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/vr/ - Retro Games


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6258965 No.6258965 [Reply] [Original]

Which was the better corridor shooter, and why?
It's admitted by even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn. But was it even as good as the N64's counterpart? Were the characters or script nearly as memorable? Was the gameplay as polished?

>> No.6258986
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6258986

Really different kind of approaches and not exactly the same gameplay-wise either.
Star Fox is more campy and relies on team mate camaraderie banter to pull its narrative.
Controlling the arwing is precise and smooth, and it has all-range mode missions with dogfighting.
Panzer Dragoon is completely different in tone, going for a more surreal, artsy aesthetic, with very minimal dialogue (none during the actual game), and controlling the dragon is not nearly as precise as controlling an Arwing, but in turn, you can rotate in 360 degrees.
I'd say Panzer wins in art department, and SF wins in gameplay.
Although I do like PD's gameplay, while it's not as polished as Star Fox 64's, it's still a fun 3D shooting game and the fact the dragon isn't as precise as an arwing kind of plays with the nature of it being a living creture with a will of its own, while you're only riding it, and trying to command it. The levels layout is pretty good, and the true final boss is actually a dogfight battle, but unfortunately not very well done, not as good as SF64's all-range mode bosses, but still memorable as fuck, especially being a "hidden" true final boss.
As for SF64, while I think PD does art better, in the sense that it feels more subtle and artistic, while SF just feels like a campy (but soulful) parody of stuff like Thunderbirds, Gundam or Star Wars, it still has its artistic merits, like the scenery travelling across the silent asteroid field in outer space, or the deep ocean darkness of Aquas.
Both games win in memorable department.
BTW, I'm talking about Panzer Dragoon II mostly, PD1 has great artstyle but I didn't care for the level design much. PDII on the other hand is a masterpiece.

>> No.6259025

>>6258965
Panzer Dragoon is too on rails. I know it's a rail shooter, but you barely feel in control of the dragon at all.

>> No.6259120 [DELETED] 

>>6258965
Omega Boost shits on both series from a great height.

>> No.6259124

>>6259120
Why are Sony fans always so uninteresting to read? never give any thoughtful counterpoint, always just shit on the competition in the most mundane and vague way possible.

>> No.6259127

>>6259120
Omega boost was fire!
One of the only few PS one games that I actually enjoyed.

I like Panzer Dragoon 1, Zwei and star Fox 64 and Star Fox Command. Both are like rail shooters of their own. Star Fox is more strategic as a series and Panzer Dragoon was more arcade and mind blown for the year of it's release for a home console. Just wish that Panzer Dragoon was still around as a series, blame Sega's marketing plan for that.

>> No.6259143

>>6258965
I can't speak for Panzer Dragoon since I never played it, but Star Fox 64 is pretty much the magnum opus of rail shooters, when a new rail shooter comes out I find myself wondering if it's as good as Star Fox 64 because that was as close as you can get to a perfect game.

>> No.6259148

>>6259025
>I know it's a rail shooter
It's not a rail shooter, because you're not on a rail.
>Panzer Dragoon is too on rails
I agree that the corridors are too small but at least it's not actually on a rail like rail shooters (Virtua Cop, House of the Dead, Jurassic Park lightgun game)

>> No.6259506

>>6259148
I thought those were classified as lightgun games and games like space harrier were on rail shooters

>> No.6259532

>>6259506
It's a common misconception, maybe you're an absolute brainlet who relies heavily on Wikipedia or something.
No, lightgun games are games where you're supposed to use a gun controller to play the game. The controller itself is called a lightgun, thus the name of the genre. To help you understand, lightgun games are games where you play with a gun.
On rails refers to the player movement or lack of. Most lightgun games are also on rails, like House of the Dead. But there are on rails games which aren't light gun games.
Pokemon Snap is another on rails game. You don't use a gun to control the game, however. So this type of game is not a light gun game as no gun is involved.
A corridor shooter is where the player is free to move, and not restricted to moving along a rail, like rail shooters. In Star Fox 64 for example, the player is free to move within a corridor without being stuck to a rail and only able to aim the aiming reticle like rail shooters.

>> No.6259550

>>6259532
>It's a common misconception, maybe you're an absolute brainlet who relies heavily on Wikipedia or something
ad hominem, opinion discarded

>> No.6259552

>>6259550
>logical fallacy!
You have to go back.

