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/vr/ - Retro Games


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6216068 No.6216068 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6206734

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6216069

=== NEWS ===

[2-17] Kinsie has released stuff that he stopped working on, allowing people to pick the code for their own purposes
https://forum.zdoom.org/viewtopic.php?f=19&t=67520

[2-16] Doosk, a Dusk TC for Doom, has been released by AlphaEnt2.
https://www.youtube.com/watch?v=Oo9E8axNJcM

[2-16] Quality of life improvement small update on the LTG follower;
https://forum.zdoom.org/viewtopic.php?f=43&t=67163&p=1134455#p1138185

[2-15] Nobody told me about id updated to V0.1.5
https://forum.zdoom.org/viewtopic.php?f=43&t=67319&start=75

[2-15] New addon for Blood released using Nblood-specific features
https://www.moddb.com/addons/no-hope-in-sight-demo

[2-13] Double Impact is now officially curated
https://twitter.com/bethesda/status/1228036917524094978?s=20

[2-10] Nobody Told Me About id v0.1.2 - A Build Engine-styled mod
https://www.youtube.com/watch?v=8TMDyzC2ARg&feature=emb_title

[2-8] Russian Overkill hotfixed.
https://forum.zdoom.org/viewtopic.php?f=43&t=29915&p=1136358#p1136358

[2-6] Bigger keys for Redneck Rampage
https://forum.zdoom.org/viewtopic.php?f=354&t=67237

[2-6] Rampancy, Yholl's new monster mod based around robots
https://forum.zdoom.org/viewtopic.php?f=43&t=67193

[2-5] Raze, a Build engine source port backed by GZDoom tech
https://github.com/coelckers/Raze
https://www.youtube.com/watch?v=GT4mZUwuoXQ

[2-5] Russian Overkill celebrates 10 years with a 3.0 release
https://forum.zdoom.org/viewtopic.php?f=43&t=29915&p=1135514#p1135514

[2-4] DBP20 released, an eight-map episode for Doom 2
https://www.doomworld.com/forum/topic/111782-dbp20-dungeons-and-demons/

[2-2] 32 level megawad Czechbox released
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/czechbox


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6216086
File: 1.77 MB, 1500x6000, So You Want To Play Deus Ex.jpg [View same] [iqdb] [saucenao] [google]
6216086

>>6216068
Any chance I can get this added to the OP? It should be the final version unless there is a major grammatical mistake I made. Also might make a Half-Life and Freespace version.

>> No.6216089
File: 1.06 MB, 1920x1080, 2020-02-20-174822_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
6216089

>>6216068
Many months ago, an anon here made a map called "Crate Imports", and I remember enjoying it very much, specially with Hideous Destructor. It used the "I Choose The Stairs" MIDI from Rise of the Triad. The last version of the WAD I have is called

'crateImportsalpha4'

Does anyone here recognize it? Or even better, is the author-anon around? Wanted to ask if you released newer versions.

>> No.6216092

>>6216089
how do you get the radar? is that udv?

>> No.6216093

>>6216089
I remember playing it.

>> No.6216094

E1M1

Doomguy

>> No.6216096

>>6216092
That's UDV's radar but made stand-alone by a guy in the Hid Dest discord yeah. No official release though because it's kinda black market (no credits), gotta go ask there.

Really neat in motion tracker mode, for that Aliens feel. (840 distance units = 20 meters).

And yes, since it's standalone you can use it with anything, not just Hid Dest.

>> No.6216098 [DELETED] 
File: 284 KB, 859x556, Capture-4.png [View same] [iqdb] [saucenao] [google]
6216098

Talk about Hugo

>> No.6216103

>>6216098
Not retro.
>>>/v/

>> No.6216112

>>6216103
>>6216098
I hope his game turns out alright

>> No.6216121

>>6216098
what if new id went to make a classic doom episode on their own?

>> No.6216124

Playing Winter's Fury. It's really fun, but it's also really laggy in places. Is this normal for this WAD or is there some setting in GZdoom I can tweak?

>> No.6216135

why's this thread always infested with /v/fags talking about new releases? can't they muster up the brain power to go on /v/ and make a thread?

>> No.6216137

>>6216135
cry about it

>> No.6216140

Why Double Impact?

>> No.6216149

>>6216098
He should make a Doom 2 episode.

>> No.6216156

Absolute WADlet here, how do I replace monster sprites in one WAD with sprites from another?

>> No.6216181

>>6216135
>Why do people in the Doom thread show interest in Doom?!!

>>6216140
Because it's really good, in most people's opinions. Some nice custom music, made really well with basically just vanilla textures (just that custom space sky texture and the dark outside areas with the shadow directions aligning with the bright galaxy looks good in a simple way), does about the most you can with all of Doom 1's smaller bestiary in a short but solid set of maps, and has nice layouts with some crafty ambushes and clever secrets. It's on the tougher side though, so I'm not sure every kid or casual who picks up Doom on their Switch will take to it as easily. Maybe it's less sadistic on HNTR.

I can't think of a better E1 replacement.

>> No.6216196

>>6216181
As much of a fucking faggot as he's being. He's still technically right. The new Doom releases aren't retro.
Normally it's not a problem here, but it becomes a problem when you get skidmarks like him that raise a ruckus and cause a bunch of bickering, if you fucking idiots wouldn't chimp out the moment someone mentions a new Doom release, then there wouldn't be an issue.

>> No.6216198

>>6216181
No end in sight?

>> No.6216206

>>6216198
I actually haven't played that one yet, but it's on my list.

>> No.6216228

>>6216181
Currently doing a playthrough of Double Impact on UV and I am quite surprised by how brutal it can be, E1M9 alone took me up to ten attempts before beating it. Glad to see some people treat UV as hard mode like it supposed to be.

>> No.6216237

>>6216135
/v/ invades constantly I guess because talking about doom on /v/ is a fools errand. People get so mad and aggressive

>> No.6216241

>>6216237
Talking about video games on /v/ is a fool's errand, it doesn't even have to be Doom.

>> No.6216267

>>6216228
Yeah, I liked it a lot, the action is almost constant in some parts.

>> No.6216279

>>6216086
another image guide after so long?
ur a cool dude anon

>> No.6216292

>>6216086
Fix the grammar mistakes, like inconsistency with periods, lack of commas, and words in the wrong tense.

>> No.6216323

who did those drawings with the buff marine daisy?
not the grotesque uber-muscle version, the other one.

>> No.6216329

>>6216323
Almonds or something like that, I can't believe their name completely fucking escaped my mind, they've also drawn a few cute Sorlags and a great Crash.

>> No.6216390

>>6216086
A good foundation but yeah, polish up the grammar a bit.

>> No.6216419
File: 6 KB, 207x285, 1564602156929.png [View same] [iqdb] [saucenao] [google]
6216419

>archvile on lift as it comes down
>lift goes back up
>archvile isn't there when it comes back down

>> No.6216425

does commander keen count because i want to play commander keen roms

>> No.6216445
File: 2.11 MB, 1959x6000, So You Want To Play Deus Ex.jpg [View same] [iqdb] [saucenao] [google]
6216445

If you notice any errors please point out where exactly, it would make this go a lot faster.

>>6216279
Yeah there are a few games that could use guides like Blood or Shadow Warrior but I am not too familiar with those games so someone else will have to make them.

>> No.6216457

>>6216425
>FPS
No.

>> No.6216458
File: 12 KB, 250x250, IBM OS2.jpg [View same] [iqdb] [saucenao] [google]
6216458

>>6216068
Heretic, Hexen, Hexen 2, Duke Nukem 3D, NAM, Powerslave, Alien Trilogy, Wolf3D, Blake Stone, Blood, Unreal Gold, Quake, Q2, and Half-Life 1 but on IBM OS/2.

>> No.6216462

>>6216457
Try Quake instead, as neither Keen nor Jill of the Jungle are FPS.

>> No.6216502

What are some shooters with aesthetics similar to Doom 1 or Quake?

>> No.6216506

>>6216502
Doom 2
Quake 2

>> No.6216517

>obnoxious muzzle climb
>weapon recoils you faster than your running speed
>use a weapon, screen shakes like there's an 8.0 magnitude happening
why do gameplay/weapon mods love to do this

>> No.6216518

>>6216068
Blake Stone but it eventually gets a sourceport or two.

>> No.6216532
File: 373 KB, 960x540, Screenshot_Doom_20200220_224327.png [View same] [iqdb] [saucenao] [google]
6216532

Here's a 16 level Boom wad that I finally got up on idgames.

https://www.doomworld.com/forum/topic/111077-running-late-2-16-boom-compatible-maps-now-on-idgames/

>> No.6216564

>>6216517
Those are annoying, but I find that the first and third ones can usually be tweaked in the options.
What really peeves me is this:
>GZDoom has built-in keybinds for 4 extra weapon states
>Gameplay mod adds in new weapon states that use their own binds anyway
The only offending mod I give a pass to is HD, simply because it uses the default 4 alongside its new ones, but if a mod simply adds in a dedicated grenade or melee feature and requires a custom keybind, I get confused

>> No.6216567

>>6216532
Interesting, will give it a try.

>> No.6216604

>>6216506
>Quake 2
ummm no

>> No.6216608

>>6216506
Wdym by aesthetics?

>> No.6216612

>>6216604
He thought he was being clever but then did a big dumb.

>> No.6216641

Did DOS Doom have analog movement if you were using a joystick?

>> No.6216645

>>6216532
Nice, just played it

>> No.6216663
File: 1.57 MB, 1920x1080, Screenshot_Doom_20200219_052734.png [View same] [iqdb] [saucenao] [google]
6216663

What did Sandy mean by this?

>> No.6216671

>>6216663
Turn that filter off.

>> No.6216672

>>6216641
Joysticks didn't have analog in the 90s

>> No.6216681

>>6216564
I remember having to check the options menu when playing almost anything on skulltag so its a habit and the gzdoom states not being renamed confuses me.

>> No.6216693

>>6216663
Tom Hall started the map, then Sandy transformed it. Ask Tom.

>> No.6216703

Is there a place on the net that conveniently has all of doom3's demon models for download, or do I have to figure out how to extract them from the pk4 itself

>> No.6216709

>>6216703
you'll have to remake them from scratch

>> No.6216801

Hey everyone, I'm just here to warn you, do NOT play with texture filtering disabled. It turns into an addiction.
Now I play Quake Live with it disabled, I play everything I can with it disabled. I need everything to be crispy now.

Stop while you can.

>> No.6216856

>>6216801
quake 3 was designed with filtering in mind, you double revenant

>> No.6216858

>>6216856
Yeah, I know.
But I need it to be crispy.
I've posted my screenshots before of playing Return to Castle Wolfenstein without filtering.

>> No.6216863

>>6216801
This reminds me. Why do Quake 3's animations appear more janky and not as smooth as they do in Quake Live?

>> No.6216875
File: 227 KB, 1280x960, Freedoom_0.11.3.png [View same] [iqdb] [saucenao] [google]
6216875

Thoughts on Freedoom as a whole? I like the level design and the music more than OG Doom 2, and I like how you can install it just by typing apt install freedoom on Debian, but I'm not a fan of the enemy designs. They look too cartoony and I miss the demonic aspect.

>> No.6216876

Post dem classic FPS tropes you either love or hate
>Picking up an item respawns enemies in the rooms you have already cleared.

>> No.6216891

>>6216875
Not big on the donated PWAD maps. It's better than placeholders, I guess. They fucked up the consistency of the weapon sprites for no particular reason, too. The Demon Eclipse SSG is totally out of place and the pistol and shotgun really didn't need replacing at all.

>> No.6216926

>>6216875
I enjoy all of the textures done, it has the same aesthetic of the originals, but boy do I hate the enemies.
I think my preferred way to play would be with freedoom textures and Doom enemies.

>> No.6216994

>>6216926
I was kind of considering just forking it and remaking the enemies to stay consistent with Doom's theme and art style. Same with the weapons, use actual props or 3d models instead of weird pixel art.

