[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.18 MB, 1600x1600, 5CBA377D-25E0-44C5-BF30-F4239E9B49AC.png [View same] [iqdb] [saucenao] [google]
6310887 No.6310887 [Reply] [Original]

Let’s settle this once and for all, because you guys argue about this ever day: Which is the better Mario game? SMB3 or SMW?

https://www.strawpoll.me/19690159

You can only vote once, so make it count. This will be the deciding factor.

>> No.6310987

>>6310887
>Let’s settle this once and for all
should be an insta ban phrase on this board

>> No.6310992

>>6310987
But it's unironically low key objectively comfy

>> No.6311003

>>6310887
SMB3 has far better design and the overhead maps actually feel interactive.

>> No.6311012

brainless: not liking either
tiny brain: liking one, hating the other
normal brain: liking both, but preferring one over the other
big brain: liking both equally
expanded brain: don't think about comparisons and just enjoy video games

>> No.6311018

>>6310887
>https://www.strawpoll.me/19690159
SMB3 ALL THE WAY

>> No.6311163

Obviously answer
>Super Mario All Stars

>> No.6311167

>>6311163
This. I see these threads and I laugh while I fire up my SNES with my copy of SMAS+W.
And yes, I also own the original Famicom versions.

>> No.6311173

>>6311167
I laugh when I see people who prefer All Stars. Mostly because I know they either never really played it or don't care about quality.

>> No.6311176

>>6311173
It has a nice aesthetic, but its physics are off. Definitely babby's first Super Mario game.

>> No.6311184
File: 283 KB, 1486x1040, 20200322_165819 (2).jpg [View same] [iqdb] [saucenao] [google]
6311184

>>6311167

My nigga. 8-bit was holding them back from true greatness.

>> No.6311186

SMB3 has more interesting powerups. But World has a better implementation of the three on offer and Yoshi.

>> No.6311232

>>6310987
shut up queer boy

>> No.6311238
File: 52 KB, 500x386, smas.gif [View same] [iqdb] [saucenao] [google]
6311238

>>6311173
I laugh when I see binary-mindcoded people who can't conceive the possibility of enjoying both original and All Stars.

>> No.6311246

>>6311238
Enjoy your broken SMB physics.

>> No.6311249

>>6311246
This thread is about SMB3 and World anyway (and I will enjoy my exclusive Luigi sprite).
Enjoy your low neuron count brain that prevents you from enjoying more than 1 thing at a time.

>> No.6311252
File: 38 KB, 671x369, 574d0cfee74330ebc01e07048aeb35a4.jpg [View same] [iqdb] [saucenao] [google]
6311252

>>6310887
Why does this shit always happen, this vs that. Shut the fuck up and let people enjoy what they want. They're both pretty good games, I don't think I've ever thought, oh I like one and the other one sucks. Fuck off with this brainlet contrarian shit.

>> No.6311256

>>6311252
I'm sure at least one of those All Stars autists (if it really is more than just 1 guy) is just a falseflagger who probably doesn't even like Mario games to begin with, he just wants to see Mario/Nintendo fans duke it out with each other.

>> No.6311274

>>6311249
Super Mario All-Stars is a good game to look at and play with, but not to seriously get into. It's like a kid dropped sugar into a fine watch, it's still pretty, but it doesn't work as well when you have all the extra sweet stuff globbing up the gears.

>> No.6311275

>>6311256
No doubt...or they're parroting some faggot eCeleb or gayme journalist shit.

>> No.6311278

>>6311274
I don't think your food analogy works.
I also don't know what you mean by "seriously". I've completed all the Mario games, both original and All Stars version, and enjoyed them.
If by "serious" you mean speedrunning, I'm not interested, but I think speedrunners still play All Stars, so.

>> No.6311282

>>6311278
>I've completed all the Mario games
No, not the first one anyway. I can prove it by asking you a question: When did you beat the hidden Super Player Mode? (there's more too)
>If by "serious" you mean speedrunning
Speedrunning is for fags unless it's done for fun.

>> No.6311294

>>6311282
>When did you beat the hidden Super Player Mode? (there's more too)
Are you talking about the NG/star 2nd loop of the game, or something in the GBC SMB Deluxe?
Anyway, I've played both SMB1 original and SMB2J back in the early 90s (had a famiclone).
I completed both difficulties on SMB1, but I didn't actually beat 2J until later on emulators, too hard for my self kid.

>> No.6311304

>>6311294
>Are you talking about the NG/star 2nd loop of the game, or something in the GBC SMB Deluxe?
No. In every copy of the original SMB, there's a hidden Super Player Mode that has to be unlocked by beating the game without shortcuts and no warps without dying and getting hit, and then doing some hard as fuck maneuvers, you can unlock it.
The mode when unlocked is a setting that you can select on the title screen between the 2 player option and the top score.

>> No.6311306
File: 121 KB, 500x337, 1585821645306.jpg [View same] [iqdb] [saucenao] [google]
6311306

>>6311246

http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/1/1

> Sugiyama Yeah. We left level designs and the placement of enemies untouched. That was because the way a game feels when you play it is important. The way Super Mario feels when you play it is an essential aspect of the game, so we tried to recreate that rather faithfully.

> Mori For example, when Mario jumps, we could have used a wider variety of action patterns compared to the Famicom, but if we had, the game would have controlled differently, so we decided not to.

> Iwata If you had made use of the Super Famicom's functions, you could have increased the number of object patterns, and if you'd wanted, you could have made the movement a lot smoother. For example, when Mario turns from left to right, there weren't many patterns with the Famicom, so he turned in a single instant, but if you had made him turn slowly in order to make the movement smoother, it wouldn't have felt the same.

> Sugiyama That's right. It just wouldn't have.

> Iwata But the way a game feels as you control it is deeply tied to the senses. How did you make it feel the same?

> Sugiyama I set up the original Super Mario Bros. next to the one I was working on and compared them as I worked.
Where is the sauce on this massive physics overhaul? Everything I'm reading states they opted to keep it the same as the originals.

