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/vr/ - Retro Games


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6373243 No.6373243 [Reply] [Original]

What's /vr/ take on savestates?

>> No.6373250

They're cheating most of the time
e.g. you're fighting a boss and you keep reloading states to make the boss a lot easier

However they can be used appropriately, e.g. you're playing Sonic 1 and you want to stop playing but continue where you left off. Since the game doesn't have a proper save feature, you use a savestate only to go back to where you left off the next time you play, and you don't reload that savestate when you get a game over. This is the equivalent of just leaving the Sega Genesis on overnight so it's not really cheating if it's something you could do on original hardware

>> No.6373251

use them if you want, but dont claim you beat the game when you did

>> No.6373256

>>6373243
what is your take on it?

>> No.6373259

>>6373243
Good for practise.

The people who save them after a level are ok.

>> No.6373260

>>6373251
this
https://www.youtube.com/watch?v=aFJqOlYaJbs

>> No.6373265

>>6373243

The original games that were not balanced with save states in mind, in that case cheating.

Mega Man pre-boss saves are an example. You can save-scum with no fear of losing.

>> No.6373283
File: 1.15 MB, 325x203, there_is_no_need_to_be_cranky.gif [View same] [iqdb] [saucenao] [google]
6373283

I avoid them 99% of the time, but use them to bypass bullshit like Ninja Gaiden's last stage and recently Ghouls and Ghost's mandatory bracelet shit. Utter, total horse shit that breaks previously established rules or crosses a line in scumminess, I'd say there's o harm in savestatting past that. I don't care if people used to deal with it back in the day. It's shit design and artificially elongating your game.

Still, I'd never use them for something like a hard shmup, a game with limited continues or a stretch withour saves in the case of something like DKC2 or Crash. In those games, if I can't progress, then that'll be it.

>> No.6373291

I don't care, autists gonna be autistic and there is nothing we can do about it. It's an incurable disease

>> No.6373303

>>6373243
Convenient. I like them, they make obnoxious parts of games less obnoxious.

>> No.6373310

Savestates are only allowed to

>replace having to input passwords
That's granted your savestate and password generate the same conditions so it's not cheating

>pause and resume a playthrough later
instead of leaving the PC with the game on all day or all night like we did with consoles as a kid so we wouldn't lose our progress

Any other use of savestate during regular play is strictly forbidden.

Score hunting SHMUP players who use savestates to train in specific parts of the game will be whipped in hell. I see everything.

>> No.6373319

I never use them, mostly because I forget they're a thing.

>> No.6373320

>>6373250
This. Nothing wrong with using them to suspend the game. Nothing wrong with using them to practice either. Hell, there's nothing wrong with using them to cheat for fun, but it's clearly cheating in the same way as using a Game Genie.

>> No.6373332

I don't really care how other people play games but for me after a while I decided they diminish tension way too much.

These days when I do use them it's to simulate "I left the console on all night"

>> No.6373338

I used them to finish the last couple of stages on Atomic Runner. Never a more bittersweet ending to something I'd spent so long doing.
Wish I hadn't, would rather have left it undone.

Shadow of the beast now, sworn them off.

>> No.6373342

>>6373250
>so it's not really cheating if it's something you could do on original hardware
But you couldn't save state on the original hardware

>> No.6373369
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6373369

>>6373338
That really sucks but I don't blame you. Some games wait till the endgame to truly unleash the hell they're capable of onto you, and you end up being stuck in the last stage longer than you've been with the rest of the game. It's very disheartening.

Still, come back to the game and challenge it again without them, I'm sure you'll do better.

>> No.6373395
File: 9 KB, 480x360, resident evil danger re.jpg [View same] [iqdb] [saucenao] [google]
6373395

>>6373243
If I'm using an emulator, playing a game for the sake of being able to say "Yeah I've finished it" and trying to save time while doing it, then absolutely.
If I've got some spare time on my hands though, and I'm trying to enjoy myself or relive some cherished childhood memories, then I'd probably pass on the use of any save features not present in the game itself.
I would however, for example, reach for save states while playing one of the OG Biohazard games.
It wouldn't have much of an impact on my game experience, I'd simply avoid running through the same corridors and encountering the same enemies before getting to the problem point.

>> No.6373432

i feel like I generally use them to save time
>revert to a save state instead of taking 5 minutes to run back where I need to be

>> No.6373459

>>6373342
I suppose the time you've left the game running would be in a different state compared to leaving the game essentially in a stasis as far as random numbers are concerned, even though I can't think of any examples where this would make a difference that a human could tell.

