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/vr/ - Retro Games


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6157137 No.6157137 [Reply] [Original]

What was it about Gen 1 which made it have so much fucking soul and which was lost in newer generation?

Somehow the color palette made it so dreamlike, surreal and comfy...

>> No.6157142

Fuck off with your soul/soulless meme bullshit.

>> No.6157143

Crystal and Pokemon Snap are the best /vr/ Pokemon games

>> No.6157145

>>6157137
>which was lost in newer generation?
it wasn't, boomer

>> No.6157146

>>6157137
It was made not knowing it would be a hit in the USA, so it has innate honesty

Gen II is also good because imo the success inspired them to do it again, but after that it seemed like the staff had a fun to their head every time they tried to make a game

>> No.6157150

>>6157137
You were 8 years old.

>> No.6157157

>>6157146
This

Once money is involved and looking at how games/nintendo changed over the years, youll get your answer. A lot just changed.

>> No.6157158

>>6157137
It was a little rpg that was crammed into a gameboy cart. Your imagination did a lot of the work.

>> No.6157161

>>6157137
I think you're on to something with the palettes. Also the unfinished and apparently pointless stuff like the truck which didn't really make it to the newer more polished games. Also possibly the best soundtrack on the GB.

>>6157142
This too.

>> No.6157164

>>6157137
It didn't have fucking waifu pandering.

>> No.6157175

>>6157137
The original was just a random, quirky little game with just a low-to-moderate level of polish developed from some guy's passion and basically just a hope that the idea would catch on enough to be successful.
It went on to become a massive multimedia franchise, carefully developed and directed to continue to maintain the integrity and profitability of the brand/business.
Pretty much like anything that starts off as just a small little project of passion and dreams that turns into a corporate money making machine.

>> No.6157208

>>6157158
>little
It was fucking massive. When we were kids open world games were extremely rare, especially for kids - so having an entire world populated by 150 monsters and you could raise every single one of them and having a relatively open world where you could do whatever you want... on a small gameboy... that was fucking mind blowing.

The game is linear until like gym 3 and then you can do pretty much whatever you want. I miss that in modern games.

>> No.6157215
File: 170 KB, 575x600, kanto.png [View same] [iqdb] [saucenao] [google]
6157215

>>6157208
>It was fucking massive.
I invite you to replay the game with adult eyes.

>> No.6157217

>>6157137
Series stagnated after Gen II. Also became more story centered.

>> No.6157228

>>6157215
That's pretty big for a game boy game from 1996.

>> No.6157231

>>6157215
>ignoring dungeons
>ignoring houses
>ignoring that the world is crammed as fuck
It may not be Skyrim but for a Gameboy game it is fucking massive.

I like btw that there was no world map. Are there any more JRPGs where everything is connected?

>> No.6157232

>>6157215
That map doesn't account for indoor areas.

>> No.6157234

>>6157228
And that's even counting the insides of buildings or caves.

>> No.6157235
File: 307 KB, 1908x1850, 8fa.jpg [View same] [iqdb] [saucenao] [google]
6157235

>>6157145
*sips*

go back to your fuckin Crystal, zoomer. you're just assmad cuz my Mewtwo demolished your entire team

>> No.6157238

>>6157137
It had no color palette.

>>6157215
Like >>6157228 said, also it had real dungeons and puzzles, quests, had to do way more management like VM/TM and so on.

>> No.6157242

>>6157215
Well, there were also caves and building interiors beyond the overworld map. Either way, it was also huge in terms of the real world around it that made it seem even bigger than the games themselves. Videotapes hyping it up, and anime which debuted prior to US launch, inserts in Nintendo power, a card game, clothes, touring Pokemon hype vehicle, rumors, and if you want to get into the smaller scale subjective experience, you had kids talking and obsessing about it in school, on the bus, etc.

>> No.6157248

>>6157235
>fighting mewtwo instead of just using the masterball
fuck off you wannabe boomer

>> No.6157259

>>6157146
Gen II is perfection.
>ironed out all the shortcomings of Gen I (like Psychic being ridiculously overpowered)
>additional pokemans make for good balance and are 100% soul
>extremely comfy nipponese setting
Fite me.

>> No.6157263

>>6157248
>not 100% the game with master ball and all 50 TMs still in your inventory

>> No.6157264

>>6157146
>It was made not knowing it would be a hit in the World, so it has innate honesty
or to begin with
>It was made not knowing it would be a hit in Japan, so it has innate honesty

fix'd that for you

>> No.6157268

>>6157263
>keeping master ball and TMs in your inventory for teh lulz
based retard

>> No.6157273

>>6157268
You can also store them in the PC retard.

My point was that you shouldn't use permanently losable items if you don't have to. You never 100%d a fucking game?

>> No.6157275

>>6157273
I've 100%ed games, but I've never autismed them.

>> No.6157278
File: 2.52 MB, 480x360, ZigzagCookedDarwinsfox.gif [View same] [iqdb] [saucenao] [google]
6157278

>>6157137
I had all 151 Pokémon on my Blue cart, Mew duped by my friend back in middle school who got his from one of those official Nintendo events.
My zoomer little brother saw my old Game Boy one day and kept pestering me that he wanted to play Pokemon, so eventually I deleted the save file and handed it over to him. It took him less than half an hour to lose interest forever and give the game back to me. He later got Pokemon Let's Go as a present and beat it like three times.
lol

>> No.6157285
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6157285

>>6157278

>> No.6157337
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6157337

>>6157142

>> No.6157347
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6157347

>>6157235
>Crystal

>> No.6157350

>>6157278
wow you're dumb

>> No.6157420

>>6157273


Why though.

What else are you going to use them for? What good do they do you sitting in the PC?

>> No.6157748

>>6157231
>Are there any more JRPGs where everything is connected?
Earthbound, Chrono Trigger, Breath of Fire 1.

>> No.6157771

>>6157137

lack of polish, as others have said. lets your mind run away with all the possibilities of stemming from weird shirt, macabre dialogue, and questionable design choices.

Once it became a big brand, nintendo cleaned up the rest

>> No.6157782

>>6157275
lol you're mad someone still has their masterball

>> No.6157804

>>6157748
Earthbound yes.
The other have world maps retard.

>> No.6157845
File: 251 KB, 640x480, A5D8C64C-B78D-4CE2-B9FF-FECC2062821C.png [View same] [iqdb] [saucenao] [google]
6157845

>>6157137
>What was it about Gen 1 which made it have so much fucking soul and which was lost in newer generation?
I think that “soul” feeling has a lot to do with nostalgia and childhood wonder. There was a mystique to these games when I played them as a kid and the pokémon formula was new and not played out like it is now. You were learning about it all for the first time. Collecting badges, challenging the elite four, defeating Team Rocket, running into every mon for the first time and wondering what they are and what they can do. Surprise last battles with legendary pokémon in some cave you passed by earlier. You expect all that shit now with the new games. There were also all sorts of myths and rumors surrounding the game, making it all so interesting and fun to dissect and explore. Stuff like that is lost as an adult and with information so readily available online. Within a few days of a Pokemon being released we have tier lists online and there isn’t really any surprises to be had. Just new battle gimmicks. What could they possibly add at this point to make you feel a need to dive into that world again?

