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6299254 No.6299254 [Reply] [Original]

Nature Servants edition.

I'm playing BG1 with the mod that adds banter and interjections a la BG2. Fairly satisfied so far, I expected much worse writing. Just Imoen is a tad too annoying. I really liked Kivan praying to his God before the bandit camp. I haven't really played BG1 that much compared to BG2, so this and SCS are making it very enjoyable so far.

>> No.6299319

NPC Mod is one of the very few non-mechanical writing mods whose writing is NOT awful. I always use it as well. Good choice.

I should try having Jaheira and Faldorn in the same party. I never have before. In fact, I don't think I've ever had Jaheira in my party past Nashkel before, period.

>> No.6299371

SWORD COAST STRATAGEMS

or not, it's really up to what you prefer

>> No.6299385

Should I go multi or dual class for fighter/cleric?
I'm leaning towards multiclass for hardiness+armor of faith and but the slow levelling really sucks.

>> No.6299387

>>6299385
Go dual. Fighter levels past 9 - or 13 if you really push it - are pretty empty and give almost zero benefit up until HLAs. Hardiness isn't worth it.

>> No.6299390

Someone in the previous thread said the SCS Ust Natha fight was fun. They weren't kidding.

>main character goes out murdering everything he sees, while the rest of the party stays at the temple doors where there's a nice chokepoint and no room for pincer attacks
>retreat and regroup once the opposition gets thicker
>(having to reload here a couple times because triple-sequencered Vitriolic Sphere is OP as fuck)
>start summoning all the monsters we can to throw at the enemy, put up all the long-standing buffs like Emotions and Protection From Evil
>first wave: Monster/Animal Summoning fodder, just keeping the enemy back while the party rains arrows and spells
>second wave: skeleton warriors and greater bearweres, that can actually put up a fight and cut a swath through the drow host
>third wave: planetar and elemental lords, all the final buffs put up, the best destructive spells and debuffs thrown out, the final battle is joined
>it's fucking crazy out there, demons and angels and bears oh my
>wave after wave of drow fall like wheat
>soon it'll be all over and I've won the da-
>THE PLANETAR IS UNSUMMONED
>THE ELEMENTALS ALSO GO AWAY
>AND ONLY NOW THE MATRON MOTHER SHOWS UP
>IT WASN'T THE FINAL BATTLE AT ALL
>THEY WERE ONLY TOYING WITH US THIS WHOLE TIME

That was some crazy shit. If I can pull this off Irenicus will be a joke. I wish Suldanesselar could put up such a fight.

>> No.6299430

>>6299385
If you've never done the Hardiness / Armor of Faith / Defender of Easthaven combo, then do the multiclass. It's criminally fun to go solo tank most of the hardest fights in the game and not take a lick of damage. I'd recommend going Dwarf for the trip though. Shorty saving throw bonuses, more HP (Con can end up around like 23 natural) and it's one of the few multiclasses the race actually has.

>> No.6299454
File: 20 KB, 281x441, ignus.jpg [View same] [iqdb] [saucenao] [google]
6299454

What the FUCK was his problem?

>> No.6299458

FUCK NEERA AND FUCK WILDMAGES

>> No.6299469

>If Edwin Odesseiron is in your party during the encounter, Edwin will recognize Ekandor as a fellow member of the Red Wizards of Thay and attempt to mediate with his colleague. After Neera's preemptive teleportation of Ekandor, Edwin pulls rank with the remaining mages since he is the ranking Red Wizard in Ekandor's absence. As a result, the henchmen disperse without a fight. Neera will then begin her usual dialog by asking to join the party, however Edwin will then threaten to leave since his own brethren are hunting her. Thus, the player must choose between keeping Edwin or recruiting Neera.

This doesn't strike me as in character at all, why in god's name would a guy like Edwin step in and pull shit like this?

>If you dismiss Neera, she will be found in the Friendly Arm Inn. If you dismiss her many [how many?] times, she will turn hostile.
If that's true, that's fucking retarded, she belongs in Spellhold.

>> No.6299472

>>6299454
But he didn't have a problem. He was perfectly happy and content.

What's YOUR problem?

>> No.6299478

>>6299472
>What's YOUR problem?
I guess I'm just still upset that Fall-From-Grace's backstory was never actually finished and taking it out on Ignus. I'm sorry.

>> No.6299496

>>6299469
Yeah Edwin would just beg you to murder her and then fuck off if you dont

>> No.6299503

>>6299469
>This doesn't strike me as in character at all, why in god's name would a guy like Edwin step in and pull shit like this?
Because sometimes the stability and enjoyment of the game takes precedence, and this is an example of that.

>> No.6299505

So I think I'm at chapter four or five of BG1 and I hit a wall after the bandit camp. Lost a bit motivation to play. Is it worth it to keep playing till I reach Baldur's gate?

>> No.6299509

>>6299505
Cloakwood Mines is probably the worst part of the game, while Baldur's Gate itself is easily the best. It's understandable why you feel the way you do but also worth it to keep going regardless.

>> No.6299519

>>6299387
Hardiness is completely worth it and one of the best reasons to consider making a fighter/cleric at all, even with SCS adding IWD spells.
There is nothing that the dual classed figther/cleric will have over a multi classed one, aside from a few more spellslots, which is cool but not critical either (when hardiness honestly is, especially in ToB).
Also Anomen is already a dual classed fighter/cleric, and a pretty good one at that.

>> No.6299520

>>6299509
Cloakwood was fairly simple and easy, and Cloakwood Mines are pretty short. Baldur's Gate itself is real fun though, that's true.

>> No.6299523

>>6299509
Cloakwood mines are pretty great, particularly with SCS, some good fights in there. It's cloakwood itself that can be a real drag, especially if you didnt pickpocket a certain ring in ulgoth's beard FUCK web

>> No.6299571

>>6299509
>>6299520
Well, I'll push through. Maybe I need to change my party a little.

Also, dumb question but can paladin learn any prayers or are all my skills tied to the character class?

>> No.6299580

>>6299571
You mean priest spells? Yes, paladin gets a bunch on higher levels, so long as you're not playing an inquisitor.

>> No.6299586

>>6299254
Are there any mods for Baldur's Gate that make the combat not shit? Asking for a friend.

>> No.6299590

>>6299586
After playing through all the games for the upteenth time lately, I'd love a mod that makes the enemies less of damage sponges that you have to hit a million times before they fall. Give them regular old hit dice like in tabletop game. Would make battle much less of a chore.

>> No.6299626

>>6299586
What specifically you dislike? Combat in BG is not that great due to the low level of everyone involved.

>> No.6299638

>>6299590
What the fuck are you even talking about

>> No.6299653

>>6299571
Paladins get some useful priest spells and stuff, you should have no trouble learning Bless and Aid (and you of course have Turn Undead), and there's some other useful things like Protection From Evil, assuming you have decent Wisdom. There's also some fairly good Paladin only equipment in the second game (there's much less class restricted special items in the first one).

What party do you have now?

>> No.6299714

>>6299590
you alright schizo?

>> No.6299727
File: 3.31 MB, 1920x1080, Baldr008.png [View same] [iqdb] [saucenao] [google]
6299727

what the fuck

>> No.6299758
File: 2.72 MB, 1920x1080, 2020-03-30 18_22_06-Baldur's Gate - Enhanced Edition - v2.5.17.0.png [View same] [iqdb] [saucenao] [google]
6299758

>>6299580
>>6299653
Alright neat. I thought it was weird my priest scroll was empty while I could fill up my magic scroll pretty easy.

I know my party composition is probably not that good but it's the first time I'm playing and I don't know much about the game or DnD in general.

>> No.6299762

>>6299758
Was never that fond of Jaheira, but Khalid is pretty ok (not that Jaheira is useless, in fact she's specifically useful for Cloakwood). Xan isn't the best of mages in all aspects, but he's good in others.
Branwen is a good Cleric and one of my favorites, and Imoen is not a bad thief.

What kind of levels are you at?

>> No.6299764
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6299764

>>6299758
You've got the best thief in the game, a couple healers, some tanking (Khalid's probably the best a good party can get), and a mage in the back. You could be doing way worse.

>> No.6299770

>>6299758
You're actually doing good by keeping the weaker (in terms of str and hp) members in the back of the party, not all newbies think to do that.

>> No.6299772

>>6299764
desu he could actually leave the healing to Branwen, and let Jaheira use her fewer spell slots for various offensive and defensive spells (some Druid specific).

>> No.6299779

>>6299319
>Jaheira and Faldorn in the same party
It makes for one weird game. They are voiced by the same actress (Faldorn mostly uses Jaheira's cut lines).

>> No.6299780

>>6299772
True, but healing is much less complicated for newbies, and by the same token odds are he's not yet figured out all the cheesy tricks to avoid damage.

>> No.6299782

>>6299762
I wanted to maybe remove Jaheira and Khalid because I liked the idea of a party with people who aren't related to Gorion personally, and there are lots of interesting companions. I do like both though, and they are very useful.

All of my party is in the 4-5 level range.

>>6299764
>>6299770
Thanks. I'll keep what you're saying in mind.

>and a mage in the back
Xan like to break formation when the Auto-AI is on for some reason, so I always have to order him back.

>> No.6299783
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6299783

>Oh no, I have to fight Illithids again!
>Oh boy, I get to murder Illithids again!

>> No.6299784

>>6299783
Illithids really are the worst in scs. Annoying as balls to fight, but it feels really satisfying when you finally manage to chop up the bastards.

>> No.6299785

>>6299764
>best thief in the game
>not Coran or Monty
Someone cast Exaltation on this man, he's delusional.

>> No.6299789

>>6299785
Coran and Montaron are the best backstabbers, but that means they can afford less points to trapfinding and lock-picking. You get Imoen right away so you can have her focus on what matters.

You can play the game without backstabbing. You CAN'T play it with your idiots triggering every single trap and getting themselves killed.

>> No.6299792

>>6299789
Exactly this. Also being able to open chests and doors is very valuable.

>> No.6299796

>>6299789
Coran is the best archer though, absolute lad with his cheating dex of 20 and *** (despite being a multi) in bows, plus elven bonuses.
Monty you can get right away as well and level him up as you wish and if you ever encounter a chest or door you absolutely need to open (like str tome tomb in catacombs) there's always potions. Also, shorty saves. Combat in bg1 is such a borefest that I like my thieves to pull their weight by constantly pulling and releasing them bowstrings and HEYA IT'S ME loses to my boys here.

>> No.6299835

Coran, Kivan and Shar-Teel (archer). I just want two, which one do I kick out? I'm dualing Imoen once she has enough find traps/open locks, so won't have thieving for a while, but once she catches up, I won't really need it. I'm leaning towards kicking out Kivan due to lower DEX and not being a fighter.

>> No.6299836

>>6299835
Kivan is probably your best choice to ditch, unless you like to charm animals.

>> No.6299840

>>6299836
Yeah, I'm 90% on Kivan being the one to get rid of.

>> No.6299847

>>6299385
>>6299387
IMO Multi is better, because
>you get better racials available, like Dwarf
>clerics generally don't benefit that much from levelling past 14, unless you really fetishize Turn Undead but the game already has a ton of anti-undead help
>not only do you get Hardiness but also Critical STrike, which has a synergy with Harm in that you are 100% guaranteed to land the spell when using CS with Harm
>Cleric HLAs are arguably the weakest of them all, so having more Fighter HLAs instead is great
ultimately though both are strong
and there's also the interesting alternative of Priest of Lathander -> Fighter

>> No.6299851

>>6299835
>>6299840
Unless you're playing with something that allows you to reset NPC proficiencies, Shar-Teel doesn't start with any pips into bows which means Kivan and Shar-Teel will both ultimately end up being two characters with ++ in bows, in which case Kivan slightly out-edges her because of the elven +1 THAC0 racial to bows. Also Kivan's ogre racial will be at least marginally beneficial against Larze, Droth or Tazok. Shar-Teel being a Fighter doesn't provide her with anything special if you're switching gears to become an archer or crossbowman with her.

>> No.6299861

does using the mod to remove beamdog companions get rid of all the new writing in bg1ee?

>> No.6299869

>>6299861
I don't think there IS any new writing that isn't related to the new NPCs somehow. Least I never encountered any.

>> No.6299881

>>6299779
If Faldorn had the same voice actress as in BG2 I would take her every single run

>> No.6299884

>>6299835
Shar-Teel, Kivan is slightly less good on paper but he's a bro
And also, him being able to use priests scrolls is actually pretty neat and can really save your ass in a pinch

>> No.6299889

>>6299861
Yes.
>>6299869
There isn't

>> No.6299890

>>6299869
>>6299889
excellent, thank you very much

>> No.6299910

>>6299836
>>6299840
Kivan fights alright, but he's autistic about alignment and will cause trouble about it, so he's going to try to kill Shar-Teel eventually.

>> No.6299913

>>6299910
This isn't true. Kivan only has a mortal conflict with Viconia.

>> No.6299923

>>6299851
I had them start from level 0 via the mod, so I got her bow pips already. She's got already 3 by now.
>>6299884
I didn't think about the scrolls actually. Considering it's a SCS run, I may need all the help I can get. Current party is MC (F/M), Imoen (to be dualed to mage at 5), Branwen (may replace with Yeslick), Kagain and the 2 slots for archers.

>> No.6299950
File: 53 KB, 360x450, Cleric.jpg [View same] [iqdb] [saucenao] [google]
6299950

Quick, which IF D&D game had the best Cleric companion?

Baldur's Gate 1
>Branwen, Quayle, Yeslick Orothiar, Tiax, Viconia DeVir

Baldur's Gate 2
>Anomen Delryn, Viconia DeVir

Planescape: Torment
>Fall-from-Grace

Neverwinter Nights
>Linu La'neral

Shadows of Undrentide
>Dorna Trapspringer

Hordes of the Underdark
>Linu La'neral

Neverwinter Nights 2
>Zhjaeve

Mask of the Betrayer
>Kaelyn the Dove

>> No.6299952

>>6299950
Anomen for the best character arc, Viconia for the best girl, Tiax for the funniest loon. The rest are pretty forgettable.

>> No.6299963
File: 23 KB, 237x212, time to die.jpg [View same] [iqdb] [saucenao] [google]
6299963

>vampiric illithid

>> No.6299978

>>6299950
MOTB is best, as with all things.

>> No.6299984
File: 47 KB, 800x600, One_of_Many_SS_111811_185940.jpg [View same] [iqdb] [saucenao] [google]
6299984

>>6299950
You forgot One-of-Many.

>> No.6300003

>>6299950
No Aerie?

>> No.6300019

>>6300003
Please Anon, be serious.

