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/vr/ - Retro Games


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6453360 No.6453360 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6445006

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6453361

=== NEWS ===

[5-22] Realm667 repository submissions are on hiatus
https://www.realm667.com/index.php/en/home/archiv/17-site-news/2259-repository-submissions-on-hiatus

[5-22] BuildGDX now runs Shadow Warrior as WangGDX
https://www.youtube.com/watch?v=IaAUGs_3JJA

[5-20] Force Engine introduced, a Jedi Engine replacement for Dark Forces and Outlaws
https://theforceengine.github.io/
https://www.doomworld.com/forum/topic/114497-the-force-engine-jedi-engine-portreplacement/

[5-20] Doom 64 Morph Sound release
https://www.doomworld.com/forum/topic/114534-morph-sound-64-enhancement-for-doom-64-ex-retribution-gec-master-edition-and-nightdives-re-release/

[5-20] Universal Gameplay Tweaker released
https://github.com/jekyllgrim/Universal-Gameplay-Tweaker/releases/tag/1.0

[5-19] Sergeirocks100 is hosting a mapping contest for Satanic Infestation
https://www.doomworld.com/forum/topic/113234-satanic-infestation-100-open-and-public-domain-iwad-project-current-version-v004-mapping-contest-being-held/?page=14&tab=comments#comment-2131841

[5-19] Sandy Petersen will be doing an AMA on Reddit on May 20th
https://twitter.com/SandyofCthulhu/status/1262477054689378304

[5-19] Treasure Tech released.
https://forum.zdoom.org/viewtopic.php?f=43&t=66995
https://www.youtube.com/watch?v=FfqaNccEinI

[5-17] Plutonia's MAP30 completed in Pacifist by player named Pleymo
https://cdn.discordapp.com/attachments/292367493043978254/711666425982615642/pl30p341.lmp
This means all of Plutonia has been done pacifist now, 24 years after release.

[5-17] Anon makes a GzDoom map
https://archive.org/details/theworstdoommap

[5-17] Antares Reliquary is released/gets a release candidate
https://www.doomworld.com/forum/topic/114478-rc1-antaresian-reliquary-a-compilation-of-community-project-levels/

[5-17] Quake 2 XP updated to Chinese Plague edition
https://www.moddb.com/mods/quake-2-xp/downloads/q2xp-1269-covid-edition

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6453393 [SPOILER] 
File: 2.60 MB, 1024x576, 1590134983768.webm [View same] [iqdb] [saucenao] [google]
6453393

>> No.6453397

What skill should I play hell revealed on if I'm just average at doom?

>> No.6453406

>>6453397
HMP or maybe lower.

>> No.6453420
File: 614 KB, 680x675, EXOhKKXWkAESWTp.png [View same] [iqdb] [saucenao] [google]
6453420

>> No.6453425 [SPOILER] 
File: 16 KB, 257x239, 1590135700232.jpg [View same] [iqdb] [saucenao] [google]
6453425

>>6453393

>> No.6453439

>>6453397
>I'm just average at doom?
I'd probably hold off on playing Hell Revealed at all until you've played a few more pwads.

>> No.6453460
File: 367 KB, 1026x770, moteof_base5l.jpg [View same] [iqdb] [saucenao] [google]
6453460

what's the most good looking/advanced quake 3 arena map that you have seen?
pic possibly related, I don't play q3

>> No.6453463

>>6453393
What's this?

>> No.6453465

>>6453463
Looks like Quake to me.

>> No.6453467
File: 1.43 MB, 1920x1080, Screenshot_Doom_20200522_011916.png [View same] [iqdb] [saucenao] [google]
6453467

Hell Revealed Map 24 is what I think of when I think of a good map

>> No.6453472

>>6453465
Yes, but what's up with the numbers?

>> No.6453482

>>6453472
you are about to shoot the president now

>> No.6453484

>>6453472
Like on the walls? I assume they're placeholder textures and that this is footage from someone's testing map.

>> No.6453494

should i play batman doom

>> No.6453503

>>6453494
no

>> No.6453514

>>6453503

thank's

>> No.6453515

>>6453514
I'm memeing, I don't know
there was some guy updating it, I believe

>> No.6453642

>>6453361
Dark Forces DeHacker updated to v1.3.
Auto-aim can be disabled, new option for crosshair with shape editor, better mouse sensitivity, No-CD fixed for custom addon levels.
http://df-21.net/

>> No.6453745

Beat the final boss of Golden Souls. How many souls are there in total? I have 19 and I believe I got all of them, but I still can't get through the last door.

>> No.6453754
File: 798 KB, 1920x1080, gzdoom 2016-05-30 02-18-32-86.png [View same] [iqdb] [saucenao] [google]
6453754

>>6453745
Been a while since I last played it, at worst you might be missing some secret levels. There might be more than what's on this screenshot though.

>> No.6453756

>>6453745
Did you find the secret levels? I think there are 3 of them, and I don't remember if the bonus levels count for the last door too.

>> No.6453758

>>6453756
>>6453754
You mean the iron doors right? Yes, I have beaten all 4 of them.

>> No.6453761

>>6453642
Great, thanks for sharing. Guess i'll give it a replay then.

>> No.6453768 [DELETED] 

>>6453758
Good to point out I'm playing with the Super Golden Souls addon, which adds a couple more levels and golden souls. I believe I have only 16 souls excluding the extra ones.

>> No.6453769

>>6453758
Good to point out I'm playing with the Super Golden Souls addon, which adds a couple more levels and golden souls. I believe I have only 17 souls excluding the extra ones.

>> No.6453780
File: 31 KB, 328x285, rope.png [View same] [iqdb] [saucenao] [google]
6453780

Has anybody ever made an actual ninja rope for Doom? The one you can swing on spider-man style and not be instantly propelled towards the point of impact like all hookshots that I've seen so far. I think I've seen something like that included in Quake 1.5 but there it was incomplete since "rappel up/down" controls didn't always worked and without those for control ninja rope is not as exciting.

>> No.6453803

>>6453780
Closest I've seen is the ropeladder in Hideous Destructor. It'd be really cool if it was possible to make a rope for rappelling down tall ledges, for the kind of maps/mods where falling damage is an actual factor (or for just immersion I guess).

>> No.6453823
File: 1.28 MB, 800x600, debugging3.webm [View same] [iqdb] [saucenao] [google]
6453823

>>6453780
Yeah I did one once, but it sucked. I'll remake it with dampened springs as they should be some day.

>> No.6453834 [DELETED] 

https://twitter.com/Bethesda_ANZ/status/1263633896987521029

>> No.6453841

>>6453823
That doesn't look too bad.

>> No.6453859

>>6453841
The code is weird as hell, very inefficient, and doesn't have a springyness factor you can adjust. If I were to make one now I'd use the same code I used for a gravity gun in my mod.

>> No.6453882

>>6453823
>>6453859
can you release it as a semi-proof of concept so your effort does not disappear into nothingness when you lose all motivation to post like lots of other cool stuff that gets shown here and then gets lost forever ?

>> No.6453893

>>6453834
it's a wonder that they haven't opened a cash shop for these yet, people would eat it up

>> No.6453894

>>6453882
I'll just release a good grapple some time instead. Really, the hardest part is getting a beam/cord to draw in a nice way without jittering.

>> No.6453915

>>6453397
Iddqd mode. Don't be ashamed, it's fun.

>> No.6453929

Why no one told me about Shadow/Rise of the Wool-Ball? It's really charming.

>> No.6453938

>>6453929
Yeah, they're very nicely designed. I don't usually like cartoony styles, but they're an exception.

>> No.6453941

what's with 90s wads having the soundtrack be in a separate file?

>> No.6453946

>>6453941
Because if you just want the mapset you can save your bandwidth by ignoring the soundtrack.

>> No.6453949

>Darkening episode 2
>map 07
>get into a teleport
>get instantly punched by a skelly and fall into a room with a baron and chaingunners

Rude but funny


>>6453941
In vanilla Doom, if you replace graphics or sounds you have to use a separate command (-merge) to load the file with the replacements. I don't know if that's exactly why it was done like this but this is my guess.

>> No.6453970
File: 115 KB, 680x579, 1588413527324.jpg [View same] [iqdb] [saucenao] [google]
6453970

what are some good doom wisdoms

>> No.6453983

>>6453970
Blue armor gives more protection than green armor so don't grab green armor until all the armor from blue armor is gone.

>> No.6454007
File: 6 KB, 236x214, swindled.jpg [View same] [iqdb] [saucenao] [google]
6454007

Did they increase the deadliness of the grenade launcher in Quake 1.5? I swear in vanilla I could tank a lot of the splash damage received when accidentally standing too close to an enemy that was direct impacted, but in 1.5 the radius seems to be much bigger and the damage wipes out half your health in an instant.

>> No.6454010
File: 1.84 MB, 2821x2409, DB4A946E-FE78-4BB3-8C80-57B70E516BBB.jpg [View same] [iqdb] [saucenao] [google]
6454010

The characters here were decided by a /v/ thread about Serious Sam. These were the first 27 protagonists mentioned.

>> No.6454013

>>6454010
I dig the style of these character portraits.

>> No.6454043

>>6454010
oh hey i recommended to you dusk guy and the protagonists of rott, glad to see you did the drawings!

>> No.6454051
File: 810 KB, 1920x1080, Screenshot_Doom_20200522_151319.png [View same] [iqdb] [saucenao] [google]
6454051

Been reworking almost all weapon textures composites. They look less like the bits they're sourced from now, and are themed as one of the following: industrial tool/UAC security gear/military weapon/SCIENCE!

>> No.6454056

>>6454051
Wow the recoloring on that looks great, now it looks like a piece of industrial equipment. Is this still all doom 2 stock textures?

>> No.6454080
File: 634 KB, 1280x720, 2020-05-21 21-48-04_nosound.webm [View same] [iqdb] [saucenao] [google]
6454080

>>6454056
Yeah. I've gotten better at layering and color grading, so it's not as apparent now.

>> No.6454084

>>6454080
Your TEXTURES work never fails to impress, I take it the caution tape stuff is cobbled together from other sprites then?

>> No.6454090
File: 27 KB, 437x358, hazard stripes.png [View same] [iqdb] [saucenao] [google]
6454090

>>6454084
This bit from the BFG, cropped so it tiles horizontally.

>> No.6454093

>>6454080
But here's the question: is there a point where TEXTURES description gets so messy and complex it begins to take more space/processing than if you used regular sprites?

>> No.6454095

>>6454090
I just noticed the muzzleflash on that rifle you posted, that's a BFG ball hitspark, right?

>> No.6454097

>>6454051
you may want to hide/mask the beam start points with some light blobs/shine

>> No.6454112

>>6454093
It can mean a longer initial load time for the pk3, but once they're in the game there's no performance difference at all. File size is also really tiny, all the graphics for the mod are like 160kb. I do it to honor the spirit of the first release though, and because I genuinely have an easier time spriting like this than like a normal person would.
>>6454095
Yeah, though overlaid with the smaller sprite in the shotgun flash sequence.
>>6454097
Sure, I could add an overlay with some animated blobs there.

>> No.6454140
File: 2.51 MB, 1920x1080, q15_e3m6.png [View same] [iqdb] [saucenao] [google]
6454140

>>6454007
splash is 50ish in vanilla without armor
you're probably not used to losing armor, which would happen more often in 1.5 due to z-aware ogre and such

>> No.6454152

>>6454010
Anon for the love of fuck please practice your handwriting, this is painful to read.

>> No.6454167

What is a better name for map: Flesh Mines or Flesh Quarry?

>> No.6454173

>>6453983
actual doom wisdoom

>> No.6454175

>>6454152
Bro, there’s nothing I can do at this point, and I tried really hard here

>> No.6454189

>>6454167
The Mines of Ur-Momm
Wendy's Central Processing
Sarcosanctum

>> No.6454195

>>6454189
>Sarcosanctum
This is actually a good name but for some other map.

>> No.6454230

https://www.youtube.com/watch?v=SEh5yRYrF-k

The G4 Icons episode on Doom if you wanted a trip down memory lane.

>> No.6454231

>>6454167
Flesh Mines

>> No.6454238

>>6454167
Let's go more metal, Flesh Dig or maybe even Digging Flesh

>> No.6454240

>>6453929
Icarus made a video on it.
While he is a fairly basic and uninspired tuber, his vids serve well wenough as a simple mod showcase.

>> No.6454257

>>6453397
play each map with pistol starts, no saves. try to beat them on skill 2. if you can't drop it down to skill 1 (you get double ammo and double health than normal). if you really enjoyed the map, maybe try again on skill 3. if not, just move on to the next map, pistol start skill 2 again

>> No.6454259

>>6454140
You're right. I tested it out and 140 armor reduces the damage to around approximately 25-30. I may be misremembering, but direct impacting enemies, even from mid range seems way more dangerous than before.

>> No.6454278
File: 250 KB, 500x500, give me a HUUH, man.png [View same] [iqdb] [saucenao] [google]
6454278

>>6454007
Fesh Pince got a copyright strike

>> No.6454291

>>6454240
That's how I learned about it. And yeah, I actually like his channel just as a mean to find out cool mods.

>> No.6454335
File: 50 KB, 742x652, 15816280718510.jpg [View same] [iqdb] [saucenao] [google]
6454335

>>6453834
What is this even supposed to be? Boomer? Redneck? Hulk Hogan? Bara?

>> No.6454338

>>6453472
THE NUMBERS, MASON! WHAT DO THEY MEAN?

>> No.6454354

>>6454335
>What is this even supposed to be?
Not retro.

>> No.6454359

>>6453393
How did id went from Doom to... this? What went wrong?

>> No.6454369
File: 78 KB, 1280x720, is president bush there.jpg [View same] [iqdb] [saucenao] [google]
6454369

>>6454278
NOOOOOOOOOOOO

>> No.6454397
File: 1.94 MB, 1500x1617, dcme7qw-7ab29abb-ac59-46ae-b08e-bcce783c7e99.jpg [View same] [iqdb] [saucenao] [google]
6454397

>>6454335

>> No.6454419

>>6454397
So it's yet another "How do you do fellow doomers" moment from Bethesda.

