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/vr/ - Retro Games


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File: 1.71 MB, 1100x765, wide smile.png [View same] [iqdb] [saucenao] [google]
6323606 No.6323606 [Reply] [Original]

Yeah it doesn't really hold up too well, does it?

>> No.6323608

Plays fine, use left grip.

>> No.6323610

>>6323608
No problems playing it, even if I don't have 6 hands, levels are just boring shit.

>> No.6323627

>>6323606
I didn't love it at the time and I don't love it now. It's always just been fine. When it was new some people hadn't played multiplayer FPS, and the way aiming works was also interesting at the time

>> No.6323640

>>6323610
Enjoy life with bad taste.

>> No.6323645
File: 18 KB, 480x360, goldenguy.jpg [View same] [iqdb] [saucenao] [google]
6323645

>>6323640
>Enjoy life with bad taste.

>> No.6323709

>>6323606
It was good then, and it is good now. I'm more of a doom/quake guy, but playing some goldeneye with your homies is fun, and the single player is pretty fun too. I like how they recreated scenes from the movie. This is probably the best movie based game, right up there with Batman for nes.

>> No.6323785

Imagine being so obsessed that you want to change and rewrite history.
You just can't, OP. You will die and people will still consider this a classic.
All these wasted years you spent trying though

>> No.6323794

I ruined so many people's nostalgic memories of this in college. Most couldnt last a 10 minute match.

>> No.6323797

>>6323794
You never went to college, OP. Stop larping

>> No.6323913

>>6323606
It's very hard to actually keep up the motivation to play. It's not hard, it's not satisfying, and if I wanted to play multiplayer on consoles there are much better more satisfying games to play.

>> No.6323914

>>6323606
Why do you need us to validate your opinion OP? Are you that insecure?

>> No.6323924

Reckon the mechanics of Goldeneye are due a comeback on smartphones, holding a button for a reticle that is controlled by your phone's motion sensors (I guess due to the fewer controls, the game could just automatically fire your gun when you move the reticle over an enemy) would be better than the current fiddily CoD simulations we get now.

>> No.6323937

>>6323606
Even when it was released I thought it looked cheap and played like shit. Probably why I still hate fps to this day.

>> No.6326537

>>6323606
Not particularly, no.

>> No.6326554

>>6323606
With a special version of the 1964 emulator, it's possible to play this and Perfect Dark with proper mouse and keyboard FPS controls.

https://archive.org/details/1964-60FPS-Edition

>> No.6326556
File: 2.47 MB, 640x360, goldeneye.webm [View same] [iqdb] [saucenao] [google]
6326556

>>6323937
>I thought it looked cheap
It was one of the most technically advanced games at the time of its release zoomer

>> No.6326569

>>6323606
Perfect Dark always outclassed it anyway.

>> No.6326575

>>6323627
>I didn't love it at the time and I don't love it now. It's always just been fine

This is my take. It seems like it was a lot of people's first FPS so there's nostalgia for it but I always found it unremarkable other than the novelty of it being on a console.

>> No.6326583

>>6326575
>I always found it unremarkable other than the novelty of it being on a console
t. never finished it on 00 agent mode

>> No.6326627

>>6326583
fyi this just gives you more shit to do in the corridor maps, increasing the tedium never the challenge. If you don't subscribe to the "if I'm playing the same game for longer, that means it's better" play style then it's basically just waste your time filler.

>> No.6326656

>>6323606

Yeah, the meme died a long time ago. You can clearly see it's the gap between his index and middle finger.

>> No.6326664

>>6326627
>fyi this just gives you more shit to do in the corridor maps, increasing the tedium never the challenge
yeah righto try beating it without some stealth unless you're a speedrunner of course

stealth makes it fun as hell

>> No.6326681

It's good. People who try to say it's not should be mocked to the same extent that the "sonic was never good" tard crew gets mocked.

>> No.6326708

>>6326664
goldeneye doesn't have much to offer in the way of stealth. optimal play is killing everything with headshots from the generous auto aim.