>> No.6311320

>>6311306
He lied. Shocking I know that anyone would lie, but he did. The physics are changed obviously. What he meant (in his head) was that the main stuff wasn't changed, but of course he changed it subtly. It's the 16-bit version. It can't be the 8-bit version.

>> No.6311324

>>6310992
kino

>> No.6311329

>>6311306
When you hit blocks in original SMB1, Mario is slightly bumped back down. In All-Stars, when you hit a block, Mario can slightly keep jumping higher without bumping back down immediately.
Nobody really noticed this back then, but since speedrunners began comparing the small, often unnoticeable changes in different versions of games, this All-Stars change became pretty popular among internet, and "DID YOU KNOW" type of people won't shut up about the trivia. In turn, shitposters, like our very resident allstars-kun, won't stop clinging to it as an attempt to convince people that All-Stars is, like, omg so bad, or something.

>> No.6311343

SMB3 doesn't allow you to replay levels.

SMW lets you replay levels.

>> No.6311345

>>6311238
Your post is a prime example of being binary minded. You take the word "prefer" to mean if one is good the other must be bad.

>> No.6311348

>>6311345
But jokes on you, because the poster you replied to (>>6311167) never mentioned anything about preferring. In fact he stated that he has SMAS and the originals.

>> No.6311349

>>6311329
>. In turn, shitposters, like our very resident allstars-kun, won't stop clinging to it as an attempt to convince people that All-Stars is, like, omg so bad, or something.
That makes no sense.

>> No.6311361
File: 1.93 MB, 460x259, 1540777222749-sp.gif [View same] [iqdb] [saucenao] [google]
6311361

>>6311348
>the poster you replied to (>>6311167)
>replied to (>>6311238)

>> No.6311365

>>6310887
3 is better

>> No.6311367

>>6311361
Follow the conversation, big brain boy.

>> No.6311370

>>6311367
>lol no seriously it makes sense in context
Keep trying

>> No.6311373

>>6311252
based

>> No.6311402

>>6311370
Trying what?

>> No.6311419

>>6310887
Voted for 3. World is close, but I love the variety of 3.

>> No.6311451
File: 563 KB, 1100x2300, mario3_vs_world1.jpg [View same] [iqdb] [saucenao] [google]
6311451

both good, but 3 is much better

>> No.6311471

>>6311451
That doesn’t include the SMAS+SMW updates...

>> No.6311495

>>6311471
It also doesn't include the lakitu cloud, and I especially love how he conveniently avoided including the Star Road map screen feature. This guy is really something.

>> No.6311496

>>6311451
but... SMW has sky, lava, ice levels.
This is a bait pic, right?

>> No.6311516
File: 7 KB, 138x184, mario.jpg [View same] [iqdb] [saucenao] [google]
6311516

>>6310887
a game with the slipperiest controls in any 2d platformer ever with incredibly short, unimginative levels, OR a game with perfect, diverse controls & excellent, varied design. ummmmm

>> No.6311523

>>6311516
Both games on OP's pic are Mario games, there's no Dave Perry games to be seen there

>> No.6311537

>>6311496
>ice levels.
no it doesnt

>> No.6311541

>>6311537
Chocolate Secret and Awesome, both ice levels.
Sorry anon, I know you want people to not like SMW as much as they do, but your psyops aren't working.

>> No.6311543

>>6311541
>Chocolate Secret
Meant to say Donut Secret. Choco Secret is a Lava level.

>> No.6311558
File: 763 KB, 1600x1600, plot_twist.jpg [View same] [iqdb] [saucenao] [google]
6311558

>>6310887

Come at me brah.

>> No.6311587
File: 133 KB, 649x815, C4duK8cWMAEbJeY.jpg [View same] [iqdb] [saucenao] [google]
6311587

I've never played the All Stars version of SMB3. How does it compare to the original and to SMW??

>> No.6311590

>>6311587
Plays the same, now with more colors and save feature.

>> No.6311591

>>6310887
SMB 1

>> No.6311592

Setting everything else aside, the Super Leaf is superior to the Cape Feather.

>> No.6311726

>>6311541
1 level isnt a theme. if we are counting 1-off themes then mario 3 has about 10 more. like the tower, pyramid, etc

>> No.6311727
File: 1.91 MB, 3300x2300, remake_SMB3_all.jpg [View same] [iqdb] [saucenao] [google]
6311727

>>6311587
see for yourself

>> No.6311734

>>6311727
Thanks. Looks really good. If they really didn't change the gameplay I'll love it. Will play it.

>> No.6311737

>>6311727
awesome. looks amazing. way better than the NES version

>> No.6311747

SMB3 is the better game, but SMW has more replay value.

>> No.6311820

>>6310887
I don't like SMB3's style and graphics but love the gameplay.
I love SMW's style and graphics but don't like the gameplay.

I can't decide lol, they're both good.

>> No.6311840

>>6311587
>>6311727
>>6311734
>>6311737
How about the GBA version? I was worried about the smaller screen but SMB3 has a status bar anyway so it turns out to be a wash.

>> No.6311860

>>6311840
GBA version is my preferred version due to easier availability. The smaller screen barely makes a difference and playing SMB3 on an actual GBA is very fucking cool.

>> No.6311916

>>6311860
>due to easier availability
What do you mean?

>> No.6311919

>>6311558
Make the thread and poll

>> No.6311928

>>6311587
Major artistic downgrade

>> No.6312005

>>6311916
its easier for me to get a gba and flash cart than other options. gba version is also on virtual consoles for wiiu

>> No.6312009

Reminder that most Mario fans like both Super Mario World and Super Mario Bros. 3 with only a slight preference of one over the other. Don't listen to the few vocal shitposters, newfags.
Besides both of them are superior to DDP Mario 2, Lost Levels and Sunshine.

>> No.6312032

>>6312005
Why don't you have an NES and CRT yet? It's the best console in existence. Are you PAL?

