[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 143 KB, 285x331, zombieguitar.png [View same] [iqdb] [saucenao] [google]
6362815 No.6362815 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6355002

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6362816

=== NEWS ===

[4-22] Doom Retro updated to version 3.5.5
https://www.doomretro.com/

[4-21] Trailblazer 1.5 is out
https://forum.zdoom.org/viewtopic.php?f=43&t=47494&p=1148021#p1148021

[4-19] Anon shares first map, Heavy March, looking for feedback
https://mega.nz/file/GZ1RSKpY#UQ1CCbPEzfRYQssh2SbHr9bOFKIJFREPpOz5--Aptqs

[4-19] Refracted Reality mapset now available for download
https://www.doomworld.com/forum/topic/113801-release-refracted-reality-rc1/

[4-18] New companion mod by Skelegant, Gholazon X
https://forum.zdoom.org/viewtopic.php?f=43&t=68239

[4-17] Anon shares his first map for Blood, Shafted
http://blood.freeminded.de/index.php?section=maps&id=619
https://archive.org/details/Shafted

[4-17] Crispy Heretic is being maintained again
https://www.doomworld.com/forum/topic/67168-crispy-doom-580-update-apr-17-2020/?page=59&tab=comments#comment-2116114

[4-15] Cool Skies mini-episode 1 is officially released
https://www.doomworld.com/forum/topic/113043-cool-skies-mini-episode-1-release/

[4-14] New Chex Quest teased
https://twitter.com/ChexMix/status/1250109904058077184?s=19

[4-13] New mod for Blood: Trauma Therapy
https://www.moddb.com/mods/blood-trauma-therapy

[4-12] Anon shares new map, looking for feedback
https://mega.nz/file/3wQkRYaQ#Bef5au_79yvvU3rsBNNmYnoMmsSGJKtlZ2Et_wuXVX0

[4-11] Doom 4 Vanilla 3.1 released + MS-DOS Edition
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v31-new-update-ms-dos-version-released/?page=26&tab=comments#comment-2113332

[4-9] Anon mirrors Realm667 website
https://pastebin.com/VsM6GjD6

[4-9] Sunder Map19 released
https://www.doomworld.com/forum/post/2111859

[4-9] National Videogame Museum 1:1 recreation in Doom
https://www.doomworld.com/forum/topic/113196-national-videogame-museum-wad/

[4-8] Anon map release, The Burning Wall
https://ufile.io/jzx5arsx

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6362842

Different anon but i wanna thank the guy that recommended zdoom 2008 shit works like a charm

>> No.6362845
File: 2.59 MB, 1114x1448, romero why.png [View same] [iqdb] [saucenao] [google]
6362845

>going insane because I can't find any of the keycards in Sigil Map4
>give up and decide to look at a youtube walkthrough
>turns out the keys just aren't fucking spawning
How? Why?
Would it be cheating to just use the console to give me the keys?

>> No.6362852
File: 84 KB, 640x480, joi_lstcv15.png [View same] [iqdb] [saucenao] [google]
6362852

Lost Civilization is the best wad no one talks about.

>> No.6362856
File: 318 KB, 663x523, 1577097917211.png [View same] [iqdb] [saucenao] [google]
6362856

Is there a mod for doom that scores you for actions like double/multi kills or killing an enemy with a barrel and such? Something similar to Bulletstorm's scoring system.

>> No.6362862

>>6362816
desu everything that isn't the paintrain, the radioactive drink or the conqueror in the new trailblazer feels kind of gimmicky

>> No.6362863

>>6362856
There was a port called "scoredoom," which was a fork of zdoom, but as far as I know, the development ceased. That said, it's only a few years old, so there should be a good number of mods that work with it.

>> No.6362890

>>6362856
I love E3M2.

>> No.6362895

Did you know that Lost Souls only have 3 seconds of memory?

>> No.6362898

Remember that Unholy Cathedral is the best underrated map ever:

Atmosphere- 9/10
Map Design- 8/10
Music- 8/10

>> No.6362912

Haven't posted here in months and months.

Hows everyone doing.

>> No.6362915

>>6362845
Why not just restart the game and start the map over

>> No.6362920

What are some of your favorite Quake mappacks that aren't Arcane Dimensions? I want to go through some before I hit that big boy. So far I'm gonna get Nyarlathotep, Something_Wicked, and ne_ruins.

>> No.6362929 [DELETED] 

Am I the only one who doesn't like nuDoom? I finally got it and just starting out I am not enjoying it at all. I think I might go back to Doom II.

>> No.6362930

>>6362915
Because I don't want to lose all my progress?

>> No.6362931

>>6362842
no probs mate. No idea why that is, all I know is that old zdoom looks more gray-ish.

>> No.6362935
File: 366 KB, 1680x1050, Screenshot_Doom_20200422_091948.png [View same] [iqdb] [saucenao] [google]
6362935

MY DUDES. Duke Nukem Weapons and Monsters + Sterilized Ashes. You HAVE to try it. You need to idclip through the doors that open in the ambush in Map02, but it's minor inconvenience. Link to the Duke mod:
https://www.moddb.com/mods/duke-nukem-3d-weapons-monsters/downloads/duke-nukem-3d-weapons-aliens-v6

>> No.6362947

>>6362930
What progress? Just "changemap ExMx" in console.

>> No.6362954
File: 12 KB, 300x300, 1587260757775.jpg [View same] [iqdb] [saucenao] [google]
6362954

>play breakdown for the first time

uhh what the fuck did i just experience

>> No.6362956

does anybody remember how this thread freaked out about z script? Why is nobody complaining about it anymore?

>> No.6362958 [DELETED] 

>>6362929
/v/'s that way, champ.

>> No.6362967

>>6362920
travail

>> No.6362986

>>6362956
I don't even remember there being "freakouts," but I'd assume it was about how people spent all this time with DECORATE and now there was this scary new thing with no documentation that everyone was going to start using
No one complains anymore probably because it was silly to do so to begin with

>> No.6363035
File: 115 KB, 1000x1000, file.png [View same] [iqdb] [saucenao] [google]
6363035

Postan art
So i've finished the first mappack for quake and i am moving for the second one, so far the custom ammunition is a neat change but it's too soon to say, i am at the second level

>> No.6363040
File: 287 KB, 540x718, 1586864796208.png [View same] [iqdb] [saucenao] [google]
6363040

>>6362890

>> No.6363072

Can anyone present me with a more comprehensive editing guide with slade only small post death spatters were recovered right, I cant seem to make the spray or the decals fit

>> No.6363091
File: 2.00 MB, 1920x1080, Screenshot_Doom_20200422_225604.png [View same] [iqdb] [saucenao] [google]
6363091

How does this looks for you? I kinda messed up placement of various things and moving them is pain in the ass, so I'm trying to arrange textures in different way (Demon head will disappear at a certain point opening a monster closet which is also a passage forward.

>> No.6363093 [DELETED] 

>>6362958
Hey, I mentioned Doom II at least.

>> No.6363103

>>6363091
Looks good to me, but look at that pillar texture up there, it's bright gray and sticks out.

>> No.6363104

>>6363091
>>6363103
Also maybe add some little frame for the demon head.

>> No.6363105

>>6363103
I'm not really sure what you mean.

>> No.6363109

>>6363103

There's no bright gray pillar in that shot you dipfuck

>> No.6363114
File: 1.81 MB, 1920x1080, 1587585507458.png [View same] [iqdb] [saucenao] [google]
6363114

>>6363105
This part, shouldn't it be colored like the ones on the side? Basically the inside of the pillars.

>> No.6363127

>>6363114
I think it's as close as it gets between ceiling and wall texture. I chose to be fully vanilla compatible and use only Doom 2 textures and format, so I can't just slap the same texture on the ceiling.

>> No.6363143

>>6362856
>Shotgun, boxes of shells, chaingun, berserk and plasma rifle readily available to be picked up at any point in the level
Whoever made this meem sucks at this game.

>> No.6363145

>>6363091
You could add some metal pillars to the corners of the room. Give it more life.
Also, disable that horrible texture/sprite filtering.

>> No.6363152

>>6363145
I can probably cut the corners entirely. Would actually make the whole marble thing look better. Something to think.

>> No.6363308
File: 1.99 MB, 1920x1080, Screenshot_Doom_20200423_004338.png [View same] [iqdb] [saucenao] [google]
6363308

Well, I suppose this is it for today. Rounded corners is an improvement. A teleport that just puts you to the other end of the room sends clear message that mapper is a jackass.

>>6363145
>Also, disable that horrible texture/sprite filtering.
Last time I tried changing graphical settings, I made everything worse, and now I'm afraid to touch them again.

>> No.6363349
File: 885 KB, 1920x1080, vkQuake 2020-04-22 14-46-12-073.png [View same] [iqdb] [saucenao] [google]
6363349

Finished Abyss of Pandemonium. I really hope this didn't sell for as much as Scourge or Dissolution back in '98 because it's far worse than either. Borders on bad with AOP1M5. Doesn't hold a candle to the other mission packs two except for The Forgotten One, that pretty damn cool and spooky boss, and the soundtrack. Soundtrack was really good.

>> No.6363439
File: 161 KB, 2001x2001, IMG_20200330_150717.jpg [View same] [iqdb] [saucenao] [google]
6363439

What is your favorite soundfont guys? Had been using arachno one with the Ultimate Doom and its great

>> No.6363443

>>6362898
Based, UC is the second best stage from epi3

>> No.6363447

>>6363439
Timbres of Heaven is amazing but I have to constantly tweak the volume since it is so much louder than most other soundfonts.

>> No.6363453

>>6362967
>Original soundtrack
Nice. Thanks.

>> No.6363505

>>6362920
Arcane Di...

>> No.6363548
File: 2.09 MB, 1920x1080, jam2.png [View same] [iqdb] [saucenao] [google]
6363548

>>6362920
Contract Revoked / Lost Chapters
Marcher Fortress
Masque of Red Death
Rubicon Rumble
Underdark Overbright
Warp Spasm
Jam 2, Jam 9, DM4 Jam, Xmas Jams

>> No.6363550

>>6363505
....ck

>> No.6363556
File: 723 KB, 640x686, 1532881904158.png [View same] [iqdb] [saucenao] [google]
6363556

>Quake 1.5 has been in beta for a year
It's dead, isn't it?

>> No.6363562
File: 721 KB, 512x512, 8e1.gif [View same] [iqdb] [saucenao] [google]
6363562

Which one do you prefer between Quake Champions Doom Edition and Hunter Moon?

>> No.6363574
File: 18 KB, 350x352, 2bpdap.jpg [View same] [iqdb] [saucenao] [google]
6363574

>Playing TNT after a long time
>Get to Map 12
>If felt like an eternity

Now I see why Civvie avoids it,these goddamn maps never end they're unbalanced as hell.
You could finish Ultimate Doom twice by the time you finish TNT.

>> No.6363580

>>6363574
https://youtu.be/1a9guUz03G8
Get good.

>> No.6363585
File: 117 KB, 1920x1080, Screenshot_Doom_20200422_201218.png [View same] [iqdb] [saucenao] [google]
6363585

...that's it? I run past a Cyberdemon to grab an invincibility sphere and that's the end of the wad?
Other than that disappointing end Sigil was pretty good. I heard a lot of people complain that UV difficulty for it was too hard but I didn't have much of an issue.

>> No.6363593

>>6363580
This heavily memorized route sure showed him.

>> No.6363595

>>6363556
Isn't it feature complete for DarkPlaces and now he's working on a Quakespasm port?

>> No.6363601

>>6363580
I meant that getting through those maps before 12 was an absolute chore.
I got bored before finishing that one.

>> No.6363642

>>6362815
Where to get soundfounts for Build games such as Duke 3D, Blood, and RN Rampage?

>> No.6363649

>>6363595
I thought he had moved on to slayer's testament and then from that to wrath:aeiou. I'd imagine by this point he can't look at 1.5 code without cringing

>> No.6363657
File: 246 KB, 1382x1969, j94iMO31-XbLrtVmI_sWuoK_xu4BG-zxnghkf5Gr8lE.jpg [View same] [iqdb] [saucenao] [google]
6363657

Who would win in a 1v1 to the death, Ranger or Doomguy?

>> No.6363668
File: 61 KB, 960x360, 2042020214809.jpg [View same] [iqdb] [saucenao] [google]
6363668

>>6363657
Duke Nukem

>> No.6363669

>>6363562
Quake Champions: Doom Edition is the epitome of BASED

>> No.6363670
File: 1.16 MB, 2880x1800, capt0000.png [View same] [iqdb] [saucenao] [google]
6363670

Is it significantly harder to map for Build?

>> No.6363672

>>6363670
Yes, because the tools suck.

>> No.6363684

>>6363672
Yknow, with all the rereleases of Build engine games and Ion Fury being made and having Workshop support, you'd think someone would've made better tools for mapping in Build at this point.

>> No.6363689

>>6363657
one of them got mary sued to obscene levels, and one's a sadsack who's tired of fighting, just wants to go home, and is secretly terrified that the hell realm he's in has broke him beyond recognition
it is a mystery who would win

>> No.6363690
File: 492 KB, 929x509, 1489239322701.png [View same] [iqdb] [saucenao] [google]
6363690

>try to play Quake 1 and mappacks in Quakespasm and DirectQ
>black screen with audio
>have to restart PC to exit
>try to play Quake 2
>original and Yamagi have the id logo video show up in the bottom corner of the screen while the rest of the screen flashes
>have to restart PC to exit

No other games have this issue, what's going on

>> No.6363703

You guys have a favorite sound effect? For me, it's the arachnotron death sound.

>> No.6363705

>>6363684
Yeah, well, MaxED said he may do that but the DukeBuilder repo he started after he stormed off GZDoomBuilder is dead.

>> No.6363707

>>6363703
Doom's generic pain sound
"OOOOOoooooOOOOO"

>> No.6363715

>>6363703
Revenant punch

>> No.6363716

>>6363703
Archvile alert sound

>> No.6363717

>>6363703
The camel noise the imps make

>> No.6363720

>>6363689
>mary sued
The term you're looking for is Gary Stu.
Honestly as much as I like the concept of Doomguy turning into Hell's Boogeyman,I didn't like the execution in Eternal that much.

That woman dialogue in that cutscene saying he's DOOM was quite cringeworthy And make him talk was kinda weird

>>6363657
If we're talking about Ranger vs Doomguy then most likely Ranger given his arsenal and weapons.
Powerups like Quad Damage are insane even if Doomguy has the BFG,Ranger is incredibly fast.

If we go for current Doomguy then he wins.

>> No.6363723

I've been trying to buy all the rereleases of old school FPS on 360/XBone - I've got Doom/Doom II, Duke, Wolf3D, Marathon 2 so far... Also the HD rerelease of Quake 2 that was a bonus with Quake 4 on 360. I really wish Blood, Shadow Warrior or Rise of the Triad had been ported at some point. Yes I have all this stuff on my PC but this is currently what my autism is focused on.

Anyone know of any others I've missed? Stuff like unlockable versions or bonus content like Quake 2 count too

>> No.6363726

>>6363720
Ranger and Doomguy, full arsenals but no powerups or medkits

>> No.6363729
File: 978 KB, 850x1100, 2da.png [View same] [iqdb] [saucenao] [google]
6363729

John Romero seems like such a nice, down to earth guy these days in interviews and online.
Did he change over time, or was his "douchebag" persona just a marketing tactic?

>> No.6363734

>>6363720
Making him talk was done in literally the only way that would be acceptable, elevating the Doom comic from meme to gospel. Hugo Martin actually does give a shit about the series and Eternal feels like a love letter to Doom II, despite some quite cringey moments and dialogue such as the one you mentioned - Doomguy speaking however was executed in a genius way I thought.

