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/vr/ - Retro Games


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File: 622 KB, 3000x1688, earlyn64.jpg [View same] [iqdb] [saucenao] [google]
6435804 No.6435804 [Reply] [Original]

There is some kind of aura about the early N64 era that feels different from the 1999-2002 content. It is almost like two different consoles. Early N64 games are really basic, and often just seem like souped-up SNES titles.
I will try and provide a few screenshots of title screens to show what I mean, but these are tricky to get, so might just be snapshots from Youtube Longplay / Let's Play videos, but hopefully you will see what I mean.

>> No.6435806
File: 27 KB, 657x517, wetricks.jpg [View same] [iqdb] [saucenao] [google]
6435806

>>6435804
It is startling how dated early N64 titles now look, and yet how polished Banjo-Tooie, Perfect Dark, Zelda: Majora's Mask look.

(wetrix, 1998)
https://www.youtube.com/watch?v=pqDzoiVircg

>> No.6435814
File: 51 KB, 714x514, reckinballs.jpg [View same] [iqdb] [saucenao] [google]
6435814

>>6435806
Grainy visuals, a lot more use of the Controller Pak (memory card), and smaller, shorter less complicated games. The actual carts were generally smaller in memory and lighter to hold in your hand. I remember Zelda Ocarina was a weighty beast compared to some of the earlier titles.

(Iggy's Reckin' Balls, 1998)
https://www.youtube.com/watch?v=oeJdYmWIk_g

>> No.6435820
File: 34 KB, 706x437, micro.jpg [View same] [iqdb] [saucenao] [google]
6435820

>>6435814
In fact it's quite common to meet N64 owners who's game collections stop at releases from around about 1999. Most retro consoles had longevity; N64 promised the world ("Project Reality") but the final product was, while still impressive for its time, nowhere near the level of the hype.

(Micro Machines 64, 1998)
https://www.youtube.com/watch?v=zZ5Pm-o1iFg

>> No.6435823

>>6435806
>shitty euro title looks like shit
That was always the case

>> No.6435826
File: 44 KB, 719x483, iss64controllerpak.jpg [View same] [iqdb] [saucenao] [google]
6435826

>>6435820
In later N64 games use of the Controller Pak became rare as they mostly saved to the cart. It tended to be the realm of sports games (which tended to use an entire Pak's-worth memory space) and third party shovelware-type games.

ISS 64 (1997):
https://www.youtube.com/watch?v=anm7_zC9sk4

>> No.6435829

>>6435806
>>6435814
Well, those 2 are 3rd party games by western developers, maybe it has to do with that. I kind of see what you mean here >>6435806, that screen looks a lot like something you'd see on SNES... but that's probably where it ends, actual Wetrix has graphics that are impossible on SNES.
>>6435814
This one, however, looks more definitely 5th gen to me. The CGI graphics, the big bold letters that remind of stuff like Banjo-Kazooie or Spyro, etc.
Also, Super Mario 64 and Pilotwings 64 were launch N64 titles and they are way more than just "souped up SNES games", they're definitely next gen.

>> No.6435830
File: 50 KB, 709x468, bomberman642.jpg [View same] [iqdb] [saucenao] [google]
6435830

>>6435826
Rareware's N64 games seemed a lot more polished, even early on (compare Bomberman 64 to Goldeneye, released that same year). Is this because Rare just had better programmers? Or did their early hands-on experience with the Silicon Graphics computers mean they had a headstart over other developers?

Bomberman 64 (1997)
https://www.youtube.com/watch?v=2_-ztpbhnKw

Goldeneye for comparison (also released 1997)
https://www.youtube.com/watch?v=_1ePx42mWEU

>> No.6435846
File: 18 KB, 692x508, boriis.jpg [View same] [iqdb] [saucenao] [google]
6435846

>>6435830
Goldeneye for comparison.

>>6435829
True, but it's best to watch the whole startup sequence in motion, the screencaps don't really get it across so well. Early and late N64 is like two different consoles.

>> No.6435873
File: 49 KB, 723x511, iss64startscreen.jpg [View same] [iqdb] [saucenao] [google]
6435873

>>6435846
Early N64 has a certain aesthetic, but later N64 output was much better.

I can certainly see how someone could have written the N64 off, had they not followed it after the first year or two when bigger and better games began to be released on it. Like the Switch, it started off with a pretty small and underpowered library. Switch and N64 also both were released in March of a year ending in -7 (March 1997 and March 2017). Almost 20 years to the exact day; N64 on March 1st, 1997 and Switch on March 3rd, 2017.

(I am from the UK so those dates are correct for me. I am aware it was out in 1996 in Japan/USA. I think in terms of UK release dates. Xbox and GameCube will always be 2002 releases in my mind.)


>ISS 64 (1997)
https://www.youtube.com/watch?v=anm7_zC9sk4

>> No.6435890

>>6435804
Faggot you could say the same about the stuff released early on in fifth gen like the stuff on the PS1 from 1994 to 1996.
Nintenbabbies I swear

>> No.6435892

>>6435873
I don't think the impact N64 had can be compared to Switch.
Switch released with BOTW (also on Wii U), and while the game was a huge success and looks good, it wasn't as revolutionary and mind-blowing as SM64 was.
I still remember when I finally saw SM64 on a display from a store, who had imported a Japanese N64, probably around june or july of 1996. I just had to stare at it for solid 10 minutes or more, in total awe. Never happened to me again, that was probably the last time video game graphics actually blew my mind.
I had a PC with stuff like Alon in the Dark or Magic Carpet, and had seen arcade games like Virtua Fighter and Daytona, but SM64 was something else. It wasn't just the polygonal graphics, I remember I couldn't believe how Mario moved around, I remember the demo play was on the ghost house mansion, and Mario ran across a collapsing bridge, camera from the angle showing the scene, and I couldn't believe you could actually control him like that, that it was real-time gameplay and not a FMV (eventually, some months later when I did get a N64, I saw you actually could and it was amazing too)... crazy to think 24 years later, SM64 is still one of the 3D action/platformer games with best controls.

>> No.6435912

>>6435890
>you could say the same about the stuff released early on in fifth gen like the stuff on the PS1 from 1994 to 1996.
Also true but early N64 games were coming out in 1997 and 1998 and yet looked pretty retro. They were also on cartridges and came in SNES-like game boxes in stores. Even looking back it felt a bit anachronistic. Because it uses discs and goes more for the mature content videogames later became more well known for, and its use of FMV, PS1 feels less retro than N64.
It is only really with the larger carts / Expansion Pak beginning in the second half of 1998 that N64 begins to look more 5th gen, to my eyes anyway.

>>6435892
I do agree with you on Mario 64, but it feels more loose and more demo-like than Banjo-Kazooie does, and has more 2D sprites. even the text boxes in Mario 64 look kind of rushed and in the text boxes in Banjo-Kazooie the letters kind of wobble around and look detailed. But yeah.

>> No.6436006

>>6435873
I remember this one. The reviews said it shat all over Fifa. And there was a sequel that was even better iirc.

Blast Corps was Rareware's first N64 effort. Never did get around to playing it for more than 5 minutes at the time. It got like a ' Original concept, but not enough polish' review.

>> No.6436047

>>6435892
The impact of the switch is definitely closer to the game boy than it is to the N64. And the game boy was a much bigger deal than the N64 lmao. The N64 sold about a third as much as the PS1 and the Switch has outsold the N64 by nearly 2x and it's still probably got a couple more years of lifespan.

I agree that SM64 is hugely influential, still feels pretty good to play, and definitely formed a lot of people's ideas about 3D games.

But for christ's sake Quake came out not a month later and the Switch may not have pioneered any real advancement in software, it's probably going to have a massive influence on console design. The wii was successful and everyone was scrambling to incorporate motion controls. They ditched it the very next gen because motion controls fuckin suck, but the hybrid handheld-console is actually a good idea so I imagine the concept is going to stick around for a while.