>> No.6454436

>>6453361
La Tailor Girl updated
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=405#p1152235

>> No.6454464
File: 794 KB, 750x750, file.png [View same] [iqdb] [saucenao] [google]
6454464

>>6454436
When's proper Daina companion that you can dressup in different armor?
I remember seeing a Sewwie one with promises of Daina but nothing since.

>> No.6454490

I love Sigil's 5th, 6th and 7th maps. They are beautifully designed, have a great atmosphere, and play very adventurously. Nightmare Underworld feels like The Abyss from Duke.

Wish the other Sigil maps were this great.

>> No.6454496
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6454496

>> No.6454527

>>6454496
Hot and cold at the same time

>> No.6454542

>>6454496
That's horrible. (where do I get one)

>> No.6454558

>>6454496
does it blink

>> No.6454559

>>6454496
Got any startan and tallgray mugs?

>> No.6454571

What's the best class to play Hexen on for a first-ever run? I can't get off the ground because I can't commit to one.

>> No.6454575
File: 337 KB, 740x617, 1569110031768.png [View same] [iqdb] [saucenao] [google]
6454575

>>6454571
Fighter

>> No.6454583

>>6454571

Mage since he starts with a ranged weapon and his arsenal is pretty good

>> No.6454602
File: 96 KB, 475x258, Hexlet.png [View same] [iqdb] [saucenao] [google]
6454602

>>6454571
Cleric

>> No.6454613

>>6454490
That's funny because the first 3 maps are my favorites from the mapset.

>> No.6454632

>>6454571
Mage, his starting wand is actually pretty OP once you realize it's a ripper.

>> No.6454641

>>6454575
>>6454583
>>6454602
>>6454632
Holy shit, I didn't expect so many replies so fast - and you suggested all 3 classes, haha. Maybe this means I'm overthinking it and all 3 are viable. Thanks!

>> No.6454649

>>6454641
This post smells like leddit.

>> No.6454652

>>6454649
I've been using this website since before Reddit existed.

>> No.6454659

>>6454649
No, it's just 4chan boomerism.

>> No.6454663

>>6454652

Stop typing like a redditor then to prevent this mistake from repeating

>> No.6454665

>>6454641
alright let's narrow this down further: Do you want to smash shit, shoot shit, or somewhere in between.

>>6454649
>>6454663
Shut up, fartknocker.

>> No.6454671

>>6454663
Why would I type in a certain way to stop 15-year-olds exposing the fact that they've only been here since 2016? You're the one making yourself look like a retard lmfao

>>6454665
Instinctually I say shoot shit, but this might just be in the influence of doom and heretic. I played the first few levels as a fighter and I found it really hard to kill things without taking damage, and this might be a problem later on when harder enemies appear.

>> No.6454672

What's the best way to play Half-Life 1 and its mods?
Steam version?
Xash3d? With Steam or WON 1.1.1.0 version?

>> No.6454680

>>6454672

There's no best way to play HL1 because it sucks and you should avoid it

>> No.6454686

>>6454680
Hahaha half life and quake 2 bad!! Hey guyz did you know that hl1 and q2 SUCKZ?? LOL!

>> No.6454694
File: 35 KB, 488x410, alf.jpg [View same] [iqdb] [saucenao] [google]
6454694

>>6454680

>> No.6454696

>>6454680
That's not true, anon. it's a nice introduction to opposing force

>> No.6454704
File: 97 KB, 1704x2463, ugglugg.png [View same] [iqdb] [saucenao] [google]
6454704

>>6454671
Well Baratus starts with his fists that hit hard but obviously are melee only. Two of his other weapons shoot AND smash shit. Timon's axe is melee only but it hits like a truck can still be used even with no mana, then he gets a hammer that fires exploding hammers, and Quietus is his ultimate weapon, which is a sword that launches spread gun fire.
Daedolon the mage carries a sapphire wand as his starting weapon which is infinite ammo and lets you plug at enemies freely. Frost shards are neat cus it shoots out a spray of icicles and he can cold touch things at close range, he also gets the arc of death which is fucking insanely good. His ultimate is okay, I can't even remember what it's called, it's kinda like Quietus but not as cool because it's a staff and not a cool sword.
Poor Parias is stuck with a shitty mace but his other weapons kick ass, his serpent staff can sap life energy from monsters at close range his firestorm blows nearby monsters up when you hit one dude, and his ultimate weapon fucking cleans house. The Wraithverge shoots out a hoarde of pissed off ghosts that fuck shit up.

So really it comes down to:
Baratus: Start with strong but short range weapon, get simple but better hitting sticks, solid ultimate weapon.
Daedolon: Start with weak but long range weapon, get some pretty cool weapons, get okay ultimate
Parias: Awful starting weapon, excellent other weapons, complete ass ravager ultimate.

>> No.6454710

>>6454704
Great, thanks a lot anon. I'm gonna go with Daedolon and see how I get on. Thanks!

>> No.6454729

>>6454710
No problem, good luck anon, one last thing I should mention is each hero uses flechettes differently, Baratus chucks them like bombs and if memory serves right, Parias makes them explode into fart gas clouds, and Daedolon leaves them like floating time bombs.

>> No.6454735

>>6454729
Cool, any of those three sounds good to me. Cheers!

>> No.6454776

>>6454571
Every time I think about Hexen I get sad and angry. It has really good aesthetics, both visually and audio-wise, but the damn switch hunting for the puzzles...MY FUCKING GOD. Such a cool game were you do such dull things...

>> No.6454792
File: 175 KB, 960x538, FreeDoomBestDoom.jpg [View same] [iqdb] [saucenao] [google]
6454792

Reminder that Freedoom has the best sprites, sounds, and textures of any IWAD.

>> No.6454795

>>6454792
citation needed

>> No.6454809

>>6454776
I've heard a lot about this and I do wonder if I'll like it or not, but I read a lot of complaints about Heretic (specifically that enemies take too long to die, which I can understand), and despite this I really enjoyed it, so I will give Hexen a try too.

Are Heretic 2 or Hexen 2 any good?

>> No.6454814

>>6454663
k thankx i will write only this way cuz no wanna b leddit poster lmao

>>6454710
In my experience, Baratus was the best character to go for the first playthrough. Tough, savage and fun (as fun as it can be in Cronos, of course). Daedolon has cool weapons, but I always found him to be really fragile.

>> No.6454823

>>6454809
Only hardcore Doomers complain about Hexen, otherwise it's not that difficult. As for Hexen 2, it shouldn't have been called Hexen 2 at all, as it has nothing to do with the first game. Different universe, different Serpent Rider. It is good, but nowhere as dark, menacing and atmospheric as the first Hexen.

>> No.6454835
File: 401 KB, 1920x1080, Screenshot_Hexen_20200521_200411.png [View same] [iqdb] [saucenao] [google]
6454835

>>6454776
>>6454809
I'm playing through Hexen for the first time right now, and while it feels very different from Doom, I actually quite like the feel of the game on its own.

Then I saw this message and wanted to just turn the game off.

>> No.6454846

>>6454835
With a puzzle like that, once you get to 8/9, even if you just cheat and watch a youtube video it's going to take fucking ages to find the one bit you missed.

>> No.6454850

>>6454792
I had to spend some time away from /vr/, so could anyone explain what's with the recent flood of Freedoom posts? Did it become a meme, or was it played by a youtuber or something? Or is it merely the same person shitposting?

>> No.6454852

>>6454823
Its combat also manages to feel somewhat cramped, despite Hexen 2 having way larger maps than part 1.

>> No.6454870

>>6454850
freedoom has always been /vr/'s iwad of choice for playing custom maps

>> No.6454873

Hot take: FreeDoom is a good game

>> No.6454878

>>6454850
its one fag >>6454870 trying to force a garish mismatched turd unto the others pretending coprophagia is hip

>> No.6454881

freedoom pissed on my wife

>> No.6454890

>>6454881
Hot. Did you happen to get video?

>> No.6454902

>>6454792
Can you explain to me why the protagonist does the sex offender shuffle when he walks?

>> No.6454913

>>6454902
Because he's FDGuy. You don't fuck around with FDGuy.

>> No.6454918
File: 296 KB, 866x1300, kuk.jpg [View same] [iqdb] [saucenao] [google]
6454918

>> No.6454919

>>6454902
>sex offender shuffle
what kind of gayspeak is that

>> No.6454927

>>6454641
Well, they all are viable.

>>6454663
>>6454649
Get raped.

>> No.6454938
File: 3.97 MB, 5120x4026, 1589404333183.png [View same] [iqdb] [saucenao] [google]
6454938

>>6454680
Hi Arsjac, how do you have the gall to criticize the tastes of anyone when you're a MOBAfag?

>> No.6454947

>>6454938
Boy what I wouldn't give to break this guy's fingers with a rubber mallet so he'd stop shitting up the internet with his blistering autism.

>> No.6454950

>>6454704
>he also gets the arc of death which is fucking insanely good
Isn't it pretty buggy? Like sometimes it doesn't contact, and sometimes it disappears.

>> No.6454952

>>6454776
It's a divisive game, some like the key/switch hunting, some find it very boring.

>> No.6454957

>You have solved one 96th of the puzzle.

>> No.6454958

>>6454823
>as it has nothing to do with the first game
Except for all the obvious shit, sure.
Just because it isn't a direct sequel doesn't mean it's not a sequel.

>> No.6454959

>>6454850
Merely the same person shitposting.

>> No.6454963

>>6454938
The worst part about this guy is he's right half life is shit but he's poisoned the well with his autism.

>> No.6454964

>half-life is shit
but it has some rad deathmatch play

>> No.6454968

>>6454964

It doesn't even have that as other FPSes of the time did that way better

>> No.6454972

>>6454850
Forced meme.

>>6454823
I wouldn't call it hard as much as I would call the combat not very fun and kind of tedious, I also feel that each class could really have used one more weapon. Yes, I know you can use the Flechettes on the Centaurs, but I hate having to scroll through my inventory for that.

>> No.6454978

Half Life > Doom

>> No.6454985

>>6454978
DooM is 100x better than Half-Life.

>> No.6454992

>>6454985
hahaha no

>> No.6454995

>>6454938
Jesus criminy. Almost sad.
But not really. Kinda funny.

>> No.6454996

>>6454992
Wrong.

>> No.6454998

Even /v/ has better non Doom retro fps discussions as evidenced in the Quake and Marathon threads.
You all are fucking sad thinking Doom is some patrician secret club game.

>> No.6455000

>>6454968
Name some.

>> No.6455003

>>6454985
Being only 100th as good as Doom is pretty damn good praise in my opinion.

>> No.6455004

>>6454996
Wrong.

>> No.6455006

>>6455003
>inb4 your reason is "It has a story"

>> No.6455012

>>6455006
It's not, MOBAfag.

>> No.6455014

>>6454998
then go back there instead of shitting up this thread

>> No.6455018

>>6455012
Why are you suspecting me of being Arsjac? I don't even like MOBAs

>> No.6455024

>>6455018
Same guy, forgot to add: I thought you were the same anon defending Half-Life, sorry!

>> No.6455026

>>6455014
You are the ones that shit up every hl1 thread.

>> No.6455027

>>6455000

Battlezone
Turok 2
Unreal

>> No.6455031

I'm still playing the hl1 games unlike Doom.

>> No.6455036
File: 26 KB, 478x220, Bestgameintheseries.jpg [View same] [iqdb] [saucenao] [google]
6455036

>>6454686

But I love Quake 2, I just don't like HL1

>> No.6455039
File: 399 KB, 760x540, strawman.png [View same] [iqdb] [saucenao] [google]
6455039

>>6454998
>secret club game

>> No.6455043

Quake 2 is alright, but I just don't like how it practically tainted the rest of the games to come.

>> No.6455045
File: 498 KB, 1061x1492, Carmack FIRES Romero.jpg [View same] [iqdb] [saucenao] [google]
6455045

I thought Romero left on relatively good terms on his own accord from iD? According to Masters of Doom, this sounded kind of ugly.

Also Chad Carmack fucking laying down the law

>> No.6455054

>>6455045
>I thought Romero left on relatively good terms on his own accord from iD?
Not really sure why you thought this. id has always been a dysfunctional as fuck company.

>> No.6455063

>>6455036
Quake 2 as the first game I've ever played online was pure magic. The sound effects and atmosphere especially. Every time you joined a server, you got this great *pop* sound effect that signaled you've had arrived. In fact every sound effect of that game was just fantastic. I had the cracked version, so I had no music at all, but it was really no problem at all.

>> No.6455076

>>6455045
The development of Quake was pretty tense and unhappy times at iD Software. The most unity they ever saw was probably with Commander Keen and Wolfenstein 3D, and even then that wasn't all smooth sailing.

>> No.6455082

>>6455054
Because he literally tells the story like this today, look at any interview or even his DGC post mortems. He says like "Well our visions were just growing apart and so I decided to leave and they wanted me to so it all worked out!"

>> No.6455085

>>6455043
What did you mean by "tainted"?

>> No.6455087

>>6455054
Clashing egos, young people.
Honestly I dont see both working together they are worlds apart.

Anyway.

>> No.6455089

>>6455076
YeahI would say their closest time was when it was just Tom, Romero, Carmack and Adrian living in the Lake House in Shreveport, Lousiana making games for Softdisk. This was the time period when they would all stay up playing D&D and NES and watching horror movies, etc. These infamous D&D sessions, dm'd by Carmack, was where the original idea for both Quake (an OP Thor type npc in Carmacks campaign) and Doom (Romero's character foolishly caused a demonic invasion which eventually overran their whole game world in the campaign)

>> No.6455095

>>6455085
Probably that the shift away from lovecraftian stuff and towards pure sci-fi ended up with the rest of the games being a bit generic. I love Quake 2 and I feel the same. Quake 3 should've been a spinoff or entirely new series and Quake 4 is unbelievably generic.

