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/vr/ - Retro Games


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File: 105 KB, 640x480, 12023-ingame-Tekken-3.jpg [View same] [iqdb] [saucenao] [google]
6482098 No.6482098 [Reply] [Original]

Tekken 3, and to a lesser extent Ridge Racer 4, look like early PS2 games in many respects.
Also lots of Rare's N64 games starting with Banjo-Kazooie look like they could be really early PS2 games if only the framerates were smoother.
Battletoads with it's parallax scrolling and impressive use of the NES color palette could pass for an early Genesis title.
And don't even get me started on the pixel art of most of the major SNES titles after 1994. Yoshi's Island, Chrono Trigger, the DKC trilogy, Mega Man 7, X2 and X3, Kirby Super Star and DL3, Mario RPG, etc.
Any other retro games whose graphics were really good to the extent they could be mistaken for early next-gen games?

>> No.6482113

>>6482098
Star Fox seemed like black magic at the time.

>> No.6482141
File: 94 KB, 800x599, Soulblade-b.jpg [View same] [iqdb] [saucenao] [google]
6482141

>>6482098
Soul Blade had better graphics than Tekken 3.
Tekken 3 didn't even have moving mouths for the characters and it came out 2 years after Soul Blade.

>> No.6482142

Daytona USA is most likely the most impressive looking game considering the time of its release

>> No.6482149

Shenmue was obviously bleeding edge for 1999, despite the fuck tons of pop in and fluctuating frame-rate.
>>6482098
>Tekken 3, and to a lesser extent Ridge Racer 4, look like early PS2 games in many respects.
Not really. They're definitely high spec 32 bit games on account decent poly counts and running in high res 480i.
>>6482142
Daytona 2 was even more impressive. Now that looked like an early PS2 game.

>> No.6482162

Toy Story on Genesis.

>> No.6482179

>>6482149
Daytona 2 came in 1998, 5 years after Daytona 1, it was nowhere near as impressive.
In 1993 Daytona USA was simply unmatched in any capacity, like, on home consoles you had the SNES and Genesis and in arcades you had CPS2 and NEOGEO. And then comes this beast that might have been the first 3D gamw to ever look good

>> No.6482197

Bloody Roar 2

>> No.6482302

>>6482098

imo, nes games have a tough time punching up because of sprite flicker, which also makes big objects a difficult prospect.

Also the color pallet limitations meant that someone without some serious art chops was going to have a pretty primary experience no matter what.

One thing that was cool about some games was the animation frames. Metal Storm comes to mind, lots of frames more than many Snes games.

Track And Field 2 seemed really good, now that i think back. i think the only part of that which flickered was the Taekwondo event

>> No.6482305
File: 22 KB, 480x360, NGE6443636363646.jpg [View same] [iqdb] [saucenao] [google]
6482305

Evangelion on N64 looked "next gen" to me back in 1999. In fact I think the eva models look better than the ones found on the PS2 games.

>> No.6482358
File: 837 KB, 636x445, AS.gif [View same] [iqdb] [saucenao] [google]
6482358

>>6482098
Alien Soldier could easily pass for one of those 32-bit 2D games. Big ass sprites, cool effects, detailed backgrounds, great animations, everything runs super fluid. Still boggles my mind that it runs on a genesis after all this time.
>>6482141
>Soul Blade had better graphics than Tekken 3.
not when you account for framerate. T3 was impressive as fuck for its time.

>> No.6482398
File: 467 KB, 640x448, tekken tag tournament 2000.png [View same] [iqdb] [saucenao] [google]
6482398

>>6482098
>Tekken 3, and to a lesser extent Ridge Racer 4, look like early PS2 games in many respects.
yeaah

>> No.6482405
File: 37 KB, 349x500, 1590916586579.jpg [View same] [iqdb] [saucenao] [google]
6482405

>>6482098
Released in 2001 so by board rules not retro but i just have to bring it up because the blood in this game has still not been surpassed and cant think of anything else

>> No.6482419

Art of Fighting 3.

>> No.6482505

>>6482197
This. I still can't comprehend what wizardry they used, but it unironically looks better than most early PS2 titles.

>> No.6482542

>>6482405
That game had one of the most impressive dynamic lighting/shadows of it's time. Imo it only got surpassed by Doom 3, which came 3 years after.

>> No.6482554

>>6482542
It has the same lighting as doom 3 and also stencil shadows are really really ugly and always have been. As far as 2001 games with nice lighting give me Ico.

>> No.6482580

>>6482149
>Not really. They're definitely high spec 32 bit games on account decent poly counts and running in high res 480i.
I personally can see the argument for RR4 but it needs GTE accuracy running to really sell it

>> No.6482589

>>6482098
lmao no, tekken 3 looked like utter shit for its time, compare it to VF3 that came out before it and weep

>> No.6482601

>>6482589
>Tekken 3 released on PSX
>Virtua Fighter 3 released on next gen Dreamcast, only slightly superior
Kill your dumb self

>> No.6482604
File: 51 KB, 1280x720, turok3danielle.jpg [View same] [iqdb] [saucenao] [google]
6482604

>>6482098

>> No.6482609
File: 11 KB, 648x528, snesdoom.png [View same] [iqdb] [saucenao] [google]
6482609

>>6482098
This on SNES

>> No.6482613

>>6482098

tekken 3 does not look anywhere close to a ps2 game
conkers bad fur day does look like a bad ps2 game

>> No.6482631

Lmao, T3 released a full year after Virtua Fighter 3.

>> No.6482635

>>6482601
He's talking about the arcade release. 3D PS1 games all look like trash and there isn't anything impressive about them.

>> No.6482641
File: 66 KB, 640x403, alien_soldier.jpg [View same] [iqdb] [saucenao] [google]
6482641

>>6482358

Alien Soldier looks like a Neo Geo game.

>> No.6482657

>>6482098
Winning Run (1988)
https://www.youtube.com/watch?v=TrC91IDz5WI

Virtua Fighter 2 (1994)
https://www.youtube.com/watch?v=F7OYlmdhOZY

Shenmue (1999)
https://www.youtube.com/watch?v=BbQmzaM6VNs

>> No.6482683

>>6482179
>Daytona 2 came in 1998, 5 years after Daytona 1, it was nowhere near as impressive.
Besides, Scud Race looks almost as impressive and it was released in 1996. I have always thought that the timing of Daytona 2 release was a bit off and that not much people cared about Daytona in 1998.

>> No.6482695

>>6482635
>Tekken 3, and to a lesser extent Ridge Racer 4, look like early PS2 games in many respects.
Why are idiots talking about arcades in this thread?

