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/vr/ - Retro Games


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6268692 No.6268692 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6262080

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6268697

=== NEWS ===

[3-14] Part 3 of the Eviction episode for Blood released
https://www.moddb.com/mods/eviction-addon-for-blood
https://www.youtube.com/watch?v=BCqVc2wdfUw

[3-13] New episode of expansive Duke 3D mod Alien Armageddon released
https://www.moddb.com/mods/duke-nukem-alien-armageddon/downloads/alien-armageddon-31-space-gladiators

[3-13] Doom 4 Vanilla 2.5.9 has been released
https://www.doomworld.com/forum/topic/108725-doom-4-vanilla-v259-new-version/?page=24&tab=comments#comment-2093390

[3-13] DoomFrag has been released
https://www.youtube.com/watch?v=nZUm00JDxoo

[3-10] Doom 64's port will include a new episode
https://www.usgamer.net/articles/exclusive-doom-64-devs-reveal-the-port-will-include-a-brand-new-chapter?

[3-10] MetaDoom v666 "Titan" released
https://forum.zdoom.org/viewtopic.php?p=1141138#p1141138

[3-8] StickGuy In DooM updated
https://forum.zdoom.org/viewtopic.php?f=43&t=66877

[3-8] Doom 2 map "Ground Zero" updated
https://forum.zdoom.org/viewtopic.php?f=42&t=67175

[3-4] Quake 2 singleplayer map "Outer outer base" released
https://twitter.com/Colonthreee/status/1234615435779301382

[3-4] New trailer for Blood mod Eviction: The Hive
https://www.youtube.com/watch?v=T0qcmqzSnQo

[3-4] Colourful hell brown beta #4 released
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1140216#p1140216

[3-1] Wolfenstein 3D Retold First Preview
https://youtu.be/EvH_2fMTTFI

[3-1] Nobody Told Me About id updated to v0.2
https://forum.zdoom.org/viewtopic.php?f=43&t=67319&sid=6866a7303fceaa0cd0c4dc2c9f2d0316&start=150#p1139967

[3-1] the QC model rips were updated
https://knockout.chat/thread/9182

[3-1] DOOM console ports are on sale till March 2nd
https://twitter.com/bethesda/status/1232796951030136832?s=19

[2-26] WRATH: Aeon of Ruin - Content Update #1 Trailer
https://www.youtube.com/watch?v=SNkcAWN6LOA&feature=emb_title

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6268725

Is Apocryph worth $3?

>> No.6268739

>>6268725
Nothing is worth money.

>> No.6268746

>>6268739
Even your butthole?

>> No.6268751

>>6268692
> ninja shotgun
i still don't understand why did whoever wrote that call it that

>> No.6268775
File: 12 KB, 500x374, 1583423096138.jpg [View same] [iqdb] [saucenao] [google]
6268775

>>6268692

>> No.6268778

Quick, everyone stop what you're doing and name your favorite megawad.

>> No.6268786

>>6268778
BTSX e1
t.unashamed pleb

>> No.6268790

>>6268778
plutonia

>> No.6268796

>>6268778
Winter's Fury

>> No.6268795

>>6268778
Alfonzone, breaking up all those maps into smaller episodic chunks was a big brain play and I want to see more megawads do it.

>> No.6268798

>>6268778
Epic
>great level design
>interesting aesthetics
>good difficulty ramp with challenging but not absurdly punishing combat

>> No.6268823

>>6268778
Noye

>> No.6268826
File: 1.21 MB, 1920x1080, 2020-03-16 17-49-18.webm [View same] [iqdb] [saucenao] [google]
6268826

Got a zscripted message log for pickup messages and whatever now

>> No.6268827

>>6268796
nice

>> No.6268832
File: 256 KB, 1200x1200, mJeMowR_2.png [View same] [iqdb] [saucenao] [google]
6268832

>>6268692
Remember that Samsara mod?

Well, this is a thing. They all have bot files:

B. J. BLAZKOWICZ
http://pastebin.com/UgTS15aZ

FRED CHEXTER
http://pastebin.com/9wyytQNV

CORVUS
http://pastebin.com/npUHhuPH

DOOMGUY
http://pastebin.com/0Ncp3EKY

DUKE NUKEM
http://pastebin.com/JasgFgts
(HOLY FUCKING SHIT THAT ONE'S HUGE)

PARIAS
http://pastebin.com/jQLYrv9c

RANGER
http://pastebin.com/EUxDwE4p

SECURITY OFFICER
http://pastebin.com/MehjTkWe

What do you think?

>> No.6268834

>>6268778
UAC Ultra

>> No.6268836

>>6268826
well doesn't that feature look familiar :^)

>> No.6268843

>>6268836
the person who sent it to me didn't say who made it :P
even the "_m" didn't ring a bell at first

>> No.6268847

>>6268843
stuff happens lol, looking good either way

>> No.6268860

>>6268847
got a stretch goal if implementing a Tribes-style VGS system and integrating it with that for MP. Will probably need to generate a soundboard

>> No.6268864

>>6268692
>ninja shotgun
WHO WROTE THIS

>> No.6268872
File: 308 KB, 1280x960, gothic castles.png [View same] [iqdb] [saucenao] [google]
6268872

>>6268778
Bloodstain, I love the aesthetics and atmosphere, I love the music, I love the challenge, and I already employ cover tactics frequently, so the gameplay was pretty natural to me.

>> No.6268885

>>6268778
Hard choice. Probably Vile Flesh.

>>6268798
>>6268796
Winter's Fury has 12 levels and Epic has 5 levels. They aren't megawads

>> No.6268892

>>6268885
(I asked the question) I guess we can extend it to anything multi-level, i guess the term megawad is too specific for what i was curious about.

>> No.6268959

>>6268826
bubbly health

>> No.6268964

>>6268826
that healthbar loooks great! Why is it green though? is he poisoned?

>> No.6268965

>>6268885
I meant Epic 2

>> No.6268998

>>6268959
They're shittu bubbles atm. Will work on/get help with making them better.

>>6268964
It's uh, nano something something aka health goop I suppose? Health goop is always green. Red was more distracting and blue just looks like cartoon water. I just now decided that the sprite replacements for health pickups will have green goop somehow.

>> No.6269010

>>6268778
Doom 2 reloaded

>> No.6269020

>>6268778
The Ultimate Doom II

>> No.6269028

>>6268692
haha, just like the streamer. How did they know???

>> No.6269068

>>6269028
Ninja "Tyler Blevins" Fortnite was born in 1990, so the journalist who wrote the article decided to give a shout out to the up-and-coming eSports star

>> No.6269072

I missed playing the build engine games growing up so I am only now going back to play them.
Duke was pretty fun, Shadow Warrior was fun but also frustrating. Playing Blood now, it isn't as hard as people make it out to be. Then again, I'm playing on Lightly Broiled so that might factor into it, I'm not playing Well Done until I beat the game at least once.
Tommy Gun Cultists can suck a dick though.

>> No.6269078

im trying to play nblood using whole unit blood files but the game doesn't start. all the necessary files are in the same folder as nblood.exe
what am i doing wrong? no crashes or anything, the game simply doesn't start

>> No.6269083

https://twitter.com/KinoFabino/status/1239663797981372418?s=19

>> No.6269086
File: 23 KB, 600x439, 1558080997958.jpg [View same] [iqdb] [saucenao] [google]
6269086

I spent all day grinding trying to complete E1 on Nightmare in Chocolate Doom, and now Crispy Doom looks like PrBoom+

I actually got to E1M8 hours ago and killed the Barons but I accidentally pressed Q before reaching the level exit, ending my run, and I haven't been able to get there again since
>mfw

>> No.6269094
File: 466 KB, 1920x1080, Screenshot_Doom_20190430_002023.png [View same] [iqdb] [saucenao] [google]
6269094

>>6268778
i prefer smaller wads desu but i have a soft spot for TVR! since i played it a lot back in the day
for general map sets my current favorite is chainworm kommando because i fucking love detailed sector art and it plays well with the kind of gameplay wads i enjoy, along with it just generally being a trip to play

>> No.6269106

I can't tell if Doom64 Ex is running at the correct speed because it feels slow

>> No.6269115

>>6269078
you sure you have nblood in the same directory as the .rff and .art files?

>> No.6269119
File: 882 KB, 919x1587, 1584403372036.jpg [View same] [iqdb] [saucenao] [google]
6269119

>Why yes, Half Life and it's mods is my favourite retro fps, how could you tell?

>> No.6269131

>>6268826
what mod is this?

>> No.6269148

>>6269131
"Doomshock", an attempt at a system shock 1 inspired gameplay mod where everything is weird and fucked. Released an old version a few years ago that was ultra jank. Now working on a second release.

>> No.6269152

https://twitter.com/Bridgeburner4/status/1239617662927261699

>> No.6269158

>>6268692
Doom 2 but you fight Terminators and assaultrons trying to remove humanity.

>> No.6269165

I LIVE...
AGAIN!

>> No.6269170

>>6269152
The model/animation is very nice but its way too smooth compared to Doom's stock enemies. Hopefully they plan to reduce it to just the keyframes.

>> No.6269179

>>6268778
Sunnder

>> No.6269185

>>6269158
Rampancy?

>> No.6269187
File: 483 KB, 1920x1031, Gmoat.png [View same] [iqdb] [saucenao] [google]
6269187

We cooking boys.
It's going to be Tex-less episode tho
I thrust that you are not going to die on me or something before this is out alright.

>> No.6269198

>>6268778
ancient ayys

>> No.6269203

>>6268832
>What do you think?
That I wish Kinsie would update it, even though I understand the problems he has with the spaghetti code.

>> No.6269205

>>6269203
i feel like samsara needs a reboot
keep the same gameplay and assets but the code is built on a different base

>> No.6269207

>>6269205
Imagine a Zscript Samsara.

>> No.6269213
File: 94 KB, 680x965, Dumb-Skeletons.jpg [View same] [iqdb] [saucenao] [google]
6269213

>>6269205
>>6269207
you know what would be the tits
if Ranger and Unreal chick have actual 3D models like that Unreal mod or Lambda
yeah also throw Gordon in there

>> No.6269219
File: 47 KB, 1080x773, 1583109700603.jpg [View same] [iqdb] [saucenao] [google]
6269219

>>6269187

>> No.6269223

>>6269187
MOAR AND FASTER

>> No.6269235
File: 883 KB, 640x759, an1efu4g1wm41.png [View same] [iqdb] [saucenao] [google]
6269235

WHAT are the BEST WAD COMBINATIONS?

go

>> No.6269239

>>6268832
What's a samsara mod?

>> No.6269241

>>6269235
Diabolus Ex goes so well with tons of stuff but Hideous Destructor is a standout.

>> No.6269267
File: 475 KB, 2560x1440, Ion Fury Dog Meat.jpg [View same] [iqdb] [saucenao] [google]
6269267

>>6268692
Posting this for absolutely no reason.

>> No.6269278

>>6268778
Probably Ancient Aliens

>> No.6269282
File: 854 KB, 1920x1080, Screenshot_Doom_20160428_001340.png [View same] [iqdb] [saucenao] [google]
6269282

>>6269235
Honestly, Community Chest wads go great with Colorful Doom and LegenDoom.

Pic is Hellbound, but still.

>> No.6269286

>>6269267
NOBODY MESSES WITH MY MEAT

>> No.6269310

Damn, Nuclear Winter's spritework is ugly.

>> No.6269320

>>6269310
Just about everything about Nuclear Winter is an ugly hackjob. It's hard to believe that the same company also produced Life's A Beach, it's like night and day. Have to assume they're different dev teams.

>> No.6269338

>>6269083
why is this so fucking funny

>> No.6269342

>>6269267
I can't believe Dogmeat is fucking dead

>> No.6269347
File: 42 KB, 750x697, 1570930572866.jpg [View same] [iqdb] [saucenao] [google]
6269347

>>6268692
what are some good wads fellas?

>> No.6269354

>>6269347
UAC Military Nightmare

>> No.6269446
File: 951 KB, 961x670, preordereternal.png [View same] [iqdb] [saucenao] [google]
6269446

For give me for I have sinned and pre-ordered.
I will now go to hell for sure.

>> No.6269449

>>6269235
colorful + sunder + russian overkill
what a fun time

>> No.6269452

>>6269347
UAC Labs
A Gamarra tribute: Gamarra's destiny
Doomguy's Warzone
Doomguy's Warzone All Stars!
30,000 Levels
Wow
NUTS
Hell Revealed 1943

>> No.6269463

>>6269446
This reminds me, is Doom Eternal stuff going to get shot down on sight like with Doom 2016 for the sake of not being retro? If it's the case then it might be worth putting a note in the news post or something.

>> No.6269465

>>6268778

Ayy lmao

>> No.6269472

>>6268778
scythe 2
epic 2

>> No.6269482 [DELETED] 
File: 419 KB, 785x1000, hellpriestwojak.png [View same] [iqdb] [saucenao] [google]
6269482

>>6269446
>NOOOO! YOU CAN'T POST ABOUT ETERNAL, THAT'S NOT RETROOOO! DELETED!

>> No.6269483

>>6269235
First off, the "So you wanna play doom?" video in the OP goes over most of my favorites coincidentally. Seems like the guy who made that video has similar taste to me.

high noon drifter with epic 2
project MSX with UAC Ultra
Naku Naru with 100 Sector
Trailblazer with deus vult 2

>> No.6269491
File: 8 KB, 330x159, B65FD56D-424D-45F7-BD06-5CDEC1C4F37D.png [View same] [iqdb] [saucenao] [google]
6269491

>>6268692
That’s no Ninja Shotgun, this is.

>> No.6269492

>>6269463
It most likely will
Discussion of non-retro sequels in this general is tolerated as long as it's kept to a minimum
People are absolutely going to be filling the thread with discussion of Eternal which will make it the main topic, and add to this the /v/ soijak posters like >>6269482 along with general shitposting, the mods/jannies will surely be removing everything related to it until it dies down in a few months

>> No.6269503

>>6269482
>MY SOUL REMAINS GUARDED! YOU CA-

>> No.6269516

>>6269492
All the more reason this general needs to be moved from /vr/ to /vg/.

>> No.6269528

picked up the steel boots

>> No.6269531

>>6269516
No.

>> No.6269532
File: 29 KB, 400x320, deusexdemo.jpg [View same] [iqdb] [saucenao] [google]
6269532

Are there any Deus Ex-y WADS?

>> No.6269535

>>6269452

Holy Based!

>> No.6269537

>>6269532

Diabolus Ex

>> No.6269539
File: 18 KB, 240x320, chivalrous.jpg [View same] [iqdb] [saucenao] [google]
6269539

>>6269187
Oh damn, this is unexpected. If you need anything like info or anything like that, lemme know

>> No.6269542

>>6269516
These threads wouldn’t last on /vg/ at all, they’re much too slow to keep up with the sea of FOTM multiplayer games and gachashit and Senran Kagura Thread #4936
Besides, the new games don’t have any modding capability, so after everyone completes the campaign and gets bored of Battlemode then there isn’t much else to talk about besides the mediocre lore
Also, moving this general to /vg/ would ensure that no new blood appears, which would basically guarantee the place becomes a circlejerk of the same few posters

>> No.6269556

>>6269235
HND and Strange Aeons

>> No.6269557
File: 662 KB, 1920x1080, Screenshot_Doom_20200305_115208.png [View same] [iqdb] [saucenao] [google]
6269557

>>6269235

ltg + colorful + ldl

>> No.6269563

>>6269187
context?

>> No.6269565

>>6269563
Looks like he's making a more indepth video on GMOTA, like he's done for Hideous Destructor.
This is going to be a little awkward when I go back and update Kustam a little.