That’s not to say that there isn’t an undeniable charm to the older games that seems completely lost now, because I believe that as well. Everything was more simple. Plots, objectives and designs were concise. Everything now is so shiny and polished, tons of hand holding and dialogue over explaining every little detail of the game. It’s just another fine tuned series, and when you’re older and naturally more cynical, and you saw it all before, it just seems like a soulless homogenized version of that soulful simple little game you used to love.

I had this same feeling about the Zelda games. The N64 titles took me to another world as a kid, but later releases were just games to me. It wasn’t until BotW that I felt anything close to the feeling I had playing OoT for the first time as a kid. Pokemon needs a big overhaul like that.

>> No.6157863

>>6157845
Newer pokemon games became childish as fuck too.

Gen 1 had:
>experimentation on pokemon
>a pokemon who became insane as a result of being experimented upon
>a mafia like organization running a casino and doing shady shit
>gambling
>dead pokemon, ghosts, spooky shit
>some war was mentioned
>fucking prostitution
Modern pokemon games are fucking soulless and playing it too safe.

>> No.6157882

>>6157863
>Prostitution
I don't remember that one, please jog my memory.

>> No.6157891

Pokemon creature design just got progressively worse through each generation like all the starters in x and y (the most recent one I've played) look like fucking crap their final evolutions suck ass too I chose froakie and I dont even have him in my party anymore because of how fucking bad the new mon design is. They really went the whole quantity over quality route.

>> No.6157897

>>6157891
To add to that even gen 2 mon designs start to go downhill and it has a lot of pretty shitty mons.

>> No.6157905

>>6157863
I think that’s because the first couple of games were made hoping it would be a successful RPG and before it was apparent that it was virtual crack for small children. once the primary fanbase became apparent they leaned into that and polished it specifically for younger children. I think they go way overboard with it though and alienate the older audience way more than they need to. It’d be nice if they pandered to those who grew up with the games more.

>> No.6157919

>>6157897
Fuck you. Gen 2 has fantastic monster designs that are 100% a pleb filter. They go great to balance Gen 1's monster designs.

>> No.6157929

>>6157919
Some of them are good and then others are total garbage like wobuffet. At least it didnt have the problems of over designing them yet like that dumb ass deer thing with the crazy fucking antlers just looks fucking retarded and that is supposed to be the games (pokemon x) legendary.

>> No.6157950

>>6157929
Of all of the problem Pokemon, you pick Wobbuffet? Wobbuffet is a great design. It's unique and ambiguous, and translates what it's based on extremely well to create a bizarre and unique creature. And it has bonus in game unique-ness too due to its stat spread and moveset.

Gen 2's Pokedex was uniquely designed unlike all future installments in that it wasn't made to stand by itself, it was always intended as an add-on to the originals. That's why they tended to be more cute and softer designs, to balance out with all the cool and serious designs of the first gen. These cute mons though don't feel out of place and are completely consistent with the art style of the originals. They also go out of their way to make the designs very natural looking, to help sell that they're real animals.

>> No.6157967

>>6157882
They were prostitutes in the japanese originals, but they changed their names in American version.

>> No.6157970

>>6157967
You can battle them too.

>> No.6157976

>>6157905
This.

>> No.6157989
File: 186 KB, 1407x441, 1486016500015.jpg [View same] [iqdb] [saucenao] [google]
6157989

Gen 1 was a passion project that started way back in the early 90s.
Gen 2 was the sequel after the success.
It's hard to say what really makes /vr/ pokemon so special, probably a combination of many things.
No other pokemon felt as special as Mew, it was a literal myth and seeing a Mew IRL was mind-fucking, not to mention actually getting one.
Later games added event-only mons and stuff, nothing topped the mystique of Mew.

>> No.6157997

>>6157950
It's a stupid character and I'm talking about aesthetics I could give a fuck less about the autistic rpg mechanics when you can beat the game with your starter alone even with type weakness. Hes a shitty boring character design that was only comic relief for the trash anime

>> No.6158000

>>6157845
>>I think that “soul” feeling has a lot to do with nostalgia
That's restarted to say in regards to the game being first released and the success it had back then

>> No.6158037

>>6157845
>What could they possibly add at this point to make you feel a need to dive into that world again?
new overworld mechanics and abilities, like digging into a tunnel into an underground cavern randomly leading where to a lost city full of ancient, mystic, undiscovered Pokemon like Bronzong and Golurk and a lost Pokemon deity (maybe based on Orpheus, Hercules, Persephone, or Hades) around the city's central shrine to it.

All with absolutely no information revealed officially about its existence.

>> No.6158041

>>6157891
>Pokemon creature design just got progressively worse through each generation

Pokemon design
Gen III > Gen I > Gen IV > Gen II > Gen VI > Gen V >= Gen VII >> Gen VIII

>> No.6158043

>>6157989
**feel* so special

>> No.6158128

>>6157967
Really? Which trainers?

>> No.6158331

>>6157146
Agree with that. Gen 2 was a more navigable version of the originals and made the most of GBC with Crystal.

Gen III felt like a knockoff even as a kid, and I didn't bother after Leaf Green.

>> No.6158395

>>6157142
fpbp

Also, Pokémon was never good

>> No.6158410

>>6157137
>pokeyman

it's shit. especially nowadays.

>> No.6158530
File: 219 KB, 650x437, pokered.gif [View same] [iqdb] [saucenao] [google]
6158530

>>6157137
>Color palette

>> No.6158553

>>6158410
>new games are good
HAHAHAHA. This hasn't been true since ~2002.

>> No.6158579

>>6157137
>>6157146
It probably went to shit after Gen 2 because Satoshi Tajiri left after making Gold and Silver (he didn't make Crystal) (which were intended to end the series).

>> No.6159090

>>6158530
On the gameboy color each city had a different color.

>> No.6159095

>>6157891
>>6157897
Dumb opinions.
The actual issue with Gen II's Pokémon was that many of them were just too weak and many were too hard to acquire. The only Gen II Pokémon I genuinely disliked when it came to their designs are:
>Stantler
>Smeargle

>> No.6159114

>>6159090
That's not by the game though, but hardcoded color palettes in the GBC Bios itself.

>> No.6159115

Your childhood wonder and lack of established quality preferences.

>> No.6159154

>>6157137
>Somehow the color palette made it so dreamlike, surreal and comfy...
The first time I played red/blue was on a first gen GB with worn out contrast and 3 rows of dead pixels and it was a joy to play. I always attributed its polish to how late in the GB's lifespan it came out. Gamefreak used all kinds of techniques to enhance the experience and draw you in.
>characters in the foreground are drawn with big pixels to simulate perspective
>everything has a clean, rounded look to it
>appropriate music instead of the typical shrill gameboy noise
>they went above and beyond giving each critter a unique sound

>>6157905
This is correct.

>> No.6159185

>>6159114
Every city literally has the name of a color, retard. That was done on purpose.

