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/vr/ - Retro Games


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File: 126 KB, 1280x720, japanese sonic vs american sonic.jpg [View same] [iqdb] [saucenao] [google]
6214063 No.6214063 [Reply] [Original]

Why do americans ruin everything?

>> No.6214081

>>6214063
doesnt matter. the eye is fucked either way

>> No.6214115

>>6214063
US Sonic 1 is actually competent even if on the edgier side, it's Sonic 2 onwards that turned him into fat awkwardly posing smugass mohawk sameface Sonic.

>> No.6214116

The look the same except the US version is striking a heavier pose.

>> No.6214141

>>6214063
We only ruin Japanese entertainment. But yes, as an American I've been asking this all my life.

>> No.6214871
File: 124 KB, 525x718, s3-bginfo-detailsimg1full.jpg [View same] [iqdb] [saucenao] [google]
6214871

Why do euros act like they're any better?

>> No.6214898

>>6214871
Because they are. You just ruined your case with this image.

>> No.6214903

>>6214116
Can't get over Sonic's broken left forearm.

>> No.6214906

>>6214116
Based blindfag

>> No.6214918

>>6214871
Looks like bad fan art.

>> No.6214934

Reminder https://www.youtube.com/watch?v=iPhESbeKFIE

>> No.6214945

>>6214063
sonic is for virgins

>> No.6214976

>>6214063
Sonic was ass raped in america. They changed him from this spiky, punky, japanese character into a child friendly, cultural atrocity. Sega of japan sat still although they hated it. Reason, the usa made them a shitload of money. Sonic is dead. Merica killed him.

>> No.6214981

>>6214871
I distinctly remember having a jungle background for Sonic 3, AU PAL.

>> No.6215046
File: 2.06 MB, 2016x1512, How_can_cardboard_even_compete.jpg [View same] [iqdb] [saucenao] [google]
6215046

>>6214063
I find the Japeanese aesthetics more appealing and typically favor them even back then, but that's just the nature of localization. You have to appeal to the local demographic if you want something to sell. Nintendo took the effort to change the famicom and Super Famicom to the NES and SNES for success across the ocean, while Microsoft changed almost nothing bringing the Xbox to the other side of the Pacific. Looks like Sega was in the right to alter the art for a greater success in the UK and Brazil while failing hard everywhere else, especially in Japan. Instead of thinking of it as ruining, think of it as more marketable, despite what I prefer people tend to like what I don't like.

>> No.6215065
File: 1.41 MB, 400x306, UNzFcFp.gif [View same] [iqdb] [saucenao] [google]
6215065

>>6214063
at least american sonic gave us the pingas

>> No.6215080
File: 204 KB, 800x1132, 9e8ddbe95b87b866e5f8a736b2fe39a4.jpg [View same] [iqdb] [saucenao] [google]
6215080

>>6214981
Probably this one, it's a slightly different version of the US cover
>Asia except Japan and Korea

>> No.6215217

>>6214934
Reminder: https://en.wikipedia.org/wiki/Video_game_crash_of_1983
You've just been owned with no way of coming back. It's unarguably the greatest clusterfuck in gaming history, and what's more, you had to be rescued by the fucking Japs.

>> No.6215308

>>6214898
Except he didn’t?

>> No.6215590

>>6215046
>but that's just the nature of localization
The nature of localization is talentless round-eye nerds trying to justify their jobs and usually getting away with butchery because they can always claim secret expert knowledge of the west and of english

>> No.6215867

the changes sega of america made went way beyond mere localization

>> No.6215982

>>6214063
in that era playing up the cool factor got you more points with kids. i absolutely fucking hate the mohawk but the other aspects of american sonic absolutely played into his success back in the day. it set him apart from mario.

>> No.6215991

>>6214976
I thought it was the opposite. Sonic in Japan was the cutesy Mickey Mouse-esque mascot and the US turned him into the sneering mohawked XTREEEEME! Freedom Fighter.

