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/vr/ - Retro Games


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6215250 No.6215250 [Reply] [Original]

*makes /vr/ seethe*

>> No.6215304

>>6215250
>*made Sega fail*
FTFY

>> No.6215309

>>6215250
Was Nights really the best mascot they could come up with for the Saturn? It's no wonder that it sold like shit in the US.

>> No.6215312

>>6215250
I bought this game with the controller for like $25. What's so seething about a decent video game that doesn't cost an arm and a leg

>> No.6215324

>>6215309
Seriously it’s such shit. Sonic was such a perfect fucking mascot for the American market and SoJ shit the bed with their hyper androgynous weird character with no gameplay

>> No.6215327

>>6215312
You got ripped off

>> No.6215330

Could you link any example on this board where anons were 'seething' about Nights? I've lurked in a lot of thread on this board for years and your claim seems made up.

>> No.6215331

>>6215330
see>>6215327
>>6215324
>>6215309
>>6215304

>> No.6215340

>>6215331
I don't even hate it, I'm just baffled by the fact that Sega pushed it so hard as a flagship title when it should have been obvious that it would have very limited appeal.

>> No.6215343

>>6215331
I’m not seething. It’s just so bafflingly stupid. The entire company as a whole has a really interesting and bizarre history. The right moves should have been really obvious at the time but Sega was just being turbo autistic about it all.

>> No.6215356

People who didn't own a Saturn back in the 90s can never understand the magic and whimsical dreamy nature of this game.
People like the Bernieposter, who is bitter because he missed on the Saturn train, are proof of this.

>> No.6215357

>>6215250
>price sticker on the manual
you fucks

>> No.6215409

>>6215356
God imagine how soul crushing it would have been to be on that train in the 90s.

>> No.6215412

>>6215409
Not owning a Saturn? Yeah it'd suck, but most people weren't even aware of what they were missing anyway. It's why a lot of the hate started appearing now that they realized they should have jumped, but it's too late now, so they complain about muh ebay prices. Bitch, should have bought it back then.

>> No.6215420

Flying through rings and collecting balls sucks, feels more like a tech demo than a proper, fleshed out game. Not only that but I wanted a real sidescrolling scotformer with actual platforming. Fuck Sonic Team for making this instead of Sonic 4 or Ristar 2 or something good.

>> No.6215421

>>6215412
Owning a Saturn in 1998 must of been like owing a Wii U in 2016, a truly soul crushing experience.

>> No.6215427

>>6215420
stop falseflagging.
you are not fooling anyone schizo.

>> No.6215429

>>6215421
I don't know how experiences with modern systems are, as I'm not interested in them, but I'll let you know owning a Saturn in 1998 was very special, and time proved me right, now that people are fighting to get a hold of one, and getting angry when they can't afford it.
Of course, it wasn't my only system, but video game fans don't just keep it to 1 system right? Not sure how is it now, since all systems seem to be pretty homogenic.

>> No.6215430

>>6215421
Better than movie games and collectathons.

>> No.6215435

>>6215421
At least the Wii U could emulate and also play GC and Wii games natively.

>>6215429
No one is fighting for one these days. They’re literally $30 on eBay in good condition.

>> No.6215437

>>6215429
>I'll let you know owning a Saturn in 1998 was very special
I'll bet it was.
>now that people are fighting to get a hold of one
They can be found for well under 60 bucks easily.

>> No.6215442

>>6215435
>>6215437
Also, Saturn can be easily emulated with SSF and mednafen these days which kind of destroys the whole "y-you just can't play the games!" narrative.

>> No.6215449

>>6215435
>$30
yeah, plus shipping from Japan
>>6215437
$60 seems more like it.

>> No.6215450
File: 10 KB, 307x154, 0001478827.jpg [View same] [iqdb] [saucenao] [google]
6215450

>>6215442
>Saturn emulation

>> No.6215452

Why does the Sega Saturn make people seethe so badly? Look at this thread, it started with Nights, and now people are jumping into the original hard vs emulation thing again.
It's like one thing leads to another, you guys just can't stop with the coping mechanisms.

>> No.6215456

>>6215452
Nights is so boring people instantly just want to talk about anything else.

>> No.6215463

>>6215452
Many Sega fans hate on it because they blame it for Sega failing in the console race. Fairly common opinion shared on places like sega16 and other sega fan forums. It also had a pretty weak library compared to PS1 and even N64, and had a premature death thanks to the (superior) Dreamcast being Sega's true 5th gen console.

