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/vr/ - Retro Games


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File: 254 KB, 800x1107, 70149-streets-of-rage-2-genesis-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6408075 No.6408075 [Reply] [Original]

Are there any good beat-em-ups worth checking out other than this one?

>> No.6408084

Of course retard

>> No.6408089

>>6408084
fpbp

>> No.6408101

>>6408084
/thread

>> No.6408119

>>6408084
what system is "of course retard" for? how does it compare with streets of rage?

>> No.6408125

>>6408119
It was a 1989 arcade game from Capcom with some terrible ports.

>> No.6408151

Final Fight - Arc / Mega CD
Cadillacs and Dinosaurs - Arc
The Punisher - Arc
Alien Vs Predator - Arc
Double Dragon - Arc / NES
Double Dragon 2 - Arc / NES / SuperCD
Super Double Dragon - SNES (Japanese version is best)
Final Fight 2 - SNES
Final Fight 3 - SNES
TMNT (aka TMNT the Arcade Game) - Arc / NES (NES sequel is good too)
TMNT - Turtles in Time - Arc / SNES (Hyperstone Heist on MD is good too)
Golden Axe - Arc / MD
Golden Axe: The Revenge of Death Adder - Arc
X-Men - Arc
The Simpsons - Arc
Dungeons and Dragons: Shadow Over Mystara - Arc (Beat Em Up meets RPG!)
Night Slashers - Arc
Splatterhouse 1-3
Captain Commando - Arc
Battletoads - NES / Gen
Battletoads & Double Dragon - NES / SNES / Gen
Battletoads Arcade - Arc

>> No.6408164

>>6408075
Streets of Rage 1, Then Streets of Rage 2, Then English Translation Bare Knuckle 3, and last Die Hard Arcade. And I'm out!

>> No.6408410

>>6408151
This anon knows what's up

>> No.6408415

>>6408075
Violent storm, double dragon advance, undercover cops, the sailor moon games

>> No.6408426

Every single Capcom arcade beat em up, theres not a single bad one in their library, and a lot of top 5 ones. You can mostly ignore Konami ones except for Metamorphic Force, Violent Storm and Vendetta. Besides that theres some good stuff like Undercover Cops, Sailor Moon, IGS games, Spikeout. Console stuff is pretty much universally meh, only big exception is Ninja Warriors Again.

>> No.6408520

Crime Fighters by konami is really good too, I thought I was shit at it or it was a shit game at first, but I came back to it and tried to learn it rather than treat it like other beat em ups and it actually has a good combo kick/punch system that punishes you and opens you up if you hammer on one button too much, when in itself keeps it more interesting and engaging. Only other games I feel like gave me that vibe was Vendetta and Zero Team.

>> No.6408563

In hindsight those Konami licensed brawlers are pretty terrible and, without free play, absolute quarter munchers. The power of licensing really is excessive, at least the TMNT console ports are arguably better in some ways.

>> No.6408569

>>6408075
1cc Final Fight. That's the only game you need to ever play for the rest of your life

>> No.6408570

>>6408563
I can tear Hyperstone Heist a new ass. I find that one more fun than Turtles in Time.

>> No.6408589

>>6408075
Guardian Heroes:
- plane switching
- multiple pathways through game
- RPG elements
- 100s of unique enemies / sprites
- juggle combos
- six player Vs mode
- awesome soundtrack

>> No.6408605

>>6408563
Yep, nice viaually but terrible gameplay and no understanding of good beat em up design

>> No.6408632

>>6408569
Based and Metro Citypilled

>> No.6408642

>>6408563
TMNT Turtles in Time is one of the all time greats.

>> No.6408653

>>6408642
Its really not, it's treated as such but none of the people sucking its dick have 1cc'd it. Most probably haven't even played the arcade version in decades

>> No.6408660

>>6408653
The snes version was better though.

https://www.youtube.com/watch?v=6s7qdacTk7M

>> No.6408674

>>6408660
Yeah but the port is just an ok game with nothing remarkable about it aside from a decently fast pace, that's undermined by the SNES' limitations. There are other Konami beat em ups that look, sound and play better while retaining the pace like Metamorphic Force and Violent Storm.

>> No.6408690

>>6408426
Anon speaks the true.

The 2 DnD games, Punisher and Alien vs Predator stand out from Capcom's selection.

>> No.6408693

Streets of Rage 4 is pretty good.

>> No.6408731
File: 164 KB, 370x260, Vendetta.gif [View same] [iqdb] [saucenao] [google]
6408731

>>6408075
Vendetta (only Japanese version has gif). The game is chaos from beginning to end. Love it. I didn't even realize there was no run/jump until after a few play throughs.

>> No.6408756

>>6408570
if acclaim didn't have the rights to the simpsons on snes and genesis, I wonder if we might have got ports of the Simpsons arcade. it used the same engine as arcade TMNT, so it probably would have been easy to use the respective engines to crank out those ports

Simpsons arcade on Genesis with a difficulty select would have bumped my childhood to another level. even better because in this version of reality, my family wouldn't have rented Bart's Nightmare or Virtual Bart

>> No.6409840

>>6408569
>1cc Final Fight
I can't

>>6408653
>Its really not, it's treated as such but none of the people sucking its dick have 1cc'd it
TiT, that I could have for you by the end of the day I bet

>> No.6409846

Undercover Cops!

>> No.6409985

>>6409840
I'll be monitoring this thread today.

>> No.6409993

>>6408084
fpbp

>> No.6410157

>>6409840
Complete with video footage or a livestream I hope.

>> No.6410380

>>6408569
>1cc Final Fight
Why would anyone subject themselves to this

>> No.6410394
File: 2.70 MB, 1280x720, dynamite cop (8).webm [View same] [iqdb] [saucenao] [google]
6410394

>>6408075

>> No.6411232

>>6410157
>>6409985
Gotta come clean, I got filtered by Shredder and then Slash. I couldn't remember how to throw the dudes that block, at first. Game is actually better than I remember although slamming crowds of foot soldiers is still kinda boring.

>> No.6411293

>>6409840
ARCADE not the piss easy SNES version

>> No.6411294

>>6410380
Because it's one of the most fun and exciting 1cc's nigga

>> No.6411389

>>6408075
almost every other beat em up is better

>> No.6411441

River City Ransom is fun.

>> No.6411710

>>6408075
Golden Axe 3 is a cute short game

>> No.6412367

>>6408075
Bare Knuckle 3 is 10 times better. And yes there are others.

>> No.6413121

>>6408075
Capcom beat em up

>> No.6415104
File: 1.93 MB, 1259x1414, 2695263-streets of rage 3 crop.jpg [View same] [iqdb] [saucenao] [google]
6415104

>>6408075
Is there literally any reason to pick up any weapon in SoR2?
The pipes and bats at least gave you better range in SoR1 but don't seem to in 2, or at least barely. All weapon pickups seem to just be a liability.

>> No.6415205
File: 34 KB, 618x412, 1588897592926.jpg [View same] [iqdb] [saucenao] [google]
6415205

>>6408569
>no iframes on wake-up
>shit crowd control tools
>mooks do insane damage
just fuck
my
shit
up

>> No.6415207

>>6408589
>- RPG elements
>Guardian Heroes:
rpg elements don't belong in beat em ups, thanks

>> No.6415221

>>6415205
There's you can mash to get up quicker and superjoy on wake up for extra safety, the only problem is the fatties since they can headbutt you to death if the AI wills it. The crowd control tools are very solid what do you mean. Play Haggar he has the back-jump body slam and enough suplex iframes to start big ass chains, and his jump kick is great for both cc and approaching. FF's definitely got its quirks but it's an incredible game once you get used to them.

>> No.6415230

>>6415207
this. fuck jarpigs.

>> No.6415240

not gonna lie but sor4 is legit fun

>> No.6415253

>>6415240
Agreed, I shit talked the game mid development and didn't expect a westie studio to make a fun bmup but luckily I was wrong & retarded. Still has a lot of baffling issues that are common among western developers but it does too many things right that it doesn't even matter

>> No.6415263

>>6408075
god, i love that cover. it's so fucking ridiculous

>> No.6415269

>>6415253
wouldn't be surprised if it got some patches in the future and updates.

