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/vr/ - Retro Games


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File: 2.33 MB, 982x584, Dampe.webm [View same] [iqdb] [saucenao] [google]
6442702 No.6442702 [Reply] [Original]

>What is ModLoader 64?

This system is the successor to OotModLoader. It is designed to provide memory access, rom patching, and multiplayer networking in an easy to use framework.
Imagine Forge Loader for Minecraft but for N64 Games

======== ModLoader64 ========

https://github.com/hylian-modding/ModLoader64-GUI/releases

If Cores Don't Download On There Own (modloader/cores)
https://anonfile.com/TdVbF0x6o0/cores_rar

1.0 ROMs For OoT & Banjo Kazooie
https://anonfile.com/Bdb5I1x3o1/Banjo_OoT_rar

BPS OoT Collection
https://anonfile.com/r3p9W80ao6/Modloader64_-_OoT_BPS_Collection_rar

======== Linux Setup ========

Extract contents and run ./install.sh, after first run, execute chmod +x /opt/modloader64-gui/ModLoader/InputConfigTool to configure controls and you're all set.
https://cdn.discordapp.com/attachments/563115897846497321/705580653068157040/modloader-linux-installer_1.1.25.tar.gz

======== PRE-REQUISITES ========

You will also need these installed before setup!

VS 2013 x86 Libararies
https://www.microsoft.com/en-us/download/details.aspx?id=40784

VS 2017 x86 Libararies
https://aka.ms/vs/16/release/vc_redist.x86.exe

x86 Node
https://nodejs.org/dist/v12.14.0/node-v12.14.0-x86.msi

======== Custom Models OoT ========

https://github.com/hylian-modding/Z64-CustomPlayerModels/tree/master/oot

How To Make My Own Custom Model?
http://www.z64.me/guides/blender-play-as
https://github.com/CrookedPoe/zzconvert-Blender-Link-Templates/tree/master/OoT

======== Online Plugins ========

Ocarina of Time Online
https://github.com/hylian-modding/OcarinaOfTimeOnline/releases

Banjo-Kazooie Online
https://nexus.inpureprojects.info/ModLoader64/mods/BKO/update/BkOnline.pak

>> No.6442705

========= Other Plugins =========

Ocarina of Time Randomizer MultiWorld
https://github.com/DemoXinMC/Multiworld64/releases/

Rainbow Gauntlets
https://cdn.discordapp.com/attachments/705585679241052190/706402983016923146/RainbowGauntlets.pak

Rainbow Tunic
https://cdn.discordapp.com/attachments/705585679241052190/706403045445206096/RainbowTunic.pak

Custom Tunic Colours
https://github.com/hylian-modding/CustomTunicRedux/releases/tag/v1.0.0

Tessaiga
https://cdn.discordapp.com/attachments/706278515447824384/706680377934217276/Tessaiga.pak

Elevator Stuck In Forest Temple Teleport Workaround (Hold D-Pad Up)
https://cdn.discordapp.com/attachments/563449887832932362/708769933902872687/HoldTheElevator.pak

Keys Desync Workaround (Infinite Keys)
https://cdn.discordapp.com/attachments/501840935164837890/706325002764681266/Keysy.pak

Skip The First Wave of Twinrova
https://anonfile.com/14z9V4yeoa/DoubleDynamite_pak

>> No.6442720
File: 2.83 MB, 1126x626, sanic.webm [View same] [iqdb] [saucenao] [google]
6442720

Last Thread

>>6397992
>>6397992
>>6397992

Also do you guys like going fast?

>> No.6442727
File: 1.01 MB, 1095x632, roll.webm [View same] [iqdb] [saucenao] [google]
6442727

>>6442720
Rolling around at the speed of sound

Roll

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Roll.pak

Dampe

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Dampe.pak

Sonic

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Sonic.pak

>> No.6442809

Ok, we already know you can replace Links original model. Showcase something more interesting.
Also, is it possible to mod MM items in OoT and vice versa, or am I completely retarded?

>> No.6442875
File: 763 KB, 426x360, JaggedDeliciousGoitered.webm [View same] [iqdb] [saucenao] [google]
6442875

>>6442809
Its only been out for like 2 weeks, there is only like 3 people making mods. Considering the amount of custom models there were from a year ago compared to now anything like "he replaced link, wat else!?" does make you look completely retarded

But for things like MM Items in OoT, there are equipment paks being made right now and will be coming soon that gives you custom items with icon change and everything. And MM Items being one

MMOnline is also coming but needed a rewrite, so give it time

>> No.6442915

I kinda like the model replacement stuff. Its not like this board is seriously hurting for thread space or anything. Refreshing the thread once a day to see funny images or check for updates is fine.

>> No.6442919

can i be a big titty anime girl

>> No.6442938
File: 555 KB, 1084x455, animeboobs.jpg [View same] [iqdb] [saucenao] [google]
6442938

>>6442919
Ill give you 2

>> No.6442947
File: 460 KB, 2004x1106, modloader64_gui_2020-05-18_23-10-35 (1).jpg [View same] [iqdb] [saucenao] [google]
6442947

Tonights a busy night

Godot from Ace Attorney

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Godot.pak

>> No.6443163
File: 381 KB, 700x483, Put the lotion in the basket.png [View same] [iqdb] [saucenao] [google]
6443163

We don't like Smooth Skins

>> No.6443220

>>6442938
>>6443163
Wait, so can we get OOT N64 but with OOT 3D character models? A synthesis of the original game's superior atmosphere and lighting with the 3D remake's smoother character geometry? Fucking sick.

>> No.6443830

Thanks for posting these,this is really interesting

>> No.6443847

looks neat but you need to install way too much shit just to play around with it a bit

>> No.6443935
File: 88 KB, 287x422, sdfsdffwn.png [View same] [iqdb] [saucenao] [google]
6443935

>>6443847
Its only "alot" if you have non of the pre requisites, but people love using laptops from the stone age and wonder why there game doesnt work.

