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/vr/ - Retro Games


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File: 4 KB, 256x224, newsimage2331a[1].png [View same] [iqdb] [saucenao] [google]
6225401 No.6225401 [Reply] [Original]

Recommended download
https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w

Pre-patched and Improvement
https://mega.nz/#F!jpMxlQyZ!oCwbRyPFaMcZl3gOF5mvSg

General hack / Translation
https://www.romhacking.net/hacks

SMW hacks
https://www.smwcentral.net/?p=section&s=smwhacks

My Kaizo Kollection
https://mega.nz/#F!6xVSmK6J!cbYBOHrZxJs6-iOeOw_ofA

Metroid Hacks
http://www.metroidconstruction.com/hacks.php

Super Mario 64

https://www.smwcentral.net/?p=section&s=sm64hacks

GOTTA GO FAST

http://info.sonicretro.org/Sonic_hacks
https://sonichacking.org/

New hacks on the horizon:

Super Mario Sunshine 64 (self-explanatory, only partially completed until the team disbanded): https://youtu.be/29hnyxfi8u8 [Embed]

Final Fantasy II Restored, getting a lot of momentum and is getting a beta-test stream by LeviathanMist of RHDN sometime today. http://www.romhacking.net/forum/index.php?topic=29704.msg386509

>> No.6225487

>>6225401
the madmans actually translated the original version of dq1
now i'm curious

>> No.6225604

This is an Aria of Sorrow hack where you play as Alucard and absorb souls. The soul powers are cooler than original ones and drops are generous. The castle is well done too.
http://www.romhacking.net/hacks/3390/

>> No.6225642

>The goal was to be as accurate to the original as possible, given the space provided, technical restrictions, and Polinym’s beginner/intermediate knowledge of Japanese.
>beginner/intermediate knowledge of Japanese
lol
>Also included in addition to the pure translation patch is the “Quick EXP” patch, which grants large amounts of experience and gold after every fight and alleviates the need to grind.
lmao

Looked promising, but put this shit into the trash

>> No.6225679

>>6225401
Stop cheating and play your games correctly.

>> No.6225754
File: 25 KB, 500x460, ZjOhsYW[1].png [View same] [iqdb] [saucenao] [google]
6225754

>>6225679
You faggots post in every one of these threads. The threads won't stop happening, people won't quit making romhacks, and discussion about them won't go away. What do you gain from these flyby seethe posts?

Could have been convincing as a non-troll post until the gatekeeping
>play your games correctly
but you lost points at the end there. Regardless, ironic shitposting is still shitposting.

Pic related, it's you.

>> No.6225879

>>6225754
But the only one mad here is you. Anon is just LHAO at cringe.

>> No.6225881

>>6213157

Translations are also being discussed here.

>> No.6225883

>>6225879
Thanks for the bump and the (You) newfriend.

>> No.6225942

>>6225401
Any good FF romhacks

>> No.6225974

>>6225942
Strongly recommend the Final Fantasy Restored pack if you're looking for the genuine, definitive experience, applied in the following order to the US version:

https://www.romhacking.net/hacks/1631/
https://www.romhacking.net/hacks/4624/
https://www.romhacking.net/hacks/2269/
https://www.romhacking.net/hacks/4675/

If you want to also have enemies and characters attack when their turn comes up, rather than issuing your orders all at once before any monster or party member attacks, try this:
https://drive.google.com/drive/folders/14CImXsgmcxyqwl87ClSNJOZITlQxKxdQ (Restored version, suggest MoreRegen since monster HP regen is gimp as fuck in original)

If you're looking for a more hacky/custom version of the game, there's a shitload of them here:
https://www.romhacking.net/games/561/

For the authentic experience, I thought someone had made a version that fixed Chaos's hexagram room, but I don't see the patch and it's not like that in Restored by default.

>> No.6225979

>>6225754
>muh gatekeeping
>>>/r/eddit

>> No.6225982 [DELETED] 

>>6225979
>I came back to this thread just to argue

>> No.6225983

>>6225974
Thanks fren

>> No.6225985

>>6225979
>muh gatekeeping
????

>> No.6226007

>>6225487
>>6225642
probably no better than chickenknife's retranslation of dw1&2
https://www.romhacking.net/hacks/4275/
https://www.romhacking.net/hacks/4273/

>> No.6226045

are castlevania romhacks a thing?

>> No.6226098

>>6226045
This one is quite nice.

https://www.romhacking.net/hacks/1400/

>> No.6226109

>>6226045
Which one on which system? There's a lot of them.

>> No.6226170

Mario Party 64: https://youtu.be/XZhQzEjEx1E

Port of Mario Party stages into SM64, minigames included. 70 stars.

