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/vr/ - Retro Games


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File: 38 KB, 256x380, Doom_cover_art[1].jpg [View same] [iqdb] [saucenao] [google]
621093 No.621093 [Reply] [Original]

DOOM THREAD, rehashing thread subjects Edition

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
http://pastebin.com/BJYFUx20
=====

Doom setup tutorial for newfriends:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

=====
What's new?
>Stuff happens
>implying there's anything else going on in the doom community
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom, Doom2, Plutonia, TNT, etc.)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?sp9f1ga0o1tcr49

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

Let's get Dooming!

>> No.621145

First for killing demons.

>> No.621146

is there any mods that let you cause mass pyromancy?

>> No.621160

>>621146

>mass pyromancy

Russian Overkill

>> No.621163

>>621147
UV stronk

>> No.621185
File: 367 KB, 813x702, 1360414879303.png [View same] [iqdb] [saucenao] [google]
621185

>map 15 in Memento Mori
>die right before the exit
>no savegame

>> No.621206

Can someone give me the rip and tear template?

I've got an idea.

>> No.621209
File: 9 KB, 309x266, rip.png [View same] [iqdb] [saucenao] [google]
621209

>>621206

>> No.621218

>>621206
Make me proud

>> No.621235

>>621218
Be warned, its very silly and related to someone saying "Quakerguy" instead of Quakeguy.

>> No.621241

>>621235
You could have at least spoilered it! The punchline will be there, but now it just wont be the same..

>> No.621263

>>621235

This sounds embarassing

>> No.621347

How do you guys feel about Realm667?

>> No.621379

>>621347

It is a good place for resources in its own right. But a lot of its users tend to go overly nuts with said resources.

>> No.621383

>>621347
Decent resource for sprites. Fuck the people that just stuff the weapons/monsters in their maps without making any changes, though.

>> No.621389

>>621347

One of the best sites if you're looking for custom monsters, props, textures and whatnot for your projects.

However, some of their resources have been excessively used and there's a few people who actually know who actually know how to use and place them properly

Also, it's kind of unfair no-one gave a fuck when Tormentor was struggling to bring the site back again after that malicious attack.

>> No.621395

>>621389

>who actually know who actually know

shit, I accidentally the whole sentence

>> No.621419

Do any maps intentionally use skyboxes to make some parts of the map invisible?

>> No.621434

>>621419
I am unfamiliar with the subject, but didn't they use those to make invisible walls in TNT?

>> No.621530
File: 66 KB, 385x475, c43f4_programming_61G2CFRKYPL[1].jpg [View same] [iqdb] [saucenao] [google]
621530

Some of the monsters featured in the front cover of many shovelware CDs for Doom actually look pretty nice

It shouldn't be hard to sprite them, once I get a hold of the necessary knowledge I'll do some

>> No.621559
File: 229 KB, 1280x671, Screenshot_Doom_20130506_204047.png [View same] [iqdb] [saucenao] [google]
621559

Guess who has tracking rockets now?

>> No.621580
File: 5 KB, 170x211, 7539[1].jpg [View same] [iqdb] [saucenao] [google]
621580

Also, for those who actually owned dem shovelware CDs, I think you might like this: the Internet Archive holds a pretty decent collection of many CDs released during the Doom era

http://archive.org/details/doom-cds

On a side note, there's an actual id software CD with the registered versions of Doom and Doom 2 archived in that very section. It may not be hard to find for those who want to take a look at it.

>>621559

Well, fuck. We're doomed

>> No.621592

>>621559
Agitated skeletons?

>> No.621601

>>621559
Oh fuck no.

>> No.621606
File: 100 KB, 96x96, evilgrin.gif [View same] [iqdb] [saucenao] [google]
621606

>>621559

>> No.621632

>>621559
GOD
DAMMNIT

>> No.621675
File: 29 KB, 400x461, 1364143408698.jpg [View same] [iqdb] [saucenao] [google]
621675

>>621559

>> No.621678

>>621580
He actually only has a one in eight chance of firing them instead of his normal missiles.

They're really difficult to dodge, but they can be dodged if you have enough warning and space. I think I'll give him a cry before he fires them. Also, all missiles fire directly from his gun, now.

Here's the question. Do I give him more health, resistance to explosives, and weakness to piercing attack, or do I make him go nuclear when he dies?

>> No.621692

>>621678
NOOKULOOR

>> No.621695

Why did they make DOSBox so complicated? Its like, they had the resources to make it so simple, and truly a breeze hitting your face on a nice, brisk walk on a cool morning, but instead, chose to make this the rockiest, driest desert they could muster.

Please tell me DOS was not like this
guys

>> No.621704

>>621695
>he's never used dos before
>he's never even used cmd before
>he thinks dos is clunky
>he thinks dos is complicated at all
Son, are you gay?

>> No.621715

>>621695
On real DOS, you have fixed hardware, so you don't have to fiddle with all the hardware emulation settings.

But you have fixed hardware, so shit often just didn't work properly.

>> No.621716

>>621678
Nuclear or cluster(as in, explodes and throws exploding shrapnel around him; MUTUAL KILL!)

>> No.621712

>>621695
wow
ur a fgt

>> No.621723

>>621695

are you fucking kidding me?

>> No.621741

>>621695
>9 year old me not knowing what the hell an "IRQ" was, all I knew was Sound Blaster hated me.
>Dial-up Internet in general
>"Bad command or file name"
>"Abort, Retry, Fail?"
DOS gaming was lots of fun.

>> No.621757
File: 10 KB, 280x200, mayihelpyou.jpg [View same] [iqdb] [saucenao] [google]
621757

>>621695
>DOSbox
>Complicated

>> No.621772
File: 222 KB, 449x401, laughing_imps.png [View same] [iqdb] [saucenao] [google]
621772

>>621695
DOSBox is hard? Come back once you're potty trained son.

As a programmer, I live my every day in fear that I'm going to run into some horrible obtuse error message, spend hours trying to fix the issue only to get nowhere, and when I go online to see if anyone else has solved it before all I find is unanswered forum posts

>> No.621789

>>621741
>watched dad to learn the command line
>mom decides that violent video games are bad for me
>removes the icons for Doom and all its buddies from the GUI
>feel like hot shit when I find and play Doom using command line

>> No.621824
File: 283 KB, 1280x800, Screenshot_Doom_20130506_212316.png [View same] [iqdb] [saucenao] [google]
621824

>>621692
Boom.

>> No.621887
File: 64 KB, 300x250, even demons cry.png [View same] [iqdb] [saucenao] [google]
621887

>>621704
>>621712
>>621715
>>621723
>>621741
>>621757
>>621772

>> No.621941

Is there a collection of only god-tier wads for us lazy casuals to try out. (say, someone who's only beaten doom I 1-4 and doom II, and tried out some megawads like memento mori)

>> No.621961

>>621941
literally read the OP and FAQ

Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p

Q: Where are some good places to get PWADS?
A: You can get them at the Doomworld idgames/ archive and on the ZDoom forums. Google them.
There's also the cacowards ( http://www.doomworld.com/cacowards/<wbr> ).

>> No.621972

>>621824
Awww yeeeeahhh

>> No.621989

>>621961

already got it.

still there's a lot of cruft. I'm like looking for the alltime top 10-20 for lazy people

>> No.621996

>>621989
There's also the cacowards ( http://www.doomworld.com/cacowards/<wbr> ).
durrrrrrr

>> No.622006

>>621989
I am pretty sure Impse is creating downloads for 100 best wads ever, one year each day.

>> No.622043

>>622006

link?

>> No.622089

Apparently there's a new UDM in the works. Can't wait,

>> No.622153

Another thought for the spider mastermind and arachnotrons- Shields? They reflect attacks back at you until you damage them enough?

>> No.622161

>>622153
>reflecting hitscan weapons

>> No.622167

>>622161
>ProjectILE
>hitscan weapons

No such thing as hitscan weapons in ProjectILE.

>> No.622168

>>622167
Speaking of which, any chance that the bullets will look more bullet-y? Like lines, rather than dots?

>> No.622171

>>622168
I'm just learning to use SLADE, so I can try. Not certain, though.

>> No.622207

>>622171
Trying it out now on Scythe X. Is Auto-aim off?

>> No.622213

>>622207
Yeah, autoaim is off. The vertical spread fucking up bothered me too much.

>> No.622235

>>622213
That's fine.

I have to say though right off the bat that the Imp duplication kind of makes levels with scarce ammo pretty fucking difficult.

Is there a way to instead of spawning 4 Imps at once, spawn 1 then a stream of more as the imp continues to survive?

>> No.622252

>>622235
Should mention the version I'm using is dated May 1st 00:14.

Also Chainsaw Secondary just switches to the pistol. If you haven't made one yet or figured out what you want to do with it can you just duplicate the default attack? Otherwise that could lead to some nasty situations if I hit it accidentally.

>> No.622265

>>622235
Technically, the imp only conjures two copies whenever pained, and while limping and retreating, summons one every now and then. But I can tone them down a bit.

>>622252
Looks like you're using 0.01.
The chainsaw secondary requires plasma ammunition to fire; it's an overcharge mode. I should probably make that more obvious. maybe figure out a way to have a message pop up when you try to use it.

>> No.622268
File: 114 KB, 329x268, quakerguy.jpg [View same] [iqdb] [saucenao] [google]
622268

Alright, my retarded escapade is complete.

>> No.622278

>>622268
tighten up that hair!

its almost perfect son

>> No.622283

>>622265
Was there ever a version where imp duplicates were intangible and projectiles went right through them? I'd kind of like to see that.

>> No.622287

>>622283
There wasn't, but I figure I could tweak things a bit- while in attack mode, he has a 50% chance to conjure corporeal versions, which can block bullets and run in the way, while in retreat mode, he simply summons weak intangible duplicates.

>> No.622295

>>622287
Nah, that sounds unnecessarily confusing.

>> No.622306

>>622295
But why? With this method, we'll actually stand a chance against imps.
>>622287
go4it

>> No.622318

>>622089

Its been rather slow going lately, to what I understand.

>> No.622325
File: 109 KB, 329x266, quakerguy.jpg [View same] [iqdb] [saucenao] [google]
622325

>>622278

>> No.622336

>>622325
NOURISH AND FEED!

NOURISH AND FEED YOUR GUTS!


>saved

>> No.622332

>>622295
As it is, he summons a strong variety and a weak variety- the latter dies instantly, and the former takes a few hits. This would just be reorganizing his states a bit. The only problem is that if projectiles go through a monster, you can't kill it at all.

>>622171
It's too late to fuck with changing the bullet sprites, so I'll wait until next time.

>> No.622341

>>622332
>if projectiles go through a monster, you can't kill it at all
Which is... bad? I thought they all died if you killed the original.

>> No.622365 [DELETED] 
File: 108 KB, 309x266, quakerguy.jpg [View same] [iqdb] [saucenao] [google]
622365

>>622325
>>622336
Save this one instead, I unfucked the speech box so I can do a full crop.

>> No.622372

>>622341
They do, yeah, but I prefer not to allow unkillable projections roaming about- save the Vilesparks. those guys are fun, even though they can be killed with splash damage or allowing them to revive a monster.

>> No.622397
File: 108 KB, 309x266, quakerguy.jpg [View same] [iqdb] [saucenao] [google]
622397

>>622336
I promise this is the last one.

I had to fix his last "Spoon and eat!"

No more. Too much Quaker oats for my guts.

>> No.622413

>>622365
Oh, has anyone done QUAKEguy (Ranger) yet?

>> No.622414

>>621606

I'm finding it impossible not to smile whenever I see this. Contagious grin is contagious.

>> No.622434

>>621772
>nevermind, I figured it out.

>> No.622438

>>622372
You could kill them off after a certain amount of time. By having them slowly take damage as they execute their normal behaviors, if nothing else.

>> No.622440
File: 1.63 MB, 360x236, noshoospap.gif [View same] [iqdb] [saucenao] [google]
622440

>>622434
>Contact me in a PM and I'll help.