>> No.6259809

>>6259532
House of the Dead and Virtua Cop are first person shooters. Whereas Space Harrier and Star Fox continuously scroll at a constant rate like a conveyor belt, so I consider them to be belt scrollers.

>> No.6259823

>>6259550
that's not what ad hominem means you utter dipshit

an ad hominem fallacy exists when an argument is *contingent* on a quality of the person.
for example: you are wrong because you are a retard.

explaining why someone is wrong while also calling them a retard is not an ad hominem fallacy, retard

>> No.6259882

>>6259550
Based

>> No.6260623

>>6258965
SF64 has you flying through a tube where you can move up and down and side to side, where as Panzer is a literal rail like a rollercoaster. SF is way more fun imo, and feels more like flying.

>> No.6260675

>>6259127
>was fire!
Please stop co-opting retarded millennial zoom speak, boomer.

>> No.6261531

>>6260675
>boom
>zoom
>anusoom
You're not better.

>> No.6261573

I would never even compare the two one is a rail shooter the other is an arcade style action game

>> No.6261843

>>6259532
Corridor shooter is not a real genre. It is in fact a rail shooter, deal with it.

>> No.6261847

>>6258965
Star Fox 64 plays better, and PD looks better and has better music

>> No.6261850

>>6261573
You wouldn’t even compare comparable games?

>> No.6261864

>>6261843
Oh hey it's the zoomer from the other thread, replying to unrelated anons in a vain attempt to assuage his butthurt.

It was a common term for games like Star Fox back before retards, like you, confused it with Doom clones and it fell out of usage somewhat due to the need to explain it to retards, like you, every fucking time.

>> No.6261867

>>6261864
Corridor shooter was never a commonly agreed upon name for rail shooters. You have no evidence of this and are wrong.

>> No.6261869

>>6261867
Could you keep your zoomer confusion to a single thread?

>> No.6261871

>>6261869
Could you ever provide evidence for your claims?

>> No.6262046
File: 34 KB, 480x360, solar.jpg [View same] [iqdb] [saucenao] [google]
6262046

BRAVO NINTENDO

>> No.6262116

>>6258965
>It's admitted by even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn
Wat? Guessing you heard that from a zoomer ecelb. Saturn has a great library.

>> No.6262124

I like both, but Star Fox is slightly better in my opinion.

>> No.6262459

>>6262046
>muh brand wars
Enjoy video games, stop rooting for corporations.

>> No.6262520

between Paner Dragoon Zwei and Star Fox 64, I'd take Zwei over Star Fox anyday. Star Fox is a bit more fun to play as a game than PDZ, but PDZ wins in the art, sound and graphics. Also dragons > furries if anyones asking.
>It's admitted by even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn
fuck off!

>> No.6262527

>>6262520
>Also dragons > furries if anyones asking.
To be fair, furries were still very niche during the time both SF and PD came out.
But if you want to go that route... dragon dildos

>> No.6262697
File: 63 KB, 500x570, 3si00s.jpg [View same] [iqdb] [saucenao] [google]
6262697

>>6258965

>> No.6262717

>>6262459
Stop playing videogames made by those corporations, then.

>> No.6262742

>>6259025
>Panzer Dragoon is too on rails. I know it's a rail shooter, but you barely feel in control of the dragon at all.

360 degree view justifies it all. Anyway, I'm just glad these on-rail shooter all exist. They fit that generation way better than any other genre, performance-wise (frame rate, pop in, fog, etc...).

>> No.6263114

>>6262717
t. indiefaggot

>> No.6263119

>>6262717
I know it's hard to believe for someone who was raised on social media and internet memes, but it is totally possible to enjoy video games without being a brand loyalist.

>> No.6263135
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6263135

>>6262046
I don't think Starfox was ever subtle about taking other people's ideas and making them work 10 times better.

https://www.youtube.com/watch?v=JyIIEBMh_2k

>> No.6263361

>>6262717
This is /vr/ everyones an idort here

>> No.6263612

>>6258965
>It's admitted by even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn.
Excuse me? What? The fuck?

>> No.6263614

>>6258965
>even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn.

Your ass.