Fire Emblem: Three Houses GBA: https://youtu.be/lapNwRyL1DI

A demake of the Blue Lions route of Three Houses into the GBA engine. Last public news was that they were working on chapter 5, although they’ve gone silent to avoid the Nintendo police. Hopefully they can release the full thing before the inevitable DMCA.

>> No.6226182

Is there any hack for the original Metroid that adds a corner map? That's all I ask.

>> No.6226190

>>6226182
Ya'll motherfuckers need to spend more time on RHDN. You bet your ass there is.

https://www.romhacking.net/games/805/

Specific hack you're looking for, though it's baked into some other really good ones like mOTHER.
https://www.romhacking.net/hacks/1186/

And only a corner map:
https://www.romhacking.net/hacks/1974/

>> No.6226215
File: 229 KB, 474x493, 1572788408714.png [View same] [iqdb] [saucenao] [google]
6226215

>>6226190
AH, this is perfect, thanks Anon!

>> No.6226242
File: 8 KB, 224x144, unknown (3).png [View same] [iqdb] [saucenao] [google]
6226242

Wip translation

>> No.6226396

>>6226242
Don't you know what happens to Klonoa on these boards?

>> No.6226958

For Link to the Past, the game gets a nice touch-up and batch of bug fixes with some of these additions:

https://www.romhacking.net/hacks/2879/
https://www.romhacking.net/hacks/2880/
https://www.romhacking.net/hacks/4399/ (takes a lot of linearity out of the game)
http://www.zeldix.net/t385-original-alttp-bug-fixes (fixes all the game's bugs)
http://www.zeldix.net/t398-cancel-flute-transport
http://www.zeldix.net/t401-pots-destroyed-by-l2-l4-sword
http://www.zeldix.net/t591-collect-items-with-sword
http://www.zeldix.net/t672-alttp-fastrom (no slowdown from too many sprites)

For a more custom experience, there's also the following...
Some neat menu hacks too: http://www.zeldix.net/f25-menu-screens
Some neat additional items: http://www.zeldix.net/f32-items

>> No.6226996

>>6225883
>(You) whore thinks a bump is an upvote
>calls others newfag
>The literal state of zoomers

>> No.6227189

>>6226109
Mostly NES shit
I've been making music for gbc Pokémon romhacks, then one dude asked for a castlevania-like track with vrc6 and shit and I had a lot of fun making it. I'd like to make more

>> No.6227209

>>6225401
https://www.romhacking.net/hacks/4964/
we got an EB delocalization with some QoL shit
what do you think?

>> No.6227218

>>6225401
remember the back up everything from 2015 and before, the purge/exodus is happening soon

>> No.6227392

>>6227209
This one is excellent. Maternalbound was such a godsend.

>> No.6227947

can anyone recommend a good old-gen pokemon hack that feels pretty authentic, but brings new mons or story/world exploration or mechanics into play?

>> No.6227956

>>6227209
>QoL
So... cheating?

>> No.6227998

>>6225487
Mentioned in the other thread, but the person who did this only had experience making the fan-localizations (aka "get out of valid translation criticism for free" card) of Idol Hakkenden and some bizarre idolfetish game. As such, color me extremely fucking skeptical, despite claiming that it's a straight translation and nothing like his other projects. Still, if reviews are good, I may check it out. He plans to do the other DQ Famigames, but I'll have immense respect if he releases the custom text tool like Chaos Rush said he would after finishing Final Fantasy I-III.

>> No.6228020

It is considered romhacking if you recreate a game from scratch and THEN you hack it?

>> No.6228097

>>6228020
I mean if you can pass the recreated ROM off as the original, in which case, why did you bother to put the time and energy into remaking it in the first place?

Or are you talking about making it in a completely different engine, like those Unity remakes?

>> No.6228106

>>6227956
>You won’t get the “No problem here” message anymore
>Dad no longer calls you after a while. You will no longer be interrupted by him
>typo corrections and bugfixes
>unique overworld sprites for every enemy
Which one is cheating retard-kun?

>> No.6228125

>>6228106
All of them. You are shitting all over the developers' intentions, and playing a perverted fanfiction of what was once EarthBound.

>> No.6228147

>>6228106
Don't respond to these retards.

>> No.6228163

What's everybody's favorite SMB3, SMW, or SM64 hack that genuinely feels like a slightly tougher sequel? Similar to how Super Mario Galaxy 2 is to Super Mario Galaxy.

>> No.6228187

>>6228097
Yeah, something like that, the advantage is not having to learn assembly and not be limited by the hardware (For example, make it work on multiplayer)

>> No.6228189

Talking of which, could someone extract some sprites from a GBA game? I need the spell effects of the FFI remake, but they are not on sprites resources.

