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/vr/ - Retro Games


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6163562 No.6163562 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6155746

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR


Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6163563

=== NEWS ===

[1-29] Doom Eternal to allegedly not have any MTX
https://youtu.be/7bw65h8yeXI

[1-28] January Jump Jam released
http://celephais.net/board/view_thread.php?id=61832

[1-24] Champions monster randomizer is updated to v2.666
https://forum.zdoom.org/viewtopic.php?f=43&t=60456

[1-23] Kingpin: Life of Crime is getting a remaster under the title Kingpin: Reloaded. Set to release some time this spring.
https://store.steampowered.com/app/1224700/Kingpin_Reloaded/
https://www.youtube.com/watch?v=_B_kgepGyro

[1-21] The Half-Life series is free on Steam until the release of Half-Life Alyx in March
https://store.steampowered.com/news/57848/

[1-20] VDP Monster Randomizer gets an update
https://www.doomworld.com/forum/topic/106432-vdp-monsterrandomizer-updated-january-20th/?page=2&tab=comments#comment-2069131

[1-18] Mars 3D re-released with a full English translation
https://mars3d-game.wixsite.com/index

[1-14] Anon shares the maps for the now abandoned /vr/ Heretic Project
https://archive.org/details/vrheretic

[1-14] New Video, Doom add-on guide
https://www.youtube.com/watch?v=ISSTfix7-iA&feature=youtu.be

[1-14] New Doom Eternal Trailer
https://www.youtube.com/watch?v=FkklG9MA0vM

[1-14] Bethesda interviews Romero
https://slayersclub.bethesda.net/en/article/1vt4DnYWjIz6T8KbegBs8G/nods-to-mods-interview-john-romero

[1-13] Port of prBoom to GBA
https://github.com/doomhack/GBADoom

[1-11] Sunder update adds in MAP18
https://www.doomworld.com/forum/topic/46002-sunder-map18-emerges/

[1-8] Death Wish for Blood is up to version 1.6.10
https://www.moddb.com/mods/death-wish-for-blood/downloads/death-wish-160-updated-10-31-19

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6163567

>>6163562
Hexen 2 but on Steam, Gamejolt, Xbox Game Pass, and Origin

>> No.6163570

Poison of envy and smite of disrespect.

>> No.6163574

>>6163570
without any sarcasm:
i'm glad that post happened

>> No.6163578

That mech mod is looking real good, there's a serious lack of giant robot simulators these days.

>> No.6163603

>>6163570
Who would have thought that Dracula played Doom? Also ZeroMaster as a Belmont confirmed.

>> No.6163615

imagine not liking unreal

>> No.6163627

Started playing Shadow Warrior, what the fuck is up with this level design? The switch hunting from level 2 onward feels like Hexen and I hate it.

>> No.6163628
File: 643 KB, 1280x1024, whips and chains actually just chains.png [View same] [iqdb] [saucenao] [google]
6163628

Imagine wanting to kill yourself every day

>> No.6163630

>>6163563
>not having microtransactions is now considered a great and daring choice
the state of the modern game industry

>> No.6163643

>talking about new games on a retro board
Kill yourself kudasai.

>> No.6163645

>>6163578
It would be better if they had their own mapsets. Doom maps don't really fit, still cool though.
Wonder how an Armored Core Doom would play like.

>> No.6163651

>>6163628
sounds crazy, haha

>> No.6163668

Is Blood: Fresh Supply in a good state now?

>> No.6163671

update on me, the guy that bought his first neo-boomer shooter

previously: dusk is way too easy on medium
I was never the best at retro FPS games, but I never died once in episode 1

update: cero miedo is sufficiently spicy, am having a lot more fun

>> No.6163672

>>6163668
Yes. The innaccuracies are stuff you would only notice if you spent the last two decades being a hardcore Blood fan.

>> No.6163675

>>6163630
>Be me playing Quake 3
>Want some new skins
>Can easily download them from the web
>Nowadays I should pay to see Homer Simpson fighting Duke Nukem.

That sucks.

>> No.6163678

>>6163672
I don't care about much innacuracies, but the game was very buggy when I first played it. The dynamite didn't exploded on your hand when you died and that really made me upset to not play it anymore.
Are the devs still updating it? I remember a new patch was releasing every week, making your saves unusable. Also, the multiplayer were a mess.

>> No.6163681

>>6163678
Last patch was in august, I don't think they're still working on it.
https://store.steampowered.com/news/?appids=1010750

>> No.6163682

>>6163678
Haven't experienced any bugs since the day 2 patch. Don't know about multiplayer.
They aren't updating it anymore because they've been stopped by Atari

>> No.6163684

It seems that the guys selling boxed copies of that Mars 3D translation just vanished from existence. Shame. Wish I could buy a copy.

>> No.6163686

>>6163682
>they've been stopped by Atari
For what? To work on System Shock?

>> No.6163692

This list has been updated for the latest patch, looks like it's still pretty buggy. https://steamcommunity.com/app/1010750/discussions/0/1644292444647662838

>> No.6163727

>>6163668
I mean, if you really don't care about inaccuracies, sure.
The game is not going to get patched more, Atari pulled the plug back in august.
It's not like BuildGDX (runs demos perfectly and has a software mode now) doesn't exist.

>> No.6163739
File: 488 KB, 720x360, pearl laser nearly done.webm [View same] [iqdb] [saucenao] [google]
6163739

I need to refine the fuck out of this thing but it's kinda exciting to see it come together.
A few other weapons need further work, this set is gonna be a bitch to make feel right.

>> No.6163751

Where can I learn about level design?
I'm trying to make new maps, but they all seem very void of creativity, or just swiping from things I played before.
I also lack a lot of fundamental knowledge of what makes a good map good, so I really want to learn.

>> No.6163753

>>6163684
>Mars 3D translation
I think that was like a limited release deal. I looked at that page a few weeks ago and it said he had like nine copies of it left. Guess somebody bought the remaining copies to hoard them.

>>6163686
Because the current owners of the Atari name don't want to put any more money into it anymore and consider it's current state "good enough" to sell to people who are too lazy to do their research and realize that there's better alternatives to playing Blood.

>> No.6163761
File: 41 KB, 700x596, 1554531595033.jpg [View same] [iqdb] [saucenao] [google]
6163761

>>6163751
https://mega.nz/#!79g0lCwZ!R-GYo4zRo216JHUhN8cNOB1eZ31328dJtDV6FMhIMZQ

>> No.6163780

>>6163751
just make slaughtermaps plz and thank

>> No.6163781

>>6163739
looks pretty retarded op but i like the art and the dominoes effect on it mass effectively instakilling pinkies

>> No.6163783

>>6163781
Yeah, the damage is going to get way scaled back when I'm done with this. It's also going to burn through cells quickly.

>> No.6163784

>>6163783
>the damage is going to get way scaled back when I'm done with this.
Gay.
Make it the bfg it looks satisfying as an op wep make it weak and its shit

>> No.6163785

>>6163739
Looks OP.

>> No.6163787

>>6163784
No sets have BFGs in Combined_Arms. If the BFG spray thing doesn't work out in a way I'm happy with I'll trash it and try something else.

>> No.6163789

oh its combined arms no wonder it looks op
never could figure out what maps to use those classes on, theyre nearly guncaster levels of broken

>> No.6163793

>>6163789
I won't argue the sets are OP but they're nowhere near guncaster levels.

>> No.6163796

>>6163780
I wish map making could be so... dead simple.

>> No.6163798

>>6163789
idk those arms look pretty separate

>> No.6163801

>>6163793
blaz is nearly guncaster level, his fully upgraded shit just destroys everything for basically free and he heals for free

doomguy is fine

purple leg guy is the most broken character ive seen in a remotely competantly made mod, actually more overpowered than guncaster, who at the very least, cant spend entire maps actually completely 100% immune to all damage. he can be very tough, but still cares if, say, cyberdemon hits him. purple guy can fight 15 cyber demons at once using a single weapon and win without moving off the spot he started the fight on

dunno how doomguy was done so right and then purple face is how he is. hes both unfun to use and mindlessly broken. even without invul, his kicks break the game. his infinite heals with 0 risk break the game. everything he does, except, ironically, shooting, breaks the game

guncaster really only gets super broken if you lean incredibly heavily on the shotgun, explosive, bfg or top tier spells

>> No.6163802

>>6163668
It's playable, but it's never going to be fully accurate because nuAtari didn't give Nightdive enough time and money to fully work it out, which is a shame, because I think they probably could have.

It's a lot better than ZBlood, let me put it that way.

>> No.6163806

>>6163751
The 99,9% of user wads also lack creativity and knowledge. Something like NRFTL don't happen every year.

>> No.6163808

>>6163562
Do you guys use free-look mouse aiming when playing older fps?

>> No.6163813

>>6163751
Never made a map myself, but if it's anything like playing an instrument you just have to keep practicing. Don't be discouraged if you steal from others, that's all part of the learning process.

>> No.6163817

>>6163562
What does /vr/ think about Marathon?

>> No.6163819

>>6163817
It's boring.

>> No.6163821

>>6163817
I like the Security Guy's armor. Especially the helmet.

>> No.6163850

this speaks to my soul
https://twitter.com/vectorpoem/status/1222031753243574272

>> No.6163878
File: 453 KB, 506x609, invulnerability.png [View same] [iqdb] [saucenao] [google]
6163878

>>6163751
https://www.youtube.com/playlist?list=PLXWZ-mE5FEDJ9_bjcovlQoMF6wkkEYpa6
This isn't exactly a college course in level design or anything, but if you pay attention to what they're saying, you'll get some ideas about level design.
Fairly long winding, so maybe watch just an hour at a time or so, while eating dinner or something.

Anyway, think of some of your favorite maps ever, not just for Doom but for all first person shooters; what made these maps so fun to play that made you replay them over and over?
Were the enemy encounters a fun challenge? Was there fun exploration? Did the progression flow naturally? You should evaluate what you think is a fun level to play and then try to analyze how to make something that plays kinda like that.

Something you can do as just a simple newbie project is to think specifically of the levels you thought were the most fun to play in Doom and Doom 2, and then make a very short episode (like way less than 10 maps) where you try to make something that isn't exactly like those maps, but which have similar gameplay. Be upfront about the inspiration, people gotta start somewhere, don't be afraid to wear the influences on your sleeve, remember that Plutonia is regarded as one of the best mapsets of the 95/96/97 era, and if you look at Plutonia, you'll see that Dario and Milo took quite a lot of inspiration from Doom and Doom 2, just making it a lot harder and going for their own aesthetic.

>> No.6163886

>>6163739
Oh, that final attack. Dear god. I need new pants.

>> No.6163896

>>6163801
Different mod. That being said I'm going to be nerfing a lot of Kustam's abilities in the next update. The kick stun was implemented because the kick alone sucked ass.

>> No.6163908

>>6163796
Don't make a Dead Simple clone or I will come to your house.

>> No.6163918

>>6163908
Make an Alive Complex clone instead.

>> No.6163928
File: 909 KB, 1920x1080, and the crowd goes wild.png [View same] [iqdb] [saucenao] [google]
6163928

Having this weird issue with ZDoom where for whatever reason, certain sounds, namely enemy and lift sounds it seems, are exponentially louder than weapon and player sounds.
To the point that some seem to jump up in volume quite a lot.
Anyone know what's causing this? I don't remember this causing issues years ago.
For context, even if it's not updated anymore, I like having an installation of ZDoom to play Wads that are more "vanilla" tuned, and I have my GZDoom install set up for more extensive gameplay altering mods that would require jumping and such. It's just convenient to have two different setups rather than switching options around depending on what I want to play.
Hoping someone here knows what's causing it/how to fix, because it's driving me up the wall right now.

>> No.6163946
File: 622 KB, 770x500, duke-nukem-3d-1-770x500.png [View same] [iqdb] [saucenao] [google]
6163946

Finished Duke 3D and all expansion packs for the first time. Base game was pretty cool but found the xpacs quite mediocre, dropped nuclear winter after 15 minutes. So far this is my least favorite build engine game, not really because of the gameplay but the overall setting and over the top Hollywood-esque type action just isn't appealing to me.

>> No.6163950

>>6163946
Bad taste. Duke Nukem 3D has far superior level design compared to other Build games including Blood.

>> No.6163957

>>6163946
The setting is what has kept me from enjoying all of the Build games.

>> No.6163958

>>6163946
Nuclear Winter is popularly considered to be awful, but Life's A Beach is excellent in my opinion.

>> No.6163969

>>6163928
I might be wrong about this, it may be related to the fact that GZDoom has 64 sound channels at minimum and you can't go lower than that. This means that multiple enemy sounds can be heard at once, kinda "muffling" weapon sounds.
For contrast the original Doom could only do 8 and PrBoom+ can do 32.

>> No.6163973

>>6163761
>Hourences
Ah, the good ol' "unreal engine evangelist".

>> No.6163975
File: 552 KB, 1366x768, 1553974373144.png [View same] [iqdb] [saucenao] [google]
6163975

Is it over? Am I finally free? Oh my fucking God.

>> No.6164019

Maybe slightly off the topic, but here's a thing: I'm making sort of a tension gauge, and writing in a manual about it. How do you call in english a distinct selected part of a gauge that is not a unit (because that gauge works like Golden axes magic meter so all subsequent parts get longer)

>> No.6164024

>>6163973
I like really like how UE1 looks, to me it's the best looking retro engine that has just the right amount of detail vs. low-poly.
I really like UE3 for how well optimised and flexible it is. (games that look like ass on it mostly do because of lazy devs)
I dislike UE2 and 4

>> No.6164028

>>6164019
segment

>>6164024
enemies look nice maps look meh because of poor creative direction

>> No.6164042
File: 637 KB, 1920x1080, 1554056537789.jpg [View same] [iqdb] [saucenao] [google]
6164042

>>6164028
But it's the maps that I like the most tho. Great art direction, just the right combo of "recogniseable" and abstract. Cool procedural detail multitexturing, great colors.

>> No.6164046
File: 875 KB, 1920x1080, Screenshot_Doom_20200128_135227.png [View same] [iqdb] [saucenao] [google]
6164046

doomlet here
is there a trick to getting this door to open without having to rely on enemy ai to do it themselves?

>> No.6164057

>>6164042
mmm thats prettier than i remember

>> No.6164082

>>6164046
Cross the gap and get over there. Barons will pop out, so be ready to backpedal.

>> No.6164086

Is the Buckethead soundtrack worth the 6.66?

>> No.6164092

>>6163969
The thing is, the most recent versions of GZDoom don't have this issue. It's real strange to me.

>> No.6164135

>>6164086
Do you like good guitar shredding? If yes, sure.
https://www.youtube.com/watch?v=Sh0SFQavjic

You could find the soundtrack on YouTube of course, but for the commercial package you get them properly cut and looping on the assigned maps.

>> No.6164137

>>6164024
>games that look like ass on it mostly do because of lazy devs
There was a game design philosophy at the time where they went: photoreference texture, crazy bump for normal, black and white image with levels crunched for spec, don't worry about things being done perfectly because irl nothing is perfect.
It turns out that makes things look like shit. Don't do that. Paint some shit. Know why things look the way they do.
UE3 is a great engine.
UE4, similarly, is a great engine. My only gripe is that it dropped a lot of legacy features I'd like to use.
>>6164028
>enemies look nice maps look meh because of poor creative direction
DISAGREE

>> No.6164142

For me, it's Powerslave
Why aren't there more /vr/ shooters with an Egypt theme? That game makes me feel like Brendan Frasier in The Mummy.

>> No.6164147

>>6164142
There's Epic 2, which is (mostly) Egyptian themed, uses a bunch of Powerslave assets even.
I agree though, ancient Egypt has some excellent aesthetics, primarily in architecture and art.

>> No.6164150

>>6164142
Not /vr/ but theres serious sam.
Hexen 2 has an egyptian episode.
Theres an egyptian level in the duke nukem World Tour episode from a couple years ago. And the GBA duke game has an egyptian episode.

>> No.6164151
File: 146 KB, 750x1100, EPHvyn-W4AAdXDp.jpg [View same] [iqdb] [saucenao] [google]
6164151

>>6164142
Saw this in my folder at a glance and almost thought it was Leon Kennedy.

>> No.6164153

>>6164142
Quake has an expansion pack with some Egyptian themes to it, I think it was Dissolution Of Eternity.

>> No.6164165

>>6164142
Did Powerslave EX ever get finished? I heard it got abandoned so the dev could work on something he was getting paid for but I can't remember what. Maybe one of those FPS remasters.
The Saturn and PS1 versions are good but they control like dogshit.

>> No.6164174

>>6164137
>My only gripe is that it dropped a lot of legacy features I'd like to use.
Such as?

>> No.6164179

>>6164092
Well, I didn't realize you were using ZDoom, sorry. That might be just an issue with it then, as GZDoom seems to have fixed it.
I mean if the problem is that you want a "vanilla" tunned port, you might as well try PrBoom+, or just use GZDoom for everything as it has surpassed ZDoom in many ways.

>> No.6164210
File: 297 KB, 1069x804, temp.png [View same] [iqdb] [saucenao] [google]
6164210

>>6164142
And stay tuned for the expansion "Rekk it up in D.C."

>> No.6164226

>>6164165
The playstation version of EX works perfectly from start to finish, it was taken down, but is still easy to find.

>> No.6164239

>>6163562
Hey, anyone here besides me notice that many of the sound effects for the weapons and the sound effect for climbing up a ladder in HL:Source are a lot louder than both the original PC version and PS2 port?

>> No.6164265

>>6164086
look for SIGIL_SHREDS.wad on google and click the russian link

>> No.6164272

>>6164239
>HL:Source
Don't do that.