>> No.6269572

>>6269565
But who's "he"?
You speak as if "he" is universally known
Sory I'm not up to date on current ecelebs

>> No.6269578

>>6269572
Nah, not an e-celeb, I'm taking a shot in the dark here and guessing it's the good lad who made the SO YOU WANT TO PLAY SOME DOOM!? Video and the Hideous Destructor one.

https://youtu.be/ietb4JwaaXA

>> No.6269584

https://www.youtube.com/watch?v=NP7vjidDu3E
Did you guys manage to grab Sharpshooter 3D before it was removed from steam?

It's like the good cousin of Grezzo 2.

Reminder that in this game you KICK LENIN'S CORPSE

>> No.6269589

>>6269572
>ecelebs
Don't toss that word at everything.

>> No.6269592

>>6269584
I am still not sure if this was even real, but I am impossibly grateful to own it on my steam account. I think THIS was technically the last sold game made on the doom engine.
It feels like something you'd have in a dream about russian gutterpunks making a melee focused doom mod that they send sold for money as a retail game


eat shit strife!

>> No.6269595
File: 347 KB, 640x360, SPOILER_SharpShooter-3D-Toliet.png [View same] [iqdb] [saucenao] [google]
6269595

>>6269592
This feels like I'm in a fever dream

>> No.6269596

>>6269595
>>6269584
can you upload it somewhere

>> No.6269601

>>6269596
I'll try. I still have the files.
It is a genuine crime that Grezzo 2 is freely available but Sharpshooter 3D is not.

>> No.6269607

>>6269596
Uploading it to my google drive as doomworld would be a bit much. I genuinely do think everyone deserves to experience Grezzo 2, especially among the doom community.

>> No.6269612

>>6269596
https://drive.google.com/open?id=1peucX8RJj6WdEfa3iZPrH-F1deHFmiwT
Sending this personally. Spread this around at least on here every thread or so. This game deserves to be remembered, especially with that ending.

>> No.6269619

>>6269516
>wanting a discord tranny circlejerk
no thanks, I like anonymity

>> No.6269627

>>6269235
i've been throwing some maps at D4V trying to get some semblance of a "DOOM4". In the end i've just went with TNT and it's pretty kino so far.
The summoner is 10/10 fun to fight. Would like to do plutonia next with a big mashup of monsters but idk if that's possible. Going to look at metadoom and see what's what.

>> No.6269628

>>6269592
>I think THIS was technically the last sold game made on the doom engine.
Do you count Hedon?

>> No.6269632

>>6269627
Is it possible to mix a D4V texture set and enemies with a different D4 mod that offer more gameplay oomph?

>> No.6269638

>>6268778
I have hard time deciding between Valiant and Eviternity. Both them felt like complete new (retro) Doom games.

>> No.6269658

>>6269235
I remember one of my best experiences with Doom being Eviternity + Argent by Xaser.

>> No.6269702

>>6269207
Wasn't half of the point of Samsara being a mutiplayer mod? zscript would make that part more difficult.

>> No.6269703
File: 379 KB, 1280x720, SharpShooter3D Extreme Edition 2020-03-17 09-52-03-16.png [View same] [iqdb] [saucenao] [google]
6269703

>>6269612
This is some premium trash if ever saw any.

>> No.6269704

>>6269078
The game also needs voxel files to run iirc. It doesn't pop up an error message nor are you ever told this, most likely because nBlood is a buggy mess

>> No.6269708

>>6269619
Anon, but you're technically still anonymous in every social media as long as you don't disclose any personal info.

>> No.6269713

>>6269632
Not conveniently.

>> No.6269716

>>6269708
yeah well look at /vg/ and tell me it works in practice. IRC faggotry always existed but discord turned it up to 11. Most generals don't even make sense unless you're in the clique.

quick i need some monster mods, what are your favourites?

>> No.6269719

>>6269463
100% yes. It already is to an extent if it starts taking over a thread. I imagine two years or so from now people will be able to talk about it a little bit, like how mods cooled on 2016 (though primarily when it was being discussed in comparison to the classics) after the hype died down and people stopped flooding the threads with it.

>> No.6269728

>>6268697
SiN has apparently been removed from Steam. I'd assume it's still on GOG.

>> No.6269731
File: 54 KB, 512x512, EKeeldXVUAANhDm.png [View same] [iqdb] [saucenao] [google]
6269731

>>6269539
my only issue would be getting a feel for Kustam since I haven't spent much time playing him compared to Blaz and Slayer, I know how he is supposed to be played but I still get rekt often, it's a bit hard to get used to his attack speed right after playing the other two

I'll make sure to tell people that is still a work in progress, Samsom when

>>6269572
Not a celeb by any stretch, I just make video guides like the ones in the OP and sporadically guest edit for a bigger channel named BlackPantsLegion on YT

In this case Tex has given me carte blanche to shill GMOTA on his channel, we are not super chums or anything but he is a cool guy like that

>> No.6269736

>>6269170
I was wondering how weird will it look if you use 3D model for enemies instead of sprites, but animation is only limited to keyframes?

>> No.6269738

Apparently Doom64 dropped early on PS4

>> No.6269740

>>6269612
Thanks anon

I reuploaded it on Mediafire anon.
www.mediafire.com/file/j7xnko9h429l7o1/SharpShooter3D.zip/file

>> No.6269743

test

>> No.6269745

>>6269743
Did it work?

>> No.6269746

Can any programmer/mapper answer me this?

Why do all enemies in a map have to "exist" right from the start and if "created" are in truth teleported, why can't they be created on the spot?

>> No.6269747

>>6269745
Yes, I couldn't post on this board for some reason.

>> No.6269750

>>6269170
Its a TC, they're replacing every enemy, most with new frames

>> No.6269752

>>6269746
Because that's how the engine was made.

>> No.6269753

>>6269235
Final Coomer + Eviternity, each episode you select a different weapon set. Was a fun playthrough, except it turns out that choosing Vendetta set for Hell episode was a mistake, as it had trouble dealing with enemy hordes, due to the lack of proper rocket launcher and plasmagun.

>> No.6269757

>>6269738
Any chance we get the new Episode ported into Doom 64 EX so that people that don't have Windows 10 can play it?

>> No.6269759

>>6269757
I seriously doubt the Win10 thing is an actual requirement, Kaiser wouldn't allow it

>> No.6269761

>>6269584
Reminder that this game was made by Russian antifa.

>> No.6269763

What do you guys think of Doom RPG? I still love it, as well as Orcs & Elves.

>> No.6269764

>>6269746
That's not strictly true. You can spawn spawn/create any number of actors on the spot with scripting.

>> No.6269769

>>6269764
Ah interesting, is it heavier or lighter?

>> No.6269770

>>6269763
Are we talking about the phone game? I loved that, it was Doom, but in a way that you could play on a phone, with a new story and rpg elements, where finding secrets felt even more rewarding than the original because it all came to a common goal of becoming a stronger character.
>>6269764
thanks for the answer.

>> No.6269787

Am I really the only one who thinks Doom 64 looks kinda bad? There are so few enemies, the weapons look and sound disappointing. I don't understand the hype over it.

>> No.6269791

>>6269769
It should be lighter because the engine doesn't have to skip past them when doing various checks for rendering, collision, or generally finding the correct thinker or actor for some action. They won't be running sight or sound checks if they don't exist.

You should learn basic ACS (aka the scripting system that came with Hexen but is integrated to the Doom environment in some multi-iwad ports, and also heavily expanded in the ZDoom family of ports) if you want to experiment with this.

>> No.6269796

Also, even in the base game actors can be created on the fly. Naturally every projectile is like that along with every inventory item dropped by a monster, but also monsters in the form of lost souls spawned by pain elementals. There was a hard coded limit on the number of spawned lost souls existing at the same time for performance reasons however.

>> No.6269802

>>6269770
Yeah, the mobile game.

>> No.6269814
File: 518 KB, 689x944, kustam_eat.jpg [View same] [iqdb] [saucenao] [google]
6269814

>>6269731
Well I wouldn't call him a work in progress, he's just going to get a few changes in the coming update, like no rapid jabs, removing the double tap rapid shot thing in favor of another passive upgrade, tweaking the meditool, shit like that. I'll be starting on Samson and the last major update once I finish up this current Combined_Arms update.

>> No.6269815

>>6269787
I like the overall aesthetic and design of the maps, if it had better sprite animations and every enemy from Doom 2 was included, I'd probably ratebit as my favourite game.
Hopefully Kaisers opened up the engine a bit for the new version

>> No.6269825

>>6269815
That's fair. I'll wait until I play it to pass final judgement, but based on the footages I have checked, it looks like a really late and worse version of Doom 1-2. It has a bootleg feel to it that I can't explain.

>> No.6269826
File: 90 KB, 353x262, 1570078268672.png [View same] [iqdb] [saucenao] [google]
6269826

Some anon used to develop a gameplay mod which added mechanics from Souls games to Doom. Did that ever get finished?

>> No.6269839

>>6269791
>>6269796

>>6269787
>the weapons look and sound disappointing
I can agree only with the regard to the shotgun sound but they were considered the "Upgrade" taken from the PS1 port, and they do sound meatier and less fuzzy electronics late 80s sound.
But well I guess is hard to argue when is a matter of

>>6269763
Reminds me of Legend of Grimrock because I don't play many of those, I guess the "nowadays" Doom's alternative would be Doom roguelike, shame about it being abandoned because copyright eh, wankers, and no source code, I wish the traits and levels could be edited, some of the things feel like they narrow the playstyle a bit too much, like you either need to survive for a long time or pray that your skills and the weapons you find align.

>> No.6269916
File: 91 KB, 500x500, 0155.jpg [View same] [iqdb] [saucenao] [google]
6269916

What's the most impressive Doom port? For me its the GBA port.

>> No.6269947
File: 606 KB, 1086x610, 1582121610367.png [View same] [iqdb] [saucenao] [google]
6269947

here's your Ninja Shotgun, bro

>> No.6269954

>>6269947
I still love how that shotgun looks It just needs a more sensible and ergonomic grip

>> No.6269967

>>6269826
it's abandoned

>> No.6269968

>>6269947
*breaks your wrist*

>> No.6269980
File: 126 KB, 1200x766, 1200px-Wasp_(non-lethal_weapon).jpg [View same] [iqdb] [saucenao] [google]
6269980

>>6269947
Sup

>> No.6269984

>>6269954
Also not having unnecessary weight covering the barrels.

>> No.6269987

>>6269753
I did pretty much the same thing, except I chose the Ancient Aliens set. Worked like a charm, as long as you can get enough cells for the alien plasma rifle.

>> No.6269991
File: 117 KB, 728x403, 1503693460389.jpg [View same] [iqdb] [saucenao] [google]
6269991

I can't see Cyberdemon rockets on Chocolate Doom :( I spent two hours grinding trying to record a single-segment run of E2 on Nightmare, I finally get to the Cyberdemon, and I ate two rockets before I could finish the fight
>mfw

>> No.6269998

>>6269987
Alien plasma rifle is fucking horde eraser, I don't know how I would've survived without it in Ayy Lmaos, and it definitely would've been a lifesaver in the last level of Hell episode, but I didn't used AA weapon set in Eviternity because I wanted to focus on the sets I haven't used a lot, such as TNT and Vendetta.

>> No.6270006

>>6269556
>HND
Whats HND?

>> No.6270012

>>6270006
High Noon Drifter

>> No.6270015

>>6269984
But it looks cool.

>> No.6270019

>>6269203
I meant "What do you think of the voice lines?"

>> No.6270021

>>6270015
I suppose it does as long as you don't think too much about it.

>> No.6270045

I wish to one-up Hideous Destructor and make a mod where you use flintlock weapons with realistic reload times.

>> No.6270048

>>6270045
That would be okay as long as the damage is played with full realism and you had a sweet bayonet to stab anyone who wants to interrupt your reload times.

>> No.6270053

eternal has cutscenes

>> No.6270058

>>6270053
As long as they're skippable and you don't get "characters walk while talking as you steer them slightly" moments, I'll be fine with it.

>> No.6270063

I just learned there is a -gameversion command on Chocolate/Crispy Doom:
>-gameversion (version)
>Emulate a specific version of Doom. Valid values are "1.666", "1.7", "1.8", "1.9", "ultimate", "final", "final2", "hacx" and "chex".
which corresponds to PrBoom's -complevels 1-4:
>1 Doom v1.666
>2 Doom v1.9
>3 Ultimate Doom
4> Final Doom & Doom95

I noticed Chocolate/Crispy has two different -gameversions for Final Doom, and PrBoom only has one -complevel for it; I wonder what the differences are, though it doesn't matter since I will probably never record demos for Final Doom.

>> No.6270064

>>6270058
you can skip them

>> No.6270068

so, the only .wad i've really played is Sunder
if I want more of the same, what .wads should I look at?

>> No.6270070

>>6270053
i don't mind as long as they're interesting and i can skip them if i play through it again. (like >>6270064 said)

>> No.6270076 [DELETED] 

>>6270053
that's much better than the "immersive" Half Life style where you get locked into a room for 3 minutes

>> No.6270080

>>6270068
I'd go with deus vult 2

>> No.6270112

>>6269703
I fucking love this mod. Sadly, there's a glitch that keeps me from progressing

>> No.6270113

https://youtu.be/0lkVn6pJLwA

>> No.6270117 [DELETED] 

>>6270076
rent free

>> No.6270126 [DELETED] 

Doom ruined gaming
https://www.salon.com/2003/05/05/doom_2/
Games like Rainbow Six, Deus Ex and Half Life save it.

>> No.6270128 [DELETED] 
File: 339 KB, 1296x1140, 1565134815449.jpg [View same] [iqdb] [saucenao] [google]
6270128

>> No.6270153

>>6270126
>dude sex
>saving gaming
good game as ti is, it's not nearly as influencial as you'd like to believe - it inspired next to no games outside of its own series

>> No.6270156
File: 50 KB, 413x449, 1499301053243.jpg [View same] [iqdb] [saucenao] [google]
6270156

>>6270113

>> No.6270164

>>6270113
Wait, but it is that edgy guy Doomslayer who got hooked up with alcoholic dog, why does Doomguy has to suffer from it?

>> No.6270237

Can Quake 1.5 be played on Quakespasm? It says it's meant to be played on Darkplaces, but DP gives me trouble

>> No.6270239

What happened?

>> No.6270253

>>6270239
you left the door to the pain dimension open again

>> No.6270274

I hope Kaiser's new Doom 64 episode will be as good as Sigil or NRFTL.

>> No.6270307
File: 9 KB, 523x229, Sin título.png [View same] [iqdb] [saucenao] [google]
6270307

>PC crashes AFTER I save the project and close Vegas
>reboot
>open the project
>I'ts corrupted
>oh fuck fuck fuckity fuck
>open Vegas normally
>it actually saved it

I'm still relieved, but what?
If you are thinking about starting that Doom channel consider using something that is not Vegas.

>> No.6270320

>>6270274
I've never played doom 64 before, so im pretty excited to get the chance soon (Just never got around to it with a source port) Ive watched some footage and the only thing that im not liking so far is the lack of animation on the guns, specifically the super shotgun. Looks weird to have it sit still instead of the old satisfying jankey shell reload from 2.

>> No.6270334

>>6270274
Have you tried out the levels he's made in the past for/in the style of Doom 64?

>> No.6270339
File: 973 KB, 271x200, 1579882864299.gif [View same] [iqdb] [saucenao] [google]
6270339

Valiant is goddamn cool and everyone should play it.

t. person playing it for the first time. Just beat Candlecove (MAP10) last night.

>> No.6270341

>>6270320
Don't know about EX but Retribution includes reload animations. SSG included.
https://youtu.be/Lw54Cg8ihwY?t=1322
I came to prefer the 64 sprites over everything else.

>> No.6270345

>>6270307
Just do backups.