>> No.6216995

>>6216994
Well it would be really easy to just make a monsterless fork.
Compile it as a .wad and then you can use it with Doom or any other mod that doesn't replace textures.

>> No.6217018

>>6216876
You didn't point out if you either love it or hate it.

It's always refreshing to pickup a key and not have a thousand enemies teleport in.

One troupe I hate is using walls for secrets. It just gives the player the mindset that he has to hump every suspicious, minorly detailed wall and it really throws off immersion when I think about it.
Much better to have a smartly hidden but visible switch, or platforming.

>> No.6217025

>>6217018
Yeah that was so overdone by 1996 that Duke Nukem 3D has a joke about it

>> No.6217026

>>6217025
Really? What was it?

>> No.6217027

>>6217026
After you press a normal wall a few times in a row and nothing happens, Duke says "ugh, where is it?"

>> No.6217082 [DELETED] 
File: 62 KB, 1000x500, doom-slayer-story-time-comic.png [View same] [iqdb] [saucenao] [google]
6217082

>> No.6217097

>>6216329
>and a great Crash
I demand this picture

>> No.6217098

>>6217097
Check the Doom Booru, there's some bare tiddy present so I wanna play it safe and not post it.
It's really good though

>> No.6217113

Anyone else think the Quake modding community is sad? No one ever tries making an episode, there's barely any gameplay-changing mods, most of the community content are poor quality speedmaps, jams often aren't much better either. It seems to me they've begun to value visual detail rather than gameplay.

>> No.6217116
File: 75 KB, 905x1024, 1579955561454m.jpg [View same] [iqdb] [saucenao] [google]
6217116

You guys have no idea how happy it makes me to come back after, like, three years to still see this going.

Has Term finish Demonsteele yet?
Did GMOTA ever get unfucked?
RIP Bossifyer

Ok, see you in 3 years.

>> No.6217119

Anyone playing quake 3? Any servers that aren't just bots?

>> No.6217121

>>6217116
Define unfucked. It's better balanced but Kustam is in a weird spot right now.

>> No.6217127

>>6216995
Yeah but I mean actually keeping in mind the idea of it not having original Doom content in it at all. Call it OpenDoom or some shit.

>> No.6217130

>>6217116
demonsteele more like demon-stilldead

>> No.6217134

>>6217121
I remember it going from, like, 0.7 to 0.8 and everything got fucked. As in, the gauntlet with all the secondary fire shenanigans was nerfed or outright removed. That shit was fukken lame.

I think he also removed the sub-weapon super shots where you could flood a whole room with daggers or throw those sonic javelins, but it's been so long.

>> No.6217137
File: 117 KB, 960x720, Gmota_Intermission_LARGE.png [View same] [iqdb] [saucenao] [google]
6217137

>>6217134
Yeah I trashed all that shit. Blaz has a better focus on his sword and item crashes are gone. There's two other playable characters now.

>> No.6217142

>>6217137
I would legit pay you for one of the old versions, but I know how old iterations get lost in time. I guess I'll have to see the new shit, but damn man, how you gonna play with my heart like that?

>>6217130
Same with Term, man. Demonsteele going strong, then he wants a cyber-fisting waifu and development just stopped. I blame the trailer dropping.

>> No.6217146

>>6216068
is it possible to play Alien World Order on eduke32? I don't want to buy the game a second time for a couple of levels

>> No.6217151
File: 257 KB, 776x681, 1448935959575.png [View same] [iqdb] [saucenao] [google]
6217151

>>6217142
>I would legit pay you for one of the old versions, but I know how old iterations get lost in time
Joke's on you, I save that shit. I really hate these old versions but if you really want them...

https://drive.google.com/open?id=1Gmhr75J7U-a08VuT6xZsvCrV5MhClbcU

Though I think you should also look at what I've done with the newer versions.

>> No.6217194

>>6216663
Command room? A lab?
I like Tom Hall's vaguely realistic levels

>> No.6217197
File: 43 KB, 590x581, Party_on_Grove_Street.jpg [View same] [iqdb] [saucenao] [google]
6217197

why do source ports fuck with game logic?
can't we have a replay compatible gzdoom?
is there a list of documented gameplay changes per source port?

>> No.6217205

>>6216801
I can stop whenever I want to, I just don't want to.

>> No.6217209

>>6217197
>can't we have a replay compatible gzdoom?
No, because I think advanced features like Decorate and ZScript precludes you from vanilla .demo support

>> No.6217210
File: 1.18 MB, 1920x1200, 20200213063707_1.jpg [View same] [iqdb] [saucenao] [google]
6217210

>>6217205
This is your fate.

>> No.6217214
File: 78 KB, 491x595, old duke.png [View same] [iqdb] [saucenao] [google]
6217214

>>6216068

>> No.6217228
File: 2.95 MB, 1280x720, BANG, BANG, BANG, PULL MY IRON MAIDEN.webm [View same] [iqdb] [saucenao] [google]
6217228

>>6217116
Demonsteele not finished, but Demonsteele never die.

>> No.6217236
File: 19 KB, 466x336, 1571453310019.jpg [View same] [iqdb] [saucenao] [google]
6217236

>>6217151
YES!
I'll still check out the new version, but the rhythm you had with the item crashes/secondary build-up was so satisfying. I understand wanting to focus more on the sword itself, but you gave the player so many options that it left a massive void in my soul when you implemented the next update. Thanks again man.

Idk if vince is still around at all, or if he's even interested in working on bossifyer again. If not, if anyone knows if someone has tried to replicate, or is working on, a similar mod then that'd be what's up.

I recently got a new computer so I'm really looking forward to busting out some maps for y'all. Damn it's good to be back.

>> No.6217238

>>6217121
GMOTA dev? I'm that guy who climbed in your ass about Kustam a while back now. After spending more time with him, I think my only problems at this point are his spinning staff that reflects attacks is kind of useless when you can just attack, and that his staff looks like a toy. Not a big hunk of futuristic metal. Blaz is still king, Doomslayer's Rip and Tear is the shit.

>> No.6217260

>>6217137
Got that at 1920?

>> No.6217272

Poison of envy and smite of disrespect.

>> No.6217279

Thoughts on BlooM? I think it's fucking stellar but I never see anyone talk about it despite its incredibly recent outing.

>> No.6217284

>>6217116
What exactly happened to Bossifyer?

>> No.6217287

>>6217137
Looks like something that Hexen would do.

>> No.6217290

>>6217287
>He hasn't played GMOTA
Get with the program.

>> No.6217294
File: 121 KB, 1271x1089, EQsaPBHXsAUbXQE.jpg [View same] [iqdb] [saucenao] [google]
6217294

This Doom-Animal Crossing crossover meme is too cheesy but I guess it does make some sense.
After all Doomguy had a pet rabbit so it makes sense he would be into cutesy shit.

>> No.6217318
File: 346 KB, 1273x900, kikidemon.jpg [View same] [iqdb] [saucenao] [google]
6217318

>>6217294
>Isabelle has to blow off steam after dealing with everyone's bullshit
>Doomguy has to relax after saving the world from demons again
This meme is completely fine

>> No.6217348

>>6217279
It’s pretty sweet, but it’s not quite finished yet.

>> No.6217368
File: 456 KB, 582x382, spider sample, spider sample, does whatever a spider sample wants.gif [View same] [iqdb] [saucenao] [google]
6217368

I think I'll need to vacation a bit more from my modding. Not wholly, there's stuff I'll work on over time, but I haven't played Baldur's Gate since, gosh, fuck, a really goddamn long time ago, it's fun and a nice change of pace (and if you mod EE to fix a bunch of the stupid shit Beamdog did, it's quite nice).

In the meanwhile, here's a *ridiculously* shitty sample animation of some frames I've been doing. I'll have to learn to actually record video some time, but I haven't even implemented these frames and done any of the code and testing yet, so this is it. I'm hoping it will not look this bad in game.

>> No.6217379

>>6217214
https://www.youtube.com/watch?v=S9Z0_N9dhOY

>> No.6217409

>>6217284
I'm not sure. Vince was working on it for awhile, and I think he ran into compatibility problems and bug issues; compatibility as in cohesive bosses instead of mod/source itself. Last version I remember was 0.17.

I think he just got busy with other stuff.
The groundwork is there, and it's not a super complicated mod itself since it just picks a random spot in the level and spawns a boss from the pool. The next step would be a check to pick the larger areas for bosses instead of random ones, and also fixing that one boss that would crash the game upon spawning.

Such a good mod to pair with stuff like GMOTA and Demonsteele. It felt like a natural fit.

>> No.6217476

>>6217379
>tfw the tradition continues
https://www.youtube.com/watch?v=iKW_oqCoesg

>> No.6217480

>>6217476
I'm upset Ion Fury didn't have one of these.

>> No.6217496

>>6217476
jesus christ, why does World Tour look so shitty?
They even reduced features from eduke32 for their Megaton Edition on steam.

>> No.6217550

I read here that Tim Willits ruined Doom 3 by shutting down some good ideas. I tried to look for information about it on the internet, but I didn't find anything. Does anybody knows anything about this whole thing?

>> No.6217583
File: 1.22 MB, 3840x2160, Quake.jpg [View same] [iqdb] [saucenao] [google]
6217583

>> No.6217587
File: 351 KB, 1920x1080, Quake - Arcane Dimensions (map = The End).jpg [View same] [iqdb] [saucenao] [google]
6217587

>> No.6217589
File: 751 KB, 1920x1080, Honeyview_doom09.jpg [View same] [iqdb] [saucenao] [google]
6217589

For me, it's Lost Civilization.

>> No.6217590
File: 286 KB, 1920x1080, Quake.jpg [View same] [iqdb] [saucenao] [google]
6217590

>> No.6217592

>>6217587
Looks like Xen but more purple.

>> No.6217594
File: 204 KB, 1920x1080, Quake (map = I Don't Mind If Your Hands Are Cold).jpg [View same] [iqdb] [saucenao] [google]
6217594

>> No.6217596
File: 867 KB, 1920x1080, Quake.jpg [View same] [iqdb] [saucenao] [google]
6217596

>> No.6217598
File: 420 KB, 1920x1080, Quake Chthon.jpg [View same] [iqdb] [saucenao] [google]
6217598

>> No.6217604
File: 432 KB, 1920x1080, Quake mod.jpg [View same] [iqdb] [saucenao] [google]
6217604

>> No.6217669

>>6217476

>tfw duke is so dead i doubt he will be mentioned in sam4

>> No.6217750

>>6217589
Something about trees in Doom never sits well with me.

>> No.6217767

>>6217550
That does sound like something Tim Willits might do, but I can't recall anything specific like that.

>> No.6217769

>>6216068
Call of Duty is a Windows 98 compatible (retro) FPS with a surprising amount of effort and realism put into it, especially in regards to the guns. Even the teammate AI is surprisingly good for its time (far better than in Half Life 2, another retro Windows 98 game). The many mission types and changing between characters of different nations (although sadly no Germany) keeps the gameplay fresh and interesting. You could even go as far as to say that this game has soul.
What are some more fun Windows 98 FPS?

>> No.6217783

>>6217769
I heard that the very first Colladoody was supposed to be actually really well made and innovative in its day.
Funny how things go.

>> No.6217792

>>6217783
1 and 2 were pretty good. Then 3 got caught in the false marketing bullshit and 4 created the underwhelming shitshow that continued since.

>> No.6217802
File: 777 KB, 840x1959, 4fa7effa113d2e06d0436cdcedafa5a1.png [View same] [iqdb] [saucenao] [google]
6217802

There should be more crossover art with rabbit characters.

>> No.6217827

>>6217238
Well I still have plans for changing up Kustam with his flamethrowers, medi-tool and staff stuff. it could do with an art pass as well, but I'm not sure if I'll do that.

>>6217260
I do not, I believe that's the biggest version I have

>> No.6217839

>>6217802
> furries

>> No.6217849
File: 80 KB, 599x600, 1545164412267.jpg [View same] [iqdb] [saucenao] [google]
6217849

>>6217839
>anthropomorphic cartoon characters = furries
You know, anon, there was a time when furries were not so relevant and people liked these kinds of things in a non sexual way. And believe it or not people like that still exist, they just get drowned out by the now very visible and very in your face modern furries.