>> No.6455118

Teaser for the upcoming QdQ 100% run: https://youtu.be/NRlt0LM4NEM

>> No.6455119
File: 3.57 MB, 1236x1692, 1589391461127.png [View same] [iqdb] [saucenao] [google]
6455119

>>6455095
Yeah, I desperately wish they would revisit the Quake 1 mythos. The Ranger Lore thread we have up shows I am clearly not the only one as well. I played the shit out of Q3A back in the day, we would play it all day in computer lab in school... but I wish it and Quake 2 had been called something else (a working title for Q2 was WOR, it didn't become an official Quake game till very late in development) because instead of Based Ranger and the Cthulu mythos, Quake is now synonymous for most people with either online competitive arena shooters or Stroggshit

>> No.6455124 [DELETED] 

>>6455036
>>6455031
>anti hl1 fags have shit taste
Imagine my shock.
Let me guess you think quake 1 is anything but a tech demo.

>> No.6455127

>>6454958
So by this logic, Hexen itself is a sequel to Heretic. (Well, you are not entirely wrong: it *is* referred to as Heretic 2 in the source code.)

>> No.6455131

>>6455036
>>6455027
>anti hl1 fags have shit taste
Imagine my shock.
Let me guess you think quake 1 is anything but a tech demo.

>> No.6455132

>>6455124

No, Quake 1 is indeed pretty shallow and not worth playing more than once

>> No.6455135

>>6455132
Like Doom?

>> No.6455146

>>6455089
>YeahI would say their closest time was when it was just Tom, Romero, Carmack and Adrian living in the Lake House in Shreveport, Lousiana making games for Softdisk. This was the time period when they would all stay up playing D&D and NES and watching horror movies, etc.
Jay Wilbur was also there, fixing the food by either ordering pizzas or grilling up steaks, ribs, burgers, and hotdogs, they would also do water-skiing on the lake and stuff. It sounds like incredibly fucking comfy times.

>> No.6455150

>>6455054
Except id is still around, while everything Romero has touched so far went downhill at the speed of light. And yet it seems up to this day, he still can't let go of the past and thinks he can live off of his Doom fame. The did get rid of him for a reason, they grew weary of his massive ego and related antics.

>> No.6455153
File: 44 KB, 274x350, tcard18.jpg [View same] [iqdb] [saucenao] [google]
6455153

>>6455119
That thread is dead now but I actually saw someone mention that Ranger didn't have an official name until Quake III. I could've swore that he was called Ranger in the Quake 1 manual and so I looked into it and I'll be damned if that anon wasn't correct. Shows how there was even LESS lore for Quake 1 than it appears.

Here is an interesting piece that illustrates this. John Romero made a Quake 20th anniversary post on his official website (highly recommended, lined below) and one of the things he shared was a fan made Quake set of collectible trading cards. The one featuring the then unnamed Ranger simply says "Hero".

So the fans didn't even have a fucking name to call him (I suppose the same could be said for Doomguy though) on top of having the briefest and most vague of backstories/lore.

>Romero's Quake 20th Anniversary post:
https://rome.ro/news/2016/6/22/happy-20th-birthday-quake

>He also shared in said post a massive text file called QUAKETALK95, from 10/22/95, which was a fanmade newsletter/ever expanding usenet post to keep fans informed about the development of Quake. Really interesting:
http://rome.ro/s/qtalk400.txt

>> No.6455165

>>6455045
Hahaha oh wow. I didn't know Carmack had literally shit on Romero online for all the fans to see too. Quite spicy

>> No.6455168

>>>/wsg/3470900

Loving this TC.

>> No.6455178

>>6455165
He did not. He was merely stating the facts.

>> No.6455189

>>6455178
The "no more grandiose statements" statements line right after saying John had left (which everyone already knew because John has posted it in a .plan file) is clearly a jab at him, as is the posting itself because of the reason stated above.

>> No.6455194

>>6455189
And was he not right? By that time, Romero had became nothing but the dreaded idea guy (and a self-proclaimed representative of the company itself).

>> No.6455221
File: 132 KB, 1279x713, Screenshot_3.jpg [View same] [iqdb] [saucenao] [google]
6455221

Quake 1.5 with deathmatch bots is rad.

>> No.6455224

>>6455194
He was right but I am just saying it was clearly a reactionary jab just to let the fans where he stood.

The funny thing about Romero is, even though people were bitching about him being lazy and pushing for his RPG with no real plan or design document during Quakes development, pretty much everyone besides Carmack still really liked him. Carmack is the one who became a slave driver, first working in the hallway to watch everyone and then having all the walls torn down so every I'm everyone was in one big room. He wrote a program and put it on Romero's computer to log the amount of time he actually worked. It ended up being like 1.5 hours in a week. The rest of the time was spent deathmatching in Doom II.

Once Carmack started pressuring the other founders and senior members that they needed to axe Romero, no one wanted to see him go despite everything - but even then they knew that if Carmack left, this whole thing was over. Without the genius engine maker, they were dead in the water.

>> No.6455237

>>6455224
Carmak is not perfect and I dont know the details but he was more than right doing this type of shit.

Maybe if Romero approached his ideas better and actually worked we would've gotten better games.

>> No.6455262
File: 35 KB, 465x604, 1809239-n517581288_2545296_4021274.jpg [View same] [iqdb] [saucenao] [google]
6455262

>>6455237
Stay mad

>> No.6455265

>>6455262
About what?

>> No.6455269

>>6455237
Jesus Christ, how can someone seethe this hard?

>> No.6455271
File: 10 KB, 178x148, FUCKIN ELVES.gif [View same] [iqdb] [saucenao] [google]
6455271

>>6455265
Elves. Fuck them.

>> No.6455272
File: 911 KB, 801x971, John-Main.png [View same] [iqdb] [saucenao] [google]
6455272

>>6455265
Everything

>> No.6455274

>>6455272
I am not mad. I dont even know all the details. Just saying that after they both went apart we got quake 2 and daikatana. Great.

Well at least Deus Ex was made.

>> No.6455281

>>6455274
Quake 2 was good.

>> No.6455283 [DELETED] 

>>6455281
>>>/v/

>> No.6455298
File: 18 KB, 300x282, romero lisa.jpg [View same] [iqdb] [saucenao] [google]
6455298

>>6455283
Romero had a bitter beef with Carmack and iD Software at the time, yet when Quake 2 came out, he sat down and finished it in one sitting, and had to then announce to the world that he thought it was one of the best games he had played in recent years.
This was him at his pettiest, with the most bloated ego, yet he couldn't lie, he had to tell the truth; Quake 2 was a good game and he insisted people should play it.

>> No.6455302
File: 2 KB, 240x288, shrakman.png [View same] [iqdb] [saucenao] [google]
6455302

>>6455281
true, Quake 2 was a good album. too bad about that bonus game with shit weapons, enemies, movement, sounds and levels

>> No.6455308

>>6455237
None of us was there (and the people who had been there at the time prefer not to speak about it), but I could totally imagine Romero demanding for the others to do things the way he pleases (and throwing a tantrum when they refuse, since he's the center of the (game) universe after all).

>> No.6455312

>>6455027
I'm with you on unreal desu. Probably even battelzone 2, but I don't think it counts comparatively.

>> No.6455317

>>6455127
It's also literally called "Hexen: Boyond Heretic"

>> No.6455321

>>6455312
How does Unreal 1's MP stack against Unreal Tournament, by the way? I'd figure the main difference would be the maps, music and some of the weapons in terms of models/their behavior.

>> No.6455327

>>6455317
Actually, it's Hexen: Beyond Heretic.

>> No.6455329
File: 126 KB, 2048x1372, donnie-darko-richard-kelly.jpg [View same] [iqdb] [saucenao] [google]
6455329

have you guys tried delta touch? im a sucker for gyro.

>> No.6455331
File: 12 KB, 216x520, only one eighth of this bullshit has been comprehended.png [View same] [iqdb] [saucenao] [google]
6455331

>>6455317
>Hexen: Boyond Heretic
>boyond

>> No.6455332

>>6455327
I dunno how I did that. Fat fingered my phone somehow. I don't have time to correct. Typing between work

>> No.6455334

Ok, so basically Carmack is a huge asshole? That's kinda sad.

>> No.6455338

>>6455334
Engine devs are often assholes. It comes with the territory.

>> No.6455340

>>6455334
At the time. I think the stress of developing Quake's renderer drove him over the edge.

>> No.6455342 [DELETED] 

>anyone that likes hl1 is a mobacuck.
Is this how doomfaggots cope?

>> No.6455343

>>6455334
If you’ve ever read anything about anything on him, you can almost immediately tell he’s an odd one

>> No.6455345

>>6455334
>>6455338
Wasn't he in his early years and regrets some of it now? No idea, but he seems pretty cool in interviews or lectures he gives.

>> No.6455346

>>6455342
You're the only one talking about HL to begin with. Absolutely nobody gives a shit.

>> No.6455347

>>6455342
What the fuck does any of this mean

>> No.6455348

>>6455334
Please be patient, he has autism.

>> No.6455350

>>6455346
>>6455347
stop replying to obvious bait

>> No.6455351

>>6455345
He does, at least he seems to, both do actually.

>> No.6455354

>>6455119
Sadly yeah, the online arena shooter is what Quake will be remembered for now. We have Dusk at least which is fantastic.

>> No.6455357

>>6455346
>retro board
>Only discuss doom and quake.
Basic taste.

>> No.6455358
File: 388 KB, 1520x1868, dwtranny.png [View same] [iqdb] [saucenao] [google]
6455358

>>6455342
You tell us, Alf.

>> No.6455380

>>6455321
Unreal just has deathmatch and I think team deathmatch iirc .. also darkmatch which is flashlight murder tag (every mp game should have that btw).
UT99 has capture the flag domination, assault, all the deathmatches except darkmatch.
Gameplay wise the weapons are almost all the same, minor tweaks, different ammoless weapon, rifle has a real scope, no useable items now that I think about it, everything is used on pickup. Razorjack is replaced with ripper which is fine I guess... has a mini nuke launcher, unreal doesn't...
That's about it.
You can play return to napali in ut99 too, actually. And there are mods to allow the original game to be playable iirc.
Anyways. Less modes, slightly different weapons, usable items.

>> No.6455390

Honestly, while I don't agree with half life bad, I can see the argument made for it to a degree. Half Life hits this weird middle ground where it has some aspects of your average Quakelike FPS of the time, but it's also mixed in with a very prototypical version of the linear shooters of what was once the future. Obviously because it was the first game to do it.

>> No.6455392

This board is too pleb for masterpieces like Natural Selection and The Specialists.

>> No.6455393

>>6455321
I think Unreal has some maps that aren’t in UT, and there’s some modes like Darkmatch that also didn’t return, but that’s about it.

If you have UT, you can get Oldskool Amp’d which basically lets you play Unreal in UT along with some extra features

>> No.6455396

>>6455390
NOOOOOO YOU ARE SUPPOSED TO LIKE DOOM CLONES

>> No.6455409

>>6455392
The Specialists was and still is good shit.
>Akimbo 1911s
>Shoot both at once
>Headshot
>Win every time

>> No.6455416

>>6455396
>people discover that you’re literally a MOBA-loving redditor
>you think that doing a 180 on your shitposts and spamming how great HL is will distract anyone
Most of the annoyance I had of you has now turned into amusement, if you keep this up, you could take the mantle of honorary barneyfag, maybe even get a thread on kiwi farms or something

>> No.6455419

>>6455409
Better than Doom wads.

>> No.6455429

>>6455419
Different beasts.

>> No.6455432

>>6455392
The Specialists was an 11/10 mod, even if Half-Life was actually bad, this mod alone would justify its existence.

>> No.6455436

>>6455429
Yeah wads are shit.

>> No.6455440

>>6455416
>maybe even get a thread on kiwi farms or something
Oh man, that would be great!

>> No.6455441

>>6455432
Man amazing times with that shit. I was genuinely happy going from that to D&D with friends on friday. Fuck man.

>> No.6455443

>>6455271
That loincloth is disturbingly small.

>> No.6455446

>>6455302
>Quake 2 was an album
NOPE
Quake 2's weapons were fine for the most part, but some of the levels weren't as good as Quake 1 and the movement can be iffy at times.

>> No.6455453

>>6455446
Honestly the first hour or so is just kind of slow, once you get your weapons and face more kinds of monsters it really picks up.
>Quake 2's weapons were fine for the most part
Pretty much. They could really have used muzzleflashes though.

>>6455443
I don't think he has much left to hide anymore.

>> No.6455454

>>6455331
>One quarter of a fuck was given in The Thread

>> No.6455461

>>6455441
Good times. I wish there were people to actually play it with these days, but it was pretty barren even a decade ago.

>> No.6455463

>>6455432
Good players started shutting down the player base at first, nerf patches drove off said good players, mods went crazy over remaining scrubs diving into RP shit and failed to contain it. Lost more players during all of that. Once they had the final balance tweaks done barely anyone was left to play the thing. Team should've gone on to release their own game but that obviously didn't happen. RIP.

>> No.6455470

>>6455436
Nope.

>> No.6455471

>>6455461
Wild West but immensely fun compared to the overwatch shit people are playing these days.

>> No.6455476

>>6455463
Goddamn shame.

>> No.6455480

>>6455446
I found Q2 to be decent. A good portion of the game blends into a giant warehouse memory, and the lack of muzzle flashes really makes the weapons feel weaker than what they should be, but I didn’t really hate or love it. People shit on Q1’s bosses, but Makron can die in about 6 seconds if you have a Quad in your inventory. Killer soundtrack too.
The multiplayer is apparently the strongest aspect, and I’ve heard some prefer it to Q3, but I’m sure almost no one plays it anymore.

That one expansion pack can go fuck itself though. The one with the near-useless new weapons and bullshit rocket turrets that can shave off half your health in a single hit.

>> No.6455489

Doom killed pc gaming.

>> No.6455491

>>6455480
I have good memories of being impressed by it and the grunt squashing machines in a friend house in software mode, and playing it with my voodoo2 on the couple first levels and just abandoning it for some other fps.

>> No.6455496

>>6455471
Right? Just pick a gun or two that you like and get good with it (or play with kung-fu or swords), then learn to do wildass maneuvers, with and without slowmo.