>> No.6436091

>>6436047
>The impact of the switch is definitely closer to the game boy than it is to the N64
Wut? Switch is Nintendo trying to follow their line of disruptive technology. They know they can't compete with Sony or Microsoft, on that level of clout and financial backing. So they march to the beat of a different drum.

Nintendo have a terrible track record when it comes to company philosophy. They only reason why their not the bullies is because they got forced into this position.

How the fuck would you even compare the gameboy to the Switch when it comes to impact. You can call it close to the Wii. And even then so.

>> No.6436172

>>6436091
Yeah, my friend got a Switch at launch and I played 1-2-Switch and I thought to myself "is this just a souped-up Wii ? "

>>6436006
I honestly prefer Fifa 99 to the ISS games on n64. ISS 98 feels really "8-directional", if you get me. You really notice it in a football game. World Cup 98 is good too but they improved the gameplay for Fifa 99. I wonder why EA football games stopped coming out on n64 after fifa 99 - poor sales?

>>6436047
I think theres a sizeable amount of people who played N64 but didnt own one. It was good for 4-player and certainly I remember getting 4 player multis with people who didnt own 64s.

>> No.6436205

>>6436172
>I wonder why EA football games stopped coming out on n64 after fifa 99
I only had '98. I have no idea, but playstation 2 got released in 2000. They probably put their money in that bracket. Easier to multiplatform for xbox and pc as well.

>> No.6436209

>>6436047
>But for christ's sake Quake came out not a month later
Completely different kind of games though.
Also differences in sales don't mean much. Yeah PS1 sold more, but that doesn't mean the N64 didn't sold millions too.
And I bet a lot of the PS1 sales come from people who bought a 2nd one when their fat PS1 disc drive broke

>> No.6436262

>>6436091
Not enough "financial backing"? Do you realize Nintendo is worth 85 billion dollars? The Pokemon franchise alone prints billions of dollars on command. Nintendo took a different route because it made smart business sense for them to innovate instead of just playing the raw power game Sony and Microsoft have been playing. They were never backed into a corner financially. They adjusted and adapted to become more profitable in a unique way.

>> No.6436271

>>6436205
It's weird when you consider football games are released in the september/october of the upcoming season, like how April's magazine comes out in March, so Fifa 99 came out in 1998.
So after 1998 there were no more EA football games on N64. In fact after 1998 no football games came out on N64, only ISS 2000 (in 1999) came out (and it wasn't produced or sold in large numbers and is really rare + expensive.)

>> No.6436291

>>6436205
Also a shame since FIFA 2000 had that Classic Teams feature available right from the off unlike World Cup 98 where you had to unlock it, and it had Ferenc Puskas' 1954 Hungary team. I would have loved to have played that (only played a demo of it on a mate's PS1.)
They should release a football game (PES or FIFA, whoever) that is ONLY classic teams, like Fight Night Round 4 was only classic boxers. It would be loads of fun and sell like hotcakes, lots of dads and stuff would be more engaged in it than all these new teams where even I don't know who the fuck is who anymore.

And with coronavirus postponing this season and possibly next, and also Euro 2020 (now to be played in 2021), maybe there's not enough data to make a totally up to date game and maybe classic rosters would be ideal.

>> No.6436293

>>6436091
>They only reason why their not the bullies is because they got forced into this position.
LOL, what kind of school yard idea do you have of companies and business?

>> No.6436475

>>6436006
desu Konami footy always played better than EA footy

>> No.6436490

>>6436475
Of course. EA always made shit "simulation" games with godawful controls. FIFA a shit.
Konami were more arcadey and responsive, at least during ISSS and early WE days.

>> No.6436502

>>6436047
I hope you're not implying that Quake looks, or plays better than Mario 64.

>> No.6436607

Early N64 games felt advanced and high class because the system was this new minimal looking black box. Mario 64, Wave Race, Star Fox 64, Ocarina Of Time, ect. were all games of high taste.
Late era was the girly transparent color phase which opened the floodgates to shovel ware, shitty sports games, license tie-ins like Rugrats and South Park, fuck ton of wrestling games, and all the sub-10-fps Rare titles you idiots praise so much. N64 finally died with childish Pikachu redesign, and Tony Hawk's Pro Skater 3 with the shittiest compressed audio ever put into a video game. ("And don't forget the joker")
I can't think of another console that ever fell that far from grace.

>> No.6436615

>>6436607
>and all the sub-10-fps Rare titles you idiots praise so much
This tbqhwy

>> No.6436627

>>6436607
>N64
>shovel ware

You have got to be fucking kidding me. There were plenty of other games besides mario.

>> No.6436673

>>6436627
Yes shovelware. And 90% of that came during the late era. Just off the top of my head:
Superman
Hercules
Xena
Powerpuff Girls
Batman Beyond
Power Rangers
Blues Brothers 2000
Rugrats
SouthPark
All the inferior Playstation ports like THPS and MegaMan
And I could probably name a lot more if I really thought about it.

>> No.6436685

>>6435804
>feels different from the 1999-2002 content
You feel this way too? I was just thinking about it. Early on Nintendo churned out Waverace, 1080, mario, zelda, starfox, all these good games. By 1999-2002 Nintendo was mostly churning out mario party and pokemon cash-ins. It's clear they were looking for other markets and not focusing on games.

>> No.6436686

>>6436607
>>6436673
Late N64 had stuff like Perfect Dark, Sin and Punishment, Goemon's Great Adventure, Rogue Squadron
Oh nevermind you're the autistic THPS shitposter.
Also Mega Man Legends on PS1 looks like shit with all the graphical glitches and warping textures, N64 version looks better, although the best version is on PC.

>> No.6436687

>>6436686
>although the best version is on PC.
This lie again? PC version is utter dogshit in every way imaginable. 64 is awful too.

>> No.6436695

>>6436687
It's not a lie. Yeah, you can nitpick bad stuff from either of those versions too, Capcom didn't do an excellent job with Legends, but the PS1 one looks the worst. If you disagree, it's simply nostalgia or fanboyism. PC version has the best textures, the best draw distance, the best framerate, and none of the sketchy PS1 wobbly mess.

>> No.6436696

>>6436695
>those flaws are just nitpicking! stop pointing them out
shut the fuck up retard

>> No.6436698

>>6436696
lol

>> No.6436702

>6436698
shut the fuck up retard

>> No.6436703

Angry.

>> No.6436706

>>6436673
>SouthPark
I loved this game. Made with the Acclaim engine for Turok? Or was it still Iguana entertainment?

Still, you've got a point. I don't recognize most of that list as games for the N64, but I will concede that there were a lot of shit games that came out for it. But that's not the same as shovelware. Most of the developers weren't talented enough to develop a decent game with that hardware. Too bad if you disagree, but that's how it was. And the N64 hardware was good enough (from a consumer aspect) to keep most of the shit outdoors.

Just look at what happened with the wii.

>> No.6436709
File: 2.87 MB, 1280x720, THPS2 comp redux.webm [View same] [iqdb] [saucenao] [google]
6436709

>>6436673
THPS 1 and 2 are better on N64 except for the music.

>> No.6436712

>>6436709
textures are far worse on the n64 too, controls are worse too

>> No.6436715

>>6436686
MegaMan legends was designed for PSX. N64 was unplayable and the graphics were blurred and foggy to shit.
Perfect Dark had an unplayable frame rate as well. Guess you fell for the marketing a little too hard on that one.
Sin And Punishment didn't even get released here. No one played it.
Rogue Squadron was pretty good, but you're still grasping at straws trying to convince anyone the late N64 library was better than early era.

>> No.6436716

>>6436715
>No one played it.
it's literally the one (1) hidden gemmie on the console.