>> No.6215995

>>6214871
This looks based tho

>> No.6216125
File: 147 KB, 640x835, gregmartin.jpg [View same] [iqdb] [saucenao] [google]
6216125

The US Sonic the Hedgehog box art was drawn by Greg Martin, who worked as a commercial artist for many big companies, including Warner Bros. and Disney. Greg Martin did a lot of box art work VHS covers, DVD covers, and video games. he also did a lot of promotional work.

The US Sonic box art came first. The game was released in the US first. Apparently people in Sonic Team didn't like the airbrushed artstyle and had the US box art redrawn for the Japanese, European and even Canadian box arts.

>> No.6216134

>>6216125
>Sonic Team didn't like the airbrushed artstyle and had the US box art redrawn for the Japanese
Based Jap aesthetic taste

>> No.6216151
File: 136 KB, 800x1078, 98383-sonic-the-hedgehog-genesis-front-cover.jpg [View same] [iqdb] [saucenao] [google]
6216151

>>6216134
>>Sonic Team didn't like the airbrushed artstyle and had the US box art redrawn for the Japanese
>Based Jap aesthetic taste

I'm not actually sure which box art came first. But the story I've heard was that Sonic's original design had fangs and looked more feral. But people at Sega of America didn't like the design, so they commissioned the above commercial artist to redesign the character. Which resulted in the box art for the game. SOA liked it that used it. But Sonic Team didn't like the design, so they redesigned it for Japan, Europe, Canada, and other regions. From what I understand, the Japanese Sonic 1 is based on the US Greg Martin design and not the other way around. I'm from canada and I do remeber seeing both box arts over here. The pack-in Genesis Sonic games came with the US box art. The stand alone release of Sonic 1 in Canada, has image related box art.

>> No.6216170

>>6214063
yea ok, enjoy your Sanic at 50Hz dipshit

>> No.6216383

>>6216170
Japan uses NTSC, dummkopf. besides, I emulate at 70hz, which is objectively an even faster and superior experience to the NTSC version

>> No.6216402

>>6215080
I always wondered who was in the bush....Knuckles?

>> No.6216409

>>6216151
I had the pack-in Genesis Sonic 1 cartridge and it looked the box cover. However, the promotional materials and instruction booklet usually utilized both Sonic designs, the one in your image and mohawk design, which confused me as to why there was a lack of consistency with how he looked.

>> No.6216410

>>6216409
I am from Canada btw

>> No.6216412

>>6214063
Actually the American version came first so it is the correct one.

>> No.6216421

>>6214063
I actually prefer the American cover.

>> No.6216446

Sonic came out in the US first so Japan can eat it.

>> No.6216461
File: 45 KB, 340x481, Sonic_en_tour_de_Dreams_Come_True_%281990%29.jpg [View same] [iqdb] [saucenao] [google]
6216461

>>6216412
>>6216446
Pic related was the first time Sonic ever appeared in public, in Japan, before anywhere else.
That said, both western and japanese classic Sonic are fine. The problem is that lanky green eyed impostor that came after.

>> No.6216469

>>6216461
Wrong. This was after rad mobil.

>> No.6216493

>>6216469
Red Mobile was released in 1991. The Dreams Comes True poster was from a 1990 tour.

>> No.6216501

>>6216461
>Pic related was the first time Sonic ever appeared in public, in Japan, before anywhere else.
>That said, both western and japanese classic Sonic are fine. The problem is that lanky green eyed impostor that came after.

the image of Sonic pointing may have been based on the US box art as well. I'm pretty sure that the official story was that Tom Kalinske from Sega of America contracted freelance artist Greg Martin to do a redesign of Naoto Ohshima's Sonic design, which lead to the US Sonic finger pointing pose. And Greg Martin's redesigned Sonic was redesigned again by Naoto Ohshima, I think? Greg Martin did the box art for quite a few different pre-Saturn Sonic games.