The jumpkicks in The Specialists were satisfying as fuck.

>> No.6455503

>>6455496
And have winamp blasting matrix soundtrack while you play and some dad prog rock.

>> No.6455509

>>6455480
it's not just muzzle flashes, a lot of them also have these small delays between when you press a button, when they fire, when the sound starts, when the animation stops, and when you can fire them again. especially the basic sg and the assault rifle.

>> No.6455519

Questionable Ethics is the best level.

>> No.6455520

>>6455480
Are there any mods that add muzzle flash?

I have also often wondered if there are any mods for Quake 1 that add an arm/cocking/reloading animations for the shotgun. Doom 64 used a similar weapon style to Quake 1 (looks like its just floating in front of the player) and there is in fact a mod that adds proper animations for the shotguns.

>> No.6455521

>>6455509
I think the number one thing that Quake 2 needs is a mod to tweak the weapon behaviors a little for a few small things, and which gives each gun its own muzzle flashes.

>> No.6455526

>>6455354
Dusk is pretty based but I want to see it get the sales and notoriety it deserves and the only way to do that is get it on consoles. I know that was the plan but who knows now

>> No.6455527

>>6455509
The arsenal always felt off to me, but I could never figure out why. I can speed around CPMA or VQ3 and railgun people, but something about Q2 makes my aim shit, it’s like the weapons don’t line up with the crosshair.

>> No.6455531

>>6455390
And it ends up being better than Doom and Quake.

>> No.6455534

As a big fan of Quake 2 (especially the soundtrack), will I enjoy Quake 4, which is a direcr sequel? Never actually played it.

>> No.6455539

>>6455534
Its pretty Raven was already on the descent but its pretty nice.

One particular scene is great, better than many Eternal ones.

>> No.6455546
File: 132 KB, 604x454, morphine administered.jpg [View same] [iqdb] [saucenao] [google]
6455546

>>6455531
>he's a furry
>he's a MOBAfag
>he's a Redditor
>he thinks he can flip his act around and nobody will notice

>> No.6455547

>>6455534
Watch the Stroggification scene on Youtube and move on. The game itself is Doom 3 but even more generic.

>> No.6455549
File: 1.48 MB, 1008x1200, ch_titlemap-1.png [View same] [iqdb] [saucenao] [google]
6455549

>>6455531
Half Lame is fucking gay bro and it ruined FPS

>> No.6455550

>>6455390
Linear shooters aren't inherently bad, and games like Half Life and Soldier of Fortune prove it. It's the modern crop that is bad because they're all extremely watered down and insipid.

>> No.6455551

>>6455549
>>6455546
Take your meds.
Also Blood is fucking garbage.

>> No.6455552
File: 941 KB, 356x321, 1567395582251.gif [View same] [iqdb] [saucenao] [google]
6455552

>>6455549
>HE PLAYS MOBAS

>> No.6455554

>>6455547
But I liked Doom 3 quite a bit. Clearly stands outside the series but was an interesting digression into a more horrorcentric Doom and the theme by Tweaker is bad ass as well

>> No.6455557

>>6455550
But doom and quake are linear too.

>> No.6455561
File: 39 KB, 373x277, 1586742510961.jpg [View same] [iqdb] [saucenao] [google]
6455561

>>6455552
I don't play mobas or even know what that is
>>6455551
>HL nigger thinks his opinion has value
Fuck off faggot

>> No.6455563

>>6455552
Please, please, please stop replying. I beg you.

>> No.6455565

>>6455555
Who got it?

>> No.6455569

>>6455561
Go suck Civvie's dick Blood tranny.

>> No.6455570
File: 16 KB, 185x243, pepper.jpg [View same] [iqdb] [saucenao] [google]
6455570

>>6455551
>>6455561

>> No.6455574

>blood is garbage
>HL is gabage


Guys, Doom 2 is garbage. Thankfully we are all here for Doom.

>> No.6455575

>>6455551
>blood is garbage
*canned laughter*

>> No.6455580

>>6455550
>Linear shooters aren't inherently bad
Nah yeah I agree. I feel like Half Life's approach to it (that is, being the first to do it) was more like "hey game devs, hear me out on this idea of mine..." and certain games like Halo and Cod at the risk of being >that guy about it took said idea and watered it down way too much over the years. I'd argue it wasn't as much as an issue with their earlier entries.

>> No.6455581

>>6455561
Quite utterly obsessed with your hate for HL. Also, nice ad-hominem, highly illogical and fucking boneheaded.
>>6455569
Blood is not about Trannies, though. What the fuck are you even smoking?

>> No.6455582

>>6455554
>the theme by Tweaker is bad ass as well
Shame music is absent during gameplay. It'd have been great with some more tracks like that during combat.
Alright shooter though.

>> No.6455583
File: 3.71 MB, 5312x2988, 20200518_232212.jpg [View same] [iqdb] [saucenao] [google]
6455583

>>6453360
How do I dump a cd on moddb? I'll do it tonight if you spoonfeed me.

I've had a quick browse through it, it's not all that unfortunately. It's fucking 250mb big. The magazine cost 6 pounds I seem to remember

>> No.6455584

>>6455580
I never liked Halo but its not true, Halo had some neat ideas for a console game.

I played the first game and it was pretty alright.

>> No.6455587

>>6455063
That is pretty cool. The first game I ever played online was Doom on DWANGO. But the first game I ever played online on a console was Quake III Arena on the Sega Dreamcast. It had a built in dialup modem and I remember getting on and playing Q3 deathmatch. Took forever to type messages with the onscreen keyboard but some people had mics and Dreamcast keyboards as well. Was ahead of its time for sure.

I loved the Dreamcasts internet capabilities, it had an internet browser disc and when I would get grounded from the internet I would just browse on my TV with that... almost got caught watching a porn site on it haha

>> No.6455594

At least on /v/ you are allowed to like other fps.

>> No.6455595

>>6455587
Pc players invading the DC quake 3 servers, got any stories?

>> No.6455598

>>6455583
Put it into the CD drive, get yourself daemon tools or a CD-to-ISO dumper of your choice, dump to ISO, upload

>> No.6455603

>>6455584
That's what I meant to say; Cod/Halo's first entries may have watered down the concept of linearity in an FPS games, but not as much as their newer titles. To the point where it can still be enjoyed for sure.

>> No.6455604

Blood sucks.

>> No.6455606
File: 315 KB, 544x361, 1580175954147.png [View same] [iqdb] [saucenao] [google]
6455606

>>6454998
No they fucking don't its a fucking shithole there. You wouldn't know the difference since you lack taste. Go back to /v/ you bloody loser

>> No.6455607

>>6455594
You aren't allowed to like anything there shut the fuck up /v/edditor

>> No.6455610

>>6455595
Not really, I only played it online a few times but I do remember getting utterly destroyed by good as fuck players and I think they may've been PC users or using the Dreamcast mouse and keyboard because I can't see someone moving that fast and hitting the shots they were with the standard DC controller

>> No.6455616

>>6455606
>>6455606
https://arch.b4k.co/v/thread/508939917
https://arch.b4k.co/v/thread/509097931/#509097931
Better than the same Doom wads autism.

>> No.6455623

>>6454680
This

>> No.6455626

why are you even here if you hate doom so much?

>> No.6455628

>>6455584
I’ve only ever cared for Halo 1 on account of it having a PC port. I’m sure people are only into the series for its story, because the others were so bland I couldn’t imagine how people could sit through them. Makes me somewhat understand why people praise Nudoom as being “return to form,” if console shooters are that bad.

>> No.6455630
File: 124 KB, 681x615, 1439505054845.jpg [View same] [iqdb] [saucenao] [google]
6455630

>>6455616

>> No.6455631

>>6455623
Kys samefag.

>> No.6455632

>unironically defending /v/
GO BACK

>> No.6455635

>>6455628
>I’m sure people are only into the series for its story

That always caught me of guard and can only be a sign of poor sci fi literacy.
Its not awful but certainly not the fucking amazing thing so many people claim.

You have a point about nu doom. its people fed up with how low fps got.

Halo still played nice, unremarkable but competent. One of those games you play once.

>> No.6455636

>unironically hating half life
Fucking zoomers

>> No.6455654

>>6455587
I used to play on a server called Cardassia Lithium. It was just basic Q2 deathmatch, but with a grappling hook that was a red laser. That server was very popular and lasted up till the end of the 2000s.

>> No.6455660
File: 174 KB, 794x1250, W3D.jpg [View same] [iqdb] [saucenao] [google]
6455660

>> No.6455662

>>6455630
Doomcucks should fuck off /vr/.

>> No.6455665
File: 500 KB, 1007x1080, 1459364795864.jpg [View same] [iqdb] [saucenao] [google]
6455665

>>6455662

>> No.6455668

Is DOOM a 2D or 3D game?

>> No.6455669

>>6455668
It's a shit game.

>> No.6455676

>>6455668
Three dimensional world rendered through 2D graphics.

>> No.6455679

>>6455636
you say that but the hlvr playthrough is trending all throughout the zoomersphere and crusty old fucks in my communities are pulling the tenure card

>> No.6455680

>>6455679
???

>> No.6455683

>>6455680
https://www.youtube.com/watch?v=vDUYLDtC5Qw

>> No.6455689

>>6455683
Doom atracts more zoomers.

>> No.6455690

>>6455131
>>6455036
Samefaging is bad Slavnigger

Now fuck back to the quake mapping discord group

>> No.6455693

>>6455668
is a wolfendoomer

>> No.6455694
File: 15 KB, 455x355, 1565426556445.jpg [View same] [iqdb] [saucenao] [google]
6455694

cacodemon is my spiritual animal

>> No.6455696

Could someone make a Quake 2 unit using Sapphire's textures?

that shit upscaled looks neat

>> No.6455698

>>6455628
I only got particularly interested in Halo after watching the developer commentaries where they rip into the story and mock its plot holes. I can dig the story as a big loud summer blockbuster thing, but it's best to remember that the devs are just a bunch of nerds that don't take this seriously, so why should you? I think this is why the later Halo games from Reach onward don't do as much for me, they actually started believing Halo was something more than a scrapbook of favorite bits of everything from Aliens to their own Marathon games. I also enjoy the actual gameplay, but I'm probably alone in that department in this thread.

>> No.6455707
File: 107 KB, 381x337, U1-BabyCow.png [View same] [iqdb] [saucenao] [google]
6455707

Nali cow is my spiritual animal.

>> No.6455710

>>6455698
if you ever want to see where bungie got 99% of their narrative and thematic cues, check out frank herbert's worShip series, legitimately has everything from pathways to destiny stored in those 4 books, it's actually pretty astounding, and you know, actually good

>> No.6455713

>>6455696
>Q2 space station map
>Gunners becomes pests due to low gravity
>AVP style corridors
>surprise leech
>Brain traps
>Spiders from ground zero

>> No.6455714

>>6455698
>they actually started believing Halo was something more than a scrapbook of favorite bits of everything from Aliens to their own Marathon games.


Yeah like a generation taking itself too seriously I mean look at those fucking alien designs.
I get the same fell with Mass Effect its a shitty mish mash of trek and wars and some forgotten better sci fi novels.

I hate the gameplay, I tried to play Reach when the remaster came out recently but fuck I hate this fucking gameplay. Its painful.

>> No.6455717

>>6455710
I knew about Iain M. Banks' Culture series having a lot of influence on Bungie, but I'll have to check that out. Crap, and I've still got to finish Dune one of these years.

>> No.6455718
File: 869 KB, 1920x1080, q2_0004.jpg [View same] [iqdb] [saucenao] [google]
6455718

>>6455713
also i forgot pic but Q2 needs that shit.
is that hard to use other fucking textures or even create new monsters for it?

>> No.6455721

>>6455698
You're not the only one anon, although I like Halo 2 mostly.

>>6455714
Reach is when Halo started turning into trash anyway, I love the multiplayer of Halo CE and 2 but Reach is just not fun.

>> No.6455726

>>6455717
I wonder how bad the movie will be. I dont trust Dennis. Fuck him.

>>6455721
Even the multiplayer always felt boring to me. But maybe its just me.

>> No.6455727

>>6455679
>>6455683
>hl1 is bad because zoomers.

>> No.6455731

>>6455714
I played Reach for the first time recently after having a reasonably good time with the first four, and it's honestly the worst I've played so far. The pacing is too damn slow even by Halo standards, the armor abilities are just gimmicks, and too many of the fights are just hordes that come in waves and force you to stay in one arena for about three minutes too long. Halo 4 is only marginally better so far, but the new enemies and the story are godawful to balance it out. I give it an hour before all these Halo comments are deleted

>> No.6455736

>>6455731
I fucking hated everything and just deleted it.

The squad dialogue was so unremarkable and uninspired even with good voice actors almost made me install republic commando.

>> No.6455740

>>6455718
QII gets no love
Anons here have said it before, the game needs a Copper/AD treatment to get more people interested

>> No.6455746

>>6455740
The engine made some good games. Although the wobbly models are terrible.
Kingpin and Sin is really noticeable.

Is Avenging Angel on Q2? I think so.

>> No.6455750
File: 125 KB, 851x478, testtubebadasses.jpg [View same] [iqdb] [saucenao] [google]
6455750

>>6455736
I'd do it anyway, Republic Commando is one of my top 3 Star Wars games, spongy enemies aside. There's patches to give it a widescreen makeover if you need.

>> No.6455756

>>6455740
the original Ai code for Q2 is possibly inside of the original Q2Test files
Originally the strogg could take cover and even use melee

>>6455746
Because Bones animation wasn't really a thing yet, and using vertex was the best back then.
RE games used vertex animation and boxy models

modern Q2 ports has bones and animation support for md3 models

>> No.6455761

Which of the Community Chest megaWADs are worth playing nowadays?

I see people commenting sometimes on CC3 and CC4, but not much on CC or CC2.

>> No.6455763

>>6455761
Community Chest 64

>> No.6455768

id Software has yet to make a good game.