>> No.6215468

>>6215463
They blame the Saturn (which was the first decently successful Sega system in Japan) and not the fact Sony kicked them out by forcing their corporate dick into the industry?
And they call themselves Sega fans?

>> No.6215474

>>6215468
Nintendo managed to survive Sony taking over the industry just fine. Sega died because they fucked up one too many times, most notably not having any great successors to the Sega Genesis.

>> No.6215478

>>6215452
zoomers.

>> No.6215483

>>6215474
This is a never-ending debate but I think Nintendo survived because they made good tactics by somehow maintaining their place in the console market, but Gamecube still came out last, Microsoft and Sony were supposed to replace both Nintendo and Sega. Sony replaced Sega, but MS couldn't replace Nintendo, at least not entirely.
A lot of it might be because Nintendo didn't fuck up their franchises as much as Sega did (post-classic Sonic), and played their cards extremely well with handhelds. So the public was still willing to buy Nintendo consoles, but look at the Wii and how much flak it got because of being a leftfield console that didn't directly compete with the "big guys".
Sega could have continued if the rival was their old pal Nintendo, but with Sony AND Microsoft on the map? Not a chance.
It wasn't the Saturn.

>> No.6215637

>>6215421
I bought a Japanese Saturn in 1995 and I never regretted it. I had a somewhat limited budget and there were more than enough fun games coming out year after year that I never felt that there was nothing good to play on the system.

>> No.6215647

>>6215483
>It wasn't the Saturn.
Exactly. Sega decided to play the game the Big Boys (Sony and Microsoft) were playing which required losing billions of dollars to gain market share. Had Sega done with Nintendo did, keep its IP exclusive to its own hardware and develop reasonably good hardware that can be sold at cost or a tiny profit, Sega might still be in the hardware business.

Sega's blindness to that business model could be due to their corporate history. Back in the day, Sega was willing to port or license their arcade games to other platforms even when Sega had a home hardware platform of its own. To the best of my knowledge, Nintendo almost never did that except in the very earliest days of Donkey Kong and Popeye.

>> No.6215653

>>6215647
There was even Sega games on NES/Famicom, like Altered Beast or Shinobi. Not sure if published by Sega, but licensed for sure.
Yeah, Nintendo in general took better care about their games, although ever since emulation exists, people can play a largue backlog of Nintendo games on their PCs/phones now, they still manage to sell their old games, eg the mini console. I will never understand the idea of buying an emubox, but it seems people loved them. AFAIK, Sega's done well too, Sony was the one who cheaped it out.
Then again, while Sony and its Playstation brand offer a very varied array of games and genres, and was home to many important sequels and new IPs from third parties, its 1st party lineup was never strong, which led to laughable stuff like PS All Stars (event hough it COULD have been better, Sony was just shit at choosing their own IP reps and did goofy bullshit like adding fucking Donte).
So yeah, in short, people care about Ninty IPs, and Ninty knows how to handle that... most of the times.
Sega sometimes knows people care about their IPs, maybe. They don't really know what the fuck they are doing.
Sony just don't have IPs people care for in long-terms.

>> No.6215654

>>6215250

▲ ▲

>> No.6215665

>>6215442
>Saturn can be easily emulated with SSF and mednafen
If you have no standards, sure

>> No.6215707

>>6215474
>Nintendo managed to survive Sony taking over the industry just fine.
Barely. If they hadn't lucked out with the Wii/DS "paradigm shift" they would've gone the way of the Sega.

>> No.6215710

>>6215665
name 1 problem of saturn emulation besides input lag.

>> No.6215725

>>6215421
fuck you, I had a lot of fun playing virtua fighter 2, street fighter alpha 2 and fighters megamix with the other kids in the neighbourhood

>> No.6215728

>>6215710
Input lag isn’t even that bad. I’ve cleared several shmups through beetle.

>> No.6215731

>>6215710
Audio lag

>> No.6215732

>>6215449
There’s JP saturns on eBay now with free shipping for that price.

>> No.6215736

>>6215728
The main problem with latency isn't that it makes games more difficult; it's that it makes games feel worse to play

>> No.6215737

>>6215736
Maybe stop being a picky little bitch then and just play the games instead of measuring how many frames of lag you have

>> No.6215743

>>6215737
Why would I waste my time and potentially great games on a shitty emulated experience when I can buy or burn any game I want and play it on a real Saturn via RGB on a CRT? You have to be a drooling retard to think emulation is even a decent option in this case

>> No.6215758

>>6215743
The point is poorfags can play the games just fine, so the argument that Saturn hate is because of poorfags is retarded.

