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/vr/ - Retro Games


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6476534 No.6476534 [Reply] [Original]

Streets of Rage 2 is better than any arcade beat 'em up.

Also, bmups general.

>> No.6476547

uncontroversial opinions thread?
uncontroversial opinions thread

>> No.6476561

Seen people say that, never seen anyone justify it besides muh music

>> No.6476567

>>6476561
You will pretend I didnt post this the next time this discussion comes up, but I'll give you a response. SoR2 is a definitely a mechanically sound game. All the characters feel good to play, and it's one of the few console games that can match the intensity of arcade games.

Only downside itls that it's way too long for a beatemup. Thise games should be about 45 minutes max, and even that's pushing it. 20 to 30 minutes is my sweet spot.

>> No.6476580

>>6476567
I wouldn't say it's mechanically sound at all, it really starts falling apart once you start playing hardest and mania. For example Max' basic punches become near useless and you have to start spamming blitz moves and approaching enemies in the most backwards indirect ways possible like jump shouldering since the grab hitboxes are fucked, while taking constant chip damage. The game knows this, it's why it throws such a comical amount of extra lives at you

>> No.6476581

somebody paste shitsoutliveslikecandy.txt

>> No.6476584

>>6476580
Is that really much different from the tech used in, say, Final Fight?

>> No.6476604

>>6476584
Yeah, it's vastly more frustrating and clunky. Final Fight has its issues but it's overall intuitive and consistent, you can rely on punches, you can rely on grabs, if you get hit it's the direct result of you fucking up rather than a normal, expected part of the game.

>> No.6476621

>>6476580
Sounds like you just suck and or have autism

>> No.6476629

>>6476621
And you don't? Let me see your Max Mania 1cc and check how much the extra lives shower carried you

>> No.6476758

>>6476621
I'ma go with he ain't that good. I don't get anyone who shits on a beat em up series that has more fighting combination mechanics than most Arcade beat em ups. And I'm being nice saying that.

>>6476629
Who complains about the showers of extra lives? Hope that you're not the ones who uses save states for beat em ups because you hate that a console game is longer than your favorite 20 minute quarter eating game.

>> No.6476775

>>6476758
What's "more fighting game combination mechanics" even supposed to mean and how does that translate to game quality. Also, have you 1cc'd Streets of Rage 2 Mania mode using Max?

>> No.6476791
File: 279 KB, 512x384, patrickwat.png [View same] [iqdb] [saucenao] [google]
6476791

>>6476580
>I played the difficulty that was meant to be bullshit and it was bullshit wtf terrible game

>> No.6476804

I like SoR2 a lot but I've never felt it was "better" than most beat 'em ups people generally agree are good.

>> No.6476810

>>6476791
>it's SUPPOSED to suck
a novel argument

>> No.6476815
File: 607 KB, 500x443, file.png [View same] [iqdb] [saucenao] [google]
6476815

I was just giving this a try on PS. It's... wacky but in the gameplay aspect it's nothing special.

>> No.6476818

>>6476791
So what I'm supposed to judge the game by Hardest or Normal mode? They don't make the game any better because while Mania is frustrating and sloppy at least it's not boring and easy like the lower difficulties, the enemies put up a fight.

>> No.6476841

>>6476775
I'm talking about the series as the whole. I get that most people hate SOR 3, but Bare Knuckle 3 is the real sor 3. Especially if you find a Bare Knuckle 3 English hack with the mania difficulty included. It's more fluid than sor 2 imo, but the music everyone complains about of course. Japanese version of Megadrive games always had more balanced difficulty. Konami games on Sega for example; Easier version overseas than the Western version that's one of the top 10 most difficult games on the Genesis/Megadrive.

>> No.6476853

>>6476841
Gah damnit, meant to add in Contra Hard Corps

>> No.6476856
File: 98 KB, 400x400, duhhhhhhhhh.jpg [View same] [iqdb] [saucenao] [google]
6476856

>>6476810
DOOMs Nightmare difficulty is shit on purpose, guess it's a terrible game then.

>> No.6476875
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6476875

>>6476534
After playing 2 for a few years I realized I never played 1. Been playing it for about a week now and it still holds up. The soundtrack kicks ass and the squad car special move is pretty cool and useful.

Fuck those two twin bitches on the last stage though, that boss fight is super fucking tedious.