>> No.6159236

>>6157137
>dreamlike
>surreal
Why do people always fucking parrot this shit? You're probably just feeling nostalgic feelings, nothing about the graphics or art direction in Pokemon are intended to be surreal or dreamlike. Just fucking stop using words you don't understand to sound artsy or smart.

>> No.6159402

>>6159236
>t. official authority on these matters

>> No.6159445

>>6159402
What if he really is? What if he is a professor for art or something?

>> No.6159446

>>6159445
art degrees

>> No.6159560
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6159560

>>6157145
>le boomer meme

>> No.6159569
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6159569

Gen 2 was peak comfy, it was essentially an expansion of Gen 1 with bug fixes, a bigger roster, and more locations (even a NG+ in Kanto)

The story also had some depth, it was all cutsey and faggoty like modermon. There were conspiracies, ghosts, death, Team Rocket in shambles, the spooky ruins of alph. It had 'soul' because it wasn't over the top refined and sanitized for lowest common denominator appeal, it was gritty and took unique narrative risks which every generation following did less and less.

>> No.6159573

>>6157215
>muh nintendo switch games are bigger so this isn't impressive for a handheld in 1996

fuck off zoomtard

>> No.6159630

>>6159569
>It had 'soul' because it wasn't over the top refined and sanitized for lowest common denominator appeal, it was gritty and took unique narrative risks which every generation following did less and less.
This. Couldn't have said it better.

>> No.6159670

>>6157905
to add to this, it also probably became apparent that girls play pokemon. any female who owned a DS or 3DS had the same games growing up, generally. a bunch of shoverware nonsense like Bratz pet kitten fashion show and then usually only two first party Nintendo games, Animal Crossings and Pokémon.
To Nintendo, it’s probably important to have some diversity in their consumer base even if it’s not a huge amount of people, and when you have just two games that seems to generally appeal to the female audience, you’re not going to risk alienating them. do not underestimate just how fickle a young female is with aesthetic. Pokémon is happy, shiny bright and welcoming like a disney movie for a reason. just simply adding some mean kirby eyebrows would be enough to alienate every potential young female player, and that’s probably why what little amount of edge the earlier games had were snipped from later releases.

>> No.6159717

>>6157782
why
what use would I have for it
what do I gain by having it sit uselessly on muh pc

>> No.6159726

>>6159717
it's not in terms of utility, I understand your point completely but it's not applicable for why dude kept it

>> No.6159952
File: 1.29 MB, 4032x3024, pika then v now.jpg [View same] [iqdb] [saucenao] [google]
6159952

>>6159630
It's also why new Star Wars and most of these Hollywood reboots are trash, once the work is taken from the original artists who had actual passion for the project and are instead written by committees who's main goal is profits through mass appeal, they always lose a part of their soul.

Even the Pokemon anime is vastly different in tone from the original two seasons. I miss fat Pikachu Goddammit.

>> No.6160071

>>6157137
Quite a bit of it is the color pallette.

Someone post the picture of the gen 3 sprite sheet but with the GSC color pallete. I cant find it for the life of me but it perfectly shows what an impact it can make

>> No.6160081

>>6157137
Sound design and weird art. All the pokemon looked so odd, seeing what they "really" looked like in the anime was almost jarring as a child. The sound could be almost surreal sometimes too. Most of the pokemon cries feel wrong, in a good way.

>> No.6160085

>>6157137
When I was a kid, I turned my gameboy off when the nurse said "we'll need your pokemon" because my friends told me they were part of Team Rocket and they were stealing my pokemon. When I needed to heal, I just used potions

>> No.6160091

>>6159952
Corporations that take over a series with a huge fanbase end up pumping out dogshit because they think the fanbase will always be fans as long as their product has the same name, like nothing in particular made them a fan to begin with.

>> No.6160139

>>6157137
Probably because you played it when you were 10.
I'm becoming more and more convinced that soul is just the kiddy euphemism for nostalgia.

>> No.6160154

>>6160091
Nintendo does the opposite though, they're always after the next batch of kids. That's why they constantly recycle. They always want a fresh Mario, Zelda and Pokemon to hook the new generation. Also it's their property designed to be used that way, it's been their business model for a long time.

Star Wars is buying a story written by someone else so they can try to milk and rehash it to similar effect. The difference is that it was just meant to be a story, not an eternal remix of that story.

>> No.6160178

>>6157263
>>all 50 TMs still in your inventory
Nearly did this recently (missing some of the Game Corner TMs) and it's really annoying because of the limited item box space.

>> No.6160185

>>6160139
Maybe for some people, but there are plenty of old games I find "soulful" that I never played or was even aware of as a child. I think it's good shorthand, usually.

Not OP tho.

>> No.6160197

>>6160185
The term just seems like such bullshit to me, but whatever.

>> No.6160205

>>6160178
>limited item box space.
You don't have Pokemon Stadium?

>> No.6160212

>>6157231
>Are there any more JRPGs where everything is connected?
Star Ocean
Sadly the overworld was replaced with a shitty world map in the remake

>> No.6160238

>>6159236
>intended
Fuck off. Lots of old games have unintentionally surreal and dreamlike atmosphere. Maybe even most of them. You're just autistic and incapable of having feelings or understanding abstract concepts.

>> No.6160251

>>6160238
I'm convinced the people who say this are just feeling nostalgia and don't know how to describe it. I've never seen someone play a retro game they had never heard of before and say it's dreamlike and surreal. It's ALWAYS people who have memories of the game, either from playing it or even just from remembering the magazine ads, articles, and TV commercials for it.

>> No.6160254

>>6157137
>gen 1
>color palette
im too old for this shit

>> No.6160261

>>6160254
Fuck off retard

>> No.6160287

>>6160085
Lmao

>> No.6160293

>>6160154
The original writers for the Pokémon franchise are long gone

>> No.6160312
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6160312

>>6160251
I played Spyro the Dragon for the first time last year and I would say its dream like and surreal.

I think a lot of it has to do with the PlayStation being unable to render super detailed backgrounds in the distance, so they went with a dreamlike fog/color pallet.

As for 2D sprite games like Pokémon, you are meant to fill in a lot of the short comings of the animation by using your imagination which makes it somewhat dreamlike.

>> No.6160315

>>6160293
I know but that doesn't mean anything like what it means for Star Wars. Nintendo's MO is to take what they do that's most popular and keep doing it. They didn't know it would be quite the phenomenon it is but were ready to franchise it.

>> No.6160360

>>6160251
trip world i didnt play til 2018 and i sure did think it was

>> No.6160365

>>6157137
>which was lost in newer generation
recycling content with little thought or regard, so most of it was too familiar
I'm looking at GSC here

>> No.6160423

>>6160139
Soul either equals
>design with vision
or
>great design within limitations
usually both at once

>> No.6160462

>>6157215
Look at how tiny everything is to make it all fit in the image. Way to self-own.

>> No.6160463

>>6157248
>he never caught Mewtwo with a pokeball
Failure as a man desu

>> No.6160467

>>6160261
Gen 1 was on the original game boy. It didn't have a fucking color palette. I don't need zoomers who never played the game as kids growing up, let alone play it on original hardware, calling me a retard, retard.