>> No.6217869

>>6216608
Gorey, cartooney, has that mix between medieval and sci fi. Ideally with a somewhat diablo-esque quiet-and-brooding atmosphere.

>> No.6217872
File: 28 KB, 620x343, 9d9yj (1).jpg [View same] [iqdb] [saucenao] [google]
6217872

>>6216068
>TFW still waiting for ShadowNukem and an actual Jedi Engine Sourceport.

>> No.6217873
File: 259 KB, 850x1132, __shizue_and_doomguy_doubutsu_no_mori_and_1_more_drawn_by_jeff_delgado_anbooru__sample-12c5538ac9a2546e86ef34f3909b81b2.jpg [View same] [iqdb] [saucenao] [google]
6217873

>> No.6217880

>>6217849
Just like how the word "gay" actually means "happy" but you're most likely going to find it used to refer to something else, someone creating a furry OC most likely is a furry themselves. And yes, an anthro rabbit is a furry by its modern usage. Sonic didn't stop being furry just because he was made 30 years ago when the term wasn't as popular. Or Bugs Bunny for that matter.

>> No.6217907

>>6217849
ah yes... pure, undiluted furcope

>> No.6217913
File: 64 KB, 988x464, hdhdj.png [View same] [iqdb] [saucenao] [google]
6217913

Is he right?.

>> No.6217924
File: 158 KB, 917x1280, jud.jpg [View same] [iqdb] [saucenao] [google]
6217924

>>6217849
I just like the art, it kinda sucks that the people behind it tend to be 20 times more damaged than I could ever hope to be.
So you can't even fap in peace sometimes without remembering "oh yeah, the dude who did this is a huge piece of shit".

This fuckery doesn't happen with hentai, unless it's the language barrier fooling me but I never heard of comiket having people throw diapers full of human shit at cars.
That's why you go kemono

anyhow, lots of animal crossing+Doom eternal fanart, wonder why there's not much when it comes to the actual bunny characters

>> No.6217925

>>6217913
I can't recall many shooters released after half life 2 that even included gameplay elements from half life 2, and its not a bad game. shit like the soldier of fortune sequels and rtcw did more damage than half life 2 could ever imagine.

>> No.6217930

>>6217925
How did RCTW do damage?

>> No.6217948

>>6217930
I say "damage" even though i really like those games, the dude says the heavy scripting and linearity from hl1 and 2 ruined the genre, when soldier of fortune and rtcw came out years earlier and pioneered it with forced stealth sections and cutscene-like "boss" battles. I don't have a problem with more modern games innovating, if every single shooter that came out was just a quake or doom/duke clone the genre would have died way earlier than this fag has nostalgia about.

>> No.6217961

>>6217948
Personally i think its crytek and ubisofts fault that most modern shooters are shit, far cry 2, 3 and crysis are when graphics whoring overtook gameplay and games still haven't recovered from that.

>> No.6217969 [DELETED] 

holy copeola hl fans.
your game is hated in the retro fps community.
hl and it's mods didn't bring anything positive to the fps genre.

>> No.6217970

>>6217550
I'm pretty sure it was Tim Willits who was largely responsible for the stagnation of id with his boring fucking ideas. He is the least creative "creative director" I think I've ever seen. Rage was also pretty much his baby, which shows with just how fucking dull that game was. I'm glad he's gone. Say what you will about Hugo Martin and nuDoom, but he's a vast improvement over Tim Willits.

>> No.6217973

>>6216663
IIRC in one of the Alphas most of the techbase parts of Spawning Vats was the "hanger" level intended for his Tei Tenga setting
https://www.youtube.com/watch?v=2E9H4QgVLf0

>> No.6217980

https://twitter.com/kinsie/status/1229366126699675649
Can't wait for the Eternal guy.
>>6217970
I think a problem with new Doom's direction is when, even if there's a lot of potentially good ideas, they feel more at home in a different series, with the most noticeable case being the new lore and the Night Sentinel dimension, when it could have at least been tied onto Heaven or even Earth or just a bunch of new designs and art style without creating some new planet or something.
I remember hearing that Hugo loved Prometheus and according to some revealed lore, humans in Doom may or may not be related to the Argent people.

>> No.6217984

>>6217210
Holy fuck rtcw looks seriously better with that.

>> No.6217986 [DELETED] 

>>6217948
I liked Half-Life and Return To Castle Wolfenstein a lot, because they sort of did realism and storytelling, but they were still exaggerated and pretty unrealistic shooters.

>> No.6217987

>>6217970
I wouldn't be surprised if he was actually let go behind the scenes by either Marty Stratton or Bethesda because he wasn't meshing at all with the company's new direction. I bet you he's to blame for that fucking awful "Call of Doomy" canceled version. They made it seem like he was leaving on good terms, but they probably told him to leave amicably or they'd just fire him.

>> No.6217990 [DELETED] 

>>6217986
see>>6217969

>> No.6217992 [DELETED] 

>>6217984
It really does.

>> No.6217993 [DELETED] 

>>6217990
Nah.

>> No.6217996

>>6217980
It's pretty obvious the argent people are humanity's ancestors and earth is just one of the many colonies of the transdimensional night sentinel empire. I'm fine with it because the sentinels are pretty cool and they're human too.

>> No.6218000 [DELETED] 

>>6217993
gog.com, rpgcodex, ttlg forums, doomworld hate the game.

>> No.6218004 [DELETED] 
File: 84 KB, 252x200, 1400795198265.png [View same] [iqdb] [saucenao] [google]
6218004

>>6218000
>fag place, fag place, fag place, and fag place
lmao

>> No.6218005 [DELETED] 

>6218004
zoom zoom

>> No.6218006 [DELETED] 

>>6218004
>doomworld
>fag place
Get out.

>> No.6218009
File: 344 KB, 1280x1745, 1548840560331.jpg [View same] [iqdb] [saucenao] [google]
6218009

>>6217907
Yeah dude, enjoying Ninja Turtles and Swat Kats when i was a kid sure made me into a sexual deviant.

>> No.6218016
File: 1.23 MB, 1280x720, itsbait.webm [View same] [iqdb] [saucenao] [google]
6218016

C'mon guys..

>> No.6218027
File: 3 KB, 233x59, 3d.png [View same] [iqdb] [saucenao] [google]
6218027

So what is that game 3D realms is teasing on their Discord? It's supposed to be a return of a cult classic.

>> No.6218032

>>6217984
Please stop enabling me!

>> No.6218036

>>6218027
Probably Snake Logan, potentially Major Stryker, IMO.

>> No.6218039

>>6218027
My guess is that it's probably a new Blake Stone game, not sure what else it could be considering this is 3D Realms/Apogee we're talking about and since RoTT and Shadow Warrior have both had new games already. Though they are involved with Kingpin Reloaded so I guess we'll just have to see.

>> No.6218041
File: 316 KB, 1059x1363, 1582308201381.jpg [View same] [iqdb] [saucenao] [google]
6218041

>> No.6218049

>>6218039
>>6218036
devs made fun of it being Blake Stone on discord, so that's probably not it. If you look at the number of question marks the only thing that somehow fits is
Rise?of?The?Triad

>> No.6218057

does the temple of the lizardmen work in later gzdooms or is there a way to make them work?
i'm aware of that one post graf made a while ago but i wonder if something changed about ti

>> No.6218072

>>6218049
If that's really it then it'd be kinda weird since "return of a cult classic" makes it sound like a game that hasn't had a new entry in a very long time.

However, I know for a fact that Kaiser was working on a RoTT source port and I'm starting to think that he's probably making it for 3D Realms for them to sell on Steam, possibly to coincide with the new game. So if it's really RoTT, it's either a sequel to RoTT 2013 or another remake, I personally wouldn't be against the latter since I feel like the remake we got strayed too far from the original game in certain aspects.

>> No.6218113

>>6218036
>>6218027
I wouldn't be surprised if it was Snake Logan. I could just imagine them looking to make a Duke Nukem game using one of their other characters, just to spite Randy.

But it's probably Blake Stone.

>> No.6218125

Apparently Crispy Doom has widescreen support now. Kinda neat, although I wish you could keep a classical status bar while using it.

>> No.6218134

>>6218113

>fps snake logan game fighting bio-monsters with maximum gibs

i have no problems with this

>> No.6218170 [DELETED] 

https://youtu.be/vU-mkNpnVnM

Gloved and sleeveless arms confirmed boys

>> No.6218176

>>6218057
he made a remake recently

>> No.6218183

>>6218176
how is it?

>> No.6218210

>>6218176
does it have the lizard tits easter egg?

>> No.6218216 [DELETED] 
File: 1.13 MB, 1920x1080, AN EYEFUL OF DOOM GUY.jpg [View same] [iqdb] [saucenao] [google]
6218216

>>6218170
its been confirmed for a week or so

>> No.6218241

>https://www.youtube.com/watch?v=ietb4JwaaXA
What sourceport is he using when showcasing vanilla maps? Doesn't look like GZDoom. I'm new and curious.

>> No.6218258

>>6218241
Probably PRBoom+

>> No.6218268

>>6218258
Yeah that's what I thought too, but his HUD looked a little different to mine. Did some googling and you can press F5 to cycle between alternate HUD layouts. Thanks anon. I'm gonna play some comfy vanilla Doom maps now.

>> No.6218282

>>6218241
>>6218268
yup, I used PRBoom+ for that section

>> No.6218295

What happened to the Zandorum /vr/ server? Does it still get hosted, and I've just been missing it?

>> No.6218298

Arcane DUSKmensions

>> No.6218308

>>6218216
>pop

>> No.6218317
File: 1.47 MB, 1253x1830, 1582201585363.jpg [View same] [iqdb] [saucenao] [google]
6218317

>>6218298
now hear me out people

ready?


...
...
...
HIDEOUS
DUSKTRUCTOR

>> No.6218325

>>6218282
Hey man, nice video. I usually don't have the patience and go for the infographics but your style of editing was enjoyable to watch.

>> No.6218327

>>6218317
ACRANE HIDEUSKMENSIONS

>> No.6218332
File: 2.23 MB, 1922x1232, file.png [View same] [iqdb] [saucenao] [google]
6218332

well I imported my shitty ass Quake map into Dusk
Figured it will get more praise for being a Dusk map if I finish it
>>6218317
DuskRL
Aeons of DUSK
DUSKliverance 2600

>> No.6218334

>>6218332
oops, accidentally captured that whole monitor
good thing you cant see all that gay porn I'm torrenting and the tabs in firefox that have my complete banking information, wew

>> No.6218335

>>6218332
FreeDusk

>> No.6218336

>>6218335
From Dusk Til DUSK

>> No.6218349

>>6217583
Quake 1 with RT would have been a better choice than Q2

>> No.6218352

>>6218325
Thanks anon, hope you have fun with all the vanilla maps.

>> No.6218404

>>6216124
Pretty sure the mod is laggy.

>> No.6218461

>>6216092
>>6216096
Radar thief here. Spent the last few hours converting the thing to ZScript because Ass Code Script can suck it. If anyone would like to test this out, I'd be grateful. I'll put it on GitLab later/tomorrow.
>https://cdn.discordapp.com/attachments/462331550768431104/680601308595879966/ZRadar-Alpha.pk3
Ignore the name, mod's not in alpha. I put that so people don't think it's an official release.

>> No.6218479
File: 14 KB, 729x98, Discord_9V8UdLjMlG.png [View same] [iqdb] [saucenao] [google]
6218479

>>6217480
At least they had a mannequin sprite that referenced him.

>> No.6218496

>>6217018
You can telegraph a wall pretty effectively if you're a good level designer. The crook in the wall at the beginning of E4M6 comes to mind.

>> No.6218546

>>6218496
You actually enter that secret through a regular looking fake wall texture, and leave it through the misaligned wall texture you mentioned. The reason it is "crooked"/misaligned is because Romero ("good" level designer) didn't lower and upper unpeg that wall in the editor.

