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/vr/ - Retro Games


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File: 124 KB, 220x293, 220px-ARC_Battle_Garegga.png [View same] [iqdb] [saucenao] [google]
6198372 No.6198372 [Reply] [Original]

WELCOME TO THE SHOOTING GENERAL. Gather round to communicate your experiences with the rich and enthralling world of STGs!

>> No.6198384

>>6198372
>enthralling world
lold

>> No.6198395

IF YOU'RE GOING TO TRY, GO ALL THE WAY

>> No.6198402

WTF is the appeal of Garegga? It's such a needlessly convoluted and messy game, is it just the aesthetics and influence?

>> No.6198412

>>6198402
some people enjoy the convolution and don't have shit for eyesight.

>> No.6199208
File: 85 KB, 800x800, 163237-radiant-silvergun-sega-saturn-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6199208

>>6198372
How do I get to Stage 4 in Saturn mode?

>> No.6199212 [DELETED] 
File: 2.31 MB, 1024x768, 1445834181063.webm [View same] [iqdb] [saucenao] [google]
6199212

Narc

>> No.6199214

>>6198372
what does the T stand for

>> No.6199216

>>6199214
>he doesn't know

>> No.6199262

>>6199208
After beating stage 3 and stage 2.

>> No.6199282

Bros...I'm so bad at psikyo games. Can't get past stage 3 on strikers II or dragon Blaze

>> No.6199287

I still didn't win at R-Type, dumb factory stage got me again

>> No.6199358
File: 136 KB, 439x512, unnamed.jpg [View same] [iqdb] [saucenao] [google]
6199358

Good places to start for someone who hasn't played many of these?
They look really fun to get good at, but the big problem to me is
A) Finding out where tf is a good starting point
B) Actually learning how to get good (and recognize patterns)
If it means anything, the closest I've got to these kinds of games is th7, gradius and galaga (if this even counts idk)

>> No.6199379

>>6199358
copymonkey high level japanese replays like a boss

>> No.6199383

>>6199358
Depends on the style, they require different approaches. Gradius Gaiden, Flying Shark, Batsugun, Espgaluda and Mushihimesama Original are good entry points. Preferably you want a game with save states because it lets you practice and experiment with no risk attached. Pattern recognition is something you develop naturally with time, but it's important to know some fundamentals. Look up what streaming is, what macro/micro dodging are and what tap dodging is. Most attacks are either aimed at you, static or random, or combinations of those. For aimed attacks you want to tap dodge, stream or misdirect, static patterns have to be memorized and rng ones test your reading ability and reactions. Of course this is rarely so simple because attacks have many layers and even static attacks change based on random boss movement, or in the case of horizontal shmups all of them interact with terrain. But knowing and identifying different "components" of boss attacks helps you go from flailing to purposefully dodging.

>> No.6199393

>>6199383
Does the static/random/aimed attacks strategies learned in one game transfer to another?
Like, if I learn how to bait aimed attacks in gradius, will I be good at baiting aimed attacks in another game like Raiden or something?
I assume each game has it's own timing to get used to, but generally how big is that gap?

>> No.6199396

>>6199287
You can slip in between the boxes and walls, you can use your options to destroy the boxes and if you get really close and shoot your charged shot "inside" the boss boxes you will destroy them before they get a chance to move

>> No.6199398

I kind of suck at shmups but I really really like them. The cartoonish and weird ones are my favorites.

I played Fantasy Zone, Parodius, Sqoon, TwinBee, Ai Cho Aniki, Gadget Twins, Chuka Taisen, Toilet Kids and some other I don't remember. Can you recommend me some more? The more unconventional, the better.

>> No.6199406

>>6199393
They do transfer and the gap can get pretty huge, experienced players can almost blind 1cc many games that take newbies 20 hours to clear just on fundamental skills alone, especially when we are talking about bullet hells. Horizontals, classic shmups and bullet hells are different styles so the skill transfer between the subgenres won't be as great as within the subgenres. Also obviously there is a limit to how far transferable skills can carry you, it's very apparent in easy games but if you are playing really hard shmups then the gap becomes much smaller. Though practice methods are something you improve and develop over time and that can be transfered into anything

>> No.6199941

>>6199398
If you haven't played Harmful Park you should. Short and sweet cute 'em up for the PS1.
Also which Twinbee/Parodius games have you played?

>> No.6200110

>>6199941
TwinBee on the Snes and Fantasy Zone 1 and 2 on the Sega Ages PS2 Collection. Excelent games. Thanks for the rec, feel free to recommend all the games you want.

>> No.6200164
File: 13 KB, 258x195, tyrano.jpg [View same] [iqdb] [saucenao] [google]
6200164

>>6199358
>Step 1
Play. Just play. You will suck at first but you will get better. Dont constantly reset trying to get some crazy score. Just play. Find a game you like the aesthetics of and you enjoy. This will help you get through the countless times you will get rekt. Use the equipment you have. LCD, gamepad are fine dont fall for the "you need crt, arcadestick, and PCB" meme. When your new, your not dying from input lag or cheap gamepad your dying because you suck.

>Step 2
Look up superplay videos. Try to understand what the player is doing. Look for replays of the specific game you are playing and see how experienced players handle the parts giving you trouble. You may not understand everything or can pull off the same thing but sometimes you just need a fresh way of looking at a problem. You will see someone do something and a light will turn on in your head.

>Step 3
Be consistent. Dont jump around to a different game every 30 minutes. Find something you like and stick with it for a while. It will help you develop your skills and will be more of a pay off when you get a 1cc or decent score. Just flandering around game to game not really accomplishing anything will just demoralize you and you will eventually lose interest. Set some obtainable goals and achieve them.

>> No.6200193
File: 44 KB, 240x320, ESP RA DE 36.png [View same] [iqdb] [saucenao] [google]
6200193

Started playing the PS4 version of ESP Ra.De. I have some experience with Cave stuff in the past but this is the first one I've actually owned in some legitimate form and I've chosen it as the one I am finally going to commit to.

I can't get past stage 3 though. I always die at this boss. There are like 4 patters blasting your ass at once and I can't find any openings.

>> No.6200268

>>6200193
That's the worst boss to get on the third stage, he can be annoyingly random. You can pick a different stage order by pressing a different button during the character select screen. Also this game is not easy, don't expect fast results, just hit up practice mode and spend some hours fighting the boss until you can do it without losing a life most of the time. Stage 4 boss will fuck you up even more. Also use your bombs this game gives you a crapton of bomb energy.

>> No.6200381

>>6200164
>Use the equipment you have. LCD, gamepad are fine dont fall for the "you need crt, arcadestick, and PCB" meme
Luckily I already have a stick since I was into sf for awhile, so I've just been using that mainly.
>Find something you like and stick with it for a while
That will probably be the hard part, since shmups have so many different games and a lot of them look cool.
Since I'm mainly messing with free ones to get used to them, I'll stick with Blue Wish Resurrection for now I suppose.
Thanks for the help anon!

>> No.6200383

>>6200381
>That will probably be the hard part, since shmups have so many different games and a lot of them look cool.
You'd be surprised how few will truly appeal to you, the genre is all about those tiny details which can make or break the whole experience. You should probably get a bunch of 1cc and do light scoring in different games to understand exactly what you like though. If you have a friend into arcade games doing scoring competitions with them is an incredibly fun way to get into scoring

>> No.6200651

>>6200268
I think I just broke my controller so I'm done for now. Left a nice dent in my wall too.

>> No.6200669

>>6200651
https://www.youtube.com/watch?v=xzpndHtdl9A

Pace yourself better, lad. If you feel like you're getting frustrated take a break, even a short one.

>> No.6200683
File: 1.10 MB, 2880x2160, 20200213_140156.jpg [View same] [iqdb] [saucenao] [google]
6200683

>>6200669
Still works but the side is digging into me.

Been playing games for over 20 years I only seem to get worse.

I need to adjust my approach.

>> No.6200725

Did Kenichi Takano work on any other shmups at Toaplan besides V-V?

>> No.6200789

I think i might give up on this genre. Some days I can make it through stage 4 of ddp and into 5 on one credit, but most of the time I'll die on stage 1 in some stupid way and immediately reset, and then since I have so much less practice on later stages, I get destroyed on them too. It's getting tiring, especially knowing that a whole second loop awaits.

>> No.6200819

>>6200789
>and then since I have so much less practice on later stages, I get destroyed on them too
What do you think practice modes and save states are for?

>> No.6200859

>>6200819
Im gonna try repeating bosses over and over via save state and see if i can get em down to around 1 or 2 bombs each (first boss is easy, second is usually fine, but 3 and 4 get me and ive never even seen 5).

>> No.6200994

>Cave would've quit videogames after Guwange if it weren't for DDPII
holy shit, based chinks saved shumps

>> No.6201454

This week on Taito's stream: Dodonpachi Saidaioujou

https://live2.nicovideo.jp/watch/lv324187546

>> No.6201564

>credit feed my way to last boss of ddp just to see what it's like
at the very end there, those bullets are faster than i can even fucking see. this is definitely going nowhere, i'm going to have to make it to him with 4 lives and full bomb stock and just bomb spam the shit out of it.

>> No.6201801

Went to my local arcade last night and has heaps of fun. I'm determined to beat the local high score for Gunbird 2

>> No.6201882
File: 24 KB, 178x178, toaplan_logo.png [View same] [iqdb] [saucenao] [google]
6201882

The Toaplan holy trinity: Hishouzame, Same!, Tatsujin
Second place holy trinity: Kyukyoku Tiger, Dogyuun, Tatsujin Ou
Showing its age: Slap Fight, Tiger Heli
Ikeda cancer: V-V, Batsugun
Just shit: Daisenpuu, Vimana

>> No.6202000

To bomb, or not to bomb: that is the question

>> No.6202001

What is the most bare bones shmup you can have?
Something like the dq equivalent of shmups, where there's no gimmicks or anything. Just the most basic form of a shmup.

>> No.6202005

>>6202001
Hishouzame probably

>> No.6202015

>>6202001
space invaders lol

>> No.6202026

>>6202001
Star Force

>> No.6202121

What input devices do you guys use for shmups.