>> No.622445

>>622440
>here's the fix
>megaupload link

>> No.622459
File: 19 KB, 75x75, 1364528417853.gif [View same] [iqdb] [saucenao] [google]
622459

>>622445
>4 years later they post this:
>Sorry for the broken link, here's a fixed one
>mega

>> No.622480
File: 4 KB, 226x204, DoomGuyConfused.png [View same] [iqdb] [saucenao] [google]
622480

>>622434
>read through 6 page backwater forum thread
>"hey guys i figered it uot"
>explains in such an awfully worded way, you can't make heads or tails of what he actually did

>> No.622492

>>622459
>implying there's anything wrong with Mega

>> No.622501
File: 21 KB, 63x69, CacohatSpin.gif [View same] [iqdb] [saucenao] [google]
622501

>>622492
That's the point.

>> No.622517

>>622501
Wasn't sure how to take the caco gif.

>> No.622526

>>622480
>here's the fix
>read through complicated process, do it start to finish, still get errors
>read more of the thread
>"oh yeah, it doesn't work with <exact graphics card I have>"

>> No.622536

>>622526
>"This fix works just fine in 0.5.2, but it doesn't work in the 0.5.3 beta."
>The program is currently on version 5.0.0

>> No.622587
File: 59 KB, 428x586, monkeywrestling.jpg [View same] [iqdb] [saucenao] [google]
622587

>>622526
>>622536
>search for days
>your problem is apparently unique and no one has experienced anything like it, or if they did, never went to the internet with the issue
>you still manage to fix it, perhaps even using the command line and various hacked together techniques

>> No.622617

Woo, done with 0.04! Changelog and link!

>http://www.mediafire.com/?n15f7ghpbc7mmtu
>Imps have been reworked. Now they have a chance to summon tangible projections that block bullets, and when wounded, summon weak illusions that do nothing but make noise and sound.
>The Cyberdemon's rockets are now inaccurate, but he has a chance to fire off homing missiles. Be afraid. Be very afraid. Also, explodes upon death.
>The Spider Mastermind now has twice as much hitpoints, and fires projectiles instead of bullets. The first half of the mastermind's hitpoints are a shield that reflects non-bullet projectiles, and it cannot be wounded- but when the shield is broken, it will pain twice as easily.
>Barons of Hell no longer reflect projectiles when enraged. They're still terrifying.

To-Do: Add chainsaw altfire message, change bullet sprites, make spectres even worse.

>> No.622661
File: 171 KB, 1920x1080, 2013-05-07_00003.jpg [View same] [iqdb] [saucenao] [google]
622661

>>622617
Cool. The Shotgun Slugs are so satisfying to get a headshot with it should be criminal.

>> No.622707

>>622661
The shotgun slugs are rather interesting, and I need to balance them some more. Essentially, It does about half normalfire damage up close on average, but it's more 'stable' at longer distances. Then there's also the fact that they do additional damage to armored zombies.. but then again, that's hardly relevant since zombies have such little health regardless. I might throw in some translated doomguy sprites as possible replacements for hellbarons or demons.

>> No.622832

>>621996

could someone scrape that site for us?

>> No.622850

>>622617
>>http://www.mediafire.com/?n15f7ghpbc7mmtu

DSomeone host a server, please?

I want to see this bitch on survival.

>> No.622868

Aright niggas, I'm making a skin pack for /vr/
here's the skins I have so far, open to criticism
BaseIII
Chubbs (Big Fat Marine)
Crash (New version)
Doom64 Guy
Illucia
Nazi Guard
Orion
Phobos
SSG Guy
Strife Guy
SS Nazi
Zombieman
Nazi Chaingunner
I'm thinking of adding the Freedoom Marine and Duke Nukem, should I?

>> No.622878

>>622832
I'll do it. Should I include the Worst WAD "winners"?

>> No.622884

About to restart my doom wads and shit since I've been playing with only Snowberry and after discovering Hexercise, realized that ZDoom/GZDoom is what I should have been using.

Basically, I can just sort out the folders as:

ZDoom\Wads
ZDoom\PK3s

Then just use ZDL, is this correct?

>> No.622889

>>622884
WADs and PK3s are loaded the same, but PK3s are zip files

>> No.622929

>>622868
Go for it. Looks good so far. Maybe add gangsta doomguy in there, for kicks.

You know. The one with the Carl Johnson quotes?

>> No.622958

>>622929
Any links?
Also, progress.
Bundled douk, Base III, parias, and baratus
Added a shitload of skins

>> No.622962

>>622958
One of the servers is running the wad that has that skin. Called gangster something.wad.

>> No.622991

>>622878
Of course.

>> No.623029

http://www.doomworld.com/vb/showthread.php?s=&threadid=38286

Comedy gold.

>> No.623037

>>623029
>time for some gayness in the anus
Every time.

>> No.623048

>>622958
more progress
currently bundled skins:
baratus
parias
base III
duke nukem
freemarine
corvus
daedolon
revenant

>> No.623069
File: 20 KB, 312x321, 1366609760760.png [View same] [iqdb] [saucenao] [google]
623069

>>623048
revenant

>> No.623191

>>623048
more progress
added:
categories
chubbs
crash
doom 64 guy
illucia
anyone got recommendations for skins?
I tried >>622929 and it was eh

>> No.623461

Hi.
https://dl.dropboxusercontent.com/u/27048651/MUTANTATION.WAD
Run in ECWolf.
Have fun.

>> No.623494

http://www.youtube.com/watch?v=Q2yPfWXPIs0

Captcha: and heckhour

>> No.623551

No Guyver mods? Figured it'd go hand in hand, really, almost like that cyber-runner mod, with arm blades and the hyper smasher.

>> No.623740

>the Island mod will never be finished

http://forum.zdoom.org/viewtopic.php?f=19&t=21130&start=0

>> No.623823
File: 287 KB, 890x1222, 1343373737394.jpg [View same] [iqdb] [saucenao] [google]
623823

http://www.youtube.com/watch?v=OEplYCYEDn8
>Wolfenstein®: The New OrderTM, an action-adventure shooter slated for release in Q4 2013. The game is being developed by MachineGamesTM, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularise the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise -- offering players a gripping and dramatic experience.

I never asked for this...

>> No.623847

>>623823

>This game is anticipated to be rated Mature
>Not putting it "PC - Profound Carnage

But fuck, it's fucking Bethesda, why am I pretending to fool myself?

>> No.623858

>>622868

But what about Meepy?

>> No.623869

>>623823

>The New Order is a reimagining of this franchise

Buzzphrases like this piss the hell out of me. What is there left to be reimagined in a game that's all about killing nazis? There's barely any franchise to it at all, save for the name and B.J Blazkowicz's character.

>> No.623874

You would think Shotgun Frenzy would be easier with 12 players... but it's not, and when you're used to killing everything quickly, the many numbers just piss me off! No-one seems to be doing anything!

>> No.623886

>>623823

Here's hoping they somehow pull an RTCW with the new premise.

>> No.623896

>>623823
If there's no Mecha Hitler, I'm going to be very upset and write lengthy rants on the internet about it.

>> No.623908

>>623191
There was a shrek skin from the guy who made the /pol/ wad a while back. I'll re-upload it if someone tells me a good site to use.

>> No.623927
File: 28 KB, 192x192, Animated_Hitler%27s_Ghost[1].gif [View same] [iqdb] [saucenao] [google]
623927

>>623896
I like the way you think

I'm also hoping for those fake hitler puppets.

>> No.623943

>>623927
double posting and on topic with doom but.. are there any wads that integrate these fake hitlers?

>> No.623948

>>623943
ww-nazis has them as the Cacodemon replacement.

>> No.623961

>>623948
sweet, I'm the guy that's always looking for WW2 related wads. I actually have this but I just haven't played through it yet.

Auferstehung has them too, but everyone hates that wad.

Thanks

>> No.624218
File: 232 KB, 945x1181, 1342375657073.jpg [View same] [iqdb] [saucenao] [google]
624218

>"Things in Doom Mappers Do to Annoy You"

http://forum.zdoom.org/viewtopic.php?f=4&t=36122

I'm reading some of the points here and I dont even mind some of them myself. Some of these criticisms seem daft, actually as they're more matters of personal taste than things you think everybody will hate.

>> No.624235
File: 31 KB, 512x381, 1339348509145.jpg [View same] [iqdb] [saucenao] [google]
624235

>i want maps to be non linear and interconnected and all that other stuff

I see this said a lot but I really wonder if this is all it's made out to be. I'm not saying they should all be straight corridors but Doom, Doom 2, Final Doom and Eviloution and many, many good famous maps have areas you dont return to after going through them once.

>> No.624239
File: 133 KB, 1024x768, Screenshot_Doom_20130507_121123.png [View same] [iqdb] [saucenao] [google]
624239

>>622617
Bug reports:
-'Projectiles' seem to have issues about not entering areas when they have to go UNDER a wall (found this on map02, shooting at barrels in the blue key area from above.) Pic related.
-I think the sprites for normal fire and altfire rockets are backwards; normalfire shoots a triad but uses 1 rocket, and altfire uses 5 rockets but shoots one. Did I miss something...?

>> No.624243
File: 6 KB, 258x195, donte.jpg [View same] [iqdb] [saucenao] [google]
624243

>>623823
>The New Order is a reimagining of this franchise
>is a reimagining of this franchise
>reimagining

>> No.624257

>>624239
I can fix the bullets by lowering their radius and height.
The rockets aren't a bug, it's just like that due to the way the ammo is balanced- triad rockets are only a little bit more than a third better than a standard rocket, and the altfire rocket does three times normal damage and homes in, though the splash damage is reduced. (Due to shaped charges or something like that.)

>> No.624291

>>624257
Alright! Didn't know that about the rockets. Cool!

Like the fake imps, though demons seem a little confusing (They try to bite the air. I think I'm missing something here).

All in all, looking awesome so far!

>> No.624292

>>623823
That would be a good Wolfenstein entry.

In Bizarro World.

>> No.624303

>>624291
I really need to fix the demons. As it is, they charge through the air at you similarly to lost souls. I guess I could make them increase their speed when it comes time for them to attack, or similar.

>> No.624309

>>623823
>They will never get to a Strife sequel
>even though this idea would be perfect for Strife.

Strife was nearly all about what they're mentioning. Just reboot Strife as something good and it'll be alright with me, instead of making Wolf something it's not at all.

>> No.624316

GUYS

WAIT

WHAT ABOUT

GUYS HOLD IT

WHAT ABOUT

A NON-ATTACKING ARCHVILE

But replace the attack slots with even more reviving ones

>> No.624318
File: 14 KB, 263x294, 1343532864204.jpg [View same] [iqdb] [saucenao] [google]
624318

>>624316

>> No.624334

>>624218
the second and twelfth posts in that thread irk me, for the second how do you properly set up a cyberdemon/spider fight?

in the open with no cover? i dont get it

the twelfth does not like arena battles, i think they can be done well and as for hating monsters that teleport in - come the fuck on, you fell into a trap, we all do that and heaps of maps in vanilla doom games had monsters appearing via traps that you'd never expect to be there the first time around

>> No.624348

>>624316
I toyed with that, but the way the Raise states work is that you can't quite do it like that.

The workaround I threw in for ProjectILE were that the archviles conjure vilesparks- small semi-aware wisps of hellfire that chase you down, but if they hit a body, they revive it and fade away.

>> No.624346
File: 216 KB, 610x403, 101.png [View same] [iqdb] [saucenao] [google]
624346

>>623823
>no gameplay footage
>licensed music
>steampunk alternate history

I'll be keeping an eye on this, but I'm not excited.
Still, maybe it'll magically somehow be good.

>> No.624352

>>624334
The cyberdemon is the cover.

>> No.624353
File: 2.79 MB, 350x263, 1359439143687.gif [View same] [iqdb] [saucenao] [google]
624353

>>623823
>Bethesda

>> No.624462
File: 2 KB, 64x85, Harbinger[1].png [View same] [iqdb] [saucenao] [google]
624462

Have any wad makers ever used the harbinger from wolfenstein rpg?