>> No.6228234

So excited to see people talking about the project outside of romhacking.net! I've put a lot of time and energy into it and have gotten a lot of help on it from some amazing people, including guidance as a relatively new 6502 ASM programmer/modder.

LeviathanMist is going to be streaming his playthrough of the beta version of the patch on Twitch in about 5 minutes.

>> No.6228452

Is there any tools to hack the PSP version of the FF1?

>> No.6228518

>>6228452
I'm pretty sure I've seen a QuickBMS script for it, but it might've been another PSP FF.

>> No.6228834

>>6228163
i think they're fine.
i dont know if it's nostalgia or what but those kind of hacks rarely seem to have the quality level design that the originals did however.
im speaking mostly in the context of smb3/smw hacks though, i havent played many sm64 hacks

>> No.6229139

>>6228125
>compelling evidence for allowing abortion in the 40th trimester

>> No.6229639

Ultima remastered looks dope af

>> No.6229819
File: 34 KB, 256x280, noproblemsthere.png [View same] [iqdb] [saucenao] [google]
6229819

>>6228106
>You won’t get the “No problem here” message anymore
No, fuck you, that anicent in-joke was one of the best parts of old EarthBound fandom, you don't just take away something that's become part of the game's core identity like that.

>> No.6230470

>>6228125
If you're so clearly opposed to rom-hacking, then why are you even on this thread?

>> No.6230867

>>6230470
STOP FEEDING THE TROLLS

>> No.6230871

>>6229819
>thisisfine.png

>> No.6231438

>>6227947
Pokemon Brown and Prism are the only finished retro pokemon hacks like that.

>> No.6231649
File: 4 KB, 321x287, Goldenrod_Gym_GSC.png [View same] [iqdb] [saucenao] [google]
6231649

Speaking of pokemon romhacks can mine be included in the patched/improved repo? here's what i did with it. https://github.com/UberMedic7/patched-crystal/blob/NEWBRANCH/ReadMe.txt

>> No.6232095

>>6231438
>and Prism
cringe

>> No.6232104

>>6231649
Why did you spoiler this? It wasn’t a spoiler.

>> No.6232106

Was the Red Crimson SoR2 hack ever released? The one that had the special meters like SoR3?

https://youtu.be/F94BTksIQdg

>> No.6232110

>>6232104
More or less to not seem like im only posting to advertise my romhack. I did plan on posting it on relative sites but making an ips patch for it is dumb and pointless.

>> No.6233224

Why aren't there more Star Fox SNES romhacks? Is it because of how drastically different an engine it is compared to 2D sprite based games?

>> No.6233872
File: 544 KB, 899x789, ZOOM.png [View same] [iqdb] [saucenao] [google]
6233872

Zelda2 nes Zoom Spell
https://files.catbox.moe/vlwf5m.zip

Here is a rough hack which puts in the Zoom Spell(return spell). Source code included for any use.
Tested and Works with Vanilla Zelda2 and the Zelda2 Randomizer(apply the .ips on top of the generated randomizer rom).
Anyone interested in testing it? see image for spell usage

>> No.6234383

>>6233224
I’d assume it’s because nobody’s really bothered to try. Many of the most popular games to romhack are well-documented. If you make a program that makes it easy to mod Star Fox, more people might be willing to make something.

>> No.6234386

>>6232110
>More or less to not seem like im only posting to advertise my romhack.
Isn’t that exactly what you’re doing.
Nothing wrong with that though, that’s what this thread is for. Thanks for sharing.

>> No.6234419

>>6233872
>Zelda2 nes Zoom Spell
based

>> No.6234613

>>6227218
wut

>> No.6235720
File: 519 KB, 802x633, file.png [View same] [iqdb] [saucenao] [google]
6235720

Just started playing the FF7 fan translation "Beacause" and wondering how actually good is it overall? Guess the first thing I noticed outside of the scorpion fight line is they changed Phoenix Down to Phoenix Tail which maybe is more true but I have to say I will miss the stupid dumb they came up with it.

>> No.6235735

>>6234613
Some assholes at Romhacking.net are going to expunge the site because of of that stupid Goemon controversy, hurry and backup whatever you think might go.

>> No.6235749

>>6228163
The Senate for SMW, haven't played much for either SMB3 or 64.

>> No.6235962

>>6235735
Can't you crawl the site? I don't think the romhacks take that much memory.