>> No.6373463

>>6373243
Nothing wrong with using them. Only toxic tryhards who think they're superior to those who use them complain about savestates. Generally these type of people have nothing else to feel proud about in their miserable life, so they have to resort to being elitist over fucking videogames, lmao.

>> No.6373469

It's okay to savestate if you actually need to save the game, turn off your computer, etc. I don't usually bother using savestates, but I can definitely see it an appealing counter-measurement against parts where the punishment for failure is such a timeskink that it's a waste. It's also okay to have savestate for parts of games that you enjoy replaying. Having more freedom and options is good anyway.

>> No.6373476

>>6373463
>Nothing wrong with using them.
But everything wrong with ABUSING them.

>> No.6373478

>>6373243
I do not care and I use them because I do not want to have to reload the game and redo entire sections all over again that are very tedious and hard.

>> No.6373485

>>6373463
Yeah, complaining about save states is stupid. But they undeniably completed a different challenge. It doesn't make sense to take their opinions on the game as seriously, because they essentially played a much easier version of it with different mechanics (save and reload anywhere). Recognizing that isn't elitism, but acting like you're a superior person because you don't use them is.

>> No.6373527

The only times I use them is
>To "save" a game when I am stepping away from it
>When I am playing Kaizo romhacks and want to practice a trick I am really bad at.

>> No.6373540

>>6373243
If you use them as saving and continuing in a game that doesn't have saving it's fine. Honestly you can play games however you want, but I'm not interested in talking to people who call games easy after beating them via savestate abuse.

>> No.6373546

I don't care what autists have to say about their philosophy on whats ok in playing games. I grew up on PC games that let you save however you liked and it was up to you how you wanted to use it.

>> No.6373548

>>6373243
If you're using them instead of leaving a console on or instead of reloading via a password system and not cheating then it's not cheating. If you're cheating then it's cheating, and if you want to beat the game by cheating to consume the content other than the gameplay then I don't begrudge you this incomplete but finished game.

>> No.6373558

Great when I use them, cringe when zoomers use them wrong

>> No.6373575

>>6373546
Based and PC-master-racepilled

>> No.6373612

The most precious resource in our advancing age is time. Savestating to save yourself time in most games where that's all you lose when you fail is fine.

>> No.6373626

>>6373243
I don't care how other people play games because I'm not an incel

>> No.6373645

Used them when I was a dumb lil' kid.
Now I completely forget they even exist.

>> No.6373683

>>6373342
Of course it's not exactly the same. Like what >>6373459 said, leaving the console on overnight would make the game in a different state, think RNG. But emulation is not even 100% accurate so I'm pretty sure no one really cares. It's not really cheating, but it's not 100% accurate either.

>> No.6373720

>>6373626
Based. People who seethe over save stating every 5 seconds are the same faggots who complain that x game got a 9 instead of a 10, a 7 or a 6 which cause the metacritic to drop to 89 from 90+.

It's impossible to care about something like this when you have REAL problems to care about. It's inconceivable that a non-failure of a person would make an issue out of it.

>> No.6373723

>>6373720
nigga i have corona and when i wake up i feel like i walked 20 flights of stairs and i'm phoneposting for the first time in my life
listen to me carefully dude: fuck savestating

>> No.6373750

>>6373723
>something occurs which you have no control over, no awareness of, and which has no consequence to you in any way, direct or indirect
>I can't let this continue

>> No.6373769

>>6373243
I use them when I feel like it and don't give a damn what anyone else thinks.

>> No.6373793

>>6373476
This. Save states are fine. Save scumming is not. I don't think that "beating" a game via save scumming is the same as beating it honestly, but I also don't care how other people want to play their games. It's all supposed to be entertainment, anyway.

>> No.6373817

I don't really approve of them or use them but there are some games that I would normally just not 100% or whatever if I didn't have them.

The yellow gem in Crash 2 is just so bullshit to me that I would have just gave up without it and moved to another game.
A lot can be said about collecting all the gems in Crash 1 on one life.

It's just a time thing to me. I don't really think I'd care to put in the effort to collect them all without it and do the level over and over again from the start and then grind for lives in other levels if I fuck up.

>> No.6373819

>>6373478
Like Megaman or DKC

>> No.6373858

>>6373750
>coof
fag
>coof
save
>coof
>gasp
scummer

>> No.6373860

>>6373243
Acceptable to use and only autistic virginal sperglords would say they arent. In fact anyone against them I assume is a smelly doesnt wash his ass basement dwelling virgin that hasnt talked to a girl besides his mom in years because that's the type of loser that spergs over how others play their video games

>> No.6373894

>>6373860
this and probably also an American as well

>> No.6373908

I exclusively use them in games without saving-feature by applying romhacks.