>> No.6164305
File: 3 KB, 125x125, 1579981584050s.jpg [View same] [iqdb] [saucenao] [google]
6164305

>>6163562
I'll ask again, in hopes there's something like this out there

Is there a MIDI mod for GZDoom that features James Paddocks' repertoire? For example, this
https://youtu.be/l6wb8wsQT3s

I know of Jimmy's Jukebox , Term's , Floppy, SynthDoom, etc. But nothing that features Paddocks' stuff only (no matter if a cover like the one above or OC)

>> No.6164407

>>6164272
Its not the Engine thats inherently the problem, its how they implemented it to the original Half-Life. Did you even look at the entire post, or just stop after reading "HL:Source"?

>> No.6164476
File: 23 KB, 360x361, 1555669714559.jpg [View same] [iqdb] [saucenao] [google]
6164476

>>6163739
No revenant?

>> No.6164484

Is combined arms worth playing if I thought Gmota was kind of shit?

>> No.6164504

>>6164484
Apples and oranges

>> No.6164517
File: 571 KB, 1920x1017, Screenshot_Doom_20200129_000605.png [View same] [iqdb] [saucenao] [google]
6164517

So guys I'm currently finalizing this follower mod and if any of you wanna try it out before I release it out in the zoom zone in day or two, I figured I'd share her here now that most of the kinks have been ironed out and effects and such are in
https://www.dropbox.com/s/sv0z6mrixp25srw/LTGFollower.pk3?dl=0

>> No.6164530

>>6164517
you haven't even finalized the latest update of your main wad why are you doing side projects

>> No.6164532

>>6163651
haha imagine fucking having a preservation instinct and hating it

>> No.6164551

>>6164517
I'll try it tomorrow my guy

>>6164530
Because he is based

>> No.6164560

What's the verdict? BloodGDX or nBlood?

>> No.6164597

>>6164560
I'm not a hardcore bloodfan but when I played through the game in BloodGDX I noticed explosives had a tendency to get stopped hard by minor things. Like if I threw some TNT on a table with cultists standing behind it, sometimes they wouldn't get hit and I'd have to be extra sure to land the TNT behind the table. Stairs are another explosion blocking obstacle at times.

>> No.6164620

>>6163562
Opinions on the plutonia midi pack?

>> No.6164627

>>6164597
i noticed stairs doing weird shit to my movement in gdx.

>> No.6164637

>>6164620
Pretty damn groovy. Though I'm also somewhat attached to some of the music selection used originally, just can't go wrong with some Bobby.
I need to do a run where I play it HMP with the stock music, then an UV run with the midi pack, where I just go balls to the walls.

>> No.6164649

>Super op mod wow
>Super challenge mod wow
>No super balanced mod wow
Why is every mod super op or masochism, nothing is close to actual doom balance. even the shit people say is balanced. its always got weps that are too accurate for their damage, too strong, etc.

>> No.6164676

>>6164620
Must-have for any Plutonia run. Re-using Doom 2 music that you've heard to death forever is not that great. The only good choice was Daisy's theme for the Archvile Labyrinth level, and even then I still like the MIDI pack's alternative for that better

>> No.6164709

News on doomshock?

>> No.6164729

metadoom's implemention of lore pick ups seem to be a bit interesting

>> No.6164741

>>6164532
lol, imagine absolutely sucking at life, haha

>> No.6164743

>>6164560
zbloody hell and bloodcm

>> No.6164787

>>6164620
Great for a replay and shuffling music in wads that don't alter Doom 2's tracks.

>> No.6164850

>Try exp doom
>Its bad
Was very confused when my alt the thread states is a 'powerful blade melee' had me flick off enemies, which somehow does damage, makes them hemorage exp and stunlocks to the point nothing can fight back. Then it turned out I need to specifically bind a button to use 'use blades' and specifically have regular melee active then press that button. Why? Fuck if I know. Need to specifically bind a key for chaingun and have shotgun active for that too. Dash don't seem to work at all.

>> No.6164853

>>6164850
Your shit's fucked yo. The blade should be usable with any weapon. Not sure why the meathook needs to be a separate binding though.

>> No.6164856

Weird, blade is fist only for me. Not that it matters. Blade is weak as fuck without berserk compared to all the broken shit the class has and the 'special kills', which I assume are just the behead animations, seem pointless when chainsaw is so broken, doing the same thing better with 0 rng

>> No.6164858

https://www.youtube.com/watch?v=F70vcCLQHcU&t=102s

I'm gonna buy this, then make the best boomer shooter made on this side of the millennium, just you wait and see /vr/!

>> No.6164896

>>6164560
Fresh Supply >:)

>> No.6164902

>>6163896
>The kick stun was implemented because the kick alone sucked ass.
I don't get why this is an issue? He's statted as the most ranged bias. Why does his melee need to be good? He's also stated to require the most thought, so I don't see why its so mindless.
Feet should
>Lose the retarded meme knockback or have it massively toned down, you can just kick bosses 5 miles away so they can't hit you, effectively removing them instantly
>Have damage on charge lowered, double foot charge is retardedly strong
>Be both an aoe and stun on cooldown, as a backup 'oh shit' option
Staff should
>Have more ways to vent heat and be able to do so before 100%
>Not fill heat so moronically fast
>Not stunlock so well
>Be more clear on what the fuck the dif between mashing m1 and spinning the stick is in functionality

The gun should
>Start with quick reload item as standard, reloading without it is just not fun, its too slow
>Even with it, its pretty slow for how fast you can burn through stock, I just spam attacks that don't use stocked ammo to ignore the mechanic entirely, or melee since melee is just plainly better
>Its annoying how hard it is to avoid switching shot/charge types on this
Ammo needs work. Its burnt through too fast most of the time, but then you find powerups you already own and get massive chunks given, so it eventually becomes too generous instead. Not sure how you'd fix this. The turn hp into ammo option sucks, ammo given for its cooldown is pretty pathetic.
>I also find its just not satisfyin got fire in general, feels weak, meh sound effects

Magic healing stick
>Needs to be tied to some mechanic that has risk or uses an actual resource beyond time. Its retarded that this is an item on the 'guy who takes the most thought'.

Pots
>Invul
Broken. Raising ammo cost would just make it broken less often, not less broken. Needs its own ammo mechanic or to be removed.

Visual: Just feels lame compared to others, mostly uses 1 color, tiny gun, staff is lame.

>> No.6164920

>>6164741
imagine being so useless you can't even make a doom map, haha

>> No.6164965

>>6164858
So is this an open source thing that can be used to make your own retro fps? Neat idea, actually.


Reeeeeeeeeeaaaaaaalllllly shoddy execution in the tech demo there though.

>> No.6165009

>>6163671
Having that exact same experience my man.
I still think the aesthetics are a little TOO minimalist but everything else about it is top notch.

>> No.6165023

Shadow Warrior's weaponset but Duke's level design philosophy would be the perfect merge of build games, prove me wrong.

>> No.6165035
File: 1.71 MB, 1280x1659, 1529019267567.png [View same] [iqdb] [saucenao] [google]
6165035

>>6165023
Interesting, care to elaborate? Genuinely curious about how this would play out.

>> No.6165050

>>6164902
It was an issue because he was unplayable in pistol start maps at close range with hordes of monsters. I'll remove the stun on the default kick and see how that works. I really don't want to put the kick on a cooldown or anything like that because how the fuck do I communicate that to the player without cluttering the HUD further?

I'm not altering the staff's heat gain, there's normal staff strikes alongside the rapid jabs you seem to be performing. As for what it does functionally, did you check the F1 screens?

I'm not adding the speedloader as default, I feel like that would make it too easy to use at the start. Don't spam attacks with the pistol. Your complaint about avoiding subweapons applies to all of the heroes, not much can be done about that without adding more buttons to add a lockout key, and I ain't doing that.

I've been thinking about what I can do with the medi-tool but really there's no elegant solution with this one, I don't want to make it so attacking/killing enemies recharges it, as that's going into Blaz's gimmick.

Giving the invuln potion it's own ammo mechanic would make things even more convoluted, I'm not doing that. I'll probably scrap the invuln.

I disagree with your complaints about the audio and visual designs, not changing anything there.

>> No.6165073

>>6165009
What are you doing it with?

>> No.6165083

>>6163578
Mech what now?

>> No.6165086

>>6165083
https://www.youtube.com/channel/UCkQcVQOpvbzWQ-JVhTqeuwA

>> No.6165090

>>6163918
Imagine a doom wad where the levels are based around the opposite of the level names.

>> No.6165101
File: 185 KB, 549x549, file.png [View same] [iqdb] [saucenao] [google]
6165101

Clackodemon

>> No.6165107

>>6165090
>drums of boredom
>square of life
>coat instead of hangar
>dat
>regular cathedral

>> No.6165108

>>6165050
>did you check the F1 screens
For me only one class has an F1 screen. Every other character defaults to that screen. Left, right, A, D, page up, page down, enter, etc, nothing cycles pages.

>>6165050
>Your complaint about avoiding subweapons applies to all of the heroes, not much can be done about that without adding more buttons to add a lockout key, and I ain't doing that.
Why not. It's massively improve every single character but especially everyone but Doomguy.

If you don't want to add literally anything for the character that requires any thought or meaningful resource management at all, you should go edit your post about your mod. Find this part: "Kustam is best suited for players that prefer a more methodical approach to combat, favoring those who plan and prepare for the battles ahead."
And completely rewrite it so its not the literal exact opposite of the truth, as he is by far the least methodical character, with literal infinite free healing, broken mindless spam weps and literal invul on demand that barely costs anything.
And change his stats, too, since those are also blatantly wrong.

>> No.6165118
File: 2.38 MB, 2376x2304, based.jpg [View same] [iqdb] [saucenao] [google]
6165118

I hope Shelly doesnt arrest me and *take me in* for questioning if you know what i mean

>>6163668
yeah its fixed and works fine, played start to fin including cryptic passage

>> No.6165135

>>6165107
>head-deep in the living
>the land of heaven
>whirlpool
>my skeleton regurgitated
>heaven in the underground
>rest for the dead
>Implosion: Goodilution
>the urania scrub
>the beginner levels
>mood -64

>> No.6165136

>>6165108
That shouldn't be the case, pressing enter or hitting fire should cycle through the other pages.

and I don't want to add anymore keys because right now there's already reload, zoom, primary fire, altfire, and use item. I feel like that's already pushing it.

I'm still wondering what you mean by broken mindless spam weapons though, seeing as a lot of those weapons burn through gems quickly, the biggest offender is probably the machine gun subweapon, but that doesn't have any splash damage.

>> No.6165147

>>6164476
I gotta keep people on their toes.
I'm still also debating about keeping the BFGSpray effect. The other thing I'm considering is something like Heretic's powered dragon claw, but faster. So a rapid fire hitscan that shoots out projectiles on hit.

>> No.6165152
File: 167 KB, 1280x1811, cumlauncher420.jpg [View same] [iqdb] [saucenao] [google]
6165152

playing Ion MAIDEN on hardest difficulty and its one of the best shooter exprences ive ever had

i dont wanna be like 'its like le dark souls xd' but its genuinely harder than any shit ive tried in dark souls and im loving it

>> No.6165164

Doesn't work on my machine :(
Maybe I need to do gzdoom or something. On Zandro nothing does anything in that F1 screen for me, aside from exiting it.

>>6165136
>the biggest offender is probably the machine gun subweapo
That thing is broken as fuck and I've gone entire maps just holding M1 start to finish if there's decent ammo because it even kills bosses super fast. Its also the only gun fire type I actually like using at all. The rest tend to feel gimmicky or not worth the charge time.
The class can stock 2500 gems at a time and once you find most of his shit you get repeat items that very rapidly give ammo. Its why you can also spam his invul so much. If the map doesn't have enough ammo to supply this, chances are, the map is too easy to be playing this class to begin with and doing anything would win.
You can also just mash M1 with staff M2 with feet with no thought beyond ''I should stop to heal now''. Because you have infinite, 0 cost, low cooldown, upgradable healing.
This is how I mainly played the class when I didn't have the machinegun because his reload and charge mechanics are both so slow and flamethrower is broken anyways.
Flamethrower is also a mindless spam wep.

When you take away my need to care about literally any finite resource, which everything but his gun does (and his gun does its just not fun to restore it with the magic thing), including even HP, everything becomes mindless.
You have to specifically use his gun and specifically be low on ammo to actually ever not just be mindlessly spamming whatever you feel like. But then you can just do whatever you feel like instead of using his gun. Every other option is free anyways.

Doomguy is ironically much more involved feeling with much more satisfying shooting and is basically perfect.

>> No.6165171

Is there any way to convert saves to the newest GZDoom version? I updated and just overwrote all the old files not realizing the saves wouldn't carrry

>> No.6165179

>>6165164
Just to clarify, you don't need to have a full charge on the pistol to use subweapons, just holding primary and hitting secondary is enough trigger any of them

I'll probably increase ammo usage on the machine gun, and the flamethrower is gonna be changed for the next update, instead of a constant stream of fire I'm gonna turn it into a slower shotgun blast of flames so it's less stunlock crazy.

If I can figure out another means of recharging the medi-tool that isn't directly attacking enemies, I'll change it.

>> No.6165189

>>6165164
Oh and one of the reasons why Doomguy feels so perfect to you is because he's essentially just vanilla+ mode with extra damage. I've had other people remark he's not as good, and others say he's the most busted character.

Though I'm surprised you haven't complained about the recharging dagger giving him free health, or how you can have infinite free ammo as long as you kill things with his sword or saw glove.

>> No.6165203

>>6163946
Nuclear Winter really isn't worth seeing at all. It sucks even for a christmas expansion released after christmas

>> No.6165204

Yea subweps don't take stocks, normal fire does, its why I use M2 and not M1 on the class and pretend the reload system doesn't exist. Its a very weird feeling mechanic for me.

I'd say if anything ammo wise, the cap shouldn't be so high. Its kind of absurd compared to your actual use.

I run out of ammo fairly often on Doomguy. I run out of bombs. Need to specifically get a bomb drop to get more bombs.

This guy doesn't work like that; his bomb equivalent, potions, just use ammo. Practically none. Like 80 for a power potion. Less than 1/20th of his max. And since melee, kicking and flamethrower all kill very well and don't use ammo, its very easy to stockpile a ton, for mass potion spam or rampages with strong alts.

Like I can get it needs to be somewhat high because its a unified pool but it just feels like total overkill. Its another one of the contributors to him feeling much more mindless and simple than the others, who juggle multiple ammo types for weapons or tools assigned to different buttons, while he just has ammo and his other button is on a recharge.

>> No.6165205
File: 150 KB, 640x480, Duke_Nukem_PS1_Proto_Intro.png [View same] [iqdb] [saucenao] [google]
6165205

Might be of interest to fans of Duke - a prototype version of Duke Nukem: Total Meltdown was released a few days ago. Beyond some of the converted levels being incomplete, there are differences in the exclusive Plug 'n Pray maps:

https://hiddenpalace.org/Duke_Nukem:_Total_Meltdown_(Sep_4,_1997_prototype)

Oh, and a clearer version of the title screen image of Duke.

>> No.6165212

>>6165171
no. just download your old version, put it in a new folder, and move your saves there

>> No.6165216

>>6164620
I Love the midis by themselves. But a lot of them completely change the mood and tone of the levels in Plutonia.

>> No.6165226

>>6165189
>>Though I'm surprised you haven't complained about the recharging dagger giving him free health, or how you can have infinite free ammo as long as you kill things with his sword or saw glove.
>Dagger
The fun of the healing system for every other character in gmota is you are rewarded hp for hitting shit. You want to hit shit. That's, like, the whole point. Its fun to hit shit. Its risk-reward. Its interaction. Its great. Both are great characters largely because of the healing system.
Then you get the third guy. There's no risk-reward, its just reward. The only interaction is with time. You don't, usually, play doom to just kind of stand around and get rewarded for ti, but that's how the character works.

>ammo on melee
That's even better. Melee is riskier than ranged. Should be rewarded. He's not 'the melee guy', so it makes sense he doesn't get his primary resource to stay in melee via this. He gets ammo instead. Because he's good at guns.
It gives a good, fluid ebb and flow to combat:
You shoot, you run low on ammo, you melee, you lose hp, you run back to range, you throw a knife. And you shoot. Repeat.
Its basically perfection. Its a flow to combat that makes blazco feel lacking in comparison, despite blazko being a fun character.

And its completely lacking in Kustom. He gets both of these resources for free. The ammo costs hp, but hp is free, so its basically free.

I only particularly care to say how surprisingly lacking Kustom is because Doomguy is so fucking good. I know you can do better than that. You've done so.

Doomguy is literally perfect. Even the fact I run out of ammo on him is my own fucking fault; I just plain don't melee often enough, his guns are too fun. The fact his guns have low ammo is itself great design. The fact you lose the tempo on the mace if you throw a dagger for hp is. He just can't be topped.

>> No.6165254
File: 133 KB, 1080x810, f6iXbSp1rulr5no1_1280.jpg [View same] [iqdb] [saucenao] [google]
6165254

>>6165204
Well I mean you can still throw normal bombs as Doomguy even if you run out of the specials.

Lowering his max ammo count isn't a bad idea, I'll consider that, because I might have gone overboard in compensating for the unified ammo. Another thing I'm now considering is resetting his ammo to a fixed amount on entering a stage, so it discourages hoarding but also ensures you have resources for the next stage.
I've also toyed with the idea of making the flamethrower use up gems alongside depleting heat but that might get to be a pain in the ass. Reducing the flamethrower's attack rate should be sufficient enough.

>>6165226
This is where I'm a bit locked up and frustrated. I cannot for the life of me think of an eloquent solution for Kustam's heals. As I said before, I feel like having him attacking enemies for supplies is too close to what Blaz does. I could have collecting health items recharges the tool, but that could potentially leave the player in borderline softlocks depending on how the map is structured.