Modloader, Roms, Mods thats all a normal person is going to need
In other news, IZOU Link soon from a looong gone rom hack that Flotonic made

>> No.6443953
File: 178 KB, 552x352, AllEthicalAustraliankestrel-mobile.webm [View same] [iqdb] [saucenao] [google]
6443953

Today is also update day, not sure what was updated other then quality of life things like refresh pages on Roms/Mods

>> No.6444126
File: 199 KB, 680x623, modloader64_gui_2020-05-19_11-55-22.png [View same] [iqdb] [saucenao] [google]
6444126

>>6443935
Izou Link

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/IzouLink.pak

Updated MM Adult Link & TP Link aswell

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/MMAdultLink.pak
https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/TPLink64.pak

>> No.6444610
File: 2.92 MB, 652x482, trailer.webm [View same] [iqdb] [saucenao] [google]
6444610

>>6444126
>>6443935
If wondering about IZOU link, Project IZOU (The Legend of Zelda: Sacred Armour) was a project that was done by one of the older popular modders that disappeared called Flotonic.

ofc the project never finished, like fuck all ever do. But there was a demo patch and this guy is ripped from that.

Hard to find footage of this shit without some Unshaven Spanish Teenager pretending to be Pewdiepie. Found an old trailer end webmed it so I can be your sacrifice...

>> No.6445216
File: 927 KB, 1559x885, modloader64_gui_2020-05-19_17-19-31.jpg [View same] [iqdb] [saucenao] [google]
6445216

Gamecube Style HUD

https://anonfile.com/pdwclf1fo7/GCLayout_pak

>> No.6445219
File: 205 KB, 500x463, unsdsddswn.png [View same] [iqdb] [saucenao] [google]
6445219

>>6445216
Without Texture Pack

>> No.6445242
File: 71 KB, 895x252, Discord_2020-05-19_17-30-35.jpg [View same] [iqdb] [saucenao] [google]
6445242

Hi

>> No.6445506

>>6445242
Thanks for your work! Now keep the stuff coming.

>> No.6445517
File: 79 KB, 512x381, Discord_2020-05-19_18-59-35.jpg [View same] [iqdb] [saucenao] [google]
6445517

Boob Physics and Custom Animations, Modloader might be the chosen one

>> No.6445545

are many people playing multiplayer? i got modloader, but haven't made an attempt to play online yet.

>> No.6445565

>>6445545
See there are normally a few people playing, like 100 players. But you still have to know the lobby name and optional password to get in. And the lack of a game browser kinda hurts itself if you just wanna join a random game. But if you jump on the discord there is normally groups playing.

>> No.6445589

>>6445517
that's neat, sexy malon walking would be dope

>> No.6445692
File: 497 KB, 497x1000, 234234wn.png [View same] [iqdb] [saucenao] [google]
6445692

OoT3DS Link looking fine af

>> No.6445698

>>6443220
In theory you can, and in theory custom animations can be implemented, but i've only seen people working on a Link replacement. I doubt anyone wants to try to rework the 3DS environments and textures into the N64 game, never mind the performance hit, but in theory some of it is technically plausible.

>> No.6445928

I'm thinking of making pck with the Hero's Shade from TP, but I can't find a decent model rip anywhere. Any ideas?

>> No.6445943

>>6442727
I never knew I needed this. Thank you, based mod sharing anon.

>> No.6445948

>>6442947
Please tell me he can throw hot coffee at people.

>> No.6445975
File: 73 KB, 640x480, Legend of Zelda, The - Ocarina of Time (U) (V1.0) snap0016.jpg [View same] [iqdb] [saucenao] [google]
6445975

Hello friends, I hope you will find yourself very well :D
I wanted to ask for your help
I found this texture browsing the Internet, which makes Link look like Altair from the Assassin's Creed series, but I can't use it because it has an old format, and because some emulators don't run it, I wanted to see if here among all the people who love video games is someone who knows how to do.
I don't know if you can do a rom hack or something, I would really look really cool plus the cheat of climbing on any wall, I think it would look even better, but I lack the knowledge to do that and that's why I ask them for help :)
I hope someone can help me and it would be a good excuse to be able to relive this great adventure.
I leave you the download link:

http://www.mediafire.com/file/fzh9xmtymg99ms8/altair.rar/file

Hopefully someone will cheer up and help me, they say that we are the community that always comes in and get what they want, really thanks for reading me and I look forward to your help
A good way to expect Assassin's Creed Valhalla.

>> No.6445992
File: 1.21 MB, 640x342, AridWeepyEnglishpointer-mobile.webm [View same] [iqdb] [saucenao] [google]
6445992

Update to MMLink and MMEquipment

>> No.6445996

>>6445992
I see you bending bones there, but is the software there to import character animations from elsewhere yet (either ripped from a game or custom made animation in Blender or whatever)?

>> No.6446025
File: 2.49 MB, 1550x879, vbsbvrb4ut.webm [View same] [iqdb] [saucenao] [google]
6446025

>>6445996
Its Blender, and yea you can in theory make and "import" animations from other things. The closes things Ive seen are Custom Spell Animations (Not Finished or Really Working) and the custom Idle Animation one of thee Custom Skins use

That skins full creaors repo

https://github.com/AriaHiro64/Arias-Templates

And the pak for it

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/zzplayas_aria_the_demon.pak

But its alot of effort that Im not even fully understanding of, but blender and zzplayas

>> No.6446062
File: 2.53 MB, 1170x732, outpsssfffut.webm [View same] [iqdb] [saucenao] [google]
6446062

Inyuasha, that also transforms to his human form at night. This might seem like a simple thing. But this is a small step to some more interesting shit to come

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/InuyashaFormChange.pak

>> No.6446119

>>6445975
I don't understand the format either, But...

