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/vr/ - Retro Games


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6386926 No.6386926[DELETED]  [Reply] [Original]

Why the FUCK was N64 so hideously blurry. Did people actually think this was impressive looking?

>> No.6386934
File: 2.86 MB, 3065x2299, image0 (4).jpg [View same] [iqdb] [saucenao] [google]
6386934

>> No.6386935

Hard-coded anti aliasing. Not all games looked that bad though. Alsot here's no good reason to play quake on a console in 2020.

>> No.6386948

n64 texture size is severely limited by the small size of the cartridge so the anti aliasing (the blurring) is applied by the system to offset it
I prefer the crisper aesthetic of the PSX and saturn but it's only a matter of taste

>> No.6386957 [DELETED] 

>>6386926
>nintendies
>people

>> No.6386962 [DELETED] 

>>6386957
>>6386934
>>6386926
Why do I do it? Not sure, some say its a curse. But I know its my duty. Every day there out there, people, some going about their lives as if theyre perfectly normal, but deep down its not true. Deep down they have a dark secret, a dark past. These people played on the N64. They enjoyed children's games as children. They have fond memories of these events. How? Dont they see its wrong? Dont the see the superiority of the mature and deep titles for other consoles? Why would someone enjoy Zelda when they could have played Final Fantasy 7 on the PSX? Who could go on as normal knowing they played Goldeneye when they could have played Siphon Filter? What suffering these people must feel! How can I save them? Can they be saved? Im not sure. But I know I have to try. Every day I post. I post hard. I wont let people obsess over the N64, I wont let them be manchildren. They have to be shown the truth. To obsess over a console from 30 years ago for even a moment would be a moment of precious life wasted for them, and I wont have it. People need to know the truth. I wont stop until no one is left who remembers the N64 fondly. They need to know the truth, and I will be the one to show them. So manchildren, its time to see the facts and stop obsessing over the N64.

>> No.6386971

>>6386962
This gotta be the most sublime shitpost ever, and it deserves an award. I salute you, good sir!

>> No.6386974

>>6386962
Modern gamers experience games in a very different way to classic gamers. Classic gamers will play a game on the game's terms, often overlooking or even enjoying now antiquated game design. Modern gamers expect setpieces, much like the dog-in-hallway setpiece of RE that draws the player into the world through its art design and not necessarily the gameplay. If the player isn't getting some kind of indication that they're doing well, they'll often get bored or discouraged and quit. Modern gamers want interactive movies, not necessarily the teeth gritting difficulty or cryptic absurdity that used to draw players found in "true" classic games.

Basically, it's easy to show someone a setpiece. It's not so easy to show someone an experience. Either they get it or they don't.

>> No.6387019

Why are sonyggers so obsessed?

>> No.6387023

>>6386926
The texture size was limited in the first place, but to top it off N64 doesn't use true bilinear filtering (the thing you use to soften texture pixels) but a cheaper variant called 3-point filtering which gives texels a triangular look. As a result, the official N64 SDK docs state that you should apply an extra blur pass to the texture beforehand so that the cheap-ass filtering is less noticeable. So everything's extra blurry on purpose.

>> No.6387035

>>6387019
because yamauchi said jrpgs are for neets
two decades of seethe over one comment

>> No.6387046

>>6387019
I'm more a Sega fan than a Sony fan but I don't expect your zoomer ass even knows what the former is.

>> No.6387060

>>6386935
>Hard-coded anti aliasing
Wrong. Hard-coded horizontal blur in 240p mode, however, was a thing.

>>6387023
>As a result, the official N64 SDK docs state that you should apply an extra blur pass to the texture beforehand so that the cheap-ass filtering is less noticeable
The N64 SDK doesn’t say that and it wouldn’t work anyway. What you need to do is pre-distort the texture to prevent triangulation artifacts. It’s also the reason N64 textures look distorted when you use ordinary filtering.

On another note, Quake 64 wasn’t a very good port. The dev team did a much better job on Quake 2, but even that game showed lack of care when you see the poor animations.

>> No.6387062

unga bunga n64 bad

>> No.6387064

>>6386926
It looks fine on a CRT. Get a deblur kit and an OSSC poorfag.