>> No.6455771

>>6455746
I think it is, but that game is a faint blur to me
>>6455756
I know that there are unused animations for certain enemies, and most got cut because they were redundant, but I’m sure someone passionate enough could make use of them
I know there’s that little flying dude who has a shitton of aerial maneuvers that aren’t used

>> No.6455778

i forgot the link
> https://www.doomworld.com/forum/topic/105597-community-chest-64-ex-release-thread/

>> No.6455783
File: 131 KB, 1280x720, b3d90573783bb0319cf828ab727270eb.jpg [View same] [iqdb] [saucenao] [google]
6455783

>>6455771
I played it quite recently and was surprised. game has some dips and quite jank but the ideas kept me going.

But damn devs knew how to infuse style and atmosphere ( looking at you Ion Fury).

A great looking 90s cyberpunk ( that pysgnosis, fifth element moebius vibe) but more in day time mixed with bible messages.

It has some neat moments .

>> No.6455790

Play Kingpin, thanks

>> No.6455792

>>6455771
Icarus got the biggest prune, they should be evading rockets and bullets, with only railguns or close quarter ssg being their weakness.
in fact, guards should be using grenades too, with gunners being the top dog and enforcer being more threatening.

Berserkers are useless, in Q4 they are deadly.
Q2 really needs its own Quoth and AD using the PSX files.

>> No.6455795

>>6455792
>PSX files
I heard that the PSX/N64 versions of the game were different, I’ll have to look more into them

>> No.6455796

Truly this was a terrible fucking thread

>> No.6455802

>>6455795
The N64 version's soundtrack was composed by the legend himself Aubrey Hodges

>> No.6455809

>>6455796
>that one community that treats an overrated 27 year old game like it's a godsend
you don't say. Of course we're all autistic.

>> No.6455816

>>6455795
the PS1 version has 2 exclusive enemies
One being what would be the steam engineer in Q4 and a super tank boss

you can rip them with noesis but the textures are a complete clusterfuck to rip it

>> No.6455820

>>6455796
I just like making maps for it, that's all.

>> No.6455821
File: 25 KB, 500x460, youirl.png [View same] [iqdb] [saucenao] [google]
6455821

>>6455809

>> No.6455827

>>6455796
fuck off then

>> No.6455828

>>6455583
When you upload it don't even bother posting it here, the shitposters in this thread don't deserve actual content.

>> No.6455832

>>6455809
Based

>> No.6455838

>>6455796
For sure it was... Hopefully it will get back to normal by the end of the weekend, with Cacos and stuff.

>> No.6455839

>>6455583
Don't need to. It's already online.

>> No.6455841

>>6455838
Like cacos. They are like big spherical teddy-bears.

>> No.6455842

>>6455838
Silly me, Cacos *and* FIREBLU1. How could I forget?

>> No.6455857

Half Life and it's mods ruined gaming.

>> No.6455861

>>6455756
Wobblyness is about precision in the model format, not whether they're vertex or bone animated. Quake 3 had vertex animation models (got bones later though) and didn't suffer the same issue.

>> No.6455864
File: 1.18 MB, 800x800, 5e016e41d4b65e581f45e787221904cf-dc759p6.png [View same] [iqdb] [saucenao] [google]
6455864

>>6455857
Fuck off with your worthless complaining. SIT ON IT!

>> No.6455865

>>6455857
/v/ ruined gaming. go back to your hive, mongrel

>> No.6455873

>>6455864
>>6455865
Enjoy your linear scripted gameplay with no agency.

>> No.6455898

>>6453949
-merge command is a chocolate thing, not vanilla. It's to bypass having to use stuff like deusf.exe

>> No.6455932

>>6455873
>Linear means bad non-linear means good
HAHAHA NO! There's more to it than that.

>> No.6455941
File: 739 KB, 708x698, jay laughing.png [View same] [iqdb] [saucenao] [google]
6455941

>>6455857
>>6455873
>he plays MOBAs
>he's a furry
>he posts on Reddit
>he posts on the TvTropes boards

>> No.6455942

>>6455941
>>6455932
No choices.

>> No.6455948
File: 21 KB, 427x427, 1480807520947.jpg [View same] [iqdb] [saucenao] [google]
6455948

>>6455942

>> No.6455949

>>6455861
Keep in mind that Q3 uses MD3, and Q2 is stuck with MD2

Md3 has no wobbliness.

>> No.6455950

>>6455942
No choices? True for not just Half Life 1 but also most 1st and 2nd generation console games.

>> No.6455952

Fuck you.
You are supposed to hate this game.

>> No.6455954

>>6455950
>hl1 is as primitive as an atari game
Lmao

>> No.6455957

>>6455949
Yes I know, that's what I was trying to communicate. The post I replied to seemed to imply the wobbles were because Q2 had vertex rather than bone animation, when that is largely unrelated.

>> No.6455969

>>6455957
also look at the md3 models made for Q2, mainly the asskicking stuff made by ArtTur and the previous generations arena ports.

all we need now is Yamagi supporting md3 models and bones and we have both that and Q2XP as the ultimate ports for SP stuff, since RTX is a pile of garbage that cant even run music or other mods.

>> No.6455972
File: 29 KB, 459x403, daniel.jpg [View same] [iqdb] [saucenao] [google]
6455972

>>6455952

>> No.6455979

>>6455972
See>>6455954

>> No.6455981
File: 1.37 MB, 1920x1080, quake2xp 2019-12-29 12-18-10.jpg [View same] [iqdb] [saucenao] [google]
6455981

>>6455969

>> No.6455987

>>6455969
>mainly the asskicking stuff made by ArtTur
is this something like Chillo’s updated Quake models? You said he worked on GA so I’m assuming he’s a good modeler.

>> No.6455997
File: 59 KB, 500x340, tacodemon.jpg [View same] [iqdb] [saucenao] [google]
6455997

>>6455979

>> No.6456002

Hl1 fags are zoomers.

>> No.6456003

>>6455987
>>6455987
nope, art tur did the Q2XP weapons and some of his stuff Nvidia used for Q2XP
https://www.moddb.com/mods/quake2-remodel

sadly he never did the mission pack weapons, those needs a new paint job

>> No.6456053

>>6455150
Except modern id is a lifeless husk having none of the original crew with their creativity and innovation, and now it churnes out committee-designed trash. Since he left id, Carmack was doing nothing but chasing one high-tech fad after another with nothing to show for it, while Romero put his life more or less on track after Ion Storm fiasco, releasing several minor projects and now making a game about his grandma the brothel madam.

>> No.6456058

>>6456053
>making a game about his grandma the brothel madam
I beg your fucking pardon?

>> No.6456071

At least id is not as bad as valve.

>> No.6456075

>>6455942
When I think of Choices, I think of RPGs where the story and gameplay can be impacted by your decisions.
It's true that Doom had more mazelike levels than HL, but most levels still had a specific order to how you progressed (e.g. E1M7 is yellow key > red key > blue key > exit). Levels that allowed you to collect the keys out of order did exist (like E2M6), but weren't the norm, and is as surface level as you can get when it comes to choices, as it will not make any difference to the next level.

>> No.6456083

>>6455298
The thing about Quake 2 is, despite Romero leaving company on such bad terms and essentially making a competitor to id games, he was still allowed to use their newest engine in his project. Though this ultimately did him more harm than good - he was expecting id tech 2 to be id tech 1 with fresh coat of paint, but it turned out to be a completely new engine, and instead of quickly upgrading Daikatana to new engine they had to basically rewrite it from scratch. Interestingly, Tom Hall before that had also parted with id on bad terms, but was allowed to use Wolf 3D engine (though not its IP).

>>6456058
https://www.youtube.com/watch?v=fBCfhdkGXhM

>> No.6456084

>>6456075
HL still is bad and was hated by the fps community like CS, COD and Halo.

>> No.6456086
File: 58 KB, 690x720, 1519039109660.jpg [View same] [iqdb] [saucenao] [google]
6456086

>>6456084

>> No.6456093

>>6456086
Why do you like this game so much?.

>> No.6456101

>>6456071
Dude, Valve literally saved PC gaming back when it was a sinking ship with rats abandoning it. And they defeated piracy in Russia, which is a labour worth of Heracles.

>> No.6456110
File: 17 KB, 640x480, 1588735732893.jpg [View same] [iqdb] [saucenao] [google]
6456110

>>6456084
>>6456071
>>6455942
>>6455873
>>6456002
>>6455857
>being this dense
https://youtu.be/OLpeX4RRo28

>> No.6456142

Have fun.
https://darsycho.itch.io/mayhem-mansion

>> No.6456170

Playthrough video of map13 of 200 minutes of /vr/ is up.
https://www.youtube.com/watch?v=k_2QaJFQpqY

>> No.6456179

>>6456083
Also the Romero hating Quake 2 is a meme that even he said it was a lie.
>save me romero pic was made by Quake 1 discord autists from slavland
he LOVED Quake 2 Multiplayer and Q3A

>> No.6456214
File: 157 KB, 660x660, 1588896858017.gif [View same] [iqdb] [saucenao] [google]
6456214

You guys got anything nice to say about the following WADs?

I have them sitting in my folder for some reason or another and I haven't played them. They seem largely uninteresting at a first glance so I was just going to delete them, but maybe some are worth a second look?

>Blackout
>Chord G
>Purgatory (dmpurge)
>Dark Scythe (April Fool's Dead Simple clone megawad)
>Exquisite Corpse
>Good Morning Phobos
>Indifference
>Istanbul
>Kobal
>Kuchitsu
>Legobase

>> No.6456257

>>6456214
I haven’t heard about the first four, but Exquisite Corpse is supposedly good. Think I’ve heard good things about Kuchitsu, and Legobase is likely Lego themed, and FPS Lego maps are always charming

>> No.6456262

>>6456179
>Romero LOVED Quake 2 Multiplayer
No surprise, Quake 2 had top notch deathmatch, and he's the godfather of FPS deathmatch.

>>6456214
I actually have not played these. Can you tell us a little about one or two of them?

>> No.6456282
File: 681 KB, 1920x1080, doom48.png [View same] [iqdb] [saucenao] [google]
6456282

>>6456214
I've only played Kuchitsu, and it's pretty enjoyable. It's only a few maps, so it's not like it takes that long to beat if you decide to give it a whirl.

>> No.6456305

>>6455584
All of it? Ah well!

>> No.6456309
File: 525 KB, 384x240, moreshoes.gif [View same] [iqdb] [saucenao] [google]
6456309

>>6453420
>white boy
>is red

>> No.6456315

>>6456305
What do you mean?

Yes some parts are a bit boring. I had nothing to play at that time so I played halo to see what was going on.

>> No.6456319
File: 3.01 MB, 1720x720, quake221.png [View same] [iqdb] [saucenao] [google]
6456319

>>6455718
>>6455740
Are you never in these threads?

There's a neural upscale texture set now for both entities and levels. It was posted in the op threads at least twice.

>> No.6456340

>>6455821
stab a stake on your head now

>> No.6456343
File: 178 KB, 512x256, JF2RUST28.png [View same] [iqdb] [saucenao] [google]
6456343

>>6456319
I know that this one exists, im talking about USING other texture modules like the ones from Sapphire or other doom or quake industrial tilesets and put it to use in Q2 to make maps

>> No.6456353

>>6456214
>Chord G
IIRC, the Chord series of single map wads my Malcolm Sailor were generally pretty popular hard wads back in the day.

>> No.6456373

>>6456343
Q2 has a lot of potential for sci fi stuff and more
https://www.deviantart.com/milosh--andrich/art/Sci-fi-Texure-pack-04-335528345
https://www.deviantart.com/skyshi/art/SciFi-texture-3049846

also someone made a Q2 prologue as a Gzdoom wad using SiN and Q2 models

>> No.6456407

If you want to go down a retro fps flavored rabbit hole heres some reading material based on Marathon lore http://marathon.bungie.org/story/

>> No.6456475

>>6455224
the ironic part is that most of id's stuff after doom 3 were quite forgettable which ultimately led to them getting bought by bethesda in the end.

it's pretty clear that id would've been in a better state had these 2 chucklefucks sorted out their differences like adults.

>> No.6456483

>>6456053
okay boomer

>> No.6456516

>>6456483
Not him, but reddit memery is not an argument, enjoy the fucking aspartame kool-aid.

>> No.6456524

>>6456319
>neural upscale of dubious quality and a RTX tech demo means that the game is getting love
What I’m saying is that Q2 doesn’t get much in the way of new levels or mods. Most of the major fan things for it are from 1998-2003. Quakeulf’s maps are the only “big releases” for the game in recent times that I can recall aside from these graphic rehauls.

>> No.6456571

>>6454010
Good

>> No.6456591

>>6456319
That map looks neat

>> No.6456618

business idea: expanding emacs to be able to make doom maps

>> No.6456635

>tried open fortress three weeks ago and didn’t really care for it
>now seeing a rise in its discussion on other sites
Hope the game got some updates, it’s not exactly my preference but it’s not exactly like any other arena shooters are populated, aside from that Q3 CROM server that one guy keeps posting

I’ll play the fool again and hope that this causes any sort of resurgence it can, just like I did with every other afps released this decade

>> No.6456656

has anyone hosted zandronum before? I need to ask something

>> No.6456661

>>6456656
Go right on ahead.

>> No.6456667

>>6454680
How hlfags will ever recover?.

>> No.6456669

>>6456656
I haven't for quite some time but I might be able to answer depending on the question.

>> No.6456673

>>6456661
>>6456669
I was in this doom server once that had music playing in the background, it wasnt from the map itself, it was from an external site that played whatever you could link it, if I recall correctly the host said you could do it with a console command, is there an actual command that lets you do that or is that a mod?

>> No.6456686

What if Mordeth actually gets finished, but doesn't win the Mordeth award because the award was already named after it.

>> No.6456687

>>6456673
There's a "changemus" command, but I'm not sure if it actually works like you described.

>> No.6456697

>>6456686
>tfw your wad's legacy ends up being a joke term for projects that get stuck in development hell forever and rarely come out, completely overshadowing the actually pretty mediocre wad you put out there

>> No.6456702

>>6456110
>>6456086
Kys weeb

>> No.6456708

>>6456686
We will all be using Crispylate Doom and UPRGZDoom+ in 2030, and a terrible announcement will come out that the team’s drives crashed, causing a halt in progress

>> No.6456747

>>6455119
Really late to the party here, but Quake Champions is set in the Q1 Universe, technically.

