

>> No.6496819

>>6496741
I don't coom since at least last weekend

>> No.6496823

>>6496781
Thats why I said aside other media which did cyberpunk justice.
Blade Runner was nice visually and had a cool ending. Thanks Hauer.


But Robocop has all the themes. Its violent, its funny, mad corporations, crime, degeneracy, what means to be human, robojesus allegories. Its great.

>>6496796
Still liked the laser rapier in SS2, with the cyber thingy that made you ahve all the moveset from Garret it did some mean damage.

>> No.6496836
File: 376 KB, 358x503, paul.png [View same] [iqdb] [saucenao] [google]
6496836

>>6496771
>In 2000 after being fired from id Software he went to work for Wild Tangent making several dancing girl visualizers for Winamp and a third-person shooter called Betty Bad (an homage to Steed's favorite arcade game, Tempest).

>Steed gained press and controversy with the release of a "Crackwhore" female model for Quake II in response to a skin (character texture) contest for the first Quake sponsored by a group of female gamers who called themselves the "Crackwhore Clan". The Crackwhore model was released after Quake II was released as a downloadable character as an homage to that same female gamer clan. While Quake II included a female character as an option when playing, both the phraseology and approach to the Crackwhore model received some amount of criticism despite the 'Crackwhore Clan' having been created and organized by and composed solely of female gamers - not Paul Steed.

>He initiated and sponsored several modeling contests such as the Bad Girl and Cute Doll contests by which he challenged any and all other modelers to compete against him for sponsored prizes

>"The guy loved his naked women, though. One time he ran a contest where everyone was going to build hot female character models, and the winner would get their submission rigged and put into Quake 3 as a custom model (which was very new at the time). The result was essentially a pornography competition, with some models even having incredibly detailed and animating genitalia. The competition was scrapped because they couldn't find a way to judge the models without them fall into the public's hands and possibly ripped. I think it was for the best, as it was sort of a shameful competition anyway."

His cause of death is apparently unknown, but I think I know what it was: His love of the female form.
He also got made fun of by SA goons for modelling big breasts, which, judging from modern perspectives, is a positive.

>> No.6496838

>>6496836
Fuck I want those Q3 models. Shameful my ass.

>> No.6496839

>>6496836
goons were and still are massive faggots

>> No.6496842
File: 387 KB, 338x423, file.png [View same] [iqdb] [saucenao] [google]
6496842

>>6496805
>Q1poster
>insists on segregation (of games)
>calls the female form 'gross bullshit'
We have Lovecraft himself posting here.

>> No.6496847
File: 82 KB, 608x811, carmack on steed.png [View same] [iqdb] [saucenao] [google]
6496847

>>6496836
I hope he's surrounded by all the gun-toting dominatrix titties and asses he could want, wherever his immortal soul is now.

>> No.6496854

>>6496836
>Steed: modeled big breasts, made a career modeling big breasts, released several books on modeling (and modeling big breasts), claim to fame is faptastic Quake models and Wing Commander art as well as controversy over fighting and drinking
>goons: paid to post on an internet message board, live in fear of their overzealous and money-biased moderation staff, claim to fame is creating the dumpster fire known as 4chan

>> No.6496856
File: 2.93 MB, 298x328, 1582035407637.gif [View same] [iqdb] [saucenao] [google]
6496856

>>6496836
This is the struggle that us tit guys must deal with every day.

>> No.6496861
File: 342 KB, 1920x1080, quake256.jpg [View same] [iqdb] [saucenao] [google]
6496861

Still running the Purgatori player model as my go to in Quake II. Dunno what Tom Colby is up to now but I hope he's doing good.

>> No.6496867

>>6496842
That's pretty based in my book.

>> No.6496869
File: 70 KB, 750x1000, 1587710557241.jpg [View same] [iqdb] [saucenao] [google]
6496869

>>6496856
We're all gonna make it, bro.

>> No.6496871

>>6496847
>>6496854
He was an incredibly influential early 3D games modeler. He wrote multiple books on the subject and inspired dozens of people. He's probably one of the major factors as to how Polycount got as big as it did.
I also really like his art. Quake 3's techno-flesh aesthetic is rad, and Daikatana at least looks good because of him.

It's funny, all of this just because he loved boob.

>> No.6496875

>>6496836
Ah it's THAT guy. Shame he died early. I have some of his books on modeling on 3D MAX.

>> No.6496883
File: 25 KB, 260x334, 51hkrg5seYL._SX258_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
6496883

>>6496875
One of them

>> No.6496885

>>6496883
Nice.

I have a thing for low to mid poly sexy girls. I blame sin.

>> No.6496890
File: 270 KB, 1024x1152, 4e996ed4c5d7b7ae9458eec3dcc381b4[1].jpg [View same] [iqdb] [saucenao] [google]
6496890

>>6496871
Steed isn't credited at all for Daikanata and so far as I know he never worked at Ion Storm. You might be thinking of Kenneth Scott, one of the other id artists who did a bunch of the Q3A skins (including skins for the polygon models made by Steed) and whose texturing has a really distinct grungy techno-organic style that features extremely heavily throughout Daikatana starting at the menu screen and HUD.

>> No.6496895

>>6496871
So who whacked him? Some jealous husband?

>> No.6496898
File: 100 KB, 1200x654, DfrIFBmXUAE--VK.jpg [View same] [iqdb] [saucenao] [google]
6496898

>>6496871
>Quake 3's techno-flesh aesthetic is rad, and Daikatana at least looks good because of him.
weren't both of those Kenneth Scott's thing?

>> No.6496914
File: 278 KB, 892x540, file.png [View same] [iqdb] [saucenao] [google]
6496914

>>6496890
Scott was another guy who made a name for himself texturing and modeling as far back as the Q1/Q2 days in the community, under the handle Protofiend. Even on those earlier models and even lower res textures, you can see the groundwork of his contrast-heavy, grunge-laden style. No surprise he was hired on by id for Q3A and worked with them as recently as Doom '16, although his social media presence seems to be largely politics-based now unfortunately.

>> No.6496919

>>6496890
Ah right, Kenneth Scott. His texture work stands out to me. Something about how he shades/lights stuff is distinct, specifically on any metal bits.
I know him, Adrian and Kevin worked on the game. Is there anywhere that goes more indepth on who did what?

Also, loonygames has a few interviews with Steed along with Romero. Here's one: http://www.loonygames.com/content/1.5/feat/

>> No.6496926

>>6496898
Yeah, I got my artists confused. Say what you want about Doom 3, a few of the demon designs were rightly nasty.

>> No.6496935
File: 86 KB, 256x256, 1472330605996.png [View same] [iqdb] [saucenao] [google]
6496935

>>6496890
Oh, and there's Lucy's texture second row from the top far right. So if you really adore how detailed the cellulite is depicted on those giant, head-crushing thighs because I sure do or just how the light falls off into the canyon of Hunter's cleavage, Scott's the one to thank. Regardless of how he may feel about 'oversexualization of females' nowadays.

>>6496895
We'll never know. It might be rude to say so but it's probably a good thing he passed before the current era of gaming really took swing, or there'd have been even more news articles with "PERVERTED GAME ARTIST (FAMOUS FOR SEXIST QUAKE 2 MODEL) DIES UNDER MYSTERIOUS CIRCUMSTANCES" with total shitshow comment sections.

>>6496919
>Is there anywhere that goes more indepth on who did what?
I'm not sure, but I've never really looked into it. I know for Q3A work was pretty evenly split with playermodels primarily being the work of Steed on modeling and Scott on texturing, with A. Carmack and similarly renowned id artist Kevin Cloud on level texturing, UI, etc. (source: https://www.bluesnews.com/screenshots/q3a/apr26/q3ashots.shtml - dig the Slash reference turn-around!).

>> No.6496940

>>6496935
>current era of gaming


Current era is irrelevant, the things that matter are already puddles starting to become weaves on the internet. A guy like him if smart could thrive.

>> No.6496946

>>6496823
I think Robocop is a far better movie than Bladerunner in basically every way.

>>6496836
I take back all the things I've said about Paul Steed, he honestly sounds like a fun guy.

>> No.6496951

>>6496935
Looking at articles and especially comments from fans, seems like a lot people loved him just for how he taught his thing in a clear way.

>>6496946
Oh your are not wrong hence why I said it. You know people will splurge over blade runner, but when I see somebody mention robocop in a cyberpunk discussion I know that person has the heart in the right place.

>> No.6496960

>>6496946
I dunno about fun, but it seems like the others at id respected him if nothing else. Hell, apparently he did work- or was going to- for McGee's first Alice game after both of them left id if this old article (https://www.eurogamer.net/articles/article_28360)) is any indication; that said, his name doesn't appear in Alice's credits at all, interestingly.
>Right now Paul is contracting, with another ex-id person, American McGee, on the warped third person shooter Alice, a title that has been turning heads for a few months now. Post Alice, Paul makes no secret that he plans to form his own games company, "Alice is my main focus because I'm very impressed with where American and Rogue have gone with it, but there are other things as well".
Digging into this sort of thing takes an annoying number of Google searches because all of it is such ancient history by now so you have to rely on mirrors of mirrors of mirrors.

>> No.6496962

>>6496914
>his social media presence seems to be largely politics-based

Really unfortunate. Everything goes to shit...

>> No.6496965

>>6496946
Hard to compare

>> No.6496971

>>6496914
He was Protofiend? That makes a lot of sense. I have a bunch of Q2 skins, and anything with a Protofiend signature is usually the best in the folder.

>>6496960
>Digging into this sort of thing takes an annoying number of Google searches because all of it is such ancient history by now so you have to rely on mirrors of mirrors of mirrors.
it's a shame having to look around archive.org for dead links on this stuff

>> No.6496975
File: 1.16 MB, 1024x768, file.png [View same] [iqdb] [saucenao] [google]
6496975

>>6496919
That must be the interview that Rocket Jump quoted.
>Paul Steed seemed to welcome conflict over id's schedule, or any other topic. After Quake 2's release, he created a skimpy female skin—or character—for the game dubbed "Crackwhore" in response to a contest put on by the Crackwhore Clan, a group of female Quake players. When gaming press outlets caught wind of the model, some accused Steed of sexism. Crackwhore may be a clan of female gamers, but the model had been created by a man, which made it sexist.

>"I like voluptuous women, and I think guys (and some women) like and appreciate the 'cheesecake' aspect of it. It was just for fun," Steed said in an interview with gaming blog loonygames. "It irks me how people responded to it as far as the sexist and misongynistic [sic] overtones were attached. I'm not a sexist and I'm not a misogynist. Funny thing about it is that more guys than women really voiced their offense to me. How can you be offended by it? It's just a computer image. There's nothing lewd about it. Well...borderline lewd, but nothing pornographic unless you slap some naked skin on it."

>When the interviewer pointed out that the Crackwhore character collapsed and wiggled her butt in the air after dying, Steed shrugged off the insinuation. "Well yeah, that was intentional," he said in the interview. "She was 'in character'. I'll make the 'wholsome [sic] girl' model next month and make her fit somehow in a world of death and gibs."

>> No.6496979
File: 235 KB, 380x201, 1589411571168.gif [View same] [iqdb] [saucenao] [google]
6496979

Is there anyway to "train" for Plutonia? Never played it but from footage and word of mouth it seems fucking ball busting and I want to be as prepped as possible. So far I've beaten
>Ultimate Doom (did it once on HMP, then did it again pistol-start on UV)
>Doom 2 (only did it on HMP because i genuinely just didn't enjoy the middle third enough for it to be worth doing again)
>some of the master levels (can't remember many, some were fun but some were stupidly cryptic like that fucking staircase on the wall that's so tiny you literally cannot see unless you know to look for it)
That's about it, I've considered doing Sigil but I don't know if it's good. Same with "The way ID did it", I've heard about it but don't really know what it is aside from a supposed upgrade on Doom 2.

Also, how's that Freedoom alternative that Doomworld screamed about coming along?

>> No.6496984

>>6496979
Forgot to ask because its 1am and I'm mentally deficient, but how is TNT? I've heard some claim its amazing and some claim its the most boring piece of Doom content ever.

>> No.6496991
File: 24 KB, 199x181, 1524187138037.png [View same] [iqdb] [saucenao] [google]
6496991

American McGee was no stranger to Tim Willits' alleged behavior. One morning a year or so earlier, McGee had stepped into the Town East Tower's elevator. Willits entered with him. Before long, Willits turned to him, grinning.

"He turns to me and he goes, 'Hey, did you ever have butt sex with your ex-girlfriend?' We all knew each other; he knew my ex-girlfriend," McGee recalled. "I remember saying something like, 'Tim, fuck off,' or 'I don't know what you're talking about.' And he looks at me and he goes, 'Well, I had it last night, and it was great.' And that was it, and he walked away."

>> No.6496997

>>6496991
Tim is a chad?

>> No.6496998

https://youtu.be/hAY1MXcpTTw

>> No.6497000

>>6496991
he sounds crazy

>> No.6497006
File: 24 KB, 284x195, protofiend.png [View same] [iqdb] [saucenao] [google]
6497006

>>6496971
oh wait, I got my P names mixed up, I was thinking of Partycrasher
I did find that skin of his though, converted from .pcx, happens to be the one you posted

>> No.6497020
File: 36 KB, 427x640, Lvlord.jpg [View same] [iqdb] [saucenao] [google]
6497020

somewhat on topic of dev credits, I've only recently learned that Levelord worked on the first Q1 expansion (Scourge of Armagon). does anyone know if there's a list of individual per-map credits? I can't even find the manual online anywhere

>> No.6497030

>>6496914
>although his social media presence seems to be largely politics-based now
This happened to John Mueller, who also happened to make art for Quake III. He made that Visor picture that was used in the game’s manual, and was later turned into a cosmetic in Champions. He also made all that other art for Quake Live.
A year or two ago, I tracked down his Twitter to see what he was up to, and he had a Kickstarter for a comic, and he was tweeting and sharing a bunch of people being pissy at Trump. I think he was trying to tie in his comic’s plot about oppression with whatever Mr. President was doing at the time.