>> No.6202134

>>6202026
Yep, but Galaxian or Space Invaders is even more bare-bones

>> No.6202230

>>6201882
all dadshits

>> No.6202867

>>6199214
ting

>> No.6202948

>>6202230
ok danmakuck

>> No.6203249

There's this arcade vertical space shooter that I used to play with my dad 10 years ago, but I don't have the name and can't seem to find it. I do remember how the game looked, can anyone share screenshots or names if they have something? (it's not on any app store)
It didn't look like OP's pic, visuals were better but not too overmade

>> No.6203252

>>6203249
Give us more to work with retard

>> No.6203303
File: 137 KB, 640x905, Truxton_(game).jpg [View same] [iqdb] [saucenao] [google]
6203303

>>6203252
Nvm, found it after watching a dozen of vertical shooter compilations

>> No.6203459

Are you a danmakuck or a dadchad, /vr/?

http://poal.me/cq96yo

>> No.6203463

>danmakuck dadchad zoomie boomer
Holy shit you fucking idiots don't even play
Actual players play whatever they like

>> No.6203474
File: 23 KB, 633x711, 1551285157922.jpg [View same] [iqdb] [saucenao] [google]
6203474

>>6203459
Why, both of course. Who would limit themselves to just one or the other when the genre has so many good games made in both styles?

>> No.6203481

>>6203474
This, the only people who think there's some idiotic divide are non-players

>> No.6203510

"bothfags" are the real non-players, they don't play enough to have an opinion on which they prefer.

>> No.6203512

>>6203510
The word "cope" has been thrown around a lot, but this is a cope

>> No.6203521

>>6203510
Preferring one doesn't mean you identify with the entire style like some validation seeking emo BITCH

>> No.6203526

>CuckMSX doesn't like difficult recovery and big hitboxes and not having autofire by default
Why are people like this allowed to be into shmups, again?

>> No.6203530

>>6201882
Disagree.

Holy Trinity is:

Kyukyoku Tiger
Same! Same! Same!
Tatusjin

The Hypostatic Union is:

Slap Fight MD
Same! Same! Same! (MD)

>> No.6203532

>>6203526
Shmups weren't like that for very long, already in the 90's that design started becoming less common, and that was 30 years ago.

>> No.6203538

>>6203526
>>CuckMSX

who?

>> No.6203539

I like the arcadized compile style best exhibited by Raizing games including and most obviously Mahou Daisakusen

>> No.6203545

How important to scoring are getting the frame perfect coins in Gunbird 2?

>> No.6203553

>>6203538
https://www.youtube.com/watch?v=oILqoTQzXIU

>> No.6203557
File: 10 KB, 300x200, graphics-space-invaders-monster-red.jpg [View same] [iqdb] [saucenao] [google]
6203557

Who exactly was he

>> No.6203558

>>6203545
It's the main scoring mechanic, you can get a lot of points by building up large chains since each coin is worth more than the previous, gem heads, max power/bomb bonuses are important too but if you can't chain coins you won't get far scoring wise

>> No.6203565

>>6201564
Managed to get through all of stage 4 on one credit today, feel pretty good about that. Had to bomb a LOT during stage 4 itself, but I practiced the boss some ahead of time, so I handled it pretty easily. Stage 5 seems like it's going to be rough, but if I keep abusing save states to practice, maybe. Stage 6 still seems like a pipe dream though lmfao

>> No.6203574

>>6203521
You are defined by what you play. So what do you like to play more often, dadshit or danmaku, and why?

>> No.6203578

>>6203558
Good tips I just get bored after 20minutes because of the repetition , lack of objectives or variety in gameplay

>> No.6203582

>>6203574
So what are you playing? What's your 1cc/WR list?

>> No.6203591

>>6203582
alright see you later, I can tell when trolls are attacking me personally.

>> No.6203595

>>6203591
Like I thought, non-player

>> No.6203601
File: 253 KB, 548x437, eba.png [View same] [iqdb] [saucenao] [google]
6203601

>>6203574
Stop trying to start subgenre slapfights

>> No.6203606

>>6203574
>gaming genres define who I am
That's pathetic. Get a life.
>>6203582
>What's your 1cc/WR list?
Cringe, why would that matter?

>> No.6203612

>>6203606
>the media you consume does not influence who you are whatsoever
epic fucking retard
>can't even bother to make up a list of what games you've 1cc'd because that would mean having to doctor a screenshot or some shit
lazy ass troll gtfo thanks

>> No.6203621

>>6203606
>>gaming genres define who I am
In the context of what kind of shmups you're into playing, yeah. I didn't say it was the *only* thing that defined you, niggerfaggot.

>> No.6203625

>i-i totally play and don't just gossip
>i just haven't posted what I'm playing or my goals

>> No.6203627

>spending your valentines day friday night trolling shmup threads
Based???

>> No.6203629

>>6203612
>>6203621
>i am the games i play
>i have no personality or life
I can tell, you are correct, but most people aren't autists like you. They can play games without becoming ambassadors for them.

>> No.6203635

>>6203627
>>6203625
that's what happens when shitposting about the shmups is more fun than playing them.

>> No.6203640

>>6203627
>not shitposting on the chans from your phone while analfucking your gf
Get on my level boi

>> No.6203641

It's crazy how the same couple people who don't play games ruin every shmup/arcade thread. Reposting the same old shitposts with the same writing style. What a terrible board full of pseudo-hardcore players.

>> No.6203649

>ruin every shmup/arcade thread
you know those are just pretenses to shit on other genres/games and to gossip?

>> No.6203658
File: 5 KB, 320x224, raiden_dad.png [View same] [iqdb] [saucenao] [google]
6203658

who's down for watching some raiden II superplaying

https://live2.nicovideo.jp/watch/lv324331097

>> No.6203663

>>6203635
>that's what happens when shitposting about the shmups is more fun than playing them.
Oof

>> No.6203673

Banana was right

>> No.6203685

>>6203641
Yup, doesn't take many autists to shit up slow threads

>> No.6203693

serious shmup players have to tell the world their most recent 1cc, PB or big score. It's all to show off and get a sense of self-worth...then they quit and move on to hobbies that are just fun to play for themselves or more creative.

>> No.6203703 [DELETED] 

This series sounds interesting but I have a big backlog to finish. Fug!

>> No.6203712

>>6203693

The same could be said of any competition-based genre. It's all just attention-whoring and dickwaving which attracts the most toxic of shitlords.

>> No.6203720

>>6203673
why don't you prove him wrong? start discussing gameplay, come up with your own innovative shmups strats, etc.

>> No.6203729

>>6203712
> It's all just attention-whoring and dickwaving which attracts the most toxic of shitlords.
It also attracts fanboys who hang around those players and just gossip or talk about shmups, instead of getting good themselves. They are spectators who know a lot but cant do anything.

>> No.6203742

>>6203693
>serious shmup players have to tell the world their most recent 1cc, PB or big score.
Once I clear a shmup I dont see any point to replay it unless for score, but scoring is boring and pointless grind...shmups are a good throw away genre in between longer games for me personally.

>> No.6203772

For me, "longer" genres are typically for playing once at best and then discarding, while shmups are for long term fun

>> No.6203790

>>6203729
system11 refugees might do that, but no real /vr/trooper cares about namefags or e-celeb wannabes.

>> No.6203803

>>6203772
This. RPGs especially have garbage replay value whereas you can always improve at your favourite shmups.

>> No.6203815
File: 640 KB, 715x715, 5806-space-invaders-playstation-front-cover.png [View same] [iqdb] [saucenao] [google]
6203815

Say something nice about Space Invaders (1999)

>> No.6203817

>>6203742
at least you can find some shmups you like, I haven't found one in months.

>> No.6203819

>>6202948
>being triggered by 'dadshit'

Lmao

>> No.6203823

>>6203803
>RPGs especially have garbage replay value
try speedrunning a jrpg

>> No.6203825

>>6203815
It doesn't have generic anime girls

How bad is it?

>> No.6203828

>get shmup 1cc
>do it again in the same way
>do it again the same way
Zzzzzzzzzzzzzzzz
What personal challenges should I invent to keep this dead genre spicy?

>> No.6203830

if you don't like '80s shmups you can get the HELL out, this is our board ya fuckin zoomer faggots. take your cave and touhou trash with you.

>> No.6203831

>>6203828
No-miss, no-bomb, no power-ups, play with one eye closed, no pointblanking.

>> No.6203832

>>6203828
>What personal challenges should I invent to keep this dead genre spicy?
stand farther and farther away from your monitor.

>> No.6203834
File: 56 KB, 720x696, image.jpg [View same] [iqdb] [saucenao] [google]
6203834

>tfw ywn get to Raiden DX's secret last level
bruhs....im so tired..

>> No.6203837

>>6203828
See how far you can get in an infinite-looping game.

>> No.6203840

RPGs aren't long enough. It takes me 30hours or one month to beat an rpg and then what? I have to face reality and my life problems again. No thanks. I need one game that'll occupy me for 6-8hours a day indefinitely, endlessly, so I never wakeup from this autism nightmare.

>> No.6203845

>>6203840
>>6203823
Also try MMO's, the genre's natural evolution

>> No.6203848

>>6203828
Play a game with deep scoring, there will always be things to optimize

>> No.6203852

>>6203840
Try infinite looping shmups or play for score. Careful some shmups have counterstops which might give you ptsd.

>> No.6203856

>>6203848
>scoring
Why?
Might as well do personal challenges or speedrun an rpg.

>> No.6203859
File: 355 KB, 2000x1333, 20190801160523-GettyImages-507844038.jpg [View same] [iqdb] [saucenao] [google]
6203859

Are counterstops based? They give a clearly defined end point to work towards while still allowing great players to distinguish themselves by reaching it faster.

>> No.6203862

>>6203859
>i distinguish myself by getting good at children's games.
Based

>> No.6203868

>>6203862
I know what you mean. I play for fun now, getting good at games is a mental problem I've overcome.

>> No.6203874

>>6203868
So you play rpgs again?

>> No.6203875

>>6203874
Yes but many other genres and arcade games. I might get good at some unintentionally, its not my aim and difficulty is overhyped by arcade crowds. Getting good doesn't matter.

>> No.6203883

>>6203830
Even 80's shmups were done better in the 90's

>> No.6203894

>cavemaku
>80% of the stages are too easy and boring
>20% of the stages are too difficult and ruin runs
>tlb is rng bullshit
are cave games the ultimate quarter munchers? and ultimate shmups?