>> No.6270360
File: 52 KB, 810x176, Безымянный.png [View same] [iqdb] [saucenao] [google]
6270360

What. WHAT? I always thought that imp has brown skin and his spikes are bone! Oh my god, my entire life was a lie, I am having identity crisis right now.

>> No.6270371

Is there a way to use the weapons from MM8BD on regular WADs? I like the concept but I don't care about multiplayer, with bots or people.

>> No.6270373

>>6270345
yeah thankfully I have several copies most of the time , mostly because I change one thing and keep a side save in case I change my mind later on

>> No.6270375

>>6269595
>>6269612
>>6269703
anyone know why setting this to render in opengl removes the colors? been spoiled by years of gzdoom and i can't go back to the software warping

>> No.6270380

>>6270360
Maybe his bones are metal
Are Imps the precursor to Lucario?

>> No.6270389

>>6269763
I'm currently playing Orcs and Elves, it's fun. I'm not really a fan of dungeon crawlers, but after a while I got used to it so yeah.

>>6270360
>Imps were furries all along

>> No.6270396

>>6269787
Most Doom 2 enemies are included in 64. Ultimate Doom has way fewer enemies but people still jizz their pants over how great it is.

>> No.6270407

>>6270053
they're skippable

>> No.6270410
File: 17 KB, 74x97, 1445357512380-1.gif [View same] [iqdb] [saucenao] [google]
6270410

>>6270389
>HDoom is officially a furshit

>> No.6270413

>>6269463

hopefully, the second doom 2016 was introduced doomworld forums experienced the biggest influx of retards i've ever seen all at once. eternal is going to be even worse

>> No.6270420 [DELETED] 

it's not hl1 fault about doom 3, 2016 and eternal being shit.

>> No.6270428

>>6269764
Basic Doom engine can't do it, but eventually it was invented. Not entirely sure on what game, Hexen probably. If you are going for fully authentic doom experience, closets it is.

>> No.6270435 [DELETED] 

>>6270420
In case of Doom 3, I would say it's a Half-Life fault, as Doom 3 is its direct rip-off. Now NuDoom, this one I blame only on Bethesda marketing department wanting to capitalize Sergeant Puke fanboys.

>>6270428
Hexen most probably, it was the first Doom-engine game with a scripting language included. It even had a code for repopulating maps when you revisit them.

>> No.6270436
File: 2.97 MB, 1920x1080, not_inappropriate_anymore.png [View same] [iqdb] [saucenao] [google]
6270436

Remember when this was locked behind a parental lock in 1996? Now you can see stuff like this on youtube. I wonder what will be deemed appropriate in 25 years?

>> No.6270442

https://www.youtube.com/watch?v=B2JFMLtjb9U

>> No.6270445

>>6270436
generations, political landscapes and cultural sensitivities change all the time

this is completely normal

>> No.6270446 [DELETED] 
File: 38 KB, 453x604, 15101608230220.jpg [View same] [iqdb] [saucenao] [google]
6270446

>>6270436
>I wonder what will be deemed appropriate in 25 years?
Burqas.

>> No.6270460 [DELETED] 

>>6270446
>>>/pol/

>> No.6270461 [DELETED] 
File: 24 KB, 216x278, doop boot da boop.png [View same] [iqdb] [saucenao] [google]
6270461

what's missing?

>> No.6270465 [DELETED] 

>>6270461
Shame.

>> No.6270467 [DELETED] 

>>6270461
Your selfie with mouth wide open.

>> No.6270468 [DELETED] 
File: 47 KB, 536x536, laugh.jpg [View same] [iqdb] [saucenao] [google]
6270468

>>6270467

>> No.6270487 [DELETED] 

>>6270468
wait what the fuck
are you emilia clarkman
this is sooo epic

>> No.6270492

>>6270307
could always try to get vegas pro 14 when it goes on sale, that happens pretty often on the humble bundle thing.
or just pirate it

>> No.6270496

>>6270492
Yeah, I should pirate one of the later ones, my money is worth peanuts and I'm not paying a monthly fee for the newest one.

>> No.6270501

>>6270496
I use vegas 14 for all of my shit, subscription based programs are fuckin stupid.

>> No.6270513 [DELETED] 

>>6270461
a gf

>> No.6270518

>>6268692
How do I mod these voices lines in Quake 3?
https://www.youtube.com/watch?v=BYVWRjvjCgM

>> No.6270519 [DELETED] 

HALF LIFE
HALF LIFE
HALF LIFE
HALF LIFE
HALF LIFE
HALF LIFE
HALF LIFE
STAY MAD JANNIES

>> No.6270534
File: 223 KB, 1200x800, ETVCwSIXkAA6uEo.jpg [View same] [iqdb] [saucenao] [google]
6270534

>>6268692

>> No.6270538

What is the best program to record video of me playing Crispy Doom? I tried googling, but it's mostly some unusable crap.

I want to record me playing through my own level so people would laugh at me.

>> No.6270540

>>6270538
Try OBS Studio

>> No.6270542
File: 72 KB, 513x536, 1568522616354.png [View same] [iqdb] [saucenao] [google]
6270542

Using ZDL, how do you start on the menu and not immediately in a map?

>> No.6270543 [DELETED] 
File: 179 KB, 736x736, 15005544568750.png [View same] [iqdb] [saucenao] [google]
6270543

>>6270519
Get on my level, you pussy, I just got two warnings at once! Go on, janny-boi, you can ban me altogether, it will take me whopping five seconds to reset my router!

>> No.6270545 [DELETED] 
File: 138 KB, 398x393, 1570546147616.jpg [View same] [iqdb] [saucenao] [google]
6270545

>>6270461
>improve the combat loop by revamping most of the weapons and mods
>touch up the enemies to make them tougher
>generally change the game so as to make it less braindead and easy compared to 2016

>keep the reload cancelling DPS exploit

>> No.6270546
File: 249 KB, 340x314, 1489774524418.png [View same] [iqdb] [saucenao] [google]
6270546

>>6270534
>The toilet paper

>> No.6270551

>>6270534
Is this the one that was removed from doomworld?
Man, I just love how replayable doom is. Never gets old, just grab a new wad and play.

>> No.6270558

>>6270542
Just don't choose a map. Keep both map and skill at default.

>> No.6270560

>>6270542
What does the picture mean?

>> No.6270562
File: 139 KB, 1280x800, 1574242083222.png [View same] [iqdb] [saucenao] [google]
6270562

>>6270558
oh dammit, I didn't realize specifying a difficulty would fuck it up
thank you very much
>>6270560
d'sparil is aroused it seems much to his displeasure

>> No.6270563

>>6270560
It's a monster from Heretic mixed with a meme. D'Spairil is the main Heretic baddie and this is "Disciple of D'Spairil"

>> No.6270565 [DELETED] 
File: 19 KB, 340x309, 14654641664991.jpg [View same] [iqdb] [saucenao] [google]
6270565

He actually done did it, he went and banned me.

>> No.6270567

>>6270534
Got a link? If it's banned I want to have a copy of it.

>> No.6270568

>>6270562
No problem
>>6270562
>>6270565
Thanks for explaining. I didn't get to play it yet.

>> No.6270582

>>6269947
Disgusting

>> No.6270586

>>6270563
>>6270568
Shit, I missed.

>> No.6270590 [DELETED] 
File: 63 KB, 400x205, toe jank nEr.gif [View same] [iqdb] [saucenao] [google]
6270590

>>6270513

>> No.6270602 [DELETED] 

>>6270461
Your selfie with mouth wide open.

>> No.6270604 [DELETED] 

H E
D O E S
I T
F O R
R
E
E

>> No.6270605 [DELETED] 

>>6270461
Your selfie with mouth wide open.

>> No.6270606

>>6268778
Going Down

>> No.6270612 [DELETED] 

>>6270461
Your selfie with mouth wide open.

>> No.6270615

>>6268778
TnT

>> No.6270616 [DELETED] 

>>6270461
Your selfie with mouth wide open.

>> No.6270624

New bloodborne mod gameplay:

https://www.youtube.com/watch?v=7J_EXdkMsak

>> No.6270628 [DELETED] 
File: 17 KB, 505x800, 14543970273330.png [View same] [iqdb] [saucenao] [google]
6270628

Well played, janitor-boy. Well played.

>> No.6270634

>>6269947
Serious Sam 2 shotgun

>> No.6270636

Where can I get a good Crash skin? Looking for crash only gives up reports of game crashing.

>> No.6270650

Is there a form of lite gameplay for Hideous destructor?

>> No.6270657

How can I fuck around with the beta builds of Doom? I got downloads off the doom wiki but I can't actually run the exe's because I assume they were supposed to run through dosbox or something?

>> No.6270662

>>6270657
Why aren't you using DosBox in the first place anyway?

>> No.6270665

>>6270662
I'm not a boomer I use prboom+ to play. Might've misunderstood your question though.

>> No.6270678

>>6270534
>Knee Deep in COVID19 mod on ZDoom forums
>pansies begin to bitch that it’s insensitive because people are dying
>fag starts over analyzing it
>thread gets reported by admin asskisser

>same thread on Doomworld
>people give a chuckle and some feedback
>thread still up

>> No.6270682

>>6270678
zdf has a higher amount of children, furries, and trannies, of course they’d act retarded

>> No.6270690

>>6270551
I just saw it on doomworld and people didn't seem to care. It's zdoom forums that was triggered.

>> No.6270694 [DELETED] 
File: 793 KB, 480x480, 1553792357415.gif [View same] [iqdb] [saucenao] [google]
6270694

I heard Hugo say something called "grates"/ "crates" on the 3D engine they use for Doom 2020.
What is this about? I couldn't find something on Google and since you mod, you might know.

>> No.6270705

does anybody make skins anymore
just got curious about them in general just now and when I was done checking epidermis emporium, I thought to see what new stuff's been made and couldn't find anything recent at all.
guess nobody gives a hoot?

>> No.6270715

>>6270682
>>6270678
I am sitting on two almost finished gameplay mods and I am seriously considering publishing them exclusively on Doomworld. All those DeviantArt-tier furry avatars and Rachael are destroying my motivation.

>> No.6270725

>>6270715
Might as well post them in both places and just ignore the one you hate.

>> No.6270729

Oh wow Sin wasn't just taken off the store on steam, its been removed from your steam library as well. They claim its coming back but still, its kinda scary they can do that.
>Pirate all old games, no remorse

>> No.6270749

>>6270729
Recent development that puzzles me is purge of Dagestan Technologies (though they haven't removed games from libraries). Problem is, Dagestan actually had it coming, being a shady Russian company shitting Steam up with hentai 15-puzzles and le ebin maymay navalny simulators, but they also dragged some actual games down with them. I am particularly curious about Dungeons of Kremlin Remastered, which looked not half bad, considering it was a remaster of crappy FPS game from 1995.

>> No.6270767

whats the best source port for online multiplayer? group of friends want to co-op the commercial games while we wait for this corona shit to blow over

>> No.6270771

>>6270767
"Zandronum is the worst source port for multiplayer, except for all the others" - Winston S. Churchill.

>> No.6270774

>>6270636
for q3?
https://ws.q3df.org/models/?model=crash&view=3

>> No.6270775

>>6270729
>its been removed from your steam library as well
is this the first time that's happened? completely insane that people use steam when they can literally take away shit you've paid for
also, why sin? you can still buy it on gog

>> No.6270783

Doom 64's Hell executes its direction well with a great atmosphere and level design, but it does suffer from its own limited direction, after the previous games having a more versatile (Even if it looks random) Hell that looked more unique and couldn't be replicated by anyone else besides id themselves.
The fact that the fusion of flesh and metal fits with cybernetic demons makes me wish 64's Hell would take more elements from old school Inferno.
Maybe 64's Hell succeeds on looking more like Hell, but while the classic 1/2 Hell felt more unique (Even if its levels weren't as good), it's the one that had to come from id themselves.
If classic Doom had the aesthetic of 64, i couldn't see people making more maps or mods, when Doom's setting being a weird mix of ideas is something that makes it fun to make content for.
Like, the existence of a lion stone face literally inspired that Realm667 lion Baron enemy.

>> No.6270790

>>6270775
It usually happens either due to copyright problems, or because it's a defunct MMO.

>> No.6270791

>>6270783
>replicated
More like "created", is what i meant.

>> No.6270802

>>6270775
>why sin?
NightDive were fucking around and accidentally took it off the store for a while.

>> No.6270810

>>6270715
If all it takes for you to falter is some shitty avatars and one shitty person with a bad attitude then you probably don't have much confidence in your own work.

>> No.6270814

>>6270802
Fooken volvo is gonna take away our games, I tell ya!

>> No.6270826

>>6270774
No I'm looking for a Classic Doom skin, thanks though.

>> No.6270829

>>6270810
I have exactly zero confidence in my work.

>> No.6270837

>>6270829
Change that then. You have the ability to make shit, and you should show some pride in your work if it's made with sincerity.

>> No.6270842

>>6270826
Skulltag comes with a selection of new player sprites, I think there’s a Crash inspired one

>> No.6270858

>>6270837
Problem with one of the mods is that I am sitting on it for a year or so, it was supposed to be the first working iteration without the main killer feature implemented, so right now it's just nothing more than a mediocre weapon replacement at best, and I have no intention of finishing it because I changed my entire paradigm since then. The second one is just a joke wad I bashed together in a hour, and I'm not going to make it my debut.

>> No.6270865

>>6270858
Then I say either release the mod as it is, or it's time to tear shit down and rebuild it. That second option sucks and I've felt that sting several times with my own work, I still push forward because I want to finish shit.

>> No.6270879

>>6270783
64 originally planned to have different versions of hell based on various real-world mythologies. There was a screenshot published in a magazine of a hellish Aztec-style pyramid.

>> No.6270881

>>6270858
nobody gives a shit about your "reputation"

>> No.6270887

>>6270881
Obv he does.

>> No.6270906
File: 457 KB, 1920x1080, Screenshot_Doom_20200317_192241.png [View same] [iqdb] [saucenao] [google]
6270906

What causes my text to be jammed together like this?

How can I fix it?

>> No.6270941
File: 215 KB, 1280x720, psx doom.jpg [View same] [iqdb] [saucenao] [google]
6270941

PSX Doom was the first real game I played growing up, I'm giving TC Doom a shot and I noticed the Pain Elementals in the secret areas of the first and fourth level aren't there, is that just a thing with the mod??

>> No.6270957

>>6270906
fix text scaling in HUD options

>> No.6271000
File: 524 KB, 1920x1080, Base Profile Screenshot 2020.03.17 - 21.17.32.75.png [View same] [iqdb] [saucenao] [google]
6271000

More people should play Descent

>> No.6271001

https://www.gog.com/partner/stay_at_home
Shadow Warrior Classic Complete is free to keep. Few other games.

>> No.6271004

>>6270887
Obviously I do.

>> No.6271006

>>6271001
Think it's often free on there but still that's a nice gesture

>> No.6271010

>>6270941
I think they only spawn on certain difficulties but I might be wrong

>> No.6271012

>>6269968
Probably not, though that grip looks pretty rough and uncomfortable, with highbrass slugs you might scratch up the palm of your hand.

>> No.6271021

>>6271001
I am starting to suspect that the whole coronavirus is a plot by digital distribution industry to bury retail and movie theaters once and for all.

>> No.6271023

>>6271010
i'm on hurt me plenty for a casual run, but I recall as a kid that even on I'm Too Young to Die they would be there if it was a secret area. This is the first one that I thought should spawn.
https://www.youtube.com/watch?v=K3xqeiRN5mo=2:44s

>> No.6271028

>>6270237
I think it will support Quakespasm sometime in the future.

>> No.6271037

>>6269980
Those are far lower pressure and have far lower projectile weight. They blast some sort of rubber projectile, because it's hard to (legally) get a normal pistol in Russia and you're probably not allowed to use it defensively.
I understand they're not particularly effective, being nicknamed "Condom Blowers"

>> No.6271038

>>6270375
Russian engineering.

