[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 6 KB, 183x140, Missingno[1].png [View same] [iqdb] [saucenao] [google]
624865 No.624865 [Reply] [Original]

How does one find such a glitch?

>> No.624884

By sifting through 10,000 fake glitch or Pokegod codes.

>> No.625318

3 of those were actual sprites in the game. Missingno was sorta easy to find. I dunno what the bottom right one is.

>> No.625328

>>625318
That, my friend, is the Pokemon Yellow version of Missingno. Say hello... to your nightmares.

http://www.viddler.com/explore/Metroixer/videos/70/

>> No.625348
File: 124 KB, 620x517, 62516-225566-missingno54995b297320jpg-620x[1].jpg [View same] [iqdb] [saucenao] [google]
625348

>> No.625358
File: 570 KB, 360x246, 1362259874356.gif [View same] [iqdb] [saucenao] [google]
625358

>>625328
OH GOD WHAT

>> No.625359

>>625328

Neat, didn't know about that one. But you can't catch it, it just freezes up? I remember Red/Blue missingno could be caught and used in battle or evolved into a Kangaskhan.

>> No.625372

>>625359
Yellow Missingno is a whole different beast from Red/Blue Missingno. It can fuck your shit up something fierce.

>> No.625383

Random chance/people looking at the code.

>> No.625385

Here's another fun little glitch Pokemon from Yellow:

http://www.viddler.com/explore/Metroixer/videos/71/

>> No.625391
File: 49 KB, 380x319, that feel.jpg [View same] [iqdb] [saucenao] [google]
625391

>you always got 'M at Seafoam Island instead of Missingno. in Cinnibar
>nobody ever seems to care about 'M

>> No.625395

>>625385

Why 'female'?

>> No.625398

>>625391
Good, because unlike Missingno., 'M is actually dangerous.

>> No.625401

I wonder who the hell managed to figure out the thing with swapping between Tennis and Super Mario Bros. that let you access all kinds of glitchy worlds in the latter.

>> No.625445

>>625398
'M doesn't do anything to your game that Missingno. doesn't, though.

If it does, please tell me the additional effect, because from what I understand Missingno.:

>adds 128 of your sixth item to your backpack
>glitches your Hall of Fame
>if caught, messes up Pokémon sprites, can be corrected with certain steps

And 'M:

>adds 128 of your sixth item to your backpack
>glitches your Hall of Fame
>if caught, messes up Pokémon sprites, can be corrected with certain steps

Is there something else 'M does that I was unaware of?

>> No.625441
File: 25 KB, 342x246, 1259560372083.jpg [View same] [iqdb] [saucenao] [google]
625441

>>625328
>>625385
Well, I'm not sleeping tonight.

>> No.625443
File: 75 KB, 500x625, tumblr_lq1tujGeku1qkgiio[1].jpg [View same] [iqdb] [saucenao] [google]
625443

Has anyone ever confronted Nintendo about this and gotten a definite answer?

>> No.625447

Same with the mew glitch - it was found 8 years after the release


(no, it's not hidden unter the truck)

>> No.625452

>>625443
I'm pretty sure that's bullshit.

>> No.625453

>>625445
Which 'M do you mean?

http://bulbapedia.bulbagarden.net/wiki/%27M

>> No.625456

>>625445
Yes, it destroys the cartridge.

>> No.625465

>>625452
It is bullshit, and it doesn't even make sense, if you have any amount of programming knowledge.

>> No.625471

>>625385

Now that's a fucked up Pokemon glitch

>> No.625479

>>625465

>doesn't even make sense, if you have any amount of programming knowledge

I've worked for Bethesda and I can tell you from a professional programming standpoint that it's entirely logical.

>> No.625481

>>625456
no it doesn't. it just glitches your hall of fame. only the upper-hex special/mew-trick glitches such as the random-encounter trainers or the link-cable glitch pokemon such as Q do that. mid-level guys in the 160-190 range will crash your game when you catch them, but even then your save file is in tact, and the next time you run into them they are obtainable.

>> No.625482

>>625453
I mean this 'M.

http://bulbapedia.bulbagarden.net/wiki/%27M_(00)

The one you catch at Seafoam Island. I'm aware that the Charizard 'M can destroy your game.