He would probably have some stats similar or the same as the cyberdemon, but different sprites obviously.

>> No.624479

>>624462
There's a dude on Realm667 called the Superdemon, which pretty much serves the same purpose.

>> No.624481
File: 84 KB, 478x317, wolfenstein-rpg-20090811000733512_640w[1].jpg [View same] [iqdb] [saucenao] [google]
624481

>>624479
Ah ok, I think it'd be great to import some of the sprites from the doom and wolfenstein rpg's

>> No.624486
File: 75 KB, 640x480, Screenshot_Doom_20130507_130747.png [View same] [iqdb] [saucenao] [google]
624486

>>624303
Okay, another bug:
Encountered spectres, and noticed their teleporting habit(Or are they going somewhere with noclip towards items?) and they keep getting stuck on things when they teleport back into shootspace. This one- and a buddy of his- got stuck on barrels, but I saw one stuck on a decorative pipe thing in e1m9.

BTW, did you want me to send in bug reports like this?

>> No.624489

>>623823
It makes sense that they'd put it on some other developer, though.

Word is that id can't even get their shit together for Doom 4, and that past versions, and even the more current version were disappointing and obviously mismanaged.

>> No.624505

>>624486
Definitely, yes, send in bug reports.
I'll have to figure out how to do their phasing better.

As it is, they phase into spectrespace, and follow you around. In Zdoom, they wait until you're not looking to return, and in zandronum, they wait until they're around a corner from you. Then they phase back into shootspace then.

I need to figure out how to get that working... Maybe make them blocked by physical objects even when they're phased? Oh well, I'll add it to the to-do list.

>> No.624517

>>622868

Make a BJ.
Also: can one run a skin pack in a way that lets them play with players that don't have it (so they'd appear as default skin)?

>> No.624536

>>624517
Yeah, some doombro does it on here all the time with some succubus skin.

>> No.624538
File: 66 KB, 640x480, Screenshot_Doom_20130507_131856.png [View same] [iqdb] [saucenao] [google]
624538

>>624505
Suggestion: whenever the spectre does a 'I want to return, is it good? check, add a 'Is there something here within my personal space?' check as well... if that's possible.

Also, something I noticed: if you IDDT twice, the map shows where bullet projectiles flew. Pic is what happens after spraying the chaingun around for a few seconds in e2m8.

>> No.624582

>>624538
I don't think I could do one of those checks without delving into ACS, and I really don't want to do that. It'd be easier just to use the 'can't move past physical objects' flag. Yeah, they can't climb through monsters to get to you, but it's better than the alternative.

And I know what causes that. Projectiles leave behind bulletpuffs, and I forgot to have the puffs removed. They don't look right regardless. To the to-do list!

>> No.624635
File: 24 KB, 665x652, tumblr_m8q4so2roE1r2to8go1_1280.png [View same] [iqdb] [saucenao] [google]
624635

>tfw you try to play Doom with racing wheel and can't get past MAP01 because you just can't get used to it

>> No.624647

>>624486
Have their reappearing state run a script that uses spawn() to attempt to spawn an actor on top of the demon, make sure its height and radius are the same as the demon, and it has +SOLID. If it would clip into another actor, it will not spawn. Use an if statement to check for this:
>if (spawn(dummy, demonx, demony, demonz,))=1
>{reappearance code}
>else {setstate on demon to keep running)

make another state that runs A_chase for a really short period when this happens and then runs the script again. Be sure to destroy the dummy immediately when youve gotten your use from it.

>> No.624669

>>624582
ACS is fun man! I'm having a blast making a working Metroid. Get in da irc sometime and we can compare notes

>> No.624674
File: 5 KB, 54x90, 54x90x75x0[1].png [View same] [iqdb] [saucenao] [google]
624674

>>624481
>I think it'd be great to import some of the sprites from the doom and wolfenstein rpg's

I wholeheartedly agree. Many of those who know me already know my hard-on for the Doom RPG games. There's a lot of cool monsters that were featured in those games that would be great to use, like the Pinkynator (a larva creature that shoots Baron-like fireballs and spits Demons occasionally)

Pic related, it's her

>> No.624686

>>624674
They gotta be rippable. Someone get on did.

>> No.624695

>>624635
I never thought I'd save another KS-related image again.

Thanks, anon

>> No.624701

>>624674
I had a vision where I made a wad using textures from doom and the wolfenstein rpg's but in a regular doom style gameplay. Complete with weapons and enemies from those games.

One can dream..

>> No.624715

>>624647
>>624669
It's mostly that I'm lazy with it and I don't want to learn about ACS.. But I will be busy for a few hours- check back in like five hours and I'll see what I can do.

>> No.624735
File: 9 KB, 240x320, Copy of 2013.04.13_07.14.07_4.png [View same] [iqdb] [saucenao] [google]
624735

>>624686

Trust me, it's way too complicated, mostly because the sprites were coded and compressed in such a way it's almost impossible to extract them directly like most of the mobile phone games were you can open up the .jar file and see them in pure .png format

Pic so related, I'm actually working on Kronos and I had to use an emulator and the in-game filter to get the front-sized sprites of him.

>>624701

There's actually a Doom RPG mod somewhere in the ModDB website, the downside: it's an edited IWAD and the levels are based straight on the minimaps, so they have little to no detail.

What I'm actually picturing for a Doom RPG themed WAD is that the entire mapset should be designed the way Legacy of Suffering did for their levels. And fuck, Kronos deserves a better bossfight than the one it had in the mobile game; you can actually insta-kill him if you use a Berserksphere and blast him with a rocket or a BFG outside the corridor

>> No.624779

>>624735
I feel comfortable scripting monsters so if you give me a sprite sheet, an abstract of its function, and perhaps a video I'd beglad to start one.

>> No.624836
File: 346 KB, 982x673, 2013-05-07 13_24_39-KronosConcept.png [View same] [iqdb] [saucenao] [google]
624836

>>624779

Thanks! I'm actually thinking of making the Kronos' sprites by going "old-school" (creating a clay model just like they did for the Mastermind and other monsters)

Pic related, some pics for inspiration and stuff

>> No.624861

>>624517
Just upload it to best ever and add it as a wad like you would maps or gameplay wads.

>> No.625139

>>624635
>Dat pic

Have you tried to play with a DDR pad?

>> No.625176

>>624582
Small thing, but can you rename your readme to projectilexxxreadme with xxx being version?

>> No.625194

>>625176
Oh, yeah, sure. I can do that most definitely. I forgot that most people would have more than one readme in their folders. Whoops!

>> No.625202

>>624836
>>624735

Ah shit, reminders of why these are truly the best threads on /vr/ good luck.

>> No.625207

>>625202
meant to add >>624779

Also, I really need to buy Wolfenstein RPG for my ipod touch, that game looks so good.

>> No.625237

>>622397
Excellent, saved

>> No.625294
File: 103 KB, 511x365, free_cacos_by_jackasaurusrex-d31ssbk.png [View same] [iqdb] [saucenao] [google]
625294

Is there a good source port with split screen yet? I never liked Legacy in general, and I REALLY hate trying to get analog sticks working with console commands.

>> No.625356

>>623029
>http://www.doomworld.com/vb/showthread.php?s=&threadid=38286

>a lot of shit indeed

lost it

>> No.625417

>>625294
>analog sticks
>splitscreen
WHY

>> No.625432

>>625417
I'll give you 10 seconds to guess why

>> No.625457

>>625417
>>625432

To doom twice- once with each hand?

>> No.625472 [SPOILER] 
File: 59 KB, 512x512, revenantitan.png [View same] [iqdb] [saucenao] [google]
625472

very, very work in progress.

prepare yourself

>> No.625480

>>625472
whut

>> No.625485

>>625472
i fucking lost it

>> No.625486

>>625480
just a little joke, nothing really serious. Might make it a proper boss.

>> No.625490
File: 69 KB, 456x386, Stop It.jpg [View same] [iqdb] [saucenao] [google]
625490

>>625472

>> No.625504
File: 133 KB, 338x249, SHIT NIGGER FUCK.png [View same] [iqdb] [saucenao] [google]
625504

>>625472

>> No.625494

>>625472
They better all scream in unison when alerted.

>> No.625497
File: 113 KB, 5000x5000, 1237691844248.png [View same] [iqdb] [saucenao] [google]
625497

>>625472
THE AGITATOR

>> No.625528

>>625417
I know it might be an alien concept for you, but I have friends in real life that I play video games with on a television, and sharing a keyboard, while retro, is not a great way to play Doom with friends on a television.

>> No.625558
File: 63 KB, 290x284, 1367211538977.png [View same] [iqdb] [saucenao] [google]
625558

>>625472

>> No.625584

>>625558

Thank you, you made my day.

>> No.625596
File: 33 KB, 500x465, wink wink nudge nudge.jpg [View same] [iqdb] [saucenao] [google]
625596

>>625558

>> No.625640

>>623858
>>623908
I might add those, gimmie a minute.
>>623847
>>624353
It's more ZeniMax that's the problem.

>> No.625747

>>625356
darkexodus said:

planning the whole thing took 2 years
and 2 months to put together

you think that wasting two years of time is a big deal? your poor mother spent 14 years trying to raise you. Imagine how gutted she must feel.

OH MY FUCK

>> No.625762

>>625356
the guy who wrote that post killed himself

TMYK

>> No.625792

>>625762

Amaster or darknation?

>> No.625805

>>625792
Amaster. :(

>> No.625883

>>625805
How do you know? He could just be taking a dirtnap

>> No.625907
File: 2.43 MB, 200x150, Kratos assaults a Yuropean.gif [View same] [iqdb] [saucenao] [google]
625907

>>625883

>> No.625949

>>625472
>punches target across the whole map
>shoots a drillion missiles at once

I'm ready.

>> No.626030

>>625472
My body will never be ready

>> No.626045

>>625949
This tears it, replace them all with Spider Mastermind hitscan chaingunners with 100% accuracy and make the map flatlands with a single, slender box for cover with crouching off.

>> No.626061

>>626045
Don't forget landmines everywhere that only trigger by the player and don't hurt monsters.

>> No.626086

>>625792
>>625805
>>625883
his original name was Assmaster

>> No.626189

>>626061
How could I forget that? Forgetting that is as silly as me forgetting to mention that the Spider Masterminds machine gun bullets have massive splash damage.

>> No.626329

... And the /vr/ skins pack is done!
Kinda.
It currently is 8.38 MB and has 22 skins.
Full list:

Doom Theme

Base III
Orion
Phobos
Chubbs
Crash
Doom64 Guy
Illucia
Zombieman
Shotgunguy
SuperShotgunguy
Revenant

Raven Theme

Corvus
Baratus
Parias
Daedolon

Wolfenstein 3D Theme

Nazi Chaingunner
Nazi Officer
Schutzstaffel
BJ Blazkowicz

Other Games

Duke Nukem
FreeMarine
Strifeguy

>> No.626342
File: 64 KB, 451x383, RestInPeace.png [View same] [iqdb] [saucenao] [google]
626342

>>626329
>Parias

>> No.626346

>>626342
Oh shit I forgot about that, lemme add that taunt.

>> No.626352

>>626189
Alright, I'm back! Now I'm getting to work on bugfixing!
Anyone have any other opinions on how things should be changed?

>> No.626356

>>624346
The funny thing is that the whole thing sounds exactly like Strife.

Maybe we can pretend it's a Strife reboot and be happy.

>> No.626358 [SPOILER] 
File: 10 KB, 204x136, 1364913871833.gif [View same] [iqdb] [saucenao] [google]
626358

>>626329
can we have the download?

also thank you, now i can be agitating

>> No.626360

>>626346

will you give the other two tauns as well?

>> No.626363

>>626360
Yeah, I'll also add the FUCKING WAFFLE as well as give everyone who I can find a taunt for a taunt.