>> No.6203897

>>6203894
>80% of the stages are too easy and boring
Post your WR tier first loop score + half of loop 2

>> No.6203907 [DELETED] 

>>6203894
cave is making mobile gatcha crap and selling hentai, that's the natural progression of top shmup companies that didn't die.

>> No.6203912

>>6203907
I think their mobile games are pretty gud. Great aesthetics and music, gameplay is a little stale and repetitive but that's normal for bullet-hells

>> No.6203914

>>6203894
Agree sort of. Their 1 loop games are much better balanced. Avoid chaining and avoid their 2 loop games. Thank me later.

>> No.6203915

>>6203897
>you have to score to make the game interesting
Sad. Why not play a shmup that just has actually challenging survival?

>> No.6203917

>>6203915
Based non-player.

>> No.6203919

>>6203914
>Avoid chaining and avoid their 2 loop games.

what does that leave? dangun?

>> No.6203920

>>6203915
For instance?

>> No.6203921

>>6203917
What are your scores then, or do you just larp as a Cave WR holder.

>> No.6203924

>>6203921
>survival is superior!
>asks for scores for validation
lol, exposed

>>6203919
>Dangun is only 1 loop cave game
You 'aving a giggle??

>> No.6203925

>>6203919
Dangun has chaining you dope. It leaves Deathsmiles, Mushihimesama games, Esprade, Ibara, Espgaluda and arrange modes like Ketsui Deathtiny

>> No.6203927

>>6203920
Gradius IV 10-ALL.

>> No.6203928

>>6203920
>For instance?
Lunatic Touhou games on a 10-12" monitor.

>> No.6203929

>>6203924
You're the scorefag, not me. So post your scores, dumb larper.

>> No.6203931

>>6203929
if survival was truly superior you'd ask me for my survival clears. You just showed us how score is more important and impressive.

>> No.6203935

>>6203927
Get that far into it and you'll start finding the early loops easy too, it's normal that as you get better at a game you'll find earlier challenges easier. Some scoring system help tho

>> No.6203937

>>6203931
It doesn't matter because you have neither any tough survival clears nor any impressive scores regardless.

>> No.6203941

>>6203937
He has a point. If you're going to shill survival (very strange) you should ask for his survival clears.
What have you cleared? Got any replays?

>> No.6203943

a lot of talk for non-players

>> No.6203950

I'm addicted to shmups because they are familiar, I understand them and I like the numbers going up on my screen. I don't play them for fun, I think fun is overrated. Get good at something is more rewarding than asking for free trophies.

>> No.6203957

>>6203941
>If you're going to shill survival (very strange) you should ask for his survival clears.
Why is it strange? Survival is more enjoyable than scoring. I asked the Cavefag what his scores are since you HAVE to play Cave for score or else it's boring casualised trash. Of course the "post scores"-fags never post their own, though.

>What have you cleared?
I like multi-looping Gradiuses, Raidens and Toaplan's games. Got some Psikyo 2-ALL's as well. But I'm largely a collector of 1cc's.

>> No.6203963

>>6203957
Wut? Cave survival is hard as balls on second loop or when playing certain loops
>Got some Psikyo 2-ALL's as well.
Which?

>> No.6203970

>>6203950
>getting good at children's games is rewarding
if more parents beat their kids we'd have less neets ....and manchildren.

>>6203957
>Survival is more enjoyable than scoring.
For who? Non-players? Good players into scoring.

>I like multi-looping Gradiuses, Raidens and Toaplan's games. Got some Psikyo 2-ALL's as well. But I'm largely a collector of 1cc's.
Of course you have no proof of any of this. So why mention it?

>> No.6203978
File: 15 KB, 474x266, suspicious.jpg [View same] [iqdb] [saucenao] [google]
6203978

>>6203957
>I like multi-looping Gradiuses, Raidens and Toaplan's games. Got some Psikyo 2-ALL's as well. But I'm largely a collector of 1cc's.

>> No.6203981

>if you don't worship Cave and fellate Ikeda's cock, you're a non-playing shitter!

lol, never change /shmupg/niggers

>> No.6203985

>>6203970
>getting good at children's games is rewarding
Are you unironically brain damaged? The reward of improving is why most people enjoy gameplay to begin with, you need to have some kind of deficiency to not find it rewarding

>> No.6204000

>>6203981
You think it's /shmupg/ posting? Most players there played gaymaku and dadshit, these guys you're talking with don't even like shmups.

>> No.6204002

>>6203985
>Are you unironically brain damaged?
I'm not the one who thinks getting good at children's games is rewarding.

>The reward of improving is why most people enjoy gameplay to begin with
maybe you're still really young, 14? 16? you think your fortnite skills mean something and you are proud of your kill ratio? Sorry kid, it's a waste of time to take it so serious. Relax. Get a life.

>> No.6204009

>>6203970
>Of course you have no proof of any of this. So why mention it?
He's a talker. Talkers need to pretend to be players to fit in.

>>6203978
*silence*

>> No.6204014

>>6203963
>Wut? Cave survival is hard as balls on second loop or when playing certain loops
Maybe, but you have to go through an extremely dull first loop before getting to that point.
>Which?
Strikers 1945 I, II, III.

>>6203970
>For who? Non-players? Good players into scoring.
Scoring is too repetitive. I rather just focus on the survival clears.
Again, if you're so good, why won't you tell us what you play?

>> No.6204019

>>6204002
>I'm not the one who thinks getting good at children's games is rewarding.
Most shmup play casually or they quit when they realize fighting for scores is not worth the time sink. You can pick on the 'get gud' autists but that's not an argument against the genre itself.

>> No.6204021

>>6204002
Of course it's rewarding, dangerously so. I have to limit my game time so it doesn't interfere with my creative hobbies because it satisfies the same craving. On top of that, there's widespread gamification of nearly everything, just because gaming's so powerful, including creative hobbies!

>> No.6204027

>>6204014
>Scoring is too repetitive. I rather just focus on the survival clears.
All the good players disagree.
Scoring adds more variables to manage than simply going for a 1CC for the 10th time.

>Strikers 1945 I, II, III.
You 2-alled those? But have no proofs. Good old talker.

>> No.6204030

>>6204021
>I have to limit my game time so it doesn't interfere with my creative hobbies because it satisfies the same craving.
Shit posting on 4ch is your creative hobby? I guess that is more fun than doing the same piss easy 1cces over and over.

>> No.6204032

>>6204030
lol

>> No.6204034

>>6204014
Cave first loops aren't dull, Ketsui has a very good first loop difficulty level, I found it miles harder than say Strikers 1999. Also since you have the 2-ALL, how do you manipulate the "random" bosses in the later stages and what are their difficulty rankings?

>> No.6204036

>>6204030
Replace "doing" with "attempting" and this will be the perfect projection post

>> No.6204039

>>6204034
You're talking to a talker. He'll write walls of text and shitpost for hours, but will never ever prove any of his claims.
>>6204021
>>6204027
You'd be surprised. I take breaks from shmups because daily repetition kills the genre. Play them less and they stay fresh.

>> No.6204045

>>6204039
>He'll write walls of text and shitpost for hours, but will never ever prove any of his claims.
Perikles?

>> No.6204050

how do you stay awake playing shmups? Once I learn the stages my eyes glaze over and I start yawning when I replay them. I only wake up when I get to the last stages or hard bosses... are all games that depend on "runs" this flawed?

>> No.6204054

>>6204050
Stop credit feeding and go for 1cc/scores, or play harder games if you're playing something easy

>> No.6204068

>>6204050
>how do you stay awake playing shmups?
I listen to music or podcasts while playing. I pause them often and tab out a lot. I don't play them daily. That's the secret.
>are all games that depend on "runs" this flawed?
Nah, it's because shmups are routing games-- there's not much difference between practice rounds and actual runs, it all ends up feeling really repetitive
>>6204054
playing more difficult games could be even worse for him, because they require even stricter routing. And once you got the routing down the same problem arises. It's lose lose.

>> No.6204070

>>6204068
Strict routing requires strict execution, meaning you have to be absolutely on point at all times and have no time to rest, in harder shmups the constant rng starts mattering a whole lot more too

>> No.6204071

>>6204068
>I listen to music or podcasts while playing. I pause them often and tab out a lot. I don't play them daily. That's the secret.
Thanks I'll give that a try.
>>6204054
I never credit feed except when I first try a shmup...I've had more fun playing easy shmups than hard shmups to be honest.

>> No.6204072

>>6204071
So what's fun to you, blind flailing with no strategy and mindless reaction?

>> No.6204084

>>6204072
That sounds too easy. I like Metal Black and G-Darius, for example, they have smooth difficulty curves. Gradius III is much harder but it's difficulty spikes ruin the game and make it boring.

>> No.6204086

>>6204068
>Nah, it's because shmups are routing games-- there's not much difference between practice rounds and actual runs, it all ends up feeling really repetitive
That's a good point. Maybe I should stop doing stage practice altogether? No more save state repetition, no more watching replays? By the time I'm ready to do full runs I'm already bored of the game and seeing the first few stages puts me to sleep.

>> No.6204091

>>6204084
You mean games where you can get further every time without committing to any practice for that sweet sweet instant gratification? There's dozens of games like that, Sengoku Ace, Deathsmiles, Batsugun, Gradius 1-2-Gaiden-Rebirth, and way more, I'd even say most are like that if all you're concerned about is a 1-ALL with the big bullet hell names being exceptions rather than the rule.

>> No.6204095

>>6204091
>You mean games where you can get further every time without committing to any practice for that sweet sweet instant gratification?
It took me a few weeks to beat metal black, I wouldn't call it instant gratification because I don't have all day to play these games. Beating harder games takes significantly more time for me and the reward feels just the same, sometimes even worse.

>> No.6204104

>>6199358
>Good places to start for someone who hasn't played many of these?
>They look really fun to get good at, but the big problem to me is

I've cleared a lot of shmups years ago, but I can't clear them now. They are very memory heavy. People ask me for proofs but what can I do? I can talk about them sure. But what's the point of getting good at shmups if you lose your skills so fast?
Feels like I wasted all that time.

>> No.6204113
File: 10 KB, 192x192, true art.png [View same] [iqdb] [saucenao] [google]
6204113

>>6204104
Have you tried touhou? When I got bored of shmups I started playing retro touhou and some modern titles.

>> No.6204117

>>6204113
are there any good touhou jrpgs?