>> No.6415279

>>6415269
I'd love that but unsure if they'd listen to the right feedback, or even be willing to fix some things like how the superjoy move can't be used mid attack or out of hitstun since that's been a problem since the early builds and was pointed out by Anthopants and others.

>> No.6415413

>>6408731
I fucking love all the little touches in this game : You can kick enemies on the ground, slam em against the background splatterhouse style, kick em off a pier and step on their fingers if they hang on the edge of it.
Oh and throwing a bucket on an enemy's head and watch him wander aimlessly for a bit.

>> No.6415458
File: 1.38 MB, 1280x1767, wp-1456941464470.jpg [View same] [iqdb] [saucenao] [google]
6415458

Why is SoR so popular?
I'm making my way through 1 and 2 and not feeling it at all.
1 was good but really basic, no depth at all.
2 is just fucking annoying, it's unpleasant to play. The presentation, graphics, and especially music are great but the gameplay is ass.
I'm not the biggest fan of beatemups, but of the few others I've played, I think they're literally all better than SoR 1 and 2.

>> No.6415491

>>6408075
>>6408151
Guardians: Denjin Makai II
>>6415458
>Why is SoR so popular?
Because it was on a console. That's literally the only reason.

>> No.6415970

>>6415491
>Because it was on a console. That's literally the only reason.

I dunno man, it's incredibly atmospheric game. Many arcade beat'm'ups are kinda bland for me in style, even if they're good in gameplay. I think style and coherent art-direction is very improtant for this genre. 3rd one is kinda too corny (jap version), but it's a video game, it cannot be serious or have high-quality plot anyway. As for video game, atmosphere and style in this series is sick. Off course 70% of this is Yuzo and 20% is art direction.

That's a thing about 4: it's a very good game, but it has pretty different style and feel (art-wise, not gameplay-wise). And it's ok, it's good for what it is. SOR 1-3 is much more noir and cyberpunk, even if it's still not 'real' and videogamey.

>> No.6415979

>>6408569
Thats all I play anymore.

>> No.6416019

>>6415253
I'm only shit talking it because they acting like Bare Knuckle 3 doesn't exist. Bad game or not, everything about it is part of the series and they only have full acknowledgement of 1&2. Streets of Rage Remake on the other hand actually cared about the series and made it better, even remixed all of the songs from 1-3. Sor4 imo is a downgrade compared to a fanmade game, no matter how cool the combo system looks. I'm watched videos of sor4 too and studied them. I'll at least say that they did better than what Sega would've done in today's era but spending $25? I'll wait until it's $15 for that flash game.

>> No.6416119

>>6408075

Part One was a great game - we played through it multiple times in two player mode. I found it way more entertaining than for example Final Fight.

I have yet to play through 2 and 3 though.

>> No.6416126

>>6415458
>Why is SoR so popular?
SoR2 did everything Final Fight SNES failed to accomplish and then some for a game that was surprisingly challenging yet balanced for its time. Bare Knuckle 3 then accomplished full character running and the resulting blitz attacks a solid year before Final Fight 3 came in late to the market on it (though the localization really screwed the pooch on rewrites and difficulty). I hope you realize that SoR2 had stuff like double-tapping left for a stronger attack and so forth.

>> No.6416136

>>6416019
What the hell is this autism? Floyd's a protege of Dr. Zan who is directly mentioned, Roo makes an appearance and all the SOR3 characters are unlockable extras ffs.

>> No.6416396

Capcom's Punisher

>> No.6416489
File: 8 KB, 300x168, images.jpg [View same] [iqdb] [saucenao] [google]
6416489

>>6408151

>> No.6416518

>>6408151
Hey, I like super double dragon, why is the nap version better ? Speed ? I'm going to try it anyway but if ever I miss something

>> No.6416520

>>6415970
>That's a thing about 4: it's a very good game, but it has pretty different style and feel (art-wise, not gameplay-wise). And it's ok, it's good for what it is. SOR 1-3 is much more noir and cyberpunk, even if it's still not 'real' and videogamey.
Agreed. SOR4 is a pretty good beat'em up for a western studio, but to me it just doesn't "feel" like a real Streets of Rage 4. It's not made by Sega, Ancient or any other japanese studio, and there's nobody from the original team involved except Yuzo Koshiro, which has only composed just a few songs of the OST anyway. Also, the plot and overall art direction looks more manga and less gritty than the originals, in spite of the dirty backgrounds

>> No.6416532

>>6416136
It probably has to do with Axel and Blaze not having a dash like SOR3, the game is full of SOR3 fanservice outside of that intentional design choice though. I don't mind Axel and Blaze not having a run again, makes them feel like their own characters.

>> No.6416607 [DELETED] 

>>6408075
Yeah, Streets of Rage 4 takes a massive dumb on all the originals, but of course autistic manchild incel /vr/ could never admit to it because they regard their childhood experiences as as "definitive experiences" and themselves as special snowflakes because they still play retro games. SoR4 has the best and deepest gameplay by far, characters that are truly unique and offer something very different to one another, absolutely fantastic level design that stays fresh throughout, incredible pacing, great boss fights and damn good music. The originals were extremely simplistic compared to this game and were also a fuckload shorter. Naturally SoR4 also has the best graphics/art-style and the idiots shitting on it have no fucking clue what they're talking about. The tendency to express elitism over these games, as if this game would have been disregarded had it released back in the early '90s, is complete and utter nonsense. Had this game actually come out in the '90s it would have blown everyone the fuck away and set a standard that the other beat 'em ups at the time could not hope to reach, and DIDN'T reach. tldr fuck /vr/ with a rusty rake.

t. unbiased successful non-incel 33 year old boomer that actually knows what he's talking about and plays video games better than 99% of the faggots that post in these therads.

>> No.6416640

>>6416607
>SoR4 has the best and deepest gameplay by far
Nah not true unless you're one of those brainlets who measures depth by sick combo vidz, SOR2's got a very high skill ceiling, more challenging AI and all the move cancels allow for faster, more dynamic on the spot decision making since you're not locked into every single attack you do. It's also not far off length wise, SOR4's only like 20 minutes longer so no clue wtf you're talking about there

>> No.6416649 [DELETED] 

>>6416640
Your hero Anthopants gets BTFO'd in SoR4 and admits that he can't adapt or make use of the deeper combat system. Meanwhile Iconoclast is there fucking the game up in ways he's unable to do, just like you.

>> No.6416656

>>6416649
They've been doing more or less the same shit, low death runs with all the characters, one just whinges far more about every facet of the game. That's also not anything even resembling an argument, what's the extra depth he can't adapt to? The thing he keeps bitching about is higher attack commitment which doesn't really do very much in terms of depth besides make crowd control more punishing.

>> No.6416659

>>6416607
not retro >>>/v/

>> No.6416668 [DELETED] 

>>6416656
It's not the same shit at all. One dude assfucks the game and presents a showpiece showing how sublime and incredibly nuanced the gameplay is, the other faggot barely makes it through and spends his time shrieking because he can't adapt to it.

>> No.6416672 [DELETED] 

>>6416659
You're right, I'm out. I had actually left the fuckhole 4chan a long time ago altogether, it's such a ridiculous waste of time sitting here with you hopeless deadbeat incels. Fuck this lockdown shit.

>> No.6416678

>>6416668
What's the nuance that clast's exploring exactly? Abusing infinites and neutral jump iframes? Come on nigga

>> No.6416703

>>6416672
Ironic that you're the rudest asshole here eh?

>> No.6416740

>>6416136
>>6416607

I'm saying that there's no SOR 3 music in the game. Like they could've remixed it but they didn't. It's been excluded. And Streets of Rage Remake takes the biggest dump on SOR4 so enjoy The Juggle Combo of Rage: Brought to you by Flash Games. Hahaha

>> No.6417425

>>6416607
>>6416672
it's clear that someone on /v/ blew you the fuck out so you left 4chan for a while. to get some courage back you thought you'd take your high opinion of yourself to /vr/ where people are generally more reasonable with conversing with you and your shit opinion so you could feel better about yourself. it's time to go back there it's where you belong

>> No.6417497
File: 24 KB, 320x240, sailormnj.png [View same] [iqdb] [saucenao] [google]
6417497

Violent Storm
Pretty Soldier Sailor Moon
Warriors of Fate
Battle Circuit
Sengoku 3

Check out IGS bmups, like Oriental Legends 2, Knights of Valor 3, and Shen Jian the gladiator.