>> No.6236584
File: 16 KB, 1048x173, hnts.png [View same] [iqdb] [saucenao] [google]
6236584

here's a convenient index of all hacks: https://www.romhacking.net/hacks/

just need a little web parsing and then ..a keystroke macro to download the link ? (macro because of this screen)

>> No.6236591

>>6234386
Thanks a lot then. im also making an entry for my rom on romhacking but, do i really have to upload an ips patch over the rom itself, i cant find a rule that says that.

>> No.6236617

>>6235962
15+ gigabytes for the full 2015 backup I believe? The website uses a captcha like thing so you need macros? Can't someone with knowhow try doing it

>> No.6236654

>>6236584
you can bypass the verification if you have an account

>> No.6236869

Working on a game. So far sticking to the dmg 32KiB ROM. Will be very simple ascii graphics, playing like a roguelike.

However I am considering having collision with enemy be an encounter, with a pokemon style battle system. Ranged attacks would then lower enemy hp before they get close enough for battle. Thoughts?

>> No.6236880
File: 1.67 MB, 512x512, 1573394033823.gif [View same] [iqdb] [saucenao] [google]
6236880

>>6236869
sounds nice

>> No.6236925

>>6236584
Back it up guys dont let trsnny faggots win.

We got wait it out till they all 41 %

>> No.6236967

>>6236925
you're next, esl nigger

>> No.6236992

>>6236967
Nigger was phone posting while playing vidya

>> No.6237038

>>6235720
>they changed Phoenix Down to Phoenix Tail
That's a really stupid change. The item is has always been depicted as a Phoenix Feather.

>> No.6237040

More of a general question but is there a reason so many hacks use the release editions as a base rather than the revisions?
Surely these revisions are often (I know not always) the better version due to bugs being fixed and whatnot.

>> No.6237714

>>6235735
>stupid Goemon controversy
nani

>> No.6238141

>>6226958
>For Link to the Past, the game gets a nice touch-up and batch of bug fixes
Are all of these compatible with one another?
Thanks by the way as I knew about the RH ones but not any of the Zeldix hacks.

>> No.6238196
File: 19 KB, 240x160, voids.png [View same] [iqdb] [saucenao] [google]
6238196

I would like to share a small collection of Fire Emblem hacks that I just got done patching. They are in .gba format and also .cia format for those playing on 3DS.

Enjoy
https://www.mediafire.com/file/6m622uaalxto1l0/FEhacks.zip/file
https://www.mediafire.com/file/2663owsk1yq2jk5/FEhacks_cia.zip/file

>> No.6238207

>>6236591
Yes, the whole idea of patches is to avoid sharing copyrighted data and be able to share them openly.

You can always share the hacked rom directly on these threads and other communities that allow it though

>> No.6238392

>>6237038
https://finalfantasy.fandom.com/wiki/Phoenix_Down
>Phoenix Down (フェニックスの尾, Fenikkusu no o?, lit. Phoenix Tail)

>> No.6238576

they see me bumpin
a dead thread

>> No.6238587
File: 83 KB, 960x720, Nintendo 64 - Pokemon Puzzle League - Spa Intro.png [View same] [iqdb] [saucenao] [google]
6238587

Does anyone know how to hack N64 games? Just trying to replace graphics and possibly sounds in pokemon puzzle league.
I've been trying to use this but the Sprite viewer will not run on windows 7. http://www.harteex.com/zeldafiles/zelda64rus.dotnet.lv/Zelda%2064%20-%20Translation%20basics.html

>> No.6238596
File: 303 KB, 240x216, shirengb2.webm [View same] [iqdb] [saucenao] [google]
6238596

Starting to take shape

>> No.6238602

>>6238596
This is fucking cool. Is it yours? I liked the snes version. hope you fill it with content.

And the pixel art is fine too. Did you make it?

>> No.6238605

>>6238602
Now that I look into it, it is actually a real game. Are you making the translation maybe?

>> No.6238619

On snes ffvi or ffiii,
Is there some easy way to expand the range, number of available enemies?

>> No.6238629

>>6238587
>Just trying to replace graphics and possibly sounds in pokemon puzzle league.
Texture64 can do the textures, N64 Sound Tool for audio. I'm not at all experienced in using them but can confirm both run on my copy of Windows 10.

>> No.6238663

>>6238596
Your hblank code is too slow

>> No.6238669

>>6238587
Its only 64MiB my man just start digging for texture data.

>> No.6238718

>>6238605
>>6238663
the game is shiren the wanderer gb2
I'm just translating gameplay stuff, items, monster name combat log and so on

>> No.6238801
File: 265 KB, 678x970, Texture64_2020-03-02_14-25-22.png [View same] [iqdb] [saucenao] [google]
6238801

>>6238629
Thanks. Not sure whats going on in here but I will mess with it for a bit.