Someone knows how to get jpg files transformed to pak???

Someone who's already used more blender?
That I can help on this issue

>> No.6446163

>>6446025
Neat.
>>6446062
Could a model like that run in-game on a real N64? Because that looks hella good for 64.

>> No.6446173

>>6446163
I wanna say no, but Im not 100% sure.

Links poly count is I think 700 tris, that model was like 1500

Modloader does some special things with its ram and player puppets. But there was a pak to create a rom file after starting the game. That rom would have the model in it. Which could be run on VC in theory.

So maybe

>> No.6446180

>>6446173
Found the mod to create the rom if interested in that kinda thing

https://anonfile.com/V0Zbn21eo7/RomDump_pak

>> No.6446398
File: 559 KB, 936x710, unkndfgfddgfdfgown.png [View same] [iqdb] [saucenao] [google]
6446398

>>6442702

>> No.6446528
File: 1.97 MB, 990x592, outpsssfffut.webm [View same] [iqdb] [saucenao] [google]
6446528

That was fast, 3DS OoT Adult Link

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/OcarinaOfTime3DSLink.pak

>> No.6446534
File: 2.41 MB, 991x593, sdds.webm [View same] [iqdb] [saucenao] [google]
6446534

>>6446528

>> No.6447486
File: 617 KB, 1119x396, usdfsdfwn.png [View same] [iqdb] [saucenao] [google]
6447486

>>6446534

>> No.6447490
File: 1.83 MB, 800x600, snake.webm [View same] [iqdb] [saucenao] [google]
6447490

Snake? Snake! SNAAAAKKKKEE!!!

>> No.6447656
File: 106 KB, 698x658, 1586714836410.jpg [View same] [iqdb] [saucenao] [google]
6447656

High resolution textures applied to models meant to be rendered at 320x240 looked like shit back in the 00's when Rice first released his plug-in that let us do this, and they still look like shit now. How can you honestly play OoT and think "Yes, this is fine and looks better than the original textures"?

>> No.6447663
File: 22 KB, 380x349, Siipppppp.jpg [View same] [iqdb] [saucenao] [google]
6447663

>>6447656
ok boomer

>> No.6447668

>>6447663
If you actually think this looks good:
>>6446528
I feel sorry for you. Like goddamn dude, please go get your eyes examined. You need help.

>> No.6447704
File: 201 KB, 512x256, axTj5wxna-e3p1Ko38Mb4nRibXGCMX6SBStqvCRHtEQ.png [View same] [iqdb] [saucenao] [google]
6447704

>>6447663
Yeah, totally looking good man

>> No.6447771
File: 241 KB, 499x924, Discord_2020-05-20_12-42-27.jpg [View same] [iqdb] [saucenao] [google]
6447771

Update on PVP for OoT... and MM

So it seems that zzplayas which is the Tec that is behind the way custom models are being done has had a massive update

>>6445517

And within this update that adds new bones and the like will also have the PVP things aswell

Boob Physics and PVP, we making Dead or Alive in OoT babbbbyyy

>> No.6448073

>>6447656
This.

>> No.6448223
File: 828 KB, 983x743, unksdsdsdwn.png [View same] [iqdb] [saucenao] [google]
6448223

Skyward Sword equipment being worked on

>> No.6448281

>>6447668
You dipshit, that's a higher quality model altogether from a handheld game with a lower resolution than the N64 itself. You're not even remotely thinking reasonably and just bitching to bitch.

>> No.6448286

>>6448281
okay maybe not lower resolution, there's 80 more pixels vertically for 400x240, multiplied by two for 800 pixels for the 3D effect, but that still isn't a whole lot more than 320x240.

>> No.6448289

>>6448281
I meant the world's ugliest pause screen but okay.

>> No.6448315

>>6447490
majestic

>> No.6448606
File: 2.06 MB, 1315x995, Screenshot_87.png [View same] [iqdb] [saucenao] [google]
6448606

Random fact

If you force Young Link to hold The Master Sword it will be upside down because the only time Young Link touches The Master Sword its when he pulls it out of the Pedestal

>> No.6448627
File: 75 KB, 640x640, 1496243436406.jpg [View same] [iqdb] [saucenao] [google]
6448627

I have no interest in whether this succeeds or fails beyond seeing the absolutely ridiculous shit you guys manage to come up with.

>> No.6448645

Is there a non-Discord repository for those AI-enhanced texture packs? The links I've found have all been dead.

>> No.6448654

>>6448645
AI Upscale no, but other Texture Packs sure

(Community Texture Pack V7 (Sky Fixed Edition)

http://www.mediafire.com/file/x2fcpgon6zjs090/THE_LEGEND_OF_ZELDA_HIRESTEXTURES_%2528Community_Texture_Pack_V7_%2528Sky_Fixed_Edition%2529.rar/file

(Djipi Final 2009)

http://www.mediafire.com/file/uqcg682wyhnjtpk/THE_LEGEND_OF_ZELDA_HIRESTEXTURES_%2528DjipiFinal2009%2529.rar/file

(3DS Faithful Texture Pack)

https://drive.google.com/open?id=1zWBoniOcxxHGIzL_1Z-s2ZOPrRmaaff_

Pick your Poison

>> No.6448665
File: 323 KB, 192x256, 1513141814443.gif [View same] [iqdb] [saucenao] [google]
6448665

>>6448654
disgusting

>> No.6448668

>>6448606
the person who posted that image in the discord mentionned a mod called Link's Toybox, I was wondering it was available as a pak for ML64.
Also the gamecube buttons are neat, but I'm getting graphical issues with the item icons on them, and the fact that c-down isn't the middle button bothers the shit out of me

>> No.6448675

>>6448668
Well it I assume would make sense on the GC Controller if you arent using C-Buttons but the Z Y X, but yea its a bit odd

Ignore that guy, hes... weird and doesnt know what hes on about. L.Toolbox has nothing to do with Modloader

