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/vr/ - Retro Games


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File: 94 KB, 578x327, gold-silver-169-en.jpg [View same] [iqdb] [saucenao] [google]
6444919 No.6444919 [Reply] [Original]

SO COMFY

>> No.6444926
File: 167 KB, 1200x675, pokemon-stadium-2-D_NQ_NP_843223-MCO25866564142_082017-F.jpg [View same] [iqdb] [saucenao] [google]
6444926

Really great, even better with Stadium 2.

>> No.6444959

Maximum comfy, actually. For a good long while it was my second life. When I heard the Day/Night cycle was gone from RSE I just skipped those and went straight for the Gen I remakes. To this day I don't know how they thought they were going to get away with doing that.

>> No.6444980
File: 63 KB, 820x1184, Pokemon2.png [View same] [iqdb] [saucenao] [google]
6444980

Plus Ultra Comfy

>> No.6446297

>>6444980
whirl islands isn't comfy

>> No.6446318

>>6444919
Pokemon is that franchise that didn't grow up when you did. It's like being an adult Care Bears or Cabbage Patch doll fanatic.

>> No.6446505

>>6444980
Gen 2's use of colour is fucking good, the GBA games look so boring in comparison.

>> No.6446510

>>6446318
Well, there was that one fish pokemon that was shaped like a gun.

>> No.6446818

>>6444959
RSE are the lowpoint in the franchise honestly
they didn't let you trade forward, inflated the count

>> No.6448019

>>6444980
Emu and Filter?

>> No.6449762
File: 30 KB, 480x360, pokemon_gold.jpg [View same] [iqdb] [saucenao] [google]
6449762

>>6444980
>tfw I played Pokemon Red on a GBC, and Gold on a OG game boy
I sold my GBC some time before Gold/Silver came out, so I only had the brick.
Gotta say, it was still charming, but seeing this screenshots make me wish I had played it on a GBC.

>> No.6449774

>>6446510
They completely fucked those up. They should've made them either completely unrelated or just plain dropped 'em.

>> No.6449797

>>6444980
Damn Gen 2 really was the pinnacle of soul for the series. There are so few sequels that accomplished everything people wanted, and somehow raised the bar even higher. As other anons have said, Gen 3 was a disappointment for me as well, solely because GSC set crazy expectations.

>> No.6449807

>>6444980
I want to go back. Not being able to enjoy this game anymore is true suffering.

>> No.6450578
File: 119 KB, 820x1184, Pokemon.png [View same] [iqdb] [saucenao] [google]
6450578

>>6449797
It is like what those old developers says, it is not a matter of features but how well they are used. Early pokemon gens did well making you feel like you were in this epic and big journey to become the strongest pokemon trainer. Nowdays it looks more like a beauty contest.

>> No.6450584

>>6449762
Gold & Silver also feature the same Super Game Boy enhancements that Red & Blue have.

>> No.6450585
File: 1 KB, 201x225, 722.png [View same] [iqdb] [saucenao] [google]
6450585

Remind me, what happened again when you tried to trade a Missingno to a Gold/Silver edition?

>> No.6450591

>>6450584
Yeah true, and I love that. But at the time, I also didn't have a Super Game Boy. I do now, though.

>> No.6450593
File: 3 KB, 256x224, pokemon_blue_01.png [View same] [iqdb] [saucenao] [google]
6450593

>>6450578
>that random Blue GBC screenshot on the bottom right
Still, soulful as fuck. Super GB is the best way to play Gen 1.

>> No.6450606

>>6450585
Depended on the Missingno. Quite a few turn into random Gen. II (and *only* Gen. II) Pokemon. The rest still come out as garbage data, though I think GSC was preprogrammed to recognize these and turn them into "bad eggs" (they never hatch).

>> No.6450607

>>6450593
Oh, without a doubt.

>> No.6451421
File: 114 KB, 1024x649, c8b9b2_1792813.jpg [View same] [iqdb] [saucenao] [google]
6451421

>>6444980
Why did they feel the need to ruin the artstyle?

>> No.6451459

I finished Blue on a borrowed GB, then I asked GBC and Gold as a gift. On my first power on, I played it until Whitney's Miltank. I think my starter on this play was Cyndaquil.