>> No.6216519

>>6216493
Rad Mobile has a 1990 release date. Dont listen to wikipedia

>> No.6216523

>>6216409
>I had the pack-in Genesis Sonic 1 cartridge and it looked the box cover. However, the promotional materials and instruction booklet usually utilized both Sonic designs, the one in your image and mohawk design, which confused me as to why there was a lack of consistency with how he looked.

I'm from Canada too, and I had the UK/ Canadian box design for Sonic 1 as a kid. It's funny that it still has the "for use with Sega Mega Drive" on the bottom of the cover, which confused me back then. They slapped a "Sega Genesis" logo on top of the case and called it a day. But I also knew friends with the US box art cover as well. But I think it was a "not for resale" version. But I could be wrong. It's possible that the early Canadian releases had the US box art too, but was changed for later reprints of the game?

It is pretty weird, because the Canadian box art back then was always the same as the US box art, but would have French on the box too.

>> No.6216531

>>6216519
>Rad Mobile has a 1990 release date. Dont listen to wikipedia

Rad Mobile was released as Gale Racer in Japan in 1990. It does have Sonic hanging from the rear view mirror. The US Rad Mobile release was 1991.

>> No.6216536

>>6216531
>Gale Racer
Thats the saturn version.

Rad Mobile has 1990 as the copyright date in the game itself. Look it up.

>> No.6216538

i fucking hate amerisharts

>> No.6216549

>>6214063
>literally no difference between the 2

>> No.6216552

>>6216536
Also Rad Rally came out in 1991, so why would sega release a sequel the same yeat?

>> No.6216558

>>6216536
>>Gale Racer
>Thats the saturn version.
>Rad Mobile has 1990 as the copyright date in the game itself. Look it up.

My mistake. That's weird that they renamed the game for the Saturn release. System16 seems to have Rad Mobile as a 1990 release:

http://www.system16.com/hardware.php?id=709&page=2#1964

>> No.6216559
File: 117 KB, 468x660, Sonic_Compilation_Coverart.jpg [View same] [iqdb] [saucenao] [google]
6216559

>>6214871

>> No.6216562
File: 833 KB, 1236x1308, 8D0BEAE1-1847-4BE2-9807-C2AD435FE927.jpg [View same] [iqdb] [saucenao] [google]
6216562

>>6216558
>June 1990
Eye was already like that so america did nothing.

>> No.6216581

>>6214903
>Sonic's broken left forearm
His right arm is a fucking semicircle in both versions.

>> No.6216585

>>6216562
Well I guess that ends the thread

>> No.6216597
File: 265 KB, 747x534, s1concept-HEDGEHOG.jpg [View same] [iqdb] [saucenao] [google]
6216597

>>6216562
>Eye was already like that so america did nothing.

Naoto Ohshima's original Sonic sketches looked like image related. So yeah, the mono eye was there in the original sketches. But the final Naoto Ohshima renders were based on the resign that Greg Martin did of the original Naoto Ohshima sketches. Greg Martin gave Sonic his recognizable silhouette with the three spikes on the head and one on the back.

>> No.6216689

>>6216597
Thats japan that did that you dumbass. Hence tokyo in the title.

/thread

>> No.6216695

>>6216559
I don't like sonic staring straight at me...

>> No.6216716

>>6216689
>Thats japan that did that you dumbass. Hence tokyo in the title.
>/thread

And I was just saying that the sprite artwork in that beta screenshot was still based on the Sega of America redesign. It was Naoto Ohshima's re-design of the American re-design. You can tell, because it is closer in silhouette to the American box art design by Greg Martin, but was altered to look more Japanese-y.

>> No.6216734

>>6216125
>The US Sonic box art came first. The game was released in the US first. Apparently people in Sonic Team didn't like the airbrushed artstyle and had the US box art redrawn for the Japanese, European and even Canadian box arts.
Dude, why would you even bother making some cringe ass shit like that up?

