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/vr/ - Retro Games


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6163940 No.6163940 [Reply] [Original]

https://www.youtube.com/watch?v=VuqSUlW2atI
https://www.youtube.com/watch?v=4g7ytpHVYuc

>> No.6163948

Is this what developers intended?

>> No.6163991

>>6163948
don't care but I can post about it despite never using it in real hardware threads.

>> No.6164017

Post a longplay of Ghost in the Shell for the PSX at 60hz

>> No.6164032

>>6163940
just watched both vids
the main selling point is overclocking. so games that normally hit 30fps and dip in sections will stay 30. but you can also change the fps to whatever.

i think i already use this for bomberman 64 multiplayer. it has crazy slowdown otherwise.

>> No.6164036

only problem is that a lot of games don't just let the CPU max out and slow the game down, they have their own rules in software to determine whether or not the scene is too complex and proactively slow themselves down...

>> No.6165459

>>6163940


Because Daniel resorted to raising the counter factor on demanding games, just to get "full speed". So the "~80 fps in Vigilante 8" is a lie, because it's frame skipping.

>> No.6165485

Let me know when the King's Field games can be played without massive slowdown and dogshit framerate.

>> No.6166407

>>6163940
Why is it that the videos talk about FPS changes while the web page with the remaining info only talks about VI/s? They're unrelated cause constant vertical inputs don't ensure a stable framerate and most players care more about FPS than VI. Besides, testing N64 emulation with a brand new high end AMD CPU that is used for professional use like graphical work? Are you serious? I bet most people on this board don't even have a quad core processor with a higher clock speed than 3Ghz.

>> No.6166414

>>6165485
that just means it's running accurately.

>> No.6166510

>>6166407

???

>> No.6166538

>>6166510
The videos in the OP have a link to a webpage where they're telling more about the update where they also posted a benchmark with several CPUs, one of them being a Ryzen 9 3950X. It's also posted in the OP of a similar thread on this board. >6159537

>> No.6166564

>>6163948
Absolutely.

>> No.6166880
File: 1.20 MB, 1920x1080, wakka.jpg [View same] [iqdb] [saucenao] [google]
6166880

What year will I be able to play N64 and PSX games flawlessly on the latest Raspberry Pi and how many decades old will the N64/PSX consoles be by then?

>> No.6166884

>>6165485
lol, that's fromsoft's first game. that's how it actually plays

>> No.6166885

>>6163940
4:13 jesus, i remember the name of that game i think, it's overboard right? i havent seen it since last i played it on a psx demo disk over 20 years ago but i still (think) i remember the name correctly

>> No.6166896

For Beetle, PGXP doesn't even work with the dynarec yet and if you have a good PC the cached interpreter was already fine. Useful for weaker devices I guess (though don't get me started on overclocking and its primary use of making short showoff videos, breaking games beyond that).

>> No.6166907

>>6166880
Shut up! The Pi emulates up to the PS2 with 100% compatibility! 100%!

>> No.6166913

>>6166880
Shut up! The Pi can't already play any N64/PSX game at full speed already! Like... Uhhhhh I can't think of anything right now but there must be something!
You should buy this other Chinese piece of shit instead! Or get a used Optiplex!

>> No.6166917

>>6165485
terrible weeb games

>> No.6166923
File: 464 KB, 1324x992, maaaario.png [View same] [iqdb] [saucenao] [google]
6166923

>>6166907
isn't ps2 nearly impossible to emulate on ARM processors? not even an emulator with ARM support available at the moment?

>>6166913
i own a pi and it struggles with n64 and some psx games. it's not the latest pi but ive read it still struggles.

>> No.6167045

>>6163948
To play the games at full speed? Yes.

>> No.6167049

>>6166880
Meme SoCs will improve at a faster rate than optimization will for your particular meme SoC. Get a real computer.

>> No.6167052

>>6166913
You already posted benchmarks of the Pi4 running N64 games at sub-60fps, which means below full speed. This includes popular games like Ocarina of Time. Get a real computer.

>> No.6167054

>>6166923
He's a troll and also got me in the Pi FPS thread. PS2 is absolutely out of reach for anything but the highest spec ARM CPUs and even then not all games run well.
The Pi 4 is decent for anything up to N64 (at stock +50% faster than Pi 3 and more with overclocking), but nowhere near fast enough to play PS2 games.