>> No.6456757

>>6456708
Please, We will all playing with Doomsday engine, baybee

>> No.6456759

>>6456747
Which is stupid
They know that a good amount of people want some sort of followup to Quake 1, so they decided to go for the birds in the bush by (amateurishly) aping the atmosphere of the game while shoving it into Quake Live with abilities. They could’ve just stuck with the direction of Arena, or they could’ve just made a re-whatever or sequel.

>> No.6456761

>>6454490
>>6454613
M6>M5>M7>M2>M3>M4>M1>shit>M9

>> No.6456762

>>6453361
Sandy Petersen videos

April 20: Tales from the Dark Days of Id Software
https://www.youtube.com/watch?v=QwV3uwM19EY

May 15: Original Doom Designer Reacts to Doom Eternal, Part 1
https://www.youtube.com/watch?v=LlSb1esFt0A

>> No.6456769

>>6456759
Quake will forever be only associated with arena now. We can only hope Arcane Dimensions is updated more or a sequel is made

>> No.6456802
File: 115 KB, 800x600, sketch_014.jpg [View same] [iqdb] [saucenao] [google]
6456802

Even the Flood were something that originated from marathon. Well it was cut content

>> No.6456808

Do you think SiN well ever get any form of HUD scaling through mods or whatnot
SoF needs it too
I wish I was able to mod Q2 engine games as easily as some others

>> No.6456816

>>6456802
You're surprised? Nothing about Halo was original or revolutionary.

>> No.6456818

>>6456407
Reading Marathon lore is how I got into the game. It's amazing to me how they made Infinity's plot from a throwaway terminal in M2 in a forgettable level

>> No.6456821

Marathon is even worse than Half Life.
Not as bad as Halo tho.

>> No.6456829

>>6455549
>>6455551
Blood is a good example of a game that could've been the best but it has one single fatal flaw that stops it from being fun, that being unfair hitscanners.

>> No.6456834

>>6456816
This but with HL1.

>> No.6456835

>>6456818
Marathon's sourceport is pretty much dead, so I never got to finish Durandal. Having played nearly half the series I must say, it certainly suffers from having no bosses like Doom thought to include. The last levels of both 1 and 2 cry out for something more than a glorified enemy gauntlet to wrap up the game.

>> No.6456838

>>6456829
Prone you fucking idiot, prone and go

>> No.6456842

>>6456835
Aleph one got updated last year. The update added proper mouselook. If you ever want to go back, now is the time

>> No.6456849

>>6456835
I disagree. I don't think bosses work well in retro FPS. They're just tanky enemies who do more damage with no unique interactions or gameplay. With that said, Marathon 1 and 2 have the juggernauts towards the end who act as obligatory bullet sponges.

>> No.6456854

>>6456818
Its why i love the series. Its sets itself apart by focusing on something that no other retro fps game did.

>> No.6456857

>>6456842
A ton of other shit besides mouselook was broken, Anon. They just don't have the remaining coders.

>> No.6456862

Kys marathonfags.

>> No.6456864

>>6456857
I guess, but it plays fine to me. Shit like the frame rate is just something i get used to and wont hold me back. Hell i fucking love the series and i cant say its nostalgia since i never played it until a few years ago

>> No.6456871
File: 50 KB, 500x548, 1590024957472.jpg [View same] [iqdb] [saucenao] [google]
6456871

>not being a marathonchad

>> No.6456874

>>6456862
Kiss marathonfags? Aw, I'd love to!
>>6456871
*kiss*

>> No.6456876

>>6456864
Based Marathonchad, me too. Favorite TC?

>> No.6456881

>>6456876
Rubicon X although fucking hell its a bastard sometimes. I also like Tempus Irae a lot because of the whole concept.

>> No.6456887
File: 237 KB, 983x1075, theyre_everywhere.jpg [View same] [iqdb] [saucenao] [google]
6456887

>>6456874
We're everywhere!

>> No.6456890

I really hate you.

>> No.6456894

>>6456881
Not him, but Rubicon, Eternal, and RED always caught my eye. Played a bit of all three (got farthest on Rubicon).

>> No.6456904

Admit it the half life thread that reached bump limit was based.

>> No.6456914

>>6456838
>can't stand different opinions

>> No.6456920

>>6454938
this >>6454963
I agree with some of his points but definitely not with his autism
I don't like the combat, or the linear nature of it, but what was genuinely good in HL is enviromental storytelling. Too bad way too many games disregard it.

>>6454823
Hexen is not dificult. It's tedious for all the wrong reasons specifically because it neglects some of the core level design conventions that are required for a good level.

>> No.6456930

>>6456914
>AVOIDING ADVICE
LITERALLY HOLD CTRL IT'S NOT THAT HARD IT'LL SAVE YOU A LOT

>> No.6456931

>>6453360
Are there any currently active podcasts about Doom or retro FPS?

I just finished Evolution of the WAD (the one CptClever organized) and I want more. Haven't found the original Dime episodes but I'm told they're out there somewhere?

>> No.6456936

>>6456920
Kys

>> No.6456938

>>6456930
never made a difference, I really doubt it's not luck reliant

>> No.6456939

>>6454696
Opposing Force is fucking garbage too.

>> No.6456941

>>6456920
>Hexen is not dificult. It's tedious for all the wrong reasons specifically because it neglects some of the core level design conventions that are required for a good level.
I remain convinced to this day that if they had swapped the Portals with the Blighted Woods reception of the game would've improved significantly. That was a positively *awful* choice for a proper first level.

>> No.6456943

>>6456936
Why are you kissing anon

>> No.6456946

>>6456943
marathon sucks

>> No.6456947

>>6456946
Are you kissing anon because of that?

>> No.6456948

>>6454680
Based

>> No.6456950

>>6456881
Tempus Irae is my favorite, and Spatial Outpouring is second (it's janky but has SOUL). I haven't played Rubicon X much but if you liked Tempus Irae, look for Meggido Game. It was made by the main guy behind TI and it's only three levels but they're all well made

>> No.6456951 [DELETED] 

HL1 is not retro.
Mods.

>> No.6456958

>>6456951
90's is retro territory (for shooters, anyway)

>> No.6456961

>>6456958
If not a good game and has nothing to do with retro fps.

>> No.6456965

>>6456961
*it's

>> No.6456968

>>6456951
HL1 is literally retro as defined by the rules of the board you fucking retard.

>> No.6456969

>>6453397
There are three or four real difficulties in Doom as far as I understand:

>HMP
Most players and mappers consider this easy mode. Super simple way to learn how Doom works.

>UV
For the standard Doom player, who has beaten Doom 1 and 2 on Ultra Violence, as well as played other Doom 2 player megawads. Different maps treat their balance differently, so feel free to swap to HMP if you're getting rekt too much. That or get gud meme

>UV-fast
This is UV with fast monsters turned on. Enemy movements and attacks are faster. Usually, this is an extra challenge for people who have beaten whichever wad multiple times on UV already.

>NM
The grind monkey difficulty, Nightmare is UV fast with enemy respawns. Usually, this difficulty is just considered a joke or an afterthought. ID Software didnt even originally release Doom 1 with Nightmare included. Still, some masochists only replay Doom 1 and 2 on NM, because even UV-fast isn't challenging enough for them. Don't play this until you've mastered UV and UV-fast, it's not worth your time until then.

Additionally, there are styles of playing like not using saves, or pistol starting. People really diehard on these styles, especially here. However, if you don't really care, like me, you can just disregard it.

I recommend playing Plutonia on UV, pistol start, especially if you've only beaten Ultimate Doom and Doom 2, because that expansion generally teaches you how to get good at Doom.

TLDR: play on UV or knock it down to HMP if you're gettin rekt

>> No.6456971

>>6456968
Fuck off.
It doesn't deserve discussion.

>> No.6456978

>>6456969
>Nightmare is UV fast with enemy respawns
Technically NM fast monsters is actually marginally different from UV -fast monsters.

>> No.6456983 [DELETED] 

Just to give you boys a heads up. I lost the janny account I had gotten from another person, I can't lurk the threads anymore and snipe this retard as he pops up. We're at the whims of waiting for other jannies to clean this shit up.

>> No.6456985

Ultima Underworld, System Shock, Marathon, Unreal, Sin, Doom, Quake, Thief, Deus Ex, Duke, Shadow Warrior, Tribes, Blood, Sin all better than Linear Life.

>> No.6456987

>>6456978
I actually did not know that at all, which goes to show how little I think about NM in general. To me, the respawning enemies makes it a joke difficulty and I cant force myself to care.

>> No.6457000

the constant back and forth whining about what games are better than what is really unbased. Like I dont care about HLfag or any of yall in terms of retro FPS opinions.

I like what I like and to be honest that's better than bickering with strangers over subjective bullshit

>> No.6457003

>>6456971
You don't deserve discussion, either.
Shut the fuck up, Arsjac.

>> No.6457005

I got stuck in the room with the bfg in tnt map 20, then I got stuck in the room with the bfg in tnt map 22.

>> No.6457006

>>6456983
>Just to give you boys a heads up. I lost the janny account I had gotten from another person, I can't lurk the threads anymore and snipe this retard as he pops up. We're at the whims of waiting for other jannies to clean this shit up.
So, I was right: this little clique *had* infiltrated the Janitorial squad. You were absolutely dogshit at what you did, Anon. I wondered why I wasn't suddenly getting nominated for an IP ban every 5 minutes for dumb petty shit.

>> No.6457014

>>6456936
is the fact that there's more than one person disagreeing with you triggers you so much, anon?

>> No.6457015

>>6457006
All I cared about was removing this fucking retard from /vr/

>> No.6457024

>>6457015
Uh-huh. And how long did you have this account? I'm somehow doubting the relaxed ban policy is a coincidence when before shit like "Mentioning Sgt. Mark in DOOM General" was enough to paint a huge fucking bullseye on your back. Half my fucking posts were disappearing at one point, courtesy of some shithead who'd claimed this whole goddamned board in the name of DOOM General with a second-hand banhammer.

>> No.6457035

>>6457024
Few months. I didn't care about mark discussion. Just the obsessive HL idiot samefagging and shitting the thread up.
It's gonna get a lot worse now.

>> No.6457038

>>6457035
>Few months.
Liar.

>> No.6457041

https://www.strawpoll.me/20140519
please vote in this important poll

>> No.6457043

>>6457024
Have you tried not being an autistic freak? I find that's helpful for fitting in and generally having a smooth time.

>> No.6457050

>>6457043
Micheal Jackson had an abusive father.

>> No.6457052

>>6457041
You forgot an "I never played it." option, Anon.

>> No.6457058
File: 73 KB, 995x490, 1588458690993.jpg [View same] [iqdb] [saucenao] [google]
6457058

>>6453360
I have a problem that I was hoping you anons could help me with.

So recently I learned what the DEH files in the Doom Minor Sprite Fixing project were for, and I decided I wanted to always load them on low priority when launching GLBoom+. However, I have ran into an issue.

It seems that GLBoom insists on always loading DEH lumps found inside of WADs first, and loading separate DEH lumps second. The problem with this is that now even if I do the following command

glboom-plus -deh d2dehfix.deh -iwad doom2 -file d2spfx19 doomsfx dssecret valiant -complevel 11

The program will load valiant's DEH lump FIRST and the d2dehfix second. While this might not cause any problems/desyncs in this case (I haven't checked), I can foresee that this will eventually break things when a WAD has its own DEH lump inside the WAD that is going to get overwritten by the sprite fixing DEH, because my command to load it on low priority is being ignored.

So how do I get around this? How do I force glboom to load a DEH file before it loads any DEH lumps found inside WADs?

>> No.6457061

>>6457052
it's on sale for like 1$ almost every other week

>> No.6457062

>>6457058
Oh and before you suggest "why not add the sprite fixing DEHs to prboom-plus.cfg in the DEH file preload?" Well, the reason is that the CFG can't tell if you're loading doom or doom2, so it wouldn't know which one of the two DEHs to pre-apply

>> No.6457063

>>6457052
Give it a shot when you can, it's pretty alright. Once you start doing shit like wallrunning and air strafing the fun really starts.

>> No.6457065

>>6457061
Why would I buy episode one of a three-part series with only two parts?

>> No.6457069

>>6456762
I liked the Sandy videos, though I don't get his hate for the double jump (unless it's just a funny sarcastic jab at Doom's lack of jumping and it's going over my head). Doomguy could straferun faster than a goddamn cougar on speed.

>> No.6457071

demonfear is good

>> No.6457074

>>6457065
Because Half-Life 1 is a self-sufficient game?
Whether you play the other ones have no bearing on it.

>> No.6457076

>>6457041
Should have also added "it's mediocre"

>> No.6457080

>>6457074
>Because Half-Life 1 is a self-sufficient game?
I was under the impression it ends on a cliffhanger. How is that remotely "self-sufficient"?

>> No.6457081

>>6457065
>>6457080
The big brain play is to player HL1, then just play a shitload of Sven Co-op

>> No.6457082

>>6457058
Do what I did, which is just import the DEH file into the sprite fix wad in slade and name it a DEHACKED lump.

>> No.6457084

>>6457080
had HL1 flopped, i think it would still be a satisfying ending.

>> No.6457086

>>6457084
Really? You're not just saying that because Half-Life 2 exists?

>> No.6457089
File: 2 KB, 108x119, Major Asshole.png [View same] [iqdb] [saucenao] [google]
6457089

>>6457081
>player HL1
I should wake up more before posting

>> No.6457092

>>6456818
I really tried to get into Marathon and I've completed over a half of the game but the maps are so ugly and janky I just don't want to play more. Should I finish the first one or just jump to Marathon 2?

>> No.6457102

>>6457086
>cliffhangers are inherently bad
What year is this?