>> No.6448684
File: 2.14 MB, 1919x1454, Goku is coming [sound=https%3A%2F%2Ffiles.catbox.moe%2Fja77i3.mp3].png [View same] [iqdb] [saucenao] [google]
6448684

>>6448675
Goku is getting there

>> No.6448689
File: 50 KB, 1062x780, unknown.png [View same] [iqdb] [saucenao] [google]
6448689

>>6448684
>>6448684

>> No.6449130
File: 658 KB, 1282x675, Y3DSLink.jpg [View same] [iqdb] [saucenao] [google]
6449130

>>6447486


Child 3DS Link getting close I hope for release

>> No.6449141
File: 250 KB, 1061x597, asdasdasdd.png [View same] [iqdb] [saucenao] [google]
6449141

>>6449130
There are actually 2 different people working on 2 different models, its a bit of a cluster fuck. But if either one comes out then Im good

This is the other one

>> No.6449161
File: 786 KB, 972x691, 324234234.png [View same] [iqdb] [saucenao] [google]
6449161

>>6449141
>>6449130
So right or left?

>> No.6449170
File: 57 KB, 650x744, 1585091589024.jpg [View same] [iqdb] [saucenao] [google]
6449170

>>6449161
Doesn't matter, neither are the best girl.

>> No.6449172

>>6449161
>>6449141
>>6449130
They all look wrong.

>> No.6449186

>>6449170
Best girl already has like 3 models

Thicc, N64, 3DS

>> No.6449538

>>6447656
I mean, at this point I think it's more about fucking with the game's appearance for one's amusement more than it is actually trying to improve the game, or anything like that.

>> No.6449717

>>6449538
Gotta learn how to work with it somehow, before you get into the big dick scripts.

>> No.6450064

>>6449161
Right I guess. I need to see what he looks like in other areas though. Either model might clash with the color direction in other areas.

>> No.6450095

>>6449717
That's what I mean. I don't know the first thing about shit like this but I suppose I'd want to know the limits of what I'm working with before trying to make anything serious.

>> No.6450520

>>6449186
Kokiri cunny, when?

>> No.6450807
File: 892 KB, 2538x1509, Capture.png [View same] [iqdb] [saucenao] [google]
6450807

>>6446062
With how Inyuasha does his transformations when night comes, the plan for goku is when he loses health at a certain point he will transform in to Super Sayain and maybe even go farther beyond that...

Still need to have the transformations not reload the scene though which is something that is being looked at

I think that hair might need to be a bit bigger though

>>6448684

>> No.6451032
File: 194 KB, 624x472, image1.jpg [View same] [iqdb] [saucenao] [google]
6451032

>>6450807
>>6448684

>> No.6451284
File: 134 KB, 457x295, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6451284

Well looks like ZZPlayas will be having its massive update within the week.

Also slight worry about the older stuff, hopefully its a smooth transition and not a total nuke

But hey, Boob physics are worth it right?

>> No.6451306

>>6448654
bless

>> No.6451659
File: 1.45 MB, 2786x1396, image0 (1).jpg [View same] [iqdb] [saucenao] [google]
6451659

Aesthetic

>> No.6451725
File: 2.18 MB, 1921x1456, dfgdfgure.png [View same] [iqdb] [saucenao] [google]
6451725

>>6450807
Ignore the sword

>> No.6451742

>>6451725
But when I do that, I just see the shield clipping into his leg!

>> No.6452092
File: 2.48 MB, 1203x623, zelda.webm [View same] [iqdb] [saucenao] [google]
6452092

This ones pretty bare-bones and broken, but hey..

Child Zelda

https://anonfile.com/N9s8Q013o6/Zelda_pak

>> No.6452098
File: 2.53 MB, 1203x623, Thats new.webm [View same] [iqdb] [saucenao] [google]
6452098

>>6452092
Putting on a mask and taking out bombs

>> No.6453797

>>6448654
y u delet files

>> No.6454063
File: 301 KB, 1162x684, unknown.png [View same] [iqdb] [saucenao] [google]
6454063

>> No.6454074
File: 6 KB, 130x234, 1496456395196.jpg [View same] [iqdb] [saucenao] [google]
6454074

>>6454063
ALttP manual art Link?

>> No.6454473

>>6453797
Check again

>> No.6454650
File: 47 KB, 812x878, Finn.png [View same] [iqdb] [saucenao] [google]
6454650

>> No.6454770

>>6442702
How hard would it be to make a game inside of this?

>> No.6454781

>>6454770
Very, but if you wanna learn. Blender/Sketchup (Sketchup for super noobs) and https://hylianmodding.com/?p=240 will be what you need for custom maps. Other things that have been posted here for models.

But I wouldn't try making a "game" just maps some maps and learn the basics

>> No.6454786

>>6454770
ModLoader64 is a glorified frontloader for BizHawk's N64 core. How hard would it be to make a game for ModLoader64? How good are you at coding for the N64. How hard would it be to make a game in the form of a ROM hack of Ocarina of Time? How good are you at writing custom ASM code in conjunction with using ROM hacking tools?

>> No.6454794

>>6454786
>ModLoader64 is a glorified frontloader for BizHawk's N64 core.

No it uses Mupen64Plus, The Old OoT Online was Bizhawk and it was super shit and needed much newer/better hardware since Bizhawk is a TAS player more then an Emulator

>> No.6454798

>>6454770
Maybe it's a better idea to see how's the work on the PC ports from the guys who made Mario 64 PC.

>> No.6454857

>>6454770
Impractical unless a substantial amount of the Ocarina of Time ROM is decompiled.

>> No.6455484
File: 399 KB, 1920x1080, unknown1.png [View same] [iqdb] [saucenao] [google]
6455484

>>6454063
>>6454650

>> No.6456517
File: 420 KB, 1920x1080, unknown2.png [View same] [iqdb] [saucenao] [google]
6456517

>> No.6456526

>>6455484
Pretty based.