>> No.6300046
File: 1.92 MB, 1920x1080, Baldr010.png [View same] [iqdb] [saucenao] [google]
6300046

I can't fucking stand dragons, man, their attitude is so incredibly unbearable.

>> No.6300050
File: 1.94 MB, 1920x1080, Baldr011.png [View same] [iqdb] [saucenao] [google]
6300050

HUUUUUUUUUUUUUUURGGGGGHHHHhh

>> No.6300060

>>6300046
>>6300050
Imagine you're just laying there minding your own business waiting out the quarantine and 6 mice just walk into your room and start shit talking you.

>> No.6300065
File: 49 KB, 350x500, 9781613471753-us.jpg [View same] [iqdb] [saucenao] [google]
6300065

>>6300060
In this context, going by all the shit I know they've been through just to get to talk to me, it'd be more like the killer mice of Lankhmar. I at least would be a wee bit worried.

>> No.6300069

>>6300060
I need to know if there's any racial slurs I can learn for dragons, I seriously hate them.

>> No.6300071
File: 3.12 MB, 1920x1080, Baldr012.png [View same] [iqdb] [saucenao] [google]
6300071

WHO'S PUNY NOW

>> No.6300075

What? No scales? I should be able to skin this faggot to make another nice suit of armor.

>> No.6300085

>>6300075
You shouldn't need one at this point of the game anyway.

>> No.6300101

>>6300085
I don't, but it's more the principle of skinning these fucks and wearing it in public.

>> No.6300119

>>6300019
Aerie is unironically a great character with a great fucking arc.

>> No.6300127

I want to confess that I start bg1 runs solo with stone garden clear + some other minor shit to get 32k xp before gathering my party.

>> No.6300128

>>6300119
Both Aerie and Anomen get a lot of undeserved hatred because they're only considered by the starting point of their arc, rather than the end. It completely disregards all the growth they can potentially have, and that's pretty sad.

>> No.6300147

does anyone wanna run NWN enhanced OC co-op with RP

>> No.6300170
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6300170

>>6299254

>> No.6300203

>>6300170
Nox, now that's a game I haven't heard about ever since I was in gradeschool. Was it good?

>> No.6300218

>>6300071
I get that horrid tile seam effect on EE, too. Is there any way to get rid of that? I haven't played the disc version for years, but I'm 99.5% sure it is an EE only problem.

>> No.6300264

>>6300218
I think it might be because of the zoom feature, and things not 100% tiling like it should.

>> No.6300552

>>6300128
Anomen had a character arc. He goes from a spoiled braggart who chafes under Keldorn's advice and clashes with the party to a humble Knight of the Most Radiant Heart. But he can also turn into a near suicidal and violent warrior when he puts revenge ahead of honor. These aren't even counting the content that occurs during romance.

Aerie only really has content during her romance. She doesn't have any quests, and her personality remains pretty steady throughout the game. Stammering party punching bag until she either leaves the group over the bullying or tearfully tells whichever NPC of the moment that's picking on her to "lemme alone! :,( "

>> No.6300557

>>6300552
Aerie gets a lot better in ToB, still. It may not be shown as gradually or organically as with Anomen, but she's a lot more confident then, and even manages to impress Korgan. I still say it counts.

>> No.6300589

>>6300552
She also has great content if you let her romance with Haer Dalis go on. The dialogue where she tells him to fuck off, that she wants to dedicate her life to fight injustice and find her own way in the world once shes done helping, after you deal with Irenicus in Spellhold, is pretty great. Also her dialogues in ToB are really good, as are her dialogues with Viconia or Keldorn, or Mazzy. Even her dialogues with Jan or Edwin are good. And her non-romance epilogue with Ascension is one of the best for any NPC.
She does really have a good arc whether you romance her or not, probably most interesting if you end up breaking the romance, her non-romance expanded epilogue from Ascension is great.

>> No.6300598

>>6299254
Just started BG1: EE, it's my first Infinity Engine game but I've played both DnD 4e and 5e. Before playing the game I read 2e rules and the links on the BG subreddit sidebar.

Starting off with a human cavalier as my first character, with proficiencies in Sword and Shield, Long Sword, and Spear. I plan on using this character to play through 1, 2, and Siege of Dragonspear. Is there anything else I should know?

>> No.6300606

>>6300598
One, pick up proficiencies in two-handed sword. Long sword is a good choice but there aren't too many good spears in either game, so profs to that direction would be a waste.

Two, Siege of Dragonspear is hot garbage. Skip it.

Three, 2e is a better tabletop game than 4e or 5e. 1e would be even better.

>> No.6300607

>>6300598
Yeah reddit is for faggots, siege of dragonspear is dogshit, arcane magic rules and paladins are gay homosexuals

>> No.6300610

>>6300598
>Siege of Dragonspear
Don't play it, it's pozzed up, uninspirative trash and has no relation to either the original writers or devs. Skip straight to 2.

>> No.6300612

>>6300607
>arcane magic rules and paladins are gay homosexuals
t. necromancer
fuck you

>> No.6300615

>>6300607
Paladin kits are great. There's nothing wrong with a cavalier, save maybe that neither demons nor dragons are especially common.

>> No.6300623

>>6300598
More seriously, sword and shield style is useless, you dont need more AC against ranged weapons, large shields already give a good bonus and there are three items that give you bonuses to AC vs. ranged weapons
Long swords are great and versatile, BG1 has a really good early one, and BG2 famously has a longsword for pretty much anything you can think of, which makes them very optimal in both games. But you'll have enough proficiency point anyway since Paladin cap at 2 proficiencies in any weapon category.
Go for two weapon style rather than sword and shield though, and if you plan on using 2 handed weapons put one point in two handed style.

>> No.6300626

>>6300615
Except that they are GAY

>> No.6300630

>>6300626
Good sir, are you calling Keldorn gay? He has a wife and children, he cannot possibly be a homosexual.

Bisexual at most. Maybe he had something going with Sir William too. But gay? Nah.

>> No.6300637

>>6300606
>>6300623
Thanks for this advice. I was planning on making my PC kinda tanky since it's game over if your character dies and I hear you should probably have a tank anyway. Does focusing on two-handed or two-weapon mean I should focus more on damage, or keep building out a tank?

>> No.6300640

>>6300630
Neglects his wife, spends all his time doing homoerotic poses in heavy armor, obviously closeted SODOMITE

>> No.6300646

>>6300637
There's not really as much of "build" in this game, or in 2e in general, as there is in later editions. Not much in terms of feats. So long as you've got high dexterity and constitution, maybe pick up Gauntlets of Dexterity if you neglected the former, a paladin makes for a pretty tanky class.

>> No.6300674

>>6300637
You dont build a character like in 3e or later, you can switch "roles" for martial classes just by changing equipment or spells
Martial classes are alright tanks at low level, but as time goes on they get completely outclassed by caster classes in that regard, once you get to BG2 (or get a scroll of stoneskin). Paladins being somewhat of an exception since they eventually get level 1-4 cleric spells, while not having the full DPS potential of fighters (which is where martial classes shine shine)

>> No.6300689

>>6300637
Depends on the stage of the game. For all of BG1, using a shield is best, you can get your AC low enough to only take hits on critical. In BG2 and on, your warrior will take hits no matter what you do, so focus on killing them before they kill you.

>> No.6300690

>learn that I can edit "baldur.lua" to bring back the old cleric/ranger spell progression
Looks like that's my next playthrough PC set.

Multiclass half-elf? Dual-class beastmaster -> cleric? Dual-class Lathander -> ranger? What's the most fun thing to do?

>> No.6300695

>>6300690
>What's the most fun thing to do?
If you play on original BG2 (not EE), installing 1ppv4 and checking the bushes in wind spear hills
Or just consoling in shld07p
Have some free action on hand though :^)

>> No.6300708

>>6300589
Aerie notably tells Korgan to fuck off in some very choice words and Korgan laughs because she "passed his test", allowing them to make amends in ToB

>> No.6300719

>>6300637
Cavalier has potential to be one of the tankiest characters in the entire saga, only slightly behind casters.
In BG1 in general pure martials are the best tanks because of high HP rolls and capacity for high armor class. You can use a shield here, it will be good to support that armor class. You can use Warrior potions, scrolls of Champion's Strength, and you can self-cast Protection from Evil which is another good boost to overall Armor Class.
In BG2 you can still tank it up pretty well in mid-game, but Armor Class diminishes to the point you have to really invest hard into it to make a difference (around -22~ in Throne of Bhaal content, with all spells included), but you have other ways with Armor of Faith (+25% damage reduction), Defender of Easthaven (+20% physical damage reduction) or Carsomyr (+50% magic resistance) and a Hardiness special ability.
So yeah, Cavalier is actually a capable tank throughout the series, especially unmodded. They don't necessarily match a caster, but if you just want a solid, tanky character for your virgin playthrough, Cavaliers are boss.

>> No.6300725

>>6300637
Also as another anon pointed out don't ever, ever put points into Sword and Shield style because it is completely redundant; Armor Class against missiles is the easiest to itemize for already, and enemies with bows usually aren't the most dangerous, so stacking more AC here is worthless. Shields in themselves can be solid (though they tend to lose out to dual-wielding in terms of sheer performance), but don't use the style points on that. You could pick up an Axe or Dagger to have a Cavalier-friendly ranged option (and there's a terrific Dagger in BG1), or Two-Weapon Fighting, or Two-Handed Fighting instead. You will have a lot of pips in general because Paladins can't get Grandmastery in weapons, so you can generally spraed a lot of proficiency points around (although Spears aren't great in BG, I must regretfully say).

>> No.6300734

Does Icewind Dale have any good gameplay mods? I'm disappointed for the lack of both scs and atweaks, when it would arguably need those two even more than Baldur's Gate would, due to being even more combat-focused.

>> No.6300742

>>6300598
Two-Weapon fighting + longswords may be decent for bg1 just because a second attack early in the game is really nice, but for paladin specifically sticking to two-handers (one point in weapon style is enough, second is useless) is fine just because a time will inevitable come in bg2 when you'd say to yourself "man, I really wish I'd put points in two-handed sword". There are some nice halberds and quarterstaves (crushing damage will come in handy) as well.
As anons said, ignore dragonspear.

>> No.6300749

>>6300734
DavidW is supposedly doing something like an IWD-in-SCS, but on relatively low priority.
There are some content mods like Auril's Bane or its own Unfinished Business, but very little on the "difficulty mod" front. IWD2 has a likely deprecated mod called Tactics4IWD2. It's just kind of an unexplored ground, really.

>> No.6300750

>>6300734
I think SCS may have some components for Icewind Dale, but other than that no

>> No.6300759

>>6300742
>is fine just because a time will inevitable come in bg2 when you'd say to yourself "man, I really wish I'd put points in two-handed sword"
I know that Carsomyr is iconic and all, but a non-Inquisitor pally (who can, therefore, buff himself with Draw Upon Holy Might) is capable of pulling out way bigger damage numbers with even a generic +3 longsword (like the Blade of the Roses) and a Belm or Kundane in the offhand. Multiplying attacks per round is simply too good for damage alone.
Of course, Carsomyr is more than damage alone (mainly the resist and the dispel), but you don't have to build a paladin around it. I've had paladins that kept it around as an utility weapon on switch instead of the main weapon.

>> No.6300760

>>6300759
Jan is my go to Carsomyr user :^)

>> No.6300773

>>6300759
Yeah well Carsomyr definitely was a huge "wow" moment for me when I played bg2 back in the day, I was like "damn, really wish I was a paladin". Same when I made Wave, "damn, wish I wasn't all dualwielding n shiet".

>> No.6300802

>>6300750
No it doesnt, it now includes the Icewind Dale spells when you install it for both BGEE and BG2EE but that's it.
I'd be honestly more hype for a potential SCS release for Icewind Dale than for any upcoming game though

>> No.6300814

>Jaheira
>True Neutral
>will abandon you with all the other Good characters if you make questionable choices, moralizes about everything else too

>Jan
>Chaotic Neutral
>rarely takes any action that falls on any axis at all and is just generally quirky

>Korgan
>Chaotic Evil
>typically the most level-headed of the evil characters, doesn't cause any major conflicts except Aerie *might* make you choose between the two of them, even Keldorn has a weird appreciation for him

>> No.6300819

>>6300814
>rarely takes any action that falls on any axis at all and is just generally quirky
Funny thing is, in his personal quest, pretty much the only point at which he drops the "dude, my cousin farty mcfart, lmao" facade, he acts like a lawful character or at the very least true neutral, rather than what you'd expect from a chaotic neutral character.

>> No.6300823

>>6300814
Also Korgan is anything but level-headed honestly. Yeah he doesnt gut any character and he has a great backstory, but that's about all I can say about his alleged level-headedness.

>> No.6300832

>>6300814
Aerie actually attacks Korgan first. Granted, he goads her into it, but still, she throws the first blow and then polymorphs into chunky salsa because who needs combat protections against high level berserker amirite, I'll just whine about muh wings and muh tired feet till he guts himself just to make it stop.

>> No.6300835

Is regular bard viable in Icewind Dale, or should I go with a blade or skald after all? I remember putting up War Chant of Sith back in the vanilla game, and just sitting in a dungeon corner for a few minutes to heal everyone.

>> No.6300838

>>6300823
I mean he is "a dick," but generally those characters fall into NE.

>> No.6300851

>>6300838
Nah he's really an ultra violent sociopath, and I always thought that it was kinda lazy that he didn't have more conflicts
He was booted from his last crew because he killed a couple of them over some insult. He's not even really a dick since he doesn't give a fuck about pretty much anyone, or anything, except Mazzy. He's just too busy thinking about what the guts of the next thing he'll kill be looking like.

>> No.6300856

I mean he even attacks you if you choose the wrong dialogue option when re-recruiting him, and I'm supposed to believe he doesn't come to blows with anyone but AERIE?

>> No.6300858

>>6300835
>is regular Bard viable in Icewind Dale
It's likely the best in Icewind Dale simply because of the variety of songs
Blade doesn't compare because you will never get to improve your song (no HLAs) and you don't get UAI so you're ultimately putting up with a pretty eh fighter/mage with limited utility
Skald is actually also very good in IWDEE because the flat bonuses it grants are strong always and might be superior to the vanilla Bard but it's likely a question of playstyle, also vanilla Bard having more songs is more interesting to play

>> No.6300861

>>6300802
idk, I don't think there's enough interesting fights in Icewind Dale for SCS to shine
90% of the time the game is mindlessly throwing packs of enemies at you, I can barely remember any interesting fights while in the BG there are dozens of well-designed encounters

>> No.6300864

>>6300851
>>6300856
Yeah, he seems inconsistent. I only ever did one run with him where I wasn't pure evil so I may have missed some interactions also. To me the way he mostly acts does still jibe with NE, since you can be a complete sociopath and still maintain composure enough that you don't get outcast from society. (Viconia operates on this level innately but has more conflicts just from being Drow)

If they really wanted to drive the point home, Korgan should honestly carve up Jaheira and Valygar as well, who both seem diametrically opposed to him.