>> No.6238930

>>6238196
sweet, thanks

>> No.6238936

how do randomizers work? and how do they make it so it produces a game that is still beatable?

>> No.6239069

>>6237038
>>6238392
autism

>> No.6239267

>>6233872
To be honest, that is quite awesome.
I'll try it out when i get a chance.

>>6237040
Do you mean the patch? You can make your hack on top of a bugfixed hack, but then when you make the patch it's best to base it on the most common rom. This makes it easiest to use, as the vanilla rom is gonna be the most common. Look at how much trouble headers cause with snes hacks. Now imagine you ask Mr. Rando T. Public to find a certain rom, track down another patch, then apply them both in the correct order. That's a lot to ask of somebody for whom the idea of a patch and rom file are hurdles enough.

>> No.6239270

>>6238801
Looks like an interpolation setting is wrong, or the size is wrong, or the starting offset is off.

>> No.6239327

>>6238936
Someone found the places i nthe rom that things are decided at and knows what to change them to to change it to a certain other thing. Then they make a thing that will randomize it. Then they make a thing that checks to make sure it is beatable. They know what is required to get past a certain point so tell it that it needs that item within one of these certain spots basically.

>> No.6239340

>>6238141
These all play nice together, so long as you apply the general bug fix patches before anything else. AND ALWAYS apply Hyrule Explorer last, as it uses Hyrule Magic tool which... fucks up the ROM beyond repair and while it plays without issue, you can't patch anything else on top of it because it moves data around just opening it in the HM tool.

>> No.6239346
File: 11 KB, 223x404, zBZffOh[1].png [View same] [iqdb] [saucenao] [google]
6239346

>>6238141
Here, I got the patch order I used to avoid anything fucking up.

>> No.6239349
File: 115 KB, 1126x624, Texture64_2020-03-02_19-50-57.png [View same] [iqdb] [saucenao] [google]
6239349

>>6239270
I see a place to change the CI Pallette offset (seems like it dosent do anything) but nowhere to change interpolation or starting size. Every once in a while there will be a small image that works totally fine though

>> No.6239352

>>6239349
>>6239270
I wonder if there is a way to do that by dumping the textures in emulator, making a texture pack, and then adding it back to the rom automatically with the emulator? Probably not but if so that would be great.

>> No.6239369

>>6226958
>tfw no restoration hack aside from the redux one

>> No.6239373

>>6239349
I don't know much about n64 textures specifically, but looking at it closer, it looks like a size issue. Also it looks like the program is trying to make mip maps out of textures that aren't mip mapped. It would make sense if the image is to be used in a 2d context, as mip mapping is for textures that will be viewed at different angles and distances.

>> No.6239376

>>6239069
>Pointing out someone tried to correct a fan translation and pointing out how he's wrong
K

>> No.6239381

>>6239369
What do you mean by restoration? One that has all the bug fixes and such in compilation? In which case I know what you mean, Redux is one of those patches that has all the stuff you want but other features you might not want as well. That's why I did all the patches individually.

>> No.6239417
File: 17 KB, 554x266, Screenshot_20200302_223001.png [View same] [iqdb] [saucenao] [google]
6239417

>>6239381
>What do you mean by restoration?
Restoration of the things that was in the original japanese release such as the star of david or the hieroglyphs, or even the names changes like the ocarina one

>> No.6239431

>>6239417
Hmm, that is odd. I'm sure it would be easy to do. Maybe request it on the Hacks Idea/Suggestions mega thread?

>> No.6239443

I’ve been working on a short hack of super mario bros 1.

I’ve found nothing on this online and I doubt anyone here will know but I may as well ask. Anyone have any idea how I could set the default coins to 77 instead of 00, and to have it loop to 77 instead of 00 when you get 100?

I doubt I’ll get an answer on this but it’s worth a shot to ask. I’ve basically given up on that aspect of it and will probably just add a few more 1up shrooms to offset the difficulty.

It was interesting to find out you cant add content, only change it, because the game’s memory is already packed to the limit.

>> No.6239451

All I want is a hack of the Japan Castlevania III where Grant has the stabbing knife from the US version and also starts every life with a throwing knife in his sub-weapon slot (still costs hearts), as a compromise between the two extremes of his gameplay.

>> No.6239462

>>6239340
>>6239346
Thanks for this.

>> No.6239590

>>6239327
that's really cool and fascinating, where would I even start to look more into this?

>> No.6239639

>>6239590
pretty sure the majoras mask and OOT zelda randomizers have discords.