>> No.6456701

is there a way to do co-op multiplayer where you can actually progress through the game?

>> No.6457743

>>6456701
....yea? OoTOnline.pak in the OP

And there is also Multiworld but its a separate thing

https://github.com/DemoXinMC/Multiworld64/releases/

>> No.6457747
File: 618 KB, 1854x1368, VID-20200520-WA0006.webm [View same] [iqdb] [saucenao] [google]
6457747

>> No.6458119
File: 2.82 MB, 800x624, SMASH_REMIX_-_Project64MM_2.2.0.1_2020-05-23_13-20-10_Trim.webm [View same] [iqdb] [saucenao] [google]
6458119

>> No.6458134

>>6457743
I'm a retard whats the difference between the two and what's multiworld?

>> No.6458142

>>6458134
OoTOnline is playing Co Op in the same game together items sync and you see the player and are in it together

Multi is you play by yourself but you unlock items for the other player that is playing by them selves doing the same thing for you

>> No.6458451
File: 46 KB, 503x178, Discord_2020-05-23_15-27-58.jpg [View same] [iqdb] [saucenao] [google]
6458451

I hope you guys only like to play Zelda (And Banjo) in Modloader64...

>> No.6458498
File: 19 KB, 320x240, Beta_Fado.jpg [View same] [iqdb] [saucenao] [google]
6458498

Does anyone happen to have the raw files for Navi's Japanese voice lines?
https://www.youtube.com/watch?v=geZwESmBGX0

>> No.6458509

I feel like that is asking for something like "Hey does anyone by any chance have Ura Zelda they can upload for me?"

>>6458498

>> No.6458601
File: 48 KB, 666x313, That Aged Well.png [View same] [iqdb] [saucenao] [google]
6458601

>>6458451

>> No.6458628
File: 1.10 MB, 1003x757, unknown.png [View same] [iqdb] [saucenao] [google]
6458628

>> No.6458649
File: 1.91 MB, 300x228, 1520987020075.gif [View same] [iqdb] [saucenao] [google]
6458649

I'm stuck at this block,

[INFO] NetworkEngine.Client - Starting up NetworkEngine.Client...

Do i need to port forward for this?

>> No.6458671

>>6458649

In your mods tab do you have anything under Cores? It should have at least the z64lib something core.

If not, then put these in your Modloader/Cores folder

https://anonfile.com/TdVbF0x6o0/cores_rar

>> No.6458709

>>6458671
my bad thanks man, I got it working.

So can anyone just join my server? I also get a stutter every 5-6 seconds is that just my hardware

>> No.6458743

Alright Im hosting a server -- if someone joined, do items just get propagated to each player? They would just be a copy of eachother

>> No.6458749

>>6458743
Items and things will sync when other players join if you already have them

>> No.6458803
File: 19 KB, 420x354, 1588016230666.jpg [View same] [iqdb] [saucenao] [google]
6458803

>>6458749
Thank-you

>> No.6459080
File: 2 KB, 125x96, 1587572878433s.jpg [View same] [iqdb] [saucenao] [google]
6459080

I joined my friends game but im in the main-menu (there are no files), he's in the cinematic, should I just wait?

>> No.6459089

>>6459080
You dont have to worry about if there are files or not. When you start it will sync your save game with theres. But your friend maybe goofed cause it should skip the opening cutscene. Make sure he turned on OoTOnline.pak

>> No.6459129

>>6455484
kino

>> No.6459131
File: 181 KB, 979x809, zero_Show.png [View same] [iqdb] [saucenao] [google]
6459131

>>6459129

>> No.6459159

>>6459089
Hmm it worked, but still not able to skip the cutscene

>> No.6459170

>>6459089
thanks for answering my questions btw

How does the saving work? The host left and I was still in the game. If they rejoined would they resync with my progress?

>> No.6459175

>>6459170
Yea, so whoever is in the server with the most stuff it will sync to the other person afaik

The saves for each Lobby are in the saves folder under Modloader/Saves you will see folders with the lobby name you chose

>> No.6459182
File: 1.24 MB, 3495x2691, itsbruce.jpg [View same] [iqdb] [saucenao] [google]
6459182

>>6459175
nice

>> No.6459190

Let me know when you guys can make gameplay changes like enemy placement.

>> No.6459197

>>6459190
Already Emailed you the build mate

>> No.6459363
File: 2.06 MB, 1910x1446, Capture.png [View same] [iqdb] [saucenao] [google]
6459363

>> No.6459368
File: 632 KB, 1000x996, unknggown.png [View same] [iqdb] [saucenao] [google]
6459368

>>6459363
>Tips Hair

M'Lady, may you perchance know where I can the Balls of the Dragon?

>> No.6459690
File: 1.96 MB, 1916x1454, Cgggture.png [View same] [iqdb] [saucenao] [google]
6459690

>>6459363

>> No.6460183

https://youtu.be/qIaCVO8-brI

>> No.6460916

give me a run down on banjo kazooie online how well is it working etc

>> No.6461345
File: 2.83 MB, 1424x792, jnkkhjbnjfffffknbut.webm [View same] [iqdb] [saucenao] [google]
6461345

>>6460916
Jiggies, Gringos, Notes sync.Basiclly the things you think should sync, sync.

ofc not enemies

>> No.6461805
File: 638 KB, 812x615, The Thing.png [View same] [iqdb] [saucenao] [google]
6461805

>>6458628
What happens when you miss a step in making a Custom Model

>> No.6462817

Real slow day today....