>> No.6204127

>>6204072
>>6204050
>>6203845
I'm very competitive so games like shmups or fighting games get addictive and I never feel satisfied or happy with my progress for more than a few minutes. ha! It fades fast. ha! I don't have that problem with jrpgs, I can play an rpg for an hour, turn it off, feel good and not worry about it. I don't have to continually practice or worry about losing my skills or feeling restart syndrome for weeks.
Shmups feel like a grind that never ends. Same reason I can't stand mmorpgs with their endless grinds. I can't play shmups casually, flailing around for years and not achieving anything but some kusoclears? Nah, it's either 100% or 0%.

>> No.6204136

>>6204127
competitive gaming was a mistake.

>>6204117
no

>> No.6204309

>>6204054
>go for 1ccs
no one cares about that shit

>> No.6204316

>>6204309
>work 2 years trying to get 450 million in Ketsui
>4 people respond with "good job"
>no questions, no discussion, no threads about it, no one studying my replay or even watching it from start to finish
Feels good. Wonder why Banana quit?

>> No.6204324

>>6204316
so we should fake interest in games that we aren't playing? No one plays Ketsui...

>> No.6204342

>needing a group for e-fwiends for emotional support before they can play games
The amount of mental illness ITT is off the charts between you guys and the deranged obsessive RPGfags. JUST PLAY

>> No.6204358

>>6204324
if there's less engagement there's less content, less info, less replays, less discussion. People want new players to try shmups, but how can they stick around when all the good players don't even stick around?

>>6204342
easy to say when you flail for 20minutes a day and just gossip on discord all day

>> No.6204372

>>6204358
Least 20 minutes a day dadflailers don't need dozens of strangers to hold their hand and encourage them to play or else they'll have a meltdown and blame the genre for not providing them the fwiends and community that their life is devoid of. This isn't fighting games you don't need other people to have fun

>> No.6204382

>>6204372
>This isn't fighting games you don't need other people to have fun
What a dumb comment. Shmups are competitive games. competition is most fun when there's back and forth involved, rivalries, tournaments, discussion and sharing of strategies, friendly shit-talking, etc.
People can play chess against the AI all day at whatever difficulty they like, but it's more fun to get involved in actual competition and see how you do against other people, to join a group and share progress and achievements, etc. You either gave up on that entirely or have no idea what competition even feels like.

>> No.6204389

>>6204316
>>6204382

so go play fighting games or fps? shmups are dead if you're looking for competition and a helpful community. I get more feedback on my touhou vids than my shmup vids.

>> No.6204397

>>6204358
>easy to say when you flail for 20minutes a day and just gossip on discord all day
Oof

>> No.6204402

>>6204382
So? All games get more fun when you add in the social element competitive or not, that doesn't stop you from having fun on your own in shmups, or getting high level competition since the existing top scores in the big games are already extremely well optimized. I don't think the genre is somehow so devoid of intrinsic enjoyment that you can't enjoy it solo

>> No.6204419

>>6204402
>So? All games get more fun when you add in the social element competitive or not, that doesn't stop you from having fun on your own in shmups
Shmups are competitive games. But they have no scene....Without the competitive scene why would I play shmups and invest so much time and energy in getting good?

>or getting high level competition since the existing top scores in the big games are already extremely well optimized
You don't get it. Without a living scene none of that matters. It's like training for a tournament that never takes place. Japan will never recognize our scores or care. And in the west 3 or 4 players might say 'gg' just to be polite.

> I don't think the genre is somehow so devoid of intrinsic enjoyment that you can't enjoy it solo
it has intrinsic fun but it also has intrinsic frustration and demanding work. Putting in all that work to extract some fun is a losing formula. The only way it would be worth it is in a very lively competitive scene.

>> No.6204420

>>6204419
>it has intrinsic fun but it also has intrinsic frustration and demanding work. Putting in all that work to extract some fun is a losing formula.
Glad someone said this.

>> No.6204426

>>6204419
you shouldn't main shmups, it's a good secondary genre like the dadflailer said, play 1hour a week, ignore the shmup community, ignore these threads. It's all cancer full of losers.

>> No.6204435

>>6204419
>Without the competitive scene why would I play shmups and invest so much time and energy in getting good?
Is this your excuse for being shit? Plenty of good players effectively have no competition but still push their pb's for personal satisfaction and yet here we have westshitters whining about how they can't good without having butt buddies backing them up and offering moral support when the grind gets tough

>> No.6204457

>>6204426
>>6204435
I play for excitement and competition. It's not fun to grind PBs alone in a dead scene or to dink around casually.

>> No.6204458

>>6198402
>the appeal of Garegga?
overhyped shit game

>> No.6204497

>>6204458
it's not toaplan

>> No.6204515

Is strikers 1 or plus easier than 2? 2 is kicking my ass

>> No.6204519

>>6204515
they are very easy loop 1

>> No.6204532

>>6204515
2 > 1 > 3 in first loop difficulty imo, but they are close

>> No.6204610

>>6203927
Jesus christ who is gonna play through the game 10 times in a row?

>> No.6204628

>>6204519
>>6204532
I might watch a replay or something. I can get to stage 4 1CC if I get lucky with stage order. Fuck the green helicopter boss, I just bomb it's ass

>> No.6204642

>>6204419
>Japan will never recognize our scores or care. And in the west 3 or 4 players might say 'gg' just to be polite.

Fuck Japan. The West can pull the focus away from them if Japan chooses to not participate. It's real easy for them to sit back and go to their arcades and say shit aint official but who the fuck made them the dictator of shmups. Keep growing the western scene and they will have to change to stay relevant.

>>6203729
This is any scene. You have those that do and those that dont. The problem is when those that dont act like they are some kind of authority in the scene(xyga and despatcho to name a few little assholes).

Collecting is not the same thing as competitive play. Casual isnt the same as competitive play. You cant expect everyone to be Gus or spend 26 hours a day playing, but dont act like your Gus if you ain't.

>> No.6204681

99% of SHMUPs are bland, samey garbage with repetition that seem like they were generated by an AI vomiting out bullet patterns. These patterns are then increased in density with each stage. Wow, how exciting. And you're forced to memorize each stage otherwise these games would lose all novelty after 30minutes.

The visual style of these games is copy/pasted from the last SHMUP that company did, sometimes with no actual change at all on the minor things nobody pays attention to. They then hand it over to the animu artists to come up with some 2d loli assets to call "characters/ships" and maybe update the cookiecutter avatars with some new zany hairstyle or impractical clothing options (RECO). The art direction is exactly the same, and if any originality is shown, it is quickly stomped out because upper management wants to save on cost and appeal to the most NEETs and weebs as possible. CAVE proved this time and time again.

If you disagree with this, you are a weeb with absolutely no awareness whatsoever. Every once in a blue moon, the stars will align and we'll get an actual original SHMUP; See RayForce, and GigaWing, and similar landmark SHMUPs that usually only come around once or twice a generation (RSG). Even so, these games rarely raise the bar too far, and rarely stray too far from the common formula, still keeping the same tropey bullshit that all the other games have. Memorize routes, dodge bullets, collect medals, rinse repeat. ZZZZZZZZZZZzzzzzzzzzzzzzzzzz. But, at least they hide it better with a unique artstyle (HELLO DEATHSMILES PEE PEE), a soundtrack that wasn't written by an algorithm, or a few characters that aren't copy/pasted from another game. Music and aesthetics is what carried the shmup genre (until it died, RIP)

Imagine thinking a game genre that produces 1-2 good games PER GENERATION is an actual good genre.

If you actually like SHMUPs, sober up.

>> No.6204720

>>6204532
wat, 2 is the easiest strikers 1-all.

>> No.6204730

>>6204457
>I play for excitement and competition
There is still competition in the West. You just won't get many fanboys kissing your ass if that's what you want.

>> No.6204735

>>6204681
Someone finally said it

>> No.6204757

>>6204681
Nice blog post Banana.

If you hate the genre then don't play it. I dont go into every rpgs thread to take shits. I just don't play rpgs. I disagree with most of what you said but I'm no weebo by any standard.

The only ones who need to sober up are the ones who waste their time shitting on genres they don't like instead of playing and discussing things they do.

>> No.6204774

Anyone have that Batsugun meme with the dude saying GO FOR THE ALL while the girl is fading in the background?

>> No.6204879

>>6198372
So I'm looking for a schmup game I played back in like 2010. I played it on a random Japanese cap at an anime con. It was like anime ww2, scrolled left to right, and had one boss who had a puppet and when you defeated him the puppet looked at the explosion while the guy looked away. Can anyone help me with the name for this? I've been thinking about it forever.

>> No.6204946
File: 185 KB, 1115x768, chum.png [View same] [iqdb] [saucenao] [google]
6204946

never go full danmakuck/touhoupedo.

>> No.6204997
File: 15 KB, 339x150, nmk_logo.jpg [View same] [iqdb] [saucenao] [google]
6204997

The NMK vert holy trinity: Thunder Dragon 2, Macross, GunNail
The NMK hori holy trinity: P-47 Aces, Macross II, Zed Blade
The NMK copymonkey holy trinity: Argus (Xevious-like), St. Dragon (R-Type-like), Rapid Hero (Sonic Wings-like)

>> No.6205074

All the angst about shmups ITT can be directed at games in general.

You can take gaming to 5 logical conclusions:

1. Games are about creating a very controlled skinner box, agnostic to player skill; dangling carrots in front of you which nothing but sunk time can hope to reach in carefully rationed steps. See slot machines, free2play, Diablo 2 (to some extent) etc.

2. Games are mental exercises in strategy, tactics, problem solving and skill. See tbs, shmups, puyo puyo etc.

3. Games are pretend play. See crpgs, most modern "strategy" (e.g. CK2), immersive sims etc.

4. Games are artefacts of self expression from their creators, like movies, or music. See modern crpgs, also the lens by which most games are crtiqued today (sadly).

5. Games are social experiences.

Shmups fall firmly into category 2, which is, IMO, the most noble one.

>> No.6205095

>>6205074
Shmups, and arcade/competitive games in general, fall under 5 too. They wouldn't be as fun if you didn't have anyone else's scores to beat, and arcades a good place to socialize with other players.

>> No.6205132

I regret putting 4 and 5 in the same list as 1, 2, and 3. Unlike 1, 2 and 3, 4 and 5 talk about things external to the player and the game itself.

