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/vr/ - Retro Games


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6323551 No.6323551 [Reply] [Original]

>controls are super slippery
>movement speed is way too slow
>fucking spotlights everywhere
>game manages to drop frames somehow despite being N64-tier
>vertical and horizontal are unlinked, just like in other 4J studio ports
>game feels janky without auto-aim
>game is piss easy with auto-aim
this is regardless of difficulty
what the fuck were they thinking?
The PC version is shit too, yeah it has all the bells and whistles but you can finish hardest difficulty without breaking a sweat.

The N64 version reigns supreme, even despite its drops into 10 FPS territory. Who here agrees?
Goldeneye is hands down best played on original hardware, anything else just ruins the game.

>> No.6323557

>>6323551
The movement speed is the same and the controls only feel slippery because the frame rate is so much better. And horizontal and vertical sensitivity should be unlinked. Stop being such a casual little fuck boi.

>> No.6323560

>>6323551
The port has only done a good job of making me realize the game just isn't good to begin with. Being able to play at a normal framerate just puts the design on full display - and it's not a well designed game.

>> No.6323561

>>6323551
>vertical and horizontal are unlinked
What does this even mean?

>> No.6323572

>>6323560
Oh come on I'm sure elvis and dr laptop getting stuck in a wall and softlocking the 15 minute mission isn't all that bad.

>> No.6323583

I find this game incredibly difficult, on just whatever the middle "Normal" setting is. I dont know how people play it.

>> No.6323587

>>6323557
Fpbp

>> No.6323620
File: 119 KB, 1137x731, 1586354102524.jpg [View same] [iqdb] [saucenao] [google]
6323620

>>6323561
look sensitivity, it feels wrong.
>>6323560
I think that's what it is. perfect dark and goldeneye were games built around the limitations of the N64, and enemy AI was built around the fact the game runs so poorly - so when you play these games on anything competent enough to play it at a good framerate, it
(1.) just feels wrong
(2.) is way too easy once you get good aim
(3.) shows the cracks in the gameplay design
>>6323583
what console are you playing on?
xb360/XBone is absurdly difficult if you're not using the literal cheat auto-aim
PC is so easy that a toddler could finish it on hardest difficulty, maybe play that to begin with?
N64 is pretty hard but I find using the 1.2 control scheme and enabling 16:9 widescreen (don't enable high-res mode) makes the game control best and you can actually hit something because your aim is controlled by 1 stick, not tank controls. Also, since the game runs at such shit framerate - theres no shame if you keep the auto-aim feature on.

>> No.6323625

>>6323572
did this get fixed on later copies of the N64 cartridge? I heard theres a 1.2 version or something.

>> No.6323628

>>6323620
>nd enemy AI was built around the fact the game runs so poorly
I think this is coupled with the default control scheme being pretty terrible and players being new to so many things at the time. The AI has these ridiculously long wind-ups to its actions. It's not even good telegraphing, it's just over-compensation for bad players.

>> No.6323628,1 [INTERNAL] 

not retro still being sold on stores so fuck you zoomer

>> No.6323814
File: 82 KB, 833x361, farsight4.jpg [View same] [iqdb] [saucenao] [google]
6323814

i dont like some of the new models and textures

>> No.6323841

>>6323620
You keep mentioning a PC version. What PC version?

>> No.6324215

>>6323814
kinda gross
>>6323841
1964 GEPD - search it up on archive.org
its basically an emulator built exclusively for playing goldeneye and perfect dark with keyboard and mouse.
the problems this introduces are:
>game feels really strange at 60FPS, it was built for 30
>game is way too easy, because rareware shooter enemies are programmed to give you time to kill them on the original N64 version. in this version, theres no framerate issues and you can instantly point your crosshair at an enemy due to mouse aiming - and as a result the enemy AI really stands no chance.
Basically, the game becomes a walk in the park even on highest difficulty, and its not nearly as fun as on the N64 if you're good.

>> No.6324229

>>6323620
I have both. Either one. I'm always dead instantly or I fuck the objective somehow. And this has been going on for decades. I feel like there are hidden mechanics people must know about.