>> No.6271039
File: 167 KB, 610x800, brace of pistols.jpg [View same] [iqdb] [saucenao] [google]
6271039

>>6270045
>>6270048

>> No.6271040

>>6270112
What's the bug? I beat the entire game.

>>6269761
And? It's russia dude. You really gonna say Antifa is the greater evil in russia?

>> No.6271042

>>6271039
>flintlocks are a type of ammo

>> No.6271043

>>6270389
Don't drink beer and use the medussa scroll.

>> No.6271048

>>6270624
Nice.

>>6269980
>>6271037
Tiz' actually one only two guns in grezzo 2 hence where I heard of

>> No.6271051

>>6271048
fuck I meant sharpshooter 3D i'm drunk for only guns in that

>> No.6271058
File: 327 KB, 670x1278, 2.jpg [View same] [iqdb] [saucenao] [google]
6271058

>>6271040
>Antifa is the greater evil in russia?
No, but they are still awful.

>> No.6271061
File: 414 KB, 2981x1677, tank.jpg [View same] [iqdb] [saucenao] [google]
6271061

I really wish someone would give Quake 2 the Copper treatment.

>> No.6271067

>>6271000
gimme the lowdown, do people still play mp?

>> No.6271071

>>6271058
I don't understand this image at all

>> No.6271073

>>6270360
That could just be the interpretation of the author.

>> No.6271079

>>6270715
there's furries here too like the dudes who fetishize anthro daisy and that guy who keeps posting furry reaction images from what seems to be the same artist every time.

>> No.6271081
File: 50 KB, 704x577, IMG_20200315_232917.jpg [View same] [iqdb] [saucenao] [google]
6271081

>>6270534
>sanitizer
>not soap
This shit always bothers me. It's a fucking virus, antibiot8c hand sanitizer won't do shit.

>> No.6271085

>>6271061
No one cares about Quake 2, not even id back when they were developing it, and yet it's my favorite installment in the series.

>>6271071
>expectations
>reality

>> No.6271093

>>6271071
How they see themselves vs. how they really are a.k.a. how the artist sees them

>> No.6271098

>>6271085
>No one cares about Quake 2, not even id back when they were developing it
I know it wasn't anywhere as good as the first Quake, but this revisionist history annoys me so much.

>> No.6271120

>>6268832
>Parias
>No Daedolon or Baratus
the fuck

>> No.6271123

>>6271093
> spoiler
aint that always just the damn truth

>> No.6271125

>>6269235
Heretical Doom and Doom 2.

>> No.6271127
File: 32 KB, 464x433, he rides a pitch black steed, and he hates you.jpg [View same] [iqdb] [saucenao] [google]
6271127

So, anons, I want to get into the classic DOOMs, I've been DOOM 2016 on Nightmare difficulty, but the classic DOOMs have kinda disinterested me, it seems to burn me out pretty easily, but with that said, I assume GZDoom is the best source port as usual, but what about things in game like difficulty, are there any QQL wads? I've heard Smooth Doom is pretty good for the animations but not too sure if it'd be right for a first playthrough.

>> No.6271128

>>6271127
*beaten DOOM 2016 on Nightmare
apologises for my autismo spelling

>> No.6271132

>>6271120
Parias has some of their weapons in Samsara, and he has the best weapon in Hexen anyway.

>>6271123
>>6271093
It is pretty accurate in this case.

>> No.6271142

>>6271127
Read the infographic in the OP. Doom has very little in common with Doom16.

>> No.6271150

>>6271127
Chocolate Doom, UV, pistol start, no saves, Final Destination.

>> No.6271153

>>6270534
Is this seriously the thing that got taken down? Come the fuck on, this is the game where the counterargument to "IT HAS DEMONS OH NO" was "yes, and you're shooting the cunts dead". A game about killing the virus, even if tongue in cheek, is hardly offensive and could actually be quite cathartic to some people worrying about the whole thing.

>>6271081
Alcohol based sanitizer is suitable, though sanitizers in general don't work more than a couple of times before you need to actually wash your hands. Presumably because of residue or some shit like that, I dunno.

>> No.6271154

>>6271132
but its daedolon who has always had the arc of death
and its not even in samsara

>> No.6271165

>>6271042
Just do it like Hideous Destructor where you can carry multiples of one weapon in inventory. You start with a gun and a holster, then you can get one or two additional holsters for loaded guns, you can have more guns than that, but not in a holster ready to draw.
The best upgrade would be to get a brace with which you could carry an additional four loaded pistols.

These are flintlocks, so there'd be a noticeable pause between pulling the trigger and the gun firing, the reliability would also be a bit spotty, sometimes the hammer drops and you get nothing, so you have to cock the hammer and pull the trigger and try again. Blackpowder is dirty, so eventually you have to clean a gun to keep using it, though if you use smaller calibers of bullets you can load those in a dirty gun for a while and keep shooting some, until the gun gets just too dirty and you have no choice but to clean it.

Due to these realities, the mod would actually have to have a reasonable emphasis on melee combat, punching, kicking, flipping your pistol around and using it as a club (which is what people would do) bayonets on muskets, daggers and sabers, spears and pikes, axes.

>> No.6271181

>>6271040
In one of the levels, I spawn stuck in a door that kills me

>> No.6271184

>>6271085
I think Quake 2 could be pretty good with some small but key improvements. You know, the kind of stuff Copper did to Quake.

Stuff like:
>giving the machine gun first shot accuracy to make it still useful after getting
>making Tanks actually threatening by making them more aggresive or harder to stun
>Tank Commanders lead their rockets now, so they're no longer just a bullet spongier version of the regular Tanks
Stuff like that.

>> No.6271186

>>6271165
This sounds pretty fucking good, wish someone would actually go ahead and do it.

>> No.6271193

>>6271000
Correct, they should. Descent was great.
>>6271001
Coincidentally, the teaser (which is always free anyway) of Overload, that thing by the original Descent devs is in that GOG stay at home thing. Anyone who liked Descent should give it a go, it's fun.

>> No.6271197

>>6268832
>"Here we go again...and again...and again...and again..."
>"I just don't care anymore. Let's get it over with."
>"Stay down...please. For just a few more minutes..."
>"I don't take pleasure in this. This is just what I do."
>"I'm doomed to return. Mercy has abandoned me."
>"I'm not afraid of death. I welcome it. Shame that it doesn't last."
>"I've stared at death for so long I'd almost forgotten that it's a threat."
>"Retreat's never an option. Even when you want it to be."
>"You can't escape. But knowing you, you'll come running back anyway."
>"What's your purpose in life?"
>"I can deal with patrolling blind. I miss that sometimes."
>"Life goes on. Death goes on longer."
>"I hope you're not cozy. We don't do comfortable here."
>"This temporary reprieve is just that. Temporary."
>"Do you think I'm having fun with this?"
>"The exit kills me if I hit it, right?"
>"It's funny. The arena's paths goes up, down, left, right, all sorts of ways...except out."
>"If I see an accessible terminal around here, I dunno if I'm gonna be grateful or start screaming."
>"I fear eternity more than I fear you."
>"Maybe now, there'll finally be some rest. Ah, who am I kidding?"
>"Weigh carefully your victory. There's always a string attached to it. Trust me."
>"The end."

Well, fuck. Now I'm depressed

>> No.6271213

>>6271184
Also add muzzleflashes.

>>6271186
It'd be neat to see, right? I don't have the skill or drive to do something like that, so I'm going to pretend I'm not lazy or incompetent by just saying that anyone who reads it is free to use the concept.

There should also be some crossbows and some limited throwing weapons.

>> No.6271215
File: 34 KB, 311x290, Гренадёры_1788.jpg [View same] [iqdb] [saucenao] [google]
6271215

>>6271165
>Due to these realities, the mod would actually have to have a reasonable emphasis on melee combat
Damn, never thought it from that perspective. I know that melee combat can be fun in Doom, as demonstrated by Action Doom 2, GMOTA and Final Doomer, can the flintlock gameplay be made fun as well? Maybe not go with full blown realism, but make the reload slow enough (and interruptible by damage) so the guns will be used either for picking off distant targets or for a short burst of damage in close combat before switching to melee. It would obviously work better in Heretic and especially Hexen levels, as they focus more on short-range encounters.

>> No.6271234

>>6271215
I mean it depends on what kind of realism you want, I'm not the one making it, I'm just vomiting up ideas based on what I know of the stuff. You would probably also modify the enemies to give at least some of them similar restrictions, and 1700s hats.

The Cyberdemon could be changed so he has like cannon on his arm (the peg leg can probably be borrowed from Pirate Doom), he loads a fistful of blackpowder and then a fistful of grapeshot into it (so he's a little less dependent on having to clean), and then he uses a ripcord to set it off. That way, he can occasionally fire off a giant shotgun salvo at you, though he would have a big sword to use in melee.

Also, a big thing that would have to be implemented is the "Fog Of War", blackpowder guns spit out a lot of smoke, which takes a little while to dissipate, and if a lot of guns fire off in one area, it would start getting hard to see for a while, the enemies should be coded to have to contend with this too.
For a dramatic example, a slaughtermap would quickly be enveloped in fog, which would probably make it unplayable due to all the big transparent sprites lingering and constantly generating throughout the gunbattles, driving GzDoom to a crawl.

>> No.6271247

>>6271213
How hard is adding muzzle flashes to Q2 that nobody has done it yet?

>> No.6271251
File: 470 KB, 200x200, F1481902-43BB-4C1D-BE31-4772D1902732.gif [View same] [iqdb] [saucenao] [google]
6271251

>>6271197
>You will never save Security Officer from his pain
>You will never give him back the life that was taken from him

Why live, boys

>> No.6271254

>>6271247
The base engine doesn't support it, and you couldn't really add them to the models themselves like you could with Half-Life.
A good sourceport should be able to allow it with a simple workaround though.

>> No.6271286
File: 140 KB, 1280x720, snesdoom.jpg [View same] [iqdb] [saucenao] [google]
6271286

>>6269916

>> No.6271292

>>6271043
Yeah I know, I found out after doing it by accident. Btw, is the Dragon Armor worth it? What about the blue sword? (don't remember its name). I'm currently at the Forge dungeon so I don't have the money to buy any of those things, but maybe in the future I could farm gold to buy better stuff.

>> No.6271295
File: 1.13 MB, 1440x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
6271295

>>6269086
I did it! I finally managed to complete a single-segment demo of Doom Episode 1 Nightmare on Chocolate Doom!
> https://youtu.be/8RMmCU2LSdc

>> No.6271301

>>6271254
Could a port like Yamagi achieve that?

>> No.6271303

>>6271067
I dunno my man, I'm just saying in general. I feel the game has been forgotten, even if there were some attempts to revive the genre, Descent Underground itself being in development hell.

>> No.6271313

>GZDoom don't use 100% of my system
>stutters like crazy
is there a fix for this shit?

>> No.6271316
File: 1.03 MB, 1920x1080, Screenshot (392).png [View same] [iqdb] [saucenao] [google]
6271316

what the FUCK am I supposed to do now?
earlier parts weren't nearly this bad

>> No.6271318
File: 95 KB, 800x600, doom_2.png [View same] [iqdb] [saucenao] [google]
6271318

>> No.6271320

>>6271313
What maps are you playing?

>> No.6271325

>>6271320
mostly pirate doom, but even vanilla doom1 stutter sometimes.

>> No.6271326

>>6271292
I genuinely don't recall. It's been a long fucking time since I played Orcs & Elves, although I've played most of those games since then aside from DoomRPG 2 and Orcs & Elves 2.

Orcs & Elves 1 got a DS port with 3D models and uh... it's one of the worst buys I've gotten on DS. I paid $20 for it and I beat it in a day.

>> No.6271329

>>6270360
source?

>> No.6271332

>>6271325
gzdoom loves to stutter for me when I am watching a video or stream. are you doing that?

>> No.6271334

>>6271329
Masters of Doom.

>> No.6271335

>>6271325
speaking of pirate doom what is a good mapset to play it with?

>> No.6271337

>>6271316
nvm I fixed it

>> No.6271339

>>6271332
oh shit, closing chrome improved a lot, but my cpu still don't hit 100%, I think it's because it detects my stock speed at 3,2ghz but I have 4ghz overclock. usage keeps hovering around 75%

>> No.6271342

>>6271335
It's a total conversion, it has its own maps, and they are VERY good and fun, I'm having a blast even though some parts are running at 15 fps.

>> No.6271348

>>6271342
pirate doom has a option to run the original doom 2 maps though. it doesn't replace any levels just adds new ones.

>> No.6271379

>>6268778
BTSX E2: Tower in the Fountain of Sparks

>> No.6271404

>>6271286
That port is honestly some McGuyver tier shit. Carmack himself dismissed the notion of putting Doom on the SNES, but Randy Linden showed that it could actually be done.

>> No.6271417
File: 119 KB, 750x600, 1584119154682.gif [View same] [iqdb] [saucenao] [google]
6271417

CIVVIE STOP USING THE FUCKIN BFG LIKE A ROCKET LAUNCHER

>> No.6271419

>>6268778
Going Down
Ancient Ayys
Plutonia Revisited
Any gimmick collaborative megawad like the 1024 ones or fifty shades of graytall

>> No.6271427 [DELETED] 

https://www.youtube.com/watch?v=-LYhDtrwo_E

>> No.6271428

>>6271417
Is it not?

>> No.6271435

>>6271127
>Classic Doom doesn't interest me but I want to get into it.

Dumb. If you want complete accuracy to the original Prboom+ is probably your best bet if you want modern resolutions. If you want fancy lighting shit fucks with GZDoom. The default settings and options menus of both sourceports are insanely retarded so enjoy that. Turn off texture filtering, make your sector light mode look proper, turn off mouse accel, and turn on always run.

>> No.6271436

>>6271428
https://youtu.be/_0KBAZkPFmI

Watch this classic by Terminus, nigga

>> No.6271452

>>6271436
tl;dr it's a massive shotgun with a large rocket projectile that does more damage with it's invisible shotgun blast than the actual blast of it. The shotgun blast goes off during the third frame of the explosion, so it's delayed slightly.
Also RNG in the damage of the ball which is less reliable.

>> No.6271458

>>6271417
Don't worry, he's a pro gamer who knows a lot about Doom (he knows all the secrets!)

>> No.6271463

>>6271458
I love you civivie but you can't be doing this shit

It triggers me erytime

>> No.6271467

>>6271452
It's even more complex than that because the targeting for the additional zaps will depend on the distance between you and the impact of the ball and a lot of other shit. Seriously look at the video in full, a tl;dr like that doesn't give you a real idea about how it performs.

>> No.6271468

>>6271452
The ball itself is nothing like a rocket, it has no splash damage in itself.

>> No.6271486
File: 116 KB, 400x400, 1581425399838.jpg [View same] [iqdb] [saucenao] [google]
6271486

>>6271458
I hate to say it but Civie doesn't do anything that a walkthrough doesn't.

>> No.6271495

>>6271127
If you do end up using GZDoom, one QOL mod I'd recommend is Precise Crosshair. You SHOULD be playing with no vertical mouse look and have auto aim on, this mod would help you know when your auto aim has actually locked onto an enemy above or below you, so you don't waste ammo or shoot a rocket into the stairs right infront of you.
Not sure if any other sourceports have an option like this.
https://forum.zdoom.org/viewtopic.php?f=43&t=64788

>> No.6271498

>>6271495
Crispy Doom actually has this built-in.

>> No.6271509

The virgin Civvie
The chad Decino

>> No.6271531

I feel like Civvie doesn't really put forward any pretensions of being really good at or analytical of Doom or games in general. He's more trying to be entertaining with his personality and reactions in my eyes. His content is aight from that perspective.