>> No.6482806

>>6482141
>>6482141
I like both but soulblade feels like faster also when they clash sword is amazing, also light effects.

>> No.6482812
File: 62 KB, 256x224, Seiken Densetsu 3_Aug20 13_27_28.png [View same] [iqdb] [saucenao] [google]
6482812

>>6482098
Alex Kidd in Shinobi World can pass for an early PCE or MD game with a lower screen size. Late SNES jarpigs like Trials of Mana and Star Ocean can easily be early 2D PS1 jarpigs, Conker could be an early Dreamcast or PS2 game with a bad framerate.

>> No.6482883

IMO the best looking PS1 3D fighting game is Tobal 2

https://www.youtube.com/watch?v=0P3DcQ_QOSs

>> No.6482890

>>6482657
>Virtua Fighter 2 (1994)
I played this on 360 and it is real great, but REAL GREAT. A unmatch fighting game its gameplay is really smooth.

>> No.6482897

Can't really see a case for any 5th gen game credibly passing for an early 6th gen game except maybe World Driver Championship on N64 (just cause of insane polygon count) and Conker (just cause of advanced lighting), and even those ones could be considered low-res 6th gen games.

Nothing else on N64 could pass, and absolutely nothing on PS1 or Saturn.

>> No.6482917

>>6482641
>>6482358
Yeah, the only thing that keeps that game on it's era is the music. Way too limited even if it sounds good.

>> No.6482921

>>6482897
World Driver Championship is so fucking beautiful, too bad I can't get into those realistic racing games with blocky steering.

>> No.6482940
File: 19 KB, 480x360, hqdefault (21).jpg [View same] [iqdb] [saucenao] [google]
6482940

>>6482098
When I bought my OSSC I actually used Tekken 3 to test out the advancements in visual quality because of the device. Upscaled Tekken 3 actually only looks slightly less crisp than Tekken Tag on the PS2, particualrly the character models.

>> No.6482969

>>6482897
To the trained eye perhaps
But many games do look like they are one generation ahead even if they obviously can't overcome hardware limitations and do miracles
Ridge Racer Type 4 and Tekken 3 don't look like they are sharing the same hardware as the first Ridge Racer and Tekken. If you show Ridge Racer, Ridge Racer Type 4 and Ridge Racer 5 to a noob they'd think RR4 and RR5 are closer than RR and RR4
On Nintendo 64 even more because of perspective correct polygons and texture filtering, even early games like Wave Race look like a generational leap in motion on a blurry CRT

>> No.6482978

>>6482969
With Tekken 3, the pre-rendered 3D backgrounds are doing a lot of the work in making the game look better, more so than the character models. Though obviously the character models are way improved over the earlier games, and so is the lighting.

As for RRT4 I think the art style alone carries that game. It doesn't look 6th gen though, it just looks aesthetically pleasing.

>> No.6483013
File: 1.72 MB, 2016x1512, Graphics_whore.jpg [View same] [iqdb] [saucenao] [google]
6483013

>>6482098
Back then I thought Soul Calibur and Dead or Alive 2 looked real good. Daytona USA and Sega Super GT looked amazing to me in the arcades. These games didn't have the wobbly textures, polygon seams, and warping textures common in the games of the day.

>> No.6483131

>>6482149
>Daytona 2 was even more impressive. Now that looked like an early PS2 game.
That was running on the then-state-of-the-art Model 3 Step 2.1 arcade board. That board was, in many ways, faster than the Dreamcast. Of course such a board could run early PS2 quality graphics.

>> No.6483153

>>6482142
I am inclined to agree with this

>> No.6483181

>>6482589

the animation gave a bigger sense of realism in Tekken. VF 1-4 always looked super stiff to me.

>> No.6483182

>>6482149
>Shenmue
>Daytona 2
Those are Dreamcast games, that's cheating.
>Not really. They're definitely high-spec 32 bit games on account decent poly counts and running in high res 480i.
Run them through an emulator and I bet they would look even closer to PS2 graphics

>> No.6483202

>>6482197
Fucking based.

>> No.6483216
File: 159 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6483216

Even for spritework it was really cutting edge

>> No.6483225
File: 10 KB, 260x194, he's right you know.jpg [View same] [iqdb] [saucenao] [google]
6483225

>>6482398
>>6482589
>>6482613
>>6482635
I'm right you know.
Tekken 3 is one of the best looking games on the PS1. I didn't say it looked like a good PS2 game, I just said it looks like an early PS2 game. Those varied wildly in quality and the difference between Tekken 2 and Tag Tournament 1 is like the difference between Midnight Club and Midnight Club 3.
Here watch these videos, in 240p or 480p the differences are even less noticeable
>inb4 but Tag Tournament was a launch title!
Well that one's also very ahead of its time.

>> No.6483232

>>6482098
>Ridge Racer 4
The actual game still looks distinctly PS1, but that opening sequence looks like a PS2 FMV put onto a PS1 disc.
https://www.youtube.com/watch?v=A437zrtrunQ

>> No.6483240

>>6482398
>emulator screenshot

>> No.6483269

>>6482604
Your reaction image looks borderline PS2 as well

>> No.6483306
File: 48 KB, 518x400, Capture.jpg [View same] [iqdb] [saucenao] [google]
6483306

>>6482883
>cover is filled with strange and mystical designs covered in runes
>ray diagram of reflection/refraction thrown in
i laff

>> No.6483665

>>6482890
Yep, it's great to this day. VF 2 is the Street Fighter 2 of 3D fighting games.

>> No.6483723

>>6483182
>Daytona 2
>Dreamcast
Are you retarded
https://en.wikipedia.org/wiki/Daytona_USA_2
See also >>6483131

>cheating
Even for the Dreamcast it was mind blowing in 1999.
>Run them through an emulator and I bet they would look even closer to PS2 graphics
No they wouldn't, and even then they just look like high res N64 games. Not to mention you're a cheating faggot for using emulation as an argument since damn neat most PS1 games can be improved with GTE accuracy.

So fuck off zoomer, OP is obviously discussing games on their original hardware.

>> No.6483990
File: 202 KB, 640x360, (You) getting btfo.webm [View same] [iqdb] [saucenao] [google]
6483990

>>6483723
>https://en.wikipedia.org/wiki/Daytona_USA_2
Well it's arcade, so it still doesn't count. There are no distinct generations when it comes to arcade, the platform is just "Arcade".
>Even for the Dreamcast it was mind blowing in 1999.
Did it look like a 360 game? If not then it doesn't apply to this thread anyway, this thread is for /vr/ games that look like the next gen over.
>No they wouldn't, and even then they just look like high res N64 games
You realize this helps my point? Many late N64 games look like really early PS2 games. Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Majora's Mask, Rogue Squadron, Ready 2 Rumble, the list goes on and on and onanonon.
>Not to mention you're a cheating faggot for using emulation as an argument since damn neat most PS1 games can be improved with GTE accuracy.
Except I'm not, as every Sony console starting with the slim PS2 uses emulation to play PS1 games.
>So fuck off zoomer, OP is obviously discussing games on their original hardware.
Oh nonono, do you realize who you're talking to?

