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/vr/ - Retro Games


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File: 2.21 MB, 1920x1080, doom_wallpaper_by_kevinhez-d5x0n8u[1].png [View same] [iqdb] [saucenao] [google]
643292 No.643292 [Reply] [Original]

Doom thread; the ripping and tearing never ends

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
http://pastebin.com/BJYFUx20
=====

Doom setup tutorial for newfriends:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

=====
What's new?
>Stuff happens
>implying there's anything else going on in the doom community
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom, Doom2, Plutonia, TNT, etc.)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?sp9f1ga0o1tcr49

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

Let's get Dooming!

>> No.643319
File: 11 KB, 128x128, Crate5.png [View same] [iqdb] [saucenao] [google]
643319

gud to see that new bread has been crated mr. baker

>> No.643337
File: 2.02 MB, 1280x1024, chaos.png [View same] [iqdb] [saucenao] [google]
643337

Second for chaos

>> No.643341
File: 102 KB, 640x480, Screenshot_Doom_20130510_174836.png [View same] [iqdb] [saucenao] [google]
643341

>>643337
Third for Jizzin Cocks

>> No.643364 [DELETED] 
File: 338 KB, 1000x1000, 7567 - Cyberdemon DOOM Rule_63.jpg [View same] [iqdb] [saucenao] [google]
643364

Third for airbags.

>> No.643382

>>643364
...
Well, fuck.

>> No.643383 [SPOILER] 
File: 100 KB, 96x96, 1367898614823.gif [View same] [iqdb] [saucenao] [google]
643383

5th for ripping and tearing

>> No.643386

Fourth fo-

>> No.643389

>>643364
spoiler that shit before you get lolported

>> No.643405

>>643364
This is just so, why is this so, oh my
There should be a section for this in the Doom Image Folder

>> No.643413

>>643364
It's the heart that truly makes it.

>> No.643415
File: 1.11 MB, 1920x1080, 133753223991[1].png [View same] [iqdb] [saucenao] [google]
643415

So as far as I know, there's two Doom 64 TCs, right? Who's the better one, which one should I pick?

>> No.643436
File: 138 KB, 900x900, pain_elemental_iii_by_highdarktemplar-d5gv9r3.jpg [View same] [iqdb] [saucenao] [google]
643436

>>643415
Go google Doom64 EX. It's pretty much the closest thing to D64 you'll get + optional freelook/graphical options.

It even runs off Doom 64's data. You'll need a ROM of Doom 64 and it'll make a wad for you out of that, which the port runs on. Pure D64.

>> No.643447

>>643436
DEM TITS
DAT VAGINA
OH FUCK MAN BRONER YHW

>> No.643462

Toasting in an epic bread
How's the Zandronum servers doing?
Are there even any players on em?

>> No.643502

blog on why doom is like the most super awesomest game ever

http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time

>> No.643515
File: 363 KB, 1600x900, dukingItOutInStrife.png [View same] [iqdb] [saucenao] [google]
643515

I'm here to kick ass and accept money upon return of proof that the target has been eliminated... He was a threat to the front.

>> No.643645

>>643364
can't stop laughing at this. especially the pissed-off arachnotron

>> No.643684

>>643502

yawn, another fucking boring purist who can't handle how good brutal doom is

>> No.643708

And I'm done with Scythe 2's soundtrack. All Scythe 2 tracks in order with full ID3 tag information.
Medium-high quality MP2s rendered in Timidity++ with the Silverspring15 soundfont, converted in Audacity.
https://dl.dropboxusercontent.com/u/27048651/Scythe%202.zip

>> No.643718

>>643693
Duke 3D gets tedious, and the AI is trash. The first and second episodes are great, but meh after that.

Halls doom was supposed to be more realistic and shit yeh? Would've been interesting anyway. I think Doom turned out great the way it is though.

>>643684
Yeah. It's a shit read. Brutal doom is fun, but not "doomier doom" or whatever the fuck. And its changes don't ruin the gameplay nearly as much as he insinuates.

>> No.643719
File: 1.87 MB, 933x700, doom_ii_pumpkin_by_ceemdee-d4bd471[1].png [View same] [iqdb] [saucenao] [google]
643719

Survey time

Describe the most overpowered weapon you've ever got in your hands. Stuff like Russian Overkill need not apply since they're SUPPOSED to be that powerful

Mine is the Shotgun from the Doom 3 weapon replacement for ZDoom. It can blast cacos in 3 shots and you can carry like 200 ammo

>> No.643745

>>643502
That was a good article until he started screaming about muh purity.

>> No.643751

>>643719
The super shotgun in vanilla doom 2.
Good god, that thing 2 hits cacos and you can carry 100 ammo with a backpack. It's like a never-ending stream of DEATH.

>> No.643767

>>643718
This was the article by the way, I deleted my post because I forgot the link, and didn't want to be any more of an embarrassment.

http://plover.net/~bonds/darkforces.html

There's no mention of Hall's Doom, but if you did your homework you'd also know Wolf3D started with a more stealthy setting in mind, just like the original 2D game, before Carmack had a say in it.

And I love all of Duke Nukem 3D episodes, I don't know what's your pick on Shrapnel City.

>> No.643771

>>643719
Vanilla Supershottie from Doom 2.
Efficient, deadly in close ranges, does more damage than anything should.

Alternatively, the ranger's altfire rocket launcher (with quad damage) from samsara.

>> No.643783

>>643767
Yeah, I've heard of Wolf3D's original concept. Sounds better than the one we got honestly. No as sure about Doom though.

>> No.643803

>>643719

SSG from Vanilla.

Can kill everything in 3 shots barring Barons, Archviles, Cyberdemons, and Spider Masterminds. It exceeds the rocket launcher in efficiency of shots needed to kill. It's kind've of silly of how strong it is. This is of course based on full damage.

>> No.643806

>>643751
>>643771
>>643803

I think it's settled then.

>> No.643817

>>643783
>No as sure about Doom though.

http://www.gdcvault.com/play/1014627/Classic-Game-Postmortem

It's all in here. have a good watch. You might also want to look at the Doom Bible, which is available at Google's leisure.

>> No.643827

>>643719
The MP40 in ww-nazis. It uses the most common ammotype, has a sufficiently fast firerate to stunlock most non-boss enemies, and does enough damage and has a large enough magazine that you can kill anything up to the Revenant replacements without needing to reload. Its spread is minimal and the recoil is hardly noticeable. The only time it's not useful is against bosses, since they're not so easily stunned.

>> No.643840
File: 104 KB, 640x480, Screenshot_Doom_20130510_194029.png [View same] [iqdb] [saucenao] [google]
643840

>That feel when trying the E2M6 skip and failing miserably

You're supposed to clip thru this corner, but how? I've tried all angles but nothing happens

Was this fixed in zDoom 2.6.1?

>> No.643849

>>643827
While we're on topic, do you know if you can reload in the ww nazi's wad? Manually that is.

>> No.643851

>>643840
>brutal doom with doom 3 weapons pack
>not already having zdoom 2.6.1
>trying to do bugs in zdoom
I'm sorry what
>>643849
It uses the default ZDoom reload key, if I'm not mistaken

>> No.643852

>>643849
Just bind the Reload key in controls.

>> No.643858

>>643851
>not already having zdoom 2.6.1
sorry I misunderstodd the question, I'm pretty sure it was fixed a long time ago

>> No.643860

>>643852
>>643851

Thanks fellows. Just got it recently, was running through gzdoom. Cool ok.

>> No.643869

>>643851

That ain't BD, it's Ketchup, BD's gore and nothing else

>> No.643896
File: 593 KB, 1600x900, Screenshot_Doom_20130510_175307.png [View same] [iqdb] [saucenao] [google]
643896

So after a decent amount of detailing for a map I'm working on, I'm getting shit like this. Anyone got any ideas on how to prevent this?

>> No.643906

>>643806
Speaking of the super shottie, I'm not sure how to change it in ProjectILE. Right now, it just fires 14 pellets normalfire, and the altfire fires only one barrel. I'm not sure what else to do with it. I was thinking some kind of shrapnel grenade altfire, but I need something to make it better/different than just 'two shotguns taped together'

>> No.643921

>>643840
you straferun+wallrun along the south wall (the right one in your picture) into the corner.

however i doubt that it would be possible in zdoom. it changes the game physics too much.

>> No.643970

>>643896
looks you either a) have linedefs facing the wrong way or b) broken sectors

>> No.643983

>>643970
broken sectors you say... I've been pretty meticulous about this so far... Guess I'll just dick around until I find the problem.

>> No.643990

>>643852
>>643851
>>643849
Nope; can't reload, guys.
>>643436
intredasting

>> No.643992
File: 1.29 MB, 640x480, e2m6wallrun.gif [View same] [iqdb] [saucenao] [google]
643992

>>643840
>>643921
update, now with somewhat underwhelming animation

>> No.643996

>>643992
Sorry if faggot question, but what programs do you nerds use to record your doomplay.

Also, ought I to set my doom to some 8 bit thing so that gifs will be very small in memory size?

>> No.644003
File: 190 KB, 636x579, fuuck.png [View same] [iqdb] [saucenao] [google]
644003

>>643896
>>643970
>>643983

Everything seems to be in order as far as I can tell... Kinda frustrating.

>> No.644008

>>643992
Why not just type "noclip" into the console, and stop being a faggot? It is no more "UBERLELEGIT" to waste time trying to glitch your way through the game.
Also, why don't you just play through the level? Do you really think its that much of a chore to play Doom?

>> No.644013

>>643869
Really? We're doing this shit now?

http://pastebin.com/tEgbCeBS

Here. A full list of everything Brutal Doom does from SgtMarkIV

>> No.644018

>>643996
Use fraps, i like recording my sessions with Prboom though.

>> No.644025

>>644008
He's trying to figure out a glitch for a 20 year old game. My assumption is he's doing it for fun. You sound like a fuckwit.

>> No.644028

>>644013
learn to read you moron
http://forum.zdoom.org/viewtopic.php?f=19&t=35614

>> No.644039

>>644025
If you are really that bored with Doom that you would rather look for glitches than play the game, then don't you think its time to stop playing it?

>> No.644045

>>643996
I record with Dxtory and render with the x264 codec in Sony Vegas 12.
>>644039
:|

>> No.644058

>>644039
You're not worth talking to.

>> No.644059
File: 117 KB, 640x480, Screenshot_Doom_20130510_203038.png [View same] [iqdb] [saucenao] [google]
644059

Faggot that was trying to clip thru E2M6; calm your tits everyone, I was just trying it for fun

I'm actually doing a legit run of UDoom. I'm currently on E3M4, and no, I didn't clipped thru E2M6, I got bored and did the entire map

>> No.644072

>>644058
Somehow, I feel like you write that when you just have nothing else to comment on. You know it is ridiculous, yet you deem me unworthy of conversation? Fine, be unreasonable.

>> No.644090

>>644059
That is an awful lot of levels in such a short time! I normally end up running around maps for a good 10 minutes each. Guess I am just too green to speedrun.

>> No.644092

>>644028
>learn to read you moron

Here is a transcript of the post I replied to, since you don't wanna read:
---

>>643851

That ain't BD, it's Ketchup, BD's gore and nothing else

---
Ketchup is gore and nothing else. BD is not.

>> No.644124
File: 178 KB, 800x1200, 1366259104420.jpg [View same] [iqdb] [saucenao] [google]
644124

>>644092
BRUTAL DOOM'S GORE AND NOTHING ELSE
AS IN THE POSSESSIVE
NOT A CONTRACTION
"BOB'S GOREY BITS AND NOTHING ELSE"
NOT "BOB IS GORE AND NOTHING ELSE"

YOU DENSE MOTHERFUCKER

>> No.644134 [DELETED] 

>>644090
i don't think he's going that quickly. e2m6-e3m4 is 7 maps, in one and a half hours, going by post times. more than 10 minutes per map.

>> No.644148

>>643436
>dat pic
>loads of flying vaginas patched together

must be time to drop a load.

>> No.644159

>>644134
Oh, I was looking at >>643992 and >>644059, and was about to say!

>> No.644215

>>644159
i'm sorry, i was confused. three quarters of an hour between >>643840 and >>644059 giving about 6 or 7 minutes per map. given e2m8 and e3m1 are quick maps, that probably works out as 10 minutes each average for the rest.

(the poster playing with ketchup.pk3 isn't the same as the poster of the gif of the wall burst.)

>> No.644228
File: 41 KB, 640x480, Screenshot_Doom_20130510_210036.png [View same] [iqdb] [saucenao] [google]
644228

>>644159

I'm not speedrunning, I'm killing shit and stuff! As a matter of fact, it's the first time I grab my ass thru UDoom, I always played Doom 2 and never played the original before, also, I think it helps that I'm using the Doom 3 weapon replacement, I'm blasting everything with the shotty! (it blast Cacos with 2 shots, Barons go down with 4-5, so yeah...)

Also, somehow I did a mistake and ended up on Warrens....never again.

>> No.644241

>>644228
if you think e3m9 is bad you're going to love e4m1

>> No.644247

>>644003
I've heard that some folks sometimes have issues with DoomBuilder randomly breaking their maps. I've never run into the problem, but I recall mapbro posted an image where it happened, with results looking kinda like your screenshot from before. Maybe try closing and reopening the map, or using a backup?