>> No.6326719
File: 16 KB, 230x312, kotick.jpg [View same] [iqdb] [saucenao] [google]
6326719

>>6326708
>goldeneye doesn't have much to offer in the way of stealth. optimal play is killing everything with headshots from the generous auto aim.

>> No.6326721

>>6323606
Not really, but romhacks keep it entertaining.

>> No.6326727

>>6326583
You're right I never spent much time with that lackluster console shooter. I'm fine with it.

>> No.6326889

>>6326708
Ive done 50% or more of level 2 in complete stealth with emulator and save state so i could learn routes. You know facility the best mission

>> No.6326941

>>6323606
It holds up just fine. It was great for its time, did have a few annoying quirks, that were just as annoying as when it was released. Seriously, Natalya should not get stuck behind a door because half of her is on one side of it during one of those tedious escort missions. Also, at the end of that train episode, the automatic zooming back and forth when you are trying to cut through the floor turns what should be a tense challenge into pure frustration. Aside from that, it was an awesome game, many fond memories. What more did you want out of it?

>> No.6326968

>>6323606
this game and perfect dark are the only real objective based FPS, well maybe also thief

>> No.6326975
File: 64 KB, 1280x720, 545EE742-652A-4F7B-BE67-7BE23980035F.jpg [View same] [iqdb] [saucenao] [google]
6326975

Always had more fun playing Word is not enough

>> No.6327048

>hold up
Not a thing.

>> No.6327116

>>6326708
>getting headshots in GE with the auto aim
What are you playing on the easiest difficulty?

>> No.6327137

>>6327048
Lol of course it is.

>> No.6327338

It's good but suffers the most from the N64's sluggishness. Judging by games like Quake in the old days and the CoD's now even on console it seems like FPS are most dependent on framerate autism. Probably not a coincidence they share an acronym. It was great when you were adjusted to the systems rhythm, but given how different it is to everything now it's hard to go back to, it's a lot more bearable in games like OoT.

>> No.6327349

>>6327338
Not everybody likes games where you zoom around at light speed. Very different styles with different sorts of weapons and enemies.

>> No.6327369

>>6327349
Aim is another big part of it, as well as general feeling of responsiveness when the situations demand it. People didn't necessarily feel like they were slow when the game was new, but they do now, which bothers players a lot in just about any game. Goldeneye is cool and pretty unique in its general pacing and gameplay relative to other shooters because of how thoroughly it's built around the 64 but it's not something many are going to create intentionally or tolerate on the player side today.

>> No.6329053

>>6323606
It's a time piece for the N64. Obviously if you plug an OG xbox in you'll have some better gameeplay with like Halo 2 and CE, but if you have a n64 Goldeneye is a great title to keep in your collection

>> No.6329057

>>6329053
>you'll have some better gameeplay with like Halo 2 and CE
haha

>> No.6329084

>>6329057
nice bait but you know its a fact.

>> No.6329104

>>6329084
Halo was the start of the end of good FPS games

>> No.6329107

>>6329104
How so?

>> No.6329115

>>6323606
I just used the KBM mod because fuck it.
It's fine, it's fun.

Although even with the KBM mod the Aztec and Egyptian temple filtered me hard, ahaha.

>> No.6329131

>>6326556
>npcs react to differently to damaging different body parts
Blew me away as a kid; I also enjoyed shooting guys in the dick way too much

>> No.6329135

>>6329053
zoom zoom

>> No.6329138

>>6329135
shut the fuck up with this zoom zoom shit, faggot ass gatekeeper.

>> No.6329516

I always thought the AK47 looked like a pencil. My brothers and I always called it 'the pencil gun'. Anyone else think this?

>> No.6330456

>>6329516
yeah the models are all over the place in quality.

>> No.6330494

>>6329053
>halo 2
Wtf

>> No.6330523

Gimme a klob.

>> No.6330585

Medal of Honor is superior. Better gunplay and better framerate despite the inferior hardware its running on.

>> No.6330586

>>6330585
>better gunplay
Not really, doesn't come even close to the aiming mechanics and limb-based damage in Goldeneye.

