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/vr/ - Retro Games


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6451150 No.6451150 [Reply] [Original]

Post /vr/ PTSD.

>> No.6451153
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>>6451150
Obligatory.

>> No.6451160
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6451160

I HUNGER

>> No.6451172
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>>6451150
Easy now, but in elementary school this seemed impossible.

>> No.6451191
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>>6451150
This part alone probably caused many a controller to be thrown across a room.

>> No.6451215
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>> No.6451236
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>> No.6451252
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>>6451236

>> No.6451273

>>6451236
Every sound in that fight was terrifying.
https://www.youtube.com/watch?v=hwP6kNIDg30&t=10

>> No.6451353
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6451353

Round 2 against this faggot, fuck those bubbles.

>> No.6451383
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>> No.6451391
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>> No.6451407
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>>6451353
You ever stay awake at night sometimes like me, thinking about why 3/4 of the non-Wizpig bosses in Diddy Kong Racing were red and yellow with yellow eyes?

>> No.6451485

>>6451150
All of banjo tooie

>> No.6451527
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6451527

This and the boulder you have to jump over.

>> No.6451534

>>6451407
Liver failure and jaundice from eating too many primates.

>> No.6451550

>>6451391
I eventually lucked out when I finally cleared this. The AI was absolutely infuriating.

>> No.6451705

>>6451391
Jesus fucking christ

>> No.6452310
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>> No.6452325
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>>6451150
Honestly Rusty Bucket Bay gives me way harder PTSD.

>> No.6452329

>>6452325
Yup. Fuck that place and its tetanus-shot vibes.

>> No.6452338
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>>6452329
The stuff of nightmares.
Of course as an adult I realize that kid me was stupid and I should have just beelined here first to get it over with but hey, 20/20

>> No.6452354

>>6451236
hell no
>>6451273
kek

>> No.6452364
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>> No.6452373

>>6452310
Such a good final boss theme, but they were hard as fuck.

>> No.6452426

>>6451150
AAAAAAAAAAAAAAh
get ready

>> No.6452525

>>6451236
I had few issues with him, seeker spam that cunt. The rest of the level made me lose hair however.

>>6451353
I had a harder time with the greenwood village silver coin challenge because I sucked at using the breaks.

>> No.6452527

>>6452426
https://www.youtube.com/watch?v=-_Tam9lv1KQ

Something about dying in this game and After Burner would piss me off so much. The way the game just stops for a moment is jarring as fuck.

>> No.6452532

>>6452525
The funny thing about DKR is that when I figured out the brake/drift combo the game became so much easier that I let my guard down, thinking the coin challenges were the only real hurdle and they weren't nearly as hard as I remember them being. And then I got to Wizpig, and learned he was just as much of a cheating bastard as I remembered him being.

>> No.6452535
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6452535

If you only knew...

>> No.6452539
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6452539

>>6451485
no one is this bad at bideo james

>> No.6452737

>>6452535
so bullshit

>> No.6452752

>>6452535
People are still pretending the Turbo Tunnel is hard? It's been more than a decade since Stuttering Craig said it was unbeatable, you can stop LARPing now.

>> No.6453296

Spider-Man 1's carnage final boss

>> No.6453305

>>6452752
It is pretty difficult for most players. No one is pretending.

I've beaten it by the way.

>> No.6453540

>>6451391
isn't this the minigame that was impossible to win on one of the re-releases because they way the AI worked was it got a small amount of time to calculate it's possible moves, which in the original was fine but the re-release on better hardware could basically calculate every possible move?

>> No.6453556

>>6453540
Something like that? It's amazing how many games get fucked over later by tying mechanics to the game's speed.

>> No.6453568

>>6451150
Grunty Industries wasn't hard, though. It was really fucking long.

>> No.6453573

>>6452325
Engine room aside, I remember one of the jinjo locations had the risk of causing you to drown.

>> No.6454472

>>6453568
The thread isn't about being hard, it's about PTSD.

Grunty Industries wasn't hard in the sense you'd die a lot like in Rusty Bucket Bay, but everything ELSE about it was grueling. Especially to a kid. Kids spent days in this one level if not a week+.

>> No.6455514

>>6451391
Fucking based.

>> No.6455529

>>6451160
What the fuck was this guys problem man

>> No.6455532

>>6451172
>Easy now
I guess I'm just bad because I had trouble with this just about three years ago. I thought it was really fucking hard.

>> No.6456357

>>6454472
Yeah, I understand that now.

>> No.6456368

>>6455532
It's just a matter of knowing when he's vulnerable. There's also the spindash strat which makes it really hard to get hit.