>> No.6239674

>>6239373
Pretty much all of pokemon puzzle league is 2d

>> No.6239687

>>6239443
The first thing is to check out the datacrystal wiki and maybe a web search to see what data is already known. Especially with a popular game like SMB.
A quick look at the RAM map for SMB1 shows address 0x075E has the value for the number of coins.
So put a read breakpoint on that address and see where it stops. What your looking for is for the game to load the number of coins then compare it to 0x64 (100 in hex) then later setting it to 0 (or subtracting 100, or however it does it).
You may get the breakpoint triggering every frame, or every time you collect a coin. In that case, use the conditions in the breakpoint to ignore that particular line (if PC doesn't equal the address of that line.)
Once you find that bit of code, just change the 0x64 to 0x4D (77 in hex) or whatever you wanted.

>> No.6240237

Smash Remix is pretty cool and worth checking out. Works on flashcarts which is nice.

>> No.6240557

>>6240237
Remix is great but based on how they got around and manage to make Smash 64 modding a reality and how open they were on sharing their breakthroughs opposed to the scammer behind SSB Overload and Revolution.
also getting the 19XXTE guy to do some excellent UI/HUD changes and the roster expansion shit.

however, as soon as they keep attracting underage rosterfaggots and ESL spics to their discord server, they start to close off a lot of shit to where they have to start hiding whatever they're doing publicly.
the channel where we can see files and models of ideas for Smash Remix? gone
the list of considered characters? gone

also started to shave off anybody that wasn't too relevant on beta testing. i think there was one guy that stormed out as soon as he got the note of why he can't regain his playtester role.

my other gripe with Smash Remix is that all the focus on characters seems to be too broad and chaotic than keeping in line of what character existed
like there's Dark Samus, but there weren't other better and retro options for a quick Samus clone? like Doomguy, Metroid 1 Samus or Jason Frudnick?
and then there's planned shit like Lucas, the head dev trying to push for Waluigi, more existing clones, considered fake news shit like Meowth, and little to no effort on solving the problem between Bowser and Mewtwo being doable in Smash 64.
and them featuring that Persona 5 stage garbage in the official build for Smash Remix

i just don't know.

>> No.6240575

>>6240557
>that one guy who keep spamming DK Jr. memes all over the place
i actually left the server due to his cringe, not worth the time if the general chat is just random blabber

>> No.6241598

>>6240557
I agree with Dark Samus, but Lucas could work if they use his model from the Mother 3 Nintendo 64 build.

>> No.6243129

is there an easier rpg to hack than pokeyman

>> No.6243137

>>6243129
>is there an easier rpg to hack than pokeyman
I'd be surprised if there were just due to the sheer amount of tools dedicated to the series.

>> No.6243145

>>6240557
I would’ve preferred n64 era stuff but after playing with dark samus I’ve come to like her. She’s better than what they did with her in Ultimate at least. That downsmash is ridiculous.

I dont really care about behind the scenes drama.

>> No.6245416

Whyyyyyyyyy has progress slowed or stopped on all of my favorite projects?

>> No.6245596

>>6245416
Usually if I follow a project it never comes out and it took years of that happening for me to just tune out of following any.
It's like how we know there will be a Segagaga translation one day but I don't want to start following a project doing it, which will likely just stop.

>> No.6245861

So, in Super Mario Maker (and SMM2) there are two different kinds of levels called "troll levels." First, there are levels full of enemy spam and having to pick the right one of a number of random identical pipes to finish the level. These are shit.

Second, there are levels which mindfuck the player, punishing intuitive choices and providing a kind of slapstick comedy where Mario dies in absurd ways and the correct path is determined through a combination of deductive reasoning and trial-and-error. The humor is the main point, and once you know the solution, progressing is generally pretty easy.

Obviously selling a full game like this wouldn't be the best (unless players know exactly what they're in for, I suppose) but do you think-- assuming it's actually clever and entertaining-- people would enjoy SMW Rom hacks like this?

>> No.6246479

>>6245861
They might enjoy watching e-celebs play them. Firsthand most people get pretty frustrated with kaizo-esque stuff. Are you talking about an I Wanna Be The Guy type of thing?

>> No.6246539

>>6246479
Imagine IWBTG with less "you need perfect timing and there's no visual cue what that is." Once you've figured out how to beat a section, that section should be almost trivial to beat again (unless something changes), so it's pretty different from kaizo in that respect.

Basically take the idea of the kaizo *block* and make your whole level around doing stuff like that.

You walk into an area and there's a banzai bill flying at your face so you jump to the platform above. The screen scrolls up due to your jump and reveals that you're stuck in a box with a question mark block above you. You hit the block and a muncher pops out so you can kill yourself and start over. The next time, you stand your ground and right before the banzai bill would've hit you, a bob-omb flies in from offscreen and kills it. So now you know to just stand at that spot moving forward. And obviously it gets more complex from there, but the idea is that it's playing with your expectations as a fan of the games rather than challenging your motor skills.