Just cope with the fact that the Saturn fucking sucked, my dude.

>> No.6215770

>>6215758
Enjoy your movie games.

>> No.6215789
File: 194 KB, 837x955, segata_never_4get.jpg [View same] [iqdb] [saucenao] [google]
6215789

ITT: Berniefag desperately tries to convince anons that the Saturn isn't worth playing.

>> No.6215824

Sega wasted too much money on funding games that had zero mainstream appeal instead of using that money to buy exclusives from outside studios that people actually cared. Sega only had few games that sold well compared to Nintendo or any big japanese publisher.

>> No.6215856

>>6215653
It seems Nintendo has developed franchises out of games that are more RPG-like--which are deeper, encourage exploration, and take longer to play--than like arcade games which are designed to churn through as many quarters in as short a time as possible. So to an extent, Nintendo perhaps got lucky in that the game franchises it created (Super Mario Brothers, Legend of Zelda, Metroid) did not fall out of favor as the games that Sega created, which were more like arcade games. This allowed Nintendo, with its "stickier" games, to weather the Sony and Microsoft onslaughts.

Sega had a fair number of fun games but very few that I can think of that had the stickiness of Nintendo's biggest games. Maybe Phantasy Star. Everything else was arcade style (Virtua Fighter, Daytona USA, Shinobi) or a games that lacked the overall depth of similar Nintendo games (Sonic the Hedgehog, Alex Kidd).

There are a lot of complaints nowadays from people who own new consoles about wanting cross platform games and play. However, I feel that is likely going to be the death of the console, at least for Sony and Microsoft. One of the major reasons to buy a console is for great games that are only available on that console. In the past, another reason to buy a console was because it was hardware customized to play games and thus provided a better experience than home computers, which were pretty crappy and had no real reference platform until the very late 1990s to early 2000s. Prior to that, not everyone had a sound card, those that had various types of sound cards with different capabilities, and graphics performance was all over the place.

What's the point of buying a Sony or Microsoft console for next generation without exclusive games that are actually fun? The PlayStation and Xbox are nothing but pre-configured personal computers nowadays.

>> No.6215863

I owned a modded Saturn in the 90's. Had access to pirated Japanese games, played a shit-ton of awesome arcade ports and generally had a great time with it. However I never bothered with Nights into Faggotry. And it wasn't because I didn't have the official controller. To this day I've only ever played the Steam port for about 15 seconds before going "WTF is this shit" and uninstalling it forever.

>> No.6215868

>>6215824
>Sega only had few games that sold well compared to Nintendo or any big japanese publisher.
One of Sega's big businesses back in the day was arcade games. Stuff like Virtua Fighter and Daytona USA were huge successes. Nintendo retreated from the arcade scene by the mid 1980s to concentrate on Famicom games. [I think the last Nintendo arcade game I saw was Super Mario Brothers or Excite Bike and those were from 1984 or 1985.] That's partly why Nintendo succeeded in the home: their entire video game business was focused on making games that took advantage of the capabilities of a home console.

Sega's spent a tremendous amount of R&D money on the latest technology for its arcade games. This probably caused them to neglect the R&D and experimentation of developing a stronger home console business. Sega's game had mainstream appeal but once the consoles became comparable to the arcades, people stopped going to the arcades. Sega was then faced with the dual dilemma of grasping the concepts of developing longer, deeper home games while fending off Microsoft and Sony, who had seemingly infinite funding.

>> No.6215870

>he still at it.

>> No.6215879

>>6215856
>Super Mario Brothers, Legend of Zelda, Metroid
Yawn.

>> No.6216643

>>6215879
You can yawn all you want but Nintendo is able to make a lot of money selling sequel after sequel of those games. It's not a matter of whether we like those games or not; I was talking about the formula that allowed Nintendo to carve out a profitable niche for itself again the Microsoft and Sony titans while Sega dried up and blew away.

>> No.6216682

Sadly, this is one of those games that you have to play on a real Sega Saturn with analog pad on a CRT. I use to have all three things too. It was a good score attack game. Fucking weird though, with the A-Life system and such. But cool concept. It's kind of like Sonic, but mixed with Ecco the Dolphin. But there is also a timer that causes NiGHTs to turn back into one of the kids, which lets you run around the map awkwardly in 3D. The on-rails part of the game is great, though. Nice use of a 3D engine. But, I liked Burning Rangers more.

>> No.6216683

>>6215250
>larp asterisks
dilate, tranny.