"minorly different texture = secret" is something that comes from unknowledgeable level design and is outdated

>> No.6218551

>>6218546
It wasn't the texture that tipped me off, it was the crook itself. It's an attention grabbing recess. I agree that texture misalignment is a clunky way to telegraph false walls, but it's not relevant to my example.

>> No.6218563

>>6216124
Someone explained it to me once a long time ago that GZDoom has some extra shit going on the background that would result in frame drops for things like Reelism. Never heard of Winter's Fury, but try running it on Zandronum. Running Reelism on Zandronum results in more frames than GZDoom.

>> No.6218565

What are you mixing and matching these days? I'm running Dakka with DoomRLA Monsters on Armageddon difficulty and it's a helluva challenge that balances out Dakka's ridiculous weaponry.

>> No.6218570

>>6218565
Legendoomer and Rampancy go well together.

>> No.6218581

Playing half life for the first time.

What's the recommended difficulty? I'm playing on hard but its kinda bullshit. Every enemy is just a bullet sponge. 4 shotgun shells to kill a generic grunt where they can kill me in 1.5 seconds flat.

>> No.6218583

>>6218581
Normal difficulty. No reason to play on Hard, it just makes enemies take more bullets to kill and do more damage, which is the pinnacle of lazy difficulty implementation.

>> No.6218586

>>6218583
Yeah that's what I've been thinking. Is the AI the same on normal? The ai is very impressive most of the time. They'll back up and take cover and toss grenades and shit.

>> No.6218590

>>6218586
Ye

>> No.6218602

>>6218581
Normal.
Hard is not more engaging, immersive, fun, etc.
It's like Elder Scrolls hard; enemies do more damage, enemies have more health.

>> No.6218636

The worst part of Downtown isn't the confusing layout, it's the sound of all those Arachnotrons.

>> No.6218648

Has anyone tried Rampancy with Hideous Destructor yet? It sounds off-putting.

>> No.6218659

>>6218636
GWAAAAAAACHOMPWAAAHMAWAAAHMGGEEEEEEAAAAAHMWAHWAHWAHWAH

>> No.6218692

>>6218581
I like playing on hard but I've played HL to death. I usually kill soldiers with the grenade launcher, a well placed shotgun altfire can also do the trick, or a revolver shot. Or just spam your own nades and satchel charges.

>> No.6218695
File: 478 KB, 1280x854, cc01ceb4-a81f-417f-b44d-b571c96ae4f3.png [View same] [iqdb] [saucenao] [google]
6218695

>> No.6218696

>>6218695
But Hayden is fucking dead

>> No.6218703

>>6218696
you cant kill robots, stupid, they aren't ghosts

>> No.6218704
File: 1.32 MB, 540x390, 1582342637155.gif [View same] [iqdb] [saucenao] [google]
6218704

>>6218695
>>6218696
>>6218703
Manlets. LOL

>> No.6218705

>>6218704
Little do you know, Hayden was a manlet before he turned himself into a 10 foot tall robot. He's overcompensating; Doomguy doesn't need to.

>> No.6218706

>>6218704
Was THPS3 the same one that had Iron Man, or was that 4? Possibly Underground?
I think it might have been UG, because I remember 4 had Boba Fett, and I'm pretty sure I remember playing as Iron Man on the Hawaii level from UG.

>> No.6218713
File: 299 KB, 1000x1122, Sketch 20200222.jpg [View same] [iqdb] [saucenao] [google]
6218713

Just wanted to share a sketch.

Dudes's been middle aged since DOS era and doesn't do anymore big jobs, he should be at home having some little nukems by now.

>> No.6218716
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google]
6218716

>>6218713
That's a good ass sketch.

>> No.6218720
File: 226 KB, 474x266, file.png [View same] [iqdb] [saucenao] [google]
6218720

>>6218713

>> No.6218724

>>6218713
Love this.

Something tells me having a baby on your chest isn't strategically smart lol

You know how Dukes actual sprite has him with the jetpack on. What if the baby was in like a little protective silver backpack thing? Like those weird car back packs

>> No.6218726

>>6218716
Thanks!

>>6218720
Oh, I knew I did not just imagined seeing that pic somewhere before! I am inspired by that actually.

>>6218724
Yeah, good idea dude! But it's hard to depict the baby properly that way and requires me to be less lazy lol.

>> No.6218727

>>6218704
>age: 10

>> No.6218731

>>6218317
>>6218332
>>6218335
>>6218336
brutal dusk

>> No.6218737

>>6218727
>Always Mongo

>> No.6218743

>>6218731
I started with Arcane DUSKmensions because I think that could realistically exist.
Just a pack of really awesome maps that bring Dusk to the next level.
For Brutal Dusk, however, we would need a lot more modding tools than are currently available.

Anyone interested in attempting an AD?

>> No.6218750

>>6218295
the few times ive seen it its been dead so no surprise if its gone

>> No.6218798

>>6218743
I'm new to 3d mapping, but I would be willing to test maps and and offer constructive criticism; and if anything I make is quality enough, that would be great.

>> No.6218841

How does installing FreeDOS on actual hardware compare with using DosBox for vidya? Anyone try it?
DosBox just feels to laggy to me.

>> No.6218859

>>6218713
>little nukems
I mean, he repopulated Earth once.

>> No.6218869

>>6218859
That's... not how genetics work.
Seems he could use Dr. Proton in those scenarios.

>> No.6218879

https://www.old-games.com/download/2429/legend-of-the-seven-paladins


https://www.youtube.com/watch?v=a3bbkg8SzRI

One of the most elusive FPS games ever, Legend of the Seven Paladins (a.k.a. Rock 'n Shaolin) is a decent Taiwanese FPS coded with Ken Silverman's Build Engine. The game's developer Accend apparently used the Engine illegally as the deal with 3D Realms was never assigned, according to Joe Siegler's words: "We had a deal with an Asian company to produce a game, but the deal was never actually signed and delivered. However, they were working on the game anyway, and released (to our knowledge) only a demo. Since it was never widely available over here in the states, we never legally pursued them over it."

>> No.6218929

I'm going to go on Fiverr or some other freelance site and offer someone up to $150 to fully explain the eduke32 version of the Build Engine to me, so I can then modify it and my my own perfect boomer shooter, and skip trying to either get modern ones to act 2.5D or write one myself.
Anyone want to pitch in? My studio is Dastardly Games.

>> No.6218939

>>6218929
What do you want out of your perfect boomer shooter? And why does it require the build engine?

>> No.6218947

>>6218939
>why does it require the build engine?
Because he is a dumb dumb zoomer that watches too much civvie

>> No.6218954
File: 69 KB, 903x508, read.jpg [View same] [iqdb] [saucenao] [google]
6218954

>>6218929
>I'm going to go on Fiverr or some other freelance site and offer someone up to $150 to fully explain the eduke32 version of the Build Engine to me
why do that when you could just

>> No.6218979
File: 1.28 MB, 1000x1000, 1573088477993.gif [View same] [iqdb] [saucenao] [google]
6218979

are there any surreal wads for Doom? I really liked Foreverhood, it reminded me of Pathologic.

but I'm looking for something more akin to Yume Nikki, or LSD: Dream Emulator

>> No.6218986

>>6218979
idea: search for either Eternity or GZDoom wads that utilize the portals.
you know, that could be a fun project, just trying to make surreal geometry with portals.

>> No.6218990

Is BuildGDX the sourceport of choice for a first playthrough of Blood?

>> No.6218992

>>6218990
BuildGDX is closer to 100% compatible, but some feel it plays weird, and performance/lighting can be off.
NBlood is slightly less vanilla, some very minor errors like ammo drops can be noticed when comparing demos, but it can feel a lot smoother, and look better.

Try both of those, if you dont notice a difference, do BloodGDX, otherwise NBlood.

>> No.6218996

>>6218992
Aight, I got a couple levels in on Build but was just curious. I'll give it a shot.

>> No.6218997

If in some miracle the rights to Duke get released from Randy's greasy, coke dusted grasp and 3drealms snatched it back up, how would you want their take on a modern Duke to be like?

>> No.6219010

>>6218997
First of all, most importantly, it would be called Duke Nukem 4. Straight up just ignore DNF.

>> No.6219026

Newfag to build engine shooters here: Any good source ports for shadow warrior? I missed the Duke, Lo Wang and Caleb train.

>> No.6219081

>>6219026
Just the one.

>> No.6219083

>>6219026
Clssic Redux is good

>> No.6219115

Where were you when Doommanlets got MOGGED by spartan chads, marathonchads and superior eastern media?
>>496929774

>> No.6219124

>>6219010
Should be called Duke Nukem 3D 2, for that matter.

The original two games suck way harder than released version of DNF ever did.

>> No.6219131

>>6219124
>The original two games suck way harder than released version of DNF ever did.
Ew

>> No.6219141

>La Tailor Girl
Jesus Christ this is the shit.

>> No.6219145

>>6218583
I hate when games rely on raising enemy HP for difficulty settings. It doesn't do anything except make it take longer for an enemy to die, which leads to tedium.
I'm okay with raising enemy damage, as while it is kinda boring by itself, it still does require adjusting your playstyle. It works a lot better when paired with AI changes.

>> No.6219152

>>6218317
Why is she racking the slide on a revolver?

>> No.6219160

>>6219152
Because she's a dumb healer that doesn't know how to use guns.

>> No.6219162

>>6218282
What's the advantage of PRBoom+?

>> No.6219167

>>6219162
Limit removing port so you can play most shit on it, but it's more faithful than GZdoom in terms of underlying game mechanics like physics for example.

>> No.6219171

>>6219167
Not just limit-removing, it supports up to Boom/MBF.

>> No.6219176

>>6219171
What's MBF's niche? I know little about it.

>> No.6219178

>>6219176
https://doomwiki.org/wiki/MBF

>> No.6219184

Hey lads, I'm planning to do a Quake coop run with my boys, which source port should we use?

>> No.6219197

>>6219162
Out of all modern source ports it has the best performance on lower-end machines.
Wanna play Doom on a netbook with 1.7 Ghz Athom and no GPU? ZDoom-derivatives will choke and die on it, while PRBoom will play along smoothly.
Has compat-levels that switch to physics/bugs/whatahave you of every relevant version of vanilla.

>>6219176
Friendly monsters and supporting DEHACKED tags, change sky midlevel

>> No.6219203

>>6216069
Nobody told me about id updated to v0.1.7
https://forum.zdoom.org/viewtopic.php?f=43&t=67319&start=105#p1139028

>> No.6219205

>>6216069
ZRadar released.
https://gitlab.com/accensi/zradar

>> No.6219214

>>6219152
she's cocking the hammer

>> No.6219263

>U pick up key and le spoopy skeleton spawn right behind u
Fuck off

>> No.6219274

>>6219263
just dodge

>> No.6219279

>>6219263
>the revenerd spawns in front of you on HMP and lower
>on UV, it spawns behind you

>> No.6219281
File: 1.33 MB, 702x1280, 1548528595408.webm [View same] [iqdb] [saucenao] [google]
6219281

Is Brutal Doom 64 complete?
Is there a better version of Doom 64?

>audio streams webm not allowed
>webm over 3mb not allowed
Fuckers, I got these files from this website just let me post..

>> No.6219298

>>6219281
Doom64EX is the best atm but if the official release is based on it then it might end up being better

>> No.6219301
File: 79 KB, 1600x1000, 1504733529150.png [View same] [iqdb] [saucenao] [google]
6219301

>>6218869
Douk don't give a fuck about genetics.

https://www.youtube.com/watch?v=xzDQscMeIhw

>> No.6219305

>>6219301
That picture should've depicted Duke kicking with both feet.

>> No.6219373

Is there an EX version of PSX Doom like there is for Doom64? I don't like that "enhanced" version that uses GZDoom.

>> No.6219381
File: 139 KB, 320x240, 320px-Jpcp-tittle-screen.png [View same] [iqdb] [saucenao] [google]
6219381

>>6216068
Whys it so fucking dark?