>> No.6484039

>>6482601
The Dreamcast doesn't neatly fit the "generation" distinctions that most other consoles fit neatly into. One could argue it is a sort of Gen 5.5 system.

>> No.6484048

>>6483181
VF 4 and 5 are about as realistic as you would want a fighting game before it gets into simulation/sports territory.

>> No.6484061

>>6482897
>Can't really see a case for any 5th gen game credibly passing for an early 6th gen game
Wipeout 3 does a decent job. Looks fantastic.

>> No.6484073

>>6484039
5.5 isn't a bit harsh of a Backstab?

>> No.6484085

>>6484073
I am about five months older than the Dreamcast and only bought mine in 2014, so my opinion is pure based on hindsight. There were a lot of cross platform titles between Dreamcast and PS/N64 and the GD-ROM format only had as much space for the games themselves (not counting extras like wallpapers) as a CD hence why CD-R is used to pirate the games. There are a lot of minor technical nitpicks that make a Gen 5.5 distinction make sense. The WiiU is in a similar situation as it was basically an XBOX 360 with a tablet controller and not a "true" Gen 8 system.

>> No.6484119

>>6484085
Yeah that are the crosstitles that doesn't make the the system 5.5

>> No.6484132

>>6484119
Does 5.7 sound better. Having less than a full gigabyte of game space disqualifies it from true Gen 6 status as well as being released before the current millennium.

>> No.6484185

>>6484085
By comparison the DC was much closer to the PS2 in power though, weaker but still in the same technological era.

It's unfair to compare GoW2 from 2007 with a DC game from 2000, DC and PS2 graphics were pretty even in 2000~2001, the Wii U couldn't even dream to match contemporary PS4 games in visuals.

>> No.6484194

>>6484185
Even if Dreamcast visuals can be good, smaller total file sizes and the limitations on scope and scale meant that the actual games on the system were much more in line with arcade and 5th gen sensibilities.

>> No.6484215

Ridge racer V is an early ps2 game. It feels like you've made a huge leap to the future playing it vs the more primitive (albeit more cared for, soulful) graphics of 4.

Anyways the only real answer to this thread is - anything that was an early model 1, 2, or 3 title. Each board in succession set the standard for video game graphics on release, and the competition wasn't close. Scud Race/Sega Super GT looks like an xbox game, except it came out in 1996. Even the DC wasn't capable of doing 1:1 model 3 ports, and the PS2 couldn't come close to pushing out those kind of textures, running those games at 480p60, so it literally took until 2001 for home hardware to match what sega brought to the arcade in 1996

>> No.6484221

>>6484085
Lol man im even not a boomer or anything but it is funny that someone born 1999 thinks what they have to say about the dreamcast matters to anyone

>> No.6484224

>>6482098
>consoleshit
>graphically ahead

>> No.6484225
File: 2.03 MB, 480x360, 1ddb1d293593f5e2731ff6bc620a62fb.gif [View same] [iqdb] [saucenao] [google]
6484225

>>6482098
AOF 3 looks at least like a ps1 game. Shame about the stiff gameplay

>> No.6484226

>>6484221
I never said it did, I'm just here for fun. Also, there are times when an outside or purely retrospective/historical outlook can be worth considering.

>> No.6484236

>>6484194
the file size difference isn't even that big, a fuckton of PS2 games are just 1~2GB in size, while DC games are just under 1GB. also keep in mind GC discs are 1.5GB, closer to DC's 1GB than to PS2 / Xbox 4.7GB DVDs

>> No.6484262

>>6484236
You could never get something like GTA 3 on Dreamcast. I fucking love the system, but the biggest reason it gets considered a Gen 6 system is its release date and the presence of the Saturn.
inb4
>tHat's WhAT maKEs a CoNsolE GenEratiOn

>> No.6484282

>>6483013
dude, SC was the GAME to show people, pre PS2 launch by a year and one month....THIS IS THE FUTURE OF GAMES.

shit was arcade PERFECT and for a 3D game back then? at that level of graphics? yeah, fuck you im buying a Dreamcast and Soul Calibur!

>> No.6484290

>>6484262
GTA 3 was only 500 MB you know. But yes, the processor is fucking shit.

>> No.6484295

>>6484290
Shenmue barely fit on the Dreamcast and although it was pretty, it wasn't as big of a sandbox as the ones on PS2. The Dreamcast excelled at making focused, contained, experiences.

>> No.6484296
File: 35 KB, 336x491, bowl-of-stupid-for-breakfast-cereal.jpg [View same] [iqdb] [saucenao] [google]
6484296

>>6483990
>Well it's arcade, so it still doesn't count.
No one said it didn't considering OP posted Tekken 3, and other anons have posted arcade games as well you nigger. If an arcade game looks exceptional for when it came out it counts, and Daytona 2 was among one of the best looking for 1998.
>Did it look like a 360 game?
No, it looks like a mid-period PS2 game, which is a generation over.
>You realize this helps my point?
No it doesn't, considering you said they look like PS2 games running through emulation, which they don't.
>Many late N64 games look like really early PS2 games. Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Majora's Mask, Rogue Squadron, Ready 2 Rumble,
Majora certainly doesn't. It looks like an overtaxed game running on engine for a 1998 game. More over, I said "high-res" not "late" so learn to read.
>Except I'm not, as every Sony console starting with the slim PS2 uses emulation to play PS1 games.
Confirmed dumb-ass who doesn't know how the PS2 works. All it does is allow for screen smoothing and faster loading times. No PS2 models have shit like GTE accuracy to fix the jittering or the ability to upscale the internal resolution like PC emulators can. Neck yourself.
>Oh nonono, do you realize who you're talking to?
A dumbass zoomer nigger who'd be better looting your nearest shoe store than make an argument.

>> No.6484307

>>6484295
Yes I already said that.. Dreamcast has a pitiful outdated processor and very little RAM. Shenmue was a boring trash with PS1 tier """open""" world, segay fanboys love it because they had literally nothing else to play.

>> No.6484309

>>6484307
MvC2 and SA2 are still a treat on Dreamcast.