>> No.6324245

>>6323551
Rareware got exposed the minute they departure from Nintendo.

>> No.6324258

>>6324245
More like a lot of Rare's members resigned once they got bought out by Microshit, because fuck working for those niggers tbqh.

>> No.6324275

>>6324229
Play perfect dark on the N64 on the easiest difficulty, with the settings I gave.
The easiest difficulty is still challenging, but the only real objectives you need to do is get to the end of the level or do some thing that can't really be failed easily (like grab a keycard or something).
The premise of the higher-than-easy goals is its an old game and you have to think a bit, not like metal gear level - but just try to think what an agent would do in each situation. Do you point a gun at somebody to make them do something? Perhaps knock somebody important out instead of killing them? See security cameras? disable them!

A large part of getting the objectives done is being aware of whats in your environment, and trying everything.

Or maybe the universe isn't cut out for you to be able to enjoy this game. heh, maybe God or whatever doesn't want you to play it or you were born with some small characteristic that just makes this game hard for you to play / understand.
I'm surprised though, I'm sure if you watched a walkthrough you would understand the logic behind it.
Everything in your inventory (left of the paused menu) has a purpose in the current mission you're playing. So that scanner device or whatever the fuck it is has to be yknow, placed somewhere or maybe a computer needs data downloaded.
What's the furthest you've gotten into the game? Anything you remember being stuck on for a particularly long time?

>> No.6324291

>>6324245
90% of the talent left before the buyout.
and most the FPS staff left long before that to form FRD

>> No.6324306

>>6323551
The new textures also look ugly as fuck in that port too.

>> No.6324320

>>6324291
>90% of the talent left before the buyout
did microsoft not catch wind of this?
also, whats the likely reason everyone left? it doesn't seem to me like microsoft was a BAD games company until AFTER they worked rare into the ground.
did they overwork bungie or something? seriously who else did microsoft destroy before they did rareware? because im pretty sure Microsoft was pretty chillax during the Xbox original days, and they didn't do any major fucky shit until the xbox 360, no?

or did everyone at rare just object because of microsoft being evil in the operating system / software world with their forced OS install on PCs and browser market share anti-trust shit?

90% is alarmingly high, something must have been up. or were they just annoyed because working for nintendo was their passion and joy, being nintendo's second party?

the bigger question is why nintendo didnt buy rareware, it wouldn't be ideal but unless you have a relationship as strong as insomniac has to sony, its a hell of a lot better than i don't know - losing your best asset to a competitor - no?

>> No.6324340

>>6324258
>>6324291
That's the point that I was trying to make, minus the n word crap. Thanks.

>> No.6324346

>>6324275
I've finished easy but I guess the real game is whatever hard is, but I can't even do normal. I'll try it again. With 1.2 and in Widescreen when I find a way to hook up my console. The retrotink doesn't work with it.

>> No.6324359

>>6324215
Thanks. I will check this out.

>> No.6324382

>>6324320
did you ever read about MS at this time? Look up Halo 2's development, and just really anything about MS in the 90s/2000s.

>> No.6324420

>>6324346
whats retrotink?
also, 1.2 control scheme is baller ass. it basically controls like a normal shooter on any other console.
Also with 16:9 enabled, make sure your TV is stretching the AV image to the full screen, obviously.
I guess it wouldnt be bad unstretched with black bars - it would look like oldschool quake with a high FOV, but yeah you want that 16:9 fullscreened man, the game gives you literally no peripheral vision in 4:3 its disgusting

good luck my dude, and if you get stuck perhaps consult a walkthrough, gamefaqs or /v/ or /vr/

but then again bro, if you're not enjoying it - dont bother bro. know what your times worth. im just here to give what works for me, doesn't mean you need to replay it unless you really want to.

>> No.6324434

>>6324359
welcome. just don't let yourself get in the same hole i stuck myself in.
I couldn't get the game feeling 100% right and it felt too easy at times, so I spent literal days trying to configure it to feel "right", with no avail.

If it isnt fun to you or you get the same vibe of it being too easy / not playing/controlling in a way you're comfortable with, don't waste your time endlessly tweaking it.

i think even gmanlives, a popular retro FPS youtuber said that its a bitch to get set up feeling right to you - and he noticed the difficulty difference too.