>> No.6219390
File: 77 KB, 1008x839, 1560427374129.jpg [View same] [iqdb] [saucenao] [google]
6219390

hey this is a pretty stupid question. how do i play doom in coop with a friend?

>> No.6219395

>>6219390
You get Grindr and get TOPPED

>> No.6219401
File: 103 KB, 1600x1000, virgin vs chad fps retro.png [View same] [iqdb] [saucenao] [google]
6219401

>>6219301
I feel like it lacked, so I tried "improving" it

>> No.6219402

>>6219390
Make a 2-person, pass-protected zandonrum server on co-op mode and invite your friend.

>> No.6219403

>>6219390
Google Zandronum.

>> No.6219404

>>6219402
>>6219403
thanks

>> No.6219451

what are some good weapon mods for coop?

>> No.6219465

How do I get into Doom mapping? I have everything I need and I've tried making a few maps before, but all of them turned out to be complete shit, and I usually give up whenever I see how the official or professional fan-made maps are designed.

>> No.6219471
File: 322 KB, 1920x1017, ERZOwC4WkAAgngk.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
6219471

>>6216068

>> No.6219472

>>6219465
have u tried the joy of mapping

>> No.6219473

>>6218997
Duke Nukem goes on crusade to kill all bulldykes, SJW's and basedboys, Greezo 3D.

>> No.6219476

>>6219471
whoa what is this

>> No.6219482

>>6219465
If you need to ask this, then maybe mapping isn't for you.

>> No.6219485

>>6219124
Duke Nukem II is fine.

>> No.6219501

>>6219401
>quoting DNF
its TRASH!

>> No.6219510

>>6219465
If you feel your maps are badly designed, start by studying the ways others design their maps and try to see why it works in the first place

>> No.6219516

What exactly does the "ambush player" flag do?

>> No.6219519

>>6219516
Makes the monster not get alerted if the player shoots a his weapon that would alert the enemy normaly, and makes them only get alerted when they see the player

>> No.6219521

>>6219176
MBF was basically Boom, but introduced sky tranfers, and made numerous extensions to dehacked to allow more freedom. Common for wads that require its PrBoom complevel (11) to include a variety of custom monsters.

>> No.6219526

>>6219471
Thanks doc

>> No.6219531

>>6216994
>>6216926
I think version 0.6.4 and 0.7 were perfect just for this reason, it actually had the doom aesthetic. The new versions aren't too bad but they look like a completely different game.

>> No.6219541
File: 816 KB, 1524x765, why.png [View same] [iqdb] [saucenao] [google]
6219541

There's some guy playing the V*syan "Doom 2 remake" on Twitch right now. Unironically. People really eat this shit up? They really think the vaseline mess looks good? I don't understand.

>"I wanted to play Doom 2 and find a way to spice it up a little."

>> No.6219546
File: 3.20 MB, 202x360, .gif [View same] [iqdb] [saucenao] [google]
6219546

>>6219541
jesus fucking christ

>> No.6219589

How do you disable mouse movement moving yourself back and forth when you have mouselook off in GZdoom? Mouselook is fine, but it feels a little cheaty.

>> No.6219594
File: 309 KB, 512x512, 1564050681881.png [View same] [iqdb] [saucenao] [google]
6219594

>>6219541

>> No.6219605

>>6219589
Mouse options
Forward/Backward speed set to 0.

Also, if you want 1:1 sensitivity when using mouselook, I think Turning Speed has to be double the value of your Mouselook Speed. So 2.0 if Mouselook speed is 1.0. Then you set overall sensitivity to whathever you want. If I'm wrong about this though, I hope someone corrects me.

Also make sure you turn off Pre-Scale Mouse Movement and Smooth Mouse Movement, they're awful.

>> No.6219608

>>6219605
>Forward/Backward speed set to 0.
Fuck, I didn't try that because I thought it would alter my movement with WASD. Thanks.

>> No.6219664

>>6219589
Lookspiring

>> No.6219693

>>6219471
where are these "not-ancient-aliens" screenshots from?

>> No.6219751

>>6219516
>>6219519
Keep in mind that it also makes their FOV 360-degrees (rather than a 180-degree cone).

>> No.6219753
File: 208 KB, 971x1003, 4ce.jpg [View same] [iqdb] [saucenao] [google]
6219753

>>6216068
>>6216069
It may be old news or not, but someone ripped all of Quake champions models for use
>>>/v/497005432
https://knockout.chat/thread/9182

>> No.6219763
File: 75 KB, 591x815, 1570048673099.jpg [View same] [iqdb] [saucenao] [google]
6219763

>>6219753
here comes the Sorlag porn

>> No.6219769
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
6219769

Alright you fucking nerds it's SCREENSHOT SATURDAY. WHAT HAVE YOU BEEN WORKING ON, MAPS, MODS, SPRITES? TIME TO SHOW US WHAT YOU'VE BEEN DOING THIS WEEK.

>> No.6219771

>>6219753
finally, new sprite art potential

>> No.6219775
File: 37 KB, 400x320, Sword and shield.png [View same] [iqdb] [saucenao] [google]
6219775

>>6219769
I've been working on three different sprites as of late.

>> No.6219779
File: 13 KB, 370x405, This turned out pretty okay.png [View same] [iqdb] [saucenao] [google]
6219779

>>6219769
>>6219775
This too, I just gotta figure out how it'll animate when firing

>> No.6219780
File: 48 KB, 322x222, unf.webm [View same] [iqdb] [saucenao] [google]
6219780

>>6219753
>it's finally fucking happening

>> No.6219783

>>6219763
The guy is updating it regularly
ITS HAPPENING!

its also on /aco/ 3d thread, make this shit visible

>> No.6219785

>>6219783
That cesspit of futa?

>> No.6219791
File: 1.19 MB, 1267x676, blood.png [View same] [iqdb] [saucenao] [google]
6219791

Cujo?

>> No.6219793

>>6219775
looks kickass so far but the sword handle is plastic-looking, maybe needs shading to make it shiny

>> No.6219795
File: 45 KB, 640x919, 3oKCZvt_d.jpg [View same] [iqdb] [saucenao] [google]
6219795

Favourite Doomguy design?

>> No.6219797

>>6219779
Well you just need to draw the knockback sprite of the pistol, which i usually recommend in how to draw em is to take the Point of perspective and raise it a bit and then sprite the next part, do it 2 times and all you need is just drawing the Muzzleflashes
and ofcourse the pick up sprite

>> No.6219803

>>6219795
Classic and 64

>> No.6219809
File: 14 KB, 652x424, Muzzleflash.png [View same] [iqdb] [saucenao] [google]
6219809

>>6219797
Oh no the thing I'm wondering is like, what parts on this should move when firing? The plan is when you have ammo it ejects casings like normal, then if you have no ammo you find a weaker laser shot, like in Jet Force Gemini. So I won't need as many moving parts for the laser shot, but I want somethin neat for the normal shots. As for muzzleflashes I'm using some Eriance stuff.
A pickup sprite will be way easier for me, though I don't know if I need one, this is the starting pistol, after all.

>> No.6219815
File: 180 KB, 360x450, 1554028183044.png [View same] [iqdb] [saucenao] [google]
6219815

>>6219791
Cujo.

>> No.6219818

>>6219809
Alfonzone Exists and besides why not, but aside from that.
That Small circle in the middle could be used as a hammer of sorts, but i assume you were already using that, maybe the Barrel shortens after the shot has been fired... if i can give you some ideas

>> No.6219825

>>6219795
Classic armor, Q3A helmet.

>> No.6219827

>>6219795
quake 3/THPS 3.

it (along with the QC version of it) is how i always imagined a 3D version of the classic sprite to look like.

i don't really like the helmet of the actual classic design in QC or FO4.

>> No.6219831
File: 460 KB, 860x1250, 212-2129807_super-smash-bros-ultimate-samus-transparent-hd-png.png [View same] [iqdb] [saucenao] [google]
6219831

>>6219795
Classic and Q3A, Praetor suit needs to be more Chozo

>> No.6219834

>>6219818
Funny you say that, Alfonzone reminded me of the pistol pickups, which is why I intend on replacing them with just some clips or whatever. Some of the sets of this mod don't even have pistols.

>> No.6219841
File: 7 KB, 279x239, Adding a little more shine.png [View same] [iqdb] [saucenao] [google]
6219841

>>6219793
I want to add more shine to the back part of this but given how it's being held light wouldn't hit it.

>> No.6219885
File: 149 KB, 640x480, 2Bg0hkE.png [View same] [iqdb] [saucenao] [google]
6219885

>>6219791
IS THAT JOJO REFERENCE?!?!?!

>> No.6219901
File: 469 KB, 935x733, 1525412254188.png [View same] [iqdb] [saucenao] [google]
6219901

>>6219885
Maybe.

>> No.6219948

>>6219885
or maybe Jojo's bizarre adventure is a crazy Blood reference

>> No.6219972
File: 2.46 MB, 1720x720, quake187.png [View same] [iqdb] [saucenao] [google]
6219972

Quake 2 unit update!

I've hopefully addressed the issue with tech3 crashing by removing one of the cannon towers and tweaking the other, as it seems they were bugged.

You can attempt the updated version here, which is a twitter-post with screenshots and link to the downloadable:

https://twitter.com/Colonthreee/status/1231328633605775361

>> No.6219982

>>6219779
Every time I see the brown glove I think it's horrifying flesh wrinkles

>> No.6219984
File: 131 KB, 660x371, jmaa_kms.jpg [View same] [iqdb] [saucenao] [google]
6219984

>normals too easy
>Hards too hard

>> No.6219994

>>6216121

Don't understand why they don't, it'd be next to nothing in cost and I feel like it'd be a fun project for newer devs.

>> No.6220005
File: 2.22 MB, 1720x720, quake190.png [View same] [iqdb] [saucenao] [google]
6220005

>>6216069
A new Quake 2 neural upscale texture update has been released at: https://twitter.com/HugoLocurcio/status/1231330771153170434

>> No.6220010

>>6219795
modern

>> No.6220013

I just got to the outside part of Half Life

What were they THINKING?

>> No.6220025

>>6220005
I hope that someone picks it up later and makes some edits to fix some of the stuff that the upscale left it out

>> No.6220030

>>6220005
>>6220025
Also the guy managed to convince yamagi to make the game recognize PKZ, which means that Q2RTX pkz can work on it.
https://github.com/yquake2/yquake2/commit/9160af75d91cac01e110104fff6789684c73c385

>> No.6220032

Does anyone have any recommendations for some Hideous Destructor addons?
I haven't played since 3.7 and there's a whole bunch of new stuff these days, I'm a little lost.

>> No.6220034 [DELETED] 
File: 343 KB, 1078x796, clown.png [View same] [iqdb] [saucenao] [google]
6220034

Does he have a valid point?

>> No.6220037 [DELETED] 

>>6220034
Fuck back to >>>/v/ with this autist

>> No.6220041 [DELETED] 

>>6220034
Watching DSP slowly crawl and savescum through Doom was painful

>> No.6220046
File: 74 KB, 533x576, images (7) (3).jpg [View same] [iqdb] [saucenao] [google]
6220046

Can someone help me change the music of Crispy Doom to sound like the music of GZDoom? I like the SC55 recordings better, I've seen videos on YouTube and many speedruns on Crispy Doom with this audio, but I can't find a way to change the music.

>> No.6220059

>>6220046
Find the soundfont and install VirtualMidiSynth

Keep both VMS and Munt

>> No.6220076

are there any other slaughtermaps that have a straight forward level layouts and enemy encounters like in preacher?

>> No.6220094
File: 95 KB, 229x354, jHGGV1Z.jpg [View same] [iqdb] [saucenao] [google]
6220094

>>6220032
the sprite replacements
https://forum.zdoom.org/viewtopic.php?f=19&t=53251&start=0
ugly as sin is most of the good addons bundled and toggleable in game
https://forum.zdoom.org/viewtopic.php?f=43&t=61009
I also throw in vanilla essence and darkdoomz plus some other visual stuff for atmosphere.