>> No.6160472

>>6160467
It had a built in super game boy palette though, which is original hardware too.

>> No.6160485

>>6160467
1. 4 monochromatic shades is still a color palette. In the case of the OG GameBoy / GameBoy Pocket, it's varying shades of green or gray.
2. All the Gen 1 Pokemon games have SGB color palettes
3. Pokemon Yellow has an enhanced color palette when played on a GameBoy Color.

>> No.6160501

>>6157137
pokemon cards and getting lost in other neighborhoods and trading and battling and stuff

>> No.6160543

>>6160472
>>6160485
holy fuck. where do all those underage newfags "i know everything better than you, also it's not true" come from?

>> No.6160657 [DELETED] 
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6160657

>>6160467
This fucking idiot, I swear. LOL

>> No.6160759

>>6160543
The GameBoy Color released a couple months after R/B did, and the Super GameBoy had been available for a few years. The majority of people probably played gen1 both with and without color.

>> No.6160821

>>6157259
>terrible level scaling, piss easy
>very poor selection of johto pokemon IN johto
>even in kanto, most pokemon are repeats of ones found in r/b/y
it's a good game with tons of content but those are flaring issues

>> No.6160839

>>6160821
>awful, uninspired plot
>even worse balance and metagame than Gen I
>worse Pokemon design than Kanto
>empty regions
>hacks like Falkner's Pidgeotto
>only 1 or 2 pieces of Johto-centric lore, both legendary-related
>invented babymons
>made Gorochu impossible
Gen II is overrated

>> No.6160976
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6160976

>>6160543
you right now lol

>> No.6161001

>>6160839
Also iirc lance has three illegal dragonites.
Cause if you're gonna start pulling that shit you might as well take the bullshit all the way, I guess.

>> No.6161231

>>6157137
I don't know sorry

>> No.6161336

>>6160821
>>6160839
Fuck off Zoomer faggots.

>very poor selection of johto pokemon IN johto
First retarded point is a misunderstanding of Pokemon Gen 2 and what the series was like. This was before the concept of "region"pokemon were a thing, and before the franchise encouraged players to play with teams of only new Pokemon. Gen 2 was just an addition to the original pokedex, it wasn't intended to be a standalone thing. You weren't supposed to ignore all the previous Pokemon. Most people hadn't raised many of the original 151, and this was a great time to encourage them to check out others they had missed while trying to find some of the new Pokemon.
>awful, uninspired plot
It's such a simple and easy to understand plot I don't get how it goes over people. It's just about Team Rocket being unable to move from the past, and struggling as a shadow of their former selves. It's simple and fairly unique. Ignoring that, you
>even worse balance and metagame than Gen I
Gen 2's meta is absolutely more balanced than Gen 1's, what the fuck are you talking about?
>worse Pokemon design than Kanto
lol no
>empty regions
Also no, there's countless things to see and do in both regions, and many events to see over the week. People parrot "empty kanto" only by comparing it directly to Gen 1 Kanto, and while Gen 2 kanto cuts some things, it still by large keeps the feel and absolutely has things to do in it,
>hacks like Falkner's Pidgeotto
Not a complaint
>only 1 or 2 pieces of Johto-centric lore, both legendary-related
What? Johto was fantastic with world building, you have the Lake of Rage, Sprout Tower, the legends of the Tin/Brass Tower, Whirl Islands, Slowpoke Well, and a bunch of smaller characters and stories.
>invented babymons
Only autists care about babymons. Especially the Gen 2 babymons which validates them the most. It encourages you to get new Pokemon via breeding, a new mechanic in the games.
>made Gorochu impossible
lol

The only valid complaint is level scaling.

>> No.6161407
File: 380 KB, 500x362, Ecruteak City.png [View same] [iqdb] [saucenao] [google]
6161407

I consider Gen 2 to be peak Pokémon. The sprites very nice and colorful and hit a sweet spot that you could clearly see what they were supposed to be but still leave room for you to envision what it actually looked like.

Best music in the series.

Also, the amount of detail they could fit into the sprites kept the pokemon less detailed which imo is for the better. Pokemon are supposed to be animals, and compared to stuff like Yo-Kai Watch and Digimon to me the more detailed later pokemon look less good.

An entire fucking region as postgame. Even if its pretty barren and can be completed in like 1 hour back then it was absolutely mindboggling, not to mention how you facing Red is the perfect climax in the game and would be a perfectly fine "ending" to the entire franchise.

I can go on and on. I don't consider myself a nostalgiafag, but if loving Gen 2 means that I'm a nostalgiafag then so be it.

>> No.6161419

>>6161407
Agreed, I believe 3D is what killed mainline pokemon
I'm holding out pretty hard for a release date on that analogue gameboy clone that was announced so I can play some older Pokemon and other GBC stuff soon. I miss it
I'd play the DS versions but I'd rather the gameboy ones for some reason

>> No.6161427

>>6161419
Yup. I own both Heartgold and Soulsilver, but if I want to replay Gen 2 I'll always go for GSC over HGSS.

One think I think would be cool is to have some kind of "demake" pokemon game. Maybe based on the leaked spaceworld demo?

>> No.6161434

>>6161427
I really liked HGSS, probably the best remakes, but maybe that's just because ORAS was so underwhelming, I really did like BW/BW2 but that just furthers my point of Pokemon being fine in 2D or that PS1ish 2.5 style of art, still, that GSC era stuff is kino
I want to replay the Wario Land games as well. I've only ever played 1 and 4 all the way through
need to play 2 and 3

>> No.6161437 [DELETED] 

>>6157137
>What was it about Gen 1 which made it have so much fucking soul and which was lost in newer generation?
at times, hardware limitations bring out more creativity. I think the original Pokemon is fine example of this.

>> No.6161441

>>6161434
I agree HGSS is great and BWBW2 was good to, those are probably the pokemon games with the most total playtime except GSC

Also this pic shows the problem with 3D models, epitome of soul vs soulless

>> No.6161445
File: 78 KB, 820x548, typloshion gen 2 and 6.jpg [View same] [iqdb] [saucenao] [google]
6161445

>>6161441
Forgot the pic

>> No.6161451

>>6157137 (OP)
>What was it about Gen 1 which made it have so much fucking soul and which was lost in newer generation?
at times, hardware limitations bring out more creativity. I think the original Pokemon is a fine example of this.

>> No.6161452

>>6160839
>hacks like Falkner's Pidgeotto
what does this mean?

>> No.6161825

>>6161001
I don't think Lance has three illegal dragonites.

>> No.6161830

>>6161452
He has a level 9 pidgeotto or something ridiculous like that, maybe that’s what they mean

>> No.6161856

>>6161001
>lance has three illegal dragonites
he does
>>6161825
you're a numbskull

>> No.6161857

>>6161830
you could catch low level pidgeottos in gen 1 early in the game iirc

>> No.6161859

>>6161407
We call your type johtoddlers. >>6161336 is a prime example.

>> No.6161861

>>6161859
>We
Who?