>> No.626484

>>626352
Please don't tell me you took that literally
why yes, replace all enemies weapons with shotgun variants of their original attack

imps = fire shrapnel shotgun, hell knights = plasma spreader, cyber demon = kablamo superfantastico shotguno, ETC

>> No.626513

>>626484
just give them chainguns while you are at it. chainguns that just so happen to fire shotgun shells that vary between enemies at a considerable fire rate.r

>> No.626514

>>626484
Actually, I didn't mean to link to that post. That's another wad.

>> No.626554
File: 1.05 MB, 1920x1080, Screenshot_Doom_20130508_011103.png [View same] [iqdb] [saucenao] [google]
626554

This will look pretty sweet when done. Getting the water to fade properly when the room isn't fullbright is almost impossible though.

>> No.626565

>>626554
reminds me of tomb raider water..

>> No.626605
File: 1.47 MB, 1920x1080, Screenshot_Doom_20130506_144157.jpg [View same] [iqdb] [saucenao] [google]
626605

>>626565
Looks better outside.

>> No.626616

>>626605
we in anime.wad.now

>> No.626621

>>626605
>>626554
Oh god I can't handle all this scenery porn

>> No.626631

>>626616
they better have watermellon smashing.

>> No.626632
File: 438 KB, 1000x563, Screenshot_Doom_20130506_162139.jpg [View same] [iqdb] [saucenao] [google]
626632

>>626621
^^

>> No.626635

>>626632
hnnnnnng

>> No.626652

>>622889

Sorted everything out in their respective folders. All I need now is to get mods and make configs for each, and probably vanilla too.

This is great stuff. ZDL/ZDoom is portable right?

>> No.626660

>>626632
dat bloom

>> No.626663

>>626616
UMI DA~

>> No.626674

>>626652
>make configs for each
uhm.. what?
You mean ZDL configs?
And yeah, ZDL/ZDoom are portable.

>> No.626687

3 more games have been compiled in the megatorrent, Star Wars: Dark Forces, CyClones, and System Shock. I have also added brief instructions for how to run/install each game in the list so far, as well as for the programs necessary to run them. I am making progress. Going to attempt to put in at least 2 more games today, maybe more if it all goes smooth. The torrent should be finished, within the next 3 months it shouldn't take anywhere near that long, but please do not hold it against me if it does I want to pace the creation out a bit, I need to test out the games anyways to ensure they work!

>> No.626701

>>626687
What's the total list of games in it then?

>> No.626703

>>626674

Yeah, meant ZDL Configs.

Also, that's great. Now I can really just drag and drop my Doom ports wherever!

I look forward to getting the /vr/ skin pack just for the Agitating Skeleton

An off-topic question though: In line with the recent stuff with the new Wolf game, how was Wolfenstein 2009?

>> No.626732

>>626701

1st Wave:

Duck Hunt
Hovertank 3D
Terror in Christmas Town


2nd Wave:

Wolfenstein +
Blake Stone
Quiver
Witchaven +
Ken's Labyrinth
Terminal Terror
Corridor 7
The Fortress Of Doctor Radiaki
Nerves Of Steel
Catacomb 3D +
Immoral Cumbat
Thor's Hammer
Depth Dwellers
Operation Body Count
Pathways Into Darkness


3rd Wave:

Doom +
Chex Quest +
Duke Nukem 3D
Powerslave/Exhumed
Blood
Necrodome
Descent
Tekwar
Terminator: Future shock
Shadow Warrior
Disruptor
Immercenary
Heretic
Hexen +
The Elder Scrolls +
In Pursuit Of Greed
Strife
CyClones
Killing Time
Eradicator
Star Wars: Dark Forces
Desperabis
Ashes To Ashes - Feeding The Fires Of War
Rebel Moon Rising
Marathon +
WolfenDoom
System Shock +
Kiss: Psycho Circus
Redneck Rampage +
Rise Of The Triad
Alien Trilogy
Assassin 2015
PO'ed
H.U.R.L.
Cybermage


Infamous Games:

Noah Ark 3D
Nitemare 3D
Mr. Pibb: The 3D Interactive Game
Probably going to can the "Infamous Games" and include them in the general 'wave' categories to make it neater.

>> No.626742

What is up with Doomseeker?

Is it just me, or does it not load ANY servers into the list? I can't see shit.

>> No.626829

So I'm playing through Doom on Nightmare, and E1M3 keeps kicking my ass, any advice?
Also, should I even attempt to go to E1M9, or would I just be setting myself up for pain?

>> No.626840

>>626829
become the elemental of fast

>> No.626847

>>626829

Yep, NM is not to be taken seriously, it's basically Unfair Mode. Just run as fast as you can and keep killing monsters as well, but don't even attempt to get 100% kills or secrets, just get to the exit

>> No.626858

>>626829
>nightmare
Didn't even read most of it; you're setting yourself up for pain.

Other than that, strafe, hit the high-risk monsters like chaingunners and shotgunners only, weave around the others like it was a bullet hell game.
Steal every speedrunning trick in the game, ignore the secrets, run run run like a bastard.

In short... Godspeed, marine.

>> No.626882

>>626829
>>626840
>>626847
>>626858
Honestly, Nightmare can be taken seriously, but not in a Doom-ish way. Your goal in nightmare is not to rip and tear, the demons, but to tear ass through the map and get to the exit before you lose too much HP or ammo.

Nightmare is really more test of your map knowledge than of your combat skills (although that is a factor).

>> No.626892
File: 28 KB, 500x444, wut.jpg [View same] [iqdb] [saucenao] [google]
626892

>>625528
>sharing a keyboard

>> No.626897
File: 28 KB, 256x308, BattleBeast.jpg [View same] [iqdb] [saucenao] [google]
626897

>>626892
>never played Battle Beast

>> No.626906

>>626892
>never played Return Fire with your brother at 8 years old

>> No.626918

>>626840
>>626847
>>626858
Let me clarify.
When I said 'kicking my ass', I meant I can't even get through that first door.

>> No.626957

>>626732
>Mr. Pibb: The 3D Interactive Game

Can you guys tell me more about this?
Only found 1 video on youtube, and no wikipedia article.

>> No.626998

>>626732
What's with the +'s

>> No.627107

>>626998
Health pickups, obviously.

>> No.627173

If anyone's still intrepid enough to play pub games, look out for a guy under the name "Zeh Cock-Chicken 20000X". He's the biggest asshole under the sun, and will always try to pass off everything he ever says. He asked me what "timing out" meant, and when I answered him, he asked why I'm "posting boring tl;dr all the time". Then when I pointed out he asked (after he denied it) he shut up. He disabled his messages and every so often said "I'M NOT LISTENING TO YOU ORANGE LALALALALA". The funniest part was every time he said that we weren't even talking about him.

So yeah, if you see this guy tell everyone "i know this guy he's a douche" and leave"

>> No.627384

we dead now?
;_;

>> No.627395

>>627384
I killed everyone, have fun

>> No.627408

you know the drill /vr/

fix one weapon

fix one monster

fix one level

and why

>> No.627548

So I decided to head to http://www.doomworld.com/idgames/?random and see what I get.
I got http://www.doomworld.com/idgames/index.php?id=3926 so lets see the damage done.

Well, I just opened up the archive and here's the contents:
DEUSF.EXE
DTEXMAN5.TXT
LEGALDM.BAT
LEGALDM2.BAT
LEGALIZ1.WAD
LEGALIZE.DOC
SCHAFFER.EXE

dis gon b. gud.

Apparently they were too arsed to make a TXT file and decided to put the info into a DOC
Episode and Level # : DOOM all levels(no new maps), best effects
Episode and Level # : DOOM2 all levels (no new maps), still cool
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
So either it's a modified iwad, or it's a gameplay mod. Let's go take a look.

http://i.imgur.com/fJJxFEW.png

Right off the bat, the mod wants us to know it's not fucking around. Drug wars are srs bsns.

http://i.imgur.com/BZpuoHq.png

Starting up a level, you're treated to... this... Yeah, he just plastered random shit all over the textures... it's not much.

http://i.imgur.com/bFMoAsj.png

I don't know much about stoner culture, so forgive my ignorance if it occurs. 90 percent of sounds seem to have been replaced with random ramblings from some weed film or something. The voices sound black but eh, what do I know. The doors make incoherent comments, the shotguys make incoherent comments, YOU make incoherent comments when you drop from a height or push a wall or get hit. It's really weird. The pickup noise is the most unbearable sound imaginable. It's probably supposed to be something weed related, but it sounds like a shaking spray can.

http://i.imgur.com/8GSpG5j.png

There's really not much saving this mod. It's very simple. Hell, it seems to be made in the vanilla days.
Skip it.

I'll do another one with an ACTUAL MAP next time.

>> No.627557
File: 337 KB, 1360x768, Screenshot_Doom_20130507_215944.png [View same] [iqdb] [saucenao] [google]
627557

>>627548
Forgot my pic, but hell, it's linked in the post anyway.

>> No.627551

>>627408
>Fix one weapon
None of the weapons need fixing.
>Fix one monster
Make revenants shoot both rockets
>Fix one level
Make map30 mouselook-unfriendly and spawns more monsters but in a huge arena

>> No.627564
File: 114 KB, 1360x768, Screenshot_Doom_20130507_215439.png [View same] [iqdb] [saucenao] [google]
627564

>>627557
(Pic 2 in that post)
May as well post the others.
Pic 1

>> No.627568
File: 269 KB, 1360x768, Screenshot_Doom_20130507_220016.png [View same] [iqdb] [saucenao] [google]
627568

>>627564
Pic 3

>> No.627570

>>627408

>fix one weapon

punch alternates between hands

>fix one monster

Pinkies can bull rush to cross distances quickly

>fix one level

e1m9, make it happen basically in reverse

>> No.627572
File: 158 KB, 1360x768, Screenshot_Doom_20130507_220232.png [View same] [iqdb] [saucenao] [google]
627572

>>627568
Pic 4

>> No.627580

>>627557
>>627568
>>627564
jesus fucking christ

>> No.627587
File: 41 KB, 240x348, BFG.jpg [View same] [iqdb] [saucenao] [google]
627587

>>627548
>get random file
>it's Scythe 2

[ripping and tearing intensifies]

>> No.627601

>>627548
>>627580
Just did a bit up sooper sloothing, the voice clips are all from Cyprus Hill

>> No.627615
File: 42 KB, 571x263, 1357305100589.jpg [View same] [iqdb] [saucenao] [google]
627615

>>626632
>>626605
>>626554
Oh hey, I saw you on the zdoom forums.

I'd say hi, but I get a feeling mentioning /vr/ might make people start whining about 4chan.

>> No.627642

>>627408
Make barehanded combat like MGS CQC, where if you use the right combinations of grabs, punches, etc, you can disable your opponents without having to shoot them.

>> No.627651

>>627615
Zdoom forums are pretty ok with 4chan, since most of their members go to it. ( >>627395 )

>> No.627659
File: 40 KB, 600x600, 1338807386747.jpg [View same] [iqdb] [saucenao] [google]
627659

>>621093
/vr/ gets more replies when it comes to skulltag than /v/
c-can I join you guys?

>> No.627668
File: 45 KB, 379x214, 1357474544378.png [View same] [iqdb] [saucenao] [google]
627668

>>627651
Really?
Neat, I didnt know that. I guess now it's safe for people here to mention /vr/ in the credits of their maps if they want to.

>> No.627669

>>627659

Yeah, but

>skulltag

A little update of sorts won't hurt. Skulltag's ded, go get Zandronum

>> No.627672

>>627659
>skulltag
No, you cannot join us.

>> No.627675

>>627659
Hey bro, Zandro's where it's at now

>> No.627696

Why the fuck did AEOD get Worst Mod of the year?

>> No.627702

>>627675
>>627672
>>627669
r.i.p
Yeah I just call it skulltag instead of the other name its a habit.