>> No.6417553
File: 33 KB, 283x500, batman_returns_frontcover_large_rtl9xyuRmfnYHg1.jpg [View same] [iqdb] [saucenao] [google]
6417553

Surprised no one posted pic related, one of my personal favorite jog and jabbers, the sound of Batman punching the triangle gang henchman is just so fucking satisfying.

>> No.6417592

>>6416607

Hey anon, I'm also a 33 year old boomer /vr/ player, and I really enjoyed SOR4, granted 2 is still my favorite, but it was a great game. We aren't all this way!

>> No.6417814
File: 181 KB, 1040x1438, Denjin Makai 2 enemy.jpg [View same] [iqdb] [saucenao] [google]
6417814

>>6415491
>Guardians: Denjin Makai II
A man of good taste. I'm playing this right now and it's great.

>> No.6417826
File: 607 KB, 1020x1940, kurokishi design.jpg [View same] [iqdb] [saucenao] [google]
6417826

excellent character design AND battle mechanics

>> No.6417845

>ctrl+F
>only a single mention of Ninja Warrior Again
disappointed, Again and Once Again are perhaps the finest beat 'em ups ever made

>> No.6417865

>>6417845
doesn't belt scroll, so not a real beat 'em up

>> No.6417912

>>6417865
that seems like an extremely arbitrary qualifier desu.

>> No.6417932

>>6415491
>>6417814
>>6417826
Why is this game so unknown bros? It's so fucking good

>> No.6418181

>>6417932
Arcade only and not by Konami/Capcom so it slipped through the cracks

>> No.6418243

>>6418181
Yeah but arcade fans were early adopters of mame so that shouldn't be a problem. But even stuff like the IGS games and Sengoku 3 is better known.

>> No.6418284
File: 5 KB, 300x168, DIDSOMEONESAYHIDDENGEM.jpg [View same] [iqdb] [saucenao] [google]
6418284

>>6418243

I think you've found yourself a HIDDEN GEM anon!

>> No.6418859
File: 108 KB, 1280x720, monstermaulers.jpg [View same] [iqdb] [saucenao] [google]
6418859

how about MONSTER MAULERS, does it even count?

>> No.6419268
File: 22 KB, 423x378, 1588115549100.jpg [View same] [iqdb] [saucenao] [google]
6419268

I can play SOR 2-3 pretty alright, at least I can get to the end, SOR 1 still kicks my ass but I still feel pretty comfortable playing all the games.

But as soon as I pick an arcade beat em up, specially the capcom ones it just feels like Im getting gloryholed, I know they are arcades and they are supposed to be quarter munchers but Jesus Christ how am I supposed to not lose all my lives 5 minutes in

>> No.6420761

>>6419268
I can understand getting raped by bosses like S*dom, but if you're dying non-stop then you're lacking in fundamental skills and need to work on your general movement, crowd control and decision making. First off, use your superjoy moves a lot, both offensively and defensively and don't let the health drain stop you. They can be used for : crowd control, escaping bad situations, breaking out of combos, safer wakeup, bypassing enemy wake up attacks (this won't cost health), dodging projectiles and explosions (also won't cost health). Treat them more like a normal gameplay tool than a limited resource. Besides that work on how you approach enemies. Attack startup frames and shit aren't that important but the priority is, test out different attacks and pay attention to the priority enemy attacks have, for example some enemies will have far bigger priority and can't be approached from the front at all. The safest way to approach enemies is diagonally from "below", not only can you go for a throw but if you line it up right you'll often be in a situation where they can't hit you but you can hit them due to how the hitboxes line up. This also means that the opposite can be true and enemies below you are more dangerous. Throws are incredibly good in most Capcom games. The games usually let you keep health items on screen for a long time, and the items/weapons are pretty good. Any other advice would be game dependent.

>> No.6421073

>>6408151
Excellent picks.

Add Die Hard Arcade though.

>> No.6421114

Hard mode:
Do modern versions of the genre exist?

Not just 2d nostalgia fests like

>CastleCrashers
>Streets of Rage 4
>Scott Pilgrim the Game

I'm talking a full on 4 player coop 3d beatemup. Like the Bouncer was Meant to be.

>> No.6421137

>>6421114
Yes but they're all garbage, see the new Platinum TMNT game. I guess Shaolin Monks is pretty good though

>> No.6421494

>>6421114
generally if a game isn't 2D it's shit
with a few minor exceptions.

>> No.6421724

>>6421073
>Add Die Hard Arcade though.
Fucking amazing game. Mercilessly hard but fair. The sequel was pretty good too, but it was easy and some of the bosses really sucked shit like that goddamned octopus.

>> No.6421869

>>6419268
you can't play beat em ups like hack n' slash games, you have to crowd control, approach enemies from angles and different levels, don't just rush in, and learn enemy movements and attacks

watch some replays and see how good players move around and attack

>> No.6421879

>>6421114
I don’t see how Castle Crashers is a nostalgia fest. But not really. The genre sort of died out because it doesn’t translate well to 3D.

>> No.6421885
File: 24 KB, 525x364, 1522890151.jpg [View same] [iqdb] [saucenao] [google]
6421885

>>6421879
There are plenty of decent 3D beat 'em ups out there that show that it does work. People just weren't very into arcade beat 'em ups to begin with so once the new generation of flashy 3D games rolled around they came up with rationalizations why nothing feels as good as being 7 years old and playing the some of the flashiest games at the time like Streets of Rage 2 and Turtles In Time. I mean, you really think the average credit feeder cared about game mechanics?

>> No.6421986

>>6421114
Castle Crashers is in no way a nostalgia fest. Like Alien Hominid, it's a well-produced version of the best Newgrounds flash games with added depth and length.

>> No.6422039

>>6421986
I haven't played Castle Crashers, but Alien Hominid had no depth whatsoever, anon. It was like a parody of Contra/Metal Slug style games where plinking from a crouch got you out of 99% situations.

>> No.6422047

>>6408151
>no double dragon advance

>> No.6422054

>>6422039
Castle Crashers has no depth either, you just mash attack to juggle enemies near the edge of the screen. It feels like a game made by someone whose only experience with beat em ups is hearing other people call them brainless button mashers.

>> No.6422096

>>6421114
Little Fighter 2? Beats of Rage? I don't know if you'd count them as modern but they felt like they were made by fans. There was also a Chinese beat 'em up from 2015 or 2016 that had a mix of pre-rendered and sprite art, but I don't remember how it's called.

>> No.6422162

>>6421114
Remember how every fighting game HAD to be fully 3D for a while and then everybody gave up and decided 2D/2.5D is fine? Same deal

>>6420761
I find myself dropping games just because of bosses

>> No.6422858

>>6408075
Play Streets of Rage 2, Double Dragon 2 (NES) and the beat 'em up hybrid Battletoads (NES), then drop the genre because unless you're retarded everything else is a waste of time

>> No.6422886

Panzer Fucking Bandit. It's wacky fun. Denjin Makai 2 also. Banpresto had some avant-gard games on their catalog.

>> No.6422905

>>6415104
Blaze has unique moves with knives. Pipes have a huge hitbox so they're good for knocking down tightly packed groups of enemies, or just generally staying at a safe distance from enemies. Throwing the weapons is weak as shit. They actually made throwing useful in SOR4.

>> No.6422917

>>6422858
Why would you stop at primitive shit like DD2? It's very basic, shallow and unchallenging compared to any decent arcade bmup.

>> No.6422941

>>6408075
TMNT Hyperstone Heist/TMNT4
Final Fight 1-3
Splatterhouse 1-3

>> No.6422989

>>6422917
>DD2 NES
Aesthetics, music, variety (some platforming and some verticality), hits feel more impactful than maybe any other beat 'em up, moves that require some timing/skill/learning to execute. It's far above almost everything in the genre

>> No.6423012

>>6422989
It's cool that you can speak so confidently on a subject that you are unfamiliar with, that's actually a pretty useful skill irl.

>> No.6423023

>>6422989
Theres no skill in DD2, you just spam knee and uppercut and win, and the enemies are poorly designed with inconsistent hitstun...not to mention you only fight 2 at once and they have really basic AI and feel samey. Platformings barebones simplistic shit as well. Be honest youve never 1ccd a single arcade bmup have you? Hell I doubt you even touched SOR2 Mania much less cleared it, otherwise youd see how insanely primitive DD2 is.