Fuck.

>> No.6165259

>>6165073
Dusk as well. Though I'm not a virginal /vr/ shootman.

>> No.6165273
File: 1.61 MB, 1920x1080, im cool.png [View same] [iqdb] [saucenao] [google]
6165273

>> No.6165280

>>6165254
>>I've also toyed with the idea of making the flamethrower use up gems alongside depleting heat but that might get to be a pain in the ass
Yea that'd be a bad idea. Flamethrower is already pretty annoying because its essentially ''I can't have fun with the staff until I spam this shit'' mode that activates way too fast fast. Doesn't need to use ammo on top of reducing your m1 options to 1/3rd.

>>6165254
>>This is where I'm a bit locked up and frustrated. I cannot for the life of me think of an eloquent solution for Kustam's heals. As I said before, I feel like having him attacking enemies for supplies is too close to what Blaz does. I could have collecting health items recharges the tool, but that could potentially leave the player in borderline softlocks depending on how the map is structured.
>
>Fuck.
Well Flamethrower right now is absurdly boring (but very strong). Maybe tie it in to that somehow. Like hitting with that, specifically, heals. Then you'd have
>Blazko:
Heals on melee
>Doomguy:
Heals on ranged
>Kustom:
Heals on mid-range attack, which he has to charge up

If heat only rose on hits on enemies, not whiffs, having the option to just turn overheat into hp and having the healing cooldown item be just the ammo item would also maybe work. But I'm not sure how annoying it'd be to make heat work like that.

As is I think heats a really boring mechanic and healing is a broken one so something that'd fix both of those at the same time would be ideal.

Could also make it so he can only do this to a certain amount of his hp, but give him more hp and damage resistance as a standard thing, so he can lifesteal to a level below the other guys max hps, but if he lifesteals THEN finds items, he's the tankiest.

Honestly I think even straight up removing his heal and rerplacing it with literally nothing would be an improvement over how it is now. Its just too good and dumbs down the character.

>> No.6165282

>>6165152
Have you played literally anything else on the build engine before?

>> No.6165302

>>6165280
Problem is the flamethrower is tied to the rocket launcher slot. So tying the heals to the flamethrower would lock you out of it until you find a slot 5 weapon.

The rapid staff jab attack seems to be a problem for you, I'm noticing, the normal attacks are more than sufficient in most cases, so either the rapid jab needs more work or a removal altogether.

I still don't want Kustam to have lifesteal though. I'm trying to avoid homogenization between the heroes

>> No.6165354
File: 3.58 MB, 300x300, 1469732223406.gif [View same] [iqdb] [saucenao] [google]
6165354

Somehow despite playing Doom since around 2013 or so I've managed to avoid playing Plutonia proper and only actually played the first two maps in the past.
But I'm running through the rest of the series again, which I have played, all on UV leading up to Eternal, and I'm finally buckling down and doing Plutonia on UV, Crispy Doom too so I can endure the sweet toe nibbling pain of infinitely tall enemies.
I'm only on Map06 right now but I already feel my third eye de-calcifying. Map03 slapped my balls against the wall for like half an hour but after that I feel like I've been unlocking some hidden power here. I managed to get through Ghost Town with no deaths, and that's without expecting the point blank Revenant room or the double Archvile drop.
I swear to god I'm starting to see events happening before they do, this is some sixth sense shit.

>> No.6165367
File: 252 KB, 836x773, IDEA.png [View same] [iqdb] [saucenao] [google]
6165367

>>6165280
HOLD UP. I GOT IT.
Okay so what if as you build up heat, the medi-tool is passively charging from that and only that? So you still have the encouragment to stay in combat and building heat to charge up for heals and ammo. The flamethrower would also play into this seeing as overheat would probably charge the tool faster, so it comes down to riding the overheat out for more heals or expending it to kill shit.

This will need more development but I think I'm onto something here. I'm still working on Combined_Arms at the moment but I'm writing this shit down for later.

>> No.6165384
File: 186 KB, 1920x1080, archvile tele.png [View same] [iqdb] [saucenao] [google]
6165384

>>6165354
HE WONT STOP ZOOMING BACK AND FORTH FUCK YOU

>> No.6165389

https://www.youtube.com/watch?v=GT4mZUwuoXQ
rejoice, calebs, wangs, and dukies of the world

>> No.6165404
File: 131 KB, 249x215, absolute disgust.png [View same] [iqdb] [saucenao] [google]
6165404

>>6165389
>It's another GZDoom ""sourceport""

>> No.6165417

>>6163751
Andrew Yoder makes maps for Quake and blogs about level design. This an interesting post about how to make rooms both challenging and inviting for players: https://andrewyoderdesign.blog/2019/08/04/the-door-problem-of-combat-design/

>> No.6165419

Is there any way to run PrBoom+ in windowed fullscreen/fake fullscreen?
I know Eternity can, via a single "D" flag toggle in the resolution options. Generally prefer Pr though, so it'd be a nice option.

>> No.6165514

>>6165404
apparently its build engine but with gzdoom menu code added? if you look closely in the menu it says "polymost options" and polymost is ken silverman's opengl rendering mode for build

>> No.6165542

>>6165389
What is it exactly? Why post something like this with no definition or information?

>> No.6165565
File: 31 KB, 640x1216, 1530611190805.jpg [View same] [iqdb] [saucenao] [google]
6165565

>>6164920
imagine that huh? haha
haha
ah... fuck.
oh well; might as well do it anyway despite how shit they are given sheer incompetency.

>> No.6165579
File: 52 KB, 197x190, 1580170403531.png [View same] [iqdb] [saucenao] [google]
6165579

hideous destructor is really fun and comfy bros...

>> No.6165585

>>6164137
Dropping Unrealscript was their biggest mistake. Blueprints are trash. Fuck whoever thinks visual programming is any good.

>> No.6165587
File: 769 KB, 1280x1024, Screenshot_Doom_20200129_015855.png [View same] [iqdb] [saucenao] [google]
6165587

>>6165579
suit yourself buddy decozy
here's some otex thrown on there so totally original.

>> No.6165645

>>6164597
That's how it worked in original, the damage is calculated via sight check from center of the explosion to the center of the target. So if table is sufficiently tall so the cultists centre is below its surface (or they crouched) then it doesen't take damage. Same shit if the explosive lands right into the concave corner between the stairs.
Try it out in Dosbox.

>> No.6165647

>>6164649
>confirmed not played many mods
go fap over your brewtall dewm you trannyfaggot

>> No.6165660
File: 1.21 MB, 1344x1881, leretrahshootan.png [View same] [iqdb] [saucenao] [google]
6165660

>>6164965
>>6164858
It's a "starter kit" bundle of Unreal Engine assets that tries to ape Doom and is sold for $70
Includes such retro features like 4k textures, DoomRemake4-tier models and animations and so on.

>> No.6165662
File: 581 KB, 1012x812, file.png [View same] [iqdb] [saucenao] [google]
6165662

>>6165660

>> No.6165681

>>6165660
I wonder if the homing missile demons say AAAAAAAAAAA

>> No.6165682

>>6163562
how do I git gud at quake 3?

>> No.6165683

>>6165682
by going back in time 20 years and start playing it

>> No.6165687

Are there any complevels for PrBoom that do not have infinitely tall monsters?

>> No.6165715

>>6165682
get 120 fps.
put bots on harderst.
train hard
get beaten at it by 12 year old russhian kids

>> No.6165716

>>6165687
prBoom only has vanilla monsterr boundaries support, so its infinitely tall only.

>> No.6165732

>>6165389
Build support in Doom-Builder when?

>> No.6165735
File: 10 KB, 256x256, harold_filtered.jpg [View same] [iqdb] [saucenao] [google]
6165735

>>6165389
> Texture Filtering ON by default

>> No.6165737

>>6163789
when in doubt, hell revealed

>> No.6165783
File: 49 KB, 1024x576, Ion Fury.jpg [View same] [iqdb] [saucenao] [google]
6165783

This is actually a very good joke

>> No.6165787

>>6165783
but WHY are build engine doors so jank?

>> No.6165795

finally got around to Amid Ebil
Why do people call this a boomer shooter?
Other than like, level design, it just feels like a regular old arcade style shooter, not really a retro-style FPS. Especially considering the (lack of advanced) movement.

>> No.6165798

>>6165787
Because its shit engine mmmmm.

>> No.6165801

>>6165389
WTF even is that shit.
Edited and spliced together video for funzies?
GZDoom wrapper for Build?
GZDoom-like menues for Build?
A converter for Build->UDMF?
WTF that even supposed to be?

>> No.6165810

https://www.youtube.com/watch?v=8Udj9YZUzmM

>> No.6165817

>>6165810
The timing on some of the notes sounds a bit off

>> No.6165840

>>6164092
>>6164179
Yeah, GZDoom now has a software renderer too (both original and real perspective-emulating). You should look into using a launcher that will allow you to switch config files instead of having to have two instances installed. I think ZDL allows that, DoomRunner is my favourite, not sure what else is out there.

>> No.6165846

https://www.youtube.com/watch?v=eRgtvrXFsRs

>> No.6165847

>>6165801
eduke32 + Rednukem + NBlood + VoidSW + GZDoom code

>> No.6165853

>>6165847
So, is this a wrapper? Is this a converter? Is this a fork? Is this just a launcher?
Can I play Hideous Duke?

>> No.6165865

Blow it out your ass!

>> No.6165868

>>6165302
>>
>The rapid staff jab attack seems to be a problem for you, I'm noticing, the normal attacks are more than sufficient in most cases, so either the rapid jab needs more work or a removal altogether.
Rapid attack, spin-to-win and charge all build heat too fast. You can not use them, yea, but that's fucking boring.

>>6165367
Yea that'd work. More or less had the same idea

>> No.6165874
File: 48 KB, 462x504, 1570910582176.jpg [View same] [iqdb] [saucenao] [google]
6165874

>>6165865

>> No.6165891

>>6165868
The rapid jab will most likely get removed for the next update, the standard attack hits hard and it's effective, and the charge attack is monstrous. If I make all staff attacks build heat on hit then I can have the two mechanics play off eachother.
I think I'll make the flamethrower a default feature of his moveset, and just make the rocket launcher slot upgrade the flamethrower in some way. With that, that means if you're completely overheated you'll charge the medi-tool quickly, but you're left unable to reliably fight in melee, so you could just fire off the flamethrowers and tear shit up, but then you might be left without medi-tool charge for later.

I'm also gonna axe the double tap rapid fire attack for the pistol and make the upgrade passively effect the standard shot, like the shotgun does. I'm also considering adding that AOE stun effect to charge shots so it means you kill the shit out of one target, blow up other nearby enemies, and stun everyone else.

The invuln potion is gonna be removed, though I'll need to think of something else to replace it.

>> No.6165940

Rapid jab is fun though? And serves the purpose of stunlocking quite well. It just needs to not fill up heat so retardedly fast. Its not like its aoe or guaranteed or busted in general like boots.

>>6165891
>.
>I think I'll make the flamethrower a default feature of his moveset, and just make the rocket launcher slot upgrade the flamethrower in some way. With that, that means if you're completely overheated you'll charge the medi-tool quickly, but you're left unable to reliably fight in melee, so you could just fire off the flamethrowers and tear shit up, but then you might be left without medi-tool charge for later.
The problems with this to me are:
A: The flamethrower is not satifying to use, so I'd just dump into hp at max hp to use melee instead. It doesn't actually feel like you are hitting things unlike, say, the flamethrower in Marathon.
B: Its also not actually strong enough to 'tear shit up'. It doesn't actually feel stronger than melee outside of hitting multiple guys at once. Much weaker than the rapid-fire. A lot weaker than power potion staff, too, which never seemed to overheat for me.
Right now its broken and 'tear shit up' tier simply because it comes for free with invul so you can just hold M1 for ages. It'll kill slower than half his kit, but when you are invincible, it don't really aatter.

>>6165891
>>I'm also gonna axe the double tap rapid fire attack for the pistol and make the upgrade passively effect the standard shot, like the shotgun does. I'm also considering adding that AOE stun effect to charge shots so it means you kill the shit out of one target, blow up other nearby enemies, and stun everyone else.
Yea those are both good ideas. Stun being on charge, which naturally takes time, rather than boots, which are instant, is much better.

>>6165891
>>The invuln potion is gonna be removed, though I'll need to think of something else to replace it.
Set ammo stocked on gun to max for a duration. For people who want to spam M1.

>> No.6165948

>>6165787
I have a theory. Build lets you dynamically redefine sectors and move their boundaries in x,y axes as opposed to Dooms vertical-only movement, and that's because it doesn't use static BSP and instead has some unholy magic for building visibility that I'm not sure how works.
So, like in Doom, you can check whether or not an entity collides into a wall and stop its movement if it does, but the other way around is not accounted for. So in the engine's eyes, an unsuspecting player suddenly finds himself inside a sector that he shouldn't be in, and can't push him outside effectively, and there is no effective way for a door to check whether it's supposed to retract. Which I guess results in the blocked thing blowing up rather than the entire engine panicking and crashing.

>> No.6165952

>>6165940
I want to keep things consistent between the two weapons in terms of controls. So if the pistol doesn't have a double tap, I don't want the staff to have a double tap either.
The rapid jab may be good at stunlocking but I can give that role to the spin, it used to do that when I first implemented it, so making the spin a dedicated stunlocking/defensive move would keep things streamlined.

I can make the flamethrower stronger if I make the current one part of Kustam's default kit, and make it stronger when you pick up a rocket launcher tier item. It won't be hard to give it more feedback on hit in general too.

The boots will still have a stun effect but only with the charge kicks, I'll probably reduce its effective AOE range and its knockback. For the chaingun upgrade rather than the double tap thing I could make the default hitscan shots spray out a few of those marking pellets on hit, so it'd weaken nearby enemies. I'm not sure if I'd want to make the direct shot weaken them though.

I'm not sure if infinite magazine capacity would be good enough to warrant a potion slot, seeing as the power and haste potions are incredibly good. Just having an endless supply of the stock shots isn't good enough.

Also yeah when you're under the effects of potions, augmented staff attacks don't build heat, I did that as a compromise because it'd suck if you were restricted to one attack type that'd always build heat. Though if I remove rapid jabs and make normal staff strikes build up heat on hit, then I can make augmented staff attacks build up heat too.

>> No.6165953
File: 1.43 MB, 1440x900, Screenshot_Doom_20200129_122318.png [View same] [iqdb] [saucenao] [google]
6165953

>>6164517
The fuck is this?
Anyways she's broken, ate 4 missiles in a row without a care, reliably solo'd cyberdemons <10 seconds, stunlocking them after the first few hits. Maybe its meant to used on non-vanilla maps, dunno, her stunlock seems like it'd be inherently broken regardless.
Also her tits jiggle differently depending on viewing angle, too; they do this really weird and bad looking thing from the front where they jump up and turn super dark, but from the side, only the one on theo ther side jiggles.
Anything else I'll chalk up to artstyle choices but this inconsistency bugs me. As does whatever the fuck is going on with her back.
Not sure if I'm missing any features, like if she's supposed to talk or heal you or anything, since she just kinda happens.
Her mouth when dead (which takes 2 bfg blasts to achieve) also looks really retarded.
The fact she can eat 2 bfg blasts to the face, fall down for maybe 5 seconds, then go back to stunlocking is dumb.

I ain't ever played LTG because its far too anime for my taste but I'm not sure what that mod could add that'd need a near invul self-reviving infinite ammo stunlocking super strong slut to kill everthing for you

>> No.6165959

>>6165952
>>I want to keep things consistent between the two weapons in terms of controls. So if the pistol doesn't have a double tap, I don't want the staff to have a double tap either.
Fair enough. Makes sense.

>>6165952
>For the chaingun upgrade rather than the double tap thing I could make the default hitscan shots spray out a few of those marking pellets on hit, so it'd weaken nearby enemies. I'm not sure if I'd want to make the direct shot weaken them though.
Is this the one that shoots out green squares or something, then you tap again and it tries to fail to hit anything? I hate that one. Any change would be better. It just feels jank as fuck.

>>6165952
>>I'm not sure if infinite magazine capacity would be good enough to warrant a potion slot, seeing as the power and haste potions are incredibly good. Just having an endless supply of the stock shots isn't good enough.
Yea true, stock shots aren't very good. Not compared to rapid firing fully charged stick.

>>6165952
>>Also yeah when you're under the effects of potions, augmented staff attacks don't build heat, I did that as a compromise because it'd suck if you were restricted to one attack type that'd always build heat. Though if I remove rapid jabs and make normal staff strikes build up heat on hit, then I can make augmented staff attacks build up heat too.
Its more fun to have at least one option where you can say ''You know what, fuck heat''.

>> No.6165960

>>6165953
Are you playing it on GZPrBoom++ on default settings?

>> No.6165961

>>6165960
Its GZdoom on default since I only use GZdoom for mods that require it normally and I never like any of those mods enough to change settings.

>> No.6165963

>>6165953
>not wanting to take your murderslut for a walk on a leash
what are you, a pussy?

>> No.6165964

Mod would be a lot cooler if you could dress her up, put her on a leash and pet her.

>> No.6165967

>>6165961
doesent look like it

>> No.6165968

>>6165959
yeah, the marking shot are those squares, making it a natural part of the standard shot will be for the best I think.

I still like the idea of the red potion giving you some powerful effect along with jacking your heat up. It makes for a fun trade off.

Funny you mention "You know what, fuck heat" the cloak and haste potions drain heat super fast while you're under the effects of it, so you can disregard heat with those.

>> No.6165969

>>6165967

Maybe I turned off a bunch of shit like I did opengl in Zandro, because I don't like doom when its so pretty it doesn't look like doom.