>> No.6363737

>>6363729
Nah he was an arrogant dick for awhile, especially when he was strung out on coke during the Ion Storm Dallas days

>> No.6363740

>>6363729
maybe both
maybe a bit more of the latter

>> No.6363741

>>6363649
pretty sure he said hes only a prop modeller for wrath, not a coder

>> No.6363742
File: 664 KB, 1800x1776, 195f725c7720f0f07ed25f43176a237945dd764d711af642fc709dec1234eb31_proc.jpg [View same] [iqdb] [saucenao] [google]
6363742

>> No.6363749

>>6363684
The mapster32 devs prefer to just add more arcane hotkeys on to the ancient 90s-era editor
The issue is the old guard know the tool well enough that they would never want to switch to a new one

>> No.6363758

>>6363717
I think I may have heard that sound also pop up in Primal Rage and even some monster movies.

>> No.6363760

>>6362856
Johnny Doom gives you points for actions that give you powerups if you fill up a bar

>> No.6363787

>>6362956
There was one guy who was having really stupid fits about it for a while, and everyone was telling him to shut his fucking mouth because he was being annoying.

>> No.6363814

>>6363726
so the classic versions?
in close range, it depends on the armor ranger's wearing. doomguy can take at most 198 damage with blue armor on, meaning 7 tics (0.7s) of LG damage or two rockets will do him in. ranger can take 247 damage with yellow armor or 300 with red armor, both of which take him out of SSG oneshot range, and the BFG isn't much of a threat with smart positioning and ranger's agility. at that point, it comes down to whether ranger can land the two rockets or 7 LG ticks before the second SSG shot comes out, or at least keep doomguy far enough away with them that the second SSG shot isn't lethal. if ranger has green armor or no armor, he's just dead, the SSG will oneshot him.
at mid range, ranger wins handily with the LG, no contest.
at long range... it's a toss up. doomguy has chaingun tapping, but ranger has his shotgun and an easier to track target. I'd say doomguy comes out stronger, since whittling down ranger's health makes it easier to oneshot him with the SSG, but neither of them are getting a kill here.
this doesn't take into account map knowledge or predictive rockets/grenades/plasma, because that's a real pain to factor in. doomguy gains more from getting predictive hits - his rockets hurt more, walking into a wall of plasma sucks, and if you get hit by a BFG ball you deserve what happens to you - but ranger is more likely to get those predictive hits, grenades are better at denying approaches, and he can't be caught off guard switching weapons. it's a toss-up.

verdict: ignore everything I just said, boot up generations arena or samsara, and have a go at it instead

>> No.6363817
File: 2.92 MB, 1280x720, putting on doomguy's glasses.webm [View same] [iqdb] [saucenao] [google]
6363817

>>6363308
I'll help you out bro.

>> No.6363843

>>6363814
I like the idea of fighting game crossovers applied to different genres, but it seems to only happen with puzzle games and mods for old shooters. That said, the Quake 2/3 GA mods and Samsara are both great, I just wish GA got updates more than once a half-decade and that Samsara's unofficial expansion was actually polished

>> No.6363854

>>6363703
For general retro FPS, it's gotta be the "aaaaAAAAAAAUUUGGGHHhhhhh" in Blood from throwing dynamite at a cultist/zombie and hearing the sound fade in and out from the flying corpses.
For Doom I'd say Pain Elemental damage noise because fuck 'em. Fuck 'em.

>> No.6363863

>>6363703
Mancubus firing sound

>> No.6363864

>>6363734
I'm simply not a fan of those but I won't deny that everything else was wonderfully executed. I wish game devs were as passionate as Hugo Martin. It's that kind of attitude that was lost in late 2000s for the devs.

>> No.6363871

>>6363143
The problem isn't the fact that you have to pistol start in a level where you can run like a bitch to grab a plasma rifle and pretend it's all good. It's that you have to play e3m2.

>> No.6363878

>There's Quake maps for Turok 1.

Just when I thought Quake was imported in amost every retro shooter. That's awesome.

>> No.6363889

>>6362729
Yes, it is.

>> No.6363893

>>6363729
He still has an ego, I'd say. But he's generally gotten better about it ever since Daikatana made him a laughing stock.

>> No.6363901

>>6363705
DukeBuilder was likely just him making a kneejerk decision around the time he quit GZDB, and never actually had any passion behind it.

>> No.6363904

>>6363863
It always sounds like "LOVEYOURMOM" to me

>> No.6363905

>>6363729
He was King Shit of Fuck Mountain for a long time, but it was the 90s, man. Ego was confidence and confidence sold copies.

So probably a fair whack of both.

>> No.6363908

>>6363904
I always thought it sounded like "UNGYABOMB"

>> No.6363925

>>6363901
Why did he ragequit anyway? I faintly remember something about him randomly updating the builder with a new texture browser, and people got confused as to why he did it, and asked if it could be an option or reverted, and his response was "guess I'll make a duke editor, bye"

>> No.6363948

>>6363925
that was literally it
people wanted an option for the old texture browser, and instead of doing anything remotely rational, he ragequit GZDB development

>> No.6363965

How do I combine the crouch and swim down keys in GZDoom?

>> No.6363969

>>6363965
Bind them both to the same key?

>> No.6363973

>>6363969
You can't bind one key to two different actions in the in-game menu.

I found this code in the ZDoom forums:

alias +jumpandmoveup "+jump; +moveup"
alias -jumpandmoveup "-jump; -moveup"
alias +crouchandmovedown "+crouch; +movedown"
alias -crouchandmovedown "-crouch; -movedown"

bind space "+jumpandmoveup"
bind ctrl "+crouchandmovedown"

But I dunno where to put it. I pasted it into the .cfg file after all the other key binds but it didn't do anything

>> No.6363987

>>6363973
put them in a file called autoexec.cfg

>> No.6364008
File: 514 KB, 803x414, 1587233696757.png [View same] [iqdb] [saucenao] [google]
6364008

>>6362815
Pre-2001 FPS protagonists if they were in the Fallout universe and what faction they would likely choose, if any(excluding 2004 BOS)
>Chexter
NCR
>Doomguy
Unaligned
>Blaskowitz
Jackals
>Duke Nukem
NCR
>Caleb
Pit Vipers
>Marathon Security Officer
The Institute
>Leonard
Unaligned
>Lo Wang
The Shi
>Corvus
Followers of the Apocalypse
>Kyle Katarn
Minutemen
>Prisoner 849
Brotherhood of Steel
>Alicia Dark
The Institute
>Ranger
Enclave
>Sorlag
The Unity
>Sarge
NCR
>Bitterman
Brotherhood of Steel
>Turok
Pit Vipers
>Gordon Freeman
The Institute
>JC Denton
Followers of the Apocalypse
>Garret
Jackals
>Strife Protagonist
Brotherhood of Steel
>Hacker From System Shock 1
Followers of the Apocalypse
>Goggles from SS2
Minutemen
>Player character from Terminator: Future Shock
Brotherhood of Steel
>Exhumed protagonist
Mr.House
>Officer from Tekwar
NCR
>Soldier from WW2GI
Enclave
>Marine from Alien vs Predator for Atari Jaguar
NCR
>Blake Stone
Mr.House

>> No.6364013

>>6364008
I've never played Fallout in my life

>> No.6364020

>>6364008
Okay, and?

>> No.6364032

>>6364013
>>6364020
reeeeeeeee

>> No.6364035
File: 290 KB, 1920x1080, Screenshot_Square_20200415_080537.png [View same] [iqdb] [saucenao] [google]
6364035

>>6363987
ty anon. i'm playing adventures of square and the levels require swimming. the game is fun as hell if you disable vertical mouselook and use doom autoaim but it makes it impossible to swim, until now

>> No.6364071

>>6363729
He's mellowed out, he's still got an ego but he's friendly, save for politics on twitter, last I saw he had some TDS

>> No.6364087

>>6363574
TNT is a mixed bag, and not everyone will like it.

>> No.6364115
File: 10 KB, 228x221, images (2).jpg [View same] [iqdb] [saucenao] [google]
6364115

>>6363948

why are all the prominent doom community developers such fucking babies

>> No.6364125

>>6363749
Mapster32 really is an old janky piece of shit, it's funny to see people defend it.

>> No.6364137

>>6364020
I have contamination and mutants
in my brain.

>> No.6364140
File: 420 KB, 504x676, 1558620611653.png [View same] [iqdb] [saucenao] [google]
6364140

>>6363729
Well, he's fallen from high places.

>> No.6364150
File: 33 KB, 600x338, marathon2e.jpg [View same] [iqdb] [saucenao] [google]
6364150

This is now a Marathon thread for however long my attention span lasts

>> No.6364161

>>6364137
Just another parasite...

>> No.6364174
File: 180 KB, 580x326, marathon2d.jpg [View same] [iqdb] [saucenao] [google]
6364174

>> No.6364197
File: 952 KB, 3840x2160, Doomslayer big box collection.jpg [View same] [iqdb] [saucenao] [google]
6364197

>> No.6364203

>>6364197
God, Eternal's default HUD colors are puke

>> No.6364204

>>6364150
Sold me on the game.

>> No.6364206

https://www.youtube.com/watch?v=BYVWRjvjCgM

absolute crime that these were ditched

>> No.6364210
File: 56 KB, 703x395, durandal.jpg [View same] [iqdb] [saucenao] [google]
6364210

>>6364204

You know it's proto-Halo right? Start with 2, the first one sucks. 2 has Bungie's favorite one trick pony, setting up large battles between multiple hostile factions and throwing you into it. That is literally 90% of the game and level design is typically crude but the gunplay and physics carry it. If you're used to how Bungie "designs" "games" you'll have fun

>> No.6364212
File: 76 KB, 643x297, marathon2c.jpg [View same] [iqdb] [saucenao] [google]
6364212

https://alephone.lhowon.org/

Only 2 has the HD assets configured right out of the box. You may have to copy the HD enemy sprites folder over from your Marathon 2 plugins folder to the Marathon 3 plugins folder for them to appear correctly in 3

>> No.6364213

>>6364210
I read that it had rocket jumping before Quake.

>> No.6364216
File: 97 KB, 1024x576, marathon2.jpg [View same] [iqdb] [saucenao] [google]
6364216

Why did Halo 1 blow minds in 2001 when it was literally just Marathon with vehicles

>> No.6364217
File: 269 KB, 1280x720, marathon2b.jpg [View same] [iqdb] [saucenao] [google]
6364217

>>6364213

Not just rockets. It takes place on alien planets with lower gravity than Earth, it varies by map. On some maps you can use the grenade launcher recoil to jump or even fly around using the flamethrower

I still boot up 2 and 3 a few times a month just to replay the most hectic battles, like the ones in 2 between Pfhor, Sph't and the Bobs

>> No.6364218

>>6364216
nobody had heard of marathon in the mainstream

>> No.6364221
File: 48 KB, 512x384, marathonpippin.jpg [View same] [iqdb] [saucenao] [google]
6364221

>>6364218

Didn't everybody play it on their Pippin

>> No.6364225

https://www.youtube.com/watch?v=EZbFILO-UTs

>> No.6364231

WOAH DOOM REMAKE 5 CONFIRMED

https://youtu.be/5C9LBFakCXc

>> No.6364232

>>6364231
Is this Source?

>> No.6364237

>>6364232
It's CS:GO, so yeah.

>> No.6364257

>>6364213
So did ROTT.

>> No.6364260

Suck it down!

>> No.6364261

>>6364257

Something about the ROTT engine is still kino to me. I think all the gads and other sprites used for structural level elements are appealing in the same way 90s sega superscaler games like galaxy force 2 were

>> No.6364264
File: 44 KB, 300x300, 1560028412008.gif [View same] [iqdb] [saucenao] [google]
6364264

>> No.6364268

>>6364264

Heard athletic.mid from Yoshi's Island in my head watching this

>> No.6364269

Can I use DRLA and LegenDoom together? Without compatibility issues.

>> No.6364274
File: 131 KB, 1280x720, marathon2f.jpg [View same] [iqdb] [saucenao] [google]
6364274

Frog blast the vent core

>> No.6364279

What was the name of that brutal doom parody mod? Burl tumed?

>> No.6364282

>>6364269
Yeah, just load Legendoom lite and you are set!

>> No.6364284

>>6364279
Burl_Tumd

>> No.6364285
File: 418 KB, 643x362, marathoninfinity2.png [View same] [iqdb] [saucenao] [google]
6364285

>> No.6364301
File: 113 KB, 1280x720, marathoninfinity1.jpg [View same] [iqdb] [saucenao] [google]
6364301

>> No.6364310

>>6364115
Handling criticism is an art and a science. Being able to separate out the good pieces criticism from a literal sea of smug contrarians, boomers, shitposters, the extremely entitled, raging assholes, and people who are too stupid to understand what's going on in the first place is a taxing thing and not everyone is equipped to do so.

>> No.6364317

>>6364310
And of course I forget a word. Kill me.

>> No.6364318

>>6363741
>>6363649
That's pretty. Glad he got some real work. Now if only Wrath could get another fucking update.

>> No.6364340

>>6364231
At the very least, it doesn't look offensively bad.

>> No.6364350

>>6364310
calling it autism would feel like a copout, but creating content-making tools for a somewhat-niche community centered around a 27yo videogame is something only select types of people would do, and there comes with it a good chance that they aren't well suited for dealing with criticism

>> No.6364361

>>6364216
First online MP FPS that took off on consoles.

>> No.6364362

>>6362920
Jackie Chan

>> No.6364363

D4D or D4T?

>> No.6364372
File: 2.87 MB, 480x337, 1560878876826.gif [View same] [iqdb] [saucenao] [google]
6364372

>>6364264

>> No.6364378
File: 2.94 MB, 1887x5298, Satanic Infestation 01.jpg [View same] [iqdb] [saucenao] [google]
6364378

>ctrl+f
>no satanic infestation
>>6341140
I wanted to screencap the Satanic Infestation posts before the threads 404. This is my first time working on an image like this. Did I do good, anon?

>> No.6364385

>>6364361

Fair enough. I just wish Halo babbies knew about Bungie's earlier games.

>> No.6364386

>>6364363
>T
This.

>> No.6364387

>>6364363
D4V

>> No.6364391

>>6364378
I spent over 3 hours on this. I was laughing the whole time. I'm still laughing now just thinking about it. I know it's not perfect but I'll take a break from working on it for now

>> No.6364396

i'm trying to play shadow warrior classic redux but for some reason, no matter how much i tinker with it, the mouse controls like shit. is there something i'm missing or i'm doing wrong? what mouse settings do you anons use?

>> No.6364397

>>6364363
I recently tried out the latest build of D4D after not keeping up with it for 2 and a half years. I can safely say that D4T is better in every aspect.

>> No.6364398

>>6364378

thank you based anon this made my week

>> No.6364404

>>6364396
if you have an nvidia GPU, download nvidia inspector and limit your GPU's frame rate to that of your monitor refresh rate. i dunno about AMD but im sure you can find a way to do the same thing to an AMD GPU

or go to mouse options in control panel, and disable "Enable mouse precision"

I limited my GPU's framerate and that worked for me. I was having problems with PrBoom and the new Duke port and this helped for the most part. lots of old games seem to have this problem and there are numerous "solutions"; google "prboom mouse control" or "duke nukem world tour mouse acceleration" for example

>> No.6364407
File: 875 KB, 500x281, 1494390947072.gif [View same] [iqdb] [saucenao] [google]
6364407

>>6364378
>legal ammunition

>> No.6364419 [DELETED] 

The Doom Community is infested with Trannies and Basedboys.