>> No.6205225

>>6205095
This. Spending lots of time in an arcade must be pretty fun, but playing these so much home alone is just sad.

>> No.6205238

>valentine's day
>shmup thread is overly spammed with bait and false flagging troll posts
6204127
6204050
6203950
6203840
6203828
6203817
6203693
6203828
6203950
6204002
6204127
6205225
>none are deleted after a day
>a troll post in a jarpig thread usually gets deleted after a few hours
It's almost like JRPG players are insecure virgins who were bitter about not having sex on Valentine's day or something. Take a break from the internet guys, just because you were alone on Valentine's day doesn't mean you have to spend it on your computer. Maybe hit the gym and level up yourself instead of your elves for once.

>> No.6205323

>>6204997
NmK has great design and some wacky scoring systems, p47 and Zed blade, are great examples of shmup design: style over substance. It grabs your eye fast but is very forgettable. Repetition is shit, it has to be packaged carefully.

>> No.6205327 [DELETED] 

>>6204946
The real asshole is the guy who breaks trust and spams out of context chat logs when he was asked to prove something totally different to chum himself, not the whole world. Retardo is banned from everywhere because his autism prevents normal social interactions.

>> No.6205332

>>6204681

This is lol nmk, was p bad

>> No.6205341

>>6205238
Cry more

>>6205095
Agree. But only fighting games are alive, arcade genres are dead. Better to play some Street fighter than burn your time getting good at dogdogcrappi. Trust me.

>> No.6205374

>>6204681
Lol this is a modified ver of an anti JRPG copypasta

>> No.6205407

>>6205332
They got their shit together in 1992. But everything before that ranges from mediocre to awful.

>> No.6205418

Why argue over a throw-away genre? Shmups are fine if you play them as they were meant: pick up and credit feed for 20minutes and forget about it. The monotonous gameplay loops and repetition can't be noticed if you don't take them seriously.
Easy.

>> No.6205435

>>6205418
Why keep going with your endless monotonous shitposts in a thread for a genre you dont like? You dont see shmups fans doing that in RPG threads. Such a pathetic fag

>> No.6205451

>>6205238
Grinding for exp got old now they're grinding for (You)'s

>> No.6205462

>>6204628
They are all around the same difficulty you won't have a much easier time if you switch games. If you want an easier Psikyo game try out Sengoku Ace, then you can move to Gunbird 1. Also you can try entering service mode and changing the difficulty to easy so you can practice but I'm not sure if that makes much of a difference in the arcade ver.

>> No.6205489

>>6205435
Jarpigs think they own the board, the moment they see a shmup thread they feel threatened and must shit the thread up as much as possible.

>> No.6205498

>>6205489
>jarpigs
Nah, it's just one or two mentally ill fags most rpg players don't give a fuck about shmup threads just as how shmup players don't care about jrpg threads. One of them has been at it for a year and went to /shmupg/ to post the same exact shit.

>> No.6205519

>>6204730
Depends on the game you're playing, if you're playing one of the big titles getting active competition is easy but if stray away from those and you can easily find great games with 0 active western players. Not that big of a deal because the scores are usually still out there though

>> No.6205532

>>6205418
Quite a few players go for 20 minutes per day. I find it gets boring too, playing more than that

>> No.6205540

>>6198372
How many westerners actively play garegga? 2? 3?It's so awful. Dead game.

>> No.6205542

>>6205540
That's decent for shmups here. 99% are at a cool zero players.

>> No.6205548

>>6205540
I play Garegga. My current goal is passing 7m.

>> No.6205637

>>6205462
Yeah I've fucked with difficulty but it doesn't make a huge difference and it might give me bad habits anyways. I'm slowly getting better. Thanks for the input lad.

>> No.6205914

>>6204946
This neet destroyed your fav dadgame tardo, get over it :)

>> No.6205924

>>6205540
If 3 westerners play a game at the same time, the game becomes de facto one of the most popular shmups

The community outside japan and china is tiny as fuck

>> No.6205943

>>6203925
>Dangun has chaining you dope.
lol no it doesn't idiot, the only scoring in dangun is picking up discomen before they bounce off the bottom of the screen which lowers their value.

>> No.6205973

I never understood the point of 1CC. I enjoy adding some continues to the end...it lets me see the whole story unfold smoothly.

>> No.6205974

>>6205943
Thanks for your input non-player kun but the reality is that discomen build up a multiplier chain which resets if you let one of them exit the screen

>> No.6205978

>>6205973
Kill yourself, credit feeder.

>> No.6205984

>>6205974
and where is this multiplier chain shown in the game? because i've never seen it when i played dangun.

>> No.6205991

>>6205978
I'm not credit feeder? I try play shmups for fun wtf

>> No.6205995

>>6205984
each man has a counter and if one flies up the screen the counter is reset I beat that game many many times , not hard

>> No.6205997

>>6205984
Retard

>> No.6205998

>>6205540
>this shmup game is dead
they're all dead lmao

>> No.6206002

>>6205995
ok you are literally making shit up now.

>> No.6206009
File: 55 KB, 377x441, counters.jpg [View same] [iqdb] [saucenao] [google]
6206009

>>6206002
I only play 30 mins a week and even I know the disco man counter !!!!!!!!!

>> No.6206012

>>6206009
based non-player.
what's your favorite jrpg?

>> No.6206038

>>6206009
well i'll be a copymonkey's uncle...

how tf did i never realise this until now.

>> No.6206042

For me, it's Milestone.

>> No.6206043

>>6205974
That's not chaining, that's medaling.

>> No.6206076

>>6206043
Medaling is just a type of chaining, there's a reason people often specify if a game has medal chaining or enemy chaining

>> No.6206085

>>6206012
>what's your favorite jrpg?
How did you know?
I am a big fan of FF, Ogre Battles, Chrono Trigger,, and Ys!!! But this is not the right thread because it is for shmups. So I respec it
>>6206038
Don't worry I miss a lot of things too. When I first cleared Dangun Feveron I didn't understand how the scoring worked!!!! Now I get 7 or 8 million when I try very hard!

>> No.6206143
File: 186 KB, 320x320, fire_shiggy.png [View same] [iqdb] [saucenao] [google]
6206143

>>6205914
>1-all
>destroying the game

>> No.6206509

What's the longest looping game?

>> No.6207795

>>6206509
Gradius V, a 1-ALL takes roughly 90 minutes and it also loops infinitely.

>> No.6207803

>Japanese company M2 announced that in 2020 they will release every game by Toaplan (with the exception of Mahjong Sisters and Enma Daio) for consoles in Japan
Actually based.

>> No.6208037

>>6205973
some shmups won't let you unfold the true ending story if you continue

>> No.6208041

>>6207803
can't wait for modern same!same!same! bro, with beautiful cosmetic left and right

>> No.6208048 [DELETED] 
File: 619 KB, 2488x1392, 345347771751467.jpg [View same] [iqdb] [saucenao] [google]
6208048

>>6207803

>> No.6208056

>>6207803
Bold

>> No.6208059

Best R-type? I really like neo's visuals and music but the core game is a bit too...easy?

>> No.6208060

>>6208059
*Leo

>> No.6208064

>>6208059
It's either Leo or 2, Delta's not bad if you're fine with its dumb length and slowdown

>> No.6208070
File: 764 KB, 2484x1396, 345347771751467.jpg [View same] [iqdb] [saucenao] [google]
6208070

>>6208041
>>6207803

>> No.6208117

>>6208059
2 > 1 >>>> Delta > 3 >>>> Final

leo is not real r-type.

>> No.6208124

>>6208117
>1 >>>> Delta
1 is junk, Delta has some flaws but it's the better game

>> No.6208170
File: 63 KB, 1050x450, great_bait.jpg [View same] [iqdb] [saucenao] [google]
6208170

>>6208070

>> No.6208289

>>6208124
no it's not, 1 and 2 are classics. delta is a fugly, sluggish, poorly designed mess.

>> No.6208343

>>6205074
Dont all games besides asset flip garbage or the endless p2w treadmills in category 1 fall under 4? Someone chose those ship models, bullet patterns, music, etc.

>> No.6208347

>>6208037
right because shmups have compelling stories that warrant a 1cc or 2-all to see...come on now

>> No.6208349

>>6208289
How is Delta badly designed but a game with sloppy hitboxes and safe spots/exploits out the ass not?

>> No.6208350

>>6208343
>>6205074
>#2 noble
there's not much "mental exercise" in shmups, once you find a route all you're doing is grinding out attempts to perform it without blinking and hoping your dexterity is up to the task. (inb4 WR nonsense)

>>6208347
no one plays shmups for stories or gameplay alone, it's mostly to prove something to themselves or to others because of the perceived "challenge" which is an illusion of time sink.

>>6206009
30minutes a week? lol

>> No.6208354

>jarpig kun is also a butthurt touhou tranny
Why am I not surprised

>> No.6208357

>>6208354
not him but touhou is harder, has more beautiful patterns and music.

>> No.6208384
File: 204 KB, 953x960, 2715804-4277f.jpg [View same] [iqdb] [saucenao] [google]
6208384

Is there anyway to play custom dezaemon games on actual hardware? Is it possible to upload your own games online somehow so that others can play your creations?

>> No.6208395

>>6208350
Finding a route is not so easy, even just for survival, especially if you are not very skilled. Optimal routes depend on your brain wiring.

>With 18 characters and 4 different configurations for each, there are potentially 72 player configurations for Single Character mode, and 59,640 player combinations in Team Edit mode (without taking the player order into consideration, which would make it 357,840).

These are just static considerations. Once you consider item orders, bomb spots, positioning and other things to economize the search space becomes massive.

It would take all the world's computers running to the heat death of the universe and still an optimal route would not be found.

>> No.6208396

Touhou is the MLP of STGs.

>> No.6208420

>>6208395
routing is easy, everyone copies everyone and the solutions are available online. the time sink is grinding routes into muscle memory and hoping you don't lose focus when you're doing stage 1 and 2 for the 999th time.

>supercomputers can't into optimal play
lol

>> No.6208423

>>6208420
Routing is something you do pretty much as long as you play unless the game lacks depth, you don't just find a route online in an hour and stick with it. Did you even play shmups for score?

>> No.6208425

>>6208423
small adjustments happen but you don't throw the route away after you're comfortable with it. I play for score, and no you can't see my touhou youtubes.