>> No.6484550
File: 2.16 MB, 400x224, (You) getting absolutely btfo'd.gif [View same] [iqdb] [saucenao] [google]
6484550

>>6484296
>No one said it didn't considering OP posted Tekken 3, and other anons have posted arcade games as well you nigger. If an arcade game looks exceptional for when it came out it counts, and Daytona 2 was among one of the best looking for 1998.
But I am OP, and I had the PS1 version of Tekken 3 in mind. The PS1 version known for being one of the best looking games on the system and graphically superior to the arcade.
Anyways, arcade doesn't count as it covers everything from Pong to Time Crisis 5.
Generational leaps are measured in consoles, but your point fails anyway because it was normal for arcades to have better graphics than home consoles all the way until PS2.
>No, it looks like a mid-period PS2 game, which is a generation over.
Anon... you do realize generations don't just change in the middle? Don't tell me you also think NES games post-SMB3 were part of the fourth generation.
And why are you denying the fact that Dreamcast and PS2 are both 6th gen? Is it because you're afraid of the other 6th gen consoles then being considered retro as they rightfully should be?
>No it doesn't, considering you said they look like PS2 games running through emulation, which they don't.
I said "I bet they would look even closer to PS2 graphics" which they absolutely would. Not a high-end PS2 game, mind you, but they easily look like they could conceivably be running on the same hardware.
>Majora certainly doesn't. It looks like an overtaxed game running on engine for a 1998 game. More over, I said "high-res" not "late" so learn to read.
You must be taking hallucinogenics if you think MM and OoT don't look incredibly ahead of their time. Even if that's debatable there are still all the other titles I listed.
More over, games that come out later in a console's lifespan often are as high a res as the console can do. I didn't think I'd have to explicitly state this to accomodate your lack of reading comprehension. Learn to read into subtext.

>> No.6484575
File: 1.92 MB, 404x720, (You) getting unequivocally btfo'd.webm [View same] [iqdb] [saucenao] [google]
6484575

>>6484296
>Confirmed dumb-ass who doesn't know how the PS2 works. All it does is allow for screen smoothing and faster loading times. No PS2 models have shit like GTE accuracy to fix the jittering or the ability to upscale the internal resolution like PC emulators can. Neck yourself.
https://gamefaqs.gamespot.com/boards/915821-playstation-2/69699428
Eat your heart out.
>A dumbass zoomer nigger who'd be better looting your nearest shoe store than make an argument.
I am OP, you projecting jogger.

>> No.6484580
File: 10 KB, 198x255, brainmer.jpg [View same] [iqdb] [saucenao] [google]
6484580

>>6484221
>you're too young, your opinion doesn't count

>> No.6484582

>>6484061
>Wipeout 3
>not Wipeout 64
????????????????

>> No.6484591

>>6484307
Dreamcast's hardware isn't really enormously far behind the other 6th gen consoles. The CPU is a step down compared to the others, but it's still closer to them that it is to the N64.

Also, Dreamcast doesn't need as much RAM as say the PS2 because its GPU doesn't need to store a z-buffer in RAM and supports texture compression.

>> No.6484626

ITT: the importance of good art direction

>> No.6484713

>>6484626
Vagrant Story is frequently mentioned for having great art direction but it looks VERY PS1. Not really next-gen material

>> No.6484719

>>6484713
That game is like 32mb on the disk, I think it might have been a potential n64 game at one point

>> No.6484721
File: 36 KB, 600x450, ace combat 3.jpg [View same] [iqdb] [saucenao] [google]
6484721

I played the Ace combat demo on ps2 and I actually had to check to see if it was for ps1 or ps2.

Granturismo using the 60 fps bonus mode compared well to dreamcast and early ps2. Sega rally 2 had a very unstable framerate in comparison.

Donkey Kong land had better animations than many gba games.

>>6482142
I think it took until the power vr card with ultimate race pro came out to beat it in about 1997/98

https://youtu.be/-YmohEv21bs?t=227

>> No.6484726

>>6484721
>I think it took until the power vr card with ultimate race pro came out to beat it in about 1997/98
That doesn't look nearly as good as arcade Daytona USA

>> No.6485972

>>6484296
this is your brain on onions

>> No.6486007

>>6485972
>onions
:^)

>> No.6486034

>>6486007
Real onions too. I bet you and your breath stinks like onions. Go take a shower, smelly

>> No.6486076

>>6484550
source for this?

>> No.6486089

>>6483990
>Many late N64 games look like really early PS2 games. Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Majora's Mask, Rogue Squadron, Ready 2 Rumble

This has to be an ironic post.

>> No.6486124

>>6484550
>>6484575
>gamefaqs source
>it's literally just talking about the difference between fat and slim PS2 compatibility
Literally the only difference is one uses hardware and another softwarw, the latter of which breaks compatibility with dizens of PS1 and even some PS2 games. Even then all it does is introduce some screen filtering, no PS2 fixes ploygon stutter. Eat shit.
>"I bet they would look even closer to PS2 graphics" which they absolutely would.
You're just being a hemming and hawwing faggot who can't make a point. Either they look a generation ahead or don't.
>You must be taking hallucinogenics if you think MM and OoT don't look incredibly ahead of their time.
They don't fucking look a generation ahead, not with that framerate, polygon count, and pop in.
>More over, games that come out later in a console's lifespan often are as high a res as the console can do
Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Ready 2 Rumble--games you listed--all run in 240p even with the expansion pak. So already they're not remotely a generation ahead.
https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
>I am OP,
So you're just being a faggot as always.

>> No.6486131
File: 3.19 MB, 400x301, dead. fucking. serious..gif [View same] [iqdb] [saucenao] [google]
6486131

>>6486076
source for what?
>>6486089
Pic related

>> No.6486142

>>6482098
Virtua Racing on Genesis.

>> No.6486153 [DELETED] 
File: 232 KB, 533x469, (you) desu.png [View same] [iqdb] [saucenao] [google]
6486153

>>6486124
Literally the only difference is one uses hardware and another softwarw, the latter of which breaks compatibility with dizens of PS1 and even some PS2 games. Even then all it does is introduce some screen filtering, no PS2 fixes ploygon stutter. Eat shit.
>softwarw
>dizens
>ploygon
BFFFT OH NO NO, LOOK AT THE TOP OF HIS HEAD!
So before you go back to school to learn how to spell, let me tell you how emulation works. When a device is pretending to be something it's not, or pretending to use parts it doesn't have, it is EMULATING those things. This applies to the PS2 slim in regards to PS1 games, and therefore you are wrong. You're the one who should eat shit.
>You're just being a hemming and hawwing faggot who can't make a point. Either they look a generation ahead or don't.
I'm not. I made a point. Tekken 3 looks like a very, very early PS2 game, but a PS2 game nonetheless.
>They don't fucking look a generation ahead, not with that framerate, polygon count, and pop in.
Yes but in amount of detail they're right up there with many early PS2 games. The difference is even smaller in still images.
>Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Ready 2 Rumble--games you listed--all run in 240p even with the expansion pak. So already they're not remotely a generation ahead.
https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
Don't even need to read your source to tell you that the overwhelming majority of the PS2 library outputs at 240p/480i, so the blurry N64 library is perfectly at home alongside that of the PS2.
>So you're just being a faggot as always.
I know you are but what am I?