>> No.6220108
File: 89 KB, 274x214, 1579470326792.png [View same] [iqdb] [saucenao] [google]
6220108

>>6220032
Revolver Speedloaders, adds speedloaders for the revolver
https://www.mediafire.com/file/9fvuac5bleqidlj/hdrevloader-424a-01.zip/file
Supernatural Loadout, lets you add supernatural gear to your loadout
https://www.mediafire.com/file/1or7gamsihkagfb/hdmagicloadouts-424a-02.zip/file
Spriteshadow, a universal mod that gives monsters shadows, works with any monster or gameplay mod.
https://forum.zdoom.org/viewtopic.php?f=105&t=54992
And some custom loadout suggestions - not a mod, but could provide some new experiences.
https://github.com/MatthewTheGlutton/HideousDestructor/wiki/Custom-Loadout-Suggestions

>> No.6220116

>>6219465
As another person already said The Joy of Mapping is a great way to get into it. I'm still quite new and that's how i managed to really get into it. Comparing yourself to others who are more successful is a problem everyone deals with in tons of stuff and thats something only really you can deal with. No amount of me saying to compare yourself to your previous works and if YOU'RE happy with the level rather than comparing yourself to others will change that. I'm sure the map I'm working on is going to be garbage, but I'm still making it because I've learned some valuable lessons on things like how 3d floors work and just general level design tips. Even if the maps you make suck as long as you're learning things from them, and techniques that maybe you aren't good enough to master yet, but using them in mapping is the only way you're going to learn. It took me ages to even figure out something as simple as a monster closet, if my smoothbrain ass can do it so can you buddy.

>> No.6220120

Anyone have any tips on making encounters and reducing the amount of being able to camp hallways or just hang out behind doors. I want to be able to naturally have the player go in and want to fight shit rather than hang around waiting. Yet I also think forcing them too much by doing things like I dunno, locking the doors or spawning pinkies behind them just gets old quite quickly.

>> No.6220145

>>6220094
>>6220108
Thanks a lot to the both of you. I remember really loving this mod. I'm hearing there's a discord too, is there a link for that anywhere?

>> No.6220153

>>6220108
https://pastebin.com/6k6ZLgH7
https://github.com/MatthewTheGlutton/HideousDestructor/wiki/Mods

>> No.6220164

>>6220120
Traps are fine but you can also "persuade" players to go to certain locations with item placement and the like. Maybe have better cover be past enemies that are closing in on them so they need to make a break for it if they want to survive. Also place enemies up on platforms or in windows so that they can't camp doors (the enemy will never come for the player so they'll have to kill them while moving through the room).

>> No.6220168

>>6220164
Thanks a ton, I kind of accidentally discovered that placing enemies on platforms thing while I was messing with 3d floors and yeah that really helps. I suppose yes I should focus on just encouraging the player with architecture and placement of pickups. Trying to force everything is too hard and probably a dick move when everyone plays differently and if someone wants to try cheese a room in a single way for ages they'll probably try it anyways.

>> No.6220169

>>6220168
Drop downs are also good. If you make some always be sure to have a way back up so players can backtrack.

>> No.6220175

>>6220169
Yeah I've sort of tried implementing that in a kind of fake exit im doing where once you kill the last enemy that comes in the floor drops and reveals theres still another area. I wanted that to also work as an elevator so you could come back up after going down if you wanted but since I already set it to just lower floor when the Mancubus dies I think I can no longer do that. Also I just pretty much only figured out how to even do an elevator because I'm a brainlet.

>> No.6220184

>>6220175
If you want something simple just have another passageway open up with stairs leading back or have another elevator that only goes up.

>> No.6220185

>>6220184
Yeah that's good enough I'm sure. I think I'm getting ahead of myself and trying to run before I walk with a few things. Like I wanted to have a blue key room where as soon as youre about to get the key it suddenly raises up and so do some platforms you now have to go back and get up to get to it while being attacked. Then I realized that would require like some zscripting tier shit to do to have one linedef trigger a lot of things so I just made it platforming from the get-go and I don't know if that's retarded or not.

>> No.6220240

>>6218979
i was working on somehting like that for awhile, more like worlds tho since i wanted it to be zandronum focused, but generally more exploration based, i think gzdoom lends itself really well to making worlds and stuff. there is that yume nikki duke mod if youre looking for something

>> No.6220263
File: 585 KB, 1913x1017, map15.png [View same] [iqdb] [saucenao] [google]
6220263

how do i fix this? its very annoying

>> No.6220291

for half life which GL settings is the cleanest nicest non blurry shit?

Is it GL_LINEAR_MIPMAP_LINEAR?

>> No.6220296

>>6220263
Is it an untextured wall? If not go into the nodeviewer in doombuilder and look at all the little triangle in that area. There's maybe a really small slivery one. Find a way to break that up into more broad triangles.

>> No.6220313

>>6220145
There's a link to it in the ZDoom thread for HD.

>> No.6220359

>>6220291
Nearest filter fetishism is a mental illness.

>> No.6220365

>>6216068
Hexen 2 deserves a sourceport, as do games that use Unreal Engine v1.

>> No.6220372

>>6220365
>Hexen 2 deserves a sourceport
it already has one
>as do games that use Unreal Engine v1
unreal runs fine on windows 10 with patches

>> No.6220441

>>6220291
switch to the beta branch and use software mode

>> No.6220512

God, MAP12 of Memento Mori (Kinetics) is awful.

>> No.6220525

>>6220005
Nice

>> No.6220649 [SPOILER] 
File: 3.61 MB, 1920x1080, 1582431211513.png [View same] [iqdb] [saucenao] [google]
6220649

>>6219769
And now for something completely unexpected as dino hunting is concerned.

>> No.6220690
File: 424 KB, 850x350, temp.png [View same] [iqdb] [saucenao] [google]
6220690

>>6219769
Not much to show. Making textures. Blocking out an area.

>> No.6220779

>>6220512
Yeah, thats one of its duds. Map25 is also pretty terrible.

>> No.6220791
File: 169 KB, 1078x840, Marathon Officer Sketch.png [View same] [iqdb] [saucenao] [google]
6220791

>>6219769
I sketched the security officer from marathon, and I've also been working on treasure tech but I'd rather show this sketch off right now

>> No.6220818

>>6220791
Cool. I always liked this helmet design.

>> No.6220852
File: 128 KB, 1080x971, 1576881814957.jpg [View same] [iqdb] [saucenao] [google]
6220852

Is there anyway to get GZDoom to use the random number table that vanilla doom uses?

>> No.6220923

>>6219373
Bls resbond :DD

>> No.6220935

>>6219373
I don't know.

>> No.6220979

>>6219373
I'm fairly sure there isn't one.

>> No.6221015

If there are more than 10 monsters visible at once it's slaughtershit bro. switch it off and play a WAD that is designed well

>> No.6221017

>>6220923
https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/

>> No.6221018 [DELETED] 

>>6221017
> I don't like that "enhanced" version that uses GZDoom.
>Here, have the very one I was talking about
Retard.

>> No.6221030
File: 586 KB, 1920x1080, Screenshot_Doom_20200223_035710.png [View same] [iqdb] [saucenao] [google]
6221030

>>6221015
I can't believe romero would do this

>> No.6221031

>>6219984
>PBR is where it's at

>> No.6221032

>>6220291
GL_NEAREST_MIPMAP_LINEAR

>> No.6221034

>>6221015
On E1M3 you can have as many as 20 if you kite them right.

>> No.6221041

>>6221030
I really can't
I actually just replayed ep1 yesterday, and when I got to that I was like "okay which retard made this shit". I was pretty surprised it was Romero when I looked it up.

>> No.6221067

Imagine Sigil, but made by Sandy.

>> No.6221080

>>6221015
>t. guy who plays even vanilla with Hey, not too rough.

>> No.6221104

>>6220120

Players will typically do what they think is optimal at the expense of fun. Design your encounters in such a way that there is/are better options than retreating to a bottleneck, and make sure those options are fun.

>> No.6221107 [DELETED] 
File: 192 KB, 960x959, 916523008.jpg [View same] [iqdb] [saucenao] [google]
6221107

Why are they so scared to open up the modding tools for Doom 2016?
I am pretty sure that Hugo and Stratton will be happy to do it.
Bethesda execs need to stop being constipated and follow Todd..

>> No.6221149

>>6221107
My guess is that it'd require opening the engine's internals too much since D'16 was not designed with modding in mind from the get go.

>> No.6221158

Blow it out your ass!

>> No.6221160

>>6221107
Mayne 2016 is using some stuff in the files that prevents it

>> No.6221165

>>6221107
Megatextures and general AAA companes hating on modding.

>> No.6221169

>>6221107
Bethesda are not known for making good decisions.

>> No.6221170
File: 993 KB, 500x206, source (1).gif [View same] [iqdb] [saucenao] [google]
6221170

>Decino actualy nervous in the finale of BTSX Ep1

>> No.6221182

>>6221107
There were megatextures in 2016. They ditched that for Eternal so it's a possibility.

>> No.6221190

>>6221170
I imagine that final fight would be harder in single player, since the BFG is co-op exclusive.
I dropped the wad at that fight.

>> No.6221192

>>6221107
because tits and sex mods

>> No.6221203

>>6221107
Modifying most modern engines to remove the licensed middleware/secret sauce/dealing with other legal shit isn't worth it when the devkit isn't designed to be used by people without 6+ years industry experience. Todd's games are all built on a fork of an engine that was built to be sold to other companies/user friendly, idtech has been completely in-house for a decade.

>> No.6221205

>>6221169
This.

>> No.6221217

Ah yes, Modern Art.
https://youtu.be/YcyAhX8dZfE

>> No.6221224
File: 129 KB, 446x324, 1565819428973.png [View same] [iqdb] [saucenao] [google]
6221224

>>6221217
>a smexual Doom video
Never thought I'd ever see that

>> No.6221262 [DELETED] 

https://www.youtube.com/watch?v=zUDwSh-1JWI

>> No.6221308

Do you lose your demon keys if you pistol start Doom 64?

>> No.6221334

>>6221067
Inferno

>> No.6221341 [DELETED] 

>>6221262
reddit humor

>> No.6221356
File: 586 KB, 1866x839, Warmup (edit area) at 2020.02.23 11-19-33.591 [R3107].jpg [View same] [iqdb] [saucenao] [google]
6221356

>>6219769
Got caught up on the details of a room so there's still a lot of unused space to cover, but it's going.

>> No.6221361 [DELETED] 

>>6221341
https://www.youtube.com/watch?v=Hu8ffw5LtzQ

>> No.6221408 [DELETED] 
File: 34 KB, 473x527, 1578519844539.jpg [View same] [iqdb] [saucenao] [google]
6221408

>>6221361
>WOOOOOAH, TWO GAMES ARE RELEASING ON THE SAME DAY, BUT ARE TONALLY DIFFERENT! THAT SURE IS A GOOD FIFTY GIGAQUIRKS ON THE HECKIN WACK-OMETER, DID TEX AVERY GET TO PLAY GOD TODAY? XD
>not cringe

>> No.6221409 [DELETED] 

>>6221361
What retard made this video? The original vocaroo clip was supposed to imitate GTAV's Trevor as part of the original post, not sure why the fuck the video-maker chose to make it Spongebob

>> No.6221462

>>6221356
top-down views of levels don't matter, you gotta show the actual level to have something to judge

>> No.6221469 [DELETED] 

>>6221262
You should check out this place, it's full of people just like you https://www.reddit.com/r/doom

>> No.6221484 [DELETED] 

>>6221408

>>6221361

>> No.6221485

>>6216068
Anybody have those webms that one anon was working on that was essentially a custom System Shock-esque wad for Doom?

>> No.6221491

>>6221203
>idtech has been completely in-house for a decade.
And it's a god damn shame. I would legit love to play with idtech5 and megatextures. Real time multi user editing... Yeah.

>> No.6221492 [DELETED] 

>>6221484
Seething and also cope.

>> No.6221497

>>6221015
"Slaughtershit" is fine. The problem is when people just hamfist a shitload of monsters into the map without thinking about anything else.