>> No.6330617

>>6330586
Both games have limb based damage, but goldeneye does have better aiming I guess, the autoaim is just satisfying. I hate goldeneye's floaty ADS though, it's so clunky. I also prefer how in MoH every shot that lands on the enemies triggers a limb damage animation, as opposed to how goldeneye does it, a new animation can be triggered only after the first animation has finished playing. MoH feels more snappy. Moreover goldeneye's performance is just terrible unless you're playing on an emulator. But I do prefer goldeneye's open ended mission structure as opposed to MoH's linear narrative driven levels. Still, overall I just prefer MoH.

>> No.6332575

>>6329131
You don't shoot a guy a guy in the dick. Not cool. Not cool at all.

>> No.6332660

How the hell does a human control this on actual controller?

>> No.6332674
File: 2.93 MB, 492x260, ge train.webm [View same] [iqdb] [saucenao] [google]
6332674

>>6323606
I made a troll thread a couple of months back and everybody got really mad lmao. I bothered to finish it which to me means a game is good as I can rarely be asked with most games nowadays. Might be the nostalgia factor though Idk. The guns still feel so satisfying and it's got interesting sandbox style level design. Love how you were rewarded for beating levels within time limits, too; it was pretty much the only game I bothered "speedrunning" for this reason, and I unlocked every cheat as a kid. I also appreciated how harder difficulties gave more mission objectives and unlocked more levels.

>> No.6333035

>>6327116
autoaim doesn't even aim to the head
so many larps in these threads

>> No.6333037

>>6333035
Not even on easy? I wouldn't know since I don't play easy modes.

>> No.6333046

>>6333037
on what fps autoaim shoots at the head?
it just covers a bigger area of the screen

>> No.6333598

>>6330494
huh??????????

>> No.6335803

It’s got good level design with variable objectives which is something of a rarity and is quintessentially early FPS game design.

>> No.6336083

Most 3D games from then didn't. It could have held up a whole lot worse too.

>> No.6336171

It holds up fine if you use 1.2 control scheme, play on a crt, have a good n64 controller and possibly turn off auto aim. How about the fun in shooting the test tubes on the tables in the 2nd level and blowing up all the destructable objects, halo didn't even let you do that and neither do many games on ps2 and a few on xbox 360.

>>6323606
What is your major malfunction, point at person and press button to kill, how is that different to new games. A few areas have a bad framerate, deal with it.

Multiplayer, yes it was even inferior to doom and quake network play.

>> No.6336697

>>6330585
>better framerate
This is false too

>> No.6336718

>>6323606
I was always amazed how well the feeling of hitting someone was in Goldeneye/Perfect Dark.
The shots seemed like they had a lot of weight behind them and you could almost feel the impact.
That specific sensation really left an impression on me back then, and no other game could quite recreate that. I could never get into Timesplitters on the gamecube later because it lacked that and that completely ruined it for me.

I still don't understand what it was that made it so good. The sound design? The bloody, blurry red stain it left on the target?

>> No.6336730

>>6336718
>The shots seemed like they had a lot of weight behind them and you could almost feel the impact.
>That specific sensation really left an impression on me back then, and no other game could quite recreate that.
You should try BLOOD

>> No.6336732

>>6336730
Thanks, I will!

>> No.6336759

>>6336718
This.
I thought I would become a psychopath, considering how many hours I spent playing Perfect Dark and torturing enemies by shooting their limbs or their asses.Unlike Doom-like games where you just want to spray everything with bullets, GE and PD actually felt satisfying when you actually took your time to aim and shoot enemies in specific spots.

>> No.6336789

>>6336718

it's a combination of a few factors.