>> No.6486157

>>6486076
oh you mean the gif? Just google krystal vore

>> No.6486160
File: 232 KB, 533x469, (you) desu.png [View same] [iqdb] [saucenao] [google]
6486160

>>6486124
>Literally the only difference is one uses hardware and another softwarw, the latter of which breaks compatibility with dizens of PS1 and even some PS2 games. Even then all it does is introduce some screen filtering, no PS2 fixes ploygon stutter. Eat shit.
>softwarw
>dizens
>ploygon
BFFFT OH NO NO, LOOK AT THE TOP OF HIS HEAD!
So before you go back to school to learn how to spell, let me tell you how emulation works. When a device is pretending to be something it's not, or pretending to use parts it doesn't have, it is EMULATING those things. This applies to the PS2 slim in regards to PS1 games, and therefore you are wrong. You're the one who should eat shit.
>You're just being a hemming and hawwing faggot who can't make a point. Either they look a generation ahead or don't.
I'm not. I made a point. Tekken 3 looks like a very, very early PS2 game, but a PS2 game nonetheless.
>They don't fucking look a generation ahead, not with that framerate, polygon count, and pop in.
Yes but in amount of detail they're right up there with many early PS2 games. The difference is even smaller in still images.
>Banjo-Kazooie and Tooie, Conker, DK64, Kirby 64, Ready 2 Rumble--games you listed--all run in 240p even with the expansion pak. So already they're not remotely a generation ahead.
https://nintendo.fandom.com/wiki/Nintendo_64_Expansion_Pak
Don't even need to read your source to tell you that the overwhelming majority of the PS2 library outputs at 240p/480i, so the blurry N64 library is perfectly at home alongside that of the PS2.
>So you're just being a faggot as always.
I know you are but what am I?

>> No.6486208

>>6482897
The leap between generation is so big, I can't confuse one with another. But I'm also not dumb. Besides maybe some high end TG16 games, since that baby is a really jacked up 8-bit machine.
World Driver Championship is absolutely gorgeous.
The one PS1 game that could pass as an early low budget PS2 game is Internal Section.
https://www.youtube.com/watch?v=3lHUqpsZI20
It's got 480p output, smooth 60fps and the untextured polygons and stylish design give it a clean look.

>> No.6486263
File: 118 KB, 768x448, PCE - SNES - MD.png [View same] [iqdb] [saucenao] [google]
6486263

>>6486208
>Besides maybe some high end TG16 games, since that baby is a really jacked up 8-bit machine.
not even close, it's a full-blown 4th gen hardware

>> No.6486273

>>6486263
but the sound is hella 8 bit

>> No.6487425

>>6482554
>stencil shadows are really really ugly and always have been
That's just your opinion, but you really should be hanged up and shot for this shit ass opinion.

>> No.6487441

>>6482554
ok pleb

>> No.6487443

>>6486263
With an underpowered main CPU and pretty shitty sound chip

>> No.6487671
File: 39 KB, 639x361, dd474c48fae38980325ea77bc75921a335a443239f139ffe4ea378fae97a7713_product_card_v2_mobile_slider_639.jpg [View same] [iqdb] [saucenao] [google]
6487671

>>6482098
revenant looked great too bad it felt so unfinished

>> No.6487759

>>6482098
>still remember all the tekken 2 grabs for king
>get tekken 7
>they're the same, just some extra ones if you want to learn them

see now this is based, MK does annoying shit like changes something like a scorpion harpoon from back back LP to back forward LP for no reason.

>> No.6487770

>>6482141
soul blade is dope, but it runs at 25/30fps compared to Tekken's 50/60 fps

>> No.6487774

>>6483013
SC still looks good today, DoA2 too, albeit somewhat cartoony.

>> No.6488529

>>6484307
Dreamcast was still more powerful than the PS2. It's definitely 6th-gen.

>> No.6488881

>>6482149
>Daytona 2
>Now that looked like an early PS2 game
Name ONE game with Daytona 2's texture quality, draw distance and framerate on PS2 period.

>> No.6489138

>>6488529
t. Delusional segay fanboy

>> No.6489178

>>6488881
grand turismo

>> No.6489196

>>6482149
Daytona 2 wasn't all that impressive when you consider Skud Race/Sega Super GT was released on similar hardware a couple of years before. Daytona 2's only a few steps up from that.

>> No.6489390

>>6489138
The stats don't lie. PS2 had the worst image quality of the generation. Not that I don't prefer it by the way.

>> No.6489401

>>6489390
Image quality aside, the PS2 was still more powerful than the Dreamcast. The poor image quality is simply due to the fact that mipmapping is effectively broken on the PS2 GPU and the lower-resolution rendering is because of difficulty physically fitting the framebuffers into 4 MB of VRAM. It has nothing to do with performance otherwise.

>> No.6489581

>>6489178
wrong

>> No.6490017

>>6489178
>CarwonTurnismo
ftfy

>> No.6490108

>>6489401
Is there any game that looks better than the best looking dreamcast game?

>> No.6490151
File: 186 KB, 1536x1024, 57a8b327ee5b9ea6324848c4.jpg [View same] [iqdb] [saucenao] [google]
6490151

>>6489390
Wonder if yer still quality posting

>> No.6490428

>>6490108
Image quality kills it for me. Everything is so blurry.

>> No.6490618 [DELETED] 
File: 164 KB, 733x1024, arabianfight-733x1024.jpg [View same] [iqdb] [saucenao] [google]
6490618

>>6482098
I have a few.

First: Arabian Fight.

Gameplay is kinda so-so, but has outstanding sprite effects for a game developed in 1991. No other games at the time had sprites that looked this good or used the foreground and background like that.

https://www.youtube.com/watch?v=wg_NM2QiibI

>> No.6490624
File: 164 KB, 733x1024, arabianfight-733x1024.jpg [View same] [iqdb] [saucenao] [google]
6490624

>>6482098 (OP)
I have a few.

First: Arabian Fight.