>> No.644262

>>644228
I like to try and play games chronologically, regardless of whether or not it actually follows a story or not. this probably brings me down more than anything as I also want to play it vanilla first before mods but fuck, final doom is discouraging.

>> No.644264

>>644247
I just got rid of some random sectors and it seems to have fixed it. The shit I got rid of wasn't even terribly complex, just happened to be in the vicinity of the holes...

Haven't had problems like this since mapping for UT.

>> No.644278

>>644241
Oh man. I think I'm a pretty good Doom player. I've dragged my way through Hell Revealed, but e4m1 still kicks my ass.

>> No.644281

>>644241
fucking e4m1

>> No.644294

>>644241
E4M1 isn't that hard of a level even on Ultra-Violence, especially when you find the secret Rocket Launcher to kill the Hell Baron with.

>> No.644323
File: 142 KB, 640x480, Screenshot_Doom_20130510_211909.png [View same] [iqdb] [saucenao] [google]
644323

>>644241

Nah, fuck TFC

>> No.644349

How good are skulltags at running wads?

>> No.644359

>>644349
Skulltag is dead

Get Zandronum

>> No.644390

>>644349
It is actually really good. May not be updated, but can run some of the older wads better than Zandronum.

>> No.644427

>>644390
Most of the older wads have zandro patches iirc

>> No.644503
File: 31 KB, 640x400, shit was knee deep in the cash.png [View same] [iqdb] [saucenao] [google]
644503

Hey Demons,

My name is Doomguy, and I will RIP AND TEAR every single one of you. All of you are disgusting, satanic creatures with HUGE GUTS who spend every map getting shot. You are everything bad in Hell. Honestly, have any of you ever gotten any Megaspheres? I mean, I guess it's fun hiding in closets for a while to ambush people, but you all take to a whole new level. This is even worse than being telefragged by the Icon of Sin.

Don't be a free kill. Just hit me with your best projectile. I'm pretty much perfect. I was the best marine in the UAC, and went through Hell and back out. What difficulty do you play, other than "I'm too young to die"? I also get BFG9000's, and have a piece of blue armor (She just protected me; Shit was SO DYNAMITE). You are all things who should just infight yourselves. Thanks for nothing.

Pic Related: It's me and my rabbit

>> No.644635

>>643719
The BFG10K from Skulltag before it was changed to the black one from the Doom movie.

>> No.644641

A couple of questions about ACS and zandronum:

For the "Last Man Standing" DM type, when a particular player wins do all players including him reenter the level in the next round, or all the players except the one that won?

When players reenter the map, they trigger OPEN scripts each time, correct?

And lastly, can players that join the game after a round of Last Man Standing starts enter the game or can they only spectate?

>> No.644651
File: 21 KB, 351x359, owwww.jpg [View same] [iqdb] [saucenao] [google]
644651

Ok, doom/vr/os, let me ask you something.
What the fuck was up with the ouch face?

>> No.644652

>>644503
You ought to get Daisy checked out..
She doesnt seem to be.. all there.. if you get what I mean

>> No.644658

>>643292
whoever contributed to the mega pack holy shit thank you so much. This has really made this week not suck, how i can literally jump in and play within seconds without having to tweak and mess with shit to get it running.

Made lunch at work amazing every day.

thanks bros.

>> No.644670

So, what would you fellas like to have hosted?
It feels like that time again.

>> No.644671

>>644651
http://everything2.com/title/Ouch+face

tl;dr someone in id messed up, making the ouch face appear when health Increased by alot when taken damage, rather than decreased like it was supposed to

>> No.644732
File: 393 KB, 1280x800, DragonBreath.png [View same] [iqdb] [saucenao] [google]
644732

Guess who's making a new supershottie altfire?
The primary fire is going to be one barrel at a time. But you can hold it and fire with both.

>> No.644737

>>644503
>SATANIC
Buh the symbols in Doom are Pagan. I don't know why, but it pisses me off every time Paganism is associated with Satanism, and is the only thing about Doom that I dislike. Now that I think about it, id Software has a history for propagation and ignorance.

sage for being off topic and an 'autist'

>> No.644753

>>644737
>Now that I think about it, id Software has a history for propagation and ignorance.

>picked up a clip

>> No.644762

>>644737
>>644753
>propagation and ignorance
I meant propagation of ignorance* sorry.
Best flower.

>> No.644765

>>644503

I'm captain of the straferunning team should be in there somewhere.

>> No.644770

>>644765
The Circlestrafe Squadron

>> No.644773

>>644737
>>644765
I'll take these into account when I revise it.

>implying anyone gives a shit and will repost it

>> No.644776
File: 245 KB, 1440x900, Screenshot_Doom_20130510_233541_01.png [View same] [iqdb] [saucenao] [google]
644776

So here it is, in all its barely tested and wholly unbalanced glory: Paladin and friends! Featuring the Paladin and a mish-mash of monsters from another project I'm working on. They randomly spawn over some of the standard Doom enemies.

https://dl.dropboxusercontent.com/u/5569625/PaladinAndFriends.wad

Quick rundown of what swaps what:

Zombieman -> Zombieman (80%), Chainsaw Zombie (20%)
Shotgun Guy -> Shotgun Guy (90%), Super Shotgun Guy (10%)
Chaingun Guy -> Chaingun Guy (95%), Rocket Zombie (5%)
Imp -> Imp (50%), Gargoyle* (25%), Shadow (25%)
Demon -> Demon (67%), Doom 3 Wraith (33%)
Lost Soul (on-map) -> Phantom (Press Release-style Lost Soul) (100%)
Cacodemon -> Cacodemon (50%), Afrit** (25%), Grell (25%)
Hell Knight -> Hell Knight (50%), Paladin (50%)
Baron of Hell -> Baron of Hell (67%), Hierophant*** (33%)
Arachnotron -> Arachnotron (90%), Vore (10%)
Mancubus -> Mancubus (90%), Vore (10%)

And Pain Elementals now spit Forgotten Ones.
*Gargoyle is based on a sprite mod of the Heretic imp; throws 3 very weak fireballs and sometimes flies quickly toward target to use melee.
**R667 Fallen, renamed because it seems more fitting
***Code resembles the R667 Afrit, with modifications

If shit breaks, post here so I can cry myself to sleep.

>> No.644783
File: 24 KB, 492x251, 1365305324333.jpg [View same] [iqdb] [saucenao] [google]
644783

>>644753

Are you say that the pistol isn't stripper clip-fed? Are also implying that the chaingun isn't stripper clip fed?

You might be an autist, son.

That feel when /k/ is your home board and you don't care that a game from the early 90s refers to pistol/machine gun ammo as 'clips'

>> No.644809

>>644773
Actually, yeah, I would be more comfortable if it were considered Satanism in this context, it just bugged me that the game drew Pagan symbols and called it Satanism.

I didn't mean to take it out on your post, but it just revived the thought that I forgot for a long while.

>> No.644807

>>644776
>vore
uhhhh

>> No.644817
File: 915 KB, 476x253, nope[1].gif [View same] [iqdb] [saucenao] [google]
644817

>>644776

>Vore (10%)
>Having to fight AT LEAST one of those cum-burping bitches in MAP07

NOPE

But I'm trying it anyway

>> No.644818

>>644776
I think it looks pretty decent. Gonna play your wad now...

>> No.644819

>>644783
Look at the sprite.
It's a fucking magazine.

>> No.644834

>>644809
I wasn't sure what to replace 'Satanic' with anyway

Though it does needs more refinement in general

>> No.644851

>>644819
I dunno, looks kinda like a Garand clip;

>> No.644867

>>644641

So it looks like I found an answer for all except for the last one:

Can players that join a the game after a round of Last Man Standing starts enter the game or only spectate?

>> No.644869

>>644819
>>644851
GUYS GUYS, it has NOTHING to do with the MEDIA, IDIOTS. IT ISN'T A FUCKING MAGAZINE, YOU DON'T READ IT, AND IT ISN'T A CLIP, BECAUSE YOU DON'T WATCH IT. HOLY FUCK I AM DEALING WITH MORONS, they are BULLETS.

>> No.644883
File: 141 KB, 344x276, 1367745269941.png [View same] [iqdb] [saucenao] [google]
644883

>>644807
>>644817

Just RIP AND TEAR his guts, yo.

For what it's worth, he's pretty easy to cause infighting with. And it's hilariously easy to run his own projectiles into himself on Map07 if he spawns with the arachnotrons.

>> No.644886

>>644867
Only spectate.

>> No.644898

do you guys play at CTF together?

>> No.644902

>>644898
any* CTF

>> No.644905
File: 44 KB, 600x600, sku_4215_1[1].jpg [View same] [iqdb] [saucenao] [google]
644905

>>644869

You complete fucking moron.

IT'S A FUCKING CLIP.

Look at it again. Doomguy's in the middle of clipping a cigar with a cigar clip with one hand.

>> No.644915

>>644851
Garands use en bloc clips though. /k/ indeed...

>> No.644926

>>644886

Thanks.

Also, I think I know this, but not sure:

When there's a player limit on a map, and more players on the server than the limit allows, spots only open up when one of the players leaves the server or joins the spectators, right? The server doesn't cycle "losing" players with spectators, does it?

>> No.644931

>>644905
FUCK YOU
IT'S A FUCKING PAIR OF SCISSORS

>> No.644937

>>644902

yeah, we had good samsara CTF and 3 and 4 team vanilla CTF within the last week or so.

>> No.644939
File: 282 KB, 636x426, 52376875462.png [View same] [iqdb] [saucenao] [google]
644939

>>644905
Are you FUCKING KIDDING ME.
It is obviously a magazine, LOOK AT THE FUCKING SIMILARITIES

>> No.644946

>>644937

to add, I don't know how to host, but could go for samsara or vanilla CTF right now.

We should probably only do 2 teams though unless it turns out there's a bunch of us that want to play.

>> No.644964 [DELETED] 

>>644737
paganism, occult, Satan...its all the same shit
Wiccans can fuck off.

>> No.644985 [DELETED] 

>>644964
>wiccans
>pagans
WOOOOGAAH BOOGA BOOGAH IMA WITCH AHAHEHEHEE

10/10 trole

>> No.644995
File: 59 KB, 640x480, Screenshot_Doom_20130510_230941.png [View same] [iqdb] [saucenao] [google]
644995

>>644776
>>644817

So...that dude's tough, eh?

Those fucking grenades, man; they blasted my sorry ass in my first move. Also, is the Paladin supposed to have low HP? Two rockets did the job in UV

And it seems that your project is going to be dark/spooky oriented, is that so? I never fought that version of the Shadow before, it's more menacing that the well-known foe featured in KDiZD and ZDCMP2, for example

>> No.645010 [DELETED] 

>>644985
Whatsa matter? Get your wand in a twist? Better light a candle and pray to the tree on your front lawn. real pagans read from skin-bound books and mumble in forgotten languages.
Fuck'n leafy fairy

>> No.645021 [DELETED] 

>>645010
Their language wouldn't be quite as forgotten if Christians didn't participate in mass Pagan slaughter and scripture burnings.

I don't believe Wicca should be associated with Paganisms. I cannot say they share any similarities in the slightest.

>> No.645027

>check on brutal doom updates because why not
>stay alert brothers
>stay alert brothers
>stay alert brothers

>> No.645068

>>645027
What did he tell me to do again?

>> No.645082
File: 124 KB, 640x480, Screenshot_Doom_20130510_232858.png [View same] [iqdb] [saucenao] [google]
645082

...God fucking dammit

That was close

Oh and by the way, the replacements work fine. The Paladin behaves perfectly, nice job man

>> No.645084

>>645027
>>645068
How does one spawn companions in Doom?

>> No.645101

>>645084
Brutal Doom replaces all Partial Invisibility orbs with muhreens impaled on spikes. You can kick them off and they'll help you out.

The next version of it has them following you around complete with voice clips, with STAY ALERT BROTHERS being repeating over and over

>> No.645130

>>645101

Good thing I still have the invisibility replacer still.

>> No.645163

>>645101
>impaled on spikes
No, they're tied up.

>> No.645278

>>644776
Oh. Right. I was going to say. I feel like these should be baron replacements. The difficulty doesn't match up with hell knights as well. Cool fuckin monster though. The grenade got me.

>> No.645372

>>645084
Console command. 'Summonfriend [monstername]' I think.

>> No.645469

>>645372
and remember: The imp and mancubus have diferent names.
Imp is Doomimp, and mancubus is Fatso

>> No.645647

>>645372
Is there any way to make them like in Heretic, where you can summon them with an item?

>> No.645696

>>645647
create an item in DECORATE that uses 'A_SpawnItemEx' and create a version of a monster that has the +FRIENDLY flag. That should do it.

>> No.645715

Aha! The Super Shotgun now has a different primary fire and altfire!

Primary fire fires only a single barrel at a time. You could hold it and fire nigh-instantly, emulating the old primary fire.

Right click, however, fires Dragon's Breath shells, creating long fireballs that burn out over time. They do more than double damage, but you only fire seven of them. They have a massive spread, though, so it's good for clearing low-threat enemies at medium range, and high threat at close range.

>> No.645739

Gentlemen,
There's a murder that just occured, WE NEED TO SOLVE THIS THING ASAP or more murders will occur. Please join us @ /vr/tual bois solve a murder mystery.