>> No.6216757
File: 347 KB, 645x397, sonicuscomparedtobetascreenshot.jpg [View same] [iqdb] [saucenao] [google]
6216757

>>6216734
>Dude, why would you even bother making some cringe ass shit like that up?

It was covered in books like Console Wars and Service Games: The Rise and Fall of SEGA. Pretty sure former Sega of America President Tom Kalinske mentioned things about the Sonic redesign as well. He was in charge of making sure Sega had a mascot platformer for the Genesis months before the release of the Super Nintendo in North America. Sonic's release dates where: (NA: June 23, 1991 - PAL: July 1991- JP: July 26, 1991), the SNES was released in August 23, 1991. it is known that Tom Kalinske went out to an "industry artist" to redesign Sonic from earlier Naoto Ohshima sketches. Because those sketches did show sonic with fangs, and he was too "scruffy". The redesign was sent back to Naoto Ohshima, and they made their own changes. Which ended up being the design on the Japanese box.

>> No.6216790
File: 815 KB, 1600x2000, robotnick.jpg [View same] [iqdb] [saucenao] [google]
6216790

>> No.6216823
File: 366 KB, 931x567, sonicusredesign.jpg [View same] [iqdb] [saucenao] [google]
6216823

>>6216790

I wonder if they did that to try and appeal more to kids for the game gear version? That Robotnik is based on the one from the Adventures of Sonic the Hedgehog cartoon. Robotnik's Mean Bean Machine was also based on the cartoon as well.

And image related has original Greg Martin Sonic art that was sold at an auction, and it was based directly on one of the original Naoto Ohshima sketches for Sonic.

>> No.6216832
File: 336 KB, 1118x376, needlemouse.png [View same] [iqdb] [saucenao] [google]
6216832

>>6216823
>And image related has original Greg Martin Sonic art that was sold at an auction, and it was based directly on one of the original Naoto Ohshima sketches for Sonic.

And I am sure the final render here was a redraw of the Greg Martin redesign by Naoto Ohshima.

>> No.6216838

>>6216790
>Robotnik with Japanese sonic
>Eggman with American sonic

>> No.6216878
File: 32 KB, 694x547, Robotnik.jpg [View same] [iqdb] [saucenao] [google]
6216878

>>6216790

>> No.6217070

>>6216734
The truth hurts, ma'am.

>> No.6217218

I never even gave this distinction any thought until whiners like the OP made me think about it.

So fuck you for ever bringing this retarded debate up.

>> No.6217295

>>6217218
Eurovirgin obsession with Chadmerica is incurable, sadly.

>> No.6217319

>>6216559
There's something uniformly bad about this style of cartoon "art" that makes it instantly recognizable as European.

>> No.6217330
File: 826 KB, 287x262, gotta look fast.gif [View same] [iqdb] [saucenao] [google]
6217330

The only problem I have with American Sonic is that after they drew him Sega of America pretty much only ever kept drawing him the exact same every time.

>> No.6217350

>>6214871
>sonic 3
>holds up four fingers
huh?

>> No.6217387

>>6216757
1.SNES was released on August 19, 1991.
2. Sega of America didnt even know about sonic until early 1991
3. You being an angry autistic brat isnt gonna change anything.

One again /thread

>> No.6217395

>>6217330
Also that design was done by Yuji Naka. Nothing to do with the US

>> No.6217415

“Sonic the Hedgehog in video game form was at the Tokyo Toy Show in June 18, 1990, which also happened to be the first time the game could be played by the public. In an interview with Yuji Naka, it was revealed that the original Sonic Team put together a small, playable technical demo for the show featuring Sonic in an early version of the Green Hill Zone.“

Japanese sonic = Naoto Ohshima design
American sonic = Yuji Naka

Either that or the first sonic game was created by Americans

>> No.6217436

>>6214945
t.Seething Nintencel

>> No.6217439

>>6217387
>Sega of America didnt even know about sonic until early 1991

Tom Kalinske became president of Sega of America in 1990. He even said himself, that Sega showed him all of their "future products" including the Game Gear and Sega CD, which were in development. he was also involved heavily in the marketing and branding of Sonic for the North American market during the development of the system. And would constantly wrestle with the Sonic team on changing things for the US market. Like Eggman to Robotnik.