>> No.6221501

>>6221015
>hurt me plenty is how the game is meant to be played because i'm an invalid who can't deal with multiple enemies at once and doesn't like shooting in a shooter.
git gud and stop being a whiny baby.

>> No.6221518

People actually believe spamming the BFG is fun

>> No.6221529 [DELETED] 

>>6221492

>>6221408
>>not cringe

>> No.6221534

>>6221518
that's because it is
>he doesn't like to kill demons by the dozens with the bfg

>> No.6221564

>>6216532
saw the topic on doomworld. Downloaded the wad and playing it right now. It's very cool so far :)

>> No.6221568

>>6221497
The problem is when there's no build up to it, where map 30 has more levels than every previous map put together.

>> No.6221572

>>6221534
dumbest and laziest type of "gameplay". No skill and no fun.

>> No.6221579

>>6221572
>He can't into catharsis
Sad!

>> No.6221583

>>6221579
I don't lack enough neurons I guess

>> No.6221587

>>6221583
Gotta get with the program, buddy boy.

>> No.6221602
File: 34 KB, 581x427, 1459734625554.jpg [View same] [iqdb] [saucenao] [google]
6221602

>>6221217

>> No.6221614

>>6219541
This is what the xbox 720 will look like

>> No.6221625

>>6221107
idtech has lost a lot of it's modularity and the tools are archaic if RAGE's mod tools were anything to go by
I'd still love some modding support though

>> No.6221636

>>6221217
Is this meant to be funny?

>> No.6221650

>>6219541
Haha yeah that looks really bad you got a dl link though? Srs

>> No.6221660

>>6219541
It may be surprising, but many people have no taste whatsoever.
This is a reason why shit like reaction channels and cringy screamy tubers get millions of subs.

>> No.6221664

Scythe 1 map 30 is rough. Everything up to this point felt doable, but I'm prodding all the directions I can go and it's looking like a slog.

>> No.6221665
File: 632 KB, 1920x1080, Screenshot_Doom_20200223_143640.png [View same] [iqdb] [saucenao] [google]
6221665

>>6221462
Here's this then, pretty much all that's new at the moment

>> No.6221678 [DELETED] 

>>6221469

>>6221492

>> No.6221713

>>6216445
It seems it's fine grammar wise. Great job!

>> No.6221719

>>6221664
Oh good I'm not the only one that went "wow fuck this" at fire and ice.

>> No.6221726
File: 582 KB, 3840x2160, screenshot0236.jpg [View same] [iqdb] [saucenao] [google]
6221726

>>6216068
https://www.youtube.com/watch?v=Q0A0LyMru3I

>uses doom music for medical videos

>> No.6221727

>>6221726
>Dark Halls
based

>> No.6221729

bros (and broettes) I think I need to take a break from heavy metal tunes while playing doom, I left a hip hop/gangsta rap playlist on and it was like a breath of fresh air

>> No.6221731

Doom is retro, it came out in 1993.

>> No.6221737

>>6221729
have u tried synthdoom

>> No.6221748

>>6221485
Bump
I saw those clips, that wad shows a lot of promise.

>> No.6221753

>>6221726
It's so quiet. Can barely hear it.
Interesting video though.

>> No.6221760

Apparently Preacher is slaughter. But it's really different from other slaughter wads ive seen / played. For one thing, the large majority of enemies are popcorn-tier. Heavy enemies are rarely spammed, instead theyre strategically placed. And rather than fighting hordes on a flat plane, you're fighting enemies in turreted positions at every height. Are there any other "slaughter" mapsets in this style? Because I normally hate slaughter but Preacher is my favorite mapset of all time.

>> No.6221792

How do I make sky tiling in map31 of sunlust look like this?
https://youtu.be/LCso9eWiZC4
Tried latest prboom plus and gzdoom. Sky does not look properly.

>> No.6221812

https://www.doomworld.com/forum/topic/101479-sprites-and-textures-extracted-from-id-mobile-games-now-wolfenstein-rpg-brew-resources/

>> No.6221817
File: 172 KB, 176x180, The Cyber-Chad Stride.gif [View same] [iqdb] [saucenao] [google]
6221817

>>6221812

>> No.6221837
File: 9 KB, 100x100, yes chicken.png [View same] [iqdb] [saucenao] [google]
6221837

>>6221636
Yes.

>> No.6221846

>>6221729
Techno and trance are secretly the most fitting genres of music for Doom.

>> No.6221851

>>6221846
I think you mean ska

>> No.6221857

>>6221851
>ska
used to like it when I was like 8, and it played in the car's radio. But holy shit did it age badly.

>> No.6221860

>>6221851
obv midified mongolian throat singing.

>> No.6221936

I noticed "Block Sound" flag on linedef but guides don't seem to actually explain what it means. Does it mean monsters won't wake up if they are surrounded by it? Do I need to enclose entire rooms if monsters wake up in them prematurely?

>> No.6221954

>>6221729
I like to listen to jazz while I doom, funk is also really good

>> No.6222030

https://www.youtube.com/watch?v=O31aYXXD5Zg

fucking lmao

>> No.6222094

>>6221936
2 sound-blocking lines at every connection are needed to actually stop sound from travelling between sectors. this will prevent monsters from waking up due to sounds outside of their sound zone. and unlike using the monster ambush flag, they retain their 180-degree FOV so they can be angled to only look a certain direction. doom builder has a "sound propagation" mode to show you how it works.

>> No.6222101

I recently picked up a pentium 133mmx laptop with windows 98se on it to play retro games and when i try to launch blood it gets stuck on "installing timer mouse present" does anyone know what this is referring to? Googling has turned up nothing.

>> No.6222267
File: 58 KB, 326x370, 1558014941559.png [View same] [iqdb] [saucenao] [google]
6222267

I've now beaten my second fanmade megawad, Eviternity on UV.

>> No.6222289
File: 346 KB, 640x480, Screenshot_Doom_20200224_034332.png [View same] [iqdb] [saucenao] [google]
6222289

Does Doom engine have problems with very narrow sectors? is there a way to avoid them without drawing thicker sectors?

(Look at the shadows on the floor)

>> No.6222290

>>6221190
its not that hard, just gotta savescum a bit

>> No.6222296
File: 1.09 MB, 356x339, jiving boner.gif [View same] [iqdb] [saucenao] [google]
6222296

>>6222289
that's just aliasing
enable anti aliasing in the settings
and disable bilinear filtering

>> No.6222297

>>6222290
That feels like cheating.

>> No.6222508

>>6221583
>>6221572
>>6221518
very nuanced and intelligent takes on the Doom gameplay formula. Who knew that the BFG is not fun and Doom is really about crushing difficulty nonstop?

>> No.6222515

>>6222508
fun is for losers bro, if you're having fun you're obviously not playing right

>> No.6222521

>>6222508
joy is the lowest form of entertainment. i will not expand upon this

>> No.6222571
File: 102 KB, 800x600, 26224.jpg [View same] [iqdb] [saucenao] [google]
6222571

Recommendations for COOP wads? trying to get the lads hooked.
TC's and goofy stuff like reelism is great, stuff that breaks vanilla art design is also great. Stuff that's pretty much vanilla i'm not bothered about since we can just play vanilla.
Just really want to play doom with the lads, eventually want to get into pvp stuff and this seems the best way to do it.

>> No.6222578

>>6222571
dbzone

>> No.6222581

>>6222571
One time I joined a server with a bunch of /vr/ anons that was running Scythe 2 with a one-life mode. So if you died, you had to sit out until someone finished the level. I thought that experience was a lot of fun.

>> No.6222631

>>6216445
Since I haven't received any complains about this image it will be the last version. Might start working on a Half-Life in the next few days.

>> No.6222637 [DELETED] 

>>6221107
Okay, so to mod RAGE, which formed a lot of the underbelly of DOOM 2016, any significant mods that aren't a lot of variable changes boil down to literally rebaking entire fucking maps, megatextures and all, into the content. We're talking maps that require either a lot of time to render because of how these things work, something not feasible on the average computer. It's also probably part of the reason why the D16 was so fucking huge, the FMV bits all over the place aside. Carmack's ahead-of-its-time attempts at innovation destroyed any concept of modularity being easy.

>> No.6222640

>>6222508
Doesn't matter if you have the mind of a child and is able to find it fun, it's bad nonetheless and you have shit taste.

>> No.6222693

>>6222581
I remember that being a pretty standard /vr/ server back in the day, along with 1-life buttsex.
Good times.

>> No.6222756

how is dead simple a starport?

>> No.6222757

>>6222756
How is Hangar a hangar?

>> No.6222762

>>6222757

How is "Barrels o' Fun" fun?

>> No.6222763

>>6222762
It's fun whenever there aren't any Pain Elementals in play.

>> No.6222764

>>6222756
Whoa, i just now realized STARTAN refers to tan starport.

>> No.6222794

>>6222762
It is fun.
>>6222763
But this is the worst part of the map.

>> No.6222796

>>6222794
Pistol starting that map is an absolute pain with how many lost souls are flying around.

>> No.6222810

>>6222030
10/10

>> No.6222814

>>6222571
Shotgun Frenzy, Invasion.

>> No.6222826
File: 1.24 MB, 1122x964, Doom.png [View same] [iqdb] [saucenao] [google]
6222826

Hosting GMOTA + Mapsofchaos on /vr/ Doomage 2020, one life. PW: raged

>> No.6222843

>>6222826
2/8

>> No.6222852

what source port should i be using for speedruns

>> No.6222892
File: 590 KB, 1920x1080, zandronum 2020-02-23 22-31-18-300.png [View same] [iqdb] [saucenao] [google]
6222892

GMOTA dev? Found a really bad bug. I was Blaz and was hyper blasting one of those hell knight replacements. He dropped a mimic on death, and it got crystallized, right? It was totally immortal for about 5 minutes while it chased us around the map. We think it finally died due to a flame grenade Doomslayer threw. Not totally sure.

>> No.6222895
File: 125 KB, 971x588, temp.png [View same] [iqdb] [saucenao] [google]
6222895

>>6219769
>>6220690

>> No.6222938

Does anyone here use a portable console to play Doom? I want to get one of those Android emulation consoles just to run the Android GZDoom/Chocolate Doom ports but I'm having a difficult time working out which one to get. The RG350 looks like it'd do the job but the control layout looks actively painful to use.

>> No.6222989
File: 82 KB, 1001x1001, doomnerd.jpg [View same] [iqdb] [saucenao] [google]
6222989

>>6222938
you can always just use a cheap(or not) android phone + a bluetooth controller. Some of them even double as a bracket to hold the phone like this.
I can't tell you which ones are good because I use a DS4+a little tripod but it's peak budget portable gaming either way.
Regarding dedicated emu machines, the GPD's are the only ones i've ever heard anyone talk positively about. Chaiwanese quality seems to plague a lot of them.
>>6222814
>>6222581
>>6222578
Thanks guys. I think I might tard wrangle them through some hideous destructor. Despite being goldfish brains they have a penchant for arma/ace.

>> No.6222994

>>6222852
prboom+ so you can easily cheat with the TAS tools and pass off as the next Ancalagon.

though fr, any port is fine as long as it's got demo compatibility with the original Doom exe, so something like GZDoom wouldn't be appropriate because demos are only compatible with the exact version of GZDoom used for the recording, where was demos made with prboom+, Crispy/Chocolate and other 'accurate' ports are compatible with any minimalistic sourceport.

>> No.6223000

>>6222989
>they have a penchant for arma/ace.
HD will do them juuust fine. Happy trails.

>> No.6223001

>>6222852
cndoom is made for competitive play and demo recording in mind

>> No.6223025

>>6222989
My only problem with that is I don't want to be worrying about running out my phone's battery most of the time, but I guess with most of those controllers being dirt cheap it's worth trying.

>> No.6223029

>>6223025
cheap 2nd hand phone? maybe even battery mod it. do your research before you buy any of this shit though, Indians love to shitpost and it obscures good quality.

>> No.6223103

>>6222892
I thought I crushed that bug, you playing with the newest version?

