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/vr/ - Retro Games


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File: 16 KB, 1280x244, Sunsoft_logo.svg.png [View same] [iqdb] [saucenao] [google]
6331378 No.6331378 [Reply] [Original]

Thoughts on Sunsoft?

>> No.6331387

Next to Konami they produced the most technically accomplished music on the NES/Famicom, would have been considered a top-tier developer if they didn't shit the bed in the 16-bit years with mascot platformers and licensed Looney Tunes trash.

>> No.6331418

>>6331387
You don't know what the fuck you are talking about

>> No.6331482

>>6331378
>Sunsoft
It was a bad move for them to let Blaster Master staying dormant for so long.

>> No.6331487

>>6331482
and to license it out to Europeans.

>> No.6331493

>>6331418
16-bit Sunsoft is awful

>> No.6332015

>>6331378
Batman: The Video Game is how you make an original Game Boy game

>> No.6332035

I like both sound effects in their library

>> No.6332037

They’re no Data East

>> No.6332041

>>6331493
Aero the Acrobat was considered a killer app for the Genesis in its time, underage fag. SNES people apparently loved it, too hence its GBA re-release.

>> No.6332059

>>6331493
That's because Sunsoft decided to let westerners make all their games.

>> No.6332324
File: 32 KB, 475x347, zero the swquirrel.jpg [View same] [iqdb] [saucenao] [google]
6332324

>>6332041
I hated Aero the Acrobat. That music (on the SNES) just loops constantly and is terrible. The sequel is just as bad of a game.

Which is a shame because Zero the Kamikaze Squirrel is a fantastic game with a lot of deep gameplay using Karate movies and flying and jumping. I beat the game without knowing I had nun-chucks or a side jump.

>> No.6332339

>>6331482
>>6331487
Well, now it's in the melon-loving hands of Inticreates.

>> No.6332363

Sunsoft games had the best music

https://www.youtube.com/watch?v=jxgI8mbn_AA

>> No.6333294

>>6331378
Made kusoge at the start of the 8-bit gen, then suddenly came to life and made some of the best, most aesthetically masterful, memorable, technically accomplished games of the later half of that gen. Then they shat the bed in the 16-bit era mainly working as a publisher of garbage and I feel like they bankrupted themselves through something shady similar to Technos.

>> No.6333620

>>6333294
>kusoge

>> No.6333715

>>6333294
>they bankrupted themselves through something shady
Officially, through a golf course investment gone wrong.
Even that supposedly sunk only the American division. They still operated in Europe (Hebereke) and Japan for a bit into the PSX period.
Heard rumors they were producing israeli army equipment and hardware used at airports to install spyware on phones, but that's a different Sunsoft led by Greek nationals.
>similar to Technos.
Yakuza?

>> No.6336291

>>6333620
Yes anon kusoge, unless you’ve got a better term for the pile of shit that is Atlantis no Nazo?

>> No.6336318

Wish there was a comic adaption of the Nes batman games where joker controls lightning and batman fights robo ninjas

>> No.6336323

>>6336318
have fun at the gay bar

>> No.6336324

>>6336323

Don't drink but thanks

>> No.6336327
File: 36 KB, 425x282, cmon now.png [View same] [iqdb] [saucenao] [google]
6336327

>>6336291
shit game
shit
crap
trash
poop
poo

>> No.6336472

>>6336318

Ninja Batman on Netflix is probably the closest thing we'll ever get.

>> No.6336861

they almost made a good superman game but were thwarted

>> No.6338045

>>6331378
Made my favorite NES games.

>>6332059
Plenty of their classics were co-developed by westerners, Fester's Quest was an initiative from their western side, and the Japanese side was complaining that the game was way too difficult and that it was a really weird licensing choice.

>>6336323
AT THE GAYBAR
GAYBAR
GAYBAR

>> No.6338083

>>6331487
Wasn't that the american branch that did it? Dude claimed they only let the guy play the game for 10 minutes before telling him to get to work

>> No.6338106

>>6331378
They produced some kusoges in their early days and then Blaster Master happened. After that game their quality skyrocketed but by the 16-bit era they were kind of... meh.

>> No.6338451

A lot of their NES games used the sound sample channel (DCPM) in their music that just about no body else used since storing the samples was hard on memory space. If you didn't know, the sample channel is how ghostbusters has the terrible "GHOSTBUSTERS" voice at the start of the game that AVGN commented on in his review.

Most games used the triangle channel as the base and ignored the sample channel due to the memory constraints but Sunsoft (notably Naoki Kodaka) used the sample channel for the base and this freed up the triangle channel to be used as a percussion.

These oscilloscope videos of Sunsoft's Journey to Silius's soundtrack and Silver Surfer's soundtrack (by Tim Follin) show the visual difference of the music that was generated from the NES sound channels.

https://www.youtube.com/watch?v=3zq4TJXRhj4
https://www.youtube.com/watch?v=q6PyViSfcgI

>> No.6338452

>>6338451

I should note that Tim that is a maniac and made the triangle channel do double duty a lot of the time.