Tom Kalinske worked at Mattel and Matchbox before Sega. He was responsible for re-popularizing the Barbie brand and was in charge of creating He-Man and the Masters of the Universe. He also worked on other properties at Mattel as well. Sega hired him, because of all his past successes. Tom Kalinske was focused on Sonic, because he knew Sega needed a mascot to compete against Mario.

>>6217387
>1.SNES was released on August 19, 1991.

https://www.youtube.com/watch?v=mK0OFsWWzu4

>> No.6217464

>>6215217
This sorry sperg is still around?
I mean, an event that didn't affect me in any way, other than paving the way for the best two generations of gaming, doesn't really bother me. Being stuck with zniggyshit and 50hz definitely would. Europe's taste was literally too shit for a crash. They were used to all their games sucking ass.

>> No.6217490
File: 122 KB, 430x668, Service Games Book.png [View same] [iqdb] [saucenao] [google]
6217490

>>6217415
>“Sonic the Hedgehog in video game form was at the Tokyo Toy Show in June 18, 1990, which also happened to be the first time the game could be played by the public.

In the book Service Games: The Rise and Fall of SEGA, which was compiled through many interviews with employees at Sega of America from the time, said that Sega of America had betas of Sonic 1 back in 1990. They even said that the earliest betas had no collision detection or physics and was not fun to play. They said that they received newer builds over the course of months which did have physics and collision detection, and they knew Sonic was going to be a big hit. Sega releasing a public beta in 1990 means nothing behind the scenes beyond letting the public play the game at a trade show.

>> No.6217493

>>6217319
Isn't it based on the Bic cartoon? I thought that was american.

>> No.6217494

>>6216757
>It was covered in books like Console Wars and Service Games: The Rise and Fall of SEGA
I wouldn't trust those sources, personally.

>> No.6217502

>>6217494
>I wouldn't trust those sources, personally.

Yeah, just forget about all the research and conducted interviews that went into making those books. It's better to just get your information from anons on /vr/.

>> No.6217537

>>6214063
mariotehplumber is that you

>> No.6217542

>jpn boxart was based on usa boxart
>sti didn't know sonic until 91
where are the sources for these exactly? both contradict one another.

>> No.6217546

>>6217542
They're from two different anons fighting each other, dummy.

>> No.6217559

>>6217439
And by that time the demo had already been created. If it was released in june 1990. It had to be created in early 1990 or late 1989. So yuji naka (the main programmer) is to blame for the look of Sonic. Keep in mind all you have done is rant. You have zero proof of anything.

>> No.6217567

>>6217439
Lol what does that youtube link prove? Quit being idiotic.

>> No.6217568

>>6217464
>Being stuck with zniggyshit and 50hz definitely would
>Thinking this is still the case in 2020. Or 2010. Or 2000. Or even the 90's
Your ultra faggotry is showing. No, because no one has ever modded anything outside of the bad ol' US of Gay, and everyone was seething because of the difference in TV standards that almost no one knew or cared about
>Europe's taste was literally too shit for a crash
Or:
>I'm the queen of warped logic
>I mean, an event that didn't affect me in any way
Or:
>Because it didn't happen to me, it didn't happen
Hahahaha!
>paving the way for the best two generations of gaming
Or:
>Everything great in gaming has come from MY country
Imagine being this fucking delusional... Try HARDER, you spaz. Your contributions are insignificant when compared to the Nips.
>This sorry sperg is still around?
IRONY. The faggot Burger is always the first to post cringe on this fucking board. You can't help yourselves.

>> No.6217573

>>6217330
Because his face works the best with a frontal three quarters view. The most amazing thing is how they managed to get his eyes to work. How many other characters that aren't from Sonic pull off the one eye, one socket, two pupils look?