>> No.6300869

>>6300861
just the improved AI could do wonders
but yeah, sure, the base encounter design isn't as interesting as BG, lacks spellcasters and shit and having a remotely similar experience to SCS as we know it would require heavily editing many encounters.
But honeslty, just the improved AI and editing some mobs properties and classes to give them more things to do would already be great and a breath of fresh air for IWD imo. Lot of work though I imagine.

>> No.6300875

>>6300864
Viconia is less sociopathic than Korgan, that's literally why she's an outcast fom her edgy murderous CE society, because she's not edgy and murderous enough. Korgan just really likes killing and torturing stuff, he doesn't have remotely the composure to not be a complete outcast from surface socities, he completley is.
And yeah, he should definitely have conflicts with Jaheira and Valygar imo.

>> No.6300931

Heard at game design school in the late 90s probably:
>"All right guys, first combat encounters of the game. Players may be new to this sort of gameplay, have little idea how things work, AND their characters fall in stiff breeze and can cast maybe one weak spell before they're drained. It's VERY important to ease them in and not go all out right away. How will you accomplish this?"
>BG1: "A couple wild dogs or gibberlings, nothing big. Maybe an ogre if they stray off too far into the wilderness, to remind them that the land can be pretty dangerous, and to stay on the beaten path until they've got a couple levels under their belt. Or as an additional challenge for more experienced players who do know what they're doing."
>IWD: "lol idk man I'mma just make them fight like fifty orcs at once, sink or swim baby!"

>> No.6300983

>>6300931
fifty orcs AND an ogre AND casters

>> No.6301009

>>6300931
those were some based times

>> No.6301103

>>6300931
At the same time, these orcs suck and are worth more than enough XP to get out of level 1 hell instantly
They are literally less dangerous than the infamous first wolf from BG 1 who is worth nothing in terms of xp
And nothing is handholding you towards big early xp, no quest to guide you to the basilisks or the ankhegs, just endless level 1 pain

>> No.6301409

How do I get past the tutorial? Wtf am I supposed to do?

>> No.6301481

>>6299254
>I'm playing BG1 with the mod that adds banter and interjections a la BG2.
What mod is this?

>> No.6301491

>>6301481
BG1 NPC Project

>> No.6301495

>>6299254
I would also recommend the mod in which, when you dismiss a party member, he/shr is not gone for good but waiting at some inn in Berrgost (or Nashkrl, forgot which). Permanently losing party members sucks.

>>6299469
Its not a choice if it is between an annoying new bitch character and the awesome Edwin. Also, been a long time but if I remember, his order is one of the rare things that Edwin actually does give a fuck about.

>> No.6301538

No one used the trick to play with 6 created characters IWD style? I swear I must have done that in more than half of the more than 15 runs I have done to the saga. BG characters never seemed that good to me, most of them are just annoying, not that effective in combat and limiting your freedom.

>> No.6301547

>>6301538
Six silent protagonists that never acknowledge you in any way? Yeah, that's gonna be a hard pass from me.

>> No.6301554

>>6301547
>acknowledge you
That kinda narrows it down to Edwin, doesn't it? Since he doesn't understand this "mouse-magic" that makes him do your bidding

>> No.6301585

>>6301538
I have tried it in the past, but I just can't play it for long. I really like BG2 NPCs, the game feels empty for me without some of them.

>> No.6301686

>>6299861
There's pretty much no new writing outside of the new companions. I think there's a few minor NPCs across BG1+BG2, but none that matter.

There's Crazy Celvan at the Athkatla docks, who'll make some shitty limericks about party members if you talk to him, but nothing else.

>> No.6301696

>>6301103
>They are literally less dangerous than the infamous first wolf from BG 1 who is worth nothing in terms of xp
I disagree. Even if you made a pansy-ass monk or some shit, you can just kite run rings while Imoen shoots the wolf down.
With the orcs, you need to keep track of six weak assholes at once. Any time an arrow might fly in and kill the not-yet-that-tanky tank.

>> No.6301701

id1 > id2 > bg1 > bg2 > memescape torment

>> No.6301705

>>6300065
I just used all my Protection From Undead scrolls to flatten a demilich, so I wasn't in a particularly good mood. He didn't even have anything particularly good on him.

>> No.6301708

>>6301696
Just use sleep and win.

>> No.6301709

What's a worthwhile higher level substitute for Magic Missile? It's good in BG1 and all, but a lot of non-mook enemies in BG2 just resist it completely, I find myself almost never using it to slap smaller threats, because usually the fighters in the party deal with them with no issue, while bigger threats regularly ignore it.

>> No.6301712
File: 40 KB, 625x626, bait, don't care.png [View same] [iqdb] [saucenao] [google]
6301712

>>6301701
I can forgive everything else but WHY THE FUCK would you put IWD2 so high on the list? That game is hot garbage. Its writing is atrocious, its fights even less inspired than in IWD1, and the great atmosphere and music and environments of its predecessors are all gone. The only thing it has going for it is the third edition rules, which are much more video-gamey than second edition and thus fit the engine much better, with much fewer shortcuts needed. I do wish Icewind Gate hadn't folded.

But on the whole, IWD2 is worthless. I'd even rank it under Siege of Dragonspear.

>> No.6301714

>>6301709
Charm Person still sometimes works, especially if you're an enchanter. Identify is always worthwhile if you didn't bring Haer'Dalis. Grease can make for a lower-powered Web - pretty good if you stick both in Spell Sequencer, along with Stinking Cloud. Armor is good up until you're swimming in Bracers of Defense - and actually scales pretty well if you play a kensai -> mage who can't wear those Bracers to begin with. Friends gets good prices.

>> No.6301773

>>6301714
Charm Person seems more trouble than it's worth, Identify is unnecessary because Imoen has high lore, and both she and Nalia have a pair of Glasses Of Identification (Limited Wish, lol).
I wasn't so much asking for better use of level 1 spell slots, as I was more wondering about if there's any good direct attack spells which aren't easily resisted/ignored by elemental resistance, summoning a Dragon's head to spew fire doesn't do me all that much good if the targets have good fire resistance.

>> No.6301775

>>6301773
In that case, not really. Burning Hands and Chill Touch have the same problem with resistances, and require your mage to go right into the thick of it for them to work. The only other one I can think of is Larloch's Minor Drain, and I can't really imagine why your enemy would be vulnerable to it while still resisting Magic Missile.

>> No.6301785

>>6301773
Skull trap or horrid wilting in a sequencer is the best way to shit out magic damage, just make sure you have protection from magical energy up so you don't kill yourself.
iwdfication adds mordenkainen's force missiles which is a stronger version of magic missile, I don't use it much though since level 4 spell slots are in high demand.

>> No.6301795

>>6301785
nvm just noticed you said direct attack spells.
There aren't I can think of, most of the good shit is aoe

>> No.6301820

>>6301785
>>6301795
Can Force Missiles be added to BG2EE without conflicting with other shit?

>> No.6301821

>>6301820
SCS has a component that adds all the Icewind Dale spells into the game. It seems to work fine.

>> No.6301823

>>6301821
Not playing with SCS.

>> No.6301826
File: 56 KB, 523x451, dorf.jpg [View same] [iqdb] [saucenao] [google]
6301826

>>6301823
You're missing out.

>> No.6301827

>>6301709
Nothing, magic missile is the most useful offensive level 1 spell. I only use it to kill mordenkainen swords, but it's one of the best spells for it.
Level 1 spells are useless once you stop using sleep and shield, protection from petrification and magic missile are the only things you should keep in your spellbook past a certain point.
If you use atweaks and PnP prismatic spray component, then prismatic spray is good all the way.

>> No.6301828

>>6301826
Maybe so.

>> No.6301830

>>6301820
I wouldn't risk it if you're halfway through a playthrough, never know what might fuck up.

>> No.6301838

>>6301830
All too true. Would you say the same for the Flail Of Ages hotfix?

>> No.6301840

>>6301714
>Armor is good up until you're swimming in Bracers of Defense
Bracers are worthless, shield is way better than armor

>> No.6301842

>>6301838
Not him but no that's okay

>> No.6301843

>>6301840
Shield doesn't last nearly as long.

>> No.6301846

>>6301843
Small price for a level 1 spell with a short casting time

>> No.6301847

>>6301842
I seem to have misplaced it, where do I get it, and how do I install it? Same for Larloch's Minor Drain fix

>> No.6301849

>>6301847
I don't know, I don't use it, I don't even know what it's supposed to fix.
Minor drain you should find with a simple google search

>> No.6301856
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6301856

Are there any RTwP CRPGs that are a bit more tactical and require you to plan how you approach enemy encounters?

I'm almost completing BG1 and most of the encounters hitherto have been large groups of fodder (kobolds, hobgoblins, skeletons, slimes). The only time I've had to actually think about how I approach anythings was with basilisks and some enemies in Durlag's Tower, which I'm currently in the lower levels now.

>> No.6301860

>>6301856
BG1 and 2 with SCS.

>> No.6301861

>>6301856
BG2 is a lot better about this. Higher power, more spells, more nasty monsters that can rape you to death if you approach them wrong, more wizards drugged up to their balls with defensive sequencers, more everything.

You shouldn't be disappointed.

>> No.6301882

>>6301860
>Cap damage done by Skull Trap at 12d6
no fun allowed

>> No.6301889

Who's the most annoying non-EE NPC in the games and why is it Gaelan Bayle?

>> No.6301893
File: 27 KB, 300x300, thumbs.png [View same] [iqdb] [saucenao] [google]
6301893

>>6301860
I didn't know this existed, nice
>>6301861
That's what I'm hoping for with higher level D&D gameplay. I just wish that encounters felt as though they were individually placed rather than just fighting a large group of enemies that you can just delete with an aoe, or just sit there in real time, waiting for the fight to be over, because there's know need to pause.

>> No.6301906

>>6301882
>nitpicking stupid shit as an excuse for not playing the greatest mod ever made
No fun allowed

>> No.6301908

>>6301889
Gaelan Bayle is great
Install Almateria Restoration Projects, restores some of his cut lines in the cut scene when you escape Irenicus' dungeon
10/10 voice actor

>> No.6301938

>>6301856
BG1 mostly stays at modest levels for the most part (which makes them newbie friendly), while BG2 ramps it up much more, the starting dungeon is mostly mooks, but you do get to encounter some more interesting things, golems, a vampire, an otyugh, a demon, a doppelganger, there's some more fanciful stuff right away, and as you get loose in the city of Athkatla, you can get involved in quests with quite a lot more menacing and demanding things. In fact, low tier stuff like kobolds, glibberlings, and hobgoblins are kind of rare in BG2.

>> No.6301947
File: 348 KB, 454x454, Melissan.png [View same] [iqdb] [saucenao] [google]
6301947

>>6301889
Melissan is an extremely weak villain. The "twist" is silly. The only salvageable things are her theme and her Ascension battle.

>> No.6301953

>>6301889
COOO

>> No.6301960

>>6301889
MINSC

>> No.6301994

>>6301538
you must be one of the biggest faggots ive ever seen in one of these threads

>> No.6302028

Why in all the fucks did Beamdog feel the need to go messing with the default script? For twenty years I could have these hideously stupid fucknuggets defend themselves when enemy came near, shoot at things within range, and change targets automatically after the last one died without me having to micromanage them. Now that's all down in the fucking piss-drain and I need to find them new scripts, each of which has them do stupid shit like charging blindly on or casting spells without my leave.

Fuck these new NPCs or the Siege of Dragonspear, those I can just mod out or not play. THIS atrocity is Beamdog's most cardinal sin.

>> No.6302084

>>6301538
I've done that a little in BG1, but it lacks a lot of charm because you have party members with zero personality and banter.

Meanwhile, for actual written party members who are good:
>Imoen: Charming and cheerful thief, particularly in BG2 where she's more woven into the main quest.
>Viconia De'Virr: Superb cleric bitch with a sympathetic and tragic story.
>Haer'Daelis: Charming rogue of a bard who can hold his own in melee combat and cast some decent spells, flirts with women.
>Edwin Odesseiron: Amazing spellcaster, a fun kind of asshole who doesn't respect you at all.
>Minsc: Good ranger who does his best in spite of poor int/wis from head injuries, goofy, yet sympathetic.
>Sarevok Anchev: Fantastic fighter who has a lot of personal history with YOU, as you personally killed him in the past, bound to serve you in spite of his evil personality.
>Korgan Bloodaxe: Bloodthirsty sociopath (with some surprising depth), grandmaster with an axe and puts it to amazing use, tanks good too.
>Anomen Delryn: Great fighter/cleric who, depending on how his quest progresses can radically change his personality.
>Shar-Teel Dosan: Good fighter who vocally hates men and has a perk for the main quest, have to best her in combat (ergo put her in her place) to have her join.
>Aerie: Tortured soul who's a top-tier cleric/mage combo.
>Eldoth Kron: Good bard who's an underhanded huckster and dirtbag.
>Kagain: Strong and robust fighter who cares only about the money.
>Xzar & Montaron: A decent mage who's a complete nutcase, paired with a dirty backstabber of a mercenary.

It's full of color and utility, meanwhile, a party of pregens will have no personality at all, their alignments are just formal, they'll never comment on what you do or interject in conversations, agreeing with or taking issue with your actions, offer insight or special support, talk with each other, or present backstory. They're just troops, good troops maybe, but not particularly fun troops

>> No.6302089

>>6302028
I agree, I don't understand why they fucked with the scripts. Can the older ones be restored or replicated? The "advanced AI" seems to simply not do anything at all for me a lot of the time.

>> No.6302108

>>6301947
Awful character, awful storytelling. As early as the first damn area you already feel railroaded. Throne of Bhaal marked the exact moment when Bioware started to feel like the maker of console games they became.

>> No.6302127

>>6302084
Don't forget Alora. You get her too late and she's a bot one-note, but she brings a whole new angle out of Edwin.

It's a shame the sequels forgot she existed. Even an acknowledgement in Edwin's epilogue or something... alas.

>> No.6302141

>>6302127
I actually ran out of letters so I had to drop a couple of them even, there was a line about Safana being horny, and Neera being useful as a temporary meat shield.