>> No.6216698
File: 1.79 MB, 1600x2140, Panzer-Dragoon-Saga-USA.jpg [View same] [iqdb] [saucenao] [google]
6216698

>>6215421
>Owning a Saturn in 1998 must of been like owing a Wii U in 2016, a truly soul crushing experience.

Truly quote worthy. I owned a Saturn and did not own a PS1. I enjoyed my Sega Saturn for what games it had, Virtua Fighter 2, Sega Rally, Guardian Heroes, Virtua Cop, Fighters Megamix, NiGHTS, Shinobi Legions, Manx TT, Panzer Dragoon 1 and, 2 even Daytona USA and a hand full of other games. But in North America, the system launched in 1995 and was discontinued in 1998 and was pretty crushing.

Image related is a real magazine print ad that Sega of America ran in 1998. "For those who can't find Panzer Dragoon Saga, see below". The game was printed in such low numbers, that Sega even made fun of it in their advertisements for the game. Now it's a rare and expensive Saturn game.

Even more crushing when you discover the Japanese library that never made it to the US.

>> No.6216769

>>6216698
You sound like an addict. It was fine. Panzer Saga alone lasted me months.

>> No.6216778

>>6216769
>You sound like an addict.

Not really. Though, I did smoke a big bowl of weed before I wrote that post. So, maybe I actually do?

>> No.6217267

>>6216778
>Not really. Though, really.

>> No.6217312

>>6216682
Burning Rangers is another wierd Saturn exclusive that didn't make a lot of sense. You just run around shooting at badly pixelated fire effects and occasionally fighting some easily defeated monster. It's lame.
>>6216698
Should've modded and imported/pirated, bro. Get an Action Replay, too.

>> No.6217378
File: 2.94 MB, 640x480, christmas nights.webm [View same] [iqdb] [saucenao] [google]
6217378

Why would NiGHTS make me seethe? It's one of my favorite games ever, and I love its beautiful graphics and music.

>> No.6217404

>>6217312
>Should've modded and imported/pirated, bro. Get an Action Replay, too.

I would have done that. But I didn't really know about the import scene and how to buy Japanese games back then. Plus I sold my Saturn back then, and all its games so I could buy a Sega Dreamcast and a bunch of games for it. Which was another console that lasted on the market for less than three years.

>> No.6217417

>>6215743
Emulation has been excellent for a while now. You just have some bizarre superiority complex about your $30 console. Not everyone wants to hook up specific hardware everytime they play. I have a lot of original consoles. What I actually have hooked up to my tv is

PS3
Wii
Original Xbox
Raspberry Pi

The PS3 is a Bc model and plays PSX-PS3 games well. The Xbox emulates any 16bit or earlier consoles, Xbox games, most micros and some other obscure things. The Wii is for Wii and GC games and a handful of N64 games. The raspberry pi has a few PSX games and streams my PC. Which can emulate Saturn and N64 well. It’s an ideal setup IMO and as compact as can be while having a lot of different things to play. The original Xbox gets the most use. If me and my sons play Mario Party or Mario Kart it’s on the Xbox because I have 4 controllers for it.

>> No.6217442

>>6215250
stickers are easy to remove, thanks to goo gone. Gets rid of all the sticker residue.

>> No.6217584

>>6217442
It's not so easy when the sticker is applied to paper.

>> No.6217662

>>6216778
>you have to be high to enjoy the saturn
oh my.... quite telling

>> No.6217672

>>6217584
Just spray the top of the sticker itself with a little and use a heat gun. I’ve never had it not work

>> No.6217684

>>6215421
Haha, I owned both of these consoles at both of those times.

>> No.6217778

>>6217662
>oh my.... quite telling

I didn't smoke pot when I was a teen. You can thank Justin Trudeau for introducing me to it. The Sega Saturn is an awesome console, with a lot of games worth owning for it. It was the go-to fighting game console for many years. But it also has some really good RPG's and arcade style games. The console has something in every genre. But the Saturn was a train wreck in the US. They tried to release the console months ahead of scheduled, with no inventory to work from. Most of the retailers got left out on launch day, and some of the larger chains boycotted the Saturn. The Saturn had a worse launch in the US than the Sega 32x. Retailers that stocked the 32x weren't pissed at supply shortages for one. Finding Sega Saturn games to buy anywhere, was a pain in itself. Then Bernie Stolar killed the Saturn in 1998.