1 - weapon sound design is excellent for the most part, they selected good appropriate sfx for the guns that, for the most part, feel really powerful

2 - the impact sound effect. in addition to the gun's firing sound, there's an additional sound effect, sort of like a dull punching sound, that plays every time a bullet strikes an enemy's body, hence the "punchiness" of the shots

3 - the blood staining effect, where the bullet leaves a permanent red-tinted wound on whichever part of the body was struck, giving immediate visual feedback. not sure if goldeneye was the first to do this but it works really well. perfect dark improves this by replacing the cheesey power rangers-esque sparks that accompany bullet impacts against a body w/ an actual blood spurt, plus the spray effect that leaves a blood stain on the wall behind them

just goes to show how attention to detail can stack into something really impressive

>> No.6336792

>>6336789
Watching a gameplay video, I think the enemies reacting to getting shot also plays a large role. They flinch or try to hold the body part that just got shot. Some animations are ridiculously exaggerated, but it doesn't seem out of place.

>> No.6336814

>>6336792

that too of course, i was focusing more on the mechanics of shooting more than the behavior of the npcs, but that's a big one

>> No.6338105

>>6323606
It holds up pretty well IMO. Has some quirks to it, but nothing that should impede being able to get into the game.

>>6323610
Man, ya gotta have an empty void where your frontal lobe should be if you struggle to comprehend and use the N64 controller.
At least if it's one in good condition anyway.

>>6323709
Spot on.

>> No.6338119

>>6323937
Awful tastes and judgment.

>>6326575
My first FPS was Terminator Future Shock, Goldeneye was without question much better.

>>6326627
Guards react faster and have better precision on higher difficulties, this matters a lot for when you're on the clock, you also take more damage and find less ammo, and find weaker and less frequent armor, all of it meaning your margins for fucking up are made increasingly narrow.

You're bullshitting and intentionally selling the game short.

>> No.6338126

>>6326708
I think the game plays much better with auto-aim turned off.
Also stealth will save you a lot of grief on higher difficulties, as you take out alarms and cameras, because the alarms going off can be complete disaster on Secret Agent and 00 Agent.

>> No.6338137

>>6329131
I used to crouch down to slap them on the ass, which made them jump in terror, and which I thought was really funny.

>> No.6338525

>>6338119
I really dont understand why sonyggers have to clog up this entire board. Theyre like/int/ or /pol/s aussie shitposters.

>> No.6338613

>>6326975
Absolutely based choice.

Single player was so much fun,

>> No.6338624
File: 75 KB, 1406x970, th (1).jpg [View same] [iqdb] [saucenao] [google]
6338624

>>6323606
Goldfinger 64 was the better version in my opinion. I'm also looking forward to Spy Who Loved Me 64. Get involved with the community if you like the game so much and chip in if you want more games like this. View To A Kill 64 was in development but everyone stopped. Would be comfy as if we all rallied behind one game on here and made something instead of jjust talking about the past.

Last month someone programmed attack dogs which looked really good.

>> No.6338634

>>6336789
>>6336814
Not to mention being able to shoot guns out of the hands of enemies. Their random behaviors when they're disarmed are great, sometimes they'll immediately surrender, sometimes they'll surrender, only to draw a pistol on you when you turn your back. Sometimes they'll make a break for their buddies, sometimes they rush you down in melee. You don't really see attention to detail like that much anymore.

>> No.6338664

>>6329107
>lame ass aliens
>muh flood
>trash weapons, save for OP Magnum
>cortana
>2 weapon limit because Fuck the players

>> No.6338673

>>6338664
Sounds like someone needs to git gud or stick to easy lol

>> No.6338682

>>6338673
I have played them all, I like Reach the most, but Fuck that series in the ass for that retarded 2 weapon shtick.

>> No.6338683

>>6338682
If you don't get the 2 weapon system you'll never get what makes Halo so great.

>> No.6338783

>>6326627
This is objectively false.

>> No.6339048

>>6338525
What?

>> No.6339070

>>6323606
It wasn't nonsense maze shit and was realistic so it was better than any FPS from this era. +great AI and localized damage with tons of different animations intead of bullet sponge enemies.

>> No.6339083

>>6323606
Multiplayer does, but the singleplayer is just insane.

>> No.6339112

>>6332674
That person is using a kb+m to play.

>> No.6339115

>>6339070
You don't like Quake?

>> No.6339198

>>6332674
>it was pretty much the only game I bothered "speedrunning" for this reason
At higher difficulty levels you're pretty much required to use speedrun tactics just to complete the level, which was my major problem with the single player.