>> No.6208426

>>6208396
touhou games are excellent, the community is...peculiar. Don't confuse the two.

>> No.6208429

>>6208425
You don't throw away the general outline of the route sure, but a lot of the fun comes from the constant small adjustments either in route, or your execution of the route. If you don't do it your only choices are to either let your skill stagnate because you'll be doing routes you're too comfortable with, or get in over your head and have fuck all progress because you're doing routes you can't pull off and maybe don't even understand. And you're a touhoufag? No wonder you hate the genre, I would too if I played that shite

>> No.6208436

>>6208429
>but a lot of the fun comes from the constant small adjustments either in route, or your execution of the route.
for me all the fun is getting a PB. everything else is a mandatory grind or study session. But it has to be done because these games are inherently addictive, like slot machines. I've gone months without PBs and it sucks, it's the nature of grinding runs. Can't get jackpots every week.

>> No.6208539
File: 242 KB, 1344x1056, strikers_ending2.png [View same] [iqdb] [saucenao] [google]
6208539

What is Psikyo's best STG?

>> No.6208541

>>6208436
>for me all the fun is getting a PB. everything else is a mandatory grind or study session. But it has to be done because these games are inherently addictive, like slot machines. I've gone months without PBs and it sucks, it's the nature of grinding runs. Can't get jackpots every week.
what's wrong with you people?

>> No.6208548

>>6208541
Mentally ill Touhoufags, avoid the series and its fanbase like the plague

>> No.6208553

>>6208539
Dragon Blaze if you don't care about shooting, if you do then idk

>> No.6208559

>>6208548
>Mentally ill Touhoufags, avoid the series and its fanbase like the plague
don't throw rocks in a glass house

>> No.6208638

i'd rather play final fantasy

>> No.6209242

>>6208539
Top 5 Psikyo: Strikers 1~3, Gunbird 2, Zero Gunner 2.

Dragon Blaze is overrated desu.

>> No.6209409

>>6198372
i bought sonic wings to play on snes/superfam

this and 1942 were the only shooters i ever played in arcade. i got tired or emulating it and wanted a hard copy to bye bye 50 bucks. worth it though. game is too short but it's fun while it lasts. i play on easy otherwise this game slays me.

>> No.6209429

>>6200683
>playing games for over 20 years
>throws controller at walls
sounds like you never got good, perhaps its time to quit

>> No.6209486

If anyone's interested, I started up a score competition for Final Soldier here: >>6209351

>> No.6209506 [DELETED] 

>>6209429
Anything good on NG MVS?
I got a 1 slot to working order and have a shit library consisting of Fatal fury and nothing else.

>> No.6209510

Anything good on NG MVS? I got a 1 slot to working order and have a shit library consisting of Fatal fury and nothing else.

>> No.6209530

>>6208420
Superplayer routes are optimal for their sensory motor neural circuitry. The odds of this route being optimal for you are very low.

The whole joy in shmups is unravelling the puzzle in a way you can solve it with minimum risk, and then refining. It requires planning, study, and understanding every nook and cranny of the game.

One of the best ways to improve survival and score I have found is to play a level, then try map it out with enemy spawns l, movements etc. on a piece of paper from memory. I then create a plan, and try to execute it. I find out my memory was wrong and refine, then get new ideas and repeat.

If you are not into study, learning, planning, strategizing etc. Then shmups are the wrong genre for you.

>> No.6209542

>>6209510
Fuck off smashbaby

>> No.6209650

>>6209542
What?

>> No.6209664

>>6209650
Don't play dumb, you know smashcucks aren't aloud here

>> No.6209792
File: 39 KB, 270x480, image.jpg [View same] [iqdb] [saucenao] [google]
6209792

>Yes, our favorite shmups are the ones presented by Cave, how could you tell?

>> No.6210029

>the long red battleship on stage 3 of DDP
i can't fucking do this anymore. i've never gotten past it without losing a life. i've literally sat here retrying it with a save state and just can't find a way to do it. i don't want to sit down and watch a video and memorize shit, but it's looking more and more necessary. it's harder than the fucking boss, for christ's sake.

>> No.6210305 [DELETED] 
File: 10 KB, 220x220, pss.jpg [View same] [iqdb] [saucenao] [google]
6210305

>>6210029
If you figured out the bullet-canceling ships right before it you should be able to figure out the red ship before the boss...

>>6209242
>>6209242
>Dragon Blaze is overrated desu.
If anything it's underrated and people fear it, they go for Strikers and Gunbirds by default

>> No.6210661

Speaking of mental illness, why did Plasmo nuke his twitter?

>> No.6210663

>>6210029
If you figured out the bullet-cancel shit show before it you should be able to figure out the red-ship, it's easy.

More importantly, DDP is gay in the long term, are you going to 2-all it? score it? no. play Esp.rade instead.

>> No.6210732

>>6210661
I dont know for sure but I think he just forgot the first rule of the interenet(most people are fucking retards) and let some whiney ass poseur nonplayer dadshits get to him.

He could also be taking heat from some of his jap friends but i suspect its not that complicated.

Its funny that everyone whining about offering a bounty doesnt even really play and especially not ddp.

>> No.6211342
File: 218 KB, 1920x1080, truxton.jpg [View same] [iqdb] [saucenao] [google]
6211342

dadcunts always win

>> No.6212054

>>6210663
you're god damn right i'm not going to 2-all it. i'm only interested in trying to 1cc the first loop, that's as far as i can see myself going. esprade is neat but it seems even harder from what little i've played of it.

>> No.6212067

>>6212054
it's harder than loop 1 DDP, sure. But it's a 1 loop game, none of that second loop nonsense to deal with. And the scoring is much more fun to get into than DDP, so there's a reason to replay the game after the 1cc

>> No.6212093

>>6212067
Yeah, "none of that second loop nonsense to deal with" would sound more appealing if I could handle DDP's first loop. Honestly, feeding through the later stages again just now, it made me realize that I'm not gonna finish this on one coin. Like, ever. 25 hours into this game and I'm still losing 2 lives on stage 3 half the time I take a shot at it, so I'm dropping it. Frustrating to have to come right out and say "I can't beat this fucking game" but that's how it is.

>> No.6212110

>>6210661
He revealed the glitch to the japanese community who were pretty oblivious about it, and more importantly revealed that top players of the game have been keeping it secret for years.

He made them look bad and realised his mistake. In order to keep face he needs to retire. He won't be the japanese shmup scene foreign affairs minister anymore.

>> No.6212372
File: 15 KB, 500x324, Captain-Picard-Facepalm.jpg [View same] [iqdb] [saucenao] [google]
6212372

>>6209409
>shmups
>snes

>> No.6212383

300 posts

>> No.6212387

>>6212383
There's over a dozen JRPG threads active right now as usual.
There's one main shmup thread and yet you beta jarpig fucks feel the need to spam it and complain because you're mad it actually gains traction. Fuck off.

>> No.6212389

>>6212387
I just pointed out that I'm the 300th post

>> No.6212390

>>6212372
stfu jarpig

>> No.6212436

>>6212093
Go clear some easier games to build up basic skill and then come back to DDP

>> No.6212460

>>6212389
fuck off

>> No.6212471
File: 66 KB, 604x538, rent_free.jpg [View same] [iqdb] [saucenao] [google]
6212471

>>6212460>>6212387
>There's over a dozen JRPG threads active right now as usual.
>There's one main shmup thread and yet you beta jarpig fucks feel the need to spam it and complain because you're mad it actually gains traction. Fuck off.
>>6212387
>fuck off

>> No.6212490

>>6212110
Based, fuck the slant shmup cult

>> No.6212516

>>6211342
>can't 1 all Truxton after decades of playing
It's actually impressive

>> No.6212528

Im not really into shmups or whatever, but yesterday I savescummed my way through Raiden Trad on easy and had a reasonable amount of fun.
Is there even a point in this game to grab beam as your main or normal missiles as sub instead of spreadshot and homing missiles?
Also, any other shooter I should check out, mainly on genesis?

>> No.6212531

>>6212516
it would be embarrassing if he could clear it as a full grown man, it means he not only wasted a lot of time initially memorizing it, but he consistently played it every week or month so as not to forget, instead of just dadlfailling for fun and retaining his dignity and manhood

>> No.6212534

>>6212528
If you liked Raiden then Truxton is a safe bet, Fire Shark has a genesis port too not sure about its quality though

>> No.6212538

>>6212531
Or he could use his brain when playing, that way he wouldn't stagnate for decades and forget everything in a week. Even then what kind of shit memory do you have to forget everything in a week, I still remember games I played years ago

>> No.6212539

>>6212534
Thanks.

>> No.6212593

>>6212490
Unbased by the single fact he bailed out not even a day after and seppuku'd his online self

>> No.6212609

>>6212110
So why does the West even care what the japs do? If the only way they can hold on to a WR is by hiding some janky ass glitch does it really matter to the west what their score is? Fuckem.

Oh and talk about japanese honor, sounds more like japanese being pussies.

>> No.6212612

>>6212609
Most people dont care what JP think or do, they just want to know the glitch. Majority of japanese players seem against this secrecy BS anyway.

>> No.6212613

>>6212609
>Oh and talk about japanese honor, sounds more like japanese being pussies.

Btw you sound dense as fuck as you cant recognize irony

>> No.6212706
File: 229 KB, 900x1200, plasmo_hiding.jpg [View same] [iqdb] [saucenao] [google]
6212706

>>6212613
t. Pic related

>> No.6212708

>>6212609
tbf japs got big scores without using the glitch so it's not like it's the only thing that's keeping them competitive, not at all

>> No.6212710

>>6212534
Alright, I tried Truxton out.
In comparison to Raiden I feel like it does some things somewhat better and some things worse.
Raiden had better backdrops that allowed for enemies to pop-out of scenery. Truxton has kind of unimaginary backdrops in comparison, but the enemies always come at you unobstructed from the edges of the screen, which leads to less cheap deaths.
Raiden has in total 4 weapon combinations while Truxton has 3, but I feel like Truxton comes out better in that case simply because every of those 3 options feels like it has its place in play.
Enemies are about the same.
Raiden has a smaller player hitbox, even tho I couldn't precisely tell where it begins or ends. Truxton has your whole sprite be hitbox, which its both nice and annoying.
Raiden has a bit annoying bombs you have to use in advance.
Truxton loops you with increased difficulty, which I like.
Raiden has more levels.