>> No.6167060

>>6167054
>he's a troll
>he also got me
i think 'joker' is a better term since what he's saying is so obviously false that i don't think he expects to fool anyone

>> No.6167071

>>6163940
Do these fps increases even matter if they break the game speed?

>> No.6167137

>>6167052
>OoT runs at 20 FPS natively
>>6167054
>He's a troll and also got me
>I was wrong

>I was wrong

>> No.6167509

>>6165459
>because it's frame skipping.
big if true. I thought the whole point of retroarch was to avoid shit like that which is why everyone always complained about it not running well on their potatos.

>> No.6167518

lol. The World Driver Championship clip shown still has shitloads of slowdown at the beginning of a race and throughout that's not present on an actual n64, even though the emulator reports fullspeed. I noticed that shit ages ago but no one cared. The game runs at a solid 30 fps which is the whole reason anyone even talks about it.

>> No.6167529

>>6167518

>hey look at me lying

>> No.6167564

>>6167529
well you could always run it on project 64 or mupen64 stand alone and see how it should perform

>> No.6167582

>>6163940
>internal fps: 14.99
to all the idiots that think that this makes the games run better. it really doesn't.
it's only so potatos (like my laptop) can run the emulator.

>> No.6167835

This would help more for the 64

>> No.6168010
File: 104 KB, 1024x768, g-police.jpg [View same] [iqdb] [saucenao] [google]
6168010

>>6167054
>highest spec ARM CPUs and even then not all games run well
so there are PS2 emulators for ARM? i couldn't find a single one two years ago when i looked around

>for anything up to N64
i assume you mean up to and including N64

>> No.6168015

>>6167509
That's not true in the slightest, you can put any cores you want in there.

>> No.6168019

>>6168010
Play! does work on android

>> No.6168042
File: 331 KB, 1073x764, finding match.png [View same] [iqdb] [saucenao] [google]
6168042

>>6168019
im talking about PS2

Play! does not support playstation 2

>> No.6168045

>>6168042
disregard that, i suck cock

was looking at the wrong website... it does appear like Play! is playstation 2

HOWEVER, are you sure it supports ARM android and not just x86 android? x86 android is not uncommon

>> No.6168098

>>6167564
>how it should perform
>on project 64

>> No.6168115

>>6167137
You seem awfully triggered and are newfag enough that you didn't know most stand-alone N64 emulators show VI/s, not FPS.

>> No.6168116

>>6163940
>dynarec
No thanks, always a sloppy hackjob with accuracy issues over interpreter.

>> No.6168132

>>6167582

The video goes into how you can overclock a lot of games to make the internal FPS better

>> No.6168134

>>6168010
There's Damon PS2 on the Play store at least. It's also possible to compile PCSX2 for ARM with a bit of fiddling, or at least it was in the past, but no recompiler means it's very slow.
Oh wow, this Damon PS2 apparently uses a double JIT setup that goes from MIPS->x86 and then x86->ARM. You can imagine how efficient that is.

>> No.6168136

>>6168132
Overclocking breaks most games in minor ways, and some in severe ways. Even the GTE speedhack which extremely compatible compared to a general overclock causes issues with many games.

>> No.6168143

>>6168136
>Even the GTE speedhack which extremely compatible compared to a general overclock causes issues with many games.
Like what? I always took the GTE overclock as a free performance boost (for games which use it heavily and hang below their target fps).

>> No.6168180

>>6168143
The post carousel cutscene hangs in silent hill (in-game, not FMV, the animations just stop working and the cutscene fails to naturally end), and I had some games fail to loop their level music. With such a large library of games, and a tiny amount of people actually using it, we'll never have a full compatibility list. Those timing differences can manifest in strange ways. Still, I'd rather have 30fps with minor dips in the event that it's bottlenecking somewhere else (smoke/explosion effects in Medal of Honor, for example) than the vanilla framerate which is close to unplayable for a lot of full 3d games.

>> No.6168346

>>6168115
Show an example

>> No.6168417
File: 287 KB, 960x900, doom.png [View same] [iqdb] [saucenao] [google]
6168417

>>6168134
guess that'll be playable without dips in about 8 years