>> No.6339203

>>6323606
It does through emulation with mouse controls but not really, no.

>> No.6339218

>>6339115
I liked it for what it was, a first person platformer. Jumping Flash was better though since Quake is unplayable without a mouse.

>> No.6339367

>>6339112
no shit

>> No.6339463

>>6339048
I dont mean you, I mean the guys you were replying to.
If one had played goldeneye one would realize it is a good game and holds up very well.

Unless OP means "FPS went down a different path" ; in which case I see his point. I would argue " a different path and NOT for the better" , but thats a huge, different argument.

In these threads Sonyggers and their unholy allies PC-Master-Race guys join forces and literally just spam the entire thread with teenage anti-Nintendo bile .
I just dont understand it. Look at Sony / Sega threads; Nintendo fanboys do not spam them with shit-talk.
Sonyggers are mentally ill.

>> No.6339470

>>6323606
Yeah it does, if you can find an N64 controller in decent condition and switch to 1.2 style.
The multiplayer not so much but that's why you play Perfect Dark

>> No.6339476

>>6338105
>>6323610
The N64 controller was designed at a time ( mid 90s) when it was unclear if games would go full 3D, or stay 2D.
Sega Saturn, released late 1994, was a 2D console with a 2D controller. (No analog stick, just a D-Pad. Sony Playstation had no analog stick either, until about 1998 or so).

With N64 they didnt know if games would go full 3D or stay 2D or 2.5D so the option of a 2D controller (D-Pad on left handle) is there, if you need it, and the option for a 3D controller (analog stick and Z trigger) is there if you need it.

On N64 games I would the D-Pad for menu navigation, for accuracy, and also to not ruin my analog stick just swishing thru menus.

Also Pokemon Stadium games, which I played a lot, do not use the stick at all (being as they are gameboy games remade on console.)

You dont need "6 hands" to use it, you absolute and utter fucking retarded mongoloid spastic downie. Seriously, consider necking yourself.

>> No.6339483

>>6339476
I also realize a 3D controller was released for Saturn later on (it basically looks like a prototype Dreamcast pad).
But the point is it originally wasnt envisaged like that.

Once again, Nintendo innovates, everyone else copies.

>> No.6339489

>>6339483
saturn had an analog stick a year before the n64 came out. Drop the Nintendelusions kid, Nintendo copies and takes credit yet again.

>> No.6339502

>>6339489
>saturn had an analog stick a year before the n64 came out
no it didn't unless you're talking about flight sticks

the n64 and its controller came out 1 month before nights and its controller

>> No.6339514

>>6339502
>no it didn't unless you're talking about the analog stick
yes I am.

>> No.6339529

>>6339489
Nintendo innovates :
>handheld gaming, Sega and Atari copy.
>Shoulder buttons
Sony copies.
>Analog stick
Sony + Sega copy.
>Pokemon
Digimon copy it.
>Mario, i.e., kids platform game with cutesy characters
Crash and Spyro are ripoffs of that format.
>Wireless controller (WaveBird)
Everyone copies
>Motion Sensor controls (Wii)
Kinect, whatever Playstations one was called
>Mario Kart
Crash Team Racing
>4 controller ports
Multi-Tap....

List goes on. Thats just off the top of my head.

Btw im not saying Nintendo invented the concept of e.g. a joystick or a motion sensor control but they demonstrated how to successfully apply it to videogames. Every Nintendo console tries to do something different whereas PS1 2 3 4 5 and Xbox 1 2 3 4 5 are just a new black box every 5 years that just try to outdo each other for in what ultra-high resolution we can now blow apart the Alt-Right with 5'4" brown lesbian Feminism.

>> No.6339531

>>6339529
The absolute cope in this post.

>> No.6339538

>>6339531
He's right though, which is why, being a 4chan neckbeard, all you could do is reply with insult. Nintendo is easily the most innovative video game company of all time, and I say this as someone that hasn't owned a Nintendo console since the N64.

>> No.6339540

>>6339529
They introduced rumble pads, too.