Overall I think I liked Raiden a bit better.
I still want to finish all loops in Truxton just to have a sense of closure or something.
After that I will look at that Fire Shark.

>> No.6212740

>>6212710
Raiden is essentially a Fire shark/Same! Same! Same! clone so have fun.

>> No.6212842 [DELETED] 
File: 12 KB, 200x190, sheikh-abd-al-wahid-pallavicini-2.jpg [View same] [iqdb] [saucenao] [google]
6212842

>6212710
>unrequested info-dump
...

>> No.6212848
File: 50 KB, 600x697, Tifa_pic195.jpg [View same] [iqdb] [saucenao] [google]
6212848

>>6212710
>unrequested info-dump
Just like my jrpgs

>> No.6212991

>>6212848
>i would literally rather die than discuss shmups in a shmup thread
can you like, be less uncool

>> No.6213131
File: 2.95 MB, 640x480, shienryu.webm [View same] [iqdb] [saucenao] [google]
6213131

>>6212740
No, Raiden is Seibu copymonkey'ing KKK Tiger.

Also the best Toaplan clone is Shienryu.

>> No.6213147

>>6213131
Is that Shienryu? Looks cool as fuck

>> No.6213328

>>6212740
Fire Shark feels like a good medium between Raiden and Truxton.
I still feel like between three of them Raiden looks best tho.
That being said Sharks graphics are quite charming feature many diverse themes and even slight gags along the way. You basically take a lap around the fucking world, just to land back at your home base, take off again and do it all over again. Awesome.
Shark has a really nice and gentle learning curve if you start on easy. Easy is basically casual mode, and I appreciate this greatly.
Weapons are basically the same as in Truxton.
Bombs have slight delay, but not as long as Raiden.
Also something that Raiden lacks and both Truxton and Shark have, speed upgrades(I think Raiden lacks those, I remember the plane moving slow as fuck.)
One major annoyances I had was that weapon change pickups were way too damned persistent on the screen. No, I dont want damned green vortex thingy, I want to keep my spread/lazerbeem. Too bad there are fucking 4 damned green weapon change pickups bouncing around on the screen, making me not only dodge bullets and enemies, but also bonuses.

Overall Fire Shark was a joy to play.
Next on the list is that Same!Same!Same! you mentioned.

>> No.6213372

>>6212991
Well they went into a frothing rage when I mentioned the game that was packed in with the broken MVS I bought while asking for suggestions, so I wouldn't expect a lot.

>> No.6213618

what's the difference between viper phase 1 old version and new version?

>> No.6213634

>>6213328
Why aren't you playing the arcade versions? They look sound and play better

>> No.6214160
File: 318 KB, 640x428, tranregga.jpg [View same] [iqdb] [saucenao] [google]
6214160

>>6212991
>long-winded monologue
>"discussion"

>>6213328
>Overall Fire Shark was a joy to play.
How do you find time to play anything given all your shitposting efforts?

>> No.6214195

>>6214160
>calling a post that's more than 2 lines of text a "monologue"
>pointing at one post with a lot of opinions about a game and screaming that it will not lead to discussion
the only reason it won't lead to discussion is because of retards like you that don't even play these fucking games and thus have nothing to say. unfortunately that's the majority of the people in these shitty threads

>> No.6214209
File: 59 KB, 645x729, 1582160588897.png [View same] [iqdb] [saucenao] [google]
6214209

>>6213328
>>6212710
>>6214195
"shmup discussion"

>> No.6214497
File: 70 KB, 814x477, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6214497

Daigo dun lost his damn mind.

>> No.6214503

>>6214497
link to stream?

>> No.6214518

>>6214497
>Calling a trans "she"
Oof

>> No.6214540
File: 61 KB, 814x432, two_dudes.jpg [View same] [iqdb] [saucenao] [google]
6214540

>>6214503
no

>> No.6214541

>>6214195
>the only reason it won't lead to discussion is because of retards like you that don't even play these fucking games and thus have nothing to say. unfortunately that's the majority of the people in these shitty threads
good callout

>> No.6214547

samefag

>> No.6214608
File: 22 KB, 540x404, 1582127471384.jpg [View same] [iqdb] [saucenao] [google]
6214608

Why can't shmup players have normal discussion about games they like without sperging out, raging and lying about touhou and jrpgs?

>> No.6214774

>>6214608
We did until jrpgshitters and touhoutrannies started shitting the place up with their obsessive shitposting and mental illness. Notice that the discussion was normal in a prev thread when the janny scared them off by deleting a couple of posts

>> No.6214809
File: 786 KB, 2484x1388, 345347771751467.jpg [View same] [iqdb] [saucenao] [google]
6214809

I'm starting to think this meme is true.

>> No.6214815

>got ignored the first time
>just reposts the same pic
Grinding for those EXP points eh

>> No.6214836

>>6214809
as someone with no horse in this race
terrible fucking image, obviously made by a brainlet

>> No.6214848

sorcer striker would make a cool jrpg, it has some neat rng going on-- too bad it's just a simple shoot 'n dodge looping game

>> No.6214868

>>6214848
There's too much gameplay in it to satisfy the average rpg viewer

>> No.6214873

>>6214848
really? to me it feels like a mini-game

>> No.6215047

>>6208357
harder for secondaries, yup

>beautiful patterns
last time I read this came from a non-player, coincident?

>and music.
they are shit, you might be confused by their 2nd products (comiket music etc)

>> No.6215094

>>6212528
>Is there even a point in this game to grab beam as your main or normal missiles as sub instead of spreadshot and homing missiles?
Red + Homing are commonly used for survival runs, but this is ineffective against bosses so you have to switch to Blue + Missiles if your strat is long range. But if you already know the game you'd prefer Red + Missiles for speed kill the bosses.

>> No.6215115

>>6215094
>Red + Homing are commonly used for survival runs, but this is ineffective against bosses
lol wtf am i reading

>> No.6215117

>>6215115
Not the entire post thats for sure

>> No.6215948
File: 27 KB, 220x215, D1B9679E-5DF6-4566-A3E9-A8D6D7B7D04D.jpg [View same] [iqdb] [saucenao] [google]
6215948

played some pic related. got pissed after losing all my power-ups to bullshit deaths on stage 4 and quit. i’ll finish it eventually, but not today

>> No.6215963

>>6215948
>complaining about punishing recovery
back to cave lad

>> No.6216231
File: 44 KB, 480x360, image.jpg [View same] [iqdb] [saucenao] [google]
6216231

Been playing some Zero Gunner 2 but man, Psikyo really dropped the ball on the control scheme. Instead of having a turn button, they should've had "turn left" and "turn right" mapped to the triggers with analog turning speeds, like how using the dial was in Forgotten Worlds.

>> No.6216307

>>6216231
Back to Touhou

>> No.6216319

>>6216307
Are there any multi-directional 2hu shooters?

>> No.6216471

Hot take: shumps went to shit when they became less about reaction and more about memorisation.

>> No.6216505

>>6216471
when were shmups ever not shit?

>> No.6216516

>>6216471
wot shmup u like

>> No.6216574

>memorization meme
>shmups hard
>jrpgs bad
let's be real, lots of things are harder and more complex than pressing buttons in a semi-predetermined sequence according to muscle memory for 20-40 minutes until the stars align and everything works out in a single run...

the hard part of shmups is coming to terms that being good at shmups is really nothing but that, a giant time sink and rolling the roulette wheel [while not giving up to the extreme boredom induced by very static repetition]
if you think this time sink is any more worthy of your effort than say, beating a final fantasy game, I feel really sorry for you and your future prospects as a healthy person

>> No.6216575

>>6199358
With shmups, theres vertical and horizontal games.

Horizontal shmups are kind of like contra except you have total freedom of movement, and as such feel kind of like platformers. The gradius (and parodius and salamander/life force), thunder force, and r-type series are the most representative of this subgenre.

Vertical shmups are typically more fast paced and evolved to focus more on chaining combos and dodging a gazillion bullets at once. You can divide them between the pre-Cave era and the post-Cave era. For slower paced, more old school pre-Cave games, try Musha or the Raiden series. These games play like a horizontal shmup, except from a vertical perspective. If you want to play a more modern shooter, I'd recommend the game the kicked off the Cave era - DoDonpachi. Theres a lot of other games in this subgenre, from Battle Garegga and Mars Matrix to the Treasure shooters Radiant Silvergun and Ikaruga.

>> No.6216579

>>6202001
Sol Deace / Sol Feace on the genesis

>> No.6216590

>>6212093
Make a video of you playing ddp. I'm curious what your playstyle looks like since you are struggling so hard.

>> No.6216602

>>6216574
the difference is gitting gud at action games is a fun challenge while final fantasy and jarpigs in general are a boring slog.

you'd realize this if you weren't an anti-skill shitplayer.

keep coping, though.

>> No.6216610
File: 389 KB, 1920x1080, the-top-25-rpgs-of-all-time-8-dragon-quest-5.jpg [View same] [iqdb] [saucenao] [google]
6216610

>>6216574
When I played jrpgs, like Dragon Quest, I was fascinated by the fact that the hero was the main character. What I mean is the hero starts off as a weakling, right? He can’t use magic and doesn’t have any special powers. All he has is a vague dream. Something is happening in the world. He doesn’t know what, he just knows that something is happening. Therefore, he decides to go on a journey. For me, I thought “Maybe this is the same as the heroes in the real world?”. As for today, I wouldn't be successful if it wasn't for the inspiration I received from jrpgs in my childhood. No other genre has the same impact and I played plenty of shmups and fighting games too.

>> No.6216618

>>6216602
Not him but jrpgs can be challenging depending on the game and how you play. For me I was never very interested in raising my level and maximizing equipment. I was more interested in trying different strategies to beat bosses and solve puzzles. Then talking with my friends about how they defeated the bosses and what they resorted to. If a friend had to get to level 99 to beat a boss while I did it at level 45 I felt like I had a better understanding of game mechanics. It's really up to you how you approach these games.

>> No.6216771

>>6216590
my playstyle is "i haven't memorized this part yet so i guess i'm gonna die" and "what the fuck i pressed bomb i swear to god i must have pressed it the exact frame i died fuck this shit." i don't have video recording software and don't really want to upload a vid of me getting fucked for you to laugh at either.