>> No.6476879

>>6476841
I like SOR3 more too, audio and visuals are worse in many ways but it plays better, the US Hard mode is a good example of a difficulty mode which is tough but doesn't feel like complete bullshit, unlike SOR2's Mania. If only the hit sfx and animations were better...

>> No.6476898

>>6476875
>play 1 for the first time
>start hitting buttons to figure out controls
>fire off my police support
>neighbor kid I'm playing with call me retarded
I'll never forget. Couldn't have been older than 4.

>> No.6476919

>>6476898
I did the same shit when I first played it man, I feel like most people did who didn't have access to the manual. That kid was a faggot.

>> No.6476982

>>6476581
learn how to 1cc arcade bmups and you'll never be able to go back to shites of rage and will see all its abysmal flaws, the only thing good about it is the music. It's clunky, overlong, eats inputs on higher modes, has absolutely no balancing so they just chucked lives at you like candy to get around it on higher difficulties, and teaches you bad habits whilst starving you of having to learn proper skills which are necessary to 1cc arcade bmups. It's passable by console standards and nothing more, can't hold a candle to the top 15 arcade bmups.

>> No.6477149

>>6476898
I remember when I first played alien vs predator on an arcade. I picked Arnie because he was the logical choice and kept using the double button move that fucks everyone up but costs health. I thought the game wad easy as fuck because I missed the health part. Wondered why Arnie died from a single hit.

>> No.6477217

>>6476534
Man you really don't know better, even the most basic of Konami's run of the mill basic beat em up are better than streets of rage 2, it's got weird hit detection and slow clunky gameplay, play bare knuckle 3 or streets of rage remake

>> No.6477281

SOR2 is one of the for home consoles and we played it religiously back in the day, but it's "just" a downgraded version of Vendetta / Crime Fighters by Konami.

>> No.6477284

>>6477281
Crime Fighter 2 I mean

>> No.6477323

>>6476898
I still accidentally do it when emulating, don't be hard on yourself.

>> No.6477330

>>6476534
Dunno, Cadillac and Dinosaurs is better than that and no one considers that the best arcade beat'em up.

>> No.6477338

I just wish people would stop making those shitty character hacks.

>> No.6477343
File: 11 KB, 320x224, 4797screenshot4.png [View same] [iqdb] [saucenao] [google]
6477343

>>6477338
You don't want to stop masterpieces like this?

>> No.6477429

>>6476879
Exactly, the fact that it plays better than sor 2 is what everyone else sleeps on due to the lack of it's presentational execution.

>>6477338
>>6477343
What's the name of that sor 2 hack?
Me personally, I'm damn near on the same boat with the anon who is not a fan of the hacks (there's an overload of sor 2 hacks), but the only SOR 2 & 3 hacks that I played with have included Adam in the game.

>> No.6477431

>>6477429
It's this. http://www.romhacking.net/hacks/4797/

I actually like the attention SoR2 is getting from romhacking people. While most hacks are garbage, there are some that's surprisingly good, at least on surface level.

>> No.6477493

>>6477429
There are a couple of decent ones that are well done. Most of those aren't even on RHDN though.

If you want to see how ridiculous it's become, take a look at the 75 different versions of the shitty Turtles hack. Not one of them manage to pick a decent set of sprites for the attack animations.

>> No.6477679

>>6476534
>Streets of Rage 2 is better than any arcade beat 'em up

Yet you posted a screenshot of shitty fat sor4 axel, fuck sor4. fuck the frenchies, and fuck YOU, OP.

>> No.6477680
File: 351 KB, 2560x788, dungeons-and-dragons-tower-of-doom_marquee-scaled[1].jpg [View same] [iqdb] [saucenao] [google]
6477680

I really want to co-op Tower of Doom with someone. Never had a chance to.

>> No.6477776

>>6477429
What can you do when the "fanbase" mostly consists of credit feeders that barely play the games. I'm hoping SOR4 got some newfags into the series who will go back and try to 1cc the older games on their harder settings, that should give SOR3 a nice boost in popularity since you'll have people playing it for once.

>> No.6477794

Does anyone know if there's a way to play this BKIII hack on real hardware? I'm assuming it's a hacked ROM running on an emulator via Steam?

https://steamcommunity.com/sharedfiles/filedetails/?id=675893652

>> No.6477797

>>6476534
Final fight is better

>> No.6477817

>>6477794
You can download the hack off romhacking.net and patch a rom. Put your patched rom on an Everdrive or request a reproduction off etsy if that's more your thing. Confirmed it works on my Everdrive.