>> No.6423909

Is there a proper list of NES beat 'em ups, preferably for 2 players?

>> No.6423932

>>6423909
Don't have a proper list, but for two players offhand..
River City Ransom / Downtown Nekketsu Monogatari
Downtown Special
Double Dragon 2 & 3
Battletoads & Double Dragon
TMNT 2 & 3
Bad Dudes

Mighty Final Fight is really good, but it's single player only unfortunately.

>> No.6423934

>>6423023
>you just spam knee and uppercut and win
Which takes a fuckload more technique than any attack in almost every other beat 'em up.
>You just spam these difficult to time perfectly in heated situation moves to win
>vs.
>the true beat 'em connoisseur's favourite game in which you tap one or two buttons repeatedly all the way through
I can't think of a video game fan that's more retarded than beat 'em up fags outside of maybe Sonic fans. Your games are the most mind numbingly pointless exercises is tedium. The skills needed to master your favourite games are the most boring skills to learn and execute, and your in depth conversations on forums about beat 'em up mechanics are equal parts laughable, boring, and embarrassing. Every other genre has more merit and you're dismissing one of a tiny handful of beat 'em ups that are actually decent, but I'm not surprised

>> No.6423946

>>6408660
I always forget how good the soundtrack is for the SNES version, it retains a lot of the punchiness without sounding muffled like lots of SNES games

>> No.6423959

>>6423023
>Platformings barebones simplistic shit as well
It exists, which is more than can be said for 99.9% of these worthless button mash-a-thons. Streets of Rage 2 is worth playing because its presentation is unmatched, but if it looked and sounded like an average game it would be just as useless as the rest of the genre

>> No.6423965 [DELETED] 

Beat 'em up fans are like retards eating chocolate bars for the health benefits

>> No.6423975

Beat 'em up fans who play for the mechanics are like retards eating chocolate bars for the health benefits

>> No.6423994

>Blaze's blitz is OTG and sets up juggles

What in the hell were those French idiots thinking...

>> No.6424004

>>6423994
Muh stronk independent womyn.

>> No.6424008

>>6423909
It's arguably not retro as it just released, but Jay and Silent Bob is actually looking like one of the best NES beatemups ever and is actually available as an NES cartridge, so it's not fake retro

https://www.youtube.com/watch?v=ZRlB10JlSp0

>> No.6424013

>>6423994
She still has to burn specials to get any kind of real combos off of it just like everybody else in the game

>>6424004
don't think, just post meme and move on to next thread!

>> No.6424260

>>6424008
I wish I actually liked Jay and Silent Bob

>>6424004
I've seen a few belt scrollers with muscle women, but short fat ones may be a new one for me

>> No.6424307

>>6424013
>don't think, just post meme and move on to next thread!
Yeah, feminism is a pretty bad meme and ruined the fair sex.

>> No.6424532

>>6423934
I love how you dodged the question entirely because I am absolutely correct in calling you a know-nothing shitter who doesn't even play the games he recommends. But nah as always you are wrong and retarded, most bmups have some techniques and special moves even early ones like Final Fight have shifting and back jump attacks which are much harder to incorporate into gameplay than the jump attacks in DD2 (which are safe) since they actually require decision making and cant be spammed. Later games like IGS just straight up have combo juggle systems and a fuck ton of cancels. But more importantly, what kinda retard judges a games skill by the inputs required? Are you one of those brainlets who thinks that memorizing some combos is the height of skill in fighting games too? The challenge of beat em ups comes from the actual gameplay situations, enemy synergy, boss design and genrral decision making (because they are very random you see), advanced inputs and combos are the easiest part. All of this is shit tier in DD2

>> No.6424568

>>6423959
Are you under the impression that simplistic platformers are somehow deeper or more interesting than beat em ups? Thats amazing, what kind of brain rot are you suffering from? Ive moved away from most platformers aside from a small handful that try like Umihara Kawase and N++ because of how shallow and simplistic they are, but maybe if I was this dumb I could still enjoy them more

>> No.6424592

>>6423932
>>6424008
Thank you both. I was actually thinking of trying to hack one.
The Jay and Silent Bob one looks cool!

>> No.6424634

Arcade beat em ups are quarter vortexes. They aren't good games.
>>6415491
Everything about the presentation of SoR2 is why it's widely remembered, along with the gameplay that makes SoR1 look like the demo it is.

>> No.6424641

>>6424634
Nobody plays them on the arcades anymore, that criticism is pretty moot.

>> No.6424719

>>6424532
>memorizing some combos is the height of skill in fighting games too?
Memorization of button combos ≠ timing-based attacks, and no, tard
>The challenge of beat em ups comes from
Not falling asleep before you reach the end
>>6424568
>Are you under the impression that simplistic platformers are somehow deeper or more interesting than beat em ups?
Every /vr/ genre is deeper and more mechanically interesting than beat em ups
>>6424634
Exactly right

Just because speedrunning trannies find a way to obsess over the tedious minutiae of a shitty genre means nothing; they find a way to obsess over every game no matter how unappealing or ridiculous the methods of so-called mastery are

>> No.6424741

>>6424719
Ignoring the fact that IGS beat em ups are vastly more execution heavy than primitive shit like DD2 now? Interesting.
>Memorization of button combos ≠ timing-based attacks
Combos ARE timing based attacks, you dumb monkey. If you mean that it's not the same as choosing your attacks based on situation then yes I agree, which is why DD2 is shit and Final Fight is good, since while FF's moves have simple inputs, you actually need to consider their use depending on situation, you won't commit to your shifting dance before doing crowd control, you won't spam jump attacks willy nilly, you won't go for throws unless you know you can. In most of DD2's encounters, you see an enemy and you do your usual schtick of knees or uppercuts, rinse and repeat.
>Every /vr/ genre is deeper and more mechanically interesting than beat em ups
Nah after having explored most /vr/ action genres thoroughly I can safely say that this is a crock of shit. Do you want to try and justify this statement?

You don't have to go into speedruns at all btw, simply 1cc'ing these games already reveals a lot to chew on, the amount of time and learning involved in Final Fight absolutely dwarfs most beloved platformers.

>> No.6424750

>>6424741
>the amount of time you spend learning Final Fight
Is directly proportional to the amount of alcohol your mom drank while you were in the womb

>> No.6424762

>>6424750
You really ran out of arguments quick, why are you so upset about bmups?

>> No.6424771

>>6424741
>the amount of time and learning involved in Final Fight absolutely dwarfs most beloved platformers
For anyone wondering, this is what mastering a beat em up looks like:
https://www.youtube.com/watch?v=bVNIf3Sp9UU

I don't know about you, but pressing a button to make a character punch twice, then turning around and back again before punching twice, then turning around and back again before punching twice, then turning around and back again before punching twice is my idea of a damn good time

>> No.6424774
File: 35 KB, 500x500, 1579355559526.jpg [View same] [iqdb] [saucenao] [google]
6424774

>>6423934
>>6423975
>I can't think of a video game fan that's more retarded than beat 'em up
>The skills needed to master your favourite games are the most boring skills to learn
> your in depth conversations on forums about beat 'em up mechanics are equal parts laughable, boring, and embarrassing


Absolutely seething.

>> No.6424778

>>6424771
>sloppy 1CC with a beginner character
Is that your standard of "mastery"? I'd figure it would be something like this :
https://youtu.be/ulCvAZsNDk4?t=492
Constant use of different attacks, clean crowd control, just a good time all around

>> No.6424782

Lots of good recommendations here. I'll add one more that almost nobody knows about - Eojjeonji joheun il-i saenggil geot gateun jeonyeok. It's a korean beat-em-up for DOS with complex combat system and kick ass soundtrack, the only problem is that there's no translation.
https://youtu.be/GFKFE4qeKVo

>> No.6424785

>>6424778
Here you go, try this.
https://www.youtube.com/watch?v=G6EcGVRvL9w

>> No.6424801

>>6424785
https://www.youtube.com/watch?v=2dx2S07qTxo
This one's really fun too, might not be the best game overall but speed is just the incentive it needs to remove the crappy uppercut spam and make it exciting

>> No.6424810

>>6424801
Battle Circuit is great, only plebs who can't combo diss it

>> No.6424816

>>6424810
Its problem is that there's no real reason to combo unless you're going for speed, you can just spam your character's uppercut move and get a shit ton of coins for it along with good damage, it's pure degeneracy. Also the levels are kinda gay, feels more like a boss rush game.

