[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 6 KB, 180x180, 9a7.jpg [View same] [iqdb] [saucenao] [google]
6290691 No.6290691 [Reply] [Original]

>2020
>Quake has not yet been topped
why is this? Doom Eternal is being praised to Hell and back for essentially going back to basic 3D FPS movement.

>> No.6290696

>>6290691
Quake sans Arcane Dimensions is 5/10 at best. The level design couldn't be more boring and ugly.

>> No.6290708

>>6290696
you're a fucking idiot with zero taste.
Quake is as important to video games as is Tetris.

>> No.6290721

Skillful FPS are a long gone genre.

>> No.6290772

>>6290708
Being important to the history of games doesn't mean it holds up well today. The original pong is probably the most important game of all time due to popularizing electronic games with the public, but that doesn't mean I'd spend hours playing fucking pong. Quake doesn't hold up at all unless you played it as a kid and have nostalgia for it.

>> No.6290778

>>6290691

>brown everywhere
>shitty bullet spongy enemies constantly

it was already topped by doom

>> No.6290783

>>6290696
>>6290778
>>6290772
good opinions

See also Unreal

>> No.6290784

>>6290778
>>6290696
Embarrassing taste

>> No.6290980

>>6290721
>Skillful video games are long gone
Fixed

>> No.6291013

>>6290772
20 year old zoomer here. Played and beat quake for the first time a few months ago. Enjoyed nearly every bit of it.

>> No.6291164
File: 574 KB, 1200x1013, quake.png [View same] [iqdb] [saucenao] [google]
6291164

>>6290778
>brown
see pic related
>bullet spongy
yeah but there are fewer of them and they all have slow melee attacks that can be baited, they're not bad for forcing you to mobilize and combo weapons

>> No.6291178

>>6290696
>>6290772
>>6290783
Go back to /v/.

>>6290778
Learn to play the game you fucking idiot, it's simple. Shamblers take half damage from bombs, save nails and cells for them, the shotguns aren't the same powerhouses as in Doom, you need to use them differently, and the game gives you a lot of Quads, which will make all your weapons obliterators, even the otherwise modest double barrel shotgun can chunk zombies which otherwise requires explosives to kill.

Doom is great, but you can't expect all shooters to play by those exact rules.

>> No.6291214

>>6291164
>see pic related
That image is like 60% brown.

>> No.6291226

>>6291214
That's still 40% of other colors. Quake goes for a dark and grungy gothic fantasy horror aesthetic, in which case a bunch of gritty browns with some highlights in other colors is very suitable.

Rusty plate metal, old wood, mud and rocks, stone bricks, all in degrees of brown and tan, but its rounded with gray stones, green grass, blue water, purple skies, blue masonry, and red blood.

>> No.6291234

>>6291178

people know how to play quake, it's not exactly a complicated game. it just plays like shit. there's a reason quake's modding community is way smaller than doom's. it's a game people like to talk about more than actually play.

>> No.6291239

>>6291178
Can't we all just get along and agree that Quake 2 is the worst?

>> No.6291240
File: 2.54 MB, 390x373, 1584880471204.gif [View same] [iqdb] [saucenao] [google]
6291240

>>6291234

>> No.6291242

>>6291239
No, because it's actually ok, with an admittedly weak first few hours.
Top notch multiplayer.

>> No.6291243

>>6291242
I don't know about the multiplayer, but I found the singleplayer lacking. Very brown and repetitive environments, way too many hitscanners and all of the enemies look way too similar. The guns were the standout feature.

>> No.6291248

25th anniversary next year, what do you want/expect?

>> No.6291249

>only Doom is good
ok

>> No.6291268

>>6291243
The hitscanners in Quake 2 are a lot more lenient than in Doom (or Blood, for that matter), their aim doesn't shift automatically as you move, so you can strafe them and their fire will miss.

>> No.6291305

>>6291268
You might be right, although with the game's repetitive nature the hitscanners may have just been the straw that broke the camel's back.