>> No.6165970

>>6165968
>>Funny you mention "You know what, fuck heat" the cloak and haste potions drain heat super fast while you're under the effects of it, so you can disregard heat with those.
>>6165952
>Though if I remove rapid jabs and make normal staff strikes build up heat on hit, then I can make augmented staff attacks build up heat too.
Figured this meant you planned to remove that mechanic.

>> No.6165975

>>6165969
It looks overbrightened to 11, with all vaselinated smoothing and slathering applied tenfold over. look at this shit >>6165953
then look at this >>6164517

>> No.6165976

>>6165970
At least for the power and haste potions, but now I'm not sure. I could make it so only the cloak potion cools you off rapidly while power, haste and rebound staff attacks build heat. That'd make the cloak potion even more appealing seeing as it'd be infinite staff attacks, invisibility and immunity to physical projectiles.

The rebound potion is one I've never been happy with and it's been driving me a little apeshit.

>> No.6166031

>stealth pt: rogue
>power pt: warrior
>invul: mage
true story

>> No.6166035

>>6165975
I dunno lol
Also her downed state has a visible nipple lol. Which also looks bad.

>> No.6166047 [DELETED] 

>>6165783
Man Ion Fury would be the best build engine game if the weapons didn't suck and the main character wasn't awful. Like seriously, the level design is damn phenomenal but the arsenal you can use in the game is several lacking in originality or fun.

>> No.6166049

>>6165783
Man Ion Fury would be the best build engine game if the weapons didn't suck and the main character wasn't awful. Like seriously, the level design is damn phenomenal but the arsenal you can use in the game is severely lacking in originality or fun.

>> No.6166053

>>6166049
whats wrong with Bombshell?

>> No.6166057

>>6166035
>nipple slip
patrician

>> No.6166063

With all this talk of gmota, how do you access nightmare mode in it? Berserk seems to be the cap and its too easy. F1 mentions a Knightmare mode but its not in the selection menu

>> No.6166064

>>6166057
Its not a slip, her downed state is naked. He foot covers her pussy, her hair covers the other nipple, seems he just forgot about this one. Or its intended. But I didn't think this mod was meant to go full on coomerville with actual visible nipples and such.

>> No.6166082

>>6166064
don't fix it

>> No.6166102

>>6166049
>the arsenal you can use in the game is severely lacking in originality or fun.
having just went through ion fury i thought the weapons were okay but i do agree that the arsenal needed something equivalent to the freezegun or shrink ray from duke 3D.

the rollerbombs are probably the closest thing to that.

>>6166053
not him but my real complaint about shelly was some of her one-liners need work.

>> No.6166104

Ion Fury commited too much to the ''heh heh bomb shell heheh bombs HEHEHHEHEHEH BOMBS GUYS'' joke

>> No.6166113

>>6166104
And you would have hated Duke Nukem for "get how over the top he is" in the 90s too

>> No.6166121

No, nice strawman though. I was talking about her weapons. Most of it is explosives. Its a boring theme. Duke had good variety and his explosive shotgun was straight up cooler than anything Bombshell has.
As far as her character goes, though, its also terrible because her voice actors voice is fucking annoying.

>> No.6166143

>>6166121
oh so Duke bringing up anything nuclear every 3 minutes is fine?

>> No.6166146

>>6166053
as >>6166102 said, her lines are pretty bad. But also her design is pretty dogshit. No I'm not advocating for "M-muh booby bikinis!". She just looks... generic. Short-ish brown hair and a super plain "futuristic" police outfit just scream "yeah police lady". Unironically her design in the actual Bombshell game is probably better.

>>6166102
Yeah, there's no real "wow this gun is fucking FUN" type of gun like there is in Blood, Duke or hell even Shadow Warrior. It just normal guns and then some grenades. The rollerbombs we're close enough but everything else was just basic.

I also say all of this while genuinely loving the game, but shit like that made it below Blood for me, and around the same quality (but probably lower) than Duke. Hell, if SW's level design wasn't ass like 60% of the time it'd be a strong contender too.

>> No.6166151

>>6166053
Everything. When even indies are emasculated, uncreative forgettable trash we are in trouble.

Some in jokes were okay.

>> No.6166153

>>6166151
No one else feels emasculated by Shelly, pal.

>> No.6166154

>>6166153
I mean the game itself. It's just plain boring for a shooter.

>> No.6166158 [SPOILER] 
File: 742 KB, 1904x1768, 1580312738315.png [View same] [iqdb] [saucenao] [google]
6166158

Now I can see why they wouldn't give tits to Whiplash.

>> No.6166162

>>6166143
Yes

>> No.6166163
File: 49 KB, 255x139, 1577567853133.png [View same] [iqdb] [saucenao] [google]
6166163

>>6166162

>> No.6166169
File: 40 KB, 610x347, 0d68a3a794fdd5cb07076c6a8491d927.jpg [View same] [iqdb] [saucenao] [google]
6166169

>Playing Doom Exp mod
>The HUD got improvements and doesn't feel cluttered
>See alt attack for the fist is a middle finger
>Doomguy shouts "Fuck you" everytime
>Close to certain enemies it stuns them and even does some damage

Now I really like this mod.

>> No.6166184

Are there any lightweight mods for Hexen that change how the weapons work? I’m not looking for anything gamechanging like BrutalRPG or Cronos, just something that maybe gives the arsenal altfires or tweaking.

>> No.6166187

>>6166169
>Play doom exp mod
>The hud fucking sucks
>Alt attack on fist is an inexplicable stunlock exp hermoriging ranged attack for no apparent reason

Now I really dislike this mod

>> No.6166191 [SPOILER] 
File: 2 KB, 140x164, 1580313782180.png [View same] [iqdb] [saucenao] [google]
6166191

>>6166035
>>6166057
>>6166064
>>6166082


How interesting since her base sprites dont even have nipples to begin with

>> No.6166202

>>6166187
The HUD seriously needs some fixes but I like that feature of stunning them with a middle finger.
The mod is filled of silly stuff,done on purpose.

>> No.6166204

>>6166184
There's Hexercise and HexArcana, they do exactly what you're describing.
Hexercise hasn't been updated since like 2013, but it should probably still function on newer GZD versions. It gives each class altfires and slightly changes weapon behavior.
HexArcana is very new I think, its last update wasn't too long ago. It's a bit more involved, each weapon now has three modes of attack, and you might need to bind your reload key if you don't like holding down the alt-fire to perform things. There's a stamina and magic gauge separate from the traditional blue/green mana, and the cleric and mage have their own unique systems in regards to health and mana regeneration. I think the mage is able to completely change the way every weapon function works, adding even more depth to the class.

Anyways, carry on Hexen bro

>> No.6166206

>>6165389
GZDoom learned how to do Build with GPL license intact? How did they do that? How did they manage to make it happen?

>> No.6166209

>>6166158

Wouldn't the tits just drag across the ground since she scuttles around like a centipede

>> No.6166224

>>6166209
I mean of course she wouldn't have tits as big like that but that feels more plausible than "The marketing wouldn't allow us".
I mean MG shown tits in Wolfenstein The New Colossus and a sex scene in both games.

If they gave tits to Whiplash then it would be like the Iron Maiden from Quake 2.

>> No.6166229

>>6166204
HOLD ON I'm retarded.
Hexercise also changes up some of the enemies to compensate for the revamped classes that would otherwise make the game a cakewalk.
Most of the changes seem minor, except for the ones applied to the Centaur, who no longer brings the game's flow to a screeching halt every time it gets hit because it decided to bring up its shield for 4 seconds.

So if that sounds like something you dig, go for it. The mod isn't that big anyways, I think it's about 1MB or so.

>> No.6166236

>>6166204
>>6166184
There also was HexenHanced, but it no longer works due to "fixes"

>> No.6166241

>>6163627
Stephen Cole was a hack, and Keith Schuler wasn't anything special as well. Romero or Blum could have done wonders for this game.

>> No.6166253

>>6166049
The leveldesign in IF is anything but phenomenal. Sprawling, disorienting, overdetailed Build porn is a more accurate description.

>> No.6166306

>>6164174
mostly a non physically based renderer, but proper BSP editing was broken for a long time in it as well.
>>6165585
>Blueprints are trash
disagree, but you can script textually anyway if you want. no one is making you use blueprints.

they're better for level scripting imo at least.

>> No.6166307

>>6165585
>Fuck whoever thinks visual programming is any good.
Based
>Have to use a GUI to do shit
>Spend more time than just coding because the GUI is shit
Every time

>> No.6166312

>>6165579
>>6165579
Archangels in Hideous Destructor are the most confusing shit ever, I swear to John.

I almost had a stroke when an Archvile decided to be bros for life and started following me around, resurrecting everything. The last time everything started resurrecting, I didn't even get what was going on at all and ran to the next level.

>> No.6166365
File: 260 KB, 1458x832, playlist.png [View same] [iqdb] [saucenao] [google]
6166365

I made a playlist for ease of sharing, anything I should add or take out? should I change the order the videos?

>I see what you did there
my apologies, I couldn't help myself

>> No.6166386

>>6165783
>>6165787
>>6165798
Apparently this isn't a problem in Ken's original Build Engine, and rather something you started seeing when 3DRealms started modifying it for their games.

>> No.6166389

>>6165798
Carmack said Duke Nukem 3D looked like it was held together with chewed gum (and he isn't wrong about that), but he also regards Silverman as one of the few people who can match his intellect.

>> No.6166395
File: 140 KB, 609x495, temp2.png [View same] [iqdb] [saucenao] [google]
6166395

He's back

>> No.6166396

>>6166395
>Heheh, hey doomguy, here's a present for ya.
>No no no don't worry it's not a trap or anything, just being nice for once...

>> No.6166403

>>6166395
What's his angle?

>> No.6166406

>>6163562
Duke Nukem 3D but you fight Skynet's legions of robots and cyborgs.

>> No.6166412

>>6166146
>She just looks... generic. Short-ish brown hair and a super plain "futuristic" police outfit just scream "yeah police lady"
i actually like her ion fury design.

it might seem generic but it fits the idea of her being off brand duke nukem in that she's more inspired by modern action heroes instead of 80s & 90s action heroes like duke was.

her design in bombshell feels a little overdesigned IMO while her earlier designs in DNF and the alien armageddon mod are just R63 duke.

>> No.6166417

>>6166406
I'd give it $15 on kikestarter

>> No.6166420

>>6166406
Terminator Future Shock?

>> No.6166432

Trying to 100% ultimate doom on UV with fast monsters and e4m1 is fucking breaking me. The best i've been able to do is ending the level with no ammo, 18% health and 1 baron remaining. No matter how many times i do it there is never enough ammo. I've tried to cheese the baron by fisting him through the bars where you get the red key then ducking back around the corner but fisting a fast baron to death without berserk is fucking impossible, even with the bars and partial cover. I've watched a few demos of people managing to beat the level with a shell or two to spare but I can't seem to do it. RNGesus has abandoned me.

>> No.6166458

>>6166432
>E4M1
>UVfast
This is the future you chose.

>> No.6166509

Is there an Ancient Aliens or Sunlust for Heretic? something that really departs from the base game visually?

One of the things that turns me off Heretic is the color pallete generally.

>> No.6166549

>>6163975
What is this?

>> No.6166568

dick knuckle

>> No.6166592

I fucking hate revenants

>> No.6166594

>>6166592
Well fuck you too, buddy. What did we ever do to you?

>> No.6166601
File: 104 KB, 1024x1024, 1579876027390.jpg [View same] [iqdb] [saucenao] [google]
6166601

>>6166594
TWO WORDS FOR YOU: HOMING ROCKETS!

>> No.6166608
File: 96 KB, 800x600, 10743.jpg [View same] [iqdb] [saucenao] [google]
6166608

>>6164142
Quake Dissolution of Eternity

>> No.6166616

>>6166608

Only a few levels tho are egypt-themed

>> No.6166626

>>6166432
>UVfast
you are going well beyond what the map is deisgned to endure

>> No.6166632
File: 88 KB, 1409x1057, d4v.png [View same] [iqdb] [saucenao] [google]
6166632

Thoughts on D4V?

>> No.6166636

I'm gonna play through thy flesh consumed with Babel on the highest difficulty.

Just to atone for my sins. I'll document my progress.

>> No.6166637

>>6166412
I still wish they made her a little bit sadistic, like punisher or judge dredd.
Would make her a lot more interesting.

>> No.6166638

>>6166632
Fucking incredible work for what it is. There's some shit I still can't get to work right it feels like, unless that alternate burst rifle thing actually does fire every bullet you have at once, and if that's the case: Why?

>> No.6166641

>>6166616
Yeah, but they're fucking fun.

>> No.6166680

Finished Back to Saturn X 2

Preferred it wayyy better than 1. The art is just great, the combination of mesoamerican art with gothic art renders a pretty esoteric hell. Landscapes are also much more distinguishable than the smush of black, green / blue that EP 1 was.It does have one problem tho': Map12 fucking sucked. probably the only map acroos both episodes that I couldn't stand playing. The first level after hub III was also quite ugly. Clearly they are gonna rework hell textures for EP 3

Didn't reallly like how the second-to-final map set turned to nearly slaughter. But I think I'm just getting tired of +400 monsters maps in general. Final map was a blast tho. Secret map was an actually fun slaughter map.

This is probaby the WAD that made best use or archiviles I have seen in any doom mod. Few placements were unfair (played only UV) but some ambushes bordered on the ridiculous. If there's one thing I'd complain is the game expecting you to run circular arenas against cyb while there's large monsters roaming around. you have little choice but to die and try again

Also am i high or vanilla DOOM is meant to have infinite height monsers?

>> No.6166681

>>6166632
Impressive as hell, but felt near pointless to me when I can always just play Doom 4.

>> No.6166686

>>6166680
I forgot: The setting is excellent. Even if practically non-sensical the idea of the fountain and the tower kept engaging me for hopes of lore pieces. Pretty crazy mancuso could make that out song titles from a shitty indie band

>> No.6166703
File: 415 KB, 488x519, 1554642458095.gif [View same] [iqdb] [saucenao] [google]
6166703

>>6164858
>"Classic Shooter"
>guns have reload

>> No.6166706

>>6166703
its okay I can change that

>> No.6166718

>>6166680
I quite enjoyed both of them about as much.
Also yes, original .exe behavior is that monsters have infinite height. Personally I wouldn't fault you for turning that off though.

>>6166703
Duke Nukem 3D has reloading.
Shadow Warrior has reloading.
Blood has reloading.
Half-Life has reloading.
Hell, even Doom 2 has reloading.

If you make it quick and unobtrusive I'm willing to let it pass.

>> No.6166727
File: 69 KB, 512x320, unnamed.gif [View same] [iqdb] [saucenao] [google]
6166727

>> No.6166728
File: 757 KB, 800x518, 1433789796build_bros_by_mercenary_artist_banner.png [View same] [iqdb] [saucenao] [google]
6166728

Unironically, who would win in a fight to the death?

>> No.6166731

>>6166718
I never knew, always played thought zdoom most of the time

so if I fire the shotgun or a missile from a hill I can hit an enemy below? Same if a bullet goes above an enemy? saves a lot of ammo

>> No.6166732

>>6166632
Its a mod trying to be a bad game.

>>6166728
Wang.
Everyone else in the pic had such low survivability that when they were put in that one crossover mod I forget the name of they specifically got made to take more damage than everyone else globally

>> No.6166746

>>6166731
I don't think projectiles or hitscans will hit infinitely tall actors.

>> No.6166750
File: 294 KB, 480x480, agitatedmarine1.gif [View same] [iqdb] [saucenao] [google]
6166750

>>6166636
So Im this ^ guy.

I tried to play through Thy Flesh on Yehovah difficulty in Babel... It fucked me harder than plutonia UV pistol start, on e4m2. It was way worse than playing on Nightmare. So much worse. The enemies have speedier attacks than UV fast, and they do way more damage. I think the health items on the maps are decreased.

Maybe a TAS could do it, I could not.

>> No.6166759

>>6166731
no, projectiles, hitscans, and picking up items all factor in height

>> No.6166760
File: 183 KB, 1200x675, infinitely tall.jpg [View same] [iqdb] [saucenao] [google]
6166760

https://strawpoll.com/kxa5frs1

The Infinite Height Question

>> No.6166774

>>6166728
In terms of video game logic, Wang wins a straight fight. He has a nuke launcher.

In terms of what they're like in their own canon, I think it would be Caleb. He's already survived death and then killed a god afterward, who knows how powerful he is now that he absorbed Chernobog's power.

Not to mention the fact that he can kill giant stone gargoyles with an iron pitchfork. Takes him a while, but still.

At nearly any range, he can turn bodies to sand with a magical doll, so he could kill Wang or Duke from 400 yards away before the fight even starts.

>> No.6166812

what are some good combat-heavy wads that focus more on battle and less on key-collecting that are NOT slaughterwads?

>> No.6166823

What's your go-to map pack? I like Sunlust.

>> No.6166825

How do I get Hexen II to look good? I just finished the first Hexen and the artstyle was great.

>> No.6166827

>>6166812
Double Impact

>> No.6166830

>>6166825
what do you mean? what about it doesnt look good?

>> No.6166831

>>6166830
The textures are blurry and some of the shadows are messed up. Also, how do you boost the fov? I'm playing the Thyrion sourceport by the way.

>> No.6166835

>>6166831
in the console type gl_texturemode gl_nearest_mipmap_nearest and fov "value". same as in quake. in the options menu there should be an option to disable shadows

>> No.6166859

>>6166835
Thanks, the only other question is how do i get rid of the flickering on that occurs when you pause the game? I don't know if that's a common problem. Oh, and how do I unlock the framerate, it's locked at 70fps for some reason?