>> No.6424828

>>6424816
I don't like buying moves at the end of each stage, takes me out of the action. But in general it's a fun game

>> No.6424861

>>6424785
That vid taught me so much months ago. Now my Schaefer can easily get to the last boss without dying about 85% of the time and 100% of the time with 1 credit. I think excluding the last boss fight Schaefer is a better character than Lynn.

>> No.6425341

>>6424778
>>sloppy 1CC with a beginner character
honestly I'd be pretty happy if I could manage that

>> No.6425460

>>6425341
Gotta spend some time practicing anon, I believe in you

>> No.6425848

>>6424641
>that criticism is pretty moot.
The design is the problem. The old arcade beat em ups aren't even trying to be good games. They're trying to disposes you of your quarters. That philosophy doesn't change in an emulator.
Personally beat em ups are a little outside my wheelhouse but I used to 1CC a couple metal slug games for fun and it's the same difference. I could work out a run and win despite the design, I could even have fun doing it, but you're fighting something built to be unfair. Console versions of these genres tend to be better because they're built from the ground up to be better.

>> No.6425871

>>6425848
Metal Slug games aren't fair and aren't trying to be good games? What the fuck are you smoking anon, aside from some careless RNG bullshit in 3 the series is extremely fair to the player, if you think otherwise I'm going to need some concrete examples. The best way to "dispose of your quarters" is to make a good game that players will keep coming back to. Besides, "fairness" isn't what makes a game good, and its absence doesn't make a game bad either, that's just silly. Fairness is just a nice little bonus to have when you're starting out, that very quickly becomes irrelevant as you familiarize yourself with a game on a basic level.

>> No.6425887

>>6425871
>is to make a good game that players will keep coming back to.
No they make slot machines. Your design lies to players and gets them to think "If I had just..." so they'll keep playing. I'm sure the completion rate of your average arcade title is less than 1%. Whole games are built around psychological manipulation. That you can deal with it and beat the game doesn't change anything about the game's original intent.

>> No.6425904

>>6425887
Literally all games are made that way, it's even more explicit now because you have actual slot machine mechanics, and pacing meant to keep you glued to your screen. Do you think making games challenging is inherently unfair or something?

>> No.6425915

>>6425904
>it's even more explicit now
No. It's not the same.
>it's just too hard!
No. The difficulty curve isn't respected in arcade games. You complained about RNG but something that's scripted to wipe out the player and get another quarter is much more common. That's not good design. Sure 13 people flying off screen to knife you is totally fair because if you know it's coming before hand you can plan that entire screen around it! It's not RNG so it's good!
But it isn't. People understood the bullshit tricks back in the day too.

>> No.6425926

>>6425915
You're right it's not the same, it's actually far worse now, nowadays games don't even have "game overs" telling you to stop and come back later, now they just want you to keep going forever like a junkie.
>The difficulty curve isn't respected in arcade games
But it is? The games have a smooth difficulty curve and introduce challenges as they come. In fact when speaking directly about beat 'em ups, Final Fight specifically introduced all of its enemies very early so you aren't caught by surprise in the later stages when things get tough. Metal Slug is the same way. The entire mode of smooth difficulty curves, like many other things, was developed in the arcades.
>but something that's scripted to wipe out the player and get another quarter is much more common.
Not that common, there are a few rough areas but those exist in any challenging modern game too. If anything some modern games have worse difficulty spikes. Just recently we had SOR4, which has very nasty parts early on, the hardest stage and boss in the game happens halfway in. Does that make it a bad game or particularly exploitative? Fuck no, that's absurd.

>> No.6425967

As a beginner, are there any characters I should definitely pick or definitely avoid in these games or can I take whoever looks cool:
>Battle Circuit
>Warriors of Fate
>Armored Warriors

>>6425848
>The old arcade beat em ups aren't even trying to be good games. They're trying to disposes you of your quarters.
Console games aren't even trying to be good games, they're trying to trick parents into paying $80 for a cartridge

>>6425915
>Sure 13 people flying off screen to knife you is totally fair because if you know it's coming before hand you can plan that entire screen around it! It's not RNG so it's good!
lol, surely you're not the same dude who said Battletoads is one of only 3 belt scrollers worth playing?

>> No.6425978

>>6425967
Portor's probably the best choice in Warriors of Fate. Yellow Iris is pretty OP in Battle Circuit

>> No.6425985

>>6425926
I criticized SoR4 heavily for its hodgepodge difficulty. The whole harder difficulties hide behind the excuse of "it's supposed to be unfair" so they aren't well placed out. That's still different from something hand placed to fuck you over out of line with everything that came before it.

>> No.6426002

>>6425985
Hardest doesn't hide behind anything, and underground + bar, dojo galsia rush and the train are still the hardest part of the game even making the final level look like a joke. But we can keep going if you want - God Hand has demons/Gold and Silver then Azel, DMC3 has Cerberus and Vergil fights, Fight N Rage has the furry bitch, Ninja Warriors Once Again have the stage 5 boss, etc. etc. Nearly every challenging action game has some kind of difficulty spike, sometimes massive ones. Also you can't assume that every arcade difficulty spike was deliberate, a fuck ton clearly weren't. And ultimately it doesn't matter since whether it's intended or not, the end result is the same.

>> No.6426015

You know the cop lady is hot but calling in the police chief for backup is absolute bullshit.

>> No.6426020

>>6425967
>surely you're not the same dude who said Battletoads is one of only 3 belt scrollers worth playing?
No, that was me

>> No.6426021
File: 9 KB, 239x211, index.jpg [View same] [iqdb] [saucenao] [google]
6426021

>>6426015
>the police chief
>singular
Haha yeah anon that sure is a load of bullcrap!

>> No.6426076
File: 64 KB, 300x300, doomed.png [View same] [iqdb] [saucenao] [google]
6426076

>>6426021
oh
OH

well fuck me I guess

>> No.6426270

>>6426076
Dr. Doom is Doomguy after Doom II
He gets transported to another dimension, creates a fake backstory then creates an army.

>> No.6426684

The King of Dragons.
Knights of the Round.
Captain Commando.
D&D Shadows Over Mystara and Tower of Doom.
Ninja Warriors.
Final Fight 1, 2 and 3.
Cadillacs and Dinossaurs.
Warriors of Fate.

>> No.6427204

>>6426684
But what if I've already played all of these games?

>> No.6427217

>>6427204
Now try to beat some ,1cc

>> No.6428598

>>6408075
>beat-em-ups
They're belt scrolling brawlers you zoomer faggot.

>> No.6428648

Rate your fav beat em ups from hardest tp easiest

>> No.6428652

US version of Streets of Rage 3 on mania is kinda tough

>> No.6428780
File: 279 KB, 640x480, 7-ep-29.png [View same] [iqdb] [saucenao] [google]
6428780

>>6428598
I am zoomer, you got me. But saying belt scroller makes you sound like a faggot. Bmup sounds cooler

>> No.6428782

>>6427217
Let's be honest, arcade beat em ups were not designed to be 1cc'd

>> No.6428786

>>6428782
What does it mean for a game to be designed to be 1cc'd?

>> No.6428802

>>6428648
Final Fight > SOR4 (Mania) > Ninja Warriors Again (Hard) > Cadillacs & Dinosaurs > Knights of the Round

>> No.6428804

>>6428786
Clear and calculatable attacks, and no overriding of moves. Most games will damage you for hitting a boss. There's a certain amount of damage that is guaranteed to incur in any given stage or playthrough

>> No.6428812

>>6408075
Video games instills violent behavior in children. I blame the years of playing violent video games the reason why I beat my meat all the time.

>> No.6428813

>>6428804
Does superjoy health drain count? If not then you are wrong sorry to say, while no damage is extremely unlikely because of the unpredictable nature of the games, everything's well telegraphed and theoretically avoidable.

>> No.6428853

>>6428802
Are you the one dude who likes NWA over the remake

>> No.6428863

>>6428853
No I'm just waiting for the PC port, the remake looks like a straight upgrade from everything I've seen of it

>> No.6428892

>>6428863
ok, I have only 1cc'd the remake and was trying to gauge your list based on that. Not sure if it is harder or easier than the original -- enemies are less aggressive, but there are more of them, and the bosses seem harder. I'm almost sure Yaksha makes it tougher than the original with any character, otherwise maybe not.