>> No.6216901

>>6216610
>>6216618
high IQ jrpg poster vs seething shmuptards >>6216602

>> No.6216949

>>6216618
That is an extreme waste of time though since the bosses take up maybe 5% of the games with everything else being rehashed braindead content, even then most of the bosses are easily solved by simple loops, and to top it off the games actively punish experimentation by gating various options behind timesinks like grinding or sidequests. Avoid the copy monkey playstyle and shmups have those strategy elements and then some, on top of really hard execution and just a better feel since you're playing a very tense fast paced action game. Also, there are far better genres for puzzle solving that arent filled with shitty filler like RPGs.

>> No.6216952

>>6216901
I play shmups a lot, we're not all foaming at the mouth retards like the other guy

>> No.6216954

>>6216574
But I already beat plenty of FF games and other jrpgs when I was a kid. They are fine entry level games but I grew out of their simplistic unchallenging gameplay, it's just not really engaging anymore since they dont require any real strategic thinking nor execution, and the stories are juvenile crap with the only interesting elements being worldbuilding which can be summed up on a wiki. Nowadays if I play an RPG it just feels like breezing through something on autopilot. Shmups are different, they are exciting, they require active attention and they require you to push yourself at least a little bit all the time. Theres really nothing in RPGs that can compare to the tension and excitement of a good run, even if that run fails.

>> No.6216956

imagine investing all your spare time in hating and lying about jrpgs

>> No.6216971

>>6216956
Who does this? I see a lot of jrpgfags spending all their time shitposting in shmup threads, and shmup players responding, but not the opposite.

>> No.6216975

imagine investing all your spare time in hating and lying about shmups

>> No.6216981

>>6216771
Wasn't going to laugh at you, just wanted to see what could be improved on and give tips.

>> No.6216983

Anyone else think Donpachi 1-All is harder than the DoDonPachi 1-All?

>> No.6216985

What’s the best shmup with the cutest anime girls? I want something for my arcade cab. No cave for obvious money reasons.

>> No.6216986

>>6216771
You can record an .inp file, though they always desync for me when I try it

>> No.6216992

Shmups are just really boring past 30 minutes.

>> No.6216993
File: 56 KB, 960x540, 79cc35.jpg [View same] [iqdb] [saucenao] [google]
6216993

>>6216985
Caladrius

>> No.6216996

>>6216992
No ones forcing you to play them, spend your shitposting time on leveling up gay elf and slaying the demon king with a dragon dildo shaped sword +10

>> No.6217001

>>6216996
Sorry if you can't handle dissenting opinions little snow flake. Go change your tampon

>> No.6217002

>>6216993
Caladrius isn't retro and doesn't have bland shmup aesthetics, which is why it's kind of enjoyable.

>> No.6217003

>>6198384
>>enthralling world
One mistake shmups made (among many) is their worlds were dry and unimaginative as fuck.

Shmups never survived on home consoles because you could actually play them long term and see what they were like. At the arcades people had time limits and money constraints so shmups maintained some mysterious appeal (maybe they'd get better once I learn all the stages?!)....

At home we got to "look under the skirt", you got to beat them repeatedly, and what we found was a shriveled little tranny cock and loop grinding gameplay. RIP shmup genre and all the defunct companies who tried to make it work

>> No.6217005

>>6217002
Military/sci-fi >>> screeching anime girls and fantasy

>> No.6217006

>>6217001
noooooooo you can't critique a dead genre that no one plays! you'll be like 90% of the posters in this thread!!

>> No.6217007

>>6217003
>reposting the post he made in the jrpg thread with the slime pic here
The amount of obsession among you people

>> No.6217008

>>6217005
>military shmups
boring even dads can't stand them for more than 20minutes per day or week

>> No.6217009

>>6217007
link?

>> No.6217010

>>6217008
Thats all the time dads have for vidya, and they choose to spend it on games with the best aesthetics

>> No.6217013

>>6217009
>>/vr/thread/6216810#p6216997

>> No.6217014

>>6217010
nice cope, but you'd rather discuss and ponder jrpgs than play shmups. exposed.

>> No.6217015

>>6217013
Huh? Seems to be deleted and moved to this thread for relevancy.

>> No.6217016

>>6217014
I'd rather ignore RPGs entirely, but RPGfags dont stay in their containment threads, see >>6217013

>> No.6217020

>>6217015
Weird dodge, he wasnt responding to anyone at all, its just rehashing the same talking point unprompted. Are you in a discord with him or something?

>> No.6217023

>>6217003
Correct^

>> No.6217024

you know a genre is dead as fuck when the best games are played by 0-1 players. max.

>> No.6217128

>>6216471
What in the world are you talking about? If anything old school shmups were more memorization heavy, due to all the fast bullets, big hitboxes and punishing level design, while bullet hells added more rng elements or intensified what was already there (30 slow bullets with a slightly randomized trajectories make for a whole lot more possible permutation than 3 similar but fast moving ones). Not that it's a bad thing, memorization is fun and as long as the execution is challenging the games stay fresh for a very long time. And unlike challenges with a lot of rng, your improvement is more directly proportional to the amount of practice you do.

>> No.6218062

>>6216231
Fucking awful idea anon dont ever say this again. ZG2's controls are excellent and allow for a lot of quick turning and a lot of fine tuning, play the game for more than 30 minutes and adapt you won't be able to go back to shitty emulated dial controls again. Also if the way you tap the rotate button determines the distance of the reticle when it shows up, I forgot the specifics now but you can easily quick turn or do precise slow turning once you learn this.

>> No.6218121
File: 179 KB, 1280x720, me.jpg [View same] [iqdb] [saucenao] [google]
6218121

>>6213131
WOW, you know what this reminds me of?...

... RAIDEN!

>> No.6218147

>>6213131
>you have to no-miss this boss because of checkpoints
based shienryu.

>> No.6218185
File: 263 KB, 380x550, 1578980712191.png [View same] [iqdb] [saucenao] [google]
6218185

>> No.6218219

>>6198372
fuck this game you can barely tell bullets apart from the background

>> No.6218418

>>6218219
and it's regarded as one of the best shmups ever (LMAO). Only good thing is the stolen soundtrack

>> No.6218449

>>6218219
So play Type 2, the Saturn port or the M2 release

>> No.6218472

>>6218418
>Only good thing
Nah it's legit good, just overrated.

>> No.6218502

>>6218472
>jank rank system, you have to kill yourself to make the game playable
>lots of weird/random scoring glitches, tricks and milking
>most of the ships are worthless
>stage 3 and 5 have poor pacing and drag on too long
>faster diagonal movespeed than x/y movement
>bullshit rng bosses like blackheart2 and gay squid, even at lower rank
>medaling is retarded and too luck-based

Nah fuck garegga, there's a reason so few people play this game seriously.

>> No.6218610
File: 17 KB, 384x313, shrug.jpg [View same] [iqdb] [saucenao] [google]
6218610

>>6218502
I agree with most these critiques and is part of why I don't dedicate my life to garegga, but it's still good overall.

>> No.6218757

How do I git gud at shmups?
What's a good one to start with?
Also I'm almost 30, is it too late to get into the genre?(reaction time and all that)

>> No.6218772

>>6218757
There are dozens of good ones to start with, which subgenre or existing shmup do you like? Also, how much experience do you have with arcade 1cc's or doing challenge runs in games in general? How to git gud depends on what kind of shmup you're playing and what good means to you, but generally first you have to understand the fundamentals like the different pattern types (static, aimed, random), how to break them down, basic dodging techniques (streaming, tap dodging, micro/macro dodging), some near-universal concepts (point blanking, bullet sealing). Then you have to build good practice methods that are fun and productive for you, you want to be able to analyze, break down and memorize different challenges quickly, for most people this is save states and practice mode. The rest is actually spending time practicing and building skill, and game specific scoring strategy.

>> No.6219016

>>6218772
Sorry for the late reply, I took a nap.
I have 0 arcade experience, they weren't a thing in my country back in the day.
The most I have are Galaga and Galaxian on the NES.
I tried other ones recently like R-Type 1 , 2 and Delta on the psx and I keep dying, I know I need to keep practicing to get better but somehow I feel like I'm missing something.
>but generally first you have to understand the fundamentals
Thanks for the tips too, I'll look up online to see exactly what those words mean.

>> No.6219212

>>6204117
Labyrinth of Touhou and GoS are fantastic

>> No.6219338

>>6219016
In games like R-Type the fundamentals matter less because it's all about blocking bullets and has less emphasis on bullets in general, more about dodging obstacles. There it's more about learning all the levels and figuring out good positioning and ways to use the Force pod. In the older games if you die past the first few levels recovery is very hard, might as well restart the whole run. You should use save states liberally, play each level especially the later ones until you learn them and can do them without dying consistently, then do a bunch of full runs. Delta is decent and not too hard, R-Type Leo is a good one to start with but it's not really R-Type. Gradius Gaiden is a great beginner game. Also not really /vr/ but you should try Satazius.

>> No.6219350

>>6204117
There aren't any good touhou games period.

>> No.6219454

>>6219338
Great. Time to start downloading.
Thanks man.

>> No.6219468

>>6200193
>>6200268

Made it to the end of stage 5 yesterday but dying at stage 4 boss today.

>> No.6219643

>>6219350
Touhou 3 is good, and better than the game it ripped off, Twinkle Star Sprites.

>> No.6219698

>>6218757
Reaction time is only a small portion. You need to route out each stage and learn to guide aimed bullets where you want them to go.

Just like music, you dont pick up a piece and just start trying to play it on the fly reacting to someone elses playing. You read over a song. Practice the individual hard parts and then put it all together. As you get better you can kind of hear where the music is going and you can start figuring out what comes next intuitively.


Shmups are more about focus, practice, and consistency.

t. 35 yo dad

>> No.6221446

is this thread still bumpable?

>> No.6221450
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6221450

>>6221446
k cool.

Now does anyone have that screencap of char saying "If you want to stop getting hit, stop screwing up"?

>> No.6221643
File: 98 KB, 320x239, stopgettinghit.png [View same] [iqdb] [saucenao] [google]
6221643

>>6221450

>> No.6221672
File: 404 KB, 1024x791, go-all-the-way.jpg [View same] [iqdb] [saucenao] [google]
6221672

>>6204774

>> No.6221740

>>6221672
Ah I guess I was incorrect. Regardless, arigato anon.