For some reason, I had to reset and then started with Totodile. I didn't like it, then i chose Chikorita and moved on.

It was a fun game, lots of options, and secrets. Exploring it was cool, as everything changed between day, night, day of week. You always had stuff to do.

The battle gameplay was sort out refined, some wonderful changes like the special split and item holding. IVs are somewhat controversial at that point, I think it was poorly implemented but held on to distinguish different Pokemons and push breeding further.

The competitive scene was... intriguing. I like a stall match and GS provided that. Snorlax was the cornerstone, but some Pokemons got their uses. And Skarmblis was born here, what not to love?

>> No.6451498

>>6451421
They also ruined the translation, and for the same reason: this was the game where a lot of internal, behind-the-scenes shit that we took for granted about the series were handed off from Gamefreak and Creatures to that hyper-corporate abomination known as The Pokemon Company. They promptly fired the translation team (headed by Nob Ogasawara) that had been working on each and every mainline localization since Red+Blue and moved absolutely everything in-house at Nintendo. So if you wanted a precise date for when the series started phoning it in (rather than just misjudging what fans wanted), this is it.

>> No.6451501
File: 274 KB, 502x371, 1586694929889.png [View same] [iqdb] [saucenao] [google]
6451501

>>6444919
>mfw I never played neither of them

>> No.6451518

>>6450585
Just wondering since you made this post, have Nintendo ever acknowledged MissingNo in an official capacity?

>> No.6451535

>>6451518
I seem to recall them mentioning it as a glitch
But nothing remotely light-hearted like a Pokémon card or anything like that

>> No.6451558

>>6446818
Gen3 was a soft reboot of the series because much of the original Pokemon staff had moved on after Gen2.

>> No.6451572

>>6451535
Exactly. They treated as some sort of ridiculous scandal, controversy, or mark of shame. I have a theory as to why, but even so it seems like an over-reaction.

>> No.6451575

>>6451558
Where did they move on to? Different project? Different company?

>> No.6451594

>>6451572
>They treated as some sort of ridiculous scandal, controversy, or mark of shame.
Yeah, bit of a shame really. It's definitely part of the folklore of the first gen games.

>> No.6451601

>>6451498
Wait, I’m a brainlet. What was the precise date/generation this happened?

>> No.6451606

>>6451601
HG/SS.

>> No.6451630

>>6449807
Why can't you?

>> No.6451653

>>6451498
I never could enjoy the remake, and now I know why

>> No.6451665

>>6444959
gen 3 was a huge downgrade in every regard

>> No.6451675

>>6451630
Assuming he hasn't been living under a rock for two decades, there are two big reasons:

1. No one wants to tackle emulating the Cable Link. They'll emulate all other kinds of edge-case esoteric bullshit to a ridiculous degree, but oh god please anything but the Cable Link. Like it or not, the Cable Link is an integral part of retro Pokemon.
2. You can never go home again. Your childhood lasts for a finite time, and is progressively hard to resurrect for any length as you age. Lose it fast or lose it slow, eventually you *will not* be able to recall how it felt to be a youth and the mindset of childlike wonder and optimism that came with it as such.

>> No.6451736

>>6451675
>No one wants to tackle emulating the Cable Link.
Not him, but I have been living under a rock when it comes to Pokemon since playing Silver. Why won't they emulate the Cable Link?

>> No.6451743

>>6451606
Thanks anon

>> No.6451750

>>6451736
>Why won't they emulate the Cable Link?
Some "don't get the point", others want to just run two sessions of the same emu side-by-side, and a few of the third type want to actually require you to have another compy running the emulator client to contact at the other end of it all and start sending out that shit over your real network via the appropriate internet protocols. Each of these has had major stumbling blocks.

>> No.6451757

Don't know where you've been, but Nintendo finally figured out how to make the old Gen1 and Gen2 games think that the 3DS's local wireless is a game link cable.

>> No.6451759

>>6451750
Ah, okay. I appreciate the info.

>> No.6451767

>>6451757
Great. Tell the jamokes actually making the emulators- they're still at the "arguing over implementation" stage.