>> No.6312035

>>6312009
>superior to Lost Levels
They're on equal ground

>> No.6312037

>>6312035
Lost Levels has better difficulty and physics, SMW/3 have better variety

>> No.6312061

>>6311727

Objectively the best version is 16-bit.

>> No.6312062

>>6310887
SMB: kiddie sweet nursery colors, music, sounds, sprites, powerups, everything about this game literally screams "aimed for 3 year olds"
SMB3: It's for kids, yeah, but it's got some grit, it doesn't drown in its own twee and cuteness, music is more upbeat and to the point, the artstyle is much more consistent despite being 8 bits inferior and holy fuck isn't the level design the best in whole mario series.

>> No.6312064

>>6311012
how does being a complete fucking braindead ignorant with no ability to construct any criticism is being considered 'expanded brain'?

>> No.6312067

>>6310887
It doesn’t matter that SMB3 is better in all the important ways. Without even looking at the poll I know SMW will take the lead because this board is populated by zoomers and semi-zoomers who played it first.

inb4 someone quotes the above and inverts it without explaining how the fuck a game with a far shorter development time and fewer gameplay innovations that actually removes gameplay gimmicks innovations its predecessor introduced (suits, item box, Toad houses, etc.) and replaces them with either weaker substitutes or not at all is better the most critically acclaimed Mario game of all time. EAT SHIT, SMWbabies. It’s an outstanding Mario game, but grow the fuck up and get over babby’s first Mario and face the goddamn facts.

>> No.6312095

>>6312062
>SMB
Did you mean SMW?

>> No.6312102

>>6312064
He's talking about enlightenment, and he's right

>> No.6312181
File: 26 KB, 539x350, SMA4.png [View same] [iqdb] [saucenao] [google]
6312181

>>6311840
True but you do still lose some screen space, you barely lose any at the sides, but you lose some of the sky. It's still playable though.
>>6312005
Make sure you get the version which has all the e-Reader levels unlocked. Super Mario Advance 4 is the best in the series solely due to the whole new levels it introduces, they even mix elements from Mario 1, 2 (USA and Japan), World and Yoshi's Island.

>> No.6312192

3. World is a shameless rehash of a ton of elements from 3, lots of content scaled back, repetitive settings and very small music selection. It's a pretty weak game honestly and Mario controls terribly for the first time.

>> No.6312194

>>6312067
>Without even looking at the poll I know SMW will take the lead
Nope, 3 does. Anyway strawpolls can easily be rigged so why even care.
As for "zoomers and semi-zoomers", nah. SMB3 came out in 1988 and SMW in 1990. Not that big of a difference. Unless we're talking the GBA versions.
Also you're way too invested in this shit. Real patrish people enjoy both. Only plebs engage in team-based wars.

>> No.6312198

>>6312192
>and Mario controls terribly for the first time.
I mean, everything else you said is subjective so I won't discuss it, but this? How does Mario controls "terribly for the first time"? If anything, one of the things you can say SMW did objectively better was the controls.
SMB3's controls were already good, but SMW is like the perfected formula (I don't think Nintendo was ever able to top it). Between stuff like adding the spin jump, and being able to throw objects at various different angles, I think you can't really say it controls "terribly", or at least I'd like to read you expand on that.
Also has better underwater controls.

>> No.6312208

>>6312198
Running getting canceled whenever you jump feels like shit.

>> No.6312213

>>6312208
Running canceled when you jump... is this true? I remember playing levels like Awesome (which require constant running and jumping, since it's a bridge level), and I don't remember the speed getting canceled.
I'll play the game again today to make sure, but I'm 99% sure.

>> No.6312225

>>6312198
>one of the things you can say SMW did objectively better was the controls.
How is that in any way objective? You may objectively be retarded

>> No.6312230

>>6312225
At least I explained why I think the controls were refined without calling people names.
You guys need to learn how to argue.

>> No.6312235

>>6312230
>You guys need to learn how to argue
To what end?

>> No.6312238

>>6312235
I dunno, make the quarantine less shitty.

>> No.6312241

>>6312238
What's shitty about it? It's wonderful. I wish the virus were far more potent and reduced the world's human population to a small fraction of what it is now

>> No.6312245

>>6312241
Yeah, for people without a social life I bet it's wonderful.
Also nice edge, kid.

>> No.6312247

>>6310887
>Let’s settle this once and for all
We've been settling this once and for all every year for the last 30 years

>> No.6312252

>>6312247
Goes to show you how timeless these games are.
Still don't get the "love one, hate the other" mentality, though.

>> No.6312260

>>6312245
Thanks, normtard

>> No.6312261

>>6312260
I'm so glad I'm not you.

>> No.6312270

>>6312261
I understand; being beautiful and brilliant is a burden that not everyone can handle

>> No.6312272

>>6312270
And especially not you.

>> No.6312486

>>6312067
seek help

>> No.6312550
File: 141 KB, 500x540, tumblr_nsqs8bMJtJ1s5ro4go1_500.jpg [View same] [iqdb] [saucenao] [google]
6312550

>>6311451
Let's be honest, the powerups in SMB3 aren't that amazing when you look into them.

Tenooki suit and P-wing are just variants of the leaf. The don't offer significantly different gameplay.
Hammersuit is an upgraded fireflower variant.
It boils down to flying and shooty powerups. They are fun and welcome, but not exactly innovative the way Yoshi was.

And fuck the shoe! It's fun, but it's only in one level.

Also both games are great. Fuck this thread.

>> No.6312554

>>6312550
>but it's only in one level.
Yeah, that's why SMB3's magic, you dullbrained fucknut

>> No.6312563

>>6312550
>Also both games are great. Fuck this thread.
/thread.
The shitposter you replied to doesn't even like SMB3, he just wants to get shitposting going, so people will argue against each other and hyperbole their preference for some game over another, thus insulting the other game. It's pointless, both are great and anyone who has been playing video games for more than 30 years knows that.
Let's stop giving so much attention to shitposters. This isn't /v/.