>> No.6291314

>>6291248
Literally nothing. The best case scenario isn't even something spectacular, I want them to embrace Quakespasm as the official sourceport provided in Steam and maybe renew the license for the NIN OST.

>> No.6291351

>>6291226
>60% brown
>i-it's not that brown!
That's a comically american thing to say.

>> No.6291432

>>6290772
I'm a zoomer and I played Quake for the first time two years ago and I think it's great still. I prefer Doom though.

>> No.6291516

>>6291305
>the game's repetitive nature
This is every ID game.

>> No.6291575

it's brown bwaaaa bwaaaa i hate the color brown fuck niggers bwaaaa

>> No.6291639

>>6291516
This. Why do IDfags and classic fps fags don't want to admit that nobody plays their games anymore because they're extremely repetitive?

>> No.6291685

>>6290772
>not spending hours playing fucking pong
disgusting

>> No.6291717

>>6290691
Thats because we all prefer Quake/CPMA movements. Its also preferable for a competitive duel scene

>> No.6291745

>>6290980
Thank rpgfags for that.

>> No.6291747

>>6291226
>>6291351
you see it's not brown per se, but merely boasts a wide range of well matched materials in that spectrum, with the aesthetic of "brown-ness".

>> No.6291760

>>6291164
>see pic related
So, brown and grey?

>> No.6291816

>>6291717
Duel sucks
2on2, FFA, TF and CTF are all way better than the putrid abortion that is competitive duel faggotry.

>> No.6291941

>>6291639
except classic id and build shooters are more popular now than they were in their heyday

>> No.6291963

>>6291164
I resized this to 1 pixel in mspaint and it was brown

>> No.6291965

>>6291963
Quake had a 256 color palette because PCs of the time weren't gay men rigs, it's supposed to be a grimdark niggerman game.

>> No.6291971
File: 355 KB, 973x713, brown all over.png [View same] [iqdb] [saucenao] [google]
6291971

>>6291164

>> No.6291972

>>6291971
yeah just disregard the fact that movement, monsters, and gunplay are a straight upgrade from doom.

>> No.6291976
File: 154 KB, 1049x1163, 95.44 percent brown.png [View same] [iqdb] [saucenao] [google]
6291976

>>6291972
We're talking colours here, not gameplay.

>> No.6291980

>>6291976
yes Quake is brown, do you cry about wolfenstein being blue?

>> No.6292002
File: 288 KB, 600x626, 98c.png [View same] [iqdb] [saucenao] [google]
6292002

>>6291972
I'll give you the movement is better in Quake, but the monsters in Quake were utterly forgettable.

Quake has nothing as memorable as the Cacodemon.

Gunplay is debatable. The shotgun in Doom feels better than the shotgun in Quake, IMO.

>> No.6292031

>>6291972
>moving goalposts: the post: the reply

>> No.6292059

>>6292002
>has nothing as memorable as the Cacodemon
Shamblers and Ogres are plenty memorable

>The shotgun in Doom feels better than the shotgun in Quake
SG is a pistol-tier weapon in Quake
SSG is an SG-tier weapon.

>> No.6292119

>>6290691
>2020
>[shitty opinion]
>Why is this?
I wish we could ban topics that start like this

>> No.6292184

>>6292119
It's easy to recognize threads with an OP who don't want to put in any effort and go with 'memes' or templates and then say that you shouldn't take it too seriously. Unfortunately there's gonna be a lot more threads like this on this board because of all the kids who can't go to school so they'll shitpost on the internet instead.

>> No.6292234

>>6291971
Haven't seen this level of autism in quite a while.

>> No.6292314

>>6292002
except every monster in Quake requires a different way of dispatching them.
Doom monsters may be more memorable but mechanically they are all inferior.

>> No.6292512

>>6291239
>Quake 2 is the worst?
what are you talking about, there never was a Quake 2

>> No.6292516

>>6291575
>>6291747
>>6291941
>>6291980
>>6292002
>>6292059

Don't bother, the fuckin zoomer peepeepoomer HAS to be right, he can't just let the quakefans alone

>> No.6292527
File: 73 KB, 675x227, 1574190992247.gif [View same] [iqdb] [saucenao] [google]
6292527

>>6290691
>it's another zoomer who thinks games not having bright neon colors means they're bad

>> No.6292553

>>6290691
Quake most of the time plays like doom but worse.