>> No.6428904

>>6428892
From what I've read/seen it's a mixed bag, some parts and characters are easier some are harder. Actually that's something that makes rating beat 'em ups based on difficulty tough, Kunoichi is my favorite in TNW but playing her makes the game much harder than if you use Ninja, yet I used her to rate the game's difficulty. Final Fight's Haggar is harder to learn than Cody, SOR4 has Axel who is trash and makes the game vastly harder, and Floyd who is beginner-tier. Cadillacs & Dinosaurs is even trickier, Mess is harder when you are starting out but ends up being the strongest character in the game, with the exception of the Slisaurs fight which is the main source of difficulty in C&D. That's to say nothing of something like Alien vs Predator, where not only are the characters vastly different in playstyle, but also pretty much act like difficulty modes.

>> No.6428910

>>6417932
Holy shit man! I've just played this game (on MAME) and it's awesome. Combat system is fun, there are plenty of characters to try and difficulty is alright. Don't now how and why I missed this earlier.

>> No.6428915

>>6428802
SoR4 Mania is pretty easy desu. I've beaten it in one sitting with Adam SoR1 even with my average beat em up skills.

>> No.6428950

>>6428915
SOR1 characters are unironically top-tier

>> No.6428984
File: 1.33 MB, 1000x729, sgsgsgsgd.png [View same] [iqdb] [saucenao] [google]
6428984

>>6428910
good lad
going for the 1cc?

>> No.6429025
File: 256 KB, 1077x1072, absolute unit.jpg [View same] [iqdb] [saucenao] [google]
6429025

>>6424771
Kek he calls Sodom Saddam, like Saddam Hussein. I'm calling Sodom that from now on, just to piss off my friend who mains him in SFA3

>> No.6429053

>>6428780
30+ y/o boomer here. Don't listen to that faggot, no one ever called them beltscrollers. It's a dumb made up title for the genre by autistic niggerfaggots.

>> No.6429075

>he calls belt scrollers "beat em ups"

>> No.6429143

so basically the list of beat em ups with fightan game imputs is Denjin Makai 2, sengoku 3 and AVP? anything else?

>> No.6429148

>>6429143
IGS games, notably Shen Jian

>> No.6429295
File: 45 KB, 273x445, belt.jpg [View same] [iqdb] [saucenao] [google]
6429295

>>6429053
>It's a dumb made up title for the genre by autistic niggerfaggots.

They're what the Japs have always called them and the Japs are more based than westcucks.

>> No.6429308

>>6408075
double dragon, the other streets of rage, konami's arcade beat-em-ups (the simpsons, tmnt, all of them really)

if you can, play them with more than yourself and you'll have a fucking blast

>> No.6429430

after figuring out how throws fucking work I feel naked whenever a game does not have them

or when its very specific like turtles in time I cant get the hang of them

>> No.6429608

>>6429430
Going from a game that lets you combo into throws by holding down/up to one that doesn't is the most frustrating, at least games that ditch throws altogether usually don't feel incomplete.

>> No.6429806

AvP is the best.

>> No.6429995

>>6429608
what game is that

>> No.6430003

>>6408075
Baseball Bat Man
Obscure but great

>> No.6430015

Will people please get it through their heads that in SOR2, Blaze is not better than Skate! Regardless of the difficulty. Skate is simply better. Period.

>> No.6430076

>>6429995
Capcom had it in a lot of their games. Final Fight, Punisher, Cadillacs & Dinosaurs, Warriors of Fate, Battle Circuit, Ninja Warriors Again and a whole bunch of others

>> No.6430081

>>6430015
Skate and Max are the only two SoR2 characters worth playing desu

>> No.6430127

>>6429143
oh and battle circuit

>> No.6430302
File: 395 KB, 768x768, 1588948912486.png [View same] [iqdb] [saucenao] [google]
6430302

>> No.6430389

>>6430015
Please explain

>> No.6430402

>>6430389
People generally think that Skate is the worst character in SOR2.

However, this game has been played religiously for decades now. People have this game down to a science.

The pros of this game all agree that Blaze is the worst character in the game.

Skate is better than Blaze.

>> No.6430582

>>6429295
No one gives a shit about Arino and some weebs. I have literally never heard a westerner call it this in rl. Go neck yourself weeb.

>> No.6430747

>>6415970
Ok but the gameplay is shit.

>> No.6431807

>>6430402
Skate is top tier for FUN

>> No.6431982

>>6431807
He's objectively stronger than Blaze.

>> No.6432259

>shit art style
>shit soundtrack
>jank gameplay

SoR4 was a mistake.

>> No.6432267

>>6432259
NONSENSE OH MY GOSH

>> No.6432281

>>6430582
Really it's not a weeb thing, it only caught on around here because it pisses people off

>>6431982
Yet Blaze is objectively top tier for upskirts

>>6432259
mainly I'm mad that the unused concept art looks so much better than the new characters

>> No.6432518

>Mr. Y
More like Mr. S○y.

>> No.6432735

STINK
THIS
GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAME

>> No.6432774

>>6432518
Don't care about this dude. I want to fuck Ms. Y.

>> No.6432983

>>6432735
NONSENSE DUDE NONSENSE

>> No.6432986

>>6432259
>shit art style
get your eyes checked
>shit soundtrack
you're deaf
>jank gameplay
learn to play LOL!!!

>> No.6433005

>>6430302
the galsia room in chinatown is the hardest part of the game by far

>> No.6433260

>>6426002
I think you're illiterate or fuming so badly you're conflating what I wrote with opinions of other anons so you can fume like an idiot. Either way you're a moron that won't address what I'm clearly saying.
I don't think SoR4 QA tested mania. At all.

>> No.6433283

>>6424861
There are 2 really important tricks to beating the Queen with Schaefer. It's not that hard, it's actually pretty easy and consistent, even without a loaded-up gun.

1) When the 2 Chrysalises spawn, IMMEDIATELY grab the lower one, and then do a single hit (while clinching) then a power bomb to kill it immediately. LEAVE THE OTHER CHRYSALIS ALONE FOR THE REST OF THE FIGHT EVEN IF IT COMES NEAR YOU. This is absolutely the most important thing. That Chrysalis will stay in the upper half of the field for most of the time, so leave it the fuck alone. If you kill it, then the Queen will spawn new aliens and you're royally fucked. You don't want that. If you leave it alone, you can deal with the Queen alone as long as you stay in the bottom half of the screen.

2) Wait for the Queen to charge you, then do a tackle PUNCH buffered into a rising attack followed by bullets. Note how I said "tackle PUNCH". If you do a tackle (without the punch) buffered into a rising attack then you WILL get hit about half the time. However, if you do a tackle PUNCH (buffered into a rising attack) you will be able to avoid getting hit by the Queen when she's charging. This will be your main means of damaging the Queen.

You don't need any other tricks. Just do the two things I listed and the Queen shouldn't be a problem. Use the two pulse rifles and eat the food in the crates to the right, of course. I can beat the Queen without dying most of the time without using any fancy tricks. The only times I die (which is rare) is if I accidentally kill the top Chrysalis.

But yeah, Schaefer is a really strong character, just sorely misunderstood. There's a strong argument to be made that he's better than Kurosawa. If a player is doing the regular punch combo with Schaefer most of the time, he's not playing him efficiently. I almost never do his regular punch combo. He doesn't need it. His other tools are so much better.

>> No.6433354

Why do people like final fight so much
It just feels so...I dunno, some sections are absolute bullshit even when you try to cheese like the two punch backwards combo.

Also fuck sodom

>> No.6434261

>>6433260
The problem is that what you are saying has nothing to do with the discussion because even if we completely ignore SOR4's Mania my point will apply to the lower difficulties and other action games. If you just want to whinge about Mania being unbalanced go right ahead though, not sure why you expect me to care about this completely separate discussion though.

>> No.6434265

>>6433005
Skytrain boss is harder. For the Galsia room you have to memorize when the spear Galsias spawn and get them asap, if you do that then you can just keep whacking them as soon as they pop up on screen.