>> No.6217795
File: 465 KB, 1439x1757, ezgif-2-8081133cfa48.jpg [View same] [iqdb] [saucenao] [google]
6217795

*makes /vr/ seethe*

>> No.6217797

>>6217795
>NOOOOOOOO STOP HAVING A BETTER JOB THAN ME NOOOOOO

>> No.6218236

>>6217584
I've done it before on my copy of Power Rangers for the Sega Genesis. The surface of the cardboard was smooth, so I only had to apply a little Goo Gone to remove the sticker off of the box. It worked very well, no damage.

>> No.6218240

>>6215421
I owned a Saturn in 1998. I don't regret owning one because of the exclusive games I played on there such as Fighting Vipers, House Of The Dead, Virtua Fighter 2 and Nights. Plus I wasn't a poorfag, so I also owned a Playstation and a Nintendo 64.

>> No.6218269

>>6215824
In fairness I feel like this is a bit of a positive for SEGA now because the Saturn's library is quite varied and unique now, especially when you get an Action Replay and can access all the import gems. It probably wasn't great for the time though if you were invested in brands like Sonic, you really didn't have much to go on besides Jam, R, and 3D Blast after X-treme got canned

>> No.6218275

>>6217795
Yeah, distorted, undecipherable images make me pretty upset.

>> No.6218425

>>6218275

The joke is that it's so triggering, I had to censor it.

About a year ago, it had people sandblasted for 3 weeks, and when the thread 404d, a new thread was made my an OP who was triggered still, and the assblasting lasted 2 more weeks.

>> No.6219071
File: 1.34 MB, 2000x2420, 1575397437686.jpg [View same] [iqdb] [saucenao] [google]
6219071

>>6218425
I don't get it.

>> No.6219104
File: 92 KB, 220x360, Ralph_Wiggum.png [View same] [iqdb] [saucenao] [google]
6219104

>>6218425
>people make fun of my cringe because they're assblasted

>> No.6219109
File: 204 KB, 1267x1266, DBM2AMEVwAACDaj.jpg [View same] [iqdb] [saucenao] [google]
6219109

*makes /vr/ hard*

>> No.6219568
File: 390 KB, 850x601, 5AD75C65-2DD7-4D98-97BD-DEFE9BE84437.png [View same] [iqdb] [saucenao] [google]
6219568

Dream Wheel isn’t coming, and if it does come it’ll kill the franchise for good.

>> No.6219580

>>6215421
For $50 I got a Saturn and over a dozen games in 1998. It sucked having a dead console that no new games were being made for, but that meant the games were cheap.

>> No.6219586

So what makes zoomer seethe, really, Nights or the Saturn?

>> No.6219593

>>6219586
I’m a zoomzoom and I got the shitty Wii sequel when I was little. Ended up buying the original NiGHTS years later and really liking it.

All this consolefagging is gayer than the stupid purple clown.

>> No.6219597

>>6219593
So the Saturn it is

>> No.6219616

>>6215421
the problem with owning a saturn was only being able to rent a tiny fraction of the library since rental stores only ever had a tiny half shelf dedicated to it

>> No.6219620
File: 45 KB, 765x430, pds.png [View same] [iqdb] [saucenao] [google]
6219620

>>6215452
>now people are jumping into the original hard vs emulation thing again
because saturn emulation is no joke

>> No.6219623

>>6215728
lol https://github.com/libretro/beetle-saturn-libretro/issues/36

>> No.6219627

>>6219586
>muh boomer doomer zoomer coomer warmface faggotry
Good to know Saturn fanboys are memespouting retards.

>> No.6219629

>>6219620
filtered lmao

>> No.6219672

>>6215356
bernieposter?

>> No.6219740

>>6219627
>cringe
cringe

>> No.6220603

>>6219672
>>/vr/?task=search2&
search_filename=bernie+stolar

>> No.6220606

>>6220603
This dude is based.

>> No.6220609

Why do so many people seethe over the saturn? I see it on both /v/ and /vr/. It's just a console.

>> No.6220619

>>6220609
The "seethe" happens towards sweaty contrarians that claim Saturn is unironically the best 5th gen console, and that it had the best games. Please. It might be better than the n64 but PS1 is king for a multitude of reasons.

>> No.6220629

>>6220619
Well yeah, just about everything is better than the n64. Not much of an achievement there.

>> No.6220630
File: 1.93 MB, 290x260, aids laugh.gif [View same] [iqdb] [saucenao] [google]
6220630

>>6220619
>saturn better than N64

>> No.6220642

/v/-tier thread

>> No.6220650

>>6220619
>but PS1 is king for a multitude of reasons.
Except it's not. N64 offers the best 3D of 5th gen, and Saturn offers the best 2D.
PS is the mediocre jack of all trades, it has many good games yes, but Saturn and N64 have more quality condensed.