>> No.645760

>>644995
>>645278
I wasn't really sure if it should replace the Baron or the Hell Knight; it's got less health than either (just slightly more than a Caco & Hell Warrior), but makes up for it with nasty attacks and the shield for extended longevity. I felt like giving it much more would start making it feel like a bit of a chore to fight if you had a big group of them.

That Shadow is based on the Nightshade sprites from R667. I didn't want to reuse the normal Shadow sprite since it shares the same base as the D3 Wraith, and the Nightshade's attack seems otherwise uninspired, so I did a substitute similar to the Hierophant.

The project I'm using these monsters in has a mix of different lightings, though what's there already definitely has a darker focus. You can already play the map; it's Siege Hell in the /vr/ maps pastebin, and it features some of those Shadows. Paladins will show up later on in the map (areas I haven't started on yet).

>> No.645762
File: 103 KB, 1022x568, 456357486.png [View same] [iqdb] [saucenao] [google]
645762

Update: I haven't been doing much lately, but I finished the Shadow Warrior and Redneck Rampage collections, and placed them into the compilation. Currently, I am working on Descent, where I decided that I would include more than just number one! That being said, the second one is nearly a gigabyte. This torrent is going to be much larger than anticipated, but it is fine, I wont force you to download the whole torrent by packaging the whole torrent it one archive but pls do , so you can pick the ones you want if you are low on hard drive space. I also added Bad Toys 3D to the list of games to add.

but I still have a ways to go

The list on the right are the rest of the games I need to obtain, on the left is the current setup of the torrent. The list on the right only includes Wave 3 of shooters, because that is my department! I have no idea on the progress of the others, however.

I will work much harder on it tomorrow, hopefully narrow down the list by a considerable amount! This is just one of those optional projects, that you just feel that you have an obligation to complete!

Also, taking some shooter names down(ALONG WITH OTHER IDEAS FOR THE TORRENT), I want this torrent to be complete. Pre-1996 is preferred, doomlike/wolfensteinlike games are wanted! There are exceptions though, so try your luck!
I know this is probably obvious, but good games are of higher priority, so please land some good titles if you know of any not listed!

I will come back on tomorrow to check the thread for replies. There may not be any immediate replies tonight, so be patient.

>> No.645768

>>644926
The only gamemode that cycles players with spectators is duel.

>> No.645783

>>645762
What is this supposed to be? Remade games for zdoom?

>> No.645786

>>645762
>Daemon Tools
Please use UltraISO instead.

>> No.645792

>>645786
>please use my preferred program instead for no good reason!
Eat a dick.

>> No.645812

>>645792
>Daemon Tools
>Uses unneccescary amounts of memory
>Botnet
>UltraISO
>Lightweight and can do everything within a couple minutes
>100% offline
Oh, okay.

>> No.645878
File: 4 KB, 190x190, 1245830242474.jpg [View same] [iqdb] [saucenao] [google]
645878

>>645812
>throwing buzzwords around like bottnet
>thinks 2,230k memory is unnecessary
>implying daemon tools isnt lightweight and can do everything just as fast

>> No.645890

>>645878
>implying I'm not serious about botnet and not just throwing buzzwords
>2230k memory is acceptable for a simple mounting tool
>implying you've even tried ultraiso

>> No.645893

>>645812
>>645878
>>645890
Come on, do we got to argue about shit like this?
Let's just argue about... hell, Doomkart or Samsara or WDI instead.

Sage for not contributing.

>> No.645910
File: 1.53 MB, 1543x2719, DOOM info 1.jpg [View same] [iqdb] [saucenao] [google]
645910

I'm thinking of making a Samsara information image in a style similar to pic related, detailing character strengths weaknesses. Anyone got some pro strats that might be useful for it?

>> No.645929

>>645910
Parias is for babbies, Douk is under-whelming, Doomguy rips & tears, nobody bothers with Corvus, Blazkowitz, or Quakeguy, and everyone plays Chexguy.

Samsara in a nutshell.

Then again that's my experience.

>> No.645931

>>645910
>Kick Ass
>Chew Bubblegum
>Run out of gum

>> No.645934

>>645929
You haven't played long, have you.

>> No.645936
File: 116 KB, 830x748, why slug more slug.jpg [View same] [iqdb] [saucenao] [google]
645936

>>645786
>>645792
>>645812
>>645878
>>645890

>not just using virtual clonedrive

>> No.645938

>>645929
>nobody bothers with Blazkowicz
Yet he rips everyone's asshole apart.
I solo'd a terminator with him with not much cover.

>> No.645950

>>645910
Have you, uh, tried the character tipboxes already in the damn mod?

>>645929
Confirmed for never playing.

>> No.645972

Version 0.05 complete!
>http://www.mediafire.com/?n15f7ghpbc7mmtu
>Pinkie Demons are more terrifying.
>Cyberdemon explosion radius has raised. Stay away. Stay far far away.
>The Super Shotgun has been revamped; Now it fires one barrel at a time for primary fire, and altfire is a very inaccurate, wide spread, but damaging Dragon's Breath attack.
>More projectiles now have decals. For some reason, bouncing projectiles do not leave decals in zandronum, though they do on zdoom.

>> No.645973
File: 323 KB, 776x602, get_a_load_of_this_guy_by_keluuu-d4ms9zy.png [View same] [iqdb] [saucenao] [google]
645973

>>645929
>Douk is underwhelming

>> No.645979

>>645950
Yes, and this is meant to be a starter's guide of sorts without the need to enter the mod.

>> No.645982

>>645979
Screenshot the tip boxes. String them together.

>> No.645987

>>645979

honestly, the tipboxes do a pretty good job introducing the players. pretty much the only thing it's missing is different strategies for the characters.
i'd suggest stringing the tipbox pages together, and then underneath them putting "try this shit out:" sections giving interesting tactics and etc.

>> No.645993

>>645982
>>645987
Well, GIMP just crashed on me for no fucking reason whatsoever.

I guess this works though, thanks for the idea. I'll get onto this ASAP.

>> No.645996

>>645993

gimp likes to do that shit, yea.
keep in mind the guys have different damage values for dm and coop play

>> No.646003

>>645993
Maybe try Paint.net unless you aren't on Windows?

In other news Zandronum has crashed a lot with Samsara and WDI lately. Haven't had too many problems like this before.

>> No.646012

>>645996
I'll jot a few notes down

>>646003
I'll probably pirate Photoshop eventually. Don't really use image editing programs enough, but whatever.

Some folks at /g/ were making a fork (Picman I think it was) of GIMP to make it better, but I don't know if that's already dead.

>> No.646056
File: 224 KB, 512x384, 1342039210284.png [View same] [iqdb] [saucenao] [google]
646056

I'm bored again.
Give me ideas to realize them. But not something that would take days.

>> No.646082 [DELETED] 

>>646056
Gay furry dating sim.

>> No.646091

>>646012
Well, I made it, scaled it down to below 3 MB, and 4chan says its resolution is too large.

What now?

>> No.646104

>>646056
Make Enterprise from Star Trek into a level.

>> No.646106
File: 4 KB, 251x226, 1329514441911.jpg [View same] [iqdb] [saucenao] [google]
646106

>>646082

uhm ok......
but this might take some time
sex scenes might be added

>> No.646109

>>646106
http://forum.zdoom.org/viewtopic.php?f=19&t=23731

>> No.646113
File: 307 KB, 445x468, 1340903595604.png [View same] [iqdb] [saucenao] [google]
646113

>>646109

what the fuck

>> No.646123

>>646106
I could help with drawing sprites if you want, but I don't have experience with Doom modding. Is there palette/size/format restrictions?

>> No.646130 [DELETED] 
File: 4 KB, 354x244, GFURStick.png [View same] [iqdb] [saucenao] [google]
646130

>>646123

Nah dude, use .png
Here are some templates I wanted to use, because Im bad at drawing gay fur.

Dont make the sprites to big.

The gay fur dude should have the following emotions:
>neutral
>happy
>excited
>sad
>angry
>crying
>blushed

I dont need more for now.
We will add sex scenes later

>> No.646132 [DELETED] 
File: 2 KB, 640x400, LAYOUT.png [View same] [iqdb] [saucenao] [google]
646132

>>646130

Stupid firefox and tripcodes
Heres the layout i made within seconds

>> No.646134

>>646130
>dat blushing
I'm hard already, when can we get a working prototype?

>> No.646137

>>646130
Okay, I'll just draw up a few characters and see if we can pick a design before I move onto drawing the different emotes.

>> No.646190

Added to the Other category in /vr/'s wads:
Faqqet/Marrub's Doom + Scythe 2 MP2 Packs
https://dl.dropboxusercontent.com/u/27048651/Knee%20Deep%20in%20the%20Dead.zip
https://dl.dropboxusercontent.com/u/27048651/The%20Shores%20of%20Hell.zip
https://dl.dropboxusercontent.com/u/27048651/Inferno.zip
https://dl.dropboxusercontent.com/u/27048651/Scythe%202.zip
Doom and Scythe 2 soundtracks in medium-high quality MP2s rendered in Timidity++ with the silverspring15 soundfont.

>> No.646219 [DELETED] 
File: 14 KB, 341x401, 1344213401910.jpg [View same] [iqdb] [saucenao] [google]
646219

Update:

>Added conversation type
Right now you can talk with the gay fur guy about:
- 4chan
- Doom
- Politics
- Sports
- Fashion
- Sexlife
- Food
- Weather
- Work
- Music
(THERE WILL BE NO RAPE OPTION)

Each conversation type will have approx 4 or even 5 questions for now. There will be 3 answers to choose.
The correct answer increases the gay fur guys erection and love towards you. The wrong answer decreases it, and the third anwer is neutral and changes nothing.

In the futur I will add special algorithms that will change the gay fur guys favourite food, band and what he likes / dislikes.

>Created the small room
Its a small room with a table and two chairs where to sit. Theres a candle and meal on the table. You are frozen so you cant run away (lol rape).

>> No.646225

>>644635
What exactly was the original BFG10K? Or more over, what version is it in?

>> No.646228

>>646225
Dunno

>> No.646229 [SPOILER]  [DELETED] 
File: 42 KB, 432x827, maximumtroll1.jpg [View same] [iqdb] [saucenao] [google]
646229

>>646219
I'm still hammering away at character designs, not being a gay furry makes it pretty damn difficult since I have no idea what I'm aiming for here...

>> No.646232 [SPOILER]  [DELETED] 
File: 35 KB, 395x544, maximumtroll2.jpg [View same] [iqdb] [saucenao] [google]
646232

>>646229

>> No.646239 [DELETED] 
File: 16 KB, 345x346, 1332955838664.jpg [View same] [iqdb] [saucenao] [google]
646239

>>646232
>>646229

Intredasting.
Lets make 2 characters (or 3) for the beginning,
the player can choose one.
Everyone has unique interestings and hobbies.

>> No.646243

It's like Katawa Shoujo all over again. Except this time I'm even more grossly entranced yet repelled by the concept

>> No.646265 [DELETED] 
File: 22 KB, 272x484, maximumtroll3.jpg [View same] [iqdb] [saucenao] [google]
646265

>>646239
I'll do one more so we have the obligatory bara, but after that we'll need to pick which of these four I should start with.

>> No.646268

>>646219
I was disconnected from the internet for a week.
What's going on?

>> No.646274 [DELETED] 

>>646243
God, and just when you thought there couldn't be a FIRST gay furry VN in Doom, there goes and makes a SECOND.

What is this place, and why are we to it?

>> No.646275

>>646268
He asked for ideas, and someone referenced >>646109 as a joke. But since he took it seriously, we're just going to run with it for the hell of it.

>> No.646276
File: 2.00 MB, 450x253, 1360969920652.gif [View same] [iqdb] [saucenao] [google]
646276

Im starting to think, maybe there should be a new thread for maps and projects.

>> No.646282 [DELETED] 

>>646268
Read the few above posts.

1. Guy gets bored
2. Asks for project
3. Person references the gay furry dating sim that already exists in Doom somehow, and make a gay furry dating sim as bored guy project
4. Guy decides to make gay furry dating sim as bored project.
5. Doom guy finds a new level of hell.

>> No.646285

>>646225
A gun that charged up and then started firing chaingun speed hitscan explosions that had the splash damage of a rocket.
I actually really miss pre-drama Skulltag.

>> No.646287

>>646276
That'd give the "Waa waa stop talking about Doom in one thread on /vr/! ;_;" guys even more to complain about.

>> No.646292

>>646285
Wait, they replaced the rape cannon? With what?

>> No.646295

>>646292
Pretty sure Zandronum doesn't have any of the Skulltag weapons or enemies at all.

>> No.646308

>>646295
Zandronum doesn't, correct. But a lot of mappers and older Skulltag era maps, have all of those actors and textures and are ready to be downloaded by .wad seeker.
I never liked the Skulltag weapons, though. I didn't really like Skulltag except for "Play DOOM online" in a very easy way.
It's the same for Zandronum, it won't take too long before what happened with Skulltag, to happen to Zandro. But let's just hope drama doesn't happen at all, it's one of the most pathetically pointless things ever.

>> No.646342

>>646308
Skulltag was very true to what it was meant to be, newschool Doom.

Let's hope Zandronum keeps a reasonable balance before including maps, skins, and new weapons in every install.