>> No.6434284

>>6433354
Because it's exciting to play. The enemies are very well designed, work well together and make most screens dangerous, forcing you to play aggressively. The game has cheese but as you found out, it's very situational and doesn't override smart use of moves, especially not when you are playing as Haggar like god intended. It just has that feeling of desperately fighting enemies that are serious about wanting you dead, and that's what every beat em up should strive for.

>> No.6434336
File: 49 KB, 200x357, 200w.gif [View same] [iqdb] [saucenao] [google]
6434336

This boss is a fucking mystery. I've had like 15 attempts at this game at this point. I'm deathless until I get to this fat retard and die like 6 times just to him. How does this faggot work? I'm not even going to read an answer right now because I want to figure him out for myself but FUCK.

>> No.6434406

>>6408075
I've been looking at this poster for literal decades and I've only now realized the guy on the far left is supposed to be Max.

>> No.6434476

>>6434406
you might want to get that checked out, anon.

>> No.6434492

>>6408075
>>6408151
the top 4 here are a must.

consoles have a few good ones too. If you dont mind single player x-men mutant apocalypse on snes is good.
Also final fight 3 is pretty neat, even offers the option for AI teammate.

if you like SOR2 a lot I would look into googling and finding a download of "SORRv5" or sor remake v5. some BR chads took sor1/2/3 and spliced every map into one giant city story arch and event made custom levels, like going upstairs in the bar on stage 1 (sor2) instead of behind the bar in the back ally, and added beta levels removed from final game, like the motorcycle chase level from sor3.

>> No.6434496

>>6434336
stick and move, let him uppercut the air. fight him like that blanka clone and ultimate warrior rip-off. u cant brute force him. he comes back in stage 8 like 3min into the stage. so good luck.

>> No.6434502
File: 629 KB, 1000x823, WP_20160510_016.jpg [View same] [iqdb] [saucenao] [google]
6434502

>>6434406
he's suppose to be AZN as fuck

>> No.6434519

>>6434502
>SoR4 doesn't have any Asian characters, just 2 whites and 3 nigs

Why are the devs so racist?

>> No.6434554

I literally can not find anything online describing the differences between SoR2's difficulties.
Enemy health pools are different, but it seems like behavior might be too? Kinda?

>> No.6434558

>>6434554
>Kinda

A lot. Enemies move faster, they react faster, they counter better, they're more aggressive, etc.

>> No.6434563

>>6434554
Just play Mania and compare it to normal, the enemies move infinitely faster, they attack more frequently, iirc theres more spawns overall, and basically everything is more difficult.

>> No.6434565

>>6434492
Stop shilling SORR it doesnt even let you change resolution or resize window without some third party fix that breaks alt tabbing, BRs are retards who cant into basic features

>> No.6434568

>>6434558
>>6434563
Fuck.
I'm playing for the first time so I was just gonna do Normal if it was just buffed health pools. Knowing enemies outright act differently makes me feel like I'm missing out, time to start over.

>> No.6434570

>>6434568
I genuinely think the devs designed the game to be played on Hardest or Mania. It's because enemies do tiny amounts of damage to you. The enemy damage is the same on all difficulties in SOR2 (not in SOR3 though). It looks stupid as fuck on normal and easy difficulty, but on hardest or mania you realize just exactly WHY enemies doing such "little" damage to you makes sense. It's because the danger in this game is not from being btfo by a big blow, but it's more from being overwhelmed from all sides.

>> No.6434574

>>6434502
Literal manlet on the right, god he looks so goofy. I can't stop laughing

>> No.6434804

>>6429143
Gaia Crusaders, Capcom games, Fight 'N Rage

>> No.6434807

>>6430402
I always figured Blaze was the worst one since I first touched the game. No need to be a pro to find it out.

>> No.6434857

>>6434570
Mania's too sloppy to be the intended difficulty. The true redpill is that developer intentions mean fucking nothing, hand crafted carefully planend out difficulty is usually garbage, and that games with good mechanics get more fun when you make them more difficult, regardless of whether or not they were carefully tested and designed.

>> No.6434867

>>6434568
Normal is a complete waste of time, it's effortless brainless crap where you can spam any moves you want and win without trying. Mania is actually fun and requires a careful playstyle cause enemies will overwhelm and combo you if you're not thinking about what you're doing and even the insanely generous extra lives system won't save you. If you're going to play SOR2, Mania is the way to go.

>> No.6434909

>>6434867
I tried SoR2 with my nephew on Normal and we both ran out of continues half-way into it
But I figure if we keep practicing, we'll eventually beat Normal some day

>> No.6435602

>>6408075
learn how to 1cc arcade bmups and you'll never be able to go back to shites of rage and will see all its abysmal flaws, the only thing good about it is the music. It's clunky, overlong, eats inputs on higher modes, has absolutely no balancing so they just chucked lives at you like candy to get around it on higher difficulties, and teaches you bad habits whilst starving you of having to learn proper skills which are necessary to 1cc arcade bmups. It's passable by console standards and nothing more, can't hold a candle to the top 15 arcade bmups.

>> No.6435638

>>6415230
JRPGs are not RPGs.

>> No.6436048

>>6435602
You keep pasting this but you never paste the official top 15

>> No.6437152

>>6436048
Final Fight
Warriors of Fate
Cadillacs & Dinosaurs
Alien vs. Predator
The Punisher
Captain Commando
Armored Warriors
Knights of the Round
D&D Tower of Doom
Battle Circuit
The Gladiator
Undercover Cops
Sengoku 3
Zero Team 2000
Sailor Moon

>> No.6437171

>>6434574
He's a kid, Anon.

>> No.6437178

>>6415240
Too culturally diverse for me.
I could ignore the abomination that is the new female character, just don't pick her, but the enemy roster is too much between the dyke police lady and the short fat black women in bike helmets.

>> No.6437179

>>6437171
Ooops lol. Obviously I haven't played the game, I just saw the image while scrolling. That makes more sense. Someday I will get around to that series.

>> No.6437242

>>6437178
>short fat black women in bike helmets.
Even worse, they have a stupid as fuck attack where they slide diagonally through planes.

>> No.6437503

Verdict on SoR4?

From the looks of videos

>enemies are just waiting there to be whipped doing nothing even on mania
>shitty art direction
>half of everything looks just been there done that in the previous games but worse due to the 2 previous points

>> No.6437506

>>6408151
Night Slashers is on sale on the eshop right now.

So is Bad Dudes, but that’s more of a side scroller.

>> No.6437557

Wait how is this thread still here after 10 days?

>> No.6437560

>>6437503
Good game, almost great but held back by small retarded design decisions so common to western bmups. Many of them could probably be addressed with balance patches. The enemies absolutely do not wait around, they are not as fast or aggressive as SOR2 Mania but they will still surround you and fuck you up if your crowd controls isn't on point. The combo juggles are fairly well implemented and do not get in the way of cc because they are easy to interrupt, characters feel different, there's good enemy variety, doesn't feel as long as it actually is, scoring system is quite fun and keeps you aggressive, they balanced the lives reasonably well and didn't keep SOR2's retarded system, Mania's decently challenging maybe on par with a mid tier Capcom 1cc. There's a lot of neat little things to discover and generally the mor3 I play the more fun it becomes. The Bloodborne esque health recovery system applied to specials is legitimately great and should be used by more 2d bmups going forward. But besides the positives theres a lot of annoyances too. The game is too reliant on enemy hyperarmor which can get very frustrating and in some cases acts a bit like those "predictive" random punches in Konami bmups like TiT arcade, where its down to the enemy rng whether or not you can safely approach them or whether they can start and uninterruptable punch (commissioner, especially the skytrain fight 2 with of them, Barbon too). Some of the hyperarmor on normal enemies is there only to remove all your combat options and make it unfun. For example Big Ben flame run has no counter, you either get out of the way or use special attack iframes. There are also some very tedious enemies such as the karateka guys but thankfully they dont appear much. Another issue is that everything feels like it has too much recovery so most of the time finishing your basic multi hit combo is undesirable compared to stalling enemies using 2 punches. This is the worst when playing with Axel

>> No.6437561

I'm glad this thread is still up because I get to keep seeing how >>6408084 is the first post

>> No.6437567

>>6437557
You must be new

>> No.6437571

>>6437503
>>6437560
Other characters have it too to a lesser extent. It often feels like a good chunk of your toolset is worthless compared to the most basic punches because enemies can easily get jabs during your recovery. Some things need more iframes, such as wakeups and specials, they feel slightly off. The biggest problem is that you can only use specials from a neutral state which limits their use. You can't use them to break out of stunlock, and you can't use them to cancel other moves, which encourages abusing 2 punches further since they have little recovery and let you use your specials. There are a lot of these small issues that make the game feel unpolished and needlessly frustrating, but it can all be quickly learned and worked around so I dont consider any of this a major flaw.