Gameplay is kinda so-so, but has outstanding sprite effects for a game developed in 1991. No other games at the time had sprites that looked this good or used the foreground and background like that.

https://www.youtube.com/watch?v=W5UhTVc0E5c

>> No.6490635
File: 22 KB, 640x480, speedfreak.png [View same] [iqdb] [saucenao] [google]
6490635

>>6482098

Second: Speed Freak (1979)

One of the first driving games, and one of the first 3D games. Nothing looked like it at the time.

https://www.youtube.com/watch?v=tP6FO358lQs

>> No.6490642
File: 51 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6490642

>>6490635
That's really impressive, it looks like the idea they had at that time of "the future", like special effects from a movie. If we can count arcade then I Robot should be mentioned, "ahead of it's time" falls short.

https://www.youtube.com/watch?v=EHkwdvfXHJc&t=2356s

>> No.6490643

>>6487443
the CPU wasn't underpowered at all

>> No.6490646

>>6490108
So what is the best looking Dreamcast game anyway?

>> No.6490652
File: 27 KB, 207x320, Fonz_machine1.jpg [View same] [iqdb] [saucenao] [google]
6490652

>>6482098

Third: Fonz (1976)

I said for the second one that "nothing looked like it", but what could be considered as most similar is "Fonz". Fonz didn't use vector graphics and wasn't as smooth though, but was from the same 3d perspective, and 3 years earlier.

https://www.youtube.com/watch?v=osmPZZkCVKM

>> No.6490656
File: 101 KB, 700x408, download (1).jpg [View same] [iqdb] [saucenao] [google]
6490656

>>6488529
uwotm8

>> No.6490665

>>6490643
How come it's a slow POS then
68k all the way

>> No.6490685

Anyone saying tekken 3 looks like a ps2 game is complete and utterly retarded. That game doesn't even look as good as the arcade game. The arcade has 3d backgrounds that had to be simplified as 2d images to run on the ps1. Compare tekken 3 to tekken tag tournament, an actual ps2 launch game and see the difference. Its huge. Not comparable. If you want something that could actually pass as an early ps2/dreamcast title on ps1, there's exactly one game and it's tobal 2. Even that is a stretch.

>> No.6490870

>>6490151
>not a crt
There's your problem famalam

>> No.6490985

>>6490685
https://www.youtube.com/watch?v=WKRYeNRoMrE
>they look almost exactly the same
What did he mean by this?

>> No.6490989

>>6486076
What is your fucking problem

>> No.6490994

>>6490652
Ayyyy

>> No.6491429

>>6488881
lmao like yeah, this guy must not have played much of either if he thinks any ps2 game period is really on par with something like daytona 2. The ps2 is capable of doing basically straight up Model 2 ports but model 3? Yeah.. idk about that

>> No.6492032
File: 256 KB, 829x780, Screenshot at 2020-06-04 12:51:30.png [View same] [iqdb] [saucenao] [google]
6492032

>>6490985
the backgrounds going from 3D to 2D is pretty much the only difference
the arcade hardware it ran on was psx-based, just a bit beefier, notably a higher cpu clock speed (48MHz over 33MHz), and more vram (2M over 1M)

>> No.6492213

>>6491429
>The ps2 is capable of doing basically straight up Model 2 ports but model 3? Yeah.. idk about that
The Dreamcast is capable of doing Model 3 games and this PS2 is more powerful than the Dreamcast.

There is some delusion here from people thinking the PS2 couldn’t handle Daytona 2.

>> No.6492225

>>6490985
Holy shit the PS1 version looks like garbage LMAO

>> No.6492226

>PS2
>PS2
>PS2
>PS2
>PS2
Is this some kind of new meme? Like the opposite of how zoomers call anything not-4K and super realistic "ps2 grafix"? Boomer sees game running at 60FPS and/or slightly prettier than the rest of its gen and calls it "almost early PS2"?

>> No.6492357

>>6492225
You're just saying that to make me look bad. It actually looks great LMAO

>> No.6492605

>>6492032
Baaaah, such a crap board compared to what Sega offered at the time.

>> No.6492740
File: 367 KB, 1026x1574, a.jpg [View same] [iqdb] [saucenao] [google]
6492740

>>6492226
there are cases where things seem relatively close
of course, they're rarely a completely fair comparison (namely most of the time you're comparing 320x240 30fps games to 512x448 60fps games)
but comparing some of the best looking psx games to the earliest and most basic ps2 games can be pretty similar, still clearly different, but not compared to later ps2 releases
either people forget how good psx can look, or more likely, they forget how simple early ps2 titles were (it was a pretty weird architecture, after all)

pic related.
top - Timesplitters (a PS2 launch title)
bottom - Delta Force: Urban Warfare (a late, 2002 psx game, it's even 2 years newer than Timeplitters)

>> No.6492750

>>6492740
The difference in motion between the two is enormous though. Cherrypicked shots don't change that.

>> No.6492751

>>6492750
and I should mention I don't just mean in terms of framerate

the bottom game has a terrible draw distance and jittering out the ass (even more than a regular PS1 game)

>> No.6492765

>>6492750
i already acknowledged that it typically compares 30fps (or less) and 60fps games (so you can assume i did as well, which you'd be correct about)
i'm not trying to say that delta force: urban warfare is actually up to launch ps2 standard, just that it's impressively close to it in many ways, especially compared to early psx games
https://youtu.be/uIapCNQLALY?t=30
https://youtu.be/o03HFpMW4hM?t=30
(these games aren't exactly the same genre, so they're not perfectly comparable, but whatever)
found a 60fps ts video for comparison since it's only fair

>> No.6492772

>>6484225
>stiff gameplay
>the one entry of the series with good gameplay

>> No.6493102
File: 28 KB, 310x350, 1488175094884.jpg [View same] [iqdb] [saucenao] [google]
6493102

Posting games we like? No no, this is /vr/, we'll have retarded console wars about consoles that have been out of the market for 20 years.

>> No.6493128

>>6493102
Games are shit for kids anyway, there's only a superior art for mature and classy individuals that they can practice without embarrassment; shitposting.

>> No.6493141

>>6493128
the typical appeal to >muh art like you people have make you just as much of a sad cunt who seems to seek validation by being a shallow pretentious fag

>> No.6493153

>>6486160
>So before you go back to school to learn how to spell, let me tell you how emulation works. When a device is pretending to be something it's not, or pretending to use parts it doesn't have, it is EMULATING those things. This applies to the PS2 slim in regards to PS1 games, and therefore you are wrong
And guess what, all of those fancy effects like GTE accuracy you see in modern emus is doesn't on PS2. All you get is a screen filter and faster loading times.
>Tekken 3 looks like a very, very early PS2 game,
So a really shitty looking PS2 games that might as well be a PS1 game.
>Yes but in amount of detail they're right up there with many early PS2 games.
No, they aren't.
>Don't even need to read your source to tell you that the overwhelming majority of the PS2 library outputs at 240p/480i
>thinking 240p and 480i are interchangeable
>admits to not reading source
Don't even need to look at yours to tell you that N64 games aren't comparable to PS2 visuals.
>so the blurry N64 library is perfectly at home alongside that of the PS2.
Even PS2 games with a flicker filter still look demonstrably sharper than the blurry antialiasing shit filter on N64 games.
>I know you are but what am I?
A true faggot retard.