>> No.6161951

>>6161859
Cope harder

>> No.6162181

>>6157137
You played it when you were a kid

>> No.6162204

When Pokemon first came around during that time, it was just great. Compare that with what we got today and you'll see that it should have ended a long time ago, but then again, greedy people love money.

>> No.6162964

>>6159090
>>6159114
Yellow (except the Japanese version) was a Game Boy Color game and had different palettes for each town.

Red and Blue and Green (and Yellow in Japan) were just Game Boy games with no inherent color. But if you played them on a Super Game Boy, they had different colors for each town too. If you played them on a GBC, the BIOS would change the colors too, but technical limitations there meant the whole world was one color and all the sprites were another color; no different colors for different towns like on the SGB.

>> No.6162972
File: 160 KB, 640x480, whitecity2.jpg [View same] [iqdb] [saucenao] [google]
6162972

>>6157143
Crystal paired with Stadium 2 makes for maximum comfy.

>> No.6163047

>>6162972
crystal works with stadium 2?

>> No.6163060

>>6157235
>Mewtwo in gen 2
Sorry boomer but everyone knows Snorelax was the king of the gen 2 meta and would btfo mewtwo.

>> No.6163107

>>6163047
It released alongside it in Japan. It was always intended ot be put together.

>> No.6163395

>>6157161
>Also possibly the best soundtrack on the GB.
Kirby's Dreamland 1 and 2.

>> No.6163749

>>6162964
It’s all single colors on the GBAs too. What gives? Why is the super GB superior?

>> No.6164059

>>6157337
ironic you're the one posting that image

>> No.6164389
File: 14 KB, 447x427, screenshot.png [View same] [iqdb] [saucenao] [google]
6164389

>>6161407
These are some old tiles for a potential upcoming Gen II romhack. The fidelity is a bit higher than Gen II for the neon Tokyo aesthetic but I still want to keep a similar atmosphere to the original.

Thoughts?

>> No.6164393

>>6164389
I love it personally, dont know how well it will work on the gbc screen though.

>> No.6164553

>>6164389
)Oh shit Anon, you did those night-life gen 2 images? Where have you been? Got more images to share?

>> No.6164564

>>6163749
Better hardware, GBA just had a basic bitch GB/GBC cartridge reader that was seperate from the GBA cartridge reader

>> No.6164567

>>6161407
Gen 2 is shit. Gen 1 is the only worthy gen

>> No.6164635

>>6164389
Extreme Soul

>> No.6165235

>>6164389
uhhh... hello? based department?
Do you have a pokecommunity or a github page for this anon? It looks real nice.

>> No.6165889

>>6157263
Are you retarded?
Who keeps the shit and for what reason ?
Thats some autismcompletionist.

>> No.6165909

>>6163749
games made with super game boy in mind have a special pallette just for it. this is different from a game boy color pallette. all gameboy games on the game boy color can only pick from a selection of preset colors, assigned to each of the 4 shades of grey. like megaman's default pallette is red on green iirc. mario land is red on blue.

>> No.6166048

>>6157863

This. New games are too childish and safe.

>> No.6166069

>>6164389

looks awesome anon.

>> No.6166242

>>6157142
Eat shit and kys angry homo

>> No.6166505

>>6157137
let's see:
>limited palette and sprite-size always worked well to stimulate artists into creating nice sprites. Since they can't just make the model look more like what it's supposed to be then they need to work inside their constraints to communicate to you their vision. They're desperately trying to tell you something as opposed to just powering through and calling it a day. The limited palette made them communicate through artistic expression, to make you imagine what the artist imagined without showing it to you.
>Same applies to music. I don't like recommending youtube but 8-bitmusictheory's video on pokemon music explains this better than I ever could.
>It was new, interesting, not attached to all the drama.
>Dungeons were made, even easy as they were, to fool and test you. The game design of developer vs player is lost today for the most part. you're not playing games anymore, you're watching a movie with an elaborate dvd menu.
>internet was not as big, you had to find out things, talk to your friends, it looked like all of you were stranded together in the game. Nowadays you know the entire journey without playing.
>the first two were things someone built because they didn't exist and he wanted them to exist. The later ones were built BECAUSE the first ones existed.
>>6157845
>I think that “soul” feeling has a lot to do with nostalgia and childhood wonder.
I have a hard time agreeing to this. delving into games I never played as a kid they do have a charm even "retro-styled" current games fail to achieve. There's exceptions (like shovel knight) but even those are still different. IT has a lot to do with game design staples IMO... in an attempt to make games more enjoyable some QOL changes are made and they take away from the experience. Item management, dying, being locked out of content, those are all things that most current titles mitigate or eliminate, in order to get the players more invested, and it makes the games less interesting

>> No.6167086
File: 70 KB, 720x720, 1574042503550.jpg [View same] [iqdb] [saucenao] [google]
6167086

Just got done swapping out the batteries in blue, gold, and crystal.
Gold was DEAD, rip save
Blue and Crystal got their saves backed up and restored.
Being able to move around cart saves with a n64 everdrive is great.
Hopefully this fixes the time keeping not moving right.

>> No.6167097

>>6157137
gen 2 and 3 were a million times better

>> No.6167508

>>6164389
Fucking sick bro

>> No.6167996

As soon as Gen 2 came out I realized Gen 1 was pretty shit.

>> No.6168034

>>6157137
Dreamlike and comfy is a good description.
I always get this from Link's awakening too.
You often walk into people's homes and their whole family and life is in that room.
Just makes me think of being a kid, being secure, being around good friends and close family.

It helped that I lived in the countryside, and the neighbour kids played Pokemon, and when they'd call round, we'd go and play in fields or ride bikes.

Then 9/11 happened and everything changed...

>> No.6168043

>>6164389
It's really great, how would it look during the day?
Is a slightly darker wall coloring too dusky for a gbc playthrough?

>> No.6168093

I think for me it has to be the gliches for both gen1 and gen2 they both oze charm and with very few Pokemon the hope of catching them all also fueled many first time players to care about the gameplay. Also the designs overall were top notch expecially the legendary Pokemon probably the most memorable.

>> No.6168547

>>6157248
>not using your master ball on a random Ditto somewhere along the path of victory road.

Fuck your dick off you fuck

>> No.6168725
File: 393 KB, 720x888, 20181007_133529.jpg [View same] [iqdb] [saucenao] [google]
6168725

>>6157845
Five star post. I've been musing lately on Zelda games and what it was about BOTW that made it so appealing to me, and you hit the nail on the head. I still go back and play OoT and MM every couple of years, same with SM64, and I'm hit hard by that wave of nostalgia. BOTW is the only thing that's given me that feeling of adventure since the early 2000s.
I think a large part of it is time management. I'm a 30 year old boomer now; I have a career, a wife, a dog, and non-vidya hobbies. If I get around to playing vidya on the weekend, it's for an hour or two at most. It's not that my schedule is that tight (although sometimes it is), it's just that my priorities have shifted. Spending a whole day dicking around on TF2 or a Zelda overworld is a lot of fun, but it feels like time wasted now. I can't imagine what the feeling will be like when I have a couple of kids to look after.
But, as a kid, my brother and I would piss away hours at a time on the weekend running around Hyrule Field to see what we could find, or spend entire days just fishing at the OoT fishing hole, or run around Peach's Castle just for the fun of it. I remember many nights turning on Pokemon Red just to wander around and see what was out there. I can't do that anymore, if I'm going to play I need a set objective or else my mind feels as if I'm wasting time. There's a lot to be said about actually having the time to relax and enjoy a game's exploration aspects, and I feel as if a lot of that leaves you when you get older.