>> No.6246652

>>6239451

That's a cool idea.

>> No.6246705

>>6245861
>>6246539
theres a lot of kaizo smw romhacks
i would suggest to add message blocks in advance to parts where hints would be helpful. these include glitches such as creating blocks using shells to make a jump or multiple yoshis. people might not think to do these and quit. you wouldnt need this for spring clips, duplicating p-switches with yoshi, shell/key jumps, or anything that is easily determined by the tools available.

>> No.6248070
File: 154 KB, 1066x755, ss (2020-03-07 at 12.17.36).png [View same] [iqdb] [saucenao] [google]
6248070

>let's see if I can learn how to rip N64 sprites
>get as far as pic related
Well, I guess that's the end of that.

>> No.6248294

>>6248070
Not bad. About as far as I got with 16 bit games.

>> No.6248665

>>6248070
It may be worth looking at the recent N64 Revived Texture Project which released upscaled textures for over 100 games recently.
Not really a ROM hack because they created sideloaded texture packs but seeing as they did do so many games, it could be worth learning from their work.

>> No.6249296

I grabbed Super Mario Star Road.z64 from the Pre-patched Mega, but it isn't working for me. It just loads to a black screen in Project 64. I'm not getting an error message, or anything either.

The widescreen Super Mario 64 works fine, as do a few other games I've tried.

I'm using the latest version of Project 64, which I just downloaded from their site.

Windows 10 if that's relevant.

>> No.6249353
File: 9 KB, 672x173, sr.png [View same] [iqdb] [saucenao] [google]
6249353

>>6249296
Have you tried this?

>> No.6249484

>>6249353
That worked. Thanks!

>> No.6249684

>>6248665
It looks like they dump the textures using Project64, which I can already do. However sometimes N64 games have unused sprites, etc. that you won't see unless you go digging in the game itself.

>> No.6250201

>>6248070
same

>> No.6250332
File: 141 KB, 319x240, example.gif [View same] [iqdb] [saucenao] [google]
6250332

>>6238587
No idea what im doing still but made a little example gif anyway. Not actually running in game.

>> No.6250402
File: 74 KB, 1087x595, 7thheavenerror.jpg [View same] [iqdb] [saucenao] [google]
6250402

is anyone familiar with the final fantasy 7 pc mod 7th heaven? does anyone know how to get it to work on a pirated copy of steam version of ff7?

>> No.6250465

>>6250402
There's a tutorial on the forums that explains you basically have to use a tool that downgrades your Steam version to the classic PC '98 version, and that's the only way you can run mods on it.

>> No.6250467

Should I get a Moqi i7s for all my emulating on the go needs? Is it worth the $360 price tag?

>> No.6250468

>>6248070
those look sharper than usual n64 textures

>> No.6250476
File: 133 KB, 1650x717, Capture.jpg [View same] [iqdb] [saucenao] [google]
6250476

>>6250465
the new mod auto converts it, my issue is it has copy protection so i cant use the mod on a pirated copy, im trying to find a work around so i figured i would ask the modding general threads.

>> No.6250624

>>6245861
I don't think there's much of an audience for smw troll hacks. People who like that kind of stuff mostly stick to SMM2, which is partially due to bigger streamers playing those levels on stream.
There is a category for troll hacks on smwc now, so maybe it will start gaining some traction if someone makes a good troll hack to get the ball rolling.
>>6246479
>>6246705
How the fuck do you confuse troll levels with kaizo?

>> No.6252517

>>6250467
the fuck is a moqi

>> No.6252734

Can somebody know how to import a custom sprite in Lunar Magic?
I am making a SMW hack right now, a green hill stage with some tweaks.

>> No.6252765
File: 20 KB, 295x253, list.jpg [View same] [iqdb] [saucenao] [google]
6252765

>>6252734
>get pixi
>put asm and cfg files into sprite folder
>create a list.txt file in your rom's folder
>write down a number (in hex) and paste the file name of your sprites cfg file on the same line (pic related)
>run pixi
>open your rom in LM and enter sprite mode
>push insert
>enter the number you assigned to the sprite in your txt file in the "command" field
>set your extra bits (2 usually does it if you don't know what your're doing and the sprite doesn't have any extra bytes settings)
There's a tutorial an smwc that explains the more complicated parts like how extra bytes work pretty well.
https://smwc.me/1444600

>> No.6252796
File: 28 KB, 258x440, Amiga Amiga CD32 - Sonic The Hedgehog Demo - Green Hill Zone.png [View same] [iqdb] [saucenao] [google]
6252796

>>6252765
Thank

>> No.6252798
File: 118 KB, 1242x984, 1576813109149.jpg [View same] [iqdb] [saucenao] [google]
6252798

I just got started, wanted to try making a basic palette swap for a Gameboy game. I thought the GB/GBC had 12 colors (4 for BG, SP1, and SP2), but when I dumped the sprites I only see 4 colors. So now I see that hair and a shadow occupy the same color value for example. It looks like BG is being used for everything? I don't know, I'm too dumb for this. I'm using BizHawk.