>> No.6312574

>>6311558
mario 3 no contenst you autistic yoshi kids are so annoying

>> No.6312578

Mario 3 is overrated by /vr/edditors.

>> No.6312582

>>6312578
thats world son, the SNES is the reddit machine

>> No.6312591

>>6312550
Hammer Suit is cool as fuck but you're right in that it's really not that different from the Fire Flower at the end of the day and it's extremely rare. Frog Suit is unique but also very rare and situational. World compromised by simply making underwater portions control better in the first place. I prefer the Cape to the Leaf as it's more interesting to utilize with a higher skill ceiling. Yoshi is everywhere and powerful as hell but hey, he's fun to use and the shell/color powers are varied and interesting.

>> No.6312593

>>6312578
>>6312582
You shitposting fags don't belong on /vr/.

>> No.6312631

>>6312593
Shut the fuck up redditor

>> No.6312635

>>6312631
You don't belong here. You don't like video games.

>> No.6312642

>>6312578
>>6312582
>debating which is more reddit
holy shit you fags will argue over anything

>> No.6312651

>>6311840
It has a few technical downgrades and the voice acting can be irritating for some people, but Luigi's altered physics and the bonus e-reader levels (make sure you grab the Wii U VC rom that has them all unlocked!) make it worth playing at least once. There's an opening cutscene explaining the plot (what little there is), which is a cute bonus too.

>> No.6312717

>>6311282
>>6311304
I’m calling bullshit, the only proof I can find of this anywhere is you telling other anons they haven’t actually beat Mario in the archive. If it’s actually possible post a video like you said you would in January

>> No.6312737
File: 340 KB, 1131x1200, 75DA88C8-A32F-4CFC-9250-37AF059724EF.jpg [View same] [iqdb] [saucenao] [google]
6312737

SMW is the best because it looks 10x better. Gameplay is probably more important, but when the graphics look as shitty as they did in the 80s, I’ll take the SNES any day.

>> No.6312761

I prefer SMB3, but I honestly think it comes down to art direction/aesthetics, which is unfortunately the most subjective aspect and the hardest to defend (especially since I'm not really an art guy). Both games have phenomenal level design, controls, etc., and I'm always astounded at the retards who show up in these threads who somehow manage to like one and outright hate the other.

>>6312550
Eh, I dunno about that. The Tanooki Suit basically offers you a safe stomp attack, while the P-Wing gives unlimited flight, which basically makes them equivalent to two of the Yoshi powerups. And the shotgun fireballs amount to a shooty powerup, so SMW is in the same boat in that respect. SMB3 has the Frog Suit to spice things up, and I'd argue the Hammer Suit serves a unique function because it fires its projectile in a totally different arc and can defeat enemies that would usually need to be dealt with indirectly. It's also worth mentioning that the Leaf and its derivatives give Mario a melee attack that can directly damage enemies right in front of him, but again, the Cape does that as well.

The other thing I like more about SMB3 is the way it lets you store powerups and items. It makes exploration of the world map feel a lot more meaningful because it means you can be rewarded in ways other than one-ups. The fact that some of them let you interact with the world map in novel ways is interesting, as well. Still, all those secret levels in SMW are extremely cool, and I think it's especially neat that there's a bonus world full of extra challenging levels -- the game was truly ahead of its time in that regard.

>> No.6312772

>>6312737
>SMW is the best because it looks 10x better
Not true. It came out earlier and looks plain. The artists weren't used to the SNES yet, so everything is drawn as for the NES.

SMB3 All-Stars has more gradients and a better color palette.

>> No.6312786

>>6312635
I love video games but that still doesnt mean the SNES isnt the reddit machine, I love the SNES too but NES is too ancient for soi redditors

>> No.6312812

>>6310887
>>6311773
>>6298386
go back

>> No.6312870

>>6310987
Your face should have been insta-banned from the world, too, but it is what it is.

>> No.6312873

>>6312064
>how does being a complete fucking braindead ignorant with no ability to construct any criticism is being considered 'expanded brain'?
That's not what he said though. You're actually the basic bitch brainlet.

>> No.6312874

>>6312102
>mentally incapable of comparison
>"enlightenment"
Heh.

>> No.6313448

>>6312717
I've given exact directions and no one is good enough to be able to do it, and I've been busier lately. I did try to do it months back, but you need to understand that to do it, you need a CHILD'S AMOUNT OF TIME. Is this getting through?
The only reason I don't spam the exact directions is because for one, it's tedious, and secondly it's not a good feeling to be called a liar after carefully thinking it out and then typing it out. The fact is, I'll have to become devoted to playing just SMB for probably a year to be able to do it again. Maybe I'll get lucky and git gud enough sometime this year in between the foolishness of life.

P.S. if you searched hard, you'd find just one more source for the secret.

>> No.6313491

>>6312064
>no ability
>mentally incapable
Are you ok? He didn't mention inability or incapability

>> No.6313525

>>6311252
Actually just shut the fuck up and stop whining. My enjoyment of a game is not informed by what a bunch of anons say in some harmless contest for 'best game'.
and if your enjoyment is, then you're a sensitive brainlet.

>> No.6313794

>>6313525
u mad bro?

>> No.6314145

What if the better game was determined by which one had the better TV show?

>> No.6314212

>>6314145
There wasn't any game based on Captain Lou Albano's Mario, though.

>> No.6314219

>>6310887
>You can only vote once
no I voted on my phone too

>> No.6314253

>>6310887
Why do people like SM3 so much?
I'm not even trolling, I just think SMW is a much better game and world.
Like I guess it's not hard enough for mario autists but for a casual like me it's the perfect difficulty

>> No.6314514

>>6313794
Nah, he's just calling you out. The fact you're doing the usual "you mad bro??" stick only confirms his suspicion. Keep shitposting though, it's the only thing you can do.

>> No.6314587

>>6314253
level design , art, not being rushed

>> No.6315194 [DELETED] 

>>6314587
just like smw?