>> No.6223154

I want to make a rising platform intersecting with the stairs. But I already drawn the stairs before I relized multiple sectors won't rise like I want them to.

What's the proper way to draw united sector across multiple other sectors?

>> No.6223169

>>6222989
I really want me one of these...
But with proper symmetrical stick layout
I mean wtf do they have crookscrewed hands or something
But im looking, and only ones I've found are some high-end ones, while muhc cheaper ones all have this stupid layout

>> No.6223195
File: 338 KB, 640x480, Screenshot_Doom_20200224_142016.png [View same] [iqdb] [saucenao] [google]
6223195

Lmao this looks awful.

>> No.6223208

>>6223195
> door
> with no structure above it
its going to just disappear into the sky when it opens

>> No.6223217

I notice in prboomplus my viewmodel gets stuck to the side for a short time sometimes when I fire, seemingly due to the viewmodel bobbing from movement. Most noticeable with the chaingun, cause when it's out it fires in the most consistent strings. Is this a particular port thing or is this just how Doom be?

>> No.6223225
File: 151 KB, 1248x855, Shafer-ArtTest-Mancubus.jpg [View same] [iqdb] [saucenao] [google]
6223225

>>6222756
Story-wise isn't it the entrance to the rocket launch facility with the survivors held up inside it?

>> No.6223227
File: 354 KB, 640x480, Screenshot_Doom_20200224_145404.png [View same] [iqdb] [saucenao] [google]
6223227

God damn it, this whole height thing is ridiculous.

>> No.6223234

>>6216069
CF 4.1 has been released, making this the absolute final update for CF unless there is a game breaking bug:
Changelog: https://hastebin.com/raw/lecocidofo

https://mega.nz/#F!LB91TKqI!ToGHXZx-4ipB0kL5tzo5Zw
https://drive.google.com/open?id=1Edp92Gr590NNd7rCLit5F8yrKm8y9SvJ

>> No.6223240

>>6223217
That's intended. I dont know why its like that, but in gzdoom if you have crosshair enabled it centers the viewmodel aswell.

>> No.6223242

>>6223240
interesting, thanks anon

>> No.6223248

>>6221030
it can surprise you one time, you can reach that place maxed out and start blowing up with rockets every closet and then minigun everything staying in the hallway switch

>> No.6223249 [DELETED] 

>>6221107
maybe doom eternal will have mod support
I mean, it still has the same monsters as 2016 but expanded on everything

>> No.6223250

>>6221726
based
we are going to die

>> No.6223251 [SPOILER] 
File: 63 KB, 712x592, 1582547417759.jpg [View same] [iqdb] [saucenao] [google]
6223251

>> No.6223252 [DELETED] 
File: 50 KB, 662x300, file.png [View same] [iqdb] [saucenao] [google]
6223252

>>6223249
It's a possibility, i hope it will be happening though

>> No.6223254 [DELETED] 

>>6223252
still keep in mind that the difficulty of modifying a modern game is grows exponentially
I don't expect to many mods, how many good mods for doom 3 exists?

>> No.6223256
File: 32 KB, 454x550, 1570712570760.jpg [View same] [iqdb] [saucenao] [google]
6223256

>>6223254
>-is -to +too

>> No.6223258

>>6223256
>expecting people who play modern games to have a brain

>> No.6223262

>>6223258
those two posts were mine but thanks anyway

>> No.6223274

>>6223258
you just couldn't help yourself.

>> No.6223293

> new bad
> old good

>> No.6223294

>>6223103
If the latest is 1.4, absolutely.

>> No.6223301

>>6221217
Didn't know people still make youtube poops.

>> No.6223319

>>6223293
>old: /vr/
>new: not /vr/
Simple as mouthbreeder.

>> No.6223327

>>6223251
degeneracy

>> No.6223338
File: 285 KB, 640x480, Screenshot_Doom_20200224_165143.png [View same] [iqdb] [saucenao] [google]
6223338

Any ideas on how I can spice up this warehouse? Different lighting didn't work too well.

>> No.6223339
File: 2.06 MB, 1920x1080, gs3ads.png [View same] [iqdb] [saucenao] [google]
6223339

Some ads from Limbotropolis' extremely wip square. The Caco-Cola one was made by Fabino!

>> No.6223343

>>6223338
Less boxes. They work thematically yeah, but in excess I think they look ugly.

>> No.6223346

>>6223319
>mouthbreeder
That's some cute irony.

>> No.6223351

>>6223339
That worker imp is pretty cute ngl

>> No.6223352

>>6223338
The way you've done the lighting there doesn't make much sense, considering all the ceiling lights, and how the rest of the room is lit up. There's nothing to block the light to create that darkness.

For spicing up the place, I'd say maybe add some computer panels inletted into the walls. Also there's a version of that ceiling tile without the light, I think, maybe switch to that and then add spaced out ceiling lights instead.

>> No.6223360

>>6223352
Speaking of inlets, how do I calculate vertical offset for texture so it would align with middle texture of a solid wall?

It seems like it should be obvious, but I keep missing the mark.

>> No.6223364

>>6223343
You can never have too many boxes in a warehouse level.

>>6223351
She sure is.

>>6223360
Uh, I just woke up, what do you mean? Can you rephrase it?

>> No.6223365

>>6221726
>>>/pol/

also its offtopic

>> No.6223368

>>6223319
> ad hominem

>> No.6223380

>>6223364
When sector is surrounded by a solid wall, lines around it has only middle texture, right? Now, if I were to add a niche it would have upper and lower texture but if I just use the same texture they often become misaligned. I can't quite figure out how to calculate what vertical offset I need (Probably derived from height of the niche) to re-align texture on this particular wall.

>> No.6223418

>>6223365
>offtopic to bring up doom in the doom thread
r u okay anon

>> No.6223420
File: 496 KB, 1920x1080, gzdoom 2020-02-24 07-22-41-722.png [View same] [iqdb] [saucenao] [google]
6223420

Want to stop in and thoroughly recommend the expanded skills pwad. Doom 4 Vanilla's "nightmare" which is just UV wasn't cutting it, and "ultra" nightmare is, well, nightmare. Expanded skills really helps bridge that divide between UV and nightmare. Problem is I don't remember where I got it, and googling the name "enhskil.wad" brings up nothing. Someone throw a forgetful 'tard a bone?

>> No.6223425

>>6223338
Some color variety on the ceiling and floor. And use a different texture than FLAT20 for whatever structure is on the lower left, that's a bathroom tile floor and not a good texture overall. Add some more detail to the ceiling too, such as not having lights all over the place, and only having a few sticking out.

>> No.6223431

>>6223420
Have you tried UV Fast?

>> No.6223439

>>6221857
punk and it's many offshoots rarely age well.

it's hard to do songs that relate to your core demographic when you're old enough to be their parents (or grandparents in some cases).

>> No.6223441

>>6223380
Are you playing around with upper and lower pegging of textures?

>> No.6223445
File: 218 KB, 564x580, 1571945914056.png [View same] [iqdb] [saucenao] [google]
6223445

>>6221851
>ska

>> No.6223448

>>6223441
I'm not sure what it is. All I know is that I should set door frames to unpegged otherwise they'll slide with the door.

>> No.6223449

>>6219594
>Rock and Stone Brotha

>> No.6223452

>>6223431
Well that works out wonderfully.

>> No.6223453

>>6219775
I need milk eggs and flour to bake the duke of Lumbridge's cake

>> No.6223472

Exhumed sounds cooler than Powerslave

>> No.6223478

Where do you rank Double Impact among the official releases?

>> No.6223479

>>6223472
I've played both and I couldn't tell the difference.

>> No.6223537

>>6223479
anon...

>> No.6223571

https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=1bc7f630d04de675d528eb139da9d882&start=1695#p1139257
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=1bc7f630d04de675d528eb139da9d882&start=1695#p1139295
MetaDoom to change how inventory works and its Dehacked mapset compatibility
>>6216069

>> No.6223585

I'd like to show my second, slightly less ambitious attempt at mapping. It has no monsters or items yet (Except for a key) because I haven't yet figured out how to place them in fun way. So I've got 2 questions:
- Do you think it flows well?
- Is this the right way to make buildings extend past the map's boundaries and not have them end abruptly at the wall.

https://www.mediafire.com/file/opsqhka28sum9p4/crossing1.wad/file

>> No.6223587

>>6223571
>cooldowns
Icky

>> No.6223593

>>6223585
It's too unfinished to be able to tell anything about it yet.

>> No.6223609

>>6223338
Lower light level a bit maybe. Less lights on the ceiling, just have a plain textured ceiling with some lights in relief here and there. More boxes, in particular big stacks of boxes should form a pyramidal-ish shape rather than being a flat wall with box textures slapped on. And disable texture filtering.

>> No.6223612

>>6223445
lol wtf is wrong with her face
its as if someone tried to draw animu but didn't knew how mouth, eyes or brows work
so instead of animating an eyelid he moved the brow skin down, made it extra fat and scrunched the eyeball, while drawing the "eyebrows" on the forehead

the more I look at it the worse it gets

>> No.6223616

>>6223609
Big boxes are actually monster closets that will lower at some point releasing more monsters, so making them into pyramid is somewhat problematic, but I can see where this is going.

>> No.6223619
File: 21 KB, 743x670, 1571894054360.jpg [View same] [iqdb] [saucenao] [google]
6223619

>>6223612
She's supposed to be making a face like pic related, except not smiling.

>> No.6223628

>>6223619
I mean I understand the concept, but the execution is just so utterly borked

>> No.6223638

Just finished Doom 2016 after putting it off for a long time. Pretty impressed, honestly. I havent felt like i was moving that fast in an FPS since Quake 3 Arena. Hidden secrets everywhere (The classic rooms were a nice touch), interesting boss fights that felt like video game bosses instead of something cinematic or epic. The whole thing felt like a modernized old school shooter. Looking forward to Eternal now if it's going to be more of that. Glad they decided to retrace what people want from Doom back to the classics instead of trying to continue on the path of doom 3.

While im at it i gotta ask, i've never touched Final Doom due to mixed feedback, is it worth a play?

>> No.6223641

>>6223154
you mean make two non-contiguous sectors the same sector? in doom builder you select both and then type shift-J

>> No.6223642

>>6223641
Yeah, I found it after I just made a hole in the map and re-filled it with a new sector.

>> No.6223643

>>6223638
>While im at it i gotta ask, i've never touched Final Doom due to mixed feedback, is it worth a play?
plutonia is meant to be hard and for those that thought doom 2 was easy
tnt is a lot more hit or miss and not as consistent quality-wise as plutonia

>> No.6223647 [SPOILER] 
File: 134 KB, 1147x539, 1582570256166.png [View same] [iqdb] [saucenao] [google]
6223647

>after days of taking a break from mapping because I had mappers block
>a mighty force hits me as I become closer to the end of my cup of coffee than the beginning
>true, real, divine inspiration
>I can see it clear as day in my head
>medium room, a catwalk halfway up the wall ahead of you
>to your left, a flat ramp leading up to it
>excitedly, I put my vision on figurative paper
>pleased, I take a second to admire it
>realize I have no idea what to do with the rest of the level
>no clue where the doors go
>no ideas for overall path or objective for the map
who else has one-room-itis?

>> No.6223650

>>6223643
Thanks, thats pretty consistent with what i've heard. Might get it for Plutonia at least. I've heard TNT is somewhat boring.

>> No.6223656
File: 120 KB, 800x399, 7FaNCXA.jpg [View same] [iqdb] [saucenao] [google]
6223656

>>6223571
before you ask: sign reads 'dehacked actors only'

>> No.6223671

NEW THREAD

>>6223664
>>6223664
>>6223664

>> No.6224530

>>6222989
delta touch has really bad controller support for some reason, the cheap bluetooth controllers have too noticeable of a delay and even my xbone elite controller has a wierd drift like the sticks get stuck sometimes. on my note 10+ and an lg g6. wired controllers have no issues at all though if you wanna get autistic and buy an adapter.

>> No.6224552

>>6223251
>doomguy is bill trinen
NOOOOO NOT AGAIN AAAAAAAAA