>> No.6302150

>>6302028
>>6302089
Seriously, install SCS

>> No.6302157

>>6302108
No, Bioware went to shit with mass effect and co, seeing the premises of this in ToB is stupid
ToB suffers from being rushed as fuck and basically shipped unfinished.
Sure the linearity so many people lament about, is a flaw in itself, though I find that Ascension + wheels of prophecy makes it a lot more enjoyable both from a gameplay and roleplaying perspective. Amelyssan is a better villain when you can tell her to go fuck herself when you meet her early on

>> No.6302171

>>6302157
I like the premise of Ascension and I'd love to use it, but I struggle even on vanilla ToB. Too hard for me.

>> No.6302204

>>6302157
>right over his head

>> No.6302252

>>6302150
Doesn't fix Icewind Dale.

>> No.6302272

>>6302150
I don't want to overhaul the entire game to fix a basic feature from the original game.

>> No.6302274

>>6302272
Select the "default attack" script, then.

>> No.6302282

>>6302272
This.

Would've been nice to pick and choose which parts of the EE we'd like to utilize. So if we only wanted visuals we could have that.

>> No.6302285

>>6302282
You can turn of "enhanced" AI, he's just retarded.

>> No.6302297

>>6302274
What part of "charging blindly on" is so hard to get?

>> No.6302301

>>6302285
Some of the base scripts seem to not work at times, and some scripts seem to be missing, as it seems there's only one script that has a thief look for traps, and they will do nothing else at any other time, just stand there and look for traps.

>> No.6302343

>>6302171
git gud faggot

>> No.6302352

>>6302171
Ascension 2.0 installs difficulty and story components separately so you can experience the mod even if you are bad at bg2

>> No.6302427

>>6302084
Maybe it was just a personal thing, I also preffer BG1 over 2 and there's little interaction there.
Also I always disliked characters like Nalia, Jaheira, Aerie or Anomen, while I felt quite indifferent about some others. I could save Tiax or Jan Jansen, maybe I have a thing for gnomes. I also liked the idea to make thematic parties like in IWD, like playing with 6 dwarfs or just magic users of any kind and stuff like that.

>> No.6302489

I seriously don't understand using scripts for anything other than auto attack or SCS prebuffing
Like just play the game

>> No.6302492

>>6302489
That's what I'm trying to do, but Icewind Dale won't let me. It's either all or nothing.

>> No.6302558

>>6302489
All I want is for Imoen to both auto-attack and automatically search for traps, I don't understand why there's no longer a script to let you do both.
Everything else I already do manually.

>> No.6302726 [SPOILER] 
File: 3.37 MB, 1920x1080, 1585684747803.png [View same] [iqdb] [saucenao] [google]
6302726

There's another one which I can't skin. Oh well.

>> No.6302727 [SPOILER] 
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6302727

>> No.6302879
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6302879

What's the best couple in Infinity games?

>Khalid/Jaheira
>CHARNAME/Jaheira
>Eldoth/Skie
>CHARNAME/Aerie
>Haer'Dalis/Aerie
>CHARNAME/Viconia
>CHARNAME/Anomen
>Xzar/Montaron
>Edwin/Alora
>Nameless One/Deionarra
>Nameless One/Annah
>Nameless One/Dak'kon
>Nameless One/Morte

>> No.6302992

>>6302879
Imoen/Aerie

>> No.6303009

Playing through this for the first time.

What is Jaheira's accent and why does it make me diamonds? Is it better to keep the same party throughout the game or should I switch people out more?

>> No.6303015

>>6303009
In general it's better to keep the same party and not switch around. At the very least, if you do switch someone away, make it permanent - they won't gain any experience while away and will quickly start to lag behind.

But this being your first time playing, don't sweat it. Feel free to add new characters whenever you meet someone you like.

>> No.6303029

>>6303015
Baldur's Gate 1 is mostly easy enough that leaving someone behind for a short while shouldn't be an issue.

>> No.6303040

>>6303015
Alright that's good to know. I've cycled through a couple of characters already. Xzar was killed and I didn't know you could resurrect them at temples so I ditched him and then ditched montarron when neera came along. I was thinking of ditching Garrick for Rasaad because I feel like he's not being very useful right now.

>> No.6303047

>>6303040
>I was thinking of ditching Garrick for Rasaad because I feel like he's not being very useful right now.
You'll be ditching a useless shit to another useless shit. Rasaad is more annoying too.

Pick up Minsc and Edwin instead. They're on Nashkel as well.

>> No.6303083
File: 82 KB, 947x352, nv1zdy17Gm1sopvmi_1280.jpg [View same] [iqdb] [saucenao] [google]
6303083

>>6303047
Garrick is crazy useful, he just confuses noobs who see his class and attributes (Bard - S14 / D16 / C9 / I13 / W14 / C15) and assume he's trash.

A Dexterity of 16 makes him a reliable enough archer for the group. This is aided by the fact that Bards have access to all bows except Composite Longbows, so they work even better than Thieves or Mages.

Next, as a fast-leveling Bard his spellcasting will actually surpass any Mage in your group through about 99% of the game. Level dependent abilities in spells, like multiple missiles in Magic Missile will therefore be stronger.

His HP is similarly better than most Mages since he operates at a d6.

With his Chaotic Neutral alignment he functionally works in either a good or evil party composition without any issue.

BG1 also likes to use Horror and fear-based spells constantly. Having a free and infinite use fear-break and immunity ability is nothing to sneeze at.

As a Bard his natural Lore (aided by him having higher than average Wisdom) means that you neither have to continually spend cash to keep items identified nor waste a bunch of first level spells prepping Identify. That's more advanced Magic Missiles in your Garrick's arsenal.

Finally, as a Bard he can pick pockets. There are a TON of great pocket picking opportunities in the game, and normally you need a second Thief (the primary Thief being your trap disarmer / lockpicker) to run through and get all those items. Garrick has that feature built in.

Garrick is a perfect choice for any party, especially when the decision is a based Bard vs the shitty donut steel EE characters.

>> No.6303091

>>6302879
>no Korgan/Mazzie
>no Edwina/Salvanas
>no Viconia/The Farmer
>no Keldorn's Wife/Sir William

It's like you're deliberately passing by all the best love stories.

>> No.6303257

>>6303040
>Xzar was killed and I didn't know you could resurrect them at temples so I ditched him and then ditched montarron
It's what Xzar would have wanted.

>>6303047
Minsc and Edwin are both good, but they will conflict because Minsc is looking to rescue and then continue to defend Dynaheir, while Edwin is looking to kill Dynaheir.

>> No.6303260

>>6303257
For new players it may be a good idea to bring along both, to see which one works with your party and preferences. Hence my suggestion.

There's also the trick to grab all three, but that may be a bit too much for a new player.

>> No.6303530

How did khalid pull a babe like jaheira?

>> No.6303586
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6303586

>>6299758
>not recreating the manson family and doing B&E murders

The fuck you think Murderhobos means?

>> No.6303597

>>6303530
Met through the Harpers, Khalid is a soft-touch and likable which was a good foil for Jaheira's hardline personality. That they're both Half-Elves from bordering kingdoms probably helped.

>> No.6303624

>>6303586
anon pls

>> No.6303626

>>6301947
I have no fucking clue why they didn't just make Bhaal himself the villain. It made perfect sense: he comes back to life to claim his last bit of essence: you.

Instead they chose a no-name rando to be the out-of-left-field final boss.

>> No.6303730

>>6303047
>>6303083
So should I ditch neera for edwin?
Also how will i know whats a good opportunity for thieving

>> No.6303756

>>6303730
Yes. You should never use the EE characters (or the EE version for that matter). And there are two types of thieving, shop theft and pickpocketing. Shop theft you should do any time it's available and they have something you want. That's the joy of having a Bard, or more rarely, a pickpocket Thief. Fill your warriors up with Plate, grab all the +1 upgrades. Potions galore! Pickpocketing is hit or miss. Ideally, pickpocket everyone. Some of the best unique items in the game are planted on seemingly random nobodies.

>> No.6303779
File: 488 KB, 1600x1214, 1584660753925.jpg [View same] [iqdb] [saucenao] [google]
6303779

>>6303756
>or the EE version for that matter)
Why? Is it incompatible with this mod?>>6301491


Thanks for all the help by the way. This game feels way less intuitive than Planescape Torment despite them both being Dnd based.

>> No.6303906

>>6303626
Yeah that'd be perfect. Bhaal reforming himself through the collected essence at his Throne, then he has to kill you to complete himself. Would have made for a more memorable fight. Meli is hot but pretty forgettable. She doesn't have much screen time to really make an impact the way Sarevok or Irenicus did.

>> No.6304139
File: 3.88 MB, 859x539, conga.gif [View same] [iqdb] [saucenao] [google]
6304139

What's up with pathfinding these days? In BG1 and 2 the characters always go in a single tight file and keep humorously bumping against the slower party members without ever actually overtaking them. It looks really stupid and I have no idea what causes it or how to fix it.

In IWD they still know how to take separate paths and that's nice.

>> No.6304351

>>6303586
Well, that's something new for me today.

>> No.6304573

>>6303083
>Dexterity of 16 makes him a reliable enough archer for the group
A whopping -1 THAC0. That's all this provides for ranged weapons.
>Next, as a fast-leveling Bard his spellcasting will actually surpass any Mage in your group through about 99% of the game.
By a single level, maybe, but you will be horribly delayed on your level 4 spells and won't ever get level 5 spells. Hard Bard scaling doesn't really kick in until BG2.
>His HP is similarly better than most Mages since he operates at a d6.
Slower access to spells in general means Mages have more defensive spells.

I like Bards, but in BG1 they're primarily useful because of incidental utility and the fact that you can fire a bow and use a wand on the same character. They're not that great, and BG1 XP cap is so low that the Mage never really gets outstripped in any regard by Bard. It's in BG2 where the difference in caster levels can be as big as 4.

>> No.6304590

>>6303779
/vr/ has a big hateboner on Beamdog mainly related to how broken the EE was upon release (to this day Beamdog first releases a broken EE and then patches it up). If you're a first-timer or even a returning player you're honestly okay with playing the EE, since there's a small handful of QoL stuff in them that can't be replicated by mods, or that would take more time to implement through mods. The patches never fixed the BGEE NPCs having subpar writing, though, so that's why /vr/ threads recommend installing Disable Enhanced Edition NPCs (and BG1 Classic Movies, for that matter). Unless you pirate (which I'm cool with, for the record) it's also rather impossible to get the vanilla versions (something that Beamdog also did) anymore, so either way you will have access to the EEs yourself. They are playable and have some things done pretty well (loading times and a few interface things), but they do have a bad history and Beamdog has been delaying a pretty vital patch for 3 years now, which makes it hard to feel like supporting them.

>> No.6304592

>>6304590
There's indeed a reason that it's said that
>Beamdog is guilty of a number of crimes

>> No.6304596

>>6304592
THE PLAGUE SPREADS.

>> No.6304665

>>6304590
>/vr/ has a big hateboner on Beamdog mainly related to how broken the EE was upon release
No, it's really related to Beamdog being a bunch of SJW retards who butchered a timeless classic with insultingly bad writing and twitter political talk points.
To add insult to insult, they somehow managed to spend so much time writing their mouthpieces that they shipped the games completely broken
Even after years fixing them, the EE are still needing mods more urgently than the originals. A first timer can just install BG and BG2 and get right into it. He has to fix the UI and remove the fucking beamdog characters if he chooses the EE.

>> No.6304669

>>6304665
>no it's not, it's [this other bullshit they also did], but also [this exact shit you said they were guilty of and that I just disagreed with]

>> No.6304670

>>6304665
The smugness with which they responded to (negative) feedback to Hexxat made me really regret having bought both EE. I quit their forums too. It was a bit of SJW-central, but bearable. Hexxat brought hell upon it.

>> No.6304682

>>6304670
What was the criticisms of Hexxat, and how did they reply to them?

>> No.6304683

>>6304669
My point is that the games being broken was a complete afterthought compared to their rest of their despicable practices, greentext that all you want

>> No.6304690

>>6304683
Neither would be excusable, why argue one is worse than the other?

>> No.6304692

>>6304682
Hexxat had several sources of criticism. One, people really disliked what happened to Clara. Two, her Mary-Sueness from the fact of being a smug vampire with obnoxious dialogue. Three, the fact that she's canonically a lesbian, so male PCs can't romance her. Beamdog mostly replied with the usual "you misogynerds are on the wrong side of history" approach. I think even the CEO posted stuff like that, if I remember correctly.

>> No.6304696

>>6304692
>Three, the fact that she's canonically a lesbian, so male PCs can't romance her
That seems insignificant compared to the rest, in fact it almost seems a blessing for how awful she sounds, well, unless you're a girl CHARNAME.

How's her romance like? Is it as poorly written as the rest of her?

>> No.6304697

>>6304690
Butchering a work by adding your own fanfic and political ideas into a game you didn't make unironically pisses me off ten times more than just being incompetent at making functional games

>> No.6304698

>>6304692
>people really disliked what happened to Clara.
She was pretty obviously a crazy shallow puppet from the start, so I can't imagine why anyone would have felt anything towards her. I think she played her part well.
>her Mary-Sueness from the fact of being a smug vampire with obnoxious dialogue
At least most of the other NPCs hate her, which I thought was appropriate enough. I think Neera is a worse sue because the game just portrays her as adorable and makes everyone love her, even when she's summoning demons by accident. Fuck Neera.
>so male PCs can't romance her
But why would anyone want to romance her?

I don't like Hexxat any more than anyone here, but all of this criticism strikes as pretty lame. There'd have been way harsher things to say about her.

>> No.6304703

>>6304697
I can see why you feel like that, and it really is horrendous, but I personally really dislike the practice of releasing a product that barely works, then being lazy as fuck with making with fixes.
It's been out for how many years now, and it's still got lots of bugs?

>> No.6304707

>>6304698
>At least most of the other NPCs hate her, which I thought was appropriate enough. I think Neera is a worse sue because the game just portrays her as adorable and makes everyone love her, even when she's summoning demons by accident. Fuck Neera.
RIGHT? At least Hexxat, awfully written as she is, is an evil character, Neera is a billion times more infuriating.

>> No.6304714

>>6304696
I haven't checked her romance. Once BG2EE was released, I recruited her and dropped her fairly fast. I just couldn't stand her (same as most EE characters to be honest).
>>6304698
I don't remember very much about the specifics of Clara complaints, but some people found it very cruel. Fitting for an evil vampire in any case. The Beamdog forums were extremely protective of Hexxat due to her being a lesbian black character, so that inflamed the entire thing more than it should have. I had to leave when I realized that some people were actually not walking parodies being sarcastic.

>> No.6304718

>>6304703
Sure, trying remaking a game when you can barely turn on your computer with calling tech support is a bad idea. But taking an established 20 years old story and decide to add your own shit into it is on a whole other level of absolute arrogance and disrespect.