>> No.6217574

>>6216562
This should have ended the thread. But the sonic aspies still want to convince others the US had something to do with it.

>> No.6217576

>>6217568
Wew, this is the most incoherent asspain I've seen on here in a while. You had 5/6th the experience I did, deal with it.

>> No.6217601
File: 7 KB, 152x128, hqdefault (4).jpg [View same] [iqdb] [saucenao] [google]
6217601

Sonic looks fucking sick in his original cover art (and title screen), and the JP cover art (and EU sloppy seconds) looks good, too. OP is a huge faggot as usual.

>> No.6217615
File: 591 KB, 1223x787, 66989DF2-1C6E-46BB-9E02-AE6A512C8962.jpg [View same] [iqdb] [saucenao] [google]
6217615

If I’m not mistaken the concept of sonic came from porcupo from Super Mario bros 2.

Not sure if true or not

>> No.6217645

>>6214063
>left: soulless
>right: soul

>> No.6217734

>>6215080
Good Lord... that hand.


They didn't even need to give him an extra finger for the idea to work...

>> No.6217743

I like both the US and Japanese box art. The background in the US version is really cool

>> No.6217759

>>6217568
>i'm loosing my shit again
>itshappening

>>6217576
>in a while
You mean since the last time the psycho filled a thread with his batshit rants?

>> No.6217775
File: 303 KB, 1058x1500, 91qZLKmWb2L._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
6217775

>>6216790
>that robotnik

>> No.6217862

>>6217350
Sonic 3 part ONE.

>> No.6217884

>>6214871
>already holding up three fingers
>fourth one is awkwardly pointing at the Mega Drive logo

>> No.6217890

>>6214934
Europoors eternally BTFO

>> No.6217901
File: 276 KB, 512x384, screenshot-2011-05-26-12h00m47s97.png [View same] [iqdb] [saucenao] [google]
6217901

>>6217734
>extra finger
Count them again.

>> No.6218076

>>6216790
Left Sonic looks better but left eggman looks worse. How did they fuck this up?

>> No.6218419

>>6217576
>Wew, this is the most incoherent asspain I've seen on here in a while
This doesn't look like any kind of refutation to me. Your gay little post smacks of desperation.
>You had 5/6th the experience I did, deal with it
Also this:
>"...TV standards that almost no one knew or cared about"
Like I said, you're a no argument, desperate motherfucker. Learn to read, you twerp.
>>You mean since the last time the psycho filled a thread with his batshit rants?
Sounds like someone has done a number on you, queer. I'm curious; what's it like to be owned like a fucking slave in every thread you choose to vomit your bile in? HAHAHAHAHAHAHA! You pathetic little bitch...

>> No.6218424

>>6217502
>from anons on /vr/.
Never said that, just I don't trust western video game "journalists" 100%, especially when it comes to talking about japanese developers.

>> No.6218436

>>6216790
Spinball was weird in general. It felt like it was sorta-kinda trying to tie in to the cartoon, but still had the game Eggman design.

>> No.6218905

>>6217350
>go to 3rd floor in euro land
>actually on 4th floor
HUUH?

>> No.6218956

>>6214063
Eurofags BTFO and can't into FREEDOM.

>> No.6219137

>>6218905
>he doesn't understand the concept of ground floor
Do americans really?

>> No.6219343

>>6219137
Imagine not having basements

>> No.6219357

Both are japanese designed. America just choose that one over the other.

>> No.6219416
File: 540 KB, 1280x1878, sonic3.jpg [View same] [iqdb] [saucenao] [google]
6219416

>>6216461
Never forget.

>> No.6219419

>>6216597
>>6216562
Did you idiots really think Sonic ever had a no-monoeye design, or even that he would look any better so.

>> No.6219448

>>6214934
This is the japs fault, not euros.