>> No.6166872
File: 93 KB, 1024x1024, v4ezIzWF.jpg [View same] [iqdb] [saucenao] [google]
6166872

What are your favourite music replacements for Doom that match the game in atmosphere and age if that makes sense.
I love things like Sawed the Demon and Doom's Gate but I hate the other dark and depressing songs like Sign of Evil (I know everyone else loves it).

I play Doom with the PSX music WAD from the Playstation release which is more ambient but it is awesome too. Not action-y though.

>> No.6166886

>>6166872
A Floppydisk full of MIDIs fits the bill if you like actiony music, it comes from other boomer shooters.

>> No.6166890

>>6166872
Rock It! It has nice tracks that I've never tired from.

>> No.6166897
File: 130 KB, 1024x1024, natjoker.jpg [View same] [iqdb] [saucenao] [google]
6166897

>>6166886
>>6166890
Those wad names are funny.

>> No.6166902

>>6166365
https://www.youtube.com/watch?v=ptHurafdCoQ
what about this

>> No.6166908

>>6166859
most quake engines are like that cause the physics and stuff get messed up over 72 FPS

>> No.6166914

>>6166632
impressive and i like how it keeps revenants homing rockets and mancubi double firing
a shame some things couldn't get replicated like the cybermanc's floor slime

>> No.6166934

>>6166632

it's about as good as such a mod can be. I can barely think of anything in it where I look at it and go "eh, that could be done better"

>> No.6166951
File: 137 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6166951

if quake had jesus, why didn't doom had jesus too?

>> No.6166958

>tfw its not dead simple to make a total conversion of Duke Nukem 3D
I just want to use the engine as a base for a meme shooter goddammit

>> No.6166961 [DELETED] 

People who post retarded shit like >>6166924 should be banned or fuck off to /v/.

>> No.6166962 [DELETED] 

>>6166961
>calling Half Life cinematic
wtf, does "cinematic" literally just mean "shit I dont like" on /v/?

>> No.6166963

>>6166113
You can do a hell of a lot more with Duke than you can with DUDE BOMBS LMAO x5000

>> No.6166965

>>6166963
What are you talking about?
Are you triggered are something? What you said makes no relation to myself.

>> No.6166970

Ion Fury is boring and forgettable deal with it.

>> No.6166971

Every game I dislike is boring and forgettable deal with it.

>> No.6166989 [DELETED] 

>>6166962
I think retards there have seen Uncharted and the like classified as cinematic platformers and think "cinematic" means having lots of cutscenes or heavily scripted sequences, and thus use it as a derogatory term for anything they perceive to be too scripted even though the term actually has nothing to do with that.

>> No.6166991
File: 435 KB, 1536x2048, IMG_20200127_130455325.jpg [View same] [iqdb] [saucenao] [google]
6166991

This Beautiful Doom is something else. Gives Doom a new life.
Trying to play it vanilla controls, hopefully I will get used again no looking up and down.

>> No.6167010
File: 8 KB, 158x200, 1567397396037.png [View same] [iqdb] [saucenao] [google]
6167010

>>6166951
The Archvile is Jesus to the other demons.

>> No.6167027

>>6166951
that brick alignment is awful

>> No.6167032

how do i disable corpses getting back up in hideous destructor or at least minimize the frequency

>> No.6167035

Plutonia is neat but I think it relies too much on long range combat and traps.

>> No.6167057

Is Complex Doom still the only thing that's played on Zandronum? Does anyone bother playing stuff like Hideous Destructor?

>> No.6167062

>>6167057
The version of HD that works in Zandronum is so ancient that it has nearly nothing in common with the current mod, and nobody plays it. People do arrange HD multiplayer games on the Discord pretty frequently, though.

>> No.6167065

>>6167062
Oh I forgot there was a discord server. Thanks for letting me know.

>> No.6167073

>>6166902
yeah that's good but it's more about map making itself

>> No.6167080

>>6166746
>>6166759
so they only block movement? Ah, the gameplay is not that changed then

>>6166750
babel?

>> No.6167084

>>6166732
Nah.

>> No.6167090

>>6167080

Enemies can melee attack you regardless of vertical distance with infinite height

>> No.6167102

>>6166728
By gameplay rules: Wang
By lore: Caleb
But Duke would find some asinine way to get them both to kill themselves or something.

>> No.6167126
File: 270 KB, 282x353, file.png [View same] [iqdb] [saucenao] [google]
6167126

>>6166728
Leonard and Bubba

>> No.6167142

>>6167027
Looks fine to me.

>>6167032
A) Apply chainsaw to corpse until unrecognizable, fragshards may still gradually restore it.
B) Crush the corpse in a door or crusher.
C) Find someplace to get rid of it, dump it down a pit, stuff it in under a ledge where the monster wouldn't have room to stand up, etc. Basically think of a place to move the corpse where if it got up and started (trying) to move around, it would be of no, or at least less of a hazard to you.

>> No.6167167

>>6166432
>>6166458
>>6166626
I've given up. I'm just not gud enough, and I had to start e4m2 with no ammo at all and 18% health which turned out to not be too bad due to infighting. Much easier than trying to fist a UVfast baron. After 4 hours of trying, I'm gonna be seeing that fucking baron in my dreams.

>> No.6167184

>>6166632
The alternate weapons that are able to be switched on the fly in GZD, and between levels in Vanilla, are an incredible addition, though I don’t really see any use to them.
The chainsaw is too valuable to be switched with the vortex rifle, which eats up every bullet for some reason.
The red pistol can easily take down lower levels but has a halved fire rate
I see no difference between the shotgun replacements other than aesthetics
The HAR fire much slower than the chaingun, which makes it obsolete even with the chaingun’s cooldown
The GL is simply worse than the RL except in niche situations
The lightning gun is faster than the plasma gun, but loses out on range, and the DPS of the plasma is good enough
The gauss cannon and the BFG seem identical like the shotguns

>> No.6167189

>>6167167
Don't knock yourself for it, E4M1 and E4M2 are some of the toughest official maps, and UVfast is outright operating outside of the expected parameters of normal gameplay.

>> No.6167212

>>6167189
E4M2 wasn't nearly as bad even on UVfast, the opening area was a shit storm, but there is ammo and health near the spawn, and once i got the cacos and imps cleared out the rest was pretty manageable. E4M1 wouldn't be that bad if it just had a fucking medkit and/or a box of shells.

>> No.6167230

>>6167184
The Doomworld release thread for D4V has a list of the alternate weapons and what exactly they do.

>> No.6167242

>>6167035
Entire point of Plutonia is that it challenges even the best players of Doom 2.

>> No.6167250

>>6166812
Ancient Aliens

>> No.6167258

>>6167242
I completely understood that, my point is I felt most of the wad was spent picking off enemies at range. Most of the traps could be easily circumvented by quickly running out before too many enemies spawn. I think the level design could've implemented that challenge a bit better.
Otherwise there were some levels I liked a lot.

>> No.6167267

>>6167258
I do think the community has since raised the bar for challenging the player. Plutonia is only really still hard when compared to the other iwads. But a player who has had years of experience with pwads might not find it too difficult outside of a few rare moments.

>> No.6167268

Potentially stupid question but can SLADE view KVX files in any capacity? I have no issues using slab6 to view them, but I was just wondering.

>> No.6167276

>>6167242
problm with plutonia is that palying unspoilered leads to a dozen unavoidable ambush encounters that will end in you dead.

>> No.6167286

>>6167268
I don’t believe it does. I think something like that would be advertised if it could be done. Same thing with MD2 and MD3. GZDoom may be able to support them, but Slade has no way of viewing either.

Speaking of voxels, I’ve seen two different sets for Doom. RDVOX and reikall’s. Don’t know which one I should stick with.

>> No.6167291

Has Decino done a vid on Tech Gone Bad yet?

>> No.6167313

>>6167276
Most ambushes in Plutonia UV still follow common mapping tropes than can even be found in Doom 2 itself (albeit, not the same level of difficulty). If you're claiming most of them are impossible to survive without foreknowledge, then you are not actually as well versed into Doom 2 as the wad expects of you. Plutonia UV is not simply for someone whos beaten Doom 2 UV once or twice. Its for people who have mastered Doom 2 UV and its mechanics and want a much bigger challenge. Try playing on a lower skill setting, or a wad that isn't specifically targeting expert players if you want a less punishing experience.

>> No.6167315

>>6167286
What a fucking coincidence, literally the only reason I asked about SLADE having KBX support was because I was browsing DW's wad section and saw the rdvox thread, and wondered "Hey, this might be a potential replacement for the voxel pack I've used in the past (which was reikall's)"
rdvox only has half of Doom's weapons done compared to reikall, so it isn't going to be replacing any other voxel set yet, however, I took both of the shotguns and plasma rifles from each set and compared them.
rdvox seems to take more liberties in design, making the shotgun look more "sensible," whereas reikall's version is more or less a complete recreation of the original sprite.
I suppose it's a matter of personal taste.
Anyways, thanks for responding, it's a bit wild that two people in this thread have been comparing the same things for use at (I'm assuming) the same time.

>> No.6167331

>>6167276
>>6167313
I had beaten Plutonia for the first time only a few minutes before making that post. I felt like most of them were avoidable. For ambushes they are pretty easily avoided by dropping down somewhere, or quickly running out a doorway which is what I did when possible.
That or enemies took long enough to spawn for me to realize and use the BFG. I stand by that it was a lame way of adding difficulty, but I couldn't say there were any unavoidable deaths by ambushes.

>> No.6167353

>>6167313
Nah it isn't punishing, it's just bullshit ways of setting up encounters. Plutonia is mid term in terms of difficulty.

Being good at playing the same 32 maps multiple times isn't being good a maneuvering the DOOM engine quirks. Setting up monsters in such way you get killed almost instantly if you don't have full armor and hp is not building the game around pro players, it's bad enemy placing.

Compare it to a modern hard WAD like btsx: It has ambushes that rape you ten ways to sunday but they are not configured in a way monsters see you first and attack first. You always have a maneuver available.

Casi in point: the hundred imps ambush in the secret map of btsx2. You see 3 ammo things put there, and for a reason: It's hinting you that the strategy is to stand your ground in the middle and BFG the imps as they come, not sure away.

>> No.6167356

>>6167353
*not run away

>> No.6167386

In Hideous Destructor how can you get around that thing with the ZM66 and not being able to use old/reloaded mags?

>> No.6167390

>>6167353
>Setting up monsters in such way you get killed almost instantly if you don't have full armor and hp is not building the game around pro players, it's bad enemy placing.
I'm not sure what you're trying to get at here, as Plutonia almost never has encounters like this.
>btsx: It has ambushes that rape you ten ways to sunday
huh? I always knew BTSX as being among the easier mapsets of the modern community. Even E2, which upped the difficulty compared to E1, wasn't really that hard outside of a few maps in the later half.

>> No.6167391
File: 86 KB, 640x480, ps10_000.png [View same] [iqdb] [saucenao] [google]
6167391

>>6164142

>> No.6167394

>>6167386
Hit reload again when the message pops up. You'll suffer more frequent jams using unsealed mags, though. I wouldn't ever bother with it unless you're left with no alternative whatsoever.

>> No.6167405

>>6167080
Babel is a gameplay mod. It combines minor sprite fixing project, some elements of smooth doom, some of the mechanics of Burl Tumd, new difficulties, a couple new weapons, several new monster abilities...

It's basically Doom mod magic. Try it out!

Tip: I turn off tracers in the Babel options section by default, but you might like them.

>> No.6167442

>>6167390
>I'm not sure what you're trying to get at here, as Plutonia almost never has encounters like this.
it has multiple chaingunner ambushes m8. some literally behind you. Can't remember the map but the most infamous one probably being a previously empty teleport landing having +6 chaingunners looking right at you. End result: something like 50hp/second, and it takes several to find cover in that section. There's 4 or 5 times where this scenario happens.

There's a reason plutonia is famous for revenant and chaingunner abuse.

>I always knew BTSX as being among the easier mapsets of the modern community.

btsx mostly plays around throwing a bunch of monsters that can hit very hard if caught unprepared, but is otherwise normal. It does have a couple bad encounters (small room teleport ambushes that can make the level downright unwinnable if you didn't preserve the right ammo) but nothing unmaneagable, mostly because they always present a tactical way out.

It does have some slaughter tier ambushes but you are usually packing by the time you find them. except the ep1 map1 ambush, what the hell where they thinking.

>> No.6167449
File: 126 KB, 1920x1080, hunted.png [View same] [iqdb] [saucenao] [google]
6167449

Guys what the fuck is about to happen.
I don't like this.

>> No.6167454
File: 67 KB, 722x725, 1579875821796.png [View same] [iqdb] [saucenao] [google]
6167454

>>6167449
Enjoy the ride, bud.

>> No.6167456

>>6167449
don't worry nothing bad will happen

>> No.6167457
File: 179 KB, 1920x1080, hunted2.png [View same] [iqdb] [saucenao] [google]
6167457

>>6167449
I GOT THE KEY AND HEARD LIKE TEN MORE TELEPORT IN
I CAN HEAR THEM FUCKING EVERYWHERE I HATE THIS

>> No.6167465
File: 3.45 MB, 1080x700, 1563138134420.gif [View same] [iqdb] [saucenao] [google]
6167465

>>6167449
>>6167457
time to suffer anon

>> No.6167470

>>6167442
I think the revenant usage in Plutonia is a tad overstated nowadays. It has a lot more than the other iwads for sure. But most modern pwads use just as much if not more than Plutonia itself did.
Chaingunner usage definitely still sticks out, yeah. Though I don't remember most of them being instakill ambushes.

>except the ep1 map1 ambush, what the hell where they thinking.
If you're talking about the SSG secret, I think the point is that they wanted to make obtaining it early be a reward for more skilled players. If you skip the secret, you'll find one in map3 anyway (or map2 if playing on ITYTD/HNTR).

>> No.6167472

>>6167442
>>6167470
in BTSX map01 i just grab the SSG and bolt for the exit. it's the pussy solution, but it works.

>> No.6167474

Is it even worth bothering downloading mods from mediafire anymore? Trying to download Angled Doom from it and it tried to redirect me to another website. Seems sketchy when most other modders host their mods from better websites.

>> No.6167482

>>6167470
Honestly the Archviles tend to get used more unfairly than either the Chaingunners or the Revenants.
There's plenty of "hey, you're in a nearly empty room with two archviles now, hope you can find a wall to hide behind while the fire envelopes you"

>> No.6167483

>>6167474
Use adblock? I've never ever ever had an issue with mediafire. If adblock doesn't work use noscript with firefox, it breaks every site but it provides ultimate protection.

>> No.6167484

>>6167482
just use rockets dude

>> No.6167493

>>6167484
*Two Archviles dropped three feet from your face

>> No.6167494

What's the best sourceport for accuracy? Chocolate, Crispy, or Doom Retro?

>> No.6167503

does anyone have links to those dramatic readings of bloodite-krypto's post?
i think it was by rottking

>> No.6167506

>>6167493
then BFG/plasma them

>> No.6167510

>>6167483
I've never had a problem with it before until now which is why I'm suspicious of it. My adblock did block it before it opened, maybe I'm being too paranoid but hey.

>>6167503
You talking about this? https://www.youtube.com/watch?v=ET3HgFwRIO0

>> No.6167512 [DELETED] 

>>6166961
Why are doomniggers so retarded?

>> No.6167541

>>6167494
Chocolate is accurate to the point of recreating vanilla crashes and map limitations. Crispy cleans that stuff up and adds some quality of life things like a 640x480 mode and uncapped framerate. Doom Retro is practically someone's personal ZDoom mod made out of a Chocolate Doom fork. It's not really intended to be accurate at all.

>> No.6167556

So the makers of Plutonia went on to work with Valve on Half-Life. Are there any areas in the Half-Life series which makes you go "Oh hey that reminds me of Plutonia"?

>> No.6167563

>>6167494
Chocolate is the best choice. It specifically aims to be as accurate to vanilla as possible, bugs and limits included. Any inaccuracies are usually unintended and will likely get fixed if reported to fraggle. Exceptions are that the demo and savegame limits are optional (as they only really inconvenience the player in maps that otherwise work perfectly fine), alongside novert and always run being actual options in setup.

>> No.6167568

>>6167556
See>>6167512

>> No.6167572

>>6167512
If you're only just now realizing this about people obsessing over a 25 year old 2D FPS you need to hone your critical thinking skills a little bit finer.

>> No.6167579 [DELETED] 

Cope HL is better.
Your meme shooter can't compete.

>> No.6167586

>>6167568
rude

>> No.6167717

>>6167449
>Crispy Doom
based
be blessed

>> No.6167747

>>6167510
>You talking about this? https://www.youtube.com/watch?v=ET3HgFwRIO0
no, the one in response to zero master accusing a guy for cheating
the "you humor me greatly" post

>> No.6167824

>>6167472
yeah I kinda imprinted on myself that you can only beat a level if you beat through every monster encounter. "running away" is not really a concept in my head.

Btsx made me realize that. There's a number of encounters and player starts meant to put you on the run to a safer place. I just kept dieing and reloading until I managed to punch through.

>>6167482
don't remember going "this is bullshit" on archviles on plutonia. i do recall a couple "archvile on the other side of a plain square room" encounters but those always had a door you could snipe them from.

Eh revenants are more of a meme, Plutonia's placement of them put player movement on a new direction someone playing the vanilla games wouldn't have thought of. but pretty much most modern WADs are designing with running from revenants in mind like plutonia did. Some do it more subtly than others.

>>6167474
yeah just use ublock and know which is the actual download button. all others open a redirect/popup

>> No.6167837

>>6167824
>don't remember going "this is bullshit" on archviles on plutonia.
map27's nearly unhittable archvile constantly reviving a chaingunner, and map31's archviles behind midtextures

>> No.6167851

>>6165682
>Investing time to git gud at a dead game.
Just play Overwatch bro.