>> No.6463520
File: 123 KB, 1086x818, unknghhgown.jpg [View same] [iqdb] [saucenao] [google]
6463520

>>6462817

>> No.6463921
File: 254 KB, 1164x699, 99002300_2708793362699736_8049689484972785664_n.jpg [View same] [iqdb] [saucenao] [google]
6463921

>> No.6463925
File: 52 KB, 678x816, sdfsdfwn.jpg [View same] [iqdb] [saucenao] [google]
6463925

>>6463921
>>6442702

>> No.6464887
File: 1.16 MB, 1804x1011, fghfgwn.png [View same] [iqdb] [saucenao] [google]
6464887

Kino

>> No.6465730
File: 1.08 MB, 1000x758, ufghfgown.png [View same] [iqdb] [saucenao] [google]
6465730

>>6461805
At least you cal tell what it is now

>> No.6465763
File: 613 KB, 1277x1002, sdfsdfsdfsfdnown.png [View same] [iqdb] [saucenao] [google]
6465763

>>6442702
They say.......

>> No.6465810

>>6465763
behead those who use and recommend PJ64

>> No.6466197
File: 203 KB, 1250x948, Cadfsdfsdftura.jpg [View same] [iqdb] [saucenao] [google]
6466197

BOTW II on The N64

>> No.6466472
File: 2.78 MB, 1200x676, bombs.webm [View same] [iqdb] [saucenao] [google]
6466472

>> No.6467153
File: 174 KB, 502x654, Discord_2020-05-26_00-01-15.jpg [View same] [iqdb] [saucenao] [google]
6467153

Better have trap Cloud aswell

>> No.6467452

>This thread
B-But if you're a lonerfag, can you join other lonerfags to play the game with them?

>> No.6467456

Elaborate, faggot

>> No.6468112

>>6467452

All you have to do is post a Lobby name and optimal password and someone could join

>> No.6468116

>>6468112
optional ffs

>> No.6468132
File: 91 KB, 476x334, Discord_2020-05-26_10-19-21.jpg [View same] [iqdb] [saucenao] [google]
6468132

Tuesdays are Update Day

>> No.6468180
File: 1.32 MB, 1727x655, asdasdasdasd.png [View same] [iqdb] [saucenao] [google]
6468180

Finally, something Banjo related...

Banjo-Kazooie New Horizons a new Romhack works with Modloader and Online

https://www.youtube.com/watch?v=CdgwZ6OjBtk

>> No.6468409
File: 2.92 MB, 864x500, jnkmsddsjkn.webm [View same] [iqdb] [saucenao] [google]
6468409

>>6468180

>> No.6468412
File: 2.87 MB, 1036x600, jnkmsdssddsjkn.webm [View same] [iqdb] [saucenao] [google]
6468412

>>6468409

>> No.6468428
File: 2.91 MB, 1036x600, jnkmsdsssdfddsjkn.webm [View same] [iqdb] [saucenao] [google]
6468428

>>6468412

>> No.6468456

When I played Banjo with others the notes ended up not syncing properly. We were trying to do some kind of speed run but it ended up going poorly after a few notes wouldn't get counted and we would have to have everyone leave the level and do it again. This happened multiple times. Later on the rubber boots didn't spawn after we unlocked them. This required us to completely shut down the emulator and start over.

Was this ever fixed?

>> No.6468501

>>6468456
Sadly I don't think anything has changed since all everyone wants to play is Zelda and that + Majoras Mask Online and with that the Bear and The Bird have been ignored

>> No.6468987

>>6468132
So, Triforce Hunt will supposedly work now, but anything relying on Light Arrow Cutscene (Including vanilla Ocarina of Time) is still likely to kill lobbies.

>> No.6469050

>>6468180
For the lazy extract in mods
anonfiles 95E5m930o4/BK_NH_zip

>> No.6469271
File: 106 KB, 800x632, unknown.png [View same] [iqdb] [saucenao] [google]
6469271

Modloader64 Total UI overhaul in the works

>> No.6469386
File: 440 KB, 618x461, 54g54g545454.png [View same] [iqdb] [saucenao] [google]
6469386

Hiyyaaaaaaaaa

>> No.6469478
File: 520 KB, 630x477, unknown1.png [View same] [iqdb] [saucenao] [google]
6469478

>>6469386

>> No.6469618
File: 506 KB, 626x474, unknown3.png [View same] [iqdb] [saucenao] [google]
6469618

>>6469478

>> No.6469793
File: 2.56 MB, 618x436, 6.webm [View same] [iqdb] [saucenao] [google]
6469793

Rainbow Everything Redux

>> No.6469795
File: 2.44 MB, 399x305, colors.webm [View same] [iqdb] [saucenao] [google]
6469795

>>6469793

>> No.6469969
File: 434 KB, 500x373, 1583828082222.gif [View same] [iqdb] [saucenao] [google]
6469969

>>6468987
What is triforce hunt?

>> No.6470020
File: 160 KB, 947x702, firefox_2020-05-26_22-04-52.jpg [View same] [iqdb] [saucenao] [google]
6470020

>>6469969
The goal instead of beating the game like you normally would your gold is to find something like 20 Triforce Pieces to then be able to beat the game

https://www.youtube.com/watch?v=-SJiJ1U-nuY

>> No.6470080
File: 1.39 MB, 1337x1013, unknown5.png [View same] [iqdb] [saucenao] [google]
6470080

FF7 Invading Hyrule

>> No.6470217
File: 487 KB, 590x800, unknown7.png [View same] [iqdb] [saucenao] [google]
6470217

>>6470080
Same Creator, looks like we are getting some good shit soon

>> No.6470220
File: 1.38 MB, 1322x1000, unknown9.png [View same] [iqdb] [saucenao] [google]
6470220

>>6470217

>> No.6470225
File: 1.02 MB, 1536x1536, Available_Links.png [View same] [iqdb] [saucenao] [google]
6470225

>>6470220

>> No.6470364

>>6470020
Specifically, the 20th triforce piece gives the boss key to Ganon's Tower

>> No.6471189
File: 1.92 MB, 1251x749, 2d1ut.webm [View same] [iqdb] [saucenao] [google]
6471189