>> No.6451772

>>6451572
What is your theory?

>> No.6451912

>>6444980
Now I have to replay it

>> No.6451917

>>6451772
How deeply have you looked into the Old Man glitch?

>> No.6452071

>>6451917
The Viridian City one? I'm cool with the RB era glitches, it's been a while I don't read about those but I can catch up if needed.

>> No.6452168

>>6444980
If I could wipe my brain and re experience this I would

>> No.6452318

>>6451572
I mean it was literally a huge fuck up that straight up broke copies of the game if you caught the wrong stuff.
I know we look back fondly at it because it led to shit like infinite candy and catching level 132 pokemon but I can't imagine it being anything but a mark of shame for the actual people who worked on it.

>> No.6452414

>>6452071
Okay then, so you remember how there were rumors that doing the Old Man glitch "wrong enough" (ie keep going and going and going....) could permanently fuck up your cart, and after looking into it everyone said it was myth? Well, years later this big SA LP comes out called "Let's Break- Pokemon Red+Blue" and in it, they take a look at how crazy things are getting under the hood- as you keep running with this glitch on and on and on....And the results are not good. See, the GB doesn't actually *have* a little doohickey called an "MMU", short for "Memory Management Unit". 99% of the time shit gets too crazy at the HW-SW layer, the MMU steps in and clobbers the offending code over the head, resulting in a hard crash but no rampantly undesirable behavior. What kind of "rampantly undesirable behavior"? Well...Shit like treating ROM-as-RAM, RAM-as-ROM, writing the contents of your screen all over the battery-backed SRAM, attempting to operate various on-board components in a manner that would damage them, you get the idea I'm sure. Depending on how deep down the rabbit hole you want to keep pushing that shit, the Old Man glitch was caught trying to do pretty much all of that. They had that game so fucked-up-inside-out it didn't know if it was coming or going, and yet still...Without that MMU....The game keeps marching on as long as the main loop remains uncompromised.

>> No.6452436

Game freak has always been garbage programmers, even to this day.
SW/SH is a joke. GSC is a miracle and it's mostly thanks to Iwata because these fucks don't know how to properly organize or compress data

>> No.6452443

>>6452414
Anyway, my theory? A minority of gamepaks (proportionally speaking, I do not mean that this only happened to a literal handful) actually *did* end up fucked beyond repair, from people who treated this as endlessly amusing postgame content and didn't know when to quit. And Anon, as a Nintendo licensee back then? That shit ain't done. That's right up there with little Johnny Public seeing a pixel penis or little Suzy Q getting roped into a premium phoneline scam and your game being the name on the incident report they get back at NOA. I'm sure in Japan when shit like that happens NOJ routinely tells the parents to go blow it out their assholes, but in the American market, where they're trying to be the next Walt Disney corporation? That's simply unacceptable. And from a second-party licensee, no less! And so, my guess is that, behind the scenes, some heads absolutely did roll, and more than a few managers got called into the big boss' office and told this was going in their permanent file.

It would explain why for a curiously long time they didn't even want to acknowledge it had happened, much less bring it up of their own accord or even celebrate it.

>> No.6452447

>>6452436
>SW/SH is a joke.
What?

>> No.6452456

>>6450584
SGB mode had less colors than GBC mode.

>> No.6452458

>>6452456
But was also released earlier, meaning it was a case of a pre-installed userbase. Using what you have vs having to buy new hardware entirely, you see?

>> No.6452460

>>6452447
The new pokemon games are coded like ass with assets taking 3 times more space than they need to be. It's the entire reason for that whole "dex cut" controversy.
In the last 3DS games, Sun and Moon, every single character has different models for each scenes because GF doesn't know how to reuse a single one multiple times.
Basically, there's this girl called Lillie that is super important for the plot, and she has 50 models inside the cardridge. It's a mess

>> No.6452476

>>6452460
That sounds about right.

>> No.6452726

why do I have to beat HGSS to unlock the classic ost?