>> No.6497031

Playthrough video of map24 of 20p minutes of /vr/ is up.
https://www.youtube.com/watch?v=ghY8QbRBkdg

>> No.6497034
File: 221 KB, 1920x1280, john-mueller-id-slash.jpg [View same] [iqdb] [saucenao] [google]
6497034

>>6497030
What a shame, I adore Mueller's art. Even if the QL trading card needlessly censored Hunter.

>> No.6497038

>>6497030
>>6497034
I just looked at his twitter and its barely got anything political on it. Not sure what anons crying about.

>> No.6497039

>>6497030
Separate the art from the artist - for the sake of your own mental health.

>> No.6497042

>>6497034
>even if they needlessly censored Hunter
along with removing as many religious references and bits of gore as they could to make the T rating

>> No.6497048
File: 114 KB, 1088x1024, scrap964_a.jpg [View same] [iqdb] [saucenao] [google]
6497048

That summer heat is starting to pick up! Do your best to stay cool everyone.

>> No.6497052

>>6496914
>worked with them as recently as Doom '16
whut I never heard about that
the closest connection I can think of is that Certain Affinity did the multiplayer for the Halo titles he worked on as well as 2016

>> No.6497056

>>6496378
ITYTD

>> No.6497057
File: 374 KB, 557x438, 1529155615060.png [View same] [iqdb] [saucenao] [google]
6497057

>>6497042
Yeah, I'm not sure what was up with that. I guess I can accept replacing pentagrams with red circles if it's really necessary, but QL started as a browser game; what's the point of an ESRB rating for a free game in the first place? Covering up glorious bronze Amazon abs is irredeemable in any circumstances.

>>6497048
It's hard to stay cool when the conversation topic is so hot.

>>6497052
You're probably right, I was relaying what I glanced at on Google but it might've been wrong.

>> No.6497071

Is Ghouls Forest a good WAD or is it just cheap jumpscares?

>> No.6497072
File: 117 KB, 1241x1645, tg7lyz04a5351.jpg [View same] [iqdb] [saucenao] [google]
6497072

What exactly was the point of the community chest projects? What did they do that other community megawads didn't?

>> No.6497074

>>6497071
I don't really remember having a great time with it but if you dig the hunter and hunted concept / survival thing then it's a matter of if you can tolerate the nasty jumpscares.

>> No.6497084

>>6496998
Its like I'm really reconfiguring another source port!

>> No.6497103

The 3do ost for doom kicks ass https://youtu.be/m35pIk5wfNk..

>> No.6497106

>>6497030
What a stupid era this is.

>>6497039
I always do, but it's just kind of, well, sad, to see people get completely absorbed into this shit, especially when their art moves onto being all about this. This would be an example where the art becomes inseparable from the artist (at least their current art), though of course that doesn't invalidate their old art or anything.

>> No.6497114

>>6497103
It's called the 3do cus when a gamer back then heard about 3d graphics they'd get confused, but then impressed upon learning what it looks like and say "3D? oooOOOOOoooohh!"

>> No.6497124

>>6497114
TAKE YOUR DAMN CLOTHES OFF

>> No.6497125

>>6497114
It’s called the 3do cus when a gamer back then heard about 3d graphics they’d get confused, but then horrified upon learning what they spent $700 on and say “3D? oooooOOOOOOOAAAAAAAAAAAAAAAAAH!”

>> No.6497132
File: 94 KB, 720x960, qclsj556a1051.jpg [View same] [iqdb] [saucenao] [google]
6497132

I really hate when people put difficulty or lack thereof as a complaint in /idgames wad reviews as if each and every wad is supposed to be tailored to their own personal ideal difficulty just for them.

>> No.6497142
File: 38 KB, 664x760, 1585371865631.jpg [View same] [iqdb] [saucenao] [google]
6497142

>>6495760
What mod is in that webm?

>> No.6497145

>>6497142
Project brutality

>> No.6497146

>>6497142
Gentle Doom

>> No.6497192

>>6496984
TNT gets worse as it goes on and the music can be somewhat annoying. However its still worth trying

>> No.6497202

>>6496991
Tim what the hell man

>> No.6497208

>>6496979
Plutonia's difficulty is kind of exaggerated. Is it harder than Doom 2? Yes. Is it just unreasonably hard for the average Doom player to beat? No.

You have several options to pace yourself. You can do a continuous playthrough. You can allow yourself saves. You can lower the difficulty to HMP. Just play it, it's not a WAD you have to "train" for. Just play it. If you're feeling like you're having an easy time, then adjust the challenge. Maybe do it saveless. Maybe do it pistol starting. You decide.

As for TNT, I recently played it for the first time and while I enjoyed some of the early and middle maps (Human BBQ and Wormhole coming to mind, specifically), the latter half of the WAD is complete garbage. MAP20 of TNT is perhaps the worst map I have ever had the misfortune of playing.

>> No.6497219
File: 21 KB, 851x793, dobwire.png [View same] [iqdb] [saucenao] [google]
6497219

>>6497208
>>6496979
Oh and sidenote: this is one of the worst textures I have ever seen in a WAD and it's from TNT. Used in MAP20.

Those green bits you see in the fence? They're not leaves. It's not a vine on the fence. It's supposed to be all metal. Speculation is that they are just pixels they forgot to make transparent when importing the fucking thing.

>> No.6497223

>>6497208
Speaking of - Civvie making his video about Plutonia playing continuous and saving basically every room in UV was kinda weird. Why not, you know, just play it in HMP like he did with Sigil? Sigil is easier than Plutonia, but he didn't consider doing Plutonia on HMP for some reason.

>> No.6497231

>>6496343
IMO, gameplay picks up in MAP03. M1 and 2 are really easy, even taking into account the surprise Arch-vile in M1.

>> No.6497234

>>6497219
I always disliked that. It looks like damn Christmas lights. What a weird texture and way to use it.

>> No.6497235

>>6496979

git gud

>> No.6497243

>>6497219
I'm honestly kinda impressed that TNT had a lot of really amateurish textures, despite being officialised. Memento Mori, which was made around the same time, had much better textures that still hold up.

>> No.6497262

Playing NRFL, how and why the fuck is it so much better than doom 2?

Also I'm on a classic doom marathon, and i've beat ultimate doom, sigil, doom 2 and now i'm playing nrfl, i'm torn if i should continue to plutonia and tnt or if i should just skip to doom 64, what do you anons reccomend?

>> No.6497268

>>6497262
At least do Plutonia. Some people find TNT boring but I'd still give it a shot.

>> No.6497282

Do you anons use auto aim or free mouselook?

>> No.6497284

>>6497262
>Playing NRFL, how and why the fuck is it so much better than doom 2?
NRFTL was made in 2009/2010, and it REALLY shows.

>> No.6497286

>>6497282
I play using autoaim with mouse turning.

>> No.6497301
File: 8 KB, 66x92, Get a.jpg [View same] [iqdb] [saucenao] [google]
6497301

>>6496490

>> No.6497305

>>6497282
If I'm playing vanilla, auto-aim obviously.

>> No.6497369

>>6497282
Auto-aim. Vertical mouselook for fighting is weird. I like that GLBoom lets you do vertical mouselook but not allowing vertical aim by default, so you can gawk around the sights but still keep the gameplay intact

>> No.6497496

>>6497208
From what I've noticed, a lot of people who consider Plutonia bullshit and unfair, tend to suck at dealing with most of Doom 2's monsters in general, especially when used liberally. I kinda blame this on Doom 2 itself for barely utilising the new monsters outside of a few levels, with those few levels still feeling like they're pulling their punches.

>> No.6497506

>>6497262
Play Plutonia and TNT, although you won't miss much good if you skip most of TNT. Doom 64 is hit and miss, you might get pushed off because of all the switch-hunting and linear gameplay.

>> No.6497523

>>6496429
>>6496521
Crash is still better, no competition

>> No.6497528

>>6497523
Crash is nothing.

>> No.6497541

>>6496525
>>6496536
you guys disgust me

>> No.6497547

Is doing a shotgun start Quake playthrough with 100% kills on Nightmare feasible? I mean, are the maps balanced to give you the ammo and weapons to be able to get all kills when shotgun starting, or should I just play it continuously?

>> No.6497576
File: 2.16 MB, 5161x4415, E2M6.jpg [View same] [iqdb] [saucenao] [google]
6497576

Just played Doom 1 E2 and E3 for the first time. Overall they were pretty good, I think even as good as E1. Highlights:

E2M2 for the cool looks and box maze
E2M4 for kicking my ass
E2M6 for showcasing how good Doom's lighting is by making me scream out loud when a Baron popped out of the shadows
E2M9 for showing me how fun it can be to dodge projectiles while demons kill each other
E3M4 don't remember why I liked this one, I made this list a few days ago
E3M6 might be my favorite map in the whole game, I felt like I was going insane as Cacodemons showed up seemingly out of thin air in a map so big and open I had no idea where I was.

Only played shareware about fifteen years ago, man this game is good. The movement and weapons are so satisfying, the enemies are fun to fight, great game.

>> No.6497591

>>6497547
Don't be a pussy anon, just do it
How do you think they tested the levels, they warped to them. So of course they're beatable from shotgun-starts.

>> No.6497598

>>6497547
never tried it, so I can't answer definitively. the maps weren't designed for shotgun starts (and several have warnings about leaving the level before picking up a weapon), but I can't think of anything that would make it impossible.
well, there's the fish bug that makes 100% kills always impossible, but I'm assuming we aren't talking technicalities.

>> No.6497603

>>6497591
And so I did, feels like they're less generous with giving you weapons again than in Doom, but I'm in the middle of episode 1 and didn't have much trouble with ammo so far.

>> No.6497608
File: 1.24 MB, 1285x669, Confused_Mike.png [View same] [iqdb] [saucenao] [google]
6497608

>>6495760
Is it just me or is the new Doomer Board Projects thing (the Spaceballs one) kinda bad? I got bored extremely quickly. Having joe-ilya's repurposed Hangar as the first map didn't help things.

>> No.6497615

>>6497608
>joe-ilya
Literally why would anyone let him work on any project? He's a horrible level designer.

>> No.6497629

How are self-referencing sectors supposed to work? I look at sector lump in slade and it doesn't list any coordinates to sectors, sectors seem to be defined by linedefs, but if I change linedefs to never mention the sector, how do they exist?

>> No.6497657

>>6497547
IIRC, Sandy Petersen's E4 levels were designed with continuous in mind.

>> No.6497658

>>6497615
Eh, He's a lot better nowadays than he was 5-6 years ago. Still not an amazing mapper by any means, though.

>> No.6497692
File: 23 KB, 353x388, 1433077197129.png [View same] [iqdb] [saucenao] [google]
6497692

>>6497145
is there a mod to see just the legs?

>> No.6497794

>Decided to play Quake again
>Download quakespasm
>Can run sideways but not forwards and backwards
Explain that eggheads.

>> No.6497802

>>6497657
Correct, Sandy's levels are set up in a specific order and some of the more powerful guns only appear two or three times in the whole episode, and health/armor are noticeably more scarce than the other episodes.

>>6497541
Don't hate, yo.

>> No.6497805
File: 76 KB, 744x1024, 1590740374398m.jpg [View same] [iqdb] [saucenao] [google]
6497805

Im playing doom on android with Open Touch and chocolate doom, the music doesn't work, i downloaded doom's ost but, where do i put the music files?

>> No.6497808

>>6497794
Change the 'always run behavior' option in settings from vanilla to QD and make sure Always Run is on.

>> No.6497816

>>6497808
Is this done from inside the game?

>> No.6497820

>>6497816
Yes. That's why I said settings and not the config file. It would have taken you five seconds to check instead of 20 solving captchas to post that question.

>> No.6497827

>>6496823
>Blade Runner was nice visually and had a cool ending. Thanks Hauer.
I've been getting back into cyberpunk recently - reading some of the early non-Gibson novels. It's a much more interesting, rich and diverse genre than I thought (or than Mike Pondsmith & co showed me). Blade Runner is still my favourite cyberpunk movie, but Robocop... yeah, it's got a lot more going for it and it's actually fun. Although it's taken me 30 years to realise that it's really quite satirical, but played straight.

Anyway, tangents aside... (and it's hard keeping up to date on this thread when so many folks post while I'm asleep!)

>Paul Steed posts
>modelling & texturing
Okay, wow. Interesting, stuff I didn't know. Seeing those character texture maps was cool - I've played around a bit with CGI in the past but never seen them like that before. I'm assuming that's so they "wrap" on the models and the number of files is kept low?

>>6497034
>pic
Wow, that's nice. Might have to use that as wallpaper!

And back up the thread...

>>6496537
>Yamagi Quake 2 for singleplayer, Q2PRO for multiplayer.
Added to my List of Interesting Stuff. I didn't kmow people were still doing Quake 2 MP.

>>6496557
>Q2 MP is more alive than either QW or Q3A
I wish I'd played Q3A back in the day as it looks pretty good. Guessing that it's a niche within a niche these days.

But it seems that out of the whole id stable, Quake and Doom get the most love. This thread has a lot of love for their sequels (ish... id Tech 4 doesn't seem to be so well loved, despite the demon designs in Doom 3) and the rest of the genre, even the obscure stuff. But a bit of searching for Quake 2 mods turns up a lot less than for Quake mods.

>> No.6497846
File: 1.07 MB, 1024x1024, lore_helmet_diffuse.png [View same] [iqdb] [saucenao] [google]
6497846

>>6497827
>I'm assuming that's so they "wrap" on the models and the number of files is kept low?
yes, though you could have many smaller textures broken up into separate files

>But a bit of searching for Quake 2 mods turns up a lot less than for Quake mods.
Q2 as that guy said, has a stronger multiplayer scene than singleplayer, so there's less mods for it overall, but the MP mods that are out there are pretty good, even if there's no one for you to play them with

>> No.6497887

>>6497846
Aye, I was searching mostly for singleplayer to begin with. Partly because I had no idea there even was still a multiplayer scene for any of these games, partly because I pretty much suck at retro FPS - what skills I ever had are rusty af.