>> No.6373931

>>6373243
I use them on save screens in JRPG so I can load in faster and on continue screens on NES games so I can pick up where I left off. The latter is kind of scrubby I guess.

>> No.6373959

Honestly, sometimes if there's a save room or area right before a boss fight but every time you lose you have to reload your save and take a quick trip with no enemies to stop you right back to the boss again and sit through maybe some dialogue and what not, if I end up losing several times I just save state after the cut scene or dialogue is over so I can get back to the boss as soon as possible, and really the only difference from the alternative is several minutes.

In general, well they're nice if you suddenly have to go somewhere but have no where to save in game too.

>> No.6373973

>>6373243
The point of video games is to enjoy them.
>playing through the same levels again and again simply because the technology didn't exist to save when the game was made

>> No.6373984

>>6373973
If you want to live according to the categorical imperative (i.e. objective morality) you must play in exactly the way that the game was released. Emulation itself is obviously immoral and in a civilized society would be severely penalized.

>> No.6373997

>>6373973
>the technology didn't exist to save when the game was made
How wrong you are, so wrong. There were floppies (FDS), battery back-ups and in the 90s there were memcards. Many games could allow you to save at any fucking time but what's the point then?

>> No.6374032

>>6373546
console babies are mad the master race could save whenever they wanted so they treat it like cheating.

>> No.6374086

Whatever makes you enjoy games the most, do it. For instance I use save states on banjo kazooie's quiz because having to check brentilda and take notes of the answers would objectively decrease my enjoyment of the game experience.

Im also very in favor of speeding up, I get to enjoy some jrpgs that otherwise I would never touch.

>> No.6374115

>>6374086
>I get to enjoy some jrpgs that otherwise I would never touch
No kidding, the modern PSX FF ports even had this function built in, hah.

>> No.6374176

fine to explore the game.

to avoid if you want to actually PLAY the game.

>> No.6374218

If I use them then I'm basically just looking to see what the end of the game's like. I won't actually claim I've done a full playthrough of the game

>> No.6374329

Not only are they cheating, but if you use them to beat a game and then you beat the game without them later, you still didn't beat the game fairly. You robbed yourself of the opportunity to beat the game fairly by gaining skill in an unfair way (for example, reloading for a boss over and over until you were good enough to beat the boss instead of restarting from a save point or the beginning).

Save states are disgusting and if you've ever used one, you're pathetic.

>> No.6374338

>>6373243
They're fine if you're not using them to save scum a challenge.

>> No.6374354

>>6374329
Imagine all those "pros" at game competitions who may have been juicing with this get-good-fast hack and it's undetectable. It makes me so fucking angry!!!

>> No.6374465

>>6373243
They're cheating. Not only that but they fuck your perception of a game and make them feel 100 times harder than they actually are.
When you abuse states you end up getting up to later levels in a game when your skill isn't at the required level, so the game feels way harder than it should. If you just played the game normally, gradually over many days your skill will increase and when you get up to those later levels you will be ready to take them on and they don't feel as hard as they do when you just save scum your way to them.

States are a god send when it comes to password games though, fuck writing down those NES passwords.

>> No.6374521

>>6374329
Still probably got more 1ccs than you, bitchboi.

>> No.6374806

people who use savestates tend to have less respect for the medium. When you use them you're basically saying "fuck you, game, i know the best way to play you." this obviously only applies for when you're using them in the context of a "serious playthrough"

>>6373310
these usages are fine though

>>6374329
this is stupid

>> No.6374872
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6374872

I have rewind bound to L2 and I version control my saves with git

>> No.6374929

I don't like them

>> No.6374942

>>6373243
People that get triggered by savestates are just salty that they wasted so much time on beating some shitty game "legit" that a person who used savestates finished in a fraction of the time they took.

Enjoy your wasted life, anti-savestatetards.

>> No.6374946

>>6373283
I used them to bypass the bullshit of Castlevania III where the checkpoint at Dracula's stairs is bugged and instead returns you the entire level back.

>> No.6374954

>>6373243
They are massive time savers, along with turbo to bypass dialogue and cutscenes you've already experienced. I really don't care about a game wasting my time by making me repeat jumps, levels or whatever when I just want something off my backlog.

>> No.6375097

>>6373243
Helpful in games with cheap deaths. With some it games makes no difference. Definitely better than using the password system. Especially for games that use unique symbols, obscure glyphs, require 24 digits to confirm or require you to beat the game in one session.

>> No.6375107

I'm bad at games so I like them. Let's me see the whole game whereas otherwise I'd just not bother.