I guess what I'm saying is if it don't feel right, you can always come home to the N64 version. its not like its gotten any worse than it was on release. I personally enjoy the blurry low res graphics, i was mostly into the PC version for the framerate.

But that being said bro, i might be overspeculating. You might not have a single problem with it, and you may have found yourself the perfect way to play it now, dunno.

One last note, if you're just gonna jump into it and play without configuring - choose the highest difficulty

oh yeah and don't forget to press the " number 4" button on your keyboard before you play, this will enable mouse movement. hopefully you will have a good time with it!

>> No.6324576
File: 613 KB, 1280x720, pdxbla_15hi.jpg [View same] [iqdb] [saucenao] [google]
6324576

>>6323551
yeah the horizontal/vertical split really pissed me off
like shooting a circle at a wall even post-patch is too difficult

personally i just wanted the port to have the old graphics as an option. majority of the heads and generally most of the graphics they remade aren't faithful.

>> No.6326386

>>6323620
>PC is so easy that a toddler could finish it on hardest difficulty, maybe play that to begin with?
What. You mean the N64 version emulated?

>> No.6326404

>>6324229
>I feel like there are hidden mechanics people must know about.
The stealth system. Nothing officially indicates it exists, but it’s necessary to beat the game on console. This is what really gets zoomers.

Zoomer plays on Agent = gee I wonder what all the fuss was about, I could just blast everything to win, the game didn’t have much content

Zoomer plays on Perfect Agent = fuck the N64 controller for not letting me shoot people before they shoot me, this is goddamn impossible

>> No.6326474

>>6324229
>this is the type of people that frequents /vr/
>cant even beat a 20 year old game
Honestly dont know what to say, 11 yo me could beat it fine in Perfect Agent, with little more than taking cover when enemies shoot at you.

>> No.6326598

>>6326404
>The stealth system. Nothing officially indicates it exists, but it’s necessary to beat the game on console. This is what really gets zoomers.
It's weird to me that people now have to be explicitly told about something like this. When I was a kid I just assumed I could sneak around because it made sense for a secret agent and so I did and it worked. The game even gives you silenced weapons, why would it do that if they didn't do anything? I don't get why modern gamers require tutorials and instructions for even the most basic and intuitive things like "you can be sneaky in a secret agent game with silenced weapons."

>> No.6326618

>>6326598
Zoomers have to be explicitly told things, they find it difficult to think organically because that is not how they have been educated.

That's why most modern games have pathing arrows and even GPS style minimaps. A generation which has never been allowed to just go outside and explore can't do it in virtual worlds either.

>> No.6326631
File: 104 KB, 800x800, 14281-perfect-dark-game-boy-color-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6326631

I only discovered recently that there's a Perfect Dark Game Boy Color game. It's kind of impressive, the gameplay isn't great but the graphics are amazing and it's got actual voice acting.

>> No.6326634

>>6326631
>the gameplay isn't great but the graphics are amazing
Sounds like a Rare game alright

>> No.6326653

>>6326618
That honestly makes me feel incredibly sad for them.

>> No.6327325

>>6326618
>and I am le boomer XD
You're just a miserable prick looking for petty reasons to feel better about yourself. Stop being fat near me.

>> No.6327327

>>6326631
There's everything for the GBC, even Metal Gear Solid, GTA 1 and 2, Resident Evil and Daikatana.

>> No.6327330

>>6326631
Only reason I ever wanted this game was to get the exclusive cheats it unlocked when you used it with a transfer pack in the N64.