>> No.6315264

>>6314587
>level design
>art
like SMW?

>> No.6315289

>>6313448
You’ve got all the time in the world to do it before quarantine gets lifted. If you can provide a video I’ll believe you but until then you’re either lying or parroting something some kid told you on the playground. I looked through 4 pages of google after filtering out all the shit about vapes and romhacks and found nothing except you in the archive bitching about how no one will believe your bullshit claim. Please tell me how I could search harder. If it were true it would at least be mentioned in tcrf

>> No.6315464

>>6315289
why are you acknowledging some schizo

>> No.6315547

>>6310887
SMB3 is the better game. SMW is the better multiple path simulator.

>> No.6315572

SMB3 sucks

>> No.6315815

>>6314587
Was SMW really was rushed? How did/does that affect the game tho? How does All Stars SMW make up for it???

>> No.6315824

>>6314514
u mad lol
>stick
lol

>> No.6315907

>>6315815
the allstars version is pretty much the same, what are you asking about?

>> No.6315984

>>6311516
>slipperiest
That's all of Mario, how do people like this series?

>> No.6316013

>>6310887
The only winner is the person who shrugs his shoulders at this inane arguing.

>> No.6316015

I grew up playing the ever loving shit out of both SMB3 and the allstars version. I prefer the allstars version by a squeaker despite one or two aesthetic mistakes (removing the black background from the snow levels). Ive never noticed any of the odd physics discrepancies people always bitch about on here.

>> No.6316030

>>6316015
The only physics error in All-Stars is in SMB1/Lost Levels where you don't rebound properly after hitting a block.

>> No.6316045

>>6316030
The real physics error was in the brains of the numbskulls who felt the need to remake perfection.

>> No.6316046
File: 13 KB, 236x206, smw_bird_cage.jpg [View same] [iqdb] [saucenao] [google]
6316046

>>6315815
>SMW really was rushed?
Eh, people like to exaggerate some interview where Shigeru said there were more things they wanted to implement, but that's been the case with pretty much every game Miyamoto worked with, he's never 100% satisfied and always wants more. However, Shigeru still said SMW is his favorite game in the series a few times (some other time he said it's the original), so I doubt he considers it a rushed job.
>How did/does that affect the game tho?
Not much really, considering the amount of content SMW has, it doesn't give the impression of being rushed, in fact, it gives the impression of an all-time classic game, which it is.
>How does All Stars SMW make up for it???
The only thing All Stars added was a different sprite for Luigi, which is pretty cool, but nothing else. Gameplay is still the same btw, Luigi didn't get different physics. I think he did in SMA2, but that came out much later and wasn't an original idea.
As for what was left out of SMW, the most notorious thing found in the left-overs of the ROM is a bird sprite that would follow Mario around the map, and in-levels might have worked as a cage mechanic, I suppose it'd make certain levels play like auto-scrollers to give an extra challenge or something. Not a lot IMO.
SMB3 also has unused content, it's normal for games to leave out ideas during development. Not always they're left out because of time issues, but maybe because the devs weren't convinced about it.

>> No.6316769

>>6315907
That’s all I wanted to know. If it was similar or not

>> No.6316782

>>6316046
>The only thing All Stars added was a different sprite for Luigi, which is pretty cool, but nothing else.

He also received unique animations if I recall.

>> No.6316834

>>6316782
Yeah, he has different poses for stuff like facing the camera at the end of the level and that sort of thing. Neat little details.

>> No.6317160

>>6310887
Someone obviously rigged it, because there's no way SMB3 should be on top or be ahead by so much.

>> No.6317476

>>6317160
It's easily the superior game. World is a repetitive mess while 3 with its variety is the REAL Super Mario World.

>> No.6317594
File: 112 KB, 800x546, smw_chuck.jpg [View same] [iqdb] [saucenao] [google]
6317594

>>6317476
I love SMB3 and I don't care about the poll, either way it's fine to me, but you're wrong about World being repetitive, much less about it being a mess. It's one of the most well crafted games of all time.

>> No.6317597

>>6317594
I respect your devotion to the game, I understand.
*looks closer at pic* Huh, so SMW is officially SMB4, that's interesting.

>> No.6317606

>>6317160
Super Mario 3 is a better game

>> No.6317615
File: 101 KB, 800x546, smw_noko.jpg [View same] [iqdb] [saucenao] [google]
6317615

>>6317597
I genuinely fail to see how SMW could be considered a "mess" by anyone, it's not about being devoted.
And yeah in Japan the full title is SMB4: SMW

>> No.6317652

>>6317160
The ~15 vote lead has stayed consistent the entire time the poll has been up. It's sure interesting.

Either way SMB3's fans are at least the loudest ones majority or not. Personally I've always found it the far more boring game. But my Mario taste is weird, it goes something like SMW>SMB2US>SMB1>SMB2JP>SMB3. And I know all of one other person who mostly agrees with me.

>> No.6317869

>>6317615
Does that make Mario 64, Super Mario Bros. 5?

>> No.6317923

>>6317869
yoshis island is mario world 2 / mario bros 5

mario 64 is mario world 3 / mario bros 6

>> No.6317979

>>6317476
>World is a repetitive mess
Are you sure you know what "mess" means?

>> No.6317987

>>6317160
>SMW wins
Poll is entirely accurate
>SMB3 wins
Must be rigged

>> No.6318025

>>6317869
>>6317923
Mario 64 isn't a "Super Mario Bros." game seeing that you can't even play Luigi, nor do you even see him in the game. The same with Sunshine

>> No.6318121

>>6317987
Didn’t even imply that

>> No.6318302

Super Mario World, but it's not a clear-cut win.

First of all, I just don't understand all the hate towards Super Mario All Stars. While certain things (nostalgia elements) are fucked up, ie. those awful bonus room colours (and in the case of SMB, the music as well), but it still made a massive update to the games, and it worked the best for SMB3, as the 8-bit limitations clearly held back that sprawling game.