>> No.6375358

>>6373310
>replace having to input passwords

Does that mean it's cool to save for like Mega Man? That's what I primarily use them (aside from practice). Since I don't wanna have to write down the password codes (I used to have a notebook full of them back in the day).

>> No.6375483
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6375483

>>6374329
Your hate on savestates-chad is tasty.

>> No.6375516

So many people ITT making excuses so they don't have to own up to being bad at CHILDREN'S TOYS lmao. The whole "I don't care about what anyone does I have literally no opinions at all and am incapable of abstract thought" shit is a weak ass cop out too

>> No.6375534

>>6373250
fpbp

>> No.6376212

>>6373243
Save state scumming is just as faggy as "journalist mode" in modern games. Change my mind.

>> No.6376279
File: 26 KB, 1000x1000, iots.png [View same] [iqdb] [saucenao] [google]
6376279

>> No.6376410

I can only see two instances in which they're legitimate:

1. If you're on a handheld and the game doesn't have some some sort of quick saving system and saving points are far enough that your battery suffering makes it all worse

2. If there's a long game that does not have a saving system, or uses a long password system for it.

Anything else, it takes away challenge. I would say cut down on cutscenes that take too long but even then it should be a good form of punishment.

>> No.6376495

>>6374329
>if you played Run Saber before Strider you are cheating because you gained the skill to beat Strider by playing Run Saber
This is you

>> No.6376607

>>6373250
99% of the time they're abused. 99% of the time, abusing it is for stupid or pointless reasons. The 1% of the 1% is playing Wizardry, which is honestly improved with savestates.

>> No.6376636

>>6373243
It's a tool. You use it to got gud, save quick when real life requires immediate attention, and for save scumming.

>> No.6376651

>>6373243
It depends on the game.

>> No.6376697

>>6376410
>punishment
Don't worry. I savescum but every time I reload an illegitimate save I hit myself with a belt.

>> No.6376704

they're pretty gay tbqh

>> No.6376710

A blind retarded chimp could beat any game using savestates. You turn the whole ordeal into a matter of sheer odds and dumb luck. Of course you're going to win if you turn back time anytime you lose you massive fucking faggot. What a pointless activity. You have to be more concerned with clearing out your backlog than actually playing a game at that point.

>> No.6376725

Only got into gaming last year, got a raspberry pi and since saves are way too easy to use on there I ended up overabusing them. Switched to playing most of my stuff on WiiVC where I can't make saves at all and I'm really glad I started playing the right way. It's more frustrating at times, obviously, but it feels better to get through a challenge without pussying out with savestates. Beat the SNES DKC trilogy and although I died a ton I had a fuckton of fun and was ultimately glad I didn't use savestates

>> No.6376728

>>6376710
>A blind retarded chimp could beat any game using savestates.
This is true of playing without savestates too; it would just take longer.

>> No.6376736

>>6374465
>They're cheating. Not only that but they fuck your perception of a game and make them feel 100 times harder than they actually are.

100% this, I was playing ALttP on the switch a year or so ago, heavily abusing the rewind feature, and I thought it was so incredibly hard because I had to use it so often. But I also played with zero caution at all since I knew I could just easily rewind whenever I fucked up. Played it for real on console a month or so ago without saves obviously and found it to be a good challenge but much easier than I thought. Like yeah, I knew more about how to play from my initial play through, but instead of game overing like 100 times I only maybe did it like 10 times max. Blew its difficulty way out of proportion, cause when I played it for real I was a bit more cautious and strategic. Great game when played the right way

>> No.6376737

I've come to accept the fact that there's too much entertainment for anyone to sit down and try to reach out to a game anymore. Everyone entitled to an ending. When you get stuck you're entitled to the magical 'I win' invincibility retard leaf or have an AI take over and beat the game for you. It's the way most entertainment is trending. Shit has to be immedietly accessible because there are a million alternatives. I think it sucks but it is what it is.

>> No.6376751
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6376751

>>6373243
I'm gonna be the centrist on the Mike controversy, and say that if you abused savestates, you "finished" the game, but you didn't "beat" it

>> No.6376807

>>6373243
Savescumming can ruin the quality of a game, but if you must, it's a better way to experience the game than watching a Let's Play.
>>6373250
I do this even for games that have a save system. It's especially useful when you only have a budgeted amount of time to do some gaming. When I played through Final Fantasy 3, I would savestate in the middle of a dungeon because otherwise I'd be losing 30 minutes to an hour of play if I had to quit.

>> No.6376841

Savescummers are just efficient players. They still beat the game with their own skill, they just didn't waste time redoing entire levels like other players. People who hate them are just mad they're objectively worse at video games than them. Imagine actually getting a game over.