>> No.6452736

>>6452458
I guess I see. Many console players switched directly from Genesis to N64 at that time, though, so SGB sometimes seemed like a mystical luxury. GBC, on the other hand, had been out for two years by the year 2000 and had been popularized by the Pokemon phenomena and DX being (basically) cross-promoted with OoT. It seems that therefore SGB would not have had as big of an install base by 2000 as GBC would, but it's also possible you're right.

>> No.6452740

>>6452726
Because it's a different game, and both the originals and remakes are meant to be played.

>> No.6452964

>>6452740
I just want the new hotness with a dash of nostalgia, tho

>> No.6452978

>>6452964
Pirate the OST on RuTracker.

>> No.6453086

>>6444980
>first time you make it into Kanto and the music change
>first time you battle Red

those feelings

>> No.6453262
File: 223 KB, 350x599, 350px-GM_Courtney.png [View same] [iqdb] [saucenao] [google]
6453262

>>6452964
It's been like 10 years since I went through it. The Pokewalker really activated it for me. Good that that you've gone through the originals before playing through this unnecessary remakeyet extremely fun one.

>> No.6453445

>>6452436
>these fucks don't know how to properly organize or compress data

GSC was one of the most feature rich experiences on the GBC, wtf are you smoking

>> No.6453450

>>6453445
That's mostly thanks to outside help from Iwata, as anon just stated.

>> No.6453487
File: 160 KB, 640x480, whitecity.jpg [View same] [iqdb] [saucenao] [google]
6453487

>>6444919
>>6444926

>> No.6453907
File: 44 KB, 946x530, thinking Roy.jpg [View same] [iqdb] [saucenao] [google]
6453907

>>6451501
>mfw I only ever got to play Blue, FireRed, Stadium, Colosseum, XD, and Red Rescue Team because I was poor
>still have massive nostalgia for the first four gens thanks to movies and TCG

>> No.6454974

>>6453445
http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/2

Ishihara:

>I remember thinking that there just weren't that many people out there who would be able to read the entire Game Boy source code, which was by no means written in a highly-refined programming language, and grasp how everything connected with everything else. So Iwata-san, you analyzed the whole thing and reworked the code, decided on the way to localize Pokémon Red and Pokémon Green, got the battle system running on N64... I was surprised that you managed all of that...

Not only GS, but even that.

>> No.6454987
File: 226 KB, 1266x656, soul souless.png [View same] [iqdb] [saucenao] [google]
6454987

Don't play the remakes

>> No.6455292

>>6454987
is this, dare I say it, soul vs soulless?

>> No.6455428

Played gold on my GB Pocket and loved it.
What's the best way to replay it?

>> No.6457116

>>6444980
>>6451421
>>6451498
>>6454987

I currently play remake although I have known and played the originals.
But you start to make me doubt, has the remake lost as much soul as you say?

>> No.6457131

>>6454987
My god that revised translation is pussified.

>> No.6457145

>>6457116
Not the same anon, but it has indeed lost some soul (another two examples would be the new way they structure the bug contest and took away the extremely good and fun card gambling minigame in Goldenrod and replaced it with absolute bullshit in the Western versions and boring slots in the Jap version). Nevertheless, it added some new soul by letting the first Poke in your party follow behind you ala Pikachu in Yellow and some other new things such as rematching gym leaders and having a new safari zone. Worth playing both, regardless that the great remake is definitely unnecessary.

>>6457131
Yep, welcome to the mid-early days of SJWs in Treehouse or whatever it was.

>> No.6457160

>>6457116
You should also get a Pokewalker if you want full experience (as it came with the game as opposed to Pokemon Pikachu 2 or Mystery Gifting which required extra purchases or lucky real-world encounters, so it was a regular thing for most of us who enjoyed it when it came out).

>>6455428
Probably GBC (or anything that accurately emulates it), which is what was (or at least seems to have been) designed for.

>> No.6457163

>>6457160
*You should get a Pokewalker unless you plan to emulate them, of course

>> No.6458495

>>6455428
GBC (or the non-retro AGS-101 which is possibly a better option as it'll let you play the GBA ones too).

>> No.6458574
File: 73 KB, 500x310, pokemon-red-blue-yellow-3ds-release-date-eshop-box-artwork.jpg [View same] [iqdb] [saucenao] [google]
6458574

Dear Nintendo,

Please put Pokemon Red, Blue, Yellow, Gold and Silver on the Nintendo Switch Eshop.