I refuse to use any ZDoom or its derivatives because A) ZDoom's former lead is a tranny faggot and B) Graf Zahl is a fart huffer and a faggot and likely a tranny in hiding.

/vr/ is the last remaining bastion of the old guard.
When did doom get filled with trannies? after romero said "trans rights!" (he needs to be fucking shot for that) all of these fags came out of the wood work, I am so happy the tranny map pack failed.

fuck. is everything I love pozzed?

>> No.6364421

>>6364404
Also just use this mousefix:

http://donewmouseaccel.blogspot.com/2010/04/markc-mouse-acceleration-fix-builder.html?m=1

>> No.6364423

>>6364363
D4V

>> No.6364424

https://www.youtube.com/watch?v=pdQUpkE0syg

>> No.6364426

>>6364397
Since I have nothing better to do, I'll list a mix of petty nitpicks and things I found to be egregiously bad
>goofy brony avatar is the first thing to greet you when booting up the game
>credit system allows you to buy things like slaughterwad-clearing BFG upgrades, lootboxes, and a "funny" mode for the chaingun that causes your screen to spin around instead of the barrels
>dedicated "brofist" button, I'm sure this has something to do with the collectible dolls but I couldn't be assed to find out
>akimbo system that lets you dual wield everything
>grenade system is the shoulder launcher from Eternal, despite everything else about the mod being Doom 4
>lower difficulties give you Eternal's Flame Belch for the launcher, but Nightmare decides to give you Syphon Grenade for reasons I can't figure out other than to be a safety net
>weapon sprites are still the original, unrefined versions that Necronixis made years back, despite his revamping of them for D4T afterwards
>grenade launcher sprite is literally a straight screenrip from actual Doom 4, despite Necronixis, again, making a much better version that is used by D4T/D4V
>new monsters are alright, but the other Doom 4 demakes have them too
Only unique addition that I liked was giving the exclusive multiplayer weapons upgrades.

I don't really see any appeal. D4T mostly offers the same things, but has Android support, is less bloated, and is more streamlined. EOA attempts to be the most accurate to what it's demaking, and does a good job at it. D4V is for purists, novelty, and is a neat mixup of classic Doom with new elements sprinkled in. Argent is for people who just want the new weapons for use in vanilla and monster replacers. Any D4 mod I haven't listed, like Zion or Lazarus, likely isn't worth touching.
The whole thing feels like a combo of "Doom 4 mod that wants to be like a Pillowblaster mod but also wants to be Doom Eternal without really having anything from it." Maybe I answered my own question.

>> No.6364427

>>6363548
Nice, thanks. This'll keep me busy a while.

>> No.6364454

>>6364426
D4D is bad. its gone overboard.

>> No.6364485

>>6364378
Seriously, what the fuck is wrong with this IvanDobrovski guy?

>> No.6364489

>>6363948
...of course it wasn't a result of the GZ gang treating him like they treat anyone who tries to something that doesn't appeal to their tastes.

>> No.6364523

>>6364485
Third-party embarrassment for his compatriot.

>> No.6364557

>>6364489
you're right, it wasn't, he just assblasted himself out of existence
https://forum.zdoom.org/viewtopic.php?f=45&t=32392&start=5580 - see for yourself

>> No.6364583

>playing rekkr E2.
>get to a certain map where I spend 15 minutes aimlessly wandering around until I see a wall button flush against the wall in the dark with barely anything to hint its existence besides accidentally walking past and seeing it in my peripheral vision.

>> No.6364595

>>6364557
Hi Graf!

>> No.6364605

>>6364595
oh, you're retarded, got it

>> No.6364610

>>6364605
Dude why are you wasting your time here? Don't you have some stuff to break or something?

>> No.6364612

>>6364115
funnily enough, Nash just ragequit because someone "stole" his idea. The idea? Build engine weapon sway

>> No.6364614

I had this idea of a community project which is Doom 2 in reverse. You start at the dead icon of sin and have to backtrack through all 30 maps in reverse order, starting at the exit with exit at the start. The maps should change a bit, hellish maps should be ruined and decayed, normal maps should look more infested as if hell corrupted them more since the last time. Some geometry changes are acceptable to shake things up, like holes in the walls and collapsed passages.

>> No.6364625

>>6364612
No idea who the guy is, but what does weapon sway have to do with the engine? Every single Build game that is not derived from the Duke3D codebase does it differently.

>> No.6364629

>>6363729
I mean Carmack used to be close to a sociopath but he too mellowed out over the years

I guess its just how it goes when you grow older

>> No.6364635

>>6364625
It's not particularly important about the semantics of which build engine game. It's just the fact that two guys had a similar idea for a gzdoom mod, and Nash (the guy who did it first) threw a shitfit and declared all his other mods dead.

>> No.6364640

>>6364635
I'm kinda intrigued. Could you give me a link to the thread where this happened?

>> No.6364651

>>6364640
There's no one particular thread. A lot of it happened on discord, but his general sentiments regarding the more recent mod are just plain petty.

https://forum.zdoom.org/viewtopic.php?f=46&t=62634

>> No.6364667

>>6363742
have the japs done anything since jpcp? do they even have a forum or do they just talk over email and shit

>> No.6364682

Is there a way to have FreeJ2me not freeze for 10 seconds every goddamn time a sound/midi plays?

>> No.6364696

How do y'all organize your wad collections?

>> No.6364704

>>6364696
TCs meant to be played standalone, and everything else

>> No.6364713

>>6364696
I organize them into one huge pile in GZDoom folder. I'm not sure I can organize them any other way anyway, I run them from a command line in FAR Manager, I don't want to type folder names as well.

>> No.6364717

>>6364713
What if you create shortcuts?

>> No.6364719
File: 113 KB, 315x311, 1481622548085.png [View same] [iqdb] [saucenao] [google]
6364719

>>6364696
>organize

>> No.6364720

How can I get source ports to use different soundfonts? FMOD and OPL suck.

>> No.6364726

>>6364651
Thanks. To be honest, from what I've seen so far, it doesn't look like "ragequit" to me. He seems to got fed up with people bitching about how <whatever other mod> has <whatever feature> that his mod doesn't. But again, I don't know the entire story.

>> No.6364728

>>6364720
put new soundfont in soundfont folder

>> No.6364729

>>6364720
Plop some SF2s into the soundfont folder, go to your music options

>> No.6364735

>>6364231
Oh wow this actually doesn't look bad at all. Really like how the starting area is spaced out without being too big or empty. Also it gives me better insight into how I'd rebuild a doom map in CoD

>> No.6364736

>>6364717
What's the point? File manager has history in addition to autocomplete.

>> No.6364739

>>6364231
Looks like those sample games that came with <insert engine> back in the 2000s.

>> No.6364740

>>6364728
>>6364729
I don't have a soundfont folder.

>> No.6364742
File: 103 KB, 697x742, lotso&#039;wads.jpg [View same] [iqdb] [saucenao] [google]
6364742

>>6364696
I organize all my maps by what source ports can play them, pic related.

I already have all my command lines created, so I can't rename my folders without re-doing my command lines, but in hind-sight, I would make some changes.
1) I would remove the world "compatible" from my folder names so that it's easier on the eyes. For example:
1vanilla 2limitremoving 3boom 4mbf 5gzdoom
2) Do not add the year to the WADs folder name, it really doesn't help so I stopped doing it. It's also redundant because I add the WAD's release year in the command line's name.

I don't use gameplay mods so I can't help you organize those. I just lump all my mods together in one folder because I only use a small amount, things like PerK's Hi-Res SFX and weapon animations, just cosmetic stuff.

>> No.6364745

>>6364720
OPL is somber and creates a mood and makes you feel like you're fucked.
Fluid has more instrumentals but its also, ahem, more fluid than I think any of the other soundfonts including sc55, which reminds me more of a garage band haplessly banging on cymbals on a summer afternoon.

>> No.6364748

>>6364696
a folder for each one, then do a "cd %wadname%" before launching. this way each wad has its own saves/screenshots folder automatically

>> No.6364754

>>6364740
go to folder for sourceport
make folder
name folder soundfonts
put soundfonts in folder

>> No.6364757
File: 102 KB, 497x626, eviternity.jpg [View same] [iqdb] [saucenao] [google]
6364757

I keep each WAD in its own folder in case I want to download demos for the WAD, so I can keep the WADs txt files and the demos txt files all together and organized

>> No.6364764

>>6364740
Depends on the source port.

Here's a little guide I made a while back that should take care of everything.
> https://pastebin.com/ahQKcKY8
If you have more questions I can help but I'm gonna go to sleep soon so I'll respond later

>> No.6364770
File: 48 KB, 813x599, Screenshot_1.jpg [View same] [iqdb] [saucenao] [google]
6364770

Christ, why don't there exist any good level editors for Blood, mapedit, which is supposed to be THE level editor (and only one, unfortunately) is for fucking DOS and it's all keybinds

>EVERY BLOOD MAPPER IS FINE WITH THIS SOMEHOW
>HOW AND WHY

>> No.6364771

>>6364764
Hmm seems I need to update the guide to explain specifically how to change the soundfonts for PrBoom's and GZDoom's FluidSynth. I'll explain later but for now use VirtualMIDISynth. That should keep you busy for a long time

>> No.6364780 [DELETED] 
File: 551 KB, 1711x926, lotso&#039;wads02.jpg [View same] [iqdb] [saucenao] [google]
6364780

I used to keep all my command lines inside of C:\Games\Doom, but someone showed me that you can create shortcuts with icons, so I moved all the command lines to C:\Games\Doom\Data, and I created shortcuts for the WADs that I am currently playing or have completed in the Doom folder, pic related

>> No.6364783
File: 161 KB, 422x357, 1572212619835.png [View same] [iqdb] [saucenao] [google]
6364783

>>6364696
Everything is sitting in the doom root dir, and I have a painstakingly handcrafted .bat file that I use as a launcher which lists out every wad.

>> No.6364784
File: 571 KB, 1724x997, lotso&#039;wads02.jpg [View same] [iqdb] [saucenao] [google]
6364784

I used to simply keep everything inside of C:\Games\Doom, but someone showed me you can create shortcuts with icons, so I moved everything into C:\Games\Doom\Data, and I created shortcuts for the WADs that I am playing or have completed into the plain ol' Doom folder, pic related

>> No.6364785

>>6364764
>>6364771
Thanks. I'll try it.

>> No.6364796

>>6364363
EOA. It actually faithfully recreates nuDoom mechanics, unlike D4(T)(D) which add too much bullshit of their own.

>> No.6364823

>>6364363
D4T is my preferred. EOA is more accurate, but requires an add-on for monsters, and with or without it monsters die super easily. Especially since it has the "Double Trouble", so you can down a Mancubus in the time it'd take to fire one Super Shotgun shot in OG Doom.
The only real issue I have with D4T is the Lightning Gun attacks they gave to the Hellrazers and Harvester, the Chaingunner and one of two Archvile replacements specificically. They cut off a lot of health, and while it makes some sense for Chaingunners since you shouldn't be up close to them anyway, having a health-chewing rapid fire attack for the enemy based around his long wind-up is really bewildering. It's tolerable enough when there's only one of the dude, but once multiple show up it can be a real pain the ass to deal with.

>> No.6364828

>>6364264
FASTER

>> No.6364831

>>6364796
>EOA
Worst D4 Mod

>> No.6364837

What's a good soundfont for Duke Nukem 3D?

>> No.6364838

what are some good or just plain cool wads or pwads for co-op?

>> No.6364839

>>6364363
BD: 2016 Arsenal > D4T > D4V > Argent > EOA > D4D > Zion

>> No.6364846

>>6364785
Woops I thought I had more info there than I do.

Basically download VirtualMIDISynth and use that to choose your soundfonts. Select "PortMIDI" as your midi player in PrBoom to use VMS. It should automatically work in Crispy. For GZ select it in the sound options menu

>> No.6364847

>>6364837
use these in EDuke
> sc55.duke4.net/games.php

>> No.6364852

also how do I use ZDL to host / launch / join MP games?

>> No.6364857

>>6364838
Samsara + Samsara Extra Heroes + EXmixer, you can find it here
>https://forum.zdoom.org/viewtopic.php?f=43&t=61431

>>6364852
Don't. Use TSPG or Doomseeker for that.

>> No.6364859

>>6364846
Thanks. I ended up snagging VirtualMIDISynth and the SGM-V2.01 soundfont and I'm very pleased.

>> No.6364861

>>6364847
How do I get eduke to play them?

>> No.6364864

>>6364857
What I f I am using GZdoom?

>> No.6364865

>>6364696
I just put them in the same folders of my sourceports.

>> No.6364868

>>6364864
Ah, that makes sense, yeah use ZDL then

>> No.6364880

Looking at Samsara Extra Heroes, I now understand Terminus stance. Sure, he refused to add more characters, but at least he made sure that those who were added worked like they were supposed to. Here we have people adding million shovelware characters no one cares about instead of polishing iconic characters such as Caleb and Lo Wang. And maybe they should've covered some actual good games, instead of implementing fucking Capstone trash?

>> No.6364896
File: 85 KB, 500x333, 1555350180602.png [View same] [iqdb] [saucenao] [google]
6364896

>When you die and go to hell, but learn their are lightsabers in hell
Grievous doom, collecting crucibles, Maurader axes etc. Would be fun

>> No.6364910
File: 854 KB, 945x877, Bruh.png [View same] [iqdb] [saucenao] [google]
6364910

>>6364880
>Dark Forces
>shovelware
????????????

>> No.6364913

>>6364861
nvm, figured it out.

>> No.6364915

>>6364880
>iconic characters
>lo wang
Anon, I...

>> No.6364917
File: 38 KB, 300x219, theyre everywhere.jpg [View same] [iqdb] [saucenao] [google]
6364917

>>6364212
People actually think those hd sprites look good? They're hot garbage and I'm confused as to why they're bundled with Aleph One by default because they totally ruin the visuals, and they take up ludicrous amounts of space.

>> No.6364918

>>6364917
They look like cheap plastic toys.

>> No.6364919

Infinity HD Weapons >>>>>> Marathon 2 XBLA Pack

>> No.6364921

>>6364910
I'm not talking about Dark Forces (and, in fact, it one of the games that need more polish in this mod), I'm talking about stuff like Witchhaven and Corridor 7.

>>6364915
Well he did got a (shitty) reboot and a sequel, even before the NuDoot.

>> No.6364925

>>6364921
>Well he did got a (shitty) reboot and a sequel, even before the NuDoot.
Still a walking heap of shit, which couldn't be further from "iconic".

>> No.6364929

>>6364925
He's a racist sexist ninja grandpa, what's not to like?

>> No.6364942

>>6364921
The reboot isn't bad, the sequel to it is.

>>6364929
He's not sexist or racist.

>> No.6364947

>>6363443
Doom's episode 3 is shit though, being the second best map there means nothing. Even then UC is vomit inducing.

>> No.6364949
File: 491 KB, 1280x720, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
6364949

>>6364696
By subcategory and author. It's hard picking out wads just by their filename.

>> No.6364960
File: 621 KB, 1905x1418, (YOU) (2).jpg [View same] [iqdb] [saucenao] [google]
6364960

>>6364947

>> No.6364963

>>6362856
I think Dakka does. It also gives unlimited ammo when you hit a score threshold as well. http://git.jinotra.in/ijon/dakka

>> No.6364964

>>6364942
>He's not sexist or racist.
You're right, it's something far beyond that. He's a load of shit, everyone but a few (You)s used to hate him back then, and nothing could save him, thankfully.