>> No.625489

>>625481
any time you encounter a missingo, it writes garbage data

>> No.625492

Something I never got answered was if it was possible to get all three starter pokemons through exploiting.

>> No.625496

>>625481
I don't think those crash your game either. I got a Lv. 130-something Golbat and used Rare Candies to raise it to Lv. 250 without any ill effects (I would've raised it further but it looped to Lv. 0, and back then I didn't know anything about programming and didn't know I could've gone to 255). Though, then again, I never battled with it.

Later on I sent it to my Stadium cartridge and back, and when I looked at it again it had 710/270 HP (not exact, an approximation). I got scared of it after that.

>> No.625501

>>625328
>dem comments

/vg/ pls

>> No.625507
File: 83 KB, 241x228, 1300767407880.png [View same] [iqdb] [saucenao] [google]
625507

>>625385
D-does it ever end, or is Red stuck listening to this siren's song forever?

Christ, it looks like something out of Yume Nikki. Kill it before it breeds and makes an Egg

>> No.625506

First time I hear of this "'M", what exactly is it ?

>> No.625509

>>625489
But doesn't all that garbage data just overwrite itself in the Hall of Fame?

>> No.625523

>>625506
'M block is a glitch Pokemon found in Pokemon Red and Blue. One way to find it is to talk to the guy in Viridian City who teaches how to catch Pokemon. When your name is replaced with "Old Man", the name is stored in the tiles near Cinnabar Island. If you then fly to Cinnabar and Surf on the east shore, you'll find all kinds of weird shit like Missingno and 'M.

There are a hell of lot of in-game glitches in RB.

>> No.625527

>>625479
To "move code" instead of deleting it?
No, it's not, especially in embedded ASM development.
Disregarding that it doesn't seem to actually explain what it means by "code" (assembler language isn't code, it's mnemonics, code is compiled, mnemonics are assembled). The only thing that happens is that the data for the "pokemon" is entirely garbage, as it is accessing a memory location that isn't supposed to be accessed as pokemon code, and that also overlaps other data, such as some of the inventory and hall of fame data. The data structure is filled with random(ish) data. It just so happens that a byte of this data points the evolutionary line to Kangaskahn. Manipulation of this data can also corrupt other data, which is what adds 128 to the 6th item in your inventory and why it corrupts hall of fame data.
Assuming by "code" it means the serialized data describing the pokemon, it's not a piece of garbage, it's fucking data. There would be no reason to not just delete it and replace it with something else.

>> No.625532

>>625527

I have a PhD in Bethesda Programming

>> No.625542
File: 704 KB, 900x720, 1353159562923.png [View same] [iqdb] [saucenao] [google]
625542

http://www.youtube.com/watch?v=lc5vDNNCJa4&feature=endscreen&NR=1

>> No.625539

>>625496
sorry, I wasn't clear--I was referring to the special value that is interpreted as a monster value used for encountering glitches such as LM4 when using the ditto trick, not the level. sorry, that was my bad.

>> No.625545

>>625532
Ah, I see, you were joking.
I run into professional developers who specialize in high-level programming all the time who think they understand everything about computers because they've been developing Java and Ruby for 10 years, even though they've never touched assembler language nor embedded programming.

>> No.625547

>>625506
Alright, you know how to get Missingno.?

'M is exactly the same, except instead of flying to Cinnibar, you fly to Fuchsia, surf southward, go to the edge of Seaform Island, and surf up and down that just like you would on Cinnibar.

>> No.625553

>>625539
Oh. I'm stupid, I apologize for misinterpreting you.

>> No.625556

I don't know of a way short of having two gameboys, and a link cable.

Me and my brother did this back in the day.

>> No.625561

>>625556
was meant for >>625492

>> No.625564

The actual code was understood much later..
The initial bug was pretty easy to trigger. surfing along the coast of that island (forgot the name) would show non-water Pokemon! With some experimenting people would catch safari Pokemon on the coast line. After that people tried more things, including talking to the guy who teaches you how to catch Pokemon. After that missingno was discovered and after that people noticed item duplication in slot #6

>> No.625581

>>625492
If you exploit the Missingno. glitch (because the non-Missingno. Pokémon appear based on certain characters in your name) you can get the starters, though you need the Fuchsia city badge and they'll be at above Lv. 100.