>> No.6339548

>>6339540
As I said the list goes on. I think Nintendo may have even introduced the "Select" button i.e. a fourth button.

>>6339531
The cope, my friend, is all yours.

>> No.6339557
File: 23 KB, 427x378, saturn_stick.jpg [View same] [iqdb] [saucenao] [google]
6339557

>>6339514
woah i can't believe the nerve of those nintendo rogues, cheats and scoundrels for ripping sega off for the n64 controller

>> No.6339561

>>6339538
Nintendo
>innovative
Sony
>derivative

Even just the names of the consoles. PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5. All with the same fucking greasy thin shit control pad theyve had for literally 25 years now, and christ theyre even using the same FONT for the PS5 logo.

Playstation is a console franchise for lobotomized retarded coomers and passive-aggressive "school shooter" types, who have got no soul whatsoever.

>> No.6339686

>>6339557
yep, sega had an analog stick first that generation

>> No.6339752

>>6323606
Man, people must have shat themselves after seeing half life and what it had to offer, especially when compared to this.

>> No.6339763
File: 12 KB, 480x360, goldeneye.jpg [View same] [iqdb] [saucenao] [google]
6339763

>>6339752
Yeah, when people played Half-Life, they saw for the very first time in their lives playing an FPS characters acting out a story and scripted events

>> No.6339782

>>6327137
Nope. Games don’t age.

>> No.6339796

>>6339561
Based af post.

>> No.6339845

>>6339752
Thats how I felt, and I only got to play Half-Life after experiencing other console FPS like Turok 2 and Perfect Dark. Still, I did miss some of the details, like the NPCs being more responsive to damage.
The HECU are a good example of this, despite all their intricate movement and tactics, fighting them becomes boring, because they are just bullet sponges.
If they managed to combine Half-Life with the gory effects of Turok, e.g, limb slicing, head blowing, and the damage impact of Perfect Dark, the game would be perfect.

>> No.6339858

>>6323606
>console fps with powerpoint framerate
it was never good.

>> No.6339859

>>6339845
>The HECU are a good example of this, despite all their intricate movement and tactics, fighting them becomes boring, because they are just bullet sponges.
they are also pretty broken and don't respond to your actions a lot of the time. Halo was the first game to get proper AI that wasn't just see player, attack.

>> No.6339863

>>6339859
>Halo was the first game to get proper AI that wasn't just see player, attack.
The AI in Perfect Dark does sometimes engage in retreating and baiting behaviour

>> No.6339871

>>6339863
>>The AI in Perfect Dark does sometimes engage in retreating and baiting behaviour
Never really sticks the landing. The fakeouts are a novelty in practice you kill them before it matters.

>> No.6339898

>>6339529
>handheld gaming
invented by milton bradley (microvision)
>Shoulder buttons
all thanks to capcom popularizing six action buttons with street fighter in the arcades.
>Analog stick
arcades had joysticks forever, so did many home consoles.
>Digimon copy it
both untrue and completely irrelevant to sony. the franchise is owned and created by bandai.
>Mario, i.e., kids platform game with cutesy characters
invented by universal (space panic)
>Wireless controller (WaveBird)
invented by atari (cx-42)
>Motion Sensor controls (Wii)
invented by sony (eyetoy)
>Mario Kart
invented by sega (power drift)
>4 controller ports
invented by hal labs, not nintendo

> they demonstrated how to successfully apply it to videogames
that's not innovating, that's refining an existing concept. you nintendo zealots shit on sony and sega all the time for doing the exact same thing.
>Every Nintendo console tries to do something different
their current shtick is to force a new gimmick that nobody asked for every time to distract from how they're cheaping out on the hardware. when it comes to what really matters (the software), they've become egregiously lazy and stagnant.

>> No.6339903

>>6339686
he is being sarcastic. Its a flight simulator controller. Saturn was still a majority 2D console. There was also also steering wheels in arcades in those days. The point still stands, and furthermore, youre a moron.