>> No.6376892

>>6376751
why would I take this drunkard shameless man child seriously about anything. His favorite game is original The Legend of the Zelda. he's stuck in the past

>> No.6377119

>>6373243
I use them as I see fit. Fuck trying to do platforming bullshit in Super Metroid over and over, I'll just make a state and if I fall reload, in the end, I still had to do the whole sequence legit, this just saves time of climbing back up.

Or any RPG that doesn't have a save point at the end of a dungeon right before the boss. I'm not going to die and have to do the whole thing over again, I'll just make a state outside the boss room.

So basically savestates just cut down on all the extra padded time devs add in the game to bloat the playtime artificially.

>> No.6377139

>>6374946
Yeh stuff like this. I will take on on any straight challenge but break your rules and the gloves come off.

>> No.6377141

>>6376892
Maybe he is stuck in the past, but he's still correct about this. By cheating you're essentially not playing the same game anymore. It would be wrong to say you beat it in the same sense as somebody who played normally. Granted, it's no big deal and you should play games however you enjoy them, but the distinction is real regardless.

>> No.6377148

A good test of whether or not a player is a savescummer or just uses savestates as a tool is to ask them to get a 1cc in a game they finished with savestates and see if they actually built any skill up or if they'll fold because they used saves as a crutch and didn't learn anything.

>> No.6377313

>>6373310
>allowed
>strictly forbidden
I'm gonna save scum in Kirby's Adventure and there's nothing you can do to stop me.

>> No.6377425

>>6373243
Why the fuck in some shots in the anime or the saturn games she REALLY Looks Like Duo Maxwell from Gundam Wing, even in some art it feels like they are Twins or some shit that Anno and Sumizawa wanted it.

>> No.6377543

>>6374946
It is not a bug and it doesn't send you to the start of the level

>> No.6377858

>>6373243
you wouldn't savescum irl

>> No.6377873
File: 25 KB, 107x99, mario.png [View same] [iqdb] [saucenao] [google]
6377873

I suppose my bottom line is that they're cheating, but as long as the player is enjoying themselves it's not that big a deal. It is nice to replay a game and see if you can rely on them less than you did last time, though.
And compared to password saves I'd call them the lesser evil any day.
Also fuck losing progress because the game crashed, or the power went out, or whatever.

>> No.6377886

>>6377543
>>6374946
Doesn't the checkpoint fuckery in Castlevania 3 depend on what version of the game it is?

>> No.6377893

>>6376697
Good

>> No.6377896
File: 41 KB, 500x500, 1567908681311.jpg [View same] [iqdb] [saucenao] [google]
6377896

>>6377858
>not making a savestate at birth so you can start over and avoid all the mistakes you made on your first run-through

>> No.6377905

>>6377148
>1cc
I don't play Galaga, gramps.

>> No.6378123

>>6377905
Low death run then, any other basic challenge run that showcases competency. In practice savescummers will become helpless when faced with the real deal while those who use savestates intelligently will come out on top.

>> No.6378248

>>6373485
If you beat level 8, you beat level 8. Doesn't matter if you ran through levels 1 through 7 that same day or not. Save states don't decrease the challenge of a game, they merely increase the convenience and therefore the enjoyment.

>> No.6378296

>>6378248
I see this a lot, and I'm surprised it's such a common opinion. The challenge of beating the game isn't just beating all the individual levels, it's the challenge of beating it as a whole. Going the whole way without too many mistakes, managing your resources. If you're better at the earlier levels, you'll have more lives/bombs/whatever for the later stages. It certainly does decrease the difficulty, and sometimes significantly.

If you just mean you can use a single save state to suspend your play after beating a level, and then never using it again after you load it, that's different. As somebody else mentioned, that's like leaving a console on overnight. But if you're able to repeat level 8 as many times as you like, it's not the same as beating the game from the start.

>> No.6378551

Keep in mind, Savestates aren't just a matter of cheating or breaking a rules. Relying on them too much can actually rob you of the game's intended experience. or lead to a careless mistake with devistating consequences.

>using savestates to skip redoing the early levels.
Many games that didn't have batter saving in them, or were based on arcades were designed knowing the player would be starting over from the beginning many times over.
It also might lead you to breaking the game on accident. Donkey Kong 64 for example is can't be played over a certain number of hours before the memory starts getting messed up. This wasn't a problem when it originally released because players would save their game and turn it off long before that time, but now that they can resume their games from a savestate this issue suddenly became a huge problem.

>>6376807
This is potentially the most dangerous way to use savestates. Using both save states and the game's original battery saves can lead to confusion and overwriting a significant amount of your progress.