>> No.6220656

>>6220650
This is your brain on Nintendo.

>> No.6220658

>>6220656
Wouldn't a brain on Nintendo only play Nintendo?
I actually like Saturn more.
PS is fine I also owned one back then, of course. It's just my least favorite. Copy sonyncel.

>> No.6220680

>>6215483
Nintendo survived on the handheld market. A market they dominated since the 80s and didn't see a rival until smart phones took over.

Nintendo were also the biggest company in the biggest market. SEGA was big in other regions and Nintendo was much weaker there, but Sony was able to better leverage their marketing than SEGA was. Sony went full retard on being the cool games console, which is previously the space SEGA took. Sonic is cool and all but Skating was the most popular thing for teens at the time and Sony bribed a lot of those stars into shilling for them.

Sonic adventure wasn't a misstep, it was hugely popular at the time, as was Soul Calibur. Saturn went in the wrong direction, dreamcast went in the right direction but PSX had already secured that market and there wasn't any space left for them. SEGA did best when they were doing arcade games and the industry killed the arcades.

>> No.6220686

>>6215653
Sony literally couldn't lose that generation. Every other generation after too if you want to be technical. While the games industry was in a gold rush Sony were the ones selling shovels. They were the only people making CDs, if you wanted a CD based system (which you did) you paid Sony on every game you sold. People under estimate that.

>>6215856
There were series like Shining Force which never found an audience despite being good games. It's hard to blame the fanbase though, if you buy a console for arcade stuff you're not the type wanting a 90 hour TBS in general

>> No.6220693

>>6216698
One of the problems was Sega was two rival companies who constantly tried to fuck each other over. And they didn't even learn their lesson after trying to merge the two and seeing how badly it went.

>Sega US and Japan try to work on Sonic 2 together
>Divides based on race
>American artists are making levels as well as Japanese
>Not a single American artist's level got in the finish game

This is the type of shit Sega were doing.

>> No.6220696
File: 241 KB, 969x916, DwJp5xXU8AENLuE.jpg large.jfif.jpg [View same] [iqdb] [saucenao] [google]
6220696

>>6219568
the franchise is already dead. dream wheel might just be the thing to revive it assuming it every happens

>> No.6220698

>>6220658
I don't need to cope, I have a shit ton of good stuff to play on the basedstation instead. Dilate.

>> No.6220702

>>6220650
But it clearly doesn't, the cartridge limitations severely limit what can be done with the system. Especially texture wise where games have to be mangled to fit on such a small amount of space.

>> No.6220731

>>6220680
>Sonic adventure wasn't a misstep, it was hugely popular at the time

It was popular with Sonic fags because it was the first 3d sonic game that somewhat did justice to the original games (ie. you could actually go fast, unlike in Sonic R), but even they understood that it was a terrible flawed game with programming bugs everywhere, and depending who you ask 25% to 50% of the game was shitty filler that nobody wanted to play, plus there was no indication where to go next so you had to waste so much time on the adventure fields. Actual game magazines called it a mediocre 3d platformer, which at the time was already a genre flooded with shovelware. Adventure 2 fixed a lot of the complaints, and being able to play as Robotnik was a fucking huge deal at the time.

The Dreamcasts actual system sellers were Soul Calibur and Crazy Taxi. I knew people who bought the console just for those games.

>Saturn went in the wrong direction
manufacturing the Saturn bankrupted Sega, they lost $100 on every sold unit, and THEN Sony went into a pricing war with them.

They could've come back with the Dreamcast since they had everything nearly perfect, other than maybe the lack of DVD. But they did not have the funds to keep going, especially not against the looming presence of the PS2 which at the time was the most hyped up console ever to be launched (the PSX was the first console so ubiquitous that there was a unit in every household; the PS2 gave you backwards compatibility, a supercomputers processing power, and a DVD player - back when the average household only had a VHS).

>> No.6220735

>>6220731
Sonic adventure got good review scores at the time and the hype was immense. Famitsu giving it 38/40, CVG 5 stars and most putting it in the top 10% of their score or lose to it when getting there was pretty rare (https://sonic.fandom.com/wiki/Sonic_Adventure))

Crazy taxi didn't do very well from what I recall, it may just be your personal experience there.

>> No.6222023
File: 171 KB, 1024x735, 36E88F75-CA23-4D43-9197-B78D9503C2A4.jpg [View same] [iqdb] [saucenao] [google]
6222023

>>6220696
I really like the way this guy draws NiGHTS. Wish I could find more of his stuff

>> No.6222051

>>6215357
lighter fluid's usually pretty good for dissolving the glue without fucking up the ink underneath. avoid rubbing alcohol.

