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/vr/ - Retro Games


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6259716 No.6259716 [Reply] [Original]

What does /vr/ think about Mega Man 8? i always liked its comfy, non-challenging gameplay, colorfully animated graphics, that kino soundtrack, and modern portrayal of the character more than the games before it.

>> No.6259774

>>6259716
I'm enjoying it so far but then I came across the first snowboarding stage in frost mans stage and I am already hating this shit more than the block puzzles in the nes games now, and I haven't gotten to wileys castle yet but I heard theres an even worse one there.

>> No.6259778

>>6259716

shit gaem

>> No.6259784

Great game & ost, it changed up the formula quite a bit however. No E-tanks, nutty "Rush flying around and dropping goodies" powerups in lieu. Bolt shop was great. VOs were corny but fun. I wish the sprite animations weren't so fluid, Megaman looks like a jelly blob when running around. I could probably finish it with my eyes closed.

>> No.6260014
File: 17 KB, 480x360, megamanvii_gameboy.jpg [View same] [iqdb] [saucenao] [google]
6260014

For me, it's 7.

>> No.6260056

>>6259774
If you use the megaball while on the snowboard you will bounce off of it, this will make those segments much easier.

>> No.6260070

>>6259784
Still dont understand why they picked a literal retard to do dr light tho.

>> No.6260072
File: 1.16 MB, 1589x2184, RMFJpSFamiCoverPromo[1].jpg [View same] [iqdb] [saucenao] [google]
6260072

>>6259716
For some reason the first time I played it I died a lot, not only on Frost Man's stage. I don't think playing a jp version had something to do and I should go through it again.
>>6260014
I prefer Megaman & Bass. In highschool, we used to share ROMs from the internet and this popped out. I liked how different the gameplay was between the two robots and combing each stage for disks and bolts.

>> No.6260117

Better than 7 but that's not saying much.

>> No.6260119

>>6260117
Not even close.

>> No.6260130

>>6259716
The height of Capcom's attempt to imitate the success of Mega Man X with the Classic series. It doesn't really work, though, which is likely why MM9 went back to the simplicity of the NES games and dropped the gratituous dark-and-edgy elements.

>> No.6260143

>>6259774
>the block puzzles in the nes games
Oh, you mean one of the best parts. Zoomer? Zoomer

>> No.6260148

>>6260117
7 is much better

>> No.6260817

>>6260130
MM9 went back to artificial cringe NES shit because X-er boomers (including Inafune and his friends) wanted a nostalgia buy. Fairly good game, but MM10 proved that it this was a fad and nothing more. MM11 did the right thing by returning to the comfy modernistic MM7-8 route.

>> No.6260827

>>6260817
8-bit megaman will always be better, zoom zoom

>> No.6260939

>>6259716
I played this game at a pretty young age so for me it was challenging enough. I've played just about every single Megaman game so I have a lot to compare it too.

Things I liked:
Comfy cool cutscenes, especially that intro with that chill music.
Bright colors everywhere.
Nice smooth animation. Some anon talked about things looking like they were made out of jelly and not liking that, I do though.
Swordman's stage was especially fun an interesting.
Bass's battle was awesome.

Things I didn't like:
Clownman's stage is such a headache to look at and listen to.
Snowboard stuff is a bit much.
Astroman's stage is waaaaaay too much.
There not being enough bolts to buy everything in the shop really frustrated me.
Why isn't there a Rush Adapter?
Not enough secrets to find compared to MM7 when logically, there should have been much more.

Honestly, I consider this game to be a pretty disappointing entry all in all. One that I enjoyed a lot playing, but still, it should have been much more, there was no reason for it not to be. I know on the Sega Saturn it got two old school bosses to fight which is Cutman and Woodman. That's pretty awesome but I think they should have given you the weapons too and not just a bolt.

>> No.6260945

>>6260014
Fat Angry Megaman best Megaman.

>> No.6260963
File: 253 KB, 640x476, Shade_MMVII.png [View same] [iqdb] [saucenao] [google]
6260963

>>6260945
I love his 7 sprite so much. Overall the spritework on 7 is great.

>> No.6260986

>>6259716
I think its fine, i think a lot of its hate comes from series fatigue as it was the eighth mainline game in... What, eight years?

Plus it ditched etanks so shitters couldnt cheese everything by spamming tanks, something they complain about mm&b too.

>> No.6261047

Godamn jump slide... That shit took me forever back in the day just because the game yelling it at me was a big distraction. As opposed to me just learning it on my own like in dkc

>> No.6261460

Is it really not challenging or not challenging according to /vr/, where nothing is challenging? All Mega Man games seem pretty tough to me, even the "piss easy" Mega Man 2.

But it's one of the best looking 2D games I've ever played, real shame Capcom went back to the NES Aesthetic for the next two games. I swear that series and Kunio really disappointed me moving forward.

>> No.6261464

>>6260963
7's a good underrated game, but the artwork is a major downgrade from the NES series

>> No.6261469

>>6260817
>MM11 did the right thing by returning to the comfy modernistic MM7-8 route.
Minus all the edgy stuff like the Evil Energy, King trying to spur robot rebellion ala Sigma, and any trace of Bass.

>> No.6261507

MM8 is peak Megaman in lots of aspects including gameplay, level design, music, graphics and artstyle (for official illustrations, Hideki Ishikawa rules)

>> No.6261509

>>6261507
Haha

>> No.6263183

>>6259716
It would've been better if they didn't include those stupid unfun gimmicks like the JUMP! JUMP! shit. Completely unnecessary in a Mega Man game.