>> No.6436718

I never really cared for THPS' music. I mean, it was music you could listen anywhere else. Never understood when games with licensed soundtracks get praise, it's the laziest way to do a soundtrack. Many of the bands featured there are cool, but it'd be more valuable if they had exclusive tracks made for the game. Otherwise I can just listen to my own CDs on my stereo while I play the game and select my own music while I'm at it.

>> No.6436726
File: 2.90 MB, 640x480, THPS 2 PSX wobble.webm [View same] [iqdb] [saucenao] [google]
6436726

>>6436712
Controls are the same, the N64 controller itself is not was well suited to THPS (the game was ported from Playstation after all). As for the textures well... they're lower res but they don't wobble like the Playstation version. Also the N64 has a much more consistent framerate.

>> No.6436727

>>6436715
>N64 was unplayable
It had worse framerate in open areas (the town and open areas), but the framerate was consistent like on PS1 where it really matters: dungeons.
>blurred
Play on a CRT.
>foggy
Again only a problem on open ended areas, but PS1 also had draw distance issues anyway. it's not a well optimized game in general.
>but you're still grasping at straws trying to convince anyone the late N64 library was better than early era.
I'm not trying to convince anyone of anything, just namedropped some good late N64 games. You seem the one trying to grasp at straws to downplay these games I mentioned.

>> No.6436730

>>6436716
Yeah, no one played it because it didn't come out here, and most people aren't going to dust off their N64 for one game.

>> No.6436732

>>6436730
Why do you think everyone had the same experience as you?
S&P was a well known game among video game fans, western magazines talked about it.
I knew a guy who imported it when it came out in 2000. The same store he bought it from had more copies available and they sold out pretty quickly.

>> No.6436734

>>6436726
>Controls are the same, the N64 controller itself is not was well suited to THPS
hence the inferior controls
>textures well... they're lower res
exactly what I said
xbox > dc > ps1 > n64
https://www.youtube.com/watch?v=047f2VoMsxA
https://www.youtube.com/watch?v=o7KhVTXKE1Y

>> No.6436739
File: 2.92 MB, 640x480, THPS 2 N64 no wobble.webm [View same] [iqdb] [saucenao] [google]
6436739

>>6436734
They're a bit lower res but you get no texture wobble, a more consistent framerate and a higher resolution. Overall I'd say that's a fine trade, just mute the music and put your own stuff on.

>> No.6436741

>>6436732
>Why do you think everyone had the same experience as you?
Well, I'm going to take a WILD guess and say the vast majority of N64 owners never imported games. Call it a hunch.

>> No.6436743

>>6436741
Still doesn't mean nobody played imports. Same with Saturn or PS1.

>> No.6436746

N64 had a decent framerate. I played on pal, so that might have something to do with the way I experienced it. But 30fps was enough for sure.

Perfect Dark came out when The Dreamcast already on the market. And it still managed to look great.

>> No.6436748

>>6436741
I actually had a bunch of japanese N64 games, including Sin and Punishment. For some reason, japanese N64 games were cheaper than US ones at the vidya store I frequented. I got Mario Kart 64 (new, not used) for like $40 while the US one was at least 10 or 20 dollars extra. Never was too sure why they had them so cheap though, but they're original and not bootlegs, the real deal.
And it wasn't like you had to order them and wait for them to import, they had a steady supply of jp N64 games coming out weekly.

>> No.6436756

>>6436727
I have both versions, and the FPS during the boss battle in the quarry is especially a lot worse than the PSX version. So bad, I couldn't even get through it. Mega Man 64 is trash.

>> No.6436759

>>6436739
shorter draw distance too looks like, music is half the experience so no thanks. Seems like the 64 version is a series of concessions and sacrifices to just say the game technically exists on the platform.

>> No.6436762

>>6436748
>>6436743
Good for both of you, but the exception isn't the rule. Would have loved to have a shop like that growing up.

>> No.6436763

>>6436756
It's not that bad, and the PS1 framerate isn't great either. Play on PC.

>> No.6436767

>>6436762
>Would have loved to have a shop like that growing up.
There were a few. It was like a mini-akihabara in my country. I miss them, now I think most of them don't exist anymore.

>> No.6436768

>>6436763
>Play on PC.
Don't do this audio is completely broken and the game is missing shading. Zoomers think just because a game is on PC it's a good version, but PC ports took a long time to be as good as their console originals, let alone better. Mega Man Legends falls firmly into the bad PC port category.

>> No.6436772

>>6436768
Missing shading is a good tradeoff for having the best textures, best draw-distance and best framerate.
N64 having worse framerate and lower res textures at least makes up for it by having the shortest load screens, or no loading at all.
PS1 version stands the worst version with almost no redeeming qualities other than audio, and to be honest the audio on PC isn't that bad. Music on n64 also sounds good, it's the voice tracks that sound compressed.

>> No.6436774

>>6436759
That is the same exact drawdistance. Pick your poison between the two: higher resolution and framerate with lower res textures and shit music or lower res with framerate drops and texture swim with good music.

>> No.6436775

>>6436768
I'm guessing it's also a compatibility nightmare like most post-DOS 90s-to-early-00s PC games.

>> No.6436778

>>6436772
>best textures
identical textures to the PS1, no upgrade. It uses the same assets.
>best draw-distance
identical to the PS1, no change.
>best framerate
identical to the PS1, locked 30. Has weird hitching problems so despite it running at a locked 30 it has stuttering.
shut the fuck up retard

>>6436775
works on modern machines but it's a bad port. Only reason anyone would recommend it is if they're deaf (because sound is seriously broken) and they have an obtuse bias against the PS1. Likely because it sold more than the N64.
https://www.pcgamingwiki.com/wiki/Mega_Man_Legends

>> No.6436782

>>6436778
>identical textures to the PS1
Not him but just comparing videos I can tell the textures on PC version are much better dude.

>> No.6436781

>>6436778
The PC version of Legends definitely has better drawdistance, it's part of why it looks like fullbright is turned on.

>> No.6436787

Imagine if Capcom actually gave a shit and actually put some effort on Mega Man for N64 and PC.

>> No.6436789

>>6436782
>I can tell the textures on PC version are much better dude.
Not him but they're literally the same assets as the PS1 version, the only one that's any different is the N64 which has lower res textures.

>> No.6436793
File: 42 KB, 640x480, 21011-mega-man-legends-windows-screenshot-run-mega-man-run.jpg [View same] [iqdb] [saucenao] [google]
6436793

>>6436789
>same assets
Well, maybe, not sure, but on PC they just look good. On PS1 is all pixelated and jaggied.
So, PC is able to make better use of these assets.
I'd even say the N64 version looks better too, from what I'm seeing on videos.

>> No.6436796

>>6436793
>Well, maybe, not sure
I'm sure. They're the same.
>even say the N64 version looks better too
It doesn't.

>> No.6436798

>>6436796
Okay, they're the same assets. But PS1 displays them like shit.
>It doesn't
I can actually see Mega Man's armor design on the N64 videos, on PS1 it's a pixelated mess. The 4 screws on his back plate are there on N64, on PS1 it's just random pixels.

>> No.6436801

>>6436798
Nah, too blurry to distinguish details. PS1 is the definitive version.

>> No.6436805

>>6436709
The music was the only.good part of the game

>> No.6436809
File: 385 KB, 1282x591, PSX_VS_N64___megaman_legends___by_Elias1986.png [View same] [iqdb] [saucenao] [google]
6436809

>>6436801
>Nah, too blurry to distinguish details
No? I can clearly see the 4 screws on the back plate on N64, not on PS1.
PC seems to be the definitive version.

>> No.6436812

>>6436809
>No? I can clearly see the 4 screws on the back plate on N64, not on PS1.
Put on some glasses.
>PC seems to be the definitive version.
Sound doesn't work, so no.