>> No.6364972

>>6364964
Why do you hate ninja grandpa?

>> No.6364978

>>6364942
>The reboot isn't bad
It's not good either.
>He's not sexist or racist
He's literally a walking racial stereotype (and the creators can't decide whether he's supposed to be Chinese or Japanese). It's not like it's a bad thing, but it's still a fact.

>> No.6364981

Ninja grampa cant get laid, thats why.

>> No.6365036

>>6364978
We'll agree to disagree.

>> No.6365045

>>6365036
Bullshit. There are two kinds of opinions - mine, and the wrong one.

>> No.6365069

>>6365045
>twitter.jpg

>> No.6365082

Why some people claim that Blood is a "horror parody"? It's one of the most atmospheric games out there, and some parts, especially the urban areas, are far more ominous and unsettling than some purpose-made horror games.

>> No.6365104

>>6365082
Often the "parody" is more loving of the genre then the "serious" works

>> No.6365109

>>6365082
Because it has black humor and references to to other horror medias scattered about, it's atmospheric but it's immediately gone the second you hear "CRUDUX CRUO"

>> No.6365124

>>6365109
In what way the cultist language ruins the mood? If anything, it makes things even more hostile.

>> No.6365149

>>6362815
Question, what source port can I configure to always show sprites face on? I preferred the earlier source port implementation, where if I mouselook over an edge, entities appear strangely tilted up towards me, over the modern solution of looking at the top of a cardboard cutout.

>> No.6365172

>>6365082
Parody doesn't have to mean denigrating or trivializing, there's such things as loving parody, which is what you see a lot of with Duke Nukem.

>> No.6365180

>>6365082
Because they play in hi-res, not 320x200.

>> No.6365186

>>6365180
So did I. What does that have to do with anything?

>> No.6365195

>>6364978
>the creators can't decide whether he's supposed to be Chinese or Japanese
"Lo" is definitely Chinese.

>> No.6365198

>>6365149
Pretty sure gzdoom has an option for that.

>> No.6365208

>>6365195
And yet he speaks in Engrish, uses Japanese weapons and worked for Japanese employer.

>> No.6365219

>>6365198
I saw that, but it's for horizontal rotation of the sprites, relative to your rotation. They can either all linearly align, perpendicular to the direction you're facing, or they each can radially align straight toward you.

>> No.6365226

>>6365149
>>6365219
I wonder where are the "GZDoom has everything that Build has plus much more" people now...

>> No.6365234

>>6365226
That is an incredibly idiosyncratic feature, in the vein of what I want, but I couldn't find what I want. Doom Legacy used to have the option, when this business of sprites as models first came out. I liked the original way of seeing the sprite face on even if I'm looking down on it from above.

>> No.6365242

>>6365234
Is this what you're looking for?

https://zdoom.org/wiki/CVARs:Display#gl_billboard_mode

>> No.6365247

>>6364378
that long ass Redneckerz post is hard to read in your pic, make it bigger

>> No.6365249

>>6365242
Yes, that's it. Thanks.

>> No.6365281

>>6364667
Those guys are mostly speedrunners who make 1-2 maps every couple years.

>> No.6365284

>>6365281
>Those guys are mostly speedrunners
And very good ones at that. Tatsurdcacocaco alone has some impressive videos.

>> No.6365292

>>6363723
How is that Quake 2 port? It is apparently the only official HD rerelease of the game

>> No.6365314

>>6364696
I separate doom and doom 2 pwads in their own folders (final doom pwads are included inside doom 2 folder, as theyre few and far between, and generally pretty obvious when a wad requires them). And within each, I have folders for single maps, episodes, megawads, and TCs. Gameplay mods have their own folder outside of the iwad folders, as theyre not usually iwad specific.

>> No.6365371

>>6363729
>or was his "douchebag" persona just a marketing tactic?
It was.
He was reluctant as FUCK about the marketing for Daikatana and was an all-around nice guy. However it's undeniable that he had an ego, it['s just that during Daikatana's development, he hired fans and people that only played video games and never developed a game in their lives.
You can see how no one questioned his ego this way during Daikatana's development. I highly encourage reading Masters of Doom to see how that whole thing went.
Also I'll be frank, John Carmack's reasons for firing Romero boil down to "he told me to take a break during programming therefore he must not be working and must be a lazy fuck."

>> No.6365373

>>6363742
Who drew this?

>> No.6365398

>>6364378
This is great, but the RedNeckerz post looks kinda illegible, I recommend either making it larger or something.
After that, it's probably perfect.

>> No.6365418

>>6364949
I'd like to sort by author, but it gets a bit tricky with megwads that have a long list of credits, imo.

>> No.6365436
File: 361 KB, 800x600, m2ss.png [View same] [iqdb] [saucenao] [google]
6365436

This is one of my favorite looking maps in all of Marathon 2. Every time I play through I look forward to this.

>> No.6365437

>>6364378
I considered donating some shit to Satanic Infestation for the same reason - fuck those people being assholes.
Fraggle was completely reasonable though. I wouldn't consider that to be seething at all.

>> No.6365451

>>6364949
Meticulous.

>> No.6365462

>>6364583
What map?
I'm making improvements as I make E4, so I could edit it if it's a real issue.
I removed an entire map because it confused people, and shoved it in the bonus eps secret map. Not above changing shit in the least. In my final final for realsies release the map is just gone.

>> No.6365481

>>6364831
*best

>>6364823
As much as I loved D4T I consider EOA superior but the amount of stuff D4T has like insta glory kills with berserk etc. are still good.

>>6364426
I didn't get bothered by those things but D4D just pales in comparison to D4T and EOA.
Dual wielding would've been fine but those sprites just look wrong.
Why it couldn't be just a simple Doom 4 like mod is beyond me.
No wonder DBThantos moved on from the project and gave us those Quake mods as well.

>> No.6365486
File: 234 KB, 1920x1357, antonio-minuto-mdk.jpg [View same] [iqdb] [saucenao] [google]
6365486

>>6362815
>A Doom mod where you play as Kurt Hectic from MDK.
Could that work?

>> No.6365550

>>6363904
>>6363908
To me it sounds like "POKEMON"

>> No.6365559

>>6363863
My buddies always refer to it as "LANGUE VIVANTE" which translates to "LIVING LANGUAGE"

the idea is that Mancubi are actually disgruntled french teachers.

>> No.6365569

>>6364231
jesus it's waaay too slow and bright. Those door textures are also kinda... eh... It's not as bad as that idTech 4 "remake" that keeps getting posted on news sites I guess.

>> No.6365580

What are the "Ports" subdirectories for on idgames/levels/?

>> No.6365584

Marathon based Quake cringe.

>> No.6365628

>>6363863
I've always heard it as "Show your power!"

>>6364378
Oh nice I got into the screencap, that reminds me to work on the map.

>>6362898
>>6363443
Episode 3 gets too much hate, I never found E3M2 bad and E3M7 is a very underrated stage. Dis is a total fucking disappointment though.

>> No.6365642

>>6365584
>Marathon based Quake
porting quake into marathon? i thought it only had a map editor

>> No.6365648

>>6365642
What about the other way around?

>> No.6365658

>>6365208
Theres millions of Chinese immigrants in Japan

>> No.6365670

>>6365648
HMMM

>> No.6365672

>>6365648
That would trigger a considerable number of rabid Bungie fanboys.

>> No.6365681

>>6365208
I don't get your point, a Chinese person could never do this? Also wasn't Lo Wang like half-Chinese, half-Japanese, or was that just the reboot?

>> No.6365740

>>6364880
It's a good example of quantity over quality. The characters in the original may not have been what everyone wanted, but they at least served a unique purpose, and they at least weren't buggy, even if Duke's kicking code was apparently a mess.
Samsara EX or whatever it's called, feels like a Smash Bros fangame or MUGEN. The school of thought is "let's spend time cramming more characters in, rather than spiffy up what we already have."
As you said, relatively popular characters still need polish yet Wolf3D clones barely anyone's heard about get shoved in. Lo Wang's SMG doesn't even work properly. Half of the time you fire, it spits out one shot before deciding to reload the clip, and I can't find any workaround besides restarting or getting lucky.
Balance is fucked too, with some characters being redundant and others being completely outclassed. I don't know why you'd pick Parias over Witchavenguy unless you can't stand staring at the hideous digitized sprites. Doom64guy is basically the same as Doomguy, but has the Unmaker, which lets him nuke things where vanilla can't.
Also, one of the mod's main draws was compatibility with all Doom-engine games, and I highly doubt the mess of EX kept this.

>> No.6365754

What are some good single player class mods?

>> No.6365778

Is Marathon fun?

>> No.6365792

>>6365681
He's just a Chinese weeb.

>> No.6365802

>>6364880
I like the idea of more obscure characters but this is too much.
Someone who's infamously bad or has a small following are fine but complete nobodies it feels too cluttered.

>>6365740
Same thoughts and make me appreciate the original Samsara more.
Each character feels unique and most of them are fun to play.

Plus Quake Champions Doom Edition gave us tons of characters,while they have the same weapons,they have distinct abilites which is nice.

I like most of Witchaven weapons sprites though

>> No.6365859

>>6365778
No. Pretty much every aspect of the gane (except for the atmospheric music) is ugly, slow, and dull. Plus the mouse look is absolutely horrible. And im not even super anal about mouse controls, people always complain about Build's mouse but it feels great compared to Marathon.

>> No.6365864

>>6365740
There were a few well balanced additions, but for the most part they were completely fucked.

>> No.6365868
File: 214 KB, 960x540, Screenshot_Doom_20190704_050402.png [View same] [iqdb] [saucenao] [google]
6365868

Does anyone have the doom dialogue editor that an anon here made a while back? I know it's somewhere on my hard drive but I can't fucking find the damn thing.

>> No.6365876

>>6365802
I don't know if QCDE has balance issues with characters, I'm much too lazy to rebind the ability keys every time I join a server, so I stick with Sarge

>> No.6365892

>>6365859
>Build's mouse
One day, people will hopefully realize that Build is only a rendering engine, and has nothing to do with input or anything.

>> No.6365905

>>6365658
Immigrants as in new japanese citizens or just guest workers?

>> No.6365906

>>6363703
Archvile Spotting Player. WHRRRRRRRR

>> No.6365945

>>6365906
I like the crackling from his fire attack. Generally the new sound effects in Doom 2 are better than D1's, they have more punch.

>> No.6365962

>>6365892
is that why bmouse exists

>> No.6365969

>>6362856
E3M2 is one of the quickest and easiest levels to pacifist, you just beeline towards the wall of lost souls, run next door and grab the blue key, sidestep the cacodemons, run back to where the lost souls were and activate the exit.

>> No.6366014

>>6364917

They're better than the shit people make for doom desu

>> No.6366026

>>6365945
That's probably because most of the new sounds they used aren't just stock sfx from a sound library.

>> No.6366043

>>6365648
>porting marathon into quake
I’m interested.

>> No.6366048

>>6365681
Classic Lo Wang was born in China, but moved to Japan.

>> No.6366054

is it possible to make a floor in gzdoom that is animated like a tetris game, so the player has to cross above blocks going/"falling" to one side, while spinning and clearing complete lines?

>> No.6366062

>>6366014
>dog shit is better than cat shit

>> No.6366065

>>6362852
>tfw enjoying the first few levels but had to stop because my potato spergs out with it

>> No.6366072

Which level editor is the most retard-friendly? I'd like to learn but I'm also not well-versed in advanced technical stuff.

>> No.6366089

>>6366072
I use Doom Builder 2, I believe there's newer versions but it's enough for me so I can't be arsed switching. Doom Builder needs, like, 3 buttons, so I suspect they are all equally simple.

>> No.6366128

>>6366065
What source port did you use?

>> No.6366168

>>6366062

Look on a scale from cat shit to horse shit with high res doom assets being in the horse shit end of the spectrum, high res Marathon assets are more akin to cat shit than horse shit.

>> No.6366195

>>6364274
whats the best way to get the mouse settings to not feel like hot garbage

>> No.6366216
File: 1.02 MB, 882x1048, 47578738_p0.png [View same] [iqdb] [saucenao] [google]
6366216

>>6365373
https://www.pixiv.net/en/users/4102206

>> No.6366217

When I start my own server in Zandronum, it puts me in a queue and won't actually let me play

>> No.6366219

When I start my own server in Zandronum and join it it puts me in spectator mode and then into a queue and won;t actually let me play. It just says "Waiting to play, first in line"

How do I circumvent this issue?

>> No.6366252

>>6365292
Pretty good actually, it was very early on in the 360s life span so the fact it outputs in 1080p and 60 FPS is pretty remarkable.

So I guess no one knows any other ports of classic fps to 360/XBone besides the ones I already listed?

>> No.6366257

>>6364880
There are more worthwhile additions in Extra Heroes than bad ones, but their implementation is entirely different topic.

>> No.6366260
File: 852 KB, 2880x1800, capt0002.png [View same] [iqdb] [saucenao] [google]
6366260

>>6363672

It's a pity. I wanted to make some thing like this in GZDoom. I mean, I could use models but I feel I might as well be using another engine... but Doom makes everything else in mapping easy, it's just when I want to make a fight more grandiose, BUILD seems better.

Sigh.

>> No.6366261

>>6365486
Maybe not vanilla doom, but GZDoom? Hell yeah.

>> No.6366263
File: 926 KB, 1002x1014, 80793770_p0.png [View same] [iqdb] [saucenao] [google]
6366263

>>6366216
Cool

>> No.6366272
File: 996 KB, 1038x1049, 33524644_p0.png [View same] [iqdb] [saucenao] [google]
6366272

>>6366263
yeah it is, and i only had that one image at first, had to find the guy and lo and behold, he had some pretty good id stuff and a few other cool things

>> No.6366323

>>6364378
>tfw made the screencap with multiple posts from both websites.
Bless you anon. You've made my week.

>> No.6366338

>ClusterBlooM - Trailer
https://www.youtube.com/watch?v=u3OsC3h63x8

>> No.6366356

>>6366072
If you're on Windows, GZDoom Builder, if you're on Linux, Slade is the way to go, unless you want to mess around with WINE to get GZDB to run. Both are very capable.

>> No.6366387

>>6363439
Patch 93's Roland SC55.

>> No.6366470

>>6366128
Tried both GZDoom and LZdoom. Neither was doing well.

>> No.6366494

>>6362852
>no one talks about
It's mentioned almost every thread.

>> No.6366497

>>6366470
Try another sourceport like prboom+. ZDoom ports have shit optimization

>> No.6366512

>>6366497
How will gameplay mods fare in that?

>> No.6366529

>>6366470
Try prboom+ like the other guy said. Iirc even the author couldn't get it to run smoothly in gzdoom.

>>6366494
Yeah, by me.

>> No.6366531

>>6366512
They won't work. Most gameplay mods are made for advanced engines such as the ZDoom family, Eternity, etc. because they use exclusive features.
Prboom+ is intentionally minimalistic and runs up to Boom/MBF-compatible maps, and Lost Civilization is Boom-compatible, so it should work for that mapset.

>> No.6366590
File: 1.94 MB, 230x175, 1419276652722.gif [View same] [iqdb] [saucenao] [google]
6366590

>>6365247
>>6365398
I didn't intend for anyone to actually read those inane posts, lol. I just wanted to show little previews of the numerous walls of text. I had to F11 just to be able to fit each of those entire posts in one screen.

>>6364398
>>6366323
Ty anons. I still want to improve it - the DW user who was contributing joined around April 15th, so it's highly likely he is from /vr/ and I want to include that as well.