>> No.6457105

>>6457086
>>6457080
It's like saying there's no point in playing original Doom 1 and 2 without also playing Doom'16 and Doom Eternal. Which is bogus, and most people in this thread will undoubtedly disagree with you. They are at the same level of canonicity as HL2 to HL1, and even transition to one from the other is similar.

>> No.6457108

>>6457080
It's not a cliffhanger, but what is called an "open ending", it implies that protagonist will eventually go on to have more life/adventures/whathaveyou but this particular story is over.
Half-Life 2 is a separate story with completely different stakes, feel and characters other than protagonist.

>> No.6457110

>>6457089
wake me up inside

>> No.6457113

>>6457102
They're bad when there's never an Episode 3 coming to resolve them.

>> No.6457115

>>6457108
>Half-Life 2 is a separate story with completely different stakes, feel and characters other than protagonist.
Oh. I didn't realize. Gordon Freeman isn't the main or secondary character?

>> No.6457117
File: 32 KB, 605x146, WAKEMEUP.jpg [View same] [iqdb] [saucenao] [google]
6457117

>>6457110
CAN'T WAKE UP

>> No.6457124
File: 10 KB, 228x221, images (2).jpg [View same] [iqdb] [saucenao] [google]
6457124

why are idgames reviews so fucking horrible

>> No.6457126

>>6457115
It's the same kind of retarded logic like "you can't just watch ONE Batman movie/series, you have to watch ALL of them even the shitty ones and campy ones from the 60's, or NONE of them at all"
I have watched Batman TAS, and can sleep soundly without watching any other Batman cartoons even where he's the main character. That in no way impacts the fact that Batman TAS is not great in its own right.

If you can't separate a single separate story about a character from all the other stories about a character and must consume either all or none, then you are definitely somewhere on the spectrum.

>> No.6457137

>>6457126
So, you're not actually going to answer my question, are you?

>> No.6457139

>>6457115
>>6457137
The question itself is asked on the wrong premise. Yes Gordon IS the main character, but it does not matter for the stories ABOUT Gordon to be sepoarate and self sufficient.
You are arguing about pointless semantics that don't have any actual relevance.

>> No.6457149

>>6457139
Okay. Thanks for the info, I guess. You can go back to ranting about a meme disorder now.

>> No.6457156

>>6457092
Marathon 2 is much better than the first game, however, if you weren't having any fun in Marathon 1 then the series probably isn't for you. I had a lot of greivances with Marathon 1 when I beat it but I was still enjoying myself.

>> No.6457170

>>6456978
Yeah, IIRC, Nightmare allows enemies to react instantly upon waking, where as -fast still requires they move a couple steps before attacking

>> No.6457190

is there any beautification/cosmetic mods for Heretic?
Not the wayfarer/brutal heretic crap that changes gameplay.
I remember seeing a couple but can't find them now

>> No.6457219
File: 30 KB, 360x450, Petersen.jpg [View same] [iqdb] [saucenao] [google]
6457219

how do i become based like him?

>> No.6457221

>>6457219
1. Accept Jesus Christ in your heart
2. Wear mormon undergarments
3. Have 6 children
4. Build a giant spaceship to escape mandatory birth control

>> No.6457242
File: 351 KB, 536x400, 2020-05-23 11-34-59.webm [View same] [iqdb] [saucenao] [google]
6457242

So it does work exactly the way I thought. I wonder if I can make something interesting out of it.

>> No.6457248

>>6457080
>>6457115
>hurdurr im a retard and cant understand how serialised fiction works

>> No.6457252

Any Doom 64 mods that change the super shotgun reload animation and add the clicking sound? I can't play it, man, I just can't.

>> No.6457253

>>6457242
Forcefield button on a ship, maybe?

>> No.6457254

>>6457242
Combine several pickups. Deceive player.
Make a small health bonus or invis that give you invul (or something else) on pickup. Just make sure the trigger sector is set up to exact item radius.

>> No.6457256

>>6456969
>like not using saves
IMO, going saveless should be reserved for maps the player already has finished before, for an added layer of challenge.
It may be easily doable in iwads, but many pwads are often full of gameplay that requires a LOT of practice in order to successfully pull off, or are just very long overall, and will likely result in added frustration for first playthroughs.
Of course, I'm not suggesting the player go and savescum their way through, either. Simply checkpoint saving (grabbing a key or unlocking a door.) or limiting mid-level saves to a small number like 1-3 per level will generally provide the best experience for a first playthrough.

>> No.6457257

>>6457252
I think Brutal Doom 64 possibly fixes that.
Please don't shoot me

>> No.6457259

>>6457257
I can't shoot you, my shotgun doesn't have the proper reload animation

>> No.6457273

>>6457257
Thanks, but I want to play the vanilla game first.

>> No.6457303

>>6456686
Espi doesn't have his namesake award either.

>> No.6457320

>>6457303
Eh, he did get a pretty good write up in the year they introduced the award.

>> No.6457328

>>6457252
There’s sprites of the original shotgun reloads, reskinned to look like the 64 counterparts. There’s also cooldown sprites for the new plasma gun, but the new version doesn’t have that mechanic.
I don’t think either D64EX or the Nightdive release have support for addons like this though. EX I think only lets players make new maps, and trying to add pwads with sprites fucks up things in Nightdive along with disabling achievements if you care about that. Retribution probably has good mod support, but it’s a GZD TC that’s very far removed from the original game.

You could do some web digging, but you might be out of luck.

>> No.6457341
File: 149 KB, 159x193, GIF.gif [View same] [iqdb] [saucenao] [google]
6457341

https://www.doomworld.com/idgames/combos/leftover
This is transcendent.

>> No.6457347
File: 576 KB, 1366x768, Screenshot_Doom_20200523_113115.png [View same] [iqdb] [saucenao] [google]
6457347

>>6453361
https://www.doomworld.com/forum/topic/114613-punishment-an-episode-1-replacement-for-doom/
After I forgot my keys, it was time i began working on another one, this time is an episodic replacement for the first doom.

>> No.6457350

>>6457341
Is there an archive of all the freedoom versions somewhere? Each release has something different about it.

>> No.6457354

>>6457350
The freedoom website has everything archived up until 0.6.4,
Old stuff past 0.6.4 can be found here: https://sourceforge.net/projects/freedoom/files

>> No.6457359

>>6457341
Kinda goofy and cute, I like it. What was it replaced with?

>> No.6457370
File: 1 KB, 38x59, sarga1.png [View same] [iqdb] [saucenao] [google]
6457370

>>6457359
This.

>> No.6457382

Mod idea. Doom 2: Welcome home, welcome to the Real World!
>Mainly the same concept as Doom 2
>All levels that take place on Earth would have hundreds of civilian NPCs running around that are coded to get in the way and hinder the player in any way they can
>Even just slightly damaging one would lead to instant game over
>After the player has fought with not only the hordes of invaders but also with said civilians and finally beat the final boss, the ending would show the player arrested and court-martialed immediately upon his return to Earth, for some utterly nonsensical "politically correct" reasons: using experimental weapons without the government's permission, causing "irreversible environmental damage" by blowing up certain (otherwise unmarked) exploding barrels, causing public disturbance by fighting some enemies near a group of civilians, and so on.

>> No.6457384

>>6457382
And this is the aftermath.
>https://forum.zdoom.org/viewtopic.php?f=43&t=66551

>> No.6457402
File: 1.40 MB, 1816x1059, file.png [View same] [iqdb] [saucenao] [google]
6457402

Is there a way to force a projectile to use Autoaim mechanics, even when user has Autoaim disabled?
Trying to think of way to implement Heretic's crossbow behaviour so it does not conflict with the setting.

In vanilla:
1) If there ARE targets to the side of the crosshair, side bolts will always autoaim on them first, even if there's a target under crosshair as well, ad even if that center target is closer than ide targets - side targets take priority in either way.
2) If there are NO side targets, and there IS a target under crosshair, side bolts will autoaim on center target, making spread very tight, ensuring efficiency on long ranges.

In (G)ZDoom without autoaim side bolts never aim onto anything and the spread is default, making side bolts extremely unreliable. and overall much worse than they are with autoaim enabled, and that's pretty shitty which is why I'm trying to come up with a way to emulate vanilla behaviour.

>> No.6457407

>>6457382
Making a mapset where Veteranguy has to deal with the aftermath of the demonic invasion could be pulled off if it was funny. Have him dealing with the press shoving microphones in his face for him to unf at them, make him help reconstruct the city where the attack started, try to do menial housework while avoiding unwanted celebrity status etc.
Then enter the military who want him for questioning or experimenting, do whatever from there

>> No.6457417

>>6457402
+SEEKERMISSILE would probably work

>> No.6457418

>>6457417
Forgot to mention: A_SeekerMissile as well

>> No.6457424

I went into Darkening E2 thinking I would love it but it's...actually kinda lame

>> No.6457432

>>6457219
Don't smoke the devil's lettuce

>> No.6457442

>>6457424
It was pretty impressive for a vanilla wad back in 2000. But definitely been surpassed since then.

>> No.6457446

>>6457424
Play Batman Doom Reborn, 2x better than Darkening

>> No.6457469

https://pastebin.com/gsi0YRBu

>> No.6457482

>>6457402
>In vanilla
>crosshair
Okay...

>> No.6457491
File: 353 KB, 405x478, Ranger gets the shambler succ.png [View same] [iqdb] [saucenao] [google]
6457491

>>6454278
FUCK really? That sucks.

>> No.6457498

>>6457081
>/vr/ Weekend Sven Co-op Server
>Vintage maps/campaigns
Wouldn't work out at all but it's a nice dream.

>> No.6457501
File: 4 KB, 100x100, 75.png [View same] [iqdb] [saucenao] [google]
6457501

>>6457402
Offtopic, but this picture looks like it's from a hipster Unity remake of the game. That gimmicky radar crap is only the cherry on top...

>> No.6457502 [SPOILER] 
File: 89 KB, 977x712, 1590234659218.jpg [View same] [iqdb] [saucenao] [google]
6457502

>>6454278
Bring him back! Bring him back! BRING HIM BACK!

>> No.6457504
File: 33 KB, 507x440, joeranger.jpg [View same] [iqdb] [saucenao] [google]
6457504

This probably the last place I should be asking but fuck it, does anyone know any tips to improve quake champions performance because I have it at near lowest settings with satisfactory connection and it lags like a fat kid on a jog with Usain Bolt.

>> No.6457505
File: 75 KB, 650x720, hydttmwlt.jpg [View same] [iqdb] [saucenao] [google]
6457505

>>6457502
HEY!

>> No.6457507
File: 37 KB, 645x468, GOTYA.jpg [View same] [iqdb] [saucenao] [google]
6457507

GOT YA!
https://www.bitchute.com/video/QNUIgt9bsdYW/

>> No.6457508

>>6457424
I think BTSX E1 does the whole "vanilla compatible Quake 2-ish techbase worship" thing a whole lot better.

>> No.6457509

>>6457504
Afaik the game is just very poorly optimized in general.

>> No.6457513
File: 59 KB, 650x720, UNNNNF.jpg [View same] [iqdb] [saucenao] [google]
6457513

>>6457505

>> No.6457516

>>6457504
Unfuck your network driver(s.)

>> No.6457519

>>6457501
ZRadar is the only mod in the picture you twit. I use it when I want to 100%, but don't want to go looking for that single one straggling monster I forgot somewhere

>>6457417
>>6457418
If it was that simple I wouldn't be asking.
Seeker missile would always aim at the target under the croisshair/closest FIRST, which is the opposite of what I want to do. Vanilla side bolts always aim at the side targets first, regardless of distance to the center target, and only aim at the center if there aren't any on the sides.
I tested its behaviour extensively.

>> No.6457524
File: 3 KB, 105x77, rifle.png [View same] [iqdb] [saucenao] [google]
6457524

Anyone know where this weapon is from?

>> No.6457530

>>6457524
Doom.

>> No.6457531

>>6457530
What game is that?

>> No.6457532

>>6457530
lol yeah but from which wad?

>> No.6457535

>>6457531
>>6457532
Yes,

>> No.6457542

>>6457535
Ah, I see. Thanks for the help anon.

>> No.6457543

>>6457519
>I wanna play the game, but I find it too hard. Luckily, the ancients built the legendary Elven Radar that could help me find muh enemies without having to explore.

>> No.6457545

>>6457524
It's a recolor of an Eriance's shotgun.

>> No.6457547

>>6457543
ok

>> No.6457558

>>6457545
So it's a shotgun then?anyway thank you for telling me

>> No.6457563

>>6457558
Check Eriguns 1 and 2, really good sprites there, even if they all have been used and reused by the community over a thousand times including various degrees of frankenspriting..

>> No.6457583

>>6457558
It is whatever you turn it into.

>> No.6457587

>>6454602
Second. Fire gloves ftw

>> No.6457620
File: 6 KB, 100x100, 75.jpg [View same] [iqdb] [saucenao] [google]
6457620

I saw Graf at a grocery store yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.
He said, “Oh, like you’re doing now?”
I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen nvidia gpus in his hands without paying.
The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.

>> No.6457631

What's the best way to play DOOM 64 nowadays? Doom 64EX, on actual N64 hardware, or the port that came out recently with the extra levels? I guess most of my curiosity comes from how playing on PC effects level balance since it was made with the N64 controller in mind.

>> No.6457637

>>6457631
The new pc port is extremely accurate to the original game, if not identical. It's your best option if you don't want to play with the original hardware, and the extra levels are really good.

>> No.6457738

>>6453360
I bought "One unit whole blood" in gog, and i can play all episodes in BloodGDX, but in NBlood the last, "Cryptic passage", it's not available, is there a limitation in NBlood about it?

>> No.6457748
File: 2.40 MB, 852x480, 1579471431483.webm [View same] [iqdb] [saucenao] [google]
6457748

>>6457498
It worked for /v/, I don't think it's impossible.

>> No.6457782
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
6457782

GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN. WHAT HAVE YOU BEEN WORKING ON, MAPS, MODS, SPRITES? I'm sure some of you have some cool shit worth showing off

>> No.6457790
File: 568 KB, 720x360, Eh, it's a start.webm [View same] [iqdb] [saucenao] [google]
6457790

>>6457782
I'm not happy with how long it took to get a muzzleflash I was happy with, but now that the baseline shit is in, I can start on fancier projectiles and making the extra barrels spring out when the fire rate increases.