Get ready for the Release Dump from Today, cause its a big one

Chrono

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Chrono.pak

>> No.6471191
File: 2.69 MB, 1250x748, 5bv4asdb545b41.webm [View same] [iqdb] [saucenao] [google]
6471191

>>6471189
>>6470220
>>6470225

BOTW Link

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/BOTWLinkpreview.pak

>> No.6471194
File: 2.52 MB, 1250x748, 5bv4b41.webm [View same] [iqdb] [saucenao] [google]
6471194

>>6471191
>>6470225
>>6470217

ALTTP/LA Link

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/OR_LA_ATTPLink.pak

>> No.6471197
File: 1.28 MB, 1250x748, 4b41.webm [View same] [iqdb] [saucenao] [google]
6471197

>>6470225
>>6470080
>>6467153

Link Strife

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/Cloud.pak

>> No.6471202
File: 2.25 MB, 1584x886, 5bv45vb4b545b41.webm [View same] [iqdb] [saucenao] [google]
6471202

>>6471197
>>6470225

3DSOOTLink Update With Young Link

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/OcarinaOfTime3DSLink.pak

>> No.6471954
File: 364 KB, 500x766, unknown.png [View same] [iqdb] [saucenao] [google]
6471954

>>6442727

Bet its warm...

>> No.6471994
File: 775 KB, 582x490, anim.webm [View same] [iqdb] [saucenao] [google]
6471994

>>6445996
>>6446025
>>6445517
>>6445698
Custom Spell Animation (Still being Polished)

>> No.6472016
File: 97 KB, 340x318, Link_to_the_Past_link.png [View same] [iqdb] [saucenao] [google]
6472016

>>6471194
>white leggings
>undershirt

this isn't ALTTP/LA link, it's oracles/link between worlds/funcopop remake link.

>yellow lining on tunic, inserted from the author's headcanon
why?

>> No.6472029
File: 54 KB, 474x379, external-content.duckduckgo.com.jfif.jpg [View same] [iqdb] [saucenao] [google]
6472029

>>6472016
To me it looks closer to like Link from Zelda 1 & 2, but really the White leggings to me is really the only "big" difference.

What would be nice to see is this model

https://youtu.be/70BmyiYxy2c?t=96

>> No.6472032

>>6472016
>orange undershirt*

>> No.6472038

>>6472029
That model is 10x worse

>> No.6472109

>>6471994
That is the most chad stance I've ever seen.

>> No.6473000
File: 781 KB, 622x474, MadBlushingFruitfly-mobile.webm [View same] [iqdb] [saucenao] [google]
6473000

New Key Fix, Syncing Doors

>> No.6473434

>>6470364
Are triforce pieces substituted in regular item locations? or are they hidden in new places

>> No.6473503

>>6473434
Its Rando, so it will be Rando

Thats what makes it fun and you can play it over and over with different seeds

>> No.6474514

>>6473000
nice

>> No.6474605

>>6473503
so the triforce components just replace deku nuts / rupees / trash?

>> No.6475456
File: 32 KB, 467x143, Discord_2020-05-28_15-39-37.jpg [View same] [iqdb] [saucenao] [google]
6475456

anonfiles /j4A6743do3/MaskKeeper_pak

>> No.6475807
File: 2.99 MB, 666x500, 2020-05-28_22-00-57.webm [View same] [iqdb] [saucenao] [google]
6475807

Early Racing Prototype.

Cool concept at least.

>> No.6476089

>>6475807
That's super cool.

>> No.6477013
File: 573 KB, 812x611, unknowniwa.png [View same] [iqdb] [saucenao] [google]
6477013

>> No.6477549

>>6477013
wtf no

>> No.6478427
File: 2.01 MB, 1920x1456, image6.png [View same] [iqdb] [saucenao] [google]
6478427

>>6448684
>>6448689
>>6450807
>>6451725
>>6459368
>>6459363
>>6459690

Soon

>> No.6478446

>>6442727
I don't know where they got Roll's model from but her head is too large, even compared to Rock's model.
>>6471954 says it all.

>> No.6478813
File: 847 KB, 1301x732, unknown50.png [View same] [iqdb] [saucenao] [google]
6478813

>> No.6479058
File: 358 KB, 498x278, 1478287105281.gif [View same] [iqdb] [saucenao] [google]
6479058

Im getting this error for banjo, I have the core and the banjo online pak, and the rom

Failed to find a compatible core for the selected rom!

{\
Here's a DEBUG message
"name": "Banjo-Kazooie \u0000\u0000\u0000\u0000\u0000\u0000\u0000",
"country_code": "E",
"revision": 0,
"id": "NBK"
}

>> No.6479139

>>6479058
>Coutry Code E

Thats not the US Rom, it Needs to be USA 1.0

>> No.6479142

>>6479139

OPs Roms work fine

>>6479058

Not sure if thats whats wrong or not, just my quick guess

>> No.6479359

>>6479139
>>6479142
thanks guys i got it to work.

I removed all the zelda files and I had a duplicate core in the mod folder maybe that messed it up

>> No.6480324
File: 2.92 MB, 1096x644, HAYYAAAA [sound=https%3A%2F%2Fa.pomf.cat%2Frmgohy.mp3].webm [View same] [iqdb] [saucenao] [google]
6480324

>>6469386
>>6469478
>>6469618

>> No.6480330

>>6480324

Forgot Link.

Star Fox Released

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/FoxMcCloud.pak

>> No.6480410

Will OoT online ever have synced enemies? Or is that impossible for the mod to do

>> No.6480414

>>6480410
Its would be so much work and time that the ultimate answer is probably definitely never

>> No.6480418

>>6480414
I figured as much.