>> No.6437617
File: 31 KB, 505x431, 1563012570606.jpg [View same] [iqdb] [saucenao] [google]
6437617

>>6437557

>> No.6437629

>>6408151
Captain Commando was such garbage on SNES.

>> No.6437743

>>6415207
The Capcom D&D bumps say otherwise.

>> No.6437891

>>6437743
Barely, their only good addition is limited use items every other thing they borrow from rpgs turns out bad. RNG damage might be one of the worst mechanics in beat em ups, all the gold and pick ups needlessly clutter the screen and are tedious to pick up, the gear is dumb and too luck based, cutscenes and dialogue scenes are miserable, secrets are a waste of time, level ups are pretty much irrelevant. If they just kept the items and maybe branching paths while ditching all the RPG elements you'd end up with far better games.

>> No.6438115

>>6437506
>Night Slashers is on sale on the eshop right now.

>Y-supermove
>B-jump
>A-attack
>NO BUTTON CONFIG

Whoever is handling Data East's retro stuff is the wrong people to be doing it, it's totally shit even by ">paying for ROMs" standards

>> No.6438130

>>6435638
How so? They still have progression cancer. MUH LEVEL UPS! MUH STATS! MUH EXP!

>> No.6438506

>>6408075
Pretty much all CPS1/CPS2 beat em ups

>> No.6440096

what's the best one on neo geo, other than sengoku 3

>>6437152
>Sailor Moon
argh

>when you get filtered by the level one boss in a game for little girls

>> No.6441005

>>6408075
The best one I ever played was Battletoads vs. Double Dragon on Genesis. Love that game.

>> No.6441070
File: 1.22 MB, 850x1187, 1583027260315.png [View same] [iqdb] [saucenao] [google]
6441070

>>6408075
64th Street: A Detective Story

>> No.6441203
File: 323 KB, 1920x1080, m'lady.png [View same] [iqdb] [saucenao] [google]
6441203

>>6441070
Redpill me on DOGOOOON. That also appeared in Violence Fight. Is it common Japanese onomatopoeia for a guy getting thrown at something?

>> No.6441567

>>6440096
>what's the best one on neo geo, other than sengoku 3
mutation nation
burning fight
eightman

>> No.6443063

>>6441567
That's basically all of them huh

>> No.6443216
File: 406 KB, 2048x1460, EYRb2OiUMAMI-Ln.jpg [View same] [iqdb] [saucenao] [google]
6443216

>>6440096
>sailor moon bmup
>>when you get filtered by the level one boss in a game for little girls
basic idea is don't stand on her level
kill the mooks that spawn
then chain punch her, tuxedo mask appears, avoid boss and kill mooks
repeat chain punch
the rose he gives you restores HP
1st boss is straight forward desu

great game btw

>> No.6443254

>>6416518
USA version made some questionable changes

>> No.6443290
File: 36 KB, 474x266, NJWAR.jpg [View same] [iqdb] [saucenao] [google]
6443290

i need to stick to a one or two beat em ups, i keep jumping from game to game to avoid practicing for the 1cc

>> No.6443321

>>6443216
>>6440096
oh first boss is the two electric chicks, I was thinking of the second boss

you have to separate them, when they do their joint attack just do your super during it for the iframes, try to throw them apart then it's easy

>> No.6443391

Since this is the thread for it, lads how do i git gud at these games i can only finish them with unlimited continues

>> No.6443424
File: 20 KB, 480x360, Arina.jpg [View same] [iqdb] [saucenao] [google]
6443424

>>6443391
practice stages with save states, practice boss strats.
learn to crowd control and what moves give you iframes and when you can combo safely, etc. It's not that complicated, but you can't charge in like a hack n' slash game, you have to play carefully.

youtube 1cc replays of what you're trying to clear. Search for guys like Pasky, Zuq or Iconoclast575, they've cleared a lot of bmups also:
1cc marathon vids
https://www.youtube.com/channel/UCEiLh8hgASEnB_kmHZ4hgLA

>> No.6444059

>>6443290
>i need to stick to a one or two beat em ups, i keep jumping from game to game to avoid practicing for the 1cc
Yeah I've got like ten in rotation, however I don't feel like I regress when I put down a game for a month. There's not a lot of memorization involved. It's like learning to ride a bike, very slowly.

>>6443391
If you hit a brick wall, definitely just search "That Game 1cc"... there are a lot of boss strats you definitely don't want to figure out on your own.

>> No.6444089

I was always partial to Eternal Champions.

>> No.6444615

How the hell do I reliably do an air throw with kurosawa in avp?
Sometimes I can do an air stab and lauch them from that but is not consistent, I know you have to overlap with the enemy in the air but you cant really jump in when they are in the middle of a jump or you get hit.

>> No.6444716

Is there any specifics I should learn for the Punisher beat 'em up?

>> No.6444724

>streets of rage 4 is a good ga-

https://streamable.com/e1aky7

>> No.6444791

>>6443391
i can't and won't ever 1cc final fight but i have beat it with limited continues via final fight cd, just keep getting a game over and practicing, same as beating contra without the 30 live code

>> No.6445154

>>6444615
It's hard to explain, you just have to get used to it.

>> No.6445358

>>6444716
Nick Fury is the stronger character. The up, down, A kick does a lot of damage and has a huge hitbox. Knife guys are one of the most dangerous enemies because they have good priority and do a lot of damage so kill them asap. You can carry the barrels with recovery items into cutscenes, this helps with the two Guarddroids. The ninja chicks try to teleport behind you and go for a grab which can be exploited. Try to keep enemies with guns or the mech guys on screen so you can use the gun for longer, can be exploited in the sewer level and elsewhere. Use your A+B super to dodge shots or grenades, especially useful in the Bone Breaker fight. Most enemies and bosses can be easily looped if you throw them, dash towards them, pick them up off the ground, throw again. Don't be stingy with grenades.

https://www.youtube.com/watch?v=tKZSFRELYrM

>> No.6445450

>>6445358
>which can be exploited
How?

>> No.6445817

>>6445450
By turning around and punching them when they teleport, how else. Just dont go for a grab when theyre doing that, it will end poorly

>> No.6445846

Co op beatemups are fun. I liked playing Separation Anxiety co op. But i dont ever like them solo

>> No.6445902

>>6415104
To throw them.

>> No.6446028
File: 76 KB, 750x430, Capcom-Beat-Em-Up-Bundle-750x430.jpg [View same] [iqdb] [saucenao] [google]
6446028

>>6445846
>But i dont ever like them solo
get good and you will

>> No.6446215

>>6441203
>Is it common Japanese onomatopoeia for a guy getting thrown at something?
It's not that specific but t's a generic sound effect, sure enough.
>WHAM!
There you go, translated in full.

>> No.6446252

>>6446028
Hello there

>> No.6447551

what's a good console belt scroller to 1cc

>> No.6447729

>>6447551
Nekketsu Oyako, Saturn version

>> No.6447826

>>6447551
Ninja Warriors Again

>> No.6447904

>>6447826
Ninja Warriors doesn't belt scroll, dummy. It plays on one 2D plane.

But yes, it is a great bmup.

>> No.6447936

>>6447904
>dummy.
Calm down, you need to watch that temper.

>> No.6448047

>>6415458
I think it has more to do with it being genre-defining. The hand-to-hand fighting in video games is largely relegated to stuff like God of War and 1-on-1 "fighting" games these days ... games where two or more players can fight through levels of multiple enemies with some freedom of movement through environments aren't as prevalent these days, and SoR really captured that. Everyone knows what you mean when you say Streets of Rage.

Dunno if this is the case for everyone, but I have a lot of great memories playing SoR with my brother in the 90s and early 00s, mashing buttons and just beating the crap out of enemies onscreen. In retrospect, it was like directing the action in a fight scene in a movie.

>> No.6449381

https://www.youtube.com/watch?v=3oAuvv5brEI