>> No.6222092

>>6215452
i like the saturn, i just dont like Nights, how can people praise a game about going through circles so high? it gets boring in 15 min.

>> No.6222102

>>6222092
Because you aren't playing it for score like how it was intended.

>> No.6222108
File: 87 KB, 640x480, goemon-screenshot.jpg [View same] [iqdb] [saucenao] [google]
6222108

>>6220702
Textures look fine to me. Better than the jittering going on in PS1 games for sure.
I feel the only real "negative" of carts is not having FMVs, but I'll trade that over not having to deal with load times.

>> No.6222428
File: 49 KB, 410x380, 1580618377633.jpg [View same] [iqdb] [saucenao] [google]
6222428

>a supercomputers processing power, and a DVD player - back when the average household only had a VHS
What is this concentrated retardation in a otherwise decent post?

>> No.6222432

>>6222428
>PSX was the first console so ubiquitous that there was a unit in every household
This, too, is retarded, for that matter.

>> No.6222464

>>6222092
I like NiGHTS, but you’re right. I’ve got A-ranks on all the stages and have nothing left to do besides see the holiday gimmicks and mess around with the A-Life. The game really needed a few more levels.

>> No.6222576

>>6217684
Damn, are you okay man?

>> No.6222605

>>6220650
You're on crack. The PS1 has just as many good 2D games, in fact many of the same that are on the Saturn are also on the PS1.

>> No.6222774

>>6222605
saturn could do 2d graphics better, though

>> No.6222920

>>6222432
>>PSX was the first console i had as a baby

>> No.6223110

>>6220686
>There were series like Shining Force which never found an audience despite being good games.
It's possible Shining Force didn't have a strong following because it started off with something less than a bang. I played the very first game in the series, Shining and Darkness, and was so underwhelmed by it that I didn't bother with any of the other Shining games, thinking they'd be updates of the original game. I guess the series started off as a turn-based RPG and eventually turned into an action RPG?

A turn-based RPG is pretty much never going to be a system seller unless it's revolutionary, on the tier of an Ultima IV. Turn-based RPGs don't really show off the new hardware that well, either, which further discourages people from buying the new system.

>> No.6223130
File: 81 KB, 512x511, 1577171115884.jpg [View same] [iqdb] [saucenao] [google]
6223130

>>6215250
wtf even is this

>> No.6223136

>>6222432
>>6222428
>>6222920
You guys weren't alive in the 90s. The Playstation was everywhere. Even the poor kids had one because you could buy it modded and get burned games cheap. PSX game characters like Lara Croft were cultural icons. Also in the 90s, Sony was the highest quality electronics company around, one of the largest music group releasing CDs, and they have yet to start shitting on their costumers on a biweekly basis. Sony is completely different today and there's no reason to own a Playstation now, but back then it was THE videogame console.

>> No.6223160

>>6215250
I really liked this game.

>> No.6223161

>>6223130
It’s the reason the Saturn failed. Somehow they thought a pacifist game about an androgynous weird clown would entice people to drop 200 big ones on their console.

>> No.6223212

>>6223136
>PSX game characters like Lara Croft
Your zoom is showing kiddo

>> No.6223304

>>6222774
Saturn was easier to make 2D games for because everything was a quad. This did not automatically make it more powerful. The biggest advantage was the 4 MB RAM cart that some fighting games used to cram more sprites into memory.

>> No.6223316
File: 123 KB, 640x591, nes hdtv.jpg [View same] [iqdb] [saucenao] [google]
6223316

>>6215250
*makes /vr/ seethe*

>> No.6223317

>>6215483
>Microsoft and Sony were supposed to replace both Nintendo and Sega. Sony replaced Sega, but MS couldn't replace Nintendo, at least not entirely.
That's a wrong way to look at it.
Microsoft actually was the one replacing Sega, as evidenced by controller design, their partnership around Sega Chihiro and other minor stuff.
Playstation literally started as a Nintendo tech and took over as the biggest console thing around. The only reason Nintendo got over it is by going with gimmicks, which made their consoles a unique experience, thus filling their own niche.

>> No.6224009
File: 132 KB, 640x512, sfa2.jpg [View same] [iqdb] [saucenao] [google]
6224009

>>6223304
>The biggest advantage was the 4 MB RAM cart that some fighting games used to cram more sprites into memory.
Except games like Street Fighter Alpha 2, which didn't use any extra RAM, still had more frames of sprite animation than the PS port.
The Saturn was natively more adequate for 2D graphics than PS, just not easy to develop for.