I get the impression that I probably didn't finish my thought when writing that post. But eh, Saturday, more coffee. I gather from YouTube etc that Q2 is not as fondly thought of in general, though, but I actually like the Strogg aesthetic. Kind of like brutal Borg...

But this is why I love these threads. I learn stuff from you guys, my fellow enthusiasts (many of whom played this stuff when it was new). And I'm building a list of "must check this out" and working my way through, rather than just filling my boots on day 1 and burning out by day 3 and thinking "why did I download all this crap?"

I'm not going to think too hard about unwrapped textures. I'm guessing it's a very technical, very difficult thing to do.

>> No.6497892

>>6497887
You should play Q3 and tell us who your id waifu is, old man.

>> No.6497902

>>6497887
>Partly because I had no idea there even was still a multiplayer scene for any of these games,
they're not the biggest, but each Quake has a dedicated playerbase

>I gather from YouTube etc that Q2 is not as fondly thought of in general
It has its issues, and people don't like the setting shift

>And I'm building a list of "must check this out" and working my way through, rather than just filling my boots on day 1 and burning out by day 3
that's a good idea, I have 50-100 gigs worth of this stuff that I'm probably never going to get around to

>I'm not going to think too hard about unwrapped textures. I'm guessing it's a very technical, very difficult thing to do.
I hardly understand myself

>> No.6497923

>>6497208
>MAP20 of TNT is perhaps the worst map I have ever had the misfortune of playing.
Then you haven't played a lot of .wads

>>6497219
They left that in the Playstation version too.

>> No.6497967

>>6497923
>Then you haven't played a lot of .wads
He probably hasn't even finished TNT. MAP20 was the least terrible map Drake O'Brien contributed to the project.

>> No.6497972

>>6497282
Auto-aim with mouseturning for vanilla, freelook with no auto-aim for anything else.

>> No.6498005

>>6496713
Unoriginal doesn’t equal unfunny. Sometimes.

>> No.6498023
File: 288 KB, 1528x1184, 1528676087442.jpg [View same] [iqdb] [saucenao] [google]
6498023

>innocent aliens
YEAH NUKEM

>> No.6498037

>>6498005
wojak has never been funny, and in most cases used by by retards who can't construct an actual argument

>> No.6498043

>>6497794
Check your options?

>> No.6498062
File: 510 KB, 1920x1080, javaw 2020-06-06 06-08-39-316.png [View same] [iqdb] [saucenao] [google]
6498062

Can a Bloodfag direct me where to go? I'm quite stumped. I've played through episode 1 before, and I don't remember how these bars open. E1M5

>> No.6498071

>>6498062
you need to find a switch

>> No.6498076

>>6498071
But where? I've been up and down this fucking castle.

>> No.6498162

>>6498023
>>>>>>innocent

>> No.6498168

>>6498076

The one that opens the bars dumbass

i haven't actually played blood

>> No.6498169
File: 233 KB, 662x540, deletthis.png [View same] [iqdb] [saucenao] [google]
6498169

>>6498023
delet this

>> No.6498180

which demon has the biggest poops?

>> No.6498184

>>6498168
AAAAAAAA SOMEBODY HELP>>6498062

>> No.6498186

>>6498180
Cyberdemon

>> No.6498189

>>6498184
Watch a video of someone playing through the level on youtube. You can very easily pinpoint to the minute where you need to go and what to do if you get stuck on an older fps level

>> No.6498192
File: 2.03 MB, 800x939, Doom_II_front_cover1.png [View same] [iqdb] [saucenao] [google]
6498192

How was it received at the time ? The levels are a slog most of the time, and it relies too much on ambushes and gimmicks to be as enjoyable as the first.

>> No.6498194

>>6497827
For sure its an interesting genre of sci fi, to the point that it has evolve to post cyberpunk which doubles down on the orwellian aspects.

Interesting it took you so long even as a kid I could figure out the satirical aspects even if I could not explain them.

Alongside the deeper more subtle aspects like robocop being murphy but at the same time he was not. It was just murphy soul, the only thing that cant be sold and corrupted not matter how much they tried.

When growing up hearing again Weller say " I can feel them ( his family) but I cant remember them". Gave me chills.

>> No.6498197

>>6497576
Really cool to hear someone's first impressions of (the majority of) Doom, glad you liked it. E2M6 is probably my favorite map. Everyone appreciates the fast-paced action aspects of Doom, but E2M6 is great at showing how tense and almost genuinely scary the game can be as well.

>> No.6498210

Where can I find useful texture packs for mapping besides realm667

>> No.6498226

>>6498192
Well. I remember as a kid loving the first few levels and using the super shotgun them forgetting the game. Until now.

>> No.6498276

>>6495771
I think most of those OG Doom wads are trying to recreate the classy feeling of the original episodes, particularly KDITD, but they all end up bland, generic, confusing and samey, without any kind of innovations.

>> No.6498284

>>6498192
I was a kid back then and couldn't make it far. But it was definitely received positively. I don't think public at large really thought ambushes to be a problem and if anything evolution of the fan content is towards more and more ambushes.

But what do you mean by gimmicks?

>> No.6498291
File: 374 KB, 900x675, 1561455169695.png [View same] [iqdb] [saucenao] [google]
6498291

>>6497923
Okay, maybe I exaggerated. I'll amend my statement. TNT MAP20 is the worst map in the Doom IWADs.

>>6497967
Administration Center and Mount Pain were also bad, but Central Processing was a much worse offender in my book because of its nonsensical progression and how it loves to waste the players' time.

>> No.6498318
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google]
6498318

>>6495760
>screenshot saturday
screnshot saturday
>screenshot saturday
screnshot saturday
>screenshot saturday
screnshot saturday

>> No.6498326
File: 935 KB, 320x180, 1565840942017.gif [View same] [iqdb] [saucenao] [google]
6498326

>>6498318
>screnshot
I've failed once again...

>> No.6498342

>>6498192
There's a pretty big difference in gameplay quality between Doom 1/2 and other shooters at the time.
For many people good level design comprises about 80% of their enjoyment of a shooter.
The levels of doom were built on Carmack's principles that ensure levels to be good much more often than not, if those principles are followed. All of the user maps that are anywhere near good do folow them.

Contemporary shooters of the time were still trying to mimic much more primitive level-wise Wolfenstein 3D, and even when they tried for something more complex, the lack of understanding of those principles, lack of idea about what makes a level good, resulted in most of them being primitive, convoluted or/and terrible.

Doom 2 on the other hand was still built on those design principles and its levels even if mediocre by the standards of further years, were miles ahead of whatever competition they had, and the few Doom 1 user maps that were made since players only just starting to get the right ideas about making good levels.
Thus, it was the best thing available at the time and was praised as such.

>> No.6498347

>>6495760
I remember there being a mod where player gloves and pants (when he kicks) used the current player options from the options.
What do I neeed to do to make glove/shirt sprite to correspond to the player color?

>> No.6498354

>>6498342
>The levels of doom were built on Carmack's principles that ensure levels to be good much more often than not, if those principles are followed.
I know of Romero's principles, what are Carmack's ones?

>> No.6498360

>>6498354
yeah, mixed them up

>> No.6498363 [DELETED] 

>>6498342
>Carmack's principles
Do you mean Romero's? Because Carmack designed exactly zero levels and had very little input into any of the game design.

>> No.6498364

>>6497114
>>6497125
OOOOOOOOOOOAAAAAAAAAAAAAAAAAAAHHHHH!!!!!

>> No.6498368
File: 884 KB, 748x775, speedmap.png [View same] [iqdb] [saucenao] [google]
6498368

>>6498318
Finished texturing a speedmap I worked on a few days ago. I'm proud I finally finished another map, but not exactly satisfied with how it turned out.

>> No.6498369
File: 115 KB, 1280x720, ssg.jpg [View same] [iqdb] [saucenao] [google]
6498369

I gotta say, the super shotgun's "introduction" in MAP02 is pretty cool. All you have at that point in the game for weapons in terms of practicality (if you found it in the secret area in MAP01 that is) is the regular shotgun. You're able to blast your way through a decent amount of demons for the latter half of MAP01 and some of the beginning of MAP02, but when you get to the room the SSG is in, regardless if you have ammo for the rocket launcher (which you only have 2 of anyway), you still have to deal with a fairly big group of hitscan zombies both regular and shotgunners. If you have the shotgun then you just clear them out one by one, all the while you can't help but feel like the process could be a little faster, maybe with something that could kill entire groups of demons in one fell swoop. Something.......Super

>> No.6498371
File: 2.81 MB, 536x400, 2020-06-06 19-01-07.webm [View same] [iqdb] [saucenao] [google]
6498371

>>6498318
Making secret level for Modest Mapping Challenge 2. Watch me being pathetically filtered by myself.

>> No.6498372

>>6498369
Then at the very end corner of the room, you come across what looks like a regular shotgun sprite. You pick it up and notice that instead of one barrel, it's two. What the hell is this, you think to yourself. A super shotgun? Looks like something a ninja would use. You think nothing of it other than it might be a better shotgun, but then you go up to those shotgunners around the brick building the red keycard is in, press the fire button on them, and then all of those hitscanning pieces of shit that'd fuck your shit up easily are all dead in an instant, the last thing they hear is the echoing sound of a booming .wav file of a double barreled force of nature plowing its shells out of both barrels. You load it back up with a CLIK, CLAK, CLUK sound, and realize what you have is something truly Super. You rush into the brick building being pitted against more and more shotgunners that fall in entire socially-undistant groups at the power of this newly acquired weapon of yours. You get the red keycard, and then a bunch of doors both in the area of the brick building and the hallway you just walked through open up, with a bunch of demons pouring out, serving as a further test of your skills as a player that has gotten their hands on one of the best weapons in any game ever made. You plow through all those hitscanners, trump the imps, and cry in joy at the sight of being able to kill pinkies in a single blast rather than three of the regular shotgun from Doom 1.

>> No.6498375
File: 77 KB, 800x1000, doomguy face.jpg [View same] [iqdb] [saucenao] [google]
6498375

>>6498372
It all serves as a really cool predecessor to those moments in any other FPS where you get a new weapon for the first time and the game gives you a mini-tutorial on how it use it by summoning a bunch of bad guys at once placed appropriately according to the type of weapon you picked up, as well as some pseudo-storytelling through actual gameplay by basically saying to you "this is where shit gets really serious, but you're still one badass motherfucker that can easily take it all on." Truly it is the first instance of Doom 2 showing how it's not just more of Doom 1, but an entirely different experience altogether.

>> No.6498427

>>6498368
is this cc4-tex? ew.

>> No.6498430

>>6498427
why ew?

>> No.6498434

>>6498427
CC4Tex looks good.

>> No.6498439

>>6498427
Please feel free to suggest some better textures.

>> No.6498448

>>6498194
I think it can be harder to understand satire from a culture you didn't grow up in, even sharing the same language. But it's a film that has aged well and grown more subtle and nuanced over time, at least for me.

I can't say the same about the sequels or spin-offs; they seem to have been played a little more straight, although kept some of those elements (MediaBreak) and brought in others (Commander Cash). That said, I've not seen them so often, so I may be misremembering.

Post-cyberpunk is an odd thing, though that isn't necessarily bad; pure cyberpunk seems to be stuck in a kind of alternative future spun off from a nebulous image of the 80s-90s. But then, look at all those things we loved set in the future, and a lot of those futures - 2001, Back to the Future Part II, Blade Runner, Space: 1999 - are now the past.

I've often wondered whether popular cyberpunk media got the "punk" part wrong. I read the genre naming short story by Bruce Bethke last year, and his characters are punks in the sense of petty criminals. The fusion of 80s chrome and neon with punk rock culture came about later.

Sci-fi and horror (to bring it back to Doom and Quake a bit) are interesting genres because they can fit in with all kinds of other settings, and because they hold up a mirror to our anxieties and our society.

Anyway. I think I'm all out of tangent.

>> No.6498618

>>6498342
It's quite baffling that even today, 26 years after release, most people still don't understand how to design an enjoyable wads.

99% of the user content is about confusing mazes with lots of backtracking, repetitive locations with no sense of place and progression, and additional custom content that totally and grossly doesn't fit the original game's purpose.

No Rest for the Living was a welcome exception. Those guys were pros, and probably that was the reason they nailed the game's character in their levels.

Romero's Sigil and custom levels also showed everyone it's still possible to design levels properly.

>> No.6498643

>>6495760
i remember playing a wolfestein mod for doom that was quite good, but dont remember the name, it was like a recreation of the original wolf in the doom engine

>> No.6498647

A year or so ago some dork made original midis for the Doom community. I forgotten what they were or where the DW thread is. Anyone know what I'm on about? It was just one guy.

>> No.6498654

>>6498647
There's multiple people making MIDIs for Doom WADs, some even make threads on Doomworld. Impossible to tell who are you talking about.

>> No.6498656

>>6498618
I think half the problem is that the nature of FPS has changed in the intervening years. Doom, Doom 2, and Doom 2016 all stand in very stark contrast to Doom 3, corridor shooters, and modern games with cover mechanics, sniping and such.

Doom is at its best when you have the space to keep moving. It's not Sniper Elite 3, it's not Resident Evil... it's the first-person equivalent of a run-and-gun side scroller. That's just my 2c., of course. But good custom levels do seem to be rare - and you're right, that's with a lot of years to study them, some outstanding examples, and even people making YouTube videos about Romero's design principles.

>> No.6498659
File: 659 KB, 1500x1100, r209y08r8d251.png [View same] [iqdb] [saucenao] [google]
6498659

Is Hellcore worth playing

>> No.6498660
File: 23 KB, 896x244, DoomMappingRules.png [View same] [iqdb] [saucenao] [google]
6498660

>>6498618
Backtracking can, and SHOULD be done right.
In fact it's one of the rules Romero established.
Recognizeable landmarks and being intercopnnected so that areas are revisited is pretty much required for a good map.

>> No.6498662

>>6495961
Your using the mouselook mod/ enhanced edition right?