>> No.6292612

>>6292553
lol dude fuck off. Playing Quake after Doom is like discovering metal after using stone tools your whole life.

>> No.6292640

>>6291745
Ultima is based zoomer.

>> No.6292645

I was 14 when Quake came out and deeply into nine inch nails, angst, and misanthropy

That's how I know I'm the Main Character of this world. It's like Quake was made just for me.

You know, nothing else has ever given me the same feeling, and I don't think anything else ever will until we have neural interface VR.

>> No.6292680

>>6292553
Doom is cannon fodder for 90% of its gameplay. The other 10% is shotgunning Barons and other bullet sponges.
I've been playing Doom for far more years than Quake, but after playing Quake, that really became apparent. Doom's skill ceiling is too low compared to Quake's.

>> No.6292692

>>6292680
To complete: The only thing that saves Doom, and the only reason you guys prefer it over Quake, are because of Doom 2's mods and fan-made levels.

Doom 1's episodes 2 and 3 are quite mixed in reception in the community, and Doom 2 overall goes from alright (first episode) to mediocre (city levels) and utterly terrible (Sandy's abstract Hell-ish levels).

>> No.6292716

>>6292692
>To complete: The only thing that saves Doom, and the only reason you guys prefer it over Quake, are because of Doom 2's mods and fan-made levels.
Correct. And?

>> No.6292727

>>6292716
The original Doom games are mediocre in their levels and gameplay compared to Quake. They're only remembered because fans fixed them.
No different from Bethesda's incompetence with Fallout and requiring modders to fix their games.

>> No.6292775

>>6292727
>The original Doom games are mediocre in their levels and gameplay compared to Quake.

postdated opinions are worthless

the games were revolutionary and blisteringly exciting

>> No.6293779

>>6291639
I guess if you just shut your eyes and pretend, you can just imagine what you say is true.

>>6292727
Lol, get a load of this zoomer.

>> No.6293782

>>6292692
I would argue that you're wrong.

>> No.6293825
File: 456 KB, 1080x946, shamb.png [View same] [iqdb] [saucenao] [google]
6293825

>>6291971
>>6291976

if you were an actual art fag you'd know that tonal range is the important part for making something look good and communicating well. The big problem with the real is brown trend of the mid-late oughts is that the shitty colour filters flattened the tonal range and really made the image muddy, and you see a similar problem with a lot of modern pastel games as well. Put Breath of the Wild into grayscale in photoshop and you'll see it's almost entirely midtones with no highlights and no darks.
Quake badguys are almost all a mix of crisp tonal highlights and mid tones. Meanwhile the level geometry is usually midtones and lowtones with occasional highlights for the sky, interactables, and ornamentation. Quake 1 is actually a supremely artful good looking game that understands how to use tone and lighting to communicate visually.
pic related, and if you want to check yourself, use greyscale mode in photoshop; simply desaturating it, or applying the black and white filter actually fucks with the values and muddies up the image

>> No.6293834
File: 637 KB, 1280x720, botw.png [View same] [iqdb] [saucenao] [google]
6293834

>>6293825
To further clarify what I mean, here's a shot from Breath of the Wild like I was talking about, you can see a massive difference in tonal values between these two shots; despite on the surface being more colourful, BOTW is harder to read as a game compared to Quake, because of that flattened range

>> No.6293889

>>6291816
Those modes also benefit from Q1 movementation, I just find 1v1 duels more intense but just play anything you want

>> No.6293918
File: 106 KB, 441x403, payneus.jpg [View same] [iqdb] [saucenao] [google]
6293918

>>6293889
>movementation

>> No.6293923

>>6293825

we know how value ranges work lmao. it's not like a game is somehow "objectively" artful because it uses a wide value range. it's still a drab and shitty looking game.