>> No.646356 [SPOILER]  [DELETED] 
File: 81 KB, 746x829, maximumtroll4.jpg [View same] [iqdb] [saucenao] [google]
646356

>>646265
Okay, totally fucked this one up but I want to get the sprite sheets done today, so which character should I start with and has the requirements for the emotes changed at all?

>> No.646365 [DELETED] 

>>646356
I hope you have coop support in consideration for this project

>> No.646367 [DELETED] 

>>646356

the rabbit looks super gay
take him

>> No.646393

All the servers are shit today!

>> No.646398 [DELETED] 

>>646367
Alright, what resolution do you want each emote to be at?

>> No.646415 [DELETED] 

>>646398

Like the pictures you already posted.
thatd be great

>> No.646460

>Went to sleep because of reasons
>Wake up, check thread
>mfw

Welp

Also, I'll be doing the rest of the years of the 100 WADS of All Time thingy that I'm compiling, and expect me to post the final product within the day. From the views of it, it might be like 250MB long

>> No.646491 [DELETED] 

>>646398
640x480 should be good

>> No.646530 [DELETED] 

>>646356
What program do you use for this? The coloring is pretty good.

>> No.646535 [DELETED] 

>>646356
It needs a bara bear.

>> No.646541 [DELETED] 

>>646530
I'm using a free program called Krita, but it honestly doesn't matter which program you use most of the time. My painting process is little more than picking the colours I want and putting them down where I think they belong, then spending ages tweaking it until it looks right.

>> No.646615
File: 334 KB, 1366x768, Screenshot_Doom_20130511_085702.png [View same] [iqdb] [saucenao] [google]
646615

>>644776

I updated the Paladin file, now named MonsterMash. Fixed some shit, added others.

-Added Hellion, replaces Imp (Like the R667 version, except it trades some normal damage for splash) (15%)
-Added Vulgar, replaces Imp (Takes the R667 Roach's healing ability, though with less overall health) (15%)
-Moved the Gargoyle to replace the Lost Soul (Phantom & Gargoyle spawn 50/50)
-Added Satyr, replaces Demon (More health & damage than the Demon, but much slower) (17%)
-Added Nightmare, replaces Spectre (33%)
-Switched Super Shotgun Guy's drop to some shells to fix his drop when playing Ultimate Doom; fixed SSG sounds not working in UDoom; reduced health.
-Adjusted Forgotten Ones so they properly play their sound instantly when spawned by a Pain Elemental
-Slightly reduced the Paladin's grenade damage; reduced his spawn frequency (40%)
-Changed the spawners for all monsters so they'll be spawned by the Icon of Sin (>yfw Vores on map30)

https://dl.dropboxusercontent.com/u/5569625/MonsterMash.wad

>> No.646716

>>644939

I'd shoot that magazine at a pinkie any day.

>> No.646753 [SPOILER]  [DELETED] 
File: 1.15 MB, 600x900, maximumtroll-test1.png [View same] [iqdb] [saucenao] [google]
646753

Just figuring out how the character might look from the front and testing the resolution/alpha etc. If it works in-game then I'll go ahead and draw the line art for each emote with the same approach.

>> No.646762 [DELETED] 

>>646753
why you do dis? is gay fur fag shit

>> No.646786 [DELETED] 

>>646753

I seriously hope you remember to strictly use the Doom palette for the drawings

>> No.646812 [DELETED] 

>>646762
Meh, its doom, anything goes here and I'm sure at least someone will like it

>> No.646819 [DELETED] 
File: 24 KB, 356x367, 1324479747587.jpg [View same] [iqdb] [saucenao] [google]
646819

>>646753
You should just know some stuff about the sprites:
>Translucency is not allowed.
>You dont have to follow the doom palette, just save it as simple png file.
>Resolution is ok
>In the end just remove the pencil lines.

Else a great great job

>> No.646841 [DELETED] 

>>646819
So when you say that translucency isn't allowed, does that mean no alpha or transparency at all or does that mean I have to use a color-mask?

>> No.646892 [DELETED] 
File: 17 KB, 1277x734, states.png [View same] [iqdb] [saucenao] [google]
646892

>>646841

I mean no alpha.
Its like creating a gif.

Oh and I made a conversation diagram:
This is how the game should work.

One green plus means his love towards you raises, two plus means it raises dramaticly.

One red minus means he doesnt like it and loves you now less, two red minus means he is going to hate / dislike you.

One the love towards you is max. (100%), you gonna get raped.

>> No.646920
File: 699 KB, 1920x1080, Screenshot_Doom_20130511_222511.png [View same] [iqdb] [saucenao] [google]
646920

This ROTT wad was pretty neat. Nice to see original maps that take advantage of the better engine.

>> No.646929 [DELETED] 
File: 16 KB, 432x288, 1281377249629.jpg [View same] [iqdb] [saucenao] [google]
646929

>wake up
>go /vr/
>see this
>"hey guys lets make a Doom gay furry dating simulator"

Why

>> No.646939 [DELETED] 
File: 1.03 MB, 272x198, 3891802+_a40871a9e7b5320a9faa689224c4fe75.gif [View same] [iqdb] [saucenao] [google]
646939

>>646929

i know, right?

>> No.646943 [DELETED] 

>>646929
Because these guys feel like trolling the faint hearted.

I'm literally going to enjoy some other wad and check thread to see autists enrage over a furry sim on great doom.

>> No.646960 [DELETED] 
File: 198 KB, 500x630, wdwd.jpg [View same] [iqdb] [saucenao] [google]
646960

>>646892
>>646819

I swear to god you make me so fucking sick with your fur shit. go back to /b/ or /mlp/ you god damn Retard.
People like YOU should be HANGED and BURNED TO DEATH.

Pic related, I'll do this to your babies you faggot

>> No.646964 [DELETED] 

>>646892

oh btw, I might need a new location to date your true love, like a restaurant or stuff like this. any ideas?

>> No.646965 [DELETED] 

>>646960

Your trip, dude....

Like, damn, you fucked up big time

>> No.647007
File: 123 KB, 1024x576, 15996214078867505152_screenshots_2013-04-19_00001.jpg [View same] [iqdb] [saucenao] [google]
647007

So hey, how about that Doom?

>> No.647043
File: 1.06 MB, 5000x5000, 1364697558377[1].jpg [View same] [iqdb] [saucenao] [google]
647043

I just found the best idea for a skin/monster ever. However, I won't share it until I see if it's possible to adapt the spritesheet into Doom

Clue: it has to do with pistols

>> No.647050 [DELETED] 
File: 13 KB, 225x225, 1328035665850.jpg [View same] [iqdb] [saucenao] [google]
647050

>>647043
>until I see if it's possible to adapt the spritesheet into Doom
what does that even mean

>mfw the MODS=DOGS deleted the gay fur dating simulator discussion

>> No.647070
File: 16 KB, 400x300, jeopardy.gif [View same] [iqdb] [saucenao] [google]
647070

...Well?

>> No.647082

>>647070
What is Industrial Zone?

>> No.647079

>>647070
Map24, without a doubt.

>> No.647085

>>647079
>>647082

These guys know what's up

>> No.647096

Well it's getting really late over here and I don't think I can complete the emotes tonight since I'm still stuck figuring out how to do a 1-bit transparency mask. Any way I can contact you?

>> No.647164

>>647096

doomgfds@gmail.com

>> No.647202

>>647164
Thanks.

>> No.647204
File: 291 KB, 640x480, screenshotdoom201211080.png [View same] [iqdb] [saucenao] [google]
647204

http://forum.zdoom.org/viewtopic.php?f=19&t=32674

Monkey Island music in the background
What do ya think?

>> No.647238

>>647204
Looks very charming, will keep an eye on this wad.

>> No.647239
File: 464 KB, 500x375, 1365374982701.png [View same] [iqdb] [saucenao] [google]
647239

Doom - E1M1 on eight floppy drives

http://www.youtube.com/watch?v=7a7-5WYOKxE&list=SP44C2614808EB920E

>> No.647312

>>647204

That Pirate Doom mod is awesome. Also, you can open up that thing and extract the sprites and weapons and they would work perfectly for any other WAD

>> No.647318
File: 180 KB, 347x505, Uns34326.jpg [View same] [iqdb] [saucenao] [google]
647318

>>647239

>> No.647376
File: 12 KB, 147x150, 1324673586746.jpg [View same] [iqdb] [saucenao] [google]
647376

>>647239
This pic is fucking hilarious.
Fucking saved.

>> No.647384
File: 16 KB, 250x250, 1313610688129.jpg [View same] [iqdb] [saucenao] [google]
647384

>>647376
Fucking me too.

>> No.647387

Well, let's see what else there is to do...

If you could tweak any monster or weapon from Doom 2, what would it be and how would you tweak it?

>> No.647413

>>647387

Revenants blasting you far, far away with their fists

>> No.647427
File: 11 KB, 700x600, 1368014861943.png [View same] [iqdb] [saucenao] [google]
647427

>>647387

Arachnotrons. They always seemed so underwhelming. Now when they explode, they vomit spider babies everywhere. Suicidal baby arachnotrons.

>> No.647425

>>647413
No, Revenants blasting you far and sending a double rocket combo if you get dangerously close!

>> No.647439

>>647425
>double rocket
Yes! I need to do this. I'll lower rev trackers' damage a bit, but I'll make them more persistent tracking.

>>647427
As it is, Arachnotrons explode into sparks and plasma, and I didn't want to do the cacobabies all over again, but I could pull this, I guess.

>> No.647465
File: 1.05 MB, 938x637, 609431493b7ec50ec3e64265bece372d-d2z8l64.png [View same] [iqdb] [saucenao] [google]
647465

>>647439

Mind linking me your wad?

>> No.647472

>>647387
Id make sargent throw grenades

>> No.647478

>>647465
>http://www.mediafire.com/?n15f7ghpbc7mmtu

>> No.647489

>>647387
I always thought the description for the Archvile stating it can "cast spells" was pretty interesting, but it only really has two. I'm thinking giving it new and diverse powers could make it more interesting to fight, and maybe even less annoying if it does something other than cast those goddamn explosions whenever you get in clear view.

>> No.647492

>>647478
>http://www.mediafire.com/?n15f7ghpbc7mmtu
Wahahahaha! Now I don't have to ask for it myself! Wahahaha!

>> No.647503

Anyone have the pic where Doomguy is using Commander Keen as his gun caddy?

>> No.647505

Well, fuck. I give up. This is what I found

http://championfeatures.deviantart.com/art/Supreme-Duck-Hunt-Spritesheet-354459708

Could anyone please turn the sprites from the dog from Duck Hunt into something that can be used as a skin for Doom?

>> No.647507

>>647492
Quiet down Misha.

>> No.647510

>>647507
Who?

>> No.647528
File: 357 KB, 1280x1024, Get your shit together, Sandy.png [View same] [iqdb] [saucenao] [google]
647528

>>647070
What is MAP16, Alex?

>> No.647531

>>646091
Put it on imgur and post the link?

>> No.647536 [DELETED] 

>>647478
Your project is a piece of shit

>> No.647556

>>647536
Oh? Then how can I make it better?
Because, after all, you have an internal, utterly perfect and objective rating system.

>> No.647558

>>647556
I think he was facetious, because of the chaingunners

>> No.647576

>>647556
The shooting ain't accurate enough

>> No.647580

>>645783
It will be a large compilation of retro FPS games, in one large download, in one place. Me and another Anon decided to work on this about a week or two ago, and I feel compelled to update the thread of the progress before it is finished. Speaking of which, I finished Descent 1 + 2 for the torrent, and reduced the size by nearly a gigabyte by using source ports, that run smoother than the game!

>>645786
I will include UltraISO in the torrent as well then.

>>645812
I am including the free version, so even if it were online, what could possibly be the result? If internet is truly an issue, just block the program access to the internet via firewall. Daemon Tools can create a drive and mount in less than a minute on my shitty computer, I think that it is very lightweight and fast, but that may be due to a bias, since it is all I have used. I will give UltraISO a try.

>> No.647589
File: 79 KB, 450x538, 1330355190405.jpg [View same] [iqdb] [saucenao] [google]
647589

One question guys:
What do you wish to play right now on zandronum?
I'll setup the server with the specific files and one big surprise

>> No.647596

>>647589
I wish to play a game.

>> No.647604

>>647589
I like bdoom and samsara also revenation

>> No.647609

I want to slaughter hundreds of demons.

>> No.647618

>>647589
Scythe II?

>> No.647623

>>647589
Deathmatch
Ketchup
Russian Overkill

>> No.647627
File: 174 KB, 800x585, 1364637169678.jpg [View same] [iqdb] [saucenao] [google]
647627

>>647609
http://www.doomworld.com/idgames/index.php?id=12014

http://www.doomworld.com/idgames/index.php?id=12163

Both are completely playable and won't kill your PC.

Rip and tear, bro.

>> No.647632

>>647589
Samsara, some sort of invasion, Shotgun Frenzy or something else that's like those and super fun. I don't mind co-op or deathmatch, as long as there are less than 100 Arch-viles per map. Those shits are annoying and it doesn't bode well with me, as I always save rockets for either lots of small fry or the big bosses.

>> No.647639

>>647589
My favorite mods are samsara, requiem, stronghold, scythe ii, and some other levelsets I can't remember at the moment.