>> No.6378557

>>6378248
It does though, do you not play games or something? Beating small segments of games is vastly easier than beating everything and requires far less proficiency. The gap between just being able to beat every challenge in isolation, and being able to consistently clear gauntlets of challenges is MASSIVE.

>> No.6378568

>>6373243
Anyone playing on an emulator will be tempted to use them, it is what it is, if you want a more authentic experience then don't play emulator.

>> No.6378579

>>6373243
Do what the fuck you want, it's your game.
Now stop these awful threads.
They won't because jannies = trannies and mods = jews

>> No.6378597

>>6373723
based

>> No.6378921

>>6378551
THATS WHY IT FUCKING WIPED MY SAVE YEARS AG?! FUCK! GODDAMMIT RARE, YOU WERE SUPPOSED TO BE THE CHOSEN ONE!

>> No.6378937

>>6377886
Yes, it was one of the (intentional) changes to make the western version harder

>> No.6378952

I only really use save states in the beginning of tough boss fights to give myself more attempts at them without having to go through the stage again etc. Using them this way is a kind of similar to looking up strategies online, since you're really taking a bit of a shortcut to formulating the proper strategy. The question is, do you consider looking up strategies better or worse than savestates?

>> No.6378979

>>6378952
If you're looking up a strategy, you're not formulating anything though. Someone else just gave you the strategy. Also kind of a loaded question. For example, I will usually look up sidequests in jrpgs so I don't miss them, but that's not the same thing as just looking up how to solve a puzzle or something.

>> No.6378994
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6378994

>>6378979
Well I am specifically talking about looking up strategies for boss fights here, obviously. For example, not too long ago I played Batman on the NES. After getting my ass handed to me by Joker and running through the last stage (or the whole last "world", can't remember) to reach him again, I made a save state in the beginning of the fight. It still took quite a few attempts to beat.
If you compare this to a run without using save states, it would've taken me several hours more but ultimately the end result would've been the same (unless I quit because of the added frustration). Then if you compare it to looking up the strats for Joker online, doing that would've saved me some time instead. Ultimately it wouldn't have really been the same though, as there's two parts to any fight, which are 1) coming up with the proper tactics 2) executing it properly. With the way I used save states and without using them I would've gone through both parts normally. By looking at a guide I would've skipped the first part altogether.

>> No.6379004

>>6378952
Looking up strategies isn't as significant, because even though it can trivialize things in some cases, it doesn't change the internal rules of the game and you still need to execute the strategy.

>> No.6379016

>>6378994
I guess it depends on the strategy. For example, I ended up watching a speedrun and stealing the holy water stunlock thing to beat Death. I would argue that it wasn't really 'legitimate' because it made the fight a complete joke, but I really hate trial and error bullshit. I also remember having to try a boss in Tales of Symphonia 4 or 5 times, and on the second attempt I just made a save state after the cutscene. I still felt like I legitimately beat the boss in this instance.

>> No.6379020

>>6378994
Nobody would say you didn't truly beat a game because your friend showed you a strategy for beating a boss easier. Or because you saw somebody at an arcade doing it a certain way. Those sort of things were expected. Obviously it's faster with guides, especially now that we have tons of videos available. But one way or another, you've learned the strategy and can now beat the game just as much as somebody who figured it out through trial and error.

>> No.6379048

I use them at save areas because I've had too many times where a save or rom has been corrupted.

>> No.6379080

>>6379020
That said, it might be more satisfying figuring everything out yourself. Being able to say "I figured that strategy out myself" can be its own accomplishment separate from than beating the game.

>> No.6379085

>>6379080
It's definitely part of the game imho

>> No.6379115

>>6377896
>replaying the 6 year long tutorial

>> No.6379164

>>6379115
>not wanting to watch all those missable cutscenes
>not completing life 100%
Truly disgusting.

>> No.6379173
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6379173

>>6379080
It has happened to me several times, after losing for hours in games with limited continues or one hit deaths, I check out a video walkthrough out of desperation and rage and learn you can hug walls or duck to avoid attacks that look as if they would hit you anyways. Or something absurd like that that makes no sense in the mindset of the very hard and punishing game.

How the hell am i supposed to figure out things like that, anon? I beg of you.

>> No.6379216

>>6373243
I rarely ever use them and when I do it's to save when there's no in-game save option.

>> No.6379231

>>6378979
The puzzle is finding the sidequest you moron talk to more people

>> No.6379242

>>6373243
They are cheating

>> No.6379647
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6379647

>>6377425
Well thanks Anon, now i see the resemblance

>> No.6379649
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6379649

>>6379647

>> No.6381229

>>6373723
Feel better soon, friend.