>> No.6293939

>>6293923
Then stop using GLQuake

>> No.6293948

>>6293834
That's compensation for LCD.

>> No.6293968
File: 80 KB, 1256x664, The-Legend-of-Zelda-Breath-of-the-Wild-with-Explorers-Guide.jpg [View same] [iqdb] [saucenao] [google]
6293968

>>6293834
>BOTW is harder to read than quake
help where do i go in this image my family is dying

>> No.6293980

>>6290691
>Doom Eternal is being praised to Hell and back for essentially going back to basic 3D FPS movement.
...What the fuck are you talking about?
There's jump pads I guess but apart from that new Doom is definitely doing it's own future shit that iterates on modern platforming. It's a good direction but it ain't fucking backwards.

Quake mostly fucking sucks but I'm down for a nuQuake.

>> No.6293997
File: 94 KB, 640x480, termf1.png [View same] [iqdb] [saucenao] [google]
6293997

This > Quake

Quake is just boring and the enemies look so stuttery, their animation is like 1 fps while the game runs at 60 fps, this just feels weird. Constant jumping and strafing got old quite fast. The environment looks less diverse than Doom despite being a newer game. I appreciate the medieval esque metallic industrial horror atmosphere they're trying to make but the execution is just dull and not scary at all. It's like Silent Hill but boring.

Terminator Future Shock did more in advancing the FPS genre than Quake. Its atmospheric and slow paced, it gives you more time to appreciate the game's world and become immersed in it. It's a survival shooter that rewards you for searching every nook and cranny to look for items, it's a good break from those tiring 90s sprinting and jumping heavy twitch shooters. Despite also being set in an industrial world, it has more diverse environment and color palate, it's simply more pleasant to look at in the long run.

Not saying Quake is a bad game, it's just gotten more credit than it deserves.

>> No.6294012

>>6293980
Since nuDoom and Eternal are much more fast and frantic than their predecessors, I want a nuQuake game that plays like classic Doom. Slower, less frantic, bigger hordes of enemies with fixed positions, and open ended levels where you look for ammo and healing items in secret rooms instead of farming them from pinata enemies.

>> No.6294018

>>6290778
I hear "bullet spongy" often.
But for me the enemies are too weak, so I made my own mod to increase their health

>> No.6294027

>>6294012
Someone got real buttmad when I said this in the last thread, but I'd like to see a nuQuake that does more of what you mentioned... but also resurrects a lot of the RPG concepts from the original Quake design that were scrapped.

New Doom does a good job of integrating all the new progression elements/upgrades, but it walks a fine line while doing so. With Quake it'd be cool to see em just run with that and come up with a novel modern exploration of the ideas

>> No.6294050

>>6294027
Open world/hub world FPS RPG Quake sounds great. Quake has a huge and interesting but hardly explored dark fantasy lore. I want to learn the origins of every creature and place through interactions with the NPCs (which aren't humans but interdimensional creatures who can speak) and the world, just like what STALKER did.

>> No.6294108

>>6290778
>boo hoo the enemies are bullet sponges

They had to be for the game to have any sort of challenge. You could put 100+ enemies in a map in the Doom engine because, as cutting edge as it was, it was still technically 2D and the enemies were all sprites.You couldn't do that with a fully 3D game engine in 1996. Even if you had a top of the line computer back then, putting as many enemies in a level as you could in Doom would make your graphics card shit its pants.

>> No.6294109

Duke > brown fart > Quake

>> No.6294118

>holds up today
>game aged badly
These sentences should be fucking autofiltered

>> No.6294129
File: 39 KB, 381x353, seething boomer.jpg [View same] [iqdb] [saucenao] [google]
6294129

>>holds up today
>>game aged badly
>These sentences should be fucking autofiltered

>> No.6294139

>>6294050
>interactions with the NPCs (which aren't humans but interdimensional creatures who can speak) and the world, just like what STALKER did.
Do you have to be so harsh on the slavs?

>> No.6294143

>>6294108
Graphics cards weren't really a thing when Quake hit the market, that was all software 3D, the release of GLQuake would be part of the big drive in hardware accelerated graphics.