>> No.6219452
File: 358 KB, 580x440, file.png [View same] [iqdb] [saucenao] [google]
6219452

sketch plan for titlescreen

>> No.6219536

>>6216402
I think it is supposed to be knuckles

>> No.6219961

fun fact, the guy who did the artwork for the sonic games, also did the art for the Bonk games (the first two at least)

>> No.6220812

>>6219343
Basements are below ground

>> No.6220823

>>6220812
I know that
Just wanted to make fun of Euros for one of their many flaws

>> No.6220824

>>6220823
Fair enough, I usually make fun of them for lack of free speech and getting raped by arabs.

>> No.6220913

>>6220824
It's not rape if you're an infidel

>> No.6221173

>>6214063
They have to put their own personal stink on anything foreign. Anything less would mean a foreigner did better.

>> No.6221174

>>6215046
So tailor-made drek, for low IQ mutts with no aesthetic sense? Sounds like the U.S. alright.
That NA Strider cover is particularly atrocious.

>> No.6221493

It's not easy being better than everyone else

>> No.6221616
File: 3.58 MB, 1150x1200, greg-martin.png [View same] [iqdb] [saucenao] [google]
6221616

>>6219961
>fun fact, the guy who did the artwork for the sonic games, also did the art for the Bonk games (the first two at least)

He did artwork for a lot of westernized video game box art. As well as promotional material/ video covers for cartoons from Warner Bros, Disney, Hanna Barbara and other studios.

>>6217559
>And by that time the demo had already been created. If it was released in june 1990. It had to be created in early 1990 or late 1989.

No, development began in early 1990. Sonic's development cycle went by really quickly.

> So yuji naka (the main programmer) is to blame for the look of Sonic. Keep in mind all you have done is rant. You have zero proof of anything.

Yuji Naka had nothing to do with the final design of Sonic. Naoto Ohshima was in charge of the design. But early Ohshima designs did make their way to Sega of America early in the game's development. And Tom Kalinske took those designs and handed them off to American/ UK artist Greg Martin for a redesign. Greg Martin was responsible for Sonic's recognizable spike design and silhouette of the character. Those designs were sent back to Ohshima where they were streamlined and redesigned again for the final Japanese design. There's lots of information on this. Whole Sonic fanbase wikipedia's and the above mentioned books comprised of interviews from people who worked on the project at Sega of America. Yuji Naka moved to America for the development of Sonic 2, because SOA was more involved with Sonic than SOJ.

>> No.6221632

>>6219416
I've never seen someone so far on the spectrum, until now!

>> No.6221680
File: 101 KB, 427x647, Toshusai_Sharaku-_Otani_Oniji,_1794.jpg [View same] [iqdb] [saucenao] [google]
6221680

>>6216134
>Based Jap aesthetic taste

>> No.6221686

>>6217559
>Keep in mind all you have done is rant. You have zero proof of anything.
That was the basis for this thread, though. "I'm buttmad: The Thread"

>> No.6222505

>>6217573
>How many other characters that aren't from Sonic pull off the one eye, one socket, two pupils look?
Diddy Kong's "mono-eye" looks shit AF.

>> No.6222509

>>6217901
Maybe he meant as a deviation from the cartoon "standard" of 3 fingers and a thumb.

>> No.6222523

>>6214063
What's what you and Americans?

>> No.6222528

>>6221632
It was never released on the Spectrum so it's impossible to get far on it.

>> No.6222536
File: 122 KB, 588x445, 371da-phalanx-scaled1000.jpg [View same] [iqdb] [saucenao] [google]
6222536

>> No.6222598

>>6221616
Yuji Naka was the main programmer. https://youtu.be/2SQJ8XeArso
I dont care what your little book says he is the one who gave sonic the american look. Tom Kalinske didnt become president until October of 1990. And SOA didnt know about sonic until early 1991.

>> No.6222612

>>6222536
>faggot cock and balls ship vs based old man

For once the American art is better.