>> No.6271534
File: 1.40 MB, 1920x1080, Screenshot__20200318_060500.png [View same] [iqdb] [saucenao] [google]
6271534

thanks to the dude that shared this, ugly as fuck but fun to play throughout

>> No.6271553

>>6271417
Civvie is a casual shitter, like all gaming toobers
Non-casual players don't make reviews since they have games to play and dont want to waste dozens of hours on making a 10 min video when they could spend that time playing good games.

>> No.6271556

>>6271553
That's a silly take.

>> No.6271559

>>6271556
Name one reviewer that isn't a casual shitter then

>> No.6271560

>>6271553
I don't really care about all that, honestly. He's fun to watch for the most part

>> No.6271568

>>6271553
>Non-casual players don't make reviews since they have games to play and dont want to waste dozens of hours on making a 10 min video when they could spend that time playing good games.
What an absolute non-sequitur.

>> No.6271569

>>6271553
Anybody ever tell you you're an idiot?

>> No.6271572 [DELETED] 

https://www.youtube.com/watch?v=vqduGTChT5U

just gonna leave this here guys

>> No.6271578

>>6271553
Try writing your thoughts on games out sometime, it's fun, informative, and helps you organize your thoughts for discussions.

>> No.6271581

>>6271572

damn 2020 retro games look good.

>> No.6271583

>>6271568
>>6271569


>>6271559

>> No.6271585

>>6271553
wow, a real epic gamer, in the flesh...
can i have your autograph?

>> No.6271586 [DELETED] 

>>6271572
too bad its short as fuck even with all the padding

>> No.6271587

>>6270634
why do you remember that piece of shit

>> No.6271591

Where could I find the newest version of Doom Complete with all the iwads plus sigil and whatever

>> No.6271607

>>6271591
Check the MEGA links in the OP.

>> No.6271609

Has anyone ever tried playing Serious Sam 1st and 2nd encounter with a 10-20% speedhack enabled? The game's encounter design looks kinda cool, but the environments being so big means the glacial movement speed always bothered me.

>> No.6271616

>>6271607
Oh, I misremembered and thought that one was incomplete, sorry. Thanks a lot

>> No.6271621

>>6271609
I don't remember first encounter, but second encounter you get the speed boost on most encounters that really need it.

>> No.6271628

>>6270360
IIRC, imps were also mentioned to have fur in one of the Doom manuals. That or it was the strategy guide. I can't recall off the top of my head but they've always been furry to my knowledge.
I bet they smell like burnt hair and shaggy dog.

>> No.6271631

>>6271609
that sounds like a neat idea
one of my biggest gripes with SS1 was how large and flat the levels were, so walking places felt like a chore

>> No.6271639

>>6271586
Exploration and traversal isn't padding. And I would surely take a short and sweet campaign over something that overstays its welcome like Doom 3 just to cite an example.

>>6271609
2nd encounter has a speed boost and at least the second game has the major mercy of implementing vehicles to make the maps feel less drawn out.

>> No.6271645
File: 137 KB, 503x548, bitterman_smug.png [View same] [iqdb] [saucenao] [google]
6271645

>>6271000
I tried to but the claustrophobic, labyrinth-like map design combined with the 6 DoF made it feel like my own personalised hell.
>>6271184
Quake 2's single player needs a Black Mesa styled overhaul in order to not be bland as fuck desu.

>> No.6271653

>>6271645
>Black Mesa styled overhaul
I can't get over how badly they fucked over the revolver in that. The shotgun is also an unreliable piece of shit half the time, partly thanks to everything moving in erratic stop-start patterns making for awkward combat, and the fact that a double barrel meatshot will sometimes gib a soldier, and other times lightly tickle his nuts.
Not to mention how much the camera loves to jostle about under heavy fire from the grunts, so it's impossible to have any degree of accuracy while fighting them with precision weapons.

>>6271572
I like that both him and gmanlives point out the level and encounter design being less restricted or predictable this time around. Seems to be the levels have more in the way of nonlinearity and exploration going on than before. The moment gmanlives compared most of them to Foundry from 2016 I was happy.

>> No.6271654

https://github.com/jewalky/UltimateDoomBuilder/issues/388

>> No.6271661

>>6271639
>Exploration and traversal isn't padding
i didn't say they were
there are other forms of it there

>> No.6271662

>>6271645
>Quake 2's single player needs a Black Mesa styled overhaul in order to not be bland as fuck desu.
Might be interesting. One of the things that severely limit Q2 in my opinion is how restricted the setting seems to be.

>> No.6271663

>>6271661
Such as?

>> No.6271672

>>6271662
>>6271645
BM keeps the structure and themes while giving detail and elaboration, and some times trimming stuff too.
Same treatment won't do much for Quake 2's lackluster campain.
What it needs is a total overhaul that incorporates new themes and types of environment, keeeping only the general idea. It probably may even be done on Q2 engine itself (or better yet on Q3 engine)

>> No.6271674

>>6271254
>you couldn't really add them to the models themselves like you could with Half-Life
Can't imagine why not. Dunno if it supports transparency, bit it doesn't really need to.

>> No.6271675

>>6271663
all the unnecessarily stacked RPG-like systems that feel like a poorly thrown together clusterfucky mod

>> No.6271679

>>6271254
can't you do some basic 3D geometry shit that's part of the gun animation the way Q1 does, but make it like a small cone with texture before the muzzle?

>> No.6271684

>>6271631
I just played around with it in the first couple levels, and I'm not familiar with Serious Sam and I was playing on Serious so take my limits with a grain of salt. I found it really fun on 1.4x speed, but close quarters fights might require 1.3x to be more fair. Everything higher made enemy movements too goofy for my tastes but I encourage you to play with it. This just made me reevaluate the game heavily.

>> No.6271695

>>6271675
You mean the one that remains unchanged from the previous game?

>> No.6271696

>>6271675
Do you know what padding even is

>> No.6271715

Fuck didn't mean to namefag.
>>6271672
>>6271653
>>6271662
Did Q4 add anything thematically that could could be pulled off in Q2? All I remember of Q4 is lots of brown, stroggification, that one mech section and an unstable framerate.

>> No.6271741
File: 280 KB, 1133x552, 1571236775209.jpg [View same] [iqdb] [saucenao] [google]
6271741

pr/glboom or crispy doom?

>> No.6271743

This is gonna sound like some zoomer fag stuff, I know. But after playing Skulltag/Zandy/GZDoom for so many years, and playing Chocolate for the first time, it's surprisingly pretty playable. The low detail adds to the horror a bit.

>>6271741
I'd play in crispy, I think.

>> No.6271745

>>6271741
Crispy Doom has more customization options, looks crispy, doesn't have filtering by default and doesn't have mouse stuttering on my computer.

Prboom+ only for Boom/MBF.

>> No.6271747
File: 582 KB, 1000x779, loads_shotgun_with_malicious_intent_doom.png [View same] [iqdb] [saucenao] [google]
6271747

>>6271127
Gameplay mods with minor changes:

Smooth Doom/Beautiful Doom - These two mods attempt to improve Doom's visuals.
Dead Marine - Basically Smooth Doom but with changed/added sounds that make the game feel more atmospheric. One of my favourite vanilla-ish mods. (GZ 3.4.1)
Babel - Adds animation cancelling. Also has an optional monster pack. (GZ 3.4.1)

Other cool shit:

Sound Caulking - Adds and changes sounds to make monsters (and the pistol) more distinguishable. I prefer the version with PSX sounds.
Autoautosave - Saves for you under certain conditions, such as picking up a key.
Brightmaps Plus - Improves GZDoom's Brightmaps (how shit glows in the dark). Has a compatible version with Doom 2 Minor Sprite Fixing Project.
Doom 2 Minor Sprite Fixing Project - Basically fixes some odd sprite issues like medic packs being off centre, zombiemen missing a rotation and the Revanant's infamous floating pixel.
Sprite Shadows - Adds shadows to sprites. Get this from one of the megas.
Health Warning - Adds the Doom 2016 low health notification to Doom. Get this from one of the megas.

Most importantly, don't force yourself to play if you don't like it. They'res plently of other shit you can play such as Duke Nukem 3d, Blood and Quake 1 (Arcane Dimensions).

>> No.6271754

>>6271747
I'd replace the sound calking with Sound Bulb. Sound Bulb has much more accurate sounds than Caulking. I hear that the creator is gonna work on a high res version of the psx/64 sound set soon enough too

>> No.6271767 [DELETED] 

There's an entire board for video game general threads. Why not post a video game general thread there? >>>/vg/

>> No.6271768

>>6271745
>mouse stuttering
Thought I was the only one to get those random mouse jitters. Happens in both sourceports for me but it's way worse in PRB for whatever reason and it frameskips often.

>> No.6271770 [DELETED] 

>>6271767
how come we never thought of this before?

>> No.6271775 [DELETED] 

>>6271768
See if you have any Vsync options in driver/game
disable them
enable frame limit to your refresh rate or refresh rate x2

>>6271770
>>6271767
retro fps thread there dies off within few hours with next to no posts

>> No.6271778

>>6271768
I think Win10 just has shit mouse handling that way or at least so I heard.

>> No.6271794 [DELETED] 

>>6271767
Shit dude, it's been years now go find a goddamn hobby

>> No.6271797

>>6271778
I'm on 10 and have no such problem

>> No.6271817

>>6268778
BTSX E1
Requiem
Scythe

>> No.6271819
File: 28 KB, 258x387, Half-Life_Opposing_Force_box.jpg [View same] [iqdb] [saucenao] [google]
6271819

Damn this is good. Why the FUCK did I wait so long to play this. Really fun level design.

>> No.6271846

The Habitat from TNT kinda intrigues me. I wonder if anyone managed to utilize this sort of tunnel structure, but make it fun.

>> No.6271860

Uh, lorebabs, if Doomguy is so cool, why did he go to hell instead of heaven after dying in episode 1?

>> No.6271861

>>6271860
Through sheer force of will.

>> No.6271864

>>6271860
>Great Grandson of BJ
He wasn't Catholic

>> No.6271865

>>6271864
He is mormon,

>> No.6271868

>>6271747
Thanks anon, kinda unrelated to modding but I have a question, I've heard that the ideal way to play is with Software rendering because of better lighting and quality, however it doesn't seem to be there anymore? There was a softpoly option, tried that but performance is abysmal. I'd assume one of the legacy versions has it but beats me if I should download of them.

>> No.6271870

>>6271860
I never really took "hell is where bad folks go when they die" at face value.

>> No.6271871

>>6271868
Just use OGL/Vulkan renderer with nearest texture filtering and vanilla/software sector lighting mode. And force vanilla projectile transparency (as in, no transparency), and make lost souls fully opaque.

>> No.6271872

>>6271865
He converted after he got back to Earth

>> No.6271873

all
doom
wads
are
canon

>> No.6271878

>>6271873
Even Ancient Aliens?

>> No.6271879

>>6271871
>OpenGL 3.3 or more is required to play GZDoom
Damn this dumpster I call a computer, welp, off to download a legacy version.

>> No.6271880

>>6271879
Use chocolate doom or something with a software renderer then.

>> No.6271881

>>6271878
Yeah, but it's within AA canon that the entirety of AA is hallucinations Doomguy had after smoking some suspicious pot he found in some sketchy ruins.

>> No.6271882

>>6271873
>I straighten my fedora and align my keyboard
>Perfect posture (for an obese man) was needed to form the perfect comment
>Each keystroke leading to a masterpiece of human communication
>Thousands of years of human development all lead to this one message to be told
>One message to enlighten the masses and bring forth a new era
>From this one spot a tidal wave of revelation would be had and all would know it
Heh, even H-Doom?

>> No.6271883

>>6271880
I would. But I prefer the modability of GZDoom, so I'll probably just try and sift through a few older versions until I find one that supports OpenGL 2.1.

>> No.6271886

>>6271883
That might work but some mods that require gzdoom might only work with one of the latest versions. And a lot of mods and maps don't really need gzdoom, if you don't have a specific mod in mind you're better off using one of the other ports.

>> No.6271905
File: 78 KB, 600x500, ii.png [View same] [iqdb] [saucenao] [google]
6271905

>Doing comp sci
>A guy in the class plays a lot of doom mods
>His favorite are demonsteele, Gmota and some other melee based one I forgot the name of
>His favorite characters are the girl with sword (based) and Blazko
>Blazko
I was excited until he showed his shit taste

>> No.6271906

Did I get banned for asking something about iDtech7?

>> No.6271912

>>6271882
even dorner's last stand, which makes our world canon in doom too

>> No.6271913

>>6269759
What are the exact minimum requirements then?

>> No.6271918

>>6271905
Well Lord Blaz's full name is Adir Blazkowicz, ain't it?

>> No.6271924

The issue is doomguy is fun and blazko is gay

>> No.6271926
File: 723 KB, 1366x768, 1562040075692.png [View same] [iqdb] [saucenao] [google]
6271926

>hey guys you know what would be FUN? If we made an enemy that just spawned a stream of smaller, more annoying enemies nonstop

>> No.6271927
File: 945 KB, 1600x1200, ah fuck you leatherman.png [View same] [iqdb] [saucenao] [google]
6271927

>>6271918
I slightly changed his last name to Blazewicz, which changed up the pronunciation a little to "Blaz-zeh-vich" partially to further push Blaz into being his own character at this point, and to possibly cover my ass in the future.
He's still Blaz though.

>> No.6271932
File: 69 KB, 880x480, 1566297685641.jpg [View same] [iqdb] [saucenao] [google]
6271932

>>6271926
The way Doom 2016 handles lost souls is atrocious, they are just flying rockets you can blow up.

>> No.6271940
File: 83 KB, 1024x768, download.jpg [View same] [iqdb] [saucenao] [google]
6271940

When i was 15 i fapped to the secret room lewd scene in the last boss stage of Quake 2

>> No.6271941

>>6271860
He didn't fucking die. And if that happened, that would've made him cooler, no?

>> No.6271942

>>6271926
I like em. They make you think twice about using rockets while they're around.

>> No.6271947

>>6271924
Whoops.

I'm with him. Doom Slayer is neat, since he's basically Doomguy with GMOTA flavour, but that's also why he's my least favourite. Kustam followed by Blaz is my preference.

>>6271927
Ahh, right, since you want to actual game stuff with him. I was wondering what you were going to do about his name.

>> No.6271962

>>6271873
Golden Souls 2 is set after the events of Doom 2, humanity just had too much fun rebuilding the Earth.

>>6271941
He literally did, because suicide exit.

>> No.6271969

>>6271926
see
>>6265352
>>6265381

>> No.6271971

>>6271962
The ending text literally doesn't even imply death.
>It stinks like rotten meat, but looks like the lost deimos base. Looks like you're stuck on the shores of hell. The only way out is through.

>> No.6271974

>>6271971
Deimos is in hell by that point though. Also, you literally see Doomguy die before the level ends, you don't need text confirming it.

>> No.6271978

>>6269179
Came to post this.

>> No.6271979

>>6271969
how about chaingunner that fires pain elementals?

>> No.6271981

>>6271979
>>6271969
You guys are both overthinking it. Pain elemental, except spawned souls telefrag you, not the other way around.

>> No.6272005

what are some good wads for coop? Already played AV, Plutonia, Going Down and Sunlust

>> No.6272017

>>6271974
He doesn't die, you fucking retard. Go and see for yourself.
Deimos isn't in hell, it's floating above hell.
It is never implied that you die at all, it's just a cliffhanger to force shareware players to buy the full game. Again,
>It stinks like rotten meat, but looks like the lost deimos base. Looks like you're stuck on the shores of hell. The only way out is through.
Business as usual. There isn't a single hint about you dying.