But yes, since they're no longer flat sprites, and instead fully animated 3D models, you could only have so many at once.

>> No.6294153

>>6294143
I mean, most people used software rendering at the time, but there were graphics cards back then. The 3DFX Voodoo1 is only a couple months older than Quake.

>> No.6294162

>>6294050
I dunno where the fuck that STALKER comparison came from, but a game like that set around a hellmouth rather than the zone of exclusion could b kinda cool

Maybe not so Quake-like, though. I was thinking more in terms of the retarded late 80s DnD bullshit the id guys kept planning games around before realising it was dumb, scaling it back to the point of nonexistence, then doing it over again for the next game.
But, you know, just as a starting point. Like how the new Doom games manage to re-emulate the intense action feeling of Doom at its best but with novel gameplay that's not really very Doom-like at all--the balls-out FPS RPG version of that. Whatever that could turn out to be.

>> No.6294225

>>6294139
Maybe if sergay didn't waste the money from stalker sales on ferrari, duccati, and krokodil, his planned sequel wouldn't end >>6294162
so harshly.

>>6294162
I just want nuQuake to be what Daikatana should've been.

>> No.6294237

>>6294225
...you want romero to make you his bitch?

>> No.6294450

>2020
>Quake still does the rune bug

>> No.6294798

>>6294450
What rune bug, Anon?

>> No.6294851

rarely you will find more hostile "fans" of a video game than quakefags. any hint of you not jerking off daily to quake and they will just start insulting you. you cannot reason with this kind

>> No.6294893

> Doom Eternal is being praised to Hell and back for essentially going back to basic 3D FPS movement

doom eternal is being praised to hell and back because it plays like bing bing wahoo and over complicated controls mask how easy it is. I mean it has more "attack" and movement buttons than fucking devil may cry.

the enemy encounters also get repetitive because arena layout literally doesn't matter and there's no such thing as area control both from player and enemy positioning, you're free to bunnyhop from point A to B at any time without anything blocking you as long as you don't make unnecesary stops or you get raped because all enemies can strike you from anywhere.

>> No.6295374

>>6290696
This. Quake is fucking trash

>> No.6295497

>>6291164
>splashes of purple, red and blue in an otherwise shit brown world
This really doesn't prove your point here

>> No.6295623

>>6294798
The vanilla SP mode loses your campaign completion progress when you reload a save. Playing a modern source port (Quakespasm) and it still does this. Basically have to go into the console and "cheat."

>> No.6295635

>>6292775
>>6293779
>>6293782
No arguments.

>> No.6296270

>>6293782
>>6293779
>>6292775
Yeah they were revolutionary, nowadays the competitive scene in Doom (lmao) is always complaining about how dead it is, that only servers running mods are populated. Right now there are only two cooperative servers running without mods, and both of them are using modifiers provided by the source-port.
Doom is so shit nobody can stand it unmodified.

>> No.6296631

>>6294893
>it plays like bing bing wahoo
Eh not really. Not that I would mind that it did.
The praise (besides for excellent visual and sound design) is I guess down to them nailing their gameplay gimmick which aims to make the player feel like you're always about two inattentive seconds from death. Yeah you've got a lot of mobility (and I agree, too many fucking keys for a fast FPS) but that's to give you options for recovery and escape because if you slow down you're dead immediately.

>arena layout literally doesn't matter and there's no such thing as area control both from player and enemy positioning, you're free to bunnyhop from point A to B at any time without anything blocking you as long as you don't make unnecesary stops or you get raped because all enemies can strike you from anywhere.
Every single thing in this paragraph is bullshit apart from the rape bit.

>> No.6297474
File: 79 KB, 1280x720, fsfsitddos921.jpg [View same] [iqdb] [saucenao] [google]
6297474

>>6290696
QUAKE is very fun and holds up well, but fuck me the design is bland as shit. Ironically you get used to it, until the last levels where you see some cathedral-like art and flesh-covered walls and you remember: ... son of a bitch, it's been brown bricks for hours

>> No.6297587

>>6297474
Which is why Arcane Dimensions is easily a 9/10. Modders did what id has never, ever been capable of doing.