>> No.6168790

>>6168034
I never rode a bike or played outside much as a kid (explains why I'm here) but either way I saw kids outside every day and didn't see any difference pre and post 9/11 in terms of how frequently they played outside or rode bikes. And I was in New York minutes from New York City.

>> No.6168827

>>6168093
Gen II has a glut of trash designs, including Cyndaquil line. The only reason Chikorita wasn't better recognized is because little boys are easily captivated by flaming things, no matter what they are.

>> No.6168843

>>6157137
Because gen 1 and 2 were designed by Satoshi Tajiri, and they were the only gens with universally good artists. It's a shame the cut gen 1 and 2 designs weren't reused as-is because they look so much better than the new shit.

>> No.6168846

>>6168827
Nah, you're a fucking idiot. You probably like the gen 3 onwards starters as well, which are all shit. Every single one of them.

>> No.6168968

>>6157142
Soul is real, man.

>> No.6169076

>>6168846
>You probably like the gen 3 onwards starters as well
Yup. I do.
>which are all shit. Every single one of them.
On the contrary, you seem to be the shiteating moron.

>> No.6169081

>>6168843
>It's a shame the cut gen 1 and 2 designs weren't reused as-is because they look so much better than the new shit.
wtf this is the most retarded opinion someone could have on retro Pokemon designs
those abortions were cut and redesigned for a reason---they were almost universally trash outside of e.g. Girafarig and Octillery

>> No.6169096
File: 25 KB, 216x193, cut pokemon.png [View same] [iqdb] [saucenao] [google]
6169096

>>6169081

>> No.6169238

>>6157145
>calling people on /vr boomer

>> No.6169447
File: 50 KB, 369x360, 1579987631794.jpg [View same] [iqdb] [saucenao] [google]
6169447

>>6157137

>> No.6169461

>>6160839
>metagame
caring about meta is how you know to disregard someone's pokemon opinions desu

>> No.6169463

>>6158128
you know those really scantily dressed trainers?
yeah, those are meant to be prostitutes

>> No.6169531

>>6169461
I see you are a manchild of tossing a game away as soon as you beat the main story

for the record, Pokemon multiplayer is a major selling point, and you're not cool for disregarding it---at all

>> No.6169545

>>6157146
this is the best answer. It was kind of an indie gameboy title. Now it's all corporate

>> No.6169546

>>6169531
imagine taking multiplayer with your friends so seriously that you look up meta strategies to beat them.

>> No.6169549

>>6168968
no it's just another word for your rose-colored glasses

>> No.6169567
File: 437 KB, 1508x1493, 1473992747367.jpg [View same] [iqdb] [saucenao] [google]
6169567

>>6169546
>"It's just a game."

>> No.6169573 [DELETED] 

>>6169567
t.
https://www.reddit.com/r/stunfisk/
https://www.reddit.com/r/CompetitivePokemon/

>> No.6169582

>>6157137
It's because it did not have any Tranny's in it.

>> No.6169645

>>6157137
the fact that you didnt have to pay taxes by then.

>> No.6169668

>>6157919
>but muh baby mons
You have shit taste.
Gen 2 was the beginning of the end.

>> No.6169678

>>6169573
I didn't need to know these exist, but thanks for trying to share some of your culture with us, Leddit.

>> No.6170404

>>6168725
>I remember many nights turning on Pokemon Red just to wander around and see what was out there. I can't do that anymore, if I'm going to play I need a set objective or else my mind feels as if I'm wasting time.
this is exactly it. the way Id play games often as a kid was just mindlessly exploring like I was in another world. you get older and don’t approach games like that or have time to play like that anymore, so it’s never as engrossing. On top of that, the new games seem so streamlined and linear. BotW felt like I was playing like a kid because just going off into any direction and exploring the world was how you’re meant to play. N64 Hyrule felt like a big mysterious open world when I was 8 and in BotW it actually was, so it came really close to capturing that feeling. I think that’s also why people wish for a big Pokemon game in that style. I don’t play the new games but if one came out that just sort of threw me into a giant open version of Kanto and left me to my own devices, I’d be really enticed.

>> No.6170457

>>6157137
Focus on exploration. There aer optional paths and forks in the road, hidden areas you could access to catch legendary pokemon, how you could do some gyms before others, etc. Also the game had at least some difficulty, as you had to grind to get strong pokemon.

Newer games gate you off and hold your hand with cutscenes, plus hand you so much free XP that your pokemon are always overleveled. Also they do nothing to evolve the franchise, so you're playing the same game since Gen 1

>> No.6171270

>>6170404
botw was trash and had no interesting content after the first few shrines/koroks.

>> No.6171279

Gen 1 and 2 did a good job of making you feel like you're out in the countryside. Towns are sleepy, people are mostly out on their own on the road rather than congregating, there's not a lot of high-tech stuff. The music is minimal, the colors pastel. It does a good job of feeling "quaint." Later entries are brighter, livelier, have more "events," more NPCs and interactions, more story drama, and more metropolitan sorts of areas.

>> No.6171668
File: 120 KB, 703x1025, 1578634192853.jpg [View same] [iqdb] [saucenao] [google]
6171668

>>6171270

>> No.6171940

RB was before the series had an identity on which to stagnate. It was just "monster catching rpg" instead of "pokemon game (x)".

>> No.6171948

>>6171940
It also should be noted that NPCs in RB talk about things other than pokemon and game mechanics.

>> No.6173806

>>6157146
Anything after Gen I there was a focus on cuteness and it made the new pokemon look ridiculous.
Gen I is Pocket Monsters
Anything after is cute animefag moeshit fanservice.

>> No.6173814

>>6157142
autism

>> No.6175328

>>6157137
But Hoenn Gen 3 was the most soulful gen, anon.

>> No.6175794

>>6157845
>>6168725
Based posts. I still remember finally making through the E4 after many tries with half of my team dead and the other half fucked up, only to find out I still had to fight the rival. One of my fondests "are you shitting me" moments in videogames

>> No.6176420

>>6157175
This issue can be expanded to all aspects of the material world. Seek freedom

>> No.6176935

>>6157137
It was new and you were a child.

>> No.6176953
File: 28 KB, 300x282, thumb_excited-troll-face-quickmeme-54379706.png [View same] [iqdb] [saucenao] [google]
6176953

>>6159114
>That's not by the game though, but hardcoded color palettes in the GBC Bios itself.

>> No.6176959

>>6164389
you keep forgetting the games resolution. its going to look like shit when you aren't looking at all of that from one big picture. also grabbing random japanese kanji its cringe as fuck.