>> No.6339910

>>6339871
have you ever played against Perfectsims and DarkSims in the combat simulator? They dont just attack you. They will lurk if they have a good set up (i.e. full shield and a rocket launcher) or if you lurk, so will they.

The single player AI also call for backup and other things like that.

>> No.6339931

>>6339898
I didnt say sony exclusively copies Nintendo and nobody else does. In fact the whole thing came about from saying Sega copied nintendo. Digimon is a ripoff of Pokemon and I dont see how anyone could deny it. Whether its Sony or Sega or someone else doesnt matter.

Many of these things you mention Ive never even heard of, and I know gaming pretty well, so I think it only enforces my point that Nintendo innovate and demonstrate how to do things.


>egregiously lazy and stagnant.
That is a nice summary of Sony and Microsoft over the last 15 years, thank you for making it so concise.

>> No.6339950

My favorite game ever, play it every day.

>> No.6339964

I have no interest in ever revisiting Goldeneye, I still had a hella great time as a little kid playing it, memories nothing will ever be able to take away no matter how bad it has "aged".

It was revolutionary at the time for console gaming and offered things almost no FPS offered, hence why it's so fondly remembered by everyone, attacking the game 25 years later for not being perfect is just silly, it was nearly perfect for standards back then no matter if PC had already done it, it's not who did it first or best, but who had the version that was most simple for most to use and enjoy. It's always been the same with technology adoption as well, it's not that someone was first or the best, one version just clicks with the general audience.

>> No.6339971

>>6339463
I don't engage in console warring and try to avoid it as much as possible (I play both PC and console games, one would be robbing themselves not to), so I probably see it less.

Here we have why:
>>6339483
>>6339489
>>6339529
>>6339531
>>6339538
>>6339898
>>6339931
You people are fucking deranged to exhibit brand loyalty to this degree, you all need to shut up and go play videogames.
You do this shit a lot, why do you have so much goddamn emotional investment in corporate products? I like a Coke, but I'm not going out of my way of getting into arguments with Pepsifags.

>> No.6339978

>>6339858
Don't walk into big clouds of smoke lmao

>> No.6339981

>>6339950
>every day
Do you suffer from actual autism?

>> No.6339995

>>6339971
>I'm not going out of my way of getting into arguments with Pepsifags.
You should try it, it's a lot of fun.

>> No.6340015

>>6339931
>Digimon is a ripoff of Pokemon and I dont see how anyone could deny it.
digimon is a spinoff of tamagotchi and a spiritual successor to bandai's old pocket zaurus toy line. mechanically, it is completely different from pokemon because of its origins as a virtual pet. and pokemon did not invent the concept of collecting and battling with monsters in the first place. cosmic soldier and megami tensei were already doing this in the '80s.
>Many of these things you mention Ive never even heard of
i mean, there's nothing stopping you from googling things instead of just blindly assuming that your corporate gods invented everything.

>>6339971
i don't see how i'm "exhibiting brand loyalty" by giving a rebuttal to someone else's brand loyalty.

>> No.6340040

>>6339981
Nah not really. I only play like 5 different games tho cause I dont spend much time playing. I also play PD, Banjo Kazooie, wave racer 64, and a lot of casino games.

>> No.6340221

>>6340015
The core of your argument is "Nintendo is not an innovative company", and, well... eh, good luck with that one, champ.

Sega is not an innovative company. Sega consoles from Mega Drive to Dreamcast are just "arcade games but with unlimited replays". That format grew really stale by the year 2000 and they went out the home console business. People wanted more than just "Round 2! Fight!" style, shallow arcadey games that Sega was all about.

I thought the Dreamcast controller showed you what game you were playing on a mini screen was really cool and new at the time. That is one innovation. But to try and pretend Nintendo doesnt innovate and did so and continues to do so, much more than other games and console manufacturers, is just snake oil. You are selling snake oil.

>> No.6340225

>>6340221
Not him but Sega were just as innovative as Nintendo. The real parasite here is Sony.

>> No.6340259

>>6340225
I wonder if PlayStation 6 will have the same controller, same font logo and same games and look like the same nondescript soulless black box as PlayStation 5.

>It's all so tiresome.