>> No.6327412

>>6327325

what he said about the younger generation is true tho

>> No.6327585

>>6327412
not really

>> No.6327639

>>6324320
>>6324382
>90% is alarmingly high, something must have been up. or were they just annoyed because working for nintendo was their passion and joy, being nintendo's second party?
Majority of the GoldenEye team left Rare in early 1998 after they got their bonuses because most of them were contractors brought in to do the game after it was rebooted multiple times from a SNES action platformer in the vein of Blackthorne to a virtua cop style shooter to a proper FPS. They were around enough to do small bits of pre-production on a new take (Which became PD) after they turned down doing Tomorrow Never Dies. Rare used a lot of contractors for their N64 games because they had so many in production which is why you saw some turnover as well. The core staff behind a lot of games didn't leave Rare between 2011-2014.
There was a lot of Rare splinters like Free Radical at the time because the Rare name was like Rockstar now on a game devs CV. Funniest one was Eighth Wonder which Sony spent millions of pounds on setting up, did massive PR about how they were all Ex-Rare and shut down only two years into existing because the game they developed was so awful they wouldn't release it.
> Look up Halo 2's development
Eh. Even Bungie admitted they were stuffing feature creep into Halo 2 when they were supposed to be hitting a deadline. They were known in the entire gaming industry as Microsoft's "spoiled child" the whole time they were there which was why the split was considered so surprising

>> No.6327674

>>6326631
i used it to get the all guns cheat even though i was too scrub to unlock it for real
then i unlocked infinite ammo and had a ton of fun (infinite ammo was one of the easiest cheats to unlock ever)

>> No.6327678

>>6323551
The 360 version is way better. Better framerates and better controls.

>> No.6327701

>>6326404
>The stealth system. Nothing officially indicates it exists
https://youtu.be/-UD8mb8sxbw?t=309

>> No.6327718
File: 107 KB, 400x452, dance.gif [View same] [iqdb] [saucenao] [google]
6327718

>>6327701
god damn i love the perfect dark soundtrack

>> No.6327726

>>6324420
I never understood how anyone realized the advantage of the 1.2 controls in Goldeneye and Perfect Dark. Turok already existed proving that it was a valid idea... Even games like Duke Nukem 64 were much better to play that way.
Control 1.2 is basically a simulation of the keyboard + mouse. The C buttons work like the wasd and the analog stick like the mouse. Simple and functional.

>> No.6327895

>>6323551
I'm not even reading your post, just coming here to say you are objectively wrong and a faggot, good day.

>> No.6327923

>>6323814
>>6324576
Holy fuck that looks terrible. 64 is superior based on graphics alone

>> No.6328006

>>6323814
>>6324306
>>6324576
>>6327923

the new textures look way better, both in definition and actual design, the originals are pretty bland in comparison.

i get it, PD was my favourite n64 game, but sometimes its ok for things to be updated. there wasn't anything wrong with this remaster other than the very poor multiplayer "matchmaking"

>> No.6328030

>>6323551
No, you retard.

>> No.6328035

>>6323551
>controls are super slippery
I found them fine.
>movement speed is way too slow
It's a spy game, not a fast paced shooter. Also, diagonal movement is your friend.
>game manages to drop frames somehow despite being N64-tier
It runs at a flawless 60fps on Xbox One.
>>vertical and horizontal are unlinked, just like in other 4J studio ports
???
>>>fucking spotlights everywhere
Are you complaining about the kino light corona aesthetic?

>> No.6328036

Reminder that literally every "WAAAGH, THE AI TAKES TOO LONG TO DO STUFF" complaint is exactly the same as VR games like HL: Alyx. I think GoldenEye and Perfect Dark would adapt very well to VR for this reason.

>> No.6328039

>>6324576
FPS games having different vertical/horizontal aiming speeds is super common and normal.

>> No.6328043

I suspect a lot of modern gamers never bother exploring the Carrington Institute and doing the training. They expect the game to tutorialize them on the fly.

>> No.6328045

>>6328006
The HD textures look like some awful fanmade texture pack, which they kind of are.

>> No.6328047

>>6328006
The problem with XBLA is the art design. It's really noticeable when you look at stuff like Cassandra and she doesn't have that "80s cyberpunk female executive" vibe anymore.

>> No.6328050

Reminder that Perfect Dark is steadily being reverse engineered. https://github.com/n64decomp/perfect_dark Eventually we'll have the full source code to make PC ports and overhauled versions with.

>> No.6328073

>>6328050
What a waste of human life.

>> No.6328096

>>6328073
Are you for real?

>> No.6328098

>>6324215
That's just an emulator faggot, not a proper PC version

>> No.6328103

>>6328050
Have we gotten a PC port of any other decompiled games yet?