>> No.6272020

>>6271286
This was the first version of doom i ever played and it wasn't until i played it on PC that i realized how odd it really is.
>Completely different engine
>Controls are very weird
>Circle Strafing is basically impossible
>Enemies are deaf
>Enemies have no 'turned around' sprites
>Enemies can't infight
>Framerate is jarring
Its pretty impressive that it works and the soundtrack is pretty awesome, but MAN it's weird.

>> No.6272025

>>6271819
unfortunately the pacing is not as good as HL1. I love a lot of stuff that the game added and it's tie ins to HL1 are great, but it overstays its welcome, at least for me it always feels like it drags on two more hours than it needed to.

>> No.6272042

>>6271860
Well, either he didn't, or he did but god decided he had work to do first.

>> No.6272047

>>6271864
>>6271865
>>6271872
Are you citing the old books or what? He was like Catholic in the books, his pal was a Mormon.

>> No.6272062

>>6271981
So DRLA Hellspawn Elemental?

>> No.6272064

Has anybody converted the 5th official episode for Duke3d into a .brp yet?

>> No.6272073

>>6271974
Well, no, because the sector action is that the level ends once you reach 11hp.
Some custom levels have you telefrag barrels to kill you as a ways to reset inventory for the next map, and the level still ends, but that's not what happens in E1M8.

>> No.6272075

>>6272020
It pretty much runs entirely on a chip within the cartridge itself

>> No.6272078

>>6271295
congrats!
I've never made it past the third level in E1 in a single go myself. I do like how differently one has to approach the game on NM. The paranoid feeling of having to make due with the low amounts of health one inevitably ends up with and the struggle to haul your ass quick enough through the level not to get swarmed by respawning monsters is pretty cool.

>>6270690
>It's zdoom forums that was triggered
lmao no surprise

>> No.6272086

>>6272078
when i recorded, the music sounded fine, but watching it on youtube, i could barely hear the music, so i took it down. i am re-uploading it with louder music, it'll be finished in 30 min

>> No.6272089

>have a nice 4:3 CRT in the corner
>too fucking heavy
>it's a pain to switch the monitors
>play on 5:4 LCD instead
Am I missing out?

>> No.6272098 [DELETED] 
File: 86 KB, 814x625, best crossover.jpg [View same] [iqdb] [saucenao] [google]
6272098

>Several reviews for Doom Eternal came out
>They're positive
>See the people who reviewed it

Yeahhhh,no I rather see it myself. Too many times I felt betrayed by the industry.

>> No.6272102 [DELETED] 

Didn't like G-shills review. Too shilly.
ACG review was alright.

>> No.6272105 [DELETED] 

>>6272102
Gmanlives is the equivalent of /v/ now.
Same jokes and considers something a masterpiece if it's good or the worst thing ever if it's just bad or mediocre.

>> No.6272106

>>6272105
Nah /v/ is other way around.

>> No.6272114

>>6272078
The key to beating it on Nightmare is having your routes completely memorized. I couldn't find any guides on youtube so I learned the routes myself. I watched UV/NM speedruns to see the fastest routes to the level exit and compared the two categories to see any differences in the routes, then I watched NM-100% secrets speedruns to see where all the secrets are, I visited each secret in-game to determine if it was worth hitting up during an attempt at a single-segment demo, I created my own route, which admittedly is the same as most routes but I go to all the major secrets like mega-armor and soulsphere etc., then went to grinding. Episode 3 is the easiest because of all of the invulnerability spheres and you get the BFG, episode 1 is the hardest because of all of the fucking hit-scanners and pinkies and spectres. Episodes 1 and 2 I did fairly quickly, but episode 1 took like 50 hours for my first completion. Even this Chocolate Doom demo took maybe 5 hours to get. Hopefully my videos can serve as a guide to other people. I intentionally visit every important secret area, even if I am full on health/armor/ammo, just so that I include it in my demo.

My re-upload is almost done, should be up in 15 min I think

>> No.6272117

>>6271886
noob question here: Is there a way to know if a mod is exclusive to gz other than looking at the mod author page?

>> No.6272123

Can someone please post the chocolate doom selector .opk for the RG-350? The local pack download doesn't work for me.

>> No.6272128

>>6272117
if it adds more than just reskins with minor value tweaks, then it needs gzdoom

>> No.6272135

>>6272117
Why would you intentionally not read the mod description?

I think only GZDoom can read .pk3 files, other source ports can only read .wad and .deh

>> No.6272138

>>6270957
>>6270906

Did not work

>> No.6272147

>>6272075
Yep, the "FX" chip that allowed games to judge z-axis distance. the SNES was pretty impressive with some of the tech that ran on it over it's lifespan. Its pretty nuts that it was the only console port at the time that had the Cyberdemon and Mastermind

>> No.6272158

When mapping, I have developed a phobia of leaving rooms empty. If there's any backtracking involved, I always make sure more monsters teleport in or emerge from the closet. And I also addicted making player enter the same area from different angle. As a result I have a modestly-sized map with 420 monsters in it. Please help me.

>> No.6272169
File: 499 KB, 720x540, E1M3.png [View same] [iqdb] [saucenao] [google]
6272169

>>6271295
The music wasn't loud enough so I re-uploaded it.
> https://youtu.be/fpd3JAC5O30

>> No.6272173

>>6272135
downloaded a bunch of shit now I can't remember what is what.

>>6272169
nice

>> No.6272183

>>6272158
>Please help me.
Can you provide a screenshot of the map? The only advice I can give at the moment is cut down the amount of encounters and focus on making the the rooms visually interesting, if they aren't already.

>> No.6272185

>>6272147
What's even more impressive was that there was a functioning online play for the SNES port.

>> No.6272186

>>6269472
>>6269483
>Epic 2
Hellground is one of my favorites ever, I've been needing to check out more of Alexander S.'s levels

>> No.6272187

>>6272158
No, I will not help you, because that sounds fucking fun.

>> No.6272189

>>6272173
ty but now the sound is out of sync :( I just can't win

>> No.6272196

Is it cheating if I play with mouselook?

>> No.6272197

>>6272158
Isn't that the good thing? Anyway, another trick I like is to let loose the archvile into the rooms filled with bodies, making sure that he wakes up (making him see or hear the player).

>> No.6272198
File: 58 KB, 620x465, 7056.jpg [View same] [iqdb] [saucenao] [google]
6272198

>>6270045
>>6270048
>>6271039
>>6271042
>>6271165
>>6271186
>>6271215
>>6271234

https://www.moddb.com/mods/battle-grounds

https://store.steampowered.com/app/1057700/Battle_Grounds_III/

https://store.steampowered.com/app/48720/Mount__Blade_With_Fire__Sword/

There you go

>> No.6272204

what are some fun wads to play with project brutality?

>> No.6272205

>>6269020
>>6269010
What are those? Who made them?

What's Plutonia Revisited?

>> No.6272206

>>6272196
No, i do it all the time. I just think it makes everything more fun.

>> No.6272213
File: 442 KB, 1920x1040, probably should've turned it on its side.png [View same] [iqdb] [saucenao] [google]
6272213

>>6272183
I don't think screenshot would be particularly informative - particularly since it doesn't fit into the screen all that well. I shared the only map I finished so far in one of the previous threads, I tweaked it a bit since, but essentials are about the same, just a few things moved around here and there: https://mega.nz/#!esRVFS4b!TazvDB5V4qzpHEmCiWkezJVPF_wHxcW1RxISRD-p_lk

>> No.6272214

>>6272196
No, if you disable autoaim completely.

>> No.6272224

Please remind me mods that authentically (!) make the game look better other than Smooth Doom. I had a couple but only remember Smooth Doom.

>> No.6272228

>>6272224
beautiful doom?

>>6272204
just started playing AV with it, seems to work well.

>> No.6272243
File: 130 KB, 808x960, Doom_bdbb79_7406980.jpg [View same] [iqdb] [saucenao] [google]
6272243

Alright, i just installed GZDoom. Are there any of the default options that i should change before starting my first walkthrough?

Needles to say i have little idea what most of the options does.

>> No.6272245

>>6272228
Nope, too incongruent. Actually I remembered, there was something for sound effects but I forgot how it's called and what it does...

>> No.6272249
File: 2.92 MB, 1280x720, fixing gzdoom for dummies.webm [View same] [iqdb] [saucenao] [google]
6272249

>>6272243

>> No.6272250

>>6272243

Turn off texture filtering

>> No.6272251

>>6272243
Play with Chocolate Doom first and then turn off everything that's different in GZDoom. Otherwise you're risking ruining your first experience of Doom forever.

>>6268692
What is "doom_complete.pk3"?

>> No.6272253

>>6272243
Yeah, turn off texture filtering, it's nasty and it's on by default thanks to Graf. That first anon who replied to you is a cool guy and has a good webm how to unfuck this.

>> No.6272260

>>6272251
>What is "doom_complete.pk3"?
It contains all official Doom IWADs (Ultimate, 2, Final, NRFTL, SIGIL) in a single package.

>> No.6272263

>>6272260
What's NRFTL? Do you mean NRFTW?

>> No.6272264

>>6272263
Oh, my bad. I thought it was called No Rest for the Living.

>> No.6272267

>>6272263
No rest for the living

>> No.6272270

>>6272263
It is actually, it's my mistake. Who made it?

>> No.6272274

>>6272270
Nerve Software made it, was originally included with the XBLA release of Doom 2.

>> No.6272278

>>6272263
No rest for the wiving

>> No.6272280

>>6272267
Fuck, I forgot if I played it before. It's one of those authentic WADs like The Way Id Did right?

Is Perdition's Gate as good?

>> No.6272290

>>6272205
https://www.doomworld.com/idgames/levels/doom2/megawads/d2reload

>> No.6272293

>>6269119
is there a new half life game aside from alyx
or is this just really good fanart?

>> No.6272295

How to change HUD size, the bar in the bottom I mean?

>> No.6272301
File: 1.14 MB, 1437x808, Screenshot_Doom_aterfier.png [View same] [iqdb] [saucenao] [google]
6272301

>> No.6272303

>>6272301
The perspective is fucking with my mind again. Did you make it? Do you want feedback on it?

>> No.6272307

>>6272243
Download Vanilla Essence, activate it and work backwards till you like it

>> No.6272308

>>6272249
This needs a new version given current ZDoom's got a different menu.

>> No.6272315

>>6271873
where does wow.wad fit into the canon?

>> No.6272316
File: 1.33 MB, 1437x808, Screenshot_Doom_20200318_143621.png [View same] [iqdb] [saucenao] [google]
6272316

>>6272301
>Did you make it?
Nop.

>> No.6272319

>>6272316
Damn. I wanted to tell you John Romero would punch you in the face for this wall transition.

>> No.6272320

>>6271940
are you sure that's sex and not just unfortunately placed ragdolls?

>> No.6272321

>>6271940
those tits were good, I dont blame u

>> No.6272323

>>6272280
NRFTL is made by two professionals who understand how to make proper commercial quality maps.

Perdition and DTWID are made by clueless hacks who thought imitating oldschool levels automatically means ID quality. How wrong they are.

>> No.6272325

>>6271941
>>6271971
I imagine the Hellspawn can drag somebody to Hell without them dying, if they feel like torturing somebody who really pissed them off. I always interpreted being dragged to Deimos as being Doom's version of the pig cops in DM3D arresting Duke and trying to execute him.

>> No.6272326

For fuck's sake! It's always something. Always some extra shit that's completely uncalled for and ruins the experience. Downloaded GZDoom again and now whenever you shoot - even in menu - there's an extra sound of shells flying out or whatever... Fuck.

>> No.6272327

>>6272326
Oh. it's Suspended in Dusk apparently. Welp, shame. Heard good things.

>> No.6272335
File: 29 KB, 500x386, ios.jpg [View same] [iqdb] [saucenao] [google]
6272335

>eternal final boss is literally just this

meh

>> No.6272341

>>6272325
>DM3D arresting Duke and trying to execute him.
why the fuck didn't they just shot the guy when they had him

>> No.6272348

>>6272341
At least they took your weapons away. A lot of jailers in video games won't even do that.

>> No.6272349
File: 193 KB, 933x356, 1569354480199.jpg [View same] [iqdb] [saucenao] [google]
6272349

Just finished Eviternity (I was the one commenting and nitpicking last thread) I have to admit, despite my complaints as i got further in, that final 'heaven' map set between maps 26-30 was a very strong finish. map29 was one of the coolest maps i've ever played with the very long music track, the flying between islands, drops into caverns and the 'back where it all began' moment at the end of it. The final boss was more interesting than i was expecting too. Good stuff. Next on my list is Lost Civ.

>> No.6272350

>>6272341
duke was white

>> No.6272352

Map idea - Doomguy becomes a vampire and every sector that is too bright or has F_SKY as ceiling is damaging. Also a mirror where he doesn't reflect (can be done in vanilla)..

>> No.6272356

>>6272320
I don't think ragdolls were invented yet. Also yes, it's an easter egg, though I always remembered them just sitting in hot tub for some reason. Different versions perhaps?

>> No.6272357

>>6268697
Sins back on Steam, with a bunch of new additions including the expansions, 16:9 widescreen and restored content
https://twitter.com/pripyatbeast/status/1240327370252275717?s=19

>this
>Doom64
>Bladerunner
>Shadowman
Nightdive is on a roll

>> No.6272358

>>6272352
Surely there must be some advantages as well?

>> No.6272360

>>6272358
He gets a super sexy cape. And maybe zombies are friendly now.

>> No.6272361

>>6272358
Blood pools do not damage you.
Why they are damaging in the first place? Are they giving Doomguy hepatitis or something?

>> No.6272363

>>6272361
It's hot blood, check and see

>> No.6272364

>>6272356
SiN had an easter egg where you could find Alexis bathing in a hot tub. You might be thinking of that?

>> No.6272365

>>6271926
What map this be?
>>6272158
Nothing wrong with that as long as they're largely popcorn monsters so it doesnt feel like a grind.

>> No.6272369

>>6272365
Yeah, the map was originally conceived as MAP01 so it's mostly zombies and imps, with hell knights, revernants and a pair of cacodemons serving as minibosses punctuating certain stages. I ended up moving it to MAP02 because it ended up feeling more like underhalls in terms of having a lot of super shotgun fodder, but now I can't make a good MAP01

>> No.6272380
File: 49 KB, 460x645, 1529009446242.jpg [View same] [iqdb] [saucenao] [google]
6272380

Is it just me or do some WAD makers at times forget how to properly use the enemies. I know this entirely depends on the preferences of the person playing (or the person making it) But when demons like Revenants, Mancubi, Hell Knights, or Barons are released in swarms its not only tedious, but it misses the point of these demons in the first place. They're meant to be target priorities with maybe 2-5 of them among swarms of smaller cannon fodder, giving you something to focus on or be aware of as a larger threat that you either need to shoot first or fight your way to in order to remove them from the situation before they can hit you with their more dangerous attacks. Or they can be a solo or duo encounter stepping around a corner that forces you to back off and find a vantage point. I've played several WADs now that love to SUDDENLY TWENTY REVENANTS me and its really starting to get frustrating. Having to circle strafe a crowd of enemies that take several more shots to kill every encounter wears on me quickly. I know some people are into that style of play, but... i dunno seems detached from the ways Doom 1 and 2 were designed. (Well, it happens here and there in 2 as well i guess.)

>> No.6272381

>>6272380
If SUDDENLY TWENTY of anything is a possibility, you are probably already off the deep end, IMO.

>> No.6272383

>>6272280
No, it's an official Doom WAD, at the time of it's release it was the first official Doom WAD in ~15 years

>> No.6272384

>>6272380
That's usually made to encourage you break out the RL or plasma gun to kill them quickly instead of SSGing the entire map from end to end.

>> No.6272391 [DELETED] 

remember next thread goes in /vg/ due to eternal

>> No.6272392

>>6272365
>What map this be?
The Alfonzone, I think it's map29.