>> No.6493250

>>6482098
I don't think Tekken 3 was ahead of its time, especially if you're talking about the console port. For the console port, there's some weird interlacing shit going on (I remember reading about this from somewhere but I can't remember, yet it explains why it looks weird on the PS3 and several emulators that can't emulate it properly), and not only is there reduced resolution, but a lot of things had to be simplified from the original arcade version (Namco System 12 is basically an overclocked PS1 with some helper chips)

>port had to compensate from running at 50MHz to ~30MHz
>no 3D background objects in stages like in the original arcade version; instead they were rendered and baked into the 2D background layers for the console port
>reduced resolution, not as crisp
>characters has different textures for their faces each time they strike/get hit; this was removed from the console port
>some weird interlacing shit going on to make sure the game can maintain 60FPS at most times (there's occasional slowdown on real hardware)

>> No.6493267

>>6482113
Emphasis on "at the time." I dont like snes star fox that much. Game is rather choppy and a bit hard to control. Star fox 64 definitely fixed all of the original games problems.

>> No.6493271

>>6493250
And like tekken wuz ahead of its time released almost a year later in europe

>> No.6493278

>>6486160
There's like 30 PS2 games that have 240p support natively without hex editing. Most of which are Sega AGES.

>> No.6493357

>>6493278
Also Ico.

>> No.6493856

>>6482098
Pretty much any Dreamcast game. /thread

>Tekken 3, and to a lesser extent Ridge Racer 4, look like early PS2 games in many respects.
You mean, like shit?

>> No.6493882

>>6493856
I like the DC, but you need to let go you seething nigger.

>> No.6494104

>>6490985

You may need glasses. Tekken 3 wasn't a bad port, but it's clearly inferior to the arcade.

>> No.6494340
File: 564 KB, 640x837, sopa de japones uma delicia.png [View same] [iqdb] [saucenao] [google]
6494340

>>6493153
>And guess what, all of those fancy effects like GTE accuracy you see in modern emus is doesn't on PS2. All you get is a screen filter and faster loading times.
>is doesn't
pic related
>So a really shitty looking PS2 games that might as well be a PS1 game.
Yes. Have you ever seen Midnight Club 1/Smuggler's Run? Those were PS2 launch titles yet they look borderline N64 in many areas. The graphical difference between Tekken 3 and Tag Tournament 1 is about the same as between Midnight Club 1 and 2.
>No they aren't.
Yes they are. See: Midnight Club 1.
>>thinking 240p and 480i are interchangeable
>desperately grasping for strawmen because you're losing the argument
pic related again
>Don't even need to look at yours to tell you that N64 games aren't comparable to PS2 visuals.
*laughs in Conker's Bad Fur Day*
>Even PS2 games with a flicker filter still look demonstrably sharper than the blurry antialiasing shit filter on N64 games
Can we kill this "blurry 64" psyop meme? N64 games look absolutely breathtaking playing on a CRT as you're supposed to. I swear this meme came out of zoomers trying to play their 64 on their LED monitor.
>A true faggot retard.
I know you are but what am I?

>> No.6494341
File: 100 KB, 1024x602, b8d.jpg [View same] [iqdb] [saucenao] [google]
6494341

>>6494340

>> No.6494343

>>6493856
What is with all the segays itt saying Dreamcast was ahead of its time? Its time was the 6th generation, which it started, and the graphics are on par with its competitors, not those of the PS360.

>> No.6494347

>>6494341
>if he calls out a blatant untruth he's a tendie!
For the record I fucking despise any new tendy IP starting with Animal Crossing and am pissed off that Nintendo has constantly been shooting itself in the foot starting with the N64 to the point where it sells purely based off gimmicks and nostalgia. The N64 had many problems but the graphics sure as shit weren't one.

>> No.6494519

>>6492605
But it was also like a tenth of the price of Sega’s boards so

>> No.6495178

>>6494340

Comparing tekken 3 and tekken tag tournament is super fucking retarded. Please get your eyes checked. Tekken tag tournament is still one of the best looking fighting games on ps2 despite being a launch title. When it was released there was nothing that came close on any platform. It was only surpassed by the arcade version of virtua fighter 4 a full year later.

>> No.6495183

>>6495178
Man, at the time I hated PS2 TTT for being so off-model. Look how fucked TTT Hwoarang looks.

As an arcade nerd (TTT arcade was a modestly improved version of T3) I was butthurt

>> No.6495204
File: 23 KB, 320x224, NEOGEO_Baseball_Stars_2.png [View same] [iqdb] [saucenao] [google]
6495204

>>6484225
The Neo was ridiculously overpowered when it came out. Compare Super Baseball 2020 and Baseball Stars 2 to Nolan Ryan baseball and Super Batter Up. All were from 1991-1992.

>> No.6495221

>>6495178
Man Soul Calibur on DC looked better than TTT in 1998

>> No.6495245 [DELETED] 
File: 61 KB, 571x400, Tekken_Tag_Tournament-1.jpg [View same] [iqdb] [saucenao] [google]
6495245

At the time your jaw was on the floor at how good the game looked. Everyone was. There was nothing remotely close. Also kek @ saying soul calibur on dc. Those models were still low poly in comparison.

>> No.6495247

>>6495245
To be fair this does the 2D JPEG backgrounds thing just like Tekken 3 on PS1

>> No.6495248
File: 61 KB, 571x400, Tekken_Tag_Tournament-1.jpg [View same] [iqdb] [saucenao] [google]
6495248

>>6495183
At the time your jaw was on the floor at how good the game looked. Everyone was floored with how good ttt looked on ps2. There was nothing remotely close. Also kek @ saying soul calibur on dc. Those models were still low poly in comparison.

>> No.6495256
File: 82 KB, 512x480, Tekken_3.png [View same] [iqdb] [saucenao] [google]
6495256

>Looks the same.

>> No.6495257

>>6495248
>Also kek @ saying soul calibur on dc. Those models were still low poly in comparison.
Except the backgrounds were actually 3D in SC

>> No.6495271

>>6495257
They're also 3d in tekken tag tournament. They're just endless, unlike soul calibur, which has ring outs.