>> No.647637

>>647576
Yeah, that's a good point. The projectile.pk3 is completely loyal to the vanilla game's accuracy, but the actual project has entirely rebalanced accuracy.
The shotguns and chaingun are less accurate, while the pistol is incredibly accurate. The enemies have the same accuracy as they do in vanilla, save the riflemen who fire in inaccurate bursts.
It's mostly that way because I'm trying to exaggerate the weapons and make the pistol actually useful. I know that making all of the other weapons worse isn't the best way to do it, but there's little else I could do without turning the pistol into the new SSG.

>> No.647653

>>647637
The chaingunners. You need to fix those guys. Just one can do lots of damage and it's not that, it's that they don't run out of ammo so it's really bad. Good job on changing the sound though, it was weird how it made the shotgun noise.

>> No.647684

>>647653
I figure I could fix this in three ways; Give them a 1-in-64 chance of stopping to reload each time they fire a bullet, make them much less accurate, or slow their attack speed back to vanilla levels.

>> No.647696

>>647684
I am absolutely finer with them doing as much damage as they do, it's just that they do not stop. I believe I am great at DOOM, but I almost didn't make it with the chaingunners on The Gantlet and the Focus, I had to keep taking cover.
Also, the super shotgun is cool, I like the secondary fire, but the fact both barrels shoot seems odd. I suppose that's easy to fix if you had any intent on doing so, however.

>> No.647704

>>647589
I want to play Cyberrunner with full maps.
But nobody makes maps for it.
So jumpmaze will do fine, since that's the only thing that makes jumpmaze actually fun.

>> No.647725

>>647589
>one big surprise
It couldn't be...

a Witchaven TC for ZDoom???

>implying I don't know who you are

>> No.647727
File: 72 KB, 500x431, m9worgfUNX1ra3a2yo1_500.jpg [View same] [iqdb] [saucenao] [google]
647727

>>647704

this, actually.
it's been a while since we went sanic

>> No.647749

>>647704
Yes, please.

I love Samsara but god dammit do I need more Cyberrunner in my life.

>> No.647772
File: 30 KB, 528x396, 309489229804.jpg [View same] [iqdb] [saucenao] [google]
647772

>>647704

I never thought I would hear myself voting for JumpMaze, but , I agree with this anon. JumpMaze is a piece of shit but CyberRunner makes it not shit.

>> No.647785

Meh, Cyberrunner was okay. Gets boring after a while. I'd prefer killing some demons without jumping all over the place.

>> No.647836

>>647704
>>647772
>>647785

Cyberrunner development will pick back up when Samsara 0.29 comes out the door. That day would probably be today.

>> No.647849

Alright, the chaingunners are now more intelligent, and utilize all three modes of a chaingun. Slow, accurate firing when their target is far away, mediocre, semiinaccurate firing when they're at medium range, and full berserk when they're incredibly close.

I won't do this for the plasma guys, since they're bad enough as it is.

>> No.647897

>>647580
Nevermind about adding UltraISO. Daemon Tools Lite is free, and does everything it needs to. If you want to use UltraISO, just pirate it yourself.

Terminator: Future Shock/Skynet is now in the compilation, now I work on Kiss: Psycho Circus.

>> No.647906
File: 664 KB, 1280x1024, Untitled.jpg [View same] [iqdb] [saucenao] [google]
647906

Alright, so I'm creating my first server and I've encountered a problem.

Every time I try to connect to the server, it says that I don't have the WAD that the server is running.

>> No.647920

>>647897
You have the Duke 3D expansions?

>> No.647930

>>647920
They are in the compilation, yes.

>> No.647932 [SPOILER] 
File: 11 KB, 320x200, Screenshot_Doom_20130511_203710.png [View same] [iqdb] [saucenao] [google]
647932

>>647589
Get excited....

Its finished and I'm uploading it.
Anyone interested in this WAD?

>pic related

>> No.647954

>>647930
Aight, just checking because they're pretty hard to find online. Awesome work you're doing.

>> No.647968

>>647932
I am quite interested in that WAD.

>> No.647971

>>647906
The path to your executable has spaces in it.
That breaks Doomseeker's join function via the rcon.

You'll have to manually insert your IP as a custom server and connect via that.

>> No.647974

>>647932
>Anyone interested in this WAD?
...Gameboy graphics? Seriously?

Count me out.

>> No.647986

>>647974
>Not a true retro gamer.

>> No.647992

>>647510
If you don't know, you're probably better off

>> No.648002

>>644776
Loving the paladin, is this the official wad that integrates him?

Tested him out on the Icon of sin.

>> No.647998

>>647986
DOOM didn't even come out on the GameBoy... officially

>> No.648027

>>647986
>to be a true retro gamer, you must appreciate the shitty graphics someone made for a game that never appeared on the gameboy
Sure okay.

>> No.648029

>>648002
Nah, this is just something I cooked up for /vr/. The wad I made him for is still in the works. You can try out an unfinished version by grabbing Siege Hell off the /vr/ maps pastebin.

>> No.648031

>>647986
giving doom a worse palette and/or a frame doesn't make it a game boy game

>> No.648041

>>647932
Well, yes.

>> No.648042

>>648029
You did a really good job man, I've enjoyed watching you develop him.

>> No.648067

>>648042
Thanks man. Glad my postings were of some actual entertainment.

Though he's still not _technically_ done; I want to give him a non-exploding death animation. Proving to be difficult though. At least he's functional even if I don't manage to finish this last bit.

>> No.648074

>>648067
Yeah I had some fun getting him to infight with other monsters, he's pretty cool in action.

And yea he's very functional.

>> No.648091

>>648067
Can you recommend any personal favorite monster replacement wads of yours?

I ask because sometimes I like to have Oblige make a random map once in a while with different wads.

And the one you just gave will add nicely to my collection.

>> No.648092

>>647971
Alright, it's working. Thanks.

>> No.648184
File: 157 KB, 800x600, the ride never ends.jpg [View same] [iqdb] [saucenao] [google]
648184

>>648067
Also, I'm probably getting totally full of myself here, but I feel like the Paladin might have become the catalyst to a new wave of Baron variants over on the Zdoom forums.

>>648091
Purely monster replacement? I honestly don't know of anything like that off the top of my head; most mods that replace monsters also do weapons and other stuff. For monsters, it's usually "hop on R667 or some other resource site, mash shit together, and toss them into your level/mod." Sorry for not being too helpful here.

It'd probably be pretty easy to make a mod that further adds more monsters to the mix, but I'd want to be careful not to add things for the sake of adding them. Don't want to get the collection all bloated and all. Plus I prefer to avoid clones of Doom monsters, so I'd try to steer any future additions away from "[X] Imp, [Y] Noble, [Z] Demon" and the like.

>> No.648191
File: 339 KB, 533x1465, Double-faced_Demon.gif [View same] [iqdb] [saucenao] [google]
648191

>>643719

>> No.648192

>>648184
Ah ok, nah it's all good.

I think you're right, I'd end up hoarding a huge monster collection just for the sake of it.

>> No.648234

>>648184
>but I feel like the Paladin might have become the catalyst to a new wave of Baron variants over on the Zdoom forums
If you're ta\lking about the ones in that image, I don't think so. You used the cyber baron as a base, as seen in mods like Shotgun Frenzy., I've seen all of these monster types before, yours is nothing special, it's just a variant. A lot more creative, since you changed the face, however.

>> No.648263

>>648234
It was a joke observation, but I meant that I put the idea of mashing different Baron variants together into the heads of the Zdoom forumers, not the use of specific variants in particular. And the head is yanked from the Hell Warrior; I couldn't make sprites that nice by hand in a million years.

>> No.648280

I am not going to add Kiss: Psycho Circus to the torrent, because it is of a much different era than what this torrent will be about. I can perhaps create a quick download of the full version if asked, but it will not be in the torrent, sorry. I am also not including Desperabis.

I want mindless slaughter against 2d enemies, not so much full realtime 3d characters with a shitload of cutscenes! I have no intent on creating a compilation torrent for games after Doom era, because there are just such a shitload of them, each weighing hefty gigabytes and such. It would just take much too long to create, and I don't want to be a selective cunt about the games included.

Descent stays in this torrent however, for being a 1995 retro shooter and an early pioneer of 3d enemies.

Now I work on Alien: Trilogy, and will no longer justify why I remove games from the torrent because it takes much too long! I will be sure to notify you all if a game has been taken out.

>> No.648289

>>646615
Your new monsters scare the hell out of me. Good job.

>> No.648356 [DELETED] 

>>647007
name of rott wad please?

>> No.648360

>>646920
name of rott wad please?

>> No.648384

>>648289
Thanks yo.

>> No.648403

>>648360
http://rotthq.com/

>> No.648453

Hey Doomthread, I have an idea that I want to pitch and see if it's at all possible in Doom, as I have never really programmed anything in Doom before.

The concept is to make a first-person dungeon crawler but with 3D movement, so instead of the space by space movement it would be like Doom's movement. The gameplay would then be something like Wizardry. You move through areas, encounter various NPCs who would respond differently under different stimuli, and have to best deal with the circumstances.

One important detail I want to try out is in-depth character interaction. In this game you are a king, and thus you have a large party of underlings who are to perform various tasks for you (fighting, scouting, disabling traps, etc.). However you must take care of your men, or else they could grow sick, lose performance in battle, or worse, lose morale, which leads to poorer performance, potential desertion and mutiny in extreme circumstances. So you must feed them and allow for normal rest cycles, as well as talk to them when they have issues. However they are very advantageous to you as well. You could have scholars who help you figure out interactions with other races, warriors who (obviously) fight for you, sleights who can disarm traps or steal for you, etc. These are most of what I have so far for character roles, but more could develop.

What I want to know is how feasible are some of these ideas? I know that Strife has those kind of conversation things, but adding a time mechanic (passing 'time' as the game progresses and having players respond) as well as in-depth character interaction seems rough to pull off in Doom. As do full RPG-esque stats.

>> No.648486

>>648403
Thanks a mil

>> No.648525

>>648486
Why are you saging? It's related to topic. You dumbasses and your use on sage. No-one seems to get it right.

>> No.648528 [DELETED] 

>>648525
Trying to keep it away from the bump limit, I take you haven't been on 4chan for very long :)

>> No.648542

>>648453
When you say dungeon crawler, do you mean randomly generated dungeons?

I am pretty sure what you are saying IS possible, but it would take YEARS to create, and could possibly be classified as a game of its own under the Doom engine.

>> No.648543

>>648528
Unless I am mistaken, sage still counts towards the total post count, which is what matters. Now you're wasting posts by being a condescending little shit. God damn, and you even put a smiley face.
I take it you drink cum with your frankfurt breakfast bash.

>> No.648548 [DELETED] 

>>648543
You're getting mad because I proved you wrong, now just accept you're wrong and let's be done with it.

>> No.648550

>>648453
What would that even look like? A ton of NPCs following you around everywhere?

>> No.648554

>>648525
>>648543
These are also wastes of posts. If it wasted a bump, it shouldn't effect you in any way.

>> No.648560

>>648528
Doesn't the thread just disallow more replies once it hits some reply count? I've never heard of 4chan using bump limits but then again I mostly stick around /b/ so that board may be different.

>> No.648562

>>648548
You didn't prove me wrong, and I ain't mad. I was facetious! Now shut up!

>> No.648552

>>648528
IIRC sage doesn't keep a post from counting toward the bump limit, it just keeps the post from bumping the thread to the top of the board.

>> No.648563 [DELETED] 

>>648562
Look at how upset you are:)

Stay on /v/ or /b/

>> No.648564

>>648554
It is very vital that every single post of our 500 post limit be full of important discussion.

>>648560
Nope, you can keep posting. Just won't bump the topic.

>> No.648598 [DELETED] 
File: 7 KB, 298x169, sage.jpg [View same] [iqdb] [saucenao] [google]
648598

sage

>> No.648609 [DELETED] 

>>648598
counterbump

>> No.648630

>>648542
No, I don't think so at least. Likely more planned but still numerous, like a megawad of levels with a large 'hub' from which to access them. Didn't Hexen do that?

>> No.648639 [DELETED] 
File: 30 KB, 580x406, i am doomed.png [View same] [iqdb] [saucenao] [google]
648639

>>648609

>no image

Are you even trying, anon-kun?

>> No.648647

>>648550
Actually I want it very clean. No characters appear on screen, only chests and baddies and such. Like an SMT game, or Wizardry. Classic first-person dungeon crawler.

Idealy the interface would also include a list of 'notables' who would have their names in the list. If they had anything to say they would get a ! next to their name and you could click them to talk to them. Alternatively you can just click to talk anyway and they'll say whatever is on the menu so to speak (ie. different dialog options for what is essentially small talk).

>> No.648662

>>648630
Strife did the hub thing pretty naturally.

>>648647
So you have a radio that lets you talk to them? Or you're literally just carrying the NPCs around with you in your menu/inventory?

>> No.648701

>>648662
Yeah they're pretty much there and all. I never saw much wrong with this idea in Wizardry or SMT or Etrian Odyssey or any other FPDC. The best story justification is that as a proper king and ruler, you lead the pack, and so they're all just behind you. And very fast.

And yeah I forgot about the Strife handing, that could work out well enough.

>> No.648702

>>648701
As another thought, a good idea to me for limiting party size and justifying storage is to have a castle and court to return to which can hold extra men and equipment. Naturally you'll also want people around to defend the thing, because an empty castle is easily sacked.