You idiots.

Thank you.

>> No.6458592
File: 1.98 MB, 367x275, pokemon_stadium_dragonair_ATField.gif [View same] [iqdb] [saucenao] [google]
6458592

>>6453487
so much soul

>> No.6458603

>>6458574
obscure NES titles via subscription only goes brrr

>> No.6458621

I used to be absolutely terrified crossing the Verrazzano Bridge on the way to Staten Island as a kid

>> No.6458696

>>6458574
I don't have one any more but when I did, I CFW'd my Switch and the emulation on it was great (and lets face it, the emulated ROMs will be better than any version they put on the eShop).
Look into that if you have an older model Switch, it's a fully-reversible process.

>> No.6459220

>>6458621
Doyle what are you doing on /vr/

>> No.6459234
File: 955 KB, 2446x2528, IMG_8490 (Edited).jpg [View same] [iqdb] [saucenao] [google]
6459234

>>6444919
>>6444980
>>6449762
>>6458574
>bought a chinkshit clone Gold because i ddint care about paying overpriced for actual version
>played intently for months
>actually won money at the Game Corner
>stop playing because dad was terminally ill
>open game again
>save file is erased

fuck you clone G A M E carts

>> No.6459569

>>6446505
Yea and I love how cohesive and minimalist the gameboy ui was. After gen 2, every ui object in the games looks like it made by a completely different studio

>> No.6459574

>>6451421
Why does everything always go from pudgy cute to ugly anorexic? Sonic and dragonball did this too

>> No.6459659

>>6452736
couldnt you play Pokemon gameboy games on Stadium 1 and 2 with what was effectively a Super game boy display?
Lots of people had stadium and transfer paks. I remember playing Silver on stadium 2 gb tower a lot. I never had a SNES or a super gameboy. I think stadium 1 upscaled R/B/Y into color, too, and i think Stadium 2 played R/B/Y on its gb tower

>> No.6459694

>>6459659
>I think stadium 1 upscaled R/B/Y into color
As you said, Stadium 1 and 2 use the Super Game Boy display, borders, and color palettes.
Both Pokemon games are designed for the Super Game Boy, since they use specific different custom palettes for each pokemon (by splitting the screen in 2, upper and bottom halves, each pokemon can have different colors, so 8 different colors, instead of the usual 4 shades limit).

>> No.6459734

>>6458603
>>6458696
A pure rom dump would be one thing, but Nintendo should be more forward thinking. Make a conversion where talking to the trade cable lady opens a mini-app that lets you trade your Pokemon with other Switch users. Too bad to Nintendo leadership I'm speaking in tongues right now.

>> No.6459802
File: 39 KB, 999x827, 551.jpg [View same] [iqdb] [saucenao] [google]
6459802

>>6459234
feels bad, fren

>> No.6459812

>>6459734
The best you can hope for is a Switch app to make trades function on local wireless only, like they did for 3DS.

>> No.6459984

>>6459694
so if you want to play R/B/Y but you dont have access to a super game boy + SNES, you can (more easily and cheaply) get an N64, transfer pak and Pokemon Stadium.
so >>6450591 >>6450593 >>6450607
are just hipsters.

>> No.6460083

>>6459984
Not really, I'm one of them, I just mentioned Super GB because it's what comes to mind first. Using Stadium is perfectly fine too, and in fact, better, since Stadium has all the extras that bring great QoL improvements to item/pokemon management.

>> No.6460108

>>6459574
>ugly anorexic?
All the fags in Japan migrated to the art departments.

>> No.6460118

>>6459984
>>6460083
isn't stadium simply an emulator though?

>> No.6460150

>>6460118
Yeah it is. But Pokemon being a turn-based game I don't think that matters much. It might have some input delay but it doesn't really matters. It's just convenient to be able to toggle between the GB Tower (and have access to fast-forward functions using your real cart) and the functions in stadium, not just the actual Stadium cups and modes but as I said, all the QoL stuff like N64 pokemon/item boxes and the general management of them.