>> No.6252810

>>6252798
Oh nevermind, I see that I have to click on the other palette in the GPU Viewer to make the sprites load in the color that the game window is displaying as. For some reason Bank 1 defaults to the Background palette.

>> No.6253206

huzzah, progress again on ffii project

>> No.6253605

>>6253206
Which one's that, Ultima?

>> No.6253617

>>6253605
I wasn't aware there was any project going for Final Fantasy II besides the one linked in the OP. I can't find any information on romhack called Ultima for II

>> No.6253621

>>6253617
Ahh, the age-old Final Fantasy USA/Japanese numbering confusion at play?
https://www.romhacking.net/hacks/4134/ was just updated yesterday.

>> No.6253640

>>6253621
Now I understand the confusion.

I would just like to say there shouldn't be any confusion in 2020. USA numbering was rendered obsolete and appropriately labelled WRONG the moment we got PSX remakes titled Final Fantasy IV and Final Fantasy VI. It's 2020 now, we in the west have known them as IV and VI for entire decades now. Maybe you were assuming >>6253206 was confused and responding completely innocuously, but please please please always assume that they're using the correct numbering.

Then it will be on people like >>6253206 for being deliberately (I would argue at this point in time it can only be deliberate, as it's near impossible to be ignorant on this matter) confusing.

>> No.6253649

>>6253640
>Maybe you were assuming >>6253206 was confused
Not at all, I'd never heard of any FFII and knew of Ultima's update so just assumed. I didn't mean anything even approaching malice.

>> No.6253653

>>6253649
Upon reading that hack's description and (more understandably for its age) the game's entry on RHDN, it really makes me shake my head that they even mention FF2 at all. This sort of confusion would stop happening if people would just stop acknowledging that it was ever known as anything other than 4. It's not even worth consideration for historic preservation. It was just 90s US localizers/publishers being stupid.

>> No.6253670

>>6253640
I thought about this recently
A lot of the reason why people don't jump over is because the ROMs use the original release names
And from the perspective of No-Intro, who use the localised name even down to the use of a semi-colon over a dash, they're not technically wrong to do this even if it can be annoying

>> No.6253683

>>6253670
It just causes unneeded confusion in casual conversation. It's just irritating to have to clarify because of something that's ultimately the fault of NOA, localizers in general, and no one doing what they're doing down the line can really be blamed.

tl;dr NOA is retarded

>> No.6253713

>>6253683
>tl;dr NOA is retarded
Pretty much, and in cases where we're specifically talking about ROMs it's often going to lead to this sort of thing because 95% of the time the ROM being hacked will be the USA one named in the US manner.

>> No.6255041

>>6248070
Compression, dear anon.
What you really want is behind a layer of obfuscation.
N64 games are a bitch to romhack because of their heavy compression usage (gotta try to fit a ps1 gen game under 32 mbs somehow)

>> No.6255502

>>6240557
>Remix is great but based on how they got around and manage to make Smash 64 modding a reality and how open they were on sharing their breakthroughs
There an archive of this? Would be cool to learn about how smash 64 works.

>> No.6256141

>>6255502
https://github.com/JSsixtyfour/smashremix ?

>> No.6257301

>>6255041
Ah, the paradox of memory. No matter how much you have, you always need more.

>> No.6257720

>>6255502
>>6256141
go to N64vault's Smash page

>> No.6257724

how do i dump/rip N64 models?

>> No.6257732

>>6257724
Can't be done in a universal manner but Nemu64 plugin in PJ64 is the best way. The more popular the game the more luck you'll generally have.

>> No.6257774
File: 10 KB, 398x401, progress.png [View same] [iqdb] [saucenao] [google]
6257774

is progressposting allowed?

>> No.6257810

>>6257774
I'd post it elsewhere, this thread is being slid for some reason.

>> No.6258027

What's a really good FF5 romhack? Something like FF4 Ultima but for FF5

>> No.6258054

>>6258027
https://www.romhacking.net/hacks/3687/
along with
https://www.romhacking.net/hacks/4537/
look good. Can't vouch for either, though.