>> No.6176969
File: 131 KB, 645x773, socFOzT.jpg [View same] [iqdb] [saucenao] [google]
6176969

>>6168725

>> No.6177002
File: 84 KB, 500x438, tumblr_le3ww5LDgf1qzvs0a[1].png [View same] [iqdb] [saucenao] [google]
6177002

>>6163749
>>6165909
>go looking for GBC version of Kirby's Dreamland 2 ending for comparison to show it
>it's so complete shit that nobody, NOBODY has it anywhere

This image is actually impossible to see if you play Kirby's Dreamland 2 on a Gameboy Color.

>> No.6177019

>>6173806
You mean anything after gen II right?

>> No.6177027

>>6177019
>and here we see the johtofag, desperately riding on gen 1's coattails. The natural state of this creature, it cannot function on its own.

>> No.6177034

>>6177019
>Cyndaquil
>Chikorita
>Bellossom
>Blissey
>baby mons
>Snubull
>Hoppip line
>eeveelutions
>Sentret line
>Larvitar
>Lanturn
>Girafarig (especially considering its beta)
>Wobbuffet
etc.

>> No.6177062

>>6177027
>>6177034
>Butthurt Kanto purist that doesn't think gen II is the ideal evolution of gen I.

>> No.6177092

>>6177062
>Kanto purist
I'm not
>doesn't think gen II is the ideal evolution of gen I
It's not

Way to be a butthurt johtoddler that can't stand criticism

>> No.6177108

>>6157208
>The game is linear until like gym 3 and then you can do pretty much whatever you want
So you never actually played the game? People bitch about modern Pokemon being "linear", but old Pokemon was, too. It just tricked you into thinking it wasn't because the maps have more interconnecting routes, but there was still, largely, only one way to progress. The only real choices you get are whether you do Saffron gym before Celadon, although based on the levels of the Pokemon and the fact that you should clear out the Game Corner and Silph Co before you can touch Saffron Gym really makes it silly to attempt it in any other order. I suppose you also have the choice to skip Seafoam Islands, since you can surf to Cinnabar from Pallet Town instead, but even then you need to do everything in Fuschia City before being able to surf anyway, so it's still not much freedom.

>>6159573
>muh nintendo switch games are bigger
Sword and Shield certainly weren't.

>>6159236
>dreamlike
>surreal
>Why do people always fucking parrot this shit?
Because Zoomers. They're used to video games being extremely detailed, fleshed out, cinematic experiences with graphics like a Hollywood movie, so when they play something 20+ years old that has a deliberate art direction in order to surmount hardware limitations and requires them to use their imaginations to fill in the blanks, it fucking breaks their brains because they're used to having everything unsubtly forced down their throats.

>> No.6177779

>>6177019
Gen II is drastically more moefaggy so it's borderline.

>> No.6177829

>>6177108
Anon are you high? Gen 1 opens up almost entirely after the third gym. Everyone knows this.

>> No.6177872

>>6157161
>unfinished and apparently pointless stuff
I unironically think they did that shit on purpose.
Like >>6157242 points out, the IRL aspect was huge. Every lunch and recess kids talked about pokemon, then one kid got a link cable, then more, everyone battling these ongoing ad hoc tournaments to become the very best. Meanwhile communally trying to figure out the game's vague-ass buggy systems, investigate rumours; argue whether Mew was real. Then they toured and gave them out and blew everyone's mind.
There was a whole arc to how that meta stuff played out and I'm prepared to believe it was 100% planned, not just 90% intentional.

>> No.6177880

>>6177872
You might find this interesting: https://www.glitterberri.com/pokemon-red-blue/early-concept-art/2/
>Pocket Monsters was named Capsule Monsters in the original planning documents. These include a prediction written by Tajiri in story-form regarding how the game would be received and played after its release.

>A (Hypothetical) Story Set in the Not-So-Distant Future…

>It’s been a month since the release of Capsule Monsters, a monster game that incorporates RPG elements into a dungeon-covered overworld. You know those vending machines that sit in front of candy stores and toy shops selling capsule toys called “gashapon”, right? I guess I could describe the game as being similar to the excitement you get from collecting those capsules.

>In Capsule Monsters, 200 types of virtual monsters live in equally virtual underground dungeons on the Game Boy. The game’s hero can befriend these monsters and win them over to his side by increasing his Charisma, a game parameter not yet widely known among Japanese audiences. Charisma is featured in the Wizardry series, but it seems like Japanese games have yet to make use of it. Naturally, Capsule Monsters also allows you to capture creatures alive rather than defeating them in battle, as you’ve done in RPGs up till now.

>The roster of over 200 types of monsters includes creatures that you won’t necessarily encounter, creatures who will choose not to ally with you, and creatures who you’ll miss the chance to encounter entirely, and thus never be able to catch. My friends and I call these “illusory monsters”.

>It just so happens that I have three Green Dragons, which only appear very rarely in the corner of an underground dungeon, four levels down. In order to catch just one of these illusory monsters, players of a certain level have to spend an average of 2 hours wandering around a particular area. My friend, Takuji, doesn’t have any Green Dragons, but he is allied with 2 Fireflies instead.

>> No.6177884

>>6177880
>In class, discussion about Capsule Monsters really heats up after the bell rings. Who has which illusory characters? How many? We’re not just bragging, exactly. Once my friends and I come to an agreement, we connect our Game Boys via Link Cable and then we can use it to trade monsters. That’s why we get excited, because we’re negotiating which monsters to trade for what, and how many.

>Takuji and I finally finished negotiating. He’d agreed to trade one of his Fireflies for two of my Green Dragons. But I still felt like our exchange was a little unbalanced. I asked if he wouldn’t mind adding 5 Powerkings, monsters with the strength you might expect to see in soldiers, and we finally struck a bargain. Powerkings have a high encounter rate, and you’ll quickly run into them if you wander around dungeons. They’re strong, though, and the theory is that, if you have a lot of them, you can put them to work as soldiers when you run into other monsters. Takuji and I hooked up the Link Cable and traded monsters. The Game Boy plays sound effects as the monster data is being transferred, so we could hear the monsters’ cries.

>Word of mouth has turned Capsule Monsters into a hit. While I was riding the train to school, I discovered that students from other schools played too. I pulled my Link Cable out of my school bag as I addressed them. “Excuse me,” I said. “I have a Firefly and a Green Dragon. What do you guys have? How about a trade?”

>> No.6177889

>>6160251
>I've never seen someone play a retro game they had never heard of before and say it's dreamlike and surreal
Hello, here i am.

>> No.6178082

>>6157142
/thread

And yet somehow 200+ replies followed. You people are helpless

>> No.6178396

>>6177880
>It’s been a month since the release of Capsule Monsters, a monster game that incorporates RPG elements into a dungeon-covered overworld. You know those vending machines that sit in front of candy stores and toy shops selling capsule toys called “gashapon”, right? I guess I could describe the game as being similar to the excitement you get from collecting those capsules.
And today it would have been the SnapChat app. Product of its time.