I mean, come on, SMAS updated the graphics (without changing the original sprites), it added proper backgrounds (instead of that buggy looking sky with the items on it), added proper colours, shading, etc. It also updated the music, which became a proper tune instead of a 8-bit chime which is badly limited by the simultaneously played sounds. And it added at least a save feature, which is a must in such a long game.

If I have to compare SMW with SMB3, the result would be a landslide win for SMW. If I compare SMW with SMAS SMB3, it's a trickier question.

In fact, the updated graphics of SMB3 are probably better than the SMW ones, as the latter is a bit rough on the edges aesthetically.

What wins this match to SMW is replayability. It's a game that you can boot up, play it on a rainy day, just go for your favourite level and hooray. In SMB3, despite the saving feature, you can't replay the levels, beat it and it's done until you restart the entire thing. That's not fun.

And the other thing is exploration. SMW has a proper world map with interconnected stuff. SMB3 has thematic linear worlds, and that's it. In SMW you can see such sophisticated things like terrace levels in Valley of Bowser, water sublevels before and after Forest of Illusion as they are the closest to the ocean, and other stuff like these.

Maps have great secrets, every other level holds a secret exit, others just have some fun hidden 1-up games. SMB3 has secrets too, some are even great, but it's no match to SMW's depth.

Tldr part 1 ends.

>> No.6318303

Tldr part 2 starts:

Powerup-wise the games are equal. I love the racoon much more than SMW's leaf, and I love the frog which was missed badly in SMW (in fact, water levels were scarce). But the tanooki and the hammer are just nice and rare gimmicks, they are not that useful. The popular Goomba Shoe was fun, but you know, SMW had the fucking YOSHI. And even baby version. That added lots of depth to SMW.

But as I said it's not a clear-cut win. What SMB3 had and SMW lacked is: focus. SMW's leveldesign is great for finding secrets and it has some great stuff in it, but I sorely missed some epic moments, like the entire world 8 in SMB3. Valley of Bowser is nothing compared to the dark world. SMW often felt scatterbrained. An idea here, another one there, and the game ends before it reaches the epic difficulty rate. Admittedly it was made for younger audiences, but still. Larry's castle (Castle 3) is one of the most annoying levels in the game along with Butter Bridge 1, while levels like Choco Island 4-5 are piss easy. Even in the Special World, one of the hardest maps (Tubular) is early in the game, and there was no difficulty curve. In the case of SMB3, the difficulty curve is constant, levels are thematic and more focused.

So I can actually understand why some people pick SMB3. Overall, it's a close call. But despite all the scatter brainedness, I pick up SMW much earlier, simply because of the fun factor, as I can just wander around and play what I like. A comfier, more satisfying experience.

Tldr part 2 ends.

>> No.6318306

>>6318121
Haha k

>> No.6318325

>>6316046
Are there any roms with a good use of this cage/bird stuff? Which is the tileset they use?

>> No.6320009

>>6318025
>you can't even play Luigi
Who cares.
>>6317923
>yoshis island is mario world 2 / mario bros 5
>mario 64 is mario world 3 / mario bros 6
Ah, thanks for the info. :)

>> No.6320020
File: 11 KB, 480x360, mario64 eel.jpg [View same] [iqdb] [saucenao] [google]
6320020

>>6318025
>The same with Sunshine
To me Mario 64 is the final Mario game.

>> No.6321261

Bump.

>> No.6321272

>>6318025
That's why they called it Super Mario 64, not Super Mario Brothers 64.

>> No.6321283

>>6310887
SMB3. Plus I'd rather play Super Mario All Stars than Super Mario World.

>> No.6321295

>>6321283
There's a cartridge that allows you to play both Super Mario World & All-Stars. There's no reason to hate Super Mario World.

>> No.6321347

>>6310887
I prefer SMW, but both are valid answers

>> No.6322349

The real winner is SMAS+SMW.

>> No.6322394

>>6322349
>Ugly worse-sounding versions of classics
No thanks

>> No.6322410

>>6322394
I meant SMAS is the winner because of SMW and its updates, not SMB3.

>> No.6322451

World has better music, graphics and level design.

>> No.6322776

>>6311516
But world is much more slippery than 3?

>> No.6322782

>>6322451
No. The only thing it has on Super Mario Brothers (that's how it's pronounced, zoomers) 3 is its larger color palette.

>> No.6325221

>>6310887
Bamping for 3

>> No.6325240

There is no objective way to decide which one is better.
Both are great.

>> No.6325560

it's not fair, why did we have to get a bunch of remakes instead of the true SMW2

>> No.6325595

>>6325240
You sicken me.

>> No.6325634

>>6310887
Why is Yoshi so smug?

>> No.6326157
File: 68 KB, 600x600, rejected_his_message.jpg [View same] [iqdb] [saucenao] [google]
6326157

>>6325595

>> No.6326574

>>6322782
Delusional NES faggots are toxic.

>> No.6327234

>>6322451

One of the few objective posts in this thread.

>> No.6327705

>>6327234
>better music
>objective
>level design
Cope more. SMB3 is the real SMW.

>> No.6327786

>>6327234
>>6327705
see: >>6325240
stop being simpletons and accept both are masterpieces.

>> No.6327874

>>6311727
these bait replies are funny but seriously, the NES version is clearly better

>> No.6327897
File: 166 KB, 500x500, smb3_as.gif [View same] [iqdb] [saucenao] [google]
6327897

>>6327874
I do prefer the NES version overall as well, but the only bait there is allstars-kun's cherrypicked collages. He intentionally leaves out stuff from the AS remake.
He does the same on his SMB3 vs SMW comparison pics.
Which in the end make people root for All Stars, due to his faggotry.
Most people don't care that much about defining an "absolute, definitive" answer on which is better. Most people play both.