>> No.6436818
File: 2.89 MB, 640x480, MML Intro.webm [View same] [iqdb] [saucenao] [google]
6436818

>>6436793
Let us compare the two.

>> No.6436819
File: 2.91 MB, 640x480, MM64 intro.webm [View same] [iqdb] [saucenao] [google]
6436819

>>6436818

>> No.6436821 [SPOILER] 
File: 237 KB, 1500x1026, 1589682244334.jpg [View same] [iqdb] [saucenao] [google]
6436821

>>6436748
>Sin and Punishment.
Fuck, I disliked that game for the wii. It got great reviews at the time and I never understood why

.I loved pic related in the multiplayer department. It was only one on one though.
>Rush
>Quake II
>Snowboard kids
and yes, even Starfox 64 multiplayer

I had so much fun with these. And to this day they are never discussed. Turok 2 multiplayer was ok. They had a lot to live up to, coming out after Goldeneye. Best feature they introduced was swimming between floors. Instead of jumping they used water and you could shoot each other in the water.

I'm not even that big of a quake adept, but it breaks my heart to see how much Quake II multiplayer on the N64 got overlooked. It gave me a general idea of what fps shooting on pc might be like.

>> No.6436823
File: 65 KB, 1068x601, gigachad.jpg [View same] [iqdb] [saucenao] [google]
6436823

Why yes, I do play Mega Man Legends on the hardware it was originally designed for. How could you tell?

>> No.6436824

>>6436818
>>6436819
64 has hideous texturing, also far worse lighting. 64 looks like it has 0 depth shading which makes the game look terribly flat.

>> No.6436825

>>6436818
>>6436819
It'd probably be better if this had actual SD resolution, and recorded from the actual hardware instead of a video, but from what I can see here, there's not that much of a difference. Colors seem to be more vibrant on PS1, but there's a lot of wobbling going on, and notice how the line on the floor is never a straight line on PS1.
N64 colors look more muted, but has a more solid look, without wobbling, and straight lines.
I also noticed that the texture on the door Mega Man is opening looks better on N64 than on PS1.
It's sad that Capcom never tried to make an actual definitive version for this game. All versions have their own flaws.

>> No.6436829

>>6436825
Those are from actual hardware but yes compressed video files are not 100% representative of what it looks like on a CRT screen.

>> No.6436845
File: 2.90 MB, 640x480, MML PC intro.webm [View same] [iqdb] [saucenao] [google]
6436845

And just for completeness here is what it looks like on PC on an actual Windows 98se computer. The conversion from VGA to S-video means the quality is pretty low compared to how crisp and clear it looks on a VGA CRT but bear with me.

>> No.6436846
File: 416 KB, 567x630, 1566885993415.png [View same] [iqdb] [saucenao] [google]
6436846

>>6436739
>no wobble
>that black frame

>> No.6436847

>>6436845
This one clearly looks the best.
PS1 has going for it the shading, I guess, but there's nothing really wrong with the way the N64/PS1 version look, and they just have stable textures.
The PC has the stable textures like on N64, but also higher quality ones.
It's a "pick your poison" situation, but I'd go with PC.

>> No.6436848

>>6436846
That's either the capture card or the broken DVD player converting the video to 480p that's doing that.

>> No.6436854

>>6436845
broken textures, no shading. Really lazy port by Capcom.

>>6436847
>but I'd go with PC.
keep in mind the audio is completely broken in this version.

>> No.6436858

>>6436854
How is the audio broken?

>> No.6436897
File: 2.85 MB, 640x480, MML PC draw.webm [View same] [iqdb] [saucenao] [google]
6436897

>>6436854
>no shading
There is shading in hardware mode, it just has a much further drawdistance. Software mode though not so much.

>> No.6436909

>>6436897
just a series of compromises, PS1 version seems to be the best.

>> No.6436914

>>6436909
>PS1 version seems to be the best.
Best sound but it has the nasty perspective issues and texture warping. Maybe on emulators.

>> No.6436916

>>6436909
The PSX version seems to be the one compromising. The PC port has a further drawdistance, higher res everything and no texture warping. It looks really good on a VGA CRT too.

>> No.6436917

>>6436914
>nasty perspective issues and texture warping
Nothing serious, the game uses tiled polygons to mitigate it. As seen here: >>6436818

>>6436916
inferior sound quality. Best off sticking with the original.

>> No.6436918
File: 142 KB, 690x500, mm64-12.jpg [View same] [iqdb] [saucenao] [google]
6436918

One thing I remember about the N64 version of Legends is that the instruction manual had colored pages. I remember being jelly of my N64-owning friend when he got the game.
I always hated the black and white manuals on PS1, they seemed so cheap. Even worse when I learned that the japanese ones are actually in full color.

>> No.6436924

>>6436917
>Nothing serious
It's way more noticeable than anything you can point out about the PC version.
Slightly worse sound is not going to make me want to prefer to play a game that's constantly wobbling.

>> No.6436936
File: 80 KB, 640x480, MML PSX warp.jpg [View same] [iqdb] [saucenao] [google]
6436936

>>6436917
How is the sound actually inferior though?
>the game uses tiled polygons to mitigate it
That technique certainly isn't flawless.

>> No.6436939

>>6436936
>How is the sound actually inferior though?
low quality recordings from PS1 instead of original files
>That technique certainly isn't flawless.
nothing to get a far worse sounding game over. affine texture warping doesn't look as bad as every n64 kiddie likes to pretend.

>> No.6436942

>>6435804
I liked the color palettes used in Virtual Pro Wrestling 64, compared to the dull realism that Virtual Pro Wrestling 2 had. Other than that, the graphics in 2 are superior.
https://www.youtube.com/watch?v=os1kM9CeUHE
https://www.youtube.com/watch?v=DbrR5VjEChU

>> No.6436943

>>6436939
>only people who point out texture warping is n64 fanboys
stop being a console warrior

>> No.6436947

>>6436943
>>stop being a console warrior
stop getting upset over wobbly textures. They really aren't the end of the world. They're even charming.

>> No.6436951
File: 2.85 MB, 640x480, MML PSX warp.webm [View same] [iqdb] [saucenao] [google]
6436951

>>6436939
>far worse sounding
The difference is mild compared to this.

>> No.6436953

>>6436951
No it's pretty awful. PC port is a joke for this game.

>> No.6436954

>>6436947
Now you're just being a total fanboy. They aren't charming.
But I agree they aren't the end of the world, just as slightly worse sound on PC isn't the end of the world either in exchange of better draw distance and textures.

>> No.6436959

>>6436953
Slightly worse audio or unstable glitchy graphics. Which do I choose?

>> No.6436960

>>6436954
>Now you're just being a total fanboy
I just don't care as much as you do. It looks fine to me. It's charming and your fanboyism won't change that.
>just as slightly worse sound on PC
It's significantly worse

>> No.6436962

>>6436960
You're coming off as a very insecure fanboy.
Just accept that PS1 version has issues when it comes to the textures that PC doesn't, just as PC version has sound issues that PS1 don't.
If you value sound more, that's fine, some people will value graphics more.
The same way you claim the slightly worse sound on PC makes the port "a joke", anybody could say the same about the PS1 version with all the funky stuff going on with the textures.

>> No.6436967

>>6436962
>You're coming off as a very insecure fanboy.
Because I don't care about texture warping?
ok.
>Just accept that PS1 version has issues when it comes to the textures that PC doesn't
ok, still looks like shit compared to the PS1 version.

>> No.6436968

>>6436960
>everything I say is right, everything you say is wrong
How old are you?

>> No.6436969

>>6436967
>ok, still looks like shit compared to the PS1 version.
lol, you're one dense motherfucker. No, it does not look worse, the PS1 looks the worst of all 3 versions.