>> No.6167864

The fuck happened to Romero's Blackroom?

>> No.6167869

>>6166680
>The first level after hub III was also quite ugly.
Steeple of Knives looks amazing, the fuck you on about?

>> No.6167919

>>6167864
It's dead. Just like Romero's dignity.

>> No.6167925

>>6166680
I do prefer BTSX Episode 2 myself. Episode 1 is still great fun, and still looks pretty good for vanilla doom. But Episode 2 brought in a sense of adventure and mystery to its maps that I felt was lacking in Episode 1 (Tough Skin River did sorta have this vibe, but that was it).
>Clearly they are gonna rework hell textures for EP 3
From what I've seen of screenshots, Episode 3 isn't going to be Hell themed. It's more going to be set in an otherworldly purple dimension that you entered from the portal at the end of Episode 2.
>Map12 fucking sucked. probably the only map acroos both episodes that I couldn't stand playing.
What was so bad about map12? I enjoyed it myself, and reminded me of Skillsaw's Vanguard levels.

>> No.6167926

>>6166728
why does caleb have the face of 40 years of alcoholism

>> No.6167928

>>6167926
> eh, and I thought I was ugly.

>> No.6167989
File: 981 KB, 720x360, Laser storm.webm [View same] [iqdb] [saucenao] [google]
6167989

Alright, I feel like not only does this look cooler, it's less of a boring overpowered screen clearer. This is probably gonna drain like 4 cells every 2 tics so it's gonna be expensive as shit.
The extra things flying out of of the player as they attack are just cosmetic, the real damage dealer is the hitscan and what flies out of the hitscan

>> No.6168062

>>6167405
>check the mod page
>"Or just find me on /vr/, I'm usually hanging around."
I'm watching you and your self promotion bud
But honestly it seems pretty cool, I might give it a shot on ky next playthrough of the vanilla WADS

>> No.6168067

Hexen.

>> No.6168071

>>6168062
Question if the mod dev is here. Why not post it on Doomworld or Zdoom?

>> No.6168072

>>6168067
You need to make 17 more posts about Hexen to solve the puzzle.

>> No.6168113

>>6168072
One twelfth of the puzzle has been solved on /vr/

>> No.6168117

What's your favorite class in Hexen II /vr/?

>> No.6168118

>>6166594
>we

>> No.6168121

>>6167503
https://www.dropbox.com/s/kiazfyasz1pc47o/bloodite4.mp3?dl=0

>> No.6168170

>>6168121
don't fucking hold out on me man
where's the rest
there were like 4 fucking parts

>> No.6168213

https://www.youtube.com/watch?v=kxUo_yCfbkA
Does anyone know the title of this track?

>> No.6168216

Trying to play a wad with ZBloody Hell to get the weapons and enemies, but the custom props fuck up the maps. Is there a way to remove them?

Thanks in advance?

>> No.6168225
File: 54 KB, 880x1005, ohgod.png [View same] [iqdb] [saucenao] [google]
6168225

>>6167449
After obsessing over pixel perfect and aspect ratio correction, I can't ever see a Doom screenshot the same.
Fuck my autism.

>> No.6168281

Why do people like the Hotel Hell level in Duke3D? I thought it's an ugly mess.

>> No.6168301
File: 67 KB, 786x789, Heretec.png [View same] [iqdb] [saucenao] [google]
6168301

I should take another look at my Heretic-Hexed folder to reorganize, update and label everything properly.

Anything good I'm missing here? got a bit of everything for a preliminary dive: Elf Gets Pissed, the history of fruit, faithless, wrath of Chronos, Wayfarer's Tome, Curse of D'sparil...

>> No.6168337

>>6168281
I always felt episode 3 in general was overrated.

>> No.6168347 [DELETED] 
File: 380 KB, 1024x784, 1573355550625.jpg [View same] [iqdb] [saucenao] [google]
6168347

Believe on the Lord Jesus Christ, and thou shalt be saved, and thy house.

>> No.6168353

>>6168225
What exactly... are you trying to say?

>> No.6168369 [DELETED] 
File: 128 KB, 728x546, ancient-islam-presentation-8-728.jpg [View same] [iqdb] [saucenao] [google]
6168369

>>6168347
Not interested, dear foolish thoughslave.
>Jesus' and Muhammad's anti-life anti-nature teachings
>not precursors to communism.
>INB4 bullshit claims that Christianity is a polar opposite to Islam.
WRONG! Both programs have a long history of bloodshed and desecration towards Pagans, Buddhists, Zoroastrians and other belief systems that didn't fit in with the "new norm".

>> No.6168371

>>6168347
>>6168369
Nice retro games

>> No.6168382

>>6167449
The Deadliest Game Of Peek-A-Boo

>>6168225
The aspect ratio in his screenshot looks correct to me, notice how Doomguy's head isn't compacted.

>> No.6168383
File: 118 KB, 1024x963, EIh03ZwXsAEJgHr.jpg [View same] [iqdb] [saucenao] [google]
6168383

Speaking of Heretic, what happened to that anon who made Dexterous Elf?

Maybe he abandoned it, I still have V1 in my hard drive if anyone is interested, it was like wayfarer's tome but even more lite. It showed some promise.

>> No.6168386

>>6168337
Indeed. No new monsters (except for the shit boss), no new weapons, no new effects, barely any novelty. Levels are short and progression is nonexistent, just one short map to another. Also leveldesign is questionable, there were many WTF moments, ie. the entire Movie Set or Fahrenheit maps. Boss level is anticlimatic shit (but that can be said about episode 2 and episode 5 bosses as well).

>> No.6168389

>>6163562
Anyone here besides me notice that Steam is down in the USA and much of Europe as well as maybe also Hong Kong and South Africa?

>> No.6168392

>>6168353
Doom aspect ratio is a rabbit hole of chaos.
Basically, Doom only renders correctly with multiples of 320x200 that gets aspect corrected.
Everything else gets wrong pixel sizes, including Chocolate Doom, that renders pixels with nearest neighbor if you have 1080p screen.
>>6168382
That is correct, as Crispy Doom prioritizes aspect ratio correction to correct pixels. However the pixels are not fully rectangular, resulting in a mix of wrong sized pixels.

>> No.6168395

>>6163563

The LTG follower mod released;
https://forum.zdoom.org/viewtopic.php?f=43&t=67163

>> No.6168404

>>6168117
All the classes suck

>> No.6168413
File: 1.12 MB, 1024x768, 1389379317934.png [View same] [iqdb] [saucenao] [google]
6168413

>>6168117
Demoness, then Necromancer. Crusader is the most fun with the Tome of Power. Paladin is boring. Assassin sucks.

>> No.6168416

>>6168395
oh it's official?
i don't know why i was under the impression that it was some rando's doing

>> No.6168419

''As followers, they are very combat heavy and can actually carry you in vanilla play''
What he means by this is ''in all play''. Because they have enough hp to tank a point blank tracer included bfg shot then 6 rockets in a row before dying. And get up 5 seconds later at max HP. Functionally immortal.

"
As by LTG style, since this follower is directly ported from it, be warned that there is lot of suggestive themes with the sprites and such, however no actual nudity outside of perhaps semi bare butt is present at max"
This is also wrong because her death shows a nipple.

Pretty bad mod unless you happen to be playing Doom with a single finger and therefore need it to play itself.

>> No.6168440

>>6165152
Ion Maiden is a pretty good throwback shooter, but in terms of difficulty it's nowhere near Blood or Shadow Warrior.

>> No.6168459

the fuck is ion maiden
do you mean ion fury

>> No.6168460

>>6168459
>being this new

>> No.6168461

>>6168459
Ion Maiden > Ion Fury

>> No.6168467

>>6168459
>I wanted to insert some one liner she says here but I forget everything about that game.

>> No.6168474

>>6168461
do you mean the band and/or torture device
because a, that's iron and not ion and I don't really know why you'd compare any of the three

>> No.6168480
File: 1.98 MB, 1130x1812, 6152718f305c5ba349d084128c39a034dab16c55.png [View same] [iqdb] [saucenao] [google]
6168480

>>6168474
No, I'm talking about this bombshell's game.

>> No.6168482

>>6168480
there is no gayme by that nayme
also she's pretty uggo

>> No.6168485

>>6168482
This is the worst I've seen yet; this man has no dick.

>> No.6168490

Am I the only one who genuinely enjoys Hexen, but also hates Hexen 2? 20 years later, and 2 still just does nothing for me.

>> No.6168494

>>6168490

It's the opposite for me as I find Hexen 2 more interesting compared to Hexen

>> No.6168495

>>6168490
Hexen is my favorite game of all time. I don't hate Hexen 2 but it's easily my least favorite in the Serpent Rider series.

>> No.6168512

>>6168490
I'm currently playing through the Serpent Rider games and just started Hexen II. So far Heretic was just okay, I could do without enemies with bloated health values though. Hexen, however, was really great. I heard people hyping up the switch hunting and level navigation as difficult or confusing, but I found it to be enjoyable and not actually that hard; I even heard people mention that a guide is needed to complete it, that wasn't the case for me.

Hexen II apparently is a bit more challenging, which has me intrigued, although I don't know what class to pick.

>> No.6168518

>>6168512
>although I don't know what class to pick
Which did you play in 1? The Paladin is almost one for one with the Fighter and the Demoness feels like a mix of the Mage and Cleric (infinite ammo ranged starter weapon and electric Bloodscourge for mag , gas flechettes, poison and fire 2nd and 3rd weapons for cleric).

>> No.6168519

>>6168512

Avoit the assassin as her weapons and passive abilities are worthless and out-of-place since she's a stealthy character in a game without proper sneaking and the fact that once enemies notice you they don't drop aggro

>> No.6168520
File: 62 KB, 453x604, 15674298857060.jpg [View same] [iqdb] [saucenao] [google]
6168520

Imagine hating on Shelly.

>> No.6168523
File: 32 KB, 468x609, 1577733291201.jpg [View same] [iqdb] [saucenao] [google]
6168523

>>6168520
Cop cuties.

>> No.6168526
File: 150 KB, 318x283, lyingwithimp.png [View same] [iqdb] [saucenao] [google]
6168526

>>6168419
>>6166191

Her base HP was lowered to 1500 and the death and raise state doubled

other things are just up to ones taste

>> No.6168532
File: 24 KB, 206x294, 1580412651394.jpg [View same] [iqdb] [saucenao] [google]
6168532

>>6168523

>> No.6168535

>>6168520
>>6168523
If only she looked like that.
Shitty fucking game.

>> No.6168536

>>6168523
>>6168520
1312

>> No.6168538

>>6168536
What?

>> No.6168543

Why do the starting melee weapons for each class have such abysmal range? I'm playing on the third highest difficulty and the initial spiders are, not only, hard to hit but they have too much health. Is the hitbox for the weapon just that short range?

>>6168518
I played Fighter in Hexen and was considering either the Paladin or Necromancer because the Assassin's grenade and the Crusader's ice staff look really weak. I'll save the Demoness for the expansion.

>>6168519
I was probably going to

>> No.6168551

>>6168543
2's melee starting weapons are just garbage, only the Demoness has a good starting weapon. The Ice Staff is actually decently powerful for its very low mana cost and its Tome'd effect is insane. In general the Crusader is very powerful. You can't really go wrong with any class except the Assassin, she wasn't designed for this kind of game.

>> No.6168560

>>6168117
Crusader because he gets a fucking rocket launcher.
>>6168413
Demoness, really? Her weapons felt really unsatisfying to me. Shes analogous to the Mage in Hexen 1.

>> No.6168561

>>6168560
>rock launcher
ftfy

>> No.6168570
File: 208 KB, 480x360, Demoness - Firestorm.webm [View same] [iqdb] [saucenao] [google]
6168570

>>6168560
>Shes analogous to the Mage in Hexen 1
She feels to me like a mix of the mage and cleric, leaning more on the cleric side. A big reason I her though is the really cool rune magic shit she does, her ties to Eidolon/the Serpent Riders, her being left handed, which myself am, which is a neat little nod to old religious bullshit about the left hand being evil.

Beside that though I love Firestorm, such a cool spell.

>> No.6168573

>>6168543
Its tough, you need to use hit & run tactics, and carefully apply crouching when fighting ranged enemies. Like when the archer fires his arrow quickly crouch and then uncrouch as you run towards him (if you stay crouched he'll copy you).
>>6168519
Her backstab ability is actually a little ridiculous but it takes awhile into the game to acquire it. If you sneak behind enemies and stab them there's a chance theyll get gibbed.

>> No.6168587

>>6168543
You have to treat the game as a positional melee game even more than say Dark Messiah, its more like Souls without heavy commitment.

Have some balls, move around a lot, strafe and put those strikes in.

>> No.6168606
File: 74 KB, 640x400, 159_4fe41b247ab05.jpg [View same] [iqdb] [saucenao] [google]
6168606

Are there any Dangerous Dave wads?
>no reference to him whatsoever in any Id games but trashfish is everywhere

>> No.6168609

>>6168606
Dopefish lives, suck it.

>> No.6168613
File: 127 KB, 1920x1080, commander-keen-dopefish.jpg [View same] [iqdb] [saucenao] [google]
6168613

>>6168609
Right i learned about dopefish from Bethesda game Commander Keen! )))))))

>> No.6168615

>>6168613
more like dangerous GAY

>> No.6168617

>>6168615
Imagine how mad Bethesda are that they can't make more Catacomb, Hovertank and Dangerous Dave games.

>> No.6168625

>>6168551
>>6168560
>>6168570
>>6168573
>>6168587
Alright, I'm stuck between the Paladin and the Crusader. Paladin's throwing ax looks so satisfying, but Crusader's reflecting beam staff is also great looking as well.

>> No.6168629
File: 19 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6168629

>>6168625
The Lightbringer is cool as fuck. With the Tome it fires three separate reflecting beams.

>> No.6168634

>>6168606
>trashfish
>i hate things because people like them
cool

>> No.6168636

>>6168625

The axe is fancy in that you can hit an enemy multiple times with the same axe if there's a wall behind an enemy it can bounce off of

>> No.6168649

How do i make it so monsters are affected by wind?

>> No.6168672

>>6168170
That's the only one I have found, sorry. I would love to find the rest too.

>> No.6168682

>>6168121
Actually no, here's the first paragraph. I couldn't find any more.
https://www.dropbox.com/s/x99cdyhv2rjuond/bloodite3.mp3?dl=0

>> No.6168695

>>6163562
I've only played Shadow Warrior recently, good game, but that cryptic level desing was driving me crazy.

Anyway, any good mod maps for more Wang?

>> No.6168696

>>6168695
>cryptic level design
Play Hexen I/II, they have much more streamlined levels.

>> No.6168708
File: 16 KB, 443x332, 1453785046362.jpg [View same] [iqdb] [saucenao] [google]
6168708

>>6168696

>> No.6168712
File: 714 KB, 1360x768, 2019-09-08 01_18_11-Shadow Warrior.png [View same] [iqdb] [saucenao] [google]
6168712

>>6168695
Citylife.map (screenshot), 00wang.map, Citadel.map, and Showdown in Suzhou. I downloaded a pack of all SP usermaps and those were the good ones. Theyre all from the 90s except for the last one which was made by one of Ion Fury's level designers.

>> No.6168836

>>6168062
Bro, I just love Babel. I don't even know who the creator is. Plus, if he was here, wouldn't he claim it was his mod anyway?

>> No.6168924

>>6168526
1500 hp is still insane and if she revives at all it makes her inherently broken and promotes just alt tabbing when she dies until she gets back up.

>> No.6168975

>>6163563
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=9eda803bcd8d257f71290769acb19f74&start=1665#p1134341
MetaDoom in need of some testing for feedback

>> No.6168983
File: 121 KB, 440x506, le ancient babylonian chaos demon.png [View same] [iqdb] [saucenao] [google]
6168983

>>6168836
That's me, you've summoned me though the power of me randomly checking these threads once a week and seeing your post.
>wouldn't he claim it was his mod anyway
I don't usually post here as myself because I don't like the attention that much. Plus I'm super busy these days and sheit with my new absolutely awful job and re-writing a whole book that I fucked up at the end.
>>6166636
>>6166750
>Thy Flesh
>Yehovah difficulty
Pls don't why would you do this to yourself, god I hate past me for wanting to make meme difficulties and I hate future me for being too lazy to remove them or rework them.
>>6168071
I don't like either of the communities there for a whole host of reasons. I've lurked on both for around ~14 years at this point and never felt the need to engage much. Besides, I mod to make mods I want to play and occasionally share them with a few other fags with no real obligation to finish them. I don't need a ZDF/DW thread to do that.

>> No.6169005

Why yes, I will try Babel tomorrow and tell you it sucks and why, how could you tell?

>> No.6169018
File: 45 KB, 742x567, 1575678716028.jpg [View same] [iqdb] [saucenao] [google]
6169018

y'all lil niggas got any good recent wads like in the last two years I want to play Doom again

>> No.6169019

Why do you hate half life so much?

>> No.6169023

>>6168983
>why would you do this to yourself

Because there's nothing I could hate more than myself, my friend. by the way, Babel is in like my top five Doom mods, so thanks for making it! In some ways it's better balanced than vanilla.

I am going to try Thy Flesh on the UV fast equivalent difficulty, just to really fire the piston into my forehead.

>> No.6169026

>>6169018
eviturnity nigguh

>> No.6169030

>>6169023
Well glhf, glad you like it. Feel free to fork it or do whatever as well if you think you want to make your own version. I've got no real dev schedule since getting back on the corporate hamster wheel so if you or anyone else wants to add to it be my guest.
>>6169018
There was a TNT remake wad that was from 2018 or so that I liked. Can't remember which one. Maybe try that.