Other than that, I don't know of any ways in Gen I.

In Gen II there's the Clone glitch, but I believe that's well known and I don't think that's what you're asking.

>> No.625582

I never knew that game even had glitches.

What are some other famous ones?

>> No.625586

>renaming your pokemons

>> No.625590
File: 3 KB, 320x288, 52-capture_26042010_211028.png [View same] [iqdb] [saucenao] [google]
625590

>>625582
glitch city--the safari zone could be made to look like the vomit salad pictured here.

>> No.625592

>>625582
How can you be acquainted with Pokemon and never have heard of Missingno. and the myriad other glitches in the original games?

>> No.625591

>>625582
Are you serious? Red/Blue has a lot of bugs. Another famous one is Glitch city:
http://bulbapedia.bulbagarden.net/wiki/Glitch_City

>> No.625598

>>625582
Red and Blue are an absolute GOLDMINE for glitches.

>> No.625605

guys I had like 4 different glitch pokemon in my pokemon red. All you had to do was the regular missingno glitch. But what i got wasnt always missingno

there was one that worked the same, except it was a square pixaly sprite and acted like a jigglypuff

Then there were 2 trainers. The music would get real slow and spooky, Their pokemon were tough as fuck and they didnt give you items. A cool trainer with a bunch of tough pokes, and a Prof Oak with level 100+ pokemon;unbeatable

I never hear about this? was it just my cart?

>> No.625613

>>625605

due to memory corruption anything could happen. when i played i entered a pokecenter which had team rocket base music in it with other glitches!

>> No.625614

>>625592
I never had Nintendo Power, and never thought to look up the glitches on the webbernet when I was younger.

I stopped playing those games when I was 11, but since the creation of this board, I'm digging them out again.
So many wasted chances...

>> No.625616

>>625492

I did it the same way as >>625556

But instead of two gameboys, I used pokemon staudium

>> No.625618

>>625598
Why?
What about how this game is made allowed for such, lunacy?

>> No.625621

if you fail the famous cloning glitch in G/S/C and turn off the game too early or too late
you can get a lvl 127 vomit pokemon like missingno that sometimes will work and sometimes just fuck up your entire game making people say something like "%+ç5&5´"

>> No.625630

>>625547
'M is encounterable on Cinnibar.
Plenty a Cinnibar encounter back in the day has been a 'M for me.

>> No.625636

>>625618

in short.. because the developers tried to be clever and cram as much data into tiny memory blocks, making them easy to exploit if only 1 bug was found to corrupt/alter the memory.

>> No.625637

>>625598
I love that about R/G/B. On the surface they look put together pretty well.
But in reality they're complete messes.

>> No.625643

>>625582
Ever seen someone rewrite a game from the inside before?
http://www.youtube.com/watch?v=tNPisyK43Lc
Now you have.

>> No.625657

>>625636
I think also Mew was added at the last second but never beta tested or something, fucking some stuff up.

>> No.625672

>>625643
While interesting, I don't think it's as impressive seeing as it's tool assisted.
Still, show's the game's shoddyness.

>> No.625675

>>625643

Wow, didn't know it could be exploited THAT heavily

>> No.625676

>>625657

mew works perfectly it was designed for events where devs would put it on your cart and give you a certificate.

>> No.625685

>>625657
"Mew was a little-known secret when Pokémon Red and Green were first released in Japan. Even Nintendo was not initially aware that Shigeki Morimoto had programmed it into the game.[1]"

>> No.625687

>>625643
>Duration: 3:14
Goddamn.

>> No.625713
File: 19 KB, 261x247, 1354124382922.jpg [View same] [iqdb] [saucenao] [google]
625713

>>625643

>> No.625737

>>625618
No memory protection.

>> No.625750

>>625605
Whatever appears there depends on the last route you were in and what's the 3rd, 5th, and 7th letter of your name. Usually symbols or characters produce the trainers.