>> No.6477829

>>6477817
That hack isn't on RHDN.

>> No.6477879

>>6477829
https://www.romhacking.net/hacks/1346/

>> No.6477882

/vg/kids mad

>> No.6477929

>>6476534
Me in the back sitting down

>> No.6478030

god hand > any sprite-based brawler
you can't prove me wrong, dadshits.

>> No.6478031

>>6477929
you dress like a nerd lmao

>> No.6478039

>>6477879
That isn't the same hack, it's missing Max and Adam.

>> No.6478076

>>6478030
3D and 2D brawlers are two completely separate things so I wouldn't compare them but God Hand fucking rules, good taste dude. Glad I bought a copy before the prices skyrocketed.

>> No.6478114

>>6478030
Probably but not by much, God Hand's a bit tiresome to play on higher difficulties unless you're Mike Kob level

>> No.6478124

>>6477680
man i feel like i do so little damage in this, is there something im missing? i choose the warrior

>> No.6478134

>>6478124
Yes its a shitty game with rng damage. Spam your first hit and hope for crits

>> No.6478142

>>6478134
oh thats a shame, it has such good art too

>> No.6478147

>>6476561
It's one of the most satisfying, responsive, balanced and well-programmed games in its own genre.

>> No.6478153

>>6478147
Lemme guess, another normal mode shitter?

>> No.6478174
File: 88 KB, 900x525, yNjA5MDY0Mw@@._V1_.jpg [View same] [iqdb] [saucenao] [google]
6478174

TIME TO HUNT

>> No.6478196
File: 217 KB, 900x900, EWSXMSnWoAEXBTW.jpg [View same] [iqdb] [saucenao] [google]
6478196

>>6477794
copyright screen spazzed out but once I started the game it seemed fine

anonfiles dot com slash r34fHf34o8 slash Bare_Knuckle_3_Project_bin

>> No.6478247

>>6477429
I admit, SoR2 is all about presentation. I never play on harder than Normal. I like being able to play around with the moves on mostly unchallenging enemies, and just enjoying how satisfying the mechanics are in isolation rather than as a well-rounded challenge. with the best music and graphics of the 16-bit era.

That is why I think it's better than arcade beat'em-ups

>> No.6478319

>>6476534
>Streets of Rage 2
bottom barrel final fight clone

>> No.6478330
File: 12 KB, 466x134, one_on_one_with_the_requiem_streets_of_rage_blaze_compare_japan.jpg [View same] [iqdb] [saucenao] [google]
6478330

Reminder to play Bare Knuckle II, not Streets of Rage 2.

>> No.6478365

>>6478039

Yeah the creator is a bit of an idiot, tends to stick to releasing his stuff on steam instead of just submitting it to romhacking.net

>> No.6478370

>>6478142
Just play Knights of the Round if you want a fun slice 'em up, similar mechanics except well balanced.

>> No.6478383

>>6478247
Aesthetically SOR2 isn't that great, sure the plagiarized OST is good but the graphics and most importantly animations pale in comparison to what the arcades were doing at the time. Reminder that Undercover Cops came out months before SOR2.

>> No.6478483

https://www.youtube.com/watch?v=rEUBU4KelsA

Who's right, /vr/?

>> No.6478550

>>6478196
Nice, thanks!

>> No.6478551

>>6478483
SNES Final Fight is garbage so SOR, arcade Final Fight is better than any SOR however.

>> No.6478565
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6478565

For me, it's gotta be Dynamite Decker.

>> No.6478598

>>6476534
why did you post a screenshot from the woke flash game sequel though?

>> No.6478694

>>6478598
What's wrong with SoR4? Best new bmup in years.

>> No.6478795

>>6478694
Please don't feed the retards.

>> No.6479661

The official, definitive tierlist for Capcom belt scrollers:

The Holy Trinity:
Final Fight
Cadillacs & Dinos
Alien vs. Predator

Based Tier:
Captain Commando
Warriors of Fate
The Punisher
Armored Warriors
Battle Circuit

Cringe Tier:
Dynasty Wars
King of Dragons
Knights of the Round
D&D Tower of Doom
D&D Shadow over Mystara

>> No.6479815

Redpill me on bmups, all of them just seem to me like bad repetative fighting games for tards

>> No.6479835

>>6479815
>repetative
>for tards
Don't worry about it lad, you don't meet the minimum iq threshold to understand bmups

>> No.6479836

>>6479661
Biggest cringe is the fact that Knights of the Round isn't in the based tier at the very least. AvP might as well be a belt scrolling run n gun

>> No.6480423

>>6477338
A lot of these authors just seem to be obsessed south americans or chinese, but there's some legit autism in there as well. Whatever you do, don't look up "Candra" or "Yoni Arousement", it's some Sonic-fanbase levels of insanity.