>> No.6169054

>>6169019

It's only one person with a seething dislike of the game

>> No.6169056

>>6169054
See >>6159793

>> No.6169058

>>6169026
>>6169030
thanks i'll give them a run

>> No.6169060

>tfw you want to make a competent retro FPS but you have no skills, talent, motivation, or anything else required to make a game except time

>> No.6169089

Playing Ancient Aliens and I gotta say this kinda sucks. Constantly spawning groups revenants right next to your face so you can't rocket them and get punched because you have no room to maneuver. Multiple Arch Viles spawning in positions where avoiding line of sight with one means being directly in the line of sight for another. Everything is so god damn cramped its like they give you a million rockets as a joke. The absolute worst part is some areas with constantly spawning in enemies. I see 3 imps on a ledge and rocket them before turning my attention to another group of imps on the opposite side and I get fireballed in the back by more imps to replace the old ones. I kill the imps, turn around, and get fireballed in the back AGAIN. This isn't "challenging" its annoying.

>> No.6169106

>>6168712
Where'd you get the pack?

>> No.6169112

>>6169106
moddb
trust me though, 95% are either DM levels with monsters randomly thrown in, test levels, or completely amateur shit

>> No.6169145
File: 418 KB, 1280x800, brix.png [View same] [iqdb] [saucenao] [google]
6169145

>>6169018
Some anon on here uploaded some old .wad he had worked on in the past, (uploaded it just about a year ago) but almost threw it away:
https://www.mediafire.com/file/1cbnp4m1c9w1auu/SCRAP.wad/file

It's pretty short, but it's really good, has two alternating paths (and levels) depending on which key you choose in one of the early maps, so you'll play it pretty much twice. Very inventive.
You need to load it with CC4Tex: https://www.wad-archive.com/wad/bed9836402c1f0ecf719eb0a9a4bd1a7

>> No.6169183

>>6169060
bro me too haha

>> No.6169202

>>6169060
>tfw this but not even time

>> No.6169223

>>6169060
Nobody was born a pro. Start making a mod of one and see how it goes. It gives new perspective when you look at other people's works. 90% of the time when I read some interview of a designer of a hit game they say they got their start making mods as a child and never stopped.

>> No.6169226

What are some things that are nice to have in my quakespasm config and autoexec that aren't listed in the FAQs? I already have my fov set and texture filtering disabled but I want to know if there's some other interesting/overlooked settings.

>> No.6169289

>>6163562
The Cockawards!; (CHILLAX 2: MOCK 3'S NOT DEAD!) when?

>> No.6169296

>>6169089
I get the impression that you are an impatient player trying to rush through the wad

>> No.6169308

I really wanna create a map with doom 3 weapons in it, Where is a wad with the weapons.

I've seen the plasma gun from D3 in D1 complex doom.

>> No.6169319

>>6169296
No way, if anything I play overly cautious constantly afraid of ambushes. I'm currently on map9 and the starting spawn was sooooo annoying. The way random enemies very slowly filter in from cleared out areas makes me want to sit around doing nothing for a few minutes before ever proceeding just to be on the safe side.

>> No.6169324

>>6169308
A long while ago, I decided to track down any Doom 3 weapon sprite I could find, pick the best ones, and compile them into a simple replacer
I couldn't even do the first part, everything seems so spread out and I only found a quarter of the arsenal

Off the top of my head, I can recall metadoom having a centered rocket launcher, OSJC making shotgun sprites, and realm667 having variations of the chaingun, so maybe you could use those as a base

>> No.6169327

>>6169223
Thanks anon, you've given me inspiration for at least an evening.
Setting up Trenchbroom again now
>>6169183
>>6169202
if we team up, we can combine our efforts

>> No.6169332

>>6169319
I dunno. I've been playing Ancient Aliens recently too (up to map32), and none of your complaints seem to match up with my experience. Hell, I particularly find the complaint about the levels being cramped a bit confusing, as they felt more open than most iwad maps to me.

>> No.6169350

>>6169332
I guess it opens up more as time goes on, but the part when I'm in that tiny saucer and several respawning chaingunners and 2 archviles pop up with no cover was kinda bullshit. Or just a short while ago when I open a door and 2 revenants start punching me and at the same time a bunch of pinkies teleport in directly behind me so I can't back up.

>> No.6169378

>>6168617
i'm sure if you asked them their first response will either be "who?" or "what?". nobody at bethesda bought id for anything other than doom, wolfenstein & quake.

you could make an argument for heretic/hexen if you believe that galena was meant to be their non-copyright way of including a character from that IP in QC but it's a bit of a reach.

>> No.6169383
File: 105 KB, 800x600, horus.png [View same] [iqdb] [saucenao] [google]
6169383

Done a little bit of concepting of Horu'Sul'Var, I'm no spriter but hey, these ARE eldritch otherthings.

>> No.6169386
File: 472 KB, 680x720, raktuselm.png [View same] [iqdb] [saucenao] [google]
6169386

>>6169383
Seeing as Horus there is severely wounded from a prior fight unrelating to the doomguy; his appearance is heavily distorted to compensate in comparision to other Employers/Vul'kan'erul

>> No.6169391

>>6169383
I'd fuck it

>> No.6169392
File: 376 KB, 1351x713, dumb fuck.png [View same] [iqdb] [saucenao] [google]
6169392

>>6169391
weirdo.

>> No.6169395

>>6169392
Sure, gotta have love for the non tangible people though

>> No.6169409
File: 312 KB, 383x721, sokarface.png [View same] [iqdb] [saucenao] [google]
6169409

>>6169395
I suppose you do.

>> No.6169412

>>6169383
What do you look for reference when making eldritch otherlings?

>> No.6169443
File: 246 KB, 1920x1080, Screenshot_Doom_20200130_194226.png [View same] [iqdb] [saucenao] [google]
6169443

So i mixed vanilla essence, darkdoomz, and a bunch of other small ambient enhancements and started to play them with hideous destructor. This shit is terrifying now

>> No.6169459
File: 808 KB, 503x350, 1580361367694.gif [View same] [iqdb] [saucenao] [google]
6169459

>>6169412
You can't. That's the point.
Usually 'eldritch' is in the realm of Quake or Lovecraft but it usually translates to "entity either completely out of our current understanding of physics and reality or one that we CANNOT understand and SHOULD NOT EXIST but does anyway. Pic related.

>> No.6169462
File: 90 KB, 1024x431, The-Thing-1982-transformation.jpg [View same] [iqdb] [saucenao] [google]
6169462

>>6169412
>>6169459
John Carpenter's The Thing basically classifies as a "horrifying shoggoth/eldritch otherthing", but so would any intangible thing that does not appear to even be compatible with our existence like the Employers.

>> No.6169464

The things about eldritch abominations is that many times; they don't even have any awareness at all of their effecting of reality basically decaying around them as they exist; The characters in "the color from space" go insane just from it being in proximity to them; It's only going through it's own lifecycle and basically doesn't even know they exist.

Basically, in terms of familiarity:
-Terrestrial, which would be us and animals, dirt, crystals, etc.
-Extra-terrestrial, which would be lifeforms we either can understand or things that do not fit the definition of life as we know it
-Ultra-Terrestrial, which is basically something that doesn't even exist in our plane of existence but can affect and interact with it.
-Eldritch Abomination; which basically causes catastrophic failiures of reality with it being around; many times unable to even be comprehended as the human mind literally starts bubbling and melting as it tries to comprehend just what the fuck it's looking at and what one is seeing often is only a fascimile of what it actually looks like that the human mind creates to try to understand but looks nothing like it. That is what IT is classified as in Stephen King novella.

>> No.6169468
File: 643 KB, 3216x2315, sokarbox.jpg [View same] [iqdb] [saucenao] [google]
6169468

https://www.youtube.com/watch?v=Ya4r2-ZQF5I

>> No.6169470 [DELETED] 

>Doom Thread
>Autistic shitposting about autistic madness combat fanfics
>Blatantly talking to yourself
This is why everyone hates you S'Arais

>> No.6169481

>>6169470
i don't hate him, i like his art, albeit for lewd purposes, which he probably hates

>> No.6169483

>>6165389
if this is actually gzdoom I will eat my jizzed pants

>> No.6169490

>>6165660
>blender
to the trash it goes

>> No.6169492

Can someone help me find an ancient jokewad from 2007-2010 or so? It may be earlier than that, idk. Basically, the premise was that you went inside the internet and I remember specifically there was a green level in space that had pillars you'd open up as the level progressed. I also know for a fact it wasn't Deathz0r Online or the Doomworld Forums series. It wasn't that one about going inside someone's computer by...I think Xaser? either. It also wasn't mandrill ass project.

I've tried so fucking hard to find this wad for years and I'm scared that it may have legitimately died with the last PC I had it on and it'll be lost to time.

>> No.6169501

>>6165948
maybe the door is not part of the bsp, you can do this in unreal

>> No.6169508

>>6166049
mod it
we have the technology

>> No.6169513
File: 54 KB, 720x960, 1575298906278.jpg [View same] [iqdb] [saucenao] [google]
6169513

>>6165865
I'm not a native English speaker
the correct phrase shouldn't be "blow it UP your ass"?

>> No.6169518

>>6166432
https://www.youtube.com/watch?v=Pmubku9sbsA
I was using darkdoom, fuck you

>> No.6169526

>>6169518
I actually love how you listed every wad in the description. I wish more youtubers would do that.

>> No.6169543
File: 815 KB, 900x900, EBxe6I5WwAAuXQ7.png [View same] [iqdb] [saucenao] [google]
6169543

>>6169470
i am inclined to agree

>> No.6169558

>>6169526
they are really outdated, specially the flashlight

I'm using this now:

[doom.Autoload]
Path=D:\Games\Ports\Doom\Mods\Music\DoomMetalVol5_44100.wad
Path=D:\Games\Ports\Doom\Mods\Sound\Sound Caulking\caulkpc.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Smooth Doom\SmoothDoom_BME.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Smooth Doom\smoothtextures.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Random Deaths & Decorations\RDND15.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Nash Gore\nashgore.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\Nash Gore\Patches\cblood.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\SkyBoxes\SB_ALL.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\fancyworld_v2.pk3
Path=D:\Games\Ports\Doom\Mods\Graphics\steve_flashlight_2018.02.12.pk7
Path=D:\Games\Ports\Doom\Mods\Graphics\SpriteShadow v1.9.pk3
Path=D:\Games\Ports\Doom\Mods\Camera\immerse_v104.pk3
Path=D:\Games\Ports\Doom\Mods\Movement\ZMovement 3.1.pk3
Path=D:\Games\Ports\Doom\Mods\HUDs\doomvisor_hudWW_Red.pk3
Path=D:\Games\Ports\Doom\Mods\Random\PyWeaponWheel_v0.3.pk3
Path=D:\Games\Ports\Doom\Mods\Random\autoautosave-1.3.pk3

you can add

BD_Destructible_Decorations.pk3
lights_BD_Destructible_DecorationsCompatibility.pk3

but you are getting out if vanilla and

PFEnh_ParticlesOnly.pk3

for a heavy use of particles

the last two are edits you would not find on google

I didn't try yet

Angled Doom Plus 1.0.hotfixed.pk3

and you can use

j-jukebox-v9-user.pk3

for wads without music

inb4 reddit spacing

>> No.6169559

So what’s with Hideous Destructor adding in pronouns in the new update? Is this how everything is going to be now?

>> No.6169561

>>6166432
>>6167167
C'mon anon, this other anon >>6169518 did it with filters enabled.

>> No.6169564

>>6166592
where did the revenant touch you?

>> No.6169565

>>6169559
It's because of the skin system, that's all.

>> No.6169568

>>6169470
Haven't heard that name in a long while.

>> No.6169571

>>6169558
Sound Caulking, huh? What's that do? Anyways, awesome video man. I'm definitely gonna nab a lot of these mods here and do a proper UV run of E4 with Hideous Destructor.

Also, if anyone bitches about "reddit spacing" they're just a /v/ shitter. I haven't seen that here unless it was by someone with nothing valuable to say, which is generally my rule of thumb: anyone who seethes about stupid shit like that has nothing of value to say.

>> No.6169580

>>6169559
Who fucking cares? It's maybe 15 characters tops all pronouns combined. It's harmless.
>inb4 "B-B-BUT THE SPIRIT"
shut up faggot, it's not hurting a damn thing, HD is still the best tactical shooter for doom and arguably one of the best tactical shooters in general, and pronouns aren't going to magically sabotage that. I'm so fucking tired of /v/ tourists seething over every little harmless thing.

>> No.6169583

>>6169571
it's a pk_doom_sfx_20120224.wad that randomize sounds

>> No.6169598

>>6169443
wait which gun is that?

>> No.6169604
File: 70 KB, 512x320, 1569751547915.gif [View same] [iqdb] [saucenao] [google]
6169604

>>6166727

>> No.6169606

> spider mastermind
> final boss of doom 1

> can be stunlocked by the shotgun
> don't even need to take cover, just facetank it

>> No.6169609

>>6169606
why do you think they put him in a fight with the cyberdemon in doom 2
why do you think the cyberdemon dabs on him 9/10 times

>> No.6169618

https://www.youtube.com/watch?v=yo2olJd55dI

>> No.6169629

>>6169559
>AHH THE TRANNIES ARE GOING TO REVEAL THEIR UNCLITS
It's simply because of the new skin system replacing the Doom Legacy one.
If anything, you should be more concerned with Matt's seemingly arbitrary idea to make Freedoom the default setting for the manual.

>> No.6169631

I'm going to sleep
good night anons

>> No.6169639

>>6169618
>why.jpg

>> No.6169643

>>6169598
just the zm66, i use one of the sprite replacement mods for nicer weapons.

>> No.6169647
File: 898 KB, 1280x1024, Screenshot_Doom_20200131_003805.png [View same] [iqdb] [saucenao] [google]
6169647

Fixed the skybox and holy fuck

>> No.6169649
File: 780 KB, 954x954, 1566561492803.png [View same] [iqdb] [saucenao] [google]
6169649

>>6168649
pls help

>> No.6169654

>>6169409
You got a contact?

>> No.6169656

>>6169649
theres some decorate flag for it... check the definitions for heretic monsters

>> No.6169661

>>6169656
How do i change those, my research has been inconclusive. Do i do it with ACS or do i need to make a MAPINFO lump and do it in there.

>> No.6169664

>>6169647
Oh you were using the spooky face to put on a block
that's kind of lame, could have made it an enemy or a statue

>> No.6169686

>>6169661
it goes in the DECORATE lump at the start of the monsters definition
https://zdoom.org/wiki/DECORATE_format_specifications

but I think acs can change monster flags so that would make it more compatible with other stuff, i think the acs command is SetActorProperty()

>> No.6169693
File: 476 KB, 655x646, I AM MADNESS!.png [View same] [iqdb] [saucenao] [google]
6169693

>>6169664
That's way outta my league of capabilities man >>6169409

>> No.6169695

>>6169654
No.

>> No.6169698
File: 803 KB, 1280x1024, Screenshot_Doom_20200131_011726.png [View same] [iqdb] [saucenao] [google]
6169698

>> No.6169707

>>6169695
Dang, i like your stuff man and would love to see more

>> No.6169741

>>6169707
You probably wouldn't.

>> No.6169746

>>6169741
I wouldn't say it if i didn't mean it.

>> No.6169749
File: 969 KB, 1280x1024, Screenshot_Doom_20200131_014852.png [View same] [iqdb] [saucenao] [google]
6169749

still much to do but I only really can think of two solid maps at the moment and my deadline is madness day, sept 22 2020.
loose overlay of map since i dont feel like opening image editor to crop out builder interface

>> No.6169754
File: 71 KB, 401x407, Untitled.png [View same] [iqdb] [saucenao] [google]
6169754

>>6169746
well until this is done you can look at an earlier version i suppose https://gofile.io/?c=BacIgg

>> No.6169757

if you want to talk to the source of these go find the green pepper studios gents.

>> No.6169758

>>6169754
>garbage
don't put yourself down like that
if you want to shoot a contact here's a temp mail
codox72138@allmtr.com
i'm interested in talking to you

>> No.6169760

>>6169758
i'd be more comfy with 4chan for the time being.

>> No.6169763

>>6169760
well its your choice, but you like doom and the madness series, and i think those are great

>> No.6169769

>>6169763
>>6169760
>>6169758
Get a room you two haha

>> No.6169770

>>6169763
yeah thanks man.
when you load all of those files together use listmap in the console as they're not traditionally map-named-and-listed

>> No.6169778

>>6169770
It's all for one WAD?
i'll use ZDL then

>> No.6169780

the only complete one in there is the gzdoom-port of Shajj with some minor tweaks; i have another version of it in this wad

>> No.6169782

>>6169780
which wad is that?
yeah i tried loading em all and none worked, neither did list map

>> No.6169784
File: 685 KB, 1280x1024, Screenshot_Doom_20200131_022038.png [View same] [iqdb] [saucenao] [google]
6169784

>>6169778
essentially.

>> No.6169785

>>6169782
it should. i normally just drag and drop the whole wad file onto gzdoom's exe and use doom 2. listmap shoudl tell you that; For a backup measure just use the GZDoombuilder bugfix client then as I don't know what's going on there

>> No.6169787

>>6169784
I must be doing something wrong, listmap doesn't work and only the regular doom 2 map loads, is it a certain order? certain source port?
>>6169785
I can't see a shaji wad. are you sure you uploaded it?

>> No.6169797

>>6169787
probably forgot to tell you to add the S to LISTMAPS

>> No.6169798

Oh i got it my bad, not sure why you named your first map inter02, later level that you finished early?