>> No.6272395

>>6272198
>pic
holy shit i used to play that.
forgot it even existed til now. thanks.

>> No.6272417

>>6272380
This is the problem with a lot of cool looking WADS, they make the maps first and then add enemies later. It's easy to tell when a map maker has just been laying down a fuckton of enemies with little care or actually been trying to arrange enemies into fun combat scenarios.

Dead.air walks that line between the two, but it seems to use its hordes to force you around the map and I liked that a lot. The amount of activity made it feel like a living, breathing place that was coming down on you, even if it got slaughterwad-y.

>> No.6272425

>>6272357
is this >>499760339 true?

>> No.6272429

>>6272425
Oh, shit. The broken link was that:
>They removed/changed content they deemed "problematic" for a 2020 release. This is not the original version of the game.

>> No.6272440

>>6272417
>but it seems to use its hordes to force you around the map
I actually do like those scenarios. I think its actually pretty clever design if a horde is used to signal "get the fuck out' or is meant to direct you down a certain path. the players current weapon loadout has to be planned for that as well. Someone with a bfg and full cells will inevitably try to fight back. But if a bunch of shit just spawns directly in your way or theres a door that wont open until you kill the murder mob that just spawned in then ehhhhh...

>> No.6272443
File: 1.72 MB, 250x188, Get dunked on, nerd.gif [View same] [iqdb] [saucenao] [google]
6272443

>>6272391

>> No.6272446

>>6272429
Probably not, if it was deleted.

>> No.6272447

Is there a mod where I can shoot the stupid Animal Crossing meme dog yet?

>> No.6272449

>>6272417
That was something i liked about Winter's Fury. Enemy placement felt planned out and meant to get the player to react or panic into quickly taking on priority targets, backing off, or rushing through openings to get to a more advantageous position. Having the environment collapsing on you and enemies popping out of the dust clouds in the first level was neat as hell too. The only time it went for the hordes was during boss encounters.

>> No.6272450

>>6272447
You can probably make a custom sprite and turn it into an enemy.

>> No.6272451

>>6272429
AFAIK the game had some censored textures but it was like that ever since the retail version, and from the Steam store page description it looks like they actually restored the original uncensored textures for this new update.

>> No.6272457

>>6271873
nah, just the maps and maybe the demon wads

>> No.6272463 [DELETED] 

>>6272460
Could you in 2016?

>> No.6272472

>When monsters die from infighting before you can even reach a position from which you can fire at them
Time to trim the herd probably.

>> No.6272487

>>6272460
you can't pistolstart in Quake either

>> No.6272489

>>6268692
https://www.youtube.com/watch?v=D5agcHHQ6uU

>> No.6272501

>>6272489
>Freezing after triggering an elevator in industrial zone
LMAO, poor bot.

>> No.6272506

>>6272487
Of course you can.

>> No.6272513

>>6272506
You'd have to mod a pistol in first tho

>> No.6272514
File: 2.00 MB, 1920x1080, sin_updated.png [View same] [iqdb] [saucenao] [google]
6272514

the most bare bones update ive seen
>add widescreen options
>fov doesnt automatically adjust to it

>> No.6272517

>>6272513
The shotgun is your pistol tier weapon in Quake, and a pretty good one too.

>> No.6272519

I've been ootl for a year or so. Any good recent boom megawads to play through?

>> No.6272525

>>6272517
but its not a pistol

>> No.6272531
File: 795 KB, 2654x1647, Thompson Contender, .410 Bore, Pachmayr Grips.jpg [View same] [iqdb] [saucenao] [google]
6272531

>>6272525
What now, nigga.

>> No.6272548

>>6272531
doesn't look like the quake shotgun, which is clearly pump action and not a pistol

>> No.6272550

>>6272380
Revenants are the EASIEST way to create difficulty and tension. Because their homing missiles are basically like another enemy to contend with. Some mappers totally abuse them to make combat last longer and hit harder and it gets really tedious.

>> No.6272552

>>6272548
Doesn't matter, a small shotgun pistol is easily feasible, it can even be self-loading.

>> No.6272559

>>6272245
Perkristian's hi-res sfx?

>> No.6272563

>>6272552
you'd still have to mod it in lol

>> No.6272581

Playing plutonia for the first time. Is it supposed to be enjoyable or am I getting filtered here? It's just not fun.

>> No.6272582
File: 681 KB, 640x751, advice.png [View same] [iqdb] [saucenao] [google]
6272582

>>6271886
Fair enough, I found the Legacy 3.8.0 version anyways, that's the version I used last time. Mainly it just seems that without GZDoom mods are pretty limited anyways.

>> No.6272585

>>6272581
plutonia is loads of fun. Just make sure you pistol start each level, they're more balanced that way

>> No.6272592

>>6272581
Which difficulty are you at, and would you consider yourself very experienced at Doom?

>> No.6272593

>>6272585
Pistol start is no fun, I want to keep my treasures for multiple levels.

>> No.6272610

>>6272335
What were you expecting?

>> No.6272614

>>6272592
>Which difficulty are you at, and would you consider yourself very experienced at Doom?
Hurt me plenty and no. The traps get a bit old.

>> No.6272615

>>6272335
It is, after all, an iconic enemy.

>> No.6272621

>>6272593
Sometimes pistol starting can make a map easier, especially if you finished the previous map with little health and the next one is packed with hitscan from the very beginning.

>> No.6272623
File: 31 KB, 576x432, 1516735213410.jpg [View same] [iqdb] [saucenao] [google]
6272623

>>6272335
I'll take that over shooting a rocket into a hole from a tower thats slightly too high compared to where the hole while im being shot in the back by everything but the kitchen sink. Come to think of it, that was probably shooting at me too.

>> No.6272654

>>6272307
what is it?

>> No.6272671

>>6272335
So?

>> No.6272679

>>6272671
He wanted it to be a static monster spawner.

>> No.6272693

>>6272654
Automatically configures GZDoom to classic settings in-game at the press of a button and back again. You can then configure it so that you keep things like widescreen and Y-axis mouselook while retaining other classic settings.
Working backwards means you cam keep closer to original setting and not accidentally leave something like sector lighting on modern

>> No.6272702

>>6272679
And it isn't very fun in doom 2, more tedious than anything.

>> No.6272747

>>6272585
Speaking of Pistol starting, is there a way to go from level to level with pistol start, without having to go into commands to change the level manually?

>> No.6272753

>>6272747
There are some mods that do that.

>> No.6272759

>>6272747
If you use GZDoom as your source port of choice, there's this mod.
https://github.com/mmaulwurff/idclever-starter

>> No.6272768

>>6272747
99% of the time you end a level with a RL. I usually just blast the nearest wall to me 3 times on map start to save the 3 seconds of typing idclev

>> No.6272781

Just finished the first hub of Hexen and while it's fun, fuck these puzzles activating a door 3 maps away that you should figure out from a cryptic message. I'm afraid that it's only going to get worse from here on.

>> No.6272797

>>6268826
Big brain moment here

could this mod be used to give the player a movable head? similar to ARMA? in which the player could be moving/aiming in one direction and turn the camera (playerview) left or right separating the view from the arm "rigs"

>> No.6272805
File: 150 KB, 1366x768, Screenshot_Doom_20200315_132947.png [View same] [iqdb] [saucenao] [google]
6272805

Updated the murder drive mod,
Now featuring a new CVAR that allows to make the quad damage powerup heal you like berserk
And nerfed the bfg Projectiles.

https://drive.google.com/open?id=1m6lPEPI86IYoLQJYJErD2nDlxaxJ57hJ

feedback is appricieated.

>> No.6272813

>>6272747
You can do a quick IDCLEV.

>> No.6272814

>>6272768
With a what?

>> No.6272824

>>6272814
rocket launcher

>> No.6272839

>>6271197
Really. No one has anything to say about this?

>> No.6272840

Getting started with Doom map making.
Can you cheat room over room like the build engine did with silent teleporters and a map that doesn't ruin the illusion?

>> No.6272848

>>6272840
yes, if you use boom format: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/imposs
with gzdoom and eternity engine, you can just have 3D floors and sector/line portals to do real room over room (or a bunch of funky non-euclidean stuff with the portals)

>> No.6272878
File: 2.31 MB, 1920x1080, eviternitym10.png [View same] [iqdb] [saucenao] [google]
6272878

I noticed that when playing Eviternity with Bolognese Gore mod, the Annihilator unit becomes impossible to kill, unless you load Eviternity AFTER the gore mod

>> No.6272879

>>6272840
>>6272848
Boom does have maps that would ruin the illusion of the silent teleporters, unless I am mistaken.

>> No.6272883

What’s the best way to experience Doom in 2020?
>keyboard only
>mouselook
>mouselook+vertical looking

>> No.6272886

>>6272883
Preferably just playing the game and shooting monsters in the face.

>> No.6272895

>>6272797
Yeah, that would work. You'd only have to offset the psprite and the crosshair in the opposite direction the player is turning in, taking FOV and whatnot into account. Would require some overriding of the movement functions too probably.

>> No.6272914

>>6272883
Go with what you're comfortable with, really, though mind that there's some shootable switches, as well as Doom 2's Map 30, which you're only supposed to be able to hit at the appropriate height, and freelook will let you bypass a lot of that, breaking sequence and trivializing some segments.
You're also not supposed to be able to jump or crouch, so bypassing obstacles that way will probably break or trivialize a map somehow.

Again, go with what you think would feel the best, play with a gamepad if you want even.

>> No.6272918

>>6272883
Mouselook. Even in 1993 DOOM supported mouselook and the in-game demos were recorded with mouselook. If you really want vertical looking you can I guess but it's not needed in my opinion. It won't hurt as long as you keep auto-aim on for hitscan.

>> No.6272936

>>6272883
I don't really give a shit about authenticity since I've played the game so much, so I play with full mouselook and a hardware renderer.

>> No.6272951
File: 525 KB, 873x800, 1584079599421.png [View same] [iqdb] [saucenao] [google]
6272951

>>6270682
im a zoomer furry and i chuckled at it, pretty funny/creative if you ask me. also thanks for all the information for this thread, im playing quake with the quakspasm source port and loving it

>> No.6272960

>>6272679
What makes you think that he wanted that?

>> No.6272973
File: 62 KB, 426x364, comfy.jpg [View same] [iqdb] [saucenao] [google]
6272973

>mfw i downloaded enough games from /vr/ to last all the quarantine

>> No.6272974

>>6272960
I'm just giving him shit.

>> No.6272975

>>6272973
Doom alone has enough mods to keep you entertained in a bunker during a zombie apocalypse.

>> No.6273017
File: 53 KB, 530x331, 1a0be598ce2cd4795e45abf6f03354ec.jpg [View same] [iqdb] [saucenao] [google]
6273017

What do you think about Going Down?
To me it might be one of my favourite Megawads and I enjoyed more than Final Doom.

>> No.6273026

>>6272357
Is this going to be on GOG?

>> No.6273050

>>6273017
Found it underwhelming until I hit that time travel level. Good stuff.

>> No.6273063

>>6273050
That level is absolute genius.

>> No.6273084

>>6272693
I have tried to move the content of the folder into GZDoom but it doesn't seems to change anything about the options menu

>> No.6273087

>>6273017
Going Down is a modern classic. The boom wizardry displayed and the creative use of vanilla textures is genuinely impressive.

>> No.6273092

>>6272335
>can summon asteroids
>use hands as flamethrowers
>summon fireballs and some circle from the forehead
>slam the level
>in the second stage, move to a different side
>all this while random enemies attack you
i mean, not even mods could really pull it off well, unless gzdoom were to properly support 3d models

>> No.6273125

>>6272951
just don't rape dogs
play the quake expansions
if you meet these two conditions you will be fine

>> No.6273143

>>6273017
Would play again/10. At first I hated how there are no safe spots to run to so that you can camp a corner with a shotgun, but then I learned to appreciate it. You just have to strafe like a G

>> No.6273147

>>6273092
also, he had a laser beam too

>> No.6273151

I tried replacing Dosbox with Chocolate Doom in Steam and now Ultimate Doom is launching Doom II instead of Doom I, any ideas how to fix this?

>> No.6273157

>>6273151
Remove doom2.wad from your Chocolate Doom folder. Chocolate Doom will automatically load that first if you open it without command lines

>> No.6273160
File: 271 KB, 633x632, 90003996_.png [View same] [iqdb] [saucenao] [google]
6273160

>stocks falling
>teepee vanishing
>stupidity rising
What's a good WAD with fuckhuge levels that take an hour or so to get through each?

>> No.6273172

>>6273157
I only have doom.wad in the chocolate doom directory, and the weird thing is that if I launch it directly from the folder, instead of steam, it launches doom.wad and doesn’t even have my settings saved from launching it through steam. Somehow it’s searching and finding my doom2.wad when I launch it from steam.

>> No.6273174

>>6273160
Sunder

>> No.6273175

Is there any free video recording software? I can record my Doom demos just fine, but for some reason when I record my Chocolate Doom demos the sound is always out of sync

>> No.6273178

>>6273175
I just use OBS.

>> No.6273201

>>6273172
Are you specifically trying to load Doom through Steam to keep track of your play time? Because if so I can't help ya.

Otherwise, put doom.wad and doom2.wad in your Chocolate Doom folder, and click and drag which one you want to play onto chocolate-doom.exe

If you haven't already, I'd recommend using Crispy Doom, it's made from Chocolate Doom and comes with a bunch of cool options no other source port has. You need to learn to use command lines if you want to run mods with it though, like:
Vanilla Smooth Weapons
PerK Hi-Res SFX
Doom Minor Sprite Fixing Project (remember to also load the dehacked file)
Put those three mods in your Crispy Doom folder along with doom.wad, create a new text document, name it Doom 1993 or whatever, change it from a .txt file to a .bat file, edit the file, and type this:
>crispy-doom -iwad doom.wad -file d1spfx19.wad vsmooth.wad pk_doom_sfx_20120224.wad -deh D1DEHFIX.DEH

>> No.6273239

>>6273201
Not playtime, just centralised convenience for organising games in one launcher. It’s not too important though, so if it’s just broken then I’ll stick with launching through explorer.

I‘ve heard about crispy doom, but didn’t really know what the reason would be for me to switch over. I’m fine with using command line, but what kind of options or features does crispy add over chocolate?

>those mods
Looks cool, if that’s the kind of functionality it supports while keeping an otherwise vanilla experience, I’m definitely interested.

>> No.6273240

>>6273178
>free
>open source
:D Sounds too good to be true. Is there a watermark?

>> No.6273246

>>6273240
have you seen a video with an obs watermark?
t. personal experience

>> No.6273250

>>6273240
Nope. It's what I use for all webms I post here.

>> No.6273262
File: 13 KB, 304x527, Doom_folder.png [View same] [iqdb] [saucenao] [google]
6273262

>>6273239
>what kind of options or features does crispy add over chocolate
Too many for me to list. Chocolate Doom is designed to be as close to the original Doom as possible, so it has virtually 0 extra options. Chocolate Doom runs in 320x200 resolution. Crispy Doom is, again, made from Chocolate Doom so it can run in 320x200 resolution, or 640x400 resolution - it looks "crisp" in this resolution, hence the name. Crispy also lets you choose between the original 4:3 aspect ratio, or widescreen resolution.

Just download it, it takes no time at all. Use this link:
>https://doomwiki.org/wiki/Crispy_Doom
Scroll down to the bottom of the page and click Download. I go here to download the latest version because I dunno how to navigate github, its a mess.

Move doom.wad and doom2.wad into your Crispy Doom folder.