>> No.6480430
File: 1.96 MB, 1581x891, fds.webm [View same] [iqdb] [saucenao] [google]
6480430

Fierce Deity Sword as Biggoron Sword

https://github.com/hylian-modding/Z64-CustomPlayerModels/raw/master/oot/pak/FierceSword3DS.pak

>> No.6481564
File: 1.03 MB, 999x757, unknown.png [View same] [iqdb] [saucenao] [google]
6481564

>>6465730
Getting close

>> No.6481618

>>6470217
Only thing in this thread that I like

>> No.6482550
File: 682 KB, 1215x665, the_legend_of_zelda-068.png [View same] [iqdb] [saucenao] [google]
6482550

Devs personal Malon has bare feet, because ofc it does

>> No.6482593

Just want to know what a good emulation method/core for N64 is in 2020?

>> No.6482878

>>6482593
The paraLLEl core in Retroarch is the best N64 emulation solution and if anyone disagrees, it's because they're wrong. Mupen64Plus (which is what ModLoader64 is based off of) is also incredibly good. PJ64 is a joke, don't even consider it unless some Super Mario 64 ROM hack requires it, and 1964 should only be considered if you want to play Goldeneye or Perfect Dark with a mouse and keyboard or your PC is as old as the N64 itself.

>> No.6482950

>>6482878
This 100%

>> No.6483128

There should be a Ganon's tower mod where you fight progressively harder groups of enemys as you climb. Eventually I want to walk into a room completely lined with iron knuckes or fight ghoma surrounded by a horde of stalfos.

>> No.6483157

>>6482878
paraLLEl got better but requires newer hardware at least. You can no longer pair a shitty old GPU with a decent CPU and just run with it. Now it requires Vulkan. That said it's much more accurate.

>> No.6483159

>>6483157
>paraLLEl got better but requires newer hardware at least
I run it just fine and full speed on my R9 270x which is from 2013

>> No.6483309

>>6448654
This pack has upscaled backgrounds for all the shops. But it's made for gamecube or virtual console
https://forums.dolphin-emu.org/Thread-zelda-64-uhd-v4-3-2020-05-02

>> No.6483323
File: 1.70 MB, 1004x603, HD.webm [View same] [iqdb] [saucenao] [google]
6483323

>>6483309
I can one up you

https://evilgames.eu/texture-packs/oot-reloaded.htm

like 20 packs combined to 10GBs, includes upscaled backgrounds. Some things I like some things I don't. But there is alot worse out there

>> No.6483423

>>6442720
don't let christine see this

>> No.6483425

>>6483423
At least the arms ain't fucking blue!

>> No.6483514

>>6482878
Sorry if this is a dumb question but is the Parallel core available to the console versions of RA or just the Windows/Linux versions?

>> No.6483570

>>6483514
I'm pretty sure it's Windows and Linux only at the moment.

>> No.6483592

>>6471994
he stands like john wayne

>> No.6483609

>>6448627
why is it wearing socks
what does it need them for

>> No.6484360

Any mods that swap out Epona for Zelda's white horse or Ganon's stallion?

>> No.6484532
File: 1.07 MB, 1250x704, bigheadmode.png [View same] [iqdb] [saucenao] [google]
6484532

>> No.6484605

>>6442702
How about Perfect Dark online multiplayer you goof balls

>> No.6484776

>>6458628
beautiful

>> No.6484792

>>6482550
why is she so yuge

>> No.6484795

>>6483309
Are we applying AI for graphical enhancement yet? It's bullshit for video because it processes each frame individually and you get those daft wavy borders, but for stills it should be helpful.

>> No.6485363

>>6484532
Its like an Omega sized head

>> No.6485365
File: 476 KB, 750x650, 20450.png [View same] [iqdb] [saucenao] [google]
6485365

>>6485363
Powered Up had a pretty unique art style for a Mega Man game.

>> No.6485375

>>6485365
unseen: Every outfit which has Roll's panties visible is a unique pair of panties.

>> No.6485383
File: 2.24 MB, 797x665, yay.webm [View same] [iqdb] [saucenao] [google]
6485383

SNAAAAAAKKKKEEEEEE...... soon

>> No.6485385

>>6485383
Snake, the Master Sword, and the Hylian Shield are massive in size.

>> No.6485401

>>6471194
Is this a simple IPS patch or do I need all this other shit in the OP?

>> No.6485565

>>6485365
>Powered Up
I knew it. Guess the Battle & Chase model is unavailable.

>> No.6485594
File: 31 KB, 638x478, mb10.png [View same] [iqdb] [saucenao] [google]
6485594

>> No.6485630

>>6485565
Do Battle & Chase models even have bodies? Every screenshot I've seen just shows the characters' heads coming out of the tops of the cars.

>> No.6485715

>>6485401
you need the shit hommie. made this for a friend the other day. anonfiles /p1Y2o14fo8/UNOFFCIAL_Modloader64_Starter_Kit_zip

>> No.6485808

>>6485715
Thanks anon.

>> No.6485845

>>6480430
How do you get the extra buttons?

>> No.6485851

>>6485845
Some ROM hacks have them, Randomizer, Faster Quest, OoT Redux

>> No.6485867

>>6485851
It would work well as a standalone mod. The gamecube layout mod is really nice

>> No.6485870

Gamecube layout is basically just parsed gameshark codes. You can do that on a stock 1.0 cart.

>> No.6485894

>>6475807
would be neat to be able to attack each other with bombs, etc.

>> No.6485910

How to change resolution and install a texture pack
https://pastebin.com/HtqVjvd9

>> No.6486082

>>6478427
when will they learn?

>> No.6487075
File: 381 KB, 732x526, SMASH_REMIX_-_Project64MM_2.2.0.1_5_30_2020_5_27_36_AM.png [View same] [iqdb] [saucenao] [google]
6487075

>> No.6487132

>>6487075
She is my wife, Zelda/Malon is for boys, Anju is for men

>> No.6487719

New Thread

>>6487138