>> No.6480457

>>6476534
>Streets of Rage 2 is better than any arcade beat 'em up.
i liked it but AvP and DnD were cooler.

>> No.6480462

>>6476818
>it's not boring and easy like the lower difficulties, the enemies put up a fight.
sounds like autism. most japans play games to have fun , not abuse thier ee penis.

>> No.6480467

>>6477343
need more panty shots
>>6478134
dwarf has the best weapon damage. priest can instant kill undead.

>> No.6480501

>>6479836
>>6479661
KoD is a fun game man

>> No.6481620

>>6480462
Same, problem is easy games are boring and unfun, especially easy beat em ups. id much rather play a frustrating game than a boring one, nothing worse than going autopilot and feeling nothing while playing, such a waste of time

>> No.6481626

>>6478694
Play Streets of Rage Remake and you'll see a huge difference in fun factor.

>> No.6481629

>>6476567
Overstays its welcome and attacks are a tad limited.

>> No.6481636

>>6481626
Its true, SOR4 is definitely more fun. Also you can actually change the games resolution because it wasn't programmed by monkeys.

>> No.6481662

>>6481636
I don't care about screen resolution. I'm more for gameplay than how smooth a 4K HD screen is.

>> No.6481691

>>6480501
https://youtu.be/mWByZtL1HT8
looks like Knights of the Round except with an archer and more magic.

>> No.6481746

>>6481636

SORR beats SOR4 any day of the week, fucking french sjw crap.

>> No.6481747

>>6481746
Shit tastes, probably BRfag

>> No.6481771

>>6476534
Final Fight. You've successively baited me, are you happy?

>> No.6481912

>>6477679
Oh look it's the anon who really hates sor4. Seethe harder faggot.

>> No.6482019

>>6481771
Final fight is shit compared to sor2.

>> No.6482025

>>6482019
You kidding, it makes sor2 look like a joke made by devs who don't know what they're doing

>> No.6482029

>>6482025
Final fight is bland and has no soul.
Also no 2 player mode on snes lmao.

>> No.6482035

>>6482029
>snes
Opinion discarded

>> No.6482038

>>6482035
>Opinion discarded
Alright retard.

>> No.6482042

>>6482038
It's true, if you don't play arcade bmups you have nothing of value to add

>> No.6482063

Based Sega showing Crapcom how it's done.
The real Arcade company.

>> No.6482541

>>6482063
Yep, and people hate to see SOR outshine Capcoms Schindler's list of beat em ups.

>> No.6482551

>Beat em up which you cannot run
>Even with other beat em up released in the same time when you can
>Generic weapon
>Even with other beat em up released in the same time that have better weapon.
Have a good presentation, and is better than sengoku , but in general is worse than all capcom beat em up except Final Fight 2,3 and maybe 1.

>> No.6482557

>>6482551
Final fight 1 wipes the floor with its sequels though, it's not even a contest

>> No.6482782

>>6476534
Streets of Rage 4 shits all over the original and is pretty much the best BMU ever made. Fucking masterpiece. I'm out because fuck perma/vr/gins that can't handle truth.

>> No.6482783

>>6482782
*originals

>> No.6482795

>>6482782
why this big competition of who can make the worst post

>> No.6482831

>>6482782

Sure sounds French in here.

>> No.6482851
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6482851

>>6482782
PFFFFFFFFFFFFFFFFFFFFFFFFFFFF

>> No.6482896

>>6482782
(you)

>> No.6484331

>>6482782
woke af

>> No.6484369

>>6476567
Not him but how does anything you just wrote justify the statement "Streets of Rage 2 is better than any arcade beat 'em up."

>> No.6484387

Why is SoR4 considered "woke"? Does it have a tranny or a black guy as a main character or something? Or did the devs just shit on white dudes for no reason?