>> No.6498668

>>6498660
Yeah, it's fun to make a room where you come back later at a different angle. I wish I was better at non-linearity though.

>> No.6498671

Playing Quakespasm at 144hz, Y/N ?
Also what difficulty is recommended for someone who just beat Doom II on UV?

>> No.6498675

>>6498654
I understand. When I search, I end up with threads talking about music, not some catalogue.

But I found it after remembering the guy put it on bandcamp, so found it on Google immediately. Was also the wrong forum I remember.

https://dialupformurder.bandcamp.com/album/midi-dreams
https://forum.zdoom.org/viewtopic.php?f=37&t=60082

>> No.6498678

>>6498671
if you want unlocked framerate you need quakespasm-spiked or the physics go haywire
play on hard

>> No.6498683

>>6498678
Cheers.

>> No.6498686
File: 115 KB, 1200x675, dewmcare.jpg [View same] [iqdb] [saucenao] [google]
6498686

>"How do we show people that we really CARE?"
>"Gee boss, idk, maybe include ports of original Doom you can play within New Doom"?
>"That's a great idea, Bill!"
>"Should we make effort so it would be an actually good port?"
>"Nah, nobody cares about that."

>> No.6498718
File: 50 KB, 572x532, bruh.jpg [View same] [iqdb] [saucenao] [google]
6498718

what are some mods that give doom a visual overhaul (not simply higher res default textures.but making it livelier/handdrawn like treasure tech's weapon looks and animations) without altering the gameplay???

>> No.6498723

>>6498718
None, really. The other mods that just do a slight vanilla update all use old recycled sprites. I don't blame them either. I don't see a point in making handcrafted unique sprites and then tie them down to vanilla doom mechanics.

>> No.6498730

>>6498718
Smooth Doom?

>> No.6498742

>>6498660
>Recognizeable landmarks
I think most mappers struggle with this pretty badly. Romero is a master of creating recognizable areas. Just look at Sigil: every map has at least one area that looks like a real place which can pop up in your dream randomly and you can clearly recognise them from a random screenshot.

When you play random shit like NEIS or DTWID, these landmarks are missing.

Another problem is the lack of flow. In the vast majority of the levels I literally don't know where I am, even if I play the map correctly. I'm at no control of the area as they feel like just random mazes.

>> No.6498749

>>6498180
Most likely your mom. Tell us, what is your height?

>> No.6498750

>>6498671
Nightmare is not that hard.

>> No.6498774

>>6498749
4'20"

>> No.6498776

>>6498742

I'm pretty sure easily recognizable landmarks was one of the guidelines when DTWID was in development and they still fucked that part up

>> No.6498792

>>6498774
Yep, that's a big turd alright.

>> No.6498796

How do I make myself make more non-linear maps? The most non-linear I managed to get so far is splitting map in 2 independent segments, each with a key.

>> No.6498812

>>6498774
To quote Full Metal Jacket, I didn't know they stacked shit that high.

>> No.6498828

>>6498686
you get 3 games in one and doom is literally able to run doom
besides it's as vanilla as you can get, the fuck more do you want

>> No.6498837

>>6498828
How about in-game collectables to enable Nuts.WAD, a selection of Terry WADs, or the complete Harris levels?

>> No.6498840

>>6498828

Not that anon but for Eternal to not be shit. Weapons have no weight to them, the platforming is stupid, the game looks like darksiders.

>> No.6498842

>>6498828
>Here's a candy!
>It tastes like poo!
>Why are you complaining, I gave you a candy!?

>> No.6498843
File: 9 KB, 259x194, IDDQD IDKFA ISHYGDDT.jpg [View same] [iqdb] [saucenao] [google]
6498843

>>6498837
WADs work
nuts crashes the game though

>> No.6498846

>>6498842
no really tell me what in the name of fuck were you expecting there
you got vanilla doom 1&2

>> No.6498858

>>6498846
asking for a port to not be a broken bugridden shit is asking too much,. got it

>> No.6498860

>>6498828
>doom is literally able to run doom
A fucking printer can run doom. Not an argument.

>> No.6498863

>>6498796
add extra entrances/exits to rooms
try a hub / wheel design

>> No.6498865

>>6498858
point out the bugs then
>>6498860
are you that dense or actually retarded holy shit

>> No.6498870

>>6498828
Does the SSG reload still sound like a door opening?

>> No.6498871

>>6498865
>point out the bugs
A hole in a condom your dad used twelve years ago when banging your crack whore of a mother.

>> No.6498873
File: 580 KB, 662x633, doomcarmack.png [View same] [iqdb] [saucenao] [google]
6498873

>>6498871
>no argument
>ad hominem
i accept your concession, kid

>> No.6498875

>>6498873
Well, yes, I replied to your lack of argument with ad hominem.

>> No.6498878

>>6498875
you literally missed the point, smoothbrain
ain't my fault you're duller than cousin itt's razor

>> No.6498883

the threads still aren't ready for any sort of Eternal posting. Clean the non-retro shit out.

>> No.6498887
File: 661 KB, 1000x779, loaded.png [View same] [iqdb] [saucenao] [google]
6498887

>>6498883
eternal literally counts as a sourceport though

>> No.6498889 [DELETED] 

>>6498878
The point is that being able to play modern doom in nudoom is only impressive for zoomers like yourself. You could play entirety of Maniac Mansion in Day of the Tentacle, and it was 1993.

>> No.6498893

>>6498887
Threads still aren't ready for it, we got a few softheads having a slapfight over stupid shit.

>> No.6498894 [DELETED] 

>>6498893
Ready for what?

Game is bland and terrible. What a return to form. It will be forgotten like Rage 2.

>> No.6498896

>>6498889
except these games weren't separated by literal fucking parsecs of IT advancement
>zoomer
wanna know how I know that you're not even 20

>> No.6498907

>>6498896
If you weren't a zoomer you'd know that the "lol doom can run on a calculator!!!" meme has been around forever, so having what is essentially another official port of the game that barely functions is pretty pathetic.

>> No.6498909

>>6498907
it's fucking unbelievable how dense you are
jesus christ
how can you miss such a simple point so badly
fucking how

>> No.6498918

>>6498909
Now you're just as bad as the person you're bicking to for solely relying on adhoms. Congrats!
If your point was getting 3 games in 1 makes it anything more than a novelty gag that just makes you even more underage for not remembering how trash multicart games were i.e. Action 52.

>> No.6498928

>>6498918
>using action 52 as a multicart example
this is how you spot an actual underage
listen you pile of execrable garbage, literally everyone knows about 'can it run doom', and now the notion has come full circle, because doom can run doom
and since this also is a case of it running in an "alien" environment that wasn't meant for it, the experience will feel like ass when compared to the original

>> No.6498935

>>6498865
>point out the bugs then
The sound, the palette, the behaviour. Some issues were fixed, but many more remain they are well documented and known, and posts about them were made on the forums, twitter and youtube.

>> No.6498939

>>6498796
Add some one way paths going between some parts maybe?

>> No.6498946

>>6498928
>since this also is a case of it running in an "alien" environment that wasn't meant for it, the experience will feel like ass when compared to the original
It doesn't have to feel like ass though, ESPECIALLY since it's id porting their own game. Even pajeet mobile ports (which would definitely be an 'alien' environment for running Doom as well, since you might not know they weren't around when it came out) are more faithful to the original DOS game in function.

>> No.6498950

>>6498946
>Even pajeet mobile ports (which would definitely be an 'alien' environment for running Doom as well, since you might not know they weren't around when it came out) are more faithful to the original DOS game in function.
>ports specifically designed to handle the game are more faithful than playing it on a setup that was never meant to host it
i'll let you process that for a moment and hopefully you realize how retarded you are

>> No.6498957

btw speaking of unfaithful ports, how are the newest unity ports? I heard that they were terrible when they first released them but they got some updates that made them much better and faithful. Is that true or just typical bethesda bs?

>> No.6498958

I'm thinking of composing some MIDI music for doom, what kind of musicplayer do most of people use?(what should I test it in?)
Fmod? Fluidsynth? Any popular soundfonts? Roland Sc55?

>> No.6498962

>>6498958
whatever you use, don't follow prince's example of ripping off metal bands
his works are really shit outside of that

>> No.6498968

>>6498950
Why include it at all if the setup is unable to handle it? They chose to make it a half-baked port that simply exists due to novelty.

>> No.6498983
File: 41 KB, 500x351, 323871214.jpg [View same] [iqdb] [saucenao] [google]
6498983

>>6498871

>> No.6498993

>>6498962
Yeah I probably won't, unless it will be an obvious cover
I get what you mean, but Bobby stuff ain't that bad
https://www.youtube.com/watch?v=Sz3uUNb3S1M Into Sandy's City for example, and some of his other stuff, even Bio Menace sounds nice, even if its Adlib shit

>> No.6498998

>>6498434
No.
>>6498430
CC4-tex is full of bland, low quality textures and poor reskins (such as the gray MARBFACE in your screenshot) and it's not used by any other than beginner mappers that don't know much about texturing/visuals in general.

>> No.6499001

>>6498958
You should probably use the soundfont Jimmy and others use to compose their stuff. As far as I'm aware, it's the one linked in this article (gm.sf2)

https://www.dfdoom.com/repairing-gzdooms-general-midi-playback/

>> No.6499031

>>6498828
Yeah, it can run Doom, and it does a very poor job of it, the built in port is garbage and you can tell it was added late as an afterthought.

>>6498957
They fixed those up a lot.

>> No.6499035
File: 31 KB, 252x235, 1498696979830.png [View same] [iqdb] [saucenao] [google]
6499035

>>6499001
Thanks mate

>> No.6499036

>>6498998
Demonstrate to us how CC4Tex is bad.

>> No.6499038 [SPOILER] 
File: 355 KB, 566x591, 1591480227854.png [View same] [iqdb] [saucenao] [google]
6499038

WHO GIVES A SHIT?

>> No.6499041

Shit I am enjoying redneck rampage more than ion fury. Its so dumb.

>> No.6499049
File: 115 KB, 680x579, 1588413527324.jpg [View same] [iqdb] [saucenao] [google]
6499049

post your cacos

>> No.6499051

>>6498998

You haven't played very many wads have you anon

>> No.6499052
File: 574 KB, 1075x785, caco story.png [View same] [iqdb] [saucenao] [google]
6499052

>>6499049
hey i made that

>> No.6499056

>>6499052

thank's for your valuable contributions to the caco community

>> No.6499061
File: 418 KB, 1280x800, brix.png [View same] [iqdb] [saucenao] [google]
6499061

>>6498427
>>6498998
There's nothing wrong with CC4-Tex.

>> No.6499062
File: 10 KB, 393x260, Tiny caco.png [View same] [iqdb] [saucenao] [google]
6499062

>>6499049

>> No.6499065
File: 399 KB, 1280x800, scraps wad.png [View same] [iqdb] [saucenao] [google]
6499065

>> No.6499068
File: 65 KB, 277x277, 1485248220480.png [View same] [iqdb] [saucenao] [google]
6499068

>>6499049

>> No.6499073

Is The Golden Souls 2 really that demanding of a mod or is it just newer versions of GZDoom being trashfire? I can't get through the second boss because the game uses up almost all of my ram (8gb) and then starts lagging like hell.

>> No.6499078

>>6499073
did someone not already tell you to just use an older version? just use a fucking older version, why did you keep playing on the fucked up one? why didn't you listen to him.

>> No.6499085

>>6499073

GZDoom is a fucking dumpster fire

>> No.6499092

>>6499065

I hate shitty palette hacks more than shitty texture packs

>> No.6499101
File: 188 KB, 1280x960, sector toilet, going down.png [View same] [iqdb] [saucenao] [google]
6499101

>> No.6499113

>>6499051
You've never played a Skulltag wad if you don't think cc4 sucks

>> No.6499114
File: 29 KB, 512x282, unnamed (1).jpg [View same] [iqdb] [saucenao] [google]
6499114

>>6499113

>playing skulltag wads

>> No.6499119

>>6499092
So what do you like?

>> No.6499121

>>6499036
see>>6499061

>>6499114
Are you retarded or just new?

>> No.6499129

>>6499121
So why is it bad? I think it looks pretty good, it certainly plays good.

>> No.6499146

>>6499101
is this a mock2 prequel

>> No.6499147
File: 50 KB, 423x613, 1558847974855.jpg [View same] [iqdb] [saucenao] [google]
6499147

>>6495760
Are the local MIDI autists here?

I remember one of you mentioned a huge soundfont called Musyng Kite a while back. I plugged in to give it a whirl and holy shit. Y'all tried this? Straight up makes Birdsong from Ancient Ayys sound like it's being performed by a live band or something.

>> No.6499158

>>6499113
I have played many, and I think CC4-Tex is good.
You don't seem to be able to actually articulate your opinion particularly well.

>> No.6499162

The fucking corporate joggers deleted 260 GB of GOG stuff on one of my MEGA accounts and over 150 GB of Doom/Quake/Retro FPS stuff on another. Great...

>> No.6499169

>>6499162
The what and the what now?

>> No.6499178

>>6499169
He had a bunch of pirated stuff and it got deleted, he's calling the corporations joggers, following with the popular trend of saying a racial slur seeing as he's too much of a coward to just say nigger.

>> No.6499182

>>6499178
jogger's funnier than to say nigger now desu

>> No.6499187
File: 339 KB, 1366x768, Screenshot_Doom_20200412_201520.png [View same] [iqdb] [saucenao] [google]
6499187

any other maps/mods with that hacky custom 90's sprites?

>> No.6499206
File: 237 KB, 476x476, 1588139754136.png [View same] [iqdb] [saucenao] [google]
6499206

I just beat Sigil, I played it on HMP as I do with all WADs, it was actually quite fun. Perhaps it was because I was on HMP but there wasn't as many big traps as I remember. I had a bit of trouble finding my way through E5M4 but once I figured out where to go it was a breeze. I'll probably go back to it sooner rather than later and beat it on UV and pistol-start. Overall, really fun, if you haven't given it a shot yet anons I'd implore you do.