>> No.6169808 [DELETED] 

Oh terrific
the freak has returned

>> No.6169812

>>6169798
maps get shifted between projects.

>> No.6169817
File: 511 KB, 1920x1080, Screenshot_Doom_20200131_023116.png [View same] [iqdb] [saucenao] [google]
6169817

>>6169812
Well i would suggest turning this into a scrolling wall, or at the least turn down the frequency, it's really headache inducing when it goes that fast
Also change the green goo to maybe a lighter color? green is usually damage so i was wondering how i was supposed to get the red skull

>> No.6169823

>>6169817
I mostly forgot about that map. It's not in the current revision however regardless.

>> No.6169825

>>6169817
don't worry i usually mark my damage floors properly. it's green for visual purposes.

>> No.6169831

>>6169823
That's a shame, it's got a nice layout, the starting blood pool room is cozy.
>>6169825
The goo sound was pretty good, i was half expecting it to bounce me which would have been fun

>> No.6169842

is this a raid or something?
use a fucking trip so my filter works

>> No.6169846

>>6163975
This level was a fucking endless gauntlet, I don't think I'm ever going to forget it as long as I live. Fuck those lost souls. Fuck them. Fuck them. Fuck them.
>>6166549
Anagnorisis

>> No.6169884
File: 177 KB, 400x400, 1580093242672.png [View same] [iqdb] [saucenao] [google]
6169884

can anyone tell me exactly which BD addon is being used in this video?
https://www.youtube.com/watch?v=FPCczYdn484
that pumps up the default weapons to bullshit levels?
I really really want to try it

>> No.6169887
File: 826 KB, 1280x1024, Screenshot_Doom_20200131_032225.png [View same] [iqdb] [saucenao] [google]
6169887

>>6169831
It's not properly credited as of yet as these aren't really 'releases'. I'm not putting out anything but the finished version of this wad on Sept 22.- this is a more coherent project than prior things so go figure.

>> No.6169908

>>6168071
Doomworld and ZDoom don't allow casual use of the word "fag".

>> No.6169912

>>6168983
Sup FKER Guy, I can't remember, do you have any more weapons planned?

>> No.6169913

>>6169842
why so asspained about somebody posting content?
>>6169887
well you're doing good work, do you plan to go back to it?

>> No.6169916

>>6168482
>also she's pretty uggo
Above average rate of homosexuality in the Doom and /vr/ community.

>> No.6169919

>>6169884
>>6169884
>>6169884
PLS HELP ME GUYS
pls

>> No.6169992

>>6163562
Of all the Doom purism shitposting that exists, i'm surprised nobody considered "always run" to be poisonous considering it is more of a source port thing

>> No.6169993

>>6169629
>make Freedoom the default setting for the manual
Wait what

>> No.6169994

>>6169913
don't respond to him all of his posts are like this

>> No.6170026

>>6169992
Probably because running has its downsides. If it was objectively better in 100% of all cases I'm sure people would be complaining that its "casualization" and "cheating".

>> No.6170105

>>6170026
>has its downsides
nah

>> No.6170114

more like Matt BrapiANO

>> No.6170117

>>6169992
I mean, all it's doing is saving you the pain of having a finger on the shift key at all times.

>> No.6170138

>>6169992
In the dawn of days there was a terminate-and-stay-resident autorun software that permanently locked "shift" in pressed position until you restart PC.Autorun is a legacy of that.

>> No.6170176

https://www.youtube.com/watch?v=uAI6wyyjQnM

>> No.6170178

>>6170105
ya

>> No.6170192

>>6170176
fucking brilliant
completely unnecessary and a novelty at best
but still amazing

>> No.6170227

>>6169919
meatgrinder

>> No.6170228

Are there any mods that bring Hexen weapons in Doom?

>> No.6170230
File: 132 KB, 1280x670, 1566962684875.jpg [View same] [iqdb] [saucenao] [google]
6170230

>>6170176
Holy shit I love this

>> No.6170231

>>6170228
Wrath of Cronos and Samsara come to mind. I believe there's also straight up just a Hexen weapons mod for Doom too.

>> No.6170235

10 seconds into reading babel info
>Slot 1: Melee (obviously). Berserk now affects the chainsaw as well as fists and berserk punching leeches small amounts of life when under 80%.
and straight away it broke its own stated goal of not not-feeling like Doom, by making health a resource you can gain by fighting enemies in a tedious manner, rather than exclusively found in the map
bravo

>> No.6170239
File: 14 KB, 340x237, 1569837824541.jpg [View same] [iqdb] [saucenao] [google]
6170239

is there a doom builder tutorial like the dumptruck_ds ones?

>> No.6170248

>>6170235
I mean it's only with berserk punches, and under 80%, feels to me it's a means of keeping a player relatively healthy by singling out pinkies or imps and punching them, and even then you're not gonna get much out of them.

>> No.6170249

>fists and berserk punching
>and
Those are listed seperately, indicating this is a general fist feature

>> No.6170251

>>6170249
I just saw that. I disagree with this ability then, tie it to berserk punches and leave it at that.

>> No.6170253

Also the means of being healthy when fighting demons and pinkies is to not be hit.
Not to hit them with melee.
When the goal is to 'be like doom', this is an amazingly undoomey mechanic.

>> No.6170254

>>6170239
chubzdoomer?

>> No.6170259

>>6170249
I read it as
>Berserk now affects the chainsaw as well as fists
>and berserk punching leeches small amounts of life when under 80%
Basically just missing a comma before "and".

>> No.6170264

>>6170231
>Wrath of Cronos.
I'm trying to download it but the links in Zdoom Forum don't work.

>> No.6170270

>>6170254
I'll check it, thanks

>> No.6170273

>>6170231
if we counting woc then boss battles also has modified broken bullshit versions of the hexen shit

>> No.6170290

What's the best doom wad with a custom boss?

>> No.6170291

Why do Doom mods come with all sorts of cool new music but Quake mods almost never have any new music?

>> No.6170294

>>6170291
trent set the precedent for having shit music and/or the lack of it

>> No.6170295
File: 3.08 MB, 304x228, 1559124787439.gif [View same] [iqdb] [saucenao] [google]
6170295

of course, I don't know the inner workings of Doom Builder but, imagine being able to select a wall and work over it creating sectors like you do in the topdown view (it can change to a similar view but you should be working over that wall), enabling you to create fast 3d blocks
do you think this is possible?, it's like an algorithm that automates the creation of 3d floors and slopes

>> No.6170297
File: 182 KB, 720x360, Weapon icon thing.webm [View same] [iqdb] [saucenao] [google]
6170297

So in a massive stupid oversight with how weapon changing works for this set, every weapon looks the same until the halfway through the weapon raise animation, so I'm trying to unfuck that. Right now I'm trying a little icon that pops up on the HUD when you switch weapons, not sure if I'll keep this or try something else.

The other thing I could do is permanently bolt an icon onto the ammo counter on the right there but I feel like having something that only shows up for a moment then fucks off is the best way to go about doing this.

>> No.6170304

>>6170295
https://www.doomworld.com/forum/topic/103999-announcing-bsp2doom-build-doom-levels-with-a-quake-editor/
Sounds like that does it outside the editor itself so it should be possible.
Also is dead.

>> No.6170334
File: 2.04 MB, 1921x1107, file.png [View same] [iqdb] [saucenao] [google]
6170334

I've done it, /vr/! I've made my first Quake level!

>> No.6170341

>>6170290
Valiant

>> No.6170342

>>6170290
Going Down by mouldy.

>> No.6170346

>>6170334
seems that it needs some huh

>> No.6170348

https://www.youtube.com/watch?v=qD5_ozlMYvg

>> No.6170350

>>6169992
Its actually possible to always run in vanilla by setting joyb_speed to a high value.

>> No.6170365

>>6170235
I don't know what you're rambling about, health leeching only works under berserk and under a set amount of health

>> No.6170367

>>6170365
Bad grammer then.
And a shit mod that fails its primary goal of feeling like doom.

>> No.6170369
File: 23 KB, 345x287, 1559763840052.jpg [View same] [iqdb] [saucenao] [google]
6170369

>>6170348

>> No.6170371

>>6170348
This is incredibly retarded but I laughed anyway.

Now I want to see a mod that replaces all the Doom sound effects with Ed Edd 'n Eddy sound effects.

>> No.6170376

How do you feel about using skyboxes to imply non-Euclidean geometry?
Like, for example, a map has multiple vertical levels, and when you reach the bottom most one, the ceiling has a skybox.

>> No.6170382

>>6170304
like tears in the rain

>> No.6170392

is there a mod for Quake/Quake 2/Unreal/any actual 3D engine/ that tries to be a TC for Blood?

>> No.6170393

>>6170376
i've always seen it as an engine limitation, and when not accounted for, an oversight on the mapper's part (just raise the fucking sky ceiling)

>> No.6170398

>>6170392
gzdoom is a 3d engine

>> No.6170402

>>6170393
I don't quite understand you, what do you mean raise the sky ceiling?
What I meant by giving the basement a skybox texture is to imply some sort of transportation, and giving it a sorta dreamlike quality.

>> No.6170403

>>6170297
is this thing a cute anime girl

>> No.6170408

>>6170367
If it implied that standard punching had the effect, then it would've read like
>Berserk now affects the chainsaw as well as fists and berserk punching leeching small amounts of life
still not the best structure, but it would convey that you can regen health from the start
and I don't understand your hangups with the berserk regen idea in general, it's not like it completely changes the flow of the game, it simply gives a slight reward for getting into close range with the beefed up enemies of the mod
running around with your fists out is usually not a great idea in general, so it's not like you can stay immortal by punching everything

>> No.6170412

The mods goal is to not change from the standard doom playstyle much. In standard doom playstyle, hp is a resource gained via finite items spread across the map, which you need to physically run over.
You don't punch a revenant in the face. This is not doom.

>> No.6170416

>>6170412
>You don't punch a revenant in the face. This is not doom.
You're playing Doom wrong. The only things you should not be punching out are spiders and mancubi, because they're fucking fat.

>> No.6170418

>>6170341
downloaded

>> No.6170419

Bad.

>> No.6170437

>>6170412
Standard Doom playstyle also doesn't involve enemies deciding to squad up and unleash nonstop barrages of projectiles or running away when you gib their buddies, yet Babel does that.

>> No.6170438

>I haven’t played the mod, but I read something about it I didn’t like, and will now disregard everything and start bitching about it being NOT MUH DOOM
ok

>> No.6170440

>>6170437
Yes, that is also bad.

>>6170438
Correct, I will.

>> No.6170442
File: 198 KB, 1600x900, 434050_screenshots_20200125181226_1.jpg [View same] [iqdb] [saucenao] [google]
6170442

I love the sound of the rippercannon.

>> No.6170446

>>6170440
you seem like an insufferable autist

>> No.6170448

>>6170446
I am, diagnosed and everything.
I am also right.

>> No.6170449

>>6170442
This. I don't know why so many people hate it.

>> No.6170452
File: 416 KB, 1920x1080, Screenshot_Doom_20200131_111813.png [View same] [iqdb] [saucenao] [google]
6170452

This is really good guys.

>> No.6170453

I just found a really old install of Quake 2 on one of my old hard drives with a couple of mods and shitload of player models. The mods are just bots for deathmatch though, neither of which appear to have been updated in ages.

Are there any other bots for Q2 besides Lee and Gladiator?

>> No.6170468

>>6170449
just the best workhorse weapon. if only you could carry more ammo for it.

>> No.6170471

>>6170448
you can be autistic and not insufferable, you know?

>> No.6170472

>>6170471
I prefer to be right.

>> No.6170475

>>6170442
>if only you know how bad things really are

>> No.6170476

>>6170453
erasurebot

>> No.6170479
File: 13 KB, 332x302, IMG_20190415_153009.jpg [View same] [iqdb] [saucenao] [google]
6170479

>>6170472
>I prefer to be right
That's a nice counter argument you get there.

>>6170452
Name of the wad?

>>6170176
I swear Beautiful Doom just keeps getting better.Well I except the blood but you can change that.

>> No.6170480

what are the rec'd settings for gmota?
im playing normal on aaliens as doomguy and im just 1-3 shotting everything with his melee. hes supposed to have like sub-par melee according to the stat thingies.

>> No.6170481

>>6170479
What argument am I countering.

>> No.6170483

>>6170475
What's wrong about the sound?

>> No.6170486

>>6170479
VALIENT

>> No.6170528

>>6168301
Heretical Doom and the monsters addon had an update, if you didn't know.
Samsara is also a lot of fun with heretic, and the heretic treasure chest has some pretty god maps in it.

>> No.6170534

gothic dm (and the sequels) music gives me a strong feeling of nostalgia
for some reason

and how come so few of the songs are used in any SP maps?

>> No.6170537

>>6163562
NEW THREAD NOW!
*CLAP CLAP CLAP CLAP CLAP*
NEW THREAD NOW!

>> No.6170543

>>6170537
Haven't you been doing this for multiple threads? Do you not realize that a new one gets made only when the current one is about to get pushed off the catalog?

>> No.6170550

when is /vr/ gonna do another mapping project
I feel creative

>> No.6170551

>>6163563
War Trophies updated to v1.1. DL links on bottom of first post.
https://forum.zdoom.org/viewtopic.php?p=1134645#p1134645

>> No.6170562

>>6170550
When you organize one.
Maybe this will be the year we release /vr/y spooky.

>> No.6170567

>>6170562
>/vr/y spooky
elucidate

>> No.6170569

>>6170567
A failed Halloween project from a few years ago.

>> No.6170570

>>6170550
I've had this idea for a while but what about a single map collab? I was thinking everyone gets maybe 512x512 units to work with then we stitch them all together at the end like a patchwork quilt. To make this a bit easier we could first sketch out each section and make one big image just to show how each tile would connect easier.

>> No.6170582

>>6170570
Sounds like that would be very doable for Doom/Doom2.

>> No.6170603

>>6170562
>>6170569
lets do it in dusk, thats a spoopy game

>> No.6170614

>>6170176
Fuck yeah, Roger Wilco. Takes me back...

>> No.6170626

I'm trying to download the latest version of Beautiful Doom on GitHub but when I copy paste it on GZDOOM it gives me an error about zscript.
What should I do?

>> No.6170630

>>6170543
How about when it arrives at page 9?

>> No.6170645 [SPOILER] 
File: 1.64 MB, 1542x6365, 1580494599055.png [View same] [iqdb] [saucenao] [google]
6170645

>>6168535
Green Skelenigger, fuck back to /v/, because its you the one crating the Anti RE3R and Doom threads there since your Resetera forums hates it.

>> No.6170648

>>6170645
No I am not that anon, I just think the game is fucking trash. And Shelly looks like shit.

>> No.6170671

>>6170176
lmfao this is great.

I only hope this will be made available as a stand-alone without Beautiful Doom. I don't like the feature bloat usually, just prefer to play with some of its included components.

>> No.6170680

>>6170671
> it clears out giblets and other debris
> things that may or may not exist outside the mod
you're going to have to hack it up with specific compatibilities with actor names from other mods

>> No.6170692
File: 491 KB, 725x775, Detachable arm.png [View same] [iqdb] [saucenao] [google]
6170692

>>6170403
I don't think so

>> No.6170714

>>6170692
What the hell is Combined Armsguy supposed to be, anyway?

>> No.6170769

>>6169629
See, I understand doing that as a protest, but Freedoom is still extremely uncool so I hate it.

>> No.6170779

>>6169992
You could trick the original .exe into doing Always Run back during release anyway, ergo it's as legit as straferunning or wallrunning.

>> No.6170790

>>6170291
well one major issue is that quake originally only supported CD music, so you couldnt just plop a custom track in a \music folder like with modern sourceports
also they have a bigger filesize than MIDI, and are more likely to run into copyright issues (real or imagined), which discourages people
>>6170294
wrong bitch

>> No.6170803

>>6170449
Te sound is more like a laser than a machinegun. I dont HATE it, but its a bit odd, and a normal gun sound might be more satisfying.

>> No.6170807
File: 2.95 MB, 450x399, Ripper Chaingun Cannon.gif [View same] [iqdb] [saucenao] [google]
6170807

>>6170294
Blow it out your ass.

>>6170442
PEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEWPEW

>> No.6170816

NEW THREAD
>>6170809
>>6170809
>>6170809

>> No.6170824
File: 42 KB, 1056x750, new_arti-export.gif [View same] [iqdb] [saucenao] [google]
6170824

>>6170714
He's just a very odd mercenary, he can put on different hats/helmets on and he gets different weapons because video games.

>> No.6170831

>>6170562
>Maybe this will be the year we release /vr/y spooky.
top kek, /doom/ superpower 2020

>> No.6170837
File: 50 KB, 1280x720, will you show me.jpg [View same] [iqdb] [saucenao] [google]
6170837

>>6170376
Interesting idea. Will you show me?

>> No.6170918

>>6170412
>You don't punch a revenant in the face. This is not doom.
you're joking, right? revenants are the second safest enemy to fistfight behind pinkies, since they won't shoot within 196 units unless they get flinched

>> No.6170932

>>6170480
Doomslayer can one shot trash monsters, but it takes more to kill bigger things whereas Blaz's powered sword can reliably fight nearly anything in melee. Now if Doomslayer's got a berserk ring he's a contender.

Plus if I reduced his melee strength further it'd be unfun and fucking trash, and extremely annoying to land killing blows on monsters to get more ammo.

>> No.6171087

>>6170412
I'd like to point out, as the author, that while you are technically correct in what you're saying it's entirely possible that the mod is simply not for you and that's fine. I like it the way it is for the most part and have no intent to change it. If you don't like it and that bothers you, you're free to make your own version or simply not play it. Thanks for trying it anyway,.