>> No.648706

>>648701
Do those games allow you to move and look around in real-time? To me it sounds pretty suspension-of-disbelief-breaking if you're going through a dungeon, look all directions around you in less than a second or two and check all of the nooks and crannies for people following you, but then suddenly they're there when you pull up a menu.

>> No.648747

>>648706

Not him, but as someone who plays a lot of crazy mods on a modern source port of a sprite-based FPS in widescreen with enhanced graphical effects, I don't see too much of a problem with breaking suspension of disbelief. It sounds like a great concept.

>> No.648762

>>648760
For greater clarification,I will attempt to draw some stuff. Please allow me a bit of time for drawing stuff.

>> No.648760

>>648706
Those games are always move space-by-space games, like roguelikes. Thus time moves by increments as you move by spaces. In my imagination, time ticks off, but again only while you are moving. Typically you can't see or speak with groupmates, but you can go into menus and have them use healing spells for example. I know that SMT sort of justifies it as you using the demon summoning program to catalog them in your computer for non-battle stuff (hence why you see from your character's view and don't see the demons around you) but as far as I know that's how all the games do it, including Wizardry and even newer ones like Etrian Odyssey. I don't feel too much of a need to justify it myself since plenty of games operate on that same property of 'time is infinite until you move'

>> No.648789

>>648760
My point is that shoe-horning mechanics of space-by-space turn-based games into an engine where you have realtime movement and vision is really odd. Are the enemy monsters or NPCs just going to stand still until the moment your player walks over some gridline on the ground (no matter how much you move within that space)? What happens if you try to run through a hallway and trigger a lot of gridlines quickly? Is everything else going to speed up? Are all the other enemies/NPCs going to have the same grid-mechanic? That sounds horrifying to code in a level script.

You could code the mod to take control of the player and make the game into space-by-space turn-based style, but it would be a ton of work and you'd probably just want to use an engine built for that rather than trying to use the Doom engine.

>> No.648805

>>648789
Oh, there's no grid in this idea. It's just like Doom only nothing moves until you move. Grids wouldn't exist (as you say, hell to code) and besides, grid-based FPDC already exists in great quality, I want to do something different.

>> No.648939

>>648805
Though now that I think about it, perhaps a more ZDoomWars style of combat would make more sense for putting fighters in battle. After all they'd need to be represented somehow, right? Unless I went turn-based with the battle system and I don't know why I would with an active-time game like Doom.

>> No.649370

Anyone playing survival?

>> No.649390

>>648762
Here's some art. I have shitty handwriting and drawing so please tell me if it makes no sense anywhere and I'll try to touch it up.

This is what I have so far for walking around in the overworld and for talking to a party member. I will add new sections and expand old ones as I go.

>> No.649396
File: 2.42 MB, 3264x2518, shittyart.png [View same] [iqdb] [saucenao] [google]
649396

>>649390

>> No.649418
File: 974 KB, 1812x1077, doomap.png [View same] [iqdb] [saucenao] [google]
649418

Hey first time posting here, hows my map lookin? im trying to make it rich with detail and shit

>> No.649442
File: 813 KB, 1920x1080, Screenshot_Doom_20130511_215334.png [View same] [iqdb] [saucenao] [google]
649442

My Examine (like in old point-and-click RPG's) script wonked out with amusing results.

>> No.649449

>>649418
Holy shit man, that looks great.

>> No.649457

>>649442
Pretty cool. I may be able to use a script like that. How does it work?

>> No.649459

>>649418
Lookin' good! If you have a lot of vertical detail, I suggest putting some impassable invisible linedefs to smooth edges out to prevent getting stuck on them.

>> No.649465

>>649449
awesome wasn't sure if it was any good or not its sort of my first real map. Everything else ive done has been practice really.

Whats the best way to get people to play it I want some motherfuckers to test it out eventually.

>> No.649474

>>649459
You mean like just put an impassible box around the more detailed objects? Cause I noticed one spot is a little wonky to get around.

>> No.649486

>>649396
You'd have to fight the engine every step of the way. Even if you put in the hours and hours of work necessary to do something like that I don't think it'd turn out the way you want. I don't think you can do even basic things like mouse driven menus with ZDoom features.

ZDoom is extremely full featured for a Doom port, but as a general purpose game engine? Not so much.

>> No.649494

>http://www.mediafire.com/?n15f7ghpbc7mmtu
Project ILE 0.06 complete!
>Shotgun guys were modified and had their grenades added, and the supershotgun guys got their firing state fixed.
>Chaingun guys now have three firing modes, which they choose intelligently.
>Revenants now fire two fireballs.
>Rifle zombiemen got a little surprise.

>> No.649487

>>649418
Woah, looks huge

>> No.649497

>>649474
Yeah. If a tiny bump sticks out of a wall, you can put impassable lines that make the wall smooth enough for the player not to snag.
>>649457
There's a true/false integer called "examinable" that decides whether or not the script can be called, and trigger lines around all objects of interest that change an "examinesay" integer which is used to retrieve different text strings from an array when the player calls the script (presses a key.)

>> No.649509

>>649418
Huge and awesome

Upload that shit and link it here

>> No.649540
File: 1.41 MB, 1936x1212, doomap2.png [View same] [iqdb] [saucenao] [google]
649540

Heres a few more pics from my map, I've been pretty busy lately so not much time to work on it but ill try to upload it in a week or two.

I plan on making it a challenge for myself to play, so it should be pretty hard. Were is the best place to upload it

>> No.649551
File: 86 KB, 1295x396, auto-clips.png [View same] [iqdb] [saucenao] [google]
649551

>>644783
>clip loaded machinegun
Pic related.

I love /k/.
>>644869
>they are BULLETS.
So you are suggesting that Doomguy picks up these magazines, picks out the bullets, put them in his pockets/backpack, and then dispose of the magazine?

Granted, they're too big to fit into the grip of a conventional pistol, but still.

>> No.649561

>>649465
Put a link here. We will all gladly try new stuff if someone makes it available to us.

>> No.649565

>>649486
Well I know shotgun frenzy has mouse menus in commander mode, and even if not I could probably do keyboard hotkeys.

However I do agree that a project like this in Doom might end up being counterproductive for me, since it has certain hurdles and I have little/no experience coding in Doom.

>> No.649573

>>649561
I have no clue how to upload it or where. Do I just upload the .WAD to a file sharing site? What site is good to use,

Forgive my ignorance I can make cool maps but that's about as far as my knowledge goes

>> No.649579

>>649573
Personally, I made a mediafire account and I upload my things there.

>> No.649581

>>649497
Cool. I figured something like that. I take it you can assign said examinesay integer for any object? Like, a shotgun and a box of shells could both have examinesay ints that link to the desired array position? Sounds pretty good to me.

>> No.649596

>>647204
Oh yeah, I played that.
Shit was crunk, can't wait for the full version.

>> No.649609

>>649551
>/k/ trying to be cool

>> No.649614
File: 632 KB, 800x800, mxRBi.png [View same] [iqdb] [saucenao] [google]
649614

>Zandronum decides to stop working and refuse to load the one time I want to Doom online

>> No.649623

SO, I have been trying to play Shadow Warrior lately, and I have the GoG collection, and am trying to play the game via jfsw (Shadow Warrior Source Port), but when I click "NEW GAME", it says [ENTER THE WANG FOUR LEVELS SHAREWARE] and under that it says [CODE OF HONOR EIGHTEEN LEVELS FULL VERSION]
Is this the same game? If so, how do I switch to play addons?

>> No.649630

>>649551
>picks up the magazines
>MAGAZINES
What the fuck is this? The hair salon?

>> No.649631

>>649581
Yeah, both Examinable and Examinesay are are controlled by the same script, it just needs an X input for what number to assign the latter. So far I've only got linedefs calling it, but fake actors and other scripts could call it too.

>> No.649638

>>647932
Yes, I'm interested.

>> No.649650

>>649551
No, Doomguy loads the magazines into his state-of-the-art UAC marine armor, which automatically processes the magazine into new ammunition for him to load into a clip which is funneled into his weapon as he fires. The super shotgun is the only one that doesn't have that complex system- instead the shotgun shell chain stops on his shoulder, where he grabs the shells two at a time.

Obviously.

>> No.649649

>>649418
>>649540

Looks great, also, try Dropbox or anonfiles

>> No.649659
File: 258 KB, 450x450, clip-n-mag.gif [View same] [iqdb] [saucenao] [google]
649659

>>649609
I guess you don't quite figure just how amazingly silly the entire notion of that gun is. Do you have any idea how mechanically complex that gun would have to be to, just to do all the retarded things it does?

>>649630
pic related

>> No.649680 [DELETED] 

>>649659
>magazines vs. clips
see >>644869

sage four ur'e ekstreme ignoranch and idiosee.

>> No.649720

>>649650
>>649650
>>649650
WRONG, WRONG, WRONG.
His bullets aren't funneled into the gun through outside resources as you imply, for the gun is actually apart of his armor. The gun is attached to doomguys chest, and little microfibers detach the atoms of the bullet casings and empty cartridges and dispose of them through millions of pockets of acid embedded into his armor.

>> No.649812
File: 289 KB, 762x556, clipazine.png [View same] [iqdb] [saucenao] [google]
649812

>>649659

>> No.649818

>>649659
So it is a clip?

>> No.649913
File: 85 KB, 414x480, 1367407039945.jpg [View same] [iqdb] [saucenao] [google]
649913

>>649818

>> No.649950

someone host this wad, its good, and better than the one were playing now

>> No.649952

>>649950
this one
http://www.doomworld.com/idgames/?id=14512

>> No.650014

>>649623
Please help. I even moved and later deleted the Sw.grp file(Shadow Warrior), renamed WT.grp (Wanton Destruction) to Sw.grp, and it STILL runs the EXACT same levels, except for different enemy skins.

>> No.650023

>>650014
I dunno bro. Did you try playing a few levels of each?

>> No.650027

Icarus was terrible. It was amusing though how much we were able to skip areas by rocket-jumping.

>> No.650042

is there any way to play Sky May Be together

>> No.650048

>>650042
That's illegal.

>> No.650053

>>650042
http://static.best-ever.org/wads/skymaybe-zanfix.wad

>> No.650059

>>650023
No, not yet. Although, the first level is always the same. I will give the second level a quick try to see if its the same.

>> No.650058

>>650053
You're breaking the law.

>> No.650061

>>649494
>Rifle zombiemen got a little surprise.
penis quivering in exitement/fear

>> No.650084
File: 32 KB, 550x250, 12-02-Feature-Metal-God-Apparel-Rob-Halford-2[1].jpg [View same] [iqdb] [saucenao] [google]
650084

>>650058

>You're breaking the law.
>mfw

>> No.650086

>>650059
I feel stupid. I was playing the shareware campaign for both maps. Apparently they are the same, and are paired with every addon. I misunderstood that, and just tried the "CODE OF HONOR" campaign, which all level packs are named. Renaming works. Thanks again.

>> No.650101

>>649659
If clips load magazines then all magazines are comprised of clips.
A magazine is a 'storage area for bullets' that feed the guns. A clip means to 'fasten or embrace' So a magazine contains a clip and when the clip is out, the magazine is out. Some guns remove their magazines, some do not.

>> No.650135
File: 202 KB, 1038x584, clip-n-bullet.jpg [View same] [iqdb] [saucenao] [google]
650135

>>650101
A magazine is a mechanical device that feeds the rounds to the chamber, a clip is a strip of metal that eases loading rounds into a magazine, most guns loaded with stripper-clips can be loaded without them, one round at a time.

http://youtu.be/AF21sihEgOU

>> No.650141

I find magazines to be more interesting and a better way to pass the time than watching short clips.

>> No.650148

>>650084
>I'm 12 and i've just discovered metal

>> No.650163

>>650061
All they really do is Play Dead.
Useless, but they're supposed to be a low-threat enemy, so that's probably the cruelest thing I can do without making them mid or high-threat.

>> No.650212

>>650163
Ooh, I like.

>> No.650228

I have an idea for the board, because I figure that a good chunk of us have decent mapping skills, what if we could make some kind of monthly group wad? It could be like the hub idea for the 4chan, where there's a central hub that puts you on a pistol start for each map?

>> No.650247

>>650228
it would probably be great until eventually the same thing that happens to every group project 4chan attempts to undergo after about a week

>> No.650254

>>650228
I like the idea, but it would be murder to execute.

>> No.650293
File: 244 KB, 512x384, 1314395750973.png [View same] [iqdb] [saucenao] [google]
650293

Someone needs to get a new game going on Zandronum.

>> No.650314

>>650293
i know that feel too...

>> No.650315

>>650293

32in24-11 with the /vr/ skins?

>> No.650320

>>650315
You've got my vote and participation.

>> No.650324
File: 191 KB, 361x361, 1363679436416.png [View same] [iqdb] [saucenao] [google]
650324

What's the best way to get a LAN game going? I know how to set one up, but the method I'm using is really clunky and awkward to set up.

>> No.650327

>>650315
fund it

>> No.650334

>>650324
in 20 years.. we get doom4?

>> No.650345
File: 194 KB, 1078x719, 1308447976408.png [View same] [iqdb] [saucenao] [google]
650345

>>650315
I'll take it.

>> No.650369

>>650324
Doesn't Doomseeker let you do that easily?

>> No.650421

>>650228
Sounds kinda cool, if we could make it work. Hell, we get enough momentum, we could even put it up on Doomworld each month.