>> No.6340382

>>6340015
>i don't see how i'm "exhibiting brand loyalty" by giving a rebuttal to someone else's brand loyalty.
It's only console wars when non-nintendo fans do it.

>> No.6340424

KICK OUT THE JAMS, MOTHERFUCKERS!!!
https://www.youtube.com/watch?v=Y5q_TsdZvGA

>> No.6340474

>>6340424
64 music sucks butthead

>> No.6340542
File: 180 KB, 607x392, ge_framerate.jpg [View same] [iqdb] [saucenao] [google]
6340542

i'll just leave this here

>> No.6341316

>>6329131
>I also enjoyed shooting guys in the dick way too much
I remember making NPCs invulnerable in Perfect Dark then finding an office lady in the skyscraper level and torturing her until she was entirely red while steadily masturbating

>> No.6341357

>>6341316
>orturing her until she was entirely red while steadily masturbating
this is probably a fetish, masturbating to the point of self harm with just your hands

>> No.6341370

>>6339561
Nintendo is for children and manchildren that can't let go.

>> No.6341372

>>6340225
>>6340221
All the major Japanese console manufacturers were yakuza fronts. It's silly to compare them when they're really the same organisation coordinating their marketing in artificial duopolies in order to penetrate foreign markets.

>> No.6341457

>>6341316
That is twisted, dude.

>>6341370
It's the sonyggers who always start these arguments.

>> No.6341495

>>6340542
give me the executive summary

>> No.6341912

>>6323606
>No one mentions goldeneye X
https://youtu.be/9tDd89u3W3k

>> No.6341968
File: 29 KB, 600x600, pacha.jpg [View same] [iqdb] [saucenao] [google]
6341968

>>6341912

>> No.6342107

>>6341912
Doesen't really add anything desu. Prefer not seeing the hands come up. Feels weird.

>> No.6342630

>>6341912

It's really impressive stuff, but I couldn't really get behind the mod unless they found a way to re-incorporate some of the iconic features of GoldenEye, like the level select dossier or watch menu pause. That stuff is pretty crucial to the tone and appeal of GoldenEye IMO and isn't really a good trade-off for reload animations

>> No.6343606
File: 562 KB, 640x541, Barely_compares_to_shared.png [View same] [iqdb] [saucenao] [google]
6343606

>>6339752
I felt half life now was a step back to more doomish level design from the denser complex mission design of goldeneye.

>> No.6343637

Don't compare a shitty console shooter to hl1, please.

>> No.6343645

>>6343637
valve fanboys are so cute

>> No.6343649

>>6343645
Not as much as nintendo fanboys.

>> No.6343653

>>6343649
Goldeneye is by Rare.

>> No.6343658

>>6339752
Halflife is much more simplistic compared to most N64 shooters. Turok and Goldeneye have far more advanced damage models.

Halflife ran at a crazy higher framerate, though, which made it more fun to play.

>> No.6343659

>>6343653
Yet nintendofags think that it can compare well with any other PC fps.

>> No.6343661

>>6343658
No

>> No.6343663

>>6343659
>any other PC fps
I just replied to you because you're an obnoxious valvefag who mentioned hl1 as if that game is good. Doesn't mean I don't like actual good PC FPS games.

>> No.6343668

>>6343661
Yes, you've clearly never played any of these games. Enemies in N64 shooters react when you shoot them in different locations and turok even has removable limbs. Halflife runs what is essentially the Quake engine.

>> No.6343681

Goldencucks are delusional.

>> No.6343689

>>6339858
Filtered

>> No.6343692

>>6323606
Yeah your heterosexuality doesn't hold up too well does it

>> No.6343878

>>6343668
>turok even has removable limbs
Not until Turok 2.

You're right at least about the damage system, but I wouldn't call Half-Life more simplistic overall. It tried a bunch of experimental stuff, including AI systems like flocking behaviours which are basically pointless. I'd call Goldeneye a more cohesive product but it's weird to try to compare them technically, they're very different games on very different hardware.

>> No.6343881

>>6323606
It does when you play with a mouse.