>> No.6484405
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6484405

>> No.6484420

>>6484387
Even though SoR had a black character before, it was just one dude and it didn't really call attention to it, it was just a generic character. SoR4 like everything you can possibly think of in the 2010's has the vast majority of characters not only being black and women, but they have the look, you know the one. Not to mention Axl has been clearly nerfed as to make the nigs a more attractive choice, gameplay-wise. I mean, France is as good as dead today, in the very near future the French will be the minority in their own country, so its no surprise.

>> No.6484438

>>6484420
>Axl has been clearly nerfed as to make the nigs a more attractive choice
Nobody cared about Axel after SoR1.

>> No.6484439

>>6484369
>Not him but how does anything you just wrote justify the statement "Streets of Rage 2 is better than any arcade beat 'em up."
Well if you would read the reply chain, you would learn that neither one of us was arguing for or against that point.

Come at me again when you learn to read.

>> No.6484440

>>6484438
And the SoR4 devs didn't care about any SoR character, either. They added niggers which pander to a demographic that does not play games, let alone 90s beat em ups.

>> No.6484445

>>6484440
>Complaining about black people in a series that had black people in the first game, which was probably made before you were born.

Loving
Every
Laugh

>> No.6484484

>more playable niggers than whites, also they're way stronger than either Axel or Blaze, the former being shit tier
>the final villains are the whitest characters in the game; their logo resembles a T, a reference to FUCKING DRUMPF?
>bikers were turned into fat independent black womyn who don't need no man; they can infinite juggle you from max HP
>a recurring boss is a FtM tranny cop that's roided out; also fighting da police too often through most of the game

Yeah, I'm thinking SoR got pozzed.

Should've called Streets of Rage: Black Lives Matter Edition.

>> No.6484756

>>6484440
I dunno games both financially successful moreso than any other 2D bmup and is getting a lot of people to play bmups and SOR more seriously. The people who are most upset are subhuman BRfags

>> No.6485103

>>6484438

Everybody played as Axel in SOR2, stop larping as a boomer.

>> No.6485117

>>6484440
> added niggers which pander to a demographic that does not play games, let alone 90s beat em ups.

This is legitimately what dipshit Murican hillbillies believe.

>> No.6485125

>>6485103
No only shitters with bad tastes did, people with taste picked Max

>> No.6485132

>>6484439
Right. You're just agreeing in the end it's not as good as arcade beat em ups.

>> No.6485270

>>6485125
One thing that sucked about BKIII, no Max!

>> No.6485290

>>6485270
True, no Max equivalent either, sucks because grappler characters are such a cool staple of beat em ups

>> No.6485317
File: 108 KB, 620x1024, 1489789413868.jpg [View same] [iqdb] [saucenao] [google]
6485317

>>6485103
Excuse me I always played Blaze in all SoR games

>> No.6485320

>>6485317

you're a tranny, you dont count.

>> No.6485323

>>6485317
and that's why you are a tranny now.

>> No.6485341

>>6485125
>not picking Skate
Hey meth head: Black Lives Matter

>> No.6485427

>>6476534
wasnt there a homebrew version that added stages and characters from the other games?

>> No.6485438

>>6485290
Someone hacked him In to BKIII, he's got a running animation all his throws, everything,

>> No.6485467

>>6485427

Streets of Rage Remake.

>> No.6485502
File: 768 KB, 995x751, k.png [View same] [iqdb] [saucenao] [google]
6485502

>look up knights of the round 1cc
>everybody plays a romhack where you get a 2up here instead of fruit
I guess it's easy to be good if you CHEAT

>> No.6485530

>>6485132
Right, but that doesn't mean I don't see value in SoR. I'm more complicated than "it's amazing 10/10" and "It's shit"

>> No.6485595

>>6485530
Exactly. So when that guy asked to justify the statement that "Streets of Rage 2 is better than any arcade beat 'em up" you said

>You will pretend I didnt post this the next time this discussion comes up, but I'll give you a response.

Implying you've answered so many times why it's better than any arcade beat em up but then your supposed answer just boils down to "I still like it but admit it's not". That's what's funny.

>> No.6485604

>>6485502
That's not a romhack, it's an RNG manipulation trick you can do, the 2-UP can drop during normal gameplay, but it's luck based. What you have to do is go into stage 3 with no lives left, bait the armored knight into dashing at you while you're standing next to the spike wall and kill him while he's dashing. Repeat the trick next to the bottom spike wall when you enter the castle for another 1-UP. Alternatively you can say fuck it and just 1cc it with stock lives, it's not that hard.