>> No.6499212

>>6499206
*As many big traps as I had expected
Sorry for the typing sperg.

>> No.6499238

>>6499212
>typing sperg
Are mistakes sperglike now.

>> No.6499259

Playthrough video of map25 of 200 minutes of /vr/ is up.
https://www.youtube.com/watch?v=Re4eFmV5B6c

>> No.6499260

>>6499238
Only if it fits the Berlin Interpretation of a sperglike, otherwise it's just a sperglite

>> No.6499264

Not having infinitly respawning invisible mutants makes SS2 better than SS1. Holy fuck whoever thought this was a good idea is a fucking awful person

>> No.6499273

>>6498718
Plenty of weapon sprites out there. Make your own mod. It's easy. SLADE is your friend.

>> No.6499274

>>6499092
Nobody cares

>> No.6499278

>>6499264
what

>> No.6499279

>>6496601
no not really. it's just that the culture was lax enough where you could just put a fat girl in a video game and it wasn't politicized as woke or glorifying obesity or whatever

>> No.6499282

>>6496625
so is crash normalizing anorexia then?

>> No.6499284

>>6499282
crash is toned
the fuck are you on about

>> No.6499285

>>6499282
No, by modern standards Crash is male gaze fighting fuck toy.

>> No.6499307
File: 140 KB, 619x726, ET7qWLgU4AUbZ_f.jpg [View same] [iqdb] [saucenao] [google]
6499307

>>6499284
the fuck are YOU on about? pretty sure my skinny ass arms are more "toned" than hers

>> No.6499329

>>6499147
>Musyng Kite
>990 mb
I'm literally downloading an orchestra or something

>> No.6499339
File: 254 KB, 1536x2048, Marina Nagasawa 3.jpg [View same] [iqdb] [saucenao] [google]
6499339

>>6499307
Anon... have you never seen a woman before...? It's natural for them to be generally skinnier than males. Crash is clearly healthy and slim.
That fatass on the other place is going to die of diabeetus before she hits her 50s.

>> No.6499341

https://youtu.be/V72P9-6S7qM?t=104
>D A M N I M G O O D

>> No.6499346

>>6499339
It's ok, people don't mind if you're openly gay anymore. No need to hide behind the closet like that, buddy.

>> No.6499347

>>6499346
Different from being gay, it's not okay to be attracted to whales.

>> No.6499349

>>6499346
fatty enablers gets the rope first

>> No.6499350

>>6499341
Duke sounds black

>> No.6499378

>>6499339
>That fatass on the other place is going to die of diabeetus before she hits her 50s.
Good thing no one dies in the Arenas Eternal so Lucy can be as fat as she wants.

>> No.6499401

>EDuke32 keeps crashing
I don't remember this source port being so unstable. Is it only the 64-bit build? Getting annoying finishing every level then having to restart the application because it crashes. Thank christ for saving.

>> No.6499409
File: 237 KB, 960x540, Screenshot_Doom_20200607_033759.png [View same] [iqdb] [saucenao] [google]
6499409

Anyone played through Hadron Episode 3? I'm stuck at E3M8, no idea how to get that red key at all.

>> No.6499417

>>6499409
if you are really stuck try using AM_cheat 1

>> No.6499425

>>6499278
In system shock 1 level 3 is full of small flat stingray like monsters that are translucent. They shoot fast projectiles that do a lot of damage. They are also quite tanky. It doesnt help that the area is dark as hell. It fucking sucks

>> No.6499428

>>6499425
That level also contains a weapon that will steamroll every enemy in the game.

>> No.6499431

>>6499428
Thats true but it still takes two swings to kill them. More than enough time for them to get a hit in.

>> No.6499437

>>6499341
daaaaaamn...

>> No.6499440

>>6499409
>Hadron
just looked that up and didn't know there was a remake of Concerned. I remember playing that one a long time ago

>> No.6499445

>>6499425
Doesn't the headlamp light them and their projectiles up without taking away too much energy? Either way I know what you mean, they're still annoying as hell with the laserrap and make the respawning enemies in SS2 look like a fucking joke by comparison.

>> No.6499452

>>6499417
Went back to game after posting and found the way immediately. It's teleporter on the left of that platform. I was ABSOLUTELY sure it takes you to another place for some reason.
Besides a somewhat meh progression (hunt down 3 keys) on last map, a fine conclusion to Hadron trilogy. E2 is still my favorite though.

>> No.6499457

>>6499445
Yeah SS1 is just way harder. Only 3 surgery tables in SS1 while 2 has like 3 in each floor.

>> No.6499473

>>6499457
I have an undying love for SS2. And we kinda have to forgive such a pioneer game.

But even on impossible that stuff drove me kinda mad. Without the nano reconstruction the game was very balanced.

>> No.6499483
File: 240 KB, 1078x996, 1455995817218.png [View same] [iqdb] [saucenao] [google]
6499483

>>6495997
QUAKE AND DOOM

QOOM

We're all QOOMERS in here.

HNNNNNNNNNNGHN
GONNA QOOOOOOOOOOM

>> No.6499498

>>6499483
>ill just pretend to look retarded for "humour" value
>it will definitely not make me look like a retard, nuh-uh

>> No.6499507

>>6499498
You must be a very fun person full of friends.

>> No.6499509

>>6499498
fuck off this website then.

>> No.6499516

>>6499498
>pretend

>> No.6499524
File: 105 KB, 600x522, 1544140130444.jpg [View same] [iqdb] [saucenao] [google]
6499524

>>6499498
didn't read, too busy qooming

>> No.6499538

>>6499473
>pipe hybrid accidentally slaps a vent with the thief guard atttack
>animation cancels and does the fast bitch slap, kills you instantly
THE MANY ARE STROOoooOONG

>> No.6499541
File: 189 KB, 1703x1731, d888j.jpg [View same] [iqdb] [saucenao] [google]
6499541

Is there any benefit to using fteqw for either singleplayer or multiplayer?

On the multiplayer side, the website says it's built off QuakeWorld but allows for "NQ" compatibility. I'm assuming NQ means NetQuake, so I'm not sure why that would be considered a feature since I recall NetQuake being garbage. If it means nquake/ezquake, then I don't see why I wouldn't just use those instead.
For singleplayer, I get greeted with the same gaudy graphical effects I would if I installed Darkplaces. I'm assuming the thing isn't very vanilla accurate, and the site says it has a bunch of mods that are only compatible with this engine.
It also says one of its major features is the ability to also run Quake 2, 3, and Hexen 2. I can't find anywhere on the site that specifies if these run on separate engines or are all one thing somehow wrapped together. Again, I don't see what fteqw offers that any of these games' specific ports lack.

Has anyone here ever bothered with this thing? Is it worth using?

>> No.6499597

I'm trying to remember a Doom mod trailer I saw a bit ago, it was in Russia, in a city, and had the main character drinking and swearing in Russian. Was pretty long and never got to watch the whole thing, but what I saw was funny. Lots of big explosions, the main character also went into a restaurant and I believe used a bottle against the head of somebody. Anybody here know what I'm talking about?

>> No.6499604

>>6499339
>have you never seen a woman before?
>frail ass creepy asian pedo doll that looks nothing like most women
anorexia fetishists are scary

>> No.6499607

>>6499604
>hating the cute monkey

>> No.6499608

>>6499347
boney asian girls look no different from boney asian guys so
>>6499349
pedo skeleton enablers go to jail. don't even have to larp about it

>> No.6499638

SS1 while having tons more enemies than 2, they all feel the same to fight.

>> No.6499646
File: 1.59 MB, 1920x1080, digs09.png [View same] [iqdb] [saucenao] [google]
6499646

>>6499541
fte is a kitchensink kinda sourceport and in that is indeed similar to darkplaces.
for singleplayer the benefit is that it can run pretty much whatever you throw at it. it's probably the only way to run remakequake maps these days, for example. supports custom model formats, lit water and so on. for usual quakespasm-compatible mods the only benefit is fancy effects.
I found it a pain in the ass to set up, but that's assuming you want to get deeper than the basic preset selection. unlike dp though, fte is (eventually) flexible.

don't know too much about multiplayer, but NQ stands for netquake and it's a feature in that you'd be able to connect with quakespasm users. generally, I think QS is considered insufficient even for coop, and fte/qss/markv are better choices for that

>>6499597
sharpshooter 3d?

>> No.6499671

>keep dying instantly when i open a bulkhead door
>realize there are two cyborg enforcers behind the door that are perfectly hidden yet they can still see me through the door even though i cant.
This game sometimes

>> No.6499701

>>6499092
Sounds like you just hate anything that isn't covered in Romero's semen.

>> No.6499704

>>6499264

Invisible mutants are the worst part of SS1

>> No.6499709

>>6499701

I said shitty palette hacks not all palette hacks you dingdong

>> No.6499710

>>6499147
>>6499329
Yeah, I'm still sticking with gm.sf2 (linked here >>6499001 ) for general usage, because the big-dick Musyng Kite can make a lot of videogame stuff sound weird, but it's definitely neat for MIDIs that are copying actual songs, if that makes sense.

>> No.6499717

>>6499710
Also Emperor Grieferus' imitation SC-55 soundfont is really nice for older MIDIs (like the IWAD ones), but apparently they can sound off for more modern compositions by Jimmy, Stewboy, etc...

>> No.6499719

>>6499709
What custom palette's do you like?

>> No.6499751

>>6495760
The madman did it
https://youtu.be/DEjw09FyeqY

>> No.6499753

>>6499717
The people making the soundfonts never seem to actually listen to midis from the doom community for comparison.
Also probably doesn't help that a lot of newer midis are made with Microsoft's General Midi Synth in mind, rather than an actual SC-55, as its generally what most people are using nowadays.

>> No.6499770
File: 15 KB, 150x136, FrameFlash2.png [View same] [iqdb] [saucenao] [google]
6499770

I just remembered that I made this like... 4 years ago.
I never finished it. It was a luger. It all functions but none of it is tied into the ammo consumption right now. It was just a practice for zscript.
You have to IDFA/IDKFA to acquire it.

http://www.mediafire.com/folder/7tixqggp3hapgt5,0zbxsrehsbg3qy4/shared

Controls:
primary fire shoots,
secondary checks the magazine for ammo
if you're out of ammo secondary fire throws the magazine for a tiny amount of damage and (iirc) a 100% chance to pain.
reload reloads

>> No.6499789

>>6499608
>this projecting
we get it, you hate health. But go ahead and call everyone that values it a pedo or something.

>> No.6499808

>>6499770
Also,
It apparenly IS tied into ammo, but only half-way. It drains ammo when you reload, but doesn't check for ammo before that so you reload regardless.
Kinda neat though, it takes the +1 chamber round into consideration.
And auto aim kinda ruins the magazine throw.

>> No.6499817

>>6499789
anorexia and pedophilia aren't healthy...
>projecting
you posted a child-like, very thin asian

>> No.6499835

>>6499307
Toned doesn't mean thicker. It means a healthy thinness.
Crash isn't muscular though, at least in the model. Not sure about the concept or production art.

Women should be a healthy weight. Like it or not fat isn't healthy. Although that doesn't mean that tiny doll-like women are great for breeding either. Somewhere in-between. Healthy size, healthy weight.

>> No.6499836

>>6499817
>anorexia
Literally nowhere.
>child
Literally nowhere.

Cope.

>> No.6499856

>doom thread

>> No.6499857

>>6496836
>Wild Tangent
That's a name I haven't read in ages.

>> No.6499871

https://www.youtube.com/watch?v=BYVWRjvjCgM

>> No.6499876

>>6497072
They were Boom compatible, but I'm sure there was more to it than that, right?

>> No.6499884

What's the best difficulty to start with on Quake, hard?

>> No.6499890

>>6499884
yes.
nightmare is same as hard except ranged enemies stand in place. normal is for playing without mouse and strafing with . and , keys

>> No.6499912
File: 73 KB, 218x225, teeth.png [View same] [iqdb] [saucenao] [google]
6499912

>>6498062
You know what to do when the time comes.

>> No.6499923

>>6499871
Sounds likes an even cheesier QC Ranger.

>> No.6499945
File: 29 KB, 500x645, 1583422155663.jpg [View same] [iqdb] [saucenao] [google]
6499945

>mfw Map 30: God Machine
Sunlust might be repetitive sometimes but it has its moments of glory and creativity, and godlike scenery.

>> No.6499946

>>6499884
Depends on your skill level. Medium and if it's too easy after Ep 1, restart on hard for Ep 2

>> No.6499959

>>6497072
The original point was to give lesser known mappers a chance to be in a big name community megawad. Back then, community megawads tended to be invitational, with the only open community megawad predating Community Chest that I can think of being 10 sectors, which was a competition with a prize.
There hasn't been a new Community Chest in nearly a decade now, as by the time CC4 finally released, open community megawads had become a lot more common.
I like to think NOVA is sorta like a spiritual successor to the series, but instead of lesser known mappers, it focuses more on newbie mappers.

>> No.6499970
File: 440 KB, 675x675, 1561129171770.png [View same] [iqdb] [saucenao] [google]
6499970

I tried asking /v/ but they seem to be too busy jerking off so i'll ask /vr/ instead
Are you all willing to play a tourne next weekend in one of the following titles?
https://www.strawpoll.me/20283871
If so talk to me and let help me out on the time and suggestions.
I'm trying my best to avoid using discord to keep in touch of my contestants, but no promises.

>> No.6499982

>>6499945
>Macho Man Randy is a Savage

>> No.6500012
File: 244 KB, 1277x957, 2020-06-07_143751.jpg [View same] [iqdb] [saucenao] [google]
6500012

What is happening here? Everything was fine, but once I changed something else in the room without touching this part, and suddenly it's like that.

>> No.6500039

>>6498062
I backtracked the whole level and I think it was an underwater switch I totally forgot about. Strange trigger since it's many rooms away.

>> No.6500064

>>6500012
in gzdoom builder / udb press f4. itll tell you if there are any corrupt sectors.

>> No.6500070
File: 2.99 MB, 1920x1080, head art.png [View same] [iqdb] [saucenao] [google]
6500070

>>6497615

His maps are all good and at the end of the day that's what matters. He's a sperg at times but meh.