>> No.6366629
File: 132 KB, 397x529, 1515603946152.jpg [View same] [iqdb] [saucenao] [google]
6366629

>mod requires to be zipped into a .pk3 instead of just being a .pk3 to download

>> No.6366640

>>6366629
But GZDoom can load unzipped folders just fine.

>> No.6366657

I really wish Cacos didn't leave such massive dead bodies behind. I hate it when I get smacked by a fireball hidden by all the dead bodies

>> No.6366661

>>6366590
>the DW user who was contributing joined around April 15th, so it's highly likely he is from /vr/ and I want to include that as well.
Are you talking about Karasawa?

>> No.6366667

>>6366661
That's probably the anon who chose to contribute, yeah. Good for him, especially if this helps making people like IvanDobrovski red from butthurt.

>> No.6366721
File: 2.10 MB, 2560x1600, SHTGB0-ultrahires.png [View same] [iqdb] [saucenao] [google]
6366721

>>6366667
He is indeed from /vr/. I am him. Pic related for proof. It's a high resolution version of SHTGB0 that will be found in SI. I made 3D models of each weapon I contributed and rendered sprites from them.
>making people like IvanDobrovski red from butthurt.
Lol, yes. I love to see them prophesize about the legal apocalypse inbound for the Freedoom alternative. Some how I doubt SI will come before a judge anytime soon.

>> No.6366732

>a little bit more than a month since eternal is out
>still no eternal 4 doom mods
>not even a classic carcass or anything

>> No.6366763

>>6366732
There's this addon for EOA, someone would probably need to go into the Discord to get it though.
https://www.youtube.com/watch?v=ZDnbIZh9pdU

>> No.6366770
File: 176 KB, 400x250, doom-guy-chaingun.gif [View same] [iqdb] [saucenao] [google]
6366770

>>6366721
Awesome, keep fighting the good fight.

>> No.6366778
File: 125 KB, 866x1300, 46507880-closeup-man-holding-a-finger-in-his-ear-with-ear-bleeding-isolated-on-white-concept-noise-and-wounds.jpg [View same] [iqdb] [saucenao] [google]
6366778

>>6366763
I fucking hate nuDoom music so much

>> No.6366779

>>6363864
>>6363734
the new doom's make me compare doom to planet of the apes
because the older/classic movies and the new reboot trilogy are in a completely different direction/vision, which sort of applies to 90's doom and reboot doom
it's not bad but it's not the exact same dna either
and maybe it doesn't have to be when old doom never truly died for obvious reasons

>> No.6366780

>>6366721
>actually going through the effort of making 3D weapon models for a Freedoom fork project that's probably the brainchild of a 13 year old
unequivocally based
there's charm to be had in mspaint mods like square and netronian, and being thought of by a literal kid adds to it
if the unreasonably worried staff actually remove the thread, it will only look bad on their part

>> No.6366796

>>6366780
I haven't browsed that thread for a couple days, did the mods chime in with some seethin'?

>> No.6366805
File: 34 KB, 1310x283, S E E T H I N G.png [View same] [iqdb] [saucenao] [google]
6366805

>>6366770
I will. I'm going to do a couple maps for SI after I finish the one I'm currently working on, which I'll post here. I expect to have it done tomorrow.

>> No.6366816

>>6366805
You know, getting pretty tempted to contribute a map or two myself now.

>> No.6366840

>>6366780

The staff don't give a shit, it's just whiny contrarian faggots like redneckerz and joe-ilya trying to ruin the guy's day.

>> No.6366843

>>6366780
>unequivocally based
lol, thank you. I love 3D modelling and Doom modding. If I can combine both of them, then that's pretty great.
>>6366816
If you do, we should both post in the thread or PM Sergei to make sure there's no overlap in our efforts. I'd be happy to playtest your map.

>> No.6366879

>>6366840
Between the MLP avatar and general posting style, joe-ilya comes off as either a kid himself or a garden-variety autist.
But what the hell is redneckerz's deal? I've seen his name pop up more in the last month or so. He whined about that silly coronavirus mod on ZDF, and then went to the Doomworld thread to tell people there about what happened, only to be ignored. He was also in the middle of the Tormentor shit, and I recall him sucking off Rachael and I wouldn't be surprised if he was involved with that trans rights mapset that crashed.

>> No.6366909

>>6366879
>that trans rights mapset that crashed.
Excuse me, what?

>> No.6366926 [DELETED] 

>Memento Mori map08 after grabbing the yellow key, going through both of the yellow doors and finding nothing but dead ends

Where the fuck do I go

>> No.6366928
File: 643 KB, 1920x1200, file.png [View same] [iqdb] [saucenao] [google]
6366928

>>6364696

>> No.6366930

What even is the point of freedoom? I mean, yeah ok it's 100% copyright free Doom. But who gives a fuck? It looks like ass.

>> No.6366931

>Memento Mori 2 map08 after grabbing the yellow key, going through both of the yellow doors and finding nothing but dead ends

Where the fuck do I go

>> No.6366942

>>6366879
he’s probably your typical forumtard who’s sycophantic to whoever’s above him, which lets him do typical moral posturing and live out his power fantasies on the plebeian users
>>6366909
kevansevans, the guy who helps run the Reddit and Discord pages (surprise) tried starting a “trans-themed megawad” to show support for John Romero going into some Twitch idiot’s stream and voicing support. Unique additions planned for the megawad were things like changing the RBY keys into being blue, pink, and white. There would also be a dedicated easter egg room wherein the mappers would kiss Romero’s ass or something, and the rest I can’t care to remember.
It instantly started drama and shitflinging and I haven’t heard anything about it since whenever it started in early 2019, so the assumption is that it was cancelled due to evil bigots and dogwhistlers or whatever

>> No.6366945
File: 78 KB, 1502x690, satanic infestation.jpg [View same] [iqdb] [saucenao] [google]
6366945

>soul
>Soulless

>> No.6366952

Guys.
I think I hate the chainsaw.

>> No.6366957

>>6366952
t. pinky

>> No.6366960

>>6366930
IIRC, it's a thing among the Stallmanite FOSS/FLOSS communities where every piece of software needs to be completely free in terms of price, privacy, and source code. It's very idealistic and there are probably a few good examples I can't immediately name, but most of them are very amateurish and update once in a blue moon. Freedoom is one of these. Some people, despite Carmack and the rest of old id not giving a fuck if you pirate their almost 30 year old game, can't deal with using actual Doom because it's sold for 5 bucks on GOG and Steam, and this is horrible evil so they use the bootleg version.

>> No.6366971

>>6366960
>needs to be completely free in terms of price
Wrong. FOSS is supposed to be "free as free speech, not as free beer". Nothing in FOSS licenses prevents you from taking profit from your work, Stallman himself said as much, there are many commercial Linux distros. The point of Freedoom is that it can be packaged into FOSS distributions, and you can even use it in a commercial product as long as you provide source code (which is not a problem for a Doom wad).

>> No.6366974

>>6366960
Price is not the primary concern. Free, in the context of GNU/Libre/FLOSS is means you're free to do with it as you please, not that it is free in price. It just so happens that many of these efforts are free of charge, though. It is very idealistic, but it does occasionally produce software of exceptional quality.

t. Linux user.

>> No.6366978

>>6366952
>>6366957
I feel like I never understood how to use the chainsaw properly. Whenever I watch someone play on youtube they chainstun pinkies with ease, but when I try I get bitten all the time. Is there some kind of secret I'm not getting?

>> No.6366985

>>6366978
Move backwards but not enough that it disconnects the chainsaw from the pinky

>> No.6366992

>>6366978
Chainsawing is ridiculously easy on GZDoom because it buffs melee by modifying enemy hitboxes.

>> No.6367028

>>6366952
I don't like you.

>> No.6367045

I hope that that SI ends up being a huge community project that turns out as the superior alternative to freedoom

>> No.6367074

requesting the /vr/ approved version of the dancing pallbearers meme with imps

>> No.6367085

>>6367045
how hard would it be considering 4/6 people in charge of the maps don't give a shit anymore

>> No.6367093
File: 269 KB, 234x249, 1459048581393.gif [View same] [iqdb] [saucenao] [google]
6367093

>>6366721
Oh wow that actually looks really good, no wonder he was psyched

>> No.6367103

>>6367085
That is honestly freedoom's biggest problem. There's just no passion behind it.

>> No.6367107

>>6366978
>>6366985
Yeah, I tend to tap S repeatedly when I chainsaw monsters.

>> No.6367123
File: 13 KB, 213x237, 1586336311284.jpg [View same] [iqdb] [saucenao] [google]
6367123

>>6366978
*bites through your chainsaw attack*

>> No.6367171

>>6366928
Does Doom Launcher auto-determine which IWAD you need?

>> No.6367225

>>6366952
I don't like it either, the sound is irritating. I'd rather waste shotgun ammo if I don't have berserk.

>> No.6367238
File: 73 KB, 1024x768, DOOM0354.png [View same] [iqdb] [saucenao] [google]
6367238

>Eternal DOOM MAP05's endin
This might be a DSP moment but how the fuck was I supposed to catch that? The room that has the "hint" fucking fills up with cacodemons and shotgunners, no sane person would stick around there. I happened to pick the "+5 years" teleporter first and I honestly couldn't tell that I hit a death trap due to it not being clear that there was nothing further, I wasted like ten minutes looking for a wall to hump a narrow ledge to go through.
For context, the ending has four teleporters and you're meant to pick the one(s) that will send you backward in time by 1250 years. Picking the wrong ones sends you to an inescapable area meant to kill you. There's no hint, as far as I can tell, that mentions this besides a texture in the room with keycard switches. I don't think there's even anything within the level to tell you you're TRYING to go back in time. Is it in the readme or something?

>> No.6367247
File: 284 KB, 484x658, file.png [View same] [iqdb] [saucenao] [google]
6367247

>>6362815

>> No.6367257
File: 2.22 MB, 512x384, 1498691256080.gif [View same] [iqdb] [saucenao] [google]
6367257

>>6367238
Small update it is indeed mentioned in the readme that your mission is to go back in time to stop a temporal demonic invasion, and it is partially my fault that I declined to read said story info. I think this is the first wad I've seen where the story text is necessary to progress in the game; I more or less stopped reading them after scrolling through Cranium's bizarre fanfiction in his Master Levels contribu—
>Cranium made this map in Eternal DOOM
It all fucking makes sense now

>> No.6367280
File: 66 KB, 794x1101, fps family tree 5.png [View same] [iqdb] [saucenao] [google]
6367280

some updates were made to the Heretic/Hexen guys along with correcting John Clark

>> No.6367283

what is that system shock gameplay mod for doom I saw webms of here from time to time? is it out? what its title?

>> No.6367289
File: 49 KB, 330x319, 1585044571259.jpg [View same] [iqdb] [saucenao] [google]
6367289

>>6367280
>Gamespy Arcade guy
LMAO

>> No.6367301

>>6367283
doom shock
i think kodi released a beta?

>> No.6367310

>zero-G Contract JACK mission

>> No.6367363

Thanks to whoever recommended Lost Civilization. It's completely incredible.

>> No.6367374

>>6363703
Hell knight death!

>> No.6367425
File: 156 KB, 536x440, chainsaw.gif [View same] [iqdb] [saucenao] [google]
6367425

>>6366952

>> No.6367472

>>6365462
E2M3.
It's the wooden platform that leads to the red key. The way things look in CrispyDoom sorta blends the colors of the walls together.
Maybe if there was a step or something in front of it to draw more attention?
I don't know, I'm probably retarded for not thinking the switch for the platform was actually right behind me rather than somewhere else.

>> No.6367473

>>6366952
Play Doom 64, you'll learn to love it.

>> No.6367483

>>6367473
Isn't the Doom 64 version buffed?

>> No.6367506

>>6367483
I think so, and it feels very satisfying. Regarding using the chainsaw in original Doom I'd say you need to know which enemies have a pain state chance high enough to use it reliably, but I'd usually rather use berserk fist if I have it.

>> No.6367527

Did anyone ever ran a community project to make bite-sized maps, Scythe 1-style? I don't believe there's no demand for that kind of wad, and it's definitely easier to produce than megawads upon megawads of hour-long levels.

>> No.6367528

Give me an onomatopoeia for the gibbing sound. Bonus stage: Quake gibbing sound

>> No.6367532

>>6366945
If i have to be honest the way he draws is somewhat impressive
especially seeing that he looks like he was using mspaint with the anti alising, this dude has my respect on doing the concept arts.

>> No.6367535

>>6367528
BLLLKK CCKKKAAAAUUGGGKK
and
ERRRGGGNNH.... NYUM.

>> No.6367536

>>6367532
If he keeps the cartoony doodle style for the final sprites we might have a real winner here, and with a lot more soul than Freedoom's putty monsters.

>> No.6367546

>>6367527
Theres quite a few megawads, where the playable area had to be within 1024x1024 square.

>> No.6367550

>>6367483
It's also really buffed in Doom 3, which I think it's one of the game's saving graces.

>> No.6367556

>>6367546
Congestion series, if I remember correctly.

>> No.6367559

>>6367527
You'd probably like some of the speedmapping projects, since those usually have small maps.

>> No.6367564

>>6367527
Making bite-sized maps is hard though.

>> No.6367565

>>6367550
Honestly I think Doom 3 is when chainsaw design hit its peak. Classic one feels weak, and the ones from the new games are strong but very limited in use.

>> No.6367571

>>6367103
FreeDoom has always been a disjointed mess with a vague goal, which is why I've never particularly cared for it. There's some good stuff in there, but it has also been sitting on some pretty terrible placeholders since before some of the people here were born.

The odd bits and pieces accrued over the years, it's almost like the reject bucket of the community, you have all these odd bits and pieces from various people and sources. If the community and its projects are like a big nice repeating taco buffet, then FreeDoom is the bucket of mixed leftovers which someone saved because they didn't want to waste the food, but now it's cold, gross, and mushy, it's too late and nobody wants it, and it should have been thrown out last week.

>> No.6367573

>>6367565
Couldn't have put it better.

>> No.6367640

>>6363439
Giant Soundfont is one of the best IMO, but is is pretty large at 225 MB
https://youtu.be/PgeAFk_Sf38

>> No.6367651

>>6366992
I guess you could call it a buff, though it just by default applies a different model for detecting collision, which is more accurate and less janky.
Doom's original method works ok, but when it comes to melee versus large enemies, the hit detection gets VERY unreliable, it's hard to connect the saw or to connect punches against the fatso and the spiders for instance.

>> No.6367653

>>6363703
The Hexen CORK sound.

>> No.6367656
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google]
6367656

>>6367238
The progression and conveyance in Eternal Doom was not particularly stellar, no.

>> No.6367657

>>6363703
>For me, it's the arachnotron death sound.
Same. Plasma rifle reloading from Doom 3 is the runner-up.

>> No.6367669

>>6367657
Not a fan of Doom 3, but I fucking love plasma rifle and pistol in it.

>> No.6367674

>>6367669
Try playing it with a focus on using the chainsaw some time, it's a lot more fun.

>> No.6367686 [SPOILER] 
File: 36 KB, 550x370, 1587729384046.jpg [View same] [iqdb] [saucenao] [google]
6367686

What if weapons mod, but only with one gun?

>> No.6367693

>>6367686
Combined_arms blastermaster?
It's just one weapon with a lot of weapons inside.

>> No.6367694

>>6367693
Forgot about him.

>> No.6367704

>>6367693
Space Hunter does this too.

>> No.6367727

>>6367686
I want this with Judge Dredd. Dredds pistol has like 6 types of ammunition and firing.