>> No.627712

>>627696
Worst mod should probably be renamed "most infamous mod" to better reflect what it really is - the mod most famous for being shitty quality for (x) reason. In Aons of Death's case, it's such an aimless mish-mash of shit from various games that it's hard to make anything of it. It's kinda like the reviewer said - download this (comparatively) massive file, iddqd & idkfa, run around for five minutes looking at all the stuff, then you're done. It's pointless.

>> No.627715
File: 66 KB, 578x228, 1333949475252.jpg [View same] [iqdb] [saucenao] [google]
627715

>>627696
Because it was a huge trainwreck / 100 car pileup of mismatched styles of everything from guns to items to monsters.

PERSONALLY, I never minded it - if it gets people playing and liking DOOM I can dig it, I even tried it myself but it was too overwhelming for me. The maker even later included a means to limit the style of monsters and shit that appear but I think that was after the award came out.

>> No.627717

>>626957
Its a first person shooter apparently released by Mr. Pibb soda company as a sort of advertisement, similar to Chex Quest. Apparently, you burp on people, and turn people into children when you do it. Downloads are scarce, by I feel like I know the guy to email for a copy.

First glance, seeing as its popularity was low, it was either inaccessible, or was just not good. Either way, I am adding it.

>>626998
It indicates a sequel to the game that will be included in the megapack. It isn't entirely accurate, as I am unsure if some in the list have sequels, and I am only adding one Elder Scrolls game (Arena) so that plus is redundant.

Also, I haven't done much in the past 3 hours, but slack off. I just changed some text around, moving the 3 games in the 'Infamous Games' section into the already created grouping system. Mostly because it did not fit the organization theme.

Added
Noah Ark 3D
Nitemare 3D
to Wave 2

Added
Mr. Pibb: The 3D Interactive Game
to Wave 3

Any word on Wave 1 + 2 compiling anon? If you no longer wish to do it, it is fine, I just need to know.

>> No.627736

>>627587
>Temple of Love
>Black Planet
>Possession

Someone's a Sisters fan.

>> No.627743

>>625294
Remood. It's practically built for it.

>> No.627772

>>627717
Check this out anon, it's the Pibb game, I remembered I got it from UG a long while ago.

Nothing in terms of setting it up or anything, but it's a DOS game so it'll need DOSBox for sure.

https://mega.co.nz/#!QxAmUQpS!CejhuSH_GGRM4AqhZc_spGTuG1wU-k9GIWKHQhd3TrY

>> No.627783

>>627717
http://www.dosgames.com/forum/about12947.html
This guy found it and uploaded it...
...to megaupload.

>> No.627812

>>627717
Megafaggot do total conversion that where sold by marvel for quake count cause there is that one xmen total conversion mod

and there are some few games that where sold that ran on the marathon engine as well

>> No.627816
File: 153 KB, 1254x657, pibbgame.png [View same] [iqdb] [saucenao] [google]
627816

>>627772
Huh, that was much easier than I thought, you can just import the archive (after converting to either ZIP or 7Z which I'll upload a ZIP of it) and D-Fend has a listing for it in it's database already!

Pic of it running, oh and this is Wave 1+2 Anon, sorry I haven't really been updating a whole lot on my front, been a bit busy.

>> No.627830

Okay, I'm almost done with the /vr/ skin pack, but does anyone have suggestions for skins that should be added or good places to get skins?

>> No.627836

>>627812

These 3 games where sold sold in retail and where made in the marathon 2 engine so not sure where to add them since I haven't played them but

zombie studio which worked on blacklight: tango
made Zero Population Count

http://en.wikipedia.org/wiki/ZPC
http://en.wikipedia.org/wiki/Damage_Incorporated
Prime Target the other game

>> No.627841

>>627816
Dammit, and don't go into the fountain...that thing is surprisingly more deep than I thought it was, and there's no jump/climb feature that I can find.

Also re-upp'd the archive in ZIP format for easier importation into D-Fend, old link won't work of course:

https://mega.co.nz/#!R8ZWjbrT!PKXqRDjzActcym8skcGiLiGE9MEVqQ_lH0Ub2rN3OXc

>> No.627842
File: 143 KB, 1024x768, Doom.jpg [View same] [iqdb] [saucenao] [google]
627842

What difficulty do you guys play on DOOM? I'm asking about the first one, btw. I've been playing Ultra-Violence, but I realized that Nightmare is really intense. It's a lot of fun.
For those who are experts at nightmare, how long did it take for you guys to get good at it for it to no longer be a challenge, if at all.

>> No.627843
File: 99 KB, 1023x567, RIDICULOUS.png [View same] [iqdb] [saucenao] [google]
627843

>>627772
Oh fuck, saved us a lot of work, thanks! Hope it works!
>pic related

>>627783
On page two, he reuploaded it again twice
guess what

>>627812
>>627836
Will check them out, thank you for the links.

>>627816
Good to hear from you again! Is it any fun?
Mega is not my cup of tea.

>> No.627845
File: 67 KB, 646x450, damnfountain.png [View same] [iqdb] [saucenao] [google]
627845

>>627841
Forgot pic.

>> No.627851

>>627843
Maybe something with either AdBlock or NoScript?
I know I had to enable it through some of the things I have on my browser to get it to work. Also assuming you're using up-to-date Firefox too.

>> No.627860

So, what's the best singleplayer Quake source port?

>> No.627871

>>627843
Damn I'm forgetting to reply properly to stuff tonight, yeah it's fun though some frustration with the controls. Holding ALT lets you strafe and also makes it so Up/Down makes you look up/down which is annoying to me.

I'm also curious what engine they used with this

>> No.627885

>>627842
what the fuck is up with your gamma

>> No.627880

>>627659
Welcome aboard

>> No.627881
File: 272 KB, 887x769, 1355382998677.jpg [View same] [iqdb] [saucenao] [google]
627881

>>627842
I usually play on UV, if I want to up the ante it's UV with fastmonsters turned on.

>> No.627902

>>627851
I will try turning off adblock, NoScript isn't running for that site however.
Do games really run better in .zip format? I normally just click "Add Folder"! If so, I may need to repackage some files.

>>627860
I use GLQuake apparently and I don't think it runs music in its current state , I run the CDs for Quake 2, because ports are difficult to get the music running! Who can play an id Software game without the music? WHO HAS THE AUDACITY?!

I don't know the naming scheme, or the order in which the music should be played, so I would rather just not deal with it.

>>627871
I just use a controller, and remap the keys to match the game, so I don't have to worry about all the awkward controls and other mumbo jumbo

Off I go, to gather my next great quest, Powerslave, and REDNECK RAMPAGE

>> No.627913

>>627885
It's not my screenshot. It's just some random image I found by googling.

>> No.627920

>>627860
I use DirectQ on Windows. I personally don't like ports with interpolation between frames but it's pretty nice.
I hear ezquake is a good all-around port.

>> No.627926

>>627902
Well for the "Import from Archive File" option in D-Fend it just takes the archive, makes a folder based on it's name and places it in your VirtualHD folder. However it won't work with RAR files, so I re-archived it as ZIP and re-uploaded that to save some people a step.

Also from looking at the game's data file, it was made using an old version of 3D Game Studio. If they were to ever include this character in Samsara, he already has his own taunt "OHHHH YEAAAHHHHHHH" in a high pitched tone.

I also have Redneck Rampage on CD and from GOG if you have troubles finding any good copies of it.

>> No.627970

>>627926
I found a good download, it is fine! A nice collection pack uploaded 'bout 15 days ago, with 15 seeders.

>> No.627972
File: 162 KB, 1306x640, skin.jpg [View same] [iqdb] [saucenao] [google]
627972

Since there is some skin talk and it hasn't been posted in awhile, here are some hi-res skins I like to use.

http://www.mediafire.com/download.php?annb9x7xkhbx29b

Also have a link to the Shrek skin, as seen in /pol/

http://www.mediafire.com/download.php?i5tmqt7r1c6vipy

>> No.627981

>>627972
I remember my dads skin was a spawning pad for Quake 2.. It pissed people off.

>> No.627993

>>627972
I'll add the shrek skin as a cheat skin and the hi-res skins.

>> No.628000

>>627993
Why would it be cheating?

>> No.628008

>>628000
The shrek skin is basically oddjob2.0 and well
Shrek isn't drek

>> No.628024
File: 567 KB, 1061x1049, hamberg.png [View same] [iqdb] [saucenao] [google]
628024

>>627972
>the chick from Golden Axe

>> No.628045

>>624346
>steampunk

ITS SUPERSCIENCE YA FUCK

>> No.628042
File: 8 KB, 913x913, 1367690453723.png [View same] [iqdb] [saucenao] [google]
628042

>>628008
>Implying Spriteheight affects Playerheight in any way

>> No.628047

do people play the doomsday port anymore? it used to have the best graphics

>> No.628054

>>622878

yes

>> No.628105

>>628042
>implying people don't disable freelook
>implying you'll be able to see him all the time
>>628008
Added the ones seen in the image and the shrak skin

>> No.628123

>>628105
Huh, wait, I've hit about 30 skins now.
I think it's time for a release.

Current skins:

DOOM Theme

Base III
Orion
Phobos
Chubbs
Crash
Doom64 guy
Illucia
Zombieman
Shotgunguy
SuperShotgunguy
Revenant

Raven Theme

Corvus
Baratus
Parias
Daedolon

Wolf3D Theme

Nazi Chaingunner
Nazi Officer
Schutzstaffel
BJ Blazkowicz

Other Games

Caleb
Chex Warrior
Duke Nukem
FreeMarine
Strifeguy
Lo Wang

Demonesses

Demoness
Tyris Ghost
Purgatori
Lacrimosa

Cheats

Shrek

.. Seem good?

>> No.628124
File: 1.04 MB, 312x176, 3FCsa.gif [View same] [iqdb] [saucenao] [google]
628124

>>628105
>disabling freelook
>2013
I knew some people were rooted in the past, but goooood damn.

>> No.628140
File: 233 KB, 500x326, 1335267494593.png [View same] [iqdb] [saucenao] [google]
628140

>>628124
>hating peoples preferences
>2000+26/2

>> No.628150

>>627408
>Fix one weapon
Chaingun needs more ammo
>fix one monster
Archvile needs more than one attack
>fix one level
Map 32 needs mecha hitler

>> No.628154

>>627842

UV. Having memorized Episode 1 thanks to being too poor and being stuck with Shareware Doom, I've somehow memorized the game but still I enjoy it.

>> No.628162

>>628154
>being stuck with shareware doom
You do know that you can get all of the doom games' IWADs in the OP, right?

>> No.628172
File: 13 KB, 251x242, 1367818815303.jpg [View same] [iqdb] [saucenao] [google]
628172

>>628140
>1013
are you retarded?

>> No.628173
File: 47 KB, 536x1341, e1m2 blue armor out of reach.png [View same] [iqdb] [saucenao] [google]
628173

>>628162

Whoops, I think I erased "as a kid" in the part where I mentioned "stuck with Shareware Doom".

I do have all the IWADs I need though. Always have Doom re-installed when I start fresh after a reformat or something.

Shit I need coffee or something. Or a berserker pack.

>> No.628176

>>628162
I think he meant back when it came out.

>> No.628180

>>628162

you wouldnt dl a car

>> No.628190

>>628173
But that was green armor, and it was in reach

>> No.628198

>>628124
I'm no purist, but i find i can chill more without mouselook on. Having the autoaim do my work makes me feel less stressed. Plus, autoaim is the only way to acurrately use the serpent rod.

>> No.628203

>>628198
You can have mouselook on and autoaim on at the same time you know.

>> No.628213

>>628172
Do you even order of operations?
Division first, then addition.

>> No.628219 [DELETED] 
File: 18 KB, 150x205, EW.jpg [View same] [iqdb] [saucenao] [google]
628219

>>628203
>Doing that in anything other than Heretic/Hexen
Now you're just newfagging.