>> No.6495274

>>6495248
compare them in motion. TTT was just higher poly models with better textures over the old T3 engine, with the same animations/animation system and the funky infinite stage issues. I definitely wasn't picking my jaw up off the floor. But Soul Calibur was shocking in 1998.

>> No.6495289

>>6495271
>They're also 3d in tekken tag tournament
Literally only the floor and the characters are 3D, nothing else.

>> No.6495296

>>6495289
there are 3d elements in the backgrounds too

if you want to see the difference TTT arcade uses the same truly 2D billboard backgrounds as T3 PS1, the PS2 version doesn't

>> No.6495307

>>6495296
>there are 3d elements in the backgrounds too
Very very few

>> No.6495334

>>6482098
well yeah they looked like ps2 games because ps2 games are retro

>> No.6495384
File: 7 KB, 256x224, Kirby.png [View same] [iqdb] [saucenao] [google]
6495384

i agree with some anons here, no PS1 game can pass for a PS2 or DC game, except maybe for unusual looking stuff like Internal Section. WDC and Conker can pass for early DC or PS2 games, but they're exceptions from the 5th gen and even Conker only really pass on stills because the performance is pretty bad

it's like NES games in a certain way, Kirby's Adventure is one of the best-looking 3rd gen games, but it doesn't really look like a PCE or Mega Drive game, a few Sega System™ games do though, lower screen resolution aside

>> No.6495784

>>6494340
>you made grammatical errors despite knowing about how hardware works that means you're a shitskin i win!
Kill yourself.
>knowing the difference between 240p and 480i
>losing the argument
Again, kill yourself for being retarded
>grasping for strawmen
See your own pic related
>Conker's Bad Fur Day
>comperable to PS2 games
Not with that framerate, not to mention it has blurry as fuck textures stretched out in parts. It's looks like a mid tier launch title at best
>Can we kill this "blurry 64" psyop meme?
No, because on a CRT they were still blurrier. The system objectively is known to use blurry stretched out textures because of its limited texture cache.
>what am I?
A retarded faggot, as expected of OP.
>>6494347
>I-I'M NOT LIKE ALL NINTENKEKS
Cope

>> No.6495801
File: 9 KB, 200x200, inigo.jpg [View same] [iqdb] [saucenao] [google]
6495801

>>6495784
>objectively

>> No.6495962

>>6495384
Well for Kirby part of that is the NES's palette restrictions. If it was on Master System it probably would look 16-bit.
>>6495178
And Tekken 3 is the best looking fighting game on the PS1, and is far more similar visually to TTT than Tekken 1 and 2.
>>6495248
>>6495256
nice emulator screenshot strawmen. In blurry 240p they look like they could be on the same system.

>> No.6495987 [DELETED] 
File: 2.45 MB, 336x252, I WON!.gif [View same] [iqdb] [saucenao] [google]
6495987

>>6495784
>Kill yourself
Gif related
>Again, kill yourself for being retarded
Gif related 2: Electric Boogaloo
>See your own pic related
sopa de japones uma delicia.png: Right Back At Ya!
>Not with that framerate, not to mention it has blurry as fuck textures stretched out in parts. It's looks like a mid tier launch title at best
But still a mid tier launch title? Thanks for conceding.
>It's looks like
>It's
>>6494340 pic related. Holy shit dude, fix your fucking dyslexia
>No, because on a CRT they were still blurrier. The system objectively is known to use blurry stretched out textures because of its limited texture cache.
>on a CRT they were still blurrier
>he doesn't know about scanlines
>>6494340 pic related yet again
>A retarded faggot, as expected of OP.
I know you are, but what am I?
>Cope
I know it might come as a shock to your pea-sized brain, but there are people out there, such as myself, who can say good things about the old Nintendo with out being rabid soi-infused fanboys.

>> No.6495993
File: 2.45 MB, 336x252, I WON!.gif [View same] [iqdb] [saucenao] [google]
6495993

>>6495784
>Kill yourself
Gif related
>Again, kill yourself for being retarded
Gif related 2: Electric Boogaloo
>See your own pic related
sopa de japones uma delicia.png: Right Back At Ya!
>Not with that framerate, not to mention it has blurry as fuck textures stretched out in parts. It's looks like a mid tier launch title at best
But still a mid tier launch title? Thanks for conceding.
>It's looks like
>It's
>>6494340 (You) pic related. Holy shit dude, fix your fucking dyslexia
>No, because on a CRT they were still blurrier. The system objectively is known to use blurry stretched out textures because of its limited texture cache.
>on a CRT they were still blurrier
>he doesn't know about scanlines
>>6494340 (You) pic related yet again
>A retarded faggot, as expected of OP.
I know you are, but what am I?
>Cope
I know it might come as a shock to your pea-sized brain, but there are people out there, such as myself, who can say good things about the old Nintendo without being rabid soi-infused fanboys.

>> No.6496001

>>6482142
Daytona kept looking impressive for many years after. I have specific memories with my family's vacation spot having a large arcade nearby that we'd always spend a day at. through 1999 or 2000 the 4-player Daytona stayed the centerpiece of the arcade. my brothers and I every year set aside twelve quarters so that when we were ready to go home, we'd cap the day off with all three of us playing Daytona at the same time

Daytona was king of the arcades for a long time

>> No.6496003

>>6495178
>Comparing tekken 3 and tekken tag tournament is super fucking retarded.
https://www.youtube.com/watch?v=DmXPRmJCfnQ
https://www.youtube.com/watch?v=-bT6nBFXDPk
WHIIIIIRRRRRRRRR-

>> No.6496006

>>6482142
https://www.youtube.com/watch?v=1J9ffRgADRU
Why did he put so much SOUL into this? It's just Daytona

>> No.6496042

>>6482098
Ballz 3D could have passed for a PS1 launch title

>> No.6496052

>>6482098
Rise of the Robots on Sega Genesis could pass for a 2D N64 game. Too bad the sound and framerate are dogshit

>> No.6496109

>>6482142
It wasn't until the Xbox 360 did an arcade perfect port ever get released. The computer hardware inside that machine costed like 15.000 dollars back then

>> No.6496139

>>6496006
back when games where made by and for the white/japanese men.

>> No.6496336

>>6496003

Are you trying to prove something with this post? The difference in polygonal counts and lighting effects is sky high.

>> No.6496546

>>6492032
Hands... or rather fingers. The ps1 version lost individual fingers as a result of the conversion except during that intro sequence for Jin. Also Anna's dress model in the ps1 version looks off compared to the arcade version, probably because of the physics (or lack of).

>> No.6497701

>>6496336
Lighting, yes. The polygon counts? Very slightly. Everything else? Almost none. TTT even reuses the same sounds.
WHIIIRRRRR-
SHLPLPLPLP
*brap