>> No.6500091

>>6500064
It shows that there aren't any corrupt sectors.

>> No.6500130

>>6500012
Have you tried rebuilding nodes?

>> No.6500131
File: 245 KB, 1271x949, 2020-06-07_160612.jpg [View same] [iqdb] [saucenao] [google]
6500131

>>6500130
Honestly, I don't know what I just did, but everything went back to normal. Thanks for the help anyway.

>> No.6500136

Good build engine mods seem kinda rare
Am I just crazy or does Blood have the only substantial level sets?
Duke has some (AMC, Alien Armageddon) but it's mostly single usermaps unless I'm missing something.
Shadow Warrior seems even more barren.
Any recommendations that I might be missing?

>> No.6500145

>>6499073
Idk, I played it on a mediocre non-gaming laptop with 8GB RAM using the newest gzdoom and it worked fine.

>> No.6500157

>>6500131
When you start having anomalies, using "create sector" tool all around them usually helps.

>> No.6500174

https://www.youtube.com/watch?v=Yj9TDEwXlUU

only footage of the online multiplayer from the xbox 360 port of doom I've found so far

>> No.6500191

>>6500174
>Played via Xbox 360 via Xbox One backwards compatibility.
not exactly the most ideal representation

>> No.6500207

>>6500174
https://www.youtube.com/watch?v=2ZUcH9QV6fM

>> No.6500212
File: 138 KB, 600x488, fb2.png [View same] [iqdb] [saucenao] [google]
6500212

What is the best way to play Blood? DOSBox, BloodGDX, Fresh Supply, or another source port which I dont know about?

>> No.6500242
File: 249 KB, 1130x900, 1560643469441.png [View same] [iqdb] [saucenao] [google]
6500242

>>6499970
Well i've got 3 votes so far anons i'd appreciate if more voted.
should the tourne start 9:00 pm EST/8:00 CDT?
Also would any of you be against using discord for keeping in touch/ if not suggest some alternatives.

>> No.6500246

Newbie question about command lines and getting into new maps and mods...

Okay, so I've been playing Chocolate Doom (yes, I know I need a better sourceport!) and Quakespasm for about a week. I know I can load in some mods or map packs by just dragging and dropping onto the executable.

However, I'm a bit stumped by how to do more complex combinations - like opening a gameplay mod and a standalone map at once. Is there a simple way to do it in the console, and can I do anything in Windows (make a .bat file, maybe?) so I can just run that to make it happen? I kind of like the idea of making a file like that just so I can avoid filling my Doom directory with a ton of WADs - assuming I can put directories in a command.

Sorry, this is probably painfully obvious stuff to you guys but I'm totally new to it and my MS-DOS-fu was never strong - I'm working through Google results but a lot of the results on "doom console" or "quake console" are about cheats.

>> No.6500250

>>6500242
I'd love to, anon, but 9pm EST is either 2am or 3am for me. If you decide to do something earlier (say, between noon and 5pm EST) sometime, let us know.

(Yeah, I know. In 199x I could stay up all night gaming, grab a catnap around 6am, and still be in lectures for 9.30am none the worse for wear. But times change, and I suffer at work if my sleep cycles get out of whack. Did we all get old or something?)

>> No.6500287

>>6496084
So is this going to be the new Hazbin Hotel

>> No.6500291
File: 2.76 MB, 1920x1080, 2020-06-07_12-05-17_1.webm [View same] [iqdb] [saucenao] [google]
6500291

>>6498318
bit late to the party but I just got bored and added some stupid-ass dumb new feature to LineTrace that I doubt anyone will ever use. You can now shoot yourself through portals.

>> No.6500292

>>6500246
https://www.chocolate-doom.org/wiki/index.php/Command_line_arguments

.exe -iwad doom2.wad -file "mod1.wad" "mod2.wad" ... "modx.wad"

You can throw that in a bat file and it will be executed automatically. Or make a shortcut, whatever.

>> No.6500294

>>6500291
my best bet is that I will get a [No] for this

>> No.6500296

>>6500246
>yes, I know I need a better sourceport!
Nothing wrong with chocolate, mate.

>> No.6500314

>>6500291
That would make an interesting booby trap. Trick the player into fragging himself with the rocket launcher.

>> No.6500316

>>6500314
That can already be done with HITOWNER, this is for doing the same with hitscans.

>> No.6500324
File: 4 KB, 390x125, tree.png [View same] [iqdb] [saucenao] [google]
6500324

>>6500246
you could try a frontend instead (Doom Launcher / Quake Injector)

to add to what the other anon said, you can make it so that your saves, configs and screenshots land in a wad-specific folder. set your folders up as in pic related and save the following to a bat file:

cd wads\mm2
..\..\chocolate\chocolate-doom.exe ^
-iwad ..\iwad\doom2.wad ^
-file mm2.wad mm2mus.wad

with Quake it's even easier, you just use a "-game" command to point it to a folder with the mod. there are rare exceptions (using "-quoth"), just RTFM for those

>> No.6500326

>>6500212
Nblood

>> No.6500329

https://youtu.be/7DTEWl7geRI
https://youtu.be/DYNsuHnnk1A

>> No.6500331
File: 788 KB, 720x360, Early Spread gun.webm [View same] [iqdb] [saucenao] [google]
6500331

>>6498318
I got started on the spread gun. Soon I'll add that thing you could do in Contra 1 where if you button mashed the spread of pellets got really tight.

>> No.6500337

>>6500242
Yo, Fryman! How come there ain't no super shotgun around these parts?

>> No.6500340

>>6500337
It's doom 1 carl. In the first level.
The super shotgun was introduced in the sequel.
What was that? Thought I heard zombies being alerted?

>> No.6500370

I am shocked to see people on Twitter defend id for including Denuvo. How can you defend something like that? Can someone help me understand?

>> No.6500386

>>6500136
Duke 3D has a much bigger library of user content than Blood, even episodes. IIRC Blood's only noteworthy add-on was Death Wish, while Duke has Duke Hard, Metropolitan Mayhem, Duke Forever TC, AMC TC, Wgrealms (not really Duke, but still belong to the game), Alien Armageddon, or oldschool ones like Last Reaction and Water Bases, Roch series, WGSpace series, RED series, ADG episode, Daikarin, Lost Highway etc.

>> No.6500404

Thoughts on Strogg? how would you expand their rooster? what other changes would you have in Quake 2 (apart from making levels not so generic)

>> No.6500405
File: 1.56 MB, 1920x1080, Screenshot_Doom_20200607_134113.png [View same] [iqdb] [saucenao] [google]
6500405

Made some new 3D models: A new kind of window with colored curtains, and wall-mounted streetlamps. It's getting good!

>> No.6500406

>>6500405
you should probably lower texture resolution so these lamps blend in better with textures in level

>> No.6500419

>>6499719
your mom

>> No.6500428

>>6500370
theyre so anti pirates and pro faceless corporation that even if it stops just one pirate they’ll inconvenience themselves just to btfo you. fags.

>> No.6500431

>>6500405
Have you made any tests as to how much exactly do models vs sprites vs voxrls impact performance?
Having common items be models may make your mod unplayable on weaker machines.
I've seen a blender script on DoomWorld that allows for making 16 rotations Sprites along with TEXTURES definitions out of a model easily.
Maybe you should add an option to toggle between models and sprites, at least in most common cases?

>> No.6500436
File: 70 KB, 546x404, CLATCH.jpg [View same] [iqdb] [saucenao] [google]
6500436

>>6500340
NAH FORGET THAT. I got mods, baby! YEAH!

>> No.6500441

>>6500431
Toggling models off won't be a thing because the maps heavily depend on them, some models I've made are actually used as part of the map's geometry.
Models only get cached once, and in fact, it's much lighter on performance to use them instead of map geometry.

Now, generally speaking, I'm making use of all the modern features present in the latest versions of Gzdoom, so I'm intentionally making this for modern hardware, however, I've got some friends that playtest this mod for me on much older rigs, so I can keep track of that and eventually tweak things to make it playable on older hardware.

>> No.6500447

>>6500431
models barely have a serious impact on this stuff, I have a piece of shit computer and it can render thousands of polys no problem in gzdoom

>> No.6500475

>>6500316
Honestly, I'm not technical - I dunno the difference between the two (yet). I just figured a cleverly-placed portal might trick a twitchy player into shooting a rocket or plasma bolt at it when he saw something move.

>>6500292
Thanks anon - I guess I Googled the wrong thing. Looks almost like DOS syntax (I could be wrong, I am rusty af on MS-DOS) and I'll give that a crack.

>>6500296
I'm enjoying it so far but I'm going to check out something from the Boom family just for greater mod compatibility. I can't decide whether the ZDoom family is worth following, it seems to divide opinions.

>>6500324
Anon, that is freaking genius. Much better idea. I did notice that one or two Quake ones need the -game parameter as well as -map. I'll have a shufti at launchers, might make my life easier than writing endless .BATs.

>>6500331
Nifty! Those weapons are coming along nicely.

I actually had a weird idea earlier. Remember how in the old side-scroller platform/shooter types a lot of the time you just picked up special shot types and your character's gun didn't change? So I was wondering if anyone had done that in Doom - where your weapon sprite stays the same (or largely so - perhaps minor changes for each different functionality you add on by picking up weapons) but the shot type/effect changes.

>> No.6500478
File: 7 KB, 215x296, file.png [View same] [iqdb] [saucenao] [google]
6500478

>>6500436
how much easier would doom be if it had the ssg available as early as the e1m2 lift?

>> No.6500483

>>6500478
As we don't have to deal with Doom 2's extended bestiary with more powerful monsters, it'll plow through content much more faster, but will also burn through ammo if you're not careful.

>> No.6500485

>>6499719

BTSX and Ancient Aliens' palettes are pretty good

>> No.6500489

>>6500478
it'd oneshot everything but cacodemons, barons, cyberdemons, and spider masterminds
you'd have to actively try to die more than you already do

>> No.6500494

How do I use Mancubi well?

>> No.6500508

>>6500404
The Strogg is great. Quake 4 was terrible, though. The designs are awful and did them no justice. The PS1-version of the game has a special miniboss which is a dual-wielding railgun spider. I wish to see it for use in PC-modding and mapping.

>> No.6500538

>>6500405
Clashes with the other art

>> No.6500539

>>6500478
2ez.
Limiting your most powerful weapon to the rocket launcher teaches you how to brainthink your way into and out of trouble. Betterererer than having a room-clearing boomstick.

>> No.6500540

>>6500508
>Quake 4 was terrible, though.
elaborate on this, the only complaint I have with it is that the game is more grounded and player is slow like a snail instead of strafejumping madman from previous games

>> No.6500557

>>6500540
Considering it was the peak of the dark console ages ,and a zombie pc scene. Quake 4 was pretty decent. Raven did good on it.

>> No.6500560

>>6500557
it was doom3 with like 10% improvement in every aspect
so a pile of shit covered in sugar sprinkles

>> No.6500568

>>6500560
Was there anything better around? We did have those strabreeze games like Riddick which was okay and the darkness.


I fucking hate those days, so many amazing pc franchises forced to suck console dick. And we are still on it really, the only difference is that the border between both is getting blurry.

>> No.6500581

Okay Eternal slayer as an Hexen game would be pretty cool.

>> No.6500646

>>6500581
>Eternal Slayer playing as Baratus with all his cool magical weapons or just fucking squishing enemies with punches
Sounds rad

>> No.6500652

>>6500646
Seems like the melee inspired stuff is already popping up.

Onslaught also has some cool potential.

>> No.6500660

>>6500540
Did you read my post?

After this sentence:
>Quake 4 was terrible, though.

I wrote:
>The designs are awful and did them no justice.

Why do you need me to point out that these sentences follow each other and are connected? Do you lack that much reading comprehension?

>> No.6500667

Scythe 2 FUCKING SUCKS

just kidding

>> No.6500673
File: 2.16 MB, 1805x1052, file.png [View same] [iqdb] [saucenao] [google]
6500673

>>6500581
You were saying?

Be sure to use Marisa's Advanced Chasecam mod. Can't findf it on ZDoom, but it was posted here at some point. chasecam_m.pk3

>> No.6500680

>>6500673
I know but you still playing as that dumb nu slayer.

>> No.6500681
File: 41 KB, 599x601, 14538875130620.jpg [View same] [iqdb] [saucenao] [google]
6500681

>>6500667
>Scythe X never ever

>> No.6500698

>>6500370
Brand loyalism is a thing. People will defend their favorite companies to the death no matter what they do.

>> No.6500705

>>6500431
Models don't have that much of an impact unless it's super high polycount modern game tier stuff. Voxels can actually hurt performance more.

>> No.6500707
File: 440 KB, 200x222, gud.gif [View same] [iqdb] [saucenao] [google]
6500707

>>6500698
if you truly love a company you will be the first in line to punch them in the face if they do something so incredibly retarded like that

>> No.6500773

>>6500485
Yeah, those are pretty neat.

>> No.6500782

>>6500707
you'd think that mindset would be more prevalent but here we are

>> No.6500786

>>6498192
Didn't it do better? I heard half the people who played doom 1 back in the day only played E1

>> No.6500890
File: 140 KB, 1280x720, 1490457379021.jpg [View same] [iqdb] [saucenao] [google]
6500890

>>6499524

>> No.6500903

>>6500786
Because Shareware was free and resalers preinstalled on most of their PCs to promote sales.
Getting the full version was a hassle for non-US users though until Ultimate Doom came out on CDs. Retail version of Doom 2 came out before that, so it was more popular for some time.

>> No.6500946

>>6499524

Gross

>> No.6500989

>>6500494
They work best in open areas, as their fireballs cover a wide area.

>> No.6501003

>>6499884
If you have any experience with shooters, Easy will be simply too Easy (thus the name), Medium is a good start, but you could frankly start at Hard if you've got lots of time with Doom and Duke.

>> No.6501007

>>6499884
Hard or Nightmare if you're already decent at FPS games.