>> No.6178398

>>6178082
you're welcome to return to reddit if it doesn't suit you

>> No.6179272

>>6177829
>Gen 1 opens up almost entirely after the third gym
>opens up almost entirely
That's a funny way of saying "forces you to go through the rock tunnel because literally every other path is blocked"

>> No.6179430

>>6157137
Are there any Gen I mods that add more moves to the game? I think one of the biggest issues with Gen I is the shallow movepool almost every pokemon has. Hardly any fighting or bug type moves and way too many normal type moves.

>> No.6179439
File: 46 KB, 576x301, 69d69fbba6e26b9d84d82902c04fe1cd3025a6a6_hq.jpg [View same] [iqdb] [saucenao] [google]
6179439

>>6179430

>> No.6179442

>>6177880
>The game’s hero can befriend these monsters and win them over to his side by increasing his Charisma
Pokemon porn is the true goal of Game Freak's original plan.

>> No.6179443

>>6179272
>play Red/Blue
>skip Brock
>beat Misty
>get Cut
>go to pokemart
>buy poke doll
>go to Lavender town
>go into cemetary
>throw poke doll at Marowak ghost
>save the old man
>get poke flute
>awaken one of the Snorlax
>you now have access to almost the entire region except Cinnabar island

>play literally any other pokemon game
>"welcome to ABC town, sorry, the road out of here is closed, but you should totally check out the gym"
>beat gym
>"would you look at that, the road just opened up again! I wonder where it goes?"
>follow road
>"welcome to DEF town, sorry, the road out of here is closed, but you should totally check out the gym"
>beat gym
>"would you look at that, the road just opened up again! I wonder where it goes?"
>continue this pattern forever
It was fun to build my team in Gen I witu only beating 1 gym, now I have complete 90% of the game to get a specific pokemon in its baby stage and then grind exp to get it from level 20 to 60 because I already beat all the trainers and gyms to get there.

>> No.6179445

>>6179439
>physical/special split
>majority of glitches are gone
>most of the battle mechanics are completely redone
No thanks

>> No.6179448

>>6179445
Gen3 dlesnt have the special/physical split yet

>> No.6179451

>>6179448
>>6179445
I meant the special stat becoming special attack and special defense, my bad

>> No.6179458
File: 129 KB, 1001x455, img016.jpg [View same] [iqdb] [saucenao] [google]
6179458

>>6179443
>play Red/Blue
>skip Brock
Stopped reading there. Nice fanfiction.

>>6179445
>Wanting glitches and broken battle mechanics
I always knew Pokemon fans were retarded, but goddamn.

>> No.6179468

>>6179458
I know this is a troll post, but for anyone interested, here is the Pewter City skip
https://glitchcity.info/wiki/Pewter_Gym_skip_glitch
I liked how you could ass rape people with leech seed+toxic.
Hyper Beam not recharging after KO was good.
Criticals based on speed was kinda shitty, but made pokemon like Persian much better.
Hitting through substitute was bad, I don't like that one.
Criticals cancelling out stat changes sucked, too.
Waking up taking a turn sucked.
I don't mind agility+wrap being extremely powerful.
Never thawing out of being frozen was pretty bad, too.

>> No.6179471

>>6179468
>glitch
Oh, you're retarded. My bad.

>> No.6179475

>>6179468
Yeah, Hyper Beam not recharging was fun, and made prediction around the move interesting in multiplayer. Like switching to Golem or Rhydon when you see it coming.

>> No.6179479

>>6179471
>he doesn't exploit glitches to maxmimize exploration in games
I bet you only do what the strategy guide tells you to do

>> No.6179481

>>6179468
>having to employ a glitch to get the game to "open up"
>needing to abuse broken/bugged battle mechanics in a game for literal children
Christ, even /vr/ Pokemon fans are mentally ill.

>> No.6179484

>>6179481
Sorry, I forgot we're not allowed to have fun when we play games

>> No.6179486

>>6179479
>game is so shit you need to exploit a glitch to be able to explore
Nah, I just spend my time playing better games instead of obsessing over some poorly-programmed bug collecting sim I already beat when I was 10.

>> No.6179490

>>6179468
>I don't mind agility+wrap being extremely powerful.
This one I disagree with though, wrap was the most annoying thing. Especially on the actual cartridge where it makes battle unbearably slow.

>> No.6179491

>>6179484
>HURRRR, GEN 1 IS BEST BECAUSE EXPLORATION
>actually you have to exploit a glitch to be able to do anything out of sequence
>HURRRR BUT MUH FUN
Goalposts: moved.

>> No.6179497

>>6179491
You don't have to exploit glitches, even if you follow the path the game puts you on, you still have the ability to do things out of order. Gen II has I think 1 time where this is possible but none of the other games do, even if you include glitches.
Also,
>getting this buttmad about how someone plays a game "for literal children"

>> No.6179503

>>6179491
You can't deny it has more exploration than the most recent Pokemon games. Pokemon Sword and Shield hardly even has any dungeons to explore, and less secret or optional areas like the Unknown Dungeon, Power Plant, or Seafoam Islands. The Wild Area is nice, but pretty much everything else feels too streamlined compared to the earlier games.

>> No.6181801

best/easy way to get crystal and stadium 2 emulating together?
Im hoping it would be as simple as two cores in retroarch which work seamlessly together

>> No.6181946
File: 78 KB, 900x600, 102313_1.1.jpg [View same] [iqdb] [saucenao] [google]
6181946

>>6178398
Are you at least semi-aware soul/soulless is A FUCKING REDDIT MEME?

>> No.6182020
File: 248 KB, 820x1184, image.png [View same] [iqdb] [saucenao] [google]
6182020

>> No.6182078
File: 276 KB, 392x597, jay sneedman.png [View same] [iqdb] [saucenao] [google]
6182078

>>6181946
>>6178398

>> No.6183709

>>6157137
it didn't have a color pallete?
the gbc added the watercolor colors and gold and silver had more somber music to go with the night mode

>> No.6183825

>>6161445
Palette-based consoles had god-tier color direction.

>> No.6184551 [DELETED] 

>>6157238
lol does ur lil retard brain have to see big, bright colors in order for the game to be good or not?

>> No.6184573
File: 15 KB, 256x224, sgbpkmncolors.jpg [View same] [iqdb] [saucenao] [google]
6184573

>>6183709
Red and Blue had Super Gameboy color palette that changed depending on Pokemon battle sprites, locations, etc programmed in when they initially came out. (before Yellow) Not 100% about Red and Green in Japan but almost positive they had the same Super Gameboy color palette as the Super Gameboy of course was out in Japan by then.

>> No.6186302

>>6182020
KINO?

>> No.6188648

>>6176959
I don't know, man. I think even considering the games resolution, things are fairly are visible. The kanji is comfy.

>> No.6188727
File: 45 KB, 580x514, pokemon_mew_birth.jpg [View same] [iqdb] [saucenao] [google]
6188727

Did you guys celebrate Mewtwo's bday?

>> No.6188730

>>6184573
Yeah, Green has a border similar to Red's with the pokemon cards.
Blue has the starters because Blue was a special third edition.