>> No.6387076

>>6387064
Taken on a CRT you retard.

>> No.6387097

>>6386926
>>6386934
This could be the shittiest CRT I've ever seen.

>> No.6387213

>>6386926
>Why the FUCK was N64 so hideously blurry
Either your textures had to fit into 4K of memory or you had to deal with huge latency and other bullshit.

>> No.6387221

>>6387213
>Either your textures had to fit into 4K of memory
There was no “either”. The console’s texture unit is not wired to anything other than the texture cache. Texturing directly from RAM or cartridge is completely impossible.

>> No.6387237

>>6386935
>>6386948
Doesn't look anti-aliased to me. The contours between surfaces look sharp and jagged.

>> No.6387261

>>6386926
They were on Dx4 on some shit, but at least the polygons in 64 games were triangulated and not wubbing all about the place like PlayStation games.

>> No.6387297

>>6386926
How many threads do we need about this at once? Is this some kind of news to you people?

>> No.6387305

>>6387035
They aren't even games and they require no skill

>> No.6387330

>>6387297
Yes. Are you saying you were actually old enough to remember playing one of these shitpiles?

>> No.6387342

>>6387297
there's only 2-3 threads seething about n64, it's a pretty slow day for consolewarring so far

>> No.6387414

>>6387019
They might see N64 users as some kind of villain in their RPG-rotten minds.

>> No.6387453

>>6386926
Yes, because everything up to that point was a blocky pixelated mess.

>> No.6387464
File: 2.57 MB, 291x426, 8912spe.gif [View same] [iqdb] [saucenao] [google]
6387464

>>6386926
Why the FUCK was PS1 so hideously jittery. Did people actually think this was impressive looking?


All early 3D is dogshit, there's no surprise here.

>> No.6387483

I'm in a minority, but that's OK. I don't need anyone to tell me how to enjoy my Quake. And I do fucking enjoy my Quake on Nintendo 64. It's just so relaxing. I can play it only with one hand, with thumb rotating the analog stick and the finger shooting the gun with Z-Button. I can lay on my couch and exterminate ogres without any hassle. The rumble pak is on and it vibrates me gently. Everything is on my TV screen. I'm playing the same fucking Quake I've been playing for years but now in a totally comfy state on my own couch and TV. I'd always call it the comfy quake port.

>> No.6387486

>>6387464
I preferred this to later consoles.

>> No.6387542
File: 61 KB, 640x480, Hyrule-Field.jpg [View same] [iqdb] [saucenao] [google]
6387542

This looked great at the time and is still pretty aesthetically pleasing today. I've mentioned this on another thread but I feel like n64's filtered textures were better at conveying shifts in color rather than texture itself, as evidenced by this tech demo they made: https://www.youtube.com/watch?v=eKlbx5niBu8

>> No.6387575

>>6387542
>this looked great at the time
It's a game from 1998 and this screenshot looks like 1995

>> No.6387582

>>6387575
Nothing like that was possible on console in 1995.

>> No.6387681
File: 2.88 MB, 480x360, conker4.webm [View same] [iqdb] [saucenao] [google]
6387681

N64 doesn't just do bilinear filtering, but almost every game does trilinear filtering as well. It's why a game like Banjo-Kazooie doesn't have any shimmering on distant landscape textures.

Conker's Bad Fur Day probably churns out more unique texels on screen at once than any PS1 game, though it doesn't use trilinear filtering (you can see the shimmering).

>> No.6387723

>>6387582
Technically the N64 released in 1995.

>> No.6387738

>>6387723
And?

>> No.6387753

>>6387342
wonder if it's the same guy that makes daily n64 hate threads on /v/

>> No.6387835

>>6387753
No I don't make anti n64 threads on /vr/, just /v/. The n64 has plenty of other people who don't like it.

>> No.6387943

>>6387464
Dat Ass

>> No.6387990

>>6387097
I thought CRT fags were all about seeking out the worst displays they can possibly find.

>> No.6388026

>>6387835
that's even worse lol

>> No.6388049
File: 93 KB, 453x451, niEGgRC.png [View same] [iqdb] [saucenao] [google]
6388049

>>6386926
Lowres textures.