>> No.6328148

>>6310887
it is always going to be SMB. Love this game to death, SMW is alright, it was fun, but it felt lacking compared to 3, which it was one of the first games I beat with my dad, and we used to play that game a lot when I was growing up before we moved on to death match on Duke Nukem 64 when I was in middle school, and of course beating everything in mario kart 64

>> No.6328336

SMB3 is better designed, SMW is for kids who are used to easy mode, just like Super Metroid is an easier version of Metroid and LttP is an easier version of Zelda 1.

>> No.6329745

>>6328336
I prefer Super Metroid and ALttP to the NES originals and I agree with you 100%. I like them because they're less tedious and you really can't get lost in them. SMB3 is already a fairly easy game though, and SMW is easier than that to a point that it bores me. All those games are good though.

>> No.6329775
File: 1015 KB, 200x200, 1571116059004.gif [View same] [iqdb] [saucenao] [google]
6329775

>>6328336
>easy games can't be fun

>> No.6330972

>>6325560
yoshis island is SMW2

>> No.6331479

>>6310887
Super Mario Bros. 3 just looks and feels like the real Super Mario World.

>> No.6331996

>>6331479
SMB3 looks and feels like SMB3 to me.
Stop trying to force memes.

>> No.6333101
File: 34 KB, 480x360, actual super mario world.jpg [View same] [iqdb] [saucenao] [google]
6333101

>>6331996
It's the truth, anon. Super Mario Bros. 3 has the variety that a growing Nintendo fan needs, while SMW is just a bloated eyesore with repetitive levels and design.
SMB3 has a giant area, amn ice area, a desert area, a grassy area, a cloud themed area, and a Hell area, and I've left out some stuff, while SMW is just a boring overhead view of an uninspired map coupled with uninspired 16-bit graphics. Meanwhile, one has to remind themselves that SMB 3 is just an 8-bit game.

>> No.6333106
File: 76 KB, 358x480, SMB3book.jpg [View same] [iqdb] [saucenao] [google]
6333106

>>6333101
I know this is just shitposting ala allstars-kun, but since anyway fuck it, this is a bait thread, I'll just elaborate on my thoughts.
SMB3's world variety is great, but they're separate, smaller maps.
SMW is one big interconnected map.
Now, I don't want to shit on SMB3 because it's actually my favorite Mario game, but let's be fair for a bit:
Desert World is great, but inside the pyramids it's still just underground setting, it doesn't have a special "pyramid" setting with unique assets, it's an underground level. Desert levels included many fun enemies and the quicksands, though, and unique looking assets.
Now let's go to water world, it's still grass lands, with water. SMW also has levels that mix grass with water. Even in ways SMB3 didn't (Mondo).
Giant level is a great idea at first, the first level is pretty memorable, but did you notice how most of the other levels are also normal grass levels with regular size enemies?
Sky world is also more grass levels at first, and then sky levels later. SMW also has sky/height levels.
Ice world is another cool one that introduced actual new mechanics and stuff. SMW does have 2 ice levels though. Not much, but it does have them. I actually think an ice area in SMW would have felt out of place, since it's a tropical land.
Pipe world is really cool ngl, and world 8 in SMB3 is just badass. Ironically, SMW has more lava levels than world 8.
At the end of the day, Mario's core design is that it has 4 main types of levels: Athletic, Underground, Underwater and Castle. There can be variants, like heights/sky, which make emphasis on more tricky platforming, with lots of pits you can fall off from, and the Ghost Houses in SMW, which are more puzzle-oriented, like they separated the puzzle elements from SMB3's Fortresses, and made 2 different kind of levels in World: Ghost Houses for puzzles, Fortresses for action-packed/mini-castles. I liked that distinction, and Ghost Houses were a great addition.

>> No.6333107

>>6333106
>Now let's go to water world, it's still grass lands, with water.
Nice cope. lol

>> No.6333108

>>6333107
Not cope, I love both games.
You are the one who needs to cope with your blatant shitposting.
Deal with it, both games are classics. Your shitposting isn't gonna change the course of history.

>> No.6333112

>>6333101
I prefer 3 too, but you should cut that "smb3 is the actual smw", it makes no sense and will just result in you making 3 fans look like tards.
SMB3 is the SMB3 of Mario games.
SMW is the SMW of Mario games.

>> No.6333114

>>6333106
>At the end of the day, Mario's core design is that it has 4 main types of levels: Athletic, Underground, Underwater and Castle. There can be variants, like heights/sky, which make emphasis on more tricky platforming, with lots of pits you can fall off from, and the Ghost Houses in SMW, which are more puzzle-oriented, like they separated the puzzle elements from SMB3's Fortresses, and made 2 different kind of levels in World: Ghost Houses for puzzles, Fortresses for action-packed/mini-castles. I liked that distinction, and Ghost Houses were a great addition.
It's just a mess of a game. It's a forced game whose (at the time) 16-bit novelty and mascot namesake added with its console pack-in status artificially kept it popular.
It's ok, anon, you said that SMB3 is your favorite Mario game anyway, so just admit that it kicks the shit out of SMW. You'll feel better.

>> No.6333123

>>6333108
Yes, SMW is a classic as well, a nostalgic classic, just like E.T. for Atari 2600. It is indeed the same thing.

>> No.6333125

>>6333114
>t's just a mess of a game
I don't see it, it's a greatly designed game. Explain why you think it's a mess without resorting to "uuuuh, it doesn't have a giant world". SMB1 keeps it very simple and it's still a masterpiece.
>16-bit novelty and mascot namesake added with its console pack-in status artificially kept it popular.
You sound like you don't even like Mario games in general. Are you sure you're here to discuss Mario games? Or just to stir shit?

>> No.6333129

>>6333123
Damn. You convinced me anon. Great argument! Makes total sense now that you mention it. How was Nintendo able to fool everyone into thinking SMW is actually good?
Good thing we have Anonymous now, otherwise we wouldn't have woke up from Nintendo's evil spell.

>> No.6333134

>>6333112
Nah, friend. Super Mario Bros. 3 did it right. Whereas Super Mario World is like a bad salvia trip, like the one where you think you are one with the cereal aisle, which is shockingly similar story for many of those that try the divining sage in high doses, but I digest.