>> No.6501025

>>6500291
>trust no one, not even yourself

>> No.6501031

>>6500705
Isn't that because GzDoom fakes voxels by just rendering individual 1 pixel sized cubes?

>> No.6501038
File: 99 KB, 560x407, file.png [View same] [iqdb] [saucenao] [google]
6501038

>>6500782
well review bombing on steam did SOMETHING so eh

>> No.6501040

>>6500494
Give them a wide field of fire, put up on some distant ledges they can be decent 'artillery support' so to say, raining down hellfire towards the player, and allowing the player to goad said hellfire onto other monster for fun infighting.

>> No.6501043

>>6499483
>>6499524
>they called him, The Qoomslayer

>> No.6501048
File: 4 KB, 100x100, avatar.png [View same] [iqdb] [saucenao] [google]
6501048

Name one thing he was right about.

>> No.6501053

>>6501048

Lilith.pk3 actually is pretty shitty

>> No.6501062

>>6500404
Quake succeeded at making melee enemies actually interesting to fight. Because they keep running while swinging, and some leap at you. Then Quake 2 reverts back to pinky-tier AI where the guy stops in his tracks to make a pathetic short-range swing. I never got hit once by those guys.

>> No.6501085

>>6501062
did you somehow forget about parasites, mutants and brains?

>> No.6501091
File: 77 KB, 248x169, i don't understand.png [View same] [iqdb] [saucenao] [google]
6501091

>>6501048
>Implements a new toy scripting language more powerful than DECORATE
>Have no documentation on it

I still don't understand.

>> No.6501092
File: 920 KB, 853x701, temp2.png [View same] [iqdb] [saucenao] [google]
6501092

circle of AAAAAAAAAAAAAAA

>> No.6501093

>>6501092
>Arena Calcium Maximum

>> No.6501095

>>6501091
Is there even documentation on it now? When did it even come out? 2017?

>> No.6501096
File: 7 KB, 225x225, steedlonghair.jpg [View same] [iqdb] [saucenao] [google]
6501096

I recall digging into Paul Steed's death and coming across a family member of his on Facebook mentioning how heart broken she was that he decided to take his life. I know he had a very serious substance abuse problem.

It's very likely he could have submitted to his demons and committed suicide.

>> No.6501112

Well SS1 was nice. A bit annoying in some places, but overall good. Ending cutscene is kino

>> No.6501119

>>6495761
https://github.com/coelckers/gzdoom/releases/tag/g4.4.0
GZdoom 4.4 released

>> No.6501134

>>6501119
https://forum.zdoom.org/viewtopic.php?f=1&t=68860
Zdoom thread, also this will be the last release that will have a 32bit version of the system.

>> No.6501148
File: 85 KB, 1920x1080, 2R5u5Cj.jpg [View same] [iqdb] [saucenao] [google]
6501148

Finally beat Blood for the first time. I feel like crying, the game itself was so damn good. I don't know why I slept on it for so long.

Any related doom mods or blood levels worth playing so I can keep this high going?

>> No.6501150

>>6501148
Play Death Wish, it's even better than the original Blood campaign.

>> No.6501151

>>6501148
Death Wish (three-episode mission pack for Blood) is very high quality, essentially the real Blood 2. Don't forget to grab the custom soundtrack as well.

>> No.6501153

Wait is the ss1 remake 1:1 in terms of level design?

>> No.6501164
File: 39 KB, 960x906, 1589563424241.jpg [View same] [iqdb] [saucenao] [google]
6501164

I've been playing TNT, I'm on MAP18, the combat is actually quite fun but how labyrinth and cryptic the map designs are make it fucking annoying. Most of my time spent on each map is just trying to figure out where to go. I really hope it improves but I'm not holding my breath.

>> No.6501185

>>6500475
>So I was wondering if anyone had done that in Doom - where your weapon sprite stays the same (or largely so - perhaps minor changes for each different functionality you add on by picking up weapons) but the shot type/effect changes.

I've done that in pretty much every mod I've made to date.

>> No.6501192

>>6501164
It's gonna continue like that for a bit, then get a bit worse, then briefly a lot worse, then better again.
TNT kind of peaks at the middle somewhere.

>> No.6501251

>>6499753
Yeah, that's why I was asking earlier what to compose for. SC-55 sounds better than the shitty microsoft synth but everyone seems to be using the worse one

>> No.6501258

>>6501251
That's just how it is, the original tracks sound better with SC55, and many later tracks do, but some tracks just sound wrong with SC55 because they weren't composed with it in mind at all.

>> No.6501304

>>6498718
Led's generic weapons. It has reloading but you can disable it

>> No.6501334

Does Quakespasm or any of its forks have the ability to properly scale the HUD? Any scale that isn't max size makes a good chunk of the individual pixels get squashed or stretched.

>> No.6501335

Here's a thought: has anyone pretended to have made a megawad all by themselves but in reality all the maps are just OBLIGE generated with any and all textures that would say it was made in OBLIGE edited out?

>> No.6501338

>>6501335
Someone just submitted OBLIGE map pack once and got a rule banning this sort of things ever since, I don't know if anyone ever made effort to cover their track.

>> No.6501343

>>6501335
https://doomwiki.org/wiki/Top_10_Infamous_WADs 9. Slige maps - Dave Chess
>the release of this map pack triggered a concern over authors who willingly released maps generated by SLIGE, passing them off as their own work. Since then, the uploading of SLIGE maps to the /idgames archive has been forbidden.

>> No.6501362

>>6501335
SLIGE and any version of OBLIGE/Obaddon etc. all immediately stand out as being computer generated. They all have samey layouts, secret designs and decoration use.
I'm pretty sure someone actually tried it and quickly got caught.

>> No.6501372

>>6501095
>>6501091
>blocks your path
https://github.com/marrub--/zdoom-doc
https://forum.zdoom.org/viewtopic.php?f=39&t=68297

>> No.6501391

>>6501334
scr_sbarscale
any round number (1 2 3 4) will give you 1:1 (or 1:2, 1:3, etc) scaling

>> No.6501395

>>6501334
just enter the scale manually and use integers
the cvars are: scr_sbarscale, scr_menuscale, scr_conscale

>> No.6501404
File: 304 KB, 640x480, pinkpanther.png [View same] [iqdb] [saucenao] [google]
6501404

>>6501372
And it's pretty much picrelated.

>> No.6501440

I wanna get started on making some maps compatible with WildWeasel's Nazis, as I feel there's not that many wads which actually aren't completely imbalanced by either being really easy or impossible when it's applied.

Does there exist a texture pack somewhere is royalty free and of WW2 or vaguely occult stuff themed that are compatible with doom's palette?

>> No.6501447

>>6501440
>I wanna get started on making some maps compatible with WildWeasel's Nazis
I mean, Blade of Agony is already a thing.

>> No.6501456

Playthrough video of map26 of 200 minutes of /vr/ is up
https://www.youtube.com/watch?v=LxhiiyBKYWA

>> No.6501460

>>6501447
But I like the ww weapons and enemies, I just don't feel like there's really any dedicated maps that it works with out of the box, and plus I wanna get back into mapping again, I haven't made a map since last october.
But I will check out blade of agony, thank you for the suggestion!

>> No.6501472

>>6501460
BoA is a great learning aid - you just look at it and don't do what it does.

>> No.6501480
File: 2.80 MB, 640x360, mover.webm [View same] [iqdb] [saucenao] [google]
6501480

Oh boy I wonder why no one thought of making this a thing before. No more slidin' away (it works on monsters too).

>> No.6501492

>>6501480
congrastulations, you have made a func_train

>> No.6501497

>>6501372
Okay, so this looks... well, complex to the uninitiated. But even on a quick skim I get that it's powerful if used right.

Is ZDoom/GZDoom a popular source port, and is it worth learning the specifics to create content for? Or should I stick with the vanilla (or Chocolate) basics for now? My gut feeling is that I should focus on "git gud" with Doom Builder before I worry about additional scripting and such, and that being able to make good geometry is the first skill to develop.

Been browsing some of the history of FPSs and I was reminded of Alien Trilogy, which I had on PlayStation back in 199x. Looking back it feels like an upgrade on Doom 2 - angled walls, floors and ceilings, destructible walls, 3D crates and barrels, a torch, polygon props in the scenery (such as vehicles in the garage or working forklifts to move you between levels), and objectives to complete. And yet the control scheme is still fairly simple. I think it's an evolutionary step between Doom and Quake II, and I know the objectives and narrative in the latter weren't so popular.

>>6501480
Ooh. I may be wrong, but I always thought the conventional wisdom was that you couldn't do that in Doom and that sliding platforms only became a thing in Quake. Which sourceport are you developing for?

>> No.6501498

>>6501480
what unholy magic are you doing and how do I make it stop

>> No.6501505

>>6501497
This is still gzdoom lol
>>6501498
TestMobjZ() gives you the actor you're standing on (can be a monster, a bridge, etc.), so I followed from there, ezpz.

>> No.6501509

>>6501505
Okay, so ZDoom is worth a look if I fancy doing advanced stuff, then. Cool. (I'm still getting used to who does what around here, with which tools!).

Although my knowledge of programming pretty much starts and ends with BASIC, so don't expect me to be churning out ZScript miracles by Tuesday.

>> No.6501519

>>6501497
>Is ZDoom/GZDoom a popular source port, and is it worth learning the specifics to create content for? Or should I stick with the vanilla (or Chocolate) basics for now? My gut feeling is that I should focus on "git gud" with Doom Builder before I worry about additional scripting and such, and that being able to make good geometry is the first skill to develop.
It can be worth working with GZDoom, yes, it has a lot of features and capabilities, but you should very much get the basics down with Vanilla/Boom compat first.

>> No.6501525

>>6501497
>Is ZDoom/GZDoom a popular source port, and is it worth learning the specifics to create content for?
Yes and yes. People have been making entire games in it. ZDoom has been dead for a long time, so GZDoom is what you'd want.
Personally, I think GZDoom has one of the best scripting languages out there. I might be wrong or course, since I haven't modded that many games, but from what I've seen so far I don't think I'll ever feel as comfortable writing in any other scripting language as I would in ZScript. Even for all its tremendous desk-breaking, graf-cursing, mind-boggling UTTER FUCKING BULLSHIT that you'll inevitably run into at some point, it's STILL pleasant to use and, most importantly, actually comprehensible, assuming you don't go full retard on that part.

>> No.6501534

>>6501525
>People have been making entire games in it.
This, and not just with new monsters, weapons, items, etc with its own levels and assets, but people have made their own gameplay with it, for instance Hideous Destructor, which plays NOTHING like base Doom, and that's just a gameplay mod.

>> No.6501537
File: 8 KB, 737x78, lol.png [View same] [iqdb] [saucenao] [google]
6501537

thank you giantbomb for this factual, verified information

>> No.6501540

>>6501537
giantbomb still exists?

>> No.6501547
File: 1.55 MB, 1861x702, file.png [View same] [iqdb] [saucenao] [google]
6501547

>>6501537
>confused HUH

>> No.6501549

>>6501547
A 40k game on the Q1 or even 2 engine would look rad.

>> No.6501550

>>6501537
Does it means that Doomguy and Zombies are armed with autoguns?

>>6501547
Front part does looks kinda similar.

>> No.6501553

>>6501547
The only part comparison I can see between the two is the muzzle and maybe, maybe, the glowing light, but the rest is just "generic gun"
I know giantbomb wouldn't exactly be the greatest source of game-specific info, but this got a chuckle from me, it seems like a case of "the article writer saw a comparison and declared it official"

>> No.6501564

>>6501505
But can you do huge rotating brindges/wheels. like those giant water gears in Duke?

>> No.6501568
File: 19 KB, 320x200, 40ktermz.png [View same] [iqdb] [saucenao] [google]
6501568

>>6501549
I swear that I read somewhere about a cancelled Space Hulk TC for Q1. I don't know if it was the same site I got this from or not, or if I'm just making up memories. If it was a real thing, I'd assume it never really went anywhere since Q2 came out a year later. The dinginess of Q1 would well suit something like it though.

>> No.6501574

>>6501568
And the grimy textures would fit it.

I hate how textures look in modern engines, the only thing that improved was lighting.

>> No.6501575
File: 109 KB, 274x214, hideous destructor.png [View same] [iqdb] [saucenao] [google]
6501575

>>6501534
>hideous destructor

>> No.6501581

>>6501564
shit, I didn't account for rotation

>> No.6501582

>>6501568
>Ranger’s head is the missile launcher
that’s really fucking clever, but I wonder how it looks ingame

>> No.6501585

>>6499049
Is there a caco meme for the "this kills the crab" meme?

>> No.6501586

>>6501192
>>6501164
TNT's peak is the beginning. Then there's 3 or 4 good maps in the entirety of episodes 2 and 3.

>> No.6501591

>>6501519
>you should very much get the basics down with Vanilla/Boom compat first
Okay, that's my priority then. Thought it should be but it's good to get some confirmation. I feel like such a newbie sometimes..!

>>6501525
>Personally, I think GZDoom has one of the best scripting languages out there.

>>6501534
>people have made their own gameplay with it
Nifty. Both duly noted for future reference. Might try some stuff out even if I stick with vanilla mapping to start; varied gameplay is good.

>> No.6501592

>>6501568
there was a minimalist space hulk map by ijed, and his other maps (warpspasm & telefragged) are set in a sort of ersatz-WH40K too
I'm not aware of any projects that attempted to do the actual warhammer assets though

>> No.6501601
File: 75 KB, 239x185, hdoomplayers.png [View same] [iqdb] [saucenao] [google]
6501601

>>6501575

>> No.6501649
File: 152 KB, 540x300, 1585724369942.png [View same] [iqdb] [saucenao] [google]
6501649

>>6501601

>> No.6501650
File: 2.55 MB, 600x480, 1591569869338.webm [View same] [iqdb] [saucenao] [google]
6501650

I miss Raven.

>> No.6501671

>>6501586
You're wrong.