>> No.6304725
File: 74 KB, 340x230, good grief.png [View same] [iqdb] [saucenao] [google]
6304725

>>6304714
>The Beamdog forums were extremely protective of Hexxat due to her being a lesbian black character, so that inflamed the entire thing more than it should have.
A lesbian black villain character.

>>6304718
Again, I very much see why you say that, it's truly obscene, but I think it's about on par with outright scamming people out of their money by doing a poor job with your product and putting incredibly lazy effort into righting your wrongs.

>> No.6304726

Enough hatred - let's talk about something we love.

I think Trials of the Luremaster is severely underrated, and stands almost on par with Durlag's Tower.

>> No.6304730

>>6304707
>>6304725
Even with the villain angle considered, the writing is pretty awful: both she and Dorn are shown to be far too cool and badass and often in the right, with their enemies being even worse than they are. You get to hear all about how they ended up the way they were. You are basically forced to side with them, and pity them.

Compare that to Edwin and Korgan, who are just plain hilarious. Korgan gets very little excuse, and then only if you bring Mazzy along; Edwin doesn't have even that much.

>> No.6304737

>>6304725
I honestly think there is a difference between a simple lazy, incompetent technical port, and having the balls the think 'you know what videogame classic Bladurs Gate 2 needs? A sassy black lesbian vampire and the wild mage manic pixie girl I played last campaign"

>> No.6304739

>>6304726
I absolutely love Jaheira's voice.

>> No.6304757
File: 141 KB, 753x214, hexxat.png [View same] [iqdb] [saucenao] [google]
6304757

What disadvantages do women have in Faerun exactly?

>> No.6304761

>>6304757
Pay gap and ethics in heroic adventuring

>> No.6304763

>>6304757
Having to deal with Hexxat's bullshit.

>> No.6304767
File: 93 KB, 240x317, the worst simp.jpg [View same] [iqdb] [saucenao] [google]
6304767

I wonder if Beamdog even knows what Forgotten Realms is really like.

>Bi-sexuality is normal (and yes, this means the men as well as the women)
>"Revels" (sex orgies) are normal
>"Festhalls" (brothels) are in every small village and visiting them is normal way to spend evening.
>Prostitution is the main industry of Forgotten Realms, "sex workers" are everywhere and there are about 100 different names for different kinds of prostitutes.
>Incest is normal way for families to "indulge feelings of mutual affection"
>Public city-wide orgies are the way to celebrate major holidays

>> No.6304796

>>6304767
Whoever wrote that setting sounds like a based coomerlord.

>> No.6304803

>>6304764
7 and 8 shit all over it though in terms of mechanics

>> No.6304804

>>6304767
tbf most modern FR material doesn't mention this at all. The setting is pretty much cleaned up by WotC. Still funny though.

>> No.6304832

>>6304665
>Even after years fixing them, the EE are still needing mods more urgently than the originals.
If you want to play the originals with complete emulation of EE mechanics, you get BGT or TuTu, Fixpack, Widescreen Fix and 1pp, whereas if you want to play the EEs you just remove the EE characters. Not sure what you mean about the UI, but Lefreut is nice looking and also EE only.
Anyway, I tend to stay away from the political angle of the Beamdog discussion (although they managed to mishandle absolutely everything about their message too), I mostly had a ton of grief about the technical side of the EEs and only deemed them decently playable two years ago or so. There are some technical things that do work better on the EE, still, most notably the loading times.
>>6304696
The dumbest thing about all EE romances is that literally all of them are immune to Bodhi kidnapping because super special powers. Rasaad repels her with his sun powers, Neera does quirky / zany shenanigans and teleports away from her, Dorn repels her with his sheer evil god powers and Hexxat can't be revampirized anyway, so that point is moot. It's so weird and inconsistent, especially when virtually all the vanilla romantic interests are powerful divine casters that shouldn't be easily captured by a vampire squad, but these guys do for convoluted reasons.
>>6304796
Ed Greenwood is a well known pervert and his self-insert character is a lecherous stocky dude banging his own hot adopted daughter or something like that.

>> No.6304876

The team that remade Final fantasy 3 and 4 on DS and did the Bravely default and Octopath games are oozing with square magic.

>> No.6304878

>>6304832
>BGT or TuTu, Fixpack, Widescreen Fix and 1pp
Guess what, you also end up installing EET, the fixpack and 1pp on the EE too.

>> No.6304895

>>6304832
>The dumbest thing about all EE romances is that literally all of them are immune to Bodhi kidnapping because super special powers
That's beyond egregious.

>Ed Greenwood is a well known pervert and his self-insert character is a lecherous stocky dude banging his own hot adopted daughter or something like that
Unironically sounds like a fun guy.

>> No.6304950

>>6304878
>EET
No, because BG1-in-BG2 is already handled about by the EE, so EET isn't necessary.
Fixpack is already entirely inserted into BGEE.
Not all components of 1pp are, admittedly, but that's still fewer mods for the EE.
Of course we can argue back and forth about which mods are really necessary and not. For example I never bother with the original Widescreen Fix (I just dislike it) and don't really care for the functionality either way.
>>6304895
He is, he had some Candlekeep Forums where you could ask him stuff pertaining to FR lore and he would always preface them with "remember that a lot of those are just loose guidelines and my imagination so make sure to remember to enjoy your own fun".

>> No.6305010
File: 521 KB, 928x602, Baldurs+gate+ii+is+not+sexist_47662f_5330415.png [View same] [iqdb] [saucenao] [google]
6305010

>>6304757
Only imaginary ones.

>> No.6305012
File: 528 KB, 930x606, Baldurs_12c5a0_5330415.png [View same] [iqdb] [saucenao] [google]
6305012

>>6304757
>>6305010

>> No.6305043

>>6304726
For some reason everytime I play IWD with Hearts of Winter and Trials, I like it more.
In my first run I was bored, everything seemed too long and I didn't appreciate the extra content. For years I thought it was a game made to get some extra money of the infinity engine and I didn't understand how Black Isle made something so mediocre.
In my last I enjoyed every bit of it and somehow I felt it could be a more replayable game than BG.

>> No.6305103

>>6304950
>No, because BG1-in-BG2 is already handled about by the EE, so EET isn't necessary.
Sure, but my point obviously was that if you want to have BgT functionality, you need EET.
Retard.
Fixpack isn't entirely included, all the optional components that arent found anywhere else are still to be installed
1pp is the most botched integrated mod, since not only do you still have to install it, you cant even enjoy all of its components
At the end of the day, you just replace widescreen fix with disable EE npcs.

>> No.6305339

If you got to have Mace of Disruption and Three White Doves in the same game, which one would you prefer?

>> No.6305457

Finally beat the SCS bandit camp. Web and fireball potions for all.

>> No.6305861

>>6305457
I ended up caught off-guard by it because I didn't know it would happen, and left the tent all fatigued and with spells run out and shit.

Ended up having to run the fuck away. Nailed Taurgosz as I went, at least.

>> No.6306070

Sarevok is a plain fighter in TOB, and that's fine I guess (great even, as he can achieve grandmastery in weapons), but do you think he would be more fun if changed to a different fighter kit with Keeper? Or even a ranger kit or paladin kit?

>> No.6306080

>>6306070
I don't think any of them would fit him. He's too level-headed (if barely) to be a berserker, been too reliant on magical gear in the past to be a wizard slayer, too heavily armoured for a kensai, and too evil for any ranger or paladin kit.

>> No.6306087

>>6306080
I suppose that's fair. I guess I'll try to specialize him with heavy crossbows when the time comes, and take advantage of his large range of proficiency.

>> No.6306174

>>6303756
>Some of the best unique items in the game are planted on seemingly random nobodies.
List all of these and their locations.

>> No.6306225

>>6306070
Fighter/cleric or fighter dual classed into mage I guess

>> No.6306232

>>6306174
Not him, but the biggest is probably the ring of free action carried by dushai in ulgoth's beard, pretty great to get it early to walk around on webs, especially useful for Cloakwood.
Otherwise there were some posts about the main items you can pickpocket in the last thread, check the archive
There is nothing particularly unique to miss if you don't ever pickpocket anything though

>> No.6306273

>>6306225
Do you think he would have any potential for dual classing as a cleric? He couldn't use crossbows if that was the case, I'm pretty sure.

>> No.6306354

One day, in a decade or more, there will be more people alive who play the beamdog version with no awareness that it is not the original version.
They will think its junk was stood for and accepted by players of the original baldur's gate.

>> No.6306378
File: 204 KB, 646x728, racesexlimits.jpg [View same] [iqdb] [saucenao] [google]
6306378

>>6305012
Enjoy your SJW edition. (I'm just having a laugh, settle down lad.)

>> No.6306454

Fuck the fish people area is boring, even scs can't make it interesting.

>> No.6306484

>>6306070
There's a mod that gives him a deathbringer kit, but I haven't tried it yet.

>> No.6306558

I always thought it was hilarious how irenicus essentially pawns off all your sweet loots after he clocks you on the back of the head in the interim between BG1 and BG2

>> No.6306778

>>6306768
Lunar Catastrophe is what you're looking for

>> No.6306779
File: 3.23 MB, 3095x2321, DSC00123b.jpg [View same] [iqdb] [saucenao] [google]
6306779

>>6306354
And I will still be playing the original BG, installed from 5 CD's (or maybe 1 DVD) in Windows XP.

>> No.6306804

>>6306378
I can still find some enjoyment in racial stats but "You can't be that class, you're an x" was so fucking retarded.

>> No.6306808

>forgot viconia doesn't romance elves
>she flirts with everyone except for me
JUST

>> No.6306821

Thread Themes
https://youtu.be/rlebjaqRZ2c
https://youtu.be/Jzkv5mzR-j0
https://youtu.be/0resr8YL-vg
https://youtu.be/rvsAZRsEE48

I understand some of this is genuine renaissance music.

>> No.6306823

>>6306808
Add the value with keeper, as long as you're strong it's appropriate.

>> No.6306826

>>6306779
With bootleg off-tone portraits too, I see.
Yeah, yeah she's a really good artist. Those don't belong anywhere near actual baldur's gate even though they are cute.

>> No.6306834

>>6306823
I'm already in the underdark so I wouldn't have time to get through the romance anyway.
I guess my sorc will have to stay an incel.

>> No.6306836

From the last thread
>Davaeorn still solos the game and sequence breaks to get a ton of XP early on, and only hires NPCs after his character is high level.

As of yesterday he completed a full clear of BG1 without xp cheese with a dwarven offender mc and a full party of manlets for memes and giggles. Took Xzar before the city of BG, lost Quayle to cultist guards so had to fight the demon, undercity and Sarevok without a mage. Plans to not cheesing xp in bg2 as well.

>> No.6306840

>>6306823
>an evil aligned Drow falling in love with a surface Elf is appropriate

>> No.6306847
File: 417 KB, 1024x830, 13178466483_3b476d18ed_b.jpg [View same] [iqdb] [saucenao] [google]
6306847

Any decent tweaks/mods to make two-handed weapons suck less?

>> No.6306864

>>6306847
Most of the best weapons in the game are two-handers.

>> No.6306872

Horrid wilting or incendiary cloud for my sorcerer?

>> No.6306873

>>6306779
I got my BG2 CDs still. One of my most precious belongings. The Spanish version of the game had a funny bug. One of Jaheira sounds when she was hit or wounded was incorrectly linked, so a voiced line from Jaheira v Viconia banter would play instead. It made using Jaheira a torture (I know some already consider this the case).

>> No.6306882
File: 40 KB, 550x413, 33202960.jpg [View same] [iqdb] [saucenao] [google]
6306882

>>6306873
>Drow, acaso nos vas a entretener con otra de tus historias? Sin duda no pueden ser más que otra sarta de confusas mentiras, no acabo de comprender por qué te sigues molestando.

At the time I didn't even get it was a bug, just thought it was Jaheira being annoying as usual and seeing drows everywhere. It didn't help my appreciation of the character, that's for sure.

Also, I still regreet to this day not buying pic related for 2000 pts. more than the normal edition.

>> No.6306897

>>6306872
Horrid Wilting. Incendiary Cloud is good sometimes, but rarely enough that you should keep a backup wizard with it rather than spending one of your sorcerer's precious few spells to learn it.

>> No.6306903

>>6306834
There's plenty of time through Watcher's Keep and TOB

>> No.6306905

I'm tempted to do a run where I use all the EE characters just to see how bad they are for myself.
I wonder how far I can get without killing myself.

>> No.6306920

>>6306905
It honestly probably wouldn't be THAT bad, because then you'd be missing out on all the ways they butcher the originals. They'd mostly just work on each other, like several turds rolling around themselves in the toilet.

I'd be more impressed if you played through the whole game five times, each time bringing along one of the EE characters with an otherwise vanilla party.

>> No.6306923

>>6306840
Just be enough of a Chad.

>>6306905
So how long will you be able to stop yourself from taking their stuff and sending them out into Mutamin's Garden?

>> No.6306925

>>6306826
Someone post them

>> No.6306927
File: 360 KB, 798x1200, QpIR97n.jpg [View same] [iqdb] [saucenao] [google]
6306927

>>6306925

>> No.6306930
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6306930

>>6306927
I never got into this art style myself, even in her comic. It looks way too cutesy and doesn't fit anything D&D at all. Most anime doesn't.

Also, Kagain's missing.

>> No.6306939

>>6306930
It's missing Yeslick and Quayle as well.

>> No.6306967

>>6306882
Yeah, that was the exact line. I didn't know about that special edition, looks amazing.

>> No.6306997

>>6306864
If you look at them in a vacuum, maybe, but in the actual game dual-wielding is better for dps and tanking. Most of the good 2hs only availiable late SoA as well.

>> No.6307047
File: 41 KB, 474x474, 27de8a79e2f51f2a14feb6c0e6dfd557--baldurs-gate-shadow-of.jpg [View same] [iqdb] [saucenao] [google]
6307047

>>6306882
I had some manner of collectible box as well, I didn't know it was a special edition as a kid, I just thought "Oh, they're selling the sequel in a big cardboard box? Ok."
I still have that box somewhere, with the shirt and all, though I think some other items may be missing.

>> No.6307057
File: 1.32 MB, 971x680, imoen, bg1, bg2.png [View same] [iqdb] [saucenao] [google]
6307057

>>6306927
>>6306930

>> No.6307058

>>6307057
Imoen before Irenicus's dungeon, and after.
>Her hope and optimism, gone

>> No.6307095

>>6306847
Spell / Item Revisions nerfs all of the speed weapons and Improved Haste, which inadvertently makes Greater Whirlwind a better choice. This is a roundabout buff to Monks, too.