>> No.650523

>>650315
>>650320
>>650327
>>650345

So shall be it, mo'fuckas

Server: /vr/ conglomerate
IP: 108.61.83.66:15045
Pass: agitation

Get in here, or get rekt

>> No.650536

>>650421
Yeah, and there could be different themes, techbase one month, and maybe even Wolfenstein or Chex Quest another

>> No.650574

>>650536
Can we all get silly hats?

>> No.650604
File: 274 KB, 596x965, 1352457271759.jpg [View same] [iqdb] [saucenao] [google]
650604

>>650369
I do use Doomseeker, but at the moment, if I wanted to play with other wads, it's like this
>Set up stuff for a custom server, broadcast to LAN
>Include mods like Samsara and 32in24-11
>Broadcast to master and put a PW on it so local players can join easily through Doomseeker
>After the PW is typed in, Zandronum constantly tries to connect to the IP, nobody gets into the game

So I have to resort to
>Disable broadcast to master list and any PW's
>Load all wads on each client manually and use the internal server browser to find the game

When loading only the IWAD itself and playing something like Doom co-op, this isn't really any big of a deal. But for loading mods, I thought I could be doing it all Doomseeker to save time.

>>650536
How about a Samsara-themed wad? All maps are themed on each of the character's own with matching visuals and similar architecture to their home game, and a piece of their soundtrack playing on each one.

>> No.650626

>>650604
That would be great too.
The only problem would be organizing each person's separate entries, and managing to form it into one cohesive megawad each month.

>> No.650627

>>650604
Doomseeker doesn't see games that are broadcast to LAN? Someone should improve that.

>> No.650654

>>650627
If it does, it doesn't seem to do that for me sadly. I believe the inability to connect to my game through the master list would be a problem on my end, though, just not sure if it's a port problem or not

It's just annoying because other games allow you to setup a LAN in-game really easily

>> No.650674

>>650654
>I believe the inability to connect to my game through the master list would be a problem on my end, though, just not sure if it's a port problem or not

Can other people not in your LAN connect to the game? If no, then you haven't done port-forwarding right. (Maybe Zandronum should get an option to do UPnP port forwarding itself.)
If yes, then your router doesn't know how to route requests to your own public IP from within your own LAN so you're a bit out of luck there. Some routers are tarded like that. Track down people from the company that made the router and beat them up until they get their shit together or are no longer fit for the router business.

>> No.650747
File: 361 KB, 1280x960, Screenshot_Doom_20130511_171032.png [View same] [iqdb] [saucenao] [google]
650747

Good to see shrek and revenants blasting up the DM server with flying fried onions.

>> No.650764

>>650747
It's been a very shreksual experience.

>> No.650781

>>650654
>>650627

Did you make a custom server search in the Options menu for the server you're hosting? Doomseeker doesn't do that automagically for you, it has to be done manually.

>> No.650804

>>650747
Nice, someone captured me in first place.

>> No.651008
File: 221 KB, 1366x768, Screenshot_Doom_20130512_002139.png [View same] [iqdb] [saucenao] [google]
651008

This shit is hilarious.

>> No.651032

This post is basically a last minute hope post, before I continue my no-walls quest for a game that most probably never saw the shining armor of working emulation. So, I was asked to add the 3DO game, Immercinary to the torrent. I downloaded the game, it is in .iso/.cue, and I downloaded 3DO emulators (3DOplay, FreeDO, and 4DO). 3DOplay and FreeDO don't support .iso/.cue, and 4DO blacked out my screen. Apparently they only have support for .rom/.bin files. Are there any 3DO emulators that can run .iso/.cue? If not, do any of you know of any Immercinary.bin/.rom files I can download? The problem is, all downloads for the game are in .zip, I cannot determine what files are what extension without downloading, and I really do not have the internet speed to feasibly blind download files left and right.

>> No.651046

>>651008
>Roy S. Campbell
WHERE DO I GET THIS

>> No.651059

>>651046
It's the Terrorists mod.

>> No.651074
File: 263 KB, 1366x768, Screenshot_Doom_20130512_004123.png [View same] [iqdb] [saucenao] [google]
651074

>>651046
http://forum.zdoom.org/viewtopic.php?f=19&t=33330

>> No.651094

Hey how does one edit weapons?

I want to go in brutal doom and make the pistol add-on the default and have the rifle replace the minigun entirely mainly because I think the thing is a little over powered.

>> No.651142

>>651094
Prayer.

>> No.651156

If I want to make a wad and just add some monsters and weapons I find that other users make, what am I in for?

This would be for my own personal use of course. I've been glancing over realm 667, I was wonder how hard it would be to use some of these monsters.

>> No.651159

>>651094
http://zdoom.org/wiki/Creating_new_weapons

>> No.651471

Is Chex Quest worth playing at all?

>> No.651485

>>651471
I would say it is. It is a game that runs on the Doom engine. The Doom engine can make shit that sunk to the bottom of the bowl into a Beethoven epic.

>> No.651492

>>651485
>bottom of the bowl
of cereal

>> No.651515

>That feel when reaching the American Gladiator map from 32in24-11 with /vr/ for the first time ever

Doom/vr/os I'm proud

>> No.651553

>>651485
Yeah, and Nuts is a game that runs on the Doom engine.

>> No.651579 [DELETED] 

>>651553
I would rather play that than Black Ops 2.

>> No.651618

What the hell is Samsara

>> No.651632

>>651618
Do a Google search for doom samsara.
Click on the first link.

Was that so hard?

>> No.651637

>>651632
LMGTFY is my favorite website in the history of ever.

>> No.651638

>>651632
Yeah, adding Doom probably would help me get a result that isn't some fucking movie about religion or someshit

>> No.651641

>>651618
Samsara is a wad that coalesces various retro video game characters into a single wad, allowing you to play as any you want. It's good in multiplayer because you can have Parias from Hexen, the waffle from Chex Quest, and Duke Nukem fighting zombies from Doom.

>> No.651652

>>651641
>have 5 duke nukem's on your team
>playing with bros
>hear AMERICAA AMERICAAA all the time

>> No.651654

>>651618
http://lmgtfy.com/?q=zdoom+samsara

>> No.651741

>>651641
OH MY GOD WHEN WAS THIS MADE

>> No.651802

>>651741
Like, a year ago.
I played through Hexen with it. Shit was cash.

>> No.651921

>>651802
Why did this not win a Cacoward?

>> No.651934

>>651921
WDI beat Samsara to the award

>> No.651954

>>651921
Because it hasn't had it's official release yet?
It's still V0.29

>> No.651956

>>651921
WhoDunIt won better multiplayer, Russian Overkill won better gameplay. At least Samsara got honorable mention for gameplay, so.

>> No.652005

>>651956
unleash the rage of a thousand terminus'

>> No.652010

>>651802
Where's Strifeguy?

>> No.652015

>>652010
He's busy banging Blackbird.

>> No.652037
File: 2.22 MB, 290x595, 1365310098502.gif [View same] [iqdb] [saucenao] [google]
652037

>>652005

considering how relaxed the guy is, that wouldn't be a lot of rage...

>> No.652139

>>652015
Gotta repopulate Earth fast

But seriously, how would he play if he was in Samsara? As the guy who starts off fairly well in firepower when starting, but doesn't scale that much better overtime? A lot of Strifeguy's weaponry is pretty subpar in comparison to Doom. Hell, I went through Strife's first few levels with a few characters and they handled things much, much faster.

What would be more interesting is how the Sigil would be implemented in Samsara. Does he go through alternate firing modes, upgrades it each time a Slot 7 icon is grabbed, or get the final thing on pickup?

>> No.652169

password please?

>> No.652174

>>652169
That's so specific that I don't even know if I can help you.

>> No.652183

>>652174
for the servers on doomseeker
vrtroopers doesn't work anymore :c

>> No.652209

>>652183
We never used vrtroopers for a password, except on the IRC. If you did a bit of looking around you'd find them.

>> No.652238

>>652209
maybe i'm wrong about that password, but i played on the whodunit server the other day, so the password would've been saved
so either the password changed, or doomseeker didn't save it for me
and i have been looking around for the past half hour or so

>> No.652241

>>652238
first link in OP
http://pastebin.com/AfQkPem3

>> No.652249
File: 67 KB, 1024x888, 1367171933268.gif [View same] [iqdb] [saucenao] [google]
652249

>>652241
goddamnit i feel dumb now

here's picccccure for your efforts

>> No.652274

>>650747

polmapguy here

which version of the shrek skin do you guys have?

He should have a gun at hip-level in that frame.

>> No.652323

>>652274
I put in the recent one, he just doesn't have it in that rotation.

>> No.652354
File: 1.70 MB, 1600x900, Screenshot_Doom_20130512_113642.png [View same] [iqdb] [saucenao] [google]
652354

So which hud do you guys use?
Found this one in the last thread:
http://forum.zdoom.org/viewtopic.php?f=19&t=26644

A little people seems to really like this one, but it doesn't really work for me, even if I disable the scale, don't know:
http://forum.zdoom.org/viewtopic.php?f=19&t=35105#p661038

Sgt. Mark's hud is also alright
http://forum.zdoom.org/viewtopic.php?f=19&t=35433

>> No.652357

>>652354
I also made a compact fullscreen HUD that I forgot to add to the /vr/ wads list
https://dl.dropboxusercontent.com/u/27048651/m-fullhud.wad
sage for kinda doublepost

>> No.652360

>>652357
Nice, simple and unobstructive
I like it, I just miss doomguy's face though

>> No.652379

>>652354
PlayStation DOOM HUD

>> No.652413

>>652354
Ah, glad you like the Barless hud. I found it and posted it last night I think

>> No.652440

Well that's stupid. I was making a map and when I went to test it, it failed to load it because it was unable to process 5 billion bytes

>> No.652461

Just finished all four original Doom campaigns.
I haven't encountered but one Machine Gun Dude, Skeleton with Rockets dude, or the not red looking Beholder dude. Are these dudes not in the first Doom?

>> No.652469

>>652461
Doom 2 added a ton of new monsters. It's the only advantage it has over the original Doom, really.

>> No.652516

>>652461
>>652469
Original DOOM had no:
Super Shotgun
Chaingunner
Hell knight
Revenant
Mancubus
Arachnotron
Pain elemental
Arch-vile
Wolfenstein SS
Commander Keen
Icon of Sin

>> No.652554

Imagine if Doom 2 used an episode structure similar to doom 1, instead of being a full singular campaign.

>> No.652558

>>652516
Don't forget the megasphere. that wasnt in doom 1

>> No.652568

trying to pass E4M6 with brutal doom, wish me luck

>> No.652572

Just out of curiosity, why aren't these just on /vg/? There's a been a Doom thread up every second of every day since the board was created.

>> No.652579

>>652572

As much as we would wish to be on /vg/, we wouldn't survive in there, the SC2, LoL and [insert MMO here] have more activity than us

We're not THAT active, actually

>> No.652580

>>652572
Damn, and I thought we were gonna go a thread without having to answer this question.
Directly from the FAQ:
Q: Why is this not on /vg/? This is a general, right???
A: "We're not on /vg/ because the threads were being ignored. Even with expanded to 90s FPS General, we would be lucky if we even got 40 points before the thread died.
We moved to /vr/, and the threads fucking blossomed. We go through over a thread a day now. We asked on /q/ whether it was allowed, they said they'd be fine with it.
Strictly speaking, it is more of a "general" thread. We're not just discussing the games itself, we discuss the culture, the community, the mods, the source ports, and same-engine games, and even similar other games like Duke Nukem 3D and Rise of the Triad, but the mods accept it and we flourish here, while we were stagnating on /vg/. None of us want to go back to our floundering death."
As explained by a kind anon.
You may also want to see this,
http://www.majhost.com/gallery/Marrub/pics-other/moot_on_doom.png

OW, I know some of you have been asking why we haven't moved to /vg/ yet, here's the reason

>Thread activity. /vg/ threads are overrun by DOTA, SC2 and LoL, EACH of them have 5 threads with BUMP LIMIT in /vg/, if we move there we're pretty much doomed (no pun intended).
>Potential contribution from the right board for our Doom community. This is a RETRO board and Doom was released on Dec. 10, 1993; we have better chances of gathering more bros who want to play/discuss/mod with us in /vr/ more than /vg/ and (of course) /v/.

>> No.652610
File: 29 KB, 417x107, moot_on_doom.png [View same] [iqdb] [saucenao] [google]
652610

>>652572
Doom being retro takes precedence over the threads being generals, hence they go on /vr/.

>> No.652679

>>652558
Yeah, that too.

>> No.652684

Realm667 now has a Font subsection

http://realm667.com/index.php/site-news/1539-jimmy-gutenbergs-legacy

So far it has 2 fonts made by the well known MIDI sequencer extraordinaire, Jimmy.

Also, the DRD website is about to enter into maintenance/server migration mode, so if you want to check or download anything, do it right now

>> No.652750

What sound font do you use?
For me it's Timidity

>> No.652768
File: 10 KB, 345x292, bog o longston.jpg [View same] [iqdb] [saucenao] [google]
652768

>>652750
>Timidity
>Soundfont

But yeah, the one I currently use is SVM-V2.01

>> No.652782

>>652768
Well, alright. It's ¥Weeds¥ but it uses Timidity, so I said that to be simple. Always making stuff awkward!
SVM? Never heard of it. It just seems to me, ¥Weeds¥ sounds very good, but it's not for all songs.