>> No.6436970

>>6436969
>it does not look worse
It demonstrably does. >>6436897
No idea what's with you rabid fanboys. I just want people to enjoy the game the best way possible.

>> No.6436972

It takes a few years to get a handle on a system and this isn't any different from the other systems. Famicom started in 83, yet almost all the games anyone cares about are 87-89. PS games from 94-95 look downright primitive and only a few steps above 3DO. It's the same with the N64, and even quite exhaberated by the system's needless complexity and bootlenecks.

So instead about that how about we talk about the cool N64 games? Both unique and ports?

>> No.6436973

>>6436960
>It's significantly worse
Just not true.
https://voca.ro/dV0aTGk9WvI
The hissing in the background of the PC recording is from the soundcard itself and not the game.

>> No.6436980

>>6436973
So farty and muffled. Like the Genesis and SNES had a baby.

>> No.6436982

>>6436980
It is literally identical save for the hissing from the soundcard. You are mentally ill.

>> No.6436983

>>6436982
You must be using poor headphones, I'll stick with the better version. Thanks.

>> No.6436987

>>6436970
>No idea what's with you rabid fanboys.
Funny you call others fanboys when you're the one saying texture warping is not a big deal/charming, don't you think?
At the end of the day, the experience with Legends will be the same in any version people prefer to play, they all have their drawbacks. Capcom was lazy with the ports, they had the chance to actually make improvements, but while they did some, they also fucked up some other stuff. Still overall I'd recommend PC.

>> No.6436990

>>6436980
>So farty and muffled. Like the Genesis and SNES had a baby.
Anyone need any more proof that this goon is a blatant Playstaton fanboy? Now shitting on based MD and SNES.

>> No.6436992

>>6436987
>you're the one saying texture warping is not a big deal/charming, don't you think?
Wow. What a sin. Sounds like a big deal to you.

>> No.6436995

>>6436983
I'm using an MDR-7506. You are objectively incorrect as I have demonstrated.

>> No.6436998

>>6436995
>objectively incorrect as I have demonstrated.
Nah, sounds worse than the PS1 original. https://www.youtube.com/watch?v=ixloM7ERVlg
Your headphones must be broken. That or you're a delusional fanboy desperate to defend the PC version.

>> No.6437002

>>6436992
Not a sin, just funny how you can cope with the PS1 flaws, just because it's the system you prefer.

>> No.6437004

>N64 thread
>Sony fanboy already shitting it up
What a surprise.

>> No.6437007

>>6437002
Never seen so many people seize up and freak out, crying heresy over not caring about affine texture warping.

>>6437004
I think people got bored about the 64 posting. This is a Nintendo site after all, so negativity isn't allowed if it's about Nintendo.

>> No.6437013

>>6437007
>This is a Nintendo site after all, so negativity isn't allowed if it's about Nintendo.
People already pointed out the flaws of Mm64, and I'm not seeing any fanboy crying about it like you're doing about the warping textures on PS1.
Stop playing the victim.

>> No.6437014

>>6437013
>People already pointed out the flaws of Mm64
This isn't a thread about Mega Man 64. Or Mega Man Legends for that matter.

>> No.6437015

>>6437007
N64? We're talking PS1 vs PC. Are you OK, anon?

>> No.6437019

>>6437015
>Early N64 Games (1996-1998)
I get that anything vs PS1 is your kinda thing anon, but you gotta let it go after a point. Chunky, finely crafted pixel art and affine texture warping? Charming, nostalgic, and timeless.

>> No.6437021

>>6437014
>This isn't a thread about Mega Man 64. Or Mega Man Legends for that matter.
And? What are you trying to do here? This isn't even a goalpost move.
What I'm saying is that you claim Nintendo can't be criticized here, but I'm not seeing anyone here defending the N64's smaller textures or muffled voice clips.
You, on the other hand, are boiling like a mad fanboy when people point out the problems with the PS1's textures.
If this is a falseflag to make PS1 fans look bad, you've succeeded.

>> No.6437024

>>6437019
Why are Sony fanboys like this?

>> No.6437028

>>6437019
>Chunky, finely crafted pixel art and affine texture warping? Charming, nostalgic, and timeless.
This reads like satire. Has to be falseflag.

>> No.6437029

>>6437021
>This isn't even a goalpost move.
Not everything is about goals and winning anon. Sometimes it's about cracking open a cold one and enjoying the texture warping. I mean, it's not like there's many N64 games to discuss after 1998. Otherwise we'd be doing that right now.

>> No.6437035

>>6437029
Or just play the better PC version and stop obsessing about console wars from 25 years ago, how about that?

>> No.6437037

>>6437035
>better PC version
Now that's funny. It's been clarified it's inferior in every way, why are you denying reality so much? Total fanboy move bro.

>> No.6437042

>>6437037
>in every way
Except texture display and draw distance.
Sorry man, you lose this one. Better luck next time.

>> No.6437050

>>6436293
>Shool yard idea of companies and business
That about sums it up nicely. But everybody on here knows how the story goes. So to shit on the n64 by attempting to draw a line of comparison between the switch and the gameboy is so fucking out there.

>> No.6437073

>>6436972
i actually find early n64 to be really comfy.

Late n64 gets me para

>> No.6437318

>>6435823
It's the opposite, Euro games always had good presentation but play like absolute shit.

>> No.6438469

>>6437004
welcome to /vr/

>> No.6438624
File: 191 KB, 1024x552, Nintendo-N64_Classic-Edition-Rumors-DudeShopping.jpg [View same] [iqdb] [saucenao] [google]
6438624

Personal opinions on if there's any chance of us getting an N64 Classic? Say what you want about it being a glorified emulator or that a raspberry pi will do just as much but cheap. But there's something very comfy about playing the retro games on the original (or as close as you can get with classics) console with the original controller. And they display well.

>> No.6438959

>>6436696
>>6436702
Being a gig enough faggot that you get this triggered talking about 25 year old toys.

laughinggirls.jpeg

>> No.6438980

>>6435804
Man, the N64 felt so futuristic when it came out. I remember playing Mario 64 at the store back in the day and it just blew my mind.

>> No.6439160

>>6438624
>Personal opinions on if there's any chance of us getting an N64 Classic?
"No Goldeneye" is enough to kill it in an instant. Plus people like the idea of the N64 more than actually playing it.

>> No.6439198

>>6439160
>Plus people like the idea of the N64 more than actually playing it.
You could make the same argument of the entire 5th generation.
I still like 5th gen 3D stuff though, but a lot of people find it really hard to go back to.

>> No.6439348

>>6439198
>but a lot of people find it really hard to go back to.
Only because they're going back to bad games.

>> No.6439392

>>6439348
Not really, it's because they got used to better framerates and higher polycount/better textures, also free camera.
Once you get past all those zoomer-standards, you can notice many 5th gen 3D games are great, even if they don't have free camera, and are sub-30fps, while many modern games might be 60fps and have freecamera, but still be shit.

>> No.6439395

>>6435804
Wasn't is discontinued in 2000? How is that an "era"?

>> No.6439414

>>6437318
>>6435823

Even as a kid I thought Goldeneye had the look of euro-stank

>> No.6439681

My favorite era even though the games were best, I was the right age (11-13).

Unbelievable.

>> No.6439692

>>6438624
It would be a huge hack job. Outside of the first party titles, emulation is hit and miss. Whenever I hear about advances in N64 emulation, I load up Legacy Of Darkness to watch the intro. The audio is always out of sync, and it has never played correctly on any setup.

>> No.6440619

>>6436726
>they're lower res
I thought this too originally, but then I ripped the textures from both the N64 and PS1 THPS games and they are exactly the same size, the only difference is that the N64 applies some kind of filtering (possibly bilinear) which makes them look blurry.