>> No.6222652

>>6221616
Greg Martain came after Yuji Naka. unless he somehow knew about sonic before he did

>> No.6224564
File: 2.21 MB, 2016x1512, The_definition.jpg [View same] [iqdb] [saucenao] [google]
6224564

>>6215590
I don't know how it would turn out but I know some things don't translate well between language and culture. If not for those decisions, sometimes those Japanese games may not as popular today if not for those difficult decisions made in localization back then, so there must've been some talent involved.


>>6221174
I don't think the Strider cover is that bad. The Japanese one isn't significantly better. It has that South American painted movie poster look that is popular and loved in the Americas which takes some art skill to create. As a bonus it sells to a broader western audience than the niche Japanimation audience of the day.

>> No.6224590

>>6222536
Phalanx... more like Phallus rofl
Banjo man slaps the other two

>> No.6225227

>>6221616
>And Tom Kalinske took those designs and handed them off to American/ UK artist Greg Martin for a redesign

If he became president in October of 1990. There is no way greg could have designed sonic before the demo was released in june. Idiot.

>> No.6225228

>>6224564
lol I forgot old box art mega man looked like a garbage pail kid

>> No.6225263

>>6225228
Dont shit talk mega man faggot

>> No.6225274

>>6217568
Go put some coins in your electrics meter bud.

>> No.6225468

>>6225263
I wasn't shittalking mega man. I wasn't even shittalking the box art. I used to collect garbage pail kids when I was nine. I still have binders full of them somewhere

>> No.6226910

>>6214063
They both look fine. You just have autism.

>> No.6227642

>>6214063
I've never got why they changed the artwork, the original one is obviously superior. Even as a kid I noticed that but I didn't know why it was so different.

>> No.6227751

>>6227642
The one on the right came first though

>> No.6227945

>>6227642
The JP looks like a fucking nerd in a super hero costume

>> No.6231031

>>6216790
One is for kids

>> No.6231032

>>6221616
My biggest problem with these is Sonic Manspreading 3

>> No.6231701

>>6214063
Here in the United States we just have this long standing tradition of completely misinterpreting what makes good Japanese designs work.

>> No.6231729

>>6214063
It's really just the ears and spines that changed.

The difference in shading is just a minute aesthetic difference IMO

>> No.6231732

>>6231729
>The difference in shading is just a minute aesthetic difference IMO
Then your opinion is shit

>> No.6231897

>>6214063
Considering what sonic team themselves have done to him over the last 30 years, that's the LEAST of the crimes comitted against sonic.

>> No.6231915

>>6221616
>sonic & knuckles having a hoedown in 4th pic

>> No.6231942
File: 3.96 MB, 2202x2569, ps2_001_cover_spine_only_shrink_25_4mb.jpg [View same] [iqdb] [saucenao] [google]
6231942

Phantasy Star II is a better example of a game that america fucked.

>> No.6231947
File: 184 KB, 1195x759, PhantasyStar2_MD_UK_Box.jpg [View same] [iqdb] [saucenao] [google]
6231947

>>6231942
(UK box art, but america used the same art)

>> No.6232509

>>6231942
>>6231947
Senpai, both of those are good.

>> No.6232682

>>6231942
>>6231947
I'd say they're both good too. US looks like the cover of a cool sci-fi paperback

>> No.6232693

>>6214063
America is the only reason Sega was successful

>> No.6232694

>>6221680
they don't know how to 3d

>> No.6234319

>>6232693
>Brazil
ftfy

>> No.6234461

>>6232694
They don't know how to realistic, you mean.

>> No.6234519

>>6216559
That tails
Jesus christ

>> No.6234527

>>6214063
sonic is an american character, doesn't matter

>> No.6235041

>>6222509
In japan this standard doesn't exist, because ya know... 4 is a cursed number.

>> No.6235090

>>6215217
Fucking rekt

>> No.6235091

>>6217568
Absolutely annihilated

>> No.6236974

>>6234527
>nip creation
>american