>> No.625753

Mew wasn't even that good. The only thing special about it was that it could learn every TM and HM, it had worse stats than Mewtwo.

>> No.625759

>>625479
>Bethesda
>professional
pick one and only one

>> No.625787

https://www.youtube.com/watch?v=lO6QkIPHmV0

>> No.625885
File: 20 KB, 213x70, Screen shot 2013-05-06 at 10.34.43 PM.png [View same] [iqdb] [saucenao] [google]
625885

>>625643
>Uploaded Mar 14, 2013
>Movie Time: 3:14.15
>Rerecords: 3141

>> No.625909

The glitch before this one was kind of boring.
The rest of the video is pretty good though.
Scary if you think about it too much.
https://www.youtube.com/watch?v=lO6QkIPHmV0#t=1m48s

>> No.625913

You guys know about the glitch that lets you catch Safari Zone pokemon at Cinnibar Island?

It's somewhat related to the Missingno. glitch.

Basically, the edge of Cinnibar Island is flagged as being a place where wild pokemon can attack you, but no wild pokemon are specified for those tiles. So the game will attack you with pokemon from whatever area you were last in.

Another potential use for this glitch is to go into Mewtwo's cave, and then escape-rope and fly back to Cinnibar Island. That way you can fight high-level pokemon and grind, while still having easy access to a pokecenter.

What does that have to do with Missingno.? Well, when you talk to the old man in Veridian and watch how to catch pokemon, it overwrites the "what wild pokemon attack you" data with your name. So theoretically, you might not be able to fight Missingno. at all, it just depends on what your name is. I knew a guy who when he tried to fight Missingno., he got attacked by blastoises.

>> No.626260

>>625913
Yeah, it's not always Missingno. (or 'M). I remember I could find Golbats and Golducks. My friend had the same thing with, I think Snorlax.

Are there people who only got Missingno. and nothing else? I feel bad for them for not experiencing half the glitch.

>> No.626297

Even if you don't even try to activate the Missingno. glitch, if you swim up and down the east coast of Cinnabar, you'll see Pokemon from the last area you've been to. It's a really obvious thing to exploit.

There's also a lesser-known way to get Missingno that's way easier to trigger accidentally - just trade with an NPC in Cinnabar's research lab, than surf up and down the island's east coast.

>> No.626324

this is my favourite LP of all time: Let's Horribly Break Pokemon Blue. He focuses on exploiting glitches in poke blue and shit gets insane http://lparchive.org/Pokemon-Blue/Update%2001/

>> No.626384

>>625913
pI ended up with a box full of Charmeleons at level 240. Rare candy, rare candy, rare candy, Level 1. Bam. King of trades forever.

>> No.626468

>>625395
It's the in-game name
http://bulbapedia.bulbagarden.net/wiki/%E2%99%80_..

>> No.626749

>>626260
Having different letters in different parts of your name causes different pokemon to spawn. Having a y as the third letter makes a ghost spawn instead of missingno.

>> No.626782

>>626468
Does that met glitch work for the real cartridge?

>> No.626867

>>625672
It's entirely possible to do without tools.
In fact, many things you see in a TAS video are do-able without tools, they're just much easier to perform with them, and faster to record.

>> No.626956

>>626749
Here's a chart that shows what letters correspond to which pokemon and what level they'll be.

Third letter "D" = free mewtwos!

Of course, the ditto glitch makes this trick completely obsolete. You can catch any pokemon with the ditto glitch.

>> No.627000
File: 26 KB, 500x500, missingno.jpg [View same] [iqdb] [saucenao] [google]
627000

MISSINGNO. is not actually a glitch, though. 'M and the like could be referred to as glitchy, but they're no MISSINGNO, they just resemble it. As someone already said, they're pokemons generated by data outside their proper bounds and they're not actually random, just wrong.

MISSINGNO on the other hand are properly formatted entries in the pokemon table, they're default placeholder values for early pokemons that got cut (and overwritten with said values) late in development and later reimplemented in Gen2 (there is solid proof to support this). MISSINGNOs' cries are the only data they haven't overwritten and some are quite unique and resembling pokemons from Gold/Silver.