>> No.6297598

>>6291239
Not when Quake 4 exists.

>> No.6297648

>>6297587
...id made plenty of colourful cartoony games, dude. Quake was just a rush job.

>> No.6297668

>>6297648
No, games with good level design.

>> No.6297698

>>6297668
I'm playing Doom 64 as we speak and the level design is delightful.

>> No.6297968
File: 535 KB, 2289x2289, 8i7qowimy8p41.jpg [View same] [iqdb] [saucenao] [google]
6297968

>>6297698
nobody tell him

>> No.6297969

>>6297968
~You're wrong~

>> No.6298178
File: 20 KB, 300x300, 300px-monster_quake_spawn.png [View same] [iqdb] [saucenao] [google]
6298178

>gets the jump on you
>half your health gone with yellow armor
nothin personell kid...

>> No.6298190

>>6290691
Quake is 10/10. The sound, the crunchy combat, the music, the aesthetics, the art direction. The more time goes on the more I find it's my favorite FPS.
https://i.4cdn.org/wsg/1585517495572.webm
If you like Quake, you owe it to yourself to check out Wrath. It's in early access, so just pirate the most recent build. It's fantastic.

>> No.6298219

>>6298178
cute

>> No.6298228

>>6297698
>noo muh skyboxes

>> No.6298285

>>6298190
https://i.4cdn.org/wsg/1585524858145.webm

>> No.6298597

quak

>> No.6298614

>>6297698
Doom 64's levels weren't designed by ID, but Williams.

>> No.6298863

>>6290691
Quake is great, but it was retroactively topped by Doom

>> No.6298889

Note how mainstream gaymers and reviewers like old skool FPS movement - double-jump, air strafe, conc jump, etc - in single player titles, but when those mechanics are used in multiplayer online shooters, those games don't gain mainstream success. Online arena shooters with classic movement styles are always niche, while DOOM Eternal was a hit. I think that's because it's more fun to dash around and kill NPCs than it is to die over and over to some 40 year-old Quake veteran who's been rocket jumping since 1997. You don't have to spend 50 - 100 hours learning how to move in DOOM Eternal.

Also, Shadow Warrior 2 incorporated this movement style a while back. Ironically it released at the same time DOOM 2016 did and was overshadowed by it. I think it was as good if not better. Both of those games were fantastic titles from fantastic devs and I'm looking forward to playing Eternal when I get around to it.
And I suddenly reminded how much fun TF2 was back in that 2007 - 2010ish era where it was dominated by boomers such as ourselves, long before it turned into a fucking travesty of a franchise. Man, that game was so fucking pure.

>> No.6298942

>>6290691
Doom Eternal felt like fps moving in the right direction again. Glory kills will always be kind of a meh mechanic but it felt pretty close to the fun I had with Q1

>> No.6299821

>>6294893
So movement like SM64, but first person and with guns? Sounds pretty good to me. Regretful to hear they didn't divorce themselves more from the lock-in arena setup, that was my main gripe with Doom 4.

>> No.6299824

>>6295623
That doesn't always seem to happen to me, though it is weird that Quakespasm doesn't fix that bug.

>> No.6299827

>>6296270
People play the original levels without mods all the damn time, are you retarded? Just because Vanilla MP is dry doesn't mean SP is abandoned.

>> No.6299829

>>6298178
Spawns are only bothersome in large groups, I never ever struggled with lone ones.

>> No.6299838

>>6298889
Shadow Warrior 2013 already had all that movement, Shadow Warrior 2 was probably overshadowed because it was a really poor sequel.

A bunch of the smaller things SW13 did wrong or poorly, SW2 did better, and even improved on a few things it already did well, but most of the things SW13 actually did ok or even really well, SW2 fucks up pretty royally, enemy design and map design saw a truly abysmal downgrade in particular.

I was beyond disappointed by most aspects of SW2, compared to how I went into SW13 blind and with no expectations, and was really pleasantly surprised.