Standard execution
Rapid fire
High explosive
Incendiary
Ricochet
Hotshot/heatseeker or can be Stun darts

Dredd project when?

>> No.6367734

>>6367727
I'm honestly baffled no one has made a Dredd mod yet.

>> No.6367741

>>6367727
>no Double Whammy

>> No.6367748

>>6364783
Pretty much me also, but I only make batch files for a few favorite gameplay with added argument variables (-file hd.pk7 %1 %2 %3 etc) so I can just drag-and-drop whatever maps I feel like playing.

>> No.6367750
File: 103 KB, 1080x898, Screenshot_20180503-181541~01.jpg [View same] [iqdb] [saucenao] [google]
6367750

>>6367734
I sat down with a build editor and thought I'd try my hand at mapping to maybe make something with a Dredd theme and I was like "this is hard" and immediately dropped it lol

>> No.6367760
File: 3.03 MB, 2250x1500, КС-23М_вид_слева_без_приклада_03.jpg [View same] [iqdb] [saucenao] [google]
6367760

>>6367727
Well, I'm doing some preliminary work with my partial conversion project right now, and since it will only have five weapons including melee, I am pondering having alternative ammunition for shotgun for the alt-fire. For example, taser dart (no damage, stun), gas canister, HEAT grenade or AP slug (direct damage).

>> No.6367765

>>6367741
Not canon!!!

>> No.6367768

>>6367760
Kinda like the N64 Duke 3D? That's cool. I enjoyed that. They had one shot kill pistol ammo and explosive shotgun shells.

They were cool but very rare.

>> No.6367770

>>6367686
Republic Commando has pretty decent execution of it. Though it mostly confers to swap animation.

>> No.6367775

>>6365962
>bmouse
It has nothing to do with Build itself. It only works with games that use Apogee's MACT library for input handling (Duke3D + derivatives, Blood, SW). It won't work with third party Build games (TekWar, L7P, etc.)

>> No.6367808

>>6367686
Imagine a mod in style of Binding of Isaac, where you start with a basic gun and can find a fuckton of items to change how it works.

>> No.6367827

>>6367045
Yeah, that would be pretty great. It's amazing how differently 4chan feels about it compared to (much of) DW.
>>6367093
>SC4 Police Chief
Based and thanks my dude.

>> No.6367846

>>6367768
My favorite example is Undying. But variant ammunition will be for shotgun only, as other weapons already have alt-fires. On the other hand, I'm still not sure what would be the best way to treat switching, so maybe I should spread variant ammunition over all the guns? Mod will have three firearms, so it would look like this:
Machine pistol - Homing bullets? Overpressure ammunition (extra damage, extra velocity on projectiles, extra recoil)?
Shotgun - taser darts.
Grenade launcher - gas grenades.

>> No.6367848
File: 1.31 MB, 1242x2208, 1525839356640.jpg [View same] [iqdb] [saucenao] [google]
6367848

>>6367651
with berserk and invulnerability i still fail to kill an arachnotron with melee before the invulnerability wears off
>mfw

>>6367550
>>6367565
is doom3+roe worth the 8 bucks? i read not to get the BFG edition.

also, gog or steam?

>> No.6367854

>>6367848
8bux for Doom 3+ROE? Eh, that's an ok price I guess. Consider a flashlight mod of some sort, because it lets the game focus better on its combat (which isn't perfect, but flows better without having to fumble with the maglite).

>> No.6367858

>>6367827
>>6367045
I don't understand why you're so excited about this. I've frequented Russian gamedev forums back in the day and I've seen things you people wouldn't believe. Like, Tommy Wiseau-tier things. Some kid doodling "concept-arts" in paint hoping someone would draw an entire set of sprites for him from scratch is nothing new. Ideas cost dime a dozen, so are idea guys.

>> No.6367863

>>6367848
>also, gog or steam?
Pretty sure you can only get BFG edition on gog.

>> No.6367865

Is Brenda Romero a trannie?

>> No.6367875
File: 47 KB, 837x347, Безымянный.png [View same] [iqdb] [saucenao] [google]
6367875

>>6367865
There's a precedent of him turning tomboy into a thot, I could very well believe he convinced some confused guy to chop off his peenus weenus for him.

>> No.6367889

>>6362815
https://youtu.be/Mn1jXw_9CtQ
https://youtu.be/xJ_iH87UDHE
https://youtu.be/TT6QDT5Mx0U
>D44M almost turned out like this

>> No.6367891

>>6367875
>Spent videogame earnings on fake tits
The proto-thot

>> No.6367904

>>6367280

Why is Chell related to Caleb?

>> No.6367909

>>6367904
For the same reason Gordon Freeman is related to Duke.

>> No.6367915

>>6367848

Don't buy the BFG Edition. The audio is really muffled in it, and the textures are lower resolution than in the original. Buy the classic versions seperately instead even if you gotta pay a few extra bucks for them.

>> No.6367953

>>6367171
Sadly, no. So I might've missed some wads that require plutonia or tnt.

>> No.6368014

Why aren't there any good Doom launchers for Linux? SSGL is about as close as you get to something usable, and it's interface is trash.

>> No.6368026
File: 163 KB, 657x712, Midnight_Commander_4.7.0.9_on_Ubuntu_11.04.png [View same] [iqdb] [saucenao] [google]
6368026

>>6368014
Why do you need one in the first place? Midnight Commander seems to have autocomplete.

>> No.6368030

>>6368026
Maintaining shell scripts to launch stuff is tedious.

>> No.6368038

>>6368030
How hard is it, compared to Windows? I just type "GZDoom map.wad mod.pk3", and that's enough.

>> No.6368115

>>6368038
>have a list of half a dozen QoL mods you use
>have to type them out every single time you want to launch the game
Yikes

>> No.6368132
File: 47 KB, 480x360, 1.jpg [View same] [iqdb] [saucenao] [google]
6368132

PROTIP: To adjust gamma (brightness) in-game, press F11.

>> No.6368139

>>6368115
>have to type them out every single time you want to launch the game
Yeah, right. You could practically watch your fingers wear out...

>> No.6368141

>>6363439
This one www.mediafire.com/file/er4klqrtv98joa6/SplicedWeedsGM4.sf2

>> No.6368186

>>6367904
>>6367909
Don't mind him. He's a "game theory" guy. It doesen't make any sense outside of his head.

>> No.6368194
File: 5 KB, 812x192, Безымянный.png [View same] [iqdb] [saucenao] [google]
6368194

>>6368115
I dunno, my file manager has command history in addition to autocomplete. All I have to do is type "g" into command line, and presto, I have all the previous wad combinations. MC seems to have same feature as well:
http://www.softpanorama.org/OFM/MC/mc_tips.shtml
>Alt-p, Alt-n use these keys to browse through the command history. Alt-p takes you to the last entry, Alt-n takes you to the next one.
>Alt-h displays the history for the current input line.

>> No.6368246

Hello, retard here. Am I supposed to load gameplay mods before or after levels?

>> No.6368251

>>6368246
After.

>> No.6368314

>>6368194
So you don't ever use your file manager for anything else lest the history gets overwritten?

>> No.6368357

>>6368314
The history is long enough that it doesn't becomes a problem - I just checked it and the oldest entry is from May 2019, I don't know how it works in MC, but most likely it offers same level of convenience.

>> No.6368378

>>6368030
Didn't you get the memo? If you use Linux, you have to ignore the last 30 years of UI enhancements and type commands like it's the still the 80's, and whenever anyone challenges you on this tedious way of doing things, you have to retort with 'lol, are you too stupid to use a command line?'

>> No.6368382

>>6367528
BLuuuCHLKeleeK nyuum

>> No.6368398

>>6367528
Splish sploosh

>> No.6368405

>>6367528
SquElcH!

>> No.6368410

>>6367528
SPLISH SPLASH I'M TAKING A BATH
ALL OVER SATURDAY NIGHT

>> No.6368445

Is it me or doomworld.com is quite slow?

>> No.6368448

>>6367528
glick glack glick

arglarglarg

>> No.6368468

>>6367528
Nice and creamy

>> No.6368506

>>6367528
PLIJCHLAPK

>> No.6368512

>>6368468
Glad I'm not the only one who knows about that mod.

>> No.6368515

>>6368445
Well, you gotta ask, compared to what? Also remember this is just one thread compared to however many threads are active there, and active is also a subjective term in this sense

>> No.6368520

>>6368515
I'm talking about the connection

>> No.6368598

>>6367904
who else would she be related to?

>> No.6368609

>>6367280
>>6364008
pure autism

>> No.6368639
File: 291 KB, 1920x1200, file.png [View same] [iqdb] [saucenao] [google]
6368639

Alright, I've included in my big pack wads meantioned in Cacowards, Missed 25 Cacoward list, Top 100 Wads of all time. All with reviews and screenshots.
Should I bother with https://doomwiki.org/wiki/Top_100_Most_Memorable_Maps?
And remind me, please, which version of Boom is modern? PLBoom+?

>> No.6368645

>>6368639
>PLBoom+
PrBoom+ I mean. Fuck my brain is fried.

>> No.6368659

>>6367686
https://gitlab.com/accensi/Vengeance
But in my case the concept was just too poorly executed, mainly because lolmodels. It eventually got so bad it killed the mod. That, plus Hideous Destructor is more fun to play anyway, so I couldn't be fucked to fix it.

>> No.6368748

>>6367657
I love that sound. I actually have the BFG edition on 360 that has the flashlight built into the weapons and is piss easy because there is so much ammo, it actually makes it more fun though because you can afford to run and gun as much as Doom 3's confined spaces will allow you too, which wasn't such a viable strategy in the original PC release.

>> No.6368797

A гдe дyмoтpeд, блядь?

>> No.6368803

Is walls that just silently disappear instead of making door sounds on trigger revealing monsters a good idea or would it just frustrate the player?

>> No.6368830
File: 112 KB, 1221x800, 1505442905653.jpg [View same] [iqdb] [saucenao] [google]
6368830

I've been away from /vr/ for some time. Did any good gameplay mods come out recently?

>> No.6368867
File: 95 KB, 487x685, 05641156741.jpg [View same] [iqdb] [saucenao] [google]
6368867

>>6368797

>> No.6368870

>>6368803

The latter.

>> No.6368871

>>6368867
James May?

>> No.6368887 [DELETED] 

https://youtu.be/7DTEWl7geRI
https://youtu.be/DYNsuHnnk1A

>> No.6368898

>>6368871
Robert Hammerstiel.

>> No.6368928

>>6368870
Fine, I'll probably relegated it to a maze area like I originally wanted where walls disappear once you reach the end of the segment and not in other places. That'll be spooky.

>> No.6368965

>>6368639
Also since I'm gonna post this 15gig monster pack here, any wads you want me to add to it?

>> No.6368975

>>6362815
Blood Version of Mapster32 WHEN?

>> No.6368980

>>6368975
It's already in development.

>> No.6369012

>>6364919
Link to pack?

>> No.6369114

>>6369012 M:I HD weps that is

>> No.6369181

>>6368014
https://github.com/Hypnotoad90/RocketLauncher2

Pretty much the only one I could find that seems reasonable. It's pretty dead, though, so not sure how well it works.

>> No.6369187

>>6368797
>James May
>>6368867
>>6368871
>>6368898
literally what

>> No.6369197
File: 1.27 MB, 1920x1080, Screenshot_Doom_20200425_014034.png [View same] [iqdb] [saucenao] [google]
6369197

How do I make this not ugly? Another divider?

>> No.6369212
File: 50 KB, 792x665, 10918029.png [View same] [iqdb] [saucenao] [google]
6369212

>>6362816
>>6362816
Could be a fool's errand, but i decided to convert a few midi tracks using various soundfont banks. Maybe it will help people with the choice as well as ignite someone's interest in using soundfonts, difference they make in comparison to standard os synthesizer is pretty great

Each link corresponds to single track of choice, audio format is .ogg
http://www.mediafire.com/file/sapesc0tr7eygfb/Aztec_Gods.zip/file
http://www.mediafire.com/file/7cf9pnop6dfpaqp/Featherfall.zip/file
http://www.mediafire.com/file/27k8oszp5u7afx3/Give_In_%2528With_Pleasure%2529.zip/file
http://www.mediafire.com/file/y26wdblonfof11y/Goin%2527_Down_the_Fast_Way.zip/file
http://www.mediafire.com/file/igrzyhox7wpo25n/Massacre_Machine.zip/file

Anons recommend to use VirtualMIDISynth for playing such music in games and here are the places to seek for soundfonts
https://mega.nz/folder/NSAlQaZC#jE9K9dUSY70jLVO_gN8F0Q
https://drive.google.com/drive/folders/1TbLOvr6GwqrxteWH8RD7Z7Q7t8q-vsIe
https://musescore.org/en/handbook/soundfonts-and-sfz-files
https://musical-artifacts.com/
https://archive.org/

>> No.6369218

https://mega.nz/file/lA9ljB7B#kSBT3dW8CEsoyzVncKHwjDnkX0mBXPfxmERDlmxRylU

Here's a retarded map I started on and then gave up on almost immediately. You can beat it but it's garbage because I hated what I was doing and just started putting joke rooms in. Wish I could make something decent.

>> No.6369219
File: 487 KB, 1325x670, Безымянный.png [View same] [iqdb] [saucenao] [google]
6369219

>>6369197
Looks fine to me. Bleeding meat growth is not supposed to look beatiful anyway.

>> No.6369223

>>6369219
It's the transition and and an angle. Just doesn't look right.

>> No.6369249
File: 219 KB, 648x818, filtered.png [View same] [iqdb] [saucenao] [google]
6369249

>>6369197
Turning off the filters would be a good start

>> No.6369252

>>6369212
My favorite ones are: chaos, fatboy, gxscc, tim6mb and utopia. Don't forget that VirtualMIDISynth is capable of applying reverb sound effect

>> No.6369282
File: 770 KB, 1920x1080, the fuck zone.png [View same] [iqdb] [saucenao] [google]
6369282

>>6369218
10/10

>> No.6369289

i was playing too many super shotguns and gzdoom crashed my computer

>> No.6369298

I want to get into DOOM but only have an old shitty laptop and i am an idiot. What is the best way to play vanilla as possible DOOM?

>> No.6369301

>>6369298
chocolate doom

>> No.6369304
File: 883 KB, 1920x1080, Screenshot_Doom_20200425_023837.png [View same] [iqdb] [saucenao] [google]
6369304

Do you think people would see this and think "Yeah, I should find a way to raise the mid section and climb to the top" without the key on top?

>> No.6369312

i don't understand how you can say that these games are as good as immersive sims like Deus Ex-Thief or RPG or RTS.

>> No.6369313

>>6369312
Is doom an immersive sim, rpg, or rts?

>> No.6369319

>>6369312
I dont understand how you could think cars are better than milkshakes

>> No.6369320

>>6369304
If in doubt, put some breadcrumbs on the steps.

>> No.6369321

>>6369212
Hey do you know anything about making soundfonts? I tried making a kirby gm soundfont out of every Kirby font I could get my hands on but it sounds like shit.
https://leopard.hosting.pecon.us/dl/alqgl/Kirbfont.sf2

>> No.6369323

Is there a mod that replaces Doom 64 monster sounds with Classic?

>> No.6369325

>>6369298
man, how shitty are we talking? If you want to play Doom with something really old, can go for Zdoom version from 2008, i'd say. It runs flawless.

>> No.6369327

>>6369313
Hideous destructor is pretty immersive and i could imagine that some rpg mod would make doom look on par with modern bioware and bethesda games (if not better)

>> No.6369329

>>6369301
Chocolate Dooms framerate seems lower than on an actual Windows 98 PC on which I used to play the vanilla game. The fuck?