>> No.6485608

>>6485438
Is there one for SOR3? BK3 is baby mode

>> No.6485614

>>6485595
I was listing a justification besides music. I didn't say I agreed with it.

>> No.6485621

IDK, I grew up playing SOR1 on my 6-Pak cart and didn't know that there was a sequel until years later. It might be nostalgia goggles, but I kind of prefer SOR1 for the atmosphere and music more. SOR2 has the better gameplay, there's no question about that

>> No.6485896

>>6485621

SOR1 does have a better atmosphere and music, SOR2 might have had bigger graphics and all that jaz, but it was too comical in many ways. SOR1 really had a more serious feel going on.

>> No.6485942

>>6485896
>SOR1 does have a better atmosphere and music, SOR2 might have had bigger graphics and all that jaz, but it was too comical in many ways. SOR1 really had a more serious feel going on.
Completetly agree. I have more fun with SOR2 but I hate how a lot of people discard the first one because SOR2 "improved" everything. SOR1 got the 90s gritty city night feeling the best.

>> No.6485947

>>6484440

Nobody cares, not even the usual reverse-SJW mongoloids could mobilize against SoR4. If these things bother you so much consider getting help.

>> No.6486691

>>6478196

Based. Thanks anon

>> No.6486701

>>6482782

Guaranteed replies.

>> No.6486852

I'll use this thread if you don't mind. I'm making a beat em up and would like your opinion on how to best implement grabs.
I'm having doubts because there was always certain inconsistency for me, sometimes I wanted to grab an enemy and instead he grabbed me, sometimes the other way around.
I think the rules should be like this:
>sometimes the grab happen with both the player and an enemy moving towards each other. other times, one is moving and the other is still. if it's the later, the one who is moving will have an advantage over the one standing still, meaning it will probably be the one approaching the one who grabs the other
>certain enemies are sneaky bastards, will try to get behind you and grab you so other enemies hit you freely. in this situation (enemy purposely trying to grab you from behind), they will also gain an advantage
>certain enemies, like bosses or bigger dudes have a natural advantage
So if you approach a standing mediocre enemy you will have an advantage because you are the one moving and he has nothing and you will probably grab him.
If you approach a standing boss you will have an advantage because you are the one moving, and he has an advantage because he's a boss, meaning it sort of neutralizes and the outcome might be one or the other. So... a coin toss?
That's my problem. I don't really want things to be RNG, but I'm not sure how else to do it. It did fill like coin tossing when playing old arcade games sometimes. But maybe I just didn't understand the mechanics.
Sorry for the long post.

>> No.6486990

>>6484484
man, i really hope you find happiness in your life dude. and I main Axel in SoR4. played him in every game. SoR3 was previously my favorite because of the additions like running and dodging. SoR4 is more combo heavy and adds wallbounce which makes higher level play rewarding. 100+ hours in and im still working on an arcade mania run. i dont feel underpowered, but if if makes you feel better axel is supposed to get a buff at some point.

the sjw nonsense is a weird angle though. never got those vibes, nothing shoved in your face. lets hope someday you can overcome your insecurities. im rooting for ya, bud. <3

>> No.6487010

>>6486852
rather than giving bosses priority, maybe make their holdable time shorter compared to other enemies. maybe give them the ability to ukemi, soften their landing, etc. could maybe even have a punish mechanic related like, not only is the holdable window short, but if you don't do something within that window, the first the boss does on break is his off-me move

>> No.6487029

>>6487010
Thanks, those are great ideas.

>> No.6487049

>>6484420
everyone got blacked!!!

>> No.6487054

Never played a bmup until I went to the arcade the other day, really like Knights of Valour 2. Is it considered a good game?

>> No.6487082

>>6486990
You are literally retarded if you didn't notice the dyke bikers are straight from Steven universe. They're Tumblr incarnate.

>>6487010
Speak English. No one wants gook spewing at then when they ask advice on a topic.

>>6486852
Add grab animations that you activate via command like Tekken does. Tekken 3 has a beat em up mode and it works well for it. If you both grab of equal size you bounce. If you're over sized you win if under sized you lose. Small guys grabbing big guys have a one second window to react to the grab, large guy grabbing small has three seconds (need playing with to get the timing to feel good). Female characters cant grab large enemies/players at all but their grabs involve ball busting for longer staggers than men's slams do (Unless you have a wrestler who could choke slam. He can have long staggers and full throws). You can also use the grab button as the item pick up button if you want to make it a single command. That way players lose their grab if they're carrying weapons. Adds more options for a player and some characters will want pick ups more than others to stop co op bickering.