>> No.6457791
File: 2.70 MB, 540x400, 2020-05-23 12-32-35.webm [View same] [iqdb] [saucenao] [google]
6457791

>>6457782
Finished 1/4 of my next map - monsters are there and encounters are quite fun IMO, but I haven't placed all the items yet.
I'm not sure if I'll keep starting room - or I may move it into one of the sections, it doesn't really serve any purpose. I just wasn't comfortable about placing start in the central room.

>> No.6457885

>>6457620
wat

>> No.6457908

>>6457620

kek

>> No.6457910

>>6457620
>When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me.
Is this a reference to something?

>> No.6457936

>>6457790
IMO the guns look too cartoony.

>> No.6457956
File: 8 KB, 1054x81, screen.png [View same] [iqdb] [saucenao] [google]
6457956

What the fuck was his problem? Was it autism?

>> No.6457962

>>6457936
I think it's fine if it's consistent within the set itself. Which it will be.

>> No.6457967

>>6457956
And what the fuck is your problem, uploading a screenshot of a post that still exists?

>> No.6457981

>>6457956
/v/ kid pretending to be a purist.

>>6457967
seethe

>> No.6457989

>>6457507
>dmca striking a literal transformative work.
I fucking hate copyright bots

>> No.6457993

>>6457981
And you must be one of those boomers who couldn't play a single Doom level without IDDQD and IDKFA, I presume.

>> No.6458000

>>6457989
How do we stop youtube from being shit?
WE CAN'T DO ANYTHING OH NO

>> No.6458004

The advent of wads like "Back to Saturn X" and "Eviternity" demonstrate the descent into nihilistic hedonism that has taken hold of the "Doom" community. Wads now have to be nothing but meat-and-potatoes instant-gratification "fun" with no artistic or intellectual depth. The notion that pleasure in and of itself is the highest good to be sought in a WAD is a dangerous one and I fear that if this trend continues, the doom modding scene may become an intellectual desert; a landmark for future civilizations that says "abandon all hope all ye who enter here," if you will.

>> No.6458013

>>6458004
>Wads now have to be nothing but meat-and-potatoes instant-gratification
>The notion that pleasure in and of itself is the highest good to be sought in a WAD
Heh, "wad"

>> No.6458014

>>6458004
>nihilistic hedonism
You say that as if it's a bad thing.

>> No.6458018
File: 30 KB, 500x379, HAIL_GE.jpg [View same] [iqdb] [saucenao] [google]
6458018

>>6458004
Hello Sarais.

>> No.6458020

>>6458004
That's the exact reason I love Sigil. It has depth, art, atmosphere, something completely lost ever since Plutonia was released.

Those who say Sigil looks undetailed compared to the likes of Eviternity, have no artistic and intellectual standards.

>> No.6458025

>>6458020

>plutonia
>atmosphere

>> No.6458024

>>6458004
WAD for intellectuals where you argue philosophy with demons when? 32 maps mean 32 great debates.

>> No.6458027

>>6458020
Doom was never my thing. As a kid build trio and quake and later fpses like Thief etc were my thing. Sadly never got to involved into doom.

But playing these games later in life I agree.
Doom 1 and sigil go well with each other.

Doom 1 is very comfy.


Makes me wish Romero id another one or a pack for quake.Even if we have crazy stuff like AD.

>> No.6458036

>>6458004
>>6458020
A little pretentious, aren't we?

>> No.6458038

why the fuck did tencent buy system shock 3

>> No.6458043

>>6458025
Honestly, hunted was dripping with atmosphere.

>> No.6458046
File: 903 KB, 1280x720, 2020-05-23 18-55-06.webm [View same] [iqdb] [saucenao] [google]
6458046

This gun transforms now. WIP effects for second fire mode.

>> No.6458048

>>6455146
Oh I bet it was comfy as fuck. Romero described it as being out there with no distractions, there was no internet or even cable tv, they would sleep 8 hours during the day and get up and code all night listening to heavy metal and putting on horror flicks like Evil Dead 2

>> No.6458051

>>6458048
I wish I could have been part of something like that :(

>> No.6458052

>>6458004
>No fun allowed

>> No.6458060

>>6456938
Wrong, they objectively will struggle to hit you if you crouch down.

>> No.6458061
File: 56 KB, 498x490, quads.jpg [View same] [iqdb] [saucenao] [google]
6458061

>>6458046
That's some good shit.

>> No.6458064

>>6458024
The Revenant Problem?

>> No.6458071

So I saw John Romero claim that iD created what was the first "game engine" for the Keen games and that they were also the originators of the practice of licensing engines to other developers, is that true?

>> No.6458072

>>6457504
It's been consistently awful for me too. I really have no idea. Prone to memory leaks as well.

>> No.6458075

>>6458052

It is not incumbent upon anyone to provide or "allow" "fun" in this context. In fact, I would go so far as to say it is one's responsibility not to do so due to the ethical-intellectual ramifications. "fun" is, broadly speaking, the result of several deliberately made decisions on the part of a designer in order to elicit a certain automatic response. Because this response is automatic, the player who plays a WAD is, effectively, being brainwashed. The emotions associated with "fun" are ones that are not meant to occur in an everyday context, but rather only upon experiencing something truly sublime, such as a moment of profound, meaningful insight. It truly is a sign of the times that titles such as "designer" exist, as they are quite literally "designing" the intended emotional response of countless unwitting automatons, as it were.

>> No.6458076

>>6458038
Not retro

>> No.6458079

>>6458071

John Romero says a lot of shit that may or may not be true

>> No.6458080

>>6457524
Isn't that some Brootal Doom shit?

>> No.6458081

>>6457219
Play a lot of pen & paper RPGs, read a lot of good horror stories, and dedicate yourself into making levels which play like good dungeon crawls. Don't be afraid to make a map centered around a gimmick.
Being sober helps.

>> No.6458084

>>6458081
And put arrows everywhere.

>> No.6458085

>>6458080
Nah, it's an old Eriance auto shotgun. It might have been used in some brutal derivative though.

>> No.6458086

>>6458079
Well it seems like this would be easy to verify... I mean he specifically gave credit to Carmack for writing said engine but I didn't know the idea of an "engine" at all was supposedly created by him/them

>> No.6458087

>>6458084
I'll put a fucking arrow in you.

>> No.6458091

>>6458081
You guys do know that Sandy is a member of the Church of Jesus Christ of Latter Day Saints, right?

[/spoiler]Not bullshitting, he's Mormon and has been since before Doom [/spoiler]

>> No.6458094

>>6458091
I fucked those spoiler tags up, how embarassing

>> No.6458095

>>6457124
What?

>> No.6458098

>>6458095

HE SAID

WHY ARE IDGAMES REVIEWS SO FUCKING HORRIBLE

>> No.6458105

>>6458025
Yes.

>> No.6458112

>>6458091
Everyone knows that anon.

>> No.6458114

>>6458038
For evil purposes.

>>6458051
What's stopping you?

>> No.6458116

>>6458091
Yes.

>> No.6458123

>>6458114
No close friends and no lake house.

>> No.6458126

>>6458098
What does that mean though? Why are reviews of Ids games bad? Like the reviews themselves or the overall score? Or is Idgames Reviews a person or other entity that rev"

>> No.6458146

>>6458126

He's probably referring to the endless amount of galaxy brained takes in the idgames archive

>> No.6458148

>>6458071
Pretty sure console developers did it too, they just weren't as open about it.
What IS TRUE however is that Doom was the first game where Game Code and Game Assets were deliberately separated in the final release for the sake of end user being able to add their own assets

>>6458126
>>6458146
idgames archive reviews that often go somewhat like "Great wad! 2/5." or "It's shit! 0/5" followed by "It's great! 5/5"

>> No.6458149

>>6458126
what are you doing in this thread anon? are you lost?

>> No.6458160

>>6458123
Sweettalk a jew

>> No.6458161

>>6458148
Don't forget calling any WAD that has any iota of level complexity a keycard hunt/maze map.

>> No.6458193

>>6458161
That shit drives me bonkers. Especially watching people play maps like that in streams or whatever, where they run past the target 30 times because they want to rush the game. Just chill. Look around the tiniest amount.

>> No.6458196

What are some WADs that will feel good with Colourful Hell? I've been trying stuff like Scythe, Speed of Doom or Alien Vendetta, but so far they have been extremely prone to being made impossible by a randomly spawned black/white CH enemy. Should I try out some slaughterwads like Sunder or Slaughterfest 2012, or are there some better options?

>> No.6458197

>>6458193
Because they watched other (better) people play the game like that, not realisinb that such play requires prior knowledge of the map

>> No.6458208

>made a simple doom stream because a friend wanted to watch me play
>made it public because if somebody else wants to join in then why not
>it got reported and fucking removed for violation of the community guidelines somehow

can't have shit on youtube huh

>> No.6458213

>>6458208
Can't imagine why.

>> No.6458216

>>6458208
what the fuck, violation of what?

>> No.6458219
File: 309 KB, 1280x960, themappackitwasdesignedfor.png [View same] [iqdb] [saucenao] [google]
6458219

>>6458196
chillax

>> No.6458238

Nblood acts fucky when i save sometimes. The framerate tanks until i reload the save.

>> No.6458271

>>6458208
Plot twist: your friend reported you

>> No.6458291

>>6458208
Do they actually tell you what you get reported for and what rule you break?

>> No.6458298

>>6458208
should have done a kiss on on the lips prank and threw a giveaway in somewhere

>> No.6458318

>>6458291
It didn't, I was playing Doom and Blood to be exact and the game titles was the only thing I gave in the title, so I can only guess it automatically detected it as graphic content because of "Blood".

>> No.6458327

>>6453360
Jehar is hosting some Classic Doom DM on Zand
https://www.twitch.tv/tastyspleentv

>> No.6458329
File: 28 KB, 445x441, r8Jq2b.png [View same] [iqdb] [saucenao] [google]
6458329

>>6456862
i want to kiss the security officer!

>> No.6458381

>>6458094
highlight what you want to spoiler and use ctrl + S friend :)

>> No.6458385

>>6458329
Durandal would be very upset if you tried that.

>> No.6458435

>>6458327
It says ZDaemon on the title though, not Zandronum. Aren't those two different sourceports?

>> No.6458447

>>6458435
The anon you're replying to is clinically retarded, don't worry about it, anon.

>> No.6458450

>>6458447
Calling yourself retarded doesn't help anon

>> No.6458462

>>6458450
>>6458447
>>6458435
>>6458327
So why are they playing on ZDaemon instead of Zand? What's better/more preferable about it?

I understand they wouldn't be doing Odamex if they want the custom Quake 3 announcer voices and whatnot.

>> No.6458469

>>6458462
If I'm not mistaken ZDaemon still tends to be used for non-CTF competitive Doom play.

>> No.6458472

>>6458469
But why is it preferable for non-CTF competitive?

>> No.6458479

>>6458472
I don't follow competitive Doom very closely. It's probably just Odamex didn't add anything that the community thought was necessary so they just never bothered moving.

>> No.6458480

>>6458462
Zdaemon has that horrible default yellow graphics effect, that's why they must all play it.

>> No.6458483

>>6458479
Right, but I'm still wondering why Zandronum didn't gobble up ZDaemon's player base? What does ZDaemon do better than Zandronum that appeals for non-CTF competitive?

>>6458480
yellow graphics effect?

>> No.6458491

>>6458329
Are there any mods for Marathon that make it actually fun?

>> No.6458497

Feels good to not be as well versed in retro fps games but not be a pussy bitch and still enjoy and love Blood.

>> No.6458504

>>6458491
Marathon is fun though. There are no gameplay mods like Doom only TCs. I recommend tempus irae though i feel its map design is more traditional.

>> No.6458510

>>6458491
theres a total conversion called halo thats alright but loses something in translation.

unironically just read the marathon story page like another anon suggested, if it hooks you then blasting through the trilogy on easiest difficulty really isn't an issue

>> No.6458513

>>6458497
Blood like AvP Marine 1999 if you are new to fps will make you a man by the end.

>> No.6458519

>>6453360
What's the name of the mod that splits Dooms hud to the sides of the screen?

>> No.6458523

>>6458513
I can see why, Well Done aint a joke but its fun as hell.

>> No.6458542

>>6458483
>I'm still wondering why Zandronum didn't gobble up ZDaemon's player base
Why would it?

>> No.6458547
File: 729 KB, 1920x1080, Screenshot_Doom_20200512_092157.png [View same] [iqdb] [saucenao] [google]
6458547

>>6458519
Like this?

https://forum.zdoom.org/viewtopic.php?f=46&t=63863

>> No.6458548

>>6458510
Difficulty isn't an issue, it's just that the gunplay itself isn't fun

>> No.6458553

>>6458547
That's the one. Thank you

>> No.6458554

>>6458542
It just would seem that Zandronum is more versatile is available on all platforms, instead of just Windows. If I want to play ZDaemon on Linux I have to use Wine.

>> No.6458567

ZDaemon has anti-cheat,

>> No.6458571

>>6458548
Thats something that no ones changed. And even though i like the combat style of Marathon i can see why others wouldnt

>> No.6458576

Is splitting textures into categories like "flesh" and "metal" done in the wad somewhere or is it property of an editor?

>> No.6458609

>>6458576
DB2-derived editors has it built-in IIRC, but I believe you can include some kind of lump in your wad/pk3 that it can interpret as well.

>> No.6458665
File: 3.56 MB, 1299x2715, Dootmaker.png [View same] [iqdb] [saucenao] [google]
6458665

DOOTMaker

>> No.6458668

NEW THREAD
>>6458656
>>6458656
>>6458656

>> No.6458681

>>6458548
What do you dislike about the gunplay? You can easily edit the physics file for things like faster projectiles or faster reloads

>> No.6459156

>>6458075
>having fun playing vidya means you're a brainwashed sheep
I know we're on a boomer board but can you take this shit back to /x/ or something.