>> No.652797
File: 413 KB, 380x257, Foxe eate breads.gif [View same] [iqdb] [saucenao] [google]
652797

>>652768
Shit, meant to say SGM-V2.01

haev foxe

>> No.652812

>>652768
>>652782
I use Timidity++ with silverspring15, it's actually made for gaming and sounds really nice.
http://files.myopera.com/Silverspring/files/Silverspring%20Gaming%201.5.zip

>> No.652814

Anyone know of a complete Resident Evil wad?

Was thinking of a survival city wad too but then again you could go with armies of revenants

>> No.652816

>>652814
I want a mansion.

>> No.652823

>>652782
>>652797
>>652812
You know what song sounds super good in Timidity++? The song which plays in Sunder, on the map The Grinder

>> No.652850

>>647932
So, hm, where is it ?

>> No.652895

>>652814

I think there was a RE project of sorts for zDoom

I THINK this is it http://forum.zdoom.org/viewtopic.php?f=19&t=35295

>> No.653108

You know, the more i look into Wolfenstein New Order, the more I actually think they can pull it off.

>> No.653323

I Oblige'd a pretty good (and somewhat hard) wad. It's great playing through it with BURL TUMD. I'll put it up if anyone wants it.

>> No.653457

>>652413
Sure thing buddy, it's a simple and very smart idea, just remove the bar and it's all you need in a hud

>> No.653459

>>653323
Sure. I wanna kill some time.

>> No.653518

>>653459
https://dl.dropboxusercontent.com/u/58324306/I%27m%20OBLIGED%20to%20give%20you%20this.wad

>> No.653529

>>653518
Am I supposed to do something to this link to get it working? It's giving me a browser error

>> No.653532

>>653518
>>653529
Forget it, it started downloading.

>> No.653650
File: 95 KB, 1280x800, 2013-05-12_00012.jpg [View same] [iqdb] [saucenao] [google]
653650

I made a shitty doom marine pose, so here.

>> No.653680
File: 545 KB, 3264x2448, ITOJQWn.jpg [View same] [iqdb] [saucenao] [google]
653680

>tfw you pay $4 to buy a CiB of Descent Anniversary Edition and not knowing this was inside with it.

The Doom Gods has blessed me

>> No.653704

>>653680

Wow, is that really signed?

>> No.653709

>>653704
it looks to be a reproduction of the signed poster, however the disks are still in their original plastic strap. Never been used, ever.

>> No.653757

>>653518
It's not very hard. It's actually very boring.
You are bad at rating stuff

>> No.653773

>>653757
What map have you got to? Also, I am playing with BURL TUMD, so most things are more of a threat.

>> No.653857

>>652554
Each time it goes :Buh buh buh bon bon booooon... Buh buh buh bon bon booooon..." and gives you a little text is the end of a chunk. Ultimate Dooms chunks go from 1-4, and dooms go from 5-10 or something. So you could split it up that way easily enough.

>> No.653871

>>653857
I meant doom 2's start at 5

>> No.653906

>mfw second hardest dificulty is too easy and hardest has respawns that annoy the shit outta me

damn my compulsive need to make everything in the level dead

>> No.653942

>>653906
sv_fastmonsters 1 or 2
have fun

>> No.653972

>>653906
thats what sv_fastmonsters is for.
skill 3
sv_fastmonster true
compat_limitpain true
lives 3

only way i play.

>> No.653984

>>653942
lol there is no diff between 1 and 2.

>> No.653987

>>653906
You could just play UV with fast monsters on. Difficulty of NM without the unfair respawns.

>> No.654025
File: 370 B, 32x25, berserker.gif [View same] [iqdb] [saucenao] [google]
654025

>>653757
>>653773

Quality of OBLIGE-generated maps may vary. 4.28 uses BIG ASS ROOMS everywhere, while 3.57 feels more "organic". Let's hope v5 gets a serious improvement in map design

Also, I just made muh first custom item. Strongly inspired in Doom RPG, I give to you, the Berserksphere!

https://www.dropbox.com/s/smimpxedg76evnj/BerserkRPG.wad

>It deals 3 times more damage while being used, and it lasts 30 seconds
>It does NOT activate after being picked up, so be sure to bind the inventory keys in ZDoom/GZDoom/WhatevDoom to use this baddie. Screen turns red after being used, just like the Doomsphere from Skulltag
>You can carry up to 5 of them, and they don't dissapear after switching maps

This is the first time I messed up with DECORATE, so don't hesitate in telling me if I fucked up while making this thing. In order to spawn it, open up the console and type "summon berserkrpg"

Have fun, niggas

>> No.654103

>>652572
The OP should have this question and answered. because fuck.

>> No.654169

>>654103
It's best to ignore these posts. They're either pure ignorance or just bait. If they actually cared they'd read the pastebin.

>> No.654170

>>654025
Heh heh heh, time for Samsara and Quakeguy's Quad damage.

>> No.654269

>>653704
No, I have the same poster, it's a reproduction of all the developers signed copy.

I wanna go see Carmack in person and get him to sign som'n though. Not sure what, 'cuz the poster has pin-holes in it 'cuz I was a kid at the time.

Maybe I'll just talk to the guy instead of being a fanboy. Probably not. Inb4 spaghetti.

>> No.654273

>>654025
Pretty cool, even though I hate inventory items.

Maybe I'm just a shit casual, but I always thought berserk packs/zerking powerups should come with some level of damage resistance, allow you to flip shit and fuck shit up in melee a little better.

>> No.654306

>>654273
Whelp, time to make a beserker pack that reduces damage you take.

>> No.654307

>>654169
The problem is that I don't think most people WOULD look in a Doom FAQ Pastebin for information on the justifications about why the Doom thread is on /vr/, and not on /vg/. Also, its a controversial explanation as well, because it uses personal gain to clarify our decision to remain on /vr/, which is often brought up by concerned browsers.

Example:
Q: Why is this not on /vg/? This is a general, right???
A: We're not on /vg/ because the threads were being ignored. Even with expanded to 90s FPS General, we would be lucky if we even got 40 points before the thread died.

I think it may be best to revise, reword, and have a more clear way to obtain the information.
To be honest, I don't think we even need an entire paragraph to explain why we aren't on /vg/, moots post is more than enough to explain why we are here, and not there.

>> No.654315

>>654307
"We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic."

>> No.654329

>>654306
Would it be possible to stick it in ProjectILE? Only reduced damage with fists out, something like that

>> No.654330

How do I co-op BURL TUMD now?

>> No.654369

>>654307
>>654315
Thanks, updated.
Q: Why is this not on /vg/? This is a general, right???
A: We're not on /vg/ because of the community. /vg/ has a far more insulated group of posters, and having the threads there would result in a total stagnation of new traffic. We even asked on /q/ whether it was allowed, they said they'd be fine with it.
http://www.majhost.com/gallery/Marrub/pics-other/moot_on_doom.png

>> No.654373

So... Doom hi res texture packs.
Which ones are the best?

>> No.654374

Anyone else think of the IWADs had fucking awesome music? Link related, it's a song from STRAIN, a total conversion for Doom 2. It's a damn good .wad, and I think it won a Cacoward.
http://picosong.com/FjPB/
Any other particularly memorable songs from STRAIN you guys liked?

>> No.654384
File: 367 KB, 1024x768, Screenshot_Doom_20130512_123055.png [View same] [iqdb] [saucenao] [google]
654384

You guys tried ObHack yet?
http://samiam.org/slump/
Maps are very different from the current OBLIGE ones.

Tripcode's just there in case anyone remembers. It's been quite a while.

>> No.654387

>>654374
BTW, 2:56 and onward is pretty damn good.
>>654373
I'm also interested in knowing this. Preferably ones that stay close to the source material. Also, check those nubs.

>> No.654405

>>654401
The guy who started /v/Oblige

>> No.654401

>>654384
Your trip isn't even in foolz' archive, or at least from what I can find.
Who are you?

>> No.654414

>>654330
You can use an older version for now, but unless Blox gets all the new enemies working in Zandronum without any loss of functionality, I won't be supporting co-op until Zandronum has the features I need.

>> No.654418

>>654414
Alright then, I was hoping for a magic "GZDoom can totally do co-op" but that's alright too.

>> No.654419

>>654306
Y'know what'd be really cool, actually, is if for the duration of the red glow, you wouldn't take any damage, and then once the glow fades all the damage you took during the glow hits you.

>> No.654427

>>654418
It can, but it's kind of wonky and only really works on a LAN setup.

>> No.654428

>>643383
How do you make this morph effect? Like what program, website, etc.

>> No.654429

>>654418
It CAN do co-op.
It's just complete shit at it.

>> No.654426

>>654419
To the point of say, 5hp as a minimum?

>> No.654438
File: 39 KB, 1024x768, Screenshot_Doom_20130512_124246.png [View same] [iqdb] [saucenao] [google]
654438

Here's the ObHack level map. You can see it's a bit more blocky but also more varied than what Oblige 4.28 or even 3.57 creates.
>>654414
You're the creator of BURL? I love that thing, it's great man. However, is there a way to toggle off the whitescreen effect from the Cacodemon projectiles? It's a bit annoying sometimes. Also if there's a quick may I can remap the new weapons so they use 1-7 again that would be great. pistol and rifle on 2, both shotguns on 3, everything else where it is.

>> No.654439

>>654438
*way

>> No.654442

>>654427
Hamachi?

>> No.654449

>>654384

Obhack maps are actually similar to the earlier versions of OBLIGE; what happened was that the OBLIGE developer went full lazyfag and then ObHack was born after that.

I can't remember the exact ver. of OBLIGE that generates the same kind of maps that Obhack does, but it was from the 0.x era

>> No.654454

>>654449
It's 0.97 I believe. I remember playing it. Either way, ObHack has functional traps, which is more than I can say for the current Oblige. I honestly prefer it. I even tried to make another /v/Oblige thing to get some people to try it out, but /v/ is /v/ and it went nowhere.

>> No.654463

>>654438
>is there a way to toggle off the whitescreen effect from the Cacodemon projectiles?
The blinding effect is kind of the only thing they have now. I made the projectile's damage utter crap to compensate, but if you really want you can open up the file and comment out the A_SetBlend in the player's Pain.Cacoball state.

>Also if there's a quick may I can remap the new weapons so they use 1-7 again that would be great. pistol and rifle on 2, both shotguns on 3, everything else where it is.
All the slots are right in the player definition, change them however you want.

>>654442
Hamachi might make things a little more stable than just regular internet play. I haven't tried it myself though.

>> No.654472

>>654463
Yeah, I just found both of those. Your code is a lot better organized than Sgt Mark IV's. I think I'll leave the Cacoball now that I know the damage is down on it. I didn't even realize that before.

>> No.654578

>>654373
>>654387
The freelanzer/hddoom/doomsday dhtp project thing is pretty good, and very close to source. Unfortunately it isn't a complete pack, and has no brightmaps (if you're into that sort of thing).


I use a custom version I put together that doesn't overwrite textures with brightmaps from doom expanded, and next to the original textures it doesn't look out of place (other than the HD switches when they're off turning lo-res when they're on with a brightmap).

>> No.654680

>2013
>Not joining Ma/vr/ick Hunters
Link to download megamang WAD: http://www.mediafire.com/?g8cdxfgtvq6v3p2
Note: It's actually the full game, so it's probably best to just extract the main WAD into your Zandronum folder.

>> No.654686
File: 57 KB, 500x382, Sad%20feel[1].png [View same] [iqdb] [saucenao] [google]
654686

>This will never be finished

http://www.youtube.com/watch?v=jEjxx7vr9TA

Hold me, guys

>> No.654690

>>654463
Hamachi just helps connectivity, doesn't it? If you have (g)zdoom multiplayer working without it (after host forwards a port, etc) then I doubt it has any magic that would make adding hamachi cause anything to be much better at that point. (I guess maybe it could be more insistent about re-sending any missed packets?)

Some annoying things about multiplayer with (g)zdoom are that there's no concept of a dedicated server (one of the players in the game has to be there the whole time) and there's no in-game joining (technically, if you're really determined, you can have one of the players save the game, have everyone exit, and then have everyone including the person who wants to join the game add the savefile to the arguments, and the multiplayer game will resume from the savefile, restoring all the players who were already there to their old locations and stuff correctly, and add new players to the game correctly).

>> No.654734

>>654680
Guys?
Don't you wanna play Megamang?

>> No.654779 [DELETED] 

>>>/v/189434414

>Da radio holla'd "Fuck dat shit, John. I aint talkin' bout chicken n' gravy biatch. Yo ass is tha demons"

>> No.654791

>>654734
No?

>> No.654786 [DELETED] 

>>654779
ANUS BALLS
meant to link this post
>>>/v/189442573

>> No.654795

>>>/v/189442573

>Da radio holla'd "Fuck dat shit, John. I aint talkin' bout chicken n' gravy biatch. Yo ass is tha demons"

>> No.654803

>>654795
>>>/v/189442904

>> No.654823
File: 832 KB, 932x679, The persistence of AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHHAAHAHAHAHA.png [View same] [iqdb] [saucenao] [google]
654823

>>654795
>>654803
Brilliant

>> No.655075

the baker brings new bread
>>655074

>> No.655164

>>652357
So I'm dumb, but how does one use hud wads with other wads?