>> No.6328104

>>6328050
Best of both worlds. Don't bet on a PC port any time soon. If anything it may unfuck the console versions a little.

>>6328103
I don't think so.

>> No.6328108
File: 38 KB, 610x343, perfect-dark-comparison.jpg [View same] [iqdb] [saucenao] [google]
6328108

>>6328047

explain what the difference is exactly

>> No.6328112

>>6328108
XBLA definitely looks better

>> No.6328126

>>6328108
Hairdo and cheekbones. And lack of shoulder pads, looks like.

>> No.6328131

>>6328050
I just hope GoldenEye gets the same treatment.
They're based on similar engines, right?
I also hope for OpenAL support for surround sound, especially since Perfect Dark had Dolby Stereo.

>> No.6328210

>>6323561
X axis sensitivity is different from Y axis sensitvity

>> No.6328214

>>6323814
I hate the way Jo looks in the remake

>> No.6328236

>>6328103
Doom 64 and PS1 Doom are two good examples. The thing is, most of the games people actually care about already had PC versions. So the projects typically involve reverse engineering the PC version to run on everything. For example, that's how you get Blade Runner in ScummVM.

https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code

>>6328108
The haircut is completely wrong. The original haircut is sharp, angular, severe. It says something about her personality. It's very 1980s. Everything is rounded in the remaster. The fact she's an unpleasant piece of work isn't conveyed visually.

>> No.6328238

>>6328131
There's a project decompiling GoldenEye, but it's way less active. Progress is almost non-existent compared to PD. https://github.com/n64decomp/007/

DESU, there isn't a whole lot of reason to reverse engineer GE. You'd be better off reverse engineering PD and then porting GE's content into it. The engine is just plain better.

Also, GE is getting a rather promising fan remake.

>> No.6328271

>>6328108
they made her fatter

>> No.6328280

>>6328108
>turn her unique hairstlye into a generic one
>hair too smol
>suit no longer has soulful texture noise

>> No.6328282
File: 70 KB, 956x460, k7_compare.jpg [View same] [iqdb] [saucenao] [google]
6328282

>>6328006
the actually removed detail and texture in some places

>> No.6328289

Why do N64 ‘toddlers militantly defend their clearly inferior versions of games? See the same nonsense in threads about OoT, Mega Man Legends, Mario 64, etc...

>> No.6328312

>>6328289
Because none of those games were direct ports, they were remakes and inferior ones at that. With the exception of Mega Man Legends obviously.

>> No.6328319

>>6328312
>and inferior ones at that
Not enough blur for ya?

>> No.6328324

>>6328319
OoT 3D is too bright, Mario 64 DS can fuck off with making me play as Yoshi.

>> No.6328327
File: 1.22 MB, 3300x1500, remake mario 64.jpg [View same] [iqdb] [saucenao] [google]
6328327

>>6328289
fuck off DS fag

>> No.6328374

>>6328238
Perfect Dark's engine is just a heavily updated version of the GoldenEye engine.
But yeah, someone already ported GoldenEye to the Perfect Dark engine in GoldenEye X but it's still probably not as accurate to the original version.

>> No.6328442

>>6327701
Forgot this existed. Last time I was in there was literally 20 years ago.

>> No.6329026

>>6323551
Fuck off OP

This HD release was a shit ton of fun on xbox one, I had a ton of fun playing this with my zoomer brother. In fact I love the 60fps over 10fps. The music and pace are much better when you move so fast.

>> No.6329756

>>6327639
>Funniest one was Eighth Wonder which Sony spent millions of pounds on setting up, did massive PR about how they were all Ex-Rare and shut down only two years into existing because the game they developed was so awful they wouldn't release it.
I did a quick search but I couldn't find anything about it. Is there somewhere I could read the story

>> No.6329761

>N64 replacement stick
>Its "smooth" and "modern" "like Gamecube"

If I wanted that shit I'd play a Gamecube why are there no replacement sticks with the same feel as the real stick?

>> No.6329780

>>6323551
there's a PC version? since when?

>> No.6329786

>>6329780
See
>>6324215