>> No.6487086
File: 171 KB, 591x563, 1569720371594.jpg [View same] [iqdb] [saucenao] [google]
6487086

>>6486990

>> No.6487197

>>6486852
There's no single rule, it will always be enemy dependent, you'll have to feel it out for different enemies. Sometimes natural priority created by hitboxes works, sometimes you need to hard code exceptions especially for discrete enemy attacks. Keep in mind that in most good games enemies did not grab you out of nowhere, they had programmed attacks where they went in for a throw which were high priority. Just giving them an automatic collision throw with higher priority is fucking retarded and always feels like it comes out of nowhere, look no further than Abigail for an example of this. Throws are also very situational because of this, there's a reason most later bmups didn't give enemies many throw attacks.
>>6487082
Grab buttons are clunky and unnecessary, they gimp the player's mobility and turn a seamless process into stop-and-start abomination. Unless your game's shitty like Tekken 3 force and has fuck all enemies, having to stop in your tracks to grab is a good way to discourage grabs altogether. Restricting grabs by weight/gender is also rather shit, because you are removing one of the most important beat em up mechanics to force variety where there exists none, similar to color coded weaknesses.

>> No.6487221

>>6487197
You're literally retarded. Grabs don't have to be static, you can have mobile grabs for a character like Max. His grabs don't stop him but a smaller character might. It's design space to make characters play different. And the moment you touch an enemy you become static so default grabs are by their nature static things button press or not. Having a button to do it stops accidental grabs and doesn't force the player to walk into potential damage or counter grabs unfairly. It makes the mechanic have a higher skill ceiling but also a lower skill floor. You don't grab when you don't mean to because you got walked into. You don't get confused as a new player for why you got grabbed by an enemy instead of you grabbing them.

Splitting grabs by weight and SEX adds variety to characters. Beat em ups all too often fall into everyone playing the same and just numbers being different. Introducing mechanics which make character choice matter to how the game plays is a good way to add replayability. This isn't the 90s any more. Fighting games aren't just street fighter and beat em ups are now closer to devil may cry than sor2. There is no reason not to expand on the mechanics and try new things. Making character selection matter to the core gameplay mechanics is a good idea. Characters shouldnt just be how fast they walk, their health bar and how abusable their combos are. They should have restrictions and perks built into the core mechanics. Like knock back, stagger, throw priority and recovery. Fighting games might be autistic but they have some good mechanics to take from.

>> No.6487235

>>6487221
What do you mean, a button press that still allows full unlocked movement in all directions with no recovery frames? Good luck trying to make that feel like anything but clunky garbage. It doesn't add design space especially as you described because everything (like grab techs) is achievable through other means, even something as simple as mashing, superjoy or a timed jump input (like SOR2's soft landing actually). The static part of the auto grab has full iframes so it's a complete non issue. Accidental grabs are not a thing unless you are extremely shit at the games, and you will still have to walk into potential damage either way that is literally the whole risk vs reward dynamic of grabs.

Disabling the most important part of a character moveset is the most lazy westie hack dev way to add variety hence the color coded weaknesses comparison, there are far better ways to disincentivize grabs without disabling them arbitrarily and thus not allowing players to take advantage of good grab opportunities, such as simply giving enemies really heavy hit priority and perhaps some rush attacks Andore style so they put pressure during group fights.

Be honest, have you 1ccd many arcade bmups?

>> No.6487781

>>6485604
>That's not a romhack, it's an RNG manipulation trick you can do
Yeah I was baiting, thanks for the explanation. I was wondering why I couldn't get it to work consistently. Sobering that all the 1ccs I checked just let Braford eat a life and make it up later, that guy is a faggot.

>> No.6487923

>>6487781
Can never be sure with /vr/, but yeah Bradford's a bastard. He's not too bad if you learn how to parry since his attacks are very well telegraphed, also using the horse dismount attack can melt his HP if you do it right. It's also important to let go of your hesitation towards using your super attack, Knights of the Round has one of the best ones in the genre, second only to Night Slashers.

>> No.6487985

>>6486990
Don't feed the retards, dude.