>> No.6224161

>>6223304
Way to conveniently leave out the VDP2 which made Saturn's backgrounds look amazing compared to backgrounds in 2D PS1 games.

>> No.6224287

>>6224009
Saturn had more memory by default even without the RAM cart, plus it had a hardware tilemapper which is something akin to using hardware compression, as it can break down graphics into repeating tiles and only use memory for the unique graphics.

It wasn't that hard to develop for, not by 1996 anyway. The problem was that the system was just too slow. The playstation was something like 4x faster, even in 2d games, it just didn't have enough memory for the animation frames. There are plenty of high quality 2d titles on the PSX, and some multiplatform 2d titles even run better on it (Castlevania, Donpachi).

>> No.6224297

>>6223304
>Saturn was easier to make 2D games for because everything was a quad.

That's nice except that the Playstation had a native command for drawing quads. It also had a special draw quad command which bypassed all the shading/deforming/texturing/dithering hardware and instead copied the texture directly, and in that mode it could draw sprites 7-8x faster than the Saturn could.

>> No.6224313

>>6223212
>Your zoom is showing kiddo
Sony paid core/eidos for something like 3 years of exclusivity for all Tomb Raider properties, after the first game came out and became a giant hit (note that it started out as a Saturn game, Sega paid them half year exclusivity at first but all that meant is that the Saturn release was rushed and buggy).

Basically, the only console to play TR2-3 on was the Playstation. Which was a huge selling point, since in the late 90s, they used Lara for shit like energy drink ads, she was EXTREMELY popular, and of course you could only play her on the Playstation.

>> No.6224630

>>6215356
I actually kinda liked the game, I had this and some weird future motorcycle shooter game. Also virtual cop.

>> No.6225195

>>6224313
Now you're flaunting your zoom. It's not your fault you weren't alive at the time but you could at least read up on actual history instead of parroting some bullshit you saw on youtube.

>> No.6226383

>>6215429
>now, since all systems seem to be pretty homogenic.
Ain't that the truth - XBox or PS? Doesn't matter because you're just going to use it to play Fortnite/Battlefield online, shouting at wankers through the faggy little earpiece, wasting money on DLC, wasting time installing games (instead of just plugging and playing, which was always the point of consoles).

>> No.6226409

>>6224313
Huh wasn't the first TR not only just 2 weeks exclusive on the Saturns?

>> No.6226534
File: 51 KB, 686x656, claris.jpg [View same] [iqdb] [saucenao] [google]
6226534

>>6215250
More like

*makes my dick hard*

>> No.6226543

>>6226534
dude, she's just 12 years old

>> No.6226565

>>6222428
There was a PR stunt surrounding the PS2 where it was claimed that, because it was so powerful, it was technically classified as a supercomputer and as such the powers that be forbade it from being exported to China.

I'm sure it was just bullshit (can you say "Emotion Engine"?)

>> No.6227075

>>6226543
>Arguing for the age of some polygons
Go back

>> No.6227093

>>6224313
>she was EXTREMELY popular, and of course you could only play her on the Playstation.
Not in my city though. Everyone was crazy addict to tekken 1-3 and nothing else matter.

>> No.6227287

>>6226543
So is the kid with the hard micro penis

>> No.6227408

>i dont think its a great game
>OHMY GOD LOL VEE ARR SEETHING LMAO

this board is a sorry floating carcass from its heydays
virgins won they ruined us.

>> No.6227487

>>6226565
It was mostly bullshit. But also not quite. There were 3 things that I remember that were conflated:
1) The floating point performance technically put it into the same bracket as exporting military grade computer technology. I don't believe anything came of that because it was just an outdated law and besides it was a japanese company selling in america, not the other way around
2) The encryption standard used was stronger than america used to allow to be exported. They worked around this with foreign holding companies and promises to do insignificant things on american soil and such and no doubt largely by pointing out that you couldn't use the embedded encryption to encrypt your secret stuff, it was just a protection mechanism for the games.
3) They tried to have it declared a computer in europe for the purposes of lower tax burdens. Not a supercomputer, just a regular old mouse and keyboard computer that ran software like a basic interpreter. This failed and they were made to classify it as a console.

I think it's number 3 that people are really thinking of when they think of it being declared a super computer which they get mixed up with a throwaway comment about "supercomputer like performance".

>> No.6227496
File: 38 KB, 598x339, tomb raider.png [View same] [iqdb] [saucenao] [google]
6227496

>>6226409
something like that