>> No.6381482
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6381482

>>6373243
Only use them on casino mini-games

>> No.6381504

By saving states, you are saving yourself more time on this Earth for the purpose of having MORE fun, being MORE productive, and of course, having sex LOLE.

>> No.6381885

>>6373243
Use them if you want, however you want, whenever you want.
If you claim to have beaten the game though you're lying. They'e fine for test/practice but you have to finish the game without them if you want to brag.

>> No.6383784

>>6381504
This

>> No.6383795

>>6381504
>t. filthy casual

>> No.6383939

>>6381504
Nah the reality is that you turn video games into a joyless unmemorable chore to quickly get through and discard, look at this guy : >>6374954
I will never understand why people think they have MORE fun by treating games like disposable rubbish, I abandoned that playstyle specifically because it was a soulless waste of time.

>> No.6383973
File: 1.12 MB, 1920x1080, 1588207872689.png [View same] [iqdb] [saucenao] [google]
6383973

>>6376279

>> No.6384030

>>6379231
Nah fuck that, I don't have time to wander around and scour every part of the map for missables and hints. Then there are the games where you have to fulfill certain conditions to get a certain rank or trigger that unlocks the secret ending, some that even require multiple playthroughs, etc. I'm not 12 and stuck with the same game for months anymore, I have more shit to play.

>> No.6384061

Try not to use them. Last time I did was with High Seas Havoc on the last level. I had completed the stage portion 5 billion times. I couldn't take it anymore and figured I was wasting time, so I started loading from the boss

>> No.6384121

If you beat a game using savestate abuse, you didnt really beat it. But, unless you are trying to prove your gaming skills to someone, it doesn't matter. Play however you enjoy it most.

>> No.6384134

>>6384030
>Nah fuck that
>i don't have time to play the game i'm playing
>some games are too hard
Just watch ProJirard the Playist complete games, you get the same experience out of it.

>> No.6384139

>>6379173
>How the hell am i supposed to figure out things like that
>how do i do what others did
Get better at trying things. Literally. Instead of grinding your face into the fight with the intent to beat it with the strategies you have, relax and fuck around. You learn shit.

>> No.6384147

>>6373243
I don't give a shit how you play your games tbqh.

>> No.6384171

>I played the game with savestates and I have an opinion about the game
A shit opinion because you didn't play it

>> No.6384196

>>6384121
This. Going through BoFII right now, and within a single zone, enemies can either go down in one hit or take YOU out in 1 hit. Some guys can infinitely stunlock you with a paralyze-->hit loop. And on the overworld, you can walk 2 steps forward and start getting random encounters way stronger than 10 seconds ago. The hell if I'm gonna put up with that shit.

>> No.6385394

>>6383939
Because some people want to play through a game, enjoy its art and sound, the story, but they aren't willing to dedicate so much patience and effort. And even when they are, they would rather experience more games because they're curious to play so many games.

What's so hard to understand?

>> No.6385439

>>6373342
>But you couldn't save state on the original hardware
I left my consoles running overnight for days at a time as a kid when I couldn't save in-game. I would pause the game, turn off the TV, tell everyone I was leaving the console on and not to touch it because I'm in the middle of a game, and then come back to it whenever I had more time.

>> No.6385483
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6385483

It's cheating, but in the end it doesn't matter. Playing video games isn't a skill outside of amusing yourself.

In regards to save scumming, it depends. If the game doesn't utilize such a feature, then I avoid save states outside of suspending the game. If the game inherently features something like quick saving, then fuck it I'll abuse it at my leisure. If that triggers some autistic faggot then the devs shouldn't let me use it.
>>6373250
This. As a suspend feature save states are totally fine.
>>6373342
Yeah, but then I would just use a level select cheat if the game featured one. Checkmate atheists.

>> No.6385498

>>6385394
And forget it within a week? Such a massive waste of time.

>> No.6385502

>>6374329
>You robbed yourself of the opportunity to beat the game fairly by gaining skill in an unfair way
>skill
Tell us what skill you've gained from 1cc-ing a Cave or Toaplan shmup.

>> No.6385512

>>6373243
>What's /vr/ take on savestates?
they hurt your gaming experience depending on the genre of game you're playing, in some cases they enhance it.

>> No.6385549

I try not to use them but there's certain scenarios I will, like

1. I just want to get through the game and don't care about cheating

2. I want to take a break and come back

3. The game allows you to save at any time, but pressing the save state key is quicker.

>> No.6385709

Savestates are great, they compensate for shit/lazy/cheap unbalanced games.