>> No.6369350

>>6369325
Why would you recommend Zdoom when the guy wants to play vanilla?

>>6369329
Chocolate Doom forces the intended framerate.

>> No.6369356

>>6369350
because THAT port version runs on everything. Even in a VM.

>> No.6369382

>>6369356
Yeah, but it's not even close to vanilla gameplay.

>> No.6369383
File: 26 KB, 402x416, 1586523268291.jpg [View same] [iqdb] [saucenao] [google]
6369383

>TFW there is pastebin, youtube and even some mega.nz stuff in here but no dropbox hightail or magnet links to vr fps

>> No.6369391

>>6364378
doomworld died (or finished dying) with the post hell archival

>> No.6369447

>>6369249
Nobody asked for nor cares about your opinion.

>> No.6369469

>>6369304
have the middle steps be already poking out of the blood pool a little

>> No.6369473

Trivia time!
List all of the player teleporters in KDITD

>> No.6369476

>>6369473
No.

>> No.6369482

>>6369447
>nor cares about your opinion.
Don't pretend people like filters here.

>> No.6369497
File: 23 KB, 598x523, 2020-04-24_21:37:55.png [View same] [iqdb] [saucenao] [google]
6369497

>>6368014
you can compile ZDL yourself and it'll work fine

>> No.6369502

>>6369469
I don't think that would be a problem, as players would likely flip any switch they see.

Problem is if I not put anything valuable on top, will they remember to climb it and trigger exit/teleportation? I suppose I can just stick with the key, they should be free otherwise.

>> No.6369508

>>6369502
If you're really worried one thing you can experiment with is have a tiny scaled down model of the stairs right beside the trigger to raise them. Have the tiny model steps raise up along with the normal steps. Player will see the tiny model change and be reminded of the actual steps they saw earlier (if they're not braindead).

>> No.6369568

>>6369497
>that window skin
MMMFF that looks sexy. Reminds me of Black Ops 3's menu

>> No.6369593

>>6369282
yeah bro get in the cyberdemon mosh pit

Really, though, how do I get good?

>> No.6369630

>>6369593
That map was pretty decent up until you started with the "joke rooms". Just don't give up so easily next time you want to make a map. If you start to get burned out, just take a break. Maybe play some other people's maps and take note of certain things you liked so you can incorporate similar elements in your own work. Sky's the limit.

>> No.6369663

>>6369304
Without the key, it might be mistaken for decorative architecture. I agree with the other anons - if in doubt, put items on the steps.

>> No.6369664
File: 1.58 MB, 720x360, master using this and you can have it, or you can just pick it up, that works too.webm [View same] [iqdb] [saucenao] [google]
6369664

Got the sword upgrades in for the past linked set, at this point all that's left is to do playtesting and polishing.

>> No.6369684

>>6369312
apples and oranges etc.

>> No.6369687

>>6369664
>End of the vid
Anon, please! Some people here may be highly sensitive to jump scares!

>> No.6369715

>>6369482
I don't either, but I also don't bother to reprimand someone for using them for whatever reason like a mentally ill control freak.

>> No.6369716

>>6369630
Thanks, anon. I'll keep trying.

>> No.6369719

>>6369715
It's tough love.

>> No.6369825
File: 23 KB, 333x424, 1584536713704.png [View same] [iqdb] [saucenao] [google]
6369825

>>6367247
i need more beavis and butthead /vr/ crossovers

>> No.6369895

>>6369715
This. Its not the users fault. Its Graf's fault for making filters default in the first place.

>> No.6369920

>>6362815
question, in prboom plus slaughter maps, is there anything that speed weapon firing rate or have overpowered weapons, like a cheat code or vanilla mod?

>> No.6369951

>>6369920
SUPRWEP8.DEH

>> No.6369958

>>6369951
>SUPRWEP8.DEH
thanks!

>> No.6369986

>>6369197
Make the border uneven and try to have it conform to the brick shapes, and make the meat part depressed. Basically make it look like the bricks are falling off and revealing the meaty growth underneath.

>> No.6369993

>>6369298
Just grab a Dosbox version from GOG. You can't get more vanilla than that.

>> No.6370027

>>6368659
hi Lud

>> No.6370063
File: 308 KB, 1920x1080, Screenshot_Strife_20200425_025017.png [View same] [iqdb] [saucenao] [google]
6370063

>accidentially load Strife with Smooth Doom
>get nightmare

>> No.6370072

*switches to shotgun and fires a shot at the wall to make the shell count even, then switches back to the super shotgun*

>> No.6370110

>>6369664
Dude, these are looking so great. Keep it up.

Will you end up including custom monsters?

>> No.6370119

>>6370110
There's a custom monster pack separate from this mod that needs some updating. It's not Zelda related though, and the Zelda set is only a single part of this mod.

>> No.6370127
File: 12 KB, 559x705, 14789984853920.png [View same] [iqdb] [saucenao] [google]
6370127

>>6370072
So I'm not the only one.

>> No.6370162

>>6370072
What if you wanted to regularly use the shotgun in conjunction with the SSG? The SSG, while overall better due to the objectively higher damage and DPS, isn't better than the stock shotgun in all cases.

>> No.6370174

Does anyone know how to adjust the firerate on the MP5 for Half-Life 1 running on Xash3D?

>> No.6370189

>>6368645
Yes PrBoom+. If you added all the Cacoward winners then some of those maps will require GZDoom though.

I think the best-looking port is Crispy Doom but it will only run limit-removing maps (no Boom or ZDoom). It has brightmaps unlike PrBoom. I use all 4: Crispy Doom for limit-removing, PrBoom if I want Boom with software rendering, GLBoom if I want Boom with hardware rendering, and GZDoom if I want Boom with brightmaps, but you can't record "real" demos with GZDoom

>>6368965
DBP20 :)

>> No.6370190

>>6370072
I just reload

>> No.6370194
File: 128 KB, 798x800, 1464371722878.jpg [View same] [iqdb] [saucenao] [google]
6370194

>>6368609

>> No.6370214
File: 1.13 MB, 1441x1080, D4V_in_320x200.png [View same] [iqdb] [saucenao] [google]
6370214

>>6369298
Chocolate Doom or Crispy Doom. Chocolate is meant to emulate the original game as much as possible: 320x200 resolution, 35 frames per second. Crispy Doom is a fork of Chocolate Doom that has some quality of life options: 640x400 resoluton, or that same resolution but also widescreen, colored HUD so your health/ammo is green/yellow/red depending on % (helps so you don't have to look at HUD as often), weapon recoil pitch like in Doom 64 (screen shakes when you shoot, looks lit), brightmaps (things like switches will emit light even if it's pitch black), randomly mirrored corpses so they don't all look identical, etc. Or you can turn them all off and it will be identical to Chocolate Doom.

I would also recommend Perk's Hi-Res SFX mod just because it sounds nice. It's the same sounds but with higher quality. I use it for everything. I also added some Doom 64 sounds just because I think they sound cool, like the teleport sound, the hellknight/baron alert sound, and some others

>> No.6370218
File: 1.92 MB, 449x266, 1584281724202.gif [View same] [iqdb] [saucenao] [google]
6370218

>>6369664
Holy shit the sword and shield look way better since I last saw them

>> No.6370223

>>6370072
*stands in place while slowly switching from the SSG to shotgun to kill some zombies before switching back*
heh...

>> No.6370224
File: 6 KB, 130x234, 1584281800971.jpg [View same] [iqdb] [saucenao] [google]
6370224

>>6369664
Will you add a Linkguy face?

>> No.6370225
File: 991 KB, 1166x903, 1579650126052.png [View same] [iqdb] [saucenao] [google]
6370225

>>6370072
>shoots arachnotron twice with SSG, then switches to shotgun for the minute chance that it'll only take 5 shells instead of 6

>> No.6370228

>>6370224
If this was a full on Zelda mod, I would.

>> No.6370232

>>6370189
Imagine a world where Crispy Doom was Boom compatible. God that would be great.

>> No.6370237

>>6370225
I do this with cacodemons since it’s a 50/50 on if they die with 2 or 3 SSG volleys, I’ll take extra time to pull out the chaingun and fire for a second if I can afford to
I suppose I’m in the minority of people who don’t hate ammo starvation

>> No.6370257

I'm beginning to think SI guy is a more experienced mapper that's intentionally fucking with the spergs at doomworld. Someone like him shouldn't know what palettes are or how they work.

>> No.6370275

Is the data from the official Doom 64 release compatible with EX?

>> No.6370284

>>6369447
>ask things
>get answer
>"nobody asked you"
you sound like a triggered twitterbitch that just got out of their echochamber

>> No.6370285

>>6370275
You have to use a patch to make it compatible

https://www.pcgamingwiki.com/wiki/Doom_64#Doom_64_EX_Compatibility_Patch

>> No.6370291

>>6370285
Cool, thanks anon.

>> No.6370303

>>6364378
>>6365437
That's probably how shit like that Doom-Direct-To-Doom3engine, Ocean2024 or PRODOOMER got made.
All the criticism that could've prevented tremendous waste of effort, or at least improived things somewhat got drowned out by "don't listen to them haeters" yes-men crowd, making authors believe they are doing much better than they actually are, and stopping them from ever improving.

>> No.6370309

>>6369321
Never tried making one but i would imagine it as very time consuming task with scavenging suitable samples and whatnot to make it sound just somewhat balanced

>> No.6370320
File: 555 KB, 600x400, animated shotgun 2.gif [View same] [iqdb] [saucenao] [google]
6370320

>> No.6370321

>>6369301
>>6369325
>>6370214
Chocolate Doom (and Crispy) actually do NOT work well on old machines. In order to achieve best chunky looks it renders the image in 1600x1200 then downscales it to the needed resolution via GPU, and on netbooks/laptops with integrated GPUs such tremendous waste of framebuffer leads to FPS that are even below 35.
On my 1.8 GHz Athom 3150 netbook that runs Zandronum just fine at ~45-50 fps (with mods), Chocolate gives only ~25-30.

>>6369298
I recommend trying prBoom+ (see whehter GL or nonGL executable runs best for you) - it is by far the fastest port out there, or if you really want sdome mods - Zandronum - I found it runs much better than GZDoom on older hardware, while still allowing many mods.
If those don't work - see if Doom Legacy or ReMood work better for you. You might also try 3DGE, Eternity and Vavoom.

>> No.6370325

>>6370320
this looks dope

>> No.6370326

Is there any way to prevent "out of sync" errors from happening in GZDoom?

I'd use Zandronum but it I really want to be able to use dynamic window resizing (being able to maximize the game but not full screen it), and Zandronum is based on such an old version of GZDoom that it's not possible. It also makes my screen go black when I open and close the game (that shit is annoying as fuck; the only other program I know that does that is Gens, another open source project that hasn't been updated in fucking forever).

I *also* am used to using shortcut targets to load command parameters and that seemingly doesn't work with Zandronum the way I expect it to (-iwad doom2.wad -file megawad.wad).

If it matters, I'm trying to coop a megawad with a .pk3 with one friend.

>> No.6370329
File: 368 KB, 968x1200, DMvrP8IW4AI4454.jpg [View same] [iqdb] [saucenao] [google]
6370329

Recently completed Half-Life again after a long time. It's actually far better than I remember, I really liked the Xen chapter as well.
Do anyone know some good mods for it?

>> No.6370331
File: 42 KB, 640x400, what did Romero mean by this.jpg [View same] [iqdb] [saucenao] [google]
6370331

A new channel about Trenchbroom has appeared
https://www.youtube.com/user/mikedm92

>> No.6370332

>>6370326
Only way to prevent Out of Sync is to not play mods/maps with too many actors being active at once.
Due to its p2p nature GZDoom's multiplayer regularily looses update packets if things gets too hectic for it and eventually shits the bed when it can no longer catch up.

>> No.6370334
File: 459 KB, 400x300, 15395136007300.gif [View same] [iqdb] [saucenao] [google]
6370334

>>6370303
>Ocean2024
Wait a second.
https://forum.zdoom.org/viewtopic.php?f=19&t=46048
>Hello folks! :) My name is Sergei
Wait a fucking second
https://oceanhub.fandom.com/wiki/Sergei_Savenko%27s_OCEAN_Wiki
>Welcome to Sergei Savenko's OCEAN Wiki

>Sergei Savenko
>sergeirocks100
>sergei
>ser
>gei
Could Mozart be still alive?

>> No.6370335

>>6368659
well it's neat as fuck regardless and I'm glad you shared this, even if you consider it to be a dead-end endeavor

>> No.6370346

>>6370331
I've been using Trenchbroom for a non-/vr/ project I've been working on and it seems very nice. Only complaint is it seems to drop inputs or something sometimes, so when I'm moving around the 3D view sometimes it thinks I'm still holding a key down that I let go of.

>> No.6370354

>>6370346
That happened to me with older versions, are you sure you have the last version?

>> No.6370359

>>6370334
Sergei is a very common christian (mostly slavic) name, coming from roman Sergius. It's among more common slavic name with grece-roman origin, along with Alexander and Nikolai (Nicholas).

>> No.6370361
File: 37 KB, 550x550, doom_maps.png [View same] [iqdb] [saucenao] [google]
6370361

>>6370189
What about the other DBP entries? And asking by occasion, does anyone compile their own list of most enjoyable and/or memorable levels like on pic example?

>> No.6370362

>>6369323
I guess that's a no. Fame could use the Baron and Knight sound fx.

>> No.6370364

>>6370354
Yeah I just checked and am a couple versions behind. Maybe that's the problem, I just assumed it was a Linux compatibility thing.

>> No.6370369
File: 494 KB, 1920x1080, Screenshot_Doom_20200425_113206.png [View same] [iqdb] [saucenao] [google]
6370369

When in doubt, add more midbards and scrolling textures until your whole map is nothing but midbars.

>> No.6370381

>>6370329
Afraid of Monsters?

>> No.6370389

>>6370335
Thank you. Accidentally stumbled upon a much older version yesterday that still used the D4T sprites, so maybe someday when I feel bored enough I'll merge the newer concepts with the old ones and get best of both worlds.

>>6370027
Ohfuck I've been made

>> No.6370401

>>6370303
t. IvanDobrovski

>> No.6370402

>>6369197
Looks ok to me. Also turn off the filter.

>> No.6370405
File: 51 KB, 378x547, 1574920179577.jpg [View same] [iqdb] [saucenao] [google]
6370405

>>6370329
>June 1998

>> No.6370407

>>6369304
Without a visible item, someone might put it out of their mind, though personally I'd try to climb it somehow, or look back to it if I had flicked some switches.

>> No.6370409

Man, I'm on map 18 of Czechbox and it's going nowhere. It's such a chore to play.

>> No.6370413
File: 42 KB, 546x432, 1411500398918.jpg [View same] [iqdb] [saucenao] [google]
6370413

>>6370361
DBP20 is the only one I've finished so far. I played some of DBP22 but it's way too maze-like for me to enjoy, at least during a blind first play-through. I still plan on trying all of them out eventually. I've actually started grinding deathless runs of the entire DBP20 WAD because I like it so much. I'm takin' a break now
>mfw I'm over an hour into the run and I die in the very last room

>> No.6370417

>>6370303
The difference is that SI is slowly turning into more of a community project, people are not only supporting him but joining in.

>> No.6370418

>>6370413
I will say that DBP22 started off very strong. I really like the theme. They get a 10/10 for originality. The first two levels are really good but I spent way too much time lost in maps 3, 4, and 5, so I decided to come back to it

>> No.6370420

>>6369473
There's one in Phobos Lab, and then three in Phobos Anomaly. I think that's it.