>> No.628224
File: 20 KB, 283x283, stop.jpg [View same] [iqdb] [saucenao] [google]
628224

>>628219
>newfagging

>> No.628226

>>628123
Looks pretty swell to me. If other people want to add skins later there can always make a version 2.

>> No.628229

>>628123
Upload it now, if you please.

>> No.628247

Gentlemen,

It's time we occupy a server and have a friendly game because I'm tired of f5ing and seeing it empty.

>> No.628250

>>628247
Indeed. Everyone head to the WDI server, I don't think we've done that in a while.

>> No.628253

>>628247
I'll play with you.
I just need to install everything.

>> No.628256

>>628250
Wait, fuck. WDI one isn't up. Someone call Stouffer about that.

>> No.628257

>>628250
We have.
Alot.
Way too much.

>> No.628270

>>628256
If you really have to WDI, there's a non-/vr/ version and it's pretty packed right now, with at least one /vr/ regular present.
:: [BE] New york :: Who dun it public vanilla, finally back from the dead

>> No.628298

>>628247
Which one are you in?

>> No.628315

:: [BE] New York :: Samsara Su/vr/ival
Password: Vidya
WDI sucks, get in here.

>> No.628332

>>628298
/vr/tual bois solve a murder mystery!

>> No.628340

>>628315
>>628332
Competing servers. Aw shit.

>> No.628347

>>628315
Oh boy, Samsara Survival again.
This never gets old..

>> No.628420

>>628347
At least Samsara can't be completely broken and rendered unplayable by hitting everyone with a pipe

>> No.628452

>>628420
If you're murderer, the key is to not let them beat you with pipes.

But seriously, trying to blend in isn't a good plan. Changing colors is just to negate "murderer is yellow!" wrecking your sneakiness.

>> No.628458

>>628452
If you're murderer, the key is to not let them do something, and the very act of not letting them do that something immediately indicates that you are the murderer.

>> No.628514
File: 6 KB, 316x324, hawt.png [View same] [iqdb] [saucenao] [google]
628514

I'd hit it

>> No.628523

Just got some WAD suggestions from this thread, thanks.

One more question: I still use gzdoom for the most part, should I switch to another sourceport?

>> No.628526

>>628514
Please, god, no.

>> No.628531

>>628523
GZDoom is fine, if you want to play multiplayer, get Zandronum.

>> No.628534

>>628523

Some modern WADS act a little bit weird in GZDoom (ZDCMP2 for example, the final bossfight is bugged as hell) and some other would actually ask you to play with a certain SVN build, so it won't hurt to have ZDoom too

>> No.628540

>>628523
There isn't really any other source port.
>>628534
GZDoom gets SVN updates as well (in fact, it gets one every time ZDoom does)

>> No.628604

>>628523
For some older wads, you'll want to have PrBoom handy when Zdoom has an aneurysm, particularly for super Dehacked-heavy stuff like Batman Doom.

>> No.628652

>>628347

Are you the same poster who keeps talking about how terrible Samsara is?

>> No.628668

>>628652
No, he's different

>> No.628698

>>628652
Hell naw, Samsara's the shit nigga. I have no qualms with Zdoom stuff (I'm in the middle of making a map & monster for Zdoom as it is); I'm just giving fair warning that some things don't play nice with (G)Zdoom, and wanna make sure folks who play 'em get the best experience since I've got a soft spot for older TCs and the like,

>> No.628714
File: 337 KB, 1920x1080, Screenshot_Doom_20120304_222126.png [View same] [iqdb] [saucenao] [google]
628714

>>628526

>> No.628718
File: 338 KB, 1920x1080, Screenshot_Doom_20120304_222224.png [View same] [iqdb] [saucenao] [google]
628718

>> No.628723
File: 356 KB, 1920x1080, Screenshot_Doom_20120304_222229.png [View same] [iqdb] [saucenao] [google]
628723

>> No.628725
File: 362 KB, 1920x1080, Screenshot_Doom_20120304_222242.png [View same] [iqdb] [saucenao] [google]
628725

>> No.628732
File: 256 KB, 1920x1080, Screenshot_Doom_20120304_222246.png [View same] [iqdb] [saucenao] [google]
628732

>> No.628735
File: 69 KB, 386x503, 1365399710496.jpg [View same] [iqdb] [saucenao] [google]
628735

>>628652
>samsara
>terrible
>this is something people actually believe

>> No.628739
File: 181 KB, 1920x1080, Screenshot_Doom_20120304_222250.png [View same] [iqdb] [saucenao] [google]
628739

>> No.628750

>>628739
I don't like the supercloseups in porn, I want to see her face when she cums.

>> No.628751

What soundfont does everyone use?

>> No.628762

>>628751
Funny you mention this, I just found the best soundfont ever.
silverspring15
http://files.myopera.com/Silverspring/files/Silverspring%20Gaming%201.5.zip
There's also WeedsGM3 which is pretty good too.
http://us.un4seen.com/files/extra/WeedsGM3.zip
And SGM-V2.01
http://www.gamefront.com/files/21458874
and of course, EAWpats
I actually use EAWpats' drums and sfx because I like them more than any other soundfont's
ftp://ftp.fu-berlin.de/pc/games/idgames/sounds/eawpats.zip

>> No.628765

>>628124
>using freelook in doom
>ever

But in seriousness, People shouldn't have to freelook if they don't want to. Especially when most non-zdoom maps don't need it.

>> No.628785

>>628751
I, myself, use WeedsGM3.
>>628762
I've not heard of silverspring15 or EAWpats.
I'm gonna give them a try.

>> No.628795

>>628751

I use live mp3s. Purists should use opl3 or gus emu

the real question is how can you force (G)ZDoom play in native 2560x1440 resolution if the option doesn't appear?

>> No.628809

>>628795
The option will most likely be included in a future update. Until then, play in the resolution thats closest to the one you want to play in.

>> No.628812

>>628795
>not playing windowed

>> No.628824

>>628812
I always used to play fullscreen but not being able to alt tab got really annoying, so I tweaked the res and set it to windowed and it is all good.

>> No.628829

>>628795
Tweak the ini file

>> No.628845
File: 100 KB, 250x250, WIPE AND SCRUB! WIPE AND SCRUB! THAT MEANS MY HELMET IS BLOOD STAINED! WIPE AND SCRUB!.png [View same] [iqdb] [saucenao] [google]
628845

Does anyone have the voices.wad for Strife anywhere?

I downloaded one of the earlier packs that was about 250 MB (just called 'DOOM'), it had all the IWADS but lacked the voices.wad file

Since I practically don't need anything from the Mega Pack and I'm not sure if whenever that wad is in the pack or not, an upload would be greatly appreciated

>> No.628853

>>628845
https://dl.dropboxusercontent.com/u/48332341/voices.wad
here ya go m8

>> No.628898

>>628829

what cvars

>> No.628964

Z& crashed again, but it's 5 am so fuck that. Night all.

>> No.629064

>>628124
>Playing Doom
>2013

>> No.629080
File: 365 KB, 1280x800, Screenshot_Doom_20130508_060005.png [View same] [iqdb] [saucenao] [google]
629080

Okay, I kinda got sidetracked for a few hours and I wanna try beating TNT (or atleast some of it), so I'm gonna do that and once I'm done I'll release the /vr/ skin pack.

>> No.629107

>>624235
I like linearity, as long as there are plenty of optional sidepaths to explore, and maybe some mild backtracking. 90's shooters mostly did employ these, Doom included.

My main issue with SP shooters nowadays is that they put too much focus on set pieces and scripting, that they tend not to employ sidepaths as a result of it. Maybe the occasional room on the side, but rarely any large scale sidepath.

>> No.629113 [DELETED] 

>>628762
I'm sticking with WeedsGM3. Silverspring15 is earrape and EAWpats isnt even in the right format.

>>629064
Oh look who it is.
You claim that we can't see you. Yet you seem to want to be seen.
Yes, we see you, we've seen enough of you and we dont want to see you again
http://www.youtube.com/watch?v=vp3RSeJnC2k

>> No.629120

>>629113
I was making fun of his logic.

>> No.629131
File: 15 KB, 172x227, 1366196908868.jpg [View same] [iqdb] [saucenao] [google]
629131

>>629120
Sorry, didnt notice

>> No.629135

>>629113
>Silverspring15 is earrape
Then turn down the volume?
>EAWPats isn't the right format
What driver are you using? Timidity++? If so, then add the gravis.cfg, gsdrums.cfg, and gssfx.cfg in setwindrv

>> No.629150

>>629135
What I meant with Silverspring15 is that its, in a way, quite "in your face".

I use Fluidsynth and the Soundfonts I use are in sf2 format. I have no clue what to do with everything thats in the EAWpats zip.

>> No.629156

>>629150
Should get the bassmidi driver

>> No.629162
File: 25 KB, 387x600, baba.jpg [View same] [iqdb] [saucenao] [google]
629162

>>628762
>SGM-V2.01

My nigga

>> No.629167
File: 55 KB, 447x604, 1336879259992.jpg [View same] [iqdb] [saucenao] [google]
629167

>>629156
Bassmidi? I assume its self explanitory, otherwise, is it not midi with bass?

>> No.629175

>>629167
http://kode54.net/bassmididrv/

>> No.629176

>>629167
http://kode54.net/bassmididrv/

>> No.629179
File: 846 KB, 839x461, diplo wat.png [View same] [iqdb] [saucenao] [google]
629179

>>629175
>>629176

>> No.629182

>>629175
>>629176
Oh wow

>> No.629264

What do you guys do for playing co-op Hexen?

Using either Zandronum or Skulltag it appears to be impossible to save while in a net game.

zDoom however, despite being older than those two programs could save and load just fine. Do you guys have any solutions, 'cause at the moment it seems to be to leave the server and clients connected indefinitely.

>> No.629273
File: 186 KB, 288x231, Paladin-melee-fast.gif [View same] [iqdb] [saucenao] [google]
629273

ATATATATATA

Less than 30 frames to go, woo~

>> No.629285

>>629264
I'd host BE server in Zandro/Skulltag and then call people there, I guess. Or I'd find empty server with fine ping and give IP/name to it.

>> No.629286

>>629273

OH NO

>> No.629293

>>621695
If it's that big of a problem, just right click whatever file you want to run in it and set it so it'll be opened with DOSBox.

>> No.629303

>>628853
Sorry for the late reply, was playing Battlefront 2 since Steam finally delivered a CD key

Thanks bro, didn't know I was missing out on quite a bit of voice acting

>>628898
vid_defheight=X
vid_defwidth=Y

Ctrl + F for them and set them to what you want. Applies to all ZDoom-based source ports.

>> No.629324

cacodaemons are so cute
I love the way they die
fluffy

>> No.629348

Welp, here it is. /vr/ skin pack version 1.
https://dl.dropboxusercontent.com/u/27048651/vrskins.wad
It includes (about?) 30 skins, many of which have custom sounds.
I'd be glad if this could be put on BE and used by /vr/ servers.

>> No.629362

>>627551
>Make map30 mouselook-unfriendly
how about just playing the game as intended...

>> No.629384

>>627743
ahahaha i never thought i'd see the day that someone actually recommends Remood

>> No.629387

>>627551
>Bringing up mouselook at all
Doom was made before Mouselook, there is no "fixing" what is not in the game in the first place.

>> No.629389
File: 205 KB, 570x475, MY MIND!.png [View same] [iqdb] [saucenao] [google]
629389

>>629324
>Fluffy Cacodemons
Now I want to cuddle one.
ffffFFFFFFFFUUUU~
MY MIND!

>> No.629392

>>629362
Cause I like making things even harder.

>> No.629395
File: 37 KB, 640x516, fps-map-design.png [View same] [iqdb] [saucenao] [google]
629395

>>629107
>I like linearity, as long as there are plenty of optional sidepaths to explore, and maybe some mild backtracking.

Same here. F.E.A.R comes to mind on this and I loved it.

I just get annoyed by people being like "NOPE MUST BE TOTALLY NON LINEAR" as if that automatically means good, it *can* be good but it's not *exclusive* to good.