>> No.6333136

>>6333134
Woke stuff right here.
SMW sucks! It's like a salvia trip. Everyone can go home now.

>> No.6333139

>>6333125
>Explain why you think it's a mess
Footballs players? Vanilla domes? A cape*? *NTTAWWT

>> No.6333140

>>6333139
Damn. Solid arguments one after another.
Seriously, WTF, Vanilla? Why not quince? baka desu senpai

>> No.6333141

>>6333129
>>6333136
these, but unironically.

>> No.6333142

>>6333141
I was serious. I just realized that Super Mario World plays exactly like ET. I don't know how I didn't realize before though.

>> No.6333143

>>6333125
While SMB's 8-bit graphics pushed the limits, the 16-bit graphics of SMW looked like oversaturated 8-bit graphics with Play Doh dumped on a plenty. It's just garish. A horrible looking game. Although its sounds are good.
2 1/2 stars out of 4.

>> No.6333147

>>6333143
Well, but consider the following: If we divide 16 bit it's 8 bit, but if we divide even further and divide by 0, it means that Super Mario World is actually an Atari 2600 game (ET, to be more specific).
If we keep dividing by 0, we will learn that SMB3 is also ET.
Furthermore, Mario games are ET.

>> No.6333153

https://www.youtube.com/watch?v=UrVgLvoG5o0

>> No.6333161

>>6333147
Now you're finally talking sense, boy.
But for real, if I had to play one or the other in front of a crowd, especially women, I'd want to play the Chad SMB3 and not the Desperate Cry For Attention SMW.
Sincerely, Napoleon XXII

>> No.6333176

>>6327786
>stop being simpletons and accept both are masterpieces.
Not allowed in this thread. You MUST pick one game over the other. Impartial anons are not welcome here.

>> No.6333190

>>6333176
Thank god the choice is as easy as it is. Based SMW.

>> No.6335596

>>6333190
People only say they like SMW better because it's 16-bit.

>> No.6335602

>>6335596
OK schizo.

>> No.6335608

>>6335602
I accept your concession.

>> No.6335612

>>6310887
I've extracted every little bit of fun I'll ever get from both of these games so nowadays I just play super mario maker 2 on endless mode. Kind of puts a new perspective on things when each game asset is interchangeable between the different styles. Mario 3 is honestly bland as fuck without its gimmicks. Smb1, smw, and nsmb styles are all more fun to play and since you can use muh shoe in each style theres literally zero reason to create or play smb3 style levels.

>> No.6335678

>>6335612
Try playing Mario 3 with no power and see how well you do

>> No.6335709
File: 7 KB, 250x201, wudt.jpg [View same] [iqdb] [saucenao] [google]
6335709

>>6335678
>Try playing Mario 3 with no power

>> No.6335727
File: 213 KB, 495x496, Mario_in_Therapy.png [View same] [iqdb] [saucenao] [google]
6335727

>>6310887

There is no answer.

Don't stop reading, though.

There's a reason there's no answer.

Each one promised a different experience.

SMB3 was still an arcade fantasy of mastering stages and finishing the game as soon as possible - this was communicated by the national cinematic franchise, "The Wizard," which featured a secret that allowed basically any player to get a warp to the fourth level, and if they were able to figure out that crouching on white blocks for five seconds allowed them to jump into the background, then use on the double to quickly arrive at the eighth.

There was no password and no save function. It was all about how good you were at playing the game given the restrictions of being able to build lives and power-ups (which you could now store) should you decide to attempt the warp to the final stage.

It was possible to beat this game in as few as twenty or thirty minutes or as long as several hours, depending on how safely you wanted to play it.

Super Mario World was different, however. It offered a save-state, and multiple endings for most levels.

So do you prefer a game you can finish in half-an-hour, or one that requires a longer commitment?

>> No.6336106
File: 332 KB, 1920x1200, smb3 btfo smw.jpg [View same] [iqdb] [saucenao] [google]
6336106

>>6335727
>So do you prefer a game you can finish in half-an-hour, or one that requires a longer commitment?
You're right, Super Mario World is superfluous.

>> No.6336206

Super Mario Bros. is better than either

>> No.6336536

>>6335678
>>6335709
>sit in front of black TV hitting the NES controller buttons
>COME ON MARIO JUMP
>can't get past world 1

>> No.6336538

>>6336206
You mean Mario Bros on the game and watch.
True pure ludokino.

>> No.6336580

>>6310887
I think 3 is the better overall game with better designed levels and more power-ups
I liked how World seemed to focus a lot more on secrets but a lot of them felt pretty lackluster, at least reward-wise. I do like the Cape more than the tanooki tail though, and the spin jump is really fun
Both are good, but I like 3 just a bit more.

>> No.6336981

>>6336580
>but a lot of them felt pretty lackluster
Gotta disagree. Getting whole new worlds as a reward is pretty much the best kind of reward.

>> No.6337923

>>6311252
>I MUST LIVE IN A BUBBLE WITHOUT CONFLICT OF ANY KIND!

>> No.6338183

>>6337923
>he thinks arguing about video games is "conflict"
LMAO, go out nerd.

>> No.6338187

>>6311558
Yoshi's Island. SMB3 was good though

>> No.6338194

>>6312574
What do you have against kids who prefer Yoshi's Island

>> No.6339276

SMB3 feels so primitive. I play a game for the game feel. SMW feels so vastly better from the second I start controlling Mario, that it's inconceivable to me that you could have more fun controlling SMB3 Mario if you look at it objectively.

From there, all there is to argue is level design. And 3's short shit levels are not good enough to wreck SMW's secret-filled levels.

Powerups? Not important. That's baby shit that adds nothing to the core gameplay unless we're talking flying, which OH, World DESTROYS 3's gay floaty flying anyday. Not just with the incredibly dynamic cape that is easily alone better than every other powerup combined, not even including flying Yoshi which is bascially the tanooki but better.