>> No.6385773

>>6385498
i've been having that issue over the last couple years, but then when i really look i realize most of the games i forgot were not really great anyway

>> No.6385790

pretty cool for saving your states
scummy if you're just using them to save scum though

>> No.6385901

I'm using them in my FF7 replay because some of these minigames are absolute 100% bullshit the first try

>> No.6386246
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6386246

>>6373243
It fixes the developers bullshit
lives have and always been a bullshit mechanic
its artificial difficulty the mechanic
fight me

>> No.6386285
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6386285

>emulating

>> No.6386315

>>6376807
This. Theres some games that, as a working adult I don't have the time to play for hours on end like I used to. save states help me complete a game.

or 'savescumming' as some people call it. Sure whatever, i just can't be bothered to go back to the beginning.

A point of sorts my niece save stated a bunch on earthbound because it is a very hard game, and she was able to experience it
.>>6376841
it's exactly what I use them for, it's not game genie.

>> No.6386467

>>6376751
He just took down a youtube archive of all of their old videos, anyone have a backup?

Some they don't have at Cinemassacre.com

>> No.6386617

>>6373243
When you've a family, and spare time is almost a foreign concept to you, save states aren't just necessary - they're an absolute requisite. Anyone who says it's cheating obviously lives alone, or doesn't work.

>> No.6386895

>>6386617
it is cheating, maybe it is your best option in your current situation, but it doesn't change the fact that it is cheating at the end of the day

>> No.6386897

>>6386895
This. There's nothing wrong with cheating in a single-player game if you have fun that way, but it's cheating (not playing the game by its rules).

>> No.6387286

>>6384134
>scouring the map and talking to people
>hard
it's just fucking boring man. honestly JRPGs bore me these days to the point where I probably would just watch a lets play.

>> No.6387442

no one will ever know or care if you use a savestate

>> No.6387576

>>6387442
True, unless you're submitting a high score or speedrun, or something like that.

>> No.6388164

>>6386246
It's not artificial difficulty, that's just you repeating things you've heard other shitters say.
That said, I do think that the concept is added thoughtlessly to a lot of games, and contributes to tedium in some cases. My least favorite consequence of a "lives" system is if you lose one early on in a level ( before a checkpoint, for instance) and it really just makes more sense to get a game over to get all your lives back, since you were just going to get sent back to the same place anyway.

>> No.6388180

I just go by the "Could I do this on original hardware?" rules. Things like ingame quicksaves or passwords are totally fine, but using an outside tool to change the mechanics is fundamentally cheating. As others have noted in this thread though; it doesn't really matter. I just play games this way for my own consistency, like if I had played this games for the first time as a kid. Also if a game angered me enough to want to cheat to finish it, I would probably just drop it entirely first.
You do deserve to be mocked for it if you admit it in a gaming discussion, though.

>> No.6388193

>>6387576
>speedrun
You mean that community filled with trannies and liars? That's even more of an excuse to save state.

>> No.6389530
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6389530

>>6387576
I bet you LOSERS don't even have your own brand of hot sauce.

>> No.6389848
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6389848

To many fags to individually respond to each. Consistency and mastery is a much different thing than being able to wiggle through a challenge once. Consider Mario. No individual jump is particularly hard in it of itself. Through your head into a brick-wall enough times and you'll get the timing right by chance eventually. At some point you might as well play the game in slow motion if you want to assert (well my character got to the end of the level), as you beating it. You're already rewinding and stopping time as is.

I think the distinction is even more clear in a rhythm, racing, or shmup game. Imagine a rhythm game where score is based on hitting every note right, collectively across all play thorough, or you only to play in 30 second chunks. I don't have to explain why this is much much easier. Or how about a racing game where you save each lap, or right before that one difficult turn? How about a shmup game? No one cares if you can beat every stage individually in practice mode (if there is one). That's because the game is testing your consistency and mastery. Really, isn't that the same thing as most skills in life? If you play an instrument and are learning a song, it's not about slowly playing it once, then never playing it again, you should be able to replicate your results.

Then there are games like Tetris with random elements. By doing so your forced to react quickly to what is given, exercise general skill, adapt ,and not rely on memory. With savestates you ruin that.

Moments where you have to go a long time without a save or checkpoint, are supposed to feel tense. You're supposed to feel pressure, and learn to play well in spite of it. When you remove all consequence of failure, something is lost.

>> No.6389851
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6389851

>>6389848
It's about the margin of error. As it becomes wider the need for skill decreases. With save states it's completely eliminated.

And some games are obviously meant to be played more than once. Consider Sonic with all its multiple path ways through the levels, and character options as the series progresses. You're meant to play these levels multiple times, try out new things, find hidden things, and feel the speed as you rush through a level.