>> No.6501674 [SPOILER] 
File: 17 KB, 210x240, 1591571847049.jpg [View same] [iqdb] [saucenao] [google]
6501674

>>6501650
she makes my Raven Hard if you catch my drift

>> No.6501682

>>6501650
Is this some kind of HD pack? I don't remember Return to Castle looking this good.

>> No.6501695
File: 173 KB, 1536x2048, blurry.jpg [View same] [iqdb] [saucenao] [google]
6501695

>>6501674
your what

>> No.6501696
File: 51 KB, 200x300, 2007952-thehacker.png [View same] [iqdb] [saucenao] [google]
6501696

Is the Hacker from SS1 the most uncoventional retro FPS protag?
>nerd
>long hair in a ponytail
>no armor whatsoever
>directly responsible for the events of the game
>doesnt become a notable person at the end and actually goes back to his bullshit making him fade into obscurity.
>no legacy
>skinny

>> No.6501710

>>6501650
>get to X Labs
>facing up against the first prototype Super Soldier
>he's kicking my ass
>ok, time to get out the Panz-
>where's my fucking Panzerfaust, I picked up four or five of them JUST NOW
>ioRTCW apparently deleted them for some reason
REEEEEEEEEEE

>>6501682
That's how it looked, those are .jpeg textures and everything.

>> No.6501721

Any 'overpowered' weapons mod for Doom2 that runs in Zdoom? most stuff like RO needs gzdoom but it heats my potato pc too much

>> No.6501730

>>6501696
heez just like me!

I dunno I mean quakeguy's pretty weird too. If anything the hacker's the most conventional, IE, close to reality.

>> No.6501747

>>6501730
I mean unconventiomal in comparison to other protags. I mean Ranger has the physical qualities and he acomplishes a heroic feat. But yeah hes up there with being an odd on out

>> No.6501751

>>6501721
Try LZDoom. Combined_Arms should work fine on Zdoom as well

>> No.6501757

People love metroidvania but wont make a System Shock inspired one. Its always platformer style stuff. Really want another game like SS1.

>> No.6501762

>>6501757
You know why?

Its one of the most hardest types of videogames to make. You need to have you soul bare to even attempt and devote yourself entirely to it.

>> No.6501765

Why do half life , cs and tfc suck so much?.
It's like valve is incapable of making good fps.

>> No.6501767

>>6501682
You were probably playing it in 640x480.

>> No.6501769

>>6501765
the shooting isn't fun
hl has one of the shittiest guns ever found in an fps

>> No.6501776

>>6501769
this.
HL has shitty guns
CS's guns feel good kinetically but you can't get them to hit what you're pointing at unless you do the weird jigglepeak bullshit
TFC just sux all around because it's made for 32v32 retard mode combat not small team # deathmatches.

>> No.6501791

>>6501765
Do you just jump between boards when your bans run out?

>> No.6501794

>>6501791
See>>6501776
>>6501769

>> No.6501797

>>6501794
Yup, it's definitely you. Just barf your RPGcodex links and be done with it.

>> No.6501802

>>6501797
There are two posters at least that hate hl.

>> No.6501817

>>6501802
Okay, pal.

>> No.6501818

>>6501791
I hate to break it to you but I'm only one of the replies to that post and have only made like two other posts itt about completely different shit.
take it to /x/ if you're gonna be this far off your meds

>> No.6501819

>>6501817
>can't bring a counterargument.

>> No.6501821

>>6501791
Alf doesn't word it like that, also he simply evades any ban put on him ever, he would never be put off by a ban.

>> No.6501824

>>6501791
Checking the ips, pretty much yes.

>> No.6501828

Not my fault the games suck and normalfags love them.

>> No.6501841

>>6501762
Thats true. It must take intense planning and dedication to map everything out and interconnect everything.

>> No.6501845

>>6501819
No he's actually acknowledging that there are two of them, and he called you "pal" cus he wants to be your friend, anon

>> No.6501848

>>6501845
t.btfo

>> No.6501849

>>6501841
Its why must thank the gods for the little gems like metroidvanias, zelda likes and rpg fps we had from Thief to Souls games, from zelda to Deus Ex. Even when their balance is fucked.

Its hard business.

>> No.6501854

>>6501848
I wasn't that anon, I was yoinkin his chain

>> No.6501857

>>6501849
FPS ones fucking kill studios but end up being their best games

>> No.6501859

>>6501857
Yeah. But some sold pretty well so I think times its bad marketing and cock sucking journos.

>> No.6501890

>>6501859
Thats why im not too sad about the SS1 remake. At this point ill take anything i can get

>> No.6501893

>>6501890
Bloodlines 2 looks so fucking bad it might actually be as goodjank as first one.
Other than that Arkane dropped the ball with Prey dishonored 2.

Meanwhile I play indie shit to satisfy the urge.

And lets not forget cyberpunk 77 seems to be a glorified SS\Deus Ex, but I think that game is going to be cut down as fuck.

>> No.6501907

>>6501893
How did they drop the ball with Prey, exactly? It's more of a successor to System Shock than Bioshock was.

>> No.6501912

>>6501907
It is. And nobody cared.

Personally I feel it missed the mark on many important aspects. I might replay it again some time later.

I dislike the style they went for it for example. Its too tame.

>> No.6501918

>>6501912
You can thank the lack of marketing and the name they chose for it for that

>> No.6501925

>>6501918
Yes as I said above. Now Arkane is dickless and wont do anything again. So no Dark Messiah 2 or Arx Fatalis 2. Not that I ever expect it.

>> No.6501935

>>6501791
Seething valve drone

>> No.6501939
File: 418 KB, 1024x768, superdicks.jpg [View same] [iqdb] [saucenao] [google]
6501939

>>6501710
Actually, picking up boxes of Panzerfausts gives you 2 ammo for the weapon, but not the weapon itself, which now that I think about it might have been a quirk of the original game, so I have to give ioRTWC an excuse for that, this time.

Anyway, I forgot how fucking tedious the prototype Super Soldiers and Lopers are on medium difficulty, they can smoke you pretty damn fast. Flamethrower seems a reasonable medicine for Lopers, give them a douse and then run and hide before they zap you, but the Super Soldiers are fireproof, so that won't work.
My solution to handling the two tincans at the exit would eventually boil down to slipping in a Panzerfaust under the door while it's opening, then fucking leg it to get back up on the fenced walkway, and just shoot at them with the Mauser rifle at distance where they won't hit me too much with their Venom guns, which is twinky as fuck, but the level was getting devoid of health and there was no armor left.

>> No.6501951

Also RTCW saves its screenshots as .tga format, which along with .psx format and others, was a trend back in the late 90s and early 2000s, for some reason.

>> No.6501963
File: 2.26 MB, 2000x4000, d5itzc2-b643f578-aad2-4385-9115-9aca4f837403.png [View same] [iqdb] [saucenao] [google]
6501963

Aida my dick.

She deserved her own game instead of being trapped in this.

>> No.6501965
File: 1.49 MB, 212x278, 1586532815460.gif [View same] [iqdb] [saucenao] [google]
6501965

I beat Doom 1 for the first time yesterday and am playing Doom 2 now, after I finish that what are some nice wads to try out afterwards? Something fun but not too complicated to start off with.
(Im not playing Plutonia.)

>> No.6501975

>>6501965
TNT (only really the first half)
play fucking plutonia it's not that bad don't be a fag
Diabolus Ex is only one level but it is aesthetically my favorite Doom level ever.
Uhhh play heretic, chex quest, and strife even though those aren't doom wads they're still well worth your time.
Don't play hexen
DON'T play hexen

>> No.6501983

HL sucks

>> No.6501994
File: 8 KB, 200x300, Chazz-1.jpg [View same] [iqdb] [saucenao] [google]
6501994

>>6501975
>Spamming hitscan bullshit like its Blood and an unreasonable amount of big fucking tank demons is not that bad.
>Don't be a fag.
Hmmmmmmmmmm.

>> No.6501996

>>6501983
You suck.

>> No.6502001

>>6501994
it's a video game, it's not going to take control of your monitor wire and strangle you to death

>> No.6502002

>>6501994
But anon, why don't you just Git Gud?

>> No.6502010

>>6501994
If you can't beat plutonia you're never gonna have a hope in hell beating any of the even harder wads that people are going to recommend you play once you finish the core four official wads.
Plutonia is a proving ground. Either you learn the intricacies of the full arsenal and bestiary that Doom II has to offer, git gud, and really enjoy the game, or you don't and you go play barbie horse adventures or whatever other games your sister left in her drawer full of floppy disks.

>> No.6502018

>>6502010
Can I suck your dick?

>> No.6502019

Plutonia? More like POOtonia!
Please clap

>> No.6502027

>>6501996
See>>6501794

>> No.6502029

>>6502027
See >>6501996

>> No.6502030

>>6502019
DAMN SON, WHERED YOU FIND THIS??

>> No.6502047

>>6502029
Explain how the game is good.

>> No.6502049

>>6501994
I'm awful at games and got through HMP without much issues doing nosaves, so just take the hit to your ego if UV is too much.
I believe one of the developers mentioned in an interview how they made the maps hard enough to where they had difficulty playing it themselves on UV, which should make you feel less bad about downgrading the difficulty.

>> No.6502056

>>6502018
If you live in connecticut just keep going to punk shows and asking every dipshit with a bad blonde dyejob and even worse facial hair, yeah probably.

>> No.6502113
File: 303 KB, 1024x768, TWO WORLD WARS.jpg [View same] [iqdb] [saucenao] [google]
6502113

HOOOOOH YEEEEAAAH

>> No.6502151

>>6502113
Kys not retro.

>> No.6502170

>>6502151
isn't the cutoff date like 2002 now? Not that I know what that game even is

>> No.6502174
File: 342 KB, 1024x683, 1911A1 GI.jpg [View same] [iqdb] [saucenao] [google]
6502174

>>6502151
The 1911 is always retro.

>> No.6502182

>>6502170
The cutoff has always been 2000.

>> No.6502184
File: 70 KB, 800x600, Loper22.jpg [View same] [iqdb] [saucenao] [google]
6502184

>>6502170
Return To Castle Wolfenstein, it's pretty much the best game in the series.

>> No.6502204
File: 112 KB, 840x831, tips-fedora.jpg [View same] [iqdb] [saucenao] [google]
6502204

>>6502151

>> No.6502208

>>6502182
ehhhh they'll bump it forward. 2000 was 14 years ago when this board was created.
>>6502184
Ah, I've played that I just didn't recognize it from that particular screenshot. Good game.

>> No.6502225

RTCW is as bad as HL and CS.

>> No.6502227

>>6502204
>>6502184
>>6502170
fuck off to /v/.

>> No.6502231
File: 7 KB, 270x141, unknown.png [View same] [iqdb] [saucenao] [google]
6502231

I keep getting this error when trying to test my map (which is supposed to work with vanilla Doom 2) using Cripsy Doom. This happens when trying to test it from both SLADE and Ultimate Doom Builder. I literally can't find ANYTHING on Google about it. Help?

>> No.6502242

>>6502227
if you think I'm ever going on /v/ - videogames/random again you're retarded it's not seven years ago.

>> No.6502243

>>6502242
then stop posting non retro garbage.

>> No.6502245

>>6495760
Shouldn't the title have been D_RUNNIN FROM EVIL?

>> No.6502248
File: 26 KB, 560x291, cry me a river dickface.jpg [View same] [iqdb] [saucenao] [google]
6502248

>>6502243
I am in the doom general posting about doom and games in series adjacent to it.

>> No.6502252

>>6501975
What's wrong with Hexen?
Not him, but I've played Doom, D2, Strife, TNT, Plutonia, and a hefty handful of megawads. I'm playing through HACX now, never head of it until i downloaded it from the /vr/ torrent.
Does anyone have a WAD for Hedon? I'd like to play that, but I don't really want to pay 15 bucks for some guy's futa OC

>> No.6502254

>>6502227
>NOOOOOO DONT SHOW ME ANYTHING WITH MORE THAN 12 POLYGONS AAAAAAAAA
Holy shit dude.

>> No.6502256

>>6502231
You think maybe it has something to do with the fact that you don't have any sectors on your map? Post a screenshot of the WIP.
Did you place a spawn point? Is there an exit?

>> No.6502258

>>6502254
fuck off

>> No.6502262

>>6502252
I mean there's nothing fatally wrong with hexen, it's just your first run through the game is just constant "oh hit switch, search through all the levels off of the hub world for what door that switch opened, find that door, go through it, hit switch, etc". I guess if you play it now you could use a video walkthrough but when I did my first playthrough it was in like 2002 or something and it cost me six months allowance to buy and it took me over a year to beat and I'm still seething about it.
The weapons and enemies are fine, the classes add interesting replayability, overall it's a decent doom clone, but the switch hunting is annoying as fuck.

>> No.6502263

Any mod that removes infighting or that can increase damage? I'm playing a DN3D mod and I want to feel more danger and infightings ruins the fun.

>> No.6502268

>>6502263
By the way, it is a Doom mod

>> No.6502282

>>6502256
There wasn't an exit. Adding one fixed it. Thanks.

>> No.6502292

>>6502282
No problem fren

>> No.6502306

>>6502263
>>6502268
If you're playing with GZDoom there's the console command "infighting" with the default value being 0 but if you set to -1 it disables all infighting while setting to 1 will enables all infighting including those who are originally set to not infight.

>> No.6502313

>>6502306
Doesn't always works, at least not in Doom 1.

>> No.6502331

Anyone else here have issues getting TiMidity++ to work in SLADE?

More info: https://github.com/sirjuddington/SLADE/issues/1153

Thanks.

>> No.6502343

>>6502313
Tried just now with both Ultimate Doom wad and selecting Knee-Deep In The Dead with WadSmoosh and it behaved as expected.

>> No.6502439

>>6501794
what?
hl really dropped the ball with its shooting, I can't for the life of me think of a worse sounding/feeling pistol/shotgun/machinegun in any game
hell even SW had a more satisfying shotgun and it sucked dick compared to what duke/doom/quakes had to offer
in general audio in hl is fucking horrible, I will never be able to compehend how valve could've fucked that up if every shooter before it nailed the gun sounds