>> No.6307116

>>6306454
I love it, arriving buffed and under improved haste from brynnlaw, telling them to fuck off and killing everything without taking a breather
I send Jan backstab half of them under mislead while the rest of my lads kill the other half, it's a great practice area

>> No.6307121

>>6307116
You'd think EE would have fixed up the Mislead cheese.

>> No.6307126

>>6306872
Both, you will have enough level 8 spells
For the longest time I thought horrid wilting more useful, but the more I play, the more I like incendiary cloud. If you play on insane, it's a dangerous spell since it can instantly vaporize your party members not immune to fire, if they get dispelled in the middle of it, etc.
But with the right placement and stuff it's amazing. Does so much fucking damage it's crazy.

>> No.6307130

>>6306872
>>6307126
Even in late game, a Sequencer combo of Web, Stinking Cloud, and Grease (or Entangle, if you've got Aerie) can trip up a lot of enemies. Then just nuke the fuckers and watch them fry slowly.

It's even more fun in Icewind Dale, which really knows to throw hordes at you.

>> No.6307131

>>6307121
Why would they, what would be the point of using a level 6 spell to get improved invisibility of it's not better than improved invisibility
Fuck nerfing shit, this isn't a moba

>> No.6307136

>>6307131
>Fuck nerfing shit, this isn't a moba
Hell yeah, brother!
Heroes Of Might & Magic III has fucking wonky balance and it's great, nerfing it would only hurt it. Just the same, Baldur's Gate didn't need a nerf on Free Action or Ring Of Wizardry, that shit is gay.

>> No.6307137

>>6307130
Nah using web is honestly asking for trouble on insane with incendiary cloud
You just KNOW one of your party members will eat it, get dispelled and go up in flames because of your own web while it didn't tangle any enemy you'd want to tangle.
Using incendiary cloud it on its own is great to instantly wipe hordes of fighters and stuff while severely disabling casters even if they are immune to fire (which, depending on how SCS generates their spellbook, might actually not be that common).
It just does so much damage that web is both a liability and a waste of time with it

>> No.6307141 [SPOILER] 
File: 41 KB, 400x550, 1585830990886.jpg [View same] [iqdb] [saucenao] [google]
6307141

>>6304796
A coomerLORD?!

>> No.6307158
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6307158

I'm thinking once I've stuffed Joneleth's own foot up his ass, I should send Korgan on his way back to Amn, because I want to pick up Sarevok, because even if Korgan is an axe machine, I'm sick of his bellyaching, and Sarevok has a lot of interesting dialogue I'm looking forward to.

I'm not making a tactical mistake doing that, right? Charname is already a pretty OP Lvl.30 Berserker anyway.
Also I'm sick of Nalia's caterwauling as well, pretty alright mage, but I figure Aerie would be much more adept, besides, someone has to take care of the De'Arnise stronghold, and she should be able to hold her own as a wizard.

>> No.6307163

>>6307158
>Charname is already a pretty OP Lvl.30 Berserker anyway.
Then why'd you bring Korgan along in the first place?
>I figure Aerie would be much more adept
Cleric/Mage is a pretty amazing multiclass in the later levels, as you get Spell Triggers and Chain Contingencies with hilarious new clerical combos. That said, I wouldn't go on switching around your party loadout too much this far into the game.

>> No.6307167
File: 3.90 MB, 1920x1080, Baldr016.png [View same] [iqdb] [saucenao] [google]
6307167

>>6307163
>Then why'd you bring Korgan along in the first place?
Because he seemed like good filler at the time, I wasn't nearly as OP when I picked him up. Pic related current party lineup, earlier back at Watcher's Keep.

>That said, I wouldn't go on switching around your party loadout too much this far into the game.
What could go wrong?

>> No.6307182

>>6307167
>Kicking Korgan but keeping Minsc
brainlet/RP-take

>> No.6307193

>>6307182
I'm oddly fond of Minsc, also I'm playing as NG.

>> No.6307227

>>6307193
>Neutral Good
>taking in a literal unapologetic murderer (who is sometimes for hire) and a drow priestess of literal Darkness

>> No.6307232
File: 60 KB, 217x224, kilonazis.png [View same] [iqdb] [saucenao] [google]
6307232

>>6307227
At least this way their murderous tendencies can be steered into doing something productive. It'd be way worse to just leave them in their own devices.

>> No.6307250

>>6305339
Three White Doves is the OG Mace of Disruption, so that would be my pick.

>>6307158
Be advised that Sarevok's shit saves and no immunities make him a little baby compared to Korgan, unless you dual him to a Mage, which isn't necessarily really feasible in a 6 man party. Also, keeping Korgan for all of SoA with its mediocre axes and then ditching him right before you get the Axe of the Unyielding +5 is just silly. I agree with >>6307182, you should ditch Minsc instead.

>> No.6307254 [SPOILER] 
File: 3.34 MB, 1920x1080, 1585835677149.png [View same] [iqdb] [saucenao] [google]
6307254

It feels somehow fitting that the only sword I had on me which could touch Jon was The Equalizer.

>>6307227
You don't need to be apologetic when what you're killing is Illithids, Dragons, Liches, Trolls, Slavers, Vampires, Beholders, etc, etc.
Also I'm confident I'll steer Viconia right.

>>6307232
>It'd be way worse to just leave them in their own devices.
I suppose there's a point there. I could theoretically murder Korgan after I'm done with him, but I'd like to think I'm not such a filthy and weaselly fuck, also he'd probably build enough rage to claw his way back from the afterlife, so it wouldn't solve anything even if I did.

>> No.6307263

>>6307250
But Minsc looks real nice in White Dragon scales and with a good spear. I'm also already tearing ass as it is. Korgan has been pretty alright with Frostreaver and then especially with Axe Of The Unyielding.

I suppose I do tire of Minsc's yelling, but I'm sticking with him for mostly RP reasons, as I stuck with him and Imoen since BG1.

>> No.6307268

>>6307263
>Minsc with spear
That's a whole new level of W H Y.

>> No.6307276

>>6307263
>and with a good spear
I hope you at least mean the Impaler.

>> No.6307281

>>6307268
Because I had to put points in something, and I actually got a +6 one that let him touch things he wasn't good at hitting with a +4 claymore or +3 composite bow.

>> No.6307294

>>6307276
It sat in a spare slot for a while, but he didn't have any points in spear yet. I still have it around.

>> No.6307337 [SPOILER] 
File: 3.38 MB, 1920x1080, 1585838607296.png [View same] [iqdb] [saucenao] [google]
6307337

Perhaps the greatest and most trying challenge for me in hell; NOT killing a dragon.

>> No.6307352

>>6307337
Quest Pack mod has a component for revised hell trials: it adds neutral option to each and gives more complexity and nuance to how your alignment is shifted. Install that for your next run and you CAN kill the dragon without falling straight into evil.

>> No.6307403
File: 3.98 MB, 3405x2529, BGvanilla.jpg [View same] [iqdb] [saucenao] [google]
6307403

>>6306779
based I played original too recently of course on tube monitor

>> No.6307476

>>6307250
>Be advised that Sarevok's shit saves and no immunities make him a little baby compared to Korgan
Sarevok hits the Fighter cap on saving throws from the moment you join him (3/5/4/4/6) and you are swimming in gear that allows even him to hit negative saving throws, so this isn't an issue in the vanilla game and probably not even in SCS, where enemies actually do use Greater Malison.

>> No.6307769

>pull in Aerie because she would be a great spellcaster
>shortly after starts talking to me like we're fucking married
>bitch what the fuck, I *just* made up with Viconia, after accidentally pulling her with me to hell, don't ruin this
Looking at my global values, Viconia's romance is active as it should, but so is Jaheira's, Aeire's (as evident), and fucking Dorn, who I haven't even goddamn talked to.

Something didn't install right. I know my Charisma is good, but Jesus.

>> No.6307874

>>6307769
You sure you didn't install the bunch of Tweaks Anthology's Romance Cheats?

>> No.6307915
File: 300 KB, 1753x835, invalid.jpg [View same] [iqdb] [saucenao] [google]
6307915

Any reason IWD spells not working properly? Only mods I have are Tweaks and SCS.
Also can't install BG1 (or IWD) -style weapon proficiency, some weapon groups become INVALID as well. How do I get to the bottom of this?

>> No.6307932

>>6307915
Outdated EE or botched install

>> No.6307956

>>6307915
It's BG:EE I have on steam and just downloaded. Fresh mod install. Is there any shit I should've cleaned like some file in documents somewhere?

>> No.6307982

>>6307956
You can delete the BG/BG2 EE folder in documents sure
I don't use steam version, so I dont know if theres anything specific about that, different folder structure or some shit
If you have a complete fresh install and installed 32.8 there really shouldn't be any issue
Thoroughly delete any file related to BG, restart and start again, read the readme, start the weidu installer manually after extracting
Check here too, don't hesitate to post your issue, DavidW tends to answer to all serious bugs https://www.gibberlings3.net/forums/forum/118-sword-coast-stratagems/

>> No.6307987

>>6307956
And start the game once after installing it before modding

>> No.6307998

>>6307874
I did, I think, but I don't think I installed the multiple one, still I never had Aerie in my party before, so I don't see why she'd be talking to me like we were that intimate. I think I still need to tweak some global values, because Volo described Aerie as having "my love", and I could feel Viconia staring fucking vorpal swords at me.

I have some leveling to do, to have Sarevok and Aerie catch up with the rest of us.

>> No.6308000

I fucking hate the second level of Dragon's Eye. Trolls are the worst enemy in the game, nevermind when shitty buggy coding causes the entire nest to swarm on the party as soon as your supposedly invisible thief scouts up the first one's position. Worst level in any of the games, bar none.

I always do Heart of Winter and Trials of the Luremaster before this, so that I can feel the catharsis of wiping the fucking floor with them.

>> No.6308065
File: 3.41 MB, 859x539, turn undead.gif [View same] [iqdb] [saucenao] [google]
6308065

Blowing apart a whole bunch of undead with nothing but the power of my faith - one of the comfiest feelings in these games.

>> No.6308096

>>6308065
It's fun as hell. I also like False Dawn and Sunray for similar reasons, almost like I'm calling on the power of Amaunator.

>> No.6308141
File: 81 KB, 250x260, barry agony.png [View same] [iqdb] [saucenao] [google]
6308141

Goddammit Volo, me and Aerie ain't like that, shut up!

>> No.6308242
File: 3.01 MB, 1920x1080, Baldr019.png [View same] [iqdb] [saucenao] [google]
6308242

BITCH, STAND DOWN, I EDITED YOUR GLOBAL VALUES

>> No.6308483

Paws of the Cheetah or Ring of Free Action?

>> No.6308505

>>6308483
It's bullshit that EE makes you choose, but I'll say the boots, being able to close the distance has a lot of advantages.

>> No.6308640

>>6308483
>It's bullshit that EE makes you choose
I mean, it's right there in original Edventar's Gift description that it cancels beneficial haste effects.
Anyhow, >>6308483 , I think it's a case-by-case basis kinda deal (RoFA is great for fighting in the middle of a Web, PotC is great for kiting), the only characters I could think of that would 100% pick RoFA every time are Monks because they can't be hasted anyway, but who plays Monks...

>> No.6308665

>>6308483
pnp free action mod
lets you get hasted while wearing ring of free action

>> No.6308964
File: 116 KB, 627x1024, 1585064315126.jpg [View same] [iqdb] [saucenao] [google]
6308964

I'm playing Neverwinter nights for the first time( I read it uses the same engine as Kotor so hopefully it will come easier to me than Baldur's Gate 1).

Anything I should know before I start/ mods I should install?

>> No.6309014

>>6308964
the original NWN campaign is mediocre, Shadows of Undrentide is alright and Hordes of the Underdark is great
the fun with NWN is playing the dozens of quality fan-made modules, think of it more like an engine where people make their own games rather than an actual game

>> No.6309069

>>6306804
I dunno, I can see the sense in dorfs not being able to use magic and elves all being godless heathens. They could have stuck with that and I wouldn't think it a problem. The crazy shit about AD&D is the insane level caps for demihumans. Demihumans are literally subhuman, if you're planning on a long campaign (which is unlikely to be fair as every dungeon will be a meatgrinder and making it to level 4 to get your first THAC0 decrease is very lucky indeed.) and females are all cripples. Oh, and elves cannot be resurrected at all. Crazy shit. It's fun but enough to make you glad they kicked Gygax out for 2nd edition.

>> No.6309078

>>6306930
>>6306939

It's dwarf racism, is what it is.

>> No.6309085

Whats the point of mantle?
Seems to do the exact same thing as protection from magical weapons but worse.

>> No.6309157

>>6309014
>quality fan modules
What are some good ones?

>> No.6309192

I'm replacing Branwen with Yeslick in the mine. She stood here. If I flood the mines, will she drown?

>> No.6309203

>>6309192
Via Google I found that this is the case. Ah well, her constant *turns her gaze towards you* romance dialogue interruptions was getting on my nerves.

>> No.6309307

>>6309157
All the remakes of various Gold Box games, Eye of the Beholder, and of course Baldur's Gate and Icewind Dale.

>> No.6309363

>>6309085
If you are PFMW you can still be hit with normal weapons.
With mantle you are immune to normal weapons and those of low enchant value.

>> No.6309370
File: 101 KB, 246x334, nonplussed.png [View same] [iqdb] [saucenao] [google]
6309370

>>6309363
But if something's wielding normal weapons, why would I bother protecting myself from it? It's a mook, just take some distance and Fireball them all to death.

>> No.6309375

>>6309370
Well yeah, in practice the only time the distinction matters is when there's something immune to normal weapons (a lich) protects itself with Mantle or something not immune to plain old steel (a wizard led by cow)) protects itself with pfmw.
At the stage of the game when pc can be immune to nomal wepons (ToB) mooks either die to a single spell or wield +3 weapons.

>> No.6309460

https://baldursgate.fandom.com/wiki/War_Cry
Here's your HLA bro.

>> No.6309462

>>6309460
Is it that bad?

>> No.6309491

>>6309462
It's literally horror, a level 2 mage spell

>> No.6309492

>>6309462
https://baldursgate.fandom.com/wiki/Horror
Notice any similarities?

>> No.6309494
File: 147 KB, 500x301, YeY5Nj6.jpg [View same] [iqdb] [saucenao] [google]
6309494

>>6309462
>>6309491
>>6309492
Maybe if it were a fourth level spell, Emotion: Hopelessness. Except with better range.

That might be worthwhile. And also flavourful.

>> No.6309495

>>6309491
>>6309492
Probably would have made much more sense if you could get it early on. Will it even spook anyone by the time you're in TOB?

>> No.6309516

>>6309462
It's lvl1 mage spell as a HLA. Real bargain.