And the alternative is not just a straight line.

There was one poster on the zdoom forums who was saying he thinks a map sucks balls if it does not also play well as a deathmatch level, and I just thought "really?.....fucking honestly?". So he unknowingly deprives himself of a potentially good experience just because a level is not optimized to also play as a deathmatch map.

That's the bottom line of what I dont like really, people passing off their personal opinions of what a doom map should be as objective guidlines of quality instead of subjective tastes, which is what it all is in mapping as mapping is closer to being an art than a science. As pretentious as that is to say.

>> No.629413
File: 892 KB, 813x811, 1366054555348.png [View same] [iqdb] [saucenao] [google]
629413

>>629273
Hey, I saw your post on the zdoom forums.
I really like that monster.

>> No.629416
File: 286 KB, 597x562, bumholio.jpg [View same] [iqdb] [saucenao] [google]
629416

>>629389

>> No.629425
File: 95 KB, 368x300, 1332865330876.png [View same] [iqdb] [saucenao] [google]
629425

>Doom should be played with or without [thing i like or dont like]

Doom was not designed to be played a particular way, doom was simply designed to be played.

>> No.629461

>>629425
as long as you realise using mouselook to cheese map30 is cheating

>> No.629469
File: 85 KB, 640x480, 1368016478.png [View same] [iqdb] [saucenao] [google]
629469

>>629324
arachnotrons are cuter, how can you say no to those eyes...

>> No.629476

>>629461
Yes, as somebody who uses mouselook I'll admit that. I always try to at least play in the sprit of the game, same reason I only use jump to get to areas I have already cleared and there is nothing between me and that area anyway even if i didnt jump and went the long way.

>> No.629480
File: 27 KB, 640x480, 1368016478.jpg [View same] [iqdb] [saucenao] [google]
629480

>> No.629481

>>629425
I don't care how people play doom, as long as they know that some zdoom features can trivialise vanilla levels.

>> No.629483
File: 23 KB, 640x480, 1368016478.jpg [View same] [iqdb] [saucenao] [google]
629483

>> No.629484

>>629348

Greatly appreciated, thanks!

Also, anyone here actually owned those cuhrazee Doom CD packs?

Pic related, just take a look at this motherfucker

>> No.629492
File: 70 KB, 385x342, Megadoom3[1].jpg [View same] [iqdb] [saucenao] [google]
629492

>>629484

herpus via derpus, here's the pic

>> No.629496
File: 15 KB, 640x480, 1368016478.jpg [View same] [iqdb] [saucenao] [google]
629496

>> No.629498
File: 4 KB, 184x184, 1348633569447.jpg [View same] [iqdb] [saucenao] [google]
629498

>>629492
Who the hell is that meant to be on the front?

An alien MC Hammer?

That aside, I wonder what the levels were like.

>> No.629503

>>629469
>>629480
>>629483
>>629496
o.o

>> No.629505

>>629496
I love this dramatic zoom

but lil cacos r my thang

>> No.629506
File: 9 KB, 640x480, 1368016478.jpg [View same] [iqdb] [saucenao] [google]
629506

>> No.629507

>>629498
it's obviously a power ranger with a 1930's science fiction ray gun

>> No.629515

>>629498
>That aside, I wonder what the levels were like.
i imagine they're pretty much the same set of levels that are on every mid nineties doom shovelware cd.

>> No.629519

>>624316
Archviles could be rezzers and say, conjure firewalls between you/them or you/target, or run away and seek cover actively (although that'd be a bitch to script to where it wasn't excessive, but it was effective), or "fuse" with big/medium monsters and suicide themselves to create an amped-up version of them (Possessed Baron, faster, nastier, etc), flaming cybie, arachnomind with psychic powers, spectre-phasing tank imps, suicide zombies, steroid demons (3x speed, longer bite radius, but easier to knock back?)...

I dunno, sounds like a fuckassload of work, but I'd love to see it.

>> No.629527

>>629476
what's the most disgusting shortcut possible by using jumping?

- map03, bypass the entire blue key section by jumping up to the ledge with the medikits

- e1m3, fall into the acid pit at the start, walk until the secret exit tunnel opens, jump up

there must be better ones than these...

>> No.629531

>>629515
>every mid nineties doom shovelware cd.

Were there even that many?
I can only think of a few and I dont even know if they were all shovelware, come on there bro.

I just feel curious about them, the internet is where many doom levels reside now but as far as I know many of these levels wont reach the wider community because they're not published online.

>> No.629536

>>629527
map05, hop through the window to get the blue key early, miss out half the level

map07, just hop up to the exit switch without killing anything

>> No.629539
File: 26 KB, 691x431, 1366991429259.png [View same] [iqdb] [saucenao] [google]
629539

>>629527
Probably, but I dont do that or if I do I know I'm clearly just having a giggle m8 and should stop muckin about.

Mouselook is as far as I go.

>> No.629562

>>628172
PEMDAS, nigger.

Parenthesis, exponents, multiplication, division, addition, subtraction. There's a variety of absurd mnemonic device phrases associated with it, I find the "word" to be easier though.

>> No.629567

>>629539
i wasn't accusing you or anything, i just thought it would be fun to think about, especially as i use prboom unless the map needs zdoom, so i don't normally have the opportunity to jump

>> No.629572

>>629531
Dozens, if not hundreds of shitty level packs.

I even bought a couple at... I think Sams Club when they went cheap (D!Zone, D!Zone2, DukeZone), they were shit, but they came with okayish documentation for the time, a reasonable front-end, and there were *some* decent levels (keep in mind I was like 8-10 at the time, so my tastes may have been shit).

>> No.629574

>>629567
>i wasn't accusing you or anything, i just thought it would be fun to think about,

Ah, well in that case no.
Though it might be interesting to try, especially taking rocket jumps into account as well.

There are levels where the exit is right next to you and you go from there.
Also, speed of dooms map 32 could be easily ruined with jumping.

>> No.629579

>>629567
Maybe I'm in the minority here, but I just leave all the fancy new features on, and then just don't jump or crouch. /shrug.

Those being on or off on multi servers don't bug me, but the people who do shit like turn on Brutal Doom and a hard/modern mappack and then turn off freelook make me want to punch babies (I leave autoaim off on my zandro character, also, so it's an extra layer of annoyance for me, not to mention it's asinine in the first place).

>> No.629606

>>629527
Icarus map25: grab red key, walk forward a bit, jump up, trek back to the exit tele, exit level.

>> No.629620 [SPOILER] 
File: 137 KB, 600x600, wadsofwads[1].jpg [View same] [iqdb] [saucenao] [google]
629620

>You will never fight a Cyberdemon in a tech environment while riding an office chair at high speed, and wearing an IDKFA helmet and sunglasses

How does that makes you feel, /vr/?

>> No.629623
File: 17 KB, 253x253, 1362703656793.jpg [View same] [iqdb] [saucenao] [google]
629623

>>629620
Why isn't he circlestrafing?

Is this nerd fucking suicidal?

>> No.629625

>>629620
a midget cyberdemon from the look of it
also does that say "crug alert" ??

>> No.629628
File: 40 KB, 236x421, LEL.jpg [View same] [iqdb] [saucenao] [google]
629628

>>629620
>Drug alert on the monitor

>> No.629630

>>629625
oh wait never mind i get it, it's Cd Rom User Group alert

>> No.629656
File: 258 KB, 243x267, Paladin-Full.gif [View same] [iqdb] [saucenao] [google]
629656

>>629413
Thanks man. Was just gonna post a little update in the thread.

>> No.629659
File: 70 KB, 256x256, 1353236966858.png [View same] [iqdb] [saucenao] [google]
629659

>>629620
I just wonder about the quality of the maps because they were made by guys getting paid to do it, not just hobbyists in their spare time, who level simply because they like the game and want others to have fun in their maps.

>> No.629663

>>629620
>You will never fight a Cyberdemon in a tech environment while riding an office chair at high speed, and wearing an IDKFA helmet and sunglasses

Harry the Handsome executive in DOOM.

>> No.629670
File: 1.26 MB, 1600x1756, 1352576330330.jpg [View same] [iqdb] [saucenao] [google]
629670

>>629656
Where do you see it best being used?

Like, what sort of environment?

>> No.629684

>>629670
For overall design, I'd say close quarters, with a little wiggle room so players can see the dynamic between his more offensive close-range attacks (The grenades) and defensive longer-range style (blocks more & uses shield attack). The bouncy grenades might also make him good for areas with lots of corners for maximum mayhem, and putting him in areas above the player could heighten that.

If you mean environment as in visual setting, uh, I'd just toss him wherever someone would put in any mechanized monster. Tech bases would be the obvious choice.

>> No.629703
File: 12 KB, 477x379, 1329285976832.png [View same] [iqdb] [saucenao] [google]
629703

>>629684
I getcha, well in that case I'm looking forward to the result. I quite like cyber themed monsters myself. Best of luck with it.

>> No.629798

>>622325
That's going in my /fit/ humor folder. T-thanks based anon.

>> No.629808
File: 28 KB, 331x319, le grinning apple.jpg [View same] [iqdb] [saucenao] [google]
629808

>>622325

>> No.629920

So did anyone hear about the new Wolfenstien game?

>> No.629945

>>629920
I've only seen the trailer, not exactly sure what to make of it yet.. going to sleep now anyways.

>> No.629968

>>629945
>>629920
Please link the trailer, google is failing me, must be using wrong search terms.

>> No.629969

>>629968
Scratch that, I'm a retard, found it.

>> No.630221

>>629920
I'm pretty psyched for it

It's being made by some of the same people who made the Chronicles of Riddick games and The Darkness

I don't doubt that they'll do their homework and turn out a pretty good game

>> No.630318

LET'S KILL DEMONS

>> No.630409

Anyone here completed The sky may be?

I've just started it up in chocolate doom as I am told that is the only way to play it, and I'm having a god damn blast.

>> No.630473

>>625472
Should've been the final boss instead of that goddamn walltexture

>> No.630497

>>630221
I'll probably pick it up day 1, I love wolfenstein.

In hopes the franchise lives on for a while.

>> No.630594

>>630409
there are fixed versions for zandronum

>> No.630614 [SPOILER]  [DELETED] 
File: 1.12 MB, 1152x864, Screenshot_Doom_20130507_062301.png [View same] [iqdb] [saucenao] [google]
630614

This is why i hate the Doom community.

>> No.630617

>>630614
Oh here we fucking go


>>>/v/
>>>/v/
>>>/v/

>> No.630620 [DELETED] 

>>630614
link

>> No.630625

>>630614
Not that I don't find that image saddening, but

>implying this kind of thing doesn't happen in most modding communities built around a simple game engine or simple/easy modding tools

>> No.630643

>>630614

Why would you hate an entire community because of one mod? If anything, you should love the modding community more. It's still just as active as ever and still full of life and if somebody wants to make a mod, they still can and still will. It's endearing if anything.

>> No.630646

>>630594
oh good lord where

>> No.630658

>>630614

Oh great, /vr/'s about to start infighting again

>> No.630673

>>630646
http://static.best-ever.org/wads/skymaybe-zanfix.wad

>> No.630682

>>630658
Report it. It's an obvious attempt to stir shit up.

>> No.630684 [DELETED] 

>>630682
Better tell mom and dad

>> No.630689
File: 101 KB, 800x600, Screenshot_Doom_20130508_211722.png [View same] [iqdb] [saucenao] [google]
630689

Oh, king-size medikit and shells!
WAD: Beyond Reality

>> No.630696

>>630614

I'm not into those cartoons but looks kinda cool. I love the fact that there are still wads made around modern pop culture. Goes to show the staying power of Doom.

I'd really like to get into Doom mapmaking. I used to make a lot of maps for Counter-Strike with Hammer. Would it be hard for me to get into Doom mapping from that background?

>> No.630713

>>630689

While Half-life 2 started my love of surrealist maps, this wad took the cake.