Also, finding MISSINGNO does not necessarily mean doing the old man glitch. If you don't have a name with the right character in the right place, chances are you'll get a legit pokemon (albeit it may have an extremely high level, as it may not). They're a total of 255 pokemons in the game, the legit ones stop at BEh, which is Victreebel, the 190th entry.

Nintendo itself said MISSINGNO were programming quirks, so I think that settles it. The item duplicating glitch is caused by unlisted pokedex entries being addressed the 000 space. So when you encounter them this makes the game think it's doing "player has seen pokemon 000" by setting the highest value of the appropriate flag (1), but instead, it's setting the highest value of a nibble (6th item in bag), which is 128.

>> No.628453
File: 61 KB, 800x600, fire.jpg [View same] [iqdb] [saucenao] [google]
628453

>>625913

>repeats what has already been said
>tripfagging
>all of my hate

>> No.628474

>>627000

>they're default placeholder values for early pokemons that got cut (and overwritten with said values) late in development and later reimplemented in Gen2

I'm curious to know what Gen 2 pokes were already planned out in gen 1. Got any info?

>> No.628492

>>628474
While I'm not that guy, there is art of Gen 2 pokemon as early as 96, and I wouldn't be surprised if there were pokemon intended for RG that didn't make the cut until GenII.

>> No.628497

>>625676
No it wasn't. One of the devs just happened to notice that after the removal of the debugging tools that there was just enough space for another pokemon, so they added Mew in at the last moment who was one of the cut pokemon along with some others that showed up in gen 2.

Game Freak knew about Mew, but Nintendo didn't know about Mew until later.

>> No.628509

Missingno was actually kind of obvious, it happened on my cart from just saving and turning off my game inside of the renaming man's house.

You know which one took real genius? The recent glitch that involved teleporting away from a trainer who wanted to fight. I don't even know how long it took someone to realize that could be used to fight specific pokemon

>> No.628527
File: 10 KB, 200x200, pokemo8.jpg [View same] [iqdb] [saucenao] [google]
628527

>>628474
http://www.smogon.com/forums/showthread.php?t=78267

This thread is the most piece of evidence to work on you'll find.

He included official sketches we don't know how far they date back to, so those might be a hint. To view the betaarchive.uk ones just open them in another tab and reload. Disregard his assumptions on index numbers (or bulbapedia's, for that matter) as they don't mean anything since Gold/Silver internal numbering is different from Red/Green's and all sorts of resortings may have taken place.

By the way, look at this. It's an early girafarig. See the pun?

>> No.628542 [DELETED] 

>>628527
*most solid, my bad

>> No.628563

>>625643
That is beautiful

>> No.628615

>>625643
I'm really glad someone did it this way, I fucking hated having to link the one where the guy shit all over his hard work with ponies.

>> No.628641

I got a lot of visual glitches in gold and crystal by toggling the speed during conversation, always fixed itself after the conversation was over though.

>> No.628667

>>628615
But believe me when I say this. Using ponies in anything is only to garner attention. You could say it's advertising.

>> No.628675

>>628667
Are you saying the glitch wouldn't be as popular if the first video didn't use ponies?

I sure hope that isn't true.

>> No.628689

>>628615
When I first heard about it, I was reaaaaaaaaaally hoping the guy would have made it a Matrix reference.

It would have been literally the perfect place for it. And probably the only place in any glitch video where it was called for. Red escapes the Matrix.

>> No.628697

>>628675
Unfortunately, yeah. Ponies are known for generating a lot of unwarranted traffic, so why not exploit it? Why else have modern games made "cultural references" to it?

>> No.628708

>>628697
Or maybe the author is just a straight-up horsefucker.

>> No.628715

>>625385
>>625328
>>625441
there's a face in the sprites

run to the hills

run for your life

>> No.628716

>>628708
I think we'll have to go with occam's razor on this one.

>> No.628734
File: 539 KB, 608x608, GlitchWorld_Wheany.png [View same] [iqdb] [saucenao] [google]
628734

>>626324

>> No.628737

>>624865
If you use the mew glitch to encounter the missingno.s with the fossil or ghost sprite, it duplicates your item WITHOUT messing up the hall of fame. And it can be done in yellow as well.