>> No.6370423

>>6370320
want

>> No.6370428

>>6370423
>>6370325
https://gamebanana.com/skins/154360

>> No.6370430

>>6369473
The only one I remember is level 5. Are there more?

>> No.6370435

>>6370413
I forget which one it was by number, but I really liked Alien Bastards.

>> No.6370445

>>6370430
Ah and level 8 ofc

>> No.6370449

>>6370331
Thats the guy who also done the Quake champion doom edition soundtrack according to his twich link
Impressive i have to say.

>> No.6370456

>>6370321
>In order to achieve best chunky looks it renders the image in 1600x1200 then downscales it to the needed resolution via GPU
Where you got that from? That sounds utterly retarded and not at all what downscaling is for.

>> No.6370490
File: 235 KB, 1296x999, Chocolate smudge.png [View same] [iqdb] [saucenao] [google]
6370490

>>6370456
It was in one of the discussions of the renderer with the developer, don't remember where exactly.
1600x1200 is the closest scaling of 320x200 that allows correct aspect ratio AND integer scaling with no smudged/extra pixels, as each image pixel will be exactly 4x5 actual screen pixels.
Then it is downscaled with bilinear scaling to the desired resolution, as it provides the best results, without pixels changing sizes - all the sub-pixel distortions (where 2 large image pixels are merged in non-perfect way, with a little linearily filtered line between them) are always in the same place and are so subtle they aren't noticable during normal play.
You can actually see it yourself if you screenshot the window then zoom in like in picrelated
Also if you take in-game screenshot in Chocolate it will be 1600x1200 - its internal rendering res.

>> No.6370493

>>6370456
>>6370490
it really is the only way to provide best pictrure at different resolutions, otherwise you get nearest neighbour extra pixels standing out and scaling artifacts sliding all over the place which looks terrible.

>> No.6370510
File: 70 KB, 1280x720, 1558840005303.jpg [View same] [iqdb] [saucenao] [google]
6370510

>>6362816
https://www.youtube.com/watch?v=gmKetHQadjw

>> No.6370519

>>6370510
>Zombiemen survive 3 shotgun blasts
How is OK?

>> No.6370520
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
6370520

IT'S THAT TIME OF THE WEEK AGAIN, SCREENSHOT SATURDAY.
WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? NOW'S A GOOD TIME TO SHOW US WHAT YOU'VE BEEN BUSY WITH THIS PAST WEEK.

>> No.6370525

>>6370510
>>6370519
that's the problem with these kinds of ports - person who has very little idea about Doom tries to remake Doom.

>> No.6370527

>>6370519
>>6370525
dude, it's like his fucking 5th try, 2 rooms and a single enemy, at least give him some time to improve

>> No.6370528

>>6370527
>5th try
you'd think after all this time he'd at least look at the wiki or something

>> No.6370529
File: 2.77 MB, 534x400, 2020-04-25 15-24-58.webm [View same] [iqdb] [saucenao] [google]
6370529

>>6370520
So, I have started MAP04. Here's me running up until the central hub that is not yet designed so it's just an endless sea of blood.

>> No.6370534

>>6370510
Why do people do this? Why would you ever use Unreal Engine to make a "retro" FPS. You can write your own engine for it in a fucking weekend.

>> No.6370539
File: 514 KB, 1366x768, shot001.png [View same] [iqdb] [saucenao] [google]
6370539

>>6370520
Pretty much finished with my Doom 64 map, playtesting and fixing bugs now.

>> No.6370542

>>6370539
What is the difference between 64 and normal doom, beside that I can't see shit?

>> No.6370547

>>6370534
modding capability

>> No.6370550

>>6370542
>huh what are you talking about i can see everything
>check it out on another monitor
oh fuck, you're right

>> No.6370551

>>6370547
Ok so you add an extra 2 hours to your weekend to have your game code interact with your engine through a shared library interface ala. Quake 2, or write your gameplay code in Lua or something.

>> No.6370554

>>6370534
>You can write your own engine for it in a fucking weekend
Engine that's capable of all the stuff Doom does? Yes.
Engine capable of handling models, HD textures and all the modern PBR and visual effects on top of that? No.
And normies want that kind of shit.

>>6370551
you really underestimate how hard it is to write your own engine that supports some times unpredictable external data lumps.

>> No.6370556

>>6370520
I've just completed Golden Souls 3's loadout, here's a brand new trailer: https://www.youtube.com/watch?v=47jGAjEmvuU

>> No.6370570
File: 276 KB, 586x634, 1456598560960.png [View same] [iqdb] [saucenao] [google]
6370570

>>6370527
>5th try

>> No.6370571

>>6370570
>anime
discarded

>> No.6370573

>>6370571
based

>> No.6370575
File: 132 KB, 604x454, morphine administered.jpg [View same] [iqdb] [saucenao] [google]
6370575

>>6370571
>5th try

>> No.6370610
File: 397 KB, 1365x768, Look at my works, ye Mighty, and despair!.png [View same] [iqdb] [saucenao] [google]
6370610

>>6370520
Cool Skies mini-episode 2 is officially cancelled! Instead, I am working on direct sequel which will be a partial conversion. Weapons are done, right now I am retooling MAP01 to learn UDMF, and it will also serve as testbed for mechanics and enemies.

>> No.6370613
File: 539 KB, 1366x768, shot022.png [View same] [iqdb] [saucenao] [google]
6370613

>>6370539
>>6370550
Hopefully everything is more visible now.

>> No.6370629

>>6367283
The other anon is right about the name. There is one very primitive ACS-based release from 2016, but the V2 version is still in active development. It's getting fairly close to a beta-ready state. /vr/ will get to test it first

>> No.6370634

>>6370490
doomguy's eyeballs are always the fastest way to tell if a port respects pixel scaling properly

>> No.6370643
File: 2.70 MB, 852x480, bdkick.webm [View same] [iqdb] [saucenao] [google]
6370643

Any code wizards here?
I was looking for a universal kick mod that would work regardless of the weapon and wqithout need to modify anything, and stumbled upon this beauty:
https://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055


It's a kick from BD, that works universally, with any weapon mod. Unfortunately it is without options and is not very well balanced (for example it has little to no push, and standing kick does about 6 times less damage than air kick)

It would've been great if someone could pick this up, dust it off and give it an option menu with proper way to bind it, damage and knockback modifiers, made it so it is posssible to kick continuously like in Duke, make it so didn't kill momentum completely on use and any other improvements they deem fit.
Maybe change sprites to no longer be affiliated with BD or something.

>> No.6370658

>>6370329
Afraid of Monsters Director's Cut if you want to shit your pants, be warned it's jumpscare heavy.

They Hunger is also a really good total conversion, horror theme again but it's not really trying to be scary, more campy Resident Evil style.

>> No.6370661
File: 936 KB, 644x644, where do you think we are.png [View same] [iqdb] [saucenao] [google]
6370661

>>6370571
>has an issue with anime

>> No.6370662

>>6370643
It would be a pretty good exercise to make that a project of your own anon. The trick would be to give the player an item inheriting from CustomInventory that calls A_Overlay, which will act like a second weapon sprite. You'd make a ready state for that which jumps to a kick state if the user presses the User4/weapon function 4 button, one that's rarely used in most mods.

>> No.6370663

>>6370329
Someplace Else is a pretty good map

>> No.6370668

>>6364378
These people are such fucking faggots, holy shit. Stop taking the internet so seriously.

>> No.6370670

>>6370662
I can't do that since I have literally no coding experience aside from maybe tweaking a damage value or adding\removing flag from an actor, which doesen't really count.
I haven't the slightest idea how anything works in that regard or how to do literally anything. It's all black magic to me.

>> No.6370672

>>6370571
what are you doing on this here animu site then

>> No.6370674

>>6364378
>smug anime shithead and a brony talking down to others

This is why I don't go on forums.

>> No.6370678

>>6370575
>>6370661
>>6370672
what a waste of (You)s

>> No.6370681

>>6364605
You will never be a real girl.

>> No.6370683
File: 160 KB, 960x540, Dungeons &amp; Demons 04.jpg [View same] [iqdb] [saucenao] [google]
6370683

I recorded a deathless run of DBP20!
> https://anonfile.com/ZbH1o6t1oc/DBP20_54somethingbyRonC_lmp
Recorded on Crispy Doom using the idgames release version
> https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dbp20_dnd
I recommend watching it on GLBoom+ because these maps look really good in GLBoom but more importantly so you can fast forward - the run is about 55 minutes long. Remember to open the demo with the -complevel 2 parameter

>> No.6370684
File: 126 KB, 736x736, 14465393013210.png [View same] [iqdb] [saucenao] [google]
6370684

>>6370643
Pfft, I've made MUCH better universal kick back in the day. You need to set the button for it and type "give kravmaga" in console, but it is worth it.
https://www.mediafire.com/file/lpkr6ns06s4vjm5/bestkick.pk3/file

>> No.6370687

>>6370684
except it's shittier

>> No.6370692
File: 56 KB, 600x600, 1383512510746.jpg [View same] [iqdb] [saucenao] [google]
6370692

>>6370687
Your mom is shittier.

>> No.6370693

>>6370320
Neat. I always just assumed it was semiautomatic.

>> No.6370694

>>6370670
>>6370662
>>6370643
I really wish there were actual learning tools out there for making shit in Doom. I'd love to do it but I'm not spending a week experimenting in Slade.

>> No.6370697

>>6370331
Why did id get rid of the swastika? It was a cool wolf3d reference.

>> No.6370701
File: 38 KB, 500x500, 1570243490943.jpg [View same] [iqdb] [saucenao] [google]
6370701

>>6370694
everyone complains about this but when they learn on their own they don't bother to write documentation about it either

>> No.6370703

>>6370692
>can't continuously kick
>doesen't even have any actual knockback
sure, whatever you say fella

>> No.6370704

>>6370694
Experimenting for a week in Slade is how you learn things. I mean I'm shit as fuck at Decorate, but it typically only takes me like a day or so to learn how to do a thing.

>> No.6370708

>>6370556
Very nice.

>> No.6370709

>>6370703
Who cares about such trivialities with spritework like that?

>> No.6370710

>>6370704
And to make this kind of mod you'll need to learn how to do quite a lot of things

>> No.6370713

>>6370683
also remember you can toggle gamma (brightness) by pressing F11, you will need it in map 4 IIRC

>> No.6370714

>>6370697
Pretty sure it was so it wouldn't be banned from distribution in Germany.

>> No.6370716

>>6370704
>a day or so

might as well kill myself then

>> No.6370717

>>6370331
I played Doom coop with some friends the other day and we got to that part of e1m4, and I said that it'd be funny if John, upon being met with criticism about the swastika being a really vague Wolf 3D reference (vague to most who weren't super familiar with iD at least), was taken aback and had no idea what people were upset about like, "What??? It's just a reference to the game I made! What's the big deal here, I don't get it?!"

>> No.6370719
File: 3.42 MB, 3360x2100, Infested Starport.png [View same] [iqdb] [saucenao] [google]
6370719

>>6370520
WIP map. Nearly complete. After I finish doing the final balancing, I'll share it here.

>> No.6370721

>>6370714
Ah, that's kind of a shame, but it makes sense.

>> No.6370726

>>6370719
I don't think this grid really works here.

>> No.6370731

>>6370716
Fucking hell, don't give up you bitch, I've been putting off my project for months now, but I'm still finishing it.

>> No.6370732

>>6370701
http://gunlabs.blogspot.com/
Here's a decorate weapon tutorial for gzdoom

>> No.6370737

>>6370332
>Only way to prevent Out of Sync is to not play mods/maps with too many actors being active at once.
Actually totally irrelevant. GZDoom sends nothing but inputs over the network, that's why going out of sync is a problem.

>> No.6370761

>>6370716
how do you even manage to live?

>> No.6370767

>>6370520
Been working on this trailer during the early morning: https://www.youtube.com/watch?v=fA3owpnapBM

>> No.6370853

>>6370726
It's just easier than posting 4 separate images.

>> No.6370867

>>6370853
I meant grid texture on the floor.

>> No.6370879

>>6370867
Oh, lol. Are you talking about on the top-left, or top-right?

>> No.6370883

>>6370879
Top left.

>> No.6370895

>>6370883
Yeah, I kind of agree. I'll play around with different textures there.

>> No.6370914

Holy fuck Go 2 It has to be probably the best official Doom level ever made, it remedies all the annoying moments Plutonia has.

>>6370895
Maybe try replacing it with a red floor, since you already have red elements in the room (the lights). The rest looks really cool.

>>6370361
DBP 09 is very good too, would be nice to have it in.

>> No.6371108
File: 530 KB, 1920x1200, file.png [View same] [iqdb] [saucenao] [google]
6371108

>>6370189
Thanks. Yeah, main port I've used is GZdoom, but some levels are too heavy to run in it, so I'm gonna switch those to Boom.
For aesthetic I've added Vanilla Essence to autoload - it makes game look like Crispy Doom, but with all additional fun like cool looking fullscreen HUD.

Added all of DBP too. I think I'm done with adding shit, I've added more than 1k wads already. Now to figure out how to upload it.

If I'll make a torrent all of changes that you'll make will prevent you from seeding it. If I'll upload it to Gdrive it'll be a pain in the ass to download.

>> No.6371113

>>6370737
>GZDoom sends nothing but inputs over the network
False.
Original Doom sends only inputs, thanks to it using pseudo-random tables for its random functions, that makes the actions totally predictable from there.

GZDoom however uses actual random that is not limited to the numbers in the table, and are actually randomly selected.
Which is why it needs to sync absolutely fucking everything including current states of every object.
And there's no way to exclude objects from getting synched - make them client-side only.
Zandronum has special functions to exclude objects from synching up, making them client-sided that is used for all the visual effects.
GZDoom however have to sync all those 20+ smoke sprites an explosion from Beautiful Doom has left, all those tracers, everything.

>> No.6371116

>>6371108
Is there an automated way to put screenshots and ratings from the Doomworld's archive into the Doomlauncher?

>> No.6371119

>>6371116
Nope.

>> No.6371137

>>6371113
>GZDoom however uses actual random that is not limited to the numbers in the table, and are actually randomly selected. Which is why it needs to sync absolutely fucking everything including current states of every object.
And there's no way to exclude objects from getting synched - make them client-side only.
Y'know, it would be convenient if it was possible to define your own RNG tables for this exact purpose, along with client-side stuff.

>> No.6371170
File: 157 KB, 850x795, 1514821850256.png [View same] [iqdb] [saucenao] [google]
6371170

Is there something like Quake Injector for Doom that lets you browse the entire /idgames archive of WADs to download and play directly?

>> No.6371194

I need a good hell-level please.

>> No.6371206

>>6371170
doom launcher i think

>> No.6371214

NEW THREAD
>>6371210
>>6371210
>>6371210

>> No.6371221

>>6371137
Not really, constantly syncing the state of objects is actually the proper way of doing online gaming anyway, sending inputs is ridiculously bad and archaic.

>> No.6371269

>>6371221
Only if you can designate all non-essential stuff (special effects) as clientsided to exempt it from being synced, and only synch the damage dealt and physical empacts imparted, like all modern games do, and what Zandronum allows to (if the mod coder takes MP into account)

>> No.6371339

>>6370303
whatever faggot

>> No.6371360

zandronum fucked up my display settings

>> No.6371364
File: 123 KB, 350x310, 1508640918849.png [View same] [iqdb] [saucenao] [google]
6371364

>>6371360