>> No.630758

>>630614
Why, because of Kate being cutesy like she usually does?

inb4 suddenly everyone loves her because om girl

>> No.630772

>>630614 (Dead)

Somebody really deleted this post? What a waste of moderation.

>> No.630795
File: 25 KB, 502x518, zdl.png [View same] [iqdb] [saucenao] [google]
630795

So, for those of you who play doom with enhancement mods that don't mess with the gameplay, what do you use?

pic related
I use the lights and enemy brightmaps packaged with GZDoom.
D1-pcmus.wad, which was on a doom page linked to in one of the older threads, and is the Doom OST CD replacing built in doom music, resulting in higher quality original background music.
pk-doom-sfx-20100109.wad, from the doomsday source port site, which is higher quality versions of the original sound effects (and probably overridden by the sfx changes in DEFinal.pk3)
DEFinal.pk3 is a collection of enhancements that don't effect gameplay, like brightmaps for assorted wall textures, smoother weapon animations, ejected cartridges from weapons, among a bunch of other shit. The mod also shifts around some base game sound effects, so enemies have a more consistent and unique sound. I like the sound effect changes, but there's a version without that available too.
doom-freelanzerhddoom-blahblahblahetc.wad is a custom version I modified of the doomsday source port forum's HD texture project, which is the best quality and most faithful to original HD texture pack I've found. The pack is incomplete, has no brightmaps, and fucks up the nice brightmaps in DEFinal.wad, so I deleted any HD textures from it that had corresponding brightmaps in DEFinal.wad. Most of the HD textures look decent even next to the low res originals.

>> No.630796

>>630758
>Kate
>her
>implying

>> No.630801

>http://www.mediafire.com/?n15f7ghpbc7mmtu

Bugfixes!
>Bullet size has been changed.
>Spectres sometimes got caught on physical objects. Should be fixed now for Zdoom users. Zandronum users, your port sucks and I'm this close to not supporting it anymore.
>Flimsy armor has been reworked slightly- 50 armor gained at 25% damage reduction.
>Tesla armor has been removed, and plasma chaingunners now attack faster.

>> No.630808

>>630796
>implying implications

>> No.630815

>>630796
>>>/sp/

Patriots fans pls go

>> No.631059

Who the fuck is Kate

>> No.631078

>>630801
>http://www.mediafire.com/?n15f7ghpbc7mmtu
Testan nao!

>> No.631095

>>631059
An annoying bitch who keeps making the ZDoom community a giant joke.

>> No.631143

Haven't played doom for years...
Any tips on finding secrets? I know that when a wall tile looks off, then it's a secret door.

>> No.631151

>>631143
UNF everything.

Also sometimes you can see them on the automap, if the mapper doesn't set up the secret properly. The door will have a different color than the rest of the wall on the automap.

>> No.631163

>>630696
Not at all, Hammer is actually (necessarily) harder to use than Doom Builder 2. Should be a walk in the park, frankly.

>> No.631190

>>630801
Observations:
-Bug with the undershoot error seems fixed; I tried the same spot as the pic, and it seems to work now.
-No more bullet trails on the map! Yay!
-Demons are a bit tougher than Spectres; not bad, but makes e1m8 a bit difficult on pistol start (cue sad violin music)

Amusing anecdote:
>testing e3m8
>con Spiderbrain into fighting Baron, have RL
>shoot trirocket at her; bounces, no issue dodging
>shoot homing rocket at her
>homing rocket bounces, targets me
>confirmed targeting when running from rocket
>WTFdied

e3m8 will be a bit of a pain on pistol start. Beating it thusly will be FUN.

>> No.631191

>>631143
unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf where is it unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf unf

>> No.631198

>>631191
Check behind the imp. NOT THE IMP'S- okay I'll leave you two alone now.

>> No.631224

>>631190
>homing rocket bounces, targets me
Yeah, that's a side-effect of her shield- it has a demonic influence on IFF homing circuits, causing it to target doomguy. Obviously. This isn't because the reflection flag automatically changes ownership of the missile, no, not at all.

Demons have been stronger than spectres since I modified them, but I lowered their charge and slammed up their speed a *lot*. Now they're pretty dangerous.

It should help that the pistol is a lot tougher, now.

>> No.631231

Anyone playing right now? What server?

>> No.631269

>>631224
Interesting, I like the demon change, that was more along the lines of how I thought pinkies should operate, the crazy parabolic leap didn't fit the Doom world really, haha.

Testing soon.

>> No.631296

>>631269
They still have a little bit of a leap, but I was thinking I'd tone it down a bit in trade for giving the demon less pain chance- make them inexorable, unstoppable warriors.

>> No.631337

>>631191
heaven forbid you play a wad which replaces DSNOWAY...

the bitching levels* : you ca- you ca- you ca- you ca- you can't get out that way

not to mention "it is a good day to die... but the day is not yet over" every time you kill a zombie

__________
* http://www.doomworld.com/idgames/?id=8125

>> No.631373

>>623908
>>625640

http://www.mediafire.com/download.php?ghrca3qcxt1san4

>> No.631392

http://devolverdigital.tumblr.com/post/49943845416

Don't mind me.

>> No.631615

>>631392
u wot m8?

No seriously, what?

DD is... making... a blade analyzer? Wot.

>> No.631639
File: 52 KB, 544x548, 6941914821.jpg [View same] [iqdb] [saucenao] [google]
631639

>>631615
Shh, nobody spoil the surprise for him.
Wait for it...

Waaaait for it...

>> No.631653

>>631639
>>631392
OH MY GOD

I'VE BEEN WAITING FOR THIS FOREVER.

>> No.631701

>>631392
>>631615
>>631653
I do not understand completely. What is this, and why should I feel excited? The name rings a bell...

>> No.631708

>>631701
Well, go look at what else both Devolver Digital and Zilla Enterprises has done. In that order. One at a time.

And then think about the fusion of the two.

I can't stop cackling ecstatically.

>> No.631723

>>631708
We're going to get a game where we can use katanas to chop people up?
I thought you could do that in Hotline Miami, and I've still got my copy of Samurai Western...

>> No.631731

>>631726
Samsara, obviously.

>> No.631726
File: 433 KB, 750x600, screenshotdoom201004121[1].png [View same] [iqdb] [saucenao] [google]
631726

Any WADS with a new mugshot face?

So far I have Zharky Goes to the Store, 32in24-11, and that female Doomguy

>> No.631767

>>631726
How does the Cacodemon even hold it, it's not got hands.

>> No.631770

>>631767
He's got an attachment connected to his lower chin-spike.

>> No.631790

>>631770
No, Cacodemons only have, externally, mouth, teeth, thorns, an eye, and an asshole.

>> No.631792

>>621235
But neither name is correct. His actual name is Ranger.

>> No.631806

>>631801
>the one on the tight
>tight
Right, I mean. Whoops.

>> No.631801

>>631790
Yes, but he'd modified one of his lower thorns- you can only see the one on the tight- specifically to hold the cola.

The demons have tons of cybernetics, after all, if the cyberdemon is any evidence. No reason a caco couldn't change one of his thorns.

>> No.631857

>>631726
the Karl Urban face from Freedoom

>> No.631873

>>630795
Someone actually uses my fullscreen hud?
Huh.
Well, I recommend you get Timidity4ZDoom
(linked in the thread somewhere, I think? If not, http://www.zdoom.org/files/timidity4zdoom2.zip ) and the silverspring15 gaming soundfont (also linked in this thread)

>> No.631874
File: 22 KB, 400x400, 1367976769293.png [View same] [iqdb] [saucenao] [google]
631874

>>631857
>Freedoom

>> No.631890
File: 67 KB, 640x480, 1368051148.png [View same] [iqdb] [saucenao] [google]
631890

>>631874
hey, don't knock Freedoom.

>> No.631895
File: 566 KB, 469x163, 1364718780533.gif [View same] [iqdb] [saucenao] [google]
631895

>>626329
>Phobos
>Crash

>> No.631930

>>627981
Haha, never seen that one.

I have used the crate skin before, though. Good times were had.

>> No.631934
File: 828 KB, 1200x675, Screenshot_Doom_20130508_232437.png [View same] [iqdb] [saucenao] [google]
631934

Speaking of Custom huds, I recently found this one made by Sodaholic in the ZDoom Forums before he was banned.

What custom huds do you use, /vr/?
(>tfw Captcha changes in the middle of submitting)
Mod is called Doom Expanded

>> No.631954
File: 22 KB, 318x240, cool beans.jpg [View same] [iqdb] [saucenao] [google]
631954

>>631890
Oh shit that's what's replacing Romero's sprite?

>> No.631960

>>631934
haha that guy is banned from like everywhere

>> No.631965
File: 27 KB, 367x451, AH HAHAHA FAGGOT.jpg [View same] [iqdb] [saucenao] [google]
631965

>>631890

>> No.631968

>>631934
Gimme gimme!

>> No.631980

>>631954
RMS

>> No.631984

>>631980
Yeah, I know

>> No.631989

So I was playing Chex Quest with the wad in the OP, but it doesn't play the opening FMV.
Why is this?

>> No.631991

>>631954
yes, IIRC stallman's permission was sought, and given, to use his likeness

which is amazing really if you think about it because Freedoom's licence is basically BSD (as opposed to GPL)

>> No.632003

>>631989
Because there isn't a fmv for chex quest?
Or, if I remember correctly, any doom engine game except hexen for the '64?

>> No.632015

>>632003
Chex Quest had an FMV, I'm sure of it.
It was this really cheesy low-budget CGI, that looked like the one from Bubsy 3D.
But it was there

>> No.632014

>>631989
The FMV was on the cd, not in the iwad.

>> No.632027

Bamp limit

Making the new thread in a sec

>> No.632036

>>631968
Hud
http://forum.zdoom.org/viewtopic.php?f=19&t=26644&p=507352

Doom Expanded
http://forum.zdoom.org/viewtopic.php?f=19&t=34942

>> No.632040

>>632003
Yeah there is, it's a video on the disc itself.

http://www.youtube.com/watch?v=pSpGQ5AVJpI

>> No.632048

>>631934
what was he banned for

i know he was banned from doomworld for one too many posting while drunk/high incidents

>> No.632060

>>632048
I was about to ask if any of you guys knew

>> No.632069
File: 186 KB, 1360x768, Screenshot_Doom_20130505_220450.png [View same] [iqdb] [saucenao] [google]
632069

Alright, I'm going to try again.

Does ayone know whats happening here? Textures stretch to ridiculous degrees in an instant and monsters and other things turn invisible

Happens in certain wads, trancends GZDoom and Zandronum.

>> No.632079

>>632069
Your computer is so old that it doesn't even fully support OpenGL.
Get a new GPU.

>> No.632081

>>632036
Thanks.
What does DOOM Expanded does exactly though?

>> No.632091
File: 27 KB, 372x339, 1346295475138.jpg [View same] [iqdb] [saucenao] [google]
632091

>>629808
>le grinning apple.jpg

>> No.632102

>>632081
Once you download it, read the text files. They might answer your question

>> No.632107

>>632102
Heeeeeeeeeh, oh well. All I wanted was the hud, thanks again.

>> No.632137

NEW THREAD

>>632128

>> No.635038
File: 324 KB, 1024x1573, DOOM Guy Tries to Join the Avengers.jpg [View same] [iqdb] [saucenao] [google]
635038

It's been awhile since I picked up DOOM. Could anyone recommend a worthy sourceport? I used to have one with in-depth options instead of just a simple launcher but I cannot seem to obtain it again.

>> No.635051

>>635038

Get both ZDoom and GZDoom for singleplayer, and Zandronum for multiplayer

It doesn't hurt to have all 3 of them installed, to be honest

>> No.635073

>>635051

What would be the difference between ZDoom and GZDoom? They seemed similar from what I can remember.

>> No.635075

>>635073

One has OpenGL support and the one doesn't. Other than that, just like you said, they're pretty much the same

>> No.635539

>>635038
PrBoom-plus is my favourite pick for classic gameplay