>> No.6309526

>>6309495
Yeah it can still work
Honestly its worthless if you have a mage in your party obviously, but horror is an alright disabler and I always keep at least one for the entire game
But yeah, it's a pretty bad HLA.

>> No.6309536

>>6309526
I guess I'll keep it in mind if I ever run into any more Illithids, they're supposed to be scaredy cats.

>> No.6309550

>>6309491
>>6309492
It's not 100% the same thing. It's a little faster to cast, tends to hit better since fighters are always in the thick of it and you'll be sure to have ample targets all around you, and it's not stopped by (Minor) Globe of Invulnerability.

Still nothing you'd rather have over Hardiness or something.

>> No.6309643

>>6309157
https://neverwintervault.org/article/reference/neverwinter-nights-hall-fame

>> No.6309689 [SPOILER] 
File: 3.41 MB, 1920x1080, 1585924587995.png [View same] [iqdb] [saucenao] [google]
6309689

Here's your ring back, asshole.

>> No.6309691

>>6309689
If our universe were just and good, dragging that ring around for three games would get some kind of a comment out of him.

>> No.6309732

>>6309691
Wore it all the way for him, just for that. He doesn't need to say anything, I know he'll be thinking about it.

>> No.6309835

>>6309732
based and RP-pilled

>> No.6309992
File: 129 KB, 400x174, So how do you hide the ring from Jon Irenicus.png [View same] [iqdb] [saucenao] [google]
6309992

>> No.6310021

>>6309992
Hey, it worked great for Minsc.

>> No.6310309

>>6310021
SQUEAK

>> No.6310964
File: 1.58 MB, 2408x3800, baldur's gate maps.jpg [View same] [iqdb] [saucenao] [google]
6310964

BG1 is funny in how if you stitch all the outdoors maps together like this, a lot of them will line up, in fact like they were from the same render, but then you have lots of them which line up partially with something but then not at all with others.
You also have quirky things like how the road south of Beregost visibly match perfectly, yet there's like a 4hr travel between those two areas.

Also, is it just me, or does that place next to the Firewine Bridge with the completely out of place gray rocks and cliffs sort of feel like a salvaged Beta area or something? Like they did that early on as a test, before they settled on the brown/tan layered cliff formations you otherwise see everywhere else in the game.

>> No.6311110

>>6299430
>23 natural)
bg1 tome+test of fear+?
19+1+2+?
lum or deck of many things or what is it?

>> No.6311116

>>6311110
>lum or deck of many things or what is it?
Both. So you could manage up to 24.

>> No.6311124

>>6310964
>Baldurs Gate 1: Battle Royale
>Just that entire map with no loading between the zones
>buildings are made hollow so you can walk inside them instead of zoning and you can grab bg1 items

>> No.6311135

>>6311124
Please keep that modern-day zoomer trash out of /vr/.

>> No.6311486

>>6309307
Wait there's a neverwinter nights module for Baldur's Gate? How good is it? I'm liking neverwinter nights so far.

>> No.6311680

Fuck scs mind flayers holy shit.

>> No.6311761

>>6311486
There's a multiplayer spanish module based on Baldur's Gate 2, it includes most of Amn province and it's really impressive.
I don't know if there's anything equivalent in english.

>> No.6311951

>>6311486
It's better than the basic Neverwinter Nights campaign. Which should not come as a surprise, since it's based on a better game.

Looks like shit, though. I never get used to those ugly 3D models, not when I've grown with the good painted landscapes of old.

>> No.6312006

>>6309691
Isn't that the case with his +2 sword when Ascension is installed? I think you get it in Chateau Irenicus for some reason, and once you give it to Sarevok in ToB he makes a comment about and the sword gets buffed to +4.

>> No.6312090

SO I KICKED HIM IN THE HEAD UNTIL HE WAS DEAD, NYAHAHA

>> No.6312567

>make LG character
>try to get only goody-goody-companions (some neutrals allowed)
>mfw Jaheira is useless in bg1
>mfw Xan has 7 con, Dynaheir has shit subclass
>get Bae Loth, Edwin, Viccy
>eekeeper change alignment to evil
They told me Satan would be attractive.

>> No.6312569

>>6312567
Minsc, Imoen, and Yeslick would be good, though.

>> No.6312594

>>6312567
Dynaheir is ok, certainly better than Xan.

>> No.6312607

>>6311680
How does one even protect against their stunning mind blast thingy. In vanilla chaotic commands used to help. With scs, only the green amulet and serum you can make in underdark protects you. I hate save scumming but mind flayers don't allow otherwise.

>> No.6312617

>>6312607
Chaotic Commands still works all right for me. The problem I see is their teleportation: can't just send a couple skeleton warriors to clean house anymore, fuckers warp right past them and into kissing distance.

>> No.6312620

>>6312617
It doesn't. You get stunned through it.

>> No.6312649

>>6312607
Use Horror on them.

>> No.6312678

How do I beat Daveorn in SCS? That infinite guard spawn is ridiculous. My party is level 4-5.

>> No.6312687

>>6312678
Nevermind, silence worked.

>> No.6312689

>>6312607
>>6312620

Chaotic commands still protects against stun with SCS, absolutely and definitely.
There is a component from tweaks anthology, I think? that changes stun into basically complete paralysation, making free action protect against it instead, check if you didn't install this by any chance
Otherwise, in the off chance you still manage to get stunned, remove paralysis (level 3 cleric) works against stun for some reason

>> No.6312723

>>6312687
Potions of magic blocking are a great panic button against him and others, if theres an incoming evocation spell and you can't retreat your weakest party members
You can put a web near the entrance to manage the flow of guards coming in, but it can also limit your possibilities of placement
Archers with magic arrows under haste will skin him pretty fast usually, sending a good melee fighter with helm of defense, ring of fire resistance, boots of grounding and a potion of magic shielding to drink in case of incoming enchantment spells will work real good

>> No.6312731

>>6312687
Also having pickpocketed (or killed) Dushai for her ring of free action (or drinking potions of freedom) is a pretty good idea if he has a web minor sequencer or something similar

>> No.6312732

>>6312689
I don't know. It was a long time when I last played the game. I don't have it installed right now and I remember the component you talk about. I always skip it. I just know that mind flayers are hella strong and I always raged in the underdark because I get randomly stunned. CC are 100% on. Maybe I get dispelled or something but I don't think basic mindflayers nor ulitahiejjejd can cast dispel.

>> No.6312751

>>6312732
I don't know, but I sure as hell can assure you with utmost certainty that chaotic commands works 100% as long as you have it on and don't have anything editing how stun works.

>> No.6312758 [DELETED] 

https://youtu.be/Jhi5YKfmD7A

>> No.6312759

>>6312732
On that note I think only Alhoon has a dispel, maybe the master brain. There is also at least one encounter featuring a mind controlled human mage alongside mind flayers, in the sewers illithid dungeon iirc

>> No.6312760

>>6312723
That started to be my approach, but I didn't have enough firepower with freedom/magic blocking to deal with him quick enough. I managed to blind both Horrors and they still kept chasing my people and hitting them hard. Not proud of my resolution in the end, but that's how he fell.
>>6312731
He did yeah, web plus stinking cloud.

>> No.6312795

>>6312751
I always install just SCS, ascension and fixes with tweaks. I always skip all components that change any game mechanics. When I think about it, I install tweaks only for the bottomless containers, endless stacking and those ugly spell trap animations. Could it be because I play the original, not the enhanced version?

>> No.6312908

>>6312795
No I don't think so, I played with SCS on the originals for a long while and I never had any problem with chaotic commands

>> No.6313067

Why does cleric/mage get shit on so hard?

Seems like it could be fun for SCS when you need shitloads of protections.

>> No.6313072

>>6313067
Terribly slow spell progression, absolutely none of cleric's inherent tanking. Still fun, though - awesome Spell Triggers and Chain Contingencies will help see through the issues by the end.

>> No.6313287

>>6313072
Don't know about SCS, but while Aerie isn't doing shit for tanking for me (obviously, she has no Con and can't wear any actual armor for the sake of arcane spell casting), I find I can load her down with a bunch of extra buffs and status fixes to compliment Viconia.

>> No.6313454

>>6313067
Does it? It's a very good combo. Very viable for SCS. Who shits on it? Where? I've seen nothing but superlatives about it.
>>6313072
>>6313287
>Cleric's inherent tanking
The best tank in the game is the Mage, not the Cleric. You make yourself 100% immune to whatever damage type you need to be warded against with spells, and you have a much easier time recasting them (Stoneskin can be raised again instantly). Clerics have nice defensive tools and they add a helmet and bonus HP to the Mage package, but the casting times on them are prohibitive (although Vecna helps).

As all multiclass Mages, C/M is a relatively late bloomer in terms of ultimate power, but they're still an useful and effective toolbox and they can do a lot of tasks well.

>> No.6313478

>>6313287
Also on the note of tanks, CON isn't that big of a deal if you are mage tanking -- Haer'dalis is ridiculously effective as a tank simply because he gets Blur / Mirror Image / Stoneskin / PfMW / Improved Invisibility / Spell Immunity and he has no Con either. On Insane difficulty, a mage tank equipped with these spells shrugs off 100% of the damage taken as long as the buffs are up (which is usually enough to finish the encounter) whereas a martial or cleric tank only gets up to around 80% at best and has to itemize for it (85% for Fighter/Cleric or Paladin builds with AoF and Hardiness or pre-EE Jansen's Adventurewear + Hardiness on Fighter/Thieves, 80% for Barbarians, adn I don't remember what the Dwarven Defender's overall mitigation is in the EE but it's above Barbarian's), and you're still taking a lot of damage so you have to lifesteal with Foebane or get Regeneration or other heals like Rod of Resurrection.

Cleric/Mages can even be the party's primary caster if you rely mostly on lower-level debuffs and buffs that don't scale with level, like Slow and Haste, which is often the case in martial-heavy parties. A bit of a harder sell in SCS, but not impossible.

>> No.6313516

>>6313454
>Who shits on it?

This shitful fellow right here:
>>6313072

>> No.6313531
File: 1.91 MB, 430x323, devil's advocate.gif [View same] [iqdb] [saucenao] [google]
6313531

>>6313516
Hey, I like cleric/mages. I'm just trying to speculate why someone would shit on them.

>> No.6313575

>>6313516
...but his post came later! Are you a wizard?

>> No.6313585

>>6313531
>.gif
I always loved that stupid joke.

>> No.6313692

>>6306930
Different strokes for different folks, I suppose. I like 'em. Thanks for sharing.

>> No.6313812
File: 48 KB, 655x443, mandragora.jpg [View same] [iqdb] [saucenao] [google]
6313812

>>6313692
If you like them, you should check out their manga, Dungeon Meshi. One of its focuses is what monsters you find in fantasy dungeons, and how they are edible (after figuring out how to defeat them, naturally).

>> No.6313826

>>6313478
Dwarven Defender is at 90%, he gets 20 from levels, 50 from stance and 20 from DoE. If you can tolerate SoD for an hour or so you can get helmet of Dumathoin which can be imported, that adds another 3% and +2 CON.

>> No.6313836

>>6313812
Oh neat. I'll check it out.

>> No.6314392

IWD voices for MC are so much better than BGs. I should get them imported into BG.

>> No.6314489

>>6314392
>I've got the world's biggest ouchie!

>> No.6314668

I'm on a CRPG kick at the moent as it's good during the quarantine. I've been trying out the first Baldurs Gate but HOLY FUCK it's kicking my ass and I've barely even started. Is there some sort of ancient knowledge about how to git gud at this that I've missed out on?

I chose to go for a bard, whcih I'm already regretting.

>> No.6314684

>>6314668
BG1 can be very rough. Characters have little health, the mechanics are confusing and so on. Where are you at the moment?

>> No.6314694
File: 747 KB, 2560x1440, 20200405124202_1.jpg [View same] [iqdb] [saucenao] [google]
6314694

>>6314684
I'm still pretty early, just finished clearing the mines. That guy at the end with his mob of skeletons and kobolds had me savescumming like a motherfucker, I ended up having to cheese it by getting everyone to stand around him and attack him all at once.

It seems like my characters just randomly die in one hit due to very little health. That and the spells I have don't really do shit.

>> No.6314715

>>6299950
NwN companions are all trash in the base game, and it isn't even their fault. Her story is okay though.

>> No.6314717

>>6314694
There are some quests to be done around Beregost and Friendly Arm Inn that are easy and give decent XP. That will get most of your chars to level 2 so they are a lot more durable. It gets a bit more forgiving then. The bane of earlier D&D editions are the first levels. The damage v health ratio is a mess.

>> No.6314735

>>6314717
I guess I'll try doing some questing. Maybe it'll get better as I get some levels.

Any idea why my bard can memorize spells but can't use them?

>> No.6314737

>>6314694
At least you're learning the most important lesson: cheesing is not cheating. Take full advantage of every single system quirk and never fight fair!

>> No.6314741

>>6314735
>Any idea why my bard can memorize spells but can't use them?
Your bard is still at level 1? How the hell did you make it this far without a single level-up, even with the fastest-leveling character?

Explore a bit, man.

>> No.6314746

>>6314735
>Any idea why my bard can memorize spells but can't use them?
He's wearing armor

>> No.6314789

>>6314694
Early bg1 is rough for a first time player, things will go much smoother once you gain a few levels and get some good weapons.

>> No.6314796

>>6314741
He's level 2.

>>6314746
Ah, that makes sense. Guess I'll remove it.

>> No.6314884

>>6314694
>>6314735
Use 1 melee 5 ranged strategy. Have every character have at least proficiency but ideally specialization in a ranged weapon type. Bows are best because of their innate +1 APR which is pretty fucking OP especially on low levels. If I remember correctly, darts have even +2 APR. Slings are okay too because they add str modifier to their damage. If your ranged character gets agroed, micro a little bit or switch to a melee weapon and run away while the rest of the party shoots everything to death. You have pause, it's not that difficult. Suddenly the early game is easy as fuck, especially in BG1 where there are a lot more open locations rather than small dungeons. You will use 2 or 3 melee characters only after you get some swag.

>> No.6314890

>>6314796
the best early use for bards is to use buffs rather than damage spells or crowd control (except if you have no other mage), for example, when you are able, you can cast blur and other protective spells then re-equip your amor before going into combat. If you want to ditch armor altogether use the level 1 spells shield or amor (shield is way better imo, you can cast it in combat and it gives a great AC rating against ranged attacks)
>>6314884
not really worth bothering with mages or low level clerics slinging rocks imo, if you have two good archers (fighter/ranger classes with 2 proficiency points or more) it's more than enough
slings hit so rarely, the low attacks per round even for fighter classes compared to bows or the army scythe for crossbows makes them almost worhtless.

