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/vr/ - Retro Games


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File: 99 KB, 3840x2560, when zerobones attack.png [View same] [iqdb] [saucenao] [google]
6314339 No.6314339 [Reply] [Original]

I'm surprise no one ever done this .
> Samus in castlevania or vice-versa .

Since /vr/ have some rom hackers. I would like to know what will be easier or practical.

Converting the map to be like castlevania
Or
Changing the Belmont to play like samus

>> No.6314340

neither are practical

>> No.6314342

>>6314340
How so explain

>> No.6314347

You can sprite swap and hack the physics to be a super shitty approximation of Samus' physics but it would never feel authentic, just super fast Belmont with unlimited daggers and no whip.

You might be able to make a Metroid map that was like Castlevania but the bosses would be all wrong

>> No.6314356
File: 127 KB, 800x800, 40144-castlevania-aria-of-sorrow-game-boy-advance-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6314356

>>6314347
How do feel about (soma cruz) In metroid zero mission . I do worry about the the map design not complementing there gameplay

>> No.6314429

>>6314339
both would take a lot of work.

to hack samus in, you need to both 1) understand how samus works in the original game and 2) understand how castlevania makes collision queries against the map, enemies, and projectiles. knowing these things, you could drop samus' code into castlevania and replace the appropriate metroid queries with castlevania queries. of course this looks past shit like status menus etc.

hacking the castlevania map into metroid would probably be more straight forward, but also more work, because you would have to not only hack in map data, but graphics, pallets, and any special effects as well (like the bats in the background or worse unique terrain features with special programming).

given your question, you almost certainly do not have the skill to do it yet. moreover, gba isn't covered by this board

>> No.6314472

>>6314347
No reason there couldn't be a whip other than if you're a /vr/ aspie

>> No.6314576

>>6314472
just stop.

>> No.6315158

>>6314576
no

>> No.6315362

>>6314472
Why would Samus have a whip? You can do sprite swaps easily there are even tools for some kind of roms if all you want is for it to LOOK like a different character. That's what all those ridiculous "Super Mario Brothers 12" games are

>> No.6315369

>>6315362
>Why would Samus have a whip?
grapple beam

>> No.6315389
File: 246 KB, 3840x2560, when bones sneak attack.png [View same] [iqdb] [saucenao] [google]
6315389

>>6314339
Is this the daily boneposting thread?

>> No.6315436

Putting Samus in Castlevania sounds more plausible than the other way around. SotN-likes generally only use collision as a means to break down walls whereas Metroid is built around needing different tools. The best you could really do is use Soma's slide + two-hander arching weapons, but you'd have to eliminate all of the game's preference for specific weapons to break down certain obstacles and make them all "breakable walls." Maybe if you strategically placed certain weapons in place of augments, like the aforementioned two-handed swords/axes, and maybe the handgun for hitting blocks from a distance.

Meanwhile, Samus' wall jump alone would completely break Castlevania, but at least make playing it an attainable feat. That doesn't even factor in the space jump which would basically win the game as soon as you get it. But, it sounds like a plausible enough novelty that wouldn't be a complete nightmare to make the game beatable without it just being a cosmetic map swap.

>> No.6315441

>>6315389
Post more

>> No.6315652
File: 105 KB, 3840x2560, taken to the bone zone.png [View same] [iqdb] [saucenao] [google]
6315652

>>6315441
My pleasure.

>> No.6315674

>>6314339
You are describing my fetish.
http://supermariobroscrossover.com/resources/super-mario-bros-crossover.84/

>> No.6315734
File: 3.78 MB, 3840x2560, 1571461839603.jpg [View same] [iqdb] [saucenao] [google]
6315734

>>6315441

>> No.6315818

>>6315362
Because she literally has a whip?

>> No.6315857
File: 1.25 MB, 640x480, when bones bone the city and escape to the corridor.webm [View same] [iqdb] [saucenao] [google]
6315857

>>6315441

>> No.6315886

Post the one with Balore, I don't have it saved anymore

>> No.6315910
File: 7 KB, 282x179, that tickles my funny bone.jpg [View same] [iqdb] [saucenao] [google]
6315910

>>6315857
>he boned the city and escaped to the corridor

>> No.6315913
File: 2.66 MB, 960x640, when bones kino.webm [View same] [iqdb] [saucenao] [google]
6315913

>>6315886
Ask and you shall receive.

>> No.6315925
File: 97 KB, 3840x2560, Skull King - Master of Bones.png [View same] [iqdb] [saucenao] [google]
6315925

>>6315910
I get that anons aren't big fan of boneposting but hell I honestly find most of them pretty funny.

>> No.6316458

>>6314339
Anon it would be a tremendous amount of work to even do badly and even though it may look "neat" it most certainly would not play well. These games may be of the same genre but they do play differently and the layout and enemies are designed for the characters of their respective games.

>> No.6317046

Contact the guy who put Yoshi into Sonic 2.

>> No.6317212
File: 969 KB, 1200x1182, creaking_road2.jpg [View same] [iqdb] [saucenao] [google]
6317212

>>6315441

>> No.6317498
File: 140 KB, 4096x3312, when creaking skull goes castlevaniaing.png [View same] [iqdb] [saucenao] [google]
6317498

>>6315441

>> No.6317692

>>6317498
This really creaks my bones.

>> No.6317861
File: 136 KB, 1200x813, Creaking Bones Soul.jpg [View same] [iqdb] [saucenao] [google]
6317861

>>6317692