>> No.6440754

>>6436607
>finally died with... thps3
Well yes that was the last game released for the N64

>> No.6441000

>>6439198
>I still like 5th gen 3D stuff though, but a lot of people find it really hard to go back to

I think that 5th gen stuff that tried to be realistic is hard to go back to. You can't help but notice the low poly count, shitty textures and the framerate chug. People really love Goldeneye, but I almost never play it outside of the occasional nostalgia-fuelled gaming night with my friends once or twice a year. The controls were revolutionary for the time, but now they just feel antiquated and the graphics have aged badly. However, I find when games were designed to maximize framerates (F-Zero X, Sin & Punishment, Episode I Racer) or emphasize a cartoony art style (Mario 64, Diddy Kong Racing, Goemon, Yoshi's Story, Paper Mario, Banjo-Kazooie), they're still quite enjoyable to play.

>> No.6441065

>>6440619
Neat. That would explain why you can still make everything out in the graffiti

>> No.6441447

>>6439692
interesting
i’ll have to give that a look

>> No.6441493

>>6439160
>Plus people like the idea of the N64 more than actually playing it.
This. Most of the people I've met who played it as a child, don't even play video games anymore.

>> No.6441496

>>6441493
>>6439160
People are still buying N64 to play multiplayer stuff though.
As another anon said, 5th gen is generally hard to go back to, but N64 is still popular, especially with certain games like Mario Kart 64.

>> No.6441503

>>6441496
>5th gen is generally hard to go back to
It's really not, but N64 may be the hardest to go back to.

>> No.6441518

>>6441503
>It's really not
Sure is, most people can't adapt to 3D games without free cameras like in modern games. Not to mention most people are graphicsfags and 5th gen has some crude 3D.
>N64 may be the hardest to go back to
it's actually the easiest to go back to. Cart format ensures no loading times, and it has a bunch of 4-player games that people still play to this day.

>> No.6441519

>>6441518
>it's actually the easiest to go back to
It has the examples of the worst 3D cameras and graphics. Also loading times aren't ever particularly long in almost every game.

>> No.6441554

>>6441519
>It has the examples of the worst 3D cameras and graphics.
How so? Many N64 games even let you control the camera (as primitive control as it was) with the C-buttons. No such thing on most PS1 and Saturn 3D games. As for grahics... you're saying PS1 and Saturn, consoles from 1994, had better graphics than N64, a console from 1996 with a more powerful CPU? CD-ROM format mostly served for audio and FMVs, not graphics, btw.
They were technically able to fit more textures, but both PS1 and Saturn have problems displaying textures (the infamous wobbling, especially on Playstation).
Anyway, all 3 consoles are hard to go back for zoomers who just aren't used to old 3D, but N64 has the advantage of having out-of-the-box 4 player action, and games that are very popular still to this day. I'd argue there's more people playing N64 right now than either PS1 or Saturn.

>> No.6441558

>>6441554
>How so? Many N64 games even let you control the camera
Terribly, sure. Often clipping through geometry and poorly at that.
>No such thing on most PS1 and Saturn 3D games
If you want accessible games from the generation you play 2D games.
>you're saying PS1 and Saturn, consoles from 1994, had better graphics than N64
2D games 100%
>not graphics
wrong
>They were technically able to fit more textures
good job contradicting yourself in the second sentence, next time remove the retarded statement.
>Anyway, all 3 consoles are hard to go back for zoomers who just aren't used to old 3D
old 2D is perfectly fine
>N64 has the advantage of having out-of-the-box 4 player action
so 4 times as many people to struggle with bad cameras and bad graphics. Great idea!
>I'd argue there's more people playing N64 right now than either PS1 or Saturn.
Irrelevant. Everyone knows Nintendo is the normalfag choice.

>> No.6441569

>>6441558
>Everyone knows Nintendo is the normalfag choice.
LOL but this is what we're talking about, if general people (ie "normalfags") still play 5th gen or not.
I love 2D Saturn games like Taromaru, but normalfags aren't playing that. Maaaaybe Saturn Bomberman, if they bother to get the multitap for it.
Anyway, you seem angry at this point. Let me guess, you're a console warrior? I like all 3 of them, and actually play Saturn the most.

>> No.6441576

>>6441558
>good job contradicting yourself in the second sentence
Also, regarding this, being able to fix more textures isn't automatically good graphics, because:
>but both PS1 and Saturn have problems displaying textures (the infamous wobbling, especially on Playstation).
But yeah I was talking 3D, which is what 5th gen is mostly known for.
N64 also has good 2D games, I'd even argue it has some of the best looking ones from the era (Project Wonder J2), but the best 2D games are on 4th gen systems.

>> No.6441583

>>6441569
>LOL but this is what we're talking about
Maybe that's why old games have such a reputation for being unplayable, they're basing everything off of the N64.
>still play 5th gen or not.
It's usually the more streamlined or focused games that attract people, the Crash and Spyro remakes were celebrated and now people are eager for Tony Hawk. Focused games that don't spread themselves too thin with poor camera controls and unsightly environments.
>I love 2D Saturn games like Taromaru
cool
>normalfags aren't playing that
I've got no reason to believe they would refuse it, it sidesteps the issues you've highlighted.
>Anyway, you seem angry at this point
no, but whatever helps you feel like you "won."
>Let me guess, you're a console warrior
I prefer to consider myself a platform paladin, I defend them all equally, all 8 of them. Not 3. Console warrior.
>being able to fix more textures isn't automatically good graphics
higher res is what you said, more = larger = better, ergo good. Be consistent and stop looking for outs.
>N64 also has good 2D games
I've only ever met normalfags who laughed mischief makers out of rooms, but sure it's got some good ones. Like 5?
>but the best 2D games are on 4th gen systems.
irrelevant, we're talking about 5th gen systems.

>> No.6441606

>>6441583
You just seem adamant on hating the N64 lol. It's fine if that's your thing, I mean, 5th gen as a whole is a bit unpopular, but out of the big 3, I see more people playing N64, is all.
>Remakes
Well, then we're not even talking about the original 5th gen systems anymore, are we?
>no, but whatever helps you feel like you "won."
You just seem oddly angry, or at least antagonistic with your responses for what I consider a friendly chatter, with phrases like "next time remove the retarded statement", when I actually addressed the problem with the textures. Maybe you're also having a fun time discussing retro vidya, but it seems you're more on an agenda to trash the N64 rather than actually talking 5th gen and its impact on the general people nowadays.
>higher res is what you said, more = larger = better, ergo good. Be consistent and stop looking for outs.
I'll just quote myself again: "but both PS1 and Saturn have problems displaying textures (the infamous wobbling, especially on Playstation)."
>I've only ever met normalfags who laughed mischief makers out of rooms, but sure it's got some good ones
This seems like fanfiction, but okay, I'll believe you.
>but sure it's got some good ones. Like 5?
Oh, we were talking on quantity? I was talking graphics quality. In terms of 2D, the Saturn is the best of course, but N64 does have some of the best looking ones from that gen.
>irrelevant, we're talking about 5th gen systems.
Well, you brought up 2D, and are limiting 5th gen to 2D 100% only, as you said, so it's only fair I bring up 4th gen. Both Saturn and PS1 even got some 4th gen ports.

>> No.6441608

>>6441583
>the Crash and Spyro remakes were celebrated and now people are eager for Tony Hawk. Focused games that don't spread themselves too thin with poor camera controls and unsightly environments.
Sony shill. Crash is trash, original and remake.

>> No.6441620

>>6441496
Maybe for die-hard fans. The average consumer on the other hand, will be a lot happier playing Mario Kart 8 on Switch. I tried playing MK64 with a group of friends not too long ago (one who said he used to play the game all the time as a kid) and they all gave up after the first race. An official emulation device by Nintendo is likely never going to happen for this exact reason.

>> No.6441621

>>6441558
>Often clipping through geometry and poorly at that.
You're claiming this only happens with N64? Clipping an collision glitches were way more common on Playstation and sega saturn.