>> No.6314894

>>6314890
>not really worth bothering with mages or low level clerics
Sure but it's not like you have anything better to do with your low level mage or cleric. Give him a bow or sling and let him get some target practice. Unless you want to save ammunition but I never had problems with that.

>> No.6314901

>>6314894
imo cleric can go into melee pretty early, once they get draw upon holy might and at least a plate armor and a shield they have really good AC
Ashideena is also a pretty good weapon that you can get early
Mages can just stand there when they're not casting for all I care, their inexsitant damage isn't even worth bothering to remember to buy a sling.
And most importantly, they look a lot cooler with a quarterstaff.

>> No.6314907

>>6314694
Those health rolls seem almost kind of low. But then, I played with Tweaks.

>> No.6314908

>>6314907
Wait, health is based on rolls in this?

>> No.6314916

>>6314908
yeah
you should just go with it the first time around imo, but if you can't stop yourself from reloading to get a better one, install the NWN-style rolls component from the tweaks anthology, it eliminates really bad rolls.
You can also set it to always max HP on level up in the options since you play with the EE, but it's a bit broken if you don't play on insane imo.

>> No.6314917

>>6314901
>Ashideena
This is an EE thing, I guess? Can't remember I ever found this in the OG.
I just don't like to rest after every fight so for basic fodder, I have everyone in ranged mode and use spells only when needed. I would still say though that even with their buffs clerics are not very good low level melee fighters. They can endure a lot but won't hit very often. Slings are comparable to melee because they get the same APR and str bonus.

>> No.6314921

>>6314917
>This is an EE thing, I guess? Can't remember I ever found this in the OG.
It's the warhammer +2 that you grab from Bassilus. Does lightning damage. I think they renamed it in EE.

>> No.6314924

>>6314917
>an EE thing
No, it's literally the prized warhammer you pick off Bassilus corpse in any version of the game.

>> No.6314925

>>6314917
No, it's the warhammer +2 +1 electrical damage that Bassilus has and always had, and you get the town crier in Beregost telling you about it pretty early on. He's southeast or the map south of High Hedge (west of Beregost).
>They can endure a lot but won't hit very often.
That's the point and why they are pretty good in melee, to take the heat off of everyone else when needed.

>> No.6314930

>>6314921
it's called warhammer +2 in the OG I think, but the description mentions its true name.

>> No.6314938

>>6314921
>>6314924
>>6314925
>warhammer
I see. Never used those too much. Even in BG2 I hate Crom Faeyr with passion. The ToB Runehammer is cool, though.

>> No.6314942

>>6314938
not like there's a better weapon for clerics in BG1. Flail +2 maybe

>> No.6314957

>>6314694
What level are you? Recruiting 6 players early in the game makes it extremely hard because your guys won't level up to the crucial level 3-4 range.

>> No.6314961
File: 942 KB, 2560x1440, 20200405155936_1.jpg [View same] [iqdb] [saucenao] [google]
6314961

I feel like as a good character I shouldn't really have been forced to genocide an entire village like this. Am I missing something or is that really the only option?

>> No.6314973

>>6314961
>I feel like a good character should be able to stop a horde of retarded murderhobos from being a horde of retarded murderhobos
you can like, flee and go elsewhere, but those little shits are really susceptible.
It's self-defense, really, you can't argue with a race that attacks everyhtig on sight.

>> No.6314976
File: 108 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6314976

>>6314961
Xvarts are monsters and monsters are evil. It's not a genocide, it's pest control.

You get used to it.

>> No.6314982

>>6314976
Yeah but they're sentient, one of them told me I was evil for killing them when they'd not done anything. It's a fair point.

>> No.6314986

>>6314982
>https://www.youtube.com/watch?v=A2xqlvAwRLg
They were coming right for you. You dindu nuffin.

>> No.6314990

>>6314982
They literally attack you. That their leader managed to calm his tardrage for 2 seconds after seeing how effective his uderlings were and try to make you feel bad about it is irrelelvant. They deserve it. They all deserve it. The entire uiverse is out to get you, either you murder everything first or you die, it's literally the plot.

>> No.6314993

>>6314982
They broke the NAP

>> No.6315028

>>6314961
Yes, you are missing the fact that it is entirely optional and you don't really get all that much for doing it.

>> No.6315035

>>6315028
playing videogames is entirely optional and you don't really get all that much for doing it.

>> No.6315039
File: 419 KB, 385x428, conan derps.png [View same] [iqdb] [saucenao] [google]
6315039

>>6315028
You get Gauntlets of Dexterity, Manual of Leadership and Influence, and two of the best good characters in the game. Pretty good chunk of exp, too.

>> No.6315050

>>6315039
No, those are in the gnoll stronghold. And you don't even need to enter the stronghold proper to get them.

>> No.6315056
File: 36 KB, 480x360, unnamed.jpg [View same] [iqdb] [saucenao] [google]
6315056

>>6315050
But you still need to go through the Xvart village to get there in the first place. The cliffs don't allow you to go around.

>> No.6315061

>>6314961
They are monsters, and you don't need to do it.

>> No.6315072

>>6314961
If it helps, there are spells like Know Alignment and Detect Evil which can magically redpill you on the spot. Xvarts are actual Chaotic Evil blueniggers, the world is better without them.

>> No.6315080

>>6314961
>calling your character bill
>in a fucking fantasy d&d world

>> No.6315081

>>6315080
So? There's a Biff.

>> No.6315085

>>6315080
named characters in my iwd game Tanner, Chet, Betty, Stacey, Chad and something

>> No.6315102

>>6315080
For my first few playthroughs I named the characters either just as my real name, or after one of my plushie animals.

>> No.6315104

>>6314961
There's a farmer complaining about Xvarts killing his livestock, he's east of Beregost, and if you talk to him after killing all those CE little azure nogs, he'll reward you for solving his problem.

They're bipedal vermin who leech of of people's hard work and effort, and don't feel bad about wanton acts of murder and robbery.

>> No.6315105

>>6314982
>they'd not done anything
That's straight up not true.

>> No.6315117
File: 31 KB, 350x350, xvart.jpg [View same] [iqdb] [saucenao] [google]
6315117

>Xvarts were cowardly and easily intimidated.[4] They were of average intelligence.[4][5] Xvarts were generally hateful creatures.[10] Their short, miserable lives led them to despise most creatures and take out their angst on anyone and anything they could; but they particularly enjoyed tormenting larger creatures, in particular goliaths and half-orcs.[2]

>Xvarts were weak as individuals, so they often attacked in large groups. Ambush tactics were the xvarts preferred form of attack. They would often attack sleeping opponents if given the opportunity. Xvart raiding parties sometimes took prisoners to torture or hold for ransom.[4]

>Xvarts were naturally drawn to shadow creatures. They were often used by evil gnomes or halflings as minions.[2]
>Xvarts feared humans and would only attack groups of humans if they had a considerable numeric advantage.[4]
>Xvarts considered themselves above kobolds in a racial hierarchy and would bully kobolds whenever possible.[4]
>Xvarts had a hatred of large creatures like ogres and giants. They particularly loathed goliaths and half-orcs.[2][12]

>A population of xvarts had established a significant presence in a region of the Sword Coast near-south of Baldur's Gate in the decades after the Time of Troubles. There they established a village in the mountains west of Nashkel and carried out raids on local farmers, taking a particular interest in their cattle. They also allied themselves with a nearby population of gnolls and took up residence in a group of caves close to a fortress of theirs, providing troops to aid in its defense.[6]

They're sentient, but they have no redeeming qualities.

>> No.6315121

>>6315117
How come almost every wiki I've read writes everything in past tense? It's seriously weird.

>> No.6315185

>>6315121
Because it's a wiki about the FORGOTTEN REALMS
they're forgotten, it's in the title
I think it's a nice touch honestly

>> No.6315213

>>6315056
>But you still need to go through the Xvart village to get there
The natural route goes south of the Xvart village.

>> No.6315228

>>6315213
The gnoll stronghold is only a little bit south from Nashkel, and far more to the west. What kind of a sociopathic robot-brain would choose to go south rather than west?

>> No.6315346

>>6315228
Going south first from Nashkel avoids backtracking.

>> No.6315352
File: 3.32 MB, 1920x1080, Baldr021.png [View same] [iqdb] [saucenao] [google]
6315352

It's nice that Viconia is coming back around. Uh, I hope I didn't wake the rest of the party by clapping drow cheeks at night.

Yaga-Shura should be a simple job, right?

>> No.6315384

>>6315352
yeah as long as you stay protecterd from fire, get your mages under stoneskin and have hardiness for the rest for your team it should be alright
of course there's a cunt lich that has a lower fire resistance ability, but it might come from ascension or scs

>> No.6315394

>>6315384
I think I can deal with the lich, I have Foebane +5, I'll send him to the shadow realm.

>> No.6315398

Goddamn, I love the Duke Nukem 3D roars echoing over this landscape.

>> No.6315762
File: 3.09 MB, 1920x1080, Baldr023.png [View same] [iqdb] [saucenao] [google]
6315762

I can't believe this tall asshole leaves his most important shit just lying around in the hallway. You'd think he would go through the effort to lock them away in a vault, just in case this exact thing happens. Won't stop me still, but just on principle.

>> No.6315770

Oh, gee, pleasure slave for giants? Man, this woman must be absolute wrecked down there.

>> No.6315771
File: 73 KB, 503x413, 1584208812405.png [View same] [iqdb] [saucenao] [google]
6315771

>>6315352
>Yaga-Shura SCS fight

>> No.6315825
File: 11 KB, 229x220, 14.jpg [View same] [iqdb] [saucenao] [google]
6315825

>>6315771
>Yaga-Shura SCS fight

>> No.6315842
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6315842

>>6315771
>>6315825
>Yaga-Shura Ascension fight

>> No.6315852
File: 77 KB, 1024x988, SAY IT.jpg [View same] [iqdb] [saucenao] [google]
6315852

>>6315771
>>6315825
>>6315842
>SCS and Ascension are now fully compatible

>> No.6315853

>>6315842
I don't know I use both, but the one with constantly spawning groups of soldiers, mages and fire giants is pretty great.

>> No.6315862

>>6315852
they pretty much always have been, I think that the Ascension componentns have been there for years
it's just that ascension was old and kinda broken, and now it just werks
add wheels of prophecy too, it's more good shit from DavidW

>> No.6316616

Will I be overlevelled for irenicus if I do watcher's keep first?
I'm playing with scs so I'm sure he'll kick my ass regardless of level.

>> No.6316647

>>6316616
consider that Jon is a 30th level caster

>> No.6316648

holy fuck how do i beat davaeorn with scs

>> No.6316896

>>6314908
>health is based on rolls in this?
M8. You are playing a game that is (loosely, but still) based on Advanced Dungeons & Dragons. Everything is in the dice. Count yourself lucky this game gives characters max health for level 1, by the proper rules you could have characters with a max health value of 1 (ONE).

>> No.6317057

>>6316648
>>6312687
>>6312723
>>6312731

>> No.6317620

>>6316616
Nah he's a bitch anyway, hes a powerful mage, but he's alone and doesn't even evenly things like lich immunities. Only thing you'll have to watch out for is the second fight, in hell, it can get nasty if you let him do his thing.
But it's still a far cry for the utter fucking retardation that is Tactics Irenicus in Hell, seriously fuck that fight, fuck it, fuck it, fuck it.
If you play with SCS anyway you should install the component that allows you to do Watcher's Keep between the end of SoA and ToB, it's really the best time for it.

>> No.6317729

Does the shapeshifter rebalance tweak turn it into a decent ability or is it still shit?

>> No.6317732

>>6317729
Makes no difference - druids are still a boring class to play and shapeshifter the most boring druid kit, and I never pick up Cernd because he's a blandy mcblandness with no good rp in him.

Still worth installing just for the greater bearweres.

>> No.6317758

>>6317732
>boring
say that to my insects and elementals motherfucker and see what happens

>> No.6317791

>>6317758
>insects and elementals
Usually Death Spell happens.

>> No.6317804
File: 318 KB, 860x605, 251-2514510_mystery-of-the-druids-face-hd-png-download.png [View same] [iqdb] [saucenao] [google]
6317804

>>6317758
I always thought all divine casters boring, but clerics at least can blow up undead into chunks, and dual-wield Flail of Ages and Crom Faeyr. Insect Plague seems theoretically powerful but it takes way too long time to cast, and then the swarm flies at snail's pace and won't reach its target until way later than I'd have needed it to. Elementals are just lame-ass.

Or I could edit the lua file to allow ranger/clerics to get to throw bugs around as well, like how they used to in the vanilla game. Best of both worlds.

>> No.6317820

>>6317791
>Insect Plague
>countered by Death Spell
Not only will it not work, you won't even get it off because you have bees in your eyes

>> No.6317826

>>6317820
Just shoot an arrow at the druid during the million years he's casting the spell, or failing that, have the targeted character run out of the fight so that the bugs never catch him.

>> No.6317828

>>6317826
And of course you are playing an online PvP game where both of those reliably happen instead of a game where encounters are fixed and not even mods are capable of having the AI specifically target fire spellcasters or run out of the range of the Insect Plague.
Also, divine casters are less likely to be interrupted due to spaghetti code.

>> No.6317859

>>6317804
>>6317826
crom faeyr is literally useless for a cleric
elemental princes are great and just behind planetars in the best summon ranking imo
insect plague is great, creeping doom is busted, nature's beauty is amazing, earth elemental transformation is great and beyond busted on a fighter/druid
they also have ironskins so good luck interrupting them with arrows
also I really don't get the hate for shapeshitfter with SCS or the shapeshiter rebalnce tweak, it's a great class, greater wolwere token is pretty great, can reach complete elemental damage immuity easily, can be combined with Ironskins and AC boosts, can change and unchange instantly allowing for great defense against incoming spells, or retreat or pursue easily, and can deal more than decent melee damage, better than what any cleric can at the same XP.
also want ot point out that taking a druid only for insect plague is a bit of a shame when they have a great deal of really good spells and combos to try out (and when planetars can cast it)
Someone who thinks druid are shit or boring just doesn't have a clue how to play them, in all honesty.

>> No.6317864

Redpill me on bards, I know Blades are good but how are the other kits?

>> No.6317871

>>6317864
https://www.youtube.com/watch?v=BZwuTo7zKM8

>> No.6317875

>>6317864
Skald's great. True bard is good in Icewind Dale, or with IWDification - War Chant of Sith will make all healing spells pointless.

There's a lot of good stuff bards can do.

>> No.6317878

Use a less ugly op picture next time

>> No.6317886

>>6317878
Done.

New thread: >>6317884

>> No.6317889

>>6317886
it's alright we have at least a few hours before this one disappears