I recommend organizing your folder like I did in pic related, so that you do not need to copy the same files over and over in each source port folder (the highlighted folders). So for example, my Crispy Doom command line for Doom1 looks like:
>crispydoom\crispy-doom -iwad iwads\doom.wad -file mods\spritefix\d1spfx19.wad mods\vsmooth\vsmooth.wad mods\pk_doom_sfx_20120224.wad -deh mods\spritefix\D1DEHFIX.DEH

>> No.6273275

>>6273262
woops, i contradicted myself when i said
>Move doom.wad and doom2.wad into your Crispy Doom folder.
and then also told you to keep your IWADs in a separate folder

>> No.6273283

>>6273262
>keeping IWADs in a separate folder
I feel like such an idiot for never thinking about this myself. Thanks anon! I’ll try out Crispy. Chocolate attracted me originally because of its pure simplicity, otherwise I get too autistic about the settings and forget to enjoy the game itself, but I do want to branch out.

>> No.6273289

Eternal showing up soon in Australia means Kinsie may start sooner on playing it to see how the upcoming MetaDoom update could turn out
According to some lore image, Australia somehow survived the Hell invasion

>> No.6273290

>>6273262
One more thing - if you just keep all your files inside of your crispy doom you don't have to worry about this, but, then you have to copy all your mods/wads into each source port folder you use.

Anyway, whatever folder you launch crispy-doom from will create a crispy-doom.cfg file, see pic related. This means that if you change settings using crispy-doom-setup inside of your crispy doom folder, they will not apply when launching from outside of your crispy doom folder. So, create a .bat file to launch crispy-doom from C:\Games\Doom instead of C:\Games\Doom\Crispy-Doom; create a new text document, save it as setup.bat, and inside, type:
>crispy-doom\crispy-doom-setup

>> No.6273296

>>6273290
I meant to say, create a .bat file to launch crispy-doom SETUP* from C:\Games\Doom instead of C:\Games\Doom\Crispy-Doom

>> No.6273303

>>6273289
>hell comes to earth
>australia looks just the same
yep

>> No.6273308
File: 432 KB, 500x394, 1512107240935.gif [View same] [iqdb] [saucenao] [google]
6273308

>>6272973
>did the same
>find out I have to go to work anyway

>> No.6273312
File: 12 KB, 519x182, wat.png [View same] [iqdb] [saucenao] [google]
6273312

>>6273246
>>6273250
I get this error message when I try to record. wat do

>> No.6273315

>>6273312
Update your graphics drivers.

>> No.6273316

>>6273315
Ty, I was gonna say I just did that, but I updated the wrong graphics card (I'm on a laptop)

>> No.6273318

>>6273316
It's a learning experience

>> No.6273328
File: 202 KB, 1280x800, tumblr_mk5308QaNh1s48gibo1_r2_1280.jfif.jpg [View same] [iqdb] [saucenao] [google]
6273328

>>6273316
I'm on a laptop too
keep in mind it may not work with your dedicated GPU if you want to record non-OpenGL applications, you may have to disable your graphics card and then record your desktop

>> No.6273337

Can I buy Doom 64 separate or do you only get it if you preorder Eternal?

>> No.6273353

>>6273283
The only bad thing that happens when you keep your IWADs in a separate folder is - if/when you download GZDoom, you will want to keep your IWADs inside GZDoom's folder, but only the first time you open GZDoom! This is so that you can tell it to load brightmaps in the start-up prompt - or, this doesn't matter if you download the Brightmaps Plus mod, which you should, because Bm_plus will override GZDoom's default brightmaps

>> No.6273360

>>6273337
you can get it for free in the link in the OP
>Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
> More /vr/ shooters
> https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
> "Third Wave" folder
This download automatically comes with the Doom64EX source port

>> No.6273363

>>6273360
I know, I have the EX version. I want to try out the new release but don't want to buy Eternal.

>> No.6273372

>>6273337
Doom64 is actually pretty comfy. I thought it looked like shit at first, but after grinding a ton of Chocolate Doom, it looks and sounds great. The soundtrack reminds me of Quake 1; no music, just scary ambient soundtrack, perfect for listening to audio in the background. For example, listen to Dr. William Luther Pierce with the Quake OST playing; it sounds like you're playing a Fallout game, listening to Old World re-runs
> https://www.bitchute.com/video/WNybORbRxHos/
> https://www.youtube.com/watch?v=3gVOZnNRcJM

>> No.6273392

>>6273337
If you don't pre-order Eternal, then Doom 64 comes out on the 20th for about $5 or so, from what little I've heard

>> No.6273396

>>6273363
You shitter.
Nah but really I only wished I had pre-ordered so as to avoid the hassle of having to buy them separately after the fact. I already know 64 like the back of my hand and the only real downside to not having the new release is missing out on the new episode. I already have faith in Eternal but want to play the master levels on nightmare more than I do the base game even if that is already looking pretty tight from what I've been seeing from people on yt.

>> No.6273401

>>6273392
Let's hope.
>>6273396
Eternal looks good but I can't afford a $80 game and my PC is shit.

>> No.6273409

>>6268832
Security Officer is depressing as hell. No one besides me seems to think this

>> No.6273458
File: 38 KB, 680x466, M6nKvmE.jpg [View same] [iqdb] [saucenao] [google]
6273458

Is there any mod that utilizes Hideous Destructors realistic weapon handling but dispenses with everything else from that mod?

I want to manually load, rack and shoot a shotgun in doom but without all the other shit.

>> No.6273476

>>6273458
A Hideous Destructor Lite could be pretty interesting.

>> No.6273490

>>6273458
>>6273476
half surprised that no one's tried this but as a guess i'd think that hideous destructor's code is probably some arcane tapestry only known to matt, thing's been in constant development for more than a decade

>> No.6273528

>>6272781
playing it myself for the first time
didn't have as much trouble in hub 2, but hub 3 gave me a big issue for a long time cause I didn't check a switch I thought I already hit.
Best tip I can give is to check your automap in doubt, there'll be a notch in a wall with a switch usually. When in doubt, check another level.

>> No.6273614
File: 7 KB, 373x177, 1583209622998.png [View same] [iqdb] [saucenao] [google]
6273614

>>6273151
You can set steam to pass it command line parameters to force it to load doom.wad, like so.

>> No.6273649 [DELETED] 

>>>/v/499824043
Agree/disagree?

>> No.6273653 [DELETED] 

>>6273649
Why even bring some shitty /v/ take here?

>> No.6273654 [DELETED] 
File: 443 KB, 480x238, 1577483987611.gif [View same] [iqdb] [saucenao] [google]
6273654

>>6273649

>> No.6273671

Ugh, why is Vanilla (Chocolate) Doom actually so much scarier than if I were playing it through GZDoom. This shit is an anxiety-ridden mess

>> No.6273674

>>6273671
Like I have no problems playing it, I almost always have enough ammo, and am almost always above 150 in armor and health on UV. But it's just a much scarier game when played on Chocolate.

>> No.6273675

>>6273674
Placebo effect is real

>> No.6273679

>>6273675
What's the placebo then? I'm starting to think that the low res makes things scarier because it's harder to make things out, along with vanilla's lighting.

That and I can't have my widescreen, fov of 110, so everything's all cramped

>> No.6273686

>>6273671
if you didn't watched your dad play doom on your bedroom with the lights off then consider yourself lucky since not only you would get scared shitless you would also have a massive headache from the CRT flickering.

>>6273679
yeah, the original lights are so fucking frightening.

>> No.6273695

>>6273686
*Now* I can see why Doom 3 was made the way it was. I've been playing doom for literal years, and I just realized yesterday that I never did a vanilla run.

It almost makes me a little sad that 4 and probably Eternal don't focus on the horror much. Even though I hate the dark and horror.

>> No.6273710

Sandy Petersen is a cunt for making Halls of the Damned

>> No.6273712

>>6273686
>you would also have a massive headache from the CRT flickering.
Thanks for reminding me why I hate CRT. All those idiots obsessing over CRT are the biggest raving lunatics in my eyes.

>> No.6273717

>>6273712
there are pros and cons about CRTs, they made your eyes tired very quickly, but they didn't fuck your sleeping patterns, now with LCDs your eyes never get tired.
It's 5am here and I have been using the computer since 7pm yesterday and I don't feel tired at all.

>> No.6273723

>>6273712
>>6273717
also, CRT image quality is fucking crazy good on a decent tube, but they were really impractical, ate a lot of electricity, big and heavy and lots of other problems. I really miss them but I understand why they had to go.

>> No.6273724

>>6273717
How is that a bad thing? It's not LCD's fault that you lost control over your life and don't know when to stop.

>> No.6273728

>>6273724
sure bro, just like those people that have a condition where they don't feel pain and they keep getting hurt all the time, just tell them they lost control too...

>> No.6273732

>>6273717
CRT mostly made your eyes tired if you were running them on stock refresh rate. Even cheap CRT monitors of '96 could get you 140hz at 320x200 which was enough to not get tiered ever.
I've had a keen eye for refresh rate and couldn't stand looking at 60hz for more han 10 min. (I've had 14" Samsung that could go up to 160 at 320x240p and 120 at 640x480).
IDK how TVs are different but never had problems with TV at 60hz, even when PC at 60hz made my eyes hurt.

>> No.6273764

>>6273017
It's a fucking piece of art.

>> No.6273771 [DELETED] 

It's dead hours and this thread isn't too far from being archived so I'll post this if anyone cares
In an Eternal cutscene, Doomguy speaksand he sounds very similar to BJ Blazkowicz

I don't know how to feel about this, because on one hand he legitimately recites lines from the comic like "huge guts" and of course "rip and tear," which is very on the nose and will feel winceworthy and played out to anyone who's had to listen to the fans recite these lines for years but one the other hand his voice isn't too outrageous when he delivers the lines, if anything, he sounds as lost and depressed as his Quake 3 chatlines make him out to be, which I feel is much better than Brutal's GO FUCK YOURSELF shit
All of this happens in a flashback anyway, it's not like he says these during gameplay

on an unrelated note, you should buy a hazmat suit and walk around in public to spook people

>> No.6273786
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6273786

>>6273771

>> No.6273787 [DELETED] 

>>6273786
https://www.youtube.com/watch?v=MewgxeTBILs

>> No.6273801 [DELETED] 

>>6273787
Are these at least skippable? 2016's unskippable cutscenes really ticked me off.

>> No.6273804

>>6273801
every cutscene is skippable I believe

>> No.6273806

>>6273804
Alright, that makes this a bit more tolerable.

>> No.6273835 [DELETED] 

>>6273787
honestly though my biggest gripe with the cutscenes is that you have to look at those Pixar-ass human faces
the demons are fine to look at since they're monsters, and the zombies are a nice mixture of undead and funny, but the regular humans, the "hell priests" and those dudes in this cutscene look ridiculous
to make a retro FPS comparison, they look like the stylized people in Strife

>> No.6273837

https://www.youtube.com/watch?v=ZJIxbaWOzoY

>> No.6273842
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6273842

>>6273837
>DOOM 3DO is here so now you can got to Hell!
>got to Hell!

>> No.6273853

>>6273289
>hell portal opens
>FUCK OFF, WE'RE FULL

>> No.6273878

>>6273771
Does anyone remember the Stadia gameplay footage and the E3 showcase that had Doomguy making those deep pitched OOHs and UMPHs every time he got hit? I wonder if those are still in the game.

>> No.6273883 [DELETED] 
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>>6273649

>> No.6273885 [DELETED] 

>>6273787

why is he doomguy now, thought they said he was the doomslayer

>> No.6273886
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>>6273710
Halls Of The Damned is based and the reason he got his job, you just got filtered.

>> No.6273887 [DELETED] 

>>6273885
That's in the past, he becomes Doomslayer after

>> No.6273892 [DELETED] 

>>6273885
Demons began calling him DoomSlayer later.

also this >>6273787 is cheesy as fuck, and not in the good way for the most part. Corporations using memes is always a mistake.

>> No.6273908 [DELETED] 

>>6273771
I hate how because of the memes his character is now based not just on some shitty comic from 90s, but on the first page of this comic where he is under influence of berserk pack.

>> No.6273910

>>6273908
Not like he had much of one to begin with

>> No.6273918

>>6273910
He wasn't supposed to have one in the first place.

>> No.6273972
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>>6272585
>>6272592
Thanks anons, your posts gave me the strength to continue. I'm going to tackle the secret maps now. I'm starting to enjoy Plutonia a lot.

>> No.6273975 [DELETED] 

>>6273787
They turned him into the edgy comic Doomguy. Not surprised

>> No.6273993
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6273993

>666th post

>> No.6274001

I'm 100% okay with Doomguy having any character at all.

He's clearly not at all well in that video, so I don't really give a shit that they gave him comic lines. They fit for what they were going for. He's bonkers. After what he's been through, that's not surprising.

>> No.6274002

Golden Souls 3 has a new BFG-tier weapon, the Thunderstriker! https://www.youtube.com/watch?v=4M8OAFQJLNw

>> No.6274042

>>6273886
t. Sandy

>> No.6274046
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>>6273458
>>6273476
>>6273490
make it

>> No.6274049
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>>6271868
Just realised I forgot about Vanilla Essence, which basically is a quick configuration for settings similar to vanilla Doom. I'd suggest enabling movement interpolation in the settings, unless you like playing at 35 fps.

Anyway, software rendering does arguably improve visuals on vanilla-centric maps, especially in regards to texture repetition, as it dithers visuals and automatically re-shades based on camera distance (can't remember the technique name for it). It also makes spectres harder to spot like the original game as well.

Arguably the biggest problem with software rendering is the viewpoint heavily distorts when not looking centred. If you're playing with no freelook this isn't a problem, but you can get used to it after some time.

Anyway, GZDoom does have software rendering and the quickest way to set that shit up is by using Vanilla Essence. It's been a while since I've used it but I believe LZDoom can use Vanilla Essence as well, as it's based on GZDoom (LZ version 3.8.5 = GZ 3.8.5 but using a more compatible renderer.

>> No.6274053

>>6274042
I wish Sandy would post here, he seems like a pretty cool guy.

>> No.6274065

>>6273918
doomguy was originally going to have story and character as well as having a squad of other characters he would interact with, but this was all dropped pretty early on.

>> No.6274076

guys what are some good coop wads?

>> No.6274094

>>6274053
He's very based indeed.

>> No.6274146

>>6274053
>>6274094
He'd probably be more inclined to post on /tg/ most of the time.

>> No.6274176

>>6274049
>Anyway, GZDoom does have software rendering and the quickest way to set that shit up is by using Vanilla Essence. It's been a while since I've used it but I believe LZDoom can use Vanilla Essence as well, as it's based on GZDoom (LZ version 3.8.5 = GZ 3.8.5 but using a more compatible renderer.

I have tried to move the content of the Vanilla Essence folder into the GZDoom folder but it doesn't seems to change anything about the options menu?

>> No.6274180

>>6274176
You have to tell gzdoom to load it, no?

>> No.6274192

>>6273674
>he doesn't play Doom at 150x150 resolution to make it even more scary

>> No.6274207

NEW THREAD

>>6274197
>>6274197
>>6274197

>> No.6274229

>>6268832
What are security officer and prisoner from?
where's Blake stone?

>> No.6274236

>>6274229
Marathon and Unreal, respectively

>> No.6274240

>>6274236
Thanks

>> No.6274348
File: 1.28 MB, 2896x2011, initial_Doom.jpg [View same] [iqdb] [saucenao] [google]
6274348

I'm new to DOOM and old FPS games in general. How can I play Doom 2 online multiplayer?

>> No.6274708

>>6273710
It's not that it's hard or anything. It's just that it legit shit the shit out of me when I was playing Chocolate. At least he's not so much of a dick, he doesn't hand out light amplification visors like candy.

>> No.6274713

>>6274708
>>6273886
Fug, meant to reply to this nut tickler

>> No.6274917

>>6273837
wasn't the guy behing the 3do ost arrested for being a pedo?