>> No.6441624

>>6441620
Not die-hard fans, but nostalgia for sure.
Die-hard fans might still favor MK64 over any of the other ones due to Battle mode, though.
But you're right, in general, people will prefer current gen games, of course.

>> No.6441637

>>6441606
>You just seem adamant on hating the N64 lol
ok
>5th gen as a whole is a bit unpopular
PS1 and N64 are both pretty popular. Their time will come where they are sprung into focus again, I'll give it just a few years.
>original 5th gen systems anymore
People bought them because of those 5th gen originals.
>I'll just quote myself again
I'll quote you too: "They were technically able to fit more textures"
>This seems like fanfiction, but okay, I'll believe you.
It's an anecdote, no need to get so antagonistic with phrases like "fanfiction."
>I was talking graphics quality.
Then it's like a no-show.
>In terms of 2D, the Saturn is the best of course
maybe visually but visually it's not a big difference between the PS1. The PS1 had more variety in its 2D games at the end of the day.
>N64 does have some of the best looking ones from that gen.
It's that weird half-clay simple 3D shape pre-rendered look in most of those games. Most people don't like this look.
>Well, you brought up 2D
This is a 5th gen thread

>>6441621
I'm tired of people pretending it didn't happen with everything, and frankly obsessing over it because PS1 and Saturn games do it. N64 does too.

>> No.6441642

>>6441637
>maybe visually but visually it's not a big difference between the PS1. The PS1 had more variety in its 2D games at the end of the day.
So... you're just a PS1 fanboy?
Color me surprised.

>> No.6441643

>>6441642
>So... you're just a PS1 fanboy?
I'm actually a PC-FX supremacist. Even Megaman X4 looks better on the Saturn, but the difference isn't massive. This isn't controversial.

>> No.6441646

>>6441637
>The PS1 had more variety in its 2D games at the end of the day.
Not really. Also enjoy all these cut frames that Saturn games didn't have, and all those missing assets that Saturn games did have.

>> No.6441650

>>6441646
>Not really
Yes really. Larger selection of 2D platformers, plenty of shooters, rhythm games, as many puzzle games. The PS1 absolutely had more 2D games just by virtue of getting many of the Saturn's and having genres exclusive to it. Saturn has a great 2D library, but you'll find more to play on the PS1 at the end of the day.

>> No.6441651

>>6441643
Come on, you're pushing hard for PS1
>Crash and Spyro are so celebrated!
>yeah Saturn had good 2D.. but it's not a big difference and PS1 had more variety! (not true btw)
>yeah PS1 had camera issues, but did I mention that N64 had camera issues too?
You're just always trying to get the PS1 to look better in front of N64 or Saturn, even when it clearly isn't.
PS was good at playing FMVs, but when it comes to 3D, N64 beats it, and when it comes to 2D, Saturn beats it.

>> No.6441654

>>6441650
>but you'll find more to play on the PS1 at the end of the day.
More to play.... with less frames of animation and less background assets.

>> No.6441660

The Sony fanboy is back. I bet it's the same Legends autist.

>> No.6441661
File: 171 KB, 723x310, satvsps1compression1.png [View same] [iqdb] [saucenao] [google]
6441661

>>6441651
>>Crash and Spyro are so celebrated!
I'd say the same if the Panzer Dragoon remake was more celebrated, or if Nintendo was doing anything with their 5th gen games.
>>yeah Saturn had good 2D.. but it's not a big difference and PS1 had more variety! (not true btw)
It is true, even if you don't like it. (FYI I have 12 Saturns but only 1 PS1, I am the least biased in favor of the PS1)
>yeah PS1 had camera issues, but did I mention that N64 had camera issues too?
Right? This shouldn't be a controversial statement. All 3D games had problems back then, except maybe some first person games like Quake.
>You're just always trying to get the PS1 to look better in front of N64 or Saturn, even when it clearly isn't.
No, only when it is.
>PS was good at playing FMVs
Saturn could be better, even without the MPEG card. PS1 had a better bottom line.
>when it comes to 3D, N64 beats it
In some ways yeah, really it depends what the developers did with the system on a case by case basis.
>when it comes to 2D, Saturn beats it.
In some ways yeah, really it depends what the developers did with the system on a case by case basis.

>> No.6441675

>>6436726
this game looks fun
I wouldn't have cared about the texture warping and pop-in

>> No.6441678

>>6436739
this version looks less sharp and like it has slower/less fluid performance
I'd rather play the PS1 version

>> No.6441679

>>6441661
>I'd say the same
Highly doubt it. As I said, you're constantly favoring Playstation over either N64 or Saturn, which is why you bothered to mention these remakes of Crash and Spyro. You're also ignoring the fact OOT3D was one of the best selling games on 3DS, that N64 games are popular on virtual console, and that people are dying for a digital release of panzer dragoon saga instead of getting a shoddy remake made by amateur devs instead of M2. Also I don't think the Crash and Spyro remakes were that celebrated, here on /vr/ they were barely discussed when they came out and nobody talks about them anymore, and normalfags played them for hot 20 minutes before returning to their movie games.
>I have 12 Saturns
lol, somehow I believe you (unironically). Pic of them with timestamp for the /vr/ lads?
>No, only when it is.
You're trying to downplay Saturn's obvious 2D superiority by "quantity>quality".
>Saturn could be better, even without the MPEG card. PS1 had a better bottom line.
As far as I know, PS had the best video codec for FMVs, but yeah I guess there were rare cases where Saturn had better ones, huh.
>In some ways yeah, really it depends what the developers did with the system on a case by case basis.
You're comparing a system that came out in 1996 with another that came out in 1994. N64 was more suitable for 3D and this is not up to debate.
>In some ways yeah, really it depends what the developers did with the system on a case by case basis.
You're comparing a system that had a dedicated chip for background 2D graphics with another that didn't even support 2D natively.
The 2D PS1 games that were better than on Saturn were very specific and isolated cases, like SOTN (which was developed for PS1 first, and ported rather carelessly on Saturn, they could have actually made a better SOTN on Saturn if they actually tried)

>> No.6441680

>>6436809
I'm with that guy this is way too blurry and I'd gladly take the alternative of sharper definition no matter how many pixels I'd end up seeing as a result
right just looks poorly made and no effort; left looks like they made due with the best they had available

>> No.6441683

>>6441680
>right just looks poorly made and no effort
They both look virtually the same, one is pixelated and the other is blurry. Stop being a sony fanboy.

>> No.6441686

>>6441679
Stop replying to the sonyboy, it's the same guy who was earlier arguing that Megaman Legends was better on PS1 than on PC. It's a lost case.

>> No.6441689

>>6441678
>and like it has slower/less fluid performance
It performs better.

>> No.6441690

>>6436845
Worse than the PS1 version, which is the best

>> No.6441695

>>6441683
I'm an Xbox guy. Keep coping though.
Blurry looks like shit and from my perspective is wholly unnecessary.
"But I can see the picksels" is unironically a zoomer complaint

>> No.6441696

>>6441689
See: >>6441686
It's this guy again: >>6441690

>> No.6441701

>>6441695
>I'm a PC-FX supremacist
>I'm a console paladin
>I have 12 Saturns
>i'm an Xbox guy
How many faces does the Sonyboy have?

>> No.6441705
File: 32 KB, 335x612, 2020-05-18_14-20-04.png [View same] [iqdb] [saucenao] [google]
6441705

>>6441696
So you're admitting it's incomprehensible to you how anyone could prefer the PS1 versions over the N64 versions without being a fanboy, and so your ultimate argument is always going to be "You're biased" when someone says the N64 version is worse.

>> No.6441706

>>6441705
Pro tip: posting screenshots to deflect samefag is never a good move. Editing pics is easy as fuck, and you just come off as a desperate samefag trying to save ass. When accused of samefag, just ignore it. Otherwise you'll always come off as desperate.
Also, THPS actually performs better on N64, and PC Legends is better than on PS1.

>> No.6441721

>>6441706
>Pro tip: posting screenshots to deflect samefag is never a good move. Editing pics is easy as fuck, and you just come off as a desperate samefag trying to save ass.
Again, you're so wrapped up in this console warring mentality you honestly genuinely 100% believe that someone else just voicing a casual opinion on the internet is motivated by the same vendetta as you possess.
I don't care one way or the other about PS1 vs N64. I called the facts as I saw them, which you could take or leave. I have no reason either way even if I was a fanboy to go out of my way to make it look like I'm not someone who's been in this conversation when my very first post ITT >>6441675

So again, your desperation is pathetic and a little disgusting. I'd say grow up but we know that's not happenin'.

>> No.6441729

>>6441721
Well, even if you're not the Sony fanboy who was trashing N64, Saturn and PC, then okay, but THPS still has a better framerate on N64 than on PS1, but honestly both play well. Most people prefer PS1 because of the music tracks anyway.

>> No.6441818

>>6439692
Lying nigger, just tested it with parallel and the intro is just fine.

>> No.6441979

>>6441679
>favoring Playstation over either N64 or Saturn
Only when it's favorable, it's really not an even field when comparing the 3.
>which is why you bothered to mention these remakes of Crash and Spyro
cuz they're good games from the 5th gen people want to replay and don't have the same issues you originally described. I told you this already.
>You're also ignoring the fact OOT3D was one of the best selling games on 3DS
Sure I am, but I'm gonna be honest, it didn't make as much of a splash as the ps1 remakes did. Maybe because it was exclusive to an, at the time, very rocky handheld.
>N64 games are popular on virtual console
Nobody bought a Wii U for them :(
>people are dying for a digital release of panzer dragoon saga
Yeah it would probably sell really well.
>Also I don't think the Crash and Spyro remakes were that celebrated
sales numbers disagree, personally I greatly prefer the originals.
>normalfags played them for hot 20 minutes
I don't know about that.
>lol, somehow I believe you (unironically)
I wish I had 12 Saturns, I just have the one (NA model 1 VA0.) I'd love to have all major brand/cosmetic variants. Saturn is my favorite console, although I consider the PS1 better.
>downplay Saturn's obvious 2D superiority
I said flat out the Saturn's 2D is better, but it's usually not by much. The heat haze is neat in MMX4, and obviously 2D fighting games greatly benefited especially with the RAM cartridge - beyond that they were closely matched in terms of capability. PS1 just got more different kinds of 2D games and plenty of them are very good.
>PS had the best video codec for FMVs
Out of the box, yes. Not many devs wanted to go the extra mile to get just a little extra oomph out of the saturn.
>N64 was more suitable for 3D and this is not up to debate.
More suitable/capable yeah, but the ps1 kept up fine and was often more performant.
>sat 2dvps1
Saturn was more capable, but PS1's 2D was very forward thinking & capable.

>> No.6441996

>>6441979
>Nobody bought a Wii U for them :(
LOL, and then you claim to not be a console warrior.
VC N64 games were on Wii.
>sales numbers
sasuga sony gokiburi
>I wish I had 12 Saturns
lol, why did you lie? It's alright, just post a timestamped picture of your Saturn, for the lads.
>2D fighting games greatly benefited especially with the RAM cartridge
Even without the RAM cart, Saturn flat out had better ports, see: Street Fighter Alpha 2. With the RAM cart it absolutely destroyed the PS1 (see: Vampire Savior)
>More suitable/capable yeah, but the ps1
>Saturn was more capable, but PS1
Dude, do you realize your whole style of posting is "Yes, but PS1". You're such an obvious fanboy.

>> No.6442040
File: 280 KB, 1920x1440, wiiusux.jpg [View same] [iqdb] [saucenao] [google]
6442040

>>6441996
>then you claim to not be a console warrior.
platform paladin.
>VC N64 games were on Wii.
kind of out of date, wouldn't you say?
>sasuga sony gokiburi
Hey, I didn't buy the spyro one, just the first crash release. Very disappointing.
>lol, why did you lie?
I didn't think anyone would actually believe it.
>just post a timestamped picture of your Saturn, for the lads.
Sure
> You're such an obvious fanboy.
Not my fault the PS1 was just a solid console. I didn't engineer it, I just play it.

>> No.6442071

>>6442040
>platform paladin.
Yet you keep defending PS1 no matter what, though, even downplaying based Saturn which you claim to love.
>kind of out of date, wouldn't you say?
Well, so is the WiiU, to be frank. I don't own any modern Nintendo console though so I have no idea if there's N64 games on Switch, I do remember Wii having N64 games because of the Sin and Punishment release.
>I didn't think anyone would actually believe it.
I actually know collectors who hoard Saturns, I know a guy who has 20+.
>Sure
Based, good pic.
>Not my fault the PS1 was just a solid console.
I like it, but it's actually the one I go back the least from 5th gen, despite the gargantuan library, I only have a few favorites.
Sat>N64>PC-FX>PS1

>> No.6442229

>>6442071
>Yet you keep defending PS1 no matter what
I'll defend any system that deserves it
>no idea if there's N64 games on Switch
There's not, just a handful of SNES and NES roms that you rent with a yearly fee. Nintendo probably could make headlines if they offered nice versions of their N64 games, don't know why they don't.
>Based, good pic.
you're welcome
> it's actually the one I go back the least from 5th gen, despite the gargantuan library
Because of its gigantic library I've been exploring it more thoroughly the past year or so. Generally I'm finding the level of polish in games to be very high, titles that aren't as ambitious as the Saturn and N64 counterparts at times but are often far more polished and enjoyable (framerate, resolution, visuals in general usually have a lot of effort into them,) lots of content and plenty of surprises along the way. I'm mostly in it for the offbeat and different games like Mad Panic Coaster, Oh No, Love & Destroy, and Irritating Stick. Taking my time enjoying lots of other games too - Final Doom on PS1 has been cool.

I think the biggest problem the PS1 and Saturn have is library literacy. People may or may not know there's games to be played, but they don't know what the games are in the slightest. I enjoy taking the time to try out all kinds of games, often based on rarely anything more than their name & boxart alone.

>> No.6442262

>>6442229
Regarding Irritating Stick, it's also on N64, and I think it might control better due to the analog stick, not sure.

>> No.6442330

>>6442262
>I think it might control better due to the analog stick
I don't think so, supports analog on the PS1 but I prefer to play with the d-pad.

>> No.6442369

>>6442330
The dualshock stick was never as precise as the N64's, so it might be worth a shot, I also think it might be a different game than on PS1, same franchise, but different, not sure. Check it out just in case it has different levels or so.

>> No.6442389

>>6442369
It doesn't really benefit from that kind of precision, you often want to stop on single frames which analog sticks make difficult.

>> No.6442541

>>6441818
Haven't tried the new parallel yet, but are you sure? Run it to the part where Cornell calls out "Ada!", and tell me if that shit is synced up.

>> No.6442930

>>6442541
He calls her out as he's facing the entrance of th eburning house, before picking up the pendant right?

>> No.6442967

>>6436271
What is Madden

>> No.6443229

>>6442930
No. You should hear him yelling "Ada" when he holds a hand up to his mouth before he runs to the burning house. And the combat noises should match as well.
Here's how it runs wrong in emulation: https://youtu.be/WXVwgnxrkI0?t=199
And here's how it runs on real hardware (outside of the choppy video settings this guy used): https://youtu.be/-xklN3U7p1E?t=267

>> No.6444484

>>6435912
Mario64 wrote the book on 3D platforming, but obviously BK was more polished since it could build on the experience.