>> No.6263826

Star Fox is more appealing on a surface level. you have a distinct flow and pacing to the levels that is easy to comprehend, never obscure and a few secrets in them too. It's the kind of game you replay to discover new content, with skill mastery being secondary because beyond hitting requirements to get the secrets there's really little appeal in pushing yourself beyond satisfying those requirements. The game is also highly accommodating for lower skill play so it has much more universal appeal, simple mechanics that are laid out in the open. Plus I'm not part of the Amiger audience so it's not the kind of game for me if you get what I mean.

Panzer Dragoon however appeals on an entirely different level. Not every level is balls to the wall action but frequently slows down the pace to give you just a few enemies to take on at a time, even in the later episodes. When the game wants you to take a few pot shots at sparse targets it does so for a reason, other times the game will unload a massive fleet at you, shots coming every which way and the feeling of reigning your Dragon out of the way of cascading shots coming at you is a lot more satisfying than having a simple input nullify all attacks. It's like the difference between dodging in Dark Souls vs dodging in Ninja Gaiden for a more modern comparison. Once you get the timing for one it's a really easy way out, the other however is a test of spatial understanding, reaction, skill. That all combined with the art, fun boss fights that pull out all the stops and have you constantly reassessing the situation until you kill it and it starts gushing its blood out in front of you, a scoring mode that keeps you wanting to play to unlock new dragon forms, a comprehensive bonus menu that lets you ride on the last boss.

Starfox 64 is great for a first and second time, Panzer Dragoon is great for something to play dozens of times. Plus the music is a lot better in Panzer, 64 sound sux.

>> No.6263878

>>6263826
I disagree that SF64 doesn't reward skill, especially with the badge system and the score multiplier when you hit multiple enemies without locking on to once.
PDII is also pretty fun to replay and try to get 100% hits, though, but it gives you less incentive to keep playing once you unlock the pandora's box.
>64 sound sux.
Sound, or music? Either way, I wouldn't say music or sound sucks on SF64 either.
>Plus I'm not part of the Amiger audience so it's not the kind of game for me if you get what I mean.
LOL, took me a bit to get the reference. But then again... >>6262527

>> No.6263892

>>6263878
>I wouldn't say music or sound sucks on SF64 either.
they're functional, but I really can't say I like any of them particularly. Give me the rolling beat and synth from the episode 4 boss, or the creeping Hanuman, or the superbly executed guardian dragon boss music. Nothing from Starfox 64 sticks with me in a good way, only in a "I recognize this" way. Plus the scream of the hanuman > ANDROSS....I FAIIIIILED YOOOOOOU for the 8th time.

>> No.6264073

>>6263135
They should have stolen more SEGA music for 64, original had a better soundtrack

>> No.6264095

>>6263892
>ANDROSS....I FAIIIIILED YOOOOOOU
Seems like you need to listen to it more, because he doesn't say "Andross".

>> No.6264672

I never played PD, is it better than Space Harrier? Space Harrier is the best game every made so probably not I guess

>> No.6265251

>>6264095
No I don't need to replay a game just so I can get a sound bite right

>> No.6265609

>>6263361
He's too new to know what idort is.

>> No.6265662

>>6263114
>>6263119
>>6263361
>small brain: being a fanboy
>medium brain: being an idort
>big brain: not being a gamer

>> No.6266107

>>6265662
okay Joe Rogan

>> No.6266193

>aspies obsessed with genre names again
mmh

>> No.6266312
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6266312

>>6258965
Neither.

>> No.6266351
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6266351

>>6260623
>SF64 has you flying through a tube where you can move up and down and side to side, where as Panzer is a literal rail like a rollercoaster.
I don't even know what this means. You know you can not only move the dragon all over the screen, but you can turn the camera full 360? Besides, Starfox literally becomes a rollercoaster in a few places.

>> No.6266356

>>6266312
Ah yes, exquisitely designed Western shooter where your aim is straight ahead and the ship sprite blocks the target and its return fire.

>> No.6266468
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6266468

>>6258965
>It's admitted by even the most hardcore Sega fans that Panzer Dragoon was the only game in the entire Saturn library that might be worth a damn.

Whew what bait.

>> No.6266586

>>6266468
>muh Zelda knockoff

>> No.6266691
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6266691

Panzer Dragoon is interesting to me because of the Mission Stick. I loved Star Fox 64 as a kid in 1997, but having a flight